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authorDaniel Weipert <code@drogueronin.de>2021-01-02 15:31:54 +0100
committerDaniel Weipert <code@drogueronin.de>2021-01-02 15:31:54 +0100
commit7920e8758506cd46c58ea4889c9f4fb704abfd16 (patch)
treec64c8cf57ef906123d6989742baaee97dcc7947d /Levels/Level.gd
parentebae6d04ffc95c6648e863d3de71835f6cd4be96 (diff)
Level Map HUD and game end trigger
Diffstat (limited to 'Levels/Level.gd')
-rw-r--r--Levels/Level.gd2
1 files changed, 2 insertions, 0 deletions
diff --git a/Levels/Level.gd b/Levels/Level.gd
index f47f3a0..57288b2 100644
--- a/Levels/Level.gd
+++ b/Levels/Level.gd
@@ -14,10 +14,12 @@ var HUD = CanvasLayer.new()
var timer = 0
var LabelTimer = preload("res://UI/HUD/Timer.tscn").instance()
+var LevelMap = preload("res://UI/HUD/LevelMap.tscn").instance()
func _ready():
self.HUD.add_child(self.LabelTimer)
+ self.HUD.add_child(self.LevelMap)
self.add_child(self.HUD)