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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://dl0umywqpu3m8"]
[ext_resource type="Texture2D" uid="uid://dtltt171temec" path="res://stage/assets/tinyBlocks.png" id="1_jgpum"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_02yrw"]
texture = ExtResource("1_jgpum")
texture_region_size = Vector2i(18, 18)
0:0/0 = 0
0:0/0/texture_origin = Vector2i(0, -5)
1:0/0 = 0
1:0/0/texture_origin = Vector2i(0, -5)
2:0/0 = 0
2:0/0/texture_origin = Vector2i(0, -5)
3:0/0 = 0
3:0/0/texture_origin = Vector2i(0, -5)
4:0/0 = 0
4:0/0/texture_origin = Vector2i(0, -5)
5:0/0 = 0
5:0/0/texture_origin = Vector2i(0, -5)
6:0/0 = 0
6:0/0/texture_origin = Vector2i(0, -5)
7:0/0 = 0
7:0/0/texture_origin = Vector2i(0, -5)
8:0/0 = 0
8:0/0/texture_origin = Vector2i(0, -5)
0:1/0 = 0
0:1/0/texture_origin = Vector2i(0, -5)
1:1/0 = 0
1:1/0/texture_origin = Vector2i(0, -5)
2:1/0 = 0
2:1/0/texture_origin = Vector2i(0, -1)
3:1/0 = 0
3:1/0/texture_origin = Vector2i(0, -5)
4:1/0 = 0
4:1/0/texture_origin = Vector2i(0, -5)
5:1/0 = 0
5:1/0/texture_origin = Vector2i(0, -1)
6:1/0 = 0
6:1/0/texture_origin = Vector2i(0, -5)
7:1/0 = 0
7:1/0/texture_origin = Vector2i(0, 3)
8:1/0 = 0
8:1/0/texture_origin = Vector2i(0, -5)
9:1/0 = 0
9:1/0/texture_origin = Vector2i(0, -5)
0:2/0 = 0
0:2/0/texture_origin = Vector2i(0, -5)
1:2/0 = 0
1:2/0/texture_origin = Vector2i(0, -5)
2:2/0 = 0
2:2/0/texture_origin = Vector2i(0, -1)
3:2/0 = 0
3:2/0/texture_origin = Vector2i(0, -5)
4:2/0 = 0
4:2/0/texture_origin = Vector2i(0, -3)
5:2/0 = 0
5:2/0/texture_origin = Vector2i(0, -5)
6:2/0 = 0
6:2/0/texture_origin = Vector2i(0, -3)
7:2/0 = 0
7:2/0/texture_origin = Vector2i(0, -5)
8:2/0 = 0
8:2/0/texture_origin = Vector2i(0, -3)
0:3/0 = 0
0:3/0/texture_origin = Vector2i(0, -5)
1:3/0 = 0
1:3/0/texture_origin = Vector2i(0, -5)
2:3/0 = 0
2:3/0/texture_origin = Vector2i(0, -1)
3:3/0 = 0
3:3/0/texture_origin = Vector2i(0, -5)
4:3/0 = 0
4:3/0/texture_origin = Vector2i(0, -5)
5:3/0 = 0
5:3/0/texture_origin = Vector2i(0, -1)
6:3/0 = 0
6:3/0/texture_origin = Vector2i(0, -5)
7:3/0 = 0
7:3/0/texture_origin = Vector2i(0, -5)
8:3/0 = 0
0:4/0 = 0
0:4/0/texture_origin = Vector2i(0, -5)
1:4/0 = 0
1:4/0/texture_origin = Vector2i(0, -5)
2:4/0 = 0
2:4/0/texture_origin = Vector2i(0, -5)
3:4/0 = 0
3:4/0/texture_origin = Vector2i(0, -5)
4:4/0 = 0
4:4/0/texture_origin = Vector2i(0, -5)
5:4/0 = 0
5:4/0/texture_origin = Vector2i(0, -5)
6:4/0 = 0
6:4/0/texture_origin = Vector2i(0, -5)
7:4/0 = 0
7:4/0/texture_origin = Vector2i(0, -5)
8:4/0 = 0
8:4/0/texture_origin = Vector2i(0, -5)
0:5/0 = 0
0:5/0/texture_origin = Vector2i(0, -5)
1:5/0 = 0
1:5/0/texture_origin = Vector2i(0, -5)
2:5/0 = 0
2:5/0/texture_origin = Vector2i(0, -5)
3:5/0 = 0
3:5/0/texture_origin = Vector2i(0, -5)
4:5/0 = 0
4:5/0/texture_origin = Vector2i(0, -5)
5:5/0 = 0
5:5/0/texture_origin = Vector2i(0, -5)
6:5/0 = 0
6:5/0/texture_origin = Vector2i(0, -5)
7:5/0 = 0
7:5/0/texture_origin = Vector2i(0, -5)
8:5/0 = 0
8:5/0/texture_origin = Vector2i(0, -5)
0:6/0 = 0
0:6/0/texture_origin = Vector2i(0, -5)
1:6/0 = 0
1:6/0/texture_origin = Vector2i(0, -1)
1:6/0/custom_data_0 = "1"
2:6/0 = 0
2:6/0/texture_origin = Vector2i(0, -5)
3:6/0 = 0
3:6/0/texture_origin = Vector2i(0, -1)
3:6/0/custom_data_0 = "2"
4:6/0 = 0
4:6/0/texture_origin = Vector2i(0, -5)
5:6/0 = 0
5:6/0/texture_origin = Vector2i(0, -1)
6:6/0 = 0
6:6/0/texture_origin = Vector2i(0, -5)
7:6/0 = 0
7:6/0/texture_origin = Vector2i(0, -1)
0:7/0 = 0
0:7/0/texture_origin = Vector2i(0, -5)
1:7/0 = 0
2:7/0 = 0
2:7/0/texture_origin = Vector2i(0, -5)
3:7/0 = 0
3:7/0/texture_origin = Vector2i(0, -1)
4:7/0 = 0
4:7/0/texture_origin = Vector2i(0, -5)
5:7/0 = 0
5:7/0/texture_origin = Vector2i(0, -1)
6:7/0 = 0
6:7/0/texture_origin = Vector2i(0, -5)
7:7/0 = 0
7:7/0/texture_origin = Vector2i(0, -1)
9:7/0 = 0
0:8/0 = 0
0:8/0/texture_origin = Vector2i(0, -5)
1:8/0 = 0
1:8/0/texture_origin = Vector2i(0, -5)
2:8/0 = 0
2:8/0/texture_origin = Vector2i(0, -5)
3:8/0 = 0
3:8/0/texture_origin = Vector2i(0, -5)
4:8/0 = 0
4:8/0/texture_origin = Vector2i(0, -5)
5:8/0 = 0
5:8/0/texture_origin = Vector2i(0, -5)
6:8/0 = 0
6:8/0/texture_origin = Vector2i(0, -5)
8:8/0 = 0
8:8/0/texture_origin = Vector2i(0, -5)
9:8/0 = 0
9:8/0/texture_origin = Vector2i(0, -5)
0:9/0 = 0
0:9/0/texture_origin = Vector2i(0, -5)
1:9/0 = 0
1:9/0/texture_origin = Vector2i(0, -5)
2:9/0 = 0
2:9/0/texture_origin = Vector2i(0, -5)
3:9/0 = 0
3:9/0/texture_origin = Vector2i(0, -5)
4:9/0 = 0
4:9/0/texture_origin = Vector2i(0, -5)
5:9/0 = 0
5:9/0/texture_origin = Vector2i(0, -5)
6:9/0 = 0
6:9/0/texture_origin = Vector2i(0, -5)
8:9/0 = 0
8:9/0/texture_origin = Vector2i(0, -5)
9:9/0 = 0
9:9/0/texture_origin = Vector2i(0, -5)
[resource]
tile_shape = 1
tile_layout = 5
tile_size = Vector2i(16, 8)
custom_data_layer_0/name = "team"
custom_data_layer_0/type = 4
sources/1 = SubResource("TileSetAtlasSource_02yrw")
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