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author | Daniel Weipert <git@mail.dweipert.de> | 2024-11-28 18:38:42 +0100 |
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committer | Daniel Weipert <git@mail.dweipert.de> | 2024-11-28 18:38:42 +0100 |
commit | e8aa9f50886b66d525307a58d71036e6fd3d4aa1 (patch) | |
tree | ce6f59eecf1eb3e1ba2794166c09623d8a2d7d83 /login.gd | |
parent | c89f25f59aa493d95bcac8e75ca5cdd57a0403e7 (diff) |
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Diffstat (limited to 'login.gd')
-rw-r--r-- | login.gd | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/login.gd b/login.gd new file mode 100644 index 0000000..97daf51 --- /dev/null +++ b/login.gd @@ -0,0 +1,83 @@ +extends Control + + +var account_information: LoginServerLoginSuccessPacket +var character_server_information: Array + +var current_character_information: CharacterInformation + + +func _ready() -> void: + switch_screen(%Login) + + +func switch_screen(screen: Node): + for node in get_children(): + node.visible = false + + screen.visible = true + + +func _on_login_pressed() -> void: + account_information = Network.login_server.login(%Username.text, %Password.text) + character_server_information = account_information.character_server_information + + for node in %CharacterServerList.get_children(): + node.queue_free() + + for info: CharacterServerInformation in character_server_information: + var select_character_server = Button.new() + select_character_server.text = info.server_name + select_character_server.pressed.connect(func(): + _on_character_server_login_pressed(info) + ) + %CharacterServerList.add_child(select_character_server) + + switch_screen(%CharacterServer) + + +func _on_character_server_login_pressed(character_server_info: CharacterServerInformation) -> void: + Network.character_server = CharacterServer.new( + character_server_info.get_server_ip(), + character_server_info.server_port + ) + + var _response = Network.character_server.login( + account_information.account_id, + account_information.login_id1, + account_information.login_id2, + account_information.gender + ) + print(inst_to_dict(_response)) + + var response = Network.character_server.request_character_list() + + for slot_idx in response.character_information.size(): + var info: CharacterInformation = response.character_information[slot_idx] + var character = Button.new() + character.text = info.name + character.pressed.connect(func(): + current_character_information = info + _on_character_selected_pressed(slot_idx) + ) + %CharacterList.add_child(character) + + switch_screen(%CharacterSelection) + + +func _on_character_selected_pressed(slot_idx: int): + var success = Network.character_server.select_character(slot_idx) + + Network.map_server = MapServer.new( + success.get_map_server_ip(), + success.map_server_port + ) + + var _response = Network.map_server.login( + account_information.account_id, + current_character_information.character_id, + account_information.login_id1, + account_information.gender + ) + + # TODO: switch to game :) |