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class_name Constants
enum Gender {
Female,
Male,
Both,
Server,
}
enum StatusType {
Weight,
MaximumWeight,
MovementSpeed,
BaseLevel,
JobLevel,
}
static var PacketDB = {
LoginServerLoginPacket.HEADER: LoginServerLoginPacket,
LoginServerLoginSuccessPacket.HEADER: LoginServerLoginSuccessPacket,
CharacterServerLoginPacket.HEADER: CharacterServerLoginPacket,
CharacterServerLoginSuccessPacket.HEADER: CharacterServerLoginSuccessPacket,
RequestCharacterListPacket.HEADER: RequestCharacterListPacket,
RequestCharacterListSuccessPacket.HEADER: RequestCharacterListSuccessPacket,
SelectCharacterPacket.HEADER: SelectCharacterPacket,
CharacterSelectionSuccessPacket.HEADER: CharacterSelectionSuccessPacket,
MapServerLoginPacket.HEADER: MapServerLoginPacket,
MapServerLoginSuccessPacket.HEADER: MapServerLoginSuccessPacket,
ParameterChangePacket.HEADER: ParameterChangePacket,
CoupleStatusPacket.HEADER: CoupleStatusPacket,
UpdateAttackRangePacket.HEADER: UpdateAttackRangePacket,
NewMailStatusPacket.HEADER: NewMailStatusPacket,
QuestListPacket.HEADER: QuestListPacket,
}
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