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class_name BuilderObject
extends Node2D
var is_colliding = false
var is_dragged = false
var mouse_offset = Vector2(0,0)
var last_position = Vector2(0,0)
func _ready():
$CollisionShape.texture.width = $Area2D/CollisionShape2D.shape.size.x
func _process(_delta):
if is_dragged:
position = get_global_mouse_position() + mouse_offset
func _on_area_2d_input_event(_viewport, event: InputEvent, _shape_idx):
if event.is_action_pressed("drag_start"):
drag_start()
if event.is_action_released("drag_start"):
drag_end()
func drag_start():
if get_viewport():
mouse_offset = position - get_global_mouse_position()
last_position = position
is_dragged = true
func drag_end():
if is_dragged and is_colliding:
if last_position != Vector2(0,0):
position = last_position
else:
queue_free()
is_dragged = false
func _on_area_2d_area_entered(_area):
is_colliding = true
modulate = Color("bb5a4b")
func _on_area_2d_area_exited(_area):
#if $Area2D.get_overlapping_areas().size() == 0:
is_colliding = false
modulate = Color("fff")
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