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-rw-r--r--Objects/BuilderObject.gd45
-rw-r--r--Objects/BuilderObject.tscn12
2 files changed, 49 insertions, 8 deletions
diff --git a/Objects/BuilderObject.gd b/Objects/BuilderObject.gd
index 2be50da..91465bc 100644
--- a/Objects/BuilderObject.gd
+++ b/Objects/BuilderObject.gd
@@ -3,19 +3,28 @@ extends Node2D
var is_colliding = false
-var is_dragged = false
+var is_dragging = false
+var is_rotating = false
var mouse_offset = Vector2(0,0)
-var last_position = Vector2(0,0)
+var last_position = null
+var rotation_offset_angle = 0
+var last_rotation = 0
+
+# todo: if is focused via click, show rotation picker in edge
func _ready():
$CollisionShape.texture.width = $Area2D/CollisionShape2D.shape.size.x
func _process(_delta):
- if is_dragged:
+ if is_dragging:
position = get_global_mouse_position() + mouse_offset
+
+ if is_rotating:
+ var distance = position - get_global_mouse_position()
+ rotation = atan2(distance.y, distance.x) - rotation_offset_angle
func _on_area_2d_input_event(_viewport, event: InputEvent, _shape_idx):
@@ -30,16 +39,38 @@ func drag_start():
mouse_offset = position - get_global_mouse_position()
last_position = position
- is_dragged = true
+ is_dragging = true
func drag_end():
- if is_dragged and is_colliding:
- if last_position != Vector2(0,0):
+ if is_colliding:
+ if last_position:
position = last_position
else:
queue_free()
- is_dragged = false
+ is_dragging = false
+
+
+func _on_rotate_gui_input(event: InputEvent):
+ get_viewport().set_input_as_handled()
+
+ if event.is_action_pressed("rotate_start"):
+ rotate_start()
+ if event.is_action_released("rotate_start"):
+ rotate_end()
+
+
+func rotate_start():
+ var distance = position - get_global_mouse_position()
+ rotation_offset_angle = atan2(distance.y, distance.x) - rotation
+ last_rotation = rotation
+ is_rotating = true
+
+func rotate_end():
+ if is_colliding:
+ rotation = last_rotation
+
+ is_rotating = false
func _on_area_2d_area_entered(_area):
diff --git a/Objects/BuilderObject.tscn b/Objects/BuilderObject.tscn
index 749ad2a..3d85ff3 100644
--- a/Objects/BuilderObject.tscn
+++ b/Objects/BuilderObject.tscn
@@ -1,7 +1,8 @@
-[gd_scene load_steps=6 format=3 uid="uid://p0ay1mp7v772"]
+[gd_scene load_steps=7 format=3 uid="uid://p0ay1mp7v772"]
[ext_resource type="Script" path="res://Objects/BuilderObject.gd" id="1_wjk1m"]
[ext_resource type="Texture2D" uid="uid://dfjrmruj2mk0n" path="res://Assets/wooden_bench/32x32/bench-wood.png" id="2_hvvj8"]
+[ext_resource type="Texture2D" uid="uid://djasmoqj87h1r" path="res://icon.svg" id="3_ios8i"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_vqo4b"]
size = Vector2(80, 64)
@@ -33,6 +34,15 @@ texture = ExtResource("2_hvvj8")
region_enabled = true
region_rect = Rect2(2, 13, 60, 49)
+[node name="Rotate" type="TextureRect" parent="."]
+offset_left = -40.0
+offset_top = -32.0
+offset_right = 88.0
+offset_bottom = 96.0
+scale = Vector2(0.08, 0.08)
+texture = ExtResource("3_ios8i")
+
[connection signal="area_entered" from="Area2D" to="." method="_on_area_2d_area_entered"]
[connection signal="area_exited" from="Area2D" to="." method="_on_area_2d_area_exited"]
[connection signal="input_event" from="Area2D" to="." method="_on_area_2d_input_event"]
+[connection signal="gui_input" from="Rotate" to="." method="_on_rotate_gui_input"]