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class_name Door
extends Node2D
@export_file var target_scene
@export var target_position: Vector2
#func _process(delta: float) -> void:
#var bodies = $Area2D.get_overlapping_bodies()
#if bodies.size() > 0 and bodies[0].is_in_group("player"):
#if Input.is_action_just_pressed("jump"):
#get_viewport().set_input_as_handled()
#print("transition")
#player.current_state = player.state_idle()
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