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+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=5
+
+[application]
+
+config/name="bow-arrow"
+run/main_scene="res://UI/start.tscn"
+config/features=PackedStringArray("4.3", "Mobile")
+config/icon="res://icon.svg"
+
+[autoload]
+
+Game="*res://Game.tscn"
+SoundManager="*res://SoundManager.tscn"
+
+[display]
+
+window/size/viewport_width=210
+window/size/viewport_height=300
+window/stretch/mode="viewport"
+window/stretch/aspect="expand"
+window/handheld/orientation=1
+
+[input]
+
+click={
+"deadzone": 0.5,
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(234, 6),"global_position":Vector2(243, 52),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
+]
+}
+
+[layer_names]
+
+2d_physics/layer_1="Player"
+2d_physics/layer_2="Arrow"
+2d_physics/layer_3="Target"
+2d_physics/layer_4="Wall"
+
+[rendering]
+
+renderer/rendering_method="gl_compatibility"
+renderer/rendering_method.mobile="gl_compatibility"
+textures/vram_compression/import_etc2_astc=true