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extends CanvasLayer
var selected_button: TextureRect :
set(value):
if selected_button:
(selected_button.material as ShaderMaterial).set_shader_parameter("adjust", 0.0)
selected_button = value
(selected_button.material as ShaderMaterial).set_shader_parameter("adjust", -1.0)
func _ready() -> void:
Game.score_changed.connect(func():
%Score.text = str(Game.score)
)
Game.speed_changed.connect(func():
%Speed.text = str(Game.speed).pad_decimals(1) + "x"
)
func _on_button_blocker_gui_input(event: InputEvent) -> void:
if event.is_action_pressed("select"):
Game.selected_unit_type = preload("res://Units/Blocker.tscn")
selected_button = %ButtonBlocker
func _on_button_digger_gui_input(event: InputEvent) -> void:
if event.is_action_pressed("select"):
Game.selected_unit_type = preload("res://Units/Digger.tscn")
selected_button = %ButtonDigger
func _on_button_miner_gui_input(event: InputEvent) -> void:
if event.is_action_pressed("select"):
Game.selected_unit_type = preload("res://Units/Miner.tscn")
selected_button = %ButtonMiner
func _on_button_basher_gui_input(event: InputEvent) -> void:
if event.is_action_pressed("select"):
Game.selected_unit_type = preload("res://Units/Basher.tscn")
selected_button = %ButtonBasher
func _on_button_floater_gui_input(event: InputEvent) -> void:
if event.is_action_pressed("select"):
#Game.selected_unit_type = preload("res://Units/Floater.tscn")
selected_button = %ButtonFloater
func _on_button_builder_gui_input(event: InputEvent) -> void:
if event.is_action_pressed("select"):
#Game.selected_unit_type = preload("res://Units/Builder.tscn")
selected_button = %ButtonBuilder
func _on_button_climber_gui_input(event: InputEvent) -> void:
if event.is_action_pressed("select"):
Game.selected_unit_type = preload("res://Units/Climber.tscn")
selected_button = %ButtonClimber
func _on_button_plus_gui_input(event: InputEvent) -> void:
if event.is_action_pressed("select"):
Game.speed = min(Game.speed + 0.5, 5)
func _on_button_minus_gui_input(event: InputEvent) -> void:
if event.is_action_pressed("select"):
Game.speed = max(Game.speed - 0.5, 0.5)
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