From 7920e8758506cd46c58ea4889c9f4fb704abfd16 Mon Sep 17 00:00:00 2001 From: Daniel Weipert Date: Sat, 2 Jan 2021 15:31:54 +0100 Subject: Level Map HUD and game end trigger --- Levels/Level.gd | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Levels/Level.gd') diff --git a/Levels/Level.gd b/Levels/Level.gd index f47f3a0..57288b2 100644 --- a/Levels/Level.gd +++ b/Levels/Level.gd @@ -14,10 +14,12 @@ var HUD = CanvasLayer.new() var timer = 0 var LabelTimer = preload("res://UI/HUD/Timer.tscn").instance() +var LevelMap = preload("res://UI/HUD/LevelMap.tscn").instance() func _ready(): self.HUD.add_child(self.LabelTimer) + self.HUD.add_child(self.LevelMap) self.add_child(self.HUD) -- cgit v1.2.3