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extends Node


var overlay := CanvasLayer.new()


func _ready() -> void:
	overlay.name = "Overlay"
	get_tree().root.add_child.call_deferred(overlay)


enum Face {
	FRONT,
	BACK,
	LEFT,
	RIGHT,
	TOP,
	BOTTOM,
}


enum FaceType {
	MOVE,
	ATTACK,
	DEFEND,
	ABILITY,
	ENTITY,
}