[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://dl0umywqpu3m8"] [ext_resource type="Texture2D" uid="uid://dtltt171temec" path="res://stage/assets/tinyBlocks.png" id="1_jgpum"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_02yrw"] texture = ExtResource("1_jgpum") texture_region_size = Vector2i(18, 18) 0:0/0 = 0 0:0/0/texture_origin = Vector2i(0, -5) 1:0/0 = 0 1:0/0/texture_origin = Vector2i(0, -5) 2:0/0 = 0 2:0/0/texture_origin = Vector2i(0, -5) 3:0/0 = 0 3:0/0/texture_origin = Vector2i(0, -5) 4:0/0 = 0 4:0/0/texture_origin = Vector2i(0, -5) 5:0/0 = 0 5:0/0/texture_origin = Vector2i(0, -5) 6:0/0 = 0 6:0/0/texture_origin = Vector2i(0, -5) 7:0/0 = 0 7:0/0/texture_origin = Vector2i(0, -5) 8:0/0 = 0 8:0/0/texture_origin = Vector2i(0, -5) 0:1/0 = 0 0:1/0/texture_origin = Vector2i(0, -5) 1:1/0 = 0 1:1/0/texture_origin = Vector2i(0, -5) 2:1/0 = 0 2:1/0/texture_origin = Vector2i(0, -1) 3:1/0 = 0 3:1/0/texture_origin = Vector2i(0, -5) 4:1/0 = 0 4:1/0/texture_origin = Vector2i(0, -5) 5:1/0 = 0 5:1/0/texture_origin = Vector2i(0, -1) 6:1/0 = 0 6:1/0/texture_origin = Vector2i(0, -5) 7:1/0 = 0 7:1/0/texture_origin = Vector2i(0, 3) 8:1/0 = 0 8:1/0/texture_origin = Vector2i(0, -5) 9:1/0 = 0 9:1/0/texture_origin = Vector2i(0, -5) 0:2/0 = 0 0:2/0/texture_origin = Vector2i(0, -5) 1:2/0 = 0 1:2/0/texture_origin = Vector2i(0, -5) 2:2/0 = 0 2:2/0/texture_origin = Vector2i(0, -1) 3:2/0 = 0 3:2/0/texture_origin = Vector2i(0, -5) 4:2/0 = 0 4:2/0/texture_origin = Vector2i(0, -3) 5:2/0 = 0 5:2/0/texture_origin = Vector2i(0, -5) 6:2/0 = 0 6:2/0/texture_origin = Vector2i(0, -3) 7:2/0 = 0 7:2/0/texture_origin = Vector2i(0, -5) 8:2/0 = 0 8:2/0/texture_origin = Vector2i(0, -3) 0:3/0 = 0 0:3/0/texture_origin = Vector2i(0, -5) 1:3/0 = 0 1:3/0/texture_origin = Vector2i(0, -5) 2:3/0 = 0 2:3/0/texture_origin = Vector2i(0, -1) 3:3/0 = 0 3:3/0/texture_origin = Vector2i(0, -5) 4:3/0 = 0 4:3/0/texture_origin = Vector2i(0, -5) 5:3/0 = 0 5:3/0/texture_origin = Vector2i(0, -1) 6:3/0 = 0 6:3/0/texture_origin = Vector2i(0, -5) 7:3/0 = 0 7:3/0/texture_origin = Vector2i(0, -5) 8:3/0 = 0 0:4/0 = 0 0:4/0/texture_origin = Vector2i(0, -5) 1:4/0 = 0 1:4/0/texture_origin = Vector2i(0, -5) 2:4/0 = 0 2:4/0/texture_origin = Vector2i(0, -5) 3:4/0 = 0 3:4/0/texture_origin = Vector2i(0, -5) 4:4/0 = 0 4:4/0/texture_origin = Vector2i(0, -5) 5:4/0 = 0 5:4/0/texture_origin = Vector2i(0, -5) 6:4/0 = 0 6:4/0/texture_origin = Vector2i(0, -5) 7:4/0 = 0 7:4/0/texture_origin = Vector2i(0, -5) 8:4/0 = 0 8:4/0/texture_origin = Vector2i(0, -5) 0:5/0 = 0 0:5/0/texture_origin = Vector2i(0, -5) 1:5/0 = 0 1:5/0/texture_origin = Vector2i(0, -5) 2:5/0 = 0 2:5/0/texture_origin = Vector2i(0, -5) 3:5/0 = 0 3:5/0/texture_origin = Vector2i(0, -5) 4:5/0 = 0 4:5/0/texture_origin = Vector2i(0, -5) 5:5/0 = 0 5:5/0/texture_origin = Vector2i(0, -5) 6:5/0 = 0 6:5/0/texture_origin = Vector2i(0, -5) 7:5/0 = 0 7:5/0/texture_origin = Vector2i(0, -5) 8:5/0 = 0 8:5/0/texture_origin = Vector2i(0, -5) 0:6/0 = 0 0:6/0/texture_origin = Vector2i(0, -5) 1:6/0 = 0 1:6/0/texture_origin = Vector2i(0, -1) 1:6/0/custom_data_0 = "1" 2:6/0 = 0 2:6/0/texture_origin = Vector2i(0, -5) 3:6/0 = 0 3:6/0/texture_origin = Vector2i(0, -1) 3:6/0/custom_data_0 = "2" 4:6/0 = 0 4:6/0/texture_origin = Vector2i(0, -5) 5:6/0 = 0 5:6/0/texture_origin = Vector2i(0, -1) 6:6/0 = 0 6:6/0/texture_origin = Vector2i(0, -5) 7:6/0 = 0 7:6/0/texture_origin = Vector2i(0, -1) 0:7/0 = 0 0:7/0/texture_origin = Vector2i(0, -5) 1:7/0 = 0 2:7/0 = 0 2:7/0/texture_origin = Vector2i(0, -5) 3:7/0 = 0 3:7/0/texture_origin = Vector2i(0, -1) 4:7/0 = 0 4:7/0/texture_origin = Vector2i(0, -5) 5:7/0 = 0 5:7/0/texture_origin = Vector2i(0, -1) 6:7/0 = 0 6:7/0/texture_origin = Vector2i(0, -5) 7:7/0 = 0 7:7/0/texture_origin = Vector2i(0, -1) 9:7/0 = 0 0:8/0 = 0 0:8/0/texture_origin = Vector2i(0, -5) 1:8/0 = 0 1:8/0/texture_origin = Vector2i(0, -5) 2:8/0 = 0 2:8/0/texture_origin = Vector2i(0, -5) 3:8/0 = 0 3:8/0/texture_origin = Vector2i(0, -5) 4:8/0 = 0 4:8/0/texture_origin = Vector2i(0, -5) 5:8/0 = 0 5:8/0/texture_origin = Vector2i(0, -5) 6:8/0 = 0 6:8/0/texture_origin = Vector2i(0, -5) 8:8/0 = 0 8:8/0/texture_origin = Vector2i(0, -5) 9:8/0 = 0 9:8/0/texture_origin = Vector2i(0, -5) 0:9/0 = 0 0:9/0/texture_origin = Vector2i(0, -5) 1:9/0 = 0 1:9/0/texture_origin = Vector2i(0, -5) 2:9/0 = 0 2:9/0/texture_origin = Vector2i(0, -5) 3:9/0 = 0 3:9/0/texture_origin = Vector2i(0, -5) 4:9/0 = 0 4:9/0/texture_origin = Vector2i(0, -5) 5:9/0 = 0 5:9/0/texture_origin = Vector2i(0, -5) 6:9/0 = 0 6:9/0/texture_origin = Vector2i(0, -5) 8:9/0 = 0 8:9/0/texture_origin = Vector2i(0, -5) 9:9/0 = 0 9:9/0/texture_origin = Vector2i(0, -5) [resource] tile_shape = 1 tile_layout = 5 tile_size = Vector2i(16, 8) custom_data_layer_0/name = "team" custom_data_layer_0/type = 4 sources/1 = SubResource("TileSetAtlasSource_02yrw")