diff options
author | Daniel Weipert <code@drogueronin.de> | 2021-01-09 23:30:27 +0100 |
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committer | Daniel Weipert <code@drogueronin.de> | 2021-01-09 23:30:27 +0100 |
commit | 485cd463b22e12394cd232812e2c3789ef37ab1c (patch) | |
tree | 5c455ec9c80b59a9f71ba5827b9902f2beb6df88 /UI | |
parent | 7920e8758506cd46c58ea4889c9f4fb704abfd16 (diff) |
Adds a bunch of characters and fixes things
Diffstat (limited to 'UI')
-rw-r--r-- | UI/CharacterSelect.gd | 30 | ||||
-rw-r--r-- | UI/CharacterSelect.tscn | 103 | ||||
-rw-r--r-- | UI/HUD/LevelMap.gd | 4 | ||||
-rw-r--r-- | UI/HUD/LevelMapCell.gd | 2 | ||||
-rw-r--r-- | UI/LevelSelect.gd | 2 | ||||
-rw-r--r-- | UI/LevelSelectCell.gd | 2 |
6 files changed, 140 insertions, 3 deletions
diff --git a/UI/CharacterSelect.gd b/UI/CharacterSelect.gd new file mode 100644 index 0000000..fc84a35 --- /dev/null +++ b/UI/CharacterSelect.gd @@ -0,0 +1,30 @@ +extends Panel + + +var players_selected = {} + + +func _ready(): + self.set_Wait_text() + + +func set_Wait_text(): + $Wait.text = "Waiting for " + str(Network.get_player_count() - self.players_selected.size()) + " players to choose" + + +func _button_pressed(event, character): + if event is InputEventMouseButton or event is InputEventKey: + if event.pressed: + rpc("_character_selected", character) + Network.player.character = character + + +sync func _character_selected(character): + var id = get_tree().get_rpc_sender_id() + if Network.players.has(id): + Network.players[id].character = character + self.players_selected[id] = true + + self.set_Wait_text() + if Network.get_player_count() == self.players_selected.size(): + get_tree().change_scene("res://UI/LevelSelect.tscn") diff --git a/UI/CharacterSelect.tscn b/UI/CharacterSelect.tscn new file mode 100644 index 0000000..5ff2027 --- /dev/null +++ b/UI/CharacterSelect.tscn @@ -0,0 +1,103 @@ +[gd_scene load_steps=9 format=2] + +[ext_resource path="res://Assets/Characters/Tux/Front.png" type="Texture" id=1] +[ext_resource path="res://Assets/Characters/Duck/Front.png" type="Texture" id=2] +[ext_resource path="res://Assets/Fonts/geometry-soft-pro/Geometry_Soft_Pro-Bold_N.otf" type="DynamicFontData" id=3] +[ext_resource path="res://UI/CharacterSelect.gd" type="Script" id=4] +[ext_resource path="res://Assets/Characters/Dove/Front.png" type="Texture" id=5] +[ext_resource path="res://Assets/Characters/Monkey/Front.png" type="Texture" id=6] +[ext_resource path="res://Assets/Characters/Pidgin/Front.png" type="Texture" id=7] + +[sub_resource type="DynamicFont" id=1] +size = 52 +font_data = ExtResource( 3 ) + +[node name="CharacterSelect" type="Panel"] +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = 32.0 +margin_top = 24.0 +margin_right = -24.0 +margin_bottom = -16.0 +script = ExtResource( 4 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Title" type="Label" parent="."] +margin_left = 176.0 +margin_top = 40.0 +margin_right = 724.0 +margin_bottom = 94.0 +custom_fonts/font = SubResource( 1 ) +text = "Choose your Character!" +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Wait" type="Label" parent="."] +margin_left = 544.0 +margin_top = 104.0 +margin_right = 741.0 +margin_bottom = 118.0 +text = "Waiting for x players to choose" +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Tux" type="TextureRect" parent="."] +margin_left = 96.0 +margin_top = 168.0 +margin_right = 128.0 +margin_bottom = 200.0 +rect_scale = Vector2( 2, 2 ) +texture = ExtResource( 1 ) + +[node name="Duck" type="TextureRect" parent="."] +margin_left = 288.0 +margin_top = 168.0 +margin_right = 320.0 +margin_bottom = 200.0 +rect_scale = Vector2( 2, 2 ) +texture = ExtResource( 2 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Dove" type="TextureRect" parent="."] +margin_left = 480.0 +margin_top = 168.0 +margin_right = 512.0 +margin_bottom = 200.0 +rect_scale = Vector2( 2, 2 ) +texture = ExtResource( 5 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Pidgin" type="TextureRect" parent="."] +margin_left = 672.0 +margin_top = 168.0 +margin_right = 704.0 +margin_bottom = 200.0 +rect_scale = Vector2( 2, 2 ) +texture = ExtResource( 7 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Monkey" type="TextureRect" parent="."] +margin_left = 96.0 +margin_top = 296.0 +margin_right = 128.0 +margin_bottom = 328.0 +rect_scale = Vector2( 2, 2 ) +texture = ExtResource( 6 ) +__meta__ = { +"_edit_use_anchors_": false +} +[connection signal="gui_input" from="Tux" to="." method="_button_pressed" binds= [ "Tux" ]] +[connection signal="gui_input" from="Duck" to="." method="_button_pressed" binds= [ "Duck" ]] +[connection signal="gui_input" from="Dove" to="." method="_button_pressed" binds= [ "Dove" ]] +[connection signal="gui_input" from="Pidgin" to="." method="_button_pressed" binds= [ "Pidgin" ]] +[connection signal="gui_input" from="Monkey" to="." method="_button_pressed" binds= [ "Monkey" ]] diff --git a/UI/HUD/LevelMap.gd b/UI/HUD/LevelMap.gd index 8de38fa..1b4b860 100644 --- a/UI/HUD/LevelMap.gd +++ b/UI/HUD/LevelMap.gd @@ -8,9 +8,9 @@ func _ready(): func draw(): var Cell = load("res://UI/HUD/LevelMapCell.tscn") - var Level = get_parent().get_parent() # HUD > Level + #var Level = get_parent().get_parent() # HUD > Level - for idx in range(Global.Level_Map.size()): + for idx in range(Global.Level_Map.size()): # size = 9 var cell = Cell.instance() cell.level_idx = idx cell.set_rect_size(150/3, 150/3) diff --git a/UI/HUD/LevelMapCell.gd b/UI/HUD/LevelMapCell.gd index 16ff961..a03fc52 100644 --- a/UI/HUD/LevelMapCell.gd +++ b/UI/HUD/LevelMapCell.gd @@ -12,6 +12,8 @@ func _ready(): $ClearMark.text = "X" elif level.cleared_by.idx == Enum.PLAYER.SECOND: $ClearMark.text = "O" + elif level.cleared_by.idx == Enum.PLAYER.THIRD: + $ClearMark.text = "P" $Time.text = str(level.time) + "s" $Name.text = level.cleared_by.name diff --git a/UI/LevelSelect.gd b/UI/LevelSelect.gd index 7abc5f2..2d40a36 100644 --- a/UI/LevelSelect.gd +++ b/UI/LevelSelect.gd @@ -9,7 +9,7 @@ func _ready(): func draw(): var Cell = load("res://UI/LevelSelectCell.tscn") - for idx in range(9): + for idx in range(Global.Level_Map.size()): # size = 9 var cell = Cell.instance() cell.level_idx = idx cell.set_rect_size(1024/3, 600/3) diff --git a/UI/LevelSelectCell.gd b/UI/LevelSelectCell.gd index 16ff961..a03fc52 100644 --- a/UI/LevelSelectCell.gd +++ b/UI/LevelSelectCell.gd @@ -12,6 +12,8 @@ func _ready(): $ClearMark.text = "X" elif level.cleared_by.idx == Enum.PLAYER.SECOND: $ClearMark.text = "O" + elif level.cleared_by.idx == Enum.PLAYER.THIRD: + $ClearMark.text = "P" $Time.text = str(level.time) + "s" $Name.text = level.cleared_by.name |