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authorDaniel Weipert <git@mail.dweipert.de>2024-10-03 20:39:59 +0200
committerDaniel Weipert <git@mail.dweipert.de>2024-10-03 20:39:59 +0200
commitb069ea91b095d80667475c06e62712c1bd7b537f (patch)
treefc279d57c99c21e0ed416151b24eb2bc45aab6f5 /UI
parent5442988a8ccecb9c323fc98557391a15ff245b87 (diff)
next commit
Diffstat (limited to 'UI')
-rw-r--r--UI/Assets/ButtonBackground.krabin93789 -> 125599 bytes
-rw-r--r--UI/Assets/ButtonBackground.kra~bin83270 -> 125614 bytes
-rw-r--r--UI/Assets/ButtonBasher.pngbin0 -> 286 bytes
-rw-r--r--UI/Assets/ButtonBasher.png.import34
-rw-r--r--UI/Assets/ButtonBuilder.pngbin0 -> 276 bytes
-rw-r--r--UI/Assets/ButtonBuilder.png.import34
-rw-r--r--UI/Assets/ButtonClimber.pngbin0 -> 282 bytes
-rw-r--r--UI/Assets/ButtonClimber.png.import34
-rw-r--r--UI/HUD.tscn74
-rw-r--r--UI/button.gdshader14
-rw-r--r--UI/hud.gd33
11 files changed, 215 insertions, 8 deletions
diff --git a/UI/Assets/ButtonBackground.kra b/UI/Assets/ButtonBackground.kra
index 01cc26c..326b497 100644
--- a/UI/Assets/ButtonBackground.kra
+++ b/UI/Assets/ButtonBackground.kra
Binary files differ
diff --git a/UI/Assets/ButtonBackground.kra~ b/UI/Assets/ButtonBackground.kra~
index 064553c..e8ac47b 100644
--- a/UI/Assets/ButtonBackground.kra~
+++ b/UI/Assets/ButtonBackground.kra~
Binary files differ
diff --git a/UI/Assets/ButtonBasher.png b/UI/Assets/ButtonBasher.png
new file mode 100644
index 0000000..f208aea
--- /dev/null
+++ b/UI/Assets/ButtonBasher.png
Binary files differ
diff --git a/UI/Assets/ButtonBasher.png.import b/UI/Assets/ButtonBasher.png.import
new file mode 100644
index 0000000..eeeb4e0
--- /dev/null
+++ b/UI/Assets/ButtonBasher.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://c8osfrnc4myw0"
+path="res://.godot/imported/ButtonBasher.png-fbb22ac75623ac93a0d316e7fa9aad4a.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://UI/Assets/ButtonBasher.png"
+dest_files=["res://.godot/imported/ButtonBasher.png-fbb22ac75623ac93a0d316e7fa9aad4a.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/UI/Assets/ButtonBuilder.png b/UI/Assets/ButtonBuilder.png
new file mode 100644
index 0000000..43f2ac8
--- /dev/null
+++ b/UI/Assets/ButtonBuilder.png
Binary files differ
diff --git a/UI/Assets/ButtonBuilder.png.import b/UI/Assets/ButtonBuilder.png.import
new file mode 100644
index 0000000..295d07f
--- /dev/null
+++ b/UI/Assets/ButtonBuilder.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://dulw2grnjhxht"
+path="res://.godot/imported/ButtonBuilder.png-31d072f3c269b5ac50e74b743c2cf437.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://UI/Assets/ButtonBuilder.png"
+dest_files=["res://.godot/imported/ButtonBuilder.png-31d072f3c269b5ac50e74b743c2cf437.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/UI/Assets/ButtonClimber.png b/UI/Assets/ButtonClimber.png
new file mode 100644
index 0000000..5fee441
--- /dev/null
+++ b/UI/Assets/ButtonClimber.png
Binary files differ
diff --git a/UI/Assets/ButtonClimber.png.import b/UI/Assets/ButtonClimber.png.import
new file mode 100644
index 0000000..3d3655a
--- /dev/null
+++ b/UI/Assets/ButtonClimber.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://cts81g3wb5khe"
+path="res://.godot/imported/ButtonClimber.png-2dcd2f2a5ec4a4bd1a651f3b1b7caa56.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://UI/Assets/ButtonClimber.png"
+dest_files=["res://.godot/imported/ButtonClimber.png-2dcd2f2a5ec4a4bd1a651f3b1b7caa56.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/UI/HUD.tscn b/UI/HUD.tscn
index b060ce3..5ef4b02 100644
--- a/UI/HUD.tscn
+++ b/UI/HUD.tscn
@@ -1,13 +1,53 @@
-[gd_scene load_steps=9 format=3 uid="uid://d0mlxe0gcctle"]
+[gd_scene load_steps=22 format=3 uid="uid://d0mlxe0gcctle"]
[ext_resource type="Script" path="res://UI/hud.gd" id="1_rpghv"]
[ext_resource type="Texture2D" uid="uid://nypt5ybs2yjf" path="res://UI/Assets/ButtonBlocker.png" id="2_6o4l1"]
[ext_resource type="Theme" uid="uid://lpvaxe35v64b" path="res://UI/theme.tres" id="2_he3is"]
[ext_resource type="Texture2D" uid="uid://bg118k8yia0bf" path="res://UI/Assets/ButtonDigger.png" id="3_585t4"]
+[ext_resource type="Shader" path="res://UI/button.gdshader" id="3_v2jeg"]
[ext_resource type="Texture2D" uid="uid://wreo4yu472g8" path="res://UI/Assets/ButtonPlus.png" id="4_dku02"]
[ext_resource type="Texture2D" uid="uid://c0hcl4yvb02wx" path="res://UI/Assets/ButtonMiner.png" id="5_5j5y4"]
[ext_resource type="Texture2D" uid="uid://dg3qtw0fdjmt5" path="res://UI/Assets/ButtonMinus.png" id="5_ybavg"]
+[ext_resource type="Texture2D" uid="uid://c8osfrnc4myw0" path="res://UI/Assets/ButtonBasher.png" id="6_p3ffi"]
[ext_resource type="Texture2D" uid="uid://61yuhqwes5hw" path="res://UI/Assets/ButtonFloater.png" id="6_qnbw6"]
+[ext_resource type="Texture2D" uid="uid://dulw2grnjhxht" path="res://UI/Assets/ButtonBuilder.png" id="8_wjtr6"]
+[ext_resource type="Texture2D" uid="uid://cts81g3wb5khe" path="res://UI/Assets/ButtonClimber.png" id="9_tcs2a"]
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_tsgkc"]
+shader = ExtResource("3_v2jeg")
+shader_parameter/adjust = 0.0
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_vfiay"]
+shader = ExtResource("3_v2jeg")
+shader_parameter/adjust = 0.0
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_22xig"]
+shader = ExtResource("3_v2jeg")
+shader_parameter/adjust = 0.0
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_sotrm"]
+shader = ExtResource("3_v2jeg")
+shader_parameter/adjust = 0.0
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_ekuuk"]
+shader = ExtResource("3_v2jeg")
+shader_parameter/adjust = 0.0
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_gowx5"]
+shader = ExtResource("3_v2jeg")
+shader_parameter/adjust = 0.0
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_soqe0"]
+shader = ExtResource("3_v2jeg")
+shader_parameter/adjust = 0.0
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_ywy56"]
+shader = ExtResource("3_v2jeg")
+shader_parameter/adjust = 0.0
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_ascmt"]
+shader = ExtResource("3_v2jeg")
+shader_parameter/adjust = 0.0
[node name="HUD" type="CanvasLayer"]
script = ExtResource("1_rpghv")
@@ -46,7 +86,9 @@ theme = ExtResource("2_he3is")
theme_override_constants/separation = 0
[node name="ButtonBlocker" type="TextureRect" parent="HBoxContainer"]
+unique_name_in_owner = true
texture_filter = 1
+material = SubResource("ShaderMaterial_tsgkc")
custom_minimum_size = Vector2(16, 16)
layout_mode = 2
mouse_default_cursor_shape = 2
@@ -54,7 +96,9 @@ texture = ExtResource("2_6o4l1")
stretch_mode = 5
[node name="ButtonDigger" type="TextureRect" parent="HBoxContainer"]
+unique_name_in_owner = true
texture_filter = 1
+material = SubResource("ShaderMaterial_vfiay")
custom_minimum_size = Vector2(16, 16)
layout_mode = 2
mouse_default_cursor_shape = 2
@@ -62,7 +106,9 @@ texture = ExtResource("3_585t4")
stretch_mode = 5
[node name="ButtonMiner" type="TextureRect" parent="HBoxContainer"]
+unique_name_in_owner = true
texture_filter = 1
+material = SubResource("ShaderMaterial_22xig")
custom_minimum_size = Vector2(16, 16)
layout_mode = 2
mouse_default_cursor_shape = 2
@@ -70,15 +116,19 @@ texture = ExtResource("5_5j5y4")
stretch_mode = 5
[node name="ButtonBasher" type="TextureRect" parent="HBoxContainer"]
+unique_name_in_owner = true
texture_filter = 1
+material = SubResource("ShaderMaterial_sotrm")
custom_minimum_size = Vector2(16, 16)
layout_mode = 2
mouse_default_cursor_shape = 2
-texture = ExtResource("3_585t4")
+texture = ExtResource("6_p3ffi")
stretch_mode = 5
[node name="ButtonFloater" type="TextureRect" parent="HBoxContainer"]
+unique_name_in_owner = true
texture_filter = 1
+material = SubResource("ShaderMaterial_ekuuk")
custom_minimum_size = Vector2(16, 16)
layout_mode = 2
mouse_default_cursor_shape = 2
@@ -86,23 +136,29 @@ texture = ExtResource("6_qnbw6")
stretch_mode = 5
[node name="ButtonBuilder" type="TextureRect" parent="HBoxContainer"]
+unique_name_in_owner = true
texture_filter = 1
+material = SubResource("ShaderMaterial_gowx5")
custom_minimum_size = Vector2(16, 16)
layout_mode = 2
mouse_default_cursor_shape = 2
-texture = ExtResource("3_585t4")
+texture = ExtResource("8_wjtr6")
stretch_mode = 5
[node name="ButtonClimber" type="TextureRect" parent="HBoxContainer"]
+unique_name_in_owner = true
texture_filter = 1
+material = SubResource("ShaderMaterial_soqe0")
custom_minimum_size = Vector2(16, 16)
layout_mode = 2
mouse_default_cursor_shape = 2
-texture = ExtResource("3_585t4")
+texture = ExtResource("9_tcs2a")
stretch_mode = 5
[node name="ButtonPlus" type="TextureRect" parent="HBoxContainer"]
+unique_name_in_owner = true
texture_filter = 1
+material = SubResource("ShaderMaterial_ywy56")
custom_minimum_size = Vector2(16, 16)
layout_mode = 2
mouse_default_cursor_shape = 2
@@ -110,7 +166,9 @@ texture = ExtResource("4_dku02")
stretch_mode = 5
[node name="ButtonMinus" type="TextureRect" parent="HBoxContainer"]
+unique_name_in_owner = true
texture_filter = 1
+material = SubResource("ShaderMaterial_ascmt")
custom_minimum_size = Vector2(16, 16)
layout_mode = 2
mouse_default_cursor_shape = 2
@@ -120,9 +178,9 @@ stretch_mode = 5
[connection signal="gui_input" from="HBoxContainer/ButtonBlocker" to="." method="_on_button_blocker_gui_input"]
[connection signal="gui_input" from="HBoxContainer/ButtonDigger" to="." method="_on_button_digger_gui_input"]
[connection signal="gui_input" from="HBoxContainer/ButtonMiner" to="." method="_on_button_miner_gui_input"]
-[connection signal="gui_input" from="HBoxContainer/ButtonBasher" to="." method="_on_button_digger_gui_input"]
-[connection signal="gui_input" from="HBoxContainer/ButtonFloater" to="." method="_on_button_digger_gui_input"]
-[connection signal="gui_input" from="HBoxContainer/ButtonBuilder" to="." method="_on_button_digger_gui_input"]
-[connection signal="gui_input" from="HBoxContainer/ButtonClimber" to="." method="_on_button_digger_gui_input"]
+[connection signal="gui_input" from="HBoxContainer/ButtonBasher" to="." method="_on_button_basher_gui_input"]
+[connection signal="gui_input" from="HBoxContainer/ButtonFloater" to="." method="_on_button_floater_gui_input"]
+[connection signal="gui_input" from="HBoxContainer/ButtonBuilder" to="." method="_on_button_builder_gui_input"]
+[connection signal="gui_input" from="HBoxContainer/ButtonClimber" to="." method="_on_button_climber_gui_input"]
[connection signal="gui_input" from="HBoxContainer/ButtonPlus" to="." method="_on_button_plus_gui_input"]
[connection signal="gui_input" from="HBoxContainer/ButtonMinus" to="." method="_on_button_minus_gui_input"]
diff --git a/UI/button.gdshader b/UI/button.gdshader
new file mode 100644
index 0000000..0c89fa5
--- /dev/null
+++ b/UI/button.gdshader
@@ -0,0 +1,14 @@
+shader_type canvas_item;
+
+uniform float adjust = 0.0;
+
+void fragment() {
+ // Called for every pixel the material is visible on.
+ vec4 tex = texture(TEXTURE, UV);
+
+ if (adjust < 0.0) {
+ COLOR.rgb = tex.rgb - vec3(0.2);
+ } else if (adjust > 0.0) {
+ COLOR.rgb = tex.rgb + vec3(0.2);
+ }
+} \ No newline at end of file
diff --git a/UI/hud.gd b/UI/hud.gd
index 909dfa6..21bd2bc 100644
--- a/UI/hud.gd
+++ b/UI/hud.gd
@@ -1,6 +1,15 @@
extends CanvasLayer
+var selected_button: TextureRect :
+ set(value):
+ if selected_button:
+ (selected_button.material as ShaderMaterial).set_shader_parameter("adjust", 0.0)
+
+ selected_button = value
+ (selected_button.material as ShaderMaterial).set_shader_parameter("adjust", -1.0)
+
+
func _ready() -> void:
Game.score_changed.connect(func():
%Score.text = str(Game.score)
@@ -14,14 +23,38 @@ func _ready() -> void:
func _on_button_blocker_gui_input(event: InputEvent) -> void:
if event.is_action_pressed("select"):
Game.selected_unit_type = preload("res://Units/Blocker.tscn")
+ selected_button = %ButtonBlocker
func _on_button_digger_gui_input(event: InputEvent) -> void:
if event.is_action_pressed("select"):
Game.selected_unit_type = preload("res://Units/Digger.tscn")
+ selected_button = %ButtonDigger
func _on_button_miner_gui_input(event: InputEvent) -> void:
if event.is_action_pressed("select"):
Game.selected_unit_type = preload("res://Units/Miner.tscn")
+ selected_button = %ButtonMiner
+
+func _on_button_basher_gui_input(event: InputEvent) -> void:
+ if event.is_action_pressed("select"):
+ Game.selected_unit_type = preload("res://Units/Basher.tscn")
+ selected_button = %ButtonBasher
+
+func _on_button_floater_gui_input(event: InputEvent) -> void:
+ if event.is_action_pressed("select"):
+ #Game.selected_unit_type = preload("res://Units/Floater.tscn")
+ selected_button = %ButtonFloater
+
+func _on_button_builder_gui_input(event: InputEvent) -> void:
+ if event.is_action_pressed("select"):
+ #Game.selected_unit_type = preload("res://Units/Builder.tscn")
+ selected_button = %ButtonBuilder
+
+func _on_button_climber_gui_input(event: InputEvent) -> void:
+ if event.is_action_pressed("select"):
+ Game.selected_unit_type = preload("res://Units/Climber.tscn")
+ selected_button = %ButtonClimber
+
func _on_button_plus_gui_input(event: InputEvent) -> void: