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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="bow-arrow"
run/main_scene="res://UI/start.tscn"
config/features=PackedStringArray("4.3", "Mobile")
config/icon="res://icon.svg"

[autoload]

Game="*res://Game.tscn"
SoundManager="*res://SoundManager.tscn"

[display]

window/size/viewport_width=210
window/size/viewport_height=300
window/stretch/mode="viewport"
window/stretch/aspect="expand"
window/handheld/orientation=1

[input]

click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(234, 6),"global_position":Vector2(243, 52),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}

[layer_names]

2d_physics/layer_1="Player"
2d_physics/layer_2="Arrow"
2d_physics/layer_3="Target"
2d_physics/layer_4="Wall"

[rendering]

renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true