class_name Constants enum Gender { Female, Male, Both, Server, } enum StatusType { Weight, MaximumWeight, MovementSpeed, BaseLevel, JobLevel, } static var PacketDB = { LoginServerLoginPacket.HEADER: LoginServerLoginPacket, LoginServerLoginSuccessPacket.HEADER: LoginServerLoginSuccessPacket, CharacterServerLoginPacket.HEADER: CharacterServerLoginPacket, CharacterServerLoginSuccessPacket.HEADER: CharacterServerLoginSuccessPacket, RequestCharacterListPacket.HEADER: RequestCharacterListPacket, RequestCharacterListSuccessPacket.HEADER: RequestCharacterListSuccessPacket, SelectCharacterPacket.HEADER: SelectCharacterPacket, CharacterSelectionSuccessPacket.HEADER: CharacterSelectionSuccessPacket, MapServerLoginPacket.HEADER: MapServerLoginPacket, MapServerLoginSuccessPacket.HEADER: MapServerLoginSuccessPacket, ParameterChangePacket.HEADER: ParameterChangePacket, CoupleStatusPacket.HEADER: CoupleStatusPacket, UpdateAttackRangePacket.HEADER: UpdateAttackRangePacket, NewMailStatusPacket.HEADER: NewMailStatusPacket, QuestListPacket.HEADER: QuestListPacket, }