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authorDaniel Weipert <git@mail.dweipert.de>2024-11-29 21:54:32 +0100
committerDaniel Weipert <git@mail.dweipert.de>2024-11-29 21:54:32 +0100
commit313afffce7a823c30acf4853b083f9ca5132e879 (patch)
tree5a7370392ebd39314612166b35e6f53e67441c0b /login.gd
parente8aa9f50886b66d525307a58d71036e6fd3d4aa1 (diff)
next commit
Diffstat (limited to 'login.gd')
-rw-r--r--login.gd42
1 files changed, 23 insertions, 19 deletions
diff --git a/login.gd b/login.gd
index 97daf51..3e69981 100644
--- a/login.gd
+++ b/login.gd
@@ -19,7 +19,9 @@ func switch_screen(screen: Node):
func _on_login_pressed() -> void:
- account_information = Network.login_server.login(%Username.text, %Password.text)
+ Network.login_server.login(%Username.text, %Password.text)
+
+ account_information = await Network.login_server.logged_in
character_server_information = account_information.character_server_information
for node in %CharacterServerList.get_children():
@@ -28,9 +30,7 @@ func _on_login_pressed() -> void:
for info: CharacterServerInformation in character_server_information:
var select_character_server = Button.new()
select_character_server.text = info.server_name
- select_character_server.pressed.connect(func():
- _on_character_server_login_pressed(info)
- )
+ select_character_server.pressed.connect(_on_character_server_login_pressed.bind(info))
%CharacterServerList.add_child(select_character_server)
switch_screen(%CharacterServer)
@@ -42,15 +42,16 @@ func _on_character_server_login_pressed(character_server_info: CharacterServerIn
character_server_info.server_port
)
- var _response = Network.character_server.login(
+ Network.character_server.login(
account_information.account_id,
account_information.login_id1,
account_information.login_id2,
account_information.gender
)
- print(inst_to_dict(_response))
+ var _response = await Network.character_server.logged_in
- var response = Network.character_server.request_character_list()
+ Network.character_server.request_character_list()
+ var response: RequestCharacterListSuccessPacket = await Network.character_server.requested_character_list
for slot_idx in response.character_information.size():
var info: CharacterInformation = response.character_information[slot_idx]
@@ -66,18 +67,21 @@ func _on_character_server_login_pressed(character_server_info: CharacterServerIn
func _on_character_selected_pressed(slot_idx: int):
- var success = Network.character_server.select_character(slot_idx)
+ Network.character_server.select_character(slot_idx)
- Network.map_server = MapServer.new(
- success.get_map_server_ip(),
- success.map_server_port
- )
-
- var _response = Network.map_server.login(
- account_information.account_id,
- current_character_information.character_id,
- account_information.login_id1,
- account_information.gender
- )
+ var packet = await Network.character_server.selected_character
+ if packet is CharacterSelectionSuccessPacket:
+ Network.map_server = MapServer.new(
+ packet.get_map_server_ip(),
+ packet.map_server_port
+ )
+
+ Network.map_server.login(
+ account_information.account_id,
+ current_character_information.character_id,
+ account_information.login_id1,
+ account_information.gender
+ )
+ var _response = await Network.map_server.logged_in
# TODO: switch to game :)