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-rw-r--r--.gitattributes2
-rw-r--r--.gitignore3
-rw-r--r--Spritesheet.PNG~bin0 -> 6856 bytes
-rw-r--r--Spritesheet.pngbin0 -> 6658 bytes
-rw-r--r--Spritesheet.png.import34
-rw-r--r--Spritesheet_array.pngbin0 -> 6613 bytes
-rw-r--r--Spritesheet_array.png.import26
-rw-r--r--Spritesheet_array.png~bin0 -> 6708 bytes
-rw-r--r--camera.gd21
-rw-r--r--free-look-camera.gd122
-rw-r--r--icon.svg1
-rw-r--r--icon.svg.import37
-rw-r--r--main.gd225
-rw-r--r--main.tscn38
-rw-r--r--new_atlas_texture.tres6
-rw-r--r--new_shader.gdshader20
-rw-r--r--new_shader_material.tres9
-rw-r--r--project.godot38
18 files changed, 582 insertions, 0 deletions
diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..8ad74f7
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,2 @@
+# Normalize EOL for all files that Git considers text files.
+* text=auto eol=lf
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..0af181c
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,3 @@
+# Godot 4+ specific ignores
+.godot/
+/android/
diff --git a/Spritesheet.PNG~ b/Spritesheet.PNG~
new file mode 100644
index 0000000..cd09561
--- /dev/null
+++ b/Spritesheet.PNG~
Binary files differ
diff --git a/Spritesheet.png b/Spritesheet.png
new file mode 100644
index 0000000..4310748
--- /dev/null
+++ b/Spritesheet.png
Binary files differ
diff --git a/Spritesheet.png.import b/Spritesheet.png.import
new file mode 100644
index 0000000..40cfa24
--- /dev/null
+++ b/Spritesheet.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://ld8e4g6oef3x"
+path="res://.godot/imported/Spritesheet.png-a2c2115bda14ee20f2c9865f0f7efe52.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://Spritesheet.png"
+dest_files=["res://.godot/imported/Spritesheet.png-a2c2115bda14ee20f2c9865f0f7efe52.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=true
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Spritesheet_array.png b/Spritesheet_array.png
new file mode 100644
index 0000000..25a41fb
--- /dev/null
+++ b/Spritesheet_array.png
Binary files differ
diff --git a/Spritesheet_array.png.import b/Spritesheet_array.png.import
new file mode 100644
index 0000000..e57e820
--- /dev/null
+++ b/Spritesheet_array.png.import
@@ -0,0 +1,26 @@
+[remap]
+
+importer="2d_array_texture"
+type="CompressedTexture2DArray"
+uid="uid://demlxku183noo"
+path="res://.godot/imported/Spritesheet_array.png-b464987ec03e046de8f8f5a4dfa8844e.ctexarray"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://Spritesheet_array.png"
+dest_files=["res://.godot/imported/Spritesheet_array.png-b464987ec03e046de8f8f5a4dfa8844e.ctexarray"]
+
+[params]
+
+compress/mode=3
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/channel_pack=0
+mipmaps/generate=true
+mipmaps/limit=-1
+slices/horizontal=6
+slices/vertical=3
diff --git a/Spritesheet_array.png~ b/Spritesheet_array.png~
new file mode 100644
index 0000000..984cb86
--- /dev/null
+++ b/Spritesheet_array.png~
Binary files differ
diff --git a/camera.gd b/camera.gd
new file mode 100644
index 0000000..4a14865
--- /dev/null
+++ b/camera.gd
@@ -0,0 +1,21 @@
+class_name FreeCamera
+extends Camera3D
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready() -> void:
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(delta: float) -> void:
+ if Input.is_action_pressed("camera_move"):
+ if Input.is_key_pressed(KEY_SHIFT):
+ rotate_y(delta)
+ else:
+ rotate_y(-delta)
+
+ if Input.is_action_just_released("camera_zoom_out"):
+ global_position -= project_ray_normal(get_viewport().get_mouse_position())
+ elif Input.is_action_just_released("camera_zoom_in"):
+ global_position += project_ray_normal(get_viewport().get_mouse_position())
diff --git a/free-look-camera.gd b/free-look-camera.gd
new file mode 100644
index 0000000..e35485f
--- /dev/null
+++ b/free-look-camera.gd
@@ -0,0 +1,122 @@
+class_name FreeLookCamera
+extends Camera3D
+
+# Modifier keys' speed multiplier
+const SHIFT_MULTIPLIER = 2.5
+const ALT_MULTIPLIER = 1.0 / SHIFT_MULTIPLIER
+
+
+@export_range(0.0, 1.0) var sensitivity: float = 0.25
+
+# Mouse state
+var _mouse_position = Vector2(0.0, 0.0)
+var _total_pitch = 0.0
+
+# Movement state
+var _direction = Vector3(0.0, 0.0, 0.0)
+var _velocity = Vector3(0.0, 0.0, 0.0)
+var _acceleration = 30
+var _deceleration = -10
+var _vel_multiplier = 4
+
+# Keyboard state
+var _w = false
+var _s = false
+var _a = false
+var _d = false
+var _q = false
+var _e = false
+var _shift = false
+var _alt = false
+
+func _input(event):
+ # Receives mouse motion
+ if event is InputEventMouseMotion:
+ _mouse_position = event.relative
+
+ # Receives mouse button input
+ if event is InputEventMouseButton:
+ match event.button_index:
+ MOUSE_BUTTON_RIGHT: # Only allows rotation if right click down
+ Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED if event.pressed else Input.MOUSE_MODE_VISIBLE)
+ MOUSE_BUTTON_WHEEL_UP: # Increases max velocity
+ _vel_multiplier = clamp(_vel_multiplier * 1.1, 0.2, 20)
+ MOUSE_BUTTON_WHEEL_DOWN: # Decereases max velocity
+ _vel_multiplier = clamp(_vel_multiplier / 1.1, 0.2, 20)
+
+ # Receives key input
+ if event is InputEventKey:
+ match event.keycode:
+ KEY_W:
+ _w = event.pressed
+ KEY_S:
+ _s = event.pressed
+ KEY_A:
+ _a = event.pressed
+ KEY_D:
+ _d = event.pressed
+ KEY_Q:
+ _q = event.pressed
+ KEY_E:
+ _e = event.pressed
+ KEY_CTRL:
+ _shift = event.pressed
+ KEY_ALT:
+ _alt = event.pressed
+
+# Updates mouselook and movement every frame
+func _process(delta):
+ _update_mouselook()
+ _update_movement(delta)
+
+# Updates camera movement
+func _update_movement(delta):
+ # Computes desired direction from key states
+ _direction = Vector3(
+ (_d as float) - (_a as float),
+ (_e as float) - (_q as float),
+ (_s as float) - (_w as float)
+ )
+
+ if Input.is_key_pressed(KEY_SPACE):
+ _direction.y += 1.0
+ elif Input.is_key_pressed(KEY_SHIFT):
+ _direction.y -= 1.0
+
+ # Computes the change in velocity due to desired direction and "drag"
+ # The "drag" is a constant acceleration on the camera to bring it's velocity to 0
+ var offset = _direction.normalized() * _acceleration * _vel_multiplier * delta \
+ + _velocity.normalized() * _deceleration * _vel_multiplier * delta
+
+ # Compute modifiers' speed multiplier
+ var speed_multi = 10
+ if _shift: speed_multi *= SHIFT_MULTIPLIER
+ if _alt: speed_multi *= ALT_MULTIPLIER
+
+ # Checks if we should bother translating the camera
+ if _direction == Vector3.ZERO and offset.length_squared() > _velocity.length_squared():
+ # Sets the velocity to 0 to prevent jittering due to imperfect deceleration
+ _velocity = Vector3.ZERO
+ else:
+ # Clamps speed to stay within maximum value (_vel_multiplier)
+ _velocity.x = clamp(_velocity.x + offset.x, -_vel_multiplier, _vel_multiplier)
+ _velocity.y = clamp(_velocity.y + offset.y, -_vel_multiplier, _vel_multiplier)
+ _velocity.z = clamp(_velocity.z + offset.z, -_vel_multiplier, _vel_multiplier)
+
+ translate(_velocity * delta * speed_multi)
+
+# Updates mouse look
+func _update_mouselook():
+ # Only rotates mouse if the mouse is captured
+ if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
+ _mouse_position *= sensitivity
+ var yaw = _mouse_position.x
+ var pitch = _mouse_position.y
+ _mouse_position = Vector2(0, 0)
+
+ # Prevents looking up/down too far
+ pitch = clamp(pitch, -90 - _total_pitch, 90 - _total_pitch)
+ _total_pitch += pitch
+
+ rotate_y(deg_to_rad(-yaw))
+ rotate_object_local(Vector3(1,0,0), deg_to_rad(-pitch))
diff --git a/icon.svg b/icon.svg
new file mode 100644
index 0000000..9d8b7fa
--- /dev/null
+++ b/icon.svg
@@ -0,0 +1 @@
+<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg> \ No newline at end of file
diff --git a/icon.svg.import b/icon.svg.import
new file mode 100644
index 0000000..2e7d965
--- /dev/null
+++ b/icon.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://dv842eajslxyw"
+path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://icon.svg"
+dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/main.gd b/main.gd
new file mode 100644
index 0000000..38ab4a1
--- /dev/null
+++ b/main.gd
@@ -0,0 +1,225 @@
+extends Node3D
+
+
+var chunk_size := Vector3(16, 16, 16)
+
+@onready var noise := FastNoiseLite.new()
+
+var face_corners = [
+ Vector2(0, 0), Vector2(1, 0),
+ Vector2(0, 1), Vector2(1, 1),
+]
+
+enum BlockFace {
+ FRONT,
+ BACK,
+ LEFT,
+ RIGHT,
+ TOP,
+ BOTTOM,
+}
+var block_faces = [
+ [ # FRONT
+ [Vector3(-1.0, 1.0, 1.0), Vector3(1.0, -1.0, 1.0), Vector3(-1.0, -1.0, 1.0)],
+ [Vector3(-1.0, 1.0, 1.0), Vector3(1.0, 1.0, 1.0), Vector3(1.0, -1.0, 1.0)],
+ ],
+ [ # BACK
+ [Vector3(1.0, 1.0, -1.0), Vector3(-1.0, -1.0, -1.0), Vector3(1.0, -1.0, -1.0)],
+ [Vector3(1.0, 1.0, -1.0), Vector3(-1.0, 1.0, -1.0), Vector3(-1.0, -1.0, -1.0)],
+ ],
+ [ # LEFT
+ [Vector3(-1.0, 1.0, -1.0), Vector3(-1.0, -1.0, 1.0), Vector3(-1.0, -1.0, -1.0)],
+ [Vector3(-1.0, 1.0, -1.0), Vector3(-1.0, 1.0, 1.0), Vector3(-1.0, -1.0, 1.0)],
+ ],
+ [ # RIGHT
+ [Vector3(1.0, 1.0, 1.0), Vector3(1.0, -1.0, -1.0), Vector3(1.0, -1.0, 1.0)],
+ [Vector3(1.0, 1.0, 1.0), Vector3(1.0, 1.0, -1.0), Vector3(1.0, -1.0, -1.0)],
+ ],
+ [ # TOP
+ [Vector3(-1.0, 1.0, -1.0), Vector3(1.0, 1.0, 1.0), Vector3(-1.0, 1.0, 1.0)],
+ [Vector3(-1.0, 1.0, -1.0), Vector3(1.0, 1.0, -1.0), Vector3(1.0, 1.0, 1.0)],
+ ],
+ [ # BOTTOM
+ [Vector3(-1.0, -1.0, 1.0), Vector3(1.0, -1.0, -1.0), Vector3(-1.0, -1.0, -1.0)],
+ [Vector3(-1.0, -1.0, 1.0), Vector3(1.0, -1.0, 1.0), Vector3(1.0, -1.0, -1.0)],
+ ],
+]
+
+enum BlockType {
+ GRASS,
+}
+var block_types = {
+ BlockType.GRASS: {
+ "uvs": [
+ [ # FRONT
+ [Vector2(0.0, 0.0), Vector2(1.0, 1.0), Vector2(0.0, 1.0)],
+ [Vector2(0.0, 0.0), Vector2(1.0, 0.0), Vector2(1.0, 1.0)],
+ ],
+ [ # BACK
+ [Vector2(0.0, 0.0), Vector2(1.0, 1.0), Vector2(0.0, 1.0)],
+ [Vector2(0.0, 0.0), Vector2(1.0, 0.0), Vector2(1.0, 1.0)],
+ ],
+ [ # LEFT
+ [Vector2(0.0, 0.0), Vector2(1.0, 1.0), Vector2(0.0, 1.0)],
+ [Vector2(0.0, 0.0), Vector2(1.0, 0.0), Vector2(1.0, 1.0)],
+ ],
+ [ # RIGHT
+ [Vector2(0.0, 0.0), Vector2(1.0, 1.0), Vector2(0.0, 1.0)],
+ [Vector2(0.0, 0.0), Vector2(1.0, 0.0), Vector2(1.0, 1.0)],
+ ],
+ [ # TOP
+ [Vector2(0.0, 1.0), Vector2(1.0, 2.0), Vector2(0.0, 2.0)],
+ [Vector2(0.0, 1.0), Vector2(1.0, 1.0), Vector2(1.0, 2.0)],
+ ],
+ [ # BOTTOM
+ [Vector2(1.0, 0.0), Vector2(2.0, 1.0), Vector2(1.0, 1.0)],
+ [Vector2(1.0, 0.0), Vector2(2.0, 0.0), Vector2(2.0, 1.0)],
+ ],
+ ],
+ },
+}
+
+
+func _ready() -> void:
+ brrr()
+
+
+class OtherThread extends Thread:
+ func _exit_tree():
+ wait_to_finish()
+
+
+func brrr():
+ noise.seed = randi()
+
+ var thread = OtherThread.new()
+ var rrrb = func():
+ for row in range(0, 2):
+ for column in range(0, 2):
+ for depth in range(0, 2):
+ generate_chunk(row, column, depth)
+
+ thread.start(rrrb)
+ #thread.wait_to_finish()
+
+
+func generate_chunk(row, column, depth):
+ #var material := StandardMaterial3D.new()
+ #material.albedo_texture = preload("res://new_atlas_texture.tres")
+ #material.vertex_color_use_as_albedo = true
+ var material := preload("res://new_shader_material.tres")
+ var st = SurfaceTool.new()
+ st.begin(Mesh.PRIMITIVE_TRIANGLES)
+ st.set_material(material)
+
+ var blocks = []
+
+ for x in chunk_size.x:
+ #blocks[x] = []
+ blocks.append([])
+ for y in chunk_size.y:
+ #blocks[x][y] = []
+ blocks[x].append([])
+ for z in chunk_size.z:
+ var block_position = Vector3(
+ row*chunk_size.x + x,
+ depth*chunk_size.y + y,
+ column*chunk_size.z + z
+ #x,
+ #y,
+ #z
+ ) * 2
+ var value = noise.get_noise_3d(block_position.x, block_position.y, block_position.z)
+
+ #blocks[x][y][z] = block_position
+ blocks[x][y].append({
+ "position": block_position,
+ "set": abs(value) > 0.2,
+ })
+
+ for x in blocks.size():
+ for y in blocks[x].size():
+ for z in blocks[x][y].size():
+ var block = blocks[x][y][z]
+ var block_position = block.position
+
+ if block.set:
+ var rng = RandomNumberGenerator.new()
+ rng.seed = randi()
+ st.set_color(Color(rng.randf(), rng.randf(), rng.randf()))
+
+ st.set_uv(Vector2(0, 0))
+
+ if (blocks[x][y].size() > z+1 and not blocks[x][y][z + 1].set) or blocks[x][y].size() == z+1:
+ add_face(st, BlockFace.FRONT, block_position)
+
+ if (blocks.size() > x+1 and not blocks[x + 1][y][z].set) or blocks.size() == x+1:
+ add_face(st, BlockFace.RIGHT, block_position)
+
+ if blocks[x][y].size() > z-1 and (not blocks[x][y][z - 1].set or z == 0):
+ add_face(st, BlockFace.BACK, block_position)
+
+ if blocks.size() > x-1 and (not blocks[x - 1][y][z].set or x == 0):
+ add_face(st, BlockFace.LEFT, block_position)
+
+ if (blocks[x].size() > y+1 and not blocks[x][y + 1][z].set) or blocks[x].size() == y+1:
+ add_face(st, BlockFace.TOP, block_position)
+
+ if blocks[x].size() > y-1 and (not blocks[x][y - 1][z].set or y == 0):
+ add_face(st, BlockFace.BOTTOM, block_position)
+
+
+ #st.generate_normals()
+ var mesh = MeshInstance3D.new()
+ mesh.mesh = st.commit()
+ #mesh.create_trimesh_collision()
+ add_child.call_deferred(mesh)
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(_delta: float) -> void:
+ pass
+
+
+func add_face(surface_tool: SurfaceTool, face: BlockFace, block_position: Vector3):
+ var uv2 = []
+ uv2.resize(3)
+ var normals = []
+ normals.resize(3)
+ if face == BlockFace.FRONT:
+ uv2.fill(Vector2(0, 0))
+ normals.fill(Vector3(0, 0, 1))
+ elif face == BlockFace.BACK:
+ uv2.fill(Vector2(0, 0))
+ normals.fill(Vector3(0, 0, -1))
+ elif face == BlockFace.LEFT:
+ uv2.fill(Vector2(0, 0))
+ normals.fill(Vector3(-1, 0, 0))
+ elif face == BlockFace.RIGHT:
+ uv2.fill(Vector2(0, 0))
+ normals.fill(Vector3(1, 0, 0))
+ elif face == BlockFace.TOP:
+ uv2.fill(Vector2(6, 0))
+ normals.fill(Vector3(0, 1, 0))
+ elif face == BlockFace.BOTTOM:
+ uv2.fill(Vector2(1, 0))
+ normals.fill(Vector3(0, -1, 0))
+
+ for idx in block_faces[face].size():
+ var triangle = block_faces[face][idx]
+ var triangle_positions = triangle.map(func(item):
+ return item + block_position
+ )
+
+ var uvs = block_types[BlockType.GRASS].uvs[face][idx].map(func(item):
+ return item
+ #return Vector2(item.x / 6.0, item.y / 3.0)
+ )
+
+ surface_tool.add_triangle_fan(
+ PackedVector3Array(triangle_positions),
+ PackedVector2Array(uvs),
+ PackedColorArray(),
+ PackedVector2Array(uv2),
+ PackedVector3Array(normals)
+ )
diff --git a/main.tscn b/main.tscn
new file mode 100644
index 0000000..c7ff15b
--- /dev/null
+++ b/main.tscn
@@ -0,0 +1,38 @@
+[gd_scene load_steps=7 format=3 uid="uid://b7k6l3bm1f0db"]
+
+[ext_resource type="Script" path="res://main.gd" id="1_g4bmv"]
+[ext_resource type="Script" path="res://free-look-camera.gd" id="2_rja7k"]
+
+[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_vv2it"]
+sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
+ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
+
+[sub_resource type="Sky" id="Sky_fy05j"]
+sky_material = SubResource("ProceduralSkyMaterial_vv2it")
+
+[sub_resource type="Environment" id="Environment_ldfjq"]
+background_mode = 2
+sky = SubResource("Sky_fy05j")
+tonemap_mode = 2
+glow_enabled = true
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2vt34"]
+
+[node name="Main" type="Node3D"]
+script = ExtResource("1_g4bmv")
+
+[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
+environment = SubResource("Environment_ldfjq")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(-0.787627, -0.259754, -0.558724, -0.288733, -0.645471, 0.707107, -0.544314, 0.718258, 0.433391, 0, 41, 0)
+light_energy = 0.5
+shadow_enabled = true
+directional_shadow_max_distance = 400.0
+
+[node name="Camera3D" type="Camera3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.767031, 0.64161, 0, -0.64161, 0.767031, 0.387164, 18.7811, 29.7854)
+script = ExtResource("2_rja7k")
+
+[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
+material_override = SubResource("StandardMaterial3D_2vt34")
diff --git a/new_atlas_texture.tres b/new_atlas_texture.tres
new file mode 100644
index 0000000..2f69038
--- /dev/null
+++ b/new_atlas_texture.tres
@@ -0,0 +1,6 @@
+[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://dhbmbeeja3pa2"]
+
+[ext_resource type="Texture2D" uid="uid://ld8e4g6oef3x" path="res://Spritesheet.png" id="1_s234r"]
+
+[resource]
+atlas = ExtResource("1_s234r")
diff --git a/new_shader.gdshader b/new_shader.gdshader
new file mode 100644
index 0000000..32b1f7c
--- /dev/null
+++ b/new_shader.gdshader
@@ -0,0 +1,20 @@
+shader_type spatial;
+
+uniform sampler2DArray textures : filter_nearest, source_color;
+
+void vertex() {
+ // Called for every vertex the material is visible on.
+ //vec4 element = texture(textures, vec3(UV, UV2.x));
+ //COLOR = element.rgba;
+}
+
+void fragment() {
+ // Called for every pixel the material is visible on.
+ vec4 element = texture(textures, vec3(UV, UV2.x));
+ ALBEDO = element.rgb;
+}
+
+//void light() {
+ // Called for every pixel for every light affecting the material.
+ // Uncomment to replace the default light processing function with this one.
+//}
diff --git a/new_shader_material.tres b/new_shader_material.tres
new file mode 100644
index 0000000..544517f
--- /dev/null
+++ b/new_shader_material.tres
@@ -0,0 +1,9 @@
+[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://13gixtegdfat"]
+
+[ext_resource type="Shader" path="res://new_shader.gdshader" id="1_ux1ye"]
+[ext_resource type="CompressedTexture2DArray" uid="uid://demlxku183noo" path="res://Spritesheet_array.png" id="2_delqc"]
+
+[resource]
+render_priority = 0
+shader = ExtResource("1_ux1ye")
+shader_parameter/textures = ExtResource("2_delqc")
diff --git a/project.godot b/project.godot
new file mode 100644
index 0000000..1d2e0cb
--- /dev/null
+++ b/project.godot
@@ -0,0 +1,38 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=5
+
+[application]
+
+config/name="Minecraft"
+run/main_scene="res://main.tscn"
+config/features=PackedStringArray("4.3", "GL Compatibility")
+config/icon="res://icon.svg"
+
+[input]
+
+camera_move={
+"deadzone": 0.5,
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":4,"position":Vector2(266, 19),"global_position":Vector2(275, 65),"factor":1.0,"button_index":3,"canceled":false,"pressed":true,"double_click":false,"script":null)
+]
+}
+camera_zoom_out={
+"deadzone": 0.5,
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(365, 16),"global_position":Vector2(374, 62),"factor":0.6,"button_index":5,"canceled":false,"pressed":true,"double_click":false,"script":null)
+]
+}
+camera_zoom_in={
+"deadzone": 0.5,
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":8,"position":Vector2(147, 18),"global_position":Vector2(156, 64),"factor":0.533333,"button_index":4,"canceled":false,"pressed":true,"double_click":false,"script":null)
+]
+}
+
+[rendering]
+
+textures/default_filters/use_nearest_mipmap_filter=true