diff options
Diffstat (limited to 'new_shader.gdshader')
-rw-r--r-- | new_shader.gdshader | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/new_shader.gdshader b/new_shader.gdshader new file mode 100644 index 0000000..32b1f7c --- /dev/null +++ b/new_shader.gdshader @@ -0,0 +1,20 @@ +shader_type spatial; + +uniform sampler2DArray textures : filter_nearest, source_color; + +void vertex() { + // Called for every vertex the material is visible on. + //vec4 element = texture(textures, vec3(UV, UV2.x)); + //COLOR = element.rgba; +} + +void fragment() { + // Called for every pixel the material is visible on. + vec4 element = texture(textures, vec3(UV, UV2.x)); + ALBEDO = element.rgb; +} + +//void light() { + // Called for every pixel for every light affecting the material. + // Uncomment to replace the default light processing function with this one. +//} |