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authorDaniel Weipert <git@mail.dweipert.de>2024-04-14 21:49:20 +0200
committerDaniel Weipert <git@mail.dweipert.de>2024-04-14 21:49:20 +0200
commitf27937e6e9b6a7146dd09fc711d2d293ecf5abbf (patch)
treee0ddd5e6d356000e4f29af6211a736284a4972ee /Scenes
parent96d36cee33d6321834565f0a5d412ef95c5ceffd (diff)
update
Diffstat (limited to 'Scenes')
-rw-r--r--Scenes/Components/MapArea.gd29
-rw-r--r--Scenes/Components/MapArea.tscn11
-rw-r--r--Scenes/Components/SceneTransition.gd39
-rw-r--r--Scenes/Components/Teleport.gd26
-rw-r--r--Scenes/Components/Teleport.tscn32
-rw-r--r--Scenes/Components/TileMap.tscn27575
-rw-r--r--Scenes/Entities/Enemies/Balloon.gd43
-rw-r--r--Scenes/Entities/Enemies/Balloon.tscn123
-rw-r--r--Scenes/Entities/Enemies/Components/Collision.gd18
-rw-r--r--Scenes/Entities/Enemies/Components/Collision.tscn6
-rw-r--r--Scenes/Entities/Enemies/Components/Movement.gd56
-rw-r--r--Scenes/Entities/Enemies/Components/Movement.tscn6
-rw-r--r--Scenes/Entities/Objects/Box.tscn33
-rw-r--r--Scenes/Entities/Objects/Sign.gd20
-rw-r--r--Scenes/Entities/Objects/Sign.tscn21
-rw-r--r--Scenes/Entities/Player.gd96
-rw-r--r--Scenes/Entities/Player.tscn227
-rw-r--r--Scenes/Maps/Alpha/House_Bomb.gd1
-rw-r--r--Scenes/Maps/Alpha/House_Bomb.tscn36
-rw-r--r--Scenes/Maps/World.gd83
-rw-r--r--Scenes/Maps/World.tscn75
-rw-r--r--Scenes/Maps/World2.tscn18
-rw-r--r--Scenes/Maps/World3.gd9
-rw-r--r--Scenes/Maps/World3.tscn180
-rw-r--r--Scenes/Start.gd4
-rw-r--r--Scenes/UI/Menu.gd4
-rw-r--r--Scenes/Utilities.gd7
27 files changed, 28537 insertions, 241 deletions
diff --git a/Scenes/Components/MapArea.gd b/Scenes/Components/MapArea.gd
index f46216a..6aaa811 100644
--- a/Scenes/Components/MapArea.gd
+++ b/Scenes/Components/MapArea.gd
@@ -1,8 +1,10 @@
extends Area2D
+
+
func _ready():
- self.add_area_edges()
+ pass
func add_area_edges():
@@ -45,21 +47,44 @@ func _on_player_entered(player: Player):
if exited_area:
exited_area.get_node("TileMap").process_mode = PROCESS_MODE_DISABLED
+ # animate sprite
+ var sprite: AnimatedSprite2D = player.get_node("AnimatedSprite2D")
+ var bounds: Rect2 = Utilities.get_collision_shape_bounds($CollisionShape2D)
+
+ var sprite_direction = ""
+ if player.position.x <= bounds.position.x:
+ sprite_direction = "right"
+ elif player.position.x >= bounds.end.x:
+ sprite_direction = "left"
+ elif player.position.y <= bounds.position.y:
+ sprite_direction = "down"
+ elif player.position.y >= bounds.end.y:
+ sprite_direction = "up"
+
+ var sprite_tween = get_tree().create_tween().set_loops(5)
+ sprite_tween.tween_interval(0.25)
+ sprite_tween.tween_callback(func():
+ sprite.play(sprite_direction)
+ )
+
var tween = get_tree().create_tween()
tween.tween_property(
player, "position", player.position + player.DIRECTION * 16, 1.25
)
tween.tween_callback(func():
exited_area.get_node("TileMap").visible = false
+ sprite_tween.kill()
+ sprite.play("idle_" + sprite_direction)
)
Global.last_area = self
+
+ # TODO: handle different child entity groups inside TileMap
func adjust_camera_to_area(player: Player) -> Camera2D:
var camera: Camera2D = player.get_node("Camera2D")
var bounds: Rect2 = Utilities.get_collision_shape_bounds($CollisionShape2D)
- #var enter_direction_vector = player.position - collision_shape.position
var duration = 0
if Global.last_area:
diff --git a/Scenes/Components/MapArea.tscn b/Scenes/Components/MapArea.tscn
index fddb2b7..1d2211e 100644
--- a/Scenes/Components/MapArea.tscn
+++ b/Scenes/Components/MapArea.tscn
@@ -1,22 +1,13 @@
-[gd_scene load_steps=4 format=3 uid="uid://difwuijv2rlx5"]
+[gd_scene load_steps=3 format=3 uid="uid://difwuijv2rlx5"]
[ext_resource type="Script" path="res://Scenes/Components/MapArea.gd" id="1_lknuu"]
[ext_resource type="PackedScene" uid="uid://d0t04jox4oxsv" path="res://Scenes/Components/TileMap.tscn" id="2_e336r"]
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_744ux"]
-size = Vector2(240, 160)
-
[node name="MapArea" type="Area2D"]
collision_layer = 0
collision_mask = 2
script = ExtResource("1_lknuu")
-[node name="CollisionShapeBase" type="CollisionShape2D" parent="."]
-visible = false
-shape = SubResource("RectangleShape2D_744ux")
-disabled = true
-debug_color = Color(0, 0.639216, 0.345098, 0.419608)
-
[node name="TileMap" parent="." instance=ExtResource("2_e336r")]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
diff --git a/Scenes/Components/SceneTransition.gd b/Scenes/Components/SceneTransition.gd
index befeaf4..747d978 100644
--- a/Scenes/Components/SceneTransition.gd
+++ b/Scenes/Components/SceneTransition.gd
@@ -3,8 +3,9 @@ extends Area2D
@export_file() var sceneFilePath
@export var targetPlayerPositionNodePath: String
+@export_enum("up", "down", "left", "right") var playerFacing: String = "down"
-var scene: Node
+var scene
func _ready():
@@ -30,40 +31,6 @@ func _on_body_entered(body: Node2D):
Utilities.fade_bg_music(0.75)
tween.connect("finished", func():
Utilities.change_scene_with_player_to_position(
- self.scene, player, NodePath(targetPlayerPositionNodePath)
+ self.scene, player, NodePath(targetPlayerPositionNodePath), playerFacing
)
)
-
-
-#func adjust_camera_to_tilemap(camera: Camera2D, tileMap: TileMap) -> Camera2D:
-# var tileMapRect = tileMap.get_used_rect()
-# var visibleCorrectionVector = Vector2(tileMap.cell_quadrant_size / 2.0, tileMap.cell_quadrant_size / 2.0)
-# var localRect = Rect2(
-# tileMap.map_to_local(tileMapRect.position) - visibleCorrectionVector,
-# tileMap.map_to_local(tileMapRect.size) - visibleCorrectionVector
-# )
-# var viewportRect = get_viewport_rect()
-#
-# if abs(localRect.end.x) >= abs(viewportRect.end.x):
-# camera.set_limit(SIDE_LEFT, localRect.position.x)
-# else:
-# camera.set_limit(SIDE_LEFT, -10000000)
-#
-# if abs(localRect.end.y) >= abs(viewportRect.end.y):
-# camera.set_limit(SIDE_TOP, localRect.position.y)
-# else:
-# camera.set_limit(SIDE_TOP, -10000000)
-#
-# if abs(localRect.end.x) >= abs(viewportRect.end.x):
-# camera.set_limit(SIDE_RIGHT, localRect.end.x)
-# else:
-# camera.set_limit(SIDE_RIGHT, 10000000)
-#
-# if abs(localRect.end.y) >= abs(viewportRect.end.y):
-# camera.set_limit(SIDE_BOTTOM, localRect.end.y)
-# else:
-# camera.set_limit(SIDE_BOTTOM, 10000000)
-#
-# print(tileMapRect, localRect, viewportRect)
-#
-# return camera
diff --git a/Scenes/Components/Teleport.gd b/Scenes/Components/Teleport.gd
new file mode 100644
index 0000000..03e900f
--- /dev/null
+++ b/Scenes/Components/Teleport.gd
@@ -0,0 +1,26 @@
+extends Node2D
+
+class_name Teleport
+
+@export_node_path("Teleport") var target: NodePath
+
+var targetNode: Teleport
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ self.targetNode = get_node(self.target)
+
+ self.targetNode.get_node("Leave").connect("body_exited", _on_body_exited)
+
+
+func _on_body_entered(body):
+ if body is Player:
+ var player: Player = body
+
+ (func(): self.targetNode.get_node("Enter/CollisionShape2D").disabled = true).call_deferred()
+ player.position = self.targetNode.position
+
+
+func _on_body_exited(body):
+ if body is Player:
+ (func(): targetNode.get_node("Enter/CollisionShape2D").disabled = false).call_deferred()
diff --git a/Scenes/Components/Teleport.tscn b/Scenes/Components/Teleport.tscn
new file mode 100644
index 0000000..f84591b
--- /dev/null
+++ b/Scenes/Components/Teleport.tscn
@@ -0,0 +1,32 @@
+[gd_scene load_steps=5 format=3 uid="uid://cv64e7fpdi2a2"]
+
+[ext_resource type="Script" path="res://Scenes/Components/Teleport.gd" id="1_ygag4"]
+[ext_resource type="Texture2D" uid="uid://bxl3lqlm22eem" path="res://Assets/Stages/core_outdoor.png" id="2_xm2l1"]
+
+[sub_resource type="CircleShape2D" id="CircleShape2D_62iqj"]
+radius = 8.0
+
+[sub_resource type="CircleShape2D" id="CircleShape2D_jkjyl"]
+radius = 8.0
+
+[node name="Teleport" type="Node2D"]
+script = ExtResource("1_ygag4")
+
+[node name="Enter" type="Area2D" parent="."]
+collision_mask = 2
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Enter"]
+shape = SubResource("CircleShape2D_62iqj")
+
+[node name="Leave" type="Area2D" parent="."]
+collision_mask = 2
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Leave"]
+shape = SubResource("CircleShape2D_jkjyl")
+
+[node name="Sprite2D" type="Sprite2D" parent="."]
+texture = ExtResource("2_xm2l1")
+region_enabled = true
+region_rect = Rect2(448.349, 464.431, 15, 16)
+
+[connection signal="body_entered" from="Enter" to="." method="_on_body_entered"]
diff --git a/Scenes/Components/TileMap.tscn b/Scenes/Components/TileMap.tscn
index 8ce096b..3100be8 100644
--- a/Scenes/Components/TileMap.tscn
+++ b/Scenes/Components/TileMap.tscn
@@ -1,8 +1,2561 @@
-[gd_scene load_steps=7 format=3 uid="uid://d0t04jox4oxsv"]
+[gd_scene load_steps=18 format=3 uid="uid://d0t04jox4oxsv"]
[ext_resource type="Texture2D" uid="uid://5dk0c1kpvdgs" path="res://Assets/bomb_party_v4.png" id="1_aov43"]
[ext_resource type="PackedScene" uid="uid://bugyo0c505kdw" path="res://Scenes/Entities/Objects/Box.tscn" id="1_fy8qx"]
+[ext_resource type="Texture2D" uid="uid://bhg1omhq74inf" path="res://Assets/Stages/Game Boy Advance - Bomberman Tournament - Alpha.png" id="1_rwxmx"]
[ext_resource type="Script" path="res://Scenes/Components/TileMap.gd" id="3_e12vf"]
+[ext_resource type="Texture2D" uid="uid://bxl3lqlm22eem" path="res://Assets/Stages/core_outdoor.png" id="4_gfgm6"]
+[ext_resource type="Texture2D" uid="uid://dnsxr8sq7ap0j" path="res://Assets/Stages/core_buildings.png" id="4_gspqb"]
+[ext_resource type="PackedScene" uid="uid://cv64e7fpdi2a2" path="res://Scenes/Components/Teleport.tscn" id="4_kheyh"]
+[ext_resource type="Texture2D" uid="uid://cctukh2hhfgty" path="res://Assets/Stages/core_outdoor_nature.png" id="5_8fova"]
+[ext_resource type="Texture2D" uid="uid://b6ce2eihxulqb" path="res://Assets/Stages/core_set pieces.png" id="6_gvcvm"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wbnml"]
+texture = ExtResource("1_rwxmx")
+margins = Vector2i(24, 3)
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0 = 0
+1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0 = 0
+3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0 = 0
+4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0 = 0
+5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0 = 0
+6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0 = 0
+7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_0/angular_velocity = 0.0
+8:0/0 = 0
+8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:0/0/physics_layer_0/angular_velocity = 0.0
+9:0/0 = 0
+9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_0/angular_velocity = 0.0
+10:0/0 = 0
+10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_0/angular_velocity = 0.0
+11:0/0 = 0
+11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:0/0/physics_layer_0/angular_velocity = 0.0
+12:0/0 = 0
+12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:0/0/physics_layer_0/angular_velocity = 0.0
+13:0/0 = 0
+13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:0/0/physics_layer_0/angular_velocity = 0.0
+14:0/0 = 0
+14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:0/0/physics_layer_0/angular_velocity = 0.0
+15:0/0 = 0
+15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:0/0/physics_layer_0/angular_velocity = 0.0
+16:0/0 = 0
+16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:0/0/physics_layer_0/angular_velocity = 0.0
+17:0/0 = 0
+17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:0/0/physics_layer_0/angular_velocity = 0.0
+18:0/0 = 0
+18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:0/0/physics_layer_0/angular_velocity = 0.0
+19:0/0 = 0
+19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:0/0/physics_layer_0/angular_velocity = 0.0
+20:0/0 = 0
+20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:0/0/physics_layer_0/angular_velocity = 0.0
+21:0/0 = 0
+21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:0/0/physics_layer_0/angular_velocity = 0.0
+22:0/0 = 0
+22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:0/0/physics_layer_0/angular_velocity = 0.0
+23:0/0 = 0
+23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:0/0/physics_layer_0/angular_velocity = 0.0
+24:0/0 = 0
+24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:0/0/physics_layer_0/angular_velocity = 0.0
+25:0/0 = 0
+25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:0/0/physics_layer_0/angular_velocity = 0.0
+26:0/0 = 0
+26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:0/0/physics_layer_0/angular_velocity = 0.0
+27:0/0 = 0
+27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:0/0/physics_layer_0/angular_velocity = 0.0
+28:0/0 = 0
+28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:0/0/physics_layer_0/angular_velocity = 0.0
+29:0/0 = 0
+29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:0/0/physics_layer_0/angular_velocity = 0.0
+30:0/0 = 0
+30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:0/0/physics_layer_0/angular_velocity = 0.0
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0 = 0
+1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+6:1/0 = 0
+6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+8:1/0 = 0
+8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_0/angular_velocity = 0.0
+9:1/0 = 0
+9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_0/angular_velocity = 0.0
+10:1/0 = 0
+10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_0/angular_velocity = 0.0
+11:1/0 = 0
+11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_0/angular_velocity = 0.0
+12:1/0 = 0
+12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_0/angular_velocity = 0.0
+13:1/0 = 0
+13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_0/angular_velocity = 0.0
+14:1/0 = 0
+14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_0/angular_velocity = 0.0
+15:1/0 = 0
+15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:1/0/physics_layer_0/angular_velocity = 0.0
+16:1/0 = 0
+16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_0/angular_velocity = 0.0
+17:1/0 = 0
+17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:1/0/physics_layer_0/angular_velocity = 0.0
+18:1/0 = 0
+18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:1/0/physics_layer_0/angular_velocity = 0.0
+19:1/0 = 0
+19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:1/0/physics_layer_0/angular_velocity = 0.0
+20:1/0 = 0
+20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:1/0/physics_layer_0/angular_velocity = 0.0
+21:1/0 = 0
+21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:1/0/physics_layer_0/angular_velocity = 0.0
+22:1/0 = 0
+22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:1/0/physics_layer_0/angular_velocity = 0.0
+23:1/0 = 0
+23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:1/0/physics_layer_0/angular_velocity = 0.0
+24:1/0 = 0
+24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:1/0/physics_layer_0/angular_velocity = 0.0
+25:1/0 = 0
+25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:1/0/physics_layer_0/angular_velocity = 0.0
+26:1/0 = 0
+26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:1/0/physics_layer_0/angular_velocity = 0.0
+27:1/0 = 0
+27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:1/0/physics_layer_0/angular_velocity = 0.0
+28:1/0 = 0
+28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:1/0/physics_layer_0/angular_velocity = 0.0
+29:1/0 = 0
+29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:1/0/physics_layer_0/angular_velocity = 0.0
+30:1/0 = 0
+30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:1/0/physics_layer_0/angular_velocity = 0.0
+0:2/0 = 0
+0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:2/0/physics_layer_0/angular_velocity = 0.0
+1:2/0 = 0
+1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0 = 0
+3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0 = 0
+4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_0/angular_velocity = 0.0
+5:2/0 = 0
+5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:2/0/physics_layer_0/angular_velocity = 0.0
+6:2/0 = 0
+6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0 = 0
+7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_0/angular_velocity = 0.0
+8:2/0 = 0
+8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_0/angular_velocity = 0.0
+9:2/0 = 0
+9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_0/angular_velocity = 0.0
+10:2/0 = 0
+10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_0/angular_velocity = 0.0
+11:2/0 = 0
+11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_0/angular_velocity = 0.0
+12:2/0 = 0
+12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_0/angular_velocity = 0.0
+13:2/0 = 0
+13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0 = 0
+14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_0/angular_velocity = 0.0
+15:2/0 = 0
+15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_0/angular_velocity = 0.0
+16:2/0 = 0
+16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_0/angular_velocity = 0.0
+17:2/0 = 0
+17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:2/0/physics_layer_0/angular_velocity = 0.0
+18:2/0 = 0
+18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:2/0/physics_layer_0/angular_velocity = 0.0
+19:2/0 = 0
+19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:2/0/physics_layer_0/angular_velocity = 0.0
+20:2/0 = 0
+20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:2/0/physics_layer_0/angular_velocity = 0.0
+21:2/0 = 0
+21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:2/0/physics_layer_0/angular_velocity = 0.0
+22:2/0 = 0
+22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:2/0/physics_layer_0/angular_velocity = 0.0
+23:2/0 = 0
+23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:2/0/physics_layer_0/angular_velocity = 0.0
+24:2/0 = 0
+24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:2/0/physics_layer_0/angular_velocity = 0.0
+25:2/0 = 0
+25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:2/0/physics_layer_0/angular_velocity = 0.0
+26:2/0 = 0
+26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:2/0/physics_layer_0/angular_velocity = 0.0
+27:2/0 = 0
+27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:2/0/physics_layer_0/angular_velocity = 0.0
+28:2/0 = 0
+28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:2/0/physics_layer_0/angular_velocity = 0.0
+29:2/0 = 0
+29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:2/0/physics_layer_0/angular_velocity = 0.0
+30:2/0 = 0
+30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:2/0/physics_layer_0/angular_velocity = 0.0
+0:3/0 = 0
+0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:3/0/physics_layer_0/angular_velocity = 0.0
+1:3/0 = 0
+1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_0/angular_velocity = 0.0
+2:3/0 = 0
+2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0 = 0
+3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0 = 0
+4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0 = 0
+5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_0/angular_velocity = 0.0
+6:3/0 = 0
+6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0 = 0
+7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_0/angular_velocity = 0.0
+8:3/0 = 0
+8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_0/angular_velocity = 0.0
+9:3/0 = 0
+9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_0/angular_velocity = 0.0
+10:3/0 = 0
+10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_0/angular_velocity = 0.0
+11:3/0 = 0
+11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_0/angular_velocity = 0.0
+12:3/0 = 0
+12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_0/angular_velocity = 0.0
+13:3/0 = 0
+13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:3/0/physics_layer_0/angular_velocity = 0.0
+14:3/0 = 0
+14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_0/angular_velocity = 0.0
+15:3/0 = 0
+15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_0/angular_velocity = 0.0
+16:3/0 = 0
+16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_0/angular_velocity = 0.0
+17:3/0 = 0
+17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_0/angular_velocity = 0.0
+18:3/0 = 0
+18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_0/angular_velocity = 0.0
+19:3/0 = 0
+19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_0/angular_velocity = 0.0
+20:3/0 = 0
+20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:3/0/physics_layer_0/angular_velocity = 0.0
+21:3/0 = 0
+21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:3/0/physics_layer_0/angular_velocity = 0.0
+22:3/0 = 0
+22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_0/angular_velocity = 0.0
+23:3/0 = 0
+23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:3/0/physics_layer_0/angular_velocity = 0.0
+24:3/0 = 0
+24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:3/0/physics_layer_0/angular_velocity = 0.0
+25:3/0 = 0
+25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_0/angular_velocity = 0.0
+26:3/0 = 0
+26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:3/0/physics_layer_0/angular_velocity = 0.0
+27:3/0 = 0
+27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:3/0/physics_layer_0/angular_velocity = 0.0
+28:3/0 = 0
+28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:3/0/physics_layer_0/angular_velocity = 0.0
+29:3/0 = 0
+29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:3/0/physics_layer_0/angular_velocity = 0.0
+30:3/0 = 0
+30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:3/0/physics_layer_0/angular_velocity = 0.0
+0:4/0 = 0
+0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_0/angular_velocity = 0.0
+1:4/0 = 0
+1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_0/angular_velocity = 0.0
+2:4/0 = 0
+2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+6:4/0 = 0
+6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0 = 0
+7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0 = 0
+8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_0/angular_velocity = 0.0
+9:4/0 = 0
+9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0 = 0
+10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0 = 0
+11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0 = 0
+12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0 = 0
+13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0 = 0
+14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_0/angular_velocity = 0.0
+15:4/0 = 0
+15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0 = 0
+16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_0/angular_velocity = 0.0
+17:4/0 = 0
+17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_0/angular_velocity = 0.0
+18:4/0 = 0
+18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_0/angular_velocity = 0.0
+19:4/0 = 0
+19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_0/angular_velocity = 0.0
+20:4/0 = 0
+20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:4/0/physics_layer_0/angular_velocity = 0.0
+21:4/0 = 0
+21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:4/0/physics_layer_0/angular_velocity = 0.0
+22:4/0 = 0
+22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_0/angular_velocity = 0.0
+23:4/0 = 0
+23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:4/0/physics_layer_0/angular_velocity = 0.0
+24:4/0 = 0
+24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:4/0/physics_layer_0/angular_velocity = 0.0
+25:4/0 = 0
+25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_0/angular_velocity = 0.0
+26:4/0 = 0
+26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:4/0/physics_layer_0/angular_velocity = 0.0
+27:4/0 = 0
+27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:4/0/physics_layer_0/angular_velocity = 0.0
+28:4/0 = 0
+28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:4/0/physics_layer_0/angular_velocity = 0.0
+29:4/0 = 0
+29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:4/0/physics_layer_0/angular_velocity = 0.0
+30:4/0 = 0
+30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:4/0/physics_layer_0/angular_velocity = 0.0
+0:5/0 = 0
+0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_0/angular_velocity = 0.0
+1:5/0 = 0
+1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_0/angular_velocity = 0.0
+2:5/0 = 0
+2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0 = 0
+3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0 = 0
+4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_0/angular_velocity = 0.0
+5:5/0 = 0
+5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_0/angular_velocity = 0.0
+6:5/0 = 0
+6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0 = 0
+7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0 = 0
+8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0 = 0
+9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0 = 0
+10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0 = 0
+11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0 = 0
+12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0 = 0
+13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0 = 0
+14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_0/angular_velocity = 0.0
+15:5/0 = 0
+15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0 = 0
+16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_0/angular_velocity = 0.0
+17:5/0 = 0
+17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_0/angular_velocity = 0.0
+18:5/0 = 0
+18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:5/0/physics_layer_0/angular_velocity = 0.0
+19:5/0 = 0
+19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:5/0/physics_layer_0/angular_velocity = 0.0
+20:5/0 = 0
+20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_0/angular_velocity = 0.0
+21:5/0 = 0
+21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:5/0/physics_layer_0/angular_velocity = 0.0
+22:5/0 = 0
+22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:5/0/physics_layer_0/angular_velocity = 0.0
+23:5/0 = 0
+23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:5/0/physics_layer_0/angular_velocity = 0.0
+24:5/0 = 0
+24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_0/angular_velocity = 0.0
+25:5/0 = 0
+25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:5/0/physics_layer_0/angular_velocity = 0.0
+26:5/0 = 0
+26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_0/angular_velocity = 0.0
+27:5/0 = 0
+27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:5/0/physics_layer_0/angular_velocity = 0.0
+28:5/0 = 0
+28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:5/0/physics_layer_0/angular_velocity = 0.0
+29:5/0 = 0
+29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:5/0/physics_layer_0/angular_velocity = 0.0
+30:5/0 = 0
+30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:5/0/physics_layer_0/angular_velocity = 0.0
+0:6/0 = 0
+0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:6/0/physics_layer_0/angular_velocity = 0.0
+1:6/0 = 0
+1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_0/angular_velocity = 0.0
+2:6/0 = 0
+2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0 = 0
+3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0 = 0
+4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_0/angular_velocity = 0.0
+5:6/0 = 0
+5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_0/angular_velocity = 0.0
+6:6/0 = 0
+6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0 = 0
+7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0 = 0
+8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_0/angular_velocity = 0.0
+9:6/0 = 0
+9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0 = 0
+10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0 = 0
+15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0 = 0
+16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_0/angular_velocity = 0.0
+17:6/0 = 0
+17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:6/0/physics_layer_0/angular_velocity = 0.0
+18:6/0 = 0
+18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_0/angular_velocity = 0.0
+19:6/0 = 0
+19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_0/angular_velocity = 0.0
+20:6/0 = 0
+20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_0/angular_velocity = 0.0
+21:6/0 = 0
+21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:6/0/physics_layer_0/angular_velocity = 0.0
+22:6/0 = 0
+22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_0/angular_velocity = 0.0
+23:6/0 = 0
+23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:6/0/physics_layer_0/angular_velocity = 0.0
+24:6/0 = 0
+24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:6/0/physics_layer_0/angular_velocity = 0.0
+25:6/0 = 0
+25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:6/0/physics_layer_0/angular_velocity = 0.0
+26:6/0 = 0
+26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_0/angular_velocity = 0.0
+26:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+27:6/0 = 0
+27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:6/0/physics_layer_0/angular_velocity = 0.0
+27:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+28:6/0 = 0
+28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:6/0/physics_layer_0/angular_velocity = 0.0
+29:6/0 = 0
+29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:6/0/physics_layer_0/angular_velocity = 0.0
+30:6/0 = 0
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+30:6/0/physics_layer_0/angular_velocity = 0.0
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+1:7/0 = 0
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+1:7/0/physics_layer_0/angular_velocity = 0.0
+1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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+2:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0 = 0
+3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0 = 0
+4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0 = 0
+5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_0/angular_velocity = 0.0
+6:7/0 = 0
+6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_0/angular_velocity = 0.0
+7:7/0 = 0
+7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:7/0/physics_layer_0/angular_velocity = 0.0
+8:7/0 = 0
+8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_0/angular_velocity = 0.0
+9:7/0 = 0
+9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_0/angular_velocity = 0.0
+10:7/0 = 0
+10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_0/angular_velocity = 0.0
+11:7/0 = 0
+11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_0/angular_velocity = 0.0
+12:7/0 = 0
+12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_0/angular_velocity = 0.0
+13:7/0 = 0
+13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:7/0/physics_layer_0/angular_velocity = 0.0
+14:7/0 = 0
+14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_0/angular_velocity = 0.0
+15:7/0 = 0
+15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:7/0/physics_layer_0/angular_velocity = 0.0
+16:7/0 = 0
+16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_0/angular_velocity = 0.0
+17:7/0 = 0
+17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_0/angular_velocity = 0.0
+18:7/0 = 0
+18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:7/0/physics_layer_0/angular_velocity = 0.0
+19:7/0 = 0
+19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:7/0/physics_layer_0/angular_velocity = 0.0
+20:7/0 = 0
+20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_0/angular_velocity = 0.0
+21:7/0 = 0
+21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_0/angular_velocity = 0.0
+22:7/0 = 0
+22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_0/angular_velocity = 0.0
+23:7/0 = 0
+23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:7/0/physics_layer_0/angular_velocity = 0.0
+24:7/0 = 0
+24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_0/angular_velocity = 0.0
+25:7/0 = 0
+25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_0/angular_velocity = 0.0
+26:7/0 = 0
+26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+26:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+27:7/0 = 0
+27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:7/0/physics_layer_0/angular_velocity = 0.0
+27:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+28:7/0 = 0
+28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:7/0/physics_layer_0/angular_velocity = 0.0
+29:7/0 = 0
+29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:7/0/physics_layer_0/angular_velocity = 0.0
+30:7/0 = 0
+30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:7/0/physics_layer_0/angular_velocity = 0.0
+0:8/0 = 0
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+0:8/0/physics_layer_0/angular_velocity = 0.0
+1:8/0 = 0
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+1:8/0/physics_layer_0/angular_velocity = 0.0
+2:8/0 = 0
+2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_0/angular_velocity = 0.0
+3:8/0 = 0
+3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_0/angular_velocity = 0.0
+4:8/0 = 0
+4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:8/0/physics_layer_0/angular_velocity = 0.0
+5:8/0 = 0
+5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_0/angular_velocity = 0.0
+6:8/0 = 0
+6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_0/angular_velocity = 0.0
+7:8/0 = 0
+7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_0/angular_velocity = 0.0
+8:8/0 = 0
+8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:8/0/physics_layer_0/angular_velocity = 0.0
+9:8/0 = 0
+9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_0/angular_velocity = 0.0
+10:8/0 = 0
+10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_0/angular_velocity = 0.0
+11:8/0 = 0
+11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_0/angular_velocity = 0.0
+12:8/0 = 0
+12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:8/0/physics_layer_0/angular_velocity = 0.0
+13:8/0 = 0
+13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:8/0/physics_layer_0/angular_velocity = 0.0
+14:8/0 = 0
+14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_0/angular_velocity = 0.0
+15:8/0 = 0
+15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:8/0/physics_layer_0/angular_velocity = 0.0
+16:8/0 = 0
+16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_0/angular_velocity = 0.0
+17:8/0 = 0
+17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_0/angular_velocity = 0.0
+18:8/0 = 0
+18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:8/0/physics_layer_0/angular_velocity = 0.0
+19:8/0 = 0
+19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:8/0/physics_layer_0/angular_velocity = 0.0
+20:8/0 = 0
+20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:8/0/physics_layer_0/angular_velocity = 0.0
+21:8/0 = 0
+21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_0/angular_velocity = 0.0
+22:8/0 = 0
+22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:8/0/physics_layer_0/angular_velocity = 0.0
+23:8/0 = 0
+23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_0/angular_velocity = 0.0
+24:8/0 = 0
+24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_0/angular_velocity = 0.0
+25:8/0 = 0
+25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_0/angular_velocity = 0.0
+26:8/0 = 0
+26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_0/angular_velocity = 0.0
+27:8/0 = 0
+27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:8/0/physics_layer_0/angular_velocity = 0.0
+28:8/0 = 0
+28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:8/0/physics_layer_0/angular_velocity = 0.0
+29:8/0 = 0
+29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:8/0/physics_layer_0/angular_velocity = 0.0
+30:8/0 = 0
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+30:8/0/physics_layer_0/angular_velocity = 0.0
+0:9/0 = 0
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+0:9/0/physics_layer_0/angular_velocity = 0.0
+1:9/0 = 0
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+1:9/0/physics_layer_0/angular_velocity = 0.0
+2:9/0 = 0
+2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_0/angular_velocity = 0.0
+3:9/0 = 0
+3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_0/angular_velocity = 0.0
+4:9/0 = 0
+4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:9/0/physics_layer_0/angular_velocity = 0.0
+5:9/0 = 0
+5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_0/angular_velocity = 0.0
+6:9/0 = 0
+6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:9/0/physics_layer_0/angular_velocity = 0.0
+7:9/0 = 0
+7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_0/angular_velocity = 0.0
+8:9/0 = 0
+8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:9/0/physics_layer_0/angular_velocity = 0.0
+9:9/0 = 0
+9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:9/0/physics_layer_0/angular_velocity = 0.0
+10:9/0 = 0
+10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_0/angular_velocity = 0.0
+11:9/0 = 0
+11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_0/angular_velocity = 0.0
+12:9/0 = 0
+12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:9/0/physics_layer_0/angular_velocity = 0.0
+13:9/0 = 0
+13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:9/0/physics_layer_0/angular_velocity = 0.0
+14:9/0 = 0
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+14:9/0/physics_layer_0/angular_velocity = 0.0
+15:9/0 = 0
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+15:9/0/physics_layer_0/angular_velocity = 0.0
+16:9/0 = 0
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+16:9/0/physics_layer_0/angular_velocity = 0.0
+17:9/0 = 0
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+17:9/0/physics_layer_0/angular_velocity = 0.0
+18:9/0 = 0
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+18:9/0/physics_layer_0/angular_velocity = 0.0
+19:9/0 = 0
+19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:9/0/physics_layer_0/angular_velocity = 0.0
+20:9/0 = 0
+20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:9/0/physics_layer_0/angular_velocity = 0.0
+21:9/0 = 0
+21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:9/0/physics_layer_0/angular_velocity = 0.0
+22:9/0 = 0
+22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:9/0/physics_layer_0/angular_velocity = 0.0
+23:9/0 = 0
+23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:9/0/physics_layer_0/angular_velocity = 0.0
+24:9/0 = 0
+24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:9/0/physics_layer_0/angular_velocity = 0.0
+25:9/0 = 0
+25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:9/0/physics_layer_0/angular_velocity = 0.0
+26:9/0 = 0
+26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:9/0/physics_layer_0/angular_velocity = 0.0
+27:9/0 = 0
+27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:9/0/physics_layer_0/angular_velocity = 0.0
+28:9/0 = 0
+28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:9/0/physics_layer_0/angular_velocity = 0.0
+29:9/0 = 0
+29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:9/0/physics_layer_0/angular_velocity = 0.0
+30:9/0 = 0
+30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:9/0/physics_layer_0/angular_velocity = 0.0
+0:10/0 = 0
+0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:10/0/physics_layer_0/angular_velocity = 0.0
+1:10/0 = 0
+1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:10/0/physics_layer_0/angular_velocity = 0.0
+2:10/0 = 0
+2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:10/0/physics_layer_0/angular_velocity = 0.0
+3:10/0 = 0
+3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:10/0/physics_layer_0/angular_velocity = 0.0
+3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+4:10/0 = 0
+4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:10/0/physics_layer_0/angular_velocity = 0.0
+4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+5:10/0 = 0
+5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:10/0/physics_layer_0/angular_velocity = 0.0
+5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+6:10/0 = 0
+6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:10/0/physics_layer_0/angular_velocity = 0.0
+6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+7:10/0 = 0
+7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:10/0/physics_layer_0/angular_velocity = 0.0
+7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+8:10/0 = 0
+8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:10/0/physics_layer_0/angular_velocity = 0.0
+9:10/0 = 0
+9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:10/0/physics_layer_0/angular_velocity = 0.0
+10:10/0 = 0
+10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_0/angular_velocity = 0.0
+11:10/0 = 0
+11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:10/0/physics_layer_0/angular_velocity = 0.0
+12:10/0 = 0
+12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_0/angular_velocity = 0.0
+13:10/0 = 0
+13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:10/0/physics_layer_0/angular_velocity = 0.0
+14:10/0 = 0
+14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_0/angular_velocity = 0.0
+15:10/0 = 0
+15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:10/0/physics_layer_0/angular_velocity = 0.0
+16:10/0 = 0
+16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:10/0/physics_layer_0/angular_velocity = 0.0
+17:10/0 = 0
+17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:10/0/physics_layer_0/angular_velocity = 0.0
+18:10/0 = 0
+18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+20:10/0 = 0
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+21:10/0 = 0
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+22:10/0 = 0
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+23:10/0 = 0
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+24:10/0 = 0
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+25:10/0 = 0
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+26:10/0 = 0
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+27:10/0 = 0
+27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:10/0/physics_layer_0/angular_velocity = 0.0
+28:10/0 = 0
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+29:10/0 = 0
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+30:10/0 = 0
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+3:11/0 = 0
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+9:11/0 = 0
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+11:11/0 = 0
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+17:11/0 = 0
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+18:11/0 = 0
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+22:11/0 = 0
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+25:11/0 = 0
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+26:11/0 = 0
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+27:11/0 = 0
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+28:11/0 = 0
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+29:11/0 = 0
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+30:11/0 = 0
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+5:12/0 = 0
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+6:12/0 = 0
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+7:12/0 = 0
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+8:12/0 = 0
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+9:12/0 = 0
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+10:12/0 = 0
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+11:12/0 = 0
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+12:12/0 = 0
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+13:12/0 = 0
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+14:12/0 = 0
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+15:12/0 = 0
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+16:12/0 = 0
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+17:12/0 = 0
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+18:12/0 = 0
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+18:13/0 = 0
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+19:13/0 = 0
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+20:13/0 = 0
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+22:13/0 = 0
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+25:13/0 = 0
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+26:13/0 = 0
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+27:13/0 = 0
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+28:13/0 = 0
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+29:13/0 = 0
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+30:13/0 = 0
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+30:13/0/physics_layer_0/angular_velocity = 0.0
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+1:14/0 = 0
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+2:14/0 = 0
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+3:14/0 = 0
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+3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+4:14/0 = 0
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+4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+5:14/0 = 0
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+5:14/0/physics_layer_0/angular_velocity = 0.0
+6:14/0 = 0
+6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:14/0/physics_layer_0/angular_velocity = 0.0
+6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+7:14/0 = 0
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+7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+8:14/0 = 0
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+8:14/0/physics_layer_0/angular_velocity = 0.0
+9:14/0 = 0
+9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:14/0/physics_layer_0/angular_velocity = 0.0
+10:14/0 = 0
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+10:14/0/physics_layer_0/angular_velocity = 0.0
+11:14/0 = 0
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+11:14/0/physics_layer_0/angular_velocity = 0.0
+12:14/0 = 0
+12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:14/0/physics_layer_0/angular_velocity = 0.0
+13:14/0 = 0
+13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:14/0/physics_layer_0/angular_velocity = 0.0
+14:14/0 = 0
+14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:14/0/physics_layer_0/angular_velocity = 0.0
+15:14/0 = 0
+15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:14/0/physics_layer_0/angular_velocity = 0.0
+16:14/0 = 0
+16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:14/0/physics_layer_0/angular_velocity = 0.0
+17:14/0 = 0
+17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:14/0/physics_layer_0/angular_velocity = 0.0
+18:14/0 = 0
+18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:14/0/physics_layer_0/angular_velocity = 0.0
+19:14/0 = 0
+19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:14/0/physics_layer_0/angular_velocity = 0.0
+20:14/0 = 0
+20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:14/0/physics_layer_0/angular_velocity = 0.0
+21:14/0 = 0
+21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:14/0/physics_layer_0/angular_velocity = 0.0
+22:14/0 = 0
+22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:14/0/physics_layer_0/angular_velocity = 0.0
+23:14/0 = 0
+23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:14/0/physics_layer_0/angular_velocity = 0.0
+24:14/0 = 0
+24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:14/0/physics_layer_0/angular_velocity = 0.0
+25:14/0 = 0
+25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:14/0/physics_layer_0/angular_velocity = 0.0
+26:14/0 = 0
+26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:14/0/physics_layer_0/angular_velocity = 0.0
+27:14/0 = 0
+27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:14/0/physics_layer_0/angular_velocity = 0.0
+28:14/0 = 0
+28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:14/0/physics_layer_0/angular_velocity = 0.0
+29:14/0 = 0
+29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:14/0/physics_layer_0/angular_velocity = 0.0
+30:14/0 = 0
+30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:14/0/physics_layer_0/angular_velocity = 0.0
+0:15/0 = 0
+0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:15/0/physics_layer_0/angular_velocity = 0.0
+1:15/0 = 0
+1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:15/0/physics_layer_0/angular_velocity = 0.0
+2:15/0 = 0
+2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:15/0/physics_layer_0/angular_velocity = 0.0
+3:15/0 = 0
+3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:15/0/physics_layer_0/angular_velocity = 0.0
+4:15/0 = 0
+4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:15/0/physics_layer_0/angular_velocity = 0.0
+5:15/0 = 0
+5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:15/0/physics_layer_0/angular_velocity = 0.0
+6:15/0 = 0
+6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:15/0/physics_layer_0/angular_velocity = 0.0
+7:15/0 = 0
+7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:15/0/physics_layer_0/angular_velocity = 0.0
+8:15/0 = 0
+8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:15/0/physics_layer_0/angular_velocity = 0.0
+9:15/0 = 0
+9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:15/0/physics_layer_0/angular_velocity = 0.0
+10:15/0 = 0
+10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:15/0/physics_layer_0/angular_velocity = 0.0
+11:15/0 = 0
+11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:15/0/physics_layer_0/angular_velocity = 0.0
+12:15/0 = 0
+12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:15/0/physics_layer_0/angular_velocity = 0.0
+13:15/0 = 0
+13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:15/0/physics_layer_0/angular_velocity = 0.0
+14:15/0 = 0
+14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:15/0/physics_layer_0/angular_velocity = 0.0
+15:15/0 = 0
+15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:15/0/physics_layer_0/angular_velocity = 0.0
+16:15/0 = 0
+16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:15/0/physics_layer_0/angular_velocity = 0.0
+17:15/0 = 0
+17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:15/0/physics_layer_0/angular_velocity = 0.0
+18:15/0 = 0
+18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:15/0/physics_layer_0/angular_velocity = 0.0
+19:15/0 = 0
+19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:15/0/physics_layer_0/angular_velocity = 0.0
+20:15/0 = 0
+20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:15/0/physics_layer_0/angular_velocity = 0.0
+21:15/0 = 0
+21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:15/0/physics_layer_0/angular_velocity = 0.0
+22:15/0 = 0
+22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:15/0/physics_layer_0/angular_velocity = 0.0
+23:15/0 = 0
+23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:15/0/physics_layer_0/angular_velocity = 0.0
+24:15/0 = 0
+24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:15/0/physics_layer_0/angular_velocity = 0.0
+25:15/0 = 0
+25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:15/0/physics_layer_0/angular_velocity = 0.0
+26:15/0 = 0
+26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:15/0/physics_layer_0/angular_velocity = 0.0
+27:15/0 = 0
+27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:15/0/physics_layer_0/angular_velocity = 0.0
+28:15/0 = 0
+28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:15/0/physics_layer_0/angular_velocity = 0.0
+29:15/0 = 0
+29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:15/0/physics_layer_0/angular_velocity = 0.0
+30:15/0 = 0
+30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:15/0/physics_layer_0/angular_velocity = 0.0
+0:16/0 = 0
+0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:16/0/physics_layer_0/angular_velocity = 0.0
+1:16/0 = 0
+1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:16/0/physics_layer_0/angular_velocity = 0.0
+2:16/0 = 0
+2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:16/0/physics_layer_0/angular_velocity = 0.0
+3:16/0 = 0
+3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:16/0/physics_layer_0/angular_velocity = 0.0
+4:16/0 = 0
+4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:16/0/physics_layer_0/angular_velocity = 0.0
+5:16/0 = 0
+5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:16/0/physics_layer_0/angular_velocity = 0.0
+6:16/0 = 0
+6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:16/0/physics_layer_0/angular_velocity = 0.0
+7:16/0 = 0
+7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:16/0/physics_layer_0/angular_velocity = 0.0
+8:16/0 = 0
+8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:16/0/physics_layer_0/angular_velocity = 0.0
+9:16/0 = 0
+9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:16/0/physics_layer_0/angular_velocity = 0.0
+10:16/0 = 0
+10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:16/0/physics_layer_0/angular_velocity = 0.0
+11:16/0 = 0
+11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:16/0/physics_layer_0/angular_velocity = 0.0
+12:16/0 = 0
+12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:16/0/physics_layer_0/angular_velocity = 0.0
+13:16/0 = 0
+13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:16/0/physics_layer_0/angular_velocity = 0.0
+14:16/0 = 0
+14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:16/0/physics_layer_0/angular_velocity = 0.0
+15:16/0 = 0
+15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:16/0/physics_layer_0/angular_velocity = 0.0
+16:16/0 = 0
+16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:16/0/physics_layer_0/angular_velocity = 0.0
+17:16/0 = 0
+17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:16/0/physics_layer_0/angular_velocity = 0.0
+18:16/0 = 0
+18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:16/0/physics_layer_0/angular_velocity = 0.0
+19:16/0 = 0
+19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:16/0/physics_layer_0/angular_velocity = 0.0
+20:16/0 = 0
+20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:16/0/physics_layer_0/angular_velocity = 0.0
+21:16/0 = 0
+21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:16/0/physics_layer_0/angular_velocity = 0.0
+22:16/0 = 0
+22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:16/0/physics_layer_0/angular_velocity = 0.0
+23:16/0 = 0
+23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:16/0/physics_layer_0/angular_velocity = 0.0
+24:16/0 = 0
+24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:16/0/physics_layer_0/angular_velocity = 0.0
+25:16/0 = 0
+25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:16/0/physics_layer_0/angular_velocity = 0.0
+26:16/0 = 0
+26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:16/0/physics_layer_0/angular_velocity = 0.0
+27:16/0 = 0
+27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:16/0/physics_layer_0/angular_velocity = 0.0
+28:16/0 = 0
+28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:16/0/physics_layer_0/angular_velocity = 0.0
+29:16/0 = 0
+29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:16/0/physics_layer_0/angular_velocity = 0.0
+30:16/0 = 0
+30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:16/0/physics_layer_0/angular_velocity = 0.0
+0:17/0 = 0
+0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:17/0/physics_layer_0/angular_velocity = 0.0
+1:17/0 = 0
+1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:17/0/physics_layer_0/angular_velocity = 0.0
+2:17/0 = 0
+2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:17/0/physics_layer_0/angular_velocity = 0.0
+3:17/0 = 0
+3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:17/0/physics_layer_0/angular_velocity = 0.0
+4:17/0 = 0
+4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:17/0/physics_layer_0/angular_velocity = 0.0
+5:17/0 = 0
+5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:17/0/physics_layer_0/angular_velocity = 0.0
+6:17/0 = 0
+6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:17/0/physics_layer_0/angular_velocity = 0.0
+7:17/0 = 0
+7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:17/0/physics_layer_0/angular_velocity = 0.0
+8:17/0 = 0
+8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:17/0/physics_layer_0/angular_velocity = 0.0
+9:17/0 = 0
+9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:17/0/physics_layer_0/angular_velocity = 0.0
+10:17/0 = 0
+10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_0/angular_velocity = 0.0
+11:17/0 = 0
+11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:17/0/physics_layer_0/angular_velocity = 0.0
+12:17/0 = 0
+12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:17/0/physics_layer_0/angular_velocity = 0.0
+13:17/0 = 0
+13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_0/angular_velocity = 0.0
+14:17/0 = 0
+14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_0/angular_velocity = 0.0
+15:17/0 = 0
+15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_0/angular_velocity = 0.0
+16:17/0 = 0
+16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_0/angular_velocity = 0.0
+17:17/0 = 0
+17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_0/angular_velocity = 0.0
+18:17/0 = 0
+18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:17/0/physics_layer_0/angular_velocity = 0.0
+19:17/0 = 0
+19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:17/0/physics_layer_0/angular_velocity = 0.0
+20:17/0 = 0
+20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_0/angular_velocity = 0.0
+21:17/0 = 0
+21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:17/0/physics_layer_0/angular_velocity = 0.0
+22:17/0 = 0
+22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:17/0/physics_layer_0/angular_velocity = 0.0
+23:17/0 = 0
+23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:17/0/physics_layer_0/angular_velocity = 0.0
+24:17/0 = 0
+24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_0/angular_velocity = 0.0
+25:17/0 = 0
+25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_0/angular_velocity = 0.0
+26:17/0 = 0
+26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_0/angular_velocity = 0.0
+27:17/0 = 0
+27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_0/angular_velocity = 0.0
+28:17/0 = 0
+28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:17/0/physics_layer_0/angular_velocity = 0.0
+29:17/0 = 0
+29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:17/0/physics_layer_0/angular_velocity = 0.0
+30:17/0 = 0
+30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:17/0/physics_layer_0/angular_velocity = 0.0
+0:18/0 = 0
+0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:18/0/physics_layer_0/angular_velocity = 0.0
+1:18/0 = 0
+1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:18/0/physics_layer_0/angular_velocity = 0.0
+2:18/0 = 0
+2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_0/angular_velocity = 0.0
+3:18/0 = 0
+3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_0/angular_velocity = 0.0
+4:18/0 = 0
+4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_0/angular_velocity = 0.0
+5:18/0 = 0
+5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:18/0/physics_layer_0/angular_velocity = 0.0
+6:18/0 = 0
+6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:18/0/physics_layer_0/angular_velocity = 0.0
+7:18/0 = 0
+7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:18/0/physics_layer_0/angular_velocity = 0.0
+8:18/0 = 0
+8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:18/0/physics_layer_0/angular_velocity = 0.0
+9:18/0 = 0
+9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:18/0/physics_layer_0/angular_velocity = 0.0
+10:18/0 = 0
+10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:18/0/physics_layer_0/angular_velocity = 0.0
+11:18/0 = 0
+11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:18/0/physics_layer_0/angular_velocity = 0.0
+12:18/0 = 0
+12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:18/0/physics_layer_0/angular_velocity = 0.0
+13:18/0 = 0
+13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:18/0/physics_layer_0/angular_velocity = 0.0
+14:18/0 = 0
+14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:18/0/physics_layer_0/angular_velocity = 0.0
+15:18/0 = 0
+15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:18/0/physics_layer_0/angular_velocity = 0.0
+16:18/0 = 0
+16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:18/0/physics_layer_0/angular_velocity = 0.0
+17:18/0 = 0
+17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:18/0/physics_layer_0/angular_velocity = 0.0
+18:18/0 = 0
+18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:18/0/physics_layer_0/angular_velocity = 0.0
+19:18/0 = 0
+19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:18/0/physics_layer_0/angular_velocity = 0.0
+20:18/0 = 0
+20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:18/0/physics_layer_0/angular_velocity = 0.0
+21:18/0 = 0
+21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:18/0/physics_layer_0/angular_velocity = 0.0
+22:18/0 = 0
+22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:18/0/physics_layer_0/angular_velocity = 0.0
+23:18/0 = 0
+23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:18/0/physics_layer_0/angular_velocity = 0.0
+24:18/0 = 0
+24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:18/0/physics_layer_0/angular_velocity = 0.0
+25:18/0 = 0
+25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:18/0/physics_layer_0/angular_velocity = 0.0
+26:18/0 = 0
+26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:18/0/physics_layer_0/angular_velocity = 0.0
+27:18/0 = 0
+27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:18/0/physics_layer_0/angular_velocity = 0.0
+28:18/0 = 0
+28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:18/0/physics_layer_0/angular_velocity = 0.0
+29:18/0 = 0
+29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:18/0/physics_layer_0/angular_velocity = 0.0
+30:18/0 = 0
+30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:18/0/physics_layer_0/angular_velocity = 0.0
+0:19/0 = 0
+0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:19/0/physics_layer_0/angular_velocity = 0.0
+1:19/0 = 0
+1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:19/0/physics_layer_0/angular_velocity = 0.0
+2:19/0 = 0
+2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:19/0/physics_layer_0/angular_velocity = 0.0
+3:19/0 = 0
+3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:19/0/physics_layer_0/angular_velocity = 0.0
+4:19/0 = 0
+4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:19/0/physics_layer_0/angular_velocity = 0.0
+5:19/0 = 0
+5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:19/0/physics_layer_0/angular_velocity = 0.0
+6:19/0 = 0
+6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:19/0/physics_layer_0/angular_velocity = 0.0
+7:19/0 = 0
+7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:19/0/physics_layer_0/angular_velocity = 0.0
+8:19/0 = 0
+8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:19/0/physics_layer_0/angular_velocity = 0.0
+9:19/0 = 0
+9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:19/0/physics_layer_0/angular_velocity = 0.0
+10:19/0 = 0
+10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:19/0/physics_layer_0/angular_velocity = 0.0
+11:19/0 = 0
+11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:19/0/physics_layer_0/angular_velocity = 0.0
+12:19/0 = 0
+12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:19/0/physics_layer_0/angular_velocity = 0.0
+13:19/0 = 0
+13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:19/0/physics_layer_0/angular_velocity = 0.0
+14:19/0 = 0
+14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:19/0/physics_layer_0/angular_velocity = 0.0
+15:19/0 = 0
+15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:19/0/physics_layer_0/angular_velocity = 0.0
+16:19/0 = 0
+16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:19/0/physics_layer_0/angular_velocity = 0.0
+17:19/0 = 0
+17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:19/0/physics_layer_0/angular_velocity = 0.0
+18:19/0 = 0
+18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:19/0/physics_layer_0/angular_velocity = 0.0
+19:19/0 = 0
+19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:19/0/physics_layer_0/angular_velocity = 0.0
+20:19/0 = 0
+20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:19/0/physics_layer_0/angular_velocity = 0.0
+21:19/0 = 0
+21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:19/0/physics_layer_0/angular_velocity = 0.0
+22:19/0 = 0
+22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:19/0/physics_layer_0/angular_velocity = 0.0
+23:19/0 = 0
+23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:19/0/physics_layer_0/angular_velocity = 0.0
+24:19/0 = 0
+24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:19/0/physics_layer_0/angular_velocity = 0.0
+25:19/0 = 0
+25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:19/0/physics_layer_0/angular_velocity = 0.0
+26:19/0 = 0
+26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:19/0/physics_layer_0/angular_velocity = 0.0
+27:19/0 = 0
+27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:19/0/physics_layer_0/angular_velocity = 0.0
+28:19/0 = 0
+28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:19/0/physics_layer_0/angular_velocity = 0.0
+29:19/0 = 0
+29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:19/0/physics_layer_0/angular_velocity = 0.0
+29:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+30:19/0 = 0
+30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:19/0/physics_layer_0/angular_velocity = 0.0
+0:20/0 = 0
+0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:20/0/physics_layer_0/angular_velocity = 0.0
+1:20/0 = 0
+1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:20/0/physics_layer_0/angular_velocity = 0.0
+2:20/0 = 0
+2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:20/0/physics_layer_0/angular_velocity = 0.0
+3:20/0 = 0
+3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:20/0/physics_layer_0/angular_velocity = 0.0
+4:20/0 = 0
+4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:20/0/physics_layer_0/angular_velocity = 0.0
+5:20/0 = 0
+5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:20/0/physics_layer_0/angular_velocity = 0.0
+6:20/0 = 0
+6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:20/0/physics_layer_0/angular_velocity = 0.0
+7:20/0 = 0
+7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:20/0/physics_layer_0/angular_velocity = 0.0
+8:20/0 = 0
+8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:20/0/physics_layer_0/angular_velocity = 0.0
+9:20/0 = 0
+9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:20/0/physics_layer_0/angular_velocity = 0.0
+10:20/0 = 0
+10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:20/0/physics_layer_0/angular_velocity = 0.0
+11:20/0 = 0
+11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:20/0/physics_layer_0/angular_velocity = 0.0
+12:20/0 = 0
+12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:20/0/physics_layer_0/angular_velocity = 0.0
+13:20/0 = 0
+13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:20/0/physics_layer_0/angular_velocity = 0.0
+14:20/0 = 0
+14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:20/0/physics_layer_0/angular_velocity = 0.0
+15:20/0 = 0
+15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:20/0/physics_layer_0/angular_velocity = 0.0
+16:20/0 = 0
+16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:20/0/physics_layer_0/angular_velocity = 0.0
+17:20/0 = 0
+17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:20/0/physics_layer_0/angular_velocity = 0.0
+18:20/0 = 0
+18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:20/0/physics_layer_0/angular_velocity = 0.0
+19:20/0 = 0
+19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:20/0/physics_layer_0/angular_velocity = 0.0
+20:20/0 = 0
+20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:20/0/physics_layer_0/angular_velocity = 0.0
+21:20/0 = 0
+21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:20/0/physics_layer_0/angular_velocity = 0.0
+22:20/0 = 0
+22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:20/0/physics_layer_0/angular_velocity = 0.0
+23:20/0 = 0
+23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:20/0/physics_layer_0/angular_velocity = 0.0
+24:20/0 = 0
+24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:20/0/physics_layer_0/angular_velocity = 0.0
+25:20/0 = 0
+25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:20/0/physics_layer_0/angular_velocity = 0.0
+26:20/0 = 0
+26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:20/0/physics_layer_0/angular_velocity = 0.0
+27:20/0 = 0
+27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:20/0/physics_layer_0/angular_velocity = 0.0
+28:20/0 = 0
+28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:20/0/physics_layer_0/angular_velocity = 0.0
+29:20/0 = 0
+29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:20/0/physics_layer_0/angular_velocity = 0.0
+30:20/0 = 0
+30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:20/0/physics_layer_0/angular_velocity = 0.0
+0:21/0 = 0
+0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:21/0/physics_layer_0/angular_velocity = 0.0
+1:21/0 = 0
+1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:21/0/physics_layer_0/angular_velocity = 0.0
+2:21/0 = 0
+2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:21/0/physics_layer_0/angular_velocity = 0.0
+3:21/0 = 0
+3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:21/0/physics_layer_0/angular_velocity = 0.0
+4:21/0 = 0
+4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:21/0/physics_layer_0/angular_velocity = 0.0
+5:21/0 = 0
+5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:21/0/physics_layer_0/angular_velocity = 0.0
+6:21/0 = 0
+6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:21/0/physics_layer_0/angular_velocity = 0.0
+7:21/0 = 0
+7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:21/0/physics_layer_0/angular_velocity = 0.0
+8:21/0 = 0
+8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:21/0/physics_layer_0/angular_velocity = 0.0
+9:21/0 = 0
+9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:21/0/physics_layer_0/angular_velocity = 0.0
+10:21/0 = 0
+10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:21/0/physics_layer_0/angular_velocity = 0.0
+11:21/0 = 0
+11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:21/0/physics_layer_0/angular_velocity = 0.0
+12:21/0 = 0
+12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:21/0/physics_layer_0/angular_velocity = 0.0
+13:21/0 = 0
+13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:21/0/physics_layer_0/angular_velocity = 0.0
+14:21/0 = 0
+14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:21/0/physics_layer_0/angular_velocity = 0.0
+15:21/0 = 0
+15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:21/0/physics_layer_0/angular_velocity = 0.0
+16:21/0 = 0
+16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:21/0/physics_layer_0/angular_velocity = 0.0
+17:21/0 = 0
+17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:21/0/physics_layer_0/angular_velocity = 0.0
+18:21/0 = 0
+18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:21/0/physics_layer_0/angular_velocity = 0.0
+19:21/0 = 0
+19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:21/0/physics_layer_0/angular_velocity = 0.0
+20:21/0 = 0
+20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:21/0/physics_layer_0/angular_velocity = 0.0
+21:21/0 = 0
+21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:21/0/physics_layer_0/angular_velocity = 0.0
+22:21/0 = 0
+22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:21/0/physics_layer_0/angular_velocity = 0.0
+23:21/0 = 0
+23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:21/0/physics_layer_0/angular_velocity = 0.0
+24:21/0 = 0
+24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:21/0/physics_layer_0/angular_velocity = 0.0
+25:21/0 = 0
+25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:21/0/physics_layer_0/angular_velocity = 0.0
+26:21/0 = 0
+26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:21/0/physics_layer_0/angular_velocity = 0.0
+27:21/0 = 0
+27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:21/0/physics_layer_0/angular_velocity = 0.0
+28:21/0 = 0
+28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:21/0/physics_layer_0/angular_velocity = 0.0
+29:21/0 = 0
+29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:21/0/physics_layer_0/angular_velocity = 0.0
+30:21/0 = 0
+30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:21/0/physics_layer_0/angular_velocity = 0.0
+0:22/0 = 0
+0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:22/0/physics_layer_0/angular_velocity = 0.0
+1:22/0 = 0
+1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:22/0/physics_layer_0/angular_velocity = 0.0
+2:22/0 = 0
+2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:22/0/physics_layer_0/angular_velocity = 0.0
+3:22/0 = 0
+3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:22/0/physics_layer_0/angular_velocity = 0.0
+4:22/0 = 0
+4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:22/0/physics_layer_0/angular_velocity = 0.0
+5:22/0 = 0
+5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:22/0/physics_layer_0/angular_velocity = 0.0
+6:22/0 = 0
+6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:22/0/physics_layer_0/angular_velocity = 0.0
+7:22/0 = 0
+7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:22/0/physics_layer_0/angular_velocity = 0.0
+8:22/0 = 0
+8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:22/0/physics_layer_0/angular_velocity = 0.0
+9:22/0 = 0
+9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:22/0/physics_layer_0/angular_velocity = 0.0
+10:22/0 = 0
+10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:22/0/physics_layer_0/angular_velocity = 0.0
+11:22/0 = 0
+11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:22/0/physics_layer_0/angular_velocity = 0.0
+12:22/0 = 0
+12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:22/0/physics_layer_0/angular_velocity = 0.0
+13:22/0 = 0
+13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:22/0/physics_layer_0/angular_velocity = 0.0
+14:22/0 = 0
+14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:22/0/physics_layer_0/angular_velocity = 0.0
+15:22/0 = 0
+15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:22/0/physics_layer_0/angular_velocity = 0.0
+16:22/0 = 0
+16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:22/0/physics_layer_0/angular_velocity = 0.0
+17:22/0 = 0
+17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:22/0/physics_layer_0/angular_velocity = 0.0
+18:22/0 = 0
+18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:22/0/physics_layer_0/angular_velocity = 0.0
+19:22/0 = 0
+19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:22/0/physics_layer_0/angular_velocity = 0.0
+20:22/0 = 0
+20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:22/0/physics_layer_0/angular_velocity = 0.0
+21:22/0 = 0
+21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:22/0/physics_layer_0/angular_velocity = 0.0
+22:22/0 = 0
+22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:22/0/physics_layer_0/angular_velocity = 0.0
+23:22/0 = 0
+23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:22/0/physics_layer_0/angular_velocity = 0.0
+24:22/0 = 0
+24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:22/0/physics_layer_0/angular_velocity = 0.0
+25:22/0 = 0
+25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:22/0/physics_layer_0/angular_velocity = 0.0
+26:22/0 = 0
+26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:22/0/physics_layer_0/angular_velocity = 0.0
+27:22/0 = 0
+27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:22/0/physics_layer_0/angular_velocity = 0.0
+28:22/0 = 0
+28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:22/0/physics_layer_0/angular_velocity = 0.0
+29:22/0 = 0
+29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:22/0/physics_layer_0/angular_velocity = 0.0
+30:22/0 = 0
+30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:22/0/physics_layer_0/angular_velocity = 0.0
+0:23/0 = 0
+0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:23/0/physics_layer_0/angular_velocity = 0.0
+1:23/0 = 0
+1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:23/0/physics_layer_0/angular_velocity = 0.0
+2:23/0 = 0
+2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:23/0/physics_layer_0/angular_velocity = 0.0
+3:23/0 = 0
+3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:23/0/physics_layer_0/angular_velocity = 0.0
+4:23/0 = 0
+4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:23/0/physics_layer_0/angular_velocity = 0.0
+5:23/0 = 0
+5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:23/0/physics_layer_0/angular_velocity = 0.0
+6:23/0 = 0
+6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:23/0/physics_layer_0/angular_velocity = 0.0
+7:23/0 = 0
+7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:23/0/physics_layer_0/angular_velocity = 0.0
+8:23/0 = 0
+8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:23/0/physics_layer_0/angular_velocity = 0.0
+9:23/0 = 0
+9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:23/0/physics_layer_0/angular_velocity = 0.0
+10:23/0 = 0
+10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:23/0/physics_layer_0/angular_velocity = 0.0
+11:23/0 = 0
+11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:23/0/physics_layer_0/angular_velocity = 0.0
+12:23/0 = 0
+12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:23/0/physics_layer_0/angular_velocity = 0.0
+13:23/0 = 0
+13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:23/0/physics_layer_0/angular_velocity = 0.0
+14:23/0 = 0
+14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:23/0/physics_layer_0/angular_velocity = 0.0
+15:23/0 = 0
+15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:23/0/physics_layer_0/angular_velocity = 0.0
+16:23/0 = 0
+16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:23/0/physics_layer_0/angular_velocity = 0.0
+17:23/0 = 0
+17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:23/0/physics_layer_0/angular_velocity = 0.0
+18:23/0 = 0
+18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:23/0/physics_layer_0/angular_velocity = 0.0
+19:23/0 = 0
+19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:23/0/physics_layer_0/angular_velocity = 0.0
+20:23/0 = 0
+20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:23/0/physics_layer_0/angular_velocity = 0.0
+21:23/0 = 0
+21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:23/0/physics_layer_0/angular_velocity = 0.0
+22:23/0 = 0
+22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:23/0/physics_layer_0/angular_velocity = 0.0
+23:23/0 = 0
+23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:23/0/physics_layer_0/angular_velocity = 0.0
+24:23/0 = 0
+24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:23/0/physics_layer_0/angular_velocity = 0.0
+25:23/0 = 0
+25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:23/0/physics_layer_0/angular_velocity = 0.0
+26:23/0 = 0
+26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:23/0/physics_layer_0/angular_velocity = 0.0
+27:23/0 = 0
+27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:23/0/physics_layer_0/angular_velocity = 0.0
+28:23/0 = 0
+28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:23/0/physics_layer_0/angular_velocity = 0.0
+29:23/0 = 0
+29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:23/0/physics_layer_0/angular_velocity = 0.0
+30:23/0 = 0
+30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:23/0/physics_layer_0/angular_velocity = 0.0
+0:24/0 = 0
+0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:24/0/physics_layer_0/angular_velocity = 0.0
+1:24/0 = 0
+1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:24/0/physics_layer_0/angular_velocity = 0.0
+2:24/0 = 0
+2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:24/0/physics_layer_0/angular_velocity = 0.0
+3:24/0 = 0
+3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:24/0/physics_layer_0/angular_velocity = 0.0
+4:24/0 = 0
+4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:24/0/physics_layer_0/angular_velocity = 0.0
+5:24/0 = 0
+5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:24/0/physics_layer_0/angular_velocity = 0.0
+6:24/0 = 0
+6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:24/0/physics_layer_0/angular_velocity = 0.0
+7:24/0 = 0
+7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:24/0/physics_layer_0/angular_velocity = 0.0
+8:24/0 = 0
+8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:24/0/physics_layer_0/angular_velocity = 0.0
+9:24/0 = 0
+9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:24/0/physics_layer_0/angular_velocity = 0.0
+10:24/0 = 0
+10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:24/0/physics_layer_0/angular_velocity = 0.0
+11:24/0 = 0
+11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:24/0/physics_layer_0/angular_velocity = 0.0
+12:24/0 = 0
+12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:24/0/physics_layer_0/angular_velocity = 0.0
+13:24/0 = 0
+13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:24/0/physics_layer_0/angular_velocity = 0.0
+14:24/0 = 0
+14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:24/0/physics_layer_0/angular_velocity = 0.0
+15:24/0 = 0
+15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:24/0/physics_layer_0/angular_velocity = 0.0
+16:24/0 = 0
+16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:24/0/physics_layer_0/angular_velocity = 0.0
+17:24/0 = 0
+17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:24/0/physics_layer_0/angular_velocity = 0.0
+18:24/0 = 0
+18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:24/0/physics_layer_0/angular_velocity = 0.0
+19:24/0 = 0
+19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:24/0/physics_layer_0/angular_velocity = 0.0
+20:24/0 = 0
+20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:24/0/physics_layer_0/angular_velocity = 0.0
+21:24/0 = 0
+21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:24/0/physics_layer_0/angular_velocity = 0.0
+22:24/0 = 0
+22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:24/0/physics_layer_0/angular_velocity = 0.0
+23:24/0 = 0
+23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:24/0/physics_layer_0/angular_velocity = 0.0
+24:24/0 = 0
+24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:24/0/physics_layer_0/angular_velocity = 0.0
+25:24/0 = 0
+25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:24/0/physics_layer_0/angular_velocity = 0.0
+26:24/0 = 0
+26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:24/0/physics_layer_0/angular_velocity = 0.0
+27:24/0 = 0
+27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:24/0/physics_layer_0/angular_velocity = 0.0
+28:24/0 = 0
+28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:24/0/physics_layer_0/angular_velocity = 0.0
+29:24/0 = 0
+29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:24/0/physics_layer_0/angular_velocity = 0.0
+30:24/0 = 0
+30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:24/0/physics_layer_0/angular_velocity = 0.0
+0:25/0 = 0
+0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:25/0/physics_layer_0/angular_velocity = 0.0
+1:25/0 = 0
+1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:25/0/physics_layer_0/angular_velocity = 0.0
+2:25/0 = 0
+2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:25/0/physics_layer_0/angular_velocity = 0.0
+3:25/0 = 0
+3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:25/0/physics_layer_0/angular_velocity = 0.0
+4:25/0 = 0
+4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:25/0/physics_layer_0/angular_velocity = 0.0
+5:25/0 = 0
+5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:25/0/physics_layer_0/angular_velocity = 0.0
+6:25/0 = 0
+6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:25/0/physics_layer_0/angular_velocity = 0.0
+7:25/0 = 0
+7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:25/0/physics_layer_0/angular_velocity = 0.0
+8:25/0 = 0
+8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:25/0/physics_layer_0/angular_velocity = 0.0
+9:25/0 = 0
+9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:25/0/physics_layer_0/angular_velocity = 0.0
+10:25/0 = 0
+10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:25/0/physics_layer_0/angular_velocity = 0.0
+11:25/0 = 0
+11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:25/0/physics_layer_0/angular_velocity = 0.0
+12:25/0 = 0
+12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:25/0/physics_layer_0/angular_velocity = 0.0
+13:25/0 = 0
+13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:25/0/physics_layer_0/angular_velocity = 0.0
+14:25/0 = 0
+14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:25/0/physics_layer_0/angular_velocity = 0.0
+15:25/0 = 0
+15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:25/0/physics_layer_0/angular_velocity = 0.0
+16:25/0 = 0
+16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:25/0/physics_layer_0/angular_velocity = 0.0
+17:25/0 = 0
+17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:25/0/physics_layer_0/angular_velocity = 0.0
+18:25/0 = 0
+18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:25/0/physics_layer_0/angular_velocity = 0.0
+19:25/0 = 0
+19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:25/0/physics_layer_0/angular_velocity = 0.0
+20:25/0 = 0
+20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:25/0/physics_layer_0/angular_velocity = 0.0
+21:25/0 = 0
+21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:25/0/physics_layer_0/angular_velocity = 0.0
+22:25/0 = 0
+22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:25/0/physics_layer_0/angular_velocity = 0.0
+23:25/0 = 0
+23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:25/0/physics_layer_0/angular_velocity = 0.0
+24:25/0 = 0
+24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:25/0/physics_layer_0/angular_velocity = 0.0
+25:25/0 = 0
+25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:25/0/physics_layer_0/angular_velocity = 0.0
+26:25/0 = 0
+26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:25/0/physics_layer_0/angular_velocity = 0.0
+27:25/0 = 0
+27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:25/0/physics_layer_0/angular_velocity = 0.0
+28:25/0 = 0
+28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:25/0/physics_layer_0/angular_velocity = 0.0
+29:25/0 = 0
+29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:25/0/physics_layer_0/angular_velocity = 0.0
+30:25/0 = 0
+30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:25/0/physics_layer_0/angular_velocity = 0.0
+0:26/0 = 0
+0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_0/angular_velocity = 0.0
+1:26/0 = 0
+1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_0/angular_velocity = 0.0
+2:26/0 = 0
+2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:26/0/physics_layer_0/angular_velocity = 0.0
+3:26/0 = 0
+3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_0/angular_velocity = 0.0
+4:26/0 = 0
+4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:26/0/physics_layer_0/angular_velocity = 0.0
+5:26/0 = 0
+5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:26/0/physics_layer_0/angular_velocity = 0.0
+6:26/0 = 0
+6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:26/0/physics_layer_0/angular_velocity = 0.0
+7:26/0 = 0
+7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_0/angular_velocity = 0.0
+8:26/0 = 0
+8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:26/0/physics_layer_0/angular_velocity = 0.0
+9:26/0 = 0
+9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_0/angular_velocity = 0.0
+10:26/0 = 0
+10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:26/0/physics_layer_0/angular_velocity = 0.0
+11:26/0 = 0
+11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:26/0/physics_layer_0/angular_velocity = 0.0
+12:26/0 = 0
+12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:26/0/physics_layer_0/angular_velocity = 0.0
+13:26/0 = 0
+13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:26/0/physics_layer_0/angular_velocity = 0.0
+14:26/0 = 0
+14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:26/0/physics_layer_0/angular_velocity = 0.0
+15:26/0 = 0
+15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:26/0/physics_layer_0/angular_velocity = 0.0
+16:26/0 = 0
+16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:26/0/physics_layer_0/angular_velocity = 0.0
+17:26/0 = 0
+17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:26/0/physics_layer_0/angular_velocity = 0.0
+18:26/0 = 0
+18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:26/0/physics_layer_0/angular_velocity = 0.0
+19:26/0 = 0
+19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:26/0/physics_layer_0/angular_velocity = 0.0
+20:26/0 = 0
+20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:26/0/physics_layer_0/angular_velocity = 0.0
+21:26/0 = 0
+21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:26/0/physics_layer_0/angular_velocity = 0.0
+22:26/0 = 0
+22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:26/0/physics_layer_0/angular_velocity = 0.0
+23:26/0 = 0
+23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:26/0/physics_layer_0/angular_velocity = 0.0
+24:26/0 = 0
+24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:26/0/physics_layer_0/angular_velocity = 0.0
+25:26/0 = 0
+25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:26/0/physics_layer_0/angular_velocity = 0.0
+26:26/0 = 0
+26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:26/0/physics_layer_0/angular_velocity = 0.0
+27:26/0 = 0
+27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:26/0/physics_layer_0/angular_velocity = 0.0
+28:26/0 = 0
+28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:26/0/physics_layer_0/angular_velocity = 0.0
+29:26/0 = 0
+29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:26/0/physics_layer_0/angular_velocity = 0.0
+30:26/0 = 0
+30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:26/0/physics_layer_0/angular_velocity = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gfeqr"]
texture = ExtResource("1_aov43")
@@ -851,12 +3404,25023 @@ texture = ExtResource("1_aov43")
[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_wx4m1"]
scenes/1/scene = ExtResource("1_fy8qx")
+scenes/2/scene = ExtResource("4_kheyh")
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6k602"]
+texture = ExtResource("4_gspqb")
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0 = 0
+3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0 = 0
+4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_0/angular_velocity = 0.0
+9:0/0 = 0
+9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_0/angular_velocity = 0.0
+10:0/0 = 0
+10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_0/angular_velocity = 0.0
+11:0/0 = 0
+11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:0/0/physics_layer_0/angular_velocity = 0.0
+16:0/0 = 0
+16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:0/0/physics_layer_0/angular_velocity = 0.0
+17:0/0 = 0
+17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:0/0/physics_layer_0/angular_velocity = 0.0
+18:0/0 = 0
+18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:0/0/physics_layer_0/angular_velocity = 0.0
+23:0/0 = 0
+23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:0/0/physics_layer_0/angular_velocity = 0.0
+24:0/0 = 0
+24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:0/0/physics_layer_0/angular_velocity = 0.0
+25:0/0 = 0
+25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:0/0/physics_layer_0/angular_velocity = 0.0
+35:0/0 = 0
+35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:0/0/physics_layer_0/angular_velocity = 0.0
+36:0/0 = 0
+36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:0/0/physics_layer_0/angular_velocity = 0.0
+37:0/0 = 0
+37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:0/0/physics_layer_0/angular_velocity = 0.0
+38:0/0 = 0
+38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:0/0/physics_layer_0/angular_velocity = 0.0
+39:0/0 = 0
+39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:0/0/physics_layer_0/angular_velocity = 0.0
+40:0/0 = 0
+40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:0/0/physics_layer_0/angular_velocity = 0.0
+41:0/0 = 0
+41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:0/0/physics_layer_0/angular_velocity = 0.0
+42:0/0 = 0
+42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:0/0/physics_layer_0/angular_velocity = 0.0
+43:0/0 = 0
+43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:0/0/physics_layer_0/angular_velocity = 0.0
+44:0/0 = 0
+44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:0/0/physics_layer_0/angular_velocity = 0.0
+45:0/0 = 0
+45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:0/0/physics_layer_0/angular_velocity = 0.0
+46:0/0 = 0
+46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:0/0/physics_layer_0/angular_velocity = 0.0
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0 = 0
+1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+6:1/0 = 0
+6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+8:1/0 = 0
+8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_0/angular_velocity = 0.0
+9:1/0 = 0
+9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_0/angular_velocity = 0.0
+10:1/0 = 0
+10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_0/angular_velocity = 0.0
+11:1/0 = 0
+11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_0/angular_velocity = 0.0
+12:1/0 = 0
+12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_0/angular_velocity = 0.0
+13:1/0 = 0
+13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_0/angular_velocity = 0.0
+14:1/0 = 0
+14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_0/angular_velocity = 0.0
+15:1/0 = 0
+15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:1/0/physics_layer_0/angular_velocity = 0.0
+16:1/0 = 0
+16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_0/angular_velocity = 0.0
+17:1/0 = 0
+17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:1/0/physics_layer_0/angular_velocity = 0.0
+18:1/0 = 0
+18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:1/0/physics_layer_0/angular_velocity = 0.0
+19:1/0 = 0
+19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:1/0/physics_layer_0/angular_velocity = 0.0
+20:1/0 = 0
+20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:1/0/physics_layer_0/angular_velocity = 0.0
+21:1/0 = 0
+21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:1/0/physics_layer_0/angular_velocity = 0.0
+22:1/0 = 0
+22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:1/0/physics_layer_0/angular_velocity = 0.0
+23:1/0 = 0
+23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:1/0/physics_layer_0/angular_velocity = 0.0
+24:1/0 = 0
+24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:1/0/physics_layer_0/angular_velocity = 0.0
+25:1/0 = 0
+25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:1/0/physics_layer_0/angular_velocity = 0.0
+26:1/0 = 0
+26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:1/0/physics_layer_0/angular_velocity = 0.0
+27:1/0 = 0
+27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:1/0/physics_layer_0/angular_velocity = 0.0
+30:1/0 = 0
+30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:1/0/physics_layer_0/angular_velocity = 0.0
+31:1/0 = 0
+31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:1/0/physics_layer_0/angular_velocity = 0.0
+32:1/0 = 0
+32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:1/0/physics_layer_0/angular_velocity = 0.0
+33:1/0 = 0
+33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:1/0/physics_layer_0/angular_velocity = 0.0
+34:1/0 = 0
+34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:1/0/physics_layer_0/angular_velocity = 0.0
+35:1/0 = 0
+35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:1/0/physics_layer_0/angular_velocity = 0.0
+36:1/0 = 0
+36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:1/0/physics_layer_0/angular_velocity = 0.0
+38:1/0 = 0
+38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:1/0/physics_layer_0/angular_velocity = 0.0
+39:1/0 = 0
+39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:1/0/physics_layer_0/angular_velocity = 0.0
+40:1/0 = 0
+40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:1/0/physics_layer_0/angular_velocity = 0.0
+41:1/0 = 0
+41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:1/0/physics_layer_0/angular_velocity = 0.0
+42:1/0 = 0
+42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:1/0/physics_layer_0/angular_velocity = 0.0
+43:1/0 = 0
+43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:1/0/physics_layer_0/angular_velocity = 0.0
+44:1/0 = 0
+44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:1/0/physics_layer_0/angular_velocity = 0.0
+45:1/0 = 0
+45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:1/0/physics_layer_0/angular_velocity = 0.0
+46:1/0 = 0
+46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:1/0/physics_layer_0/angular_velocity = 0.0
+0:2/0 = 0
+0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:2/0/physics_layer_0/angular_velocity = 0.0
+1:2/0 = 0
+1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0 = 0
+3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0 = 0
+4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_0/angular_velocity = 0.0
+5:2/0 = 0
+5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:2/0/physics_layer_0/angular_velocity = 0.0
+6:2/0 = 0
+6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0 = 0
+7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_0/angular_velocity = 0.0
+8:2/0 = 0
+8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_0/angular_velocity = 0.0
+9:2/0 = 0
+9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_0/angular_velocity = 0.0
+10:2/0 = 0
+10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_0/angular_velocity = 0.0
+11:2/0 = 0
+11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_0/angular_velocity = 0.0
+12:2/0 = 0
+12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_0/angular_velocity = 0.0
+13:2/0 = 0
+13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0 = 0
+14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_0/angular_velocity = 0.0
+15:2/0 = 0
+15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_0/angular_velocity = 0.0
+16:2/0 = 0
+16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_0/angular_velocity = 0.0
+17:2/0 = 0
+17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:2/0/physics_layer_0/angular_velocity = 0.0
+18:2/0 = 0
+18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:2/0/physics_layer_0/angular_velocity = 0.0
+19:2/0 = 0
+19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:2/0/physics_layer_0/angular_velocity = 0.0
+20:2/0 = 0
+20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:2/0/physics_layer_0/angular_velocity = 0.0
+21:2/0 = 0
+21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:2/0/physics_layer_0/angular_velocity = 0.0
+22:2/0 = 0
+22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:2/0/physics_layer_0/angular_velocity = 0.0
+23:2/0 = 0
+23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:2/0/physics_layer_0/angular_velocity = 0.0
+24:2/0 = 0
+24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:2/0/physics_layer_0/angular_velocity = 0.0
+25:2/0 = 0
+25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:2/0/physics_layer_0/angular_velocity = 0.0
+26:2/0 = 0
+26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:2/0/physics_layer_0/angular_velocity = 0.0
+27:2/0 = 0
+27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:2/0/physics_layer_0/angular_velocity = 0.0
+30:2/0 = 0
+30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:2/0/physics_layer_0/angular_velocity = 0.0
+31:2/0 = 0
+31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:2/0/physics_layer_0/angular_velocity = 0.0
+32:2/0 = 0
+32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:2/0/physics_layer_0/angular_velocity = 0.0
+33:2/0 = 0
+33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:2/0/physics_layer_0/angular_velocity = 0.0
+34:2/0 = 0
+34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:2/0/physics_layer_0/angular_velocity = 0.0
+35:2/0 = 0
+35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:2/0/physics_layer_0/angular_velocity = 0.0
+36:2/0 = 0
+36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:2/0/physics_layer_0/angular_velocity = 0.0
+37:2/0 = 0
+37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:2/0/physics_layer_0/angular_velocity = 0.0
+38:2/0 = 0
+38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:2/0/physics_layer_0/angular_velocity = 0.0
+39:2/0 = 0
+39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:2/0/physics_layer_0/angular_velocity = 0.0
+40:2/0 = 0
+40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:2/0/physics_layer_0/angular_velocity = 0.0
+41:2/0 = 0
+41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:2/0/physics_layer_0/angular_velocity = 0.0
+42:2/0 = 0
+42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:2/0/physics_layer_0/angular_velocity = 0.0
+43:2/0 = 0
+43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:2/0/physics_layer_0/angular_velocity = 0.0
+44:2/0 = 0
+44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:2/0/physics_layer_0/angular_velocity = 0.0
+45:2/0 = 0
+45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:2/0/physics_layer_0/angular_velocity = 0.0
+46:2/0 = 0
+46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:2/0/physics_layer_0/angular_velocity = 0.0
+0:3/0 = 0
+0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:3/0/physics_layer_0/angular_velocity = 0.0
+1:3/0 = 0
+1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_0/angular_velocity = 0.0
+2:3/0 = 0
+2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0 = 0
+3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0 = 0
+4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0 = 0
+5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_0/angular_velocity = 0.0
+6:3/0 = 0
+6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0 = 0
+7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_0/angular_velocity = 0.0
+8:3/0 = 0
+8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_0/angular_velocity = 0.0
+9:3/0 = 0
+9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_0/angular_velocity = 0.0
+10:3/0 = 0
+10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_0/angular_velocity = 0.0
+11:3/0 = 0
+11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_0/angular_velocity = 0.0
+12:3/0 = 0
+12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_0/angular_velocity = 0.0
+13:3/0 = 0
+13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:3/0/physics_layer_0/angular_velocity = 0.0
+14:3/0 = 0
+14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_0/angular_velocity = 0.0
+15:3/0 = 0
+15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_0/angular_velocity = 0.0
+16:3/0 = 0
+16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_0/angular_velocity = 0.0
+17:3/0 = 0
+17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_0/angular_velocity = 0.0
+18:3/0 = 0
+18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_0/angular_velocity = 0.0
+19:3/0 = 0
+19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_0/angular_velocity = 0.0
+20:3/0 = 0
+20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:3/0/physics_layer_0/angular_velocity = 0.0
+21:3/0 = 0
+21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:3/0/physics_layer_0/angular_velocity = 0.0
+22:3/0 = 0
+22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_0/angular_velocity = 0.0
+23:3/0 = 0
+23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:3/0/physics_layer_0/angular_velocity = 0.0
+24:3/0 = 0
+24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:3/0/physics_layer_0/angular_velocity = 0.0
+25:3/0 = 0
+25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_0/angular_velocity = 0.0
+26:3/0 = 0
+26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:3/0/physics_layer_0/angular_velocity = 0.0
+27:3/0 = 0
+27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:3/0/physics_layer_0/angular_velocity = 0.0
+30:3/0 = 0
+30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:3/0/physics_layer_0/angular_velocity = 0.0
+31:3/0 = 0
+31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:3/0/physics_layer_0/angular_velocity = 0.0
+32:3/0 = 0
+32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:3/0/physics_layer_0/angular_velocity = 0.0
+33:3/0 = 0
+33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:3/0/physics_layer_0/angular_velocity = 0.0
+34:3/0 = 0
+34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:3/0/physics_layer_0/angular_velocity = 0.0
+35:3/0 = 0
+35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:3/0/physics_layer_0/angular_velocity = 0.0
+36:3/0 = 0
+36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:3/0/physics_layer_0/angular_velocity = 0.0
+37:3/0 = 0
+37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:3/0/physics_layer_0/angular_velocity = 0.0
+38:3/0 = 0
+38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:3/0/physics_layer_0/angular_velocity = 0.0
+39:3/0 = 0
+39:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:3/0/physics_layer_0/angular_velocity = 0.0
+40:3/0 = 0
+40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:3/0/physics_layer_0/angular_velocity = 0.0
+41:3/0 = 0
+41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:3/0/physics_layer_0/angular_velocity = 0.0
+42:3/0 = 0
+42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:3/0/physics_layer_0/angular_velocity = 0.0
+43:3/0 = 0
+43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:3/0/physics_layer_0/angular_velocity = 0.0
+44:3/0 = 0
+44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:3/0/physics_layer_0/angular_velocity = 0.0
+45:3/0 = 0
+45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:3/0/physics_layer_0/angular_velocity = 0.0
+46:3/0 = 0
+46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:3/0/physics_layer_0/angular_velocity = 0.0
+0:4/0 = 0
+0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_0/angular_velocity = 0.0
+1:4/0 = 0
+1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_0/angular_velocity = 0.0
+2:4/0 = 0
+2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+6:4/0 = 0
+6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0 = 0
+7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0 = 0
+8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_0/angular_velocity = 0.0
+9:4/0 = 0
+9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0 = 0
+10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0 = 0
+11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0 = 0
+12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0 = 0
+13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0 = 0
+14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_0/angular_velocity = 0.0
+15:4/0 = 0
+15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0 = 0
+16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_0/angular_velocity = 0.0
+17:4/0 = 0
+17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_0/angular_velocity = 0.0
+18:4/0 = 0
+18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_0/angular_velocity = 0.0
+19:4/0 = 0
+19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_0/angular_velocity = 0.0
+20:4/0 = 0
+20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:4/0/physics_layer_0/angular_velocity = 0.0
+21:4/0 = 0
+21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:4/0/physics_layer_0/angular_velocity = 0.0
+22:4/0 = 0
+22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_0/angular_velocity = 0.0
+23:4/0 = 0
+23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:4/0/physics_layer_0/angular_velocity = 0.0
+24:4/0 = 0
+24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:4/0/physics_layer_0/angular_velocity = 0.0
+25:4/0 = 0
+25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_0/angular_velocity = 0.0
+26:4/0 = 0
+26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:4/0/physics_layer_0/angular_velocity = 0.0
+27:4/0 = 0
+27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:4/0/physics_layer_0/angular_velocity = 0.0
+30:4/0 = 0
+30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:4/0/physics_layer_0/angular_velocity = 0.0
+31:4/0 = 0
+31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:4/0/physics_layer_0/angular_velocity = 0.0
+32:4/0 = 0
+32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:4/0/physics_layer_0/angular_velocity = 0.0
+33:4/0 = 0
+33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:4/0/physics_layer_0/angular_velocity = 0.0
+34:4/0 = 0
+34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:4/0/physics_layer_0/angular_velocity = 0.0
+35:4/0 = 0
+35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:4/0/physics_layer_0/angular_velocity = 0.0
+36:4/0 = 0
+36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:4/0/physics_layer_0/angular_velocity = 0.0
+37:4/0 = 0
+37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:4/0/physics_layer_0/angular_velocity = 0.0
+38:4/0 = 0
+38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:4/0/physics_layer_0/angular_velocity = 0.0
+39:4/0 = 0
+39:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:4/0/physics_layer_0/angular_velocity = 0.0
+40:4/0 = 0
+40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:4/0/physics_layer_0/angular_velocity = 0.0
+41:4/0 = 0
+41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:4/0/physics_layer_0/angular_velocity = 0.0
+42:4/0 = 0
+42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:4/0/physics_layer_0/angular_velocity = 0.0
+43:4/0 = 0
+43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:4/0/physics_layer_0/angular_velocity = 0.0
+44:4/0 = 0
+44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:4/0/physics_layer_0/angular_velocity = 0.0
+45:4/0 = 0
+45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:4/0/physics_layer_0/angular_velocity = 0.0
+46:4/0 = 0
+46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:4/0/physics_layer_0/angular_velocity = 0.0
+0:5/0 = 0
+0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_0/angular_velocity = 0.0
+1:5/0 = 0
+1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_0/angular_velocity = 0.0
+2:5/0 = 0
+2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0 = 0
+3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0 = 0
+4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_0/angular_velocity = 0.0
+5:5/0 = 0
+5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_0/angular_velocity = 0.0
+6:5/0 = 0
+6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0 = 0
+7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0 = 0
+8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0 = 0
+9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0 = 0
+10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0 = 0
+11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0 = 0
+12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0 = 0
+13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0 = 0
+14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_0/angular_velocity = 0.0
+15:5/0 = 0
+15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0 = 0
+16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_0/angular_velocity = 0.0
+17:5/0 = 0
+17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_0/angular_velocity = 0.0
+18:5/0 = 0
+18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:5/0/physics_layer_0/angular_velocity = 0.0
+19:5/0 = 0
+19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:5/0/physics_layer_0/angular_velocity = 0.0
+20:5/0 = 0
+20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_0/angular_velocity = 0.0
+21:5/0 = 0
+21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:5/0/physics_layer_0/angular_velocity = 0.0
+22:5/0 = 0
+22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:5/0/physics_layer_0/angular_velocity = 0.0
+23:5/0 = 0
+23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:5/0/physics_layer_0/angular_velocity = 0.0
+24:5/0 = 0
+24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_0/angular_velocity = 0.0
+25:5/0 = 0
+25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:5/0/physics_layer_0/angular_velocity = 0.0
+26:5/0 = 0
+26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_0/angular_velocity = 0.0
+27:5/0 = 0
+27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:5/0/physics_layer_0/angular_velocity = 0.0
+28:5/0 = 0
+28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:5/0/physics_layer_0/angular_velocity = 0.0
+29:5/0 = 0
+29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:5/0/physics_layer_0/angular_velocity = 0.0
+30:5/0 = 0
+30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:5/0/physics_layer_0/angular_velocity = 0.0
+31:5/0 = 0
+31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:5/0/physics_layer_0/angular_velocity = 0.0
+32:5/0 = 0
+32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:5/0/physics_layer_0/angular_velocity = 0.0
+33:5/0 = 0
+33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:5/0/physics_layer_0/angular_velocity = 0.0
+34:5/0 = 0
+34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:5/0/physics_layer_0/angular_velocity = 0.0
+35:5/0 = 0
+35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:5/0/physics_layer_0/angular_velocity = 0.0
+36:5/0 = 0
+36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:5/0/physics_layer_0/angular_velocity = 0.0
+37:5/0 = 0
+37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:5/0/physics_layer_0/angular_velocity = 0.0
+38:5/0 = 0
+38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:5/0/physics_layer_0/angular_velocity = 0.0
+39:5/0 = 0
+39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:5/0/physics_layer_0/angular_velocity = 0.0
+40:5/0 = 0
+40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:5/0/physics_layer_0/angular_velocity = 0.0
+41:5/0 = 0
+41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:5/0/physics_layer_0/angular_velocity = 0.0
+42:5/0 = 0
+42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:5/0/physics_layer_0/angular_velocity = 0.0
+43:5/0 = 0
+43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:5/0/physics_layer_0/angular_velocity = 0.0
+44:5/0 = 0
+44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:5/0/physics_layer_0/angular_velocity = 0.0
+45:5/0 = 0
+45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:5/0/physics_layer_0/angular_velocity = 0.0
+46:5/0 = 0
+46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:5/0/physics_layer_0/angular_velocity = 0.0
+0:6/0 = 0
+0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:6/0/physics_layer_0/angular_velocity = 0.0
+1:6/0 = 0
+1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_0/angular_velocity = 0.0
+2:6/0 = 0
+2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0 = 0
+3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0 = 0
+4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_0/angular_velocity = 0.0
+5:6/0 = 0
+5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_0/angular_velocity = 0.0
+6:6/0 = 0
+6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0 = 0
+7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0 = 0
+8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_0/angular_velocity = 0.0
+9:6/0 = 0
+9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0 = 0
+10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0 = 0
+15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0 = 0
+16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_0/angular_velocity = 0.0
+17:6/0 = 0
+17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:6/0/physics_layer_0/angular_velocity = 0.0
+18:6/0 = 0
+18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_0/angular_velocity = 0.0
+19:6/0 = 0
+19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_0/angular_velocity = 0.0
+20:6/0 = 0
+20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_0/angular_velocity = 0.0
+21:6/0 = 0
+21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:6/0/physics_layer_0/angular_velocity = 0.0
+22:6/0 = 0
+22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_0/angular_velocity = 0.0
+23:6/0 = 0
+23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:6/0/physics_layer_0/angular_velocity = 0.0
+24:6/0 = 0
+24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:6/0/physics_layer_0/angular_velocity = 0.0
+25:6/0 = 0
+25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:6/0/physics_layer_0/angular_velocity = 0.0
+26:6/0 = 0
+26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_0/angular_velocity = 0.0
+27:6/0 = 0
+27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:6/0/physics_layer_0/angular_velocity = 0.0
+28:6/0 = 0
+28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:6/0/physics_layer_0/angular_velocity = 0.0
+29:6/0 = 0
+29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:6/0/physics_layer_0/angular_velocity = 0.0
+30:6/0 = 0
+30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:6/0/physics_layer_0/angular_velocity = 0.0
+31:6/0 = 0
+31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:6/0/physics_layer_0/angular_velocity = 0.0
+32:6/0 = 0
+32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:6/0/physics_layer_0/angular_velocity = 0.0
+33:6/0 = 0
+33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:6/0/physics_layer_0/angular_velocity = 0.0
+34:6/0 = 0
+34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:6/0/physics_layer_0/angular_velocity = 0.0
+35:6/0 = 0
+35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:6/0/physics_layer_0/angular_velocity = 0.0
+36:6/0 = 0
+36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:6/0/physics_layer_0/angular_velocity = 0.0
+37:6/0 = 0
+37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:6/0/physics_layer_0/angular_velocity = 0.0
+38:6/0 = 0
+38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:6/0/physics_layer_0/angular_velocity = 0.0
+39:6/0 = 0
+39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:6/0/physics_layer_0/angular_velocity = 0.0
+40:6/0 = 0
+40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:6/0/physics_layer_0/angular_velocity = 0.0
+41:6/0 = 0
+41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:6/0/physics_layer_0/angular_velocity = 0.0
+42:6/0 = 0
+42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:6/0/physics_layer_0/angular_velocity = 0.0
+43:6/0 = 0
+43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:6/0/physics_layer_0/angular_velocity = 0.0
+44:6/0 = 0
+44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:6/0/physics_layer_0/angular_velocity = 0.0
+45:6/0 = 0
+45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:6/0/physics_layer_0/angular_velocity = 0.0
+46:6/0 = 0
+46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:6/0/physics_layer_0/angular_velocity = 0.0
+0:7/0 = 0
+0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_0/angular_velocity = 0.0
+1:7/0 = 0
+1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0 = 0
+2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0 = 0
+3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0 = 0
+4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0 = 0
+5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_0/angular_velocity = 0.0
+6:7/0 = 0
+6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_0/angular_velocity = 0.0
+7:7/0 = 0
+7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:7/0/physics_layer_0/angular_velocity = 0.0
+8:7/0 = 0
+8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_0/angular_velocity = 0.0
+9:7/0 = 0
+9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_0/angular_velocity = 0.0
+10:7/0 = 0
+10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_0/angular_velocity = 0.0
+11:7/0 = 0
+11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_0/angular_velocity = 0.0
+12:7/0 = 0
+12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_0/angular_velocity = 0.0
+13:7/0 = 0
+13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:7/0/physics_layer_0/angular_velocity = 0.0
+14:7/0 = 0
+14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_0/angular_velocity = 0.0
+15:7/0 = 0
+15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:7/0/physics_layer_0/angular_velocity = 0.0
+16:7/0 = 0
+16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_0/angular_velocity = 0.0
+17:7/0 = 0
+17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_0/angular_velocity = 0.0
+18:7/0 = 0
+18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:7/0/physics_layer_0/angular_velocity = 0.0
+19:7/0 = 0
+19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:7/0/physics_layer_0/angular_velocity = 0.0
+20:7/0 = 0
+20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_0/angular_velocity = 0.0
+21:7/0 = 0
+21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_0/angular_velocity = 0.0
+22:7/0 = 0
+22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_0/angular_velocity = 0.0
+23:7/0 = 0
+23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:7/0/physics_layer_0/angular_velocity = 0.0
+24:7/0 = 0
+24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_0/angular_velocity = 0.0
+25:7/0 = 0
+25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_0/angular_velocity = 0.0
+26:7/0 = 0
+26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:7/0/physics_layer_0/angular_velocity = 0.0
+27:7/0 = 0
+27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:7/0/physics_layer_0/angular_velocity = 0.0
+28:7/0 = 0
+28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:7/0/physics_layer_0/angular_velocity = 0.0
+29:7/0 = 0
+29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:7/0/physics_layer_0/angular_velocity = 0.0
+30:7/0 = 0
+30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:7/0/physics_layer_0/angular_velocity = 0.0
+31:7/0 = 0
+31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:7/0/physics_layer_0/angular_velocity = 0.0
+32:7/0 = 0
+32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:7/0/physics_layer_0/angular_velocity = 0.0
+33:7/0 = 0
+33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:7/0/physics_layer_0/angular_velocity = 0.0
+34:7/0 = 0
+34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:7/0/physics_layer_0/angular_velocity = 0.0
+35:7/0 = 0
+35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:7/0/physics_layer_0/angular_velocity = 0.0
+36:7/0 = 0
+36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:7/0/physics_layer_0/angular_velocity = 0.0
+37:7/0 = 0
+37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:7/0/physics_layer_0/angular_velocity = 0.0
+38:7/0 = 0
+38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:7/0/physics_layer_0/angular_velocity = 0.0
+39:7/0 = 0
+39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:7/0/physics_layer_0/angular_velocity = 0.0
+40:7/0 = 0
+40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:7/0/physics_layer_0/angular_velocity = 0.0
+41:7/0 = 0
+41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:7/0/physics_layer_0/angular_velocity = 0.0
+42:7/0 = 0
+42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:7/0/physics_layer_0/angular_velocity = 0.0
+43:7/0 = 0
+43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:7/0/physics_layer_0/angular_velocity = 0.0
+44:7/0 = 0
+44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:7/0/physics_layer_0/angular_velocity = 0.0
+45:7/0 = 0
+45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:7/0/physics_layer_0/angular_velocity = 0.0
+46:7/0 = 0
+46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:7/0/physics_layer_0/angular_velocity = 0.0
+0:8/0 = 0
+0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_0/angular_velocity = 0.0
+1:8/0 = 0
+1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:8/0/physics_layer_0/angular_velocity = 0.0
+2:8/0 = 0
+2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_0/angular_velocity = 0.0
+3:8/0 = 0
+3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_0/angular_velocity = 0.0
+4:8/0 = 0
+4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:8/0/physics_layer_0/angular_velocity = 0.0
+5:8/0 = 0
+5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_0/angular_velocity = 0.0
+6:8/0 = 0
+6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_0/angular_velocity = 0.0
+7:8/0 = 0
+7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_0/angular_velocity = 0.0
+8:8/0 = 0
+8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:8/0/physics_layer_0/angular_velocity = 0.0
+9:8/0 = 0
+9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_0/angular_velocity = 0.0
+10:8/0 = 0
+10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_0/angular_velocity = 0.0
+11:8/0 = 0
+11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_0/angular_velocity = 0.0
+12:8/0 = 0
+12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:8/0/physics_layer_0/angular_velocity = 0.0
+13:8/0 = 0
+13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:8/0/physics_layer_0/angular_velocity = 0.0
+14:8/0 = 0
+14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_0/angular_velocity = 0.0
+15:8/0 = 0
+15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:8/0/physics_layer_0/angular_velocity = 0.0
+16:8/0 = 0
+16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_0/angular_velocity = 0.0
+17:8/0 = 0
+17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_0/angular_velocity = 0.0
+18:8/0 = 0
+18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:8/0/physics_layer_0/angular_velocity = 0.0
+19:8/0 = 0
+19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:8/0/physics_layer_0/angular_velocity = 0.0
+20:8/0 = 0
+20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:8/0/physics_layer_0/angular_velocity = 0.0
+21:8/0 = 0
+21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_0/angular_velocity = 0.0
+22:8/0 = 0
+22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:8/0/physics_layer_0/angular_velocity = 0.0
+23:8/0 = 0
+23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_0/angular_velocity = 0.0
+24:8/0 = 0
+24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_0/angular_velocity = 0.0
+25:8/0 = 0
+25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_0/angular_velocity = 0.0
+26:8/0 = 0
+26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_0/angular_velocity = 0.0
+27:8/0 = 0
+27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:8/0/physics_layer_0/angular_velocity = 0.0
+28:8/0 = 0
+28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:8/0/physics_layer_0/angular_velocity = 0.0
+29:8/0 = 0
+29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:8/0/physics_layer_0/angular_velocity = 0.0
+30:8/0 = 0
+30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:8/0/physics_layer_0/angular_velocity = 0.0
+31:8/0 = 0
+31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:8/0/physics_layer_0/angular_velocity = 0.0
+32:8/0 = 0
+32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:8/0/physics_layer_0/angular_velocity = 0.0
+33:8/0 = 0
+33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:8/0/physics_layer_0/angular_velocity = 0.0
+34:8/0 = 0
+34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:8/0/physics_layer_0/angular_velocity = 0.0
+35:8/0 = 0
+35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:8/0/physics_layer_0/angular_velocity = 0.0
+36:8/0 = 0
+36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:8/0/physics_layer_0/angular_velocity = 0.0
+37:8/0 = 0
+37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:8/0/physics_layer_0/angular_velocity = 0.0
+38:8/0 = 0
+38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:8/0/physics_layer_0/angular_velocity = 0.0
+39:8/0 = 0
+39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:8/0/physics_layer_0/angular_velocity = 0.0
+40:8/0 = 0
+40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:8/0/physics_layer_0/angular_velocity = 0.0
+41:8/0 = 0
+41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:8/0/physics_layer_0/angular_velocity = 0.0
+42:8/0 = 0
+42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:8/0/physics_layer_0/angular_velocity = 0.0
+43:8/0 = 0
+43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:8/0/physics_layer_0/angular_velocity = 0.0
+44:8/0 = 0
+44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:8/0/physics_layer_0/angular_velocity = 0.0
+45:8/0 = 0
+45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:8/0/physics_layer_0/angular_velocity = 0.0
+46:8/0 = 0
+46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:8/0/physics_layer_0/angular_velocity = 0.0
+0:9/0 = 0
+0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_0/angular_velocity = 0.0
+1:9/0 = 0
+1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_0/angular_velocity = 0.0
+2:9/0 = 0
+2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_0/angular_velocity = 0.0
+3:9/0 = 0
+3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_0/angular_velocity = 0.0
+4:9/0 = 0
+4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:9/0/physics_layer_0/angular_velocity = 0.0
+5:9/0 = 0
+5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_0/angular_velocity = 0.0
+6:9/0 = 0
+6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:9/0/physics_layer_0/angular_velocity = 0.0
+7:9/0 = 0
+7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_0/angular_velocity = 0.0
+8:9/0 = 0
+8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:9/0/physics_layer_0/angular_velocity = 0.0
+9:9/0 = 0
+9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:9/0/physics_layer_0/angular_velocity = 0.0
+10:9/0 = 0
+10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_0/angular_velocity = 0.0
+11:9/0 = 0
+11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_0/angular_velocity = 0.0
+12:9/0 = 0
+12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:9/0/physics_layer_0/angular_velocity = 0.0
+13:9/0 = 0
+13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:9/0/physics_layer_0/angular_velocity = 0.0
+14:9/0 = 0
+14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:9/0/physics_layer_0/angular_velocity = 0.0
+15:9/0 = 0
+15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:9/0/physics_layer_0/angular_velocity = 0.0
+16:9/0 = 0
+16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:9/0/physics_layer_0/angular_velocity = 0.0
+17:9/0 = 0
+17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:9/0/physics_layer_0/angular_velocity = 0.0
+18:9/0 = 0
+18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:9/0/physics_layer_0/angular_velocity = 0.0
+19:9/0 = 0
+19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:9/0/physics_layer_0/angular_velocity = 0.0
+20:9/0 = 0
+20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:9/0/physics_layer_0/angular_velocity = 0.0
+21:9/0 = 0
+21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:9/0/physics_layer_0/angular_velocity = 0.0
+22:9/0 = 0
+22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:9/0/physics_layer_0/angular_velocity = 0.0
+23:9/0 = 0
+23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:9/0/physics_layer_0/angular_velocity = 0.0
+24:9/0 = 0
+24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:9/0/physics_layer_0/angular_velocity = 0.0
+25:9/0 = 0
+25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:9/0/physics_layer_0/angular_velocity = 0.0
+26:9/0 = 0
+26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:9/0/physics_layer_0/angular_velocity = 0.0
+27:9/0 = 0
+27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:9/0/physics_layer_0/angular_velocity = 0.0
+28:9/0 = 0
+28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:9/0/physics_layer_0/angular_velocity = 0.0
+29:9/0 = 0
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+29:9/0/physics_layer_0/angular_velocity = 0.0
+30:9/0 = 0
+30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:9/0/physics_layer_0/angular_velocity = 0.0
+35:9/0 = 0
+35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:9/0/physics_layer_0/angular_velocity = 0.0
+36:9/0 = 0
+36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:9/0/physics_layer_0/angular_velocity = 0.0
+37:9/0 = 0
+37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:9/0/physics_layer_0/angular_velocity = 0.0
+38:9/0 = 0
+38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:9/0/physics_layer_0/angular_velocity = 0.0
+39:9/0 = 0
+39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:9/0/physics_layer_0/angular_velocity = 0.0
+40:9/0 = 0
+40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:9/0/physics_layer_0/angular_velocity = 0.0
+41:9/0 = 0
+41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:9/0/physics_layer_0/angular_velocity = 0.0
+42:9/0 = 0
+42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:9/0/physics_layer_0/angular_velocity = 0.0
+43:9/0 = 0
+43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:9/0/physics_layer_0/angular_velocity = 0.0
+44:9/0 = 0
+44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:9/0/physics_layer_0/angular_velocity = 0.0
+45:9/0 = 0
+45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:9/0/physics_layer_0/angular_velocity = 0.0
+46:9/0 = 0
+46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:9/0/physics_layer_0/angular_velocity = 0.0
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+1:10/0 = 0
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+2:10/0 = 0
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+2:10/0/physics_layer_0/angular_velocity = 0.0
+3:10/0 = 0
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+4:10/0 = 0
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+4:10/0/physics_layer_0/angular_velocity = 0.0
+5:10/0 = 0
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+6:10/0 = 0
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+6:10/0/physics_layer_0/angular_velocity = 0.0
+7:10/0 = 0
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+8:10/0 = 0
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+9:10/0 = 0
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+10:10/0 = 0
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+12:10/0 = 0
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+13:10/0 = 0
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+14:10/0 = 0
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+15:10/0 = 0
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+16:10/0 = 0
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+17:10/0 = 0
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+18:10/0 = 0
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+19:10/0 = 0
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+20:10/0 = 0
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+21:10/0 = 0
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+21:10/0/physics_layer_0/angular_velocity = 0.0
+22:10/0 = 0
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+22:10/0/physics_layer_0/angular_velocity = 0.0
+23:10/0 = 0
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+23:10/0/physics_layer_0/angular_velocity = 0.0
+24:10/0 = 0
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+24:10/0/physics_layer_0/angular_velocity = 0.0
+25:10/0 = 0
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+26:10/0 = 0
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+27:10/0 = 0
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+28:10/0 = 0
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+28:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+29:10/0 = 0
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+30:10/0 = 0
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+30:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+35:10/0 = 0
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+36:10/0 = 0
+36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+37:10/0 = 0
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+37:10/0/physics_layer_0/angular_velocity = 0.0
+38:10/0 = 0
+38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:10/0/physics_layer_0/angular_velocity = 0.0
+39:10/0 = 0
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+40:10/0 = 0
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+40:10/0/physics_layer_0/angular_velocity = 0.0
+41:10/0 = 0
+41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:10/0/physics_layer_0/angular_velocity = 0.0
+42:10/0 = 0
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+42:10/0/physics_layer_0/angular_velocity = 0.0
+43:10/0 = 0
+43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:10/0/physics_layer_0/angular_velocity = 0.0
+44:10/0 = 0
+44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:10/0/physics_layer_0/angular_velocity = 0.0
+45:10/0 = 0
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+45:10/0/physics_layer_0/angular_velocity = 0.0
+46:10/0 = 0
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+46:10/0/physics_layer_0/angular_velocity = 0.0
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+1:11/0 = 0
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+2:11/0 = 0
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+2:11/0/physics_layer_0/angular_velocity = 0.0
+3:11/0 = 0
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+4:11/0 = 0
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+5:11/0 = 0
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+6:11/0 = 0
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+6:11/0/physics_layer_0/angular_velocity = 0.0
+7:11/0 = 0
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+8:11/0 = 0
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+9:11/0 = 0
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+10:11/0 = 0
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+11:11/0 = 0
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+12:11/0 = 0
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+13:11/0 = 0
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+14:11/0 = 0
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+15:11/0 = 0
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+16:11/0 = 0
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+17:11/0 = 0
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+18:11/0 = 0
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+19:11/0 = 0
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+20:11/0 = 0
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+21:11/0 = 0
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+22:11/0 = 0
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+23:11/0 = 0
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+24:11/0 = 0
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+25:11/0 = 0
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+26:11/0 = 0
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+27:11/0 = 0
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+28:11/0 = 0
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+29:11/0 = 0
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+29:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+30:11/0 = 0
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+30:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+31:11/0 = 0
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+31:11/0/physics_layer_0/angular_velocity = 0.0
+32:11/0 = 0
+32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:11/0/physics_layer_0/angular_velocity = 0.0
+33:11/0 = 0
+33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:11/0/physics_layer_0/angular_velocity = 0.0
+34:11/0 = 0
+34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:11/0/physics_layer_0/angular_velocity = 0.0
+35:11/0 = 0
+35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:11/0/physics_layer_0/angular_velocity = 0.0
+36:11/0 = 0
+36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:11/0/physics_layer_0/angular_velocity = 0.0
+37:11/0 = 0
+37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:11/0/physics_layer_0/angular_velocity = 0.0
+38:11/0 = 0
+38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:11/0/physics_layer_0/angular_velocity = 0.0
+39:11/0 = 0
+39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:11/0/physics_layer_0/angular_velocity = 0.0
+40:11/0 = 0
+40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:11/0/physics_layer_0/angular_velocity = 0.0
+41:11/0 = 0
+41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:11/0/physics_layer_0/angular_velocity = 0.0
+42:11/0 = 0
+42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:11/0/physics_layer_0/angular_velocity = 0.0
+43:11/0 = 0
+43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:11/0/physics_layer_0/angular_velocity = 0.0
+44:11/0 = 0
+44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:11/0/physics_layer_0/angular_velocity = 0.0
+45:11/0 = 0
+45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:11/0/physics_layer_0/angular_velocity = 0.0
+46:11/0 = 0
+46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:11/0/physics_layer_0/angular_velocity = 0.0
+0:12/0 = 0
+0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:12/0/physics_layer_0/angular_velocity = 0.0
+1:12/0 = 0
+1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:12/0/physics_layer_0/angular_velocity = 0.0
+2:12/0 = 0
+2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:12/0/physics_layer_0/angular_velocity = 0.0
+3:12/0 = 0
+3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:12/0/physics_layer_0/angular_velocity = 0.0
+4:12/0 = 0
+4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:12/0/physics_layer_0/angular_velocity = 0.0
+5:12/0 = 0
+5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:12/0/physics_layer_0/angular_velocity = 0.0
+6:12/0 = 0
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+7:12/0 = 0
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+9:12/0 = 0
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+45:12/0 = 0
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+44:13/0 = 0
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+4:15/0 = 0
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+6:15/0 = 0
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+8:15/0 = 0
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+9:15/0 = 0
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+12:15/0 = 0
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+13:15/0 = 0
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+14:15/0 = 0
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+15:15/0 = 0
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+16:15/0 = 0
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+17:15/0 = 0
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+18:15/0 = 0
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+19:15/0 = 0
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+20:15/0 = 0
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+20:15/0/physics_layer_0/angular_velocity = 0.0
+21:15/0 = 0
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+21:15/0/physics_layer_0/angular_velocity = 0.0
+22:15/0 = 0
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+22:15/0/physics_layer_0/angular_velocity = 0.0
+25:15/0 = 0
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+25:15/0/physics_layer_0/angular_velocity = 0.0
+26:15/0 = 0
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+26:15/0/physics_layer_0/angular_velocity = 0.0
+27:15/0 = 0
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+27:15/0/physics_layer_0/angular_velocity = 0.0
+28:15/0 = 0
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+28:15/0/physics_layer_0/angular_velocity = 0.0
+29:15/0 = 0
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+29:15/0/physics_layer_0/angular_velocity = 0.0
+30:15/0 = 0
+30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:15/0/physics_layer_0/angular_velocity = 0.0
+35:15/0 = 0
+35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:15/0/physics_layer_0/angular_velocity = 0.0
+38:15/0 = 0
+38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:15/0/physics_layer_0/angular_velocity = 0.0
+39:15/0 = 0
+39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:15/0/physics_layer_0/angular_velocity = 0.0
+40:15/0 = 0
+40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:15/0/physics_layer_0/angular_velocity = 0.0
+41:15/0 = 0
+41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:15/0/physics_layer_0/angular_velocity = 0.0
+42:15/0 = 0
+42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:15/0/physics_layer_0/angular_velocity = 0.0
+0:16/0 = 0
+0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:16/0/physics_layer_0/angular_velocity = 0.0
+1:16/0 = 0
+1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:16/0/physics_layer_0/angular_velocity = 0.0
+2:16/0 = 0
+2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:16/0/physics_layer_0/angular_velocity = 0.0
+3:16/0 = 0
+3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:16/0/physics_layer_0/angular_velocity = 0.0
+4:16/0 = 0
+4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:16/0/physics_layer_0/angular_velocity = 0.0
+5:16/0 = 0
+5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:16/0/physics_layer_0/angular_velocity = 0.0
+6:16/0 = 0
+6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:16/0/physics_layer_0/angular_velocity = 0.0
+7:16/0 = 0
+7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:16/0/physics_layer_0/angular_velocity = 0.0
+8:16/0 = 0
+8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:16/0/physics_layer_0/angular_velocity = 0.0
+9:16/0 = 0
+9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:16/0/physics_layer_0/angular_velocity = 0.0
+10:16/0 = 0
+10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:16/0/physics_layer_0/angular_velocity = 0.0
+11:16/0 = 0
+11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:16/0/physics_layer_0/angular_velocity = 0.0
+12:16/0 = 0
+12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:16/0/physics_layer_0/angular_velocity = 0.0
+13:16/0 = 0
+13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:16/0/physics_layer_0/angular_velocity = 0.0
+14:16/0 = 0
+14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:16/0/physics_layer_0/angular_velocity = 0.0
+15:16/0 = 0
+15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:16/0/physics_layer_0/angular_velocity = 0.0
+16:16/0 = 0
+16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:16/0/physics_layer_0/angular_velocity = 0.0
+17:16/0 = 0
+17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:16/0/physics_layer_0/angular_velocity = 0.0
+18:16/0 = 0
+18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:16/0/physics_layer_0/angular_velocity = 0.0
+19:16/0 = 0
+19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:16/0/physics_layer_0/angular_velocity = 0.0
+20:16/0 = 0
+20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:16/0/physics_layer_0/angular_velocity = 0.0
+21:16/0 = 0
+21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:16/0/physics_layer_0/angular_velocity = 0.0
+22:16/0 = 0
+22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:16/0/physics_layer_0/angular_velocity = 0.0
+23:16/0 = 0
+23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:16/0/physics_layer_0/angular_velocity = 0.0
+24:16/0 = 0
+24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:16/0/physics_layer_0/angular_velocity = 0.0
+25:16/0 = 0
+25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:16/0/physics_layer_0/angular_velocity = 0.0
+26:16/0 = 0
+26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:16/0/physics_layer_0/angular_velocity = 0.0
+27:16/0 = 0
+27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:16/0/physics_layer_0/angular_velocity = 0.0
+28:16/0 = 0
+28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:16/0/physics_layer_0/angular_velocity = 0.0
+29:16/0 = 0
+29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:16/0/physics_layer_0/angular_velocity = 0.0
+30:16/0 = 0
+30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:16/0/physics_layer_0/angular_velocity = 0.0
+35:16/0 = 0
+35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:16/0/physics_layer_0/angular_velocity = 0.0
+38:16/0 = 0
+38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:16/0/physics_layer_0/angular_velocity = 0.0
+39:16/0 = 0
+39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:16/0/physics_layer_0/angular_velocity = 0.0
+40:16/0 = 0
+40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:16/0/physics_layer_0/angular_velocity = 0.0
+41:16/0 = 0
+41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:16/0/physics_layer_0/angular_velocity = 0.0
+42:16/0 = 0
+42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:16/0/physics_layer_0/angular_velocity = 0.0
+0:17/0 = 0
+0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:17/0/physics_layer_0/angular_velocity = 0.0
+1:17/0 = 0
+1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:17/0/physics_layer_0/angular_velocity = 0.0
+2:17/0 = 0
+2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:17/0/physics_layer_0/angular_velocity = 0.0
+3:17/0 = 0
+3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:17/0/physics_layer_0/angular_velocity = 0.0
+4:17/0 = 0
+4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:17/0/physics_layer_0/angular_velocity = 0.0
+5:17/0 = 0
+5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:17/0/physics_layer_0/angular_velocity = 0.0
+6:17/0 = 0
+6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:17/0/physics_layer_0/angular_velocity = 0.0
+7:17/0 = 0
+7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:17/0/physics_layer_0/angular_velocity = 0.0
+8:17/0 = 0
+8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:17/0/physics_layer_0/angular_velocity = 0.0
+9:17/0 = 0
+9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:17/0/physics_layer_0/angular_velocity = 0.0
+10:17/0 = 0
+10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_0/angular_velocity = 0.0
+11:17/0 = 0
+11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:17/0/physics_layer_0/angular_velocity = 0.0
+12:17/0 = 0
+12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:17/0/physics_layer_0/angular_velocity = 0.0
+13:17/0 = 0
+13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_0/angular_velocity = 0.0
+14:17/0 = 0
+14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_0/angular_velocity = 0.0
+15:17/0 = 0
+15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_0/angular_velocity = 0.0
+16:17/0 = 0
+16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_0/angular_velocity = 0.0
+17:17/0 = 0
+17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_0/angular_velocity = 0.0
+18:17/0 = 0
+18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:17/0/physics_layer_0/angular_velocity = 0.0
+19:17/0 = 0
+19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:17/0/physics_layer_0/angular_velocity = 0.0
+20:17/0 = 0
+20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_0/angular_velocity = 0.0
+21:17/0 = 0
+21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:17/0/physics_layer_0/angular_velocity = 0.0
+22:17/0 = 0
+22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:17/0/physics_layer_0/angular_velocity = 0.0
+23:17/0 = 0
+23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:17/0/physics_layer_0/angular_velocity = 0.0
+24:17/0 = 0
+24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_0/angular_velocity = 0.0
+25:17/0 = 0
+25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_0/angular_velocity = 0.0
+26:17/0 = 0
+26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_0/angular_velocity = 0.0
+27:17/0 = 0
+27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_0/angular_velocity = 0.0
+28:17/0 = 0
+28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:17/0/physics_layer_0/angular_velocity = 0.0
+29:17/0 = 0
+29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:17/0/physics_layer_0/angular_velocity = 0.0
+30:17/0 = 0
+30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:17/0/physics_layer_0/angular_velocity = 0.0
+35:17/0 = 0
+35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:17/0/physics_layer_0/angular_velocity = 0.0
+38:17/0 = 0
+38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:17/0/physics_layer_0/angular_velocity = 0.0
+39:17/0 = 0
+39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:17/0/physics_layer_0/angular_velocity = 0.0
+40:17/0 = 0
+40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:17/0/physics_layer_0/angular_velocity = 0.0
+41:17/0 = 0
+41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:17/0/physics_layer_0/angular_velocity = 0.0
+42:17/0 = 0
+42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:17/0/physics_layer_0/angular_velocity = 0.0
+0:18/0 = 0
+0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:18/0/physics_layer_0/angular_velocity = 0.0
+1:18/0 = 0
+1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:18/0/physics_layer_0/angular_velocity = 0.0
+2:18/0 = 0
+2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_0/angular_velocity = 0.0
+3:18/0 = 0
+3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_0/angular_velocity = 0.0
+4:18/0 = 0
+4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_0/angular_velocity = 0.0
+5:18/0 = 0
+5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:18/0/physics_layer_0/angular_velocity = 0.0
+6:18/0 = 0
+6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:18/0/physics_layer_0/angular_velocity = 0.0
+7:18/0 = 0
+7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:18/0/physics_layer_0/angular_velocity = 0.0
+8:18/0 = 0
+8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:18/0/physics_layer_0/angular_velocity = 0.0
+9:18/0 = 0
+9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:18/0/physics_layer_0/angular_velocity = 0.0
+10:18/0 = 0
+10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:18/0/physics_layer_0/angular_velocity = 0.0
+11:18/0 = 0
+11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:18/0/physics_layer_0/angular_velocity = 0.0
+12:18/0 = 0
+12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:18/0/physics_layer_0/angular_velocity = 0.0
+13:18/0 = 0
+13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:18/0/physics_layer_0/angular_velocity = 0.0
+14:18/0 = 0
+14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:18/0/physics_layer_0/angular_velocity = 0.0
+15:18/0 = 0
+15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:18/0/physics_layer_0/angular_velocity = 0.0
+16:18/0 = 0
+16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:18/0/physics_layer_0/angular_velocity = 0.0
+17:18/0 = 0
+17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:18/0/physics_layer_0/angular_velocity = 0.0
+18:18/0 = 0
+18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:18/0/physics_layer_0/angular_velocity = 0.0
+19:18/0 = 0
+19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:18/0/physics_layer_0/angular_velocity = 0.0
+20:18/0 = 0
+20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:18/0/physics_layer_0/angular_velocity = 0.0
+21:18/0 = 0
+21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:18/0/physics_layer_0/angular_velocity = 0.0
+22:18/0 = 0
+22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:18/0/physics_layer_0/angular_velocity = 0.0
+23:18/0 = 0
+23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:18/0/physics_layer_0/angular_velocity = 0.0
+24:18/0 = 0
+24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:18/0/physics_layer_0/angular_velocity = 0.0
+25:18/0 = 0
+25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:18/0/physics_layer_0/angular_velocity = 0.0
+26:18/0 = 0
+26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:18/0/physics_layer_0/angular_velocity = 0.0
+27:18/0 = 0
+27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:18/0/physics_layer_0/angular_velocity = 0.0
+28:18/0 = 0
+28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:18/0/physics_layer_0/angular_velocity = 0.0
+29:18/0 = 0
+29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:18/0/physics_layer_0/angular_velocity = 0.0
+30:18/0 = 0
+30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:18/0/physics_layer_0/angular_velocity = 0.0
+31:18/0 = 0
+31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:18/0/physics_layer_0/angular_velocity = 0.0
+32:18/0 = 0
+32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:18/0/physics_layer_0/angular_velocity = 0.0
+33:18/0 = 0
+33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:18/0/physics_layer_0/angular_velocity = 0.0
+34:18/0 = 0
+34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:18/0/physics_layer_0/angular_velocity = 0.0
+35:18/0 = 0
+35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:18/0/physics_layer_0/angular_velocity = 0.0
+37:18/0 = 0
+37:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:18/0/physics_layer_0/angular_velocity = 0.0
+38:18/0 = 0
+38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:18/0/physics_layer_0/angular_velocity = 0.0
+39:18/0 = 0
+39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:18/0/physics_layer_0/angular_velocity = 0.0
+40:18/0 = 0
+40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:18/0/physics_layer_0/angular_velocity = 0.0
+41:18/0 = 0
+41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:18/0/physics_layer_0/angular_velocity = 0.0
+42:18/0 = 0
+42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:18/0/physics_layer_0/angular_velocity = 0.0
+43:18/0 = 0
+43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:18/0/physics_layer_0/angular_velocity = 0.0
+0:19/0 = 0
+0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:19/0/physics_layer_0/angular_velocity = 0.0
+1:19/0 = 0
+1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:19/0/physics_layer_0/angular_velocity = 0.0
+2:19/0 = 0
+2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:19/0/physics_layer_0/angular_velocity = 0.0
+3:19/0 = 0
+3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:19/0/physics_layer_0/angular_velocity = 0.0
+4:19/0 = 0
+4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:19/0/physics_layer_0/angular_velocity = 0.0
+5:19/0 = 0
+5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:19/0/physics_layer_0/angular_velocity = 0.0
+6:19/0 = 0
+6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:19/0/physics_layer_0/angular_velocity = 0.0
+7:19/0 = 0
+7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:19/0/physics_layer_0/angular_velocity = 0.0
+8:19/0 = 0
+8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:19/0/physics_layer_0/angular_velocity = 0.0
+9:19/0 = 0
+9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:19/0/physics_layer_0/angular_velocity = 0.0
+10:19/0 = 0
+10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:19/0/physics_layer_0/angular_velocity = 0.0
+12:19/0 = 0
+12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:19/0/physics_layer_0/angular_velocity = 0.0
+13:19/0 = 0
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+14:19/0 = 0
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+15:19/0 = 0
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+17:19/0 = 0
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+17:19/0/physics_layer_0/angular_velocity = 0.0
+18:19/0 = 0
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+18:19/0/physics_layer_0/angular_velocity = 0.0
+19:19/0 = 0
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+19:19/0/physics_layer_0/angular_velocity = 0.0
+20:19/0 = 0
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+26:19/0 = 0
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+26:19/0/physics_layer_0/angular_velocity = 0.0
+27:19/0 = 0
+27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:19/0/physics_layer_0/angular_velocity = 0.0
+28:19/0 = 0
+28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:19/0/physics_layer_0/angular_velocity = 0.0
+29:19/0 = 0
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+29:19/0/physics_layer_0/angular_velocity = 0.0
+30:19/0 = 0
+30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:19/0/physics_layer_0/angular_velocity = 0.0
+31:19/0 = 0
+31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:19/0/physics_layer_0/angular_velocity = 0.0
+32:19/0 = 0
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+32:19/0/physics_layer_0/angular_velocity = 0.0
+33:19/0 = 0
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+33:19/0/physics_layer_0/angular_velocity = 0.0
+34:19/0 = 0
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+34:19/0/physics_layer_0/angular_velocity = 0.0
+35:19/0 = 0
+35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:19/0/physics_layer_0/angular_velocity = 0.0
+36:19/0 = 0
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+36:19/0/physics_layer_0/angular_velocity = 0.0
+37:19/0 = 0
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+37:19/0/physics_layer_0/angular_velocity = 0.0
+38:19/0 = 0
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+39:19/0 = 0
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+40:19/0 = 0
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+41:19/0 = 0
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+42:19/0 = 0
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+43:19/0 = 0
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+44:19/0 = 0
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+7:20/0 = 0
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+9:20/0 = 0
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+16:20/0 = 0
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+17:20/0 = 0
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+18:20/0 = 0
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+20:20/0 = 0
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+21:20/0 = 0
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+26:20/0 = 0
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+26:20/0/physics_layer_0/angular_velocity = 0.0
+27:20/0 = 0
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+28:20/0 = 0
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+29:20/0 = 0
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+29:20/0/physics_layer_0/angular_velocity = 0.0
+30:20/0 = 0
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+30:20/0/physics_layer_0/angular_velocity = 0.0
+31:20/0 = 0
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+32:20/0 = 0
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+33:20/0 = 0
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+34:20/0 = 0
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+35:20/0 = 0
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+35:20/0/physics_layer_0/angular_velocity = 0.0
+36:20/0 = 0
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+37:20/0 = 0
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+37:20/0/physics_layer_0/angular_velocity = 0.0
+38:20/0 = 0
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+39:20/0 = 0
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+40:20/0 = 0
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+41:20/0 = 0
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+41:20/0/physics_layer_0/angular_velocity = 0.0
+42:20/0 = 0
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+43:20/0 = 0
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+43:20/0/physics_layer_0/angular_velocity = 0.0
+44:20/0 = 0
+44:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:20/0/physics_layer_0/angular_velocity = 0.0
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+1:21/0 = 0
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+2:21/0 = 0
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+3:21/0 = 0
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+4:21/0 = 0
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+5:21/0 = 0
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+6:21/0 = 0
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+7:21/0 = 0
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+8:21/0 = 0
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+9:21/0 = 0
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+10:21/0 = 0
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+11:21/0 = 0
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+12:21/0 = 0
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+13:21/0 = 0
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+14:21/0 = 0
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+15:21/0 = 0
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+16:21/0 = 0
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+17:21/0 = 0
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+18:21/0 = 0
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+19:21/0 = 0
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+20:21/0 = 0
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+21:21/0 = 0
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+26:21/0 = 0
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+27:21/0 = 0
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+28:21/0 = 0
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+29:21/0 = 0
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+30:21/0 = 0
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+31:21/0 = 0
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+32:21/0 = 0
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+33:21/0 = 0
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+34:21/0 = 0
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+35:21/0 = 0
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+35:21/0/physics_layer_0/angular_velocity = 0.0
+36:21/0 = 0
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+36:21/0/physics_layer_0/angular_velocity = 0.0
+37:21/0 = 0
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+37:21/0/physics_layer_0/angular_velocity = 0.0
+38:21/0 = 0
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+38:21/0/physics_layer_0/angular_velocity = 0.0
+39:21/0 = 0
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+39:21/0/physics_layer_0/angular_velocity = 0.0
+40:21/0 = 0
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+40:21/0/physics_layer_0/angular_velocity = 0.0
+41:21/0 = 0
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+41:21/0/physics_layer_0/angular_velocity = 0.0
+42:21/0 = 0
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+42:21/0/physics_layer_0/angular_velocity = 0.0
+43:21/0 = 0
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+43:21/0/physics_layer_0/angular_velocity = 0.0
+44:21/0 = 0
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+44:21/0/physics_layer_0/angular_velocity = 0.0
+0:22/0 = 0
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+1:22/0 = 0
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+2:22/0 = 0
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+2:22/0/physics_layer_0/angular_velocity = 0.0
+3:22/0 = 0
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+3:22/0/physics_layer_0/angular_velocity = 0.0
+4:22/0 = 0
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+5:22/0 = 0
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+5:22/0/physics_layer_0/angular_velocity = 0.0
+6:22/0 = 0
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+6:22/0/physics_layer_0/angular_velocity = 0.0
+7:22/0 = 0
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+7:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.75, -8, -5.875, 8, 8, 8, 8, -8)
+8:22/0 = 0
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+8:22/0/physics_layer_0/angular_velocity = 0.0
+8:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+9:22/0 = 0
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+9:22/0/physics_layer_0/angular_velocity = 0.0
+9:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+10:22/0 = 0
+10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:22/0/physics_layer_0/angular_velocity = 0.0
+10:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+11:22/0 = 0
+11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:22/0/physics_layer_0/angular_velocity = 0.0
+11:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 6, 8, 5.75, -8)
+12:22/0 = 0
+12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:22/0/physics_layer_0/angular_velocity = 0.0
+13:22/0 = 0
+13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:22/0/physics_layer_0/angular_velocity = 0.0
+14:22/0 = 0
+14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:22/0/physics_layer_0/angular_velocity = 0.0
+15:22/0 = 0
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+16:22/0 = 0
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+17:22/0 = 0
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+18:22/0 = 0
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+19:22/0 = 0
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+19:22/0/physics_layer_0/angular_velocity = 0.0
+20:22/0 = 0
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+20:22/0/physics_layer_0/angular_velocity = 0.0
+21:22/0 = 0
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+21:22/0/physics_layer_0/angular_velocity = 0.0
+26:22/0 = 0
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+26:22/0/physics_layer_0/angular_velocity = 0.0
+27:22/0 = 0
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+27:22/0/physics_layer_0/angular_velocity = 0.0
+28:22/0 = 0
+28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:22/0/physics_layer_0/angular_velocity = 0.0
+29:22/0 = 0
+29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:22/0/physics_layer_0/angular_velocity = 0.0
+30:22/0 = 0
+30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:22/0/physics_layer_0/angular_velocity = 0.0
+31:22/0 = 0
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+31:22/0/physics_layer_0/angular_velocity = 0.0
+32:22/0 = 0
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+32:22/0/physics_layer_0/angular_velocity = 0.0
+33:22/0 = 0
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+33:22/0/physics_layer_0/angular_velocity = 0.0
+34:22/0 = 0
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+34:22/0/physics_layer_0/angular_velocity = 0.0
+35:22/0 = 0
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+35:22/0/physics_layer_0/angular_velocity = 0.0
+36:22/0 = 0
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+37:22/0 = 0
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+38:22/0 = 0
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+39:22/0 = 0
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+40:22/0 = 0
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+41:22/0 = 0
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+42:22/0 = 0
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+43:22/0 = 0
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+44:22/0 = 0
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+17:23/0 = 0
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+18:23/0 = 0
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+20:23/0 = 0
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+26:23/0 = 0
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+27:23/0 = 0
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+28:23/0 = 0
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+29:23/0 = 0
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+30:23/0 = 0
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+31:23/0 = 0
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+32:23/0 = 0
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+35:23/0 = 0
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+36:23/0 = 0
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+37:23/0 = 0
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+38:23/0 = 0
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+39:23/0 = 0
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+40:23/0 = 0
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+41:23/0 = 0
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+41:23/0/physics_layer_0/angular_velocity = 0.0
+42:23/0 = 0
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+43:23/0 = 0
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+44:23/0 = 0
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+1:24/0 = 0
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+3:24/0 = 0
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+5:24/0 = 0
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+7:24/0 = 0
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+8:24/0 = 0
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+10:24/0 = 0
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+11:24/0 = 0
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+14:24/0 = 0
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+15:24/0 = 0
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+16:24/0 = 0
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+17:24/0 = 0
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+19:24/0 = 0
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+20:24/0 = 0
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+21:24/0 = 0
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+26:24/0 = 0
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+27:24/0 = 0
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+29:24/0 = 0
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+31:24/0 = 0
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+32:24/0 = 0
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+33:24/0 = 0
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+34:24/0 = 0
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+35:24/0 = 0
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+36:24/0 = 0
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+37:24/0 = 0
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+38:24/0 = 0
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+39:24/0 = 0
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+40:24/0 = 0
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+41:24/0 = 0
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+41:24/0/physics_layer_0/angular_velocity = 0.0
+42:24/0 = 0
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+43:24/0 = 0
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+44:24/0 = 0
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+1:25/0 = 0
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+2:25/0 = 0
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+3:25/0 = 0
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+4:25/0 = 0
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+5:25/0 = 0
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+6:25/0 = 0
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+6:25/0/physics_layer_0/angular_velocity = 0.0
+26:25/0 = 0
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+26:25/0/physics_layer_0/angular_velocity = 0.0
+27:25/0 = 0
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+27:25/0/physics_layer_0/angular_velocity = 0.0
+28:25/0 = 0
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+28:25/0/physics_layer_0/angular_velocity = 0.0
+29:25/0 = 0
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+29:25/0/physics_layer_0/angular_velocity = 0.0
+30:25/0 = 0
+30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:25/0/physics_layer_0/angular_velocity = 0.0
+31:25/0 = 0
+31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:25/0/physics_layer_0/angular_velocity = 0.0
+32:25/0 = 0
+32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:25/0/physics_layer_0/angular_velocity = 0.0
+33:25/0 = 0
+33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:25/0/physics_layer_0/angular_velocity = 0.0
+34:25/0 = 0
+34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:25/0/physics_layer_0/angular_velocity = 0.0
+35:25/0 = 0
+35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:25/0/physics_layer_0/angular_velocity = 0.0
+37:25/0 = 0
+37:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:25/0/physics_layer_0/angular_velocity = 0.0
+38:25/0 = 0
+38:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:25/0/physics_layer_0/angular_velocity = 0.0
+39:25/0 = 0
+39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:25/0/physics_layer_0/angular_velocity = 0.0
+40:25/0 = 0
+40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:25/0/physics_layer_0/angular_velocity = 0.0
+41:25/0 = 0
+41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:25/0/physics_layer_0/angular_velocity = 0.0
+42:25/0 = 0
+42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:25/0/physics_layer_0/angular_velocity = 0.0
+43:25/0 = 0
+43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:25/0/physics_layer_0/angular_velocity = 0.0
+0:26/0 = 0
+0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_0/angular_velocity = 0.0
+1:26/0 = 0
+1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_0/angular_velocity = 0.0
+2:26/0 = 0
+2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:26/0/physics_layer_0/angular_velocity = 0.0
+3:26/0 = 0
+3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_0/angular_velocity = 0.0
+4:26/0 = 0
+4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:26/0/physics_layer_0/angular_velocity = 0.0
+5:26/0 = 0
+5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:26/0/physics_layer_0/angular_velocity = 0.0
+6:26/0 = 0
+6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:26/0/physics_layer_0/angular_velocity = 0.0
+7:26/0 = 0
+7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_0/angular_velocity = 0.0
+8:26/0 = 0
+8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:26/0/physics_layer_0/angular_velocity = 0.0
+9:26/0 = 0
+9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_0/angular_velocity = 0.0
+10:26/0 = 0
+10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:26/0/physics_layer_0/angular_velocity = 0.0
+11:26/0 = 0
+11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:26/0/physics_layer_0/angular_velocity = 0.0
+13:26/0 = 0
+13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:26/0/physics_layer_0/angular_velocity = 0.0
+14:26/0 = 0
+14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:26/0/physics_layer_0/angular_velocity = 0.0
+15:26/0 = 0
+15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:26/0/physics_layer_0/angular_velocity = 0.0
+18:26/0 = 0
+18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:26/0/physics_layer_0/angular_velocity = 0.0
+19:26/0 = 0
+19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:26/0/physics_layer_0/angular_velocity = 0.0
+20:26/0 = 0
+20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:26/0/physics_layer_0/angular_velocity = 0.0
+26:26/0 = 0
+26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:26/0/physics_layer_0/angular_velocity = 0.0
+27:26/0 = 0
+27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:26/0/physics_layer_0/angular_velocity = 0.0
+28:26/0 = 0
+28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:26/0/physics_layer_0/angular_velocity = 0.0
+29:26/0 = 0
+29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:26/0/physics_layer_0/angular_velocity = 0.0
+30:26/0 = 0
+30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:26/0/physics_layer_0/angular_velocity = 0.0
+31:26/0 = 0
+31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:26/0/physics_layer_0/angular_velocity = 0.0
+32:26/0 = 0
+32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:26/0/physics_layer_0/angular_velocity = 0.0
+33:26/0 = 0
+33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:26/0/physics_layer_0/angular_velocity = 0.0
+34:26/0 = 0
+34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:26/0/physics_layer_0/angular_velocity = 0.0
+35:26/0 = 0
+35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:26/0/physics_layer_0/angular_velocity = 0.0
+38:26/0 = 0
+38:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:26/0/physics_layer_0/angular_velocity = 0.0
+39:26/0 = 0
+39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:26/0/physics_layer_0/angular_velocity = 0.0
+40:26/0 = 0
+40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:26/0/physics_layer_0/angular_velocity = 0.0
+41:26/0 = 0
+41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:26/0/physics_layer_0/angular_velocity = 0.0
+42:26/0 = 0
+42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:26/0/physics_layer_0/angular_velocity = 0.0
+0:27/0 = 0
+0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:27/0/physics_layer_0/angular_velocity = 0.0
+1:27/0 = 0
+1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:27/0/physics_layer_0/angular_velocity = 0.0
+2:27/0 = 0
+2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:27/0/physics_layer_0/angular_velocity = 0.0
+3:27/0 = 0
+3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:27/0/physics_layer_0/angular_velocity = 0.0
+4:27/0 = 0
+4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:27/0/physics_layer_0/angular_velocity = 0.0
+5:27/0 = 0
+5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:27/0/physics_layer_0/angular_velocity = 0.0
+6:27/0 = 0
+6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:27/0/physics_layer_0/angular_velocity = 0.0
+7:27/0 = 0
+7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:27/0/physics_layer_0/angular_velocity = 0.0
+8:27/0 = 0
+8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:27/0/physics_layer_0/angular_velocity = 0.0
+9:27/0 = 0
+9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:27/0/physics_layer_0/angular_velocity = 0.0
+10:27/0 = 0
+10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:27/0/physics_layer_0/angular_velocity = 0.0
+11:27/0 = 0
+11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:27/0/physics_layer_0/angular_velocity = 0.0
+12:27/0 = 0
+12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:27/0/physics_layer_0/angular_velocity = 0.0
+13:27/0 = 0
+13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:27/0/physics_layer_0/angular_velocity = 0.0
+14:27/0 = 0
+14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:27/0/physics_layer_0/angular_velocity = 0.0
+15:27/0 = 0
+15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:27/0/physics_layer_0/angular_velocity = 0.0
+16:27/0 = 0
+16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:27/0/physics_layer_0/angular_velocity = 0.0
+17:27/0 = 0
+17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:27/0/physics_layer_0/angular_velocity = 0.0
+18:27/0 = 0
+18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:27/0/physics_layer_0/angular_velocity = 0.0
+19:27/0 = 0
+19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:27/0/physics_layer_0/angular_velocity = 0.0
+20:27/0 = 0
+20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:27/0/physics_layer_0/angular_velocity = 0.0
+21:27/0 = 0
+21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:27/0/physics_layer_0/angular_velocity = 0.0
+26:27/0 = 0
+26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:27/0/physics_layer_0/angular_velocity = 0.0
+27:27/0 = 0
+27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:27/0/physics_layer_0/angular_velocity = 0.0
+28:27/0 = 0
+28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:27/0/physics_layer_0/angular_velocity = 0.0
+29:27/0 = 0
+29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:27/0/physics_layer_0/angular_velocity = 0.0
+30:27/0 = 0
+30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:27/0/physics_layer_0/angular_velocity = 0.0
+31:27/0 = 0
+31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:27/0/physics_layer_0/angular_velocity = 0.0
+32:27/0 = 0
+32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:27/0/physics_layer_0/angular_velocity = 0.0
+33:27/0 = 0
+33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:27/0/physics_layer_0/angular_velocity = 0.0
+35:27/0 = 0
+35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:27/0/physics_layer_0/angular_velocity = 0.0
+0:28/0 = 0
+0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:28/0/physics_layer_0/angular_velocity = 0.0
+1:28/0 = 0
+1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:28/0/physics_layer_0/angular_velocity = 0.0
+2:28/0 = 0
+2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:28/0/physics_layer_0/angular_velocity = 0.0
+3:28/0 = 0
+3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:28/0/physics_layer_0/angular_velocity = 0.0
+4:28/0 = 0
+4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:28/0/physics_layer_0/angular_velocity = 0.0
+5:28/0 = 0
+5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:28/0/physics_layer_0/angular_velocity = 0.0
+6:28/0 = 0
+6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:28/0/physics_layer_0/angular_velocity = 0.0
+7:28/0 = 0
+7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:28/0/physics_layer_0/angular_velocity = 0.0
+8:28/0 = 0
+8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:28/0/physics_layer_0/angular_velocity = 0.0
+9:28/0 = 0
+9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:28/0/physics_layer_0/angular_velocity = 0.0
+10:28/0 = 0
+10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:28/0/physics_layer_0/angular_velocity = 0.0
+11:28/0 = 0
+11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:28/0/physics_layer_0/angular_velocity = 0.0
+12:28/0 = 0
+12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:28/0/physics_layer_0/angular_velocity = 0.0
+13:28/0 = 0
+13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:28/0/physics_layer_0/angular_velocity = 0.0
+14:28/0 = 0
+14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:28/0/physics_layer_0/angular_velocity = 0.0
+15:28/0 = 0
+15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:28/0/physics_layer_0/angular_velocity = 0.0
+16:28/0 = 0
+16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:28/0/physics_layer_0/angular_velocity = 0.0
+17:28/0 = 0
+17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:28/0/physics_layer_0/angular_velocity = 0.0
+18:28/0 = 0
+18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:28/0/physics_layer_0/angular_velocity = 0.0
+19:28/0 = 0
+19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:28/0/physics_layer_0/angular_velocity = 0.0
+20:28/0 = 0
+20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:28/0/physics_layer_0/angular_velocity = 0.0
+21:28/0 = 0
+21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:28/0/physics_layer_0/angular_velocity = 0.0
+26:28/0 = 0
+26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:28/0/physics_layer_0/angular_velocity = 0.0
+27:28/0 = 0
+27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:28/0/physics_layer_0/angular_velocity = 0.0
+28:28/0 = 0
+28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:28/0/physics_layer_0/angular_velocity = 0.0
+31:28/0 = 0
+31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:28/0/physics_layer_0/angular_velocity = 0.0
+32:28/0 = 0
+32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:28/0/physics_layer_0/angular_velocity = 0.0
+33:28/0 = 0
+33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:28/0/physics_layer_0/angular_velocity = 0.0
+35:28/0 = 0
+35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:28/0/physics_layer_0/angular_velocity = 0.0
+37:28/0 = 0
+37:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:28/0/physics_layer_0/angular_velocity = 0.0
+38:28/0 = 0
+38:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:28/0/physics_layer_0/angular_velocity = 0.0
+39:28/0 = 0
+39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:28/0/physics_layer_0/angular_velocity = 0.0
+40:28/0 = 0
+40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:28/0/physics_layer_0/angular_velocity = 0.0
+41:28/0 = 0
+41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:28/0/physics_layer_0/angular_velocity = 0.0
+0:29/0 = 0
+0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:29/0/physics_layer_0/angular_velocity = 0.0
+1:29/0 = 0
+1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:29/0/physics_layer_0/angular_velocity = 0.0
+2:29/0 = 0
+2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:29/0/physics_layer_0/angular_velocity = 0.0
+3:29/0 = 0
+3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:29/0/physics_layer_0/angular_velocity = 0.0
+4:29/0 = 0
+4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:29/0/physics_layer_0/angular_velocity = 0.0
+5:29/0 = 0
+5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:29/0/physics_layer_0/angular_velocity = 0.0
+6:29/0 = 0
+6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:29/0/physics_layer_0/angular_velocity = 0.0
+7:29/0 = 0
+7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:29/0/physics_layer_0/angular_velocity = 0.0
+8:29/0 = 0
+8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:29/0/physics_layer_0/angular_velocity = 0.0
+9:29/0 = 0
+9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:29/0/physics_layer_0/angular_velocity = 0.0
+10:29/0 = 0
+10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:29/0/physics_layer_0/angular_velocity = 0.0
+11:29/0 = 0
+11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:29/0/physics_layer_0/angular_velocity = 0.0
+12:29/0 = 0
+12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:29/0/physics_layer_0/angular_velocity = 0.0
+13:29/0 = 0
+13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:29/0/physics_layer_0/angular_velocity = 0.0
+14:29/0 = 0
+14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:29/0/physics_layer_0/angular_velocity = 0.0
+15:29/0 = 0
+15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:29/0/physics_layer_0/angular_velocity = 0.0
+16:29/0 = 0
+16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:29/0/physics_layer_0/angular_velocity = 0.0
+17:29/0 = 0
+17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:29/0/physics_layer_0/angular_velocity = 0.0
+18:29/0 = 0
+18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:29/0/physics_layer_0/angular_velocity = 0.0
+19:29/0 = 0
+19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:29/0/physics_layer_0/angular_velocity = 0.0
+20:29/0 = 0
+20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:29/0/physics_layer_0/angular_velocity = 0.0
+21:29/0 = 0
+21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:29/0/physics_layer_0/angular_velocity = 0.0
+26:29/0 = 0
+26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:29/0/physics_layer_0/angular_velocity = 0.0
+27:29/0 = 0
+27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:29/0/physics_layer_0/angular_velocity = 0.0
+28:29/0 = 0
+28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:29/0/physics_layer_0/angular_velocity = 0.0
+29:29/0 = 0
+29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:29/0/physics_layer_0/angular_velocity = 0.0
+30:29/0 = 0
+30:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:29/0/physics_layer_0/angular_velocity = 0.0
+31:29/0 = 0
+31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:29/0/physics_layer_0/angular_velocity = 0.0
+32:29/0 = 0
+32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:29/0/physics_layer_0/angular_velocity = 0.0
+33:29/0 = 0
+33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:29/0/physics_layer_0/angular_velocity = 0.0
+34:29/0 = 0
+34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:29/0/physics_layer_0/angular_velocity = 0.0
+35:29/0 = 0
+35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:29/0/physics_layer_0/angular_velocity = 0.0
+36:29/0 = 0
+36:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:29/0/physics_layer_0/angular_velocity = 0.0
+37:29/0 = 0
+37:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:29/0/physics_layer_0/angular_velocity = 0.0
+38:29/0 = 0
+38:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:29/0/physics_layer_0/angular_velocity = 0.0
+39:29/0 = 0
+39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:29/0/physics_layer_0/angular_velocity = 0.0
+40:29/0 = 0
+40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:29/0/physics_layer_0/angular_velocity = 0.0
+41:29/0 = 0
+41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:29/0/physics_layer_0/angular_velocity = 0.0
+42:29/0 = 0
+42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:29/0/physics_layer_0/angular_velocity = 0.0
+0:30/0 = 0
+0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:30/0/physics_layer_0/angular_velocity = 0.0
+1:30/0 = 0
+1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:30/0/physics_layer_0/angular_velocity = 0.0
+2:30/0 = 0
+2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:30/0/physics_layer_0/angular_velocity = 0.0
+3:30/0 = 0
+3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:30/0/physics_layer_0/angular_velocity = 0.0
+4:30/0 = 0
+4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:30/0/physics_layer_0/angular_velocity = 0.0
+5:30/0 = 0
+5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:30/0/physics_layer_0/angular_velocity = 0.0
+6:30/0 = 0
+6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:30/0/physics_layer_0/angular_velocity = 0.0
+7:30/0 = 0
+7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:30/0/physics_layer_0/angular_velocity = 0.0
+8:30/0 = 0
+8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:30/0/physics_layer_0/angular_velocity = 0.0
+9:30/0 = 0
+9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:30/0/physics_layer_0/angular_velocity = 0.0
+10:30/0 = 0
+10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:30/0/physics_layer_0/angular_velocity = 0.0
+11:30/0 = 0
+11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:30/0/physics_layer_0/angular_velocity = 0.0
+12:30/0 = 0
+12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:30/0/physics_layer_0/angular_velocity = 0.0
+13:30/0 = 0
+13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:30/0/physics_layer_0/angular_velocity = 0.0
+14:30/0 = 0
+14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:30/0/physics_layer_0/angular_velocity = 0.0
+15:30/0 = 0
+15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:30/0/physics_layer_0/angular_velocity = 0.0
+16:30/0 = 0
+16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:30/0/physics_layer_0/angular_velocity = 0.0
+17:30/0 = 0
+17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:30/0/physics_layer_0/angular_velocity = 0.0
+18:30/0 = 0
+18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:30/0/physics_layer_0/angular_velocity = 0.0
+19:30/0 = 0
+19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:30/0/physics_layer_0/angular_velocity = 0.0
+20:30/0 = 0
+20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:30/0/physics_layer_0/angular_velocity = 0.0
+21:30/0 = 0
+21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:30/0/physics_layer_0/angular_velocity = 0.0
+35:30/0 = 0
+35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:30/0/physics_layer_0/angular_velocity = 0.0
+36:30/0 = 0
+36:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:30/0/physics_layer_0/angular_velocity = 0.0
+37:30/0 = 0
+37:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:30/0/physics_layer_0/angular_velocity = 0.0
+38:30/0 = 0
+38:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:30/0/physics_layer_0/angular_velocity = 0.0
+39:30/0 = 0
+39:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:30/0/physics_layer_0/angular_velocity = 0.0
+40:30/0 = 0
+40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:30/0/physics_layer_0/angular_velocity = 0.0
+41:30/0 = 0
+41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:30/0/physics_layer_0/angular_velocity = 0.0
+42:30/0 = 0
+42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:30/0/physics_layer_0/angular_velocity = 0.0
+0:31/0 = 0
+0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:31/0/physics_layer_0/angular_velocity = 0.0
+1:31/0 = 0
+1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:31/0/physics_layer_0/angular_velocity = 0.0
+2:31/0 = 0
+2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:31/0/physics_layer_0/angular_velocity = 0.0
+3:31/0 = 0
+3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:31/0/physics_layer_0/angular_velocity = 0.0
+4:31/0 = 0
+4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:31/0/physics_layer_0/angular_velocity = 0.0
+5:31/0 = 0
+5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:31/0/physics_layer_0/angular_velocity = 0.0
+6:31/0 = 0
+6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:31/0/physics_layer_0/angular_velocity = 0.0
+7:31/0 = 0
+7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:31/0/physics_layer_0/angular_velocity = 0.0
+8:31/0 = 0
+8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:31/0/physics_layer_0/angular_velocity = 0.0
+9:31/0 = 0
+9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:31/0/physics_layer_0/angular_velocity = 0.0
+11:31/0 = 0
+11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:31/0/physics_layer_0/angular_velocity = 0.0
+12:31/0 = 0
+12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:31/0/physics_layer_0/angular_velocity = 0.0
+13:31/0 = 0
+13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:31/0/physics_layer_0/angular_velocity = 0.0
+14:31/0 = 0
+14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:31/0/physics_layer_0/angular_velocity = 0.0
+15:31/0 = 0
+15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:31/0/physics_layer_0/angular_velocity = 0.0
+16:31/0 = 0
+16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:31/0/physics_layer_0/angular_velocity = 0.0
+17:31/0 = 0
+17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:31/0/physics_layer_0/angular_velocity = 0.0
+18:31/0 = 0
+18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:31/0/physics_layer_0/angular_velocity = 0.0
+19:31/0 = 0
+19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:31/0/physics_layer_0/angular_velocity = 0.0
+20:31/0 = 0
+20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:31/0/physics_layer_0/angular_velocity = 0.0
+21:31/0 = 0
+21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:31/0/physics_layer_0/angular_velocity = 0.0
+35:31/0 = 0
+35:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:31/0/physics_layer_0/angular_velocity = 0.0
+36:31/0 = 0
+36:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:31/0/physics_layer_0/angular_velocity = 0.0
+37:31/0 = 0
+37:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:31/0/physics_layer_0/angular_velocity = 0.0
+38:31/0 = 0
+38:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:31/0/physics_layer_0/angular_velocity = 0.0
+39:31/0 = 0
+39:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:31/0/physics_layer_0/angular_velocity = 0.0
+40:31/0 = 0
+40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:31/0/physics_layer_0/angular_velocity = 0.0
+41:31/0 = 0
+41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:31/0/physics_layer_0/angular_velocity = 0.0
+42:31/0 = 0
+42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:31/0/physics_layer_0/angular_velocity = 0.0
+0:32/0 = 0
+0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:32/0/physics_layer_0/angular_velocity = 0.0
+1:32/0 = 0
+1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:32/0/physics_layer_0/angular_velocity = 0.0
+2:32/0 = 0
+2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:32/0/physics_layer_0/angular_velocity = 0.0
+3:32/0 = 0
+3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:32/0/physics_layer_0/angular_velocity = 0.0
+4:32/0 = 0
+4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:32/0/physics_layer_0/angular_velocity = 0.0
+5:32/0 = 0
+5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:32/0/physics_layer_0/angular_velocity = 0.0
+6:32/0 = 0
+6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:32/0/physics_layer_0/angular_velocity = 0.0
+12:32/0 = 0
+12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:32/0/physics_layer_0/angular_velocity = 0.0
+13:32/0 = 0
+13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:32/0/physics_layer_0/angular_velocity = 0.0
+14:32/0 = 0
+14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:32/0/physics_layer_0/angular_velocity = 0.0
+15:32/0 = 0
+15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:32/0/physics_layer_0/angular_velocity = 0.0
+16:32/0 = 0
+16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:32/0/physics_layer_0/angular_velocity = 0.0
+17:32/0 = 0
+17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:32/0/physics_layer_0/angular_velocity = 0.0
+18:32/0 = 0
+18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:32/0/physics_layer_0/angular_velocity = 0.0
+19:32/0 = 0
+19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:32/0/physics_layer_0/angular_velocity = 0.0
+20:32/0 = 0
+20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:32/0/physics_layer_0/angular_velocity = 0.0
+21:32/0 = 0
+21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:32/0/physics_layer_0/angular_velocity = 0.0
+35:32/0 = 0
+35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:32/0/physics_layer_0/angular_velocity = 0.0
+36:32/0 = 0
+36:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:32/0/physics_layer_0/angular_velocity = 0.0
+37:32/0 = 0
+37:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:32/0/physics_layer_0/angular_velocity = 0.0
+38:32/0 = 0
+38:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:32/0/physics_layer_0/angular_velocity = 0.0
+39:32/0 = 0
+39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:32/0/physics_layer_0/angular_velocity = 0.0
+40:32/0 = 0
+40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:32/0/physics_layer_0/angular_velocity = 0.0
+41:32/0 = 0
+41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:32/0/physics_layer_0/angular_velocity = 0.0
+42:32/0 = 0
+42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:32/0/physics_layer_0/angular_velocity = 0.0
+0:33/0 = 0
+0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:33/0/physics_layer_0/angular_velocity = 0.0
+1:33/0 = 0
+1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:33/0/physics_layer_0/angular_velocity = 0.0
+2:33/0 = 0
+2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:33/0/physics_layer_0/angular_velocity = 0.0
+3:33/0 = 0
+3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:33/0/physics_layer_0/angular_velocity = 0.0
+4:33/0 = 0
+4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:33/0/physics_layer_0/angular_velocity = 0.0
+5:33/0 = 0
+5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:33/0/physics_layer_0/angular_velocity = 0.0
+6:33/0 = 0
+6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:33/0/physics_layer_0/angular_velocity = 0.0
+12:33/0 = 0
+12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:33/0/physics_layer_0/angular_velocity = 0.0
+13:33/0 = 0
+13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:33/0/physics_layer_0/angular_velocity = 0.0
+14:33/0 = 0
+14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:33/0/physics_layer_0/angular_velocity = 0.0
+15:33/0 = 0
+15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:33/0/physics_layer_0/angular_velocity = 0.0
+16:33/0 = 0
+16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:33/0/physics_layer_0/angular_velocity = 0.0
+17:33/0 = 0
+17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:33/0/physics_layer_0/angular_velocity = 0.0
+18:33/0 = 0
+18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:33/0/physics_layer_0/angular_velocity = 0.0
+19:33/0 = 0
+19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:33/0/physics_layer_0/angular_velocity = 0.0
+20:33/0 = 0
+20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:33/0/physics_layer_0/angular_velocity = 0.0
+21:33/0 = 0
+21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:33/0/physics_layer_0/angular_velocity = 0.0
+35:33/0 = 0
+35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:33/0/physics_layer_0/angular_velocity = 0.0
+36:33/0 = 0
+36:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:33/0/physics_layer_0/angular_velocity = 0.0
+37:33/0 = 0
+37:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:33/0/physics_layer_0/angular_velocity = 0.0
+38:33/0 = 0
+38:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:33/0/physics_layer_0/angular_velocity = 0.0
+39:33/0 = 0
+39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:33/0/physics_layer_0/angular_velocity = 0.0
+40:33/0 = 0
+40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:33/0/physics_layer_0/angular_velocity = 0.0
+41:33/0 = 0
+41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:33/0/physics_layer_0/angular_velocity = 0.0
+42:33/0 = 0
+42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:33/0/physics_layer_0/angular_velocity = 0.0
+35:34/0 = 0
+35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:34/0/physics_layer_0/angular_velocity = 0.0
+36:34/0 = 0
+36:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:34/0/physics_layer_0/angular_velocity = 0.0
+37:34/0 = 0
+37:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:34/0/physics_layer_0/angular_velocity = 0.0
+38:34/0 = 0
+38:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:34/0/physics_layer_0/angular_velocity = 0.0
+39:34/0 = 0
+39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:34/0/physics_layer_0/angular_velocity = 0.0
+40:34/0 = 0
+40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:34/0/physics_layer_0/angular_velocity = 0.0
+41:34/0 = 0
+41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:34/0/physics_layer_0/angular_velocity = 0.0
+42:34/0 = 0
+42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:34/0/physics_layer_0/angular_velocity = 0.0
+35:35/0 = 0
+35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:35/0/physics_layer_0/angular_velocity = 0.0
+36:35/0 = 0
+36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:35/0/physics_layer_0/angular_velocity = 0.0
+37:35/0 = 0
+37:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:35/0/physics_layer_0/angular_velocity = 0.0
+38:35/0 = 0
+38:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:35/0/physics_layer_0/angular_velocity = 0.0
+39:35/0 = 0
+39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:35/0/physics_layer_0/angular_velocity = 0.0
+40:35/0 = 0
+40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:35/0/physics_layer_0/angular_velocity = 0.0
+41:35/0 = 0
+41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:35/0/physics_layer_0/angular_velocity = 0.0
+42:35/0 = 0
+42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:35/0/physics_layer_0/angular_velocity = 0.0
+35:36/0 = 0
+35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:36/0/physics_layer_0/angular_velocity = 0.0
+36:36/0 = 0
+36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:36/0/physics_layer_0/angular_velocity = 0.0
+37:36/0 = 0
+37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:36/0/physics_layer_0/angular_velocity = 0.0
+38:36/0 = 0
+38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:36/0/physics_layer_0/angular_velocity = 0.0
+39:36/0 = 0
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+36:0/0/physics_layer_0/angular_velocity = 0.0
+37:0/0 = 0
+37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:0/0/physics_layer_0/angular_velocity = 0.0
+38:0/0 = 0
+38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:0/0/physics_layer_0/angular_velocity = 0.0
+39:0/0 = 0
+39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:0/0/physics_layer_0/angular_velocity = 0.0
+40:0/0 = 0
+40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:0/0/physics_layer_0/angular_velocity = 0.0
+41:0/0 = 0
+41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:0/0/physics_layer_0/angular_velocity = 0.0
+42:0/0 = 0
+42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:0/0/physics_layer_0/angular_velocity = 0.0
+43:0/0 = 0
+43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:0/0/physics_layer_0/angular_velocity = 0.0
+44:0/0 = 0
+44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:0/0/physics_layer_0/angular_velocity = 0.0
+45:0/0 = 0
+45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:0/0/physics_layer_0/angular_velocity = 0.0
+46:0/0 = 0
+46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:0/0/physics_layer_0/angular_velocity = 0.0
+47:0/0 = 0
+47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:0/0/physics_layer_0/angular_velocity = 0.0
+48:0/0 = 0
+48:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:0/0/physics_layer_0/angular_velocity = 0.0
+49:0/0 = 0
+49:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:0/0/physics_layer_0/angular_velocity = 0.0
+50:0/0 = 0
+50:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:0/0/physics_layer_0/angular_velocity = 0.0
+51:0/0 = 0
+51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:0/0/physics_layer_0/angular_velocity = 0.0
+52:0/0 = 0
+52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:0/0/physics_layer_0/angular_velocity = 0.0
+53:0/0 = 0
+53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:0/0/physics_layer_0/angular_velocity = 0.0
+54:0/0 = 0
+54:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:0/0/physics_layer_0/angular_velocity = 0.0
+55:0/0 = 0
+55:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:0/0/physics_layer_0/angular_velocity = 0.0
+56:0/0 = 0
+56:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:0/0/physics_layer_0/angular_velocity = 0.0
+57:0/0 = 0
+57:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:0/0/physics_layer_0/angular_velocity = 0.0
+58:0/0 = 0
+58:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:0/0/physics_layer_0/angular_velocity = 0.0
+59:0/0 = 0
+59:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:0/0/physics_layer_0/angular_velocity = 0.0
+60:0/0 = 0
+60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:0/0/physics_layer_0/angular_velocity = 0.0
+61:0/0 = 0
+61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:0/0/physics_layer_0/angular_velocity = 0.0
+62:0/0 = 0
+62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:0/0/physics_layer_0/angular_velocity = 0.0
+63:0/0 = 0
+63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:0/0/physics_layer_0/angular_velocity = 0.0
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0 = 0
+1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+6:1/0 = 0
+6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+8:1/0 = 0
+8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_0/angular_velocity = 0.0
+9:1/0 = 0
+9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_0/angular_velocity = 0.0
+10:1/0 = 0
+10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_0/angular_velocity = 0.0
+11:1/0 = 0
+11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_0/angular_velocity = 0.0
+12:1/0 = 0
+12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_0/angular_velocity = 0.0
+13:1/0 = 0
+13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_0/angular_velocity = 0.0
+14:1/0 = 0
+14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_0/angular_velocity = 0.0
+15:1/0 = 0
+15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:1/0/physics_layer_0/angular_velocity = 0.0
+16:1/0 = 0
+16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_0/angular_velocity = 0.0
+17:1/0 = 0
+17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:1/0/physics_layer_0/angular_velocity = 0.0
+18:1/0 = 0
+18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:1/0/physics_layer_0/angular_velocity = 0.0
+19:1/0 = 0
+19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:1/0/physics_layer_0/angular_velocity = 0.0
+20:1/0 = 0
+20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:1/0/physics_layer_0/angular_velocity = 0.0
+21:1/0 = 0
+21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:1/0/physics_layer_0/angular_velocity = 0.0
+22:1/0 = 0
+22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:1/0/physics_layer_0/angular_velocity = 0.0
+23:1/0 = 0
+23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:1/0/physics_layer_0/angular_velocity = 0.0
+24:1/0 = 0
+24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:1/0/physics_layer_0/angular_velocity = 0.0
+25:1/0 = 0
+25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:1/0/physics_layer_0/angular_velocity = 0.0
+26:1/0 = 0
+26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:1/0/physics_layer_0/angular_velocity = 0.0
+27:1/0 = 0
+27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:1/0/physics_layer_0/angular_velocity = 0.0
+28:1/0 = 0
+28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:1/0/physics_layer_0/angular_velocity = 0.0
+29:1/0 = 0
+29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:1/0/physics_layer_0/angular_velocity = 0.0
+30:1/0 = 0
+30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:1/0/physics_layer_0/angular_velocity = 0.0
+31:1/0 = 0
+31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:1/0/physics_layer_0/angular_velocity = 0.0
+32:1/0 = 0
+32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:1/0/physics_layer_0/angular_velocity = 0.0
+33:1/0 = 0
+33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:1/0/physics_layer_0/angular_velocity = 0.0
+34:1/0 = 0
+34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:1/0/physics_layer_0/angular_velocity = 0.0
+35:1/0 = 0
+35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:1/0/physics_layer_0/angular_velocity = 0.0
+36:1/0 = 0
+36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:1/0/physics_layer_0/angular_velocity = 0.0
+37:1/0 = 0
+37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:1/0/physics_layer_0/angular_velocity = 0.0
+38:1/0 = 0
+38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:1/0/physics_layer_0/angular_velocity = 0.0
+39:1/0 = 0
+39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:1/0/physics_layer_0/angular_velocity = 0.0
+40:1/0 = 0
+40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:1/0/physics_layer_0/angular_velocity = 0.0
+41:1/0 = 0
+41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:1/0/physics_layer_0/angular_velocity = 0.0
+42:1/0 = 0
+42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:1/0/physics_layer_0/angular_velocity = 0.0
+43:1/0 = 0
+43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:1/0/physics_layer_0/angular_velocity = 0.0
+44:1/0 = 0
+44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:1/0/physics_layer_0/angular_velocity = 0.0
+45:1/0 = 0
+45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:1/0/physics_layer_0/angular_velocity = 0.0
+46:1/0 = 0
+46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:1/0/physics_layer_0/angular_velocity = 0.0
+47:1/0 = 0
+47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:1/0/physics_layer_0/angular_velocity = 0.0
+48:1/0 = 0
+48:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:1/0/physics_layer_0/angular_velocity = 0.0
+49:1/0 = 0
+49:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:1/0/physics_layer_0/angular_velocity = 0.0
+50:1/0 = 0
+50:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:1/0/physics_layer_0/angular_velocity = 0.0
+51:1/0 = 0
+51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:1/0/physics_layer_0/angular_velocity = 0.0
+52:1/0 = 0
+52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:1/0/physics_layer_0/angular_velocity = 0.0
+53:1/0 = 0
+53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:1/0/physics_layer_0/angular_velocity = 0.0
+54:1/0 = 0
+54:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:1/0/physics_layer_0/angular_velocity = 0.0
+55:1/0 = 0
+55:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:1/0/physics_layer_0/angular_velocity = 0.0
+56:1/0 = 0
+56:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:1/0/physics_layer_0/angular_velocity = 0.0
+57:1/0 = 0
+57:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:1/0/physics_layer_0/angular_velocity = 0.0
+58:1/0 = 0
+58:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:1/0/physics_layer_0/angular_velocity = 0.0
+59:1/0 = 0
+59:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:1/0/physics_layer_0/angular_velocity = 0.0
+60:1/0 = 0
+60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:1/0/physics_layer_0/angular_velocity = 0.0
+61:1/0 = 0
+61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:1/0/physics_layer_0/angular_velocity = 0.0
+62:1/0 = 0
+62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:1/0/physics_layer_0/angular_velocity = 0.0
+63:1/0 = 0
+63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:1/0/physics_layer_0/angular_velocity = 0.0
+0:2/0 = 0
+0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:2/0/physics_layer_0/angular_velocity = 0.0
+1:2/0 = 0
+1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0 = 0
+3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0 = 0
+4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_0/angular_velocity = 0.0
+5:2/0 = 0
+5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:2/0/physics_layer_0/angular_velocity = 0.0
+6:2/0 = 0
+6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0 = 0
+7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_0/angular_velocity = 0.0
+8:2/0 = 0
+8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_0/angular_velocity = 0.0
+9:2/0 = 0
+9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_0/angular_velocity = 0.0
+10:2/0 = 0
+10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_0/angular_velocity = 0.0
+11:2/0 = 0
+11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_0/angular_velocity = 0.0
+12:2/0 = 0
+12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_0/angular_velocity = 0.0
+13:2/0 = 0
+13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0 = 0
+14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_0/angular_velocity = 0.0
+15:2/0 = 0
+15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_0/angular_velocity = 0.0
+16:2/0 = 0
+16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_0/angular_velocity = 0.0
+17:2/0 = 0
+17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:2/0/physics_layer_0/angular_velocity = 0.0
+18:2/0 = 0
+18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:2/0/physics_layer_0/angular_velocity = 0.0
+19:2/0 = 0
+19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:2/0/physics_layer_0/angular_velocity = 0.0
+20:2/0 = 0
+20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:2/0/physics_layer_0/angular_velocity = 0.0
+21:2/0 = 0
+21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:2/0/physics_layer_0/angular_velocity = 0.0
+22:2/0 = 0
+22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:2/0/physics_layer_0/angular_velocity = 0.0
+23:2/0 = 0
+23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:2/0/physics_layer_0/angular_velocity = 0.0
+24:2/0 = 0
+24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:2/0/physics_layer_0/angular_velocity = 0.0
+25:2/0 = 0
+25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:2/0/physics_layer_0/angular_velocity = 0.0
+26:2/0 = 0
+26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:2/0/physics_layer_0/angular_velocity = 0.0
+27:2/0 = 0
+27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:2/0/physics_layer_0/angular_velocity = 0.0
+28:2/0 = 0
+28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:2/0/physics_layer_0/angular_velocity = 0.0
+29:2/0 = 0
+29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:2/0/physics_layer_0/angular_velocity = 0.0
+30:2/0 = 0
+30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:2/0/physics_layer_0/angular_velocity = 0.0
+31:2/0 = 0
+31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:2/0/physics_layer_0/angular_velocity = 0.0
+34:2/0 = 0
+34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:2/0/physics_layer_0/angular_velocity = 0.0
+35:2/0 = 0
+35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:2/0/physics_layer_0/angular_velocity = 0.0
+36:2/0 = 0
+36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:2/0/physics_layer_0/angular_velocity = 0.0
+37:2/0 = 0
+37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:2/0/physics_layer_0/angular_velocity = 0.0
+38:2/0 = 0
+38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:2/0/physics_layer_0/angular_velocity = 0.0
+39:2/0 = 0
+39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:2/0/physics_layer_0/angular_velocity = 0.0
+40:2/0 = 0
+40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:2/0/physics_layer_0/angular_velocity = 0.0
+41:2/0 = 0
+41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:2/0/physics_layer_0/angular_velocity = 0.0
+42:2/0 = 0
+42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:2/0/physics_layer_0/angular_velocity = 0.0
+43:2/0 = 0
+43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:2/0/physics_layer_0/angular_velocity = 0.0
+44:2/0 = 0
+44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:2/0/physics_layer_0/angular_velocity = 0.0
+45:2/0 = 0
+45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:2/0/physics_layer_0/angular_velocity = 0.0
+46:2/0 = 0
+46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:2/0/physics_layer_0/angular_velocity = 0.0
+47:2/0 = 0
+47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:2/0/physics_layer_0/angular_velocity = 0.0
+48:2/0 = 0
+48:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:2/0/physics_layer_0/angular_velocity = 0.0
+49:2/0 = 0
+49:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:2/0/physics_layer_0/angular_velocity = 0.0
+50:2/0 = 0
+50:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:2/0/physics_layer_0/angular_velocity = 0.0
+51:2/0 = 0
+51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:2/0/physics_layer_0/angular_velocity = 0.0
+52:2/0 = 0
+52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:2/0/physics_layer_0/angular_velocity = 0.0
+53:2/0 = 0
+53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:2/0/physics_layer_0/angular_velocity = 0.0
+54:2/0 = 0
+54:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:2/0/physics_layer_0/angular_velocity = 0.0
+55:2/0 = 0
+55:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:2/0/physics_layer_0/angular_velocity = 0.0
+57:2/0 = 0
+57:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:2/0/physics_layer_0/angular_velocity = 0.0
+58:2/0 = 0
+58:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:2/0/physics_layer_0/angular_velocity = 0.0
+59:2/0 = 0
+59:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:2/0/physics_layer_0/angular_velocity = 0.0
+60:2/0 = 0
+60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:2/0/physics_layer_0/angular_velocity = 0.0
+61:2/0 = 0
+61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:2/0/physics_layer_0/angular_velocity = 0.0
+62:2/0 = 0
+62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:2/0/physics_layer_0/angular_velocity = 0.0
+63:2/0 = 0
+63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:2/0/physics_layer_0/angular_velocity = 0.0
+1:3/0 = 0
+1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_0/angular_velocity = 0.0
+2:3/0 = 0
+2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0 = 0
+3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0 = 0
+4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0 = 0
+5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_0/angular_velocity = 0.0
+6:3/0 = 0
+6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0 = 0
+7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_0/angular_velocity = 0.0
+9:3/0 = 0
+9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_0/angular_velocity = 0.0
+10:3/0 = 0
+10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_0/angular_velocity = 0.0
+11:3/0 = 0
+11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_0/angular_velocity = 0.0
+12:3/0 = 0
+12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_0/angular_velocity = 0.0
+13:3/0 = 0
+13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:3/0/physics_layer_0/angular_velocity = 0.0
+14:3/0 = 0
+14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_0/angular_velocity = 0.0
+15:3/0 = 0
+15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_0/angular_velocity = 0.0
+17:3/0 = 0
+17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_0/angular_velocity = 0.0
+18:3/0 = 0
+18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_0/angular_velocity = 0.0
+19:3/0 = 0
+19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_0/angular_velocity = 0.0
+20:3/0 = 0
+20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:3/0/physics_layer_0/angular_velocity = 0.0
+21:3/0 = 0
+21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:3/0/physics_layer_0/angular_velocity = 0.0
+22:3/0 = 0
+22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_0/angular_velocity = 0.0
+23:3/0 = 0
+23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:3/0/physics_layer_0/angular_velocity = 0.0
+25:3/0 = 0
+25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_0/angular_velocity = 0.0
+26:3/0 = 0
+26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:3/0/physics_layer_0/angular_velocity = 0.0
+27:3/0 = 0
+27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:3/0/physics_layer_0/angular_velocity = 0.0
+28:3/0 = 0
+28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:3/0/physics_layer_0/angular_velocity = 0.0
+29:3/0 = 0
+29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:3/0/physics_layer_0/angular_velocity = 0.0
+30:3/0 = 0
+30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:3/0/physics_layer_0/angular_velocity = 0.0
+31:3/0 = 0
+31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:3/0/physics_layer_0/angular_velocity = 0.0
+34:3/0 = 0
+34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:3/0/physics_layer_0/angular_velocity = 0.0
+35:3/0 = 0
+35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:3/0/physics_layer_0/angular_velocity = 0.0
+36:3/0 = 0
+36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:3/0/physics_layer_0/angular_velocity = 0.0
+37:3/0 = 0
+37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:3/0/physics_layer_0/angular_velocity = 0.0
+38:3/0 = 0
+38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:3/0/physics_layer_0/angular_velocity = 0.0
+39:3/0 = 0
+39:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:3/0/physics_layer_0/angular_velocity = 0.0
+40:3/0 = 0
+40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:3/0/physics_layer_0/angular_velocity = 0.0
+41:3/0 = 0
+41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:3/0/physics_layer_0/angular_velocity = 0.0
+42:3/0 = 0
+42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:3/0/physics_layer_0/angular_velocity = 0.0
+43:3/0 = 0
+43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:3/0/physics_layer_0/angular_velocity = 0.0
+44:3/0 = 0
+44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:3/0/physics_layer_0/angular_velocity = 0.0
+45:3/0 = 0
+45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:3/0/physics_layer_0/angular_velocity = 0.0
+46:3/0 = 0
+46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:3/0/physics_layer_0/angular_velocity = 0.0
+47:3/0 = 0
+47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:3/0/physics_layer_0/angular_velocity = 0.0
+48:3/0 = 0
+48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:3/0/physics_layer_0/angular_velocity = 0.0
+49:3/0 = 0
+49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:3/0/physics_layer_0/angular_velocity = 0.0
+50:3/0 = 0
+50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:3/0/physics_layer_0/angular_velocity = 0.0
+51:3/0 = 0
+51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:3/0/physics_layer_0/angular_velocity = 0.0
+52:3/0 = 0
+52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:3/0/physics_layer_0/angular_velocity = 0.0
+53:3/0 = 0
+53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:3/0/physics_layer_0/angular_velocity = 0.0
+54:3/0 = 0
+54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:3/0/physics_layer_0/angular_velocity = 0.0
+55:3/0 = 0
+55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:3/0/physics_layer_0/angular_velocity = 0.0
+57:3/0 = 0
+57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:3/0/physics_layer_0/angular_velocity = 0.0
+58:3/0 = 0
+58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:3/0/physics_layer_0/angular_velocity = 0.0
+59:3/0 = 0
+59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:3/0/physics_layer_0/angular_velocity = 0.0
+60:3/0 = 0
+60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:3/0/physics_layer_0/angular_velocity = 0.0
+61:3/0 = 0
+61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:3/0/physics_layer_0/angular_velocity = 0.0
+62:3/0 = 0
+62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:3/0/physics_layer_0/angular_velocity = 0.0
+63:3/0 = 0
+63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:3/0/physics_layer_0/angular_velocity = 0.0
+0:4/0 = 0
+0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_0/angular_velocity = 0.0
+1:4/0 = 0
+1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_0/angular_velocity = 0.0
+2:4/0 = 0
+2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+6:4/0 = 0
+6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0 = 0
+8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_0/angular_velocity = 0.0
+9:4/0 = 0
+9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0 = 0
+10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0 = 0
+11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0 = 0
+12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0 = 0
+13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0 = 0
+14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0 = 0
+16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_0/angular_velocity = 0.0
+17:4/0 = 0
+17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_0/angular_velocity = 0.0
+18:4/0 = 0
+18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_0/angular_velocity = 0.0
+19:4/0 = 0
+19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_0/angular_velocity = 0.0
+20:4/0 = 0
+20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:4/0/physics_layer_0/angular_velocity = 0.0
+21:4/0 = 0
+21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:4/0/physics_layer_0/angular_velocity = 0.0
+22:4/0 = 0
+22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_0/angular_velocity = 0.0
+24:4/0 = 0
+24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:4/0/physics_layer_0/angular_velocity = 0.0
+25:4/0 = 0
+25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_0/angular_velocity = 0.0
+26:4/0 = 0
+26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:4/0/physics_layer_0/angular_velocity = 0.0
+27:4/0 = 0
+27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:4/0/physics_layer_0/angular_velocity = 0.0
+28:4/0 = 0
+28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:4/0/physics_layer_0/angular_velocity = 0.0
+29:4/0 = 0
+29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:4/0/physics_layer_0/angular_velocity = 0.0
+30:4/0 = 0
+30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:4/0/physics_layer_0/angular_velocity = 0.0
+32:4/0 = 0
+32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:4/0/physics_layer_0/angular_velocity = 0.0
+33:4/0 = 0
+33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:4/0/physics_layer_0/angular_velocity = 0.0
+34:4/0 = 0
+34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:4/0/physics_layer_0/angular_velocity = 0.0
+35:4/0 = 0
+35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:4/0/physics_layer_0/angular_velocity = 0.0
+36:4/0 = 0
+36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:4/0/physics_layer_0/angular_velocity = 0.0
+37:4/0 = 0
+37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:4/0/physics_layer_0/angular_velocity = 0.0
+38:4/0 = 0
+38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:4/0/physics_layer_0/angular_velocity = 0.0
+40:4/0 = 0
+40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:4/0/physics_layer_0/angular_velocity = 0.0
+41:4/0 = 0
+41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:4/0/physics_layer_0/angular_velocity = 0.0
+42:4/0 = 0
+42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:4/0/physics_layer_0/angular_velocity = 0.0
+43:4/0 = 0
+43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:4/0/physics_layer_0/angular_velocity = 0.0
+44:4/0 = 0
+44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:4/0/physics_layer_0/angular_velocity = 0.0
+45:4/0 = 0
+45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:4/0/physics_layer_0/angular_velocity = 0.0
+46:4/0 = 0
+46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:4/0/physics_layer_0/angular_velocity = 0.0
+47:4/0 = 0
+47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:4/0/physics_layer_0/angular_velocity = 0.0
+48:4/0 = 0
+48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:4/0/physics_layer_0/angular_velocity = 0.0
+49:4/0 = 0
+49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:4/0/physics_layer_0/angular_velocity = 0.0
+50:4/0 = 0
+50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:4/0/physics_layer_0/angular_velocity = 0.0
+51:4/0 = 0
+51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:4/0/physics_layer_0/angular_velocity = 0.0
+52:4/0 = 0
+52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:4/0/physics_layer_0/angular_velocity = 0.0
+53:4/0 = 0
+53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:4/0/physics_layer_0/angular_velocity = 0.0
+54:4/0 = 0
+54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:4/0/physics_layer_0/angular_velocity = 0.0
+55:4/0 = 0
+55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:4/0/physics_layer_0/angular_velocity = 0.0
+56:4/0 = 0
+56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:4/0/physics_layer_0/angular_velocity = 0.0
+57:4/0 = 0
+57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:4/0/physics_layer_0/angular_velocity = 0.0
+58:4/0 = 0
+58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:4/0/physics_layer_0/angular_velocity = 0.0
+59:4/0 = 0
+59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:4/0/physics_layer_0/angular_velocity = 0.0
+60:4/0 = 0
+60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:4/0/physics_layer_0/angular_velocity = 0.0
+61:4/0 = 0
+61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:4/0/physics_layer_0/angular_velocity = 0.0
+62:4/0 = 0
+62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:4/0/physics_layer_0/angular_velocity = 0.0
+63:4/0 = 0
+63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:4/0/physics_layer_0/angular_velocity = 0.0
+0:5/0 = 0
+0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_0/angular_velocity = 0.0
+1:5/0 = 0
+1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_0/angular_velocity = 0.0
+2:5/0 = 0
+2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0 = 0
+3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0 = 0
+4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_0/angular_velocity = 0.0
+5:5/0 = 0
+5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_0/angular_velocity = 0.0
+5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3.875, -8, -3.75, 8, -8, 8)
+6:5/0 = 0
+6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_0/angular_velocity = 0.0
+6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.125, -8, 3.125, 8, 8, 8, 8, -8)
+8:5/0 = 0
+8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0 = 0
+9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0 = 0
+10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0 = 0
+11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0 = 0
+12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0 = 0
+13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0 = 0
+14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0 = 0
+16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_0/angular_velocity = 0.0
+17:5/0 = 0
+17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_0/angular_velocity = 0.0
+18:5/0 = 0
+18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:5/0/physics_layer_0/angular_velocity = 0.0
+19:5/0 = 0
+19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:5/0/physics_layer_0/angular_velocity = 0.0
+20:5/0 = 0
+20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_0/angular_velocity = 0.0
+21:5/0 = 0
+21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:5/0/physics_layer_0/angular_velocity = 0.0
+22:5/0 = 0
+22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:5/0/physics_layer_0/angular_velocity = 0.0
+24:5/0 = 0
+24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_0/angular_velocity = 0.0
+25:5/0 = 0
+25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:5/0/physics_layer_0/angular_velocity = 0.0
+26:5/0 = 0
+26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_0/angular_velocity = 0.0
+27:5/0 = 0
+27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:5/0/physics_layer_0/angular_velocity = 0.0
+28:5/0 = 0
+28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:5/0/physics_layer_0/angular_velocity = 0.0
+29:5/0 = 0
+29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:5/0/physics_layer_0/angular_velocity = 0.0
+30:5/0 = 0
+30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:5/0/physics_layer_0/angular_velocity = 0.0
+32:5/0 = 0
+32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:5/0/physics_layer_0/angular_velocity = 0.0
+33:5/0 = 0
+33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:5/0/physics_layer_0/angular_velocity = 0.0
+34:5/0 = 0
+34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:5/0/physics_layer_0/angular_velocity = 0.0
+35:5/0 = 0
+35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:5/0/physics_layer_0/angular_velocity = 0.0
+36:5/0 = 0
+36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:5/0/physics_layer_0/angular_velocity = 0.0
+37:5/0 = 0
+37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:5/0/physics_layer_0/angular_velocity = 0.0
+38:5/0 = 0
+38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:5/0/physics_layer_0/angular_velocity = 0.0
+40:5/0 = 0
+40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:5/0/physics_layer_0/angular_velocity = 0.0
+41:5/0 = 0
+41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:5/0/physics_layer_0/angular_velocity = 0.0
+42:5/0 = 0
+42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:5/0/physics_layer_0/angular_velocity = 0.0
+43:5/0 = 0
+43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:5/0/physics_layer_0/angular_velocity = 0.0
+44:5/0 = 0
+44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:5/0/physics_layer_0/angular_velocity = 0.0
+45:5/0 = 0
+45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:5/0/physics_layer_0/angular_velocity = 0.0
+46:5/0 = 0
+46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:5/0/physics_layer_0/angular_velocity = 0.0
+47:5/0 = 0
+47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:5/0/physics_layer_0/angular_velocity = 0.0
+48:5/0 = 0
+48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:5/0/physics_layer_0/angular_velocity = 0.0
+49:5/0 = 0
+49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:5/0/physics_layer_0/angular_velocity = 0.0
+50:5/0 = 0
+50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:5/0/physics_layer_0/angular_velocity = 0.0
+51:5/0 = 0
+51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:5/0/physics_layer_0/angular_velocity = 0.0
+52:5/0 = 0
+52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:5/0/physics_layer_0/angular_velocity = 0.0
+53:5/0 = 0
+53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:5/0/physics_layer_0/angular_velocity = 0.0
+54:5/0 = 0
+54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:5/0/physics_layer_0/angular_velocity = 0.0
+55:5/0 = 0
+55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:5/0/physics_layer_0/angular_velocity = 0.0
+56:5/0 = 0
+56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:5/0/physics_layer_0/angular_velocity = 0.0
+57:5/0 = 0
+57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:5/0/physics_layer_0/angular_velocity = 0.0
+58:5/0 = 0
+58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:5/0/physics_layer_0/angular_velocity = 0.0
+59:5/0 = 0
+59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:5/0/physics_layer_0/angular_velocity = 0.0
+60:5/0 = 0
+60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:5/0/physics_layer_0/angular_velocity = 0.0
+61:5/0 = 0
+61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:5/0/physics_layer_0/angular_velocity = 0.0
+62:5/0 = 0
+62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:5/0/physics_layer_0/angular_velocity = 0.0
+63:5/0 = 0
+63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:5/0/physics_layer_0/angular_velocity = 0.0
+2:6/0 = 0
+2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0 = 0
+3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0 = 0
+4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_0/angular_velocity = 0.0
+5:6/0 = 0
+5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_0/angular_velocity = 0.0
+6:6/0 = 0
+6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0 = 0
+10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+18:6/0 = 0
+18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_0/angular_velocity = 0.0
+19:6/0 = 0
+19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_0/angular_velocity = 0.0
+20:6/0 = 0
+20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_0/angular_velocity = 0.0
+21:6/0 = 0
+21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:6/0/physics_layer_0/angular_velocity = 0.0
+22:6/0 = 0
+22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_0/angular_velocity = 0.0
+26:6/0 = 0
+26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_0/angular_velocity = 0.0
+27:6/0 = 0
+27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:6/0/physics_layer_0/angular_velocity = 0.0
+28:6/0 = 0
+28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:6/0/physics_layer_0/angular_velocity = 0.0
+29:6/0 = 0
+29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:6/0/physics_layer_0/angular_velocity = 0.0
+30:6/0 = 0
+30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:6/0/physics_layer_0/angular_velocity = 0.0
+34:6/0 = 0
+34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:6/0/physics_layer_0/angular_velocity = 0.0
+35:6/0 = 0
+35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:6/0/physics_layer_0/angular_velocity = 0.0
+36:6/0 = 0
+36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:6/0/physics_layer_0/angular_velocity = 0.0
+37:6/0 = 0
+37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:6/0/physics_layer_0/angular_velocity = 0.0
+38:6/0 = 0
+38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:6/0/physics_layer_0/angular_velocity = 0.0
+40:6/0 = 0
+40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:6/0/physics_layer_0/angular_velocity = 0.0
+41:6/0 = 0
+41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:6/0/physics_layer_0/angular_velocity = 0.0
+42:6/0 = 0
+42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:6/0/physics_layer_0/angular_velocity = 0.0
+43:6/0 = 0
+43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:6/0/physics_layer_0/angular_velocity = 0.0
+44:6/0 = 0
+44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:6/0/physics_layer_0/angular_velocity = 0.0
+45:6/0 = 0
+45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:6/0/physics_layer_0/angular_velocity = 0.0
+46:6/0 = 0
+46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:6/0/physics_layer_0/angular_velocity = 0.0
+47:6/0 = 0
+47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:6/0/physics_layer_0/angular_velocity = 0.0
+48:6/0 = 0
+48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:6/0/physics_layer_0/angular_velocity = 0.0
+49:6/0 = 0
+49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:6/0/physics_layer_0/angular_velocity = 0.0
+50:6/0 = 0
+50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:6/0/physics_layer_0/angular_velocity = 0.0
+51:6/0 = 0
+51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:6/0/physics_layer_0/angular_velocity = 0.0
+52:6/0 = 0
+52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:6/0/physics_layer_0/angular_velocity = 0.0
+53:6/0 = 0
+53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:6/0/physics_layer_0/angular_velocity = 0.0
+54:6/0 = 0
+54:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:6/0/physics_layer_0/angular_velocity = 0.0
+55:6/0 = 0
+55:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:6/0/physics_layer_0/angular_velocity = 0.0
+57:6/0 = 0
+57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:6/0/physics_layer_0/angular_velocity = 0.0
+58:6/0 = 0
+58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:6/0/physics_layer_0/angular_velocity = 0.0
+59:6/0 = 0
+59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:6/0/physics_layer_0/angular_velocity = 0.0
+60:6/0 = 0
+60:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:6/0/physics_layer_0/angular_velocity = 0.0
+61:6/0 = 0
+61:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:6/0/physics_layer_0/angular_velocity = 0.0
+62:6/0 = 0
+62:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:6/0/physics_layer_0/angular_velocity = 0.0
+63:6/0 = 0
+63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:6/0/physics_layer_0/angular_velocity = 0.0
+0:7/0 = 0
+0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_0/angular_velocity = 0.0
+1:7/0 = 0
+1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0 = 0
+2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0 = 0
+3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0 = 0
+4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0 = 0
+5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_0/angular_velocity = 0.0
+6:7/0 = 0
+6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_0/angular_velocity = 0.0
+8:7/0 = 0
+8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_0/angular_velocity = 0.0
+9:7/0 = 0
+9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_0/angular_velocity = 0.0
+10:7/0 = 0
+10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_0/angular_velocity = 0.0
+11:7/0 = 0
+11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_0/angular_velocity = 0.0
+12:7/0 = 0
+12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_0/angular_velocity = 0.0
+13:7/0 = 0
+13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:7/0/physics_layer_0/angular_velocity = 0.0
+14:7/0 = 0
+14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_0/angular_velocity = 0.0
+16:7/0 = 0
+16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_0/angular_velocity = 0.0
+17:7/0 = 0
+17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_0/angular_velocity = 0.0
+18:7/0 = 0
+18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:7/0/physics_layer_0/angular_velocity = 0.0
+19:7/0 = 0
+19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:7/0/physics_layer_0/angular_velocity = 0.0
+20:7/0 = 0
+20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_0/angular_velocity = 0.0
+21:7/0 = 0
+21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_0/angular_velocity = 0.0
+22:7/0 = 0
+22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_0/angular_velocity = 0.0
+24:7/0 = 0
+24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_0/angular_velocity = 0.0
+25:7/0 = 0
+25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_0/angular_velocity = 0.0
+26:7/0 = 0
+26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:7/0/physics_layer_0/angular_velocity = 0.0
+27:7/0 = 0
+27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:7/0/physics_layer_0/angular_velocity = 0.0
+28:7/0 = 0
+28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:7/0/physics_layer_0/angular_velocity = 0.0
+29:7/0 = 0
+29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:7/0/physics_layer_0/angular_velocity = 0.0
+30:7/0 = 0
+30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:7/0/physics_layer_0/angular_velocity = 0.0
+32:7/0 = 0
+32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:7/0/physics_layer_0/angular_velocity = 0.0
+33:7/0 = 0
+33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:7/0/physics_layer_0/angular_velocity = 0.0
+34:7/0 = 0
+34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:7/0/physics_layer_0/angular_velocity = 0.0
+35:7/0 = 0
+35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:7/0/physics_layer_0/angular_velocity = 0.0
+36:7/0 = 0
+36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:7/0/physics_layer_0/angular_velocity = 0.0
+37:7/0 = 0
+37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:7/0/physics_layer_0/angular_velocity = 0.0
+38:7/0 = 0
+38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:7/0/physics_layer_0/angular_velocity = 0.0
+40:7/0 = 0
+40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:7/0/physics_layer_0/angular_velocity = 0.0
+41:7/0 = 0
+41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:7/0/physics_layer_0/angular_velocity = 0.0
+42:7/0 = 0
+42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:7/0/physics_layer_0/angular_velocity = 0.0
+43:7/0 = 0
+43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:7/0/physics_layer_0/angular_velocity = 0.0
+44:7/0 = 0
+44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:7/0/physics_layer_0/angular_velocity = 0.0
+45:7/0 = 0
+45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:7/0/physics_layer_0/angular_velocity = 0.0
+46:7/0 = 0
+46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:7/0/physics_layer_0/angular_velocity = 0.0
+47:7/0 = 0
+47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:7/0/physics_layer_0/angular_velocity = 0.0
+48:7/0 = 0
+48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:7/0/physics_layer_0/angular_velocity = 0.0
+49:7/0 = 0
+49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:7/0/physics_layer_0/angular_velocity = 0.0
+50:7/0 = 0
+50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:7/0/physics_layer_0/angular_velocity = 0.0
+51:7/0 = 0
+51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:7/0/physics_layer_0/angular_velocity = 0.0
+52:7/0 = 0
+52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:7/0/physics_layer_0/angular_velocity = 0.0
+53:7/0 = 0
+53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:7/0/physics_layer_0/angular_velocity = 0.0
+54:7/0 = 0
+54:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:7/0/physics_layer_0/angular_velocity = 0.0
+55:7/0 = 0
+55:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:7/0/physics_layer_0/angular_velocity = 0.0
+57:7/0 = 0
+57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:7/0/physics_layer_0/angular_velocity = 0.0
+58:7/0 = 0
+58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:7/0/physics_layer_0/angular_velocity = 0.0
+59:7/0 = 0
+59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:7/0/physics_layer_0/angular_velocity = 0.0
+60:7/0 = 0
+60:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:7/0/physics_layer_0/angular_velocity = 0.0
+61:7/0 = 0
+61:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:7/0/physics_layer_0/angular_velocity = 0.0
+62:7/0 = 0
+62:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:7/0/physics_layer_0/angular_velocity = 0.0
+63:7/0 = 0
+63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:7/0/physics_layer_0/angular_velocity = 0.0
+0:8/0 = 0
+0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_0/angular_velocity = 0.0
+1:8/0 = 0
+1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:8/0/physics_layer_0/angular_velocity = 0.0
+2:8/0 = 0
+2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_0/angular_velocity = 0.0
+3:8/0 = 0
+3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_0/angular_velocity = 0.0
+4:8/0 = 0
+4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:8/0/physics_layer_0/angular_velocity = 0.0
+5:8/0 = 0
+5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_0/angular_velocity = 0.0
+6:8/0 = 0
+6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_0/angular_velocity = 0.0
+7:8/0 = 0
+7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_0/angular_velocity = 0.0
+8:8/0 = 0
+8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:8/0/physics_layer_0/angular_velocity = 0.0
+9:8/0 = 0
+9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_0/angular_velocity = 0.0
+10:8/0 = 0
+10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_0/angular_velocity = 0.0
+11:8/0 = 0
+11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_0/angular_velocity = 0.0
+12:8/0 = 0
+12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:8/0/physics_layer_0/angular_velocity = 0.0
+13:8/0 = 0
+13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:8/0/physics_layer_0/angular_velocity = 0.0
+14:8/0 = 0
+14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_0/angular_velocity = 0.0
+15:8/0 = 0
+15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:8/0/physics_layer_0/angular_velocity = 0.0
+16:8/0 = 0
+16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_0/angular_velocity = 0.0
+17:8/0 = 0
+17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_0/angular_velocity = 0.0
+18:8/0 = 0
+18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:8/0/physics_layer_0/angular_velocity = 0.0
+19:8/0 = 0
+19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:8/0/physics_layer_0/angular_velocity = 0.0
+20:8/0 = 0
+20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:8/0/physics_layer_0/angular_velocity = 0.0
+21:8/0 = 0
+21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_0/angular_velocity = 0.0
+22:8/0 = 0
+22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:8/0/physics_layer_0/angular_velocity = 0.0
+23:8/0 = 0
+23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_0/angular_velocity = 0.0
+24:8/0 = 0
+24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_0/angular_velocity = 0.0
+25:8/0 = 0
+25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_0/angular_velocity = 0.0
+26:8/0 = 0
+26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_0/angular_velocity = 0.0
+27:8/0 = 0
+27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:8/0/physics_layer_0/angular_velocity = 0.0
+28:8/0 = 0
+28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:8/0/physics_layer_0/angular_velocity = 0.0
+29:8/0 = 0
+29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:8/0/physics_layer_0/angular_velocity = 0.0
+30:8/0 = 0
+30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:8/0/physics_layer_0/angular_velocity = 0.0
+31:8/0 = 0
+31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:8/0/physics_layer_0/angular_velocity = 0.0
+32:8/0 = 0
+32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:8/0/physics_layer_0/angular_velocity = 0.0
+33:8/0 = 0
+33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:8/0/physics_layer_0/angular_velocity = 0.0
+34:8/0 = 0
+34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:8/0/physics_layer_0/angular_velocity = 0.0
+35:8/0 = 0
+35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:8/0/physics_layer_0/angular_velocity = 0.0
+36:8/0 = 0
+36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:8/0/physics_layer_0/angular_velocity = 0.0
+37:8/0 = 0
+37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:8/0/physics_layer_0/angular_velocity = 0.0
+38:8/0 = 0
+38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:8/0/physics_layer_0/angular_velocity = 0.0
+39:8/0 = 0
+39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:8/0/physics_layer_0/angular_velocity = 0.0
+40:8/0 = 0
+40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:8/0/physics_layer_0/angular_velocity = 0.0
+41:8/0 = 0
+41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:8/0/physics_layer_0/angular_velocity = 0.0
+42:8/0 = 0
+42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:8/0/physics_layer_0/angular_velocity = 0.0
+43:8/0 = 0
+43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:8/0/physics_layer_0/angular_velocity = 0.0
+44:8/0 = 0
+44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:8/0/physics_layer_0/angular_velocity = 0.0
+45:8/0 = 0
+45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:8/0/physics_layer_0/angular_velocity = 0.0
+46:8/0 = 0
+46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:8/0/physics_layer_0/angular_velocity = 0.0
+47:8/0 = 0
+47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:8/0/physics_layer_0/angular_velocity = 0.0
+48:8/0 = 0
+48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:8/0/physics_layer_0/angular_velocity = 0.0
+49:8/0 = 0
+49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:8/0/physics_layer_0/angular_velocity = 0.0
+50:8/0 = 0
+50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:8/0/physics_layer_0/angular_velocity = 0.0
+51:8/0 = 0
+51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:8/0/physics_layer_0/angular_velocity = 0.0
+52:8/0 = 0
+52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:8/0/physics_layer_0/angular_velocity = 0.0
+53:8/0 = 0
+53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:8/0/physics_layer_0/angular_velocity = 0.0
+54:8/0 = 0
+54:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:8/0/physics_layer_0/angular_velocity = 0.0
+55:8/0 = 0
+55:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:8/0/physics_layer_0/angular_velocity = 0.0
+56:8/0 = 0
+56:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:8/0/physics_layer_0/angular_velocity = 0.0
+57:8/0 = 0
+57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:8/0/physics_layer_0/angular_velocity = 0.0
+58:8/0 = 0
+58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:8/0/physics_layer_0/angular_velocity = 0.0
+59:8/0 = 0
+59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:8/0/physics_layer_0/angular_velocity = 0.0
+60:8/0 = 0
+60:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:8/0/physics_layer_0/angular_velocity = 0.0
+61:8/0 = 0
+61:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:8/0/physics_layer_0/angular_velocity = 0.0
+62:8/0 = 0
+62:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:8/0/physics_layer_0/angular_velocity = 0.0
+63:8/0 = 0
+63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:8/0/physics_layer_0/angular_velocity = 0.0
+0:9/0 = 0
+0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_0/angular_velocity = 0.0
+1:9/0 = 0
+1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_0/angular_velocity = 0.0
+2:9/0 = 0
+2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_0/angular_velocity = 0.0
+3:9/0 = 0
+3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_0/angular_velocity = 0.0
+4:9/0 = 0
+4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:9/0/physics_layer_0/angular_velocity = 0.0
+5:9/0 = 0
+5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_0/angular_velocity = 0.0
+6:9/0 = 0
+6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:9/0/physics_layer_0/angular_velocity = 0.0
+7:9/0 = 0
+7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_0/angular_velocity = 0.0
+8:9/0 = 0
+8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:9/0/physics_layer_0/angular_velocity = 0.0
+9:9/0 = 0
+9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:9/0/physics_layer_0/angular_velocity = 0.0
+10:9/0 = 0
+10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_0/angular_velocity = 0.0
+11:9/0 = 0
+11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_0/angular_velocity = 0.0
+12:9/0 = 0
+12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:9/0/physics_layer_0/angular_velocity = 0.0
+13:9/0 = 0
+13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:9/0/physics_layer_0/angular_velocity = 0.0
+14:9/0 = 0
+14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:9/0/physics_layer_0/angular_velocity = 0.0
+15:9/0 = 0
+15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:9/0/physics_layer_0/angular_velocity = 0.0
+16:9/0 = 0
+16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:9/0/physics_layer_0/angular_velocity = 0.0
+17:9/0 = 0
+17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:9/0/physics_layer_0/angular_velocity = 0.0
+18:9/0 = 0
+18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:9/0/physics_layer_0/angular_velocity = 0.0
+19:9/0 = 0
+19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:9/0/physics_layer_0/angular_velocity = 0.0
+20:9/0 = 0
+20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:9/0/physics_layer_0/angular_velocity = 0.0
+21:9/0 = 0
+21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:9/0/physics_layer_0/angular_velocity = 0.0
+22:9/0 = 0
+22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:9/0/physics_layer_0/angular_velocity = 0.0
+23:9/0 = 0
+23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:9/0/physics_layer_0/angular_velocity = 0.0
+24:9/0 = 0
+24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:9/0/physics_layer_0/angular_velocity = 0.0
+25:9/0 = 0
+25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:9/0/physics_layer_0/angular_velocity = 0.0
+26:9/0 = 0
+26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:9/0/physics_layer_0/angular_velocity = 0.0
+27:9/0 = 0
+27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:9/0/physics_layer_0/angular_velocity = 0.0
+28:9/0 = 0
+28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:9/0/physics_layer_0/angular_velocity = 0.0
+29:9/0 = 0
+29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:9/0/physics_layer_0/angular_velocity = 0.0
+30:9/0 = 0
+30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:9/0/physics_layer_0/angular_velocity = 0.0
+31:9/0 = 0
+31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:9/0/physics_layer_0/angular_velocity = 0.0
+32:9/0 = 0
+32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:9/0/physics_layer_0/angular_velocity = 0.0
+33:9/0 = 0
+33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:9/0/physics_layer_0/angular_velocity = 0.0
+34:9/0 = 0
+34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:9/0/physics_layer_0/angular_velocity = 0.0
+35:9/0 = 0
+35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:9/0/physics_layer_0/angular_velocity = 0.0
+36:9/0 = 0
+36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:9/0/physics_layer_0/angular_velocity = 0.0
+37:9/0 = 0
+37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:9/0/physics_layer_0/angular_velocity = 0.0
+38:9/0 = 0
+38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:9/0/physics_layer_0/angular_velocity = 0.0
+39:9/0 = 0
+39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:9/0/physics_layer_0/angular_velocity = 0.0
+40:9/0 = 0
+40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:9/0/physics_layer_0/angular_velocity = 0.0
+41:9/0 = 0
+41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:9/0/physics_layer_0/angular_velocity = 0.0
+42:9/0 = 0
+42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:9/0/physics_layer_0/angular_velocity = 0.0
+43:9/0 = 0
+43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:9/0/physics_layer_0/angular_velocity = 0.0
+44:9/0 = 0
+44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:9/0/physics_layer_0/angular_velocity = 0.0
+45:9/0 = 0
+45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:9/0/physics_layer_0/angular_velocity = 0.0
+46:9/0 = 0
+46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:9/0/physics_layer_0/angular_velocity = 0.0
+47:9/0 = 0
+47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:9/0/physics_layer_0/angular_velocity = 0.0
+48:9/0 = 0
+48:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:9/0/physics_layer_0/angular_velocity = 0.0
+49:9/0 = 0
+49:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:9/0/physics_layer_0/angular_velocity = 0.0
+50:9/0 = 0
+50:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:9/0/physics_layer_0/angular_velocity = 0.0
+51:9/0 = 0
+51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:9/0/physics_layer_0/angular_velocity = 0.0
+52:9/0 = 0
+52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:9/0/physics_layer_0/angular_velocity = 0.0
+53:9/0 = 0
+53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:9/0/physics_layer_0/angular_velocity = 0.0
+54:9/0 = 0
+54:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:9/0/physics_layer_0/angular_velocity = 0.0
+55:9/0 = 0
+55:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:9/0/physics_layer_0/angular_velocity = 0.0
+56:9/0 = 0
+56:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:9/0/physics_layer_0/angular_velocity = 0.0
+57:9/0 = 0
+57:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:9/0/physics_layer_0/angular_velocity = 0.0
+58:9/0 = 0
+58:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:9/0/physics_layer_0/angular_velocity = 0.0
+59:9/0 = 0
+59:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:9/0/physics_layer_0/angular_velocity = 0.0
+60:9/0 = 0
+60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:9/0/physics_layer_0/angular_velocity = 0.0
+61:9/0 = 0
+61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:9/0/physics_layer_0/angular_velocity = 0.0
+62:9/0 = 0
+62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:9/0/physics_layer_0/angular_velocity = 0.0
+63:9/0 = 0
+63:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:9/0/physics_layer_0/angular_velocity = 0.0
+2:10/0 = 0
+2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:10/0/physics_layer_0/angular_velocity = 0.0
+3:10/0 = 0
+3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:10/0/physics_layer_0/angular_velocity = 0.0
+4:10/0 = 0
+4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:10/0/physics_layer_0/angular_velocity = 0.0
+6:10/0 = 0
+6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:10/0/physics_layer_0/angular_velocity = 0.0
+7:10/0 = 0
+7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:10/0/physics_layer_0/angular_velocity = 0.0
+10:10/0 = 0
+10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_0/angular_velocity = 0.0
+11:10/0 = 0
+11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:10/0/physics_layer_0/angular_velocity = 0.0
+12:10/0 = 0
+12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_0/angular_velocity = 0.0
+14:10/0 = 0
+14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_0/angular_velocity = 0.0
+15:10/0 = 0
+15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:10/0/physics_layer_0/angular_velocity = 0.0
+18:10/0 = 0
+18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:10/0/physics_layer_0/angular_velocity = 0.0
+19:10/0 = 0
+19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:10/0/physics_layer_0/angular_velocity = 0.0
+20:10/0 = 0
+20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:10/0/physics_layer_0/angular_velocity = 0.0
+22:10/0 = 0
+22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:10/0/physics_layer_0/angular_velocity = 0.0
+23:10/0 = 0
+23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:10/0/physics_layer_0/angular_velocity = 0.0
+26:10/0 = 0
+26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:10/0/physics_layer_0/angular_velocity = 0.0
+27:10/0 = 0
+27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:10/0/physics_layer_0/angular_velocity = 0.0
+28:10/0 = 0
+28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:10/0/physics_layer_0/angular_velocity = 0.0
+30:10/0 = 0
+30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:10/0/physics_layer_0/angular_velocity = 0.0
+31:10/0 = 0
+31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:10/0/physics_layer_0/angular_velocity = 0.0
+34:10/0 = 0
+34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:10/0/physics_layer_0/angular_velocity = 0.0
+35:10/0 = 0
+35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:10/0/physics_layer_0/angular_velocity = 0.0
+36:10/0 = 0
+36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:10/0/physics_layer_0/angular_velocity = 0.0
+38:10/0 = 0
+38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:10/0/physics_layer_0/angular_velocity = 0.0
+39:10/0 = 0
+39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:10/0/physics_layer_0/angular_velocity = 0.0
+40:10/0 = 0
+40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:10/0/physics_layer_0/angular_velocity = 0.0
+41:10/0 = 0
+41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:10/0/physics_layer_0/angular_velocity = 0.0
+42:10/0 = 0
+42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:10/0/physics_layer_0/angular_velocity = 0.0
+43:10/0 = 0
+43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:10/0/physics_layer_0/angular_velocity = 0.0
+44:10/0 = 0
+44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:10/0/physics_layer_0/angular_velocity = 0.0
+45:10/0 = 0
+45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:10/0/physics_layer_0/angular_velocity = 0.0
+46:10/0 = 0
+46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:10/0/physics_layer_0/angular_velocity = 0.0
+47:10/0 = 0
+47:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:10/0/physics_layer_0/angular_velocity = 0.0
+48:10/0 = 0
+48:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:10/0/physics_layer_0/angular_velocity = 0.0
+49:10/0 = 0
+49:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:10/0/physics_layer_0/angular_velocity = 0.0
+50:10/0 = 0
+50:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:10/0/physics_layer_0/angular_velocity = 0.0
+51:10/0 = 0
+51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:10/0/physics_layer_0/angular_velocity = 0.0
+52:10/0 = 0
+52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:10/0/physics_layer_0/angular_velocity = 0.0
+53:10/0 = 0
+53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:10/0/physics_layer_0/angular_velocity = 0.0
+54:10/0 = 0
+54:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:10/0/physics_layer_0/angular_velocity = 0.0
+55:10/0 = 0
+55:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:10/0/physics_layer_0/angular_velocity = 0.0
+57:10/0 = 0
+57:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:10/0/physics_layer_0/angular_velocity = 0.0
+58:10/0 = 0
+58:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:10/0/physics_layer_0/angular_velocity = 0.0
+59:10/0 = 0
+59:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:10/0/physics_layer_0/angular_velocity = 0.0
+60:10/0 = 0
+60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:10/0/physics_layer_0/angular_velocity = 0.0
+61:10/0 = 0
+61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:10/0/physics_layer_0/angular_velocity = 0.0
+62:10/0 = 0
+62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:10/0/physics_layer_0/angular_velocity = 0.0
+63:10/0 = 0
+63:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:10/0/physics_layer_0/angular_velocity = 0.0
+0:11/0 = 0
+0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:11/0/physics_layer_0/angular_velocity = 0.0
+1:11/0 = 0
+1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:11/0/physics_layer_0/angular_velocity = 0.0
+2:11/0 = 0
+2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:11/0/physics_layer_0/angular_velocity = 0.0
+3:11/0 = 0
+3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:11/0/physics_layer_0/angular_velocity = 0.0
+4:11/0 = 0
+4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:11/0/physics_layer_0/angular_velocity = 0.0
+6:11/0 = 0
+6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:11/0/physics_layer_0/angular_velocity = 0.0
+7:11/0 = 0
+7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:11/0/physics_layer_0/angular_velocity = 0.0
+8:11/0 = 0
+8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:11/0/physics_layer_0/angular_velocity = 0.0
+9:11/0 = 0
+9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:11/0/physics_layer_0/angular_velocity = 0.0
+10:11/0 = 0
+10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:11/0/physics_layer_0/angular_velocity = 0.0
+11:11/0 = 0
+11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:11/0/physics_layer_0/angular_velocity = 0.0
+12:11/0 = 0
+12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:11/0/physics_layer_0/angular_velocity = 0.0
+14:11/0 = 0
+14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:11/0/physics_layer_0/angular_velocity = 0.0
+15:11/0 = 0
+15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:11/0/physics_layer_0/angular_velocity = 0.0
+16:11/0 = 0
+16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:11/0/physics_layer_0/angular_velocity = 0.0
+17:11/0 = 0
+17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:11/0/physics_layer_0/angular_velocity = 0.0
+18:11/0 = 0
+18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:11/0/physics_layer_0/angular_velocity = 0.0
+19:11/0 = 0
+19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:11/0/physics_layer_0/angular_velocity = 0.0
+20:11/0 = 0
+20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:11/0/physics_layer_0/angular_velocity = 0.0
+22:11/0 = 0
+22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:11/0/physics_layer_0/angular_velocity = 0.0
+23:11/0 = 0
+23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:11/0/physics_layer_0/angular_velocity = 0.0
+24:11/0 = 0
+24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:11/0/physics_layer_0/angular_velocity = 0.0
+25:11/0 = 0
+25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:11/0/physics_layer_0/angular_velocity = 0.0
+26:11/0 = 0
+26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:11/0/physics_layer_0/angular_velocity = 0.0
+27:11/0 = 0
+27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:11/0/physics_layer_0/angular_velocity = 0.0
+28:11/0 = 0
+28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:11/0/physics_layer_0/angular_velocity = 0.0
+30:11/0 = 0
+30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:11/0/physics_layer_0/angular_velocity = 0.0
+31:11/0 = 0
+31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:11/0/physics_layer_0/angular_velocity = 0.0
+32:11/0 = 0
+32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:11/0/physics_layer_0/angular_velocity = 0.0
+33:11/0 = 0
+33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:11/0/physics_layer_0/angular_velocity = 0.0
+34:11/0 = 0
+34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:11/0/physics_layer_0/angular_velocity = 0.0
+35:11/0 = 0
+35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:11/0/physics_layer_0/angular_velocity = 0.0
+36:11/0 = 0
+36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:11/0/physics_layer_0/angular_velocity = 0.0
+38:11/0 = 0
+38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:11/0/physics_layer_0/angular_velocity = 0.0
+39:11/0 = 0
+39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:11/0/physics_layer_0/angular_velocity = 0.0
+40:11/0 = 0
+40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:11/0/physics_layer_0/angular_velocity = 0.0
+41:11/0 = 0
+41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:11/0/physics_layer_0/angular_velocity = 0.0
+42:11/0 = 0
+42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:11/0/physics_layer_0/angular_velocity = 0.0
+43:11/0 = 0
+43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:11/0/physics_layer_0/angular_velocity = 0.0
+44:11/0 = 0
+44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:11/0/physics_layer_0/angular_velocity = 0.0
+45:11/0 = 0
+45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:11/0/physics_layer_0/angular_velocity = 0.0
+46:11/0 = 0
+46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:11/0/physics_layer_0/angular_velocity = 0.0
+47:11/0 = 0
+47:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:11/0/physics_layer_0/angular_velocity = 0.0
+48:11/0 = 0
+48:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:11/0/physics_layer_0/angular_velocity = 0.0
+49:11/0 = 0
+49:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:11/0/physics_layer_0/angular_velocity = 0.0
+50:11/0 = 0
+50:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:11/0/physics_layer_0/angular_velocity = 0.0
+51:11/0 = 0
+51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:11/0/physics_layer_0/angular_velocity = 0.0
+52:11/0 = 0
+52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:11/0/physics_layer_0/angular_velocity = 0.0
+53:11/0 = 0
+53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:11/0/physics_layer_0/angular_velocity = 0.0
+54:11/0 = 0
+54:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:11/0/physics_layer_0/angular_velocity = 0.0
+55:11/0 = 0
+55:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:11/0/physics_layer_0/angular_velocity = 0.0
+57:11/0 = 0
+57:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:11/0/physics_layer_0/angular_velocity = 0.0
+58:11/0 = 0
+58:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:11/0/physics_layer_0/angular_velocity = 0.0
+59:11/0 = 0
+59:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:11/0/physics_layer_0/angular_velocity = 0.0
+60:11/0 = 0
+60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:11/0/physics_layer_0/angular_velocity = 0.0
+61:11/0 = 0
+61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:11/0/physics_layer_0/angular_velocity = 0.0
+62:11/0 = 0
+62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:11/0/physics_layer_0/angular_velocity = 0.0
+63:11/0 = 0
+63:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:11/0/physics_layer_0/angular_velocity = 0.0
+0:12/0 = 0
+0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:12/0/physics_layer_0/angular_velocity = 0.0
+1:12/0 = 0
+1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:12/0/physics_layer_0/angular_velocity = 0.0
+2:12/0 = 0
+2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:12/0/physics_layer_0/angular_velocity = 0.0
+3:12/0 = 0
+3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:12/0/physics_layer_0/angular_velocity = 0.0
+4:12/0 = 0
+4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:12/0/physics_layer_0/angular_velocity = 0.0
+5:12/0 = 0
+5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:12/0/physics_layer_0/angular_velocity = 0.0
+6:12/0 = 0
+6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:12/0/physics_layer_0/angular_velocity = 0.0
+7:12/0 = 0
+7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:12/0/physics_layer_0/angular_velocity = 0.0
+8:12/0 = 0
+8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:12/0/physics_layer_0/angular_velocity = 0.0
+9:12/0 = 0
+9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:12/0/physics_layer_0/angular_velocity = 0.0
+10:12/0 = 0
+10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:12/0/physics_layer_0/angular_velocity = 0.0
+11:12/0 = 0
+11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:12/0/physics_layer_0/angular_velocity = 0.0
+12:12/0 = 0
+12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:12/0/physics_layer_0/angular_velocity = 0.0
+13:12/0 = 0
+13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:12/0/physics_layer_0/angular_velocity = 0.0
+14:12/0 = 0
+14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:12/0/physics_layer_0/angular_velocity = 0.0
+15:12/0 = 0
+15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:12/0/physics_layer_0/angular_velocity = 0.0
+16:12/0 = 0
+16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:12/0/physics_layer_0/angular_velocity = 0.0
+17:12/0 = 0
+17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:12/0/physics_layer_0/angular_velocity = 0.0
+18:12/0 = 0
+18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:12/0/physics_layer_0/angular_velocity = 0.0
+19:12/0 = 0
+19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:12/0/physics_layer_0/angular_velocity = 0.0
+20:12/0 = 0
+20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:12/0/physics_layer_0/angular_velocity = 0.0
+21:12/0 = 0
+21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:12/0/physics_layer_0/angular_velocity = 0.0
+22:12/0 = 0
+22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:12/0/physics_layer_0/angular_velocity = 0.0
+23:12/0 = 0
+23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:12/0/physics_layer_0/angular_velocity = 0.0
+24:12/0 = 0
+24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:12/0/physics_layer_0/angular_velocity = 0.0
+25:12/0 = 0
+25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:12/0/physics_layer_0/angular_velocity = 0.0
+26:12/0 = 0
+26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:12/0/physics_layer_0/angular_velocity = 0.0
+27:12/0 = 0
+27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:12/0/physics_layer_0/angular_velocity = 0.0
+28:12/0 = 0
+28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:12/0/physics_layer_0/angular_velocity = 0.0
+29:12/0 = 0
+29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:12/0/physics_layer_0/angular_velocity = 0.0
+30:12/0 = 0
+30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:12/0/physics_layer_0/angular_velocity = 0.0
+31:12/0 = 0
+31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:12/0/physics_layer_0/angular_velocity = 0.0
+32:12/0 = 0
+32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:12/0/physics_layer_0/angular_velocity = 0.0
+33:12/0 = 0
+33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:12/0/physics_layer_0/angular_velocity = 0.0
+34:12/0 = 0
+34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:12/0/physics_layer_0/angular_velocity = 0.0
+35:12/0 = 0
+35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:12/0/physics_layer_0/angular_velocity = 0.0
+36:12/0 = 0
+36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:12/0/physics_layer_0/angular_velocity = 0.0
+37:12/0 = 0
+37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:12/0/physics_layer_0/angular_velocity = 0.0
+38:12/0 = 0
+38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:12/0/physics_layer_0/angular_velocity = 0.0
+39:12/0 = 0
+39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:12/0/physics_layer_0/angular_velocity = 0.0
+40:12/0 = 0
+40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:12/0/physics_layer_0/angular_velocity = 0.0
+41:12/0 = 0
+41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:12/0/physics_layer_0/angular_velocity = 0.0
+42:12/0 = 0
+42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:12/0/physics_layer_0/angular_velocity = 0.0
+43:12/0 = 0
+43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:12/0/physics_layer_0/angular_velocity = 0.0
+44:12/0 = 0
+44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:12/0/physics_layer_0/angular_velocity = 0.0
+45:12/0 = 0
+45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:12/0/physics_layer_0/angular_velocity = 0.0
+46:12/0 = 0
+46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:12/0/physics_layer_0/angular_velocity = 0.0
+47:12/0 = 0
+47:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:12/0/physics_layer_0/angular_velocity = 0.0
+48:12/0 = 0
+48:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:12/0/physics_layer_0/angular_velocity = 0.0
+49:12/0 = 0
+49:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:12/0/physics_layer_0/angular_velocity = 0.0
+50:12/0 = 0
+50:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:12/0/physics_layer_0/angular_velocity = 0.0
+51:12/0 = 0
+51:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:12/0/physics_layer_0/angular_velocity = 0.0
+52:12/0 = 0
+52:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:12/0/physics_layer_0/angular_velocity = 0.0
+53:12/0 = 0
+53:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:12/0/physics_layer_0/angular_velocity = 0.0
+54:12/0 = 0
+54:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:12/0/physics_layer_0/angular_velocity = 0.0
+55:12/0 = 0
+55:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:12/0/physics_layer_0/angular_velocity = 0.0
+56:12/0 = 0
+56:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:12/0/physics_layer_0/angular_velocity = 0.0
+57:12/0 = 0
+57:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:12/0/physics_layer_0/angular_velocity = 0.0
+58:12/0 = 0
+58:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:12/0/physics_layer_0/angular_velocity = 0.0
+59:12/0 = 0
+59:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:12/0/physics_layer_0/angular_velocity = 0.0
+60:12/0 = 0
+60:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:12/0/physics_layer_0/angular_velocity = 0.0
+61:12/0 = 0
+61:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:12/0/physics_layer_0/angular_velocity = 0.0
+62:12/0 = 0
+62:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:12/0/physics_layer_0/angular_velocity = 0.0
+63:12/0 = 0
+63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:12/0/physics_layer_0/angular_velocity = 0.0
+0:13/0 = 0
+0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:13/0/physics_layer_0/angular_velocity = 0.0
+1:13/0 = 0
+1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:13/0/physics_layer_0/angular_velocity = 0.0
+2:13/0 = 0
+2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:13/0/physics_layer_0/angular_velocity = 0.0
+3:13/0 = 0
+3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:13/0/physics_layer_0/angular_velocity = 0.0
+4:13/0 = 0
+4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:13/0/physics_layer_0/angular_velocity = 0.0
+5:13/0 = 0
+5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:13/0/physics_layer_0/angular_velocity = 0.0
+8:13/0 = 0
+8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:13/0/physics_layer_0/angular_velocity = 0.0
+9:13/0 = 0
+9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:13/0/physics_layer_0/angular_velocity = 0.0
+10:13/0 = 0
+10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:13/0/physics_layer_0/angular_velocity = 0.0
+11:13/0 = 0
+11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:13/0/physics_layer_0/angular_velocity = 0.0
+12:13/0 = 0
+12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:13/0/physics_layer_0/angular_velocity = 0.0
+13:13/0 = 0
+13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:13/0/physics_layer_0/angular_velocity = 0.0
+16:13/0 = 0
+16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:13/0/physics_layer_0/angular_velocity = 0.0
+17:13/0 = 0
+17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:13/0/physics_layer_0/angular_velocity = 0.0
+18:13/0 = 0
+18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:13/0/physics_layer_0/angular_velocity = 0.0
+19:13/0 = 0
+19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:13/0/physics_layer_0/angular_velocity = 0.0
+20:13/0 = 0
+20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:13/0/physics_layer_0/angular_velocity = 0.0
+21:13/0 = 0
+21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:13/0/physics_layer_0/angular_velocity = 0.0
+24:13/0 = 0
+24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:13/0/physics_layer_0/angular_velocity = 0.0
+25:13/0 = 0
+25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:13/0/physics_layer_0/angular_velocity = 0.0
+26:13/0 = 0
+26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:13/0/physics_layer_0/angular_velocity = 0.0
+27:13/0 = 0
+27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:13/0/physics_layer_0/angular_velocity = 0.0
+28:13/0 = 0
+28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:13/0/physics_layer_0/angular_velocity = 0.0
+29:13/0 = 0
+29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:13/0/physics_layer_0/angular_velocity = 0.0
+32:13/0 = 0
+32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:13/0/physics_layer_0/angular_velocity = 0.0
+33:13/0 = 0
+33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:13/0/physics_layer_0/angular_velocity = 0.0
+34:13/0 = 0
+34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:13/0/physics_layer_0/angular_velocity = 0.0
+35:13/0 = 0
+35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:13/0/physics_layer_0/angular_velocity = 0.0
+36:13/0 = 0
+36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:13/0/physics_layer_0/angular_velocity = 0.0
+37:13/0 = 0
+37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:13/0/physics_layer_0/angular_velocity = 0.0
+40:13/0 = 0
+40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:13/0/physics_layer_0/angular_velocity = 0.0
+41:13/0 = 0
+41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:13/0/physics_layer_0/angular_velocity = 0.0
+42:13/0 = 0
+42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:13/0/physics_layer_0/angular_velocity = 0.0
+43:13/0 = 0
+43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:13/0/physics_layer_0/angular_velocity = 0.0
+44:13/0 = 0
+44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:13/0/physics_layer_0/angular_velocity = 0.0
+45:13/0 = 0
+45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:13/0/physics_layer_0/angular_velocity = 0.0
+46:13/0 = 0
+46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:13/0/physics_layer_0/angular_velocity = 0.0
+47:13/0 = 0
+47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:13/0/physics_layer_0/angular_velocity = 0.0
+48:13/0 = 0
+48:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:13/0/physics_layer_0/angular_velocity = 0.0
+49:13/0 = 0
+49:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:13/0/physics_layer_0/angular_velocity = 0.0
+50:13/0 = 0
+50:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:13/0/physics_layer_0/angular_velocity = 0.0
+51:13/0 = 0
+51:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:13/0/physics_layer_0/angular_velocity = 0.0
+52:13/0 = 0
+52:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:13/0/physics_layer_0/angular_velocity = 0.0
+53:13/0 = 0
+53:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:13/0/physics_layer_0/angular_velocity = 0.0
+54:13/0 = 0
+54:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:13/0/physics_layer_0/angular_velocity = 0.0
+55:13/0 = 0
+55:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:13/0/physics_layer_0/angular_velocity = 0.0
+56:13/0 = 0
+56:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:13/0/physics_layer_0/angular_velocity = 0.0
+57:13/0 = 0
+57:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:13/0/physics_layer_0/angular_velocity = 0.0
+58:13/0 = 0
+58:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:13/0/physics_layer_0/angular_velocity = 0.0
+59:13/0 = 0
+59:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:13/0/physics_layer_0/angular_velocity = 0.0
+60:13/0 = 0
+60:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:13/0/physics_layer_0/angular_velocity = 0.0
+61:13/0 = 0
+61:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:13/0/physics_layer_0/angular_velocity = 0.0
+62:13/0 = 0
+62:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:13/0/physics_layer_0/angular_velocity = 0.0
+63:13/0 = 0
+63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:13/0/physics_layer_0/angular_velocity = 0.0
+2:14/0 = 0
+2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:14/0/physics_layer_0/angular_velocity = 0.0
+3:14/0 = 0
+3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:14/0/physics_layer_0/angular_velocity = 0.0
+4:14/0 = 0
+4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:14/0/physics_layer_0/angular_velocity = 0.0
+6:14/0 = 0
+6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:14/0/physics_layer_0/angular_velocity = 0.0
+7:14/0 = 0
+7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:14/0/physics_layer_0/angular_velocity = 0.0
+10:14/0 = 0
+10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:14/0/physics_layer_0/angular_velocity = 0.0
+11:14/0 = 0
+11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:14/0/physics_layer_0/angular_velocity = 0.0
+12:14/0 = 0
+12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:14/0/physics_layer_0/angular_velocity = 0.0
+14:14/0 = 0
+14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:14/0/physics_layer_0/angular_velocity = 0.0
+15:14/0 = 0
+15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:14/0/physics_layer_0/angular_velocity = 0.0
+18:14/0 = 0
+18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:14/0/physics_layer_0/angular_velocity = 0.0
+19:14/0 = 0
+19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:14/0/physics_layer_0/angular_velocity = 0.0
+20:14/0 = 0
+20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:14/0/physics_layer_0/angular_velocity = 0.0
+22:14/0 = 0
+22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:14/0/physics_layer_0/angular_velocity = 0.0
+23:14/0 = 0
+23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:14/0/physics_layer_0/angular_velocity = 0.0
+26:14/0 = 0
+26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:14/0/physics_layer_0/angular_velocity = 0.0
+27:14/0 = 0
+27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:14/0/physics_layer_0/angular_velocity = 0.0
+28:14/0 = 0
+28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:14/0/physics_layer_0/angular_velocity = 0.0
+30:14/0 = 0
+30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:14/0/physics_layer_0/angular_velocity = 0.0
+31:14/0 = 0
+31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:14/0/physics_layer_0/angular_velocity = 0.0
+34:14/0 = 0
+34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:14/0/physics_layer_0/angular_velocity = 0.0
+35:14/0 = 0
+35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:14/0/physics_layer_0/angular_velocity = 0.0
+36:14/0 = 0
+36:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:14/0/physics_layer_0/angular_velocity = 0.0
+38:14/0 = 0
+38:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:14/0/physics_layer_0/angular_velocity = 0.0
+39:14/0 = 0
+39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:14/0/physics_layer_0/angular_velocity = 0.0
+40:14/0 = 0
+40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:14/0/physics_layer_0/angular_velocity = 0.0
+41:14/0 = 0
+41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:14/0/physics_layer_0/angular_velocity = 0.0
+42:14/0 = 0
+42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:14/0/physics_layer_0/angular_velocity = 0.0
+43:14/0 = 0
+43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:14/0/physics_layer_0/angular_velocity = 0.0
+44:14/0 = 0
+44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:14/0/physics_layer_0/angular_velocity = 0.0
+45:14/0 = 0
+45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:14/0/physics_layer_0/angular_velocity = 0.0
+46:14/0 = 0
+46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:14/0/physics_layer_0/angular_velocity = 0.0
+47:14/0 = 0
+47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:14/0/physics_layer_0/angular_velocity = 0.0
+48:14/0 = 0
+48:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:14/0/physics_layer_0/angular_velocity = 0.0
+49:14/0 = 0
+49:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:14/0/physics_layer_0/angular_velocity = 0.0
+50:14/0 = 0
+50:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:14/0/physics_layer_0/angular_velocity = 0.0
+51:14/0 = 0
+51:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:14/0/physics_layer_0/angular_velocity = 0.0
+52:14/0 = 0
+52:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:14/0/physics_layer_0/angular_velocity = 0.0
+53:14/0 = 0
+53:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:14/0/physics_layer_0/angular_velocity = 0.0
+54:14/0 = 0
+54:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:14/0/physics_layer_0/angular_velocity = 0.0
+55:14/0 = 0
+55:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:14/0/physics_layer_0/angular_velocity = 0.0
+57:14/0 = 0
+57:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:14/0/physics_layer_0/angular_velocity = 0.0
+58:14/0 = 0
+58:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:14/0/physics_layer_0/angular_velocity = 0.0
+59:14/0 = 0
+59:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:14/0/physics_layer_0/angular_velocity = 0.0
+60:14/0 = 0
+60:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:14/0/physics_layer_0/angular_velocity = 0.0
+61:14/0 = 0
+61:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:14/0/physics_layer_0/angular_velocity = 0.0
+62:14/0 = 0
+62:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:14/0/physics_layer_0/angular_velocity = 0.0
+63:14/0 = 0
+63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:14/0/physics_layer_0/angular_velocity = 0.0
+0:15/0 = 0
+0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:15/0/physics_layer_0/angular_velocity = 0.0
+1:15/0 = 0
+1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:15/0/physics_layer_0/angular_velocity = 0.0
+2:15/0 = 0
+2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:15/0/physics_layer_0/angular_velocity = 0.0
+3:15/0 = 0
+3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:15/0/physics_layer_0/angular_velocity = 0.0
+4:15/0 = 0
+4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:15/0/physics_layer_0/angular_velocity = 0.0
+6:15/0 = 0
+6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:15/0/physics_layer_0/angular_velocity = 0.0
+7:15/0 = 0
+7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:15/0/physics_layer_0/angular_velocity = 0.0
+8:15/0 = 0
+8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:15/0/physics_layer_0/angular_velocity = 0.0
+9:15/0 = 0
+9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:15/0/physics_layer_0/angular_velocity = 0.0
+10:15/0 = 0
+10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:15/0/physics_layer_0/angular_velocity = 0.0
+11:15/0 = 0
+11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:15/0/physics_layer_0/angular_velocity = 0.0
+12:15/0 = 0
+12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:15/0/physics_layer_0/angular_velocity = 0.0
+14:15/0 = 0
+14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:15/0/physics_layer_0/angular_velocity = 0.0
+15:15/0 = 0
+15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:15/0/physics_layer_0/angular_velocity = 0.0
+16:15/0 = 0
+16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:15/0/physics_layer_0/angular_velocity = 0.0
+17:15/0 = 0
+17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:15/0/physics_layer_0/angular_velocity = 0.0
+18:15/0 = 0
+18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:15/0/physics_layer_0/angular_velocity = 0.0
+19:15/0 = 0
+19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:15/0/physics_layer_0/angular_velocity = 0.0
+20:15/0 = 0
+20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:15/0/physics_layer_0/angular_velocity = 0.0
+22:15/0 = 0
+22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:15/0/physics_layer_0/angular_velocity = 0.0
+23:15/0 = 0
+23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:15/0/physics_layer_0/angular_velocity = 0.0
+24:15/0 = 0
+24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:15/0/physics_layer_0/angular_velocity = 0.0
+25:15/0 = 0
+25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:15/0/physics_layer_0/angular_velocity = 0.0
+26:15/0 = 0
+26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:15/0/physics_layer_0/angular_velocity = 0.0
+27:15/0 = 0
+27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:15/0/physics_layer_0/angular_velocity = 0.0
+28:15/0 = 0
+28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:15/0/physics_layer_0/angular_velocity = 0.0
+30:15/0 = 0
+30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:15/0/physics_layer_0/angular_velocity = 0.0
+31:15/0 = 0
+31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:15/0/physics_layer_0/angular_velocity = 0.0
+32:15/0 = 0
+32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:15/0/physics_layer_0/angular_velocity = 0.0
+33:15/0 = 0
+33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:15/0/physics_layer_0/angular_velocity = 0.0
+34:15/0 = 0
+34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:15/0/physics_layer_0/angular_velocity = 0.0
+35:15/0 = 0
+35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:15/0/physics_layer_0/angular_velocity = 0.0
+36:15/0 = 0
+36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:15/0/physics_layer_0/angular_velocity = 0.0
+38:15/0 = 0
+38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:15/0/physics_layer_0/angular_velocity = 0.0
+39:15/0 = 0
+39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:15/0/physics_layer_0/angular_velocity = 0.0
+40:15/0 = 0
+40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:15/0/physics_layer_0/angular_velocity = 0.0
+41:15/0 = 0
+41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:15/0/physics_layer_0/angular_velocity = 0.0
+42:15/0 = 0
+42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:15/0/physics_layer_0/angular_velocity = 0.0
+43:15/0 = 0
+43:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:15/0/physics_layer_0/angular_velocity = 0.0
+44:15/0 = 0
+44:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:15/0/physics_layer_0/angular_velocity = 0.0
+45:15/0 = 0
+45:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:15/0/physics_layer_0/angular_velocity = 0.0
+46:15/0 = 0
+46:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:15/0/physics_layer_0/angular_velocity = 0.0
+47:15/0 = 0
+47:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:15/0/physics_layer_0/angular_velocity = 0.0
+48:15/0 = 0
+48:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:15/0/physics_layer_0/angular_velocity = 0.0
+49:15/0 = 0
+49:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:15/0/physics_layer_0/angular_velocity = 0.0
+50:15/0 = 0
+50:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:15/0/physics_layer_0/angular_velocity = 0.0
+51:15/0 = 0
+51:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:15/0/physics_layer_0/angular_velocity = 0.0
+52:15/0 = 0
+52:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:15/0/physics_layer_0/angular_velocity = 0.0
+53:15/0 = 0
+53:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:15/0/physics_layer_0/angular_velocity = 0.0
+54:15/0 = 0
+54:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:15/0/physics_layer_0/angular_velocity = 0.0
+55:15/0 = 0
+55:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:15/0/physics_layer_0/angular_velocity = 0.0
+57:15/0 = 0
+57:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:15/0/physics_layer_0/angular_velocity = 0.0
+58:15/0 = 0
+58:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:15/0/physics_layer_0/angular_velocity = 0.0
+59:15/0 = 0
+59:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:15/0/physics_layer_0/angular_velocity = 0.0
+60:15/0 = 0
+60:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:15/0/physics_layer_0/angular_velocity = 0.0
+61:15/0 = 0
+61:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:15/0/physics_layer_0/angular_velocity = 0.0
+62:15/0 = 0
+62:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:15/0/physics_layer_0/angular_velocity = 0.0
+63:15/0 = 0
+63:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:15/0/physics_layer_0/angular_velocity = 0.0
+0:16/0 = 0
+0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:16/0/physics_layer_0/angular_velocity = 0.0
+1:16/0 = 0
+1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:16/0/physics_layer_0/angular_velocity = 0.0
+2:16/0 = 0
+2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:16/0/physics_layer_0/angular_velocity = 0.0
+3:16/0 = 0
+3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:16/0/physics_layer_0/angular_velocity = 0.0
+4:16/0 = 0
+4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:16/0/physics_layer_0/angular_velocity = 0.0
+5:16/0 = 0
+5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:16/0/physics_layer_0/angular_velocity = 0.0
+6:16/0 = 0
+6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:16/0/physics_layer_0/angular_velocity = 0.0
+7:16/0 = 0
+7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:16/0/physics_layer_0/angular_velocity = 0.0
+8:16/0 = 0
+8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:16/0/physics_layer_0/angular_velocity = 0.0
+9:16/0 = 0
+9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:16/0/physics_layer_0/angular_velocity = 0.0
+10:16/0 = 0
+10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:16/0/physics_layer_0/angular_velocity = 0.0
+11:16/0 = 0
+11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:16/0/physics_layer_0/angular_velocity = 0.0
+12:16/0 = 0
+12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:16/0/physics_layer_0/angular_velocity = 0.0
+13:16/0 = 0
+13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:16/0/physics_layer_0/angular_velocity = 0.0
+14:16/0 = 0
+14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:16/0/physics_layer_0/angular_velocity = 0.0
+15:16/0 = 0
+15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:16/0/physics_layer_0/angular_velocity = 0.0
+16:16/0 = 0
+16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:16/0/physics_layer_0/angular_velocity = 0.0
+17:16/0 = 0
+17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:16/0/physics_layer_0/angular_velocity = 0.0
+18:16/0 = 0
+18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:16/0/physics_layer_0/angular_velocity = 0.0
+19:16/0 = 0
+19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:16/0/physics_layer_0/angular_velocity = 0.0
+20:16/0 = 0
+20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:16/0/physics_layer_0/angular_velocity = 0.0
+21:16/0 = 0
+21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:16/0/physics_layer_0/angular_velocity = 0.0
+22:16/0 = 0
+22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:16/0/physics_layer_0/angular_velocity = 0.0
+23:16/0 = 0
+23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:16/0/physics_layer_0/angular_velocity = 0.0
+24:16/0 = 0
+24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:16/0/physics_layer_0/angular_velocity = 0.0
+25:16/0 = 0
+25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:16/0/physics_layer_0/angular_velocity = 0.0
+26:16/0 = 0
+26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:16/0/physics_layer_0/angular_velocity = 0.0
+27:16/0 = 0
+27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:16/0/physics_layer_0/angular_velocity = 0.0
+28:16/0 = 0
+28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:16/0/physics_layer_0/angular_velocity = 0.0
+29:16/0 = 0
+29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:16/0/physics_layer_0/angular_velocity = 0.0
+30:16/0 = 0
+30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:16/0/physics_layer_0/angular_velocity = 0.0
+31:16/0 = 0
+31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:16/0/physics_layer_0/angular_velocity = 0.0
+32:16/0 = 0
+32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:16/0/physics_layer_0/angular_velocity = 0.0
+33:16/0 = 0
+33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:16/0/physics_layer_0/angular_velocity = 0.0
+34:16/0 = 0
+34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:16/0/physics_layer_0/angular_velocity = 0.0
+35:16/0 = 0
+35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:16/0/physics_layer_0/angular_velocity = 0.0
+36:16/0 = 0
+36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:16/0/physics_layer_0/angular_velocity = 0.0
+37:16/0 = 0
+37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:16/0/physics_layer_0/angular_velocity = 0.0
+38:16/0 = 0
+38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:16/0/physics_layer_0/angular_velocity = 0.0
+39:16/0 = 0
+39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:16/0/physics_layer_0/angular_velocity = 0.0
+40:16/0 = 0
+40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:16/0/physics_layer_0/angular_velocity = 0.0
+41:16/0 = 0
+41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:16/0/physics_layer_0/angular_velocity = 0.0
+42:16/0 = 0
+42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:16/0/physics_layer_0/angular_velocity = 0.0
+43:16/0 = 0
+43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:16/0/physics_layer_0/angular_velocity = 0.0
+52:16/0 = 0
+52:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:16/0/physics_layer_0/angular_velocity = 0.0
+53:16/0 = 0
+53:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:16/0/physics_layer_0/angular_velocity = 0.0
+54:16/0 = 0
+54:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:16/0/physics_layer_0/angular_velocity = 0.0
+55:16/0 = 0
+55:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:16/0/physics_layer_0/angular_velocity = 0.0
+56:16/0 = 0
+56:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:16/0/physics_layer_0/angular_velocity = 0.0
+57:16/0 = 0
+57:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:16/0/physics_layer_0/angular_velocity = 0.0
+59:16/0 = 0
+59:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:16/0/physics_layer_0/angular_velocity = 0.0
+60:16/0 = 0
+60:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:16/0/physics_layer_0/angular_velocity = 0.0
+61:16/0 = 0
+61:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:16/0/physics_layer_0/angular_velocity = 0.0
+62:16/0 = 0
+62:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:16/0/physics_layer_0/angular_velocity = 0.0
+63:16/0 = 0
+63:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:16/0/physics_layer_0/angular_velocity = 0.0
+0:17/0 = 0
+0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:17/0/physics_layer_0/angular_velocity = 0.0
+1:17/0 = 0
+1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:17/0/physics_layer_0/angular_velocity = 0.0
+2:17/0 = 0
+2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:17/0/physics_layer_0/angular_velocity = 0.0
+3:17/0 = 0
+3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:17/0/physics_layer_0/angular_velocity = 0.0
+4:17/0 = 0
+4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:17/0/physics_layer_0/angular_velocity = 0.0
+5:17/0 = 0
+5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:17/0/physics_layer_0/angular_velocity = 0.0
+6:17/0 = 0
+6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:17/0/physics_layer_0/angular_velocity = 0.0
+7:17/0 = 0
+7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:17/0/physics_layer_0/angular_velocity = 0.0
+8:17/0 = 0
+8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:17/0/physics_layer_0/angular_velocity = 0.0
+9:17/0 = 0
+9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:17/0/physics_layer_0/angular_velocity = 0.0
+10:17/0 = 0
+10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_0/angular_velocity = 0.0
+11:17/0 = 0
+11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:17/0/physics_layer_0/angular_velocity = 0.0
+12:17/0 = 0
+12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:17/0/physics_layer_0/angular_velocity = 0.0
+13:17/0 = 0
+13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_0/angular_velocity = 0.0
+14:17/0 = 0
+14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_0/angular_velocity = 0.0
+15:17/0 = 0
+15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_0/angular_velocity = 0.0
+16:17/0 = 0
+16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_0/angular_velocity = 0.0
+17:17/0 = 0
+17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_0/angular_velocity = 0.0
+18:17/0 = 0
+18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:17/0/physics_layer_0/angular_velocity = 0.0
+19:17/0 = 0
+19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:17/0/physics_layer_0/angular_velocity = 0.0
+20:17/0 = 0
+20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_0/angular_velocity = 0.0
+21:17/0 = 0
+21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:17/0/physics_layer_0/angular_velocity = 0.0
+22:17/0 = 0
+22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:17/0/physics_layer_0/angular_velocity = 0.0
+23:17/0 = 0
+23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:17/0/physics_layer_0/angular_velocity = 0.0
+24:17/0 = 0
+24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_0/angular_velocity = 0.0
+25:17/0 = 0
+25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_0/angular_velocity = 0.0
+26:17/0 = 0
+26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_0/angular_velocity = 0.0
+27:17/0 = 0
+27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_0/angular_velocity = 0.0
+28:17/0 = 0
+28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:17/0/physics_layer_0/angular_velocity = 0.0
+29:17/0 = 0
+29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:17/0/physics_layer_0/angular_velocity = 0.0
+30:17/0 = 0
+30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:17/0/physics_layer_0/angular_velocity = 0.0
+31:17/0 = 0
+31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:17/0/physics_layer_0/angular_velocity = 0.0
+32:17/0 = 0
+32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:17/0/physics_layer_0/angular_velocity = 0.0
+33:17/0 = 0
+33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:17/0/physics_layer_0/angular_velocity = 0.0
+34:17/0 = 0
+34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:17/0/physics_layer_0/angular_velocity = 0.0
+35:17/0 = 0
+35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:17/0/physics_layer_0/angular_velocity = 0.0
+36:17/0 = 0
+36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:17/0/physics_layer_0/angular_velocity = 0.0
+37:17/0 = 0
+37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:17/0/physics_layer_0/angular_velocity = 0.0
+38:17/0 = 0
+38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:17/0/physics_layer_0/angular_velocity = 0.0
+39:17/0 = 0
+39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:17/0/physics_layer_0/angular_velocity = 0.0
+40:17/0 = 0
+40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:17/0/physics_layer_0/angular_velocity = 0.0
+41:17/0 = 0
+41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:17/0/physics_layer_0/angular_velocity = 0.0
+42:17/0 = 0
+42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:17/0/physics_layer_0/angular_velocity = 0.0
+43:17/0 = 0
+43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:17/0/physics_layer_0/angular_velocity = 0.0
+52:17/0 = 0
+52:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:17/0/physics_layer_0/angular_velocity = 0.0
+53:17/0 = 0
+53:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:17/0/physics_layer_0/angular_velocity = 0.0
+54:17/0 = 0
+54:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:17/0/physics_layer_0/angular_velocity = 0.0
+55:17/0 = 0
+55:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:17/0/physics_layer_0/angular_velocity = 0.0
+56:17/0 = 0
+56:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:17/0/physics_layer_0/angular_velocity = 0.0
+57:17/0 = 0
+57:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:17/0/physics_layer_0/angular_velocity = 0.0
+59:17/0 = 0
+59:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:17/0/physics_layer_0/angular_velocity = 0.0
+60:17/0 = 0
+60:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:17/0/physics_layer_0/angular_velocity = 0.0
+61:17/0 = 0
+61:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:17/0/physics_layer_0/angular_velocity = 0.0
+62:17/0 = 0
+62:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:17/0/physics_layer_0/angular_velocity = 0.0
+63:17/0 = 0
+63:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:17/0/physics_layer_0/angular_velocity = 0.0
+2:18/0 = 0
+2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_0/angular_velocity = 0.0
+3:18/0 = 0
+3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_0/angular_velocity = 0.0
+4:18/0 = 0
+4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_0/angular_velocity = 0.0
+40:18/0 = 0
+40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:18/0/physics_layer_0/angular_velocity = 0.0
+41:18/0 = 0
+41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:18/0/physics_layer_0/angular_velocity = 0.0
+42:18/0 = 0
+42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:18/0/physics_layer_0/angular_velocity = 0.0
+43:18/0 = 0
+43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:18/0/physics_layer_0/angular_velocity = 0.0
+52:18/0 = 0
+52:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:18/0/physics_layer_0/angular_velocity = 0.0
+53:18/0 = 0
+53:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:18/0/physics_layer_0/angular_velocity = 0.0
+54:18/0 = 0
+54:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:18/0/physics_layer_0/angular_velocity = 0.0
+55:18/0 = 0
+55:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:18/0/physics_layer_0/angular_velocity = 0.0
+56:18/0 = 0
+56:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:18/0/physics_layer_0/angular_velocity = 0.0
+59:18/0 = 0
+59:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:18/0/physics_layer_0/angular_velocity = 0.0
+60:18/0 = 0
+60:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:18/0/physics_layer_0/angular_velocity = 0.0
+61:18/0 = 0
+61:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:18/0/physics_layer_0/angular_velocity = 0.0
+62:18/0 = 0
+62:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:18/0/physics_layer_0/angular_velocity = 0.0
+63:18/0 = 0
+63:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:18/0/physics_layer_0/angular_velocity = 0.0
+0:19/0 = 0
+0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:19/0/physics_layer_0/angular_velocity = 0.0
+1:19/0 = 0
+1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:19/0/physics_layer_0/angular_velocity = 0.0
+2:19/0 = 0
+2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:19/0/physics_layer_0/angular_velocity = 0.0
+3:19/0 = 0
+3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:19/0/physics_layer_0/angular_velocity = 0.0
+4:19/0 = 0
+4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:19/0/physics_layer_0/angular_velocity = 0.0
+6:19/0 = 0
+6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:19/0/physics_layer_0/angular_velocity = 0.0
+7:19/0 = 0
+7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:19/0/physics_layer_0/angular_velocity = 0.0
+8:19/0 = 0
+8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:19/0/physics_layer_0/angular_velocity = 0.0
+9:19/0 = 0
+9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:19/0/physics_layer_0/angular_velocity = 0.0
+10:19/0 = 0
+10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:19/0/physics_layer_0/angular_velocity = 0.0
+11:19/0 = 0
+11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:19/0/physics_layer_0/angular_velocity = 0.0
+12:19/0 = 0
+12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:19/0/physics_layer_0/angular_velocity = 0.0
+13:19/0 = 0
+13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:19/0/physics_layer_0/angular_velocity = 0.0
+14:19/0 = 0
+14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:19/0/physics_layer_0/angular_velocity = 0.0
+15:19/0 = 0
+15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:19/0/physics_layer_0/angular_velocity = 0.0
+16:19/0 = 0
+16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:19/0/physics_layer_0/angular_velocity = 0.0
+17:19/0 = 0
+17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:19/0/physics_layer_0/angular_velocity = 0.0
+18:19/0 = 0
+18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:19/0/physics_layer_0/angular_velocity = 0.0
+19:19/0 = 0
+19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:19/0/physics_layer_0/angular_velocity = 0.0
+20:19/0 = 0
+20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:19/0/physics_layer_0/angular_velocity = 0.0
+21:19/0 = 0
+21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:19/0/physics_layer_0/angular_velocity = 0.0
+22:19/0 = 0
+22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:19/0/physics_layer_0/angular_velocity = 0.0
+23:19/0 = 0
+23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:19/0/physics_layer_0/angular_velocity = 0.0
+24:19/0 = 0
+24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:19/0/physics_layer_0/angular_velocity = 0.0
+25:19/0 = 0
+25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:19/0/physics_layer_0/angular_velocity = 0.0
+26:19/0 = 0
+26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:19/0/physics_layer_0/angular_velocity = 0.0
+27:19/0 = 0
+27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:19/0/physics_layer_0/angular_velocity = 0.0
+28:19/0 = 0
+28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:19/0/physics_layer_0/angular_velocity = 0.0
+29:19/0 = 0
+29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:19/0/physics_layer_0/angular_velocity = 0.0
+30:19/0 = 0
+30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:19/0/physics_layer_0/angular_velocity = 0.0
+31:19/0 = 0
+31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:19/0/physics_layer_0/angular_velocity = 0.0
+32:19/0 = 0
+32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:19/0/physics_layer_0/angular_velocity = 0.0
+33:19/0 = 0
+33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:19/0/physics_layer_0/angular_velocity = 0.0
+34:19/0 = 0
+34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:19/0/physics_layer_0/angular_velocity = 0.0
+35:19/0 = 0
+35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:19/0/physics_layer_0/angular_velocity = 0.0
+40:19/0 = 0
+40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:19/0/physics_layer_0/angular_velocity = 0.0
+41:19/0 = 0
+41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:19/0/physics_layer_0/angular_velocity = 0.0
+42:19/0 = 0
+42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:19/0/physics_layer_0/angular_velocity = 0.0
+43:19/0 = 0
+43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:19/0/physics_layer_0/angular_velocity = 0.0
+52:19/0 = 0
+52:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:19/0/physics_layer_0/angular_velocity = 0.0
+53:19/0 = 0
+53:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:19/0/physics_layer_0/angular_velocity = 0.0
+54:19/0 = 0
+54:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:19/0/physics_layer_0/angular_velocity = 0.0
+55:19/0 = 0
+55:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:19/0/physics_layer_0/angular_velocity = 0.0
+56:19/0 = 0
+56:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:19/0/physics_layer_0/angular_velocity = 0.0
+59:19/0 = 0
+59:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:19/0/physics_layer_0/angular_velocity = 0.0
+60:19/0 = 0
+60:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:19/0/physics_layer_0/angular_velocity = 0.0
+61:19/0 = 0
+61:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:19/0/physics_layer_0/angular_velocity = 0.0
+62:19/0 = 0
+62:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:19/0/physics_layer_0/angular_velocity = 0.0
+63:19/0 = 0
+63:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:19/0/physics_layer_0/angular_velocity = 0.0
+0:20/0 = 0
+0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:20/0/physics_layer_0/angular_velocity = 0.0
+1:20/0 = 0
+1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:20/0/physics_layer_0/angular_velocity = 0.0
+2:20/0 = 0
+2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:20/0/physics_layer_0/angular_velocity = 0.0
+3:20/0 = 0
+3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:20/0/physics_layer_0/angular_velocity = 0.0
+4:20/0 = 0
+4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:20/0/physics_layer_0/angular_velocity = 0.0
+5:20/0 = 0
+5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:20/0/physics_layer_0/angular_velocity = 0.0
+6:20/0 = 0
+6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:20/0/physics_layer_0/angular_velocity = 0.0
+8:20/0 = 0
+8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:20/0/physics_layer_0/angular_velocity = 0.0
+9:20/0 = 0
+9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:20/0/physics_layer_0/angular_velocity = 0.0
+11:20/0 = 0
+11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:20/0/physics_layer_0/angular_velocity = 0.0
+12:20/0 = 0
+12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:20/0/physics_layer_0/angular_velocity = 0.0
+14:20/0 = 0
+14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:20/0/physics_layer_0/angular_velocity = 0.0
+15:20/0 = 0
+15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:20/0/physics_layer_0/angular_velocity = 0.0
+17:20/0 = 0
+17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:20/0/physics_layer_0/angular_velocity = 0.0
+18:20/0 = 0
+18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:20/0/physics_layer_0/angular_velocity = 0.0
+20:20/0 = 0
+20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:20/0/physics_layer_0/angular_velocity = 0.0
+21:20/0 = 0
+21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:20/0/physics_layer_0/angular_velocity = 0.0
+23:20/0 = 0
+23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:20/0/physics_layer_0/angular_velocity = 0.0
+24:20/0 = 0
+24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:20/0/physics_layer_0/angular_velocity = 0.0
+26:20/0 = 0
+26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:20/0/physics_layer_0/angular_velocity = 0.0
+27:20/0 = 0
+27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:20/0/physics_layer_0/angular_velocity = 0.0
+29:20/0 = 0
+29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:20/0/physics_layer_0/angular_velocity = 0.0
+30:20/0 = 0
+30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:20/0/physics_layer_0/angular_velocity = 0.0
+32:20/0 = 0
+32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:20/0/physics_layer_0/angular_velocity = 0.0
+33:20/0 = 0
+33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:20/0/physics_layer_0/angular_velocity = 0.0
+35:20/0 = 0
+35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:20/0/physics_layer_0/angular_velocity = 0.0
+52:20/0 = 0
+52:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:20/0/physics_layer_0/angular_velocity = 0.0
+53:20/0 = 0
+53:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:20/0/physics_layer_0/angular_velocity = 0.0
+54:20/0 = 0
+54:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:20/0/physics_layer_0/angular_velocity = 0.0
+55:20/0 = 0
+55:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:20/0/physics_layer_0/angular_velocity = 0.0
+59:20/0 = 0
+59:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:20/0/physics_layer_0/angular_velocity = 0.0
+60:20/0 = 0
+60:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:20/0/physics_layer_0/angular_velocity = 0.0
+61:20/0 = 0
+61:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:20/0/physics_layer_0/angular_velocity = 0.0
+62:20/0 = 0
+62:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:20/0/physics_layer_0/angular_velocity = 0.0
+63:20/0 = 0
+63:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:20/0/physics_layer_0/angular_velocity = 0.0
+0:21/0 = 0
+0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:21/0/physics_layer_0/angular_velocity = 0.0
+1:21/0 = 0
+1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:21/0/physics_layer_0/angular_velocity = 0.0
+2:21/0 = 0
+2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:21/0/physics_layer_0/angular_velocity = 0.0
+3:21/0 = 0
+3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:21/0/physics_layer_0/angular_velocity = 0.0
+4:21/0 = 0
+4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:21/0/physics_layer_0/angular_velocity = 0.0
+5:21/0 = 0
+5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:21/0/physics_layer_0/angular_velocity = 0.0
+6:21/0 = 0
+6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:21/0/physics_layer_0/angular_velocity = 0.0
+7:21/0 = 0
+7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:21/0/physics_layer_0/angular_velocity = 0.0
+8:21/0 = 0
+8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:21/0/physics_layer_0/angular_velocity = 0.0
+9:21/0 = 0
+9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:21/0/physics_layer_0/angular_velocity = 0.0
+10:21/0 = 0
+10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:21/0/physics_layer_0/angular_velocity = 0.0
+11:21/0 = 0
+11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:21/0/physics_layer_0/angular_velocity = 0.0
+12:21/0 = 0
+12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:21/0/physics_layer_0/angular_velocity = 0.0
+13:21/0 = 0
+13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:21/0/physics_layer_0/angular_velocity = 0.0
+14:21/0 = 0
+14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:21/0/physics_layer_0/angular_velocity = 0.0
+15:21/0 = 0
+15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:21/0/physics_layer_0/angular_velocity = 0.0
+16:21/0 = 0
+16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:21/0/physics_layer_0/angular_velocity = 0.0
+17:21/0 = 0
+17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:21/0/physics_layer_0/angular_velocity = 0.0
+18:21/0 = 0
+18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:21/0/physics_layer_0/angular_velocity = 0.0
+19:21/0 = 0
+19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:21/0/physics_layer_0/angular_velocity = 0.0
+20:21/0 = 0
+20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:21/0/physics_layer_0/angular_velocity = 0.0
+21:21/0 = 0
+21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:21/0/physics_layer_0/angular_velocity = 0.0
+22:21/0 = 0
+22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:21/0/physics_layer_0/angular_velocity = 0.0
+23:21/0 = 0
+23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:21/0/physics_layer_0/angular_velocity = 0.0
+24:21/0 = 0
+24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:21/0/physics_layer_0/angular_velocity = 0.0
+25:21/0 = 0
+25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:21/0/physics_layer_0/angular_velocity = 0.0
+26:21/0 = 0
+26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:21/0/physics_layer_0/angular_velocity = 0.0
+27:21/0 = 0
+27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:21/0/physics_layer_0/angular_velocity = 0.0
+28:21/0 = 0
+28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:21/0/physics_layer_0/angular_velocity = 0.0
+29:21/0 = 0
+29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:21/0/physics_layer_0/angular_velocity = 0.0
+30:21/0 = 0
+30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:21/0/physics_layer_0/angular_velocity = 0.0
+31:21/0 = 0
+31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:21/0/physics_layer_0/angular_velocity = 0.0
+32:21/0 = 0
+32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:21/0/physics_layer_0/angular_velocity = 0.0
+33:21/0 = 0
+33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:21/0/physics_layer_0/angular_velocity = 0.0
+34:21/0 = 0
+34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:21/0/physics_layer_0/angular_velocity = 0.0
+35:21/0 = 0
+35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:21/0/physics_layer_0/angular_velocity = 0.0
+52:21/0 = 0
+52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:21/0/physics_layer_0/angular_velocity = 0.0
+53:21/0 = 0
+53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:21/0/physics_layer_0/angular_velocity = 0.0
+54:21/0 = 0
+54:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:21/0/physics_layer_0/angular_velocity = 0.0
+55:21/0 = 0
+55:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:21/0/physics_layer_0/angular_velocity = 0.0
+0:22/0 = 0
+0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:22/0/physics_layer_0/angular_velocity = 0.0
+1:22/0 = 0
+1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:22/0/physics_layer_0/angular_velocity = 0.0
+2:22/0 = 0
+2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:22/0/physics_layer_0/angular_velocity = 0.0
+3:22/0 = 0
+3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:22/0/physics_layer_0/angular_velocity = 0.0
+4:22/0 = 0
+4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:22/0/physics_layer_0/angular_velocity = 0.0
+5:22/0 = 0
+5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:22/0/physics_layer_0/angular_velocity = 0.0
+6:22/0 = 0
+6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:22/0/physics_layer_0/angular_velocity = 0.0
+7:22/0 = 0
+7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:22/0/physics_layer_0/angular_velocity = 0.0
+8:22/0 = 0
+8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:22/0/physics_layer_0/angular_velocity = 0.0
+9:22/0 = 0
+9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:22/0/physics_layer_0/angular_velocity = 0.0
+10:22/0 = 0
+10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:22/0/physics_layer_0/angular_velocity = 0.0
+11:22/0 = 0
+11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:22/0/physics_layer_0/angular_velocity = 0.0
+12:22/0 = 0
+12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:22/0/physics_layer_0/angular_velocity = 0.0
+13:22/0 = 0
+13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:22/0/physics_layer_0/angular_velocity = 0.0
+14:22/0 = 0
+14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:22/0/physics_layer_0/angular_velocity = 0.0
+15:22/0 = 0
+15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:22/0/physics_layer_0/angular_velocity = 0.0
+16:22/0 = 0
+16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:22/0/physics_layer_0/angular_velocity = 0.0
+17:22/0 = 0
+17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:22/0/physics_layer_0/angular_velocity = 0.0
+18:22/0 = 0
+18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:22/0/physics_layer_0/angular_velocity = 0.0
+19:22/0 = 0
+19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:22/0/physics_layer_0/angular_velocity = 0.0
+20:22/0 = 0
+20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:22/0/physics_layer_0/angular_velocity = 0.0
+21:22/0 = 0
+21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:22/0/physics_layer_0/angular_velocity = 0.0
+22:22/0 = 0
+22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:22/0/physics_layer_0/angular_velocity = 0.0
+23:22/0 = 0
+23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:22/0/physics_layer_0/angular_velocity = 0.0
+24:22/0 = 0
+24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:22/0/physics_layer_0/angular_velocity = 0.0
+25:22/0 = 0
+25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:22/0/physics_layer_0/angular_velocity = 0.0
+26:22/0 = 0
+26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:22/0/physics_layer_0/angular_velocity = 0.0
+27:22/0 = 0
+27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:22/0/physics_layer_0/angular_velocity = 0.0
+28:22/0 = 0
+28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:22/0/physics_layer_0/angular_velocity = 0.0
+29:22/0 = 0
+29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:22/0/physics_layer_0/angular_velocity = 0.0
+52:22/0 = 0
+52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:22/0/physics_layer_0/angular_velocity = 0.0
+0:23/0 = 0
+0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:23/0/physics_layer_0/angular_velocity = 0.0
+1:23/0 = 0
+1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:23/0/physics_layer_0/angular_velocity = 0.0
+2:23/0 = 0
+2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:23/0/physics_layer_0/angular_velocity = 0.0
+3:23/0 = 0
+3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:23/0/physics_layer_0/angular_velocity = 0.0
+4:23/0 = 0
+4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:23/0/physics_layer_0/angular_velocity = 0.0
+5:23/0 = 0
+5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:23/0/physics_layer_0/angular_velocity = 0.0
+6:23/0 = 0
+6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:23/0/physics_layer_0/angular_velocity = 0.0
+7:23/0 = 0
+7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:23/0/physics_layer_0/angular_velocity = 0.0
+8:23/0 = 0
+8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:23/0/physics_layer_0/angular_velocity = 0.0
+9:23/0 = 0
+9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:23/0/physics_layer_0/angular_velocity = 0.0
+10:23/0 = 0
+10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:23/0/physics_layer_0/angular_velocity = 0.0
+11:23/0 = 0
+11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:23/0/physics_layer_0/angular_velocity = 0.0
+12:23/0 = 0
+12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:23/0/physics_layer_0/angular_velocity = 0.0
+13:23/0 = 0
+13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:23/0/physics_layer_0/angular_velocity = 0.0
+14:23/0 = 0
+14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:23/0/physics_layer_0/angular_velocity = 0.0
+15:23/0 = 0
+15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:23/0/physics_layer_0/angular_velocity = 0.0
+16:23/0 = 0
+16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:23/0/physics_layer_0/angular_velocity = 0.0
+17:23/0 = 0
+17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:23/0/physics_layer_0/angular_velocity = 0.0
+18:23/0 = 0
+18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:23/0/physics_layer_0/angular_velocity = 0.0
+19:23/0 = 0
+19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:23/0/physics_layer_0/angular_velocity = 0.0
+20:23/0 = 0
+20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:23/0/physics_layer_0/angular_velocity = 0.0
+21:23/0 = 0
+21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:23/0/physics_layer_0/angular_velocity = 0.0
+22:23/0 = 0
+22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:23/0/physics_layer_0/angular_velocity = 0.0
+23:23/0 = 0
+23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:23/0/physics_layer_0/angular_velocity = 0.0
+24:23/0 = 0
+24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:23/0/physics_layer_0/angular_velocity = 0.0
+26:23/0 = 0
+26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:23/0/physics_layer_0/angular_velocity = 0.0
+27:23/0 = 0
+27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:23/0/physics_layer_0/angular_velocity = 0.0
+29:23/0 = 0
+29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:23/0/physics_layer_0/angular_velocity = 0.0
+52:23/0 = 0
+52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:23/0/physics_layer_0/angular_velocity = 0.0
+0:24/0 = 0
+0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:24/0/physics_layer_0/angular_velocity = 0.0
+1:24/0 = 0
+1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:24/0/physics_layer_0/angular_velocity = 0.0
+2:24/0 = 0
+2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:24/0/physics_layer_0/angular_velocity = 0.0
+3:24/0 = 0
+3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:24/0/physics_layer_0/angular_velocity = 0.0
+4:24/0 = 0
+4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:24/0/physics_layer_0/angular_velocity = 0.0
+5:24/0 = 0
+5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:24/0/physics_layer_0/angular_velocity = 0.0
+6:24/0 = 0
+6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:24/0/physics_layer_0/angular_velocity = 0.0
+7:24/0 = 0
+7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:24/0/physics_layer_0/angular_velocity = 0.0
+8:24/0 = 0
+8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:24/0/physics_layer_0/angular_velocity = 0.0
+9:24/0 = 0
+9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:24/0/physics_layer_0/angular_velocity = 0.0
+10:24/0 = 0
+10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:24/0/physics_layer_0/angular_velocity = 0.0
+11:24/0 = 0
+11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:24/0/physics_layer_0/angular_velocity = 0.0
+12:24/0 = 0
+12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:24/0/physics_layer_0/angular_velocity = 0.0
+13:24/0 = 0
+13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:24/0/physics_layer_0/angular_velocity = 0.0
+14:24/0 = 0
+14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:24/0/physics_layer_0/angular_velocity = 0.0
+15:24/0 = 0
+15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:24/0/physics_layer_0/angular_velocity = 0.0
+16:24/0 = 0
+16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:24/0/physics_layer_0/angular_velocity = 0.0
+17:24/0 = 0
+17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:24/0/physics_layer_0/angular_velocity = 0.0
+18:24/0 = 0
+18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:24/0/physics_layer_0/angular_velocity = 0.0
+19:24/0 = 0
+19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:24/0/physics_layer_0/angular_velocity = 0.0
+20:24/0 = 0
+20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:24/0/physics_layer_0/angular_velocity = 0.0
+21:24/0 = 0
+21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:24/0/physics_layer_0/angular_velocity = 0.0
+22:24/0 = 0
+22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:24/0/physics_layer_0/angular_velocity = 0.0
+23:24/0 = 0
+23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:24/0/physics_layer_0/angular_velocity = 0.0
+24:24/0 = 0
+24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:24/0/physics_layer_0/angular_velocity = 0.0
+25:24/0 = 0
+25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:24/0/physics_layer_0/angular_velocity = 0.0
+26:24/0 = 0
+26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:24/0/physics_layer_0/angular_velocity = 0.0
+27:24/0 = 0
+27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:24/0/physics_layer_0/angular_velocity = 0.0
+28:24/0 = 0
+28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:24/0/physics_layer_0/angular_velocity = 0.0
+29:24/0 = 0
+29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:24/0/physics_layer_0/angular_velocity = 0.0
+40:24/0 = 0
+40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:24/0/physics_layer_0/angular_velocity = 0.0
+41:24/0 = 0
+41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:24/0/physics_layer_0/angular_velocity = 0.0
+42:24/0 = 0
+42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:24/0/physics_layer_0/angular_velocity = 0.0
+43:24/0 = 0
+43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:24/0/physics_layer_0/angular_velocity = 0.0
+44:24/0 = 0
+44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:24/0/physics_layer_0/angular_velocity = 0.0
+45:24/0 = 0
+45:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:24/0/physics_layer_0/angular_velocity = 0.0
+46:24/0 = 0
+46:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:24/0/physics_layer_0/angular_velocity = 0.0
+47:24/0 = 0
+47:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:24/0/physics_layer_0/angular_velocity = 0.0
+48:24/0 = 0
+48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:24/0/physics_layer_0/angular_velocity = 0.0
+49:24/0 = 0
+49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:24/0/physics_layer_0/angular_velocity = 0.0
+50:24/0 = 0
+50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:24/0/physics_layer_0/angular_velocity = 0.0
+51:24/0 = 0
+51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:24/0/physics_layer_0/angular_velocity = 0.0
+52:24/0 = 0
+52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:24/0/physics_layer_0/angular_velocity = 0.0
+53:24/0 = 0
+53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:24/0/physics_layer_0/angular_velocity = 0.0
+54:24/0 = 0
+54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:24/0/physics_layer_0/angular_velocity = 0.0
+55:24/0 = 0
+55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:24/0/physics_layer_0/angular_velocity = 0.0
+56:24/0 = 0
+56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:24/0/physics_layer_0/angular_velocity = 0.0
+57:24/0 = 0
+57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:24/0/physics_layer_0/angular_velocity = 0.0
+58:24/0 = 0
+58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:24/0/physics_layer_0/angular_velocity = 0.0
+59:24/0 = 0
+59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:24/0/physics_layer_0/angular_velocity = 0.0
+60:24/0 = 0
+60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:24/0/physics_layer_0/angular_velocity = 0.0
+61:24/0 = 0
+61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:24/0/physics_layer_0/angular_velocity = 0.0
+62:24/0 = 0
+62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:24/0/physics_layer_0/angular_velocity = 0.0
+63:24/0 = 0
+63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:24/0/physics_layer_0/angular_velocity = 0.0
+0:25/0 = 0
+0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:25/0/physics_layer_0/angular_velocity = 0.0
+1:25/0 = 0
+1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:25/0/physics_layer_0/angular_velocity = 0.0
+3:25/0 = 0
+3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:25/0/physics_layer_0/angular_velocity = 0.0
+4:25/0 = 0
+4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:25/0/physics_layer_0/angular_velocity = 0.0
+6:25/0 = 0
+6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:25/0/physics_layer_0/angular_velocity = 0.0
+7:25/0 = 0
+7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:25/0/physics_layer_0/angular_velocity = 0.0
+9:25/0 = 0
+9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:25/0/physics_layer_0/angular_velocity = 0.0
+10:25/0 = 0
+10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:25/0/physics_layer_0/angular_velocity = 0.0
+12:25/0 = 0
+12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:25/0/physics_layer_0/angular_velocity = 0.0
+13:25/0 = 0
+13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:25/0/physics_layer_0/angular_velocity = 0.0
+15:25/0 = 0
+15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:25/0/physics_layer_0/angular_velocity = 0.0
+16:25/0 = 0
+16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:25/0/physics_layer_0/angular_velocity = 0.0
+18:25/0 = 0
+18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:25/0/physics_layer_0/angular_velocity = 0.0
+19:25/0 = 0
+19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:25/0/physics_layer_0/angular_velocity = 0.0
+21:25/0 = 0
+21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:25/0/physics_layer_0/angular_velocity = 0.0
+22:25/0 = 0
+22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:25/0/physics_layer_0/angular_velocity = 0.0
+24:25/0 = 0
+24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:25/0/physics_layer_0/angular_velocity = 0.0
+25:25/0 = 0
+25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:25/0/physics_layer_0/angular_velocity = 0.0
+27:25/0 = 0
+27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:25/0/physics_layer_0/angular_velocity = 0.0
+28:25/0 = 0
+28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:25/0/physics_layer_0/angular_velocity = 0.0
+40:25/0 = 0
+40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:25/0/physics_layer_0/angular_velocity = 0.0
+41:25/0 = 0
+41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:25/0/physics_layer_0/angular_velocity = 0.0
+42:25/0 = 0
+42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:25/0/physics_layer_0/angular_velocity = 0.0
+43:25/0 = 0
+43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:25/0/physics_layer_0/angular_velocity = 0.0
+44:25/0 = 0
+44:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:25/0/physics_layer_0/angular_velocity = 0.0
+45:25/0 = 0
+45:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:25/0/physics_layer_0/angular_velocity = 0.0
+46:25/0 = 0
+46:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:25/0/physics_layer_0/angular_velocity = 0.0
+47:25/0 = 0
+47:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:25/0/physics_layer_0/angular_velocity = 0.0
+48:25/0 = 0
+48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:25/0/physics_layer_0/angular_velocity = 0.0
+49:25/0 = 0
+49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:25/0/physics_layer_0/angular_velocity = 0.0
+50:25/0 = 0
+50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:25/0/physics_layer_0/angular_velocity = 0.0
+51:25/0 = 0
+51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:25/0/physics_layer_0/angular_velocity = 0.0
+52:25/0 = 0
+52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:25/0/physics_layer_0/angular_velocity = 0.0
+53:25/0 = 0
+53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:25/0/physics_layer_0/angular_velocity = 0.0
+54:25/0 = 0
+54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:25/0/physics_layer_0/angular_velocity = 0.0
+55:25/0 = 0
+55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:25/0/physics_layer_0/angular_velocity = 0.0
+0:26/0 = 0
+0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_0/angular_velocity = 0.0
+1:26/0 = 0
+1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_0/angular_velocity = 0.0
+3:26/0 = 0
+3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_0/angular_velocity = 0.0
+4:26/0 = 0
+4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:26/0/physics_layer_0/angular_velocity = 0.0
+6:26/0 = 0
+6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:26/0/physics_layer_0/angular_velocity = 0.0
+7:26/0 = 0
+7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_0/angular_velocity = 0.0
+9:26/0 = 0
+9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_0/angular_velocity = 0.0
+10:26/0 = 0
+10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:26/0/physics_layer_0/angular_velocity = 0.0
+12:26/0 = 0
+12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:26/0/physics_layer_0/angular_velocity = 0.0
+13:26/0 = 0
+13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:26/0/physics_layer_0/angular_velocity = 0.0
+15:26/0 = 0
+15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:26/0/physics_layer_0/angular_velocity = 0.0
+16:26/0 = 0
+16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:26/0/physics_layer_0/angular_velocity = 0.0
+18:26/0 = 0
+18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:26/0/physics_layer_0/angular_velocity = 0.0
+19:26/0 = 0
+19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:26/0/physics_layer_0/angular_velocity = 0.0
+21:26/0 = 0
+21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:26/0/physics_layer_0/angular_velocity = 0.0
+22:26/0 = 0
+22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:26/0/physics_layer_0/angular_velocity = 0.0
+24:26/0 = 0
+24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:26/0/physics_layer_0/angular_velocity = 0.0
+25:26/0 = 0
+25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:26/0/physics_layer_0/angular_velocity = 0.0
+27:26/0 = 0
+27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:26/0/physics_layer_0/angular_velocity = 0.0
+28:26/0 = 0
+28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:26/0/physics_layer_0/angular_velocity = 0.0
+40:26/0 = 0
+40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:26/0/physics_layer_0/angular_velocity = 0.0
+41:26/0 = 0
+41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:26/0/physics_layer_0/angular_velocity = 0.0
+42:26/0 = 0
+42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:26/0/physics_layer_0/angular_velocity = 0.0
+43:26/0 = 0
+43:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:26/0/physics_layer_0/angular_velocity = 0.0
+44:26/0 = 0
+44:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:26/0/physics_layer_0/angular_velocity = 0.0
+45:26/0 = 0
+45:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:26/0/physics_layer_0/angular_velocity = 0.0
+46:26/0 = 0
+46:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:26/0/physics_layer_0/angular_velocity = 0.0
+47:26/0 = 0
+47:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:26/0/physics_layer_0/angular_velocity = 0.0
+48:26/0 = 0
+48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:26/0/physics_layer_0/angular_velocity = 0.0
+49:26/0 = 0
+49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:26/0/physics_layer_0/angular_velocity = 0.0
+50:26/0 = 0
+50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:26/0/physics_layer_0/angular_velocity = 0.0
+51:26/0 = 0
+51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:26/0/physics_layer_0/angular_velocity = 0.0
+52:26/0 = 0
+52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:26/0/physics_layer_0/angular_velocity = 0.0
+53:26/0 = 0
+53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:26/0/physics_layer_0/angular_velocity = 0.0
+54:26/0 = 0
+54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:26/0/physics_layer_0/angular_velocity = 0.0
+55:26/0 = 0
+55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:26/0/physics_layer_0/angular_velocity = 0.0
+0:27/0 = 0
+0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:27/0/physics_layer_0/angular_velocity = 0.0
+1:27/0 = 0
+1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:27/0/physics_layer_0/angular_velocity = 0.0
+2:27/0 = 0
+2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:27/0/physics_layer_0/angular_velocity = 0.0
+3:27/0 = 0
+3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:27/0/physics_layer_0/angular_velocity = 0.0
+4:27/0 = 0
+4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:27/0/physics_layer_0/angular_velocity = 0.0
+5:27/0 = 0
+5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:27/0/physics_layer_0/angular_velocity = 0.0
+6:27/0 = 0
+6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:27/0/physics_layer_0/angular_velocity = 0.0
+7:27/0 = 0
+7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:27/0/physics_layer_0/angular_velocity = 0.0
+8:27/0 = 0
+8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:27/0/physics_layer_0/angular_velocity = 0.0
+9:27/0 = 0
+9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:27/0/physics_layer_0/angular_velocity = 0.0
+10:27/0 = 0
+10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:27/0/physics_layer_0/angular_velocity = 0.0
+11:27/0 = 0
+11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:27/0/physics_layer_0/angular_velocity = 0.0
+12:27/0 = 0
+12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:27/0/physics_layer_0/angular_velocity = 0.0
+13:27/0 = 0
+13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:27/0/physics_layer_0/angular_velocity = 0.0
+14:27/0 = 0
+14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:27/0/physics_layer_0/angular_velocity = 0.0
+15:27/0 = 0
+15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:27/0/physics_layer_0/angular_velocity = 0.0
+16:27/0 = 0
+16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:27/0/physics_layer_0/angular_velocity = 0.0
+17:27/0 = 0
+17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:27/0/physics_layer_0/angular_velocity = 0.0
+18:27/0 = 0
+18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:27/0/physics_layer_0/angular_velocity = 0.0
+19:27/0 = 0
+19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:27/0/physics_layer_0/angular_velocity = 0.0
+20:27/0 = 0
+20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:27/0/physics_layer_0/angular_velocity = 0.0
+21:27/0 = 0
+21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:27/0/physics_layer_0/angular_velocity = 0.0
+22:27/0 = 0
+22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:27/0/physics_layer_0/angular_velocity = 0.0
+23:27/0 = 0
+23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:27/0/physics_layer_0/angular_velocity = 0.0
+24:27/0 = 0
+24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:27/0/physics_layer_0/angular_velocity = 0.0
+25:27/0 = 0
+25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:27/0/physics_layer_0/angular_velocity = 0.0
+26:27/0 = 0
+26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:27/0/physics_layer_0/angular_velocity = 0.0
+27:27/0 = 0
+27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:27/0/physics_layer_0/angular_velocity = 0.0
+28:27/0 = 0
+28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:27/0/physics_layer_0/angular_velocity = 0.0
+29:27/0 = 0
+29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:27/0/physics_layer_0/angular_velocity = 0.0
+40:27/0 = 0
+40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:27/0/physics_layer_0/angular_velocity = 0.0
+41:27/0 = 0
+41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:27/0/physics_layer_0/angular_velocity = 0.0
+42:27/0 = 0
+42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:27/0/physics_layer_0/angular_velocity = 0.0
+43:27/0 = 0
+43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:27/0/physics_layer_0/angular_velocity = 0.0
+46:27/0 = 0
+46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:27/0/physics_layer_0/angular_velocity = 0.0
+47:27/0 = 0
+47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:27/0/physics_layer_0/angular_velocity = 0.0
+48:27/0 = 0
+48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:27/0/physics_layer_0/angular_velocity = 0.0
+51:27/0 = 0
+51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:27/0/physics_layer_0/angular_velocity = 0.0
+52:27/0 = 0
+52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:27/0/physics_layer_0/angular_velocity = 0.0
+53:27/0 = 0
+53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:27/0/physics_layer_0/angular_velocity = 0.0
+0:28/0 = 0
+0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:28/0/physics_layer_0/angular_velocity = 0.0
+2:28/0 = 0
+2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:28/0/physics_layer_0/angular_velocity = 0.0
+3:28/0 = 0
+3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:28/0/physics_layer_0/angular_velocity = 0.0
+5:28/0 = 0
+5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:28/0/physics_layer_0/angular_velocity = 0.0
+6:28/0 = 0
+6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:28/0/physics_layer_0/angular_velocity = 0.0
+8:28/0 = 0
+8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:28/0/physics_layer_0/angular_velocity = 0.0
+9:28/0 = 0
+9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:28/0/physics_layer_0/angular_velocity = 0.0
+11:28/0 = 0
+11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:28/0/physics_layer_0/angular_velocity = 0.0
+12:28/0 = 0
+12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:28/0/physics_layer_0/angular_velocity = 0.0
+13:28/0 = 0
+13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:28/0/physics_layer_0/angular_velocity = 0.0
+14:28/0 = 0
+14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:28/0/physics_layer_0/angular_velocity = 0.0
+15:28/0 = 0
+15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:28/0/physics_layer_0/angular_velocity = 0.0
+16:28/0 = 0
+16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:28/0/physics_layer_0/angular_velocity = 0.0
+17:28/0 = 0
+17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:28/0/physics_layer_0/angular_velocity = 0.0
+18:28/0 = 0
+18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:28/0/physics_layer_0/angular_velocity = 0.0
+19:28/0 = 0
+19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:28/0/physics_layer_0/angular_velocity = 0.0
+20:28/0 = 0
+20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:28/0/physics_layer_0/angular_velocity = 0.0
+21:28/0 = 0
+21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:28/0/physics_layer_0/angular_velocity = 0.0
+22:28/0 = 0
+22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:28/0/physics_layer_0/angular_velocity = 0.0
+23:28/0 = 0
+23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:28/0/physics_layer_0/angular_velocity = 0.0
+24:28/0 = 0
+24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:28/0/physics_layer_0/angular_velocity = 0.0
+26:28/0 = 0
+26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:28/0/physics_layer_0/angular_velocity = 0.0
+27:28/0 = 0
+27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:28/0/physics_layer_0/angular_velocity = 0.0
+29:28/0 = 0
+29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:28/0/physics_layer_0/angular_velocity = 0.0
+40:28/0 = 0
+40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:28/0/physics_layer_0/angular_velocity = 0.0
+41:28/0 = 0
+41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:28/0/physics_layer_0/angular_velocity = 0.0
+42:28/0 = 0
+42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:28/0/physics_layer_0/angular_velocity = 0.0
+43:28/0 = 0
+43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:28/0/physics_layer_0/angular_velocity = 0.0
+44:28/0 = 0
+44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:28/0/physics_layer_0/angular_velocity = 0.0
+45:28/0 = 0
+45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:28/0/physics_layer_0/angular_velocity = 0.0
+46:28/0 = 0
+46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:28/0/physics_layer_0/angular_velocity = 0.0
+47:28/0 = 0
+47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:28/0/physics_layer_0/angular_velocity = 0.0
+48:28/0 = 0
+48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:28/0/physics_layer_0/angular_velocity = 0.0
+49:28/0 = 0
+49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:28/0/physics_layer_0/angular_velocity = 0.0
+50:28/0 = 0
+50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:28/0/physics_layer_0/angular_velocity = 0.0
+51:28/0 = 0
+51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:28/0/physics_layer_0/angular_velocity = 0.0
+52:28/0 = 0
+52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:28/0/physics_layer_0/angular_velocity = 0.0
+53:28/0 = 0
+53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:28/0/physics_layer_0/angular_velocity = 0.0
+54:28/0 = 0
+54:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:28/0/physics_layer_0/angular_velocity = 0.0
+55:28/0 = 0
+55:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:28/0/physics_layer_0/angular_velocity = 0.0
+0:29/0 = 0
+0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:29/0/physics_layer_0/angular_velocity = 0.0
+1:29/0 = 0
+1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:29/0/physics_layer_0/angular_velocity = 0.0
+2:29/0 = 0
+2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:29/0/physics_layer_0/angular_velocity = 0.0
+3:29/0 = 0
+3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:29/0/physics_layer_0/angular_velocity = 0.0
+4:29/0 = 0
+4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:29/0/physics_layer_0/angular_velocity = 0.0
+5:29/0 = 0
+5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:29/0/physics_layer_0/angular_velocity = 0.0
+6:29/0 = 0
+6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:29/0/physics_layer_0/angular_velocity = 0.0
+7:29/0 = 0
+7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:29/0/physics_layer_0/angular_velocity = 0.0
+8:29/0 = 0
+8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:29/0/physics_layer_0/angular_velocity = 0.0
+9:29/0 = 0
+9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:29/0/physics_layer_0/angular_velocity = 0.0
+10:29/0 = 0
+10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:29/0/physics_layer_0/angular_velocity = 0.0
+11:29/0 = 0
+11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:29/0/physics_layer_0/angular_velocity = 0.0
+12:29/0 = 0
+12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:29/0/physics_layer_0/angular_velocity = 0.0
+13:29/0 = 0
+13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:29/0/physics_layer_0/angular_velocity = 0.0
+14:29/0 = 0
+14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:29/0/physics_layer_0/angular_velocity = 0.0
+15:29/0 = 0
+15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:29/0/physics_layer_0/angular_velocity = 0.0
+16:29/0 = 0
+16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:29/0/physics_layer_0/angular_velocity = 0.0
+17:29/0 = 0
+17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:29/0/physics_layer_0/angular_velocity = 0.0
+18:29/0 = 0
+18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:29/0/physics_layer_0/angular_velocity = 0.0
+19:29/0 = 0
+19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:29/0/physics_layer_0/angular_velocity = 0.0
+20:29/0 = 0
+20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:29/0/physics_layer_0/angular_velocity = 0.0
+21:29/0 = 0
+21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:29/0/physics_layer_0/angular_velocity = 0.0
+22:29/0 = 0
+22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:29/0/physics_layer_0/angular_velocity = 0.0
+23:29/0 = 0
+23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:29/0/physics_layer_0/angular_velocity = 0.0
+24:29/0 = 0
+24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:29/0/physics_layer_0/angular_velocity = 0.0
+25:29/0 = 0
+25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:29/0/physics_layer_0/angular_velocity = 0.0
+26:29/0 = 0
+26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:29/0/physics_layer_0/angular_velocity = 0.0
+27:29/0 = 0
+27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:29/0/physics_layer_0/angular_velocity = 0.0
+28:29/0 = 0
+28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:29/0/physics_layer_0/angular_velocity = 0.0
+29:29/0 = 0
+29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:29/0/physics_layer_0/angular_velocity = 0.0
+40:29/0 = 0
+40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:29/0/physics_layer_0/angular_velocity = 0.0
+41:29/0 = 0
+41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:29/0/physics_layer_0/angular_velocity = 0.0
+42:29/0 = 0
+42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:29/0/physics_layer_0/angular_velocity = 0.0
+43:29/0 = 0
+43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:29/0/physics_layer_0/angular_velocity = 0.0
+44:29/0 = 0
+44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:29/0/physics_layer_0/angular_velocity = 0.0
+45:29/0 = 0
+45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:29/0/physics_layer_0/angular_velocity = 0.0
+46:29/0 = 0
+46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:29/0/physics_layer_0/angular_velocity = 0.0
+47:29/0 = 0
+47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:29/0/physics_layer_0/angular_velocity = 0.0
+48:29/0 = 0
+48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:29/0/physics_layer_0/angular_velocity = 0.0
+49:29/0 = 0
+49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:29/0/physics_layer_0/angular_velocity = 0.0
+50:29/0 = 0
+50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:29/0/physics_layer_0/angular_velocity = 0.0
+51:29/0 = 0
+51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:29/0/physics_layer_0/angular_velocity = 0.0
+52:29/0 = 0
+52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:29/0/physics_layer_0/angular_velocity = 0.0
+53:29/0 = 0
+53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:29/0/physics_layer_0/angular_velocity = 0.0
+54:29/0 = 0
+54:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:29/0/physics_layer_0/angular_velocity = 0.0
+55:29/0 = 0
+55:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:29/0/physics_layer_0/angular_velocity = 0.0
+0:30/0 = 0
+0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:30/0/physics_layer_0/angular_velocity = 0.0
+1:30/0 = 0
+1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:30/0/physics_layer_0/angular_velocity = 0.0
+3:30/0 = 0
+3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:30/0/physics_layer_0/angular_velocity = 0.0
+4:30/0 = 0
+4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:30/0/physics_layer_0/angular_velocity = 0.0
+6:30/0 = 0
+6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:30/0/physics_layer_0/angular_velocity = 0.0
+7:30/0 = 0
+7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:30/0/physics_layer_0/angular_velocity = 0.0
+9:30/0 = 0
+9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:30/0/physics_layer_0/angular_velocity = 0.0
+10:30/0 = 0
+10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:30/0/physics_layer_0/angular_velocity = 0.0
+12:30/0 = 0
+12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:30/0/physics_layer_0/angular_velocity = 0.0
+13:30/0 = 0
+13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:30/0/physics_layer_0/angular_velocity = 0.0
+15:30/0 = 0
+15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:30/0/physics_layer_0/angular_velocity = 0.0
+16:30/0 = 0
+16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:30/0/physics_layer_0/angular_velocity = 0.0
+18:30/0 = 0
+18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:30/0/physics_layer_0/angular_velocity = 0.0
+19:30/0 = 0
+19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:30/0/physics_layer_0/angular_velocity = 0.0
+21:30/0 = 0
+21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:30/0/physics_layer_0/angular_velocity = 0.0
+22:30/0 = 0
+22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:30/0/physics_layer_0/angular_velocity = 0.0
+24:30/0 = 0
+24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:30/0/physics_layer_0/angular_velocity = 0.0
+25:30/0 = 0
+25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:30/0/physics_layer_0/angular_velocity = 0.0
+27:30/0 = 0
+27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:30/0/physics_layer_0/angular_velocity = 0.0
+28:30/0 = 0
+28:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:30/0/physics_layer_0/angular_velocity = 0.0
+40:30/0 = 0
+40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:30/0/physics_layer_0/angular_velocity = 0.0
+41:30/0 = 0
+41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:30/0/physics_layer_0/angular_velocity = 0.0
+42:30/0 = 0
+42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:30/0/physics_layer_0/angular_velocity = 0.0
+43:30/0 = 0
+43:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:30/0/physics_layer_0/angular_velocity = 0.0
+46:30/0 = 0
+46:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:30/0/physics_layer_0/angular_velocity = 0.0
+47:30/0 = 0
+47:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:30/0/physics_layer_0/angular_velocity = 0.0
+48:30/0 = 0
+48:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:30/0/physics_layer_0/angular_velocity = 0.0
+51:30/0 = 0
+51:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:30/0/physics_layer_0/angular_velocity = 0.0
+52:30/0 = 0
+52:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:30/0/physics_layer_0/angular_velocity = 0.0
+53:30/0 = 0
+53:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:30/0/physics_layer_0/angular_velocity = 0.0
+0:31/0 = 0
+0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:31/0/physics_layer_0/angular_velocity = 0.0
+1:31/0 = 0
+1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:31/0/physics_layer_0/angular_velocity = 0.0
+3:31/0 = 0
+3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:31/0/physics_layer_0/angular_velocity = 0.0
+4:31/0 = 0
+4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:31/0/physics_layer_0/angular_velocity = 0.0
+6:31/0 = 0
+6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:31/0/physics_layer_0/angular_velocity = 0.0
+7:31/0 = 0
+7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:31/0/physics_layer_0/angular_velocity = 0.0
+9:31/0 = 0
+9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:31/0/physics_layer_0/angular_velocity = 0.0
+10:31/0 = 0
+10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:31/0/physics_layer_0/angular_velocity = 0.0
+12:31/0 = 0
+12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:31/0/physics_layer_0/angular_velocity = 0.0
+13:31/0 = 0
+13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:31/0/physics_layer_0/angular_velocity = 0.0
+15:31/0 = 0
+15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:31/0/physics_layer_0/angular_velocity = 0.0
+16:31/0 = 0
+16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:31/0/physics_layer_0/angular_velocity = 0.0
+18:31/0 = 0
+18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:31/0/physics_layer_0/angular_velocity = 0.0
+19:31/0 = 0
+19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:31/0/physics_layer_0/angular_velocity = 0.0
+21:31/0 = 0
+21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:31/0/physics_layer_0/angular_velocity = 0.0
+22:31/0 = 0
+22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:31/0/physics_layer_0/angular_velocity = 0.0
+24:31/0 = 0
+24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:31/0/physics_layer_0/angular_velocity = 0.0
+25:31/0 = 0
+25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:31/0/physics_layer_0/angular_velocity = 0.0
+27:31/0 = 0
+27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:31/0/physics_layer_0/angular_velocity = 0.0
+28:31/0 = 0
+28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:31/0/physics_layer_0/angular_velocity = 0.0
+40:31/0 = 0
+40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:31/0/physics_layer_0/angular_velocity = 0.0
+41:31/0 = 0
+41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:31/0/physics_layer_0/angular_velocity = 0.0
+42:31/0 = 0
+42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:31/0/physics_layer_0/angular_velocity = 0.0
+43:31/0 = 0
+43:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:31/0/physics_layer_0/angular_velocity = 0.0
+44:31/0 = 0
+44:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:31/0/physics_layer_0/angular_velocity = 0.0
+45:31/0 = 0
+45:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:31/0/physics_layer_0/angular_velocity = 0.0
+46:31/0 = 0
+46:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:31/0/physics_layer_0/angular_velocity = 0.0
+47:31/0 = 0
+47:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:31/0/physics_layer_0/angular_velocity = 0.0
+48:31/0 = 0
+48:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:31/0/physics_layer_0/angular_velocity = 0.0
+49:31/0 = 0
+49:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:31/0/physics_layer_0/angular_velocity = 0.0
+50:31/0 = 0
+50:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:31/0/physics_layer_0/angular_velocity = 0.0
+51:31/0 = 0
+51:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:31/0/physics_layer_0/angular_velocity = 0.0
+52:31/0 = 0
+52:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:31/0/physics_layer_0/angular_velocity = 0.0
+53:31/0 = 0
+53:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:31/0/physics_layer_0/angular_velocity = 0.0
+54:31/0 = 0
+54:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:31/0/physics_layer_0/angular_velocity = 0.0
+55:31/0 = 0
+55:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:31/0/physics_layer_0/angular_velocity = 0.0
+0:32/0 = 0
+0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:32/0/physics_layer_0/angular_velocity = 0.0
+1:32/0 = 0
+1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:32/0/physics_layer_0/angular_velocity = 0.0
+2:32/0 = 0
+2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:32/0/physics_layer_0/angular_velocity = 0.0
+3:32/0 = 0
+3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:32/0/physics_layer_0/angular_velocity = 0.0
+4:32/0 = 0
+4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:32/0/physics_layer_0/angular_velocity = 0.0
+5:32/0 = 0
+5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:32/0/physics_layer_0/angular_velocity = 0.0
+6:32/0 = 0
+6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:32/0/physics_layer_0/angular_velocity = 0.0
+7:32/0 = 0
+7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:32/0/physics_layer_0/angular_velocity = 0.0
+8:32/0 = 0
+8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:32/0/physics_layer_0/angular_velocity = 0.0
+9:32/0 = 0
+9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:32/0/physics_layer_0/angular_velocity = 0.0
+10:32/0 = 0
+10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:32/0/physics_layer_0/angular_velocity = 0.0
+11:32/0 = 0
+11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:32/0/physics_layer_0/angular_velocity = 0.0
+12:32/0 = 0
+12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:32/0/physics_layer_0/angular_velocity = 0.0
+13:32/0 = 0
+13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:32/0/physics_layer_0/angular_velocity = 0.0
+14:32/0 = 0
+14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:32/0/physics_layer_0/angular_velocity = 0.0
+15:32/0 = 0
+15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:32/0/physics_layer_0/angular_velocity = 0.0
+16:32/0 = 0
+16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:32/0/physics_layer_0/angular_velocity = 0.0
+17:32/0 = 0
+17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:32/0/physics_layer_0/angular_velocity = 0.0
+18:32/0 = 0
+18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:32/0/physics_layer_0/angular_velocity = 0.0
+19:32/0 = 0
+19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:32/0/physics_layer_0/angular_velocity = 0.0
+20:32/0 = 0
+20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:32/0/physics_layer_0/angular_velocity = 0.0
+21:32/0 = 0
+21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:32/0/physics_layer_0/angular_velocity = 0.0
+22:32/0 = 0
+22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:32/0/physics_layer_0/angular_velocity = 0.0
+23:32/0 = 0
+23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:32/0/physics_layer_0/angular_velocity = 0.0
+24:32/0 = 0
+24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:32/0/physics_layer_0/angular_velocity = 0.0
+25:32/0 = 0
+25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:32/0/physics_layer_0/angular_velocity = 0.0
+26:32/0 = 0
+26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:32/0/physics_layer_0/angular_velocity = 0.0
+27:32/0 = 0
+27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:32/0/physics_layer_0/angular_velocity = 0.0
+28:32/0 = 0
+28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:32/0/physics_layer_0/angular_velocity = 0.0
+29:32/0 = 0
+29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:32/0/physics_layer_0/angular_velocity = 0.0
+30:32/0 = 0
+30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:32/0/physics_layer_0/angular_velocity = 0.0
+31:32/0 = 0
+31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:32/0/physics_layer_0/angular_velocity = 0.0
+32:32/0 = 0
+32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:32/0/physics_layer_0/angular_velocity = 0.0
+33:32/0 = 0
+33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:32/0/physics_layer_0/angular_velocity = 0.0
+34:32/0 = 0
+34:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:32/0/physics_layer_0/angular_velocity = 0.0
+35:32/0 = 0
+35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:32/0/physics_layer_0/angular_velocity = 0.0
+36:32/0 = 0
+36:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:32/0/physics_layer_0/angular_velocity = 0.0
+37:32/0 = 0
+37:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:32/0/physics_layer_0/angular_velocity = 0.0
+38:32/0 = 0
+38:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:32/0/physics_layer_0/angular_velocity = 0.0
+39:32/0 = 0
+39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:32/0/physics_layer_0/angular_velocity = 0.0
+40:32/0 = 0
+40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:32/0/physics_layer_0/angular_velocity = 0.0
+41:32/0 = 0
+41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:32/0/physics_layer_0/angular_velocity = 0.0
+42:32/0 = 0
+42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:32/0/physics_layer_0/angular_velocity = 0.0
+43:32/0 = 0
+43:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:32/0/physics_layer_0/angular_velocity = 0.0
+44:32/0 = 0
+44:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:32/0/physics_layer_0/angular_velocity = 0.0
+45:32/0 = 0
+45:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:32/0/physics_layer_0/angular_velocity = 0.0
+46:32/0 = 0
+46:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:32/0/physics_layer_0/angular_velocity = 0.0
+47:32/0 = 0
+47:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:32/0/physics_layer_0/angular_velocity = 0.0
+48:32/0 = 0
+48:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:32/0/physics_layer_0/angular_velocity = 0.0
+49:32/0 = 0
+49:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:32/0/physics_layer_0/angular_velocity = 0.0
+50:32/0 = 0
+50:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:32/0/physics_layer_0/angular_velocity = 0.0
+51:32/0 = 0
+51:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:32/0/physics_layer_0/angular_velocity = 0.0
+52:32/0 = 0
+52:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:32/0/physics_layer_0/angular_velocity = 0.0
+53:32/0 = 0
+53:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:32/0/physics_layer_0/angular_velocity = 0.0
+54:32/0 = 0
+54:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:32/0/physics_layer_0/angular_velocity = 0.0
+55:32/0 = 0
+55:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:32/0/physics_layer_0/angular_velocity = 0.0
+0:33/0 = 0
+0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:33/0/physics_layer_0/angular_velocity = 0.0
+1:33/0 = 0
+1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:33/0/physics_layer_0/angular_velocity = 0.0
+2:33/0 = 0
+2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:33/0/physics_layer_0/angular_velocity = 0.0
+3:33/0 = 0
+3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:33/0/physics_layer_0/angular_velocity = 0.0
+4:33/0 = 0
+4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:33/0/physics_layer_0/angular_velocity = 0.0
+5:33/0 = 0
+5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:33/0/physics_layer_0/angular_velocity = 0.0
+6:33/0 = 0
+6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:33/0/physics_layer_0/angular_velocity = 0.0
+7:33/0 = 0
+7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:33/0/physics_layer_0/angular_velocity = 0.0
+8:33/0 = 0
+8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:33/0/physics_layer_0/angular_velocity = 0.0
+9:33/0 = 0
+9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:33/0/physics_layer_0/angular_velocity = 0.0
+10:33/0 = 0
+10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:33/0/physics_layer_0/angular_velocity = 0.0
+11:33/0 = 0
+11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:33/0/physics_layer_0/angular_velocity = 0.0
+12:33/0 = 0
+12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:33/0/physics_layer_0/angular_velocity = 0.0
+13:33/0 = 0
+13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:33/0/physics_layer_0/angular_velocity = 0.0
+14:33/0 = 0
+14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:33/0/physics_layer_0/angular_velocity = 0.0
+15:33/0 = 0
+15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:33/0/physics_layer_0/angular_velocity = 0.0
+16:33/0 = 0
+16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:33/0/physics_layer_0/angular_velocity = 0.0
+17:33/0 = 0
+17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:33/0/physics_layer_0/angular_velocity = 0.0
+18:33/0 = 0
+18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:33/0/physics_layer_0/angular_velocity = 0.0
+19:33/0 = 0
+19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:33/0/physics_layer_0/angular_velocity = 0.0
+20:33/0 = 0
+20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:33/0/physics_layer_0/angular_velocity = 0.0
+21:33/0 = 0
+21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:33/0/physics_layer_0/angular_velocity = 0.0
+22:33/0 = 0
+22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:33/0/physics_layer_0/angular_velocity = 0.0
+23:33/0 = 0
+23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:33/0/physics_layer_0/angular_velocity = 0.0
+24:33/0 = 0
+24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:33/0/physics_layer_0/angular_velocity = 0.0
+25:33/0 = 0
+25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:33/0/physics_layer_0/angular_velocity = 0.0
+26:33/0 = 0
+26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:33/0/physics_layer_0/angular_velocity = 0.0
+27:33/0 = 0
+27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:33/0/physics_layer_0/angular_velocity = 0.0
+28:33/0 = 0
+28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:33/0/physics_layer_0/angular_velocity = 0.0
+29:33/0 = 0
+29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:33/0/physics_layer_0/angular_velocity = 0.0
+30:33/0 = 0
+30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:33/0/physics_layer_0/angular_velocity = 0.0
+31:33/0 = 0
+31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:33/0/physics_layer_0/angular_velocity = 0.0
+32:33/0 = 0
+32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:33/0/physics_layer_0/angular_velocity = 0.0
+33:33/0 = 0
+33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:33/0/physics_layer_0/angular_velocity = 0.0
+34:33/0 = 0
+34:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:33/0/physics_layer_0/angular_velocity = 0.0
+35:33/0 = 0
+35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:33/0/physics_layer_0/angular_velocity = 0.0
+36:33/0 = 0
+36:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:33/0/physics_layer_0/angular_velocity = 0.0
+37:33/0 = 0
+37:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:33/0/physics_layer_0/angular_velocity = 0.0
+38:33/0 = 0
+38:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:33/0/physics_layer_0/angular_velocity = 0.0
+39:33/0 = 0
+39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:33/0/physics_layer_0/angular_velocity = 0.0
+40:33/0 = 0
+40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:33/0/physics_layer_0/angular_velocity = 0.0
+41:33/0 = 0
+41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:33/0/physics_layer_0/angular_velocity = 0.0
+42:33/0 = 0
+42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:33/0/physics_layer_0/angular_velocity = 0.0
+43:33/0 = 0
+43:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:33/0/physics_layer_0/angular_velocity = 0.0
+46:33/0 = 0
+46:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:33/0/physics_layer_0/angular_velocity = 0.0
+47:33/0 = 0
+47:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:33/0/physics_layer_0/angular_velocity = 0.0
+48:33/0 = 0
+48:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:33/0/physics_layer_0/angular_velocity = 0.0
+51:33/0 = 0
+51:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:33/0/physics_layer_0/angular_velocity = 0.0
+52:33/0 = 0
+52:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:33/0/physics_layer_0/angular_velocity = 0.0
+53:33/0 = 0
+53:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:33/0/physics_layer_0/angular_velocity = 0.0
+2:34/0 = 0
+2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:34/0/physics_layer_0/angular_velocity = 0.0
+3:34/0 = 0
+3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:34/0/physics_layer_0/angular_velocity = 0.0
+4:34/0 = 0
+4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:34/0/physics_layer_0/angular_velocity = 0.0
+5:34/0 = 0
+5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:34/0/physics_layer_0/angular_velocity = 0.0
+6:34/0 = 0
+6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:34/0/physics_layer_0/angular_velocity = 0.0
+7:34/0 = 0
+7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:34/0/physics_layer_0/angular_velocity = 0.0
+8:34/0 = 0
+8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:34/0/physics_layer_0/angular_velocity = 0.0
+9:34/0 = 0
+9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:34/0/physics_layer_0/angular_velocity = 0.0
+10:34/0 = 0
+10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:34/0/physics_layer_0/angular_velocity = 0.0
+11:34/0 = 0
+11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:34/0/physics_layer_0/angular_velocity = 0.0
+12:34/0 = 0
+12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:34/0/physics_layer_0/angular_velocity = 0.0
+13:34/0 = 0
+13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:34/0/physics_layer_0/angular_velocity = 0.0
+14:34/0 = 0
+14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:34/0/physics_layer_0/angular_velocity = 0.0
+15:34/0 = 0
+15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:34/0/physics_layer_0/angular_velocity = 0.0
+18:34/0 = 0
+18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:34/0/physics_layer_0/angular_velocity = 0.0
+19:34/0 = 0
+19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:34/0/physics_layer_0/angular_velocity = 0.0
+20:34/0 = 0
+20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:34/0/physics_layer_0/angular_velocity = 0.0
+21:34/0 = 0
+21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:34/0/physics_layer_0/angular_velocity = 0.0
+22:34/0 = 0
+22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:34/0/physics_layer_0/angular_velocity = 0.0
+23:34/0 = 0
+23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:34/0/physics_layer_0/angular_velocity = 0.0
+24:34/0 = 0
+24:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:34/0/physics_layer_0/angular_velocity = 0.0
+25:34/0 = 0
+25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:34/0/physics_layer_0/angular_velocity = 0.0
+26:34/0 = 0
+26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:34/0/physics_layer_0/angular_velocity = 0.0
+27:34/0 = 0
+27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:34/0/physics_layer_0/angular_velocity = 0.0
+28:34/0 = 0
+28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:34/0/physics_layer_0/angular_velocity = 0.0
+29:34/0 = 0
+29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:34/0/physics_layer_0/angular_velocity = 0.0
+30:34/0 = 0
+30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:34/0/physics_layer_0/angular_velocity = 0.0
+31:34/0 = 0
+31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:34/0/physics_layer_0/angular_velocity = 0.0
+34:34/0 = 0
+34:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:34/0/physics_layer_0/angular_velocity = 0.0
+35:34/0 = 0
+35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:34/0/physics_layer_0/angular_velocity = 0.0
+36:34/0 = 0
+36:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:34/0/physics_layer_0/angular_velocity = 0.0
+37:34/0 = 0
+37:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:34/0/physics_layer_0/angular_velocity = 0.0
+38:34/0 = 0
+38:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:34/0/physics_layer_0/angular_velocity = 0.0
+39:34/0 = 0
+39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:34/0/physics_layer_0/angular_velocity = 0.0
+40:34/0 = 0
+40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:34/0/physics_layer_0/angular_velocity = 0.0
+41:34/0 = 0
+41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:34/0/physics_layer_0/angular_velocity = 0.0
+42:34/0 = 0
+42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:34/0/physics_layer_0/angular_velocity = 0.0
+43:34/0 = 0
+43:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:34/0/physics_layer_0/angular_velocity = 0.0
+44:34/0 = 0
+44:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:34/0/physics_layer_0/angular_velocity = 0.0
+45:34/0 = 0
+45:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:34/0/physics_layer_0/angular_velocity = 0.0
+46:34/0 = 0
+46:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:34/0/physics_layer_0/angular_velocity = 0.0
+47:34/0 = 0
+47:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:34/0/physics_layer_0/angular_velocity = 0.0
+48:34/0 = 0
+48:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:34/0/physics_layer_0/angular_velocity = 0.0
+49:34/0 = 0
+49:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:34/0/physics_layer_0/angular_velocity = 0.0
+50:34/0 = 0
+50:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:34/0/physics_layer_0/angular_velocity = 0.0
+51:34/0 = 0
+51:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:34/0/physics_layer_0/angular_velocity = 0.0
+52:34/0 = 0
+52:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:34/0/physics_layer_0/angular_velocity = 0.0
+53:34/0 = 0
+53:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:34/0/physics_layer_0/angular_velocity = 0.0
+54:34/0 = 0
+54:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:34/0/physics_layer_0/angular_velocity = 0.0
+55:34/0 = 0
+55:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:34/0/physics_layer_0/angular_velocity = 0.0
+2:35/0 = 0
+2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:35/0/physics_layer_0/angular_velocity = 0.0
+3:35/0 = 0
+3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:35/0/physics_layer_0/angular_velocity = 0.0
+4:35/0 = 0
+4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:35/0/physics_layer_0/angular_velocity = 0.0
+5:35/0 = 0
+5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:35/0/physics_layer_0/angular_velocity = 0.0
+6:35/0 = 0
+6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:35/0/physics_layer_0/angular_velocity = 0.0
+7:35/0 = 0
+7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:35/0/physics_layer_0/angular_velocity = 0.0
+8:35/0 = 0
+8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:35/0/physics_layer_0/angular_velocity = 0.0
+9:35/0 = 0
+9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:35/0/physics_layer_0/angular_velocity = 0.0
+10:35/0 = 0
+10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:35/0/physics_layer_0/angular_velocity = 0.0
+11:35/0 = 0
+11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:35/0/physics_layer_0/angular_velocity = 0.0
+12:35/0 = 0
+12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:35/0/physics_layer_0/angular_velocity = 0.0
+13:35/0 = 0
+13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:35/0/physics_layer_0/angular_velocity = 0.0
+14:35/0 = 0
+14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:35/0/physics_layer_0/angular_velocity = 0.0
+15:35/0 = 0
+15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:35/0/physics_layer_0/angular_velocity = 0.0
+18:35/0 = 0
+18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:35/0/physics_layer_0/angular_velocity = 0.0
+19:35/0 = 0
+19:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:35/0/physics_layer_0/angular_velocity = 0.0
+20:35/0 = 0
+20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:35/0/physics_layer_0/angular_velocity = 0.0
+21:35/0 = 0
+21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:35/0/physics_layer_0/angular_velocity = 0.0
+22:35/0 = 0
+22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:35/0/physics_layer_0/angular_velocity = 0.0
+23:35/0 = 0
+23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:35/0/physics_layer_0/angular_velocity = 0.0
+25:35/0 = 0
+25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:35/0/physics_layer_0/angular_velocity = 0.0
+26:35/0 = 0
+26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:35/0/physics_layer_0/angular_velocity = 0.0
+27:35/0 = 0
+27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:35/0/physics_layer_0/angular_velocity = 0.0
+28:35/0 = 0
+28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:35/0/physics_layer_0/angular_velocity = 0.0
+29:35/0 = 0
+29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:35/0/physics_layer_0/angular_velocity = 0.0
+30:35/0 = 0
+30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:35/0/physics_layer_0/angular_velocity = 0.0
+31:35/0 = 0
+31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:35/0/physics_layer_0/angular_velocity = 0.0
+34:35/0 = 0
+34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:35/0/physics_layer_0/angular_velocity = 0.0
+35:35/0 = 0
+35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:35/0/physics_layer_0/angular_velocity = 0.0
+36:35/0 = 0
+36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:35/0/physics_layer_0/angular_velocity = 0.0
+37:35/0 = 0
+37:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:35/0/physics_layer_0/angular_velocity = 0.0
+38:35/0 = 0
+38:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:35/0/physics_layer_0/angular_velocity = 0.0
+39:35/0 = 0
+39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:35/0/physics_layer_0/angular_velocity = 0.0
+40:35/0 = 0
+40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:35/0/physics_layer_0/angular_velocity = 0.0
+41:35/0 = 0
+41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:35/0/physics_layer_0/angular_velocity = 0.0
+42:35/0 = 0
+42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:35/0/physics_layer_0/angular_velocity = 0.0
+43:35/0 = 0
+43:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:35/0/physics_layer_0/angular_velocity = 0.0
+44:35/0 = 0
+44:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:35/0/physics_layer_0/angular_velocity = 0.0
+45:35/0 = 0
+45:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:35/0/physics_layer_0/angular_velocity = 0.0
+46:35/0 = 0
+46:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:35/0/physics_layer_0/angular_velocity = 0.0
+47:35/0 = 0
+47:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:35/0/physics_layer_0/angular_velocity = 0.0
+48:35/0 = 0
+48:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:35/0/physics_layer_0/angular_velocity = 0.0
+49:35/0 = 0
+49:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:35/0/physics_layer_0/angular_velocity = 0.0
+50:35/0 = 0
+50:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:35/0/physics_layer_0/angular_velocity = 0.0
+51:35/0 = 0
+51:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:35/0/physics_layer_0/angular_velocity = 0.0
+52:35/0 = 0
+52:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:35/0/physics_layer_0/angular_velocity = 0.0
+53:35/0 = 0
+53:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:35/0/physics_layer_0/angular_velocity = 0.0
+54:35/0 = 0
+54:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:35/0/physics_layer_0/angular_velocity = 0.0
+55:35/0 = 0
+55:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:35/0/physics_layer_0/angular_velocity = 0.0
+0:36/0 = 0
+0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:36/0/physics_layer_0/angular_velocity = 0.0
+1:36/0 = 0
+1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:36/0/physics_layer_0/angular_velocity = 0.0
+2:36/0 = 0
+2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:36/0/physics_layer_0/angular_velocity = 0.0
+3:36/0 = 0
+3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:36/0/physics_layer_0/angular_velocity = 0.0
+4:36/0 = 0
+4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:36/0/physics_layer_0/angular_velocity = 0.0
+5:36/0 = 0
+5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:36/0/physics_layer_0/angular_velocity = 0.0
+6:36/0 = 0
+6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:36/0/physics_layer_0/angular_velocity = 0.0
+8:36/0 = 0
+8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:36/0/physics_layer_0/angular_velocity = 0.0
+9:36/0 = 0
+9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:36/0/physics_layer_0/angular_velocity = 0.0
+10:36/0 = 0
+10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:36/0/physics_layer_0/angular_velocity = 0.0
+11:36/0 = 0
+11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:36/0/physics_layer_0/angular_velocity = 0.0
+12:36/0 = 0
+12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:36/0/physics_layer_0/angular_velocity = 0.0
+13:36/0 = 0
+13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:36/0/physics_layer_0/angular_velocity = 0.0
+14:36/0 = 0
+14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:36/0/physics_layer_0/angular_velocity = 0.0
+16:36/0 = 0
+16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:36/0/physics_layer_0/angular_velocity = 0.0
+17:36/0 = 0
+17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:36/0/physics_layer_0/angular_velocity = 0.0
+18:36/0 = 0
+18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:36/0/physics_layer_0/angular_velocity = 0.0
+19:36/0 = 0
+19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:36/0/physics_layer_0/angular_velocity = 0.0
+20:36/0 = 0
+20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:36/0/physics_layer_0/angular_velocity = 0.0
+21:36/0 = 0
+21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:36/0/physics_layer_0/angular_velocity = 0.0
+22:36/0 = 0
+22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:36/0/physics_layer_0/angular_velocity = 0.0
+24:36/0 = 0
+24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:36/0/physics_layer_0/angular_velocity = 0.0
+25:36/0 = 0
+25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:36/0/physics_layer_0/angular_velocity = 0.0
+26:36/0 = 0
+26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:36/0/physics_layer_0/angular_velocity = 0.0
+27:36/0 = 0
+27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:36/0/physics_layer_0/angular_velocity = 0.0
+28:36/0 = 0
+28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:36/0/physics_layer_0/angular_velocity = 0.0
+29:36/0 = 0
+29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:36/0/physics_layer_0/angular_velocity = 0.0
+30:36/0 = 0
+30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:36/0/physics_layer_0/angular_velocity = 0.0
+32:36/0 = 0
+32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:36/0/physics_layer_0/angular_velocity = 0.0
+33:36/0 = 0
+33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:36/0/physics_layer_0/angular_velocity = 0.0
+34:36/0 = 0
+34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:36/0/physics_layer_0/angular_velocity = 0.0
+35:36/0 = 0
+35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:36/0/physics_layer_0/angular_velocity = 0.0
+36:36/0 = 0
+36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:36/0/physics_layer_0/angular_velocity = 0.0
+37:36/0 = 0
+37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:36/0/physics_layer_0/angular_velocity = 0.0
+38:36/0 = 0
+38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:36/0/physics_layer_0/angular_velocity = 0.0
+40:36/0 = 0
+40:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:36/0/physics_layer_0/angular_velocity = 0.0
+41:36/0 = 0
+41:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:36/0/physics_layer_0/angular_velocity = 0.0
+42:36/0 = 0
+42:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:36/0/physics_layer_0/angular_velocity = 0.0
+43:36/0 = 0
+43:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:36/0/physics_layer_0/angular_velocity = 0.0
+46:36/0 = 0
+46:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:36/0/physics_layer_0/angular_velocity = 0.0
+47:36/0 = 0
+47:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:36/0/physics_layer_0/angular_velocity = 0.0
+48:36/0 = 0
+48:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:36/0/physics_layer_0/angular_velocity = 0.0
+51:36/0 = 0
+51:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:36/0/physics_layer_0/angular_velocity = 0.0
+52:36/0 = 0
+52:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:36/0/physics_layer_0/angular_velocity = 0.0
+53:36/0 = 0
+53:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:36/0/physics_layer_0/angular_velocity = 0.0
+0:37/0 = 0
+0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:37/0/physics_layer_0/angular_velocity = 0.0
+1:37/0 = 0
+1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:37/0/physics_layer_0/angular_velocity = 0.0
+2:37/0 = 0
+2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:37/0/physics_layer_0/angular_velocity = 0.0
+3:37/0 = 0
+3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:37/0/physics_layer_0/angular_velocity = 0.0
+4:37/0 = 0
+4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:37/0/physics_layer_0/angular_velocity = 0.0
+5:37/0 = 0
+5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:37/0/physics_layer_0/angular_velocity = 0.0
+6:37/0 = 0
+6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:37/0/physics_layer_0/angular_velocity = 0.0
+8:37/0 = 0
+8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:37/0/physics_layer_0/angular_velocity = 0.0
+9:37/0 = 0
+9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:37/0/physics_layer_0/angular_velocity = 0.0
+10:37/0 = 0
+10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:37/0/physics_layer_0/angular_velocity = 0.0
+11:37/0 = 0
+11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:37/0/physics_layer_0/angular_velocity = 0.0
+12:37/0 = 0
+12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:37/0/physics_layer_0/angular_velocity = 0.0
+13:37/0 = 0
+13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:37/0/physics_layer_0/angular_velocity = 0.0
+14:37/0 = 0
+14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:37/0/physics_layer_0/angular_velocity = 0.0
+16:37/0 = 0
+16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:37/0/physics_layer_0/angular_velocity = 0.0
+17:37/0 = 0
+17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:37/0/physics_layer_0/angular_velocity = 0.0
+18:37/0 = 0
+18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:37/0/physics_layer_0/angular_velocity = 0.0
+19:37/0 = 0
+19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:37/0/physics_layer_0/angular_velocity = 0.0
+20:37/0 = 0
+20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:37/0/physics_layer_0/angular_velocity = 0.0
+21:37/0 = 0
+21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:37/0/physics_layer_0/angular_velocity = 0.0
+22:37/0 = 0
+22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:37/0/physics_layer_0/angular_velocity = 0.0
+24:37/0 = 0
+24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:37/0/physics_layer_0/angular_velocity = 0.0
+25:37/0 = 0
+25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:37/0/physics_layer_0/angular_velocity = 0.0
+26:37/0 = 0
+26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:37/0/physics_layer_0/angular_velocity = 0.0
+27:37/0 = 0
+27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:37/0/physics_layer_0/angular_velocity = 0.0
+28:37/0 = 0
+28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:37/0/physics_layer_0/angular_velocity = 0.0
+29:37/0 = 0
+29:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:37/0/physics_layer_0/angular_velocity = 0.0
+30:37/0 = 0
+30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:37/0/physics_layer_0/angular_velocity = 0.0
+32:37/0 = 0
+32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:37/0/physics_layer_0/angular_velocity = 0.0
+33:37/0 = 0
+33:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:37/0/physics_layer_0/angular_velocity = 0.0
+34:37/0 = 0
+34:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:37/0/physics_layer_0/angular_velocity = 0.0
+35:37/0 = 0
+35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:37/0/physics_layer_0/angular_velocity = 0.0
+36:37/0 = 0
+36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:37/0/physics_layer_0/angular_velocity = 0.0
+37:37/0 = 0
+37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:37/0/physics_layer_0/angular_velocity = 0.0
+38:37/0 = 0
+38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:37/0/physics_layer_0/angular_velocity = 0.0
+40:37/0 = 0
+40:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:37/0/physics_layer_0/angular_velocity = 0.0
+41:37/0 = 0
+41:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:37/0/physics_layer_0/angular_velocity = 0.0
+42:37/0 = 0
+42:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:37/0/physics_layer_0/angular_velocity = 0.0
+43:37/0 = 0
+43:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:37/0/physics_layer_0/angular_velocity = 0.0
+44:37/0 = 0
+44:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:37/0/physics_layer_0/angular_velocity = 0.0
+45:37/0 = 0
+45:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:37/0/physics_layer_0/angular_velocity = 0.0
+46:37/0 = 0
+46:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:37/0/physics_layer_0/angular_velocity = 0.0
+47:37/0 = 0
+47:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:37/0/physics_layer_0/angular_velocity = 0.0
+48:37/0 = 0
+48:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:37/0/physics_layer_0/angular_velocity = 0.0
+49:37/0 = 0
+49:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:37/0/physics_layer_0/angular_velocity = 0.0
+50:37/0 = 0
+50:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:37/0/physics_layer_0/angular_velocity = 0.0
+51:37/0 = 0
+51:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:37/0/physics_layer_0/angular_velocity = 0.0
+52:37/0 = 0
+52:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:37/0/physics_layer_0/angular_velocity = 0.0
+53:37/0 = 0
+53:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:37/0/physics_layer_0/angular_velocity = 0.0
+54:37/0 = 0
+54:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:37/0/physics_layer_0/angular_velocity = 0.0
+55:37/0 = 0
+55:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:37/0/physics_layer_0/angular_velocity = 0.0
+2:38/0 = 0
+2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:38/0/physics_layer_0/angular_velocity = 0.0
+3:38/0 = 0
+3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:38/0/physics_layer_0/angular_velocity = 0.0
+4:38/0 = 0
+4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:38/0/physics_layer_0/angular_velocity = 0.0
+5:38/0 = 0
+5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:38/0/physics_layer_0/angular_velocity = 0.0
+6:38/0 = 0
+6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:38/0/physics_layer_0/angular_velocity = 0.0
+10:38/0 = 0
+10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:38/0/physics_layer_0/angular_velocity = 0.0
+11:38/0 = 0
+11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:38/0/physics_layer_0/angular_velocity = 0.0
+12:38/0 = 0
+12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:38/0/physics_layer_0/angular_velocity = 0.0
+13:38/0 = 0
+13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:38/0/physics_layer_0/angular_velocity = 0.0
+14:38/0 = 0
+14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:38/0/physics_layer_0/angular_velocity = 0.0
+18:38/0 = 0
+18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:38/0/physics_layer_0/angular_velocity = 0.0
+19:38/0 = 0
+19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:38/0/physics_layer_0/angular_velocity = 0.0
+20:38/0 = 0
+20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:38/0/physics_layer_0/angular_velocity = 0.0
+21:38/0 = 0
+21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:38/0/physics_layer_0/angular_velocity = 0.0
+22:38/0 = 0
+22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:38/0/physics_layer_0/angular_velocity = 0.0
+26:38/0 = 0
+26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:38/0/physics_layer_0/angular_velocity = 0.0
+27:38/0 = 0
+27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:38/0/physics_layer_0/angular_velocity = 0.0
+28:38/0 = 0
+28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:38/0/physics_layer_0/angular_velocity = 0.0
+29:38/0 = 0
+29:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:38/0/physics_layer_0/angular_velocity = 0.0
+30:38/0 = 0
+30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:38/0/physics_layer_0/angular_velocity = 0.0
+34:38/0 = 0
+34:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:38/0/physics_layer_0/angular_velocity = 0.0
+35:38/0 = 0
+35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:38/0/physics_layer_0/angular_velocity = 0.0
+36:38/0 = 0
+36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:38/0/physics_layer_0/angular_velocity = 0.0
+37:38/0 = 0
+37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:38/0/physics_layer_0/angular_velocity = 0.0
+38:38/0 = 0
+38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:38/0/physics_layer_0/angular_velocity = 0.0
+40:38/0 = 0
+40:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:38/0/physics_layer_0/angular_velocity = 0.0
+41:38/0 = 0
+41:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:38/0/physics_layer_0/angular_velocity = 0.0
+42:38/0 = 0
+42:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:38/0/physics_layer_0/angular_velocity = 0.0
+43:38/0 = 0
+43:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:38/0/physics_layer_0/angular_velocity = 0.0
+44:38/0 = 0
+44:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:38/0/physics_layer_0/angular_velocity = 0.0
+45:38/0 = 0
+45:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:38/0/physics_layer_0/angular_velocity = 0.0
+46:38/0 = 0
+46:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:38/0/physics_layer_0/angular_velocity = 0.0
+47:38/0 = 0
+47:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:38/0/physics_layer_0/angular_velocity = 0.0
+48:38/0 = 0
+48:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:38/0/physics_layer_0/angular_velocity = 0.0
+49:38/0 = 0
+49:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:38/0/physics_layer_0/angular_velocity = 0.0
+50:38/0 = 0
+50:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:38/0/physics_layer_0/angular_velocity = 0.0
+51:38/0 = 0
+51:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:38/0/physics_layer_0/angular_velocity = 0.0
+52:38/0 = 0
+52:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:38/0/physics_layer_0/angular_velocity = 0.0
+53:38/0 = 0
+53:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:38/0/physics_layer_0/angular_velocity = 0.0
+54:38/0 = 0
+54:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:38/0/physics_layer_0/angular_velocity = 0.0
+55:38/0 = 0
+55:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:38/0/physics_layer_0/angular_velocity = 0.0
+0:39/0 = 0
+0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:39/0/physics_layer_0/angular_velocity = 0.0
+1:39/0 = 0
+1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:39/0/physics_layer_0/angular_velocity = 0.0
+2:39/0 = 0
+2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:39/0/physics_layer_0/angular_velocity = 0.0
+3:39/0 = 0
+3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:39/0/physics_layer_0/angular_velocity = 0.0
+4:39/0 = 0
+4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:39/0/physics_layer_0/angular_velocity = 0.0
+5:39/0 = 0
+5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:39/0/physics_layer_0/angular_velocity = 0.0
+6:39/0 = 0
+6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:39/0/physics_layer_0/angular_velocity = 0.0
+8:39/0 = 0
+8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:39/0/physics_layer_0/angular_velocity = 0.0
+9:39/0 = 0
+9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:39/0/physics_layer_0/angular_velocity = 0.0
+10:39/0 = 0
+10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:39/0/physics_layer_0/angular_velocity = 0.0
+11:39/0 = 0
+11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:39/0/physics_layer_0/angular_velocity = 0.0
+12:39/0 = 0
+12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:39/0/physics_layer_0/angular_velocity = 0.0
+13:39/0 = 0
+13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:39/0/physics_layer_0/angular_velocity = 0.0
+14:39/0 = 0
+14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:39/0/physics_layer_0/angular_velocity = 0.0
+16:39/0 = 0
+16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:39/0/physics_layer_0/angular_velocity = 0.0
+17:39/0 = 0
+17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:39/0/physics_layer_0/angular_velocity = 0.0
+18:39/0 = 0
+18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:39/0/physics_layer_0/angular_velocity = 0.0
+19:39/0 = 0
+19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:39/0/physics_layer_0/angular_velocity = 0.0
+20:39/0 = 0
+20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:39/0/physics_layer_0/angular_velocity = 0.0
+21:39/0 = 0
+21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:39/0/physics_layer_0/angular_velocity = 0.0
+22:39/0 = 0
+22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:39/0/physics_layer_0/angular_velocity = 0.0
+24:39/0 = 0
+24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:39/0/physics_layer_0/angular_velocity = 0.0
+25:39/0 = 0
+25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:39/0/physics_layer_0/angular_velocity = 0.0
+26:39/0 = 0
+26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:39/0/physics_layer_0/angular_velocity = 0.0
+27:39/0 = 0
+27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:39/0/physics_layer_0/angular_velocity = 0.0
+28:39/0 = 0
+28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:39/0/physics_layer_0/angular_velocity = 0.0
+29:39/0 = 0
+29:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:39/0/physics_layer_0/angular_velocity = 0.0
+30:39/0 = 0
+30:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:39/0/physics_layer_0/angular_velocity = 0.0
+32:39/0 = 0
+32:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:39/0/physics_layer_0/angular_velocity = 0.0
+33:39/0 = 0
+33:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:39/0/physics_layer_0/angular_velocity = 0.0
+34:39/0 = 0
+34:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:39/0/physics_layer_0/angular_velocity = 0.0
+35:39/0 = 0
+35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:39/0/physics_layer_0/angular_velocity = 0.0
+36:39/0 = 0
+36:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:39/0/physics_layer_0/angular_velocity = 0.0
+37:39/0 = 0
+37:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:39/0/physics_layer_0/angular_velocity = 0.0
+38:39/0 = 0
+38:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:39/0/physics_layer_0/angular_velocity = 0.0
+40:39/0 = 0
+40:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:39/0/physics_layer_0/angular_velocity = 0.0
+41:39/0 = 0
+41:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:39/0/physics_layer_0/angular_velocity = 0.0
+42:39/0 = 0
+42:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:39/0/physics_layer_0/angular_velocity = 0.0
+43:39/0 = 0
+43:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:39/0/physics_layer_0/angular_velocity = 0.0
+46:39/0 = 0
+46:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:39/0/physics_layer_0/angular_velocity = 0.0
+47:39/0 = 0
+47:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:39/0/physics_layer_0/angular_velocity = 0.0
+48:39/0 = 0
+48:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:39/0/physics_layer_0/angular_velocity = 0.0
+51:39/0 = 0
+51:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:39/0/physics_layer_0/angular_velocity = 0.0
+52:39/0 = 0
+52:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:39/0/physics_layer_0/angular_velocity = 0.0
+53:39/0 = 0
+53:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:39/0/physics_layer_0/angular_velocity = 0.0
+0:40/0 = 0
+0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:40/0/physics_layer_0/angular_velocity = 0.0
+1:40/0 = 0
+1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:40/0/physics_layer_0/angular_velocity = 0.0
+2:40/0 = 0
+2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:40/0/physics_layer_0/angular_velocity = 0.0
+3:40/0 = 0
+3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:40/0/physics_layer_0/angular_velocity = 0.0
+4:40/0 = 0
+4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:40/0/physics_layer_0/angular_velocity = 0.0
+5:40/0 = 0
+5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:40/0/physics_layer_0/angular_velocity = 0.0
+6:40/0 = 0
+6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:40/0/physics_layer_0/angular_velocity = 0.0
+7:40/0 = 0
+7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:40/0/physics_layer_0/angular_velocity = 0.0
+8:40/0 = 0
+8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:40/0/physics_layer_0/angular_velocity = 0.0
+9:40/0 = 0
+9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:40/0/physics_layer_0/angular_velocity = 0.0
+10:40/0 = 0
+10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:40/0/physics_layer_0/angular_velocity = 0.0
+11:40/0 = 0
+11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:40/0/physics_layer_0/angular_velocity = 0.0
+12:40/0 = 0
+12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:40/0/physics_layer_0/angular_velocity = 0.0
+13:40/0 = 0
+13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:40/0/physics_layer_0/angular_velocity = 0.0
+14:40/0 = 0
+14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:40/0/physics_layer_0/angular_velocity = 0.0
+15:40/0 = 0
+15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:40/0/physics_layer_0/angular_velocity = 0.0
+16:40/0 = 0
+16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:40/0/physics_layer_0/angular_velocity = 0.0
+17:40/0 = 0
+17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:40/0/physics_layer_0/angular_velocity = 0.0
+18:40/0 = 0
+18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:40/0/physics_layer_0/angular_velocity = 0.0
+19:40/0 = 0
+19:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:40/0/physics_layer_0/angular_velocity = 0.0
+20:40/0 = 0
+20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:40/0/physics_layer_0/angular_velocity = 0.0
+21:40/0 = 0
+21:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:40/0/physics_layer_0/angular_velocity = 0.0
+22:40/0 = 0
+22:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:40/0/physics_layer_0/angular_velocity = 0.0
+23:40/0 = 0
+23:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:40/0/physics_layer_0/angular_velocity = 0.0
+24:40/0 = 0
+24:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:40/0/physics_layer_0/angular_velocity = 0.0
+25:40/0 = 0
+25:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:40/0/physics_layer_0/angular_velocity = 0.0
+26:40/0 = 0
+26:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:40/0/physics_layer_0/angular_velocity = 0.0
+27:40/0 = 0
+27:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:40/0/physics_layer_0/angular_velocity = 0.0
+28:40/0 = 0
+28:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:40/0/physics_layer_0/angular_velocity = 0.0
+29:40/0 = 0
+29:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:40/0/physics_layer_0/angular_velocity = 0.0
+30:40/0 = 0
+30:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:40/0/physics_layer_0/angular_velocity = 0.0
+31:40/0 = 0
+31:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:40/0/physics_layer_0/angular_velocity = 0.0
+32:40/0 = 0
+32:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:40/0/physics_layer_0/angular_velocity = 0.0
+33:40/0 = 0
+33:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:40/0/physics_layer_0/angular_velocity = 0.0
+34:40/0 = 0
+34:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:40/0/physics_layer_0/angular_velocity = 0.0
+35:40/0 = 0
+35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:40/0/physics_layer_0/angular_velocity = 0.0
+36:40/0 = 0
+36:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:40/0/physics_layer_0/angular_velocity = 0.0
+37:40/0 = 0
+37:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:40/0/physics_layer_0/angular_velocity = 0.0
+38:40/0 = 0
+38:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:40/0/physics_layer_0/angular_velocity = 0.0
+39:40/0 = 0
+39:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:40/0/physics_layer_0/angular_velocity = 0.0
+40:40/0 = 0
+40:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:40/0/physics_layer_0/angular_velocity = 0.0
+41:40/0 = 0
+41:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:40/0/physics_layer_0/angular_velocity = 0.0
+42:40/0 = 0
+42:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:40/0/physics_layer_0/angular_velocity = 0.0
+43:40/0 = 0
+43:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:40/0/physics_layer_0/angular_velocity = 0.0
+44:40/0 = 0
+44:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:40/0/physics_layer_0/angular_velocity = 0.0
+45:40/0 = 0
+45:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:40/0/physics_layer_0/angular_velocity = 0.0
+46:40/0 = 0
+46:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:40/0/physics_layer_0/angular_velocity = 0.0
+47:40/0 = 0
+47:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:40/0/physics_layer_0/angular_velocity = 0.0
+48:40/0 = 0
+48:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:40/0/physics_layer_0/angular_velocity = 0.0
+49:40/0 = 0
+49:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:40/0/physics_layer_0/angular_velocity = 0.0
+50:40/0 = 0
+50:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:40/0/physics_layer_0/angular_velocity = 0.0
+51:40/0 = 0
+51:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:40/0/physics_layer_0/angular_velocity = 0.0
+52:40/0 = 0
+52:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:40/0/physics_layer_0/angular_velocity = 0.0
+53:40/0 = 0
+53:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:40/0/physics_layer_0/angular_velocity = 0.0
+54:40/0 = 0
+54:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:40/0/physics_layer_0/angular_velocity = 0.0
+55:40/0 = 0
+55:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:40/0/physics_layer_0/angular_velocity = 0.0
+0:41/0 = 0
+0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:41/0/physics_layer_0/angular_velocity = 0.0
+1:41/0 = 0
+1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:41/0/physics_layer_0/angular_velocity = 0.0
+2:41/0 = 0
+2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:41/0/physics_layer_0/angular_velocity = 0.0
+3:41/0 = 0
+3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:41/0/physics_layer_0/angular_velocity = 0.0
+4:41/0 = 0
+4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:41/0/physics_layer_0/angular_velocity = 0.0
+5:41/0 = 0
+5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:41/0/physics_layer_0/angular_velocity = 0.0
+6:41/0 = 0
+6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:41/0/physics_layer_0/angular_velocity = 0.0
+7:41/0 = 0
+7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:41/0/physics_layer_0/angular_velocity = 0.0
+8:41/0 = 0
+8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:41/0/physics_layer_0/angular_velocity = 0.0
+9:41/0 = 0
+9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:41/0/physics_layer_0/angular_velocity = 0.0
+10:41/0 = 0
+10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:41/0/physics_layer_0/angular_velocity = 0.0
+11:41/0 = 0
+11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:41/0/physics_layer_0/angular_velocity = 0.0
+12:41/0 = 0
+12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:41/0/physics_layer_0/angular_velocity = 0.0
+13:41/0 = 0
+13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:41/0/physics_layer_0/angular_velocity = 0.0
+14:41/0 = 0
+14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:41/0/physics_layer_0/angular_velocity = 0.0
+15:41/0 = 0
+15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:41/0/physics_layer_0/angular_velocity = 0.0
+16:41/0 = 0
+16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:41/0/physics_layer_0/angular_velocity = 0.0
+17:41/0 = 0
+17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:41/0/physics_layer_0/angular_velocity = 0.0
+18:41/0 = 0
+18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:41/0/physics_layer_0/angular_velocity = 0.0
+19:41/0 = 0
+19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:41/0/physics_layer_0/angular_velocity = 0.0
+20:41/0 = 0
+20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:41/0/physics_layer_0/angular_velocity = 0.0
+21:41/0 = 0
+21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:41/0/physics_layer_0/angular_velocity = 0.0
+22:41/0 = 0
+22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:41/0/physics_layer_0/angular_velocity = 0.0
+23:41/0 = 0
+23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:41/0/physics_layer_0/angular_velocity = 0.0
+24:41/0 = 0
+24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:41/0/physics_layer_0/angular_velocity = 0.0
+25:41/0 = 0
+25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:41/0/physics_layer_0/angular_velocity = 0.0
+26:41/0 = 0
+26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:41/0/physics_layer_0/angular_velocity = 0.0
+27:41/0 = 0
+27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:41/0/physics_layer_0/angular_velocity = 0.0
+28:41/0 = 0
+28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:41/0/physics_layer_0/angular_velocity = 0.0
+29:41/0 = 0
+29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:41/0/physics_layer_0/angular_velocity = 0.0
+30:41/0 = 0
+30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:41/0/physics_layer_0/angular_velocity = 0.0
+31:41/0 = 0
+31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:41/0/physics_layer_0/angular_velocity = 0.0
+32:41/0 = 0
+32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:41/0/physics_layer_0/angular_velocity = 0.0
+33:41/0 = 0
+33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:41/0/physics_layer_0/angular_velocity = 0.0
+34:41/0 = 0
+34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:41/0/physics_layer_0/angular_velocity = 0.0
+35:41/0 = 0
+35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:41/0/physics_layer_0/angular_velocity = 0.0
+36:41/0 = 0
+36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:41/0/physics_layer_0/angular_velocity = 0.0
+37:41/0 = 0
+37:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:41/0/physics_layer_0/angular_velocity = 0.0
+38:41/0 = 0
+38:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:41/0/physics_layer_0/angular_velocity = 0.0
+39:41/0 = 0
+39:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:41/0/physics_layer_0/angular_velocity = 0.0
+40:41/0 = 0
+40:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:41/0/physics_layer_0/angular_velocity = 0.0
+41:41/0 = 0
+41:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:41/0/physics_layer_0/angular_velocity = 0.0
+42:41/0 = 0
+42:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:41/0/physics_layer_0/angular_velocity = 0.0
+43:41/0 = 0
+43:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:41/0/physics_layer_0/angular_velocity = 0.0
+44:41/0 = 0
+44:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:41/0/physics_layer_0/angular_velocity = 0.0
+45:41/0 = 0
+45:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:41/0/physics_layer_0/angular_velocity = 0.0
+46:41/0 = 0
+46:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:41/0/physics_layer_0/angular_velocity = 0.0
+47:41/0 = 0
+47:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:41/0/physics_layer_0/angular_velocity = 0.0
+48:41/0 = 0
+48:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:41/0/physics_layer_0/angular_velocity = 0.0
+49:41/0 = 0
+49:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:41/0/physics_layer_0/angular_velocity = 0.0
+50:41/0 = 0
+50:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:41/0/physics_layer_0/angular_velocity = 0.0
+51:41/0 = 0
+51:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:41/0/physics_layer_0/angular_velocity = 0.0
+52:41/0 = 0
+52:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:41/0/physics_layer_0/angular_velocity = 0.0
+53:41/0 = 0
+53:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:41/0/physics_layer_0/angular_velocity = 0.0
+54:41/0 = 0
+54:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:41/0/physics_layer_0/angular_velocity = 0.0
+55:41/0 = 0
+55:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:41/0/physics_layer_0/angular_velocity = 0.0
+2:42/0 = 0
+2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:42/0/physics_layer_0/angular_velocity = 0.0
+3:42/0 = 0
+3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:42/0/physics_layer_0/angular_velocity = 0.0
+4:42/0 = 0
+4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:42/0/physics_layer_0/angular_velocity = 0.0
+6:42/0 = 0
+6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:42/0/physics_layer_0/angular_velocity = 0.0
+7:42/0 = 0
+7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:42/0/physics_layer_0/angular_velocity = 0.0
+10:42/0 = 0
+10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:42/0/physics_layer_0/angular_velocity = 0.0
+11:42/0 = 0
+11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:42/0/physics_layer_0/angular_velocity = 0.0
+12:42/0 = 0
+12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:42/0/physics_layer_0/angular_velocity = 0.0
+14:42/0 = 0
+14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:42/0/physics_layer_0/angular_velocity = 0.0
+15:42/0 = 0
+15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:42/0/physics_layer_0/angular_velocity = 0.0
+18:42/0 = 0
+18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:42/0/physics_layer_0/angular_velocity = 0.0
+19:42/0 = 0
+19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:42/0/physics_layer_0/angular_velocity = 0.0
+20:42/0 = 0
+20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:42/0/physics_layer_0/angular_velocity = 0.0
+22:42/0 = 0
+22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:42/0/physics_layer_0/angular_velocity = 0.0
+23:42/0 = 0
+23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:42/0/physics_layer_0/angular_velocity = 0.0
+26:42/0 = 0
+26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:42/0/physics_layer_0/angular_velocity = 0.0
+27:42/0 = 0
+27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:42/0/physics_layer_0/angular_velocity = 0.0
+28:42/0 = 0
+28:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:42/0/physics_layer_0/angular_velocity = 0.0
+30:42/0 = 0
+30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:42/0/physics_layer_0/angular_velocity = 0.0
+31:42/0 = 0
+31:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:42/0/physics_layer_0/angular_velocity = 0.0
+34:42/0 = 0
+34:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:42/0/physics_layer_0/angular_velocity = 0.0
+35:42/0 = 0
+35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:42/0/physics_layer_0/angular_velocity = 0.0
+36:42/0 = 0
+36:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:42/0/physics_layer_0/angular_velocity = 0.0
+38:42/0 = 0
+38:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:42/0/physics_layer_0/angular_velocity = 0.0
+39:42/0 = 0
+39:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:42/0/physics_layer_0/angular_velocity = 0.0
+40:42/0 = 0
+40:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:42/0/physics_layer_0/angular_velocity = 0.0
+41:42/0 = 0
+41:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:42/0/physics_layer_0/angular_velocity = 0.0
+42:42/0 = 0
+42:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:42/0/physics_layer_0/angular_velocity = 0.0
+43:42/0 = 0
+43:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:42/0/physics_layer_0/angular_velocity = 0.0
+46:42/0 = 0
+46:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:42/0/physics_layer_0/angular_velocity = 0.0
+47:42/0 = 0
+47:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:42/0/physics_layer_0/angular_velocity = 0.0
+48:42/0 = 0
+48:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:42/0/physics_layer_0/angular_velocity = 0.0
+49:42/0 = 0
+49:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:42/0/physics_layer_0/angular_velocity = 0.0
+50:42/0 = 0
+50:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:42/0/physics_layer_0/angular_velocity = 0.0
+51:42/0 = 0
+51:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:42/0/physics_layer_0/angular_velocity = 0.0
+52:42/0 = 0
+52:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:42/0/physics_layer_0/angular_velocity = 0.0
+53:42/0 = 0
+53:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:42/0/physics_layer_0/angular_velocity = 0.0
+54:42/0 = 0
+54:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:42/0/physics_layer_0/angular_velocity = 0.0
+55:42/0 = 0
+55:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:42/0/physics_layer_0/angular_velocity = 0.0
+0:43/0 = 0
+0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:43/0/physics_layer_0/angular_velocity = 0.0
+1:43/0 = 0
+1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:43/0/physics_layer_0/angular_velocity = 0.0
+2:43/0 = 0
+2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:43/0/physics_layer_0/angular_velocity = 0.0
+3:43/0 = 0
+3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:43/0/physics_layer_0/angular_velocity = 0.0
+4:43/0 = 0
+4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:43/0/physics_layer_0/angular_velocity = 0.0
+6:43/0 = 0
+6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:43/0/physics_layer_0/angular_velocity = 0.0
+7:43/0 = 0
+7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:43/0/physics_layer_0/angular_velocity = 0.0
+8:43/0 = 0
+8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:43/0/physics_layer_0/angular_velocity = 0.0
+9:43/0 = 0
+9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:43/0/physics_layer_0/angular_velocity = 0.0
+10:43/0 = 0
+10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:43/0/physics_layer_0/angular_velocity = 0.0
+11:43/0 = 0
+11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:43/0/physics_layer_0/angular_velocity = 0.0
+12:43/0 = 0
+12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:43/0/physics_layer_0/angular_velocity = 0.0
+14:43/0 = 0
+14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:43/0/physics_layer_0/angular_velocity = 0.0
+15:43/0 = 0
+15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:43/0/physics_layer_0/angular_velocity = 0.0
+16:43/0 = 0
+16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:43/0/physics_layer_0/angular_velocity = 0.0
+17:43/0 = 0
+17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:43/0/physics_layer_0/angular_velocity = 0.0
+18:43/0 = 0
+18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:43/0/physics_layer_0/angular_velocity = 0.0
+19:43/0 = 0
+19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:43/0/physics_layer_0/angular_velocity = 0.0
+20:43/0 = 0
+20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:43/0/physics_layer_0/angular_velocity = 0.0
+22:43/0 = 0
+22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:43/0/physics_layer_0/angular_velocity = 0.0
+23:43/0 = 0
+23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:43/0/physics_layer_0/angular_velocity = 0.0
+24:43/0 = 0
+24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:43/0/physics_layer_0/angular_velocity = 0.0
+25:43/0 = 0
+25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:43/0/physics_layer_0/angular_velocity = 0.0
+26:43/0 = 0
+26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:43/0/physics_layer_0/angular_velocity = 0.0
+27:43/0 = 0
+27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:43/0/physics_layer_0/angular_velocity = 0.0
+28:43/0 = 0
+28:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:43/0/physics_layer_0/angular_velocity = 0.0
+30:43/0 = 0
+30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:43/0/physics_layer_0/angular_velocity = 0.0
+31:43/0 = 0
+31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:43/0/physics_layer_0/angular_velocity = 0.0
+32:43/0 = 0
+32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:43/0/physics_layer_0/angular_velocity = 0.0
+33:43/0 = 0
+33:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:43/0/physics_layer_0/angular_velocity = 0.0
+34:43/0 = 0
+34:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:43/0/physics_layer_0/angular_velocity = 0.0
+35:43/0 = 0
+35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:43/0/physics_layer_0/angular_velocity = 0.0
+36:43/0 = 0
+36:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:43/0/physics_layer_0/angular_velocity = 0.0
+38:43/0 = 0
+38:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:43/0/physics_layer_0/angular_velocity = 0.0
+39:43/0 = 0
+39:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:43/0/physics_layer_0/angular_velocity = 0.0
+40:43/0 = 0
+40:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:43/0/physics_layer_0/angular_velocity = 0.0
+41:43/0 = 0
+41:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:43/0/physics_layer_0/angular_velocity = 0.0
+42:43/0 = 0
+42:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:43/0/physics_layer_0/angular_velocity = 0.0
+43:43/0 = 0
+43:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:43/0/physics_layer_0/angular_velocity = 0.0
+44:43/0 = 0
+44:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:43/0/physics_layer_0/angular_velocity = 0.0
+45:43/0 = 0
+45:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:43/0/physics_layer_0/angular_velocity = 0.0
+46:43/0 = 0
+46:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:43/0/physics_layer_0/angular_velocity = 0.0
+47:43/0 = 0
+47:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:43/0/physics_layer_0/angular_velocity = 0.0
+48:43/0 = 0
+48:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:43/0/physics_layer_0/angular_velocity = 0.0
+49:43/0 = 0
+49:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:43/0/physics_layer_0/angular_velocity = 0.0
+50:43/0 = 0
+50:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:43/0/physics_layer_0/angular_velocity = 0.0
+51:43/0 = 0
+51:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:43/0/physics_layer_0/angular_velocity = 0.0
+52:43/0 = 0
+52:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:43/0/physics_layer_0/angular_velocity = 0.0
+53:43/0 = 0
+53:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:43/0/physics_layer_0/angular_velocity = 0.0
+54:43/0 = 0
+54:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:43/0/physics_layer_0/angular_velocity = 0.0
+55:43/0 = 0
+55:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:43/0/physics_layer_0/angular_velocity = 0.0
+0:44/0 = 0
+0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:44/0/physics_layer_0/angular_velocity = 0.0
+1:44/0 = 0
+1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:44/0/physics_layer_0/angular_velocity = 0.0
+2:44/0 = 0
+2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:44/0/physics_layer_0/angular_velocity = 0.0
+3:44/0 = 0
+3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:44/0/physics_layer_0/angular_velocity = 0.0
+4:44/0 = 0
+4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:44/0/physics_layer_0/angular_velocity = 0.0
+5:44/0 = 0
+5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:44/0/physics_layer_0/angular_velocity = 0.0
+6:44/0 = 0
+6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:44/0/physics_layer_0/angular_velocity = 0.0
+7:44/0 = 0
+7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:44/0/physics_layer_0/angular_velocity = 0.0
+8:44/0 = 0
+8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:44/0/physics_layer_0/angular_velocity = 0.0
+9:44/0 = 0
+9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:44/0/physics_layer_0/angular_velocity = 0.0
+10:44/0 = 0
+10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:44/0/physics_layer_0/angular_velocity = 0.0
+11:44/0 = 0
+11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:44/0/physics_layer_0/angular_velocity = 0.0
+12:44/0 = 0
+12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:44/0/physics_layer_0/angular_velocity = 0.0
+13:44/0 = 0
+13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:44/0/physics_layer_0/angular_velocity = 0.0
+14:44/0 = 0
+14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:44/0/physics_layer_0/angular_velocity = 0.0
+15:44/0 = 0
+15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:44/0/physics_layer_0/angular_velocity = 0.0
+16:44/0 = 0
+16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:44/0/physics_layer_0/angular_velocity = 0.0
+17:44/0 = 0
+17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:44/0/physics_layer_0/angular_velocity = 0.0
+18:44/0 = 0
+18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:44/0/physics_layer_0/angular_velocity = 0.0
+19:44/0 = 0
+19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:44/0/physics_layer_0/angular_velocity = 0.0
+20:44/0 = 0
+20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:44/0/physics_layer_0/angular_velocity = 0.0
+21:44/0 = 0
+21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:44/0/physics_layer_0/angular_velocity = 0.0
+22:44/0 = 0
+22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:44/0/physics_layer_0/angular_velocity = 0.0
+23:44/0 = 0
+23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:44/0/physics_layer_0/angular_velocity = 0.0
+24:44/0 = 0
+24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:44/0/physics_layer_0/angular_velocity = 0.0
+25:44/0 = 0
+25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:44/0/physics_layer_0/angular_velocity = 0.0
+26:44/0 = 0
+26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:44/0/physics_layer_0/angular_velocity = 0.0
+27:44/0 = 0
+27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:44/0/physics_layer_0/angular_velocity = 0.0
+28:44/0 = 0
+28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:44/0/physics_layer_0/angular_velocity = 0.0
+29:44/0 = 0
+29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:44/0/physics_layer_0/angular_velocity = 0.0
+30:44/0 = 0
+30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:44/0/physics_layer_0/angular_velocity = 0.0
+31:44/0 = 0
+31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:44/0/physics_layer_0/angular_velocity = 0.0
+32:44/0 = 0
+32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:44/0/physics_layer_0/angular_velocity = 0.0
+33:44/0 = 0
+33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:44/0/physics_layer_0/angular_velocity = 0.0
+34:44/0 = 0
+34:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:44/0/physics_layer_0/angular_velocity = 0.0
+35:44/0 = 0
+35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:44/0/physics_layer_0/angular_velocity = 0.0
+36:44/0 = 0
+36:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:44/0/physics_layer_0/angular_velocity = 0.0
+37:44/0 = 0
+37:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:44/0/physics_layer_0/angular_velocity = 0.0
+38:44/0 = 0
+38:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:44/0/physics_layer_0/angular_velocity = 0.0
+39:44/0 = 0
+39:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:44/0/physics_layer_0/angular_velocity = 0.0
+40:44/0 = 0
+40:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:44/0/physics_layer_0/angular_velocity = 0.0
+41:44/0 = 0
+41:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:44/0/physics_layer_0/angular_velocity = 0.0
+42:44/0 = 0
+42:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:44/0/physics_layer_0/angular_velocity = 0.0
+43:44/0 = 0
+43:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:44/0/physics_layer_0/angular_velocity = 0.0
+44:44/0 = 0
+44:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:44/0/physics_layer_0/angular_velocity = 0.0
+45:44/0 = 0
+45:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:44/0/physics_layer_0/angular_velocity = 0.0
+46:44/0 = 0
+46:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:44/0/physics_layer_0/angular_velocity = 0.0
+47:44/0 = 0
+47:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:44/0/physics_layer_0/angular_velocity = 0.0
+48:44/0 = 0
+48:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:44/0/physics_layer_0/angular_velocity = 0.0
+49:44/0 = 0
+49:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:44/0/physics_layer_0/angular_velocity = 0.0
+50:44/0 = 0
+50:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:44/0/physics_layer_0/angular_velocity = 0.0
+51:44/0 = 0
+51:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:44/0/physics_layer_0/angular_velocity = 0.0
+52:44/0 = 0
+52:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:44/0/physics_layer_0/angular_velocity = 0.0
+53:44/0 = 0
+53:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:44/0/physics_layer_0/angular_velocity = 0.0
+54:44/0 = 0
+54:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:44/0/physics_layer_0/angular_velocity = 0.0
+55:44/0 = 0
+55:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:44/0/physics_layer_0/angular_velocity = 0.0
+0:45/0 = 0
+0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:45/0/physics_layer_0/angular_velocity = 0.0
+1:45/0 = 0
+1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:45/0/physics_layer_0/angular_velocity = 0.0
+2:45/0 = 0
+2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:45/0/physics_layer_0/angular_velocity = 0.0
+3:45/0 = 0
+3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:45/0/physics_layer_0/angular_velocity = 0.0
+4:45/0 = 0
+4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:45/0/physics_layer_0/angular_velocity = 0.0
+5:45/0 = 0
+5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:45/0/physics_layer_0/angular_velocity = 0.0
+8:45/0 = 0
+8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:45/0/physics_layer_0/angular_velocity = 0.0
+9:45/0 = 0
+9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:45/0/physics_layer_0/angular_velocity = 0.0
+10:45/0 = 0
+10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:45/0/physics_layer_0/angular_velocity = 0.0
+11:45/0 = 0
+11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:45/0/physics_layer_0/angular_velocity = 0.0
+12:45/0 = 0
+12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:45/0/physics_layer_0/angular_velocity = 0.0
+13:45/0 = 0
+13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:45/0/physics_layer_0/angular_velocity = 0.0
+16:45/0 = 0
+16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:45/0/physics_layer_0/angular_velocity = 0.0
+17:45/0 = 0
+17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:45/0/physics_layer_0/angular_velocity = 0.0
+18:45/0 = 0
+18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:45/0/physics_layer_0/angular_velocity = 0.0
+19:45/0 = 0
+19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:45/0/physics_layer_0/angular_velocity = 0.0
+20:45/0 = 0
+20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:45/0/physics_layer_0/angular_velocity = 0.0
+21:45/0 = 0
+21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:45/0/physics_layer_0/angular_velocity = 0.0
+24:45/0 = 0
+24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:45/0/physics_layer_0/angular_velocity = 0.0
+25:45/0 = 0
+25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:45/0/physics_layer_0/angular_velocity = 0.0
+26:45/0 = 0
+26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:45/0/physics_layer_0/angular_velocity = 0.0
+27:45/0 = 0
+27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:45/0/physics_layer_0/angular_velocity = 0.0
+28:45/0 = 0
+28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:45/0/physics_layer_0/angular_velocity = 0.0
+29:45/0 = 0
+29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:45/0/physics_layer_0/angular_velocity = 0.0
+32:45/0 = 0
+32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:45/0/physics_layer_0/angular_velocity = 0.0
+33:45/0 = 0
+33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:45/0/physics_layer_0/angular_velocity = 0.0
+34:45/0 = 0
+34:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:45/0/physics_layer_0/angular_velocity = 0.0
+35:45/0 = 0
+35:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:45/0/physics_layer_0/angular_velocity = 0.0
+36:45/0 = 0
+36:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:45/0/physics_layer_0/angular_velocity = 0.0
+37:45/0 = 0
+37:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:45/0/physics_layer_0/angular_velocity = 0.0
+40:45/0 = 0
+40:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:45/0/physics_layer_0/angular_velocity = 0.0
+41:45/0 = 0
+41:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:45/0/physics_layer_0/angular_velocity = 0.0
+42:45/0 = 0
+42:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:45/0/physics_layer_0/angular_velocity = 0.0
+43:45/0 = 0
+43:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:45/0/physics_layer_0/angular_velocity = 0.0
+46:45/0 = 0
+46:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:45/0/physics_layer_0/angular_velocity = 0.0
+47:45/0 = 0
+47:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:45/0/physics_layer_0/angular_velocity = 0.0
+48:45/0 = 0
+48:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:45/0/physics_layer_0/angular_velocity = 0.0
+51:45/0 = 0
+51:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:45/0/physics_layer_0/angular_velocity = 0.0
+52:45/0 = 0
+52:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:45/0/physics_layer_0/angular_velocity = 0.0
+53:45/0 = 0
+53:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:45/0/physics_layer_0/angular_velocity = 0.0
+2:46/0 = 0
+2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:46/0/physics_layer_0/angular_velocity = 0.0
+3:46/0 = 0
+3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:46/0/physics_layer_0/angular_velocity = 0.0
+4:46/0 = 0
+4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:46/0/physics_layer_0/angular_velocity = 0.0
+6:46/0 = 0
+6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:46/0/physics_layer_0/angular_velocity = 0.0
+7:46/0 = 0
+7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:46/0/physics_layer_0/angular_velocity = 0.0
+10:46/0 = 0
+10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:46/0/physics_layer_0/angular_velocity = 0.0
+11:46/0 = 0
+11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:46/0/physics_layer_0/angular_velocity = 0.0
+12:46/0 = 0
+12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:46/0/physics_layer_0/angular_velocity = 0.0
+14:46/0 = 0
+14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:46/0/physics_layer_0/angular_velocity = 0.0
+15:46/0 = 0
+15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:46/0/physics_layer_0/angular_velocity = 0.0
+18:46/0 = 0
+18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:46/0/physics_layer_0/angular_velocity = 0.0
+19:46/0 = 0
+19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:46/0/physics_layer_0/angular_velocity = 0.0
+20:46/0 = 0
+20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:46/0/physics_layer_0/angular_velocity = 0.0
+22:46/0 = 0
+22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:46/0/physics_layer_0/angular_velocity = 0.0
+23:46/0 = 0
+23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:46/0/physics_layer_0/angular_velocity = 0.0
+26:46/0 = 0
+26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:46/0/physics_layer_0/angular_velocity = 0.0
+27:46/0 = 0
+27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:46/0/physics_layer_0/angular_velocity = 0.0
+28:46/0 = 0
+28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:46/0/physics_layer_0/angular_velocity = 0.0
+30:46/0 = 0
+30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:46/0/physics_layer_0/angular_velocity = 0.0
+31:46/0 = 0
+31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:46/0/physics_layer_0/angular_velocity = 0.0
+34:46/0 = 0
+34:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:46/0/physics_layer_0/angular_velocity = 0.0
+35:46/0 = 0
+35:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:46/0/physics_layer_0/angular_velocity = 0.0
+36:46/0 = 0
+36:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:46/0/physics_layer_0/angular_velocity = 0.0
+38:46/0 = 0
+38:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:46/0/physics_layer_0/angular_velocity = 0.0
+39:46/0 = 0
+39:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:46/0/physics_layer_0/angular_velocity = 0.0
+40:46/0 = 0
+40:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:46/0/physics_layer_0/angular_velocity = 0.0
+41:46/0 = 0
+41:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:46/0/physics_layer_0/angular_velocity = 0.0
+42:46/0 = 0
+42:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:46/0/physics_layer_0/angular_velocity = 0.0
+43:46/0 = 0
+43:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:46/0/physics_layer_0/angular_velocity = 0.0
+44:46/0 = 0
+44:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:46/0/physics_layer_0/angular_velocity = 0.0
+45:46/0 = 0
+45:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:46/0/physics_layer_0/angular_velocity = 0.0
+46:46/0 = 0
+46:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:46/0/physics_layer_0/angular_velocity = 0.0
+47:46/0 = 0
+47:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:46/0/physics_layer_0/angular_velocity = 0.0
+48:46/0 = 0
+48:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:46/0/physics_layer_0/angular_velocity = 0.0
+49:46/0 = 0
+49:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:46/0/physics_layer_0/angular_velocity = 0.0
+50:46/0 = 0
+50:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:46/0/physics_layer_0/angular_velocity = 0.0
+0:47/0 = 0
+0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:47/0/physics_layer_0/angular_velocity = 0.0
+1:47/0 = 0
+1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:47/0/physics_layer_0/angular_velocity = 0.0
+2:47/0 = 0
+2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:47/0/physics_layer_0/angular_velocity = 0.0
+3:47/0 = 0
+3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:47/0/physics_layer_0/angular_velocity = 0.0
+4:47/0 = 0
+4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:47/0/physics_layer_0/angular_velocity = 0.0
+6:47/0 = 0
+6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:47/0/physics_layer_0/angular_velocity = 0.0
+7:47/0 = 0
+7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:47/0/physics_layer_0/angular_velocity = 0.0
+8:47/0 = 0
+8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:47/0/physics_layer_0/angular_velocity = 0.0
+9:47/0 = 0
+9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:47/0/physics_layer_0/angular_velocity = 0.0
+10:47/0 = 0
+10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:47/0/physics_layer_0/angular_velocity = 0.0
+11:47/0 = 0
+11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:47/0/physics_layer_0/angular_velocity = 0.0
+12:47/0 = 0
+12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:47/0/physics_layer_0/angular_velocity = 0.0
+14:47/0 = 0
+14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:47/0/physics_layer_0/angular_velocity = 0.0
+15:47/0 = 0
+15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:47/0/physics_layer_0/angular_velocity = 0.0
+16:47/0 = 0
+16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:47/0/physics_layer_0/angular_velocity = 0.0
+17:47/0 = 0
+17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:47/0/physics_layer_0/angular_velocity = 0.0
+18:47/0 = 0
+18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:47/0/physics_layer_0/angular_velocity = 0.0
+19:47/0 = 0
+19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:47/0/physics_layer_0/angular_velocity = 0.0
+20:47/0 = 0
+20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:47/0/physics_layer_0/angular_velocity = 0.0
+22:47/0 = 0
+22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:47/0/physics_layer_0/angular_velocity = 0.0
+23:47/0 = 0
+23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:47/0/physics_layer_0/angular_velocity = 0.0
+24:47/0 = 0
+24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:47/0/physics_layer_0/angular_velocity = 0.0
+25:47/0 = 0
+25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:47/0/physics_layer_0/angular_velocity = 0.0
+26:47/0 = 0
+26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:47/0/physics_layer_0/angular_velocity = 0.0
+27:47/0 = 0
+27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:47/0/physics_layer_0/angular_velocity = 0.0
+28:47/0 = 0
+28:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:47/0/physics_layer_0/angular_velocity = 0.0
+30:47/0 = 0
+30:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:47/0/physics_layer_0/angular_velocity = 0.0
+31:47/0 = 0
+31:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:47/0/physics_layer_0/angular_velocity = 0.0
+32:47/0 = 0
+32:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:47/0/physics_layer_0/angular_velocity = 0.0
+33:47/0 = 0
+33:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:47/0/physics_layer_0/angular_velocity = 0.0
+34:47/0 = 0
+34:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:47/0/physics_layer_0/angular_velocity = 0.0
+35:47/0 = 0
+35:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:47/0/physics_layer_0/angular_velocity = 0.0
+36:47/0 = 0
+36:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:47/0/physics_layer_0/angular_velocity = 0.0
+38:47/0 = 0
+38:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:47/0/physics_layer_0/angular_velocity = 0.0
+39:47/0 = 0
+39:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:47/0/physics_layer_0/angular_velocity = 0.0
+40:47/0 = 0
+40:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:47/0/physics_layer_0/angular_velocity = 0.0
+41:47/0 = 0
+41:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:47/0/physics_layer_0/angular_velocity = 0.0
+42:47/0 = 0
+42:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:47/0/physics_layer_0/angular_velocity = 0.0
+43:47/0 = 0
+43:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:47/0/physics_layer_0/angular_velocity = 0.0
+44:47/0 = 0
+44:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:47/0/physics_layer_0/angular_velocity = 0.0
+45:47/0 = 0
+45:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:47/0/physics_layer_0/angular_velocity = 0.0
+46:47/0 = 0
+46:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:47/0/physics_layer_0/angular_velocity = 0.0
+47:47/0 = 0
+47:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:47/0/physics_layer_0/angular_velocity = 0.0
+48:47/0 = 0
+48:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:47/0/physics_layer_0/angular_velocity = 0.0
+49:47/0 = 0
+49:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:47/0/physics_layer_0/angular_velocity = 0.0
+50:47/0 = 0
+50:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:47/0/physics_layer_0/angular_velocity = 0.0
+0:48/0 = 0
+0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:48/0/physics_layer_0/angular_velocity = 0.0
+1:48/0 = 0
+1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:48/0/physics_layer_0/angular_velocity = 0.0
+2:48/0 = 0
+2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:48/0/physics_layer_0/angular_velocity = 0.0
+3:48/0 = 0
+3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:48/0/physics_layer_0/angular_velocity = 0.0
+4:48/0 = 0
+4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:48/0/physics_layer_0/angular_velocity = 0.0
+5:48/0 = 0
+5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:48/0/physics_layer_0/angular_velocity = 0.0
+6:48/0 = 0
+6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:48/0/physics_layer_0/angular_velocity = 0.0
+7:48/0 = 0
+7:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:48/0/physics_layer_0/angular_velocity = 0.0
+8:48/0 = 0
+8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:48/0/physics_layer_0/angular_velocity = 0.0
+9:48/0 = 0
+9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:48/0/physics_layer_0/angular_velocity = 0.0
+10:48/0 = 0
+10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:48/0/physics_layer_0/angular_velocity = 0.0
+11:48/0 = 0
+11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:48/0/physics_layer_0/angular_velocity = 0.0
+12:48/0 = 0
+12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:48/0/physics_layer_0/angular_velocity = 0.0
+13:48/0 = 0
+13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:48/0/physics_layer_0/angular_velocity = 0.0
+14:48/0 = 0
+14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:48/0/physics_layer_0/angular_velocity = 0.0
+15:48/0 = 0
+15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:48/0/physics_layer_0/angular_velocity = 0.0
+16:48/0 = 0
+16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:48/0/physics_layer_0/angular_velocity = 0.0
+17:48/0 = 0
+17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:48/0/physics_layer_0/angular_velocity = 0.0
+18:48/0 = 0
+18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:48/0/physics_layer_0/angular_velocity = 0.0
+19:48/0 = 0
+19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:48/0/physics_layer_0/angular_velocity = 0.0
+20:48/0 = 0
+20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:48/0/physics_layer_0/angular_velocity = 0.0
+21:48/0 = 0
+21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:48/0/physics_layer_0/angular_velocity = 0.0
+22:48/0 = 0
+22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:48/0/physics_layer_0/angular_velocity = 0.0
+23:48/0 = 0
+23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:48/0/physics_layer_0/angular_velocity = 0.0
+24:48/0 = 0
+24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:48/0/physics_layer_0/angular_velocity = 0.0
+25:48/0 = 0
+25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:48/0/physics_layer_0/angular_velocity = 0.0
+26:48/0 = 0
+26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:48/0/physics_layer_0/angular_velocity = 0.0
+27:48/0 = 0
+27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:48/0/physics_layer_0/angular_velocity = 0.0
+28:48/0 = 0
+28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:48/0/physics_layer_0/angular_velocity = 0.0
+29:48/0 = 0
+29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:48/0/physics_layer_0/angular_velocity = 0.0
+30:48/0 = 0
+30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:48/0/physics_layer_0/angular_velocity = 0.0
+31:48/0 = 0
+31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:48/0/physics_layer_0/angular_velocity = 0.0
+32:48/0 = 0
+32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:48/0/physics_layer_0/angular_velocity = 0.0
+33:48/0 = 0
+33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:48/0/physics_layer_0/angular_velocity = 0.0
+34:48/0 = 0
+34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:48/0/physics_layer_0/angular_velocity = 0.0
+35:48/0 = 0
+35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:48/0/physics_layer_0/angular_velocity = 0.0
+36:48/0 = 0
+36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:48/0/physics_layer_0/angular_velocity = 0.0
+37:48/0 = 0
+37:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:48/0/physics_layer_0/angular_velocity = 0.0
+38:48/0 = 0
+38:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:48/0/physics_layer_0/angular_velocity = 0.0
+39:48/0 = 0
+39:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:48/0/physics_layer_0/angular_velocity = 0.0
+40:48/0 = 0
+40:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:48/0/physics_layer_0/angular_velocity = 0.0
+41:48/0 = 0
+41:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:48/0/physics_layer_0/angular_velocity = 0.0
+42:48/0 = 0
+42:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:48/0/physics_layer_0/angular_velocity = 0.0
+43:48/0 = 0
+43:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:48/0/physics_layer_0/angular_velocity = 0.0
+46:48/0 = 0
+46:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:48/0/physics_layer_0/angular_velocity = 0.0
+47:48/0 = 0
+47:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:48/0/physics_layer_0/angular_velocity = 0.0
+48:48/0 = 0
+48:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:48/0/physics_layer_0/angular_velocity = 0.0
+0:49/0 = 0
+0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:49/0/physics_layer_0/angular_velocity = 0.0
+1:49/0 = 0
+1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:49/0/physics_layer_0/angular_velocity = 0.0
+2:49/0 = 0
+2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:49/0/physics_layer_0/angular_velocity = 0.0
+3:49/0 = 0
+3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:49/0/physics_layer_0/angular_velocity = 0.0
+4:49/0 = 0
+4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:49/0/physics_layer_0/angular_velocity = 0.0
+5:49/0 = 0
+5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:49/0/physics_layer_0/angular_velocity = 0.0
+6:49/0 = 0
+6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:49/0/physics_layer_0/angular_velocity = 0.0
+7:49/0 = 0
+7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:49/0/physics_layer_0/angular_velocity = 0.0
+8:49/0 = 0
+8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:49/0/physics_layer_0/angular_velocity = 0.0
+9:49/0 = 0
+9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:49/0/physics_layer_0/angular_velocity = 0.0
+10:49/0 = 0
+10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:49/0/physics_layer_0/angular_velocity = 0.0
+11:49/0 = 0
+11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:49/0/physics_layer_0/angular_velocity = 0.0
+12:49/0 = 0
+12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:49/0/physics_layer_0/angular_velocity = 0.0
+13:49/0 = 0
+13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:49/0/physics_layer_0/angular_velocity = 0.0
+14:49/0 = 0
+14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:49/0/physics_layer_0/angular_velocity = 0.0
+15:49/0 = 0
+15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:49/0/physics_layer_0/angular_velocity = 0.0
+16:49/0 = 0
+16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:49/0/physics_layer_0/angular_velocity = 0.0
+17:49/0 = 0
+17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:49/0/physics_layer_0/angular_velocity = 0.0
+18:49/0 = 0
+18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:49/0/physics_layer_0/angular_velocity = 0.0
+19:49/0 = 0
+19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:49/0/physics_layer_0/angular_velocity = 0.0
+20:49/0 = 0
+20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:49/0/physics_layer_0/angular_velocity = 0.0
+21:49/0 = 0
+21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:49/0/physics_layer_0/angular_velocity = 0.0
+22:49/0 = 0
+22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:49/0/physics_layer_0/angular_velocity = 0.0
+23:49/0 = 0
+23:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:49/0/physics_layer_0/angular_velocity = 0.0
+24:49/0 = 0
+24:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:49/0/physics_layer_0/angular_velocity = 0.0
+25:49/0 = 0
+25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:49/0/physics_layer_0/angular_velocity = 0.0
+26:49/0 = 0
+26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:49/0/physics_layer_0/angular_velocity = 0.0
+27:49/0 = 0
+27:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:49/0/physics_layer_0/angular_velocity = 0.0
+28:49/0 = 0
+28:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:49/0/physics_layer_0/angular_velocity = 0.0
+29:49/0 = 0
+29:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:49/0/physics_layer_0/angular_velocity = 0.0
+30:49/0 = 0
+30:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:49/0/physics_layer_0/angular_velocity = 0.0
+31:49/0 = 0
+31:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:49/0/physics_layer_0/angular_velocity = 0.0
+32:49/0 = 0
+32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:49/0/physics_layer_0/angular_velocity = 0.0
+33:49/0 = 0
+33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:49/0/physics_layer_0/angular_velocity = 0.0
+34:49/0 = 0
+34:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:49/0/physics_layer_0/angular_velocity = 0.0
+35:49/0 = 0
+35:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:49/0/physics_layer_0/angular_velocity = 0.0
+36:49/0 = 0
+36:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:49/0/physics_layer_0/angular_velocity = 0.0
+37:49/0 = 0
+37:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:49/0/physics_layer_0/angular_velocity = 0.0
+38:49/0 = 0
+38:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:49/0/physics_layer_0/angular_velocity = 0.0
+39:49/0 = 0
+39:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:49/0/physics_layer_0/angular_velocity = 0.0
+40:49/0 = 0
+40:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:49/0/physics_layer_0/angular_velocity = 0.0
+10:50/0 = 0
+10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:50/0/physics_layer_0/angular_velocity = 0.0
+11:50/0 = 0
+11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:50/0/physics_layer_0/angular_velocity = 0.0
+12:50/0 = 0
+12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:50/0/physics_layer_0/angular_velocity = 0.0
+26:50/0 = 0
+26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:50/0/physics_layer_0/angular_velocity = 0.0
+27:50/0 = 0
+27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:50/0/physics_layer_0/angular_velocity = 0.0
+28:50/0 = 0
+28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:50/0/physics_layer_0/angular_velocity = 0.0
+8:51/0 = 0
+8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:51/0/physics_layer_0/angular_velocity = 0.0
+9:51/0 = 0
+9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:51/0/physics_layer_0/angular_velocity = 0.0
+10:51/0 = 0
+10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:51/0/physics_layer_0/angular_velocity = 0.0
+11:51/0 = 0
+11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:51/0/physics_layer_0/angular_velocity = 0.0
+12:51/0 = 0
+12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:51/0/physics_layer_0/angular_velocity = 0.0
+24:51/0 = 0
+24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:51/0/physics_layer_0/angular_velocity = 0.0
+25:51/0 = 0
+25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:51/0/physics_layer_0/angular_velocity = 0.0
+26:51/0 = 0
+26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:51/0/physics_layer_0/angular_velocity = 0.0
+27:51/0 = 0
+27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:51/0/physics_layer_0/angular_velocity = 0.0
+28:51/0 = 0
+28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:51/0/physics_layer_0/angular_velocity = 0.0
+8:52/0 = 0
+8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:52/0/physics_layer_0/angular_velocity = 0.0
+9:52/0 = 0
+9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:52/0/physics_layer_0/angular_velocity = 0.0
+10:52/0 = 0
+10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:52/0/physics_layer_0/angular_velocity = 0.0
+11:52/0 = 0
+11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:52/0/physics_layer_0/angular_velocity = 0.0
+12:52/0 = 0
+12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:52/0/physics_layer_0/angular_velocity = 0.0
+13:52/0 = 0
+13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:52/0/physics_layer_0/angular_velocity = 0.0
+24:52/0 = 0
+24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:52/0/physics_layer_0/angular_velocity = 0.0
+25:52/0 = 0
+25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:52/0/physics_layer_0/angular_velocity = 0.0
+26:52/0 = 0
+26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:52/0/physics_layer_0/angular_velocity = 0.0
+27:52/0 = 0
+27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:52/0/physics_layer_0/angular_velocity = 0.0
+28:52/0 = 0
+28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:52/0/physics_layer_0/angular_velocity = 0.0
+29:52/0 = 0
+29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:52/0/physics_layer_0/angular_velocity = 0.0
+8:53/0 = 0
+8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:53/0/physics_layer_0/angular_velocity = 0.0
+9:53/0 = 0
+9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:53/0/physics_layer_0/angular_velocity = 0.0
+10:53/0 = 0
+10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:53/0/physics_layer_0/angular_velocity = 0.0
+11:53/0 = 0
+11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:53/0/physics_layer_0/angular_velocity = 0.0
+12:53/0 = 0
+12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:53/0/physics_layer_0/angular_velocity = 0.0
+13:53/0 = 0
+13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:53/0/physics_layer_0/angular_velocity = 0.0
+24:53/0 = 0
+24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:53/0/physics_layer_0/angular_velocity = 0.0
+25:53/0 = 0
+25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:53/0/physics_layer_0/angular_velocity = 0.0
+26:53/0 = 0
+26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:53/0/physics_layer_0/angular_velocity = 0.0
+27:53/0 = 0
+27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:53/0/physics_layer_0/angular_velocity = 0.0
+28:53/0 = 0
+28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:53/0/physics_layer_0/angular_velocity = 0.0
+29:53/0 = 0
+29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:53/0/physics_layer_0/angular_velocity = 0.0
+0:54/0 = 0
+0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:54/0/physics_layer_0/angular_velocity = 0.0
+1:54/0 = 0
+1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:54/0/physics_layer_0/angular_velocity = 0.0
+2:54/0 = 0
+2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:54/0/physics_layer_0/angular_velocity = 0.0
+3:54/0 = 0
+3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:54/0/physics_layer_0/angular_velocity = 0.0
+4:54/0 = 0
+4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:54/0/physics_layer_0/angular_velocity = 0.0
+5:54/0 = 0
+5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:54/0/physics_layer_0/angular_velocity = 0.0
+6:54/0 = 0
+6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:54/0/physics_layer_0/angular_velocity = 0.0
+7:54/0 = 0
+7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:54/0/physics_layer_0/angular_velocity = 0.0
+8:54/0 = 0
+8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:54/0/physics_layer_0/angular_velocity = 0.0
+9:54/0 = 0
+9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:54/0/physics_layer_0/angular_velocity = 0.0
+10:54/0 = 0
+10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:54/0/physics_layer_0/angular_velocity = 0.0
+11:54/0 = 0
+11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:54/0/physics_layer_0/angular_velocity = 0.0
+12:54/0 = 0
+12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:54/0/physics_layer_0/angular_velocity = 0.0
+13:54/0 = 0
+13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:54/0/physics_layer_0/angular_velocity = 0.0
+14:54/0 = 0
+14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:54/0/physics_layer_0/angular_velocity = 0.0
+15:54/0 = 0
+15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:54/0/physics_layer_0/angular_velocity = 0.0
+16:54/0 = 0
+16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:54/0/physics_layer_0/angular_velocity = 0.0
+17:54/0 = 0
+17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:54/0/physics_layer_0/angular_velocity = 0.0
+18:54/0 = 0
+18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:54/0/physics_layer_0/angular_velocity = 0.0
+19:54/0 = 0
+19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:54/0/physics_layer_0/angular_velocity = 0.0
+20:54/0 = 0
+20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:54/0/physics_layer_0/angular_velocity = 0.0
+21:54/0 = 0
+21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:54/0/physics_layer_0/angular_velocity = 0.0
+22:54/0 = 0
+22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:54/0/physics_layer_0/angular_velocity = 0.0
+23:54/0 = 0
+23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:54/0/physics_layer_0/angular_velocity = 0.0
+24:54/0 = 0
+24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:54/0/physics_layer_0/angular_velocity = 0.0
+25:54/0 = 0
+25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:54/0/physics_layer_0/angular_velocity = 0.0
+26:54/0 = 0
+26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:54/0/physics_layer_0/angular_velocity = 0.0
+27:54/0 = 0
+27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:54/0/physics_layer_0/angular_velocity = 0.0
+28:54/0 = 0
+28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:54/0/physics_layer_0/angular_velocity = 0.0
+29:54/0 = 0
+29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:54/0/physics_layer_0/angular_velocity = 0.0
+0:55/0 = 0
+0:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:55/0/physics_layer_0/angular_velocity = 0.0
+1:55/0 = 0
+1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:55/0/physics_layer_0/angular_velocity = 0.0
+2:55/0 = 0
+2:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:55/0/physics_layer_0/angular_velocity = 0.0
+3:55/0 = 0
+3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:55/0/physics_layer_0/angular_velocity = 0.0
+4:55/0 = 0
+4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:55/0/physics_layer_0/angular_velocity = 0.0
+5:55/0 = 0
+5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:55/0/physics_layer_0/angular_velocity = 0.0
+6:55/0 = 0
+6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:55/0/physics_layer_0/angular_velocity = 0.0
+7:55/0 = 0
+7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:55/0/physics_layer_0/angular_velocity = 0.0
+8:55/0 = 0
+8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:55/0/physics_layer_0/angular_velocity = 0.0
+9:55/0 = 0
+9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:55/0/physics_layer_0/angular_velocity = 0.0
+10:55/0 = 0
+10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:55/0/physics_layer_0/angular_velocity = 0.0
+11:55/0 = 0
+11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:55/0/physics_layer_0/angular_velocity = 0.0
+12:55/0 = 0
+12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:55/0/physics_layer_0/angular_velocity = 0.0
+13:55/0 = 0
+13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:55/0/physics_layer_0/angular_velocity = 0.0
+14:55/0 = 0
+14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:55/0/physics_layer_0/angular_velocity = 0.0
+15:55/0 = 0
+15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:55/0/physics_layer_0/angular_velocity = 0.0
+16:55/0 = 0
+16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:55/0/physics_layer_0/angular_velocity = 0.0
+17:55/0 = 0
+17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:55/0/physics_layer_0/angular_velocity = 0.0
+18:55/0 = 0
+18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:55/0/physics_layer_0/angular_velocity = 0.0
+19:55/0 = 0
+19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:55/0/physics_layer_0/angular_velocity = 0.0
+20:55/0 = 0
+20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:55/0/physics_layer_0/angular_velocity = 0.0
+21:55/0 = 0
+21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:55/0/physics_layer_0/angular_velocity = 0.0
+22:55/0 = 0
+22:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:55/0/physics_layer_0/angular_velocity = 0.0
+23:55/0 = 0
+23:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:55/0/physics_layer_0/angular_velocity = 0.0
+24:55/0 = 0
+24:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:55/0/physics_layer_0/angular_velocity = 0.0
+25:55/0 = 0
+25:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:55/0/physics_layer_0/angular_velocity = 0.0
+26:55/0 = 0
+26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:55/0/physics_layer_0/angular_velocity = 0.0
+27:55/0 = 0
+27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:55/0/physics_layer_0/angular_velocity = 0.0
+28:55/0 = 0
+28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:55/0/physics_layer_0/angular_velocity = 0.0
+29:55/0 = 0
+29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:55/0/physics_layer_0/angular_velocity = 0.0
+0:56/0 = 0
+0:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:56/0/physics_layer_0/angular_velocity = 0.0
+1:56/0 = 0
+1:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:56/0/physics_layer_0/angular_velocity = 0.0
+2:56/0 = 0
+2:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:56/0/physics_layer_0/angular_velocity = 0.0
+3:56/0 = 0
+3:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:56/0/physics_layer_0/angular_velocity = 0.0
+4:56/0 = 0
+4:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:56/0/physics_layer_0/angular_velocity = 0.0
+5:56/0 = 0
+5:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:56/0/physics_layer_0/angular_velocity = 0.0
+6:56/0 = 0
+6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:56/0/physics_layer_0/angular_velocity = 0.0
+7:56/0 = 0
+7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:56/0/physics_layer_0/angular_velocity = 0.0
+8:56/0 = 0
+8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:56/0/physics_layer_0/angular_velocity = 0.0
+9:56/0 = 0
+9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:56/0/physics_layer_0/angular_velocity = 0.0
+10:56/0 = 0
+10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:56/0/physics_layer_0/angular_velocity = 0.0
+11:56/0 = 0
+11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:56/0/physics_layer_0/angular_velocity = 0.0
+12:56/0 = 0
+12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:56/0/physics_layer_0/angular_velocity = 0.0
+13:56/0 = 0
+13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:56/0/physics_layer_0/angular_velocity = 0.0
+14:56/0 = 0
+14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:56/0/physics_layer_0/angular_velocity = 0.0
+15:56/0 = 0
+15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:56/0/physics_layer_0/angular_velocity = 0.0
+16:56/0 = 0
+16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:56/0/physics_layer_0/angular_velocity = 0.0
+17:56/0 = 0
+17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:56/0/physics_layer_0/angular_velocity = 0.0
+18:56/0 = 0
+18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:56/0/physics_layer_0/angular_velocity = 0.0
+19:56/0 = 0
+19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:56/0/physics_layer_0/angular_velocity = 0.0
+20:56/0 = 0
+20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:56/0/physics_layer_0/angular_velocity = 0.0
+21:56/0 = 0
+21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:56/0/physics_layer_0/angular_velocity = 0.0
+22:56/0 = 0
+22:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:56/0/physics_layer_0/angular_velocity = 0.0
+23:56/0 = 0
+23:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:56/0/physics_layer_0/angular_velocity = 0.0
+24:56/0 = 0
+24:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:56/0/physics_layer_0/angular_velocity = 0.0
+25:56/0 = 0
+25:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:56/0/physics_layer_0/angular_velocity = 0.0
+26:56/0 = 0
+26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:56/0/physics_layer_0/angular_velocity = 0.0
+27:56/0 = 0
+27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:56/0/physics_layer_0/angular_velocity = 0.0
+28:56/0 = 0
+28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:56/0/physics_layer_0/angular_velocity = 0.0
+29:56/0 = 0
+29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:56/0/physics_layer_0/angular_velocity = 0.0
+0:57/0 = 0
+0:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:57/0/physics_layer_0/angular_velocity = 0.0
+1:57/0 = 0
+1:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:57/0/physics_layer_0/angular_velocity = 0.0
+3:57/0 = 0
+3:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:57/0/physics_layer_0/angular_velocity = 0.0
+4:57/0 = 0
+4:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:57/0/physics_layer_0/angular_velocity = 0.0
+6:57/0 = 0
+6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:57/0/physics_layer_0/angular_velocity = 0.0
+7:57/0 = 0
+7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:57/0/physics_layer_0/angular_velocity = 0.0
+9:57/0 = 0
+9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:57/0/physics_layer_0/angular_velocity = 0.0
+10:57/0 = 0
+10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:57/0/physics_layer_0/angular_velocity = 0.0
+12:57/0 = 0
+12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:57/0/physics_layer_0/angular_velocity = 0.0
+13:57/0 = 0
+13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:57/0/physics_layer_0/angular_velocity = 0.0
+15:57/0 = 0
+15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:57/0/physics_layer_0/angular_velocity = 0.0
+16:57/0 = 0
+16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:57/0/physics_layer_0/angular_velocity = 0.0
+18:57/0 = 0
+18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:57/0/physics_layer_0/angular_velocity = 0.0
+19:57/0 = 0
+19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:57/0/physics_layer_0/angular_velocity = 0.0
+21:57/0 = 0
+21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:57/0/physics_layer_0/angular_velocity = 0.0
+22:57/0 = 0
+22:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:57/0/physics_layer_0/angular_velocity = 0.0
+24:57/0 = 0
+24:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:57/0/physics_layer_0/angular_velocity = 0.0
+25:57/0 = 0
+25:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:57/0/physics_layer_0/angular_velocity = 0.0
+0:58/0 = 0
+0:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:58/0/physics_layer_0/angular_velocity = 0.0
+1:58/0 = 0
+1:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:58/0/physics_layer_0/angular_velocity = 0.0
+3:58/0 = 0
+3:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:58/0/physics_layer_0/angular_velocity = 0.0
+4:58/0 = 0
+4:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:58/0/physics_layer_0/angular_velocity = 0.0
+6:58/0 = 0
+6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:58/0/physics_layer_0/angular_velocity = 0.0
+7:58/0 = 0
+7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:58/0/physics_layer_0/angular_velocity = 0.0
+9:58/0 = 0
+9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:58/0/physics_layer_0/angular_velocity = 0.0
+10:58/0 = 0
+10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:58/0/physics_layer_0/angular_velocity = 0.0
+12:58/0 = 0
+12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:58/0/physics_layer_0/angular_velocity = 0.0
+13:58/0 = 0
+13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:58/0/physics_layer_0/angular_velocity = 0.0
+15:58/0 = 0
+15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:58/0/physics_layer_0/angular_velocity = 0.0
+16:58/0 = 0
+16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:58/0/physics_layer_0/angular_velocity = 0.0
+18:58/0 = 0
+18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:58/0/physics_layer_0/angular_velocity = 0.0
+19:58/0 = 0
+19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:58/0/physics_layer_0/angular_velocity = 0.0
+21:58/0 = 0
+21:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:58/0/physics_layer_0/angular_velocity = 0.0
+22:58/0 = 0
+22:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:58/0/physics_layer_0/angular_velocity = 0.0
+24:58/0 = 0
+24:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:58/0/physics_layer_0/angular_velocity = 0.0
+25:58/0 = 0
+25:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:58/0/physics_layer_0/angular_velocity = 0.0
+0:59/0 = 0
+0:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:59/0/physics_layer_0/angular_velocity = 0.0
+1:59/0 = 0
+1:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:59/0/physics_layer_0/angular_velocity = 0.0
+2:59/0 = 0
+2:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:59/0/physics_layer_0/angular_velocity = 0.0
+3:59/0 = 0
+3:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:59/0/physics_layer_0/angular_velocity = 0.0
+4:59/0 = 0
+4:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:59/0/physics_layer_0/angular_velocity = 0.0
+5:59/0 = 0
+5:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:59/0/physics_layer_0/angular_velocity = 0.0
+6:59/0 = 0
+6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:59/0/physics_layer_0/angular_velocity = 0.0
+7:59/0 = 0
+7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:59/0/physics_layer_0/angular_velocity = 0.0
+8:59/0 = 0
+8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:59/0/physics_layer_0/angular_velocity = 0.0
+9:59/0 = 0
+9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:59/0/physics_layer_0/angular_velocity = 0.0
+10:59/0 = 0
+10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:59/0/physics_layer_0/angular_velocity = 0.0
+11:59/0 = 0
+11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:59/0/physics_layer_0/angular_velocity = 0.0
+12:59/0 = 0
+12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:59/0/physics_layer_0/angular_velocity = 0.0
+13:59/0 = 0
+13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:59/0/physics_layer_0/angular_velocity = 0.0
+14:59/0 = 0
+14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:59/0/physics_layer_0/angular_velocity = 0.0
+15:59/0 = 0
+15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:59/0/physics_layer_0/angular_velocity = 0.0
+16:59/0 = 0
+16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:59/0/physics_layer_0/angular_velocity = 0.0
+17:59/0 = 0
+17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:59/0/physics_layer_0/angular_velocity = 0.0
+18:59/0 = 0
+18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:59/0/physics_layer_0/angular_velocity = 0.0
+19:59/0 = 0
+19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:59/0/physics_layer_0/angular_velocity = 0.0
+20:59/0 = 0
+20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:59/0/physics_layer_0/angular_velocity = 0.0
+21:59/0 = 0
+21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:59/0/physics_layer_0/angular_velocity = 0.0
+22:59/0 = 0
+22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:59/0/physics_layer_0/angular_velocity = 0.0
+23:59/0 = 0
+23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:59/0/physics_layer_0/angular_velocity = 0.0
+24:59/0 = 0
+24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:59/0/physics_layer_0/angular_velocity = 0.0
+25:59/0 = 0
+25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:59/0/physics_layer_0/angular_velocity = 0.0
+26:59/0 = 0
+26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:59/0/physics_layer_0/angular_velocity = 0.0
+27:59/0 = 0
+27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:59/0/physics_layer_0/angular_velocity = 0.0
+28:59/0 = 0
+28:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:59/0/physics_layer_0/angular_velocity = 0.0
+29:59/0 = 0
+29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:59/0/physics_layer_0/angular_velocity = 0.0
+30:59/0 = 0
+30:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:59/0/physics_layer_0/angular_velocity = 0.0
+31:59/0 = 0
+31:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:59/0/physics_layer_0/angular_velocity = 0.0
+32:59/0 = 0
+32:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:59/0/physics_layer_0/angular_velocity = 0.0
+0:60/0 = 0
+0:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:60/0/physics_layer_0/angular_velocity = 0.0
+1:60/0 = 0
+1:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:60/0/physics_layer_0/angular_velocity = 0.0
+2:60/0 = 0
+2:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:60/0/physics_layer_0/angular_velocity = 0.0
+3:60/0 = 0
+3:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:60/0/physics_layer_0/angular_velocity = 0.0
+4:60/0 = 0
+4:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:60/0/physics_layer_0/angular_velocity = 0.0
+5:60/0 = 0
+5:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:60/0/physics_layer_0/angular_velocity = 0.0
+6:60/0 = 0
+6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:60/0/physics_layer_0/angular_velocity = 0.0
+7:60/0 = 0
+7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:60/0/physics_layer_0/angular_velocity = 0.0
+8:60/0 = 0
+8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:60/0/physics_layer_0/angular_velocity = 0.0
+9:60/0 = 0
+9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:60/0/physics_layer_0/angular_velocity = 0.0
+10:60/0 = 0
+10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:60/0/physics_layer_0/angular_velocity = 0.0
+11:60/0 = 0
+11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:60/0/physics_layer_0/angular_velocity = 0.0
+12:60/0 = 0
+12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:60/0/physics_layer_0/angular_velocity = 0.0
+13:60/0 = 0
+13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:60/0/physics_layer_0/angular_velocity = 0.0
+14:60/0 = 0
+14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:60/0/physics_layer_0/angular_velocity = 0.0
+15:60/0 = 0
+15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:60/0/physics_layer_0/angular_velocity = 0.0
+16:60/0 = 0
+16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:60/0/physics_layer_0/angular_velocity = 0.0
+17:60/0 = 0
+17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:60/0/physics_layer_0/angular_velocity = 0.0
+18:60/0 = 0
+18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:60/0/physics_layer_0/angular_velocity = 0.0
+19:60/0 = 0
+19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:60/0/physics_layer_0/angular_velocity = 0.0
+20:60/0 = 0
+20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:60/0/physics_layer_0/angular_velocity = 0.0
+21:60/0 = 0
+21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:60/0/physics_layer_0/angular_velocity = 0.0
+22:60/0 = 0
+22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:60/0/physics_layer_0/angular_velocity = 0.0
+23:60/0 = 0
+23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:60/0/physics_layer_0/angular_velocity = 0.0
+24:60/0 = 0
+24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:60/0/physics_layer_0/angular_velocity = 0.0
+25:60/0 = 0
+25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:60/0/physics_layer_0/angular_velocity = 0.0
+26:60/0 = 0
+26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:60/0/physics_layer_0/angular_velocity = 0.0
+27:60/0 = 0
+27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:60/0/physics_layer_0/angular_velocity = 0.0
+28:60/0 = 0
+28:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:60/0/physics_layer_0/angular_velocity = 0.0
+29:60/0 = 0
+29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:60/0/physics_layer_0/angular_velocity = 0.0
+30:60/0 = 0
+30:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:60/0/physics_layer_0/angular_velocity = 0.0
+32:60/0 = 0
+32:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:60/0/physics_layer_0/angular_velocity = 0.0
+0:61/0 = 0
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+0:61/0/physics_layer_0/angular_velocity = 0.0
+1:61/0 = 0
+1:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:61/0/physics_layer_0/angular_velocity = 0.0
+2:61/0 = 0
+2:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:61/0/physics_layer_0/angular_velocity = 0.0
+3:61/0 = 0
+3:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:61/0/physics_layer_0/angular_velocity = 0.0
+4:61/0 = 0
+4:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:61/0/physics_layer_0/angular_velocity = 0.0
+5:61/0 = 0
+5:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:61/0/physics_layer_0/angular_velocity = 0.0
+6:61/0 = 0
+6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:61/0/physics_layer_0/angular_velocity = 0.0
+7:61/0 = 0
+7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:61/0/physics_layer_0/angular_velocity = 0.0
+8:61/0 = 0
+8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:61/0/physics_layer_0/angular_velocity = 0.0
+9:61/0 = 0
+9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:61/0/physics_layer_0/angular_velocity = 0.0
+10:61/0 = 0
+10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:61/0/physics_layer_0/angular_velocity = 0.0
+11:61/0 = 0
+11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:61/0/physics_layer_0/angular_velocity = 0.0
+12:61/0 = 0
+12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:61/0/physics_layer_0/angular_velocity = 0.0
+13:61/0 = 0
+13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:61/0/physics_layer_0/angular_velocity = 0.0
+14:61/0 = 0
+14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:61/0/physics_layer_0/angular_velocity = 0.0
+15:61/0 = 0
+15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:61/0/physics_layer_0/angular_velocity = 0.0
+16:61/0 = 0
+16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:61/0/physics_layer_0/angular_velocity = 0.0
+17:61/0 = 0
+17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:61/0/physics_layer_0/angular_velocity = 0.0
+18:61/0 = 0
+18:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:61/0/physics_layer_0/angular_velocity = 0.0
+19:61/0 = 0
+19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:61/0/physics_layer_0/angular_velocity = 0.0
+20:61/0 = 0
+20:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:61/0/physics_layer_0/angular_velocity = 0.0
+21:61/0 = 0
+21:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:61/0/physics_layer_0/angular_velocity = 0.0
+22:61/0 = 0
+22:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:61/0/physics_layer_0/angular_velocity = 0.0
+23:61/0 = 0
+23:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:61/0/physics_layer_0/angular_velocity = 0.0
+24:61/0 = 0
+24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:61/0/physics_layer_0/angular_velocity = 0.0
+25:61/0 = 0
+25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:61/0/physics_layer_0/angular_velocity = 0.0
+26:61/0 = 0
+26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:61/0/physics_layer_0/angular_velocity = 0.0
+27:61/0 = 0
+27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:61/0/physics_layer_0/angular_velocity = 0.0
+28:61/0 = 0
+28:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:61/0/physics_layer_0/angular_velocity = 0.0
+29:61/0 = 0
+29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:61/0/physics_layer_0/angular_velocity = 0.0
+30:61/0 = 0
+30:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:61/0/physics_layer_0/angular_velocity = 0.0
+31:61/0 = 0
+31:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:61/0/physics_layer_0/angular_velocity = 0.0
+32:61/0 = 0
+32:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:61/0/physics_layer_0/angular_velocity = 0.0
+0:62/0 = 0
+0:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:62/0/physics_layer_0/angular_velocity = 0.0
+1:62/0 = 0
+1:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:62/0/physics_layer_0/angular_velocity = 0.0
+3:62/0 = 0
+3:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:62/0/physics_layer_0/angular_velocity = 0.0
+4:62/0 = 0
+4:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:62/0/physics_layer_0/angular_velocity = 0.0
+6:62/0 = 0
+6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:62/0/physics_layer_0/angular_velocity = 0.0
+7:62/0 = 0
+7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:62/0/physics_layer_0/angular_velocity = 0.0
+9:62/0 = 0
+9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:62/0/physics_layer_0/angular_velocity = 0.0
+10:62/0 = 0
+10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:62/0/physics_layer_0/angular_velocity = 0.0
+12:62/0 = 0
+12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:62/0/physics_layer_0/angular_velocity = 0.0
+13:62/0 = 0
+13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:62/0/physics_layer_0/angular_velocity = 0.0
+15:62/0 = 0
+15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:62/0/physics_layer_0/angular_velocity = 0.0
+16:62/0 = 0
+16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:62/0/physics_layer_0/angular_velocity = 0.0
+18:62/0 = 0
+18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:62/0/physics_layer_0/angular_velocity = 0.0
+19:62/0 = 0
+19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:62/0/physics_layer_0/angular_velocity = 0.0
+21:62/0 = 0
+21:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:62/0/physics_layer_0/angular_velocity = 0.0
+22:62/0 = 0
+22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:62/0/physics_layer_0/angular_velocity = 0.0
+24:62/0 = 0
+24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:62/0/physics_layer_0/angular_velocity = 0.0
+25:62/0 = 0
+25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:62/0/physics_layer_0/angular_velocity = 0.0
+27:62/0 = 0
+27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:62/0/physics_layer_0/angular_velocity = 0.0
+28:62/0 = 0
+28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:62/0/physics_layer_0/angular_velocity = 0.0
+30:62/0 = 0
+30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:62/0/physics_layer_0/angular_velocity = 0.0
+31:62/0 = 0
+31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:62/0/physics_layer_0/angular_velocity = 0.0
+0:63/0 = 0
+0:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:63/0/physics_layer_0/angular_velocity = 0.0
+1:63/0 = 0
+1:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:63/0/physics_layer_0/angular_velocity = 0.0
+3:63/0 = 0
+3:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:63/0/physics_layer_0/angular_velocity = 0.0
+4:63/0 = 0
+4:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:63/0/physics_layer_0/angular_velocity = 0.0
+6:63/0 = 0
+6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:63/0/physics_layer_0/angular_velocity = 0.0
+7:63/0 = 0
+7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:63/0/physics_layer_0/angular_velocity = 0.0
+9:63/0 = 0
+9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:63/0/physics_layer_0/angular_velocity = 0.0
+10:63/0 = 0
+10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:63/0/physics_layer_0/angular_velocity = 0.0
+12:63/0 = 0
+12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:63/0/physics_layer_0/angular_velocity = 0.0
+13:63/0 = 0
+13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:63/0/physics_layer_0/angular_velocity = 0.0
+15:63/0 = 0
+15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:63/0/physics_layer_0/angular_velocity = 0.0
+16:63/0 = 0
+16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:63/0/physics_layer_0/angular_velocity = 0.0
+18:63/0 = 0
+18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:63/0/physics_layer_0/angular_velocity = 0.0
+19:63/0 = 0
+19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:63/0/physics_layer_0/angular_velocity = 0.0
+21:63/0 = 0
+21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:63/0/physics_layer_0/angular_velocity = 0.0
+22:63/0 = 0
+22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:63/0/physics_layer_0/angular_velocity = 0.0
+24:63/0 = 0
+24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:63/0/physics_layer_0/angular_velocity = 0.0
+25:63/0 = 0
+25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:63/0/physics_layer_0/angular_velocity = 0.0
+27:63/0 = 0
+27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:63/0/physics_layer_0/angular_velocity = 0.0
+28:63/0 = 0
+28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:63/0/physics_layer_0/angular_velocity = 0.0
+30:63/0 = 0
+30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:63/0/physics_layer_0/angular_velocity = 0.0
+31:63/0 = 0
+31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:63/0/physics_layer_0/angular_velocity = 0.0
+0:64/0 = 0
+0:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:64/0/physics_layer_0/angular_velocity = 0.0
+1:64/0 = 0
+1:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:64/0/physics_layer_0/angular_velocity = 0.0
+2:64/0 = 0
+2:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:64/0/physics_layer_0/angular_velocity = 0.0
+3:64/0 = 0
+3:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:64/0/physics_layer_0/angular_velocity = 0.0
+4:64/0 = 0
+4:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:64/0/physics_layer_0/angular_velocity = 0.0
+5:64/0 = 0
+5:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:64/0/physics_layer_0/angular_velocity = 0.0
+6:64/0 = 0
+6:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:64/0/physics_layer_0/angular_velocity = 0.0
+7:64/0 = 0
+7:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:64/0/physics_layer_0/angular_velocity = 0.0
+8:64/0 = 0
+8:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:64/0/physics_layer_0/angular_velocity = 0.0
+9:64/0 = 0
+9:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:64/0/physics_layer_0/angular_velocity = 0.0
+10:64/0 = 0
+10:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:64/0/physics_layer_0/angular_velocity = 0.0
+11:64/0 = 0
+11:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:64/0/physics_layer_0/angular_velocity = 0.0
+12:64/0 = 0
+12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:64/0/physics_layer_0/angular_velocity = 0.0
+13:64/0 = 0
+13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:64/0/physics_layer_0/angular_velocity = 0.0
+14:64/0 = 0
+14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:64/0/physics_layer_0/angular_velocity = 0.0
+15:64/0 = 0
+15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:64/0/physics_layer_0/angular_velocity = 0.0
+16:64/0 = 0
+16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:64/0/physics_layer_0/angular_velocity = 0.0
+17:64/0 = 0
+17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:64/0/physics_layer_0/angular_velocity = 0.0
+18:64/0 = 0
+18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:64/0/physics_layer_0/angular_velocity = 0.0
+19:64/0 = 0
+19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:64/0/physics_layer_0/angular_velocity = 0.0
+20:64/0 = 0
+20:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:64/0/physics_layer_0/angular_velocity = 0.0
+21:64/0 = 0
+21:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:64/0/physics_layer_0/angular_velocity = 0.0
+22:64/0 = 0
+22:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:64/0/physics_layer_0/angular_velocity = 0.0
+23:64/0 = 0
+23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:64/0/physics_layer_0/angular_velocity = 0.0
+24:64/0 = 0
+24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:64/0/physics_layer_0/angular_velocity = 0.0
+25:64/0 = 0
+25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:64/0/physics_layer_0/angular_velocity = 0.0
+26:64/0 = 0
+26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:64/0/physics_layer_0/angular_velocity = 0.0
+27:64/0 = 0
+27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:64/0/physics_layer_0/angular_velocity = 0.0
+28:64/0 = 0
+28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:64/0/physics_layer_0/angular_velocity = 0.0
+29:64/0 = 0
+29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:64/0/physics_layer_0/angular_velocity = 0.0
+0:65/0 = 0
+0:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:65/0/physics_layer_0/angular_velocity = 0.0
+1:65/0 = 0
+1:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:65/0/physics_layer_0/angular_velocity = 0.0
+2:65/0 = 0
+2:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:65/0/physics_layer_0/angular_velocity = 0.0
+3:65/0 = 0
+3:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:65/0/physics_layer_0/angular_velocity = 0.0
+4:65/0 = 0
+4:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:65/0/physics_layer_0/angular_velocity = 0.0
+5:65/0 = 0
+5:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:65/0/physics_layer_0/angular_velocity = 0.0
+6:65/0 = 0
+6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:65/0/physics_layer_0/angular_velocity = 0.0
+7:65/0 = 0
+7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:65/0/physics_layer_0/angular_velocity = 0.0
+8:65/0 = 0
+8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:65/0/physics_layer_0/angular_velocity = 0.0
+9:65/0 = 0
+9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:65/0/physics_layer_0/angular_velocity = 0.0
+10:65/0 = 0
+10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:65/0/physics_layer_0/angular_velocity = 0.0
+11:65/0 = 0
+11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:65/0/physics_layer_0/angular_velocity = 0.0
+12:65/0 = 0
+12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:65/0/physics_layer_0/angular_velocity = 0.0
+13:65/0 = 0
+13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:65/0/physics_layer_0/angular_velocity = 0.0
+14:65/0 = 0
+14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:65/0/physics_layer_0/angular_velocity = 0.0
+15:65/0 = 0
+15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:65/0/physics_layer_0/angular_velocity = 0.0
+16:65/0 = 0
+16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:65/0/physics_layer_0/angular_velocity = 0.0
+17:65/0 = 0
+17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:65/0/physics_layer_0/angular_velocity = 0.0
+18:65/0 = 0
+18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:65/0/physics_layer_0/angular_velocity = 0.0
+19:65/0 = 0
+19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:65/0/physics_layer_0/angular_velocity = 0.0
+20:65/0 = 0
+20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:65/0/physics_layer_0/angular_velocity = 0.0
+21:65/0 = 0
+21:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:65/0/physics_layer_0/angular_velocity = 0.0
+22:65/0 = 0
+22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:65/0/physics_layer_0/angular_velocity = 0.0
+23:65/0 = 0
+23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:65/0/physics_layer_0/angular_velocity = 0.0
+24:65/0 = 0
+24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:65/0/physics_layer_0/angular_velocity = 0.0
+25:65/0 = 0
+25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:65/0/physics_layer_0/angular_velocity = 0.0
+26:65/0 = 0
+26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:65/0/physics_layer_0/angular_velocity = 0.0
+27:65/0 = 0
+27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:65/0/physics_layer_0/angular_velocity = 0.0
+28:65/0 = 0
+28:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:65/0/physics_layer_0/angular_velocity = 0.0
+29:65/0 = 0
+29:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:65/0/physics_layer_0/angular_velocity = 0.0
+0:66/0 = 0
+0:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:66/0/physics_layer_0/angular_velocity = 0.0
+1:66/0 = 0
+1:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:66/0/physics_layer_0/angular_velocity = 0.0
+2:66/0 = 0
+2:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:66/0/physics_layer_0/angular_velocity = 0.0
+3:66/0 = 0
+3:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:66/0/physics_layer_0/angular_velocity = 0.0
+4:66/0 = 0
+4:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:66/0/physics_layer_0/angular_velocity = 0.0
+5:66/0 = 0
+5:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:66/0/physics_layer_0/angular_velocity = 0.0
+6:66/0 = 0
+6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:66/0/physics_layer_0/angular_velocity = 0.0
+7:66/0 = 0
+7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:66/0/physics_layer_0/angular_velocity = 0.0
+8:66/0 = 0
+8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:66/0/physics_layer_0/angular_velocity = 0.0
+9:66/0 = 0
+9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:66/0/physics_layer_0/angular_velocity = 0.0
+10:66/0 = 0
+10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:66/0/physics_layer_0/angular_velocity = 0.0
+11:66/0 = 0
+11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:66/0/physics_layer_0/angular_velocity = 0.0
+12:66/0 = 0
+12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:66/0/physics_layer_0/angular_velocity = 0.0
+13:66/0 = 0
+13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:66/0/physics_layer_0/angular_velocity = 0.0
+14:66/0 = 0
+14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:66/0/physics_layer_0/angular_velocity = 0.0
+15:66/0 = 0
+15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:66/0/physics_layer_0/angular_velocity = 0.0
+16:66/0 = 0
+16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:66/0/physics_layer_0/angular_velocity = 0.0
+17:66/0 = 0
+17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:66/0/physics_layer_0/angular_velocity = 0.0
+18:66/0 = 0
+18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:66/0/physics_layer_0/angular_velocity = 0.0
+19:66/0 = 0
+19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:66/0/physics_layer_0/angular_velocity = 0.0
+20:66/0 = 0
+20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:66/0/physics_layer_0/angular_velocity = 0.0
+21:66/0 = 0
+21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:66/0/physics_layer_0/angular_velocity = 0.0
+22:66/0 = 0
+22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:66/0/physics_layer_0/angular_velocity = 0.0
+23:66/0 = 0
+23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:66/0/physics_layer_0/angular_velocity = 0.0
+24:66/0 = 0
+24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:66/0/physics_layer_0/angular_velocity = 0.0
+25:66/0 = 0
+25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:66/0/physics_layer_0/angular_velocity = 0.0
+26:66/0 = 0
+26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:66/0/physics_layer_0/angular_velocity = 0.0
+27:66/0 = 0
+27:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:66/0/physics_layer_0/angular_velocity = 0.0
+28:66/0 = 0
+28:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:66/0/physics_layer_0/angular_velocity = 0.0
+29:66/0 = 0
+29:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:66/0/physics_layer_0/angular_velocity = 0.0
+0:67/0 = 0
+0:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:67/0/physics_layer_0/angular_velocity = 0.0
+2:67/0 = 0
+2:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:67/0/physics_layer_0/angular_velocity = 0.0
+3:67/0 = 0
+3:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:67/0/physics_layer_0/angular_velocity = 0.0
+4:67/0 = 0
+4:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:67/0/physics_layer_0/angular_velocity = 0.0
+5:67/0 = 0
+5:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:67/0/physics_layer_0/angular_velocity = 0.0
+6:67/0 = 0
+6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:67/0/physics_layer_0/angular_velocity = 0.0
+8:67/0 = 0
+8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:67/0/physics_layer_0/angular_velocity = 0.0
+9:67/0 = 0
+9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:67/0/physics_layer_0/angular_velocity = 0.0
+10:67/0 = 0
+10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:67/0/physics_layer_0/angular_velocity = 0.0
+11:67/0 = 0
+11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:67/0/physics_layer_0/angular_velocity = 0.0
+12:67/0 = 0
+12:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:67/0/physics_layer_0/angular_velocity = 0.0
+14:67/0 = 0
+14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:67/0/physics_layer_0/angular_velocity = 0.0
+15:67/0 = 0
+15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:67/0/physics_layer_0/angular_velocity = 0.0
+16:67/0 = 0
+16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:67/0/physics_layer_0/angular_velocity = 0.0
+17:67/0 = 0
+17:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:67/0/physics_layer_0/angular_velocity = 0.0
+18:67/0 = 0
+18:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:67/0/physics_layer_0/angular_velocity = 0.0
+20:67/0 = 0
+20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:67/0/physics_layer_0/angular_velocity = 0.0
+21:67/0 = 0
+21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:67/0/physics_layer_0/angular_velocity = 0.0
+22:67/0 = 0
+22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:67/0/physics_layer_0/angular_velocity = 0.0
+23:67/0 = 0
+23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:67/0/physics_layer_0/angular_velocity = 0.0
+24:67/0 = 0
+24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:67/0/physics_layer_0/angular_velocity = 0.0
+26:67/0 = 0
+26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:67/0/physics_layer_0/angular_velocity = 0.0
+27:67/0 = 0
+27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:67/0/physics_layer_0/angular_velocity = 0.0
+28:67/0 = 0
+28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:67/0/physics_layer_0/angular_velocity = 0.0
+29:67/0 = 0
+29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:67/0/physics_layer_0/angular_velocity = 0.0
+0:68/0 = 0
+0:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:68/0/physics_layer_0/angular_velocity = 0.0
+1:68/0 = 0
+1:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:68/0/physics_layer_0/angular_velocity = 0.0
+2:68/0 = 0
+2:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:68/0/physics_layer_0/angular_velocity = 0.0
+3:68/0 = 0
+3:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:68/0/physics_layer_0/angular_velocity = 0.0
+4:68/0 = 0
+4:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:68/0/physics_layer_0/angular_velocity = 0.0
+6:68/0 = 0
+6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:68/0/physics_layer_0/angular_velocity = 0.0
+7:68/0 = 0
+7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:68/0/physics_layer_0/angular_velocity = 0.0
+8:68/0 = 0
+8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:68/0/physics_layer_0/angular_velocity = 0.0
+9:68/0 = 0
+9:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:68/0/physics_layer_0/angular_velocity = 0.0
+10:68/0 = 0
+10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:68/0/physics_layer_0/angular_velocity = 0.0
+12:68/0 = 0
+12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:68/0/physics_layer_0/angular_velocity = 0.0
+13:68/0 = 0
+13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:68/0/physics_layer_0/angular_velocity = 0.0
+14:68/0 = 0
+14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:68/0/physics_layer_0/angular_velocity = 0.0
+15:68/0 = 0
+15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:68/0/physics_layer_0/angular_velocity = 0.0
+16:68/0 = 0
+16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:68/0/physics_layer_0/angular_velocity = 0.0
+18:68/0 = 0
+18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:68/0/physics_layer_0/angular_velocity = 0.0
+19:68/0 = 0
+19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:68/0/physics_layer_0/angular_velocity = 0.0
+20:68/0 = 0
+20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:68/0/physics_layer_0/angular_velocity = 0.0
+21:68/0 = 0
+21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:68/0/physics_layer_0/angular_velocity = 0.0
+22:68/0 = 0
+22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:68/0/physics_layer_0/angular_velocity = 0.0
+24:68/0 = 0
+24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:68/0/physics_layer_0/angular_velocity = 0.0
+25:68/0 = 0
+25:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:68/0/physics_layer_0/angular_velocity = 0.0
+26:68/0 = 0
+26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:68/0/physics_layer_0/angular_velocity = 0.0
+27:68/0 = 0
+27:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:68/0/physics_layer_0/angular_velocity = 0.0
+28:68/0 = 0
+28:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:68/0/physics_layer_0/angular_velocity = 0.0
+0:69/0 = 0
+0:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:69/0/physics_layer_0/angular_velocity = 0.0
+1:69/0 = 0
+1:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:69/0/physics_layer_0/angular_velocity = 0.0
+2:69/0 = 0
+2:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:69/0/physics_layer_0/angular_velocity = 0.0
+3:69/0 = 0
+3:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:69/0/physics_layer_0/angular_velocity = 0.0
+4:69/0 = 0
+4:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:69/0/physics_layer_0/angular_velocity = 0.0
+5:69/0 = 0
+5:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:69/0/physics_layer_0/angular_velocity = 0.0
+6:69/0 = 0
+6:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:69/0/physics_layer_0/angular_velocity = 0.0
+7:69/0 = 0
+7:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:69/0/physics_layer_0/angular_velocity = 0.0
+8:69/0 = 0
+8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:69/0/physics_layer_0/angular_velocity = 0.0
+9:69/0 = 0
+9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:69/0/physics_layer_0/angular_velocity = 0.0
+10:69/0 = 0
+10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:69/0/physics_layer_0/angular_velocity = 0.0
+11:69/0 = 0
+11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:69/0/physics_layer_0/angular_velocity = 0.0
+12:69/0 = 0
+12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:69/0/physics_layer_0/angular_velocity = 0.0
+13:69/0 = 0
+13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:69/0/physics_layer_0/angular_velocity = 0.0
+14:69/0 = 0
+14:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:69/0/physics_layer_0/angular_velocity = 0.0
+15:69/0 = 0
+15:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:69/0/physics_layer_0/angular_velocity = 0.0
+16:69/0 = 0
+16:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:69/0/physics_layer_0/angular_velocity = 0.0
+17:69/0 = 0
+17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:69/0/physics_layer_0/angular_velocity = 0.0
+18:69/0 = 0
+18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:69/0/physics_layer_0/angular_velocity = 0.0
+19:69/0 = 0
+19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:69/0/physics_layer_0/angular_velocity = 0.0
+20:69/0 = 0
+20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:69/0/physics_layer_0/angular_velocity = 0.0
+21:69/0 = 0
+21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:69/0/physics_layer_0/angular_velocity = 0.0
+22:69/0 = 0
+22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:69/0/physics_layer_0/angular_velocity = 0.0
+23:69/0 = 0
+23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:69/0/physics_layer_0/angular_velocity = 0.0
+24:69/0 = 0
+24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:69/0/physics_layer_0/angular_velocity = 0.0
+25:69/0 = 0
+25:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:69/0/physics_layer_0/angular_velocity = 0.0
+26:69/0 = 0
+26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:69/0/physics_layer_0/angular_velocity = 0.0
+27:69/0 = 0
+27:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:69/0/physics_layer_0/angular_velocity = 0.0
+28:69/0 = 0
+28:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:69/0/physics_layer_0/angular_velocity = 0.0
+29:69/0 = 0
+29:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:69/0/physics_layer_0/angular_velocity = 0.0
+0:70/0 = 0
+0:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:70/0/physics_layer_0/angular_velocity = 0.0
+1:70/0 = 0
+1:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:70/0/physics_layer_0/angular_velocity = 0.0
+2:70/0 = 0
+2:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:70/0/physics_layer_0/angular_velocity = 0.0
+3:70/0 = 0
+3:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:70/0/physics_layer_0/angular_velocity = 0.0
+4:70/0 = 0
+4:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:70/0/physics_layer_0/angular_velocity = 0.0
+5:70/0 = 0
+5:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:70/0/physics_layer_0/angular_velocity = 0.0
+6:70/0 = 0
+6:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:70/0/physics_layer_0/angular_velocity = 0.0
+7:70/0 = 0
+7:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:70/0/physics_layer_0/angular_velocity = 0.0
+8:70/0 = 0
+8:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:70/0/physics_layer_0/angular_velocity = 0.0
+9:70/0 = 0
+9:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:70/0/physics_layer_0/angular_velocity = 0.0
+10:70/0 = 0
+10:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:70/0/physics_layer_0/angular_velocity = 0.0
+11:70/0 = 0
+11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:70/0/physics_layer_0/angular_velocity = 0.0
+12:70/0 = 0
+12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:70/0/physics_layer_0/angular_velocity = 0.0
+13:70/0 = 0
+13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:70/0/physics_layer_0/angular_velocity = 0.0
+14:70/0 = 0
+14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:70/0/physics_layer_0/angular_velocity = 0.0
+15:70/0 = 0
+15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:70/0/physics_layer_0/angular_velocity = 0.0
+16:70/0 = 0
+16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:70/0/physics_layer_0/angular_velocity = 0.0
+17:70/0 = 0
+17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:70/0/physics_layer_0/angular_velocity = 0.0
+18:70/0 = 0
+18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:70/0/physics_layer_0/angular_velocity = 0.0
+19:70/0 = 0
+19:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:70/0/physics_layer_0/angular_velocity = 0.0
+20:70/0 = 0
+20:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:70/0/physics_layer_0/angular_velocity = 0.0
+21:70/0 = 0
+21:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:70/0/physics_layer_0/angular_velocity = 0.0
+22:70/0 = 0
+22:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:70/0/physics_layer_0/angular_velocity = 0.0
+23:70/0 = 0
+23:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:70/0/physics_layer_0/angular_velocity = 0.0
+24:70/0 = 0
+24:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:70/0/physics_layer_0/angular_velocity = 0.0
+25:70/0 = 0
+25:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:70/0/physics_layer_0/angular_velocity = 0.0
+26:70/0 = 0
+26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:70/0/physics_layer_0/angular_velocity = 0.0
+27:70/0 = 0
+27:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:70/0/physics_layer_0/angular_velocity = 0.0
+28:70/0 = 0
+28:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:70/0/physics_layer_0/angular_velocity = 0.0
+29:70/0 = 0
+29:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:70/0/physics_layer_0/angular_velocity = 0.0
+0:71/0 = 0
+0:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:71/0/physics_layer_0/angular_velocity = 0.0
+1:71/0 = 0
+1:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:71/0/physics_layer_0/angular_velocity = 0.0
+2:71/0 = 0
+2:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:71/0/physics_layer_0/angular_velocity = 0.0
+3:71/0 = 0
+3:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:71/0/physics_layer_0/angular_velocity = 0.0
+4:71/0 = 0
+4:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:71/0/physics_layer_0/angular_velocity = 0.0
+5:71/0 = 0
+5:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:71/0/physics_layer_0/angular_velocity = 0.0
+6:71/0 = 0
+6:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:71/0/physics_layer_0/angular_velocity = 0.0
+7:71/0 = 0
+7:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:71/0/physics_layer_0/angular_velocity = 0.0
+8:71/0 = 0
+8:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:71/0/physics_layer_0/angular_velocity = 0.0
+9:71/0 = 0
+9:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:71/0/physics_layer_0/angular_velocity = 0.0
+10:71/0 = 0
+10:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:71/0/physics_layer_0/angular_velocity = 0.0
+11:71/0 = 0
+11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:71/0/physics_layer_0/angular_velocity = 0.0
+12:71/0 = 0
+12:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:71/0/physics_layer_0/angular_velocity = 0.0
+13:71/0 = 0
+13:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:71/0/physics_layer_0/angular_velocity = 0.0
+14:71/0 = 0
+14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:71/0/physics_layer_0/angular_velocity = 0.0
+15:71/0 = 0
+15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:71/0/physics_layer_0/angular_velocity = 0.0
+16:71/0 = 0
+16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:71/0/physics_layer_0/angular_velocity = 0.0
+17:71/0 = 0
+17:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:71/0/physics_layer_0/angular_velocity = 0.0
+18:71/0 = 0
+18:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:71/0/physics_layer_0/angular_velocity = 0.0
+19:71/0 = 0
+19:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:71/0/physics_layer_0/angular_velocity = 0.0
+20:71/0 = 0
+20:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:71/0/physics_layer_0/angular_velocity = 0.0
+21:71/0 = 0
+21:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:71/0/physics_layer_0/angular_velocity = 0.0
+22:71/0 = 0
+22:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:71/0/physics_layer_0/angular_velocity = 0.0
+23:71/0 = 0
+23:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:71/0/physics_layer_0/angular_velocity = 0.0
+24:71/0 = 0
+24:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:71/0/physics_layer_0/angular_velocity = 0.0
+25:71/0 = 0
+25:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:71/0/physics_layer_0/angular_velocity = 0.0
+26:71/0 = 0
+26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:71/0/physics_layer_0/angular_velocity = 0.0
+27:71/0 = 0
+27:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:71/0/physics_layer_0/angular_velocity = 0.0
+28:71/0 = 0
+28:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:71/0/physics_layer_0/angular_velocity = 0.0
+29:71/0 = 0
+29:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:71/0/physics_layer_0/angular_velocity = 0.0
+0:72/0 = 0
+0:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:72/0/physics_layer_0/angular_velocity = 0.0
+2:72/0 = 0
+2:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:72/0/physics_layer_0/angular_velocity = 0.0
+3:72/0 = 0
+3:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:72/0/physics_layer_0/angular_velocity = 0.0
+4:72/0 = 0
+4:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:72/0/physics_layer_0/angular_velocity = 0.0
+5:72/0 = 0
+5:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:72/0/physics_layer_0/angular_velocity = 0.0
+6:72/0 = 0
+6:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:72/0/physics_layer_0/angular_velocity = 0.0
+8:72/0 = 0
+8:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:72/0/physics_layer_0/angular_velocity = 0.0
+9:72/0 = 0
+9:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:72/0/physics_layer_0/angular_velocity = 0.0
+10:72/0 = 0
+10:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:72/0/physics_layer_0/angular_velocity = 0.0
+11:72/0 = 0
+11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:72/0/physics_layer_0/angular_velocity = 0.0
+12:72/0 = 0
+12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:72/0/physics_layer_0/angular_velocity = 0.0
+14:72/0 = 0
+14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:72/0/physics_layer_0/angular_velocity = 0.0
+15:72/0 = 0
+15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:72/0/physics_layer_0/angular_velocity = 0.0
+16:72/0 = 0
+16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:72/0/physics_layer_0/angular_velocity = 0.0
+17:72/0 = 0
+17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:72/0/physics_layer_0/angular_velocity = 0.0
+18:72/0 = 0
+18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:72/0/physics_layer_0/angular_velocity = 0.0
+20:72/0 = 0
+20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:72/0/physics_layer_0/angular_velocity = 0.0
+21:72/0 = 0
+21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:72/0/physics_layer_0/angular_velocity = 0.0
+22:72/0 = 0
+22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:72/0/physics_layer_0/angular_velocity = 0.0
+23:72/0 = 0
+23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:72/0/physics_layer_0/angular_velocity = 0.0
+24:72/0 = 0
+24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:72/0/physics_layer_0/angular_velocity = 0.0
+26:72/0 = 0
+26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:72/0/physics_layer_0/angular_velocity = 0.0
+27:72/0 = 0
+27:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:72/0/physics_layer_0/angular_velocity = 0.0
+28:72/0 = 0
+28:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:72/0/physics_layer_0/angular_velocity = 0.0
+29:72/0 = 0
+29:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:72/0/physics_layer_0/angular_velocity = 0.0
+0:73/0 = 0
+0:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:73/0/physics_layer_0/angular_velocity = 0.0
+1:73/0 = 0
+1:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:73/0/physics_layer_0/angular_velocity = 0.0
+2:73/0 = 0
+2:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:73/0/physics_layer_0/angular_velocity = 0.0
+3:73/0 = 0
+3:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:73/0/physics_layer_0/angular_velocity = 0.0
+4:73/0 = 0
+4:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:73/0/physics_layer_0/angular_velocity = 0.0
+6:73/0 = 0
+6:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:73/0/physics_layer_0/angular_velocity = 0.0
+7:73/0 = 0
+7:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:73/0/physics_layer_0/angular_velocity = 0.0
+8:73/0 = 0
+8:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:73/0/physics_layer_0/angular_velocity = 0.0
+9:73/0 = 0
+9:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:73/0/physics_layer_0/angular_velocity = 0.0
+10:73/0 = 0
+10:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:73/0/physics_layer_0/angular_velocity = 0.0
+12:73/0 = 0
+12:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:73/0/physics_layer_0/angular_velocity = 0.0
+13:73/0 = 0
+13:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:73/0/physics_layer_0/angular_velocity = 0.0
+14:73/0 = 0
+14:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:73/0/physics_layer_0/angular_velocity = 0.0
+15:73/0 = 0
+15:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:73/0/physics_layer_0/angular_velocity = 0.0
+16:73/0 = 0
+16:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:73/0/physics_layer_0/angular_velocity = 0.0
+18:73/0 = 0
+18:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:73/0/physics_layer_0/angular_velocity = 0.0
+19:73/0 = 0
+19:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:73/0/physics_layer_0/angular_velocity = 0.0
+20:73/0 = 0
+20:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:73/0/physics_layer_0/angular_velocity = 0.0
+21:73/0 = 0
+21:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:73/0/physics_layer_0/angular_velocity = 0.0
+22:73/0 = 0
+22:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:73/0/physics_layer_0/angular_velocity = 0.0
+24:73/0 = 0
+24:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:73/0/physics_layer_0/angular_velocity = 0.0
+25:73/0 = 0
+25:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:73/0/physics_layer_0/angular_velocity = 0.0
+26:73/0 = 0
+26:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:73/0/physics_layer_0/angular_velocity = 0.0
+27:73/0 = 0
+27:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:73/0/physics_layer_0/angular_velocity = 0.0
+28:73/0 = 0
+28:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:73/0/physics_layer_0/angular_velocity = 0.0
+0:74/0 = 0
+0:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:74/0/physics_layer_0/angular_velocity = 0.0
+1:74/0 = 0
+1:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:74/0/physics_layer_0/angular_velocity = 0.0
+2:74/0 = 0
+2:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:74/0/physics_layer_0/angular_velocity = 0.0
+3:74/0 = 0
+3:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:74/0/physics_layer_0/angular_velocity = 0.0
+4:74/0 = 0
+4:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:74/0/physics_layer_0/angular_velocity = 0.0
+5:74/0 = 0
+5:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:74/0/physics_layer_0/angular_velocity = 0.0
+6:74/0 = 0
+6:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:74/0/physics_layer_0/angular_velocity = 0.0
+7:74/0 = 0
+7:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:74/0/physics_layer_0/angular_velocity = 0.0
+8:74/0 = 0
+8:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:74/0/physics_layer_0/angular_velocity = 0.0
+9:74/0 = 0
+9:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:74/0/physics_layer_0/angular_velocity = 0.0
+10:74/0 = 0
+10:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:74/0/physics_layer_0/angular_velocity = 0.0
+11:74/0 = 0
+11:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:74/0/physics_layer_0/angular_velocity = 0.0
+12:74/0 = 0
+12:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:74/0/physics_layer_0/angular_velocity = 0.0
+13:74/0 = 0
+13:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:74/0/physics_layer_0/angular_velocity = 0.0
+14:74/0 = 0
+14:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:74/0/physics_layer_0/angular_velocity = 0.0
+15:74/0 = 0
+15:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:74/0/physics_layer_0/angular_velocity = 0.0
+16:74/0 = 0
+16:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:74/0/physics_layer_0/angular_velocity = 0.0
+17:74/0 = 0
+17:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:74/0/physics_layer_0/angular_velocity = 0.0
+18:74/0 = 0
+18:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:74/0/physics_layer_0/angular_velocity = 0.0
+19:74/0 = 0
+19:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:74/0/physics_layer_0/angular_velocity = 0.0
+20:74/0 = 0
+20:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:74/0/physics_layer_0/angular_velocity = 0.0
+21:74/0 = 0
+21:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:74/0/physics_layer_0/angular_velocity = 0.0
+22:74/0 = 0
+22:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:74/0/physics_layer_0/angular_velocity = 0.0
+23:74/0 = 0
+23:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:74/0/physics_layer_0/angular_velocity = 0.0
+24:74/0 = 0
+24:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:74/0/physics_layer_0/angular_velocity = 0.0
+25:74/0 = 0
+25:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:74/0/physics_layer_0/angular_velocity = 0.0
+26:74/0 = 0
+26:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:74/0/physics_layer_0/angular_velocity = 0.0
+27:74/0 = 0
+27:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:74/0/physics_layer_0/angular_velocity = 0.0
+28:74/0 = 0
+28:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:74/0/physics_layer_0/angular_velocity = 0.0
+29:74/0 = 0
+29:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:74/0/physics_layer_0/angular_velocity = 0.0
+0:75/0 = 0
+0:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:75/0/physics_layer_0/angular_velocity = 0.0
+1:75/0 = 0
+1:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:75/0/physics_layer_0/angular_velocity = 0.0
+2:75/0 = 0
+2:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:75/0/physics_layer_0/angular_velocity = 0.0
+3:75/0 = 0
+3:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:75/0/physics_layer_0/angular_velocity = 0.0
+4:75/0 = 0
+4:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:75/0/physics_layer_0/angular_velocity = 0.0
+5:75/0 = 0
+5:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:75/0/physics_layer_0/angular_velocity = 0.0
+6:75/0 = 0
+6:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:75/0/physics_layer_0/angular_velocity = 0.0
+7:75/0 = 0
+7:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:75/0/physics_layer_0/angular_velocity = 0.0
+8:75/0 = 0
+8:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:75/0/physics_layer_0/angular_velocity = 0.0
+9:75/0 = 0
+9:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:75/0/physics_layer_0/angular_velocity = 0.0
+10:75/0 = 0
+10:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:75/0/physics_layer_0/angular_velocity = 0.0
+11:75/0 = 0
+11:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:75/0/physics_layer_0/angular_velocity = 0.0
+12:75/0 = 0
+12:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:75/0/physics_layer_0/angular_velocity = 0.0
+13:75/0 = 0
+13:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:75/0/physics_layer_0/angular_velocity = 0.0
+14:75/0 = 0
+14:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:75/0/physics_layer_0/angular_velocity = 0.0
+15:75/0 = 0
+15:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:75/0/physics_layer_0/angular_velocity = 0.0
+16:75/0 = 0
+16:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:75/0/physics_layer_0/angular_velocity = 0.0
+17:75/0 = 0
+17:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:75/0/physics_layer_0/angular_velocity = 0.0
+18:75/0 = 0
+18:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:75/0/physics_layer_0/angular_velocity = 0.0
+19:75/0 = 0
+19:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:75/0/physics_layer_0/angular_velocity = 0.0
+20:75/0 = 0
+20:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:75/0/physics_layer_0/angular_velocity = 0.0
+21:75/0 = 0
+21:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:75/0/physics_layer_0/angular_velocity = 0.0
+22:75/0 = 0
+22:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:75/0/physics_layer_0/angular_velocity = 0.0
+23:75/0 = 0
+23:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:75/0/physics_layer_0/angular_velocity = 0.0
+24:75/0 = 0
+24:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:75/0/physics_layer_0/angular_velocity = 0.0
+25:75/0 = 0
+25:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:75/0/physics_layer_0/angular_velocity = 0.0
+26:75/0 = 0
+26:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:75/0/physics_layer_0/angular_velocity = 0.0
+27:75/0 = 0
+27:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:75/0/physics_layer_0/angular_velocity = 0.0
+28:75/0 = 0
+28:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:75/0/physics_layer_0/angular_velocity = 0.0
+29:75/0 = 0
+29:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:75/0/physics_layer_0/angular_velocity = 0.0
+0:76/0 = 0
+0:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:76/0/physics_layer_0/angular_velocity = 0.0
+1:76/0 = 0
+1:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:76/0/physics_layer_0/angular_velocity = 0.0
+2:76/0 = 0
+2:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:76/0/physics_layer_0/angular_velocity = 0.0
+3:76/0 = 0
+3:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:76/0/physics_layer_0/angular_velocity = 0.0
+4:76/0 = 0
+4:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:76/0/physics_layer_0/angular_velocity = 0.0
+5:76/0 = 0
+5:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:76/0/physics_layer_0/angular_velocity = 0.0
+6:76/0 = 0
+6:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:76/0/physics_layer_0/angular_velocity = 0.0
+7:76/0 = 0
+7:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:76/0/physics_layer_0/angular_velocity = 0.0
+8:76/0 = 0
+8:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:76/0/physics_layer_0/angular_velocity = 0.0
+9:76/0 = 0
+9:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:76/0/physics_layer_0/angular_velocity = 0.0
+10:76/0 = 0
+10:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:76/0/physics_layer_0/angular_velocity = 0.0
+11:76/0 = 0
+11:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:76/0/physics_layer_0/angular_velocity = 0.0
+12:76/0 = 0
+12:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:76/0/physics_layer_0/angular_velocity = 0.0
+13:76/0 = 0
+13:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:76/0/physics_layer_0/angular_velocity = 0.0
+14:76/0 = 0
+14:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:76/0/physics_layer_0/angular_velocity = 0.0
+15:76/0 = 0
+15:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:76/0/physics_layer_0/angular_velocity = 0.0
+16:76/0 = 0
+16:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:76/0/physics_layer_0/angular_velocity = 0.0
+17:76/0 = 0
+17:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:76/0/physics_layer_0/angular_velocity = 0.0
+18:76/0 = 0
+18:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:76/0/physics_layer_0/angular_velocity = 0.0
+19:76/0 = 0
+19:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:76/0/physics_layer_0/angular_velocity = 0.0
+20:76/0 = 0
+20:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:76/0/physics_layer_0/angular_velocity = 0.0
+21:76/0 = 0
+21:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:76/0/physics_layer_0/angular_velocity = 0.0
+22:76/0 = 0
+22:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:76/0/physics_layer_0/angular_velocity = 0.0
+23:76/0 = 0
+23:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:76/0/physics_layer_0/angular_velocity = 0.0
+24:76/0 = 0
+24:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:76/0/physics_layer_0/angular_velocity = 0.0
+25:76/0 = 0
+25:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:76/0/physics_layer_0/angular_velocity = 0.0
+26:76/0 = 0
+26:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:76/0/physics_layer_0/angular_velocity = 0.0
+27:76/0 = 0
+27:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:76/0/physics_layer_0/angular_velocity = 0.0
+28:76/0 = 0
+28:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:76/0/physics_layer_0/angular_velocity = 0.0
+29:76/0 = 0
+29:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:76/0/physics_layer_0/angular_velocity = 0.0
+0:77/0 = 0
+0:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:77/0/physics_layer_0/angular_velocity = 0.0
+2:77/0 = 0
+2:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:77/0/physics_layer_0/angular_velocity = 0.0
+3:77/0 = 0
+3:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:77/0/physics_layer_0/angular_velocity = 0.0
+4:77/0 = 0
+4:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:77/0/physics_layer_0/angular_velocity = 0.0
+5:77/0 = 0
+5:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:77/0/physics_layer_0/angular_velocity = 0.0
+6:77/0 = 0
+6:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:77/0/physics_layer_0/angular_velocity = 0.0
+8:77/0 = 0
+8:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:77/0/physics_layer_0/angular_velocity = 0.0
+9:77/0 = 0
+9:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:77/0/physics_layer_0/angular_velocity = 0.0
+10:77/0 = 0
+10:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:77/0/physics_layer_0/angular_velocity = 0.0
+11:77/0 = 0
+11:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:77/0/physics_layer_0/angular_velocity = 0.0
+12:77/0 = 0
+12:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:77/0/physics_layer_0/angular_velocity = 0.0
+14:77/0 = 0
+14:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:77/0/physics_layer_0/angular_velocity = 0.0
+15:77/0 = 0
+15:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:77/0/physics_layer_0/angular_velocity = 0.0
+16:77/0 = 0
+16:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:77/0/physics_layer_0/angular_velocity = 0.0
+17:77/0 = 0
+17:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:77/0/physics_layer_0/angular_velocity = 0.0
+18:77/0 = 0
+18:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:77/0/physics_layer_0/angular_velocity = 0.0
+20:77/0 = 0
+20:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:77/0/physics_layer_0/angular_velocity = 0.0
+21:77/0 = 0
+21:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:77/0/physics_layer_0/angular_velocity = 0.0
+22:77/0 = 0
+22:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:77/0/physics_layer_0/angular_velocity = 0.0
+23:77/0 = 0
+23:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:77/0/physics_layer_0/angular_velocity = 0.0
+24:77/0 = 0
+24:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:77/0/physics_layer_0/angular_velocity = 0.0
+26:77/0 = 0
+26:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:77/0/physics_layer_0/angular_velocity = 0.0
+27:77/0 = 0
+27:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:77/0/physics_layer_0/angular_velocity = 0.0
+28:77/0 = 0
+28:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:77/0/physics_layer_0/angular_velocity = 0.0
+29:77/0 = 0
+29:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:77/0/physics_layer_0/angular_velocity = 0.0
+0:78/0 = 0
+0:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:78/0/physics_layer_0/angular_velocity = 0.0
+1:78/0 = 0
+1:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:78/0/physics_layer_0/angular_velocity = 0.0
+2:78/0 = 0
+2:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:78/0/physics_layer_0/angular_velocity = 0.0
+3:78/0 = 0
+3:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:78/0/physics_layer_0/angular_velocity = 0.0
+4:78/0 = 0
+4:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:78/0/physics_layer_0/angular_velocity = 0.0
+6:78/0 = 0
+6:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:78/0/physics_layer_0/angular_velocity = 0.0
+7:78/0 = 0
+7:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:78/0/physics_layer_0/angular_velocity = 0.0
+8:78/0 = 0
+8:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:78/0/physics_layer_0/angular_velocity = 0.0
+9:78/0 = 0
+9:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:78/0/physics_layer_0/angular_velocity = 0.0
+10:78/0 = 0
+10:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:78/0/physics_layer_0/angular_velocity = 0.0
+12:78/0 = 0
+12:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:78/0/physics_layer_0/angular_velocity = 0.0
+13:78/0 = 0
+13:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:78/0/physics_layer_0/angular_velocity = 0.0
+14:78/0 = 0
+14:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:78/0/physics_layer_0/angular_velocity = 0.0
+15:78/0 = 0
+15:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:78/0/physics_layer_0/angular_velocity = 0.0
+16:78/0 = 0
+16:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:78/0/physics_layer_0/angular_velocity = 0.0
+18:78/0 = 0
+18:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:78/0/physics_layer_0/angular_velocity = 0.0
+19:78/0 = 0
+19:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:78/0/physics_layer_0/angular_velocity = 0.0
+20:78/0 = 0
+20:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:78/0/physics_layer_0/angular_velocity = 0.0
+21:78/0 = 0
+21:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:78/0/physics_layer_0/angular_velocity = 0.0
+22:78/0 = 0
+22:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:78/0/physics_layer_0/angular_velocity = 0.0
+24:78/0 = 0
+24:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:78/0/physics_layer_0/angular_velocity = 0.0
+25:78/0 = 0
+25:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:78/0/physics_layer_0/angular_velocity = 0.0
+26:78/0 = 0
+26:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:78/0/physics_layer_0/angular_velocity = 0.0
+27:78/0 = 0
+27:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:78/0/physics_layer_0/angular_velocity = 0.0
+28:78/0 = 0
+28:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:78/0/physics_layer_0/angular_velocity = 0.0
+0:79/0 = 0
+0:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:79/0/physics_layer_0/angular_velocity = 0.0
+1:79/0 = 0
+1:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:79/0/physics_layer_0/angular_velocity = 0.0
+2:79/0 = 0
+2:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:79/0/physics_layer_0/angular_velocity = 0.0
+3:79/0 = 0
+3:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:79/0/physics_layer_0/angular_velocity = 0.0
+4:79/0 = 0
+4:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:79/0/physics_layer_0/angular_velocity = 0.0
+5:79/0 = 0
+5:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:79/0/physics_layer_0/angular_velocity = 0.0
+6:79/0 = 0
+6:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:79/0/physics_layer_0/angular_velocity = 0.0
+7:79/0 = 0
+7:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:79/0/physics_layer_0/angular_velocity = 0.0
+8:79/0 = 0
+8:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:79/0/physics_layer_0/angular_velocity = 0.0
+9:79/0 = 0
+9:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:79/0/physics_layer_0/angular_velocity = 0.0
+10:79/0 = 0
+10:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:79/0/physics_layer_0/angular_velocity = 0.0
+11:79/0 = 0
+11:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:79/0/physics_layer_0/angular_velocity = 0.0
+12:79/0 = 0
+12:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:79/0/physics_layer_0/angular_velocity = 0.0
+13:79/0 = 0
+13:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:79/0/physics_layer_0/angular_velocity = 0.0
+14:79/0 = 0
+14:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:79/0/physics_layer_0/angular_velocity = 0.0
+15:79/0 = 0
+15:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:79/0/physics_layer_0/angular_velocity = 0.0
+16:79/0 = 0
+16:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:79/0/physics_layer_0/angular_velocity = 0.0
+17:79/0 = 0
+17:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:79/0/physics_layer_0/angular_velocity = 0.0
+18:79/0 = 0
+18:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:79/0/physics_layer_0/angular_velocity = 0.0
+19:79/0 = 0
+19:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:79/0/physics_layer_0/angular_velocity = 0.0
+20:79/0 = 0
+20:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:79/0/physics_layer_0/angular_velocity = 0.0
+21:79/0 = 0
+21:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:79/0/physics_layer_0/angular_velocity = 0.0
+22:79/0 = 0
+22:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:79/0/physics_layer_0/angular_velocity = 0.0
+23:79/0 = 0
+23:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:79/0/physics_layer_0/angular_velocity = 0.0
+0:80/0 = 0
+0:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:80/0/physics_layer_0/angular_velocity = 0.0
+2:80/0 = 0
+2:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:80/0/physics_layer_0/angular_velocity = 0.0
+3:80/0 = 0
+3:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:80/0/physics_layer_0/angular_velocity = 0.0
+5:80/0 = 0
+5:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:80/0/physics_layer_0/angular_velocity = 0.0
+6:80/0 = 0
+6:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:80/0/physics_layer_0/angular_velocity = 0.0
+7:80/0 = 0
+7:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:80/0/physics_layer_0/angular_velocity = 0.0
+8:80/0 = 0
+8:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:80/0/physics_layer_0/angular_velocity = 0.0
+9:80/0 = 0
+9:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:80/0/physics_layer_0/angular_velocity = 0.0
+10:80/0 = 0
+10:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:80/0/physics_layer_0/angular_velocity = 0.0
+11:80/0 = 0
+11:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:80/0/physics_layer_0/angular_velocity = 0.0
+12:80/0 = 0
+12:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:80/0/physics_layer_0/angular_velocity = 0.0
+13:80/0 = 0
+13:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:80/0/physics_layer_0/angular_velocity = 0.0
+14:80/0 = 0
+14:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:80/0/physics_layer_0/angular_velocity = 0.0
+15:80/0 = 0
+15:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:80/0/physics_layer_0/angular_velocity = 0.0
+17:80/0 = 0
+17:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:80/0/physics_layer_0/angular_velocity = 0.0
+18:80/0 = 0
+18:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:80/0/physics_layer_0/angular_velocity = 0.0
+20:80/0 = 0
+20:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:80/0/physics_layer_0/angular_velocity = 0.0
+21:80/0 = 0
+21:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:80/0/physics_layer_0/angular_velocity = 0.0
+23:80/0 = 0
+23:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:80/0/physics_layer_0/angular_velocity = 0.0
+0:81/0 = 0
+0:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:81/0/physics_layer_0/angular_velocity = 0.0
+1:81/0 = 0
+1:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:81/0/physics_layer_0/angular_velocity = 0.0
+2:81/0 = 0
+2:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:81/0/physics_layer_0/angular_velocity = 0.0
+3:81/0 = 0
+3:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:81/0/physics_layer_0/angular_velocity = 0.0
+4:81/0 = 0
+4:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:81/0/physics_layer_0/angular_velocity = 0.0
+5:81/0 = 0
+5:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:81/0/physics_layer_0/angular_velocity = 0.0
+6:81/0 = 0
+6:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:81/0/physics_layer_0/angular_velocity = 0.0
+7:81/0 = 0
+7:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:81/0/physics_layer_0/angular_velocity = 0.0
+8:81/0 = 0
+8:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:81/0/physics_layer_0/angular_velocity = 0.0
+9:81/0 = 0
+9:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:81/0/physics_layer_0/angular_velocity = 0.0
+10:81/0 = 0
+10:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:81/0/physics_layer_0/angular_velocity = 0.0
+11:81/0 = 0
+11:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:81/0/physics_layer_0/angular_velocity = 0.0
+12:81/0 = 0
+12:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:81/0/physics_layer_0/angular_velocity = 0.0
+13:81/0 = 0
+13:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:81/0/physics_layer_0/angular_velocity = 0.0
+14:81/0 = 0
+14:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:81/0/physics_layer_0/angular_velocity = 0.0
+15:81/0 = 0
+15:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:81/0/physics_layer_0/angular_velocity = 0.0
+16:81/0 = 0
+16:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:81/0/physics_layer_0/angular_velocity = 0.0
+17:81/0 = 0
+17:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:81/0/physics_layer_0/angular_velocity = 0.0
+18:81/0 = 0
+18:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:81/0/physics_layer_0/angular_velocity = 0.0
+19:81/0 = 0
+19:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:81/0/physics_layer_0/angular_velocity = 0.0
+20:81/0 = 0
+20:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:81/0/physics_layer_0/angular_velocity = 0.0
+21:81/0 = 0
+21:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:81/0/physics_layer_0/angular_velocity = 0.0
+22:81/0 = 0
+22:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:81/0/physics_layer_0/angular_velocity = 0.0
+23:81/0 = 0
+23:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:81/0/physics_layer_0/angular_velocity = 0.0
+0:82/0 = 0
+0:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:82/0/physics_layer_0/angular_velocity = 0.0
+1:82/0 = 0
+1:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:82/0/physics_layer_0/angular_velocity = 0.0
+3:82/0 = 0
+3:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:82/0/physics_layer_0/angular_velocity = 0.0
+4:82/0 = 0
+4:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:82/0/physics_layer_0/angular_velocity = 0.0
+6:82/0 = 0
+6:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:82/0/physics_layer_0/angular_velocity = 0.0
+7:82/0 = 0
+7:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:82/0/physics_layer_0/angular_velocity = 0.0
+9:82/0 = 0
+9:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:82/0/physics_layer_0/angular_velocity = 0.0
+10:82/0 = 0
+10:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:82/0/physics_layer_0/angular_velocity = 0.0
+12:82/0 = 0
+12:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:82/0/physics_layer_0/angular_velocity = 0.0
+13:82/0 = 0
+13:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:82/0/physics_layer_0/angular_velocity = 0.0
+15:82/0 = 0
+15:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:82/0/physics_layer_0/angular_velocity = 0.0
+16:82/0 = 0
+16:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:82/0/physics_layer_0/angular_velocity = 0.0
+18:82/0 = 0
+18:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:82/0/physics_layer_0/angular_velocity = 0.0
+19:82/0 = 0
+19:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:82/0/physics_layer_0/angular_velocity = 0.0
+21:82/0 = 0
+21:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:82/0/physics_layer_0/angular_velocity = 0.0
+22:82/0 = 0
+22:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:82/0/physics_layer_0/angular_velocity = 0.0
+0:83/0 = 0
+0:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:83/0/physics_layer_0/angular_velocity = 0.0
+1:83/0 = 0
+1:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:83/0/physics_layer_0/angular_velocity = 0.0
+3:83/0 = 0
+3:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:83/0/physics_layer_0/angular_velocity = 0.0
+4:83/0 = 0
+4:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:83/0/physics_layer_0/angular_velocity = 0.0
+6:83/0 = 0
+6:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:83/0/physics_layer_0/angular_velocity = 0.0
+7:83/0 = 0
+7:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:83/0/physics_layer_0/angular_velocity = 0.0
+9:83/0 = 0
+9:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:83/0/physics_layer_0/angular_velocity = 0.0
+10:83/0 = 0
+10:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:83/0/physics_layer_0/angular_velocity = 0.0
+12:83/0 = 0
+12:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:83/0/physics_layer_0/angular_velocity = 0.0
+13:83/0 = 0
+13:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:83/0/physics_layer_0/angular_velocity = 0.0
+15:83/0 = 0
+15:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:83/0/physics_layer_0/angular_velocity = 0.0
+16:83/0 = 0
+16:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:83/0/physics_layer_0/angular_velocity = 0.0
+18:83/0 = 0
+18:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:83/0/physics_layer_0/angular_velocity = 0.0
+19:83/0 = 0
+19:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:83/0/physics_layer_0/angular_velocity = 0.0
+21:83/0 = 0
+21:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:83/0/physics_layer_0/angular_velocity = 0.0
+22:83/0 = 0
+22:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:83/0/physics_layer_0/angular_velocity = 0.0
+0:84/0 = 0
+0:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:84/0/physics_layer_0/angular_velocity = 0.0
+1:84/0 = 0
+1:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:84/0/physics_layer_0/angular_velocity = 0.0
+2:84/0 = 0
+2:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:84/0/physics_layer_0/angular_velocity = 0.0
+3:84/0 = 0
+3:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:84/0/physics_layer_0/angular_velocity = 0.0
+4:84/0 = 0
+4:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:84/0/physics_layer_0/angular_velocity = 0.0
+5:84/0 = 0
+5:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:84/0/physics_layer_0/angular_velocity = 0.0
+6:84/0 = 0
+6:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:84/0/physics_layer_0/angular_velocity = 0.0
+7:84/0 = 0
+7:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:84/0/physics_layer_0/angular_velocity = 0.0
+8:84/0 = 0
+8:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:84/0/physics_layer_0/angular_velocity = 0.0
+9:84/0 = 0
+9:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:84/0/physics_layer_0/angular_velocity = 0.0
+10:84/0 = 0
+10:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:84/0/physics_layer_0/angular_velocity = 0.0
+11:84/0 = 0
+11:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:84/0/physics_layer_0/angular_velocity = 0.0
+12:84/0 = 0
+12:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:84/0/physics_layer_0/angular_velocity = 0.0
+13:84/0 = 0
+13:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:84/0/physics_layer_0/angular_velocity = 0.0
+14:84/0 = 0
+14:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:84/0/physics_layer_0/angular_velocity = 0.0
+15:84/0 = 0
+15:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:84/0/physics_layer_0/angular_velocity = 0.0
+16:84/0 = 0
+16:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:84/0/physics_layer_0/angular_velocity = 0.0
+17:84/0 = 0
+17:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:84/0/physics_layer_0/angular_velocity = 0.0
+18:84/0 = 0
+18:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:84/0/physics_layer_0/angular_velocity = 0.0
+19:84/0 = 0
+19:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:84/0/physics_layer_0/angular_velocity = 0.0
+20:84/0 = 0
+20:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:84/0/physics_layer_0/angular_velocity = 0.0
+21:84/0 = 0
+21:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:84/0/physics_layer_0/angular_velocity = 0.0
+22:84/0 = 0
+22:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:84/0/physics_layer_0/angular_velocity = 0.0
+23:84/0 = 0
+23:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:84/0/physics_layer_0/angular_velocity = 0.0
+0:85/0 = 0
+0:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:85/0/physics_layer_0/angular_velocity = 0.0
+2:85/0 = 0
+2:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:85/0/physics_layer_0/angular_velocity = 0.0
+3:85/0 = 0
+3:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:85/0/physics_layer_0/angular_velocity = 0.0
+5:85/0 = 0
+5:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:85/0/physics_layer_0/angular_velocity = 0.0
+6:85/0 = 0
+6:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:85/0/physics_layer_0/angular_velocity = 0.0
+7:85/0 = 0
+7:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:85/0/physics_layer_0/angular_velocity = 0.0
+8:85/0 = 0
+8:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:85/0/physics_layer_0/angular_velocity = 0.0
+9:85/0 = 0
+9:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:85/0/physics_layer_0/angular_velocity = 0.0
+10:85/0 = 0
+10:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:85/0/physics_layer_0/angular_velocity = 0.0
+11:85/0 = 0
+11:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:85/0/physics_layer_0/angular_velocity = 0.0
+12:85/0 = 0
+12:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:85/0/physics_layer_0/angular_velocity = 0.0
+13:85/0 = 0
+13:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:85/0/physics_layer_0/angular_velocity = 0.0
+14:85/0 = 0
+14:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:85/0/physics_layer_0/angular_velocity = 0.0
+15:85/0 = 0
+15:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:85/0/physics_layer_0/angular_velocity = 0.0
+17:85/0 = 0
+17:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:85/0/physics_layer_0/angular_velocity = 0.0
+18:85/0 = 0
+18:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:85/0/physics_layer_0/angular_velocity = 0.0
+20:85/0 = 0
+20:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:85/0/physics_layer_0/angular_velocity = 0.0
+21:85/0 = 0
+21:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:85/0/physics_layer_0/angular_velocity = 0.0
+23:85/0 = 0
+23:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:85/0/physics_layer_0/angular_velocity = 0.0
+0:86/0 = 0
+0:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:86/0/physics_layer_0/angular_velocity = 0.0
+1:86/0 = 0
+1:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:86/0/physics_layer_0/angular_velocity = 0.0
+2:86/0 = 0
+2:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:86/0/physics_layer_0/angular_velocity = 0.0
+3:86/0 = 0
+3:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:86/0/physics_layer_0/angular_velocity = 0.0
+4:86/0 = 0
+4:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:86/0/physics_layer_0/angular_velocity = 0.0
+5:86/0 = 0
+5:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:86/0/physics_layer_0/angular_velocity = 0.0
+6:86/0 = 0
+6:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:86/0/physics_layer_0/angular_velocity = 0.0
+7:86/0 = 0
+7:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:86/0/physics_layer_0/angular_velocity = 0.0
+8:86/0 = 0
+8:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:86/0/physics_layer_0/angular_velocity = 0.0
+9:86/0 = 0
+9:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:86/0/physics_layer_0/angular_velocity = 0.0
+10:86/0 = 0
+10:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:86/0/physics_layer_0/angular_velocity = 0.0
+11:86/0 = 0
+11:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:86/0/physics_layer_0/angular_velocity = 0.0
+12:86/0 = 0
+12:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:86/0/physics_layer_0/angular_velocity = 0.0
+13:86/0 = 0
+13:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:86/0/physics_layer_0/angular_velocity = 0.0
+14:86/0 = 0
+14:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:86/0/physics_layer_0/angular_velocity = 0.0
+15:86/0 = 0
+15:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:86/0/physics_layer_0/angular_velocity = 0.0
+16:86/0 = 0
+16:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:86/0/physics_layer_0/angular_velocity = 0.0
+17:86/0 = 0
+17:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:86/0/physics_layer_0/angular_velocity = 0.0
+18:86/0 = 0
+18:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:86/0/physics_layer_0/angular_velocity = 0.0
+19:86/0 = 0
+19:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:86/0/physics_layer_0/angular_velocity = 0.0
+20:86/0 = 0
+20:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:86/0/physics_layer_0/angular_velocity = 0.0
+21:86/0 = 0
+21:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:86/0/physics_layer_0/angular_velocity = 0.0
+22:86/0 = 0
+22:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:86/0/physics_layer_0/angular_velocity = 0.0
+23:86/0 = 0
+23:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:86/0/physics_layer_0/angular_velocity = 0.0
+0:87/0 = 0
+0:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:87/0/physics_layer_0/angular_velocity = 0.0
+1:87/0 = 0
+1:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:87/0/physics_layer_0/angular_velocity = 0.0
+3:87/0 = 0
+3:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:87/0/physics_layer_0/angular_velocity = 0.0
+4:87/0 = 0
+4:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:87/0/physics_layer_0/angular_velocity = 0.0
+6:87/0 = 0
+6:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:87/0/physics_layer_0/angular_velocity = 0.0
+7:87/0 = 0
+7:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:87/0/physics_layer_0/angular_velocity = 0.0
+9:87/0 = 0
+9:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:87/0/physics_layer_0/angular_velocity = 0.0
+10:87/0 = 0
+10:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:87/0/physics_layer_0/angular_velocity = 0.0
+12:87/0 = 0
+12:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:87/0/physics_layer_0/angular_velocity = 0.0
+13:87/0 = 0
+13:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:87/0/physics_layer_0/angular_velocity = 0.0
+15:87/0 = 0
+15:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:87/0/physics_layer_0/angular_velocity = 0.0
+16:87/0 = 0
+16:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:87/0/physics_layer_0/angular_velocity = 0.0
+18:87/0 = 0
+18:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:87/0/physics_layer_0/angular_velocity = 0.0
+19:87/0 = 0
+19:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:87/0/physics_layer_0/angular_velocity = 0.0
+21:87/0 = 0
+21:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:87/0/physics_layer_0/angular_velocity = 0.0
+22:87/0 = 0
+22:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:87/0/physics_layer_0/angular_velocity = 0.0
+0:88/0 = 0
+0:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:88/0/physics_layer_0/angular_velocity = 0.0
+1:88/0 = 0
+1:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:88/0/physics_layer_0/angular_velocity = 0.0
+3:88/0 = 0
+3:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:88/0/physics_layer_0/angular_velocity = 0.0
+4:88/0 = 0
+4:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:88/0/physics_layer_0/angular_velocity = 0.0
+6:88/0 = 0
+6:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:88/0/physics_layer_0/angular_velocity = 0.0
+7:88/0 = 0
+7:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:88/0/physics_layer_0/angular_velocity = 0.0
+9:88/0 = 0
+9:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:88/0/physics_layer_0/angular_velocity = 0.0
+10:88/0 = 0
+10:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:88/0/physics_layer_0/angular_velocity = 0.0
+12:88/0 = 0
+12:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:88/0/physics_layer_0/angular_velocity = 0.0
+13:88/0 = 0
+13:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:88/0/physics_layer_0/angular_velocity = 0.0
+15:88/0 = 0
+15:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:88/0/physics_layer_0/angular_velocity = 0.0
+16:88/0 = 0
+16:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:88/0/physics_layer_0/angular_velocity = 0.0
+18:88/0 = 0
+18:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:88/0/physics_layer_0/angular_velocity = 0.0
+19:88/0 = 0
+19:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:88/0/physics_layer_0/angular_velocity = 0.0
+21:88/0 = 0
+21:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:88/0/physics_layer_0/angular_velocity = 0.0
+22:88/0 = 0
+22:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:88/0/physics_layer_0/angular_velocity = 0.0
+0:89/0 = 0
+0:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:89/0/physics_layer_0/angular_velocity = 0.0
+1:89/0 = 0
+1:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:89/0/physics_layer_0/angular_velocity = 0.0
+2:89/0 = 0
+2:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:89/0/physics_layer_0/angular_velocity = 0.0
+3:89/0 = 0
+3:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:89/0/physics_layer_0/angular_velocity = 0.0
+4:89/0 = 0
+4:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:89/0/physics_layer_0/angular_velocity = 0.0
+5:89/0 = 0
+5:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:89/0/physics_layer_0/angular_velocity = 0.0
+6:89/0 = 0
+6:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:89/0/physics_layer_0/angular_velocity = 0.0
+7:89/0 = 0
+7:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:89/0/physics_layer_0/angular_velocity = 0.0
+8:89/0 = 0
+8:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:89/0/physics_layer_0/angular_velocity = 0.0
+9:89/0 = 0
+9:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:89/0/physics_layer_0/angular_velocity = 0.0
+10:89/0 = 0
+10:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:89/0/physics_layer_0/angular_velocity = 0.0
+11:89/0 = 0
+11:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:89/0/physics_layer_0/angular_velocity = 0.0
+12:89/0 = 0
+12:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:89/0/physics_layer_0/angular_velocity = 0.0
+13:89/0 = 0
+13:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:89/0/physics_layer_0/angular_velocity = 0.0
+14:89/0 = 0
+14:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:89/0/physics_layer_0/angular_velocity = 0.0
+15:89/0 = 0
+15:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:89/0/physics_layer_0/angular_velocity = 0.0
+16:89/0 = 0
+16:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:89/0/physics_layer_0/angular_velocity = 0.0
+17:89/0 = 0
+17:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:89/0/physics_layer_0/angular_velocity = 0.0
+18:89/0 = 0
+18:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:89/0/physics_layer_0/angular_velocity = 0.0
+19:89/0 = 0
+19:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:89/0/physics_layer_0/angular_velocity = 0.0
+20:89/0 = 0
+20:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:89/0/physics_layer_0/angular_velocity = 0.0
+21:89/0 = 0
+21:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:89/0/physics_layer_0/angular_velocity = 0.0
+22:89/0 = 0
+22:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:89/0/physics_layer_0/angular_velocity = 0.0
+23:89/0 = 0
+23:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:89/0/physics_layer_0/angular_velocity = 0.0
+0:90/0 = 0
+0:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:90/0/physics_layer_0/angular_velocity = 0.0
+1:90/0 = 0
+1:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:90/0/physics_layer_0/angular_velocity = 0.0
+2:90/0 = 0
+2:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:90/0/physics_layer_0/angular_velocity = 0.0
+3:90/0 = 0
+3:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:90/0/physics_layer_0/angular_velocity = 0.0
+4:90/0 = 0
+4:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:90/0/physics_layer_0/angular_velocity = 0.0
+5:90/0 = 0
+5:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:90/0/physics_layer_0/angular_velocity = 0.0
+6:90/0 = 0
+6:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:90/0/physics_layer_0/angular_velocity = 0.0
+7:90/0 = 0
+7:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:90/0/physics_layer_0/angular_velocity = 0.0
+8:90/0 = 0
+8:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:90/0/physics_layer_0/angular_velocity = 0.0
+9:90/0 = 0
+9:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:90/0/physics_layer_0/angular_velocity = 0.0
+10:90/0 = 0
+10:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:90/0/physics_layer_0/angular_velocity = 0.0
+11:90/0 = 0
+11:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:90/0/physics_layer_0/angular_velocity = 0.0
+12:90/0 = 0
+12:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:90/0/physics_layer_0/angular_velocity = 0.0
+13:90/0 = 0
+13:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:90/0/physics_layer_0/angular_velocity = 0.0
+14:90/0 = 0
+14:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:90/0/physics_layer_0/angular_velocity = 0.0
+15:90/0 = 0
+15:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:90/0/physics_layer_0/angular_velocity = 0.0
+16:90/0 = 0
+16:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:90/0/physics_layer_0/angular_velocity = 0.0
+17:90/0 = 0
+17:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:90/0/physics_layer_0/angular_velocity = 0.0
+18:90/0 = 0
+18:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:90/0/physics_layer_0/angular_velocity = 0.0
+19:90/0 = 0
+19:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:90/0/physics_layer_0/angular_velocity = 0.0
+20:90/0 = 0
+20:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:90/0/physics_layer_0/angular_velocity = 0.0
+21:90/0 = 0
+21:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:90/0/physics_layer_0/angular_velocity = 0.0
+22:90/0 = 0
+22:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:90/0/physics_layer_0/angular_velocity = 0.0
+23:90/0 = 0
+23:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:90/0/physics_layer_0/angular_velocity = 0.0
+2:91/0 = 0
+2:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:91/0/physics_layer_0/angular_velocity = 0.0
+3:91/0 = 0
+3:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:91/0/physics_layer_0/angular_velocity = 0.0
+4:91/0 = 0
+4:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:91/0/physics_layer_0/angular_velocity = 0.0
+5:91/0 = 0
+5:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:91/0/physics_layer_0/angular_velocity = 0.0
+6:91/0 = 0
+6:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:91/0/physics_layer_0/angular_velocity = 0.0
+7:91/0 = 0
+7:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:91/0/physics_layer_0/angular_velocity = 0.0
+10:91/0 = 0
+10:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:91/0/physics_layer_0/angular_velocity = 0.0
+11:91/0 = 0
+11:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:91/0/physics_layer_0/angular_velocity = 0.0
+12:91/0 = 0
+12:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:91/0/physics_layer_0/angular_velocity = 0.0
+13:91/0 = 0
+13:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:91/0/physics_layer_0/angular_velocity = 0.0
+14:91/0 = 0
+14:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:91/0/physics_layer_0/angular_velocity = 0.0
+15:91/0 = 0
+15:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:91/0/physics_layer_0/angular_velocity = 0.0
+18:91/0 = 0
+18:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:91/0/physics_layer_0/angular_velocity = 0.0
+19:91/0 = 0
+19:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:91/0/physics_layer_0/angular_velocity = 0.0
+20:91/0 = 0
+20:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:91/0/physics_layer_0/angular_velocity = 0.0
+21:91/0 = 0
+21:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:91/0/physics_layer_0/angular_velocity = 0.0
+22:91/0 = 0
+22:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:91/0/physics_layer_0/angular_velocity = 0.0
+23:91/0 = 0
+23:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:91/0/physics_layer_0/angular_velocity = 0.0
+2:92/0 = 0
+2:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:92/0/physics_layer_0/angular_velocity = 0.0
+3:92/0 = 0
+3:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:92/0/physics_layer_0/angular_velocity = 0.0
+4:92/0 = 0
+4:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:92/0/physics_layer_0/angular_velocity = 0.0
+5:92/0 = 0
+5:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:92/0/physics_layer_0/angular_velocity = 0.0
+6:92/0 = 0
+6:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:92/0/physics_layer_0/angular_velocity = 0.0
+7:92/0 = 0
+7:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:92/0/physics_layer_0/angular_velocity = 0.0
+10:92/0 = 0
+10:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:92/0/physics_layer_0/angular_velocity = 0.0
+11:92/0 = 0
+11:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:92/0/physics_layer_0/angular_velocity = 0.0
+12:92/0 = 0
+12:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:92/0/physics_layer_0/angular_velocity = 0.0
+13:92/0 = 0
+13:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:92/0/physics_layer_0/angular_velocity = 0.0
+14:92/0 = 0
+14:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:92/0/physics_layer_0/angular_velocity = 0.0
+15:92/0 = 0
+15:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:92/0/physics_layer_0/angular_velocity = 0.0
+18:92/0 = 0
+18:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:92/0/physics_layer_0/angular_velocity = 0.0
+19:92/0 = 0
+19:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:92/0/physics_layer_0/angular_velocity = 0.0
+20:92/0 = 0
+20:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:92/0/physics_layer_0/angular_velocity = 0.0
+21:92/0 = 0
+21:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:92/0/physics_layer_0/angular_velocity = 0.0
+22:92/0 = 0
+22:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:92/0/physics_layer_0/angular_velocity = 0.0
+23:92/0 = 0
+23:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:92/0/physics_layer_0/angular_velocity = 0.0
+0:93/0 = 0
+0:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:93/0/physics_layer_0/angular_velocity = 0.0
+1:93/0 = 0
+1:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:93/0/physics_layer_0/angular_velocity = 0.0
+2:93/0 = 0
+2:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:93/0/physics_layer_0/angular_velocity = 0.0
+3:93/0 = 0
+3:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:93/0/physics_layer_0/angular_velocity = 0.0
+4:93/0 = 0
+4:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:93/0/physics_layer_0/angular_velocity = 0.0
+5:93/0 = 0
+5:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:93/0/physics_layer_0/angular_velocity = 0.0
+6:93/0 = 0
+6:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:93/0/physics_layer_0/angular_velocity = 0.0
+8:93/0 = 0
+8:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:93/0/physics_layer_0/angular_velocity = 0.0
+9:93/0 = 0
+9:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:93/0/physics_layer_0/angular_velocity = 0.0
+10:93/0 = 0
+10:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:93/0/physics_layer_0/angular_velocity = 0.0
+11:93/0 = 0
+11:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:93/0/physics_layer_0/angular_velocity = 0.0
+12:93/0 = 0
+12:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:93/0/physics_layer_0/angular_velocity = 0.0
+13:93/0 = 0
+13:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:93/0/physics_layer_0/angular_velocity = 0.0
+14:93/0 = 0
+14:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:93/0/physics_layer_0/angular_velocity = 0.0
+16:93/0 = 0
+16:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:93/0/physics_layer_0/angular_velocity = 0.0
+17:93/0 = 0
+17:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:93/0/physics_layer_0/angular_velocity = 0.0
+18:93/0 = 0
+18:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:93/0/physics_layer_0/angular_velocity = 0.0
+19:93/0 = 0
+19:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:93/0/physics_layer_0/angular_velocity = 0.0
+20:93/0 = 0
+20:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:93/0/physics_layer_0/angular_velocity = 0.0
+21:93/0 = 0
+21:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:93/0/physics_layer_0/angular_velocity = 0.0
+22:93/0 = 0
+22:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:93/0/physics_layer_0/angular_velocity = 0.0
+0:94/0 = 0
+0:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:94/0/physics_layer_0/angular_velocity = 0.0
+1:94/0 = 0
+1:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:94/0/physics_layer_0/angular_velocity = 0.0
+2:94/0 = 0
+2:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:94/0/physics_layer_0/angular_velocity = 0.0
+3:94/0 = 0
+3:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:94/0/physics_layer_0/angular_velocity = 0.0
+4:94/0 = 0
+4:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:94/0/physics_layer_0/angular_velocity = 0.0
+5:94/0 = 0
+5:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:94/0/physics_layer_0/angular_velocity = 0.0
+6:94/0 = 0
+6:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:94/0/physics_layer_0/angular_velocity = 0.0
+8:94/0 = 0
+8:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:94/0/physics_layer_0/angular_velocity = 0.0
+9:94/0 = 0
+9:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:94/0/physics_layer_0/angular_velocity = 0.0
+10:94/0 = 0
+10:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:94/0/physics_layer_0/angular_velocity = 0.0
+11:94/0 = 0
+11:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:94/0/physics_layer_0/angular_velocity = 0.0
+12:94/0 = 0
+12:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:94/0/physics_layer_0/angular_velocity = 0.0
+13:94/0 = 0
+13:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:94/0/physics_layer_0/angular_velocity = 0.0
+14:94/0 = 0
+14:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:94/0/physics_layer_0/angular_velocity = 0.0
+16:94/0 = 0
+16:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:94/0/physics_layer_0/angular_velocity = 0.0
+17:94/0 = 0
+17:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:94/0/physics_layer_0/angular_velocity = 0.0
+18:94/0 = 0
+18:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:94/0/physics_layer_0/angular_velocity = 0.0
+19:94/0 = 0
+19:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:94/0/physics_layer_0/angular_velocity = 0.0
+20:94/0 = 0
+20:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:94/0/physics_layer_0/angular_velocity = 0.0
+21:94/0 = 0
+21:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:94/0/physics_layer_0/angular_velocity = 0.0
+22:94/0 = 0
+22:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:94/0/physics_layer_0/angular_velocity = 0.0
+2:95/0 = 0
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+2:95/0/physics_layer_0/angular_velocity = 0.0
+3:95/0 = 0
+3:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:95/0/physics_layer_0/angular_velocity = 0.0
+4:95/0 = 0
+4:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:95/0/physics_layer_0/angular_velocity = 0.0
+5:95/0 = 0
+5:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:95/0/physics_layer_0/angular_velocity = 0.0
+6:95/0 = 0
+6:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:95/0/physics_layer_0/angular_velocity = 0.0
+10:95/0 = 0
+10:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:95/0/physics_layer_0/angular_velocity = 0.0
+11:95/0 = 0
+11:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:95/0/physics_layer_0/angular_velocity = 0.0
+12:95/0 = 0
+12:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:95/0/physics_layer_0/angular_velocity = 0.0
+13:95/0 = 0
+13:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:95/0/physics_layer_0/angular_velocity = 0.0
+14:95/0 = 0
+14:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:95/0/physics_layer_0/angular_velocity = 0.0
+18:95/0 = 0
+18:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:95/0/physics_layer_0/angular_velocity = 0.0
+19:95/0 = 0
+19:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:95/0/physics_layer_0/angular_velocity = 0.0
+20:95/0 = 0
+20:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:95/0/physics_layer_0/angular_velocity = 0.0
+21:95/0 = 0
+21:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:95/0/physics_layer_0/angular_velocity = 0.0
+22:95/0 = 0
+22:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:95/0/physics_layer_0/angular_velocity = 0.0
+0:96/0 = 0
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+0:96/0/physics_layer_0/angular_velocity = 0.0
+1:96/0 = 0
+1:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:96/0/physics_layer_0/angular_velocity = 0.0
+2:96/0 = 0
+2:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:96/0/physics_layer_0/angular_velocity = 0.0
+3:96/0 = 0
+3:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:96/0/physics_layer_0/angular_velocity = 0.0
+4:96/0 = 0
+4:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:96/0/physics_layer_0/angular_velocity = 0.0
+5:96/0 = 0
+5:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:96/0/physics_layer_0/angular_velocity = 0.0
+6:96/0 = 0
+6:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:96/0/physics_layer_0/angular_velocity = 0.0
+8:96/0 = 0
+8:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:96/0/physics_layer_0/angular_velocity = 0.0
+9:96/0 = 0
+9:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:96/0/physics_layer_0/angular_velocity = 0.0
+10:96/0 = 0
+10:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:96/0/physics_layer_0/angular_velocity = 0.0
+11:96/0 = 0
+11:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:96/0/physics_layer_0/angular_velocity = 0.0
+12:96/0 = 0
+12:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:96/0/physics_layer_0/angular_velocity = 0.0
+13:96/0 = 0
+13:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:96/0/physics_layer_0/angular_velocity = 0.0
+14:96/0 = 0
+14:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:96/0/physics_layer_0/angular_velocity = 0.0
+16:96/0 = 0
+16:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:96/0/physics_layer_0/angular_velocity = 0.0
+17:96/0 = 0
+17:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:96/0/physics_layer_0/angular_velocity = 0.0
+18:96/0 = 0
+18:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:96/0/physics_layer_0/angular_velocity = 0.0
+19:96/0 = 0
+19:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:96/0/physics_layer_0/angular_velocity = 0.0
+20:96/0 = 0
+20:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:96/0/physics_layer_0/angular_velocity = 0.0
+21:96/0 = 0
+21:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:96/0/physics_layer_0/angular_velocity = 0.0
+22:96/0 = 0
+22:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:96/0/physics_layer_0/angular_velocity = 0.0
+0:97/0 = 0
+0:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:97/0/physics_layer_0/angular_velocity = 0.0
+1:97/0 = 0
+1:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:97/0/physics_layer_0/angular_velocity = 0.0
+2:97/0 = 0
+2:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:97/0/physics_layer_0/angular_velocity = 0.0
+3:97/0 = 0
+3:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:97/0/physics_layer_0/angular_velocity = 0.0
+4:97/0 = 0
+4:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:97/0/physics_layer_0/angular_velocity = 0.0
+5:97/0 = 0
+5:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:97/0/physics_layer_0/angular_velocity = 0.0
+6:97/0 = 0
+6:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:97/0/physics_layer_0/angular_velocity = 0.0
+7:97/0 = 0
+7:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:97/0/physics_layer_0/angular_velocity = 0.0
+8:97/0 = 0
+8:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:97/0/physics_layer_0/angular_velocity = 0.0
+9:97/0 = 0
+9:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:97/0/physics_layer_0/angular_velocity = 0.0
+10:97/0 = 0
+10:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:97/0/physics_layer_0/angular_velocity = 0.0
+11:97/0 = 0
+11:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:97/0/physics_layer_0/angular_velocity = 0.0
+12:97/0 = 0
+12:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:97/0/physics_layer_0/angular_velocity = 0.0
+13:97/0 = 0
+13:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:97/0/physics_layer_0/angular_velocity = 0.0
+14:97/0 = 0
+14:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:97/0/physics_layer_0/angular_velocity = 0.0
+15:97/0 = 0
+15:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:97/0/physics_layer_0/angular_velocity = 0.0
+16:97/0 = 0
+16:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:97/0/physics_layer_0/angular_velocity = 0.0
+17:97/0 = 0
+17:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:97/0/physics_layer_0/angular_velocity = 0.0
+18:97/0 = 0
+18:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:97/0/physics_layer_0/angular_velocity = 0.0
+19:97/0 = 0
+19:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:97/0/physics_layer_0/angular_velocity = 0.0
+20:97/0 = 0
+20:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:97/0/physics_layer_0/angular_velocity = 0.0
+21:97/0 = 0
+21:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:97/0/physics_layer_0/angular_velocity = 0.0
+22:97/0 = 0
+22:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:97/0/physics_layer_0/angular_velocity = 0.0
+23:97/0 = 0
+23:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:97/0/physics_layer_0/angular_velocity = 0.0
+0:98/0 = 0
+0:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:98/0/physics_layer_0/angular_velocity = 0.0
+1:98/0 = 0
+1:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:98/0/physics_layer_0/angular_velocity = 0.0
+2:98/0 = 0
+2:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:98/0/physics_layer_0/angular_velocity = 0.0
+3:98/0 = 0
+3:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:98/0/physics_layer_0/angular_velocity = 0.0
+4:98/0 = 0
+4:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:98/0/physics_layer_0/angular_velocity = 0.0
+5:98/0 = 0
+5:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:98/0/physics_layer_0/angular_velocity = 0.0
+6:98/0 = 0
+6:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:98/0/physics_layer_0/angular_velocity = 0.0
+7:98/0 = 0
+7:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:98/0/physics_layer_0/angular_velocity = 0.0
+8:98/0 = 0
+8:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:98/0/physics_layer_0/angular_velocity = 0.0
+9:98/0 = 0
+9:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:98/0/physics_layer_0/angular_velocity = 0.0
+10:98/0 = 0
+10:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:98/0/physics_layer_0/angular_velocity = 0.0
+11:98/0 = 0
+11:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:98/0/physics_layer_0/angular_velocity = 0.0
+12:98/0 = 0
+12:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:98/0/physics_layer_0/angular_velocity = 0.0
+13:98/0 = 0
+13:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:98/0/physics_layer_0/angular_velocity = 0.0
+14:98/0 = 0
+14:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:98/0/physics_layer_0/angular_velocity = 0.0
+15:98/0 = 0
+15:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:98/0/physics_layer_0/angular_velocity = 0.0
+16:98/0 = 0
+16:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:98/0/physics_layer_0/angular_velocity = 0.0
+17:98/0 = 0
+17:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:98/0/physics_layer_0/angular_velocity = 0.0
+18:98/0 = 0
+18:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:98/0/physics_layer_0/angular_velocity = 0.0
+19:98/0 = 0
+19:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:98/0/physics_layer_0/angular_velocity = 0.0
+20:98/0 = 0
+20:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:98/0/physics_layer_0/angular_velocity = 0.0
+21:98/0 = 0
+21:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:98/0/physics_layer_0/angular_velocity = 0.0
+22:98/0 = 0
+22:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:98/0/physics_layer_0/angular_velocity = 0.0
+23:98/0 = 0
+23:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:98/0/physics_layer_0/angular_velocity = 0.0
+2:99/0 = 0
+2:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:99/0/physics_layer_0/angular_velocity = 0.0
+3:99/0 = 0
+3:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:99/0/physics_layer_0/angular_velocity = 0.0
+4:99/0 = 0
+4:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:99/0/physics_layer_0/angular_velocity = 0.0
+6:99/0 = 0
+6:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:99/0/physics_layer_0/angular_velocity = 0.0
+7:99/0 = 0
+7:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:99/0/physics_layer_0/angular_velocity = 0.0
+10:99/0 = 0
+10:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:99/0/physics_layer_0/angular_velocity = 0.0
+11:99/0 = 0
+11:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:99/0/physics_layer_0/angular_velocity = 0.0
+12:99/0 = 0
+12:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:99/0/physics_layer_0/angular_velocity = 0.0
+14:99/0 = 0
+14:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:99/0/physics_layer_0/angular_velocity = 0.0
+15:99/0 = 0
+15:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:99/0/physics_layer_0/angular_velocity = 0.0
+18:99/0 = 0
+18:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:99/0/physics_layer_0/angular_velocity = 0.0
+19:99/0 = 0
+19:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:99/0/physics_layer_0/angular_velocity = 0.0
+20:99/0 = 0
+20:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:99/0/physics_layer_0/angular_velocity = 0.0
+22:99/0 = 0
+22:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:99/0/physics_layer_0/angular_velocity = 0.0
+23:99/0 = 0
+23:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:99/0/physics_layer_0/angular_velocity = 0.0
+0:100/0 = 0
+0:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:100/0/physics_layer_0/angular_velocity = 0.0
+1:100/0 = 0
+1:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:100/0/physics_layer_0/angular_velocity = 0.0
+2:100/0 = 0
+2:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:100/0/physics_layer_0/angular_velocity = 0.0
+3:100/0 = 0
+3:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:100/0/physics_layer_0/angular_velocity = 0.0
+4:100/0 = 0
+4:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:100/0/physics_layer_0/angular_velocity = 0.0
+6:100/0 = 0
+6:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:100/0/physics_layer_0/angular_velocity = 0.0
+7:100/0 = 0
+7:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:100/0/physics_layer_0/angular_velocity = 0.0
+8:100/0 = 0
+8:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:100/0/physics_layer_0/angular_velocity = 0.0
+9:100/0 = 0
+9:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:100/0/physics_layer_0/angular_velocity = 0.0
+10:100/0 = 0
+10:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:100/0/physics_layer_0/angular_velocity = 0.0
+11:100/0 = 0
+11:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:100/0/physics_layer_0/angular_velocity = 0.0
+12:100/0 = 0
+12:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:100/0/physics_layer_0/angular_velocity = 0.0
+14:100/0 = 0
+14:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:100/0/physics_layer_0/angular_velocity = 0.0
+15:100/0 = 0
+15:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:100/0/physics_layer_0/angular_velocity = 0.0
+16:100/0 = 0
+16:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:100/0/physics_layer_0/angular_velocity = 0.0
+17:100/0 = 0
+17:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:100/0/physics_layer_0/angular_velocity = 0.0
+18:100/0 = 0
+18:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:100/0/physics_layer_0/angular_velocity = 0.0
+19:100/0 = 0
+19:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:100/0/physics_layer_0/angular_velocity = 0.0
+20:100/0 = 0
+20:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:100/0/physics_layer_0/angular_velocity = 0.0
+22:100/0 = 0
+22:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:100/0/physics_layer_0/angular_velocity = 0.0
+23:100/0 = 0
+23:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:100/0/physics_layer_0/angular_velocity = 0.0
+0:101/0 = 0
+0:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:101/0/physics_layer_0/angular_velocity = 0.0
+1:101/0 = 0
+1:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:101/0/physics_layer_0/angular_velocity = 0.0
+2:101/0 = 0
+2:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:101/0/physics_layer_0/angular_velocity = 0.0
+3:101/0 = 0
+3:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:101/0/physics_layer_0/angular_velocity = 0.0
+4:101/0 = 0
+4:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:101/0/physics_layer_0/angular_velocity = 0.0
+5:101/0 = 0
+5:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:101/0/physics_layer_0/angular_velocity = 0.0
+6:101/0 = 0
+6:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:101/0/physics_layer_0/angular_velocity = 0.0
+7:101/0 = 0
+7:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:101/0/physics_layer_0/angular_velocity = 0.0
+8:101/0 = 0
+8:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:101/0/physics_layer_0/angular_velocity = 0.0
+9:101/0 = 0
+9:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:101/0/physics_layer_0/angular_velocity = 0.0
+10:101/0 = 0
+10:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:101/0/physics_layer_0/angular_velocity = 0.0
+11:101/0 = 0
+11:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:101/0/physics_layer_0/angular_velocity = 0.0
+12:101/0 = 0
+12:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:101/0/physics_layer_0/angular_velocity = 0.0
+13:101/0 = 0
+13:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:101/0/physics_layer_0/angular_velocity = 0.0
+14:101/0 = 0
+14:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:101/0/physics_layer_0/angular_velocity = 0.0
+15:101/0 = 0
+15:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:101/0/physics_layer_0/angular_velocity = 0.0
+16:101/0 = 0
+16:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:101/0/physics_layer_0/angular_velocity = 0.0
+17:101/0 = 0
+17:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:101/0/physics_layer_0/angular_velocity = 0.0
+18:101/0 = 0
+18:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:101/0/physics_layer_0/angular_velocity = 0.0
+19:101/0 = 0
+19:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:101/0/physics_layer_0/angular_velocity = 0.0
+20:101/0 = 0
+20:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:101/0/physics_layer_0/angular_velocity = 0.0
+21:101/0 = 0
+21:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:101/0/physics_layer_0/angular_velocity = 0.0
+22:101/0 = 0
+22:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:101/0/physics_layer_0/angular_velocity = 0.0
+23:101/0 = 0
+23:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:101/0/physics_layer_0/angular_velocity = 0.0
+0:102/0 = 0
+0:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:102/0/physics_layer_0/angular_velocity = 0.0
+1:102/0 = 0
+1:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:102/0/physics_layer_0/angular_velocity = 0.0
+2:102/0 = 0
+2:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:102/0/physics_layer_0/angular_velocity = 0.0
+3:102/0 = 0
+3:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:102/0/physics_layer_0/angular_velocity = 0.0
+4:102/0 = 0
+4:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:102/0/physics_layer_0/angular_velocity = 0.0
+5:102/0 = 0
+5:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:102/0/physics_layer_0/angular_velocity = 0.0
+8:102/0 = 0
+8:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:102/0/physics_layer_0/angular_velocity = 0.0
+9:102/0 = 0
+9:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:102/0/physics_layer_0/angular_velocity = 0.0
+10:102/0 = 0
+10:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:102/0/physics_layer_0/angular_velocity = 0.0
+11:102/0 = 0
+11:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:102/0/physics_layer_0/angular_velocity = 0.0
+12:102/0 = 0
+12:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:102/0/physics_layer_0/angular_velocity = 0.0
+13:102/0 = 0
+13:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:102/0/physics_layer_0/angular_velocity = 0.0
+16:102/0 = 0
+16:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:102/0/physics_layer_0/angular_velocity = 0.0
+17:102/0 = 0
+17:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:102/0/physics_layer_0/angular_velocity = 0.0
+18:102/0 = 0
+18:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:102/0/physics_layer_0/angular_velocity = 0.0
+19:102/0 = 0
+19:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:102/0/physics_layer_0/angular_velocity = 0.0
+20:102/0 = 0
+20:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:102/0/physics_layer_0/angular_velocity = 0.0
+21:102/0 = 0
+21:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:102/0/physics_layer_0/angular_velocity = 0.0
+2:103/0 = 0
+2:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:103/0/physics_layer_0/angular_velocity = 0.0
+3:103/0 = 0
+3:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:103/0/physics_layer_0/angular_velocity = 0.0
+4:103/0 = 0
+4:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:103/0/physics_layer_0/angular_velocity = 0.0
+6:103/0 = 0
+6:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:103/0/physics_layer_0/angular_velocity = 0.0
+7:103/0 = 0
+7:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:103/0/physics_layer_0/angular_velocity = 0.0
+10:103/0 = 0
+10:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:103/0/physics_layer_0/angular_velocity = 0.0
+11:103/0 = 0
+11:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:103/0/physics_layer_0/angular_velocity = 0.0
+12:103/0 = 0
+12:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:103/0/physics_layer_0/angular_velocity = 0.0
+14:103/0 = 0
+14:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:103/0/physics_layer_0/angular_velocity = 0.0
+15:103/0 = 0
+15:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:103/0/physics_layer_0/angular_velocity = 0.0
+18:103/0 = 0
+18:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:103/0/physics_layer_0/angular_velocity = 0.0
+19:103/0 = 0
+19:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:103/0/physics_layer_0/angular_velocity = 0.0
+20:103/0 = 0
+20:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:103/0/physics_layer_0/angular_velocity = 0.0
+22:103/0 = 0
+22:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:103/0/physics_layer_0/angular_velocity = 0.0
+23:103/0 = 0
+23:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:103/0/physics_layer_0/angular_velocity = 0.0
+0:104/0 = 0
+0:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:104/0/physics_layer_0/angular_velocity = 0.0
+1:104/0 = 0
+1:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:104/0/physics_layer_0/angular_velocity = 0.0
+2:104/0 = 0
+2:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:104/0/physics_layer_0/angular_velocity = 0.0
+3:104/0 = 0
+3:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:104/0/physics_layer_0/angular_velocity = 0.0
+4:104/0 = 0
+4:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:104/0/physics_layer_0/angular_velocity = 0.0
+6:104/0 = 0
+6:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:104/0/physics_layer_0/angular_velocity = 0.0
+7:104/0 = 0
+7:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:104/0/physics_layer_0/angular_velocity = 0.0
+8:104/0 = 0
+8:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:104/0/physics_layer_0/angular_velocity = 0.0
+9:104/0 = 0
+9:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:104/0/physics_layer_0/angular_velocity = 0.0
+10:104/0 = 0
+10:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:104/0/physics_layer_0/angular_velocity = 0.0
+11:104/0 = 0
+11:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:104/0/physics_layer_0/angular_velocity = 0.0
+12:104/0 = 0
+12:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:104/0/physics_layer_0/angular_velocity = 0.0
+14:104/0 = 0
+14:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:104/0/physics_layer_0/angular_velocity = 0.0
+15:104/0 = 0
+15:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:104/0/physics_layer_0/angular_velocity = 0.0
+16:104/0 = 0
+16:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:104/0/physics_layer_0/angular_velocity = 0.0
+17:104/0 = 0
+17:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:104/0/physics_layer_0/angular_velocity = 0.0
+18:104/0 = 0
+18:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:104/0/physics_layer_0/angular_velocity = 0.0
+19:104/0 = 0
+19:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:104/0/physics_layer_0/angular_velocity = 0.0
+20:104/0 = 0
+20:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:104/0/physics_layer_0/angular_velocity = 0.0
+22:104/0 = 0
+22:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:104/0/physics_layer_0/angular_velocity = 0.0
+23:104/0 = 0
+23:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:104/0/physics_layer_0/angular_velocity = 0.0
+0:105/0 = 0
+0:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:105/0/physics_layer_0/angular_velocity = 0.0
+1:105/0 = 0
+1:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:105/0/physics_layer_0/angular_velocity = 0.0
+2:105/0 = 0
+2:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:105/0/physics_layer_0/angular_velocity = 0.0
+3:105/0 = 0
+3:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:105/0/physics_layer_0/angular_velocity = 0.0
+4:105/0 = 0
+4:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:105/0/physics_layer_0/angular_velocity = 0.0
+5:105/0 = 0
+5:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:105/0/physics_layer_0/angular_velocity = 0.0
+6:105/0 = 0
+6:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:105/0/physics_layer_0/angular_velocity = 0.0
+7:105/0 = 0
+7:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:105/0/physics_layer_0/angular_velocity = 0.0
+8:105/0 = 0
+8:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:105/0/physics_layer_0/angular_velocity = 0.0
+9:105/0 = 0
+9:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:105/0/physics_layer_0/angular_velocity = 0.0
+10:105/0 = 0
+10:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:105/0/physics_layer_0/angular_velocity = 0.0
+11:105/0 = 0
+11:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:105/0/physics_layer_0/angular_velocity = 0.0
+12:105/0 = 0
+12:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:105/0/physics_layer_0/angular_velocity = 0.0
+13:105/0 = 0
+13:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:105/0/physics_layer_0/angular_velocity = 0.0
+14:105/0 = 0
+14:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:105/0/physics_layer_0/angular_velocity = 0.0
+15:105/0 = 0
+15:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:105/0/physics_layer_0/angular_velocity = 0.0
+16:105/0 = 0
+16:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:105/0/physics_layer_0/angular_velocity = 0.0
+17:105/0 = 0
+17:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:105/0/physics_layer_0/angular_velocity = 0.0
+18:105/0 = 0
+18:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:105/0/physics_layer_0/angular_velocity = 0.0
+19:105/0 = 0
+19:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:105/0/physics_layer_0/angular_velocity = 0.0
+20:105/0 = 0
+20:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:105/0/physics_layer_0/angular_velocity = 0.0
+21:105/0 = 0
+21:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:105/0/physics_layer_0/angular_velocity = 0.0
+22:105/0 = 0
+22:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:105/0/physics_layer_0/angular_velocity = 0.0
+23:105/0 = 0
+23:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:105/0/physics_layer_0/angular_velocity = 0.0
+0:106/0 = 0
+0:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:106/0/physics_layer_0/angular_velocity = 0.0
+1:106/0 = 0
+1:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:106/0/physics_layer_0/angular_velocity = 0.0
+2:106/0 = 0
+2:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:106/0/physics_layer_0/angular_velocity = 0.0
+3:106/0 = 0
+3:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:106/0/physics_layer_0/angular_velocity = 0.0
+4:106/0 = 0
+4:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:106/0/physics_layer_0/angular_velocity = 0.0
+5:106/0 = 0
+5:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:106/0/physics_layer_0/angular_velocity = 0.0
+6:106/0 = 0
+6:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:106/0/physics_layer_0/angular_velocity = 0.0
+7:106/0 = 0
+7:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:106/0/physics_layer_0/angular_velocity = 0.0
+8:106/0 = 0
+8:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:106/0/physics_layer_0/angular_velocity = 0.0
+9:106/0 = 0
+9:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:106/0/physics_layer_0/angular_velocity = 0.0
+10:106/0 = 0
+10:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:106/0/physics_layer_0/angular_velocity = 0.0
+11:106/0 = 0
+11:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:106/0/physics_layer_0/angular_velocity = 0.0
+12:106/0 = 0
+12:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:106/0/physics_layer_0/angular_velocity = 0.0
+13:106/0 = 0
+13:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:106/0/physics_layer_0/angular_velocity = 0.0
+14:106/0 = 0
+14:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:106/0/physics_layer_0/angular_velocity = 0.0
+15:106/0 = 0
+15:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:106/0/physics_layer_0/angular_velocity = 0.0
+16:106/0 = 0
+16:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:106/0/physics_layer_0/angular_velocity = 0.0
+17:106/0 = 0
+17:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:106/0/physics_layer_0/angular_velocity = 0.0
+18:106/0 = 0
+18:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:106/0/physics_layer_0/angular_velocity = 0.0
+19:106/0 = 0
+19:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:106/0/physics_layer_0/angular_velocity = 0.0
+20:106/0 = 0
+20:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:106/0/physics_layer_0/angular_velocity = 0.0
+21:106/0 = 0
+21:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:106/0/physics_layer_0/angular_velocity = 0.0
+22:106/0 = 0
+22:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:106/0/physics_layer_0/angular_velocity = 0.0
+23:106/0 = 0
+23:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:106/0/physics_layer_0/angular_velocity = 0.0
+2:107/0 = 0
+2:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:107/0/physics_layer_0/angular_velocity = 0.0
+3:107/0 = 0
+3:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:107/0/physics_layer_0/angular_velocity = 0.0
+4:107/0 = 0
+4:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:107/0/physics_layer_0/angular_velocity = 0.0
+6:107/0 = 0
+6:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:107/0/physics_layer_0/angular_velocity = 0.0
+7:107/0 = 0
+7:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:107/0/physics_layer_0/angular_velocity = 0.0
+10:107/0 = 0
+10:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:107/0/physics_layer_0/angular_velocity = 0.0
+11:107/0 = 0
+11:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:107/0/physics_layer_0/angular_velocity = 0.0
+12:107/0 = 0
+12:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:107/0/physics_layer_0/angular_velocity = 0.0
+14:107/0 = 0
+14:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:107/0/physics_layer_0/angular_velocity = 0.0
+15:107/0 = 0
+15:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:107/0/physics_layer_0/angular_velocity = 0.0
+0:108/0 = 0
+0:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:108/0/physics_layer_0/angular_velocity = 0.0
+1:108/0 = 0
+1:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:108/0/physics_layer_0/angular_velocity = 0.0
+2:108/0 = 0
+2:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:108/0/physics_layer_0/angular_velocity = 0.0
+3:108/0 = 0
+3:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:108/0/physics_layer_0/angular_velocity = 0.0
+4:108/0 = 0
+4:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:108/0/physics_layer_0/angular_velocity = 0.0
+6:108/0 = 0
+6:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:108/0/physics_layer_0/angular_velocity = 0.0
+7:108/0 = 0
+7:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:108/0/physics_layer_0/angular_velocity = 0.0
+8:108/0 = 0
+8:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:108/0/physics_layer_0/angular_velocity = 0.0
+9:108/0 = 0
+9:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:108/0/physics_layer_0/angular_velocity = 0.0
+10:108/0 = 0
+10:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:108/0/physics_layer_0/angular_velocity = 0.0
+11:108/0 = 0
+11:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:108/0/physics_layer_0/angular_velocity = 0.0
+12:108/0 = 0
+12:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:108/0/physics_layer_0/angular_velocity = 0.0
+14:108/0 = 0
+14:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:108/0/physics_layer_0/angular_velocity = 0.0
+15:108/0 = 0
+15:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:108/0/physics_layer_0/angular_velocity = 0.0
+0:109/0 = 0
+0:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:109/0/physics_layer_0/angular_velocity = 0.0
+1:109/0 = 0
+1:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:109/0/physics_layer_0/angular_velocity = 0.0
+2:109/0 = 0
+2:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:109/0/physics_layer_0/angular_velocity = 0.0
+3:109/0 = 0
+3:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:109/0/physics_layer_0/angular_velocity = 0.0
+4:109/0 = 0
+4:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:109/0/physics_layer_0/angular_velocity = 0.0
+5:109/0 = 0
+5:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:109/0/physics_layer_0/angular_velocity = 0.0
+6:109/0 = 0
+6:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:109/0/physics_layer_0/angular_velocity = 0.0
+7:109/0 = 0
+7:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:109/0/physics_layer_0/angular_velocity = 0.0
+8:109/0 = 0
+8:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:109/0/physics_layer_0/angular_velocity = 0.0
+9:109/0 = 0
+9:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:109/0/physics_layer_0/angular_velocity = 0.0
+10:109/0 = 0
+10:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:109/0/physics_layer_0/angular_velocity = 0.0
+11:109/0 = 0
+11:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:109/0/physics_layer_0/angular_velocity = 0.0
+12:109/0 = 0
+12:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:109/0/physics_layer_0/angular_velocity = 0.0
+13:109/0 = 0
+13:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:109/0/physics_layer_0/angular_velocity = 0.0
+14:109/0 = 0
+14:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:109/0/physics_layer_0/angular_velocity = 0.0
+15:109/0 = 0
+15:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:109/0/physics_layer_0/angular_velocity = 0.0
+0:110/0 = 0
+0:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:110/0/physics_layer_0/angular_velocity = 0.0
+1:110/0 = 0
+1:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:110/0/physics_layer_0/angular_velocity = 0.0
+2:110/0 = 0
+2:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:110/0/physics_layer_0/angular_velocity = 0.0
+3:110/0 = 0
+3:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:110/0/physics_layer_0/angular_velocity = 0.0
+4:110/0 = 0
+4:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:110/0/physics_layer_0/angular_velocity = 0.0
+5:110/0 = 0
+5:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:110/0/physics_layer_0/angular_velocity = 0.0
+8:110/0 = 0
+8:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:110/0/physics_layer_0/angular_velocity = 0.0
+9:110/0 = 0
+9:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:110/0/physics_layer_0/angular_velocity = 0.0
+10:110/0 = 0
+10:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:110/0/physics_layer_0/angular_velocity = 0.0
+11:110/0 = 0
+11:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:110/0/physics_layer_0/angular_velocity = 0.0
+12:110/0 = 0
+12:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:110/0/physics_layer_0/angular_velocity = 0.0
+13:110/0 = 0
+13:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:110/0/physics_layer_0/angular_velocity = 0.0
+0:111/0 = 0
+0:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:111/0/physics_layer_0/angular_velocity = 0.0
+1:111/0 = 0
+1:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:111/0/physics_layer_0/angular_velocity = 0.0
+2:111/0 = 0
+2:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:111/0/physics_layer_0/angular_velocity = 0.0
+3:111/0 = 0
+3:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:111/0/physics_layer_0/angular_velocity = 0.0
+4:111/0 = 0
+4:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:111/0/physics_layer_0/angular_velocity = 0.0
+5:111/0 = 0
+5:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:111/0/physics_layer_0/angular_velocity = 0.0
+6:111/0 = 0
+6:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:111/0/physics_layer_0/angular_velocity = 0.0
+7:111/0 = 0
+7:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:111/0/physics_layer_0/angular_velocity = 0.0
+8:111/0 = 0
+8:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:111/0/physics_layer_0/angular_velocity = 0.0
+0:112/0 = 0
+0:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:112/0/physics_layer_0/angular_velocity = 0.0
+2:112/0 = 0
+2:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:112/0/physics_layer_0/angular_velocity = 0.0
+3:112/0 = 0
+3:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:112/0/physics_layer_0/angular_velocity = 0.0
+5:112/0 = 0
+5:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:112/0/physics_layer_0/angular_velocity = 0.0
+6:112/0 = 0
+6:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:112/0/physics_layer_0/angular_velocity = 0.0
+8:112/0 = 0
+8:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:112/0/physics_layer_0/angular_velocity = 0.0
+0:113/0 = 0
+0:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:113/0/physics_layer_0/angular_velocity = 0.0
+1:113/0 = 0
+1:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:113/0/physics_layer_0/angular_velocity = 0.0
+2:113/0 = 0
+2:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:113/0/physics_layer_0/angular_velocity = 0.0
+3:113/0 = 0
+3:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:113/0/physics_layer_0/angular_velocity = 0.0
+4:113/0 = 0
+4:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:113/0/physics_layer_0/angular_velocity = 0.0
+5:113/0 = 0
+5:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:113/0/physics_layer_0/angular_velocity = 0.0
+6:113/0 = 0
+6:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:113/0/physics_layer_0/angular_velocity = 0.0
+7:113/0 = 0
+7:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:113/0/physics_layer_0/angular_velocity = 0.0
+8:113/0 = 0
+8:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:113/0/physics_layer_0/angular_velocity = 0.0
+0:114/0 = 0
+0:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:114/0/physics_layer_0/angular_velocity = 0.0
+1:114/0 = 0
+1:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:114/0/physics_layer_0/angular_velocity = 0.0
+2:114/0 = 0
+2:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:114/0/physics_layer_0/angular_velocity = 0.0
+3:114/0 = 0
+3:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:114/0/physics_layer_0/angular_velocity = 0.0
+4:114/0 = 0
+4:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:114/0/physics_layer_0/angular_velocity = 0.0
+5:114/0 = 0
+5:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:114/0/physics_layer_0/angular_velocity = 0.0
+6:114/0 = 0
+6:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:114/0/physics_layer_0/angular_velocity = 0.0
+7:114/0 = 0
+7:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:114/0/physics_layer_0/angular_velocity = 0.0
+8:114/0 = 0
+8:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:114/0/physics_layer_0/angular_velocity = 0.0
+9:114/0 = 0
+9:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:114/0/physics_layer_0/angular_velocity = 0.0
+10:114/0 = 0
+10:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:114/0/physics_layer_0/angular_velocity = 0.0
+11:114/0 = 0
+11:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:114/0/physics_layer_0/angular_velocity = 0.0
+12:114/0 = 0
+12:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:114/0/physics_layer_0/angular_velocity = 0.0
+13:114/0 = 0
+13:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:114/0/physics_layer_0/angular_velocity = 0.0
+14:114/0 = 0
+14:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:114/0/physics_layer_0/angular_velocity = 0.0
+15:114/0 = 0
+15:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:114/0/physics_layer_0/angular_velocity = 0.0
+16:114/0 = 0
+16:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:114/0/physics_layer_0/angular_velocity = 0.0
+17:114/0 = 0
+17:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:114/0/physics_layer_0/angular_velocity = 0.0
+0:115/0 = 0
+0:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:115/0/physics_layer_0/angular_velocity = 0.0
+2:115/0 = 0
+2:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:115/0/physics_layer_0/angular_velocity = 0.0
+3:115/0 = 0
+3:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:115/0/physics_layer_0/angular_velocity = 0.0
+5:115/0 = 0
+5:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:115/0/physics_layer_0/angular_velocity = 0.0
+6:115/0 = 0
+6:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:115/0/physics_layer_0/angular_velocity = 0.0
+8:115/0 = 0
+8:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:115/0/physics_layer_0/angular_velocity = 0.0
+9:115/0 = 0
+9:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:115/0/physics_layer_0/angular_velocity = 0.0
+11:115/0 = 0
+11:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:115/0/physics_layer_0/angular_velocity = 0.0
+12:115/0 = 0
+12:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:115/0/physics_layer_0/angular_velocity = 0.0
+14:115/0 = 0
+14:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:115/0/physics_layer_0/angular_velocity = 0.0
+15:115/0 = 0
+15:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:115/0/physics_layer_0/angular_velocity = 0.0
+17:115/0 = 0
+17:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:115/0/physics_layer_0/angular_velocity = 0.0
+0:116/0 = 0
+0:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:116/0/physics_layer_0/angular_velocity = 0.0
+1:116/0 = 0
+1:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:116/0/physics_layer_0/angular_velocity = 0.0
+2:116/0 = 0
+2:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:116/0/physics_layer_0/angular_velocity = 0.0
+3:116/0 = 0
+3:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:116/0/physics_layer_0/angular_velocity = 0.0
+4:116/0 = 0
+4:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:116/0/physics_layer_0/angular_velocity = 0.0
+5:116/0 = 0
+5:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:116/0/physics_layer_0/angular_velocity = 0.0
+6:116/0 = 0
+6:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:116/0/physics_layer_0/angular_velocity = 0.0
+7:116/0 = 0
+7:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:116/0/physics_layer_0/angular_velocity = 0.0
+8:116/0 = 0
+8:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:116/0/physics_layer_0/angular_velocity = 0.0
+9:116/0 = 0
+9:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:116/0/physics_layer_0/angular_velocity = 0.0
+10:116/0 = 0
+10:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:116/0/physics_layer_0/angular_velocity = 0.0
+11:116/0 = 0
+11:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:116/0/physics_layer_0/angular_velocity = 0.0
+12:116/0 = 0
+12:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:116/0/physics_layer_0/angular_velocity = 0.0
+13:116/0 = 0
+13:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:116/0/physics_layer_0/angular_velocity = 0.0
+14:116/0 = 0
+14:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:116/0/physics_layer_0/angular_velocity = 0.0
+15:116/0 = 0
+15:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:116/0/physics_layer_0/angular_velocity = 0.0
+16:116/0 = 0
+16:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:116/0/physics_layer_0/angular_velocity = 0.0
+17:116/0 = 0
+17:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_0/angular_velocity = 0.0
+18:3/0 = 0
+18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_0/angular_velocity = 0.0
+19:3/0 = 0
+19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_0/angular_velocity = 0.0
+22:3/0 = 0
+22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_0/angular_velocity = 0.0
+25:3/0 = 0
+25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_0/angular_velocity = 0.0
+28:3/0 = 0
+28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:3/0/physics_layer_0/angular_velocity = 0.0
+0:4/0 = 0
+0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_0/angular_velocity = 0.0
+1:4/0 = 0
+1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_0/angular_velocity = 0.0
+2:4/0 = 0
+2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+6:4/0 = 0
+6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0 = 0
+7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0 = 0
+8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_0/angular_velocity = 0.0
+9:4/0 = 0
+9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0 = 0
+10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0 = 0
+11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0 = 0
+12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0 = 0
+13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0 = 0
+14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_0/angular_velocity = 0.0
+15:4/0 = 0
+15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0 = 0
+16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_0/angular_velocity = 0.0
+17:4/0 = 0
+17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_0/angular_velocity = 0.0
+18:4/0 = 0
+18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_0/angular_velocity = 0.0
+19:4/0 = 0
+19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_0/angular_velocity = 0.0
+22:4/0 = 0
+22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_0/angular_velocity = 0.0
+25:4/0 = 0
+25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_0/angular_velocity = 0.0
+28:4/0 = 0
+28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:4/0/physics_layer_0/angular_velocity = 0.0
+0:5/0 = 0
+0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_0/angular_velocity = 0.0
+1:5/0 = 0
+1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_0/angular_velocity = 0.0
+2:5/0 = 0
+2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0 = 0
+8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0 = 0
+9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0 = 0
+10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0 = 0
+11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0 = 0
+12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0 = 0
+13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -4.875, 6.375, 5.25, 6.375, 6.125, 8)
+14:5/0 = 0
+14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_0/angular_velocity = 0.0
+15:5/0 = 0
+15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0 = 0
+16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_0/angular_velocity = 0.0
+17:5/0 = 0
+17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_0/angular_velocity = 0.0
+20:5/0 = 0
+20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_0/angular_velocity = 0.0
+20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+21:5/0 = 0
+21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:5/0/physics_layer_0/angular_velocity = 0.0
+21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+22:5/0 = 0
+22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:5/0/physics_layer_0/angular_velocity = 0.0
+23:5/0 = 0
+23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:5/0/physics_layer_0/angular_velocity = 0.0
+24:5/0 = 0
+24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_0/angular_velocity = 0.0
+25:5/0 = 0
+25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:5/0/physics_layer_0/angular_velocity = 0.0
+26:5/0 = 0
+26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_0/angular_velocity = 0.0
+0:6/0 = 0
+0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:6/0/physics_layer_0/angular_velocity = 0.0
+1:6/0 = 0
+1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_0/angular_velocity = 0.0
+2:6/0 = 0
+2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:6/0/physics_layer_0/angular_velocity = 0.0
+5:6/0 = 0
+5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_0/angular_velocity = 0.0
+6:6/0 = 0
+6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0 = 0
+7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0 = 0
+8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_0/angular_velocity = 0.0
+9:6/0 = 0
+9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0 = 0
+10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 4.875, 8, 5.25, 8, -8)
+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0 = 0
+15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0 = 0
+16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_0/angular_velocity = 0.0
+17:6/0 = 0
+17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:6/0/physics_layer_0/angular_velocity = 0.0
+18:6/0 = 0
+18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_0/angular_velocity = 0.0
+19:6/0 = 0
+19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_0/angular_velocity = 0.0
+20:6/0 = 0
+20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_0/angular_velocity = 0.0
+20:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+21:6/0 = 0
+21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:6/0/physics_layer_0/angular_velocity = 0.0
+21:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+22:6/0 = 0
+22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_0/angular_velocity = 0.0
+23:6/0 = 0
+23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:6/0/physics_layer_0/angular_velocity = 0.0
+24:6/0 = 0
+24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:6/0/physics_layer_0/angular_velocity = 0.0
+25:6/0 = 0
+25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:6/0/physics_layer_0/angular_velocity = 0.0
+26:6/0 = 0
+26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_0/angular_velocity = 0.0
+0:7/0 = 0
+0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_0/angular_velocity = 0.0
+1:7/0 = 0
+1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0 = 0
+2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0 = 0
+3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0 = 0
+4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0 = 0
+5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_0/angular_velocity = 0.0
+6:7/0 = 0
+6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_0/angular_velocity = 0.0
+7:7/0 = 0
+7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:7/0/physics_layer_0/angular_velocity = 0.0
+8:7/0 = 0
+8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_0/angular_velocity = 0.0
+9:7/0 = 0
+9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_0/angular_velocity = 0.0
+10:7/0 = 0
+10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_0/angular_velocity = 0.0
+11:7/0 = 0
+11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_0/angular_velocity = 0.0
+12:7/0 = 0
+12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_0/angular_velocity = 0.0
+14:7/0 = 0
+14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_0/angular_velocity = 0.0
+15:7/0 = 0
+15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:7/0/physics_layer_0/angular_velocity = 0.0
+16:7/0 = 0
+16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_0/angular_velocity = 0.0
+17:7/0 = 0
+17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_0/angular_velocity = 0.0
+20:7/0 = 0
+20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_0/angular_velocity = 0.0
+21:7/0 = 0
+21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_0/angular_velocity = 0.0
+22:7/0 = 0
+22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_0/angular_velocity = 0.0
+23:7/0 = 0
+23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:7/0/physics_layer_0/angular_velocity = 0.0
+24:7/0 = 0
+24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_0/angular_velocity = 0.0
+25:7/0 = 0
+25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_0/angular_velocity = 0.0
+26:7/0 = 0
+26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:7/0/physics_layer_0/angular_velocity = 0.0
+0:8/0 = 0
+0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_0/angular_velocity = 0.0
+1:8/0 = 0
+1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:8/0/physics_layer_0/angular_velocity = 0.0
+2:8/0 = 0
+2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_0/angular_velocity = 0.0
+3:8/0 = 0
+3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_0/angular_velocity = 0.0
+4:8/0 = 0
+4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:8/0/physics_layer_0/angular_velocity = 0.0
+5:8/0 = 0
+5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_0/angular_velocity = 0.0
+6:8/0 = 0
+6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_0/angular_velocity = 0.0
+7:8/0 = 0
+7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_0/angular_velocity = 0.0
+8:8/0 = 0
+8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:8/0/physics_layer_0/angular_velocity = 0.0
+9:8/0 = 0
+9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_0/angular_velocity = 0.0
+10:8/0 = 0
+10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_0/angular_velocity = 0.0
+11:8/0 = 0
+11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_0/angular_velocity = 0.0
+12:8/0 = 0
+12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:8/0/physics_layer_0/angular_velocity = 0.0
+14:8/0 = 0
+14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_0/angular_velocity = 0.0
+15:8/0 = 0
+15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:8/0/physics_layer_0/angular_velocity = 0.0
+16:8/0 = 0
+16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_0/angular_velocity = 0.0
+17:8/0 = 0
+17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_0/angular_velocity = 0.0
+20:8/0 = 0
+20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:8/0/physics_layer_0/angular_velocity = 0.0
+21:8/0 = 0
+21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_0/angular_velocity = 0.0
+22:8/0 = 0
+22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:8/0/physics_layer_0/angular_velocity = 0.0
+23:8/0 = 0
+23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_0/angular_velocity = 0.0
+24:8/0 = 0
+24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_0/angular_velocity = 0.0
+25:8/0 = 0
+25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_0/angular_velocity = 0.0
+26:8/0 = 0
+26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_0/angular_velocity = 0.0
+0:9/0 = 0
+0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_0/angular_velocity = 0.0
+1:9/0 = 0
+1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_0/angular_velocity = 0.0
+2:9/0 = 0
+2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_0/angular_velocity = 0.0
+3:9/0 = 0
+3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_0/angular_velocity = 0.0
+4:9/0 = 0
+4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:9/0/physics_layer_0/angular_velocity = 0.0
+5:9/0 = 0
+5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_0/angular_velocity = 0.0
+6:9/0 = 0
+6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:9/0/physics_layer_0/angular_velocity = 0.0
+7:9/0 = 0
+7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_0/angular_velocity = 0.0
+10:9/0 = 0
+10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_0/angular_velocity = 0.0
+11:9/0 = 0
+11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_0/angular_velocity = 0.0
+12:9/0 = 0
+12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:9/0/physics_layer_0/angular_velocity = 0.0
+13:9/0 = 0
+13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:9/0/physics_layer_0/angular_velocity = 0.0
+14:9/0 = 0
+14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:9/0/physics_layer_0/angular_velocity = 0.0
+16:9/0 = 0
+16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:9/0/physics_layer_0/angular_velocity = 0.0
+17:9/0 = 0
+17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:9/0/physics_layer_0/angular_velocity = 0.0
+0:10/0 = 0
+0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:10/0/physics_layer_0/angular_velocity = 0.0
+1:10/0 = 0
+1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:10/0/physics_layer_0/angular_velocity = 0.0
+2:10/0 = 0
+2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:10/0/physics_layer_0/angular_velocity = 0.0
+3:10/0 = 0
+3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:10/0/physics_layer_0/angular_velocity = 0.0
+4:10/0 = 0
+4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:10/0/physics_layer_0/angular_velocity = 0.0
+5:10/0 = 0
+5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:10/0/physics_layer_0/angular_velocity = 0.0
+6:10/0 = 0
+6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:10/0/physics_layer_0/angular_velocity = 0.0
+7:10/0 = 0
+7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:10/0/physics_layer_0/angular_velocity = 0.0
+8:10/0 = 0
+8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:10/0/physics_layer_0/angular_velocity = 0.0
+8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+9:10/0 = 0
+9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:10/0/physics_layer_0/angular_velocity = 0.0
+10:10/0 = 0
+10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_0/angular_velocity = 0.0
+11:10/0 = 0
+11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:10/0/physics_layer_0/angular_velocity = 0.0
+12:10/0 = 0
+12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_0/angular_velocity = 0.0
+13:10/0 = 0
+13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:10/0/physics_layer_0/angular_velocity = 0.0
+14:10/0 = 0
+14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_0/angular_velocity = 0.0
+16:10/0 = 0
+16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:10/0/physics_layer_0/angular_velocity = 0.0
+17:10/0 = 0
+17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:10/0/physics_layer_0/angular_velocity = 0.0
+18:10/0 = 0
+18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:10/0/physics_layer_0/angular_velocity = 0.0
+19:10/0 = 0
+19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:10/0/physics_layer_0/angular_velocity = 0.0
+20:10/0 = 0
+20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:10/0/physics_layer_0/angular_velocity = 0.0
+21:10/0 = 0
+21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:10/0/physics_layer_0/angular_velocity = 0.0
+22:10/0 = 0
+22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:10/0/physics_layer_0/angular_velocity = 0.0
+23:10/0 = 0
+23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:10/0/physics_layer_0/angular_velocity = 0.0
+24:10/0 = 0
+24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:10/0/physics_layer_0/angular_velocity = 0.0
+25:10/0 = 0
+25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:10/0/physics_layer_0/angular_velocity = 0.0
+2:11/0 = 0
+2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:11/0/physics_layer_0/angular_velocity = 0.0
+3:11/0 = 0
+3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:11/0/physics_layer_0/angular_velocity = 0.0
+4:11/0 = 0
+4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:11/0/physics_layer_0/angular_velocity = 0.0
+5:11/0 = 0
+5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:11/0/physics_layer_0/angular_velocity = 0.0
+6:11/0 = 0
+6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:11/0/physics_layer_0/angular_velocity = 0.0
+7:11/0 = 0
+7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:11/0/physics_layer_0/angular_velocity = 0.0
+8:11/0 = 0
+8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:11/0/physics_layer_0/angular_velocity = 0.0
+9:11/0 = 0
+9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:11/0/physics_layer_0/angular_velocity = 0.0
+10:11/0 = 0
+10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:11/0/physics_layer_0/angular_velocity = 0.0
+11:11/0 = 0
+11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:11/0/physics_layer_0/angular_velocity = 0.0
+12:11/0 = 0
+12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:11/0/physics_layer_0/angular_velocity = 0.0
+13:11/0 = 0
+13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:11/0/physics_layer_0/angular_velocity = 0.0
+14:11/0 = 0
+14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:11/0/physics_layer_0/angular_velocity = 0.0
+15:11/0 = 0
+15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:11/0/physics_layer_0/angular_velocity = 0.0
+16:11/0 = 0
+16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:11/0/physics_layer_0/angular_velocity = 0.0
+17:11/0 = 0
+17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:11/0/physics_layer_0/angular_velocity = 0.0
+18:11/0 = 0
+18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:11/0/physics_layer_0/angular_velocity = 0.0
+19:11/0 = 0
+19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:11/0/physics_layer_0/angular_velocity = 0.0
+20:11/0 = 0
+20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:11/0/physics_layer_0/angular_velocity = 0.0
+21:11/0 = 0
+21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:11/0/physics_layer_0/angular_velocity = 0.0
+22:11/0 = 0
+22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:11/0/physics_layer_0/angular_velocity = 0.0
+23:11/0 = 0
+23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:11/0/physics_layer_0/angular_velocity = 0.0
+24:11/0 = 0
+24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:11/0/physics_layer_0/angular_velocity = 0.0
+25:11/0 = 0
+25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:11/0/physics_layer_0/angular_velocity = 0.0
+26:11/0 = 0
+26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:11/0/physics_layer_0/angular_velocity = 0.0
+27:11/0 = 0
+27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:11/0/physics_layer_0/angular_velocity = 0.0
+28:11/0 = 0
+28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:11/0/physics_layer_0/angular_velocity = 0.0
+29:11/0 = 0
+29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:11/0/physics_layer_0/angular_velocity = 0.0
+30:11/0 = 0
+30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:11/0/physics_layer_0/angular_velocity = 0.0
+3:12/0 = 0
+3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:12/0/physics_layer_0/angular_velocity = 0.0
+4:12/0 = 0
+4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:12/0/physics_layer_0/angular_velocity = 0.0
+5:12/0 = 0
+5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:12/0/physics_layer_0/angular_velocity = 0.0
+6:12/0 = 0
+6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:12/0/physics_layer_0/angular_velocity = 0.0
+7:12/0 = 0
+7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:12/0/physics_layer_0/angular_velocity = 0.0
+8:12/0 = 0
+8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:12/0/physics_layer_0/angular_velocity = 0.0
+9:12/0 = 0
+9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:12/0/physics_layer_0/angular_velocity = 0.0
+10:12/0 = 0
+10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:12/0/physics_layer_0/angular_velocity = 0.0
+11:12/0 = 0
+11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:12/0/physics_layer_0/angular_velocity = 0.0
+12:12/0 = 0
+12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:12/0/physics_layer_0/angular_velocity = 0.0
+13:12/0 = 0
+13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:12/0/physics_layer_0/angular_velocity = 0.0
+14:12/0 = 0
+14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:12/0/physics_layer_0/angular_velocity = 0.0
+15:12/0 = 0
+15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:12/0/physics_layer_0/angular_velocity = 0.0
+16:12/0 = 0
+16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:12/0/physics_layer_0/angular_velocity = 0.0
+17:12/0 = 0
+17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:12/0/physics_layer_0/angular_velocity = 0.0
+18:12/0 = 0
+18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:12/0/physics_layer_0/angular_velocity = 0.0
+19:12/0 = 0
+19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:12/0/physics_layer_0/angular_velocity = 0.0
+20:12/0 = 0
+20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:12/0/physics_layer_0/angular_velocity = 0.0
+21:12/0 = 0
+21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:12/0/physics_layer_0/angular_velocity = 0.0
+25:12/0 = 0
+25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:12/0/physics_layer_0/angular_velocity = 0.0
+26:12/0 = 0
+26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:12/0/physics_layer_0/angular_velocity = 0.0
+27:12/0 = 0
+27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:12/0/physics_layer_0/angular_velocity = 0.0
+28:12/0 = 0
+28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:12/0/physics_layer_0/angular_velocity = 0.0
+3:13/0 = 0
+3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:13/0/physics_layer_0/angular_velocity = 0.0
+4:13/0 = 0
+4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:13/0/physics_layer_0/angular_velocity = 0.0
+5:13/0 = 0
+5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:13/0/physics_layer_0/angular_velocity = 0.0
+6:13/0 = 0
+6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:13/0/physics_layer_0/angular_velocity = 0.0
+7:13/0 = 0
+7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:13/0/physics_layer_0/angular_velocity = 0.0
+8:13/0 = 0
+8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:13/0/physics_layer_0/angular_velocity = 0.0
+9:13/0 = 0
+9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:13/0/physics_layer_0/angular_velocity = 0.0
+10:13/0 = 0
+10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:13/0/physics_layer_0/angular_velocity = 0.0
+11:13/0 = 0
+11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:13/0/physics_layer_0/angular_velocity = 0.0
+12:13/0 = 0
+12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:13/0/physics_layer_0/angular_velocity = 0.0
+13:13/0 = 0
+13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:13/0/physics_layer_0/angular_velocity = 0.0
+14:13/0 = 0
+14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:13/0/physics_layer_0/angular_velocity = 0.0
+15:13/0 = 0
+15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:13/0/physics_layer_0/angular_velocity = 0.0
+16:13/0 = 0
+16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:13/0/physics_layer_0/angular_velocity = 0.0
+17:13/0 = 0
+17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:13/0/physics_layer_0/angular_velocity = 0.0
+18:13/0 = 0
+18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:13/0/physics_layer_0/angular_velocity = 0.0
+19:13/0 = 0
+19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:13/0/physics_layer_0/angular_velocity = 0.0
+20:13/0 = 0
+20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:13/0/physics_layer_0/angular_velocity = 0.0
+21:13/0 = 0
+21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:13/0/physics_layer_0/angular_velocity = 0.0
+25:13/0 = 0
+25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:13/0/physics_layer_0/angular_velocity = 0.0
+26:13/0 = 0
+26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:13/0/physics_layer_0/angular_velocity = 0.0
+27:13/0 = 0
+27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:13/0/physics_layer_0/angular_velocity = 0.0
+28:13/0 = 0
+28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:13/0/physics_layer_0/angular_velocity = 0.0
+0:14/0 = 0
+0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:14/0/physics_layer_0/angular_velocity = 0.0
+1:14/0 = 0
+1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:14/0/physics_layer_0/angular_velocity = 0.0
+2:14/0 = 0
+2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:14/0/physics_layer_0/angular_velocity = 0.0
+3:14/0 = 0
+3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:14/0/physics_layer_0/angular_velocity = 0.0
+4:14/0 = 0
+4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:14/0/physics_layer_0/angular_velocity = 0.0
+5:14/0 = 0
+5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:14/0/physics_layer_0/angular_velocity = 0.0
+6:14/0 = 0
+6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:14/0/physics_layer_0/angular_velocity = 0.0
+7:14/0 = 0
+7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:14/0/physics_layer_0/angular_velocity = 0.0
+8:14/0 = 0
+8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:14/0/physics_layer_0/angular_velocity = 0.0
+9:14/0 = 0
+9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:14/0/physics_layer_0/angular_velocity = 0.0
+10:14/0 = 0
+10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:14/0/physics_layer_0/angular_velocity = 0.0
+11:14/0 = 0
+11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:14/0/physics_layer_0/angular_velocity = 0.0
+12:14/0 = 0
+12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:14/0/physics_layer_0/angular_velocity = 0.0
+13:14/0 = 0
+13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:14/0/physics_layer_0/angular_velocity = 0.0
+14:14/0 = 0
+14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:14/0/physics_layer_0/angular_velocity = 0.0
+15:14/0 = 0
+15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:14/0/physics_layer_0/angular_velocity = 0.0
+16:14/0 = 0
+16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:14/0/physics_layer_0/angular_velocity = 0.0
+17:14/0 = 0
+17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:14/0/physics_layer_0/angular_velocity = 0.0
+18:14/0 = 0
+18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:14/0/physics_layer_0/angular_velocity = 0.0
+19:14/0 = 0
+19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:14/0/physics_layer_0/angular_velocity = 0.0
+24:14/0 = 0
+24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:14/0/physics_layer_0/angular_velocity = 0.0
+25:14/0 = 0
+25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:14/0/physics_layer_0/angular_velocity = 0.0
+27:14/0 = 0
+27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:14/0/physics_layer_0/angular_velocity = 0.0
+29:14/0 = 0
+29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:14/0/physics_layer_0/angular_velocity = 0.0
+0:15/0 = 0
+0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:15/0/physics_layer_0/angular_velocity = 0.0
+1:15/0 = 0
+1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:15/0/physics_layer_0/angular_velocity = 0.0
+2:15/0 = 0
+2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:15/0/physics_layer_0/angular_velocity = 0.0
+3:15/0 = 0
+3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:15/0/physics_layer_0/angular_velocity = 0.0
+4:15/0 = 0
+4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:15/0/physics_layer_0/angular_velocity = 0.0
+5:15/0 = 0
+5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:15/0/physics_layer_0/angular_velocity = 0.0
+6:15/0 = 0
+6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:15/0/physics_layer_0/angular_velocity = 0.0
+7:15/0 = 0
+7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:15/0/physics_layer_0/angular_velocity = 0.0
+8:15/0 = 0
+8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:15/0/physics_layer_0/angular_velocity = 0.0
+9:15/0 = 0
+9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:15/0/physics_layer_0/angular_velocity = 0.0
+10:15/0 = 0
+10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:15/0/physics_layer_0/angular_velocity = 0.0
+11:15/0 = 0
+11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:15/0/physics_layer_0/angular_velocity = 0.0
+13:15/0 = 0
+13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:15/0/physics_layer_0/angular_velocity = 0.0
+14:15/0 = 0
+14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:15/0/physics_layer_0/angular_velocity = 0.0
+15:15/0 = 0
+15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:15/0/physics_layer_0/angular_velocity = 0.0
+16:15/0 = 0
+16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:15/0/physics_layer_0/angular_velocity = 0.0
+17:15/0 = 0
+17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:15/0/physics_layer_0/angular_velocity = 0.0
+18:15/0 = 0
+18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:15/0/physics_layer_0/angular_velocity = 0.0
+19:15/0 = 0
+19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:15/0/physics_layer_0/angular_velocity = 0.0
+20:15/0 = 0
+20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:15/0/physics_layer_0/angular_velocity = 0.0
+24:15/0 = 0
+24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:15/0/physics_layer_0/angular_velocity = 0.0
+25:15/0 = 0
+25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:15/0/physics_layer_0/angular_velocity = 0.0
+29:15/0 = 0
+29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:15/0/physics_layer_0/angular_velocity = 0.0
+0:16/0 = 0
+0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:16/0/physics_layer_0/angular_velocity = 0.0
+1:16/0 = 0
+1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:16/0/physics_layer_0/angular_velocity = 0.0
+2:16/0 = 0
+2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:16/0/physics_layer_0/angular_velocity = 0.0
+3:16/0 = 0
+3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:16/0/physics_layer_0/angular_velocity = 0.0
+4:16/0 = 0
+4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:16/0/physics_layer_0/angular_velocity = 0.0
+5:16/0 = 0
+5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:16/0/physics_layer_0/angular_velocity = 0.0
+6:16/0 = 0
+6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:16/0/physics_layer_0/angular_velocity = 0.0
+7:16/0 = 0
+7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:16/0/physics_layer_0/angular_velocity = 0.0
+8:16/0 = 0
+8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:16/0/physics_layer_0/angular_velocity = 0.0
+9:16/0 = 0
+9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:16/0/physics_layer_0/angular_velocity = 0.0
+10:16/0 = 0
+10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:16/0/physics_layer_0/angular_velocity = 0.0
+11:16/0 = 0
+11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:16/0/physics_layer_0/angular_velocity = 0.0
+12:16/0 = 0
+12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:16/0/physics_layer_0/angular_velocity = 0.0
+13:16/0 = 0
+13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:16/0/physics_layer_0/angular_velocity = 0.0
+14:16/0 = 0
+14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:16/0/physics_layer_0/angular_velocity = 0.0
+15:16/0 = 0
+15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:16/0/physics_layer_0/angular_velocity = 0.0
+16:16/0 = 0
+16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:16/0/physics_layer_0/angular_velocity = 0.0
+17:16/0 = 0
+17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:16/0/physics_layer_0/angular_velocity = 0.0
+18:16/0 = 0
+18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:16/0/physics_layer_0/angular_velocity = 0.0
+19:16/0 = 0
+19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:16/0/physics_layer_0/angular_velocity = 0.0
+20:16/0 = 0
+20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:16/0/physics_layer_0/angular_velocity = 0.0
+21:16/0 = 0
+21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:16/0/physics_layer_0/angular_velocity = 0.0
+22:16/0 = 0
+22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:16/0/physics_layer_0/angular_velocity = 0.0
+23:16/0 = 0
+23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:16/0/physics_layer_0/angular_velocity = 0.0
+24:16/0 = 0
+24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:16/0/physics_layer_0/angular_velocity = 0.0
+25:16/0 = 0
+25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:16/0/physics_layer_0/angular_velocity = 0.0
+26:16/0 = 0
+26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:16/0/physics_layer_0/angular_velocity = 0.0
+27:16/0 = 0
+27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:16/0/physics_layer_0/angular_velocity = 0.0
+28:16/0 = 0
+28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:16/0/physics_layer_0/angular_velocity = 0.0
+29:16/0 = 0
+29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:16/0/physics_layer_0/angular_velocity = 0.0
+30:16/0 = 0
+30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:16/0/physics_layer_0/angular_velocity = 0.0
+0:17/0 = 0
+0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:17/0/physics_layer_0/angular_velocity = 0.0
+1:17/0 = 0
+1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:17/0/physics_layer_0/angular_velocity = 0.0
+2:17/0 = 0
+2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:17/0/physics_layer_0/angular_velocity = 0.0
+3:17/0 = 0
+3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:17/0/physics_layer_0/angular_velocity = 0.0
+4:17/0 = 0
+4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:17/0/physics_layer_0/angular_velocity = 0.0
+5:17/0 = 0
+5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:17/0/physics_layer_0/angular_velocity = 0.0
+6:17/0 = 0
+6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:17/0/physics_layer_0/angular_velocity = 0.0
+7:17/0 = 0
+7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:17/0/physics_layer_0/angular_velocity = 0.0
+8:17/0 = 0
+8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:17/0/physics_layer_0/angular_velocity = 0.0
+9:17/0 = 0
+9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:17/0/physics_layer_0/angular_velocity = 0.0
+10:17/0 = 0
+10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_0/angular_velocity = 0.0
+11:17/0 = 0
+11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:17/0/physics_layer_0/angular_velocity = 0.0
+12:17/0 = 0
+12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:17/0/physics_layer_0/angular_velocity = 0.0
+13:17/0 = 0
+13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_0/angular_velocity = 0.0
+14:17/0 = 0
+14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_0/angular_velocity = 0.0
+15:17/0 = 0
+15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_0/angular_velocity = 0.0
+15:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -1.25, 8, -1.375, 8, -8, -8, -8)
+16:17/0 = 0
+16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_0/angular_velocity = 0.0
+17:17/0 = 0
+17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_0/angular_velocity = 0.0
+18:17/0 = 0
+18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:17/0/physics_layer_0/angular_velocity = 0.0
+19:17/0 = 0
+19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:17/0/physics_layer_0/angular_velocity = 0.0
+20:17/0 = 0
+20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_0/angular_velocity = 0.0
+21:17/0 = 0
+21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:17/0/physics_layer_0/angular_velocity = 0.0
+22:17/0 = 0
+22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:17/0/physics_layer_0/angular_velocity = 0.0
+23:17/0 = 0
+23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:17/0/physics_layer_0/angular_velocity = 0.0
+24:17/0 = 0
+24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_0/angular_velocity = 0.0
+25:17/0 = 0
+25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_0/angular_velocity = 0.0
+26:17/0 = 0
+26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_0/angular_velocity = 0.0
+27:17/0 = 0
+27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_0/angular_velocity = 0.0
+28:17/0 = 0
+28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:17/0/physics_layer_0/angular_velocity = 0.0
+0:18/0 = 0
+0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:18/0/physics_layer_0/angular_velocity = 0.0
+1:18/0 = 0
+1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:18/0/physics_layer_0/angular_velocity = 0.0
+2:18/0 = 0
+2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_0/angular_velocity = 0.0
+3:18/0 = 0
+3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_0/angular_velocity = 0.0
+4:18/0 = 0
+4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_0/angular_velocity = 0.0
+5:18/0 = 0
+5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:18/0/physics_layer_0/angular_velocity = 0.0
+7:18/0 = 0
+7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:18/0/physics_layer_0/angular_velocity = 0.0
+8:18/0 = 0
+8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:18/0/physics_layer_0/angular_velocity = 0.0
+9:18/0 = 0
+9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:18/0/physics_layer_0/angular_velocity = 0.0
+10:18/0 = 0
+10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:18/0/physics_layer_0/angular_velocity = 0.0
+11:18/0 = 0
+11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:18/0/physics_layer_0/angular_velocity = 0.0
+12:18/0 = 0
+12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:18/0/physics_layer_0/angular_velocity = 0.0
+13:18/0 = 0
+13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:18/0/physics_layer_0/angular_velocity = 0.0
+14:18/0 = 0
+14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:18/0/physics_layer_0/angular_velocity = 0.0
+14:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -1, -8, -1, 8, -8, 8)
+15:18/0 = 0
+15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:18/0/physics_layer_0/angular_velocity = 0.0
+16:18/0 = 0
+16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:18/0/physics_layer_0/angular_velocity = 0.0
+16:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.75, -8, 0.75, 8, 8, 8, 8, -8)
+17:18/0 = 0
+17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:18/0/physics_layer_0/angular_velocity = 0.0
+18:18/0 = 0
+18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:18/0/physics_layer_0/angular_velocity = 0.0
+19:18/0 = 0
+19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:18/0/physics_layer_0/angular_velocity = 0.0
+20:18/0 = 0
+20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:18/0/physics_layer_0/angular_velocity = 0.0
+21:18/0 = 0
+21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:18/0/physics_layer_0/angular_velocity = 0.0
+22:18/0 = 0
+22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:18/0/physics_layer_0/angular_velocity = 0.0
+23:18/0 = 0
+23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:18/0/physics_layer_0/angular_velocity = 0.0
+24:18/0 = 0
+24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:18/0/physics_layer_0/angular_velocity = 0.0
+25:18/0 = 0
+25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:18/0/physics_layer_0/angular_velocity = 0.0
+26:18/0 = 0
+26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:18/0/physics_layer_0/angular_velocity = 0.0
+27:18/0 = 0
+27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:18/0/physics_layer_0/angular_velocity = 0.0
+28:18/0 = 0
+28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:18/0/physics_layer_0/angular_velocity = 0.0
+0:19/0 = 0
+0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:19/0/physics_layer_0/angular_velocity = 0.0
+1:19/0 = 0
+1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:19/0/physics_layer_0/angular_velocity = 0.0
+4:19/0 = 0
+4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:19/0/physics_layer_0/angular_velocity = 0.0
+5:19/0 = 0
+5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:19/0/physics_layer_0/angular_velocity = 0.0
+6:19/0 = 0
+6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:19/0/physics_layer_0/angular_velocity = 0.0
+7:19/0 = 0
+7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:19/0/physics_layer_0/angular_velocity = 0.0
+8:19/0 = 0
+8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:19/0/physics_layer_0/angular_velocity = 0.0
+9:19/0 = 0
+9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:19/0/physics_layer_0/angular_velocity = 0.0
+10:19/0 = 0
+10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:19/0/physics_layer_0/angular_velocity = 0.0
+11:19/0 = 0
+11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:19/0/physics_layer_0/angular_velocity = 0.0
+12:19/0 = 0
+12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:19/0/physics_layer_0/angular_velocity = 0.0
+13:19/0 = 0
+13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:19/0/physics_layer_0/angular_velocity = 0.0
+14:19/0 = 0
+14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:19/0/physics_layer_0/angular_velocity = 0.0
+15:19/0 = 0
+15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:19/0/physics_layer_0/angular_velocity = 0.0
+15:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.75, 8, 0.75, 8, 8, -8, 8)
+16:19/0 = 0
+16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:19/0/physics_layer_0/angular_velocity = 0.0
+17:19/0 = 0
+17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:19/0/physics_layer_0/angular_velocity = 0.0
+18:19/0 = 0
+18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:19/0/physics_layer_0/angular_velocity = 0.0
+19:19/0 = 0
+19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:19/0/physics_layer_0/angular_velocity = 0.0
+20:19/0 = 0
+20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:19/0/physics_layer_0/angular_velocity = 0.0
+21:19/0 = 0
+21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:19/0/physics_layer_0/angular_velocity = 0.0
+22:19/0 = 0
+22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:19/0/physics_layer_0/angular_velocity = 0.0
+23:19/0 = 0
+23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:19/0/physics_layer_0/angular_velocity = 0.0
+24:19/0 = 0
+24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:19/0/physics_layer_0/angular_velocity = 0.0
+25:19/0 = 0
+25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:19/0/physics_layer_0/angular_velocity = 0.0
+26:19/0 = 0
+26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:19/0/physics_layer_0/angular_velocity = 0.0
+27:19/0 = 0
+27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:19/0/physics_layer_0/angular_velocity = 0.0
+28:19/0 = 0
+28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:19/0/physics_layer_0/angular_velocity = 0.0
+0:20/0 = 0
+0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:20/0/physics_layer_0/angular_velocity = 0.0
+1:20/0 = 0
+1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:20/0/physics_layer_0/angular_velocity = 0.0
+2:20/0 = 0
+2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:20/0/physics_layer_0/angular_velocity = 0.0
+3:20/0 = 0
+3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:20/0/physics_layer_0/angular_velocity = 0.0
+4:20/0 = 0
+4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:20/0/physics_layer_0/angular_velocity = 0.0
+5:20/0 = 0
+5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:20/0/physics_layer_0/angular_velocity = 0.0
+6:20/0 = 0
+6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:20/0/physics_layer_0/angular_velocity = 0.0
+7:20/0 = 0
+7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:20/0/physics_layer_0/angular_velocity = 0.0
+8:20/0 = 0
+8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:20/0/physics_layer_0/angular_velocity = 0.0
+9:20/0 = 0
+9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:20/0/physics_layer_0/angular_velocity = 0.0
+10:20/0 = 0
+10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:20/0/physics_layer_0/angular_velocity = 0.0
+11:20/0 = 0
+11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:20/0/physics_layer_0/angular_velocity = 0.0
+12:20/0 = 0
+12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:20/0/physics_layer_0/angular_velocity = 0.0
+13:20/0 = 0
+13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:20/0/physics_layer_0/angular_velocity = 0.0
+14:20/0 = 0
+14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:20/0/physics_layer_0/angular_velocity = 0.0
+15:20/0 = 0
+15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:20/0/physics_layer_0/angular_velocity = 0.0
+16:20/0 = 0
+16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:20/0/physics_layer_0/angular_velocity = 0.0
+17:20/0 = 0
+17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:20/0/physics_layer_0/angular_velocity = 0.0
+18:20/0 = 0
+18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:20/0/physics_layer_0/angular_velocity = 0.0
+19:20/0 = 0
+19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:20/0/physics_layer_0/angular_velocity = 0.0
+20:20/0 = 0
+20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:20/0/physics_layer_0/angular_velocity = 0.0
+21:20/0 = 0
+21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:20/0/physics_layer_0/angular_velocity = 0.0
+22:20/0 = 0
+22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:20/0/physics_layer_0/angular_velocity = 0.0
+23:20/0 = 0
+23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:20/0/physics_layer_0/angular_velocity = 0.0
+24:20/0 = 0
+24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:20/0/physics_layer_0/angular_velocity = 0.0
+25:20/0 = 0
+25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:20/0/physics_layer_0/angular_velocity = 0.0
+26:20/0 = 0
+26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:20/0/physics_layer_0/angular_velocity = 0.0
+27:20/0 = 0
+27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:20/0/physics_layer_0/angular_velocity = 0.0
+28:20/0 = 0
+28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:20/0/physics_layer_0/angular_velocity = 0.0
+0:21/0 = 0
+0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:21/0/physics_layer_0/angular_velocity = 0.0
+1:21/0 = 0
+1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:21/0/physics_layer_0/angular_velocity = 0.0
+2:21/0 = 0
+2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:21/0/physics_layer_0/angular_velocity = 0.0
+3:21/0 = 0
+3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:21/0/physics_layer_0/angular_velocity = 0.0
+4:21/0 = 0
+4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:21/0/physics_layer_0/angular_velocity = 0.0
+5:21/0 = 0
+5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:21/0/physics_layer_0/angular_velocity = 0.0
+6:21/0 = 0
+6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:21/0/physics_layer_0/angular_velocity = 0.0
+7:21/0 = 0
+7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:21/0/physics_layer_0/angular_velocity = 0.0
+8:21/0 = 0
+8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:21/0/physics_layer_0/angular_velocity = 0.0
+9:21/0 = 0
+9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:21/0/physics_layer_0/angular_velocity = 0.0
+10:21/0 = 0
+10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:21/0/physics_layer_0/angular_velocity = 0.0
+11:21/0 = 0
+11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:21/0/physics_layer_0/angular_velocity = 0.0
+12:21/0 = 0
+12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:21/0/physics_layer_0/angular_velocity = 0.0
+13:21/0 = 0
+13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:21/0/physics_layer_0/angular_velocity = 0.0
+14:21/0 = 0
+14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:21/0/physics_layer_0/angular_velocity = 0.0
+15:21/0 = 0
+15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:21/0/physics_layer_0/angular_velocity = 0.0
+16:21/0 = 0
+16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:21/0/physics_layer_0/angular_velocity = 0.0
+17:21/0 = 0
+17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:21/0/physics_layer_0/angular_velocity = 0.0
+18:21/0 = 0
+18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:21/0/physics_layer_0/angular_velocity = 0.0
+19:21/0 = 0
+19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:21/0/physics_layer_0/angular_velocity = 0.0
+20:21/0 = 0
+20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:21/0/physics_layer_0/angular_velocity = 0.0
+21:21/0 = 0
+21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:21/0/physics_layer_0/angular_velocity = 0.0
+22:21/0 = 0
+22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:21/0/physics_layer_0/angular_velocity = 0.0
+23:21/0 = 0
+23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:21/0/physics_layer_0/angular_velocity = 0.0
+24:21/0 = 0
+24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:21/0/physics_layer_0/angular_velocity = 0.0
+26:21/0 = 0
+26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:21/0/physics_layer_0/angular_velocity = 0.0
+27:21/0 = 0
+27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:21/0/physics_layer_0/angular_velocity = 0.0
+28:21/0 = 0
+28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:21/0/physics_layer_0/angular_velocity = 0.0
+29:21/0 = 0
+29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:21/0/physics_layer_0/angular_velocity = 0.0
+0:22/0 = 0
+0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:22/0/physics_layer_0/angular_velocity = 0.0
+1:22/0 = 0
+1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:22/0/physics_layer_0/angular_velocity = 0.0
+2:22/0 = 0
+2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:22/0/physics_layer_0/angular_velocity = 0.0
+3:22/0 = 0
+3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:22/0/physics_layer_0/angular_velocity = 0.0
+4:22/0 = 0
+4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:22/0/physics_layer_0/angular_velocity = 0.0
+5:22/0 = 0
+5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:22/0/physics_layer_0/angular_velocity = 0.0
+6:22/0 = 0
+6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:22/0/physics_layer_0/angular_velocity = 0.0
+7:22/0 = 0
+7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:22/0/physics_layer_0/angular_velocity = 0.0
+8:22/0 = 0
+8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:22/0/physics_layer_0/angular_velocity = 0.0
+9:22/0 = 0
+9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:22/0/physics_layer_0/angular_velocity = 0.0
+10:22/0 = 0
+10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:22/0/physics_layer_0/angular_velocity = 0.0
+11:22/0 = 0
+11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:22/0/physics_layer_0/angular_velocity = 0.0
+12:22/0 = 0
+12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:22/0/physics_layer_0/angular_velocity = 0.0
+13:22/0 = 0
+13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:22/0/physics_layer_0/angular_velocity = 0.0
+14:22/0 = 0
+14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:22/0/physics_layer_0/angular_velocity = 0.0
+15:22/0 = 0
+15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:22/0/physics_layer_0/angular_velocity = 0.0
+16:22/0 = 0
+16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:22/0/physics_layer_0/angular_velocity = 0.0
+17:22/0 = 0
+17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:22/0/physics_layer_0/angular_velocity = 0.0
+18:22/0 = 0
+18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:22/0/physics_layer_0/angular_velocity = 0.0
+19:22/0 = 0
+19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:22/0/physics_layer_0/angular_velocity = 0.0
+20:22/0 = 0
+20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:22/0/physics_layer_0/angular_velocity = 0.0
+21:22/0 = 0
+21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:22/0/physics_layer_0/angular_velocity = 0.0
+22:22/0 = 0
+22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:22/0/physics_layer_0/angular_velocity = 0.0
+23:22/0 = 0
+23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:22/0/physics_layer_0/angular_velocity = 0.0
+24:22/0 = 0
+24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:22/0/physics_layer_0/angular_velocity = 0.0
+26:22/0 = 0
+26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:22/0/physics_layer_0/angular_velocity = 0.0
+27:22/0 = 0
+27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:22/0/physics_layer_0/angular_velocity = 0.0
+28:22/0 = 0
+28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:22/0/physics_layer_0/angular_velocity = 0.0
+29:22/0 = 0
+29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:22/0/physics_layer_0/angular_velocity = 0.0
+0:23/0 = 0
+0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:23/0/physics_layer_0/angular_velocity = 0.0
+1:23/0 = 0
+1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:23/0/physics_layer_0/angular_velocity = 0.0
+2:23/0 = 0
+2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:23/0/physics_layer_0/angular_velocity = 0.0
+3:23/0 = 0
+3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:23/0/physics_layer_0/angular_velocity = 0.0
+4:23/0 = 0
+4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:23/0/physics_layer_0/angular_velocity = 0.0
+5:23/0 = 0
+5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:23/0/physics_layer_0/angular_velocity = 0.0
+6:23/0 = 0
+6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:23/0/physics_layer_0/angular_velocity = 0.0
+7:23/0 = 0
+7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:23/0/physics_layer_0/angular_velocity = 0.0
+8:23/0 = 0
+8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:23/0/physics_layer_0/angular_velocity = 0.0
+9:23/0 = 0
+9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:23/0/physics_layer_0/angular_velocity = 0.0
+10:23/0 = 0
+10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:23/0/physics_layer_0/angular_velocity = 0.0
+11:23/0 = 0
+11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:23/0/physics_layer_0/angular_velocity = 0.0
+12:23/0 = 0
+12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:23/0/physics_layer_0/angular_velocity = 0.0
+13:23/0 = 0
+13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:23/0/physics_layer_0/angular_velocity = 0.0
+15:23/0 = 0
+15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:23/0/physics_layer_0/angular_velocity = 0.0
+16:23/0 = 0
+16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:23/0/physics_layer_0/angular_velocity = 0.0
+17:23/0 = 0
+17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:23/0/physics_layer_0/angular_velocity = 0.0
+18:23/0 = 0
+18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:23/0/physics_layer_0/angular_velocity = 0.0
+19:23/0 = 0
+19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:23/0/physics_layer_0/angular_velocity = 0.0
+20:23/0 = 0
+20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:23/0/physics_layer_0/angular_velocity = 0.0
+21:23/0 = 0
+21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:23/0/physics_layer_0/angular_velocity = 0.0
+22:23/0 = 0
+22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:23/0/physics_layer_0/angular_velocity = 0.0
+23:23/0 = 0
+23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:23/0/physics_layer_0/angular_velocity = 0.0
+24:23/0 = 0
+24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:23/0/physics_layer_0/angular_velocity = 0.0
+25:23/0 = 0
+25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:23/0/physics_layer_0/angular_velocity = 0.0
+26:23/0 = 0
+26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:23/0/physics_layer_0/angular_velocity = 0.0
+27:23/0 = 0
+27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:23/0/physics_layer_0/angular_velocity = 0.0
+28:23/0 = 0
+28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:23/0/physics_layer_0/angular_velocity = 0.0
+29:23/0 = 0
+29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:23/0/physics_layer_0/angular_velocity = 0.0
+0:24/0 = 0
+0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:24/0/physics_layer_0/angular_velocity = 0.0
+1:24/0 = 0
+1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:24/0/physics_layer_0/angular_velocity = 0.0
+2:24/0 = 0
+2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:24/0/physics_layer_0/angular_velocity = 0.0
+3:24/0 = 0
+3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:24/0/physics_layer_0/angular_velocity = 0.0
+4:24/0 = 0
+4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:24/0/physics_layer_0/angular_velocity = 0.0
+5:24/0 = 0
+5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:24/0/physics_layer_0/angular_velocity = 0.0
+6:24/0 = 0
+6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:24/0/physics_layer_0/angular_velocity = 0.0
+7:24/0 = 0
+7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:24/0/physics_layer_0/angular_velocity = 0.0
+8:24/0 = 0
+8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:24/0/physics_layer_0/angular_velocity = 0.0
+9:24/0 = 0
+9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:24/0/physics_layer_0/angular_velocity = 0.0
+10:24/0 = 0
+10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:24/0/physics_layer_0/angular_velocity = 0.0
+11:24/0 = 0
+11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:24/0/physics_layer_0/angular_velocity = 0.0
+12:24/0 = 0
+12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:24/0/physics_layer_0/angular_velocity = 0.0
+13:24/0 = 0
+13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:24/0/physics_layer_0/angular_velocity = 0.0
+14:24/0 = 0
+14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:24/0/physics_layer_0/angular_velocity = 0.0
+15:24/0 = 0
+15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:24/0/physics_layer_0/angular_velocity = 0.0
+16:24/0 = 0
+16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:24/0/physics_layer_0/angular_velocity = 0.0
+17:24/0 = 0
+17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:24/0/physics_layer_0/angular_velocity = 0.0
+18:24/0 = 0
+18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:24/0/physics_layer_0/angular_velocity = 0.0
+19:24/0 = 0
+19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:24/0/physics_layer_0/angular_velocity = 0.0
+20:24/0 = 0
+20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:24/0/physics_layer_0/angular_velocity = 0.0
+21:24/0 = 0
+21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:24/0/physics_layer_0/angular_velocity = 0.0
+22:24/0 = 0
+22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:24/0/physics_layer_0/angular_velocity = 0.0
+23:24/0 = 0
+23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:24/0/physics_layer_0/angular_velocity = 0.0
+24:24/0 = 0
+24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:24/0/physics_layer_0/angular_velocity = 0.0
+25:24/0 = 0
+25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:24/0/physics_layer_0/angular_velocity = 0.0
+26:24/0 = 0
+26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:24/0/physics_layer_0/angular_velocity = 0.0
+27:24/0 = 0
+27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:24/0/physics_layer_0/angular_velocity = 0.0
+28:24/0 = 0
+28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:24/0/physics_layer_0/angular_velocity = 0.0
+29:24/0 = 0
+29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:24/0/physics_layer_0/angular_velocity = 0.0
+0:25/0 = 0
+0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:25/0/physics_layer_0/angular_velocity = 0.0
+1:25/0 = 0
+1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:25/0/physics_layer_0/angular_velocity = 0.0
+2:25/0 = 0
+2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:25/0/physics_layer_0/angular_velocity = 0.0
+3:25/0 = 0
+3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:25/0/physics_layer_0/angular_velocity = 0.0
+4:25/0 = 0
+4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:25/0/physics_layer_0/angular_velocity = 0.0
+5:25/0 = 0
+5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:25/0/physics_layer_0/angular_velocity = 0.0
+6:25/0 = 0
+6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:25/0/physics_layer_0/angular_velocity = 0.0
+7:25/0 = 0
+7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:25/0/physics_layer_0/angular_velocity = 0.0
+8:25/0 = 0
+8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:25/0/physics_layer_0/angular_velocity = 0.0
+9:25/0 = 0
+9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:25/0/physics_layer_0/angular_velocity = 0.0
+10:25/0 = 0
+10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:25/0/physics_layer_0/angular_velocity = 0.0
+11:25/0 = 0
+11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:25/0/physics_layer_0/angular_velocity = 0.0
+12:25/0 = 0
+12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:25/0/physics_layer_0/angular_velocity = 0.0
+13:25/0 = 0
+13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:25/0/physics_layer_0/angular_velocity = 0.0
+14:25/0 = 0
+14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:25/0/physics_layer_0/angular_velocity = 0.0
+15:25/0 = 0
+15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:25/0/physics_layer_0/angular_velocity = 0.0
+16:25/0 = 0
+16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:25/0/physics_layer_0/angular_velocity = 0.0
+17:25/0 = 0
+17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:25/0/physics_layer_0/angular_velocity = 0.0
+18:25/0 = 0
+18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:25/0/physics_layer_0/angular_velocity = 0.0
+19:25/0 = 0
+19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:25/0/physics_layer_0/angular_velocity = 0.0
+20:25/0 = 0
+20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:25/0/physics_layer_0/angular_velocity = 0.0
+21:25/0 = 0
+21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:25/0/physics_layer_0/angular_velocity = 0.0
+22:25/0 = 0
+22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:25/0/physics_layer_0/angular_velocity = 0.0
+23:25/0 = 0
+23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:25/0/physics_layer_0/angular_velocity = 0.0
+24:25/0 = 0
+24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:25/0/physics_layer_0/angular_velocity = 0.0
+25:25/0 = 0
+25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:25/0/physics_layer_0/angular_velocity = 0.0
+26:25/0 = 0
+26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:25/0/physics_layer_0/angular_velocity = 0.0
+27:25/0 = 0
+27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:25/0/physics_layer_0/angular_velocity = 0.0
+28:25/0 = 0
+28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:25/0/physics_layer_0/angular_velocity = 0.0
+29:25/0 = 0
+29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:25/0/physics_layer_0/angular_velocity = 0.0
+0:26/0 = 0
+0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_0/angular_velocity = 0.0
+1:26/0 = 0
+1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_0/angular_velocity = 0.0
+2:26/0 = 0
+2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:26/0/physics_layer_0/angular_velocity = 0.0
+3:26/0 = 0
+3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_0/angular_velocity = 0.0
+4:26/0 = 0
+4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:26/0/physics_layer_0/angular_velocity = 0.0
+5:26/0 = 0
+5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:26/0/physics_layer_0/angular_velocity = 0.0
+6:26/0 = 0
+6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:26/0/physics_layer_0/angular_velocity = 0.0
+7:26/0 = 0
+7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_0/angular_velocity = 0.0
+8:26/0 = 0
+8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:26/0/physics_layer_0/angular_velocity = 0.0
+8:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+9:26/0 = 0
+9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_0/angular_velocity = 0.0
+9:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+10:26/0 = 0
+10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:26/0/physics_layer_0/angular_velocity = 0.0
+11:26/0 = 0
+11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:26/0/physics_layer_0/angular_velocity = 0.0
+12:26/0 = 0
+12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:26/0/physics_layer_0/angular_velocity = 0.0
+13:26/0 = 0
+13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:26/0/physics_layer_0/angular_velocity = 0.0
+14:26/0 = 0
+14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:26/0/physics_layer_0/angular_velocity = 0.0
+15:26/0 = 0
+15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:26/0/physics_layer_0/angular_velocity = 0.0
+16:26/0 = 0
+16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:26/0/physics_layer_0/angular_velocity = 0.0
+17:26/0 = 0
+17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:26/0/physics_layer_0/angular_velocity = 0.0
+18:26/0 = 0
+18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:26/0/physics_layer_0/angular_velocity = 0.0
+19:26/0 = 0
+19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:26/0/physics_layer_0/angular_velocity = 0.0
+20:26/0 = 0
+20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:26/0/physics_layer_0/angular_velocity = 0.0
+21:26/0 = 0
+21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:26/0/physics_layer_0/angular_velocity = 0.0
+22:26/0 = 0
+22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:26/0/physics_layer_0/angular_velocity = 0.0
+23:26/0 = 0
+23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:26/0/physics_layer_0/angular_velocity = 0.0
+24:26/0 = 0
+24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:26/0/physics_layer_0/angular_velocity = 0.0
+25:26/0 = 0
+25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:26/0/physics_layer_0/angular_velocity = 0.0
+26:26/0 = 0
+26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:26/0/physics_layer_0/angular_velocity = 0.0
+27:26/0 = 0
+27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:26/0/physics_layer_0/angular_velocity = 0.0
+28:26/0 = 0
+28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:26/0/physics_layer_0/angular_velocity = 0.0
+29:26/0 = 0
+29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:26/0/physics_layer_0/angular_velocity = 0.0
+0:27/0 = 0
+0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:27/0/physics_layer_0/angular_velocity = 0.0
+1:27/0 = 0
+1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:27/0/physics_layer_0/angular_velocity = 0.0
+2:27/0 = 0
+2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:27/0/physics_layer_0/angular_velocity = 0.0
+3:27/0 = 0
+3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:27/0/physics_layer_0/angular_velocity = 0.0
+4:27/0 = 0
+4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:27/0/physics_layer_0/angular_velocity = 0.0
+5:27/0 = 0
+5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:27/0/physics_layer_0/angular_velocity = 0.0
+6:27/0 = 0
+6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:27/0/physics_layer_0/angular_velocity = 0.0
+7:27/0 = 0
+7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:27/0/physics_layer_0/angular_velocity = 0.0
+8:27/0 = 0
+8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:27/0/physics_layer_0/angular_velocity = 0.0
+8:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+9:27/0 = 0
+9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:27/0/physics_layer_0/angular_velocity = 0.0
+9:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+10:27/0 = 0
+10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:27/0/physics_layer_0/angular_velocity = 0.0
+11:27/0 = 0
+11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:27/0/physics_layer_0/angular_velocity = 0.0
+12:27/0 = 0
+12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:27/0/physics_layer_0/angular_velocity = 0.0
+13:27/0 = 0
+13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:27/0/physics_layer_0/angular_velocity = 0.0
+14:27/0 = 0
+14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:27/0/physics_layer_0/angular_velocity = 0.0
+15:27/0 = 0
+15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:27/0/physics_layer_0/angular_velocity = 0.0
+16:27/0 = 0
+16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:27/0/physics_layer_0/angular_velocity = 0.0
+17:27/0 = 0
+17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:27/0/physics_layer_0/angular_velocity = 0.0
+18:27/0 = 0
+18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:27/0/physics_layer_0/angular_velocity = 0.0
+19:27/0 = 0
+19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:27/0/physics_layer_0/angular_velocity = 0.0
+20:27/0 = 0
+20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:27/0/physics_layer_0/angular_velocity = 0.0
+21:27/0 = 0
+21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:27/0/physics_layer_0/angular_velocity = 0.0
+22:27/0 = 0
+22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:27/0/physics_layer_0/angular_velocity = 0.0
+23:27/0 = 0
+23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:27/0/physics_layer_0/angular_velocity = 0.0
+24:27/0 = 0
+24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:27/0/physics_layer_0/angular_velocity = 0.0
+25:27/0 = 0
+25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:27/0/physics_layer_0/angular_velocity = 0.0
+26:27/0 = 0
+26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:27/0/physics_layer_0/angular_velocity = 0.0
+27:27/0 = 0
+27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:27/0/physics_layer_0/angular_velocity = 0.0
+28:27/0 = 0
+28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:27/0/physics_layer_0/angular_velocity = 0.0
+29:27/0 = 0
+29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:27/0/physics_layer_0/angular_velocity = 0.0
+0:28/0 = 0
+0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:28/0/physics_layer_0/angular_velocity = 0.0
+1:28/0 = 0
+1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:28/0/physics_layer_0/angular_velocity = 0.0
+2:28/0 = 0
+2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:28/0/physics_layer_0/angular_velocity = 0.0
+3:28/0 = 0
+3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:28/0/physics_layer_0/angular_velocity = 0.0
+4:28/0 = 0
+4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:28/0/physics_layer_0/angular_velocity = 0.0
+5:28/0 = 0
+5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:28/0/physics_layer_0/angular_velocity = 0.0
+9:28/0 = 0
+9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:28/0/physics_layer_0/angular_velocity = 0.0
+10:28/0 = 0
+10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:28/0/physics_layer_0/angular_velocity = 0.0
+11:28/0 = 0
+11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:28/0/physics_layer_0/angular_velocity = 0.0
+12:28/0 = 0
+12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:28/0/physics_layer_0/angular_velocity = 0.0
+13:28/0 = 0
+13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:28/0/physics_layer_0/angular_velocity = 0.0
+14:28/0 = 0
+14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:28/0/physics_layer_0/angular_velocity = 0.0
+15:28/0 = 0
+15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:28/0/physics_layer_0/angular_velocity = 0.0
+16:28/0 = 0
+16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:28/0/physics_layer_0/angular_velocity = 0.0
+17:28/0 = 0
+17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:28/0/physics_layer_0/angular_velocity = 0.0
+18:28/0 = 0
+18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:28/0/physics_layer_0/angular_velocity = 0.0
+19:28/0 = 0
+19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:28/0/physics_layer_0/angular_velocity = 0.0
+20:28/0 = 0
+20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:28/0/physics_layer_0/angular_velocity = 0.0
+21:28/0 = 0
+21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:28/0/physics_layer_0/angular_velocity = 0.0
+22:28/0 = 0
+22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:28/0/physics_layer_0/angular_velocity = 0.0
+23:28/0 = 0
+23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:28/0/physics_layer_0/angular_velocity = 0.0
+24:28/0 = 0
+24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:28/0/physics_layer_0/angular_velocity = 0.0
+25:28/0 = 0
+25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:28/0/physics_layer_0/angular_velocity = 0.0
+26:28/0 = 0
+26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:28/0/physics_layer_0/angular_velocity = 0.0
+27:28/0 = 0
+27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:28/0/physics_layer_0/angular_velocity = 0.0
+28:28/0 = 0
+28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:28/0/physics_layer_0/angular_velocity = 0.0
+29:28/0 = 0
+29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:28/0/physics_layer_0/angular_velocity = 0.0
+0:29/0 = 0
+0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:29/0/physics_layer_0/angular_velocity = 0.0
+1:29/0 = 0
+1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:29/0/physics_layer_0/angular_velocity = 0.0
+2:29/0 = 0
+2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:29/0/physics_layer_0/angular_velocity = 0.0
+3:29/0 = 0
+3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:29/0/physics_layer_0/angular_velocity = 0.0
+4:29/0 = 0
+4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:29/0/physics_layer_0/angular_velocity = 0.0
+5:29/0 = 0
+5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:29/0/physics_layer_0/angular_velocity = 0.0
+9:29/0 = 0
+9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:29/0/physics_layer_0/angular_velocity = 0.0
+10:29/0 = 0
+10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:29/0/physics_layer_0/angular_velocity = 0.0
+11:29/0 = 0
+11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:29/0/physics_layer_0/angular_velocity = 0.0
+12:29/0 = 0
+12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:29/0/physics_layer_0/angular_velocity = 0.0
+13:29/0 = 0
+13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:29/0/physics_layer_0/angular_velocity = 0.0
+14:29/0 = 0
+14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:29/0/physics_layer_0/angular_velocity = 0.0
+15:29/0 = 0
+15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:29/0/physics_layer_0/angular_velocity = 0.0
+16:29/0 = 0
+16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:29/0/physics_layer_0/angular_velocity = 0.0
+17:29/0 = 0
+17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:29/0/physics_layer_0/angular_velocity = 0.0
+18:29/0 = 0
+18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:29/0/physics_layer_0/angular_velocity = 0.0
+19:29/0 = 0
+19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:29/0/physics_layer_0/angular_velocity = 0.0
+20:29/0 = 0
+20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:29/0/physics_layer_0/angular_velocity = 0.0
+21:29/0 = 0
+21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:29/0/physics_layer_0/angular_velocity = 0.0
+22:29/0 = 0
+22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:29/0/physics_layer_0/angular_velocity = 0.0
+23:29/0 = 0
+23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:29/0/physics_layer_0/angular_velocity = 0.0
+24:29/0 = 0
+24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:29/0/physics_layer_0/angular_velocity = 0.0
+25:29/0 = 0
+25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:29/0/physics_layer_0/angular_velocity = 0.0
+26:29/0 = 0
+26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:29/0/physics_layer_0/angular_velocity = 0.0
+0:30/0 = 0
+0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:30/0/physics_layer_0/angular_velocity = 0.0
+1:30/0 = 0
+1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:30/0/physics_layer_0/angular_velocity = 0.0
+2:30/0 = 0
+2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:30/0/physics_layer_0/angular_velocity = 0.0
+3:30/0 = 0
+3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:30/0/physics_layer_0/angular_velocity = 0.0
+4:30/0 = 0
+4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:30/0/physics_layer_0/angular_velocity = 0.0
+5:30/0 = 0
+5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:30/0/physics_layer_0/angular_velocity = 0.0
+9:30/0 = 0
+9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:30/0/physics_layer_0/angular_velocity = 0.0
+11:30/0 = 0
+11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:30/0/physics_layer_0/angular_velocity = 0.0
+12:30/0 = 0
+12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:30/0/physics_layer_0/angular_velocity = 0.0
+13:30/0 = 0
+13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:30/0/physics_layer_0/angular_velocity = 0.0
+14:30/0 = 0
+14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:30/0/physics_layer_0/angular_velocity = 0.0
+15:30/0 = 0
+15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:30/0/physics_layer_0/angular_velocity = 0.0
+16:30/0 = 0
+16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:30/0/physics_layer_0/angular_velocity = 0.0
+17:30/0 = 0
+17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:30/0/physics_layer_0/angular_velocity = 0.0
+18:30/0 = 0
+18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:30/0/physics_layer_0/angular_velocity = 0.0
+19:30/0 = 0
+19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:30/0/physics_layer_0/angular_velocity = 0.0
+20:30/0 = 0
+20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:30/0/physics_layer_0/angular_velocity = 0.0
+21:30/0 = 0
+21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:30/0/physics_layer_0/angular_velocity = 0.0
+22:30/0 = 0
+22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:30/0/physics_layer_0/angular_velocity = 0.0
+23:30/0 = 0
+23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:30/0/physics_layer_0/angular_velocity = 0.0
+24:30/0 = 0
+24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:30/0/physics_layer_0/angular_velocity = 0.0
+25:30/0 = 0
+25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:30/0/physics_layer_0/angular_velocity = 0.0
+26:30/0 = 0
+26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:30/0/physics_layer_0/angular_velocity = 0.0
+27:30/0 = 0
+27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:30/0/physics_layer_0/angular_velocity = 0.0
+0:31/0 = 0
+0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:31/0/physics_layer_0/angular_velocity = 0.0
+1:31/0 = 0
+1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:31/0/physics_layer_0/angular_velocity = 0.0
+2:31/0 = 0
+2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:31/0/physics_layer_0/angular_velocity = 0.0
+3:31/0 = 0
+3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:31/0/physics_layer_0/angular_velocity = 0.0
+4:31/0 = 0
+4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:31/0/physics_layer_0/angular_velocity = 0.0
+5:31/0 = 0
+5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:31/0/physics_layer_0/angular_velocity = 0.0
+6:31/0 = 0
+6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:31/0/physics_layer_0/angular_velocity = 0.0
+7:31/0 = 0
+7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:31/0/physics_layer_0/angular_velocity = 0.0
+8:31/0 = 0
+8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:31/0/physics_layer_0/angular_velocity = 0.0
+9:31/0 = 0
+9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:31/0/physics_layer_0/angular_velocity = 0.0
+11:31/0 = 0
+11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:31/0/physics_layer_0/angular_velocity = 0.0
+12:31/0 = 0
+12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:31/0/physics_layer_0/angular_velocity = 0.0
+13:31/0 = 0
+13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:31/0/physics_layer_0/angular_velocity = 0.0
+14:31/0 = 0
+14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:31/0/physics_layer_0/angular_velocity = 0.0
+15:31/0 = 0
+15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:31/0/physics_layer_0/angular_velocity = 0.0
+16:31/0 = 0
+16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:31/0/physics_layer_0/angular_velocity = 0.0
+17:31/0 = 0
+17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:31/0/physics_layer_0/angular_velocity = 0.0
+18:31/0 = 0
+18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:31/0/physics_layer_0/angular_velocity = 0.0
+19:31/0 = 0
+19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:31/0/physics_layer_0/angular_velocity = 0.0
+20:31/0 = 0
+20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:31/0/physics_layer_0/angular_velocity = 0.0
+22:31/0 = 0
+22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:31/0/physics_layer_0/angular_velocity = 0.0
+23:31/0 = 0
+23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:31/0/physics_layer_0/angular_velocity = 0.0
+24:31/0 = 0
+24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:31/0/physics_layer_0/angular_velocity = 0.0
+25:31/0 = 0
+25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:31/0/physics_layer_0/angular_velocity = 0.0
+26:31/0 = 0
+26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:31/0/physics_layer_0/angular_velocity = 0.0
+27:31/0 = 0
+27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:31/0/physics_layer_0/angular_velocity = 0.0
+0:32/0 = 0
+0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:32/0/physics_layer_0/angular_velocity = 0.0
+1:32/0 = 0
+1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:32/0/physics_layer_0/angular_velocity = 0.0
+2:32/0 = 0
+2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:32/0/physics_layer_0/angular_velocity = 0.0
+3:32/0 = 0
+3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:32/0/physics_layer_0/angular_velocity = 0.0
+4:32/0 = 0
+4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:32/0/physics_layer_0/angular_velocity = 0.0
+5:32/0 = 0
+5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:32/0/physics_layer_0/angular_velocity = 0.0
+6:32/0 = 0
+6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:32/0/physics_layer_0/angular_velocity = 0.0
+7:32/0 = 0
+7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:32/0/physics_layer_0/angular_velocity = 0.0
+8:32/0 = 0
+8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:32/0/physics_layer_0/angular_velocity = 0.0
+9:32/0 = 0
+9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:32/0/physics_layer_0/angular_velocity = 0.0
+10:32/0 = 0
+10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:32/0/physics_layer_0/angular_velocity = 0.0
+11:32/0 = 0
+11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:32/0/physics_layer_0/angular_velocity = 0.0
+12:32/0 = 0
+12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:32/0/physics_layer_0/angular_velocity = 0.0
+16:32/0 = 0
+16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:32/0/physics_layer_0/angular_velocity = 0.0
+17:32/0 = 0
+17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:32/0/physics_layer_0/angular_velocity = 0.0
+18:32/0 = 0
+18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:32/0/physics_layer_0/angular_velocity = 0.0
+19:32/0 = 0
+19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:32/0/physics_layer_0/angular_velocity = 0.0
+20:32/0 = 0
+20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:32/0/physics_layer_0/angular_velocity = 0.0
+22:32/0 = 0
+22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:32/0/physics_layer_0/angular_velocity = 0.0
+23:32/0 = 0
+23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:32/0/physics_layer_0/angular_velocity = 0.0
+24:32/0 = 0
+24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:32/0/physics_layer_0/angular_velocity = 0.0
+25:32/0 = 0
+25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:32/0/physics_layer_0/angular_velocity = 0.0
+26:32/0 = 0
+26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:32/0/physics_layer_0/angular_velocity = 0.0
+27:32/0 = 0
+27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:32/0/physics_layer_0/angular_velocity = 0.0
+0:33/0 = 0
+0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:33/0/physics_layer_0/angular_velocity = 0.0
+1:33/0 = 0
+1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:33/0/physics_layer_0/angular_velocity = 0.0
+2:33/0 = 0
+2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:33/0/physics_layer_0/angular_velocity = 0.0
+3:33/0 = 0
+3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:33/0/physics_layer_0/angular_velocity = 0.0
+4:33/0 = 0
+4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:33/0/physics_layer_0/angular_velocity = 0.0
+5:33/0 = 0
+5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:33/0/physics_layer_0/angular_velocity = 0.0
+6:33/0 = 0
+6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:33/0/physics_layer_0/angular_velocity = 0.0
+7:33/0 = 0
+7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:33/0/physics_layer_0/angular_velocity = 0.0
+8:33/0 = 0
+8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:33/0/physics_layer_0/angular_velocity = 0.0
+9:33/0 = 0
+9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:33/0/physics_layer_0/angular_velocity = 0.0
+10:33/0 = 0
+10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:33/0/physics_layer_0/angular_velocity = 0.0
+12:33/0 = 0
+12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:33/0/physics_layer_0/angular_velocity = 0.0
+13:33/0 = 0
+13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:33/0/physics_layer_0/angular_velocity = 0.0
+14:33/0 = 0
+14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:33/0/physics_layer_0/angular_velocity = 0.0
+15:33/0 = 0
+15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:33/0/physics_layer_0/angular_velocity = 0.0
+16:33/0 = 0
+16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:33/0/physics_layer_0/angular_velocity = 0.0
+17:33/0 = 0
+17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:33/0/physics_layer_0/angular_velocity = 0.0
+18:33/0 = 0
+18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:33/0/physics_layer_0/angular_velocity = 0.0
+19:33/0 = 0
+19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:33/0/physics_layer_0/angular_velocity = 0.0
+20:33/0 = 0
+20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:33/0/physics_layer_0/angular_velocity = 0.0
+21:33/0 = 0
+21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:33/0/physics_layer_0/angular_velocity = 0.0
+22:33/0 = 0
+22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:33/0/physics_layer_0/angular_velocity = 0.0
+23:33/0 = 0
+23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:33/0/physics_layer_0/angular_velocity = 0.0
+24:33/0 = 0
+24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:33/0/physics_layer_0/angular_velocity = 0.0
+25:33/0 = 0
+25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:33/0/physics_layer_0/angular_velocity = 0.0
+26:33/0 = 0
+26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:33/0/physics_layer_0/angular_velocity = 0.0
+27:33/0 = 0
+27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:33/0/physics_layer_0/angular_velocity = 0.0
+28:33/0 = 0
+28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:33/0/physics_layer_0/angular_velocity = 0.0
+29:33/0 = 0
+29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:33/0/physics_layer_0/angular_velocity = 0.0
+30:33/0 = 0
+30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:33/0/physics_layer_0/angular_velocity = 0.0
+0:34/0 = 0
+0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:34/0/physics_layer_0/angular_velocity = 0.0
+1:34/0 = 0
+1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:34/0/physics_layer_0/angular_velocity = 0.0
+2:34/0 = 0
+2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:34/0/physics_layer_0/angular_velocity = 0.0
+3:34/0 = 0
+3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:34/0/physics_layer_0/angular_velocity = 0.0
+4:34/0 = 0
+4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:34/0/physics_layer_0/angular_velocity = 0.0
+5:34/0 = 0
+5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:34/0/physics_layer_0/angular_velocity = 0.0
+6:34/0 = 0
+6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:34/0/physics_layer_0/angular_velocity = 0.0
+7:34/0 = 0
+7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:34/0/physics_layer_0/angular_velocity = 0.0
+8:34/0 = 0
+8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:34/0/physics_layer_0/angular_velocity = 0.0
+9:34/0 = 0
+9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:34/0/physics_layer_0/angular_velocity = 0.0
+10:34/0 = 0
+10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:34/0/physics_layer_0/angular_velocity = 0.0
+11:34/0 = 0
+11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:34/0/physics_layer_0/angular_velocity = 0.0
+12:34/0 = 0
+12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:34/0/physics_layer_0/angular_velocity = 0.0
+13:34/0 = 0
+13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:34/0/physics_layer_0/angular_velocity = 0.0
+14:34/0 = 0
+14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:34/0/physics_layer_0/angular_velocity = 0.0
+15:34/0 = 0
+15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:34/0/physics_layer_0/angular_velocity = 0.0
+16:34/0 = 0
+16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:34/0/physics_layer_0/angular_velocity = 0.0
+17:34/0 = 0
+17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:34/0/physics_layer_0/angular_velocity = 0.0
+18:34/0 = 0
+18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:34/0/physics_layer_0/angular_velocity = 0.0
+20:34/0 = 0
+20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:34/0/physics_layer_0/angular_velocity = 0.0
+21:34/0 = 0
+21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:34/0/physics_layer_0/angular_velocity = 0.0
+22:34/0 = 0
+22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:34/0/physics_layer_0/angular_velocity = 0.0
+23:34/0 = 0
+23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:34/0/physics_layer_0/angular_velocity = 0.0
+24:34/0 = 0
+24:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:34/0/physics_layer_0/angular_velocity = 0.0
+25:34/0 = 0
+25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:34/0/physics_layer_0/angular_velocity = 0.0
+26:34/0 = 0
+26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:34/0/physics_layer_0/angular_velocity = 0.0
+27:34/0 = 0
+27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:34/0/physics_layer_0/angular_velocity = 0.0
+28:34/0 = 0
+28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:34/0/physics_layer_0/angular_velocity = 0.0
+0:35/0 = 0
+0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:35/0/physics_layer_0/angular_velocity = 0.0
+1:35/0 = 0
+1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:35/0/physics_layer_0/angular_velocity = 0.0
+2:35/0 = 0
+2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:35/0/physics_layer_0/angular_velocity = 0.0
+3:35/0 = 0
+3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:35/0/physics_layer_0/angular_velocity = 0.0
+4:35/0 = 0
+4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:35/0/physics_layer_0/angular_velocity = 0.0
+5:35/0 = 0
+5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:35/0/physics_layer_0/angular_velocity = 0.0
+6:35/0 = 0
+6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:35/0/physics_layer_0/angular_velocity = 0.0
+8:35/0 = 0
+8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:35/0/physics_layer_0/angular_velocity = 0.0
+9:35/0 = 0
+9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:35/0/physics_layer_0/angular_velocity = 0.0
+10:35/0 = 0
+10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:35/0/physics_layer_0/angular_velocity = 0.0
+11:35/0 = 0
+11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:35/0/physics_layer_0/angular_velocity = 0.0
+12:35/0 = 0
+12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:35/0/physics_layer_0/angular_velocity = 0.0
+13:35/0 = 0
+13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:35/0/physics_layer_0/angular_velocity = 0.0
+14:35/0 = 0
+14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:35/0/physics_layer_0/angular_velocity = 0.0
+15:35/0 = 0
+15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:35/0/physics_layer_0/angular_velocity = 0.0
+16:35/0 = 0
+16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:35/0/physics_layer_0/angular_velocity = 0.0
+17:35/0 = 0
+17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:35/0/physics_layer_0/angular_velocity = 0.0
+18:35/0 = 0
+18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:35/0/physics_layer_0/angular_velocity = 0.0
+20:35/0 = 0
+20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:35/0/physics_layer_0/angular_velocity = 0.0
+21:35/0 = 0
+21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:35/0/physics_layer_0/angular_velocity = 0.0
+22:35/0 = 0
+22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:35/0/physics_layer_0/angular_velocity = 0.0
+23:35/0 = 0
+23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:35/0/physics_layer_0/angular_velocity = 0.0
+24:35/0 = 0
+24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:35/0/physics_layer_0/angular_velocity = 0.0
+25:35/0 = 0
+25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:35/0/physics_layer_0/angular_velocity = 0.0
+26:35/0 = 0
+26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:35/0/physics_layer_0/angular_velocity = 0.0
+27:35/0 = 0
+27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:35/0/physics_layer_0/angular_velocity = 0.0
+28:35/0 = 0
+28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:35/0/physics_layer_0/angular_velocity = 0.0
+0:36/0 = 0
+0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:36/0/physics_layer_0/angular_velocity = 0.0
+1:36/0 = 0
+1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:36/0/physics_layer_0/angular_velocity = 0.0
+2:36/0 = 0
+2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:36/0/physics_layer_0/angular_velocity = 0.0
+3:36/0 = 0
+3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:36/0/physics_layer_0/angular_velocity = 0.0
+4:36/0 = 0
+4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:36/0/physics_layer_0/angular_velocity = 0.0
+5:36/0 = 0
+5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:36/0/physics_layer_0/angular_velocity = 0.0
+6:36/0 = 0
+6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:36/0/physics_layer_0/angular_velocity = 0.0
+7:36/0 = 0
+7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:36/0/physics_layer_0/angular_velocity = 0.0
+8:36/0 = 0
+8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:36/0/physics_layer_0/angular_velocity = 0.0
+9:36/0 = 0
+9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:36/0/physics_layer_0/angular_velocity = 0.0
+10:36/0 = 0
+10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:36/0/physics_layer_0/angular_velocity = 0.0
+11:36/0 = 0
+11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:36/0/physics_layer_0/angular_velocity = 0.0
+12:36/0 = 0
+12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:36/0/physics_layer_0/angular_velocity = 0.0
+13:36/0 = 0
+13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:36/0/physics_layer_0/angular_velocity = 0.0
+14:36/0 = 0
+14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:36/0/physics_layer_0/angular_velocity = 0.0
+15:36/0 = 0
+15:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:36/0/physics_layer_0/angular_velocity = 0.0
+16:36/0 = 0
+16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:36/0/physics_layer_0/angular_velocity = 0.0
+17:36/0 = 0
+17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:36/0/physics_layer_0/angular_velocity = 0.0
+18:36/0 = 0
+18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:36/0/physics_layer_0/angular_velocity = 0.0
+19:36/0 = 0
+19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:36/0/physics_layer_0/angular_velocity = 0.0
+20:36/0 = 0
+20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:36/0/physics_layer_0/angular_velocity = 0.0
+21:36/0 = 0
+21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:36/0/physics_layer_0/angular_velocity = 0.0
+22:36/0 = 0
+22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:36/0/physics_layer_0/angular_velocity = 0.0
+23:36/0 = 0
+23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:36/0/physics_layer_0/angular_velocity = 0.0
+24:36/0 = 0
+24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:36/0/physics_layer_0/angular_velocity = 0.0
+25:36/0 = 0
+25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:36/0/physics_layer_0/angular_velocity = 0.0
+26:36/0 = 0
+26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:36/0/physics_layer_0/angular_velocity = 0.0
+27:36/0 = 0
+27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:36/0/physics_layer_0/angular_velocity = 0.0
+28:36/0 = 0
+28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:36/0/physics_layer_0/angular_velocity = 0.0
+0:37/0 = 0
+0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:37/0/physics_layer_0/angular_velocity = 0.0
+1:37/0 = 0
+1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:37/0/physics_layer_0/angular_velocity = 0.0
+2:37/0 = 0
+2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:37/0/physics_layer_0/angular_velocity = 0.0
+3:37/0 = 0
+3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:37/0/physics_layer_0/angular_velocity = 0.0
+4:37/0 = 0
+4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:37/0/physics_layer_0/angular_velocity = 0.0
+5:37/0 = 0
+5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:37/0/physics_layer_0/angular_velocity = 0.0
+6:37/0 = 0
+6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:37/0/physics_layer_0/angular_velocity = 0.0
+7:37/0 = 0
+7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:37/0/physics_layer_0/angular_velocity = 0.0
+8:37/0 = 0
+8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:37/0/physics_layer_0/angular_velocity = 0.0
+10:37/0 = 0
+10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:37/0/physics_layer_0/angular_velocity = 0.0
+11:37/0 = 0
+11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:37/0/physics_layer_0/angular_velocity = 0.0
+12:37/0 = 0
+12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:37/0/physics_layer_0/angular_velocity = 0.0
+13:37/0 = 0
+13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:37/0/physics_layer_0/angular_velocity = 0.0
+14:37/0 = 0
+14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:37/0/physics_layer_0/angular_velocity = 0.0
+15:37/0 = 0
+15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:37/0/physics_layer_0/angular_velocity = 0.0
+16:37/0 = 0
+16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:37/0/physics_layer_0/angular_velocity = 0.0
+17:37/0 = 0
+17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:37/0/physics_layer_0/angular_velocity = 0.0
+18:37/0 = 0
+18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:37/0/physics_layer_0/angular_velocity = 0.0
+19:37/0 = 0
+19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:37/0/physics_layer_0/angular_velocity = 0.0
+20:37/0 = 0
+20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:37/0/physics_layer_0/angular_velocity = 0.0
+21:37/0 = 0
+21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:37/0/physics_layer_0/angular_velocity = 0.0
+22:37/0 = 0
+22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:37/0/physics_layer_0/angular_velocity = 0.0
+23:37/0 = 0
+23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:37/0/physics_layer_0/angular_velocity = 0.0
+24:37/0 = 0
+24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:37/0/physics_layer_0/angular_velocity = 0.0
+25:37/0 = 0
+25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:37/0/physics_layer_0/angular_velocity = 0.0
+26:37/0 = 0
+26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:37/0/physics_layer_0/angular_velocity = 0.0
+27:37/0 = 0
+27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:37/0/physics_layer_0/angular_velocity = 0.0
+28:37/0 = 0
+28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:37/0/physics_layer_0/angular_velocity = 0.0
+0:38/0 = 0
+0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:38/0/physics_layer_0/angular_velocity = 0.0
+1:38/0 = 0
+1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:38/0/physics_layer_0/angular_velocity = 0.0
+2:38/0 = 0
+2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:38/0/physics_layer_0/angular_velocity = 0.0
+3:38/0 = 0
+3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:38/0/physics_layer_0/angular_velocity = 0.0
+4:38/0 = 0
+4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:38/0/physics_layer_0/angular_velocity = 0.0
+5:38/0 = 0
+5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:38/0/physics_layer_0/angular_velocity = 0.0
+6:38/0 = 0
+6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:38/0/physics_layer_0/angular_velocity = 0.0
+7:38/0 = 0
+7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:38/0/physics_layer_0/angular_velocity = 0.0
+8:38/0 = 0
+8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:38/0/physics_layer_0/angular_velocity = 0.0
+10:38/0 = 0
+10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:38/0/physics_layer_0/angular_velocity = 0.0
+11:38/0 = 0
+11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:38/0/physics_layer_0/angular_velocity = 0.0
+12:38/0 = 0
+12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:38/0/physics_layer_0/angular_velocity = 0.0
+13:38/0 = 0
+13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:38/0/physics_layer_0/angular_velocity = 0.0
+14:38/0 = 0
+14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:38/0/physics_layer_0/angular_velocity = 0.0
+15:38/0 = 0
+15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:38/0/physics_layer_0/angular_velocity = 0.0
+16:38/0 = 0
+16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:38/0/physics_layer_0/angular_velocity = 0.0
+17:38/0 = 0
+17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:38/0/physics_layer_0/angular_velocity = 0.0
+18:38/0 = 0
+18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:38/0/physics_layer_0/angular_velocity = 0.0
+19:38/0 = 0
+19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:38/0/physics_layer_0/angular_velocity = 0.0
+20:38/0 = 0
+20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:38/0/physics_layer_0/angular_velocity = 0.0
+21:38/0 = 0
+21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:38/0/physics_layer_0/angular_velocity = 0.0
+22:38/0 = 0
+22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:38/0/physics_layer_0/angular_velocity = 0.0
+23:38/0 = 0
+23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:38/0/physics_layer_0/angular_velocity = 0.0
+24:38/0 = 0
+24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:38/0/physics_layer_0/angular_velocity = 0.0
+25:38/0 = 0
+25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:38/0/physics_layer_0/angular_velocity = 0.0
+26:38/0 = 0
+26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:38/0/physics_layer_0/angular_velocity = 0.0
+27:38/0 = 0
+27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:38/0/physics_layer_0/angular_velocity = 0.0
+28:38/0 = 0
+28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:38/0/physics_layer_0/angular_velocity = 0.0
+0:39/0 = 0
+0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:39/0/physics_layer_0/angular_velocity = 0.0
+1:39/0 = 0
+1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:39/0/physics_layer_0/angular_velocity = 0.0
+2:39/0 = 0
+2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:39/0/physics_layer_0/angular_velocity = 0.0
+3:39/0 = 0
+3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:39/0/physics_layer_0/angular_velocity = 0.0
+4:39/0 = 0
+4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:39/0/physics_layer_0/angular_velocity = 0.0
+5:39/0 = 0
+5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:39/0/physics_layer_0/angular_velocity = 0.0
+6:39/0 = 0
+6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:39/0/physics_layer_0/angular_velocity = 0.0
+7:39/0 = 0
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+3:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0 = 0
+4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_0/angular_velocity = 0.0
+5:2/0 = 0
+5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:2/0/physics_layer_0/angular_velocity = 0.0
+6:2/0 = 0
+6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0 = 0
+7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_0/angular_velocity = 0.0
+8:2/0 = 0
+8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_0/angular_velocity = 0.0
+9:2/0 = 0
+9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_0/angular_velocity = 0.0
+10:2/0 = 0
+10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_0/angular_velocity = 0.0
+11:2/0 = 0
+11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_0/angular_velocity = 0.0
+12:2/0 = 0
+12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_0/angular_velocity = 0.0
+13:2/0 = 0
+13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0 = 0
+14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_0/angular_velocity = 0.0
+15:2/0 = 0
+15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_0/angular_velocity = 0.0
+16:2/0 = 0
+16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_0/angular_velocity = 0.0
+17:2/0 = 0
+17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:2/0/physics_layer_0/angular_velocity = 0.0
+18:2/0 = 0
+18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:2/0/physics_layer_0/angular_velocity = 0.0
+19:2/0 = 0
+19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:2/0/physics_layer_0/angular_velocity = 0.0
+20:2/0 = 0
+20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:2/0/physics_layer_0/angular_velocity = 0.0
+21:2/0 = 0
+21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:2/0/physics_layer_0/angular_velocity = 0.0
+22:2/0 = 0
+22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:2/0/physics_layer_0/angular_velocity = 0.0
+23:2/0 = 0
+23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:2/0/physics_layer_0/angular_velocity = 0.0
+24:2/0 = 0
+24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:2/0/physics_layer_0/angular_velocity = 0.0
+25:2/0 = 0
+25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:2/0/physics_layer_0/angular_velocity = 0.0
+26:2/0 = 0
+26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:2/0/physics_layer_0/angular_velocity = 0.0
+27:2/0 = 0
+27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:2/0/physics_layer_0/angular_velocity = 0.0
+28:2/0 = 0
+28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:2/0/physics_layer_0/angular_velocity = 0.0
+29:2/0 = 0
+29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:2/0/physics_layer_0/angular_velocity = 0.0
+30:2/0 = 0
+30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:2/0/physics_layer_0/angular_velocity = 0.0
+31:2/0 = 0
+31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:2/0/physics_layer_0/angular_velocity = 0.0
+32:2/0 = 0
+32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:2/0/physics_layer_0/angular_velocity = 0.0
+33:2/0 = 0
+33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:2/0/physics_layer_0/angular_velocity = 0.0
+34:2/0 = 0
+34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:2/0/physics_layer_0/angular_velocity = 0.0
+35:2/0 = 0
+35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:2/0/physics_layer_0/angular_velocity = 0.0
+36:2/0 = 0
+36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:2/0/physics_layer_0/angular_velocity = 0.0
+0:3/0 = 0
+0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:3/0/physics_layer_0/angular_velocity = 0.0
+1:3/0 = 0
+1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_0/angular_velocity = 0.0
+2:3/0 = 0
+2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0 = 0
+3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0 = 0
+4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0 = 0
+5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_0/angular_velocity = 0.0
+6:3/0 = 0
+6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0 = 0
+7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_0/angular_velocity = 0.0
+8:3/0 = 0
+8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_0/angular_velocity = 0.0
+9:3/0 = 0
+9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_0/angular_velocity = 0.0
+10:3/0 = 0
+10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_0/angular_velocity = 0.0
+11:3/0 = 0
+11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_0/angular_velocity = 0.0
+12:3/0 = 0
+12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_0/angular_velocity = 0.0
+13:3/0 = 0
+13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:3/0/physics_layer_0/angular_velocity = 0.0
+14:3/0 = 0
+14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_0/angular_velocity = 0.0
+15:3/0 = 0
+15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_0/angular_velocity = 0.0
+16:3/0 = 0
+16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_0/angular_velocity = 0.0
+17:3/0 = 0
+17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_0/angular_velocity = 0.0
+18:3/0 = 0
+18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_0/angular_velocity = 0.0
+19:3/0 = 0
+19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_0/angular_velocity = 0.0
+20:3/0 = 0
+20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:3/0/physics_layer_0/angular_velocity = 0.0
+21:3/0 = 0
+21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:3/0/physics_layer_0/angular_velocity = 0.0
+22:3/0 = 0
+22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_0/angular_velocity = 0.0
+23:3/0 = 0
+23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:3/0/physics_layer_0/angular_velocity = 0.0
+24:3/0 = 0
+24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:3/0/physics_layer_0/angular_velocity = 0.0
+25:3/0 = 0
+25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_0/angular_velocity = 0.0
+26:3/0 = 0
+26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:3/0/physics_layer_0/angular_velocity = 0.0
+27:3/0 = 0
+27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:3/0/physics_layer_0/angular_velocity = 0.0
+28:3/0 = 0
+28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:3/0/physics_layer_0/angular_velocity = 0.0
+29:3/0 = 0
+29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:3/0/physics_layer_0/angular_velocity = 0.0
+30:3/0 = 0
+30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:3/0/physics_layer_0/angular_velocity = 0.0
+31:3/0 = 0
+31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:3/0/physics_layer_0/angular_velocity = 0.0
+32:3/0 = 0
+32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:3/0/physics_layer_0/angular_velocity = 0.0
+33:3/0 = 0
+33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:3/0/physics_layer_0/angular_velocity = 0.0
+34:3/0 = 0
+34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:3/0/physics_layer_0/angular_velocity = 0.0
+35:3/0 = 0
+35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:3/0/physics_layer_0/angular_velocity = 0.0
+36:3/0 = 0
+36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:3/0/physics_layer_0/angular_velocity = 0.0
+0:4/0 = 0
+0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_0/angular_velocity = 0.0
+1:4/0 = 0
+1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_0/angular_velocity = 0.0
+2:4/0 = 0
+2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+6:4/0 = 0
+6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0 = 0
+7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0 = 0
+8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_0/angular_velocity = 0.0
+9:4/0 = 0
+9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0 = 0
+10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0 = 0
+11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0 = 0
+12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0 = 0
+13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0 = 0
+14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_0/angular_velocity = 0.0
+15:4/0 = 0
+15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0 = 0
+16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_0/angular_velocity = 0.0
+17:4/0 = 0
+17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_0/angular_velocity = 0.0
+18:4/0 = 0
+18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_0/angular_velocity = 0.0
+19:4/0 = 0
+19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_0/angular_velocity = 0.0
+20:4/0 = 0
+20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:4/0/physics_layer_0/angular_velocity = 0.0
+21:4/0 = 0
+21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:4/0/physics_layer_0/angular_velocity = 0.0
+22:4/0 = 0
+22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_0/angular_velocity = 0.0
+23:4/0 = 0
+23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:4/0/physics_layer_0/angular_velocity = 0.0
+24:4/0 = 0
+24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:4/0/physics_layer_0/angular_velocity = 0.0
+25:4/0 = 0
+25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_0/angular_velocity = 0.0
+26:4/0 = 0
+26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:4/0/physics_layer_0/angular_velocity = 0.0
+27:4/0 = 0
+27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:4/0/physics_layer_0/angular_velocity = 0.0
+28:4/0 = 0
+28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:4/0/physics_layer_0/angular_velocity = 0.0
+29:4/0 = 0
+29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:4/0/physics_layer_0/angular_velocity = 0.0
+30:4/0 = 0
+30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:4/0/physics_layer_0/angular_velocity = 0.0
+31:4/0 = 0
+31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:4/0/physics_layer_0/angular_velocity = 0.0
+32:4/0 = 0
+32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:4/0/physics_layer_0/angular_velocity = 0.0
+33:4/0 = 0
+33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:4/0/physics_layer_0/angular_velocity = 0.0
+34:4/0 = 0
+34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:4/0/physics_layer_0/angular_velocity = 0.0
+35:4/0 = 0
+35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:4/0/physics_layer_0/angular_velocity = 0.0
+0:5/0 = 0
+0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_0/angular_velocity = 0.0
+1:5/0 = 0
+1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_0/angular_velocity = 0.0
+2:5/0 = 0
+2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0 = 0
+3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0 = 0
+4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_0/angular_velocity = 0.0
+5:5/0 = 0
+5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_0/angular_velocity = 0.0
+6:5/0 = 0
+6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0 = 0
+7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0 = 0
+8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0 = 0
+9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0 = 0
+10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0 = 0
+11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0 = 0
+12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0 = 0
+13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0 = 0
+14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_0/angular_velocity = 0.0
+15:5/0 = 0
+15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0 = 0
+16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_0/angular_velocity = 0.0
+17:5/0 = 0
+17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_0/angular_velocity = 0.0
+18:5/0 = 0
+18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:5/0/physics_layer_0/angular_velocity = 0.0
+19:5/0 = 0
+19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:5/0/physics_layer_0/angular_velocity = 0.0
+20:5/0 = 0
+20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_0/angular_velocity = 0.0
+21:5/0 = 0
+21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:5/0/physics_layer_0/angular_velocity = 0.0
+22:5/0 = 0
+22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:5/0/physics_layer_0/angular_velocity = 0.0
+23:5/0 = 0
+23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:5/0/physics_layer_0/angular_velocity = 0.0
+24:5/0 = 0
+24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_0/angular_velocity = 0.0
+25:5/0 = 0
+25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:5/0/physics_layer_0/angular_velocity = 0.0
+26:5/0 = 0
+26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_0/angular_velocity = 0.0
+27:5/0 = 0
+27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:5/0/physics_layer_0/angular_velocity = 0.0
+28:5/0 = 0
+28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:5/0/physics_layer_0/angular_velocity = 0.0
+29:5/0 = 0
+29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:5/0/physics_layer_0/angular_velocity = 0.0
+30:5/0 = 0
+30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:5/0/physics_layer_0/angular_velocity = 0.0
+31:5/0 = 0
+31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:5/0/physics_layer_0/angular_velocity = 0.0
+32:5/0 = 0
+32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:5/0/physics_layer_0/angular_velocity = 0.0
+33:5/0 = 0
+33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:5/0/physics_layer_0/angular_velocity = 0.0
+34:5/0 = 0
+34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:5/0/physics_layer_0/angular_velocity = 0.0
+35:5/0 = 0
+35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:5/0/physics_layer_0/angular_velocity = 0.0
+0:6/0 = 0
+0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:6/0/physics_layer_0/angular_velocity = 0.0
+1:6/0 = 0
+1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_0/angular_velocity = 0.0
+2:6/0 = 0
+2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0 = 0
+3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0 = 0
+4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_0/angular_velocity = 0.0
+5:6/0 = 0
+5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_0/angular_velocity = 0.0
+6:6/0 = 0
+6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0 = 0
+7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0 = 0
+8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_0/angular_velocity = 0.0
+9:6/0 = 0
+9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0 = 0
+10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0 = 0
+15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0 = 0
+16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_0/angular_velocity = 0.0
+17:6/0 = 0
+17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:6/0/physics_layer_0/angular_velocity = 0.0
+18:6/0 = 0
+18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_0/angular_velocity = 0.0
+19:6/0 = 0
+19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_0/angular_velocity = 0.0
+20:6/0 = 0
+20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_0/angular_velocity = 0.0
+21:6/0 = 0
+21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:6/0/physics_layer_0/angular_velocity = 0.0
+22:6/0 = 0
+22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_0/angular_velocity = 0.0
+23:6/0 = 0
+23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:6/0/physics_layer_0/angular_velocity = 0.0
+24:6/0 = 0
+24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:6/0/physics_layer_0/angular_velocity = 0.0
+25:6/0 = 0
+25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:6/0/physics_layer_0/angular_velocity = 0.0
+26:6/0 = 0
+26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_0/angular_velocity = 0.0
+27:6/0 = 0
+27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:6/0/physics_layer_0/angular_velocity = 0.0
+28:6/0 = 0
+28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:6/0/physics_layer_0/angular_velocity = 0.0
+29:6/0 = 0
+29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:6/0/physics_layer_0/angular_velocity = 0.0
+30:6/0 = 0
+30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:6/0/physics_layer_0/angular_velocity = 0.0
+31:6/0 = 0
+31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:6/0/physics_layer_0/angular_velocity = 0.0
+35:6/0 = 0
+35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:6/0/physics_layer_0/angular_velocity = 0.0
+36:6/0 = 0
+36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:6/0/physics_layer_0/angular_velocity = 0.0
+0:7/0 = 0
+0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_0/angular_velocity = 0.0
+1:7/0 = 0
+1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0 = 0
+2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0 = 0
+3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0 = 0
+4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0 = 0
+5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_0/angular_velocity = 0.0
+6:7/0 = 0
+6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_0/angular_velocity = 0.0
+7:7/0 = 0
+7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:7/0/physics_layer_0/angular_velocity = 0.0
+8:7/0 = 0
+8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_0/angular_velocity = 0.0
+9:7/0 = 0
+9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_0/angular_velocity = 0.0
+10:7/0 = 0
+10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_0/angular_velocity = 0.0
+11:7/0 = 0
+11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_0/angular_velocity = 0.0
+12:7/0 = 0
+12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_0/angular_velocity = 0.0
+13:7/0 = 0
+13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:7/0/physics_layer_0/angular_velocity = 0.0
+14:7/0 = 0
+14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_0/angular_velocity = 0.0
+15:7/0 = 0
+15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:7/0/physics_layer_0/angular_velocity = 0.0
+16:7/0 = 0
+16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_0/angular_velocity = 0.0
+17:7/0 = 0
+17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_0/angular_velocity = 0.0
+18:7/0 = 0
+18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:7/0/physics_layer_0/angular_velocity = 0.0
+19:7/0 = 0
+19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:7/0/physics_layer_0/angular_velocity = 0.0
+20:7/0 = 0
+20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_0/angular_velocity = 0.0
+21:7/0 = 0
+21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_0/angular_velocity = 0.0
+22:7/0 = 0
+22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_0/angular_velocity = 0.0
+23:7/0 = 0
+23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:7/0/physics_layer_0/angular_velocity = 0.0
+24:7/0 = 0
+24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_0/angular_velocity = 0.0
+25:7/0 = 0
+25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_0/angular_velocity = 0.0
+26:7/0 = 0
+26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:7/0/physics_layer_0/angular_velocity = 0.0
+27:7/0 = 0
+27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:7/0/physics_layer_0/angular_velocity = 0.0
+28:7/0 = 0
+28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:7/0/physics_layer_0/angular_velocity = 0.0
+29:7/0 = 0
+29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:7/0/physics_layer_0/angular_velocity = 0.0
+30:7/0 = 0
+30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:7/0/physics_layer_0/angular_velocity = 0.0
+31:7/0 = 0
+31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:7/0/physics_layer_0/angular_velocity = 0.0
+32:7/0 = 0
+32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:7/0/physics_layer_0/angular_velocity = 0.0
+33:7/0 = 0
+33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:7/0/physics_layer_0/angular_velocity = 0.0
+34:7/0 = 0
+34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:7/0/physics_layer_0/angular_velocity = 0.0
+35:7/0 = 0
+35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:7/0/physics_layer_0/angular_velocity = 0.0
+36:7/0 = 0
+36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:7/0/physics_layer_0/angular_velocity = 0.0
+0:8/0 = 0
+0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_0/angular_velocity = 0.0
+1:8/0 = 0
+1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:8/0/physics_layer_0/angular_velocity = 0.0
+2:8/0 = 0
+2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_0/angular_velocity = 0.0
+3:8/0 = 0
+3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_0/angular_velocity = 0.0
+5:8/0 = 0
+5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_0/angular_velocity = 0.0
+6:8/0 = 0
+6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_0/angular_velocity = 0.0
+7:8/0 = 0
+7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_0/angular_velocity = 0.0
+8:8/0 = 0
+8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:8/0/physics_layer_0/angular_velocity = 0.0
+9:8/0 = 0
+9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_0/angular_velocity = 0.0
+10:8/0 = 0
+10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_0/angular_velocity = 0.0
+11:8/0 = 0
+11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_0/angular_velocity = 0.0
+13:8/0 = 0
+13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:8/0/physics_layer_0/angular_velocity = 0.0
+14:8/0 = 0
+14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_0/angular_velocity = 0.0
+15:8/0 = 0
+15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:8/0/physics_layer_0/angular_velocity = 0.0
+16:8/0 = 0
+16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_0/angular_velocity = 0.0
+17:8/0 = 0
+17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_0/angular_velocity = 0.0
+18:8/0 = 0
+18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:8/0/physics_layer_0/angular_velocity = 0.0
+19:8/0 = 0
+19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:8/0/physics_layer_0/angular_velocity = 0.0
+21:8/0 = 0
+21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_0/angular_velocity = 0.0
+22:8/0 = 0
+22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:8/0/physics_layer_0/angular_velocity = 0.0
+23:8/0 = 0
+23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_0/angular_velocity = 0.0
+24:8/0 = 0
+24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_0/angular_velocity = 0.0
+25:8/0 = 0
+25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_0/angular_velocity = 0.0
+26:8/0 = 0
+26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_0/angular_velocity = 0.0
+27:8/0 = 0
+27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:8/0/physics_layer_0/angular_velocity = 0.0
+29:8/0 = 0
+29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:8/0/physics_layer_0/angular_velocity = 0.0
+30:8/0 = 0
+30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:8/0/physics_layer_0/angular_velocity = 0.0
+31:8/0 = 0
+31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:8/0/physics_layer_0/angular_velocity = 0.0
+32:8/0 = 0
+32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:8/0/physics_layer_0/angular_velocity = 0.0
+33:8/0 = 0
+33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:8/0/physics_layer_0/angular_velocity = 0.0
+34:8/0 = 0
+34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:8/0/physics_layer_0/angular_velocity = 0.0
+35:8/0 = 0
+35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:8/0/physics_layer_0/angular_velocity = 0.0
+36:8/0 = 0
+36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:8/0/physics_layer_0/angular_velocity = 0.0
+0:9/0 = 0
+0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_0/angular_velocity = 0.0
+1:9/0 = 0
+1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_0/angular_velocity = 0.0
+2:9/0 = 0
+2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_0/angular_velocity = 0.0
+3:9/0 = 0
+3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_0/angular_velocity = 0.0
+5:9/0 = 0
+5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_0/angular_velocity = 0.0
+7:9/0 = 0
+7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_0/angular_velocity = 0.0
+8:9/0 = 0
+8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:9/0/physics_layer_0/angular_velocity = 0.0
+9:9/0 = 0
+9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:9/0/physics_layer_0/angular_velocity = 0.0
+10:9/0 = 0
+10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_0/angular_velocity = 0.0
+11:9/0 = 0
+11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_0/angular_velocity = 0.0
+13:9/0 = 0
+13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:9/0/physics_layer_0/angular_velocity = 0.0
+15:9/0 = 0
+15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:9/0/physics_layer_0/angular_velocity = 0.0
+16:9/0 = 0
+16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:9/0/physics_layer_0/angular_velocity = 0.0
+17:9/0 = 0
+17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:9/0/physics_layer_0/angular_velocity = 0.0
+18:9/0 = 0
+18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:9/0/physics_layer_0/angular_velocity = 0.0
+19:9/0 = 0
+19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:9/0/physics_layer_0/angular_velocity = 0.0
+21:9/0 = 0
+21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:9/0/physics_layer_0/angular_velocity = 0.0
+23:9/0 = 0
+23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:9/0/physics_layer_0/angular_velocity = 0.0
+24:9/0 = 0
+24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:9/0/physics_layer_0/angular_velocity = 0.0
+25:9/0 = 0
+25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:9/0/physics_layer_0/angular_velocity = 0.0
+26:9/0 = 0
+26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:9/0/physics_layer_0/angular_velocity = 0.0
+27:9/0 = 0
+27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:9/0/physics_layer_0/angular_velocity = 0.0
+29:9/0 = 0
+29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:9/0/physics_layer_0/angular_velocity = 0.0
+31:9/0 = 0
+31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:9/0/physics_layer_0/angular_velocity = 0.0
+32:9/0 = 0
+32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:9/0/physics_layer_0/angular_velocity = 0.0
+33:9/0 = 0
+33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:9/0/physics_layer_0/angular_velocity = 0.0
+34:9/0 = 0
+34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:9/0/physics_layer_0/angular_velocity = 0.0
+35:9/0 = 0
+35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:9/0/physics_layer_0/angular_velocity = 0.0
+0:10/0 = 0
+0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:10/0/physics_layer_0/angular_velocity = 0.0
+1:10/0 = 0
+1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:10/0/physics_layer_0/angular_velocity = 0.0
+2:10/0 = 0
+2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:10/0/physics_layer_0/angular_velocity = 0.0
+3:10/0 = 0
+3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:10/0/physics_layer_0/angular_velocity = 0.0
+4:10/0 = 0
+4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:10/0/physics_layer_0/angular_velocity = 0.0
+5:10/0 = 0
+5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:10/0/physics_layer_0/angular_velocity = 0.0
+6:10/0 = 0
+6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:10/0/physics_layer_0/angular_velocity = 0.0
+7:10/0 = 0
+7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:10/0/physics_layer_0/angular_velocity = 0.0
+8:10/0 = 0
+8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:10/0/physics_layer_0/angular_velocity = 0.0
+9:10/0 = 0
+9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:10/0/physics_layer_0/angular_velocity = 0.0
+10:10/0 = 0
+10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_0/angular_velocity = 0.0
+11:10/0 = 0
+11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:10/0/physics_layer_0/angular_velocity = 0.0
+12:10/0 = 0
+12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_0/angular_velocity = 0.0
+13:10/0 = 0
+13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:10/0/physics_layer_0/angular_velocity = 0.0
+14:10/0 = 0
+14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_0/angular_velocity = 0.0
+15:10/0 = 0
+15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:10/0/physics_layer_0/angular_velocity = 0.0
+16:10/0 = 0
+16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:10/0/physics_layer_0/angular_velocity = 0.0
+17:10/0 = 0
+17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:10/0/physics_layer_0/angular_velocity = 0.0
+18:10/0 = 0
+18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:10/0/physics_layer_0/angular_velocity = 0.0
+19:10/0 = 0
+19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:10/0/physics_layer_0/angular_velocity = 0.0
+20:10/0 = 0
+20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:10/0/physics_layer_0/angular_velocity = 0.0
+21:10/0 = 0
+21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:10/0/physics_layer_0/angular_velocity = 0.0
+22:10/0 = 0
+22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:10/0/physics_layer_0/angular_velocity = 0.0
+23:10/0 = 0
+23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:10/0/physics_layer_0/angular_velocity = 0.0
+24:10/0 = 0
+24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:10/0/physics_layer_0/angular_velocity = 0.0
+25:10/0 = 0
+25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:10/0/physics_layer_0/angular_velocity = 0.0
+26:10/0 = 0
+26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:10/0/physics_layer_0/angular_velocity = 0.0
+27:10/0 = 0
+27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:10/0/physics_layer_0/angular_velocity = 0.0
+28:10/0 = 0
+28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:10/0/physics_layer_0/angular_velocity = 0.0
+29:10/0 = 0
+29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:10/0/physics_layer_0/angular_velocity = 0.0
+30:10/0 = 0
+30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:10/0/physics_layer_0/angular_velocity = 0.0
+31:10/0 = 0
+31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:10/0/physics_layer_0/angular_velocity = 0.0
+32:10/0 = 0
+32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:10/0/physics_layer_0/angular_velocity = 0.0
+33:10/0 = 0
+33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:10/0/physics_layer_0/angular_velocity = 0.0
+34:10/0 = 0
+34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:10/0/physics_layer_0/angular_velocity = 0.0
+35:10/0 = 0
+35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:10/0/physics_layer_0/angular_velocity = 0.0
+0:11/0 = 0
+0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:11/0/physics_layer_0/angular_velocity = 0.0
+1:11/0 = 0
+1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:11/0/physics_layer_0/angular_velocity = 0.0
+2:11/0 = 0
+2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:11/0/physics_layer_0/angular_velocity = 0.0
+3:11/0 = 0
+3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:11/0/physics_layer_0/angular_velocity = 0.0
+4:11/0 = 0
+4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:11/0/physics_layer_0/angular_velocity = 0.0
+6:11/0 = 0
+6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:11/0/physics_layer_0/angular_velocity = 0.0
+7:11/0 = 0
+7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:11/0/physics_layer_0/angular_velocity = 0.0
+8:11/0 = 0
+8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:11/0/physics_layer_0/angular_velocity = 0.0
+9:11/0 = 0
+9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:11/0/physics_layer_0/angular_velocity = 0.0
+10:11/0 = 0
+10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:11/0/physics_layer_0/angular_velocity = 0.0
+11:11/0 = 0
+11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:11/0/physics_layer_0/angular_velocity = 0.0
+12:11/0 = 0
+12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:11/0/physics_layer_0/angular_velocity = 0.0
+14:11/0 = 0
+14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:11/0/physics_layer_0/angular_velocity = 0.0
+15:11/0 = 0
+15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:11/0/physics_layer_0/angular_velocity = 0.0
+16:11/0 = 0
+16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:11/0/physics_layer_0/angular_velocity = 0.0
+17:11/0 = 0
+17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:11/0/physics_layer_0/angular_velocity = 0.0
+18:11/0 = 0
+18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:11/0/physics_layer_0/angular_velocity = 0.0
+19:11/0 = 0
+19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:11/0/physics_layer_0/angular_velocity = 0.0
+20:11/0 = 0
+20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:11/0/physics_layer_0/angular_velocity = 0.0
+22:11/0 = 0
+22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:11/0/physics_layer_0/angular_velocity = 0.0
+23:11/0 = 0
+23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:11/0/physics_layer_0/angular_velocity = 0.0
+24:11/0 = 0
+24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:11/0/physics_layer_0/angular_velocity = 0.0
+25:11/0 = 0
+25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:11/0/physics_layer_0/angular_velocity = 0.0
+26:11/0 = 0
+26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:11/0/physics_layer_0/angular_velocity = 0.0
+27:11/0 = 0
+27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:11/0/physics_layer_0/angular_velocity = 0.0
+28:11/0 = 0
+28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:11/0/physics_layer_0/angular_velocity = 0.0
+30:11/0 = 0
+30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:11/0/physics_layer_0/angular_velocity = 0.0
+31:11/0 = 0
+31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:11/0/physics_layer_0/angular_velocity = 0.0
+35:11/0 = 0
+35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:11/0/physics_layer_0/angular_velocity = 0.0
+36:11/0 = 0
+36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:11/0/physics_layer_0/angular_velocity = 0.0
+0:12/0 = 0
+0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:12/0/physics_layer_0/angular_velocity = 0.0
+1:12/0 = 0
+1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:12/0/physics_layer_0/angular_velocity = 0.0
+2:12/0 = 0
+2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:12/0/physics_layer_0/angular_velocity = 0.0
+3:12/0 = 0
+3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:12/0/physics_layer_0/angular_velocity = 0.0
+4:12/0 = 0
+4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:12/0/physics_layer_0/angular_velocity = 0.0
+6:12/0 = 0
+6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:12/0/physics_layer_0/angular_velocity = 0.0
+7:12/0 = 0
+7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:12/0/physics_layer_0/angular_velocity = 0.0
+8:12/0 = 0
+8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:12/0/physics_layer_0/angular_velocity = 0.0
+9:12/0 = 0
+9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:12/0/physics_layer_0/angular_velocity = 0.0
+10:12/0 = 0
+10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:12/0/physics_layer_0/angular_velocity = 0.0
+11:12/0 = 0
+11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:12/0/physics_layer_0/angular_velocity = 0.0
+12:12/0 = 0
+12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:12/0/physics_layer_0/angular_velocity = 0.0
+14:12/0 = 0
+14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:12/0/physics_layer_0/angular_velocity = 0.0
+15:12/0 = 0
+15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:12/0/physics_layer_0/angular_velocity = 0.0
+16:12/0 = 0
+16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:12/0/physics_layer_0/angular_velocity = 0.0
+17:12/0 = 0
+17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:12/0/physics_layer_0/angular_velocity = 0.0
+18:12/0 = 0
+18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:12/0/physics_layer_0/angular_velocity = 0.0
+19:12/0 = 0
+19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:12/0/physics_layer_0/angular_velocity = 0.0
+20:12/0 = 0
+20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:12/0/physics_layer_0/angular_velocity = 0.0
+22:12/0 = 0
+22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:12/0/physics_layer_0/angular_velocity = 0.0
+23:12/0 = 0
+23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:12/0/physics_layer_0/angular_velocity = 0.0
+24:12/0 = 0
+24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:12/0/physics_layer_0/angular_velocity = 0.0
+25:12/0 = 0
+25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:12/0/physics_layer_0/angular_velocity = 0.0
+26:12/0 = 0
+26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:12/0/physics_layer_0/angular_velocity = 0.0
+27:12/0 = 0
+27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:12/0/physics_layer_0/angular_velocity = 0.0
+28:12/0 = 0
+28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:12/0/physics_layer_0/angular_velocity = 0.0
+30:12/0 = 0
+30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:12/0/physics_layer_0/angular_velocity = 0.0
+31:12/0 = 0
+31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:12/0/physics_layer_0/angular_velocity = 0.0
+32:12/0 = 0
+32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:12/0/physics_layer_0/angular_velocity = 0.0
+33:12/0 = 0
+33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:12/0/physics_layer_0/angular_velocity = 0.0
+34:12/0 = 0
+34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:12/0/physics_layer_0/angular_velocity = 0.0
+35:12/0 = 0
+35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:12/0/physics_layer_0/angular_velocity = 0.0
+36:12/0 = 0
+36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:12/0/physics_layer_0/angular_velocity = 0.0
+0:13/0 = 0
+0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:13/0/physics_layer_0/angular_velocity = 0.0
+1:13/0 = 0
+1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:13/0/physics_layer_0/angular_velocity = 0.0
+2:13/0 = 0
+2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:13/0/physics_layer_0/angular_velocity = 0.0
+3:13/0 = 0
+3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:13/0/physics_layer_0/angular_velocity = 0.0
+4:13/0 = 0
+4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:13/0/physics_layer_0/angular_velocity = 0.0
+5:13/0 = 0
+5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:13/0/physics_layer_0/angular_velocity = 0.0
+8:13/0 = 0
+8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:13/0/physics_layer_0/angular_velocity = 0.0
+9:13/0 = 0
+9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:13/0/physics_layer_0/angular_velocity = 0.0
+10:13/0 = 0
+10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:13/0/physics_layer_0/angular_velocity = 0.0
+11:13/0 = 0
+11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:13/0/physics_layer_0/angular_velocity = 0.0
+12:13/0 = 0
+12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:13/0/physics_layer_0/angular_velocity = 0.0
+13:13/0 = 0
+13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:13/0/physics_layer_0/angular_velocity = 0.0
+16:13/0 = 0
+16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:13/0/physics_layer_0/angular_velocity = 0.0
+17:13/0 = 0
+17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:13/0/physics_layer_0/angular_velocity = 0.0
+18:13/0 = 0
+18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:13/0/physics_layer_0/angular_velocity = 0.0
+19:13/0 = 0
+19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:13/0/physics_layer_0/angular_velocity = 0.0
+20:13/0 = 0
+20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:13/0/physics_layer_0/angular_velocity = 0.0
+21:13/0 = 0
+21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:13/0/physics_layer_0/angular_velocity = 0.0
+24:13/0 = 0
+24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:13/0/physics_layer_0/angular_velocity = 0.0
+25:13/0 = 0
+25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:13/0/physics_layer_0/angular_velocity = 0.0
+26:13/0 = 0
+26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:13/0/physics_layer_0/angular_velocity = 0.0
+27:13/0 = 0
+27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:13/0/physics_layer_0/angular_velocity = 0.0
+28:13/0 = 0
+28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:13/0/physics_layer_0/angular_velocity = 0.0
+29:13/0 = 0
+29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:13/0/physics_layer_0/angular_velocity = 0.0
+32:13/0 = 0
+32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:13/0/physics_layer_0/angular_velocity = 0.0
+33:13/0 = 0
+33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:13/0/physics_layer_0/angular_velocity = 0.0
+34:13/0 = 0
+34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:13/0/physics_layer_0/angular_velocity = 0.0
+35:13/0 = 0
+35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:13/0/physics_layer_0/angular_velocity = 0.0
+36:13/0 = 0
+36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:13/0/physics_layer_0/angular_velocity = 0.0
+0:14/0 = 0
+0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:14/0/physics_layer_0/angular_velocity = 0.0
+1:14/0 = 0
+1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:14/0/physics_layer_0/angular_velocity = 0.0
+2:14/0 = 0
+2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:14/0/physics_layer_0/angular_velocity = 0.0
+3:14/0 = 0
+3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:14/0/physics_layer_0/angular_velocity = 0.0
+4:14/0 = 0
+4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:14/0/physics_layer_0/angular_velocity = 0.0
+5:14/0 = 0
+5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:14/0/physics_layer_0/angular_velocity = 0.0
+8:14/0 = 0
+8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:14/0/physics_layer_0/angular_velocity = 0.0
+9:14/0 = 0
+9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:14/0/physics_layer_0/angular_velocity = 0.0
+10:14/0 = 0
+10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:14/0/physics_layer_0/angular_velocity = 0.0
+11:14/0 = 0
+11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:14/0/physics_layer_0/angular_velocity = 0.0
+12:14/0 = 0
+12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:14/0/physics_layer_0/angular_velocity = 0.0
+13:14/0 = 0
+13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:14/0/physics_layer_0/angular_velocity = 0.0
+16:14/0 = 0
+16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:14/0/physics_layer_0/angular_velocity = 0.0
+17:14/0 = 0
+17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:14/0/physics_layer_0/angular_velocity = 0.0
+18:14/0 = 0
+18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:14/0/physics_layer_0/angular_velocity = 0.0
+19:14/0 = 0
+19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:14/0/physics_layer_0/angular_velocity = 0.0
+20:14/0 = 0
+20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:14/0/physics_layer_0/angular_velocity = 0.0
+21:14/0 = 0
+21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:14/0/physics_layer_0/angular_velocity = 0.0
+24:14/0 = 0
+24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:14/0/physics_layer_0/angular_velocity = 0.0
+25:14/0 = 0
+25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:14/0/physics_layer_0/angular_velocity = 0.0
+26:14/0 = 0
+26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:14/0/physics_layer_0/angular_velocity = 0.0
+27:14/0 = 0
+27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:14/0/physics_layer_0/angular_velocity = 0.0
+28:14/0 = 0
+28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:14/0/physics_layer_0/angular_velocity = 0.0
+29:14/0 = 0
+29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:14/0/physics_layer_0/angular_velocity = 0.0
+32:14/0 = 0
+32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:14/0/physics_layer_0/angular_velocity = 0.0
+33:14/0 = 0
+33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:14/0/physics_layer_0/angular_velocity = 0.0
+34:14/0 = 0
+34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:14/0/physics_layer_0/angular_velocity = 0.0
+35:14/0 = 0
+35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:14/0/physics_layer_0/angular_velocity = 0.0
+0:15/0 = 0
+0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:15/0/physics_layer_0/angular_velocity = 0.0
+1:15/0 = 0
+1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:15/0/physics_layer_0/angular_velocity = 0.0
+2:15/0 = 0
+2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:15/0/physics_layer_0/angular_velocity = 0.0
+3:15/0 = 0
+3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:15/0/physics_layer_0/angular_velocity = 0.0
+4:15/0 = 0
+4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:15/0/physics_layer_0/angular_velocity = 0.0
+5:15/0 = 0
+5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:15/0/physics_layer_0/angular_velocity = 0.0
+6:15/0 = 0
+6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:15/0/physics_layer_0/angular_velocity = 0.0
+7:15/0 = 0
+7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:15/0/physics_layer_0/angular_velocity = 0.0
+8:15/0 = 0
+8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:15/0/physics_layer_0/angular_velocity = 0.0
+9:15/0 = 0
+9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:15/0/physics_layer_0/angular_velocity = 0.0
+10:15/0 = 0
+10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:15/0/physics_layer_0/angular_velocity = 0.0
+11:15/0 = 0
+11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:15/0/physics_layer_0/angular_velocity = 0.0
+12:15/0 = 0
+12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:15/0/physics_layer_0/angular_velocity = 0.0
+13:15/0 = 0
+13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:15/0/physics_layer_0/angular_velocity = 0.0
+14:15/0 = 0
+14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:15/0/physics_layer_0/angular_velocity = 0.0
+15:15/0 = 0
+15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:15/0/physics_layer_0/angular_velocity = 0.0
+16:15/0 = 0
+16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:15/0/physics_layer_0/angular_velocity = 0.0
+17:15/0 = 0
+17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:15/0/physics_layer_0/angular_velocity = 0.0
+18:15/0 = 0
+18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:15/0/physics_layer_0/angular_velocity = 0.0
+20:15/0 = 0
+20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:15/0/physics_layer_0/angular_velocity = 0.0
+21:15/0 = 0
+21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:15/0/physics_layer_0/angular_velocity = 0.0
+24:15/0 = 0
+24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:15/0/physics_layer_0/angular_velocity = 0.0
+25:15/0 = 0
+25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:15/0/physics_layer_0/angular_velocity = 0.0
+26:15/0 = 0
+26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:15/0/physics_layer_0/angular_velocity = 0.0
+27:15/0 = 0
+27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:15/0/physics_layer_0/angular_velocity = 0.0
+32:15/0 = 0
+32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:15/0/physics_layer_0/angular_velocity = 0.0
+33:15/0 = 0
+33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:15/0/physics_layer_0/angular_velocity = 0.0
+34:15/0 = 0
+34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:15/0/physics_layer_0/angular_velocity = 0.0
+35:15/0 = 0
+35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:15/0/physics_layer_0/angular_velocity = 0.0
+0:16/0 = 0
+0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:16/0/physics_layer_0/angular_velocity = 0.0
+1:16/0 = 0
+1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:16/0/physics_layer_0/angular_velocity = 0.0
+2:16/0 = 0
+2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:16/0/physics_layer_0/angular_velocity = 0.0
+3:16/0 = 0
+3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:16/0/physics_layer_0/angular_velocity = 0.0
+4:16/0 = 0
+4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:16/0/physics_layer_0/angular_velocity = 0.0
+5:16/0 = 0
+5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:16/0/physics_layer_0/angular_velocity = 0.0
+6:16/0 = 0
+6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:16/0/physics_layer_0/angular_velocity = 0.0
+7:16/0 = 0
+7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:16/0/physics_layer_0/angular_velocity = 0.0
+8:16/0 = 0
+8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:16/0/physics_layer_0/angular_velocity = 0.0
+9:16/0 = 0
+9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:16/0/physics_layer_0/angular_velocity = 0.0
+10:16/0 = 0
+10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:16/0/physics_layer_0/angular_velocity = 0.0
+11:16/0 = 0
+11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:16/0/physics_layer_0/angular_velocity = 0.0
+12:16/0 = 0
+12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:16/0/physics_layer_0/angular_velocity = 0.0
+13:16/0 = 0
+13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:16/0/physics_layer_0/angular_velocity = 0.0
+14:16/0 = 0
+14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:16/0/physics_layer_0/angular_velocity = 0.0
+15:16/0 = 0
+15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:16/0/physics_layer_0/angular_velocity = 0.0
+16:16/0 = 0
+16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:16/0/physics_layer_0/angular_velocity = 0.0
+18:16/0 = 0
+18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:16/0/physics_layer_0/angular_velocity = 0.0
+19:16/0 = 0
+19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:16/0/physics_layer_0/angular_velocity = 0.0
+21:16/0 = 0
+21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:16/0/physics_layer_0/angular_velocity = 0.0
+24:16/0 = 0
+24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:16/0/physics_layer_0/angular_velocity = 0.0
+25:16/0 = 0
+25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:16/0/physics_layer_0/angular_velocity = 0.0
+26:16/0 = 0
+26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:16/0/physics_layer_0/angular_velocity = 0.0
+27:16/0 = 0
+27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:16/0/physics_layer_0/angular_velocity = 0.0
+35:16/0 = 0
+35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:16/0/physics_layer_0/angular_velocity = 0.0
+36:16/0 = 0
+36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:16/0/physics_layer_0/angular_velocity = 0.0
+0:17/0 = 0
+0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:17/0/physics_layer_0/angular_velocity = 0.0
+1:17/0 = 0
+1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:17/0/physics_layer_0/angular_velocity = 0.0
+2:17/0 = 0
+2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:17/0/physics_layer_0/angular_velocity = 0.0
+3:17/0 = 0
+3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:17/0/physics_layer_0/angular_velocity = 0.0
+4:17/0 = 0
+4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:17/0/physics_layer_0/angular_velocity = 0.0
+5:17/0 = 0
+5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:17/0/physics_layer_0/angular_velocity = 0.0
+6:17/0 = 0
+6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:17/0/physics_layer_0/angular_velocity = 0.0
+7:17/0 = 0
+7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:17/0/physics_layer_0/angular_velocity = 0.0
+8:17/0 = 0
+8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:17/0/physics_layer_0/angular_velocity = 0.0
+9:17/0 = 0
+9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:17/0/physics_layer_0/angular_velocity = 0.0
+10:17/0 = 0
+10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_0/angular_velocity = 0.0
+11:17/0 = 0
+11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:17/0/physics_layer_0/angular_velocity = 0.0
+12:17/0 = 0
+12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:17/0/physics_layer_0/angular_velocity = 0.0
+13:17/0 = 0
+13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_0/angular_velocity = 0.0
+14:17/0 = 0
+14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_0/angular_velocity = 0.0
+15:17/0 = 0
+15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_0/angular_velocity = 0.0
+16:17/0 = 0
+16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_0/angular_velocity = 0.0
+17:17/0 = 0
+17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_0/angular_velocity = 0.0
+18:17/0 = 0
+18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:17/0/physics_layer_0/angular_velocity = 0.0
+20:17/0 = 0
+20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_0/angular_velocity = 0.0
+24:17/0 = 0
+24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_0/angular_velocity = 0.0
+25:17/0 = 0
+25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_0/angular_velocity = 0.0
+26:17/0 = 0
+26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_0/angular_velocity = 0.0
+27:17/0 = 0
+27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_0/angular_velocity = 0.0
+32:17/0 = 0
+32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:17/0/physics_layer_0/angular_velocity = 0.0
+33:17/0 = 0
+33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:17/0/physics_layer_0/angular_velocity = 0.0
+34:17/0 = 0
+34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:17/0/physics_layer_0/angular_velocity = 0.0
+35:17/0 = 0
+35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:17/0/physics_layer_0/angular_velocity = 0.0
+36:17/0 = 0
+36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:17/0/physics_layer_0/angular_velocity = 0.0
+0:18/0 = 0
+0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:18/0/physics_layer_0/angular_velocity = 0.0
+1:18/0 = 0
+1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:18/0/physics_layer_0/angular_velocity = 0.0
+2:18/0 = 0
+2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_0/angular_velocity = 0.0
+3:18/0 = 0
+3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_0/angular_velocity = 0.0
+4:18/0 = 0
+4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_0/angular_velocity = 0.0
+5:18/0 = 0
+5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:18/0/physics_layer_0/angular_velocity = 0.0
+6:18/0 = 0
+6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:18/0/physics_layer_0/angular_velocity = 0.0
+7:18/0 = 0
+7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:18/0/physics_layer_0/angular_velocity = 0.0
+8:18/0 = 0
+8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:18/0/physics_layer_0/angular_velocity = 0.0
+9:18/0 = 0
+9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:18/0/physics_layer_0/angular_velocity = 0.0
+10:18/0 = 0
+10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:18/0/physics_layer_0/angular_velocity = 0.0
+11:18/0 = 0
+11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:18/0/physics_layer_0/angular_velocity = 0.0
+12:18/0 = 0
+12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:18/0/physics_layer_0/angular_velocity = 0.0
+13:18/0 = 0
+13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:18/0/physics_layer_0/angular_velocity = 0.0
+14:18/0 = 0
+14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:18/0/physics_layer_0/angular_velocity = 0.0
+15:18/0 = 0
+15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:18/0/physics_layer_0/angular_velocity = 0.0
+16:18/0 = 0
+16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:18/0/physics_layer_0/angular_velocity = 0.0
+17:18/0 = 0
+17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:18/0/physics_layer_0/angular_velocity = 0.0
+18:18/0 = 0
+18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:18/0/physics_layer_0/angular_velocity = 0.0
+19:18/0 = 0
+19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:18/0/physics_layer_0/angular_velocity = 0.0
+20:18/0 = 0
+20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:18/0/physics_layer_0/angular_velocity = 0.0
+21:18/0 = 0
+21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:18/0/physics_layer_0/angular_velocity = 0.0
+24:18/0 = 0
+24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:18/0/physics_layer_0/angular_velocity = 0.0
+25:18/0 = 0
+25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:18/0/physics_layer_0/angular_velocity = 0.0
+26:18/0 = 0
+26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:18/0/physics_layer_0/angular_velocity = 0.0
+27:18/0 = 0
+27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:18/0/physics_layer_0/angular_velocity = 0.0
+32:18/0 = 0
+32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:18/0/physics_layer_0/angular_velocity = 0.0
+33:18/0 = 0
+33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:18/0/physics_layer_0/angular_velocity = 0.0
+34:18/0 = 0
+34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:18/0/physics_layer_0/angular_velocity = 0.0
+35:18/0 = 0
+35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:18/0/physics_layer_0/angular_velocity = 0.0
+36:18/0 = 0
+36:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:18/0/physics_layer_0/angular_velocity = 0.0
+0:19/0 = 0
+0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:19/0/physics_layer_0/angular_velocity = 0.0
+1:19/0 = 0
+1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:19/0/physics_layer_0/angular_velocity = 0.0
+2:19/0 = 0
+2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:19/0/physics_layer_0/angular_velocity = 0.0
+3:19/0 = 0
+3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:19/0/physics_layer_0/angular_velocity = 0.0
+4:19/0 = 0
+4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:19/0/physics_layer_0/angular_velocity = 0.0
+5:19/0 = 0
+5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:19/0/physics_layer_0/angular_velocity = 0.0
+6:19/0 = 0
+6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:19/0/physics_layer_0/angular_velocity = 0.0
+7:19/0 = 0
+7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:19/0/physics_layer_0/angular_velocity = 0.0
+8:19/0 = 0
+8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:19/0/physics_layer_0/angular_velocity = 0.0
+9:19/0 = 0
+9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:19/0/physics_layer_0/angular_velocity = 0.0
+10:19/0 = 0
+10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:19/0/physics_layer_0/angular_velocity = 0.0
+11:19/0 = 0
+11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:19/0/physics_layer_0/angular_velocity = 0.0
+12:19/0 = 0
+12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:19/0/physics_layer_0/angular_velocity = 0.0
+13:19/0 = 0
+13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:19/0/physics_layer_0/angular_velocity = 0.0
+14:19/0 = 0
+14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:19/0/physics_layer_0/angular_velocity = 0.0
+15:19/0 = 0
+15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:19/0/physics_layer_0/angular_velocity = 0.0
+16:19/0 = 0
+16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:19/0/physics_layer_0/angular_velocity = 0.0
+18:19/0 = 0
+18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:19/0/physics_layer_0/angular_velocity = 0.0
+19:19/0 = 0
+19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:19/0/physics_layer_0/angular_velocity = 0.0
+21:19/0 = 0
+21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:19/0/physics_layer_0/angular_velocity = 0.0
+24:19/0 = 0
+24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:19/0/physics_layer_0/angular_velocity = 0.0
+25:19/0 = 0
+25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:19/0/physics_layer_0/angular_velocity = 0.0
+26:19/0 = 0
+26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:19/0/physics_layer_0/angular_velocity = 0.0
+27:19/0 = 0
+27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:19/0/physics_layer_0/angular_velocity = 0.0
+32:19/0 = 0
+32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:19/0/physics_layer_0/angular_velocity = 0.0
+33:19/0 = 0
+33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:19/0/physics_layer_0/angular_velocity = 0.0
+34:19/0 = 0
+34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:19/0/physics_layer_0/angular_velocity = 0.0
+35:19/0 = 0
+35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:19/0/physics_layer_0/angular_velocity = 0.0
+0:20/0 = 0
+0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:20/0/physics_layer_0/angular_velocity = 0.0
+1:20/0 = 0
+1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:20/0/physics_layer_0/angular_velocity = 0.0
+2:20/0 = 0
+2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:20/0/physics_layer_0/angular_velocity = 0.0
+3:20/0 = 0
+3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:20/0/physics_layer_0/angular_velocity = 0.0
+4:20/0 = 0
+4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:20/0/physics_layer_0/angular_velocity = 0.0
+5:20/0 = 0
+5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:20/0/physics_layer_0/angular_velocity = 0.0
+6:20/0 = 0
+6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:20/0/physics_layer_0/angular_velocity = 0.0
+7:20/0 = 0
+7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:20/0/physics_layer_0/angular_velocity = 0.0
+8:20/0 = 0
+8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:20/0/physics_layer_0/angular_velocity = 0.0
+9:20/0 = 0
+9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:20/0/physics_layer_0/angular_velocity = 0.0
+10:20/0 = 0
+10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:20/0/physics_layer_0/angular_velocity = 0.0
+11:20/0 = 0
+11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:20/0/physics_layer_0/angular_velocity = 0.0
+12:20/0 = 0
+12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:20/0/physics_layer_0/angular_velocity = 0.0
+13:20/0 = 0
+13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:20/0/physics_layer_0/angular_velocity = 0.0
+14:20/0 = 0
+14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:20/0/physics_layer_0/angular_velocity = 0.0
+15:20/0 = 0
+15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:20/0/physics_layer_0/angular_velocity = 0.0
+16:20/0 = 0
+16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:20/0/physics_layer_0/angular_velocity = 0.0
+17:20/0 = 0
+17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:20/0/physics_layer_0/angular_velocity = 0.0
+18:20/0 = 0
+18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:20/0/physics_layer_0/angular_velocity = 0.0
+19:20/0 = 0
+19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:20/0/physics_layer_0/angular_velocity = 0.0
+20:20/0 = 0
+20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:20/0/physics_layer_0/angular_velocity = 0.0
+21:20/0 = 0
+21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:20/0/physics_layer_0/angular_velocity = 0.0
+24:20/0 = 0
+24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:20/0/physics_layer_0/angular_velocity = 0.0
+25:20/0 = 0
+25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:20/0/physics_layer_0/angular_velocity = 0.0
+26:20/0 = 0
+26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:20/0/physics_layer_0/angular_velocity = 0.0
+27:20/0 = 0
+27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:20/0/physics_layer_0/angular_velocity = 0.0
+32:20/0 = 0
+32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:20/0/physics_layer_0/angular_velocity = 0.0
+33:20/0 = 0
+33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:20/0/physics_layer_0/angular_velocity = 0.0
+34:20/0 = 0
+34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:20/0/physics_layer_0/angular_velocity = 0.0
+35:20/0 = 0
+35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:20/0/physics_layer_0/angular_velocity = 0.0
+0:21/0 = 0
+0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:21/0/physics_layer_0/angular_velocity = 0.0
+1:21/0 = 0
+1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:21/0/physics_layer_0/angular_velocity = 0.0
+2:21/0 = 0
+2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:21/0/physics_layer_0/angular_velocity = 0.0
+3:21/0 = 0
+3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:21/0/physics_layer_0/angular_velocity = 0.0
+4:21/0 = 0
+4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:21/0/physics_layer_0/angular_velocity = 0.0
+5:21/0 = 0
+5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:21/0/physics_layer_0/angular_velocity = 0.0
+6:21/0 = 0
+6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:21/0/physics_layer_0/angular_velocity = 0.0
+7:21/0 = 0
+7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:21/0/physics_layer_0/angular_velocity = 0.0
+8:21/0 = 0
+8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:21/0/physics_layer_0/angular_velocity = 0.0
+9:21/0 = 0
+9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:21/0/physics_layer_0/angular_velocity = 0.0
+10:21/0 = 0
+10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:21/0/physics_layer_0/angular_velocity = 0.0
+11:21/0 = 0
+11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:21/0/physics_layer_0/angular_velocity = 0.0
+12:21/0 = 0
+12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:21/0/physics_layer_0/angular_velocity = 0.0
+13:21/0 = 0
+13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:21/0/physics_layer_0/angular_velocity = 0.0
+14:21/0 = 0
+14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:21/0/physics_layer_0/angular_velocity = 0.0
+15:21/0 = 0
+15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:21/0/physics_layer_0/angular_velocity = 0.0
+16:21/0 = 0
+16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:21/0/physics_layer_0/angular_velocity = 0.0
+17:21/0 = 0
+17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:21/0/physics_layer_0/angular_velocity = 0.0
+18:21/0 = 0
+18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:21/0/physics_layer_0/angular_velocity = 0.0
+19:21/0 = 0
+19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:21/0/physics_layer_0/angular_velocity = 0.0
+24:21/0 = 0
+24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:21/0/physics_layer_0/angular_velocity = 0.0
+25:21/0 = 0
+25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:21/0/physics_layer_0/angular_velocity = 0.0
+26:21/0 = 0
+26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:21/0/physics_layer_0/angular_velocity = 0.0
+27:21/0 = 0
+27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:21/0/physics_layer_0/angular_velocity = 0.0
+35:21/0 = 0
+35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:21/0/physics_layer_0/angular_velocity = 0.0
+36:21/0 = 0
+36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:21/0/physics_layer_0/angular_velocity = 0.0
+0:22/0 = 0
+0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:22/0/physics_layer_0/angular_velocity = 0.0
+1:22/0 = 0
+1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:22/0/physics_layer_0/angular_velocity = 0.0
+2:22/0 = 0
+2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:22/0/physics_layer_0/angular_velocity = 0.0
+3:22/0 = 0
+3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:22/0/physics_layer_0/angular_velocity = 0.0
+4:22/0 = 0
+4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:22/0/physics_layer_0/angular_velocity = 0.0
+5:22/0 = 0
+5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:22/0/physics_layer_0/angular_velocity = 0.0
+6:22/0 = 0
+6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:22/0/physics_layer_0/angular_velocity = 0.0
+7:22/0 = 0
+7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:22/0/physics_layer_0/angular_velocity = 0.0
+8:22/0 = 0
+8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:22/0/physics_layer_0/angular_velocity = 0.0
+9:22/0 = 0
+9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:22/0/physics_layer_0/angular_velocity = 0.0
+10:22/0 = 0
+10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:22/0/physics_layer_0/angular_velocity = 0.0
+11:22/0 = 0
+11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:22/0/physics_layer_0/angular_velocity = 0.0
+12:22/0 = 0
+12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:22/0/physics_layer_0/angular_velocity = 0.0
+13:22/0 = 0
+13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:22/0/physics_layer_0/angular_velocity = 0.0
+14:22/0 = 0
+14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:22/0/physics_layer_0/angular_velocity = 0.0
+15:22/0 = 0
+15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:22/0/physics_layer_0/angular_velocity = 0.0
+16:22/0 = 0
+16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:22/0/physics_layer_0/angular_velocity = 0.0
+17:22/0 = 0
+17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:22/0/physics_layer_0/angular_velocity = 0.0
+18:22/0 = 0
+18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:22/0/physics_layer_0/angular_velocity = 0.0
+19:22/0 = 0
+19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:22/0/physics_layer_0/angular_velocity = 0.0
+24:22/0 = 0
+24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:22/0/physics_layer_0/angular_velocity = 0.0
+25:22/0 = 0
+25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:22/0/physics_layer_0/angular_velocity = 0.0
+26:22/0 = 0
+26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:22/0/physics_layer_0/angular_velocity = 0.0
+27:22/0 = 0
+27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:22/0/physics_layer_0/angular_velocity = 0.0
+32:22/0 = 0
+32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:22/0/physics_layer_0/angular_velocity = 0.0
+33:22/0 = 0
+33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:22/0/physics_layer_0/angular_velocity = 0.0
+34:22/0 = 0
+34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:22/0/physics_layer_0/angular_velocity = 0.0
+35:22/0 = 0
+35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:22/0/physics_layer_0/angular_velocity = 0.0
+36:22/0 = 0
+36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:22/0/physics_layer_0/angular_velocity = 0.0
+0:23/0 = 0
+0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:23/0/physics_layer_0/angular_velocity = 0.0
+1:23/0 = 0
+1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:23/0/physics_layer_0/angular_velocity = 0.0
+2:23/0 = 0
+2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:23/0/physics_layer_0/angular_velocity = 0.0
+3:23/0 = 0
+3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:23/0/physics_layer_0/angular_velocity = 0.0
+5:23/0 = 0
+5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:23/0/physics_layer_0/angular_velocity = 0.0
+6:23/0 = 0
+6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:23/0/physics_layer_0/angular_velocity = 0.0
+7:23/0 = 0
+7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:23/0/physics_layer_0/angular_velocity = 0.0
+8:23/0 = 0
+8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:23/0/physics_layer_0/angular_velocity = 0.0
+9:23/0 = 0
+9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:23/0/physics_layer_0/angular_velocity = 0.0
+10:23/0 = 0
+10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:23/0/physics_layer_0/angular_velocity = 0.0
+11:23/0 = 0
+11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:23/0/physics_layer_0/angular_velocity = 0.0
+13:23/0 = 0
+13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:23/0/physics_layer_0/angular_velocity = 0.0
+14:23/0 = 0
+14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:23/0/physics_layer_0/angular_velocity = 0.0
+15:23/0 = 0
+15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:23/0/physics_layer_0/angular_velocity = 0.0
+16:23/0 = 0
+16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:23/0/physics_layer_0/angular_velocity = 0.0
+17:23/0 = 0
+17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:23/0/physics_layer_0/angular_velocity = 0.0
+18:23/0 = 0
+18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:23/0/physics_layer_0/angular_velocity = 0.0
+19:23/0 = 0
+19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:23/0/physics_layer_0/angular_velocity = 0.0
+24:23/0 = 0
+24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:23/0/physics_layer_0/angular_velocity = 0.0
+25:23/0 = 0
+25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:23/0/physics_layer_0/angular_velocity = 0.0
+26:23/0 = 0
+26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:23/0/physics_layer_0/angular_velocity = 0.0
+27:23/0 = 0
+27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:23/0/physics_layer_0/angular_velocity = 0.0
+32:23/0 = 0
+32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:23/0/physics_layer_0/angular_velocity = 0.0
+33:23/0 = 0
+33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:23/0/physics_layer_0/angular_velocity = 0.0
+34:23/0 = 0
+34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:23/0/physics_layer_0/angular_velocity = 0.0
+35:23/0 = 0
+35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:23/0/physics_layer_0/angular_velocity = 0.0
+36:23/0 = 0
+36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:23/0/physics_layer_0/angular_velocity = 0.0
+0:24/0 = 0
+0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:24/0/physics_layer_0/angular_velocity = 0.0
+1:24/0 = 0
+1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:24/0/physics_layer_0/angular_velocity = 0.0
+2:24/0 = 0
+2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:24/0/physics_layer_0/angular_velocity = 0.0
+3:24/0 = 0
+3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:24/0/physics_layer_0/angular_velocity = 0.0
+5:24/0 = 0
+5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:24/0/physics_layer_0/angular_velocity = 0.0
+7:24/0 = 0
+7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:24/0/physics_layer_0/angular_velocity = 0.0
+8:24/0 = 0
+8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:24/0/physics_layer_0/angular_velocity = 0.0
+9:24/0 = 0
+9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:24/0/physics_layer_0/angular_velocity = 0.0
+10:24/0 = 0
+10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:24/0/physics_layer_0/angular_velocity = 0.0
+11:24/0 = 0
+11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:24/0/physics_layer_0/angular_velocity = 0.0
+13:24/0 = 0
+13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:24/0/physics_layer_0/angular_velocity = 0.0
+15:24/0 = 0
+15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:24/0/physics_layer_0/angular_velocity = 0.0
+16:24/0 = 0
+16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:24/0/physics_layer_0/angular_velocity = 0.0
+17:24/0 = 0
+17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:24/0/physics_layer_0/angular_velocity = 0.0
+18:24/0 = 0
+18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:24/0/physics_layer_0/angular_velocity = 0.0
+19:24/0 = 0
+19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:24/0/physics_layer_0/angular_velocity = 0.0
+24:24/0 = 0
+24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:24/0/physics_layer_0/angular_velocity = 0.0
+25:24/0 = 0
+25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:24/0/physics_layer_0/angular_velocity = 0.0
+26:24/0 = 0
+26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:24/0/physics_layer_0/angular_velocity = 0.0
+27:24/0 = 0
+27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:24/0/physics_layer_0/angular_velocity = 0.0
+28:24/0 = 0
+28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:24/0/physics_layer_0/angular_velocity = 0.0
+29:24/0 = 0
+29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:24/0/physics_layer_0/angular_velocity = 0.0
+30:24/0 = 0
+30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:24/0/physics_layer_0/angular_velocity = 0.0
+32:24/0 = 0
+32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:24/0/physics_layer_0/angular_velocity = 0.0
+33:24/0 = 0
+33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:24/0/physics_layer_0/angular_velocity = 0.0
+34:24/0 = 0
+34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:24/0/physics_layer_0/angular_velocity = 0.0
+35:24/0 = 0
+35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:24/0/physics_layer_0/angular_velocity = 0.0
+0:25/0 = 0
+0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:25/0/physics_layer_0/angular_velocity = 0.0
+1:25/0 = 0
+1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:25/0/physics_layer_0/angular_velocity = 0.0
+2:25/0 = 0
+2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:25/0/physics_layer_0/angular_velocity = 0.0
+3:25/0 = 0
+3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:25/0/physics_layer_0/angular_velocity = 0.0
+4:25/0 = 0
+4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:25/0/physics_layer_0/angular_velocity = 0.0
+5:25/0 = 0
+5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:25/0/physics_layer_0/angular_velocity = 0.0
+6:25/0 = 0
+6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:25/0/physics_layer_0/angular_velocity = 0.0
+7:25/0 = 0
+7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:25/0/physics_layer_0/angular_velocity = 0.0
+8:25/0 = 0
+8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:25/0/physics_layer_0/angular_velocity = 0.0
+9:25/0 = 0
+9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:25/0/physics_layer_0/angular_velocity = 0.0
+10:25/0 = 0
+10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:25/0/physics_layer_0/angular_velocity = 0.0
+11:25/0 = 0
+11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:25/0/physics_layer_0/angular_velocity = 0.0
+12:25/0 = 0
+12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:25/0/physics_layer_0/angular_velocity = 0.0
+13:25/0 = 0
+13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:25/0/physics_layer_0/angular_velocity = 0.0
+14:25/0 = 0
+14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:25/0/physics_layer_0/angular_velocity = 0.0
+15:25/0 = 0
+15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:25/0/physics_layer_0/angular_velocity = 0.0
+16:25/0 = 0
+16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:25/0/physics_layer_0/angular_velocity = 0.0
+17:25/0 = 0
+17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:25/0/physics_layer_0/angular_velocity = 0.0
+18:25/0 = 0
+18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:25/0/physics_layer_0/angular_velocity = 0.0
+19:25/0 = 0
+19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:25/0/physics_layer_0/angular_velocity = 0.0
+20:25/0 = 0
+20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:25/0/physics_layer_0/angular_velocity = 0.0
+21:25/0 = 0
+21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:25/0/physics_layer_0/angular_velocity = 0.0
+22:25/0 = 0
+22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:25/0/physics_layer_0/angular_velocity = 0.0
+23:25/0 = 0
+23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:25/0/physics_layer_0/angular_velocity = 0.0
+24:25/0 = 0
+24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:25/0/physics_layer_0/angular_velocity = 0.0
+25:25/0 = 0
+25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:25/0/physics_layer_0/angular_velocity = 0.0
+26:25/0 = 0
+26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:25/0/physics_layer_0/angular_velocity = 0.0
+27:25/0 = 0
+27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:25/0/physics_layer_0/angular_velocity = 0.0
+28:25/0 = 0
+28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:25/0/physics_layer_0/angular_velocity = 0.0
+29:25/0 = 0
+29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:25/0/physics_layer_0/angular_velocity = 0.0
+30:25/0 = 0
+30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:25/0/physics_layer_0/angular_velocity = 0.0
+32:25/0 = 0
+32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:25/0/physics_layer_0/angular_velocity = 0.0
+33:25/0 = 0
+33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:25/0/physics_layer_0/angular_velocity = 0.0
+34:25/0 = 0
+34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:25/0/physics_layer_0/angular_velocity = 0.0
+35:25/0 = 0
+35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:25/0/physics_layer_0/angular_velocity = 0.0
+0:26/0 = 0
+0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_0/angular_velocity = 0.0
+1:26/0 = 0
+1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_0/angular_velocity = 0.0
+2:26/0 = 0
+2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:26/0/physics_layer_0/angular_velocity = 0.0
+3:26/0 = 0
+3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_0/angular_velocity = 0.0
+4:26/0 = 0
+4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:26/0/physics_layer_0/angular_velocity = 0.0
+6:26/0 = 0
+6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:26/0/physics_layer_0/angular_velocity = 0.0
+7:26/0 = 0
+7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_0/angular_velocity = 0.0
+8:26/0 = 0
+8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:26/0/physics_layer_0/angular_velocity = 0.0
+9:26/0 = 0
+9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_0/angular_velocity = 0.0
+10:26/0 = 0
+10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:26/0/physics_layer_0/angular_velocity = 0.0
+11:26/0 = 0
+11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:26/0/physics_layer_0/angular_velocity = 0.0
+12:26/0 = 0
+12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:26/0/physics_layer_0/angular_velocity = 0.0
+14:26/0 = 0
+14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:26/0/physics_layer_0/angular_velocity = 0.0
+15:26/0 = 0
+15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:26/0/physics_layer_0/angular_velocity = 0.0
+16:26/0 = 0
+16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:26/0/physics_layer_0/angular_velocity = 0.0
+16:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.5, -8, 8, -0.875, 8, -0.875, 6.25, 8, 6.25, 8, -6.75)
+17:26/0 = 0
+17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:26/0/physics_layer_0/angular_velocity = 0.0
+17:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.625, 8, -6.875, 8, 6.5, -8, 6.5)
+18:26/0 = 0
+18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:26/0/physics_layer_0/angular_velocity = 0.0
+18:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.375, 8, -6.375, 8, 8, -0.75, 8, -1.125, 6.375, -8, 6.375)
+19:26/0 = 0
+19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:26/0/physics_layer_0/angular_velocity = 0.0
+20:26/0 = 0
+20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:26/0/physics_layer_0/angular_velocity = 0.0
+21:26/0 = 0
+21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:26/0/physics_layer_0/angular_velocity = 0.0
+22:26/0 = 0
+22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:26/0/physics_layer_0/angular_velocity = 0.0
+23:26/0 = 0
+23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:26/0/physics_layer_0/angular_velocity = 0.0
+24:26/0 = 0
+24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:26/0/physics_layer_0/angular_velocity = 0.0
+25:26/0 = 0
+25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:26/0/physics_layer_0/angular_velocity = 0.0
+26:26/0 = 0
+26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:26/0/physics_layer_0/angular_velocity = 0.0
+27:26/0 = 0
+27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:26/0/physics_layer_0/angular_velocity = 0.0
+28:26/0 = 0
+28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:26/0/physics_layer_0/angular_velocity = 0.0
+29:26/0 = 0
+29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:26/0/physics_layer_0/angular_velocity = 0.0
+30:26/0 = 0
+30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:26/0/physics_layer_0/angular_velocity = 0.0
+35:26/0 = 0
+35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:26/0/physics_layer_0/angular_velocity = 0.0
+36:26/0 = 0
+36:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:26/0/physics_layer_0/angular_velocity = 0.0
+0:27/0 = 0
+0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:27/0/physics_layer_0/angular_velocity = 0.0
+1:27/0 = 0
+1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:27/0/physics_layer_0/angular_velocity = 0.0
+2:27/0 = 0
+2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:27/0/physics_layer_0/angular_velocity = 0.0
+3:27/0 = 0
+3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:27/0/physics_layer_0/angular_velocity = 0.0
+4:27/0 = 0
+4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:27/0/physics_layer_0/angular_velocity = 0.0
+6:27/0 = 0
+6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:27/0/physics_layer_0/angular_velocity = 0.0
+7:27/0 = 0
+7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:27/0/physics_layer_0/angular_velocity = 0.0
+8:27/0 = 0
+8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:27/0/physics_layer_0/angular_velocity = 0.0
+9:27/0 = 0
+9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:27/0/physics_layer_0/angular_velocity = 0.0
+10:27/0 = 0
+10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:27/0/physics_layer_0/angular_velocity = 0.0
+11:27/0 = 0
+11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:27/0/physics_layer_0/angular_velocity = 0.0
+12:27/0 = 0
+12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:27/0/physics_layer_0/angular_velocity = 0.0
+14:27/0 = 0
+14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:27/0/physics_layer_0/angular_velocity = 0.0
+15:27/0 = 0
+15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:27/0/physics_layer_0/angular_velocity = 0.0
+16:27/0 = 0
+16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:27/0/physics_layer_0/angular_velocity = 0.0
+16:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.875, -8, -0.875, 8, -8, 8)
+17:27/0 = 0
+17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:27/0/physics_layer_0/angular_velocity = 0.0
+17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.875, -6.5, -3.125, 6.125, 3, 6.375, 3, -6.5)
+18:27/0 = 0
+18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:27/0/physics_layer_0/angular_velocity = 0.0
+18:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(1, -8, 1, 8, 8, 8, 8, -8)
+21:27/0 = 0
+21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:27/0/physics_layer_0/angular_velocity = 0.0
+22:27/0 = 0
+22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:27/0/physics_layer_0/angular_velocity = 0.0
+23:27/0 = 0
+23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:27/0/physics_layer_0/angular_velocity = 0.0
+25:27/0 = 0
+25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:27/0/physics_layer_0/angular_velocity = 0.0
+26:27/0 = 0
+26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:27/0/physics_layer_0/angular_velocity = 0.0
+27:27/0 = 0
+27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:27/0/physics_layer_0/angular_velocity = 0.0
+28:27/0 = 0
+28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:27/0/physics_layer_0/angular_velocity = 0.0
+29:27/0 = 0
+29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:27/0/physics_layer_0/angular_velocity = 0.0
+32:27/0 = 0
+32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:27/0/physics_layer_0/angular_velocity = 0.0
+33:27/0 = 0
+33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:27/0/physics_layer_0/angular_velocity = 0.0
+34:27/0 = 0
+34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:27/0/physics_layer_0/angular_velocity = 0.0
+35:27/0 = 0
+35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:27/0/physics_layer_0/angular_velocity = 0.0
+36:27/0 = 0
+36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+1:28/0 = 0
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+2:28/0 = 0
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+2:28/0/physics_layer_0/angular_velocity = 0.0
+3:28/0 = 0
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+3:28/0/physics_layer_0/angular_velocity = 0.0
+4:28/0 = 0
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+4:28/0/physics_layer_0/angular_velocity = 0.0
+5:28/0 = 0
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+5:28/0/physics_layer_0/angular_velocity = 0.0
+8:28/0 = 0
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+8:28/0/physics_layer_0/angular_velocity = 0.0
+9:28/0 = 0
+9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:28/0/physics_layer_0/angular_velocity = 0.0
+10:28/0 = 0
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+10:28/0/physics_layer_0/angular_velocity = 0.0
+11:28/0 = 0
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+11:28/0/physics_layer_0/angular_velocity = 0.0
+12:28/0 = 0
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+13:28/0 = 0
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+14:28/0 = 0
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+15:28/0 = 0
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+16:28/0 = 0
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+17:28/0 = 0
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+17:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.5, 8, -6.625, 8, 6, -8, 6.125)
+18:28/0 = 0
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+18:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 6, -8, 6, -8, -6.5, 0.75, -6.75, 0.75, -8)
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+20:28/0 = 0
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+25:28/0 = 0
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+27:28/0 = 0
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+28:28/0 = 0
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+29:28/0 = 0
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+32:28/0 = 0
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+33:28/0 = 0
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+34:28/0 = 0
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+35:28/0 = 0
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+36:28/0 = 0
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+3:29/0 = 0
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+4:29/0 = 0
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+8:29/0 = 0
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+9:29/0 = 0
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+9:29/0/physics_layer_0/angular_velocity = 0.0
+10:29/0 = 0
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+11:29/0 = 0
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+12:29/0 = 0
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+13:29/0 = 0
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+15:29/0 = 0
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+16:29/0 = 0
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+17:29/0 = 0
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+18:29/0 = 0
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+19:29/0 = 0
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+20:29/0 = 0
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+24:29/0 = 0
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+25:29/0 = 0
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+25:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -0.375, 1.5, 0.75, 1.125, 4.125, 8, 7, 8, -8)
+26:29/0 = 0
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+26:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4.375, -0.25, -1.375, 0.25, -1.5, 5, -8, 8, -8, -8)
+27:29/0 = 0
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+28:29/0 = 0
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+29:29/0 = 0
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+32:29/0 = 0
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+33:29/0 = 0
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+34:29/0 = 0
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+35:29/0 = 0
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+2:30/0 = 0
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+17:30/0 = 0
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+22:30/0 = 0
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+26:30/0 = 0
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+27:30/0 = 0
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+29:30/0 = 0
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+30:30/0 = 0
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+32:30/0 = 0
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+33:30/0 = 0
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+34:30/0 = 0
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+35:30/0 = 0
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+3:31/0 = 0
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+4:31/0 = 0
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+13:31/0 = 0
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+14:31/0 = 0
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+15:31/0 = 0
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+16:31/0 = 0
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+17:31/0 = 0
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+18:31/0 = 0
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+19:31/0 = 0
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+19:31/0/physics_layer_0/angular_velocity = 0.0
+20:31/0 = 0
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+21:31/0 = 0
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+21:31/0/physics_layer_0/angular_velocity = 0.0
+22:31/0 = 0
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+22:31/0/physics_layer_0/angular_velocity = 0.0
+23:31/0 = 0
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+23:31/0/physics_layer_0/angular_velocity = 0.0
+24:31/0 = 0
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+24:31/0/physics_layer_0/angular_velocity = 0.0
+25:31/0 = 0
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+25:31/0/physics_layer_0/angular_velocity = 0.0
+26:31/0 = 0
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+26:31/0/physics_layer_0/angular_velocity = 0.0
+27:31/0 = 0
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+28:31/0 = 0
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+28:31/0/physics_layer_0/angular_velocity = 0.0
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+1:32/0 = 0
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+2:32/0 = 0
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+2:32/0/physics_layer_0/angular_velocity = 0.0
+3:32/0 = 0
+3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:32/0/physics_layer_0/angular_velocity = 0.0
+4:32/0 = 0
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+4:32/0/physics_layer_0/angular_velocity = 0.0
+5:32/0 = 0
+5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:32/0/physics_layer_0/angular_velocity = 0.0
+13:32/0 = 0
+13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:32/0/physics_layer_0/angular_velocity = 0.0
+14:32/0 = 0
+14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:32/0/physics_layer_0/angular_velocity = 0.0
+15:32/0 = 0
+15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:32/0/physics_layer_0/angular_velocity = 0.0
+16:32/0 = 0
+16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:32/0/physics_layer_0/angular_velocity = 0.0
+18:32/0 = 0
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+18:32/0/physics_layer_0/angular_velocity = 0.0
+21:32/0 = 0
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+21:32/0/physics_layer_0/angular_velocity = 0.0
+23:32/0 = 0
+23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:32/0/physics_layer_0/angular_velocity = 0.0
+24:32/0 = 0
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+24:32/0/physics_layer_0/angular_velocity = 0.0
+25:32/0 = 0
+25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:32/0/physics_layer_0/angular_velocity = 0.0
+26:32/0 = 0
+26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:32/0/physics_layer_0/angular_velocity = 0.0
+27:32/0 = 0
+27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:32/0/physics_layer_0/angular_velocity = 0.0
+28:32/0 = 0
+28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:32/0/physics_layer_0/angular_velocity = 0.0
+29:32/0 = 0
+29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:32/0/physics_layer_0/angular_velocity = 0.0
+30:32/0 = 0
+30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:32/0/physics_layer_0/angular_velocity = 0.0
+31:32/0 = 0
+31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:32/0/physics_layer_0/angular_velocity = 0.0
+32:32/0 = 0
+32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:32/0/physics_layer_0/angular_velocity = 0.0
+33:32/0 = 0
+33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:32/0/physics_layer_0/angular_velocity = 0.0
+0:33/0 = 0
+0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:33/0/physics_layer_0/angular_velocity = 0.0
+1:33/0 = 0
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+1:33/0/physics_layer_0/angular_velocity = 0.0
+2:33/0 = 0
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+2:33/0/physics_layer_0/angular_velocity = 0.0
+3:33/0 = 0
+3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:33/0/physics_layer_0/angular_velocity = 0.0
+4:33/0 = 0
+4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:33/0/physics_layer_0/angular_velocity = 0.0
+16:33/0 = 0
+16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:33/0/physics_layer_0/angular_velocity = 0.0
+17:33/0 = 0
+17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:33/0/physics_layer_0/angular_velocity = 0.0
+18:33/0 = 0
+18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:33/0/physics_layer_0/angular_velocity = 0.0
+19:33/0 = 0
+19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:33/0/physics_layer_0/angular_velocity = 0.0
+20:33/0 = 0
+20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:33/0/physics_layer_0/angular_velocity = 0.0
+21:33/0 = 0
+21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:33/0/physics_layer_0/angular_velocity = 0.0
+22:33/0 = 0
+22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:33/0/physics_layer_0/angular_velocity = 0.0
+23:33/0 = 0
+23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:33/0/physics_layer_0/angular_velocity = 0.0
+24:33/0 = 0
+24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:33/0/physics_layer_0/angular_velocity = 0.0
+25:33/0 = 0
+25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:33/0/physics_layer_0/angular_velocity = 0.0
+26:33/0 = 0
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+26:33/0/physics_layer_0/angular_velocity = 0.0
+27:33/0 = 0
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+27:33/0/physics_layer_0/angular_velocity = 0.0
+29:33/0 = 0
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+29:33/0/physics_layer_0/angular_velocity = 0.0
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+30:33/0 = 0
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+31:33/0 = 0
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+31:33/0/physics_layer_0/angular_velocity = 0.0
+32:33/0 = 0
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+32:33/0/physics_layer_0/angular_velocity = 0.0
+33:33/0 = 0
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+33:33/0/physics_layer_0/angular_velocity = 0.0
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+0:34/0/physics_layer_0/angular_velocity = 0.0
+1:34/0 = 0
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+1:34/0/physics_layer_0/angular_velocity = 0.0
+2:34/0 = 0
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+2:34/0/physics_layer_0/angular_velocity = 0.0
+3:34/0 = 0
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+3:34/0/physics_layer_0/angular_velocity = 0.0
+4:34/0 = 0
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+4:34/0/physics_layer_0/angular_velocity = 0.0
+11:34/0 = 0
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+11:34/0/physics_layer_0/angular_velocity = 0.0
+12:34/0 = 0
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+12:34/0/physics_layer_0/angular_velocity = 0.0
+13:34/0 = 0
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+13:34/0/physics_layer_0/angular_velocity = 0.0
+16:34/0 = 0
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+16:34/0/physics_layer_0/angular_velocity = 0.0
+17:34/0 = 0
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+17:34/0/physics_layer_0/angular_velocity = 0.0
+18:34/0 = 0
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+18:34/0/physics_layer_0/angular_velocity = 0.0
+19:34/0 = 0
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+19:34/0/physics_layer_0/angular_velocity = 0.0
+20:34/0 = 0
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+20:34/0/physics_layer_0/angular_velocity = 0.0
+21:34/0 = 0
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+21:34/0/physics_layer_0/angular_velocity = 0.0
+22:34/0 = 0
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+22:34/0/physics_layer_0/angular_velocity = 0.0
+23:34/0 = 0
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+23:34/0/physics_layer_0/angular_velocity = 0.0
+25:34/0 = 0
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+25:34/0/physics_layer_0/angular_velocity = 0.0
+26:34/0 = 0
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+26:34/0/physics_layer_0/angular_velocity = 0.0
+27:34/0 = 0
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+27:34/0/physics_layer_0/angular_velocity = 0.0
+28:34/0 = 0
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+28:34/0/physics_layer_0/angular_velocity = 0.0
+29:34/0 = 0
+29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:34/0/physics_layer_0/angular_velocity = 0.0
+30:34/0 = 0
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+30:34/0/physics_layer_0/angular_velocity = 0.0
+31:34/0 = 0
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+31:34/0/physics_layer_0/angular_velocity = 0.0
+32:34/0 = 0
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+32:34/0/physics_layer_0/angular_velocity = 0.0
+33:34/0 = 0
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+33:34/0/physics_layer_0/angular_velocity = 0.0
+0:35/0 = 0
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+0:35/0/physics_layer_0/angular_velocity = 0.0
+1:35/0 = 0
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+1:35/0/physics_layer_0/angular_velocity = 0.0
+2:35/0 = 0
+2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:35/0/physics_layer_0/angular_velocity = 0.0
+3:35/0 = 0
+3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:35/0/physics_layer_0/angular_velocity = 0.0
+4:35/0 = 0
+4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:35/0/physics_layer_0/angular_velocity = 0.0
+11:35/0 = 0
+11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:35/0/physics_layer_0/angular_velocity = 0.0
+12:35/0 = 0
+12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:35/0/physics_layer_0/angular_velocity = 0.0
+13:35/0 = 0
+13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:35/0/physics_layer_0/angular_velocity = 0.0
+16:35/0 = 0
+16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:35/0/physics_layer_0/angular_velocity = 0.0
+17:35/0 = 0
+17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:35/0/physics_layer_0/angular_velocity = 0.0
+18:35/0 = 0
+18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:35/0/physics_layer_0/angular_velocity = 0.0
+24:35/0 = 0
+24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:35/0/physics_layer_0/angular_velocity = 0.0
+25:35/0 = 0
+25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:35/0/physics_layer_0/angular_velocity = 0.0
+26:35/0 = 0
+26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:35/0/physics_layer_0/angular_velocity = 0.0
+27:35/0 = 0
+27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:35/0/physics_layer_0/angular_velocity = 0.0
+28:35/0 = 0
+28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:35/0/physics_layer_0/angular_velocity = 0.0
+29:35/0 = 0
+29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:35/0/physics_layer_0/angular_velocity = 0.0
+30:35/0 = 0
+30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:35/0/physics_layer_0/angular_velocity = 0.0
+31:35/0 = 0
+31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:35/0/physics_layer_0/angular_velocity = 0.0
+32:35/0 = 0
+32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:35/0/physics_layer_0/angular_velocity = 0.0
+33:35/0 = 0
+33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:35/0/physics_layer_0/angular_velocity = 0.0
+34:35/0 = 0
+34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:35/0/physics_layer_0/angular_velocity = 0.0
+36:35/0 = 0
+36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:35/0/physics_layer_0/angular_velocity = 0.0
+0:36/0 = 0
+0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:36/0/physics_layer_0/angular_velocity = 0.0
+1:36/0 = 0
+1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:36/0/physics_layer_0/angular_velocity = 0.0
+2:36/0 = 0
+2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:36/0/physics_layer_0/angular_velocity = 0.0
+3:36/0 = 0
+3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:36/0/physics_layer_0/angular_velocity = 0.0
+4:36/0 = 0
+4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:36/0/physics_layer_0/angular_velocity = 0.0
+5:36/0 = 0
+5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:36/0/physics_layer_0/angular_velocity = 0.0
+13:36/0 = 0
+13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:36/0/physics_layer_0/angular_velocity = 0.0
+16:36/0 = 0
+16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:36/0/physics_layer_0/angular_velocity = 0.0
+17:36/0 = 0
+17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:36/0/physics_layer_0/angular_velocity = 0.0
+18:36/0 = 0
+18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:36/0/physics_layer_0/angular_velocity = 0.0
+19:36/0 = 0
+19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:36/0/physics_layer_0/angular_velocity = 0.0
+20:36/0 = 0
+20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:36/0/physics_layer_0/angular_velocity = 0.0
+21:36/0 = 0
+21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:36/0/physics_layer_0/angular_velocity = 0.0
+22:36/0 = 0
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+22:36/0/physics_layer_0/angular_velocity = 0.0
+23:36/0 = 0
+23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:36/0/physics_layer_0/angular_velocity = 0.0
+24:36/0 = 0
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+24:36/0/physics_layer_0/angular_velocity = 0.0
+25:36/0 = 0
+25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:36/0/physics_layer_0/angular_velocity = 0.0
+26:36/0 = 0
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+26:36/0/physics_layer_0/angular_velocity = 0.0
+27:36/0 = 0
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+27:36/0/physics_layer_0/angular_velocity = 0.0
+28:36/0 = 0
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+28:36/0/physics_layer_0/angular_velocity = 0.0
+29:36/0 = 0
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+29:36/0/physics_layer_0/angular_velocity = 0.0
+30:36/0 = 0
+30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:36/0/physics_layer_0/angular_velocity = 0.0
+32:36/0 = 0
+32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:36/0/physics_layer_0/angular_velocity = 0.0
+33:36/0 = 0
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+33:36/0/physics_layer_0/angular_velocity = 0.0
+34:36/0 = 0
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+34:36/0/physics_layer_0/angular_velocity = 0.0
+35:36/0 = 0
+35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:36/0/physics_layer_0/angular_velocity = 0.0
+36:36/0 = 0
+36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:36/0/physics_layer_0/angular_velocity = 0.0
+0:37/0 = 0
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+0:37/0/physics_layer_0/angular_velocity = 0.0
+1:37/0 = 0
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+1:37/0/physics_layer_0/angular_velocity = 0.0
+2:37/0 = 0
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+2:37/0/physics_layer_0/angular_velocity = 0.0
+3:37/0 = 0
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+3:37/0/physics_layer_0/angular_velocity = 0.0
+4:37/0 = 0
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+4:37/0/physics_layer_0/angular_velocity = 0.0
+5:37/0 = 0
+5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:37/0/physics_layer_0/angular_velocity = 0.0
+16:37/0 = 0
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+16:37/0/physics_layer_0/angular_velocity = 0.0
+18:37/0 = 0
+18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:37/0/physics_layer_0/angular_velocity = 0.0
+21:37/0 = 0
+21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:37/0/physics_layer_0/angular_velocity = 0.0
+23:37/0 = 0
+23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:37/0/physics_layer_0/angular_velocity = 0.0
+26:37/0 = 0
+26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:37/0/physics_layer_0/angular_velocity = 0.0
+16:38/0 = 0
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+16:38/0/physics_layer_0/angular_velocity = 0.0
+17:38/0 = 0
+17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:38/0/physics_layer_0/angular_velocity = 0.0
+18:38/0 = 0
+18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:38/0/physics_layer_0/angular_velocity = 0.0
+19:38/0 = 0
+19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:38/0/physics_layer_0/angular_velocity = 0.0
+20:38/0 = 0
+20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:38/0/physics_layer_0/angular_velocity = 0.0
+21:38/0 = 0
+21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:38/0/physics_layer_0/angular_velocity = 0.0
+22:38/0 = 0
+22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:38/0/physics_layer_0/angular_velocity = 0.0
+23:38/0 = 0
+23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:38/0/physics_layer_0/angular_velocity = 0.0
+26:38/0 = 0
+26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:38/0/physics_layer_0/angular_velocity = 0.0
+18:39/0 = 0
+18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:39/0/physics_layer_0/angular_velocity = 0.0
+19:39/0 = 0
+19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:39/0/physics_layer_0/angular_velocity = 0.0
+21:39/0 = 0
+21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:39/0/physics_layer_0/angular_velocity = 0.0
+22:39/0 = 0
+22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:39/0/physics_layer_0/angular_velocity = 0.0
+2:40/0 = 0
+2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:40/0/physics_layer_0/angular_velocity = 0.0
+3:40/0 = 0
+3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:40/0/physics_layer_0/angular_velocity = 0.0
+4:40/0 = 0
+4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:40/0/physics_layer_0/angular_velocity = 0.0
+5:40/0 = 0
+5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:40/0/physics_layer_0/angular_velocity = 0.0
+6:40/0 = 0
+6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:40/0/physics_layer_0/angular_velocity = 0.0
+16:40/0 = 0
+16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:40/0/physics_layer_0/angular_velocity = 0.0
+17:40/0 = 0
+17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:40/0/physics_layer_0/angular_velocity = 0.0
+18:40/0 = 0
+18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:40/0/physics_layer_0/angular_velocity = 0.0
+0:41/0 = 0
+0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:41/0/physics_layer_0/angular_velocity = 0.0
+2:41/0 = 0
+2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:41/0/physics_layer_0/angular_velocity = 0.0
+3:41/0 = 0
+3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:41/0/physics_layer_0/angular_velocity = 0.0
+4:41/0 = 0
+4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:41/0/physics_layer_0/angular_velocity = 0.0
+5:41/0 = 0
+5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:41/0/physics_layer_0/angular_velocity = 0.0
+6:41/0 = 0
+6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:41/0/physics_layer_0/angular_velocity = 0.0
+8:41/0 = 0
+8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:41/0/physics_layer_0/angular_velocity = 0.0
+9:41/0 = 0
+9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:41/0/physics_layer_0/angular_velocity = 0.0
+10:41/0 = 0
+10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:41/0/physics_layer_0/angular_velocity = 0.0
+11:41/0 = 0
+11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:41/0/physics_layer_0/angular_velocity = 0.0
+12:41/0 = 0
+12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:41/0/physics_layer_0/angular_velocity = 0.0
+13:41/0 = 0
+13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:41/0/physics_layer_0/angular_velocity = 0.0
+14:41/0 = 0
+14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:41/0/physics_layer_0/angular_velocity = 0.0
+15:41/0 = 0
+15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:41/0/physics_layer_0/angular_velocity = 0.0
+16:41/0 = 0
+16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:41/0/physics_layer_0/angular_velocity = 0.0
+17:41/0 = 0
+17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:41/0/physics_layer_0/angular_velocity = 0.0
+18:41/0 = 0
+18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:41/0/physics_layer_0/angular_velocity = 0.0
+19:41/0 = 0
+19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:41/0/physics_layer_0/angular_velocity = 0.0
+20:41/0 = 0
+20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:41/0/physics_layer_0/angular_velocity = 0.0
+21:41/0 = 0
+21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:41/0/physics_layer_0/angular_velocity = 0.0
+22:41/0 = 0
+22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:41/0/physics_layer_0/angular_velocity = 0.0
+23:41/0 = 0
+23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:41/0/physics_layer_0/angular_velocity = 0.0
+24:41/0 = 0
+24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:41/0/physics_layer_0/angular_velocity = 0.0
+25:41/0 = 0
+25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:41/0/physics_layer_0/angular_velocity = 0.0
+26:41/0 = 0
+26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:41/0/physics_layer_0/angular_velocity = 0.0
+27:41/0 = 0
+27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:41/0/physics_layer_0/angular_velocity = 0.0
+28:41/0 = 0
+28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:41/0/physics_layer_0/angular_velocity = 0.0
+29:41/0 = 0
+29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:41/0/physics_layer_0/angular_velocity = 0.0
+30:41/0 = 0
+30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:41/0/physics_layer_0/angular_velocity = 0.0
+31:41/0 = 0
+31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:41/0/physics_layer_0/angular_velocity = 0.0
+32:41/0 = 0
+32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:41/0/physics_layer_0/angular_velocity = 0.0
+33:41/0 = 0
+33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:41/0/physics_layer_0/angular_velocity = 0.0
+34:41/0 = 0
+34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:41/0/physics_layer_0/angular_velocity = 0.0
+35:41/0 = 0
+35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:41/0/physics_layer_0/angular_velocity = 0.0
+36:41/0 = 0
+36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:41/0/physics_layer_0/angular_velocity = 0.0
+0:42/0 = 0
+0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:42/0/physics_layer_0/angular_velocity = 0.0
+2:42/0 = 0
+2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:42/0/physics_layer_0/angular_velocity = 0.0
+3:42/0 = 0
+3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:42/0/physics_layer_0/angular_velocity = 0.0
+4:42/0 = 0
+4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:42/0/physics_layer_0/angular_velocity = 0.0
+5:42/0 = 0
+5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:42/0/physics_layer_0/angular_velocity = 0.0
+6:42/0 = 0
+6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:42/0/physics_layer_0/angular_velocity = 0.0
+8:42/0 = 0
+8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:42/0/physics_layer_0/angular_velocity = 0.0
+9:42/0 = 0
+9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:42/0/physics_layer_0/angular_velocity = 0.0
+10:42/0 = 0
+10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:42/0/physics_layer_0/angular_velocity = 0.0
+11:42/0 = 0
+11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:42/0/physics_layer_0/angular_velocity = 0.0
+12:42/0 = 0
+12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:42/0/physics_layer_0/angular_velocity = 0.0
+13:42/0 = 0
+13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:42/0/physics_layer_0/angular_velocity = 0.0
+14:42/0 = 0
+14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:42/0/physics_layer_0/angular_velocity = 0.0
+15:42/0 = 0
+15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:42/0/physics_layer_0/angular_velocity = 0.0
+17:42/0 = 0
+17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:42/0/physics_layer_0/angular_velocity = 0.0
+18:42/0 = 0
+18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:42/0/physics_layer_0/angular_velocity = 0.0
+19:42/0 = 0
+19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:42/0/physics_layer_0/angular_velocity = 0.0
+20:42/0 = 0
+20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:42/0/physics_layer_0/angular_velocity = 0.0
+21:42/0 = 0
+21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:42/0/physics_layer_0/angular_velocity = 0.0
+22:42/0 = 0
+22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:42/0/physics_layer_0/angular_velocity = 0.0
+24:42/0 = 0
+24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:42/0/physics_layer_0/angular_velocity = 0.0
+25:42/0 = 0
+25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:42/0/physics_layer_0/angular_velocity = 0.0
+27:42/0 = 0
+27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:42/0/physics_layer_0/angular_velocity = 0.0
+29:42/0 = 0
+29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:42/0/physics_layer_0/angular_velocity = 0.0
+30:42/0 = 0
+30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:42/0/physics_layer_0/angular_velocity = 0.0
+2:43/0 = 0
+2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:43/0/physics_layer_0/angular_velocity = 0.0
+3:43/0 = 0
+3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:43/0/physics_layer_0/angular_velocity = 0.0
+4:43/0 = 0
+4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:43/0/physics_layer_0/angular_velocity = 0.0
+5:43/0 = 0
+5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:43/0/physics_layer_0/angular_velocity = 0.0
+6:43/0 = 0
+6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:43/0/physics_layer_0/angular_velocity = 0.0
+8:43/0 = 0
+8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:43/0/physics_layer_0/angular_velocity = 0.0
+9:43/0 = 0
+9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:43/0/physics_layer_0/angular_velocity = 0.0
+10:43/0 = 0
+10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:43/0/physics_layer_0/angular_velocity = 0.0
+11:43/0 = 0
+11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:43/0/physics_layer_0/angular_velocity = 0.0
+12:43/0 = 0
+12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:43/0/physics_layer_0/angular_velocity = 0.0
+13:43/0 = 0
+13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:43/0/physics_layer_0/angular_velocity = 0.0
+14:43/0 = 0
+14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:43/0/physics_layer_0/angular_velocity = 0.0
+15:43/0 = 0
+15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:43/0/physics_layer_0/angular_velocity = 0.0
+17:43/0 = 0
+17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:43/0/physics_layer_0/angular_velocity = 0.0
+18:43/0 = 0
+18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:43/0/physics_layer_0/angular_velocity = 0.0
+19:43/0 = 0
+19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:43/0/physics_layer_0/angular_velocity = 0.0
+20:43/0 = 0
+20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:43/0/physics_layer_0/angular_velocity = 0.0
+21:43/0 = 0
+21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:43/0/physics_layer_0/angular_velocity = 0.0
+22:43/0 = 0
+22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:43/0/physics_layer_0/angular_velocity = 0.0
+24:43/0 = 0
+24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:43/0/physics_layer_0/angular_velocity = 0.0
+25:43/0 = 0
+25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:43/0/physics_layer_0/angular_velocity = 0.0
+27:43/0 = 0
+27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:43/0/physics_layer_0/angular_velocity = 0.0
+29:43/0 = 0
+29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:43/0/physics_layer_0/angular_velocity = 0.0
+30:43/0 = 0
+30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:43/0/physics_layer_0/angular_velocity = 0.0
+31:43/0 = 0
+31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:43/0/physics_layer_0/angular_velocity = 0.0
+32:43/0 = 0
+32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:43/0/physics_layer_0/angular_velocity = 0.0
+2:44/0 = 0
+2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:44/0/physics_layer_0/angular_velocity = 0.0
+3:44/0 = 0
+3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:44/0/physics_layer_0/angular_velocity = 0.0
+4:44/0 = 0
+4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:44/0/physics_layer_0/angular_velocity = 0.0
+5:44/0 = 0
+5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:44/0/physics_layer_0/angular_velocity = 0.0
+6:44/0 = 0
+6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:44/0/physics_layer_0/angular_velocity = 0.0
+8:44/0 = 0
+8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:44/0/physics_layer_0/angular_velocity = 0.0
+9:44/0 = 0
+9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:44/0/physics_layer_0/angular_velocity = 0.0
+10:44/0 = 0
+10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:44/0/physics_layer_0/angular_velocity = 0.0
+11:44/0 = 0
+11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:44/0/physics_layer_0/angular_velocity = 0.0
+12:44/0 = 0
+12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:44/0/physics_layer_0/angular_velocity = 0.0
+13:44/0 = 0
+13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:44/0/physics_layer_0/angular_velocity = 0.0
+14:44/0 = 0
+14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:44/0/physics_layer_0/angular_velocity = 0.0
+15:44/0 = 0
+15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:44/0/physics_layer_0/angular_velocity = 0.0
+17:44/0 = 0
+17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:44/0/physics_layer_0/angular_velocity = 0.0
+18:44/0 = 0
+18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:44/0/physics_layer_0/angular_velocity = 0.0
+19:44/0 = 0
+19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:44/0/physics_layer_0/angular_velocity = 0.0
+20:44/0 = 0
+20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:44/0/physics_layer_0/angular_velocity = 0.0
+21:44/0 = 0
+21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:44/0/physics_layer_0/angular_velocity = 0.0
+22:44/0 = 0
+22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:44/0/physics_layer_0/angular_velocity = 0.0
+24:44/0 = 0
+24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:44/0/physics_layer_0/angular_velocity = 0.0
+25:44/0 = 0
+25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:44/0/physics_layer_0/angular_velocity = 0.0
+27:44/0 = 0
+27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:44/0/physics_layer_0/angular_velocity = 0.0
+28:44/0 = 0
+28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:44/0/physics_layer_0/angular_velocity = 0.0
+29:44/0 = 0
+29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:44/0/physics_layer_0/angular_velocity = 0.0
+30:44/0 = 0
+30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:44/0/physics_layer_0/angular_velocity = 0.0
+31:44/0 = 0
+31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:44/0/physics_layer_0/angular_velocity = 0.0
+32:44/0 = 0
+32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:44/0/physics_layer_0/angular_velocity = 0.0
+33:44/0 = 0
+33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:44/0/physics_layer_0/angular_velocity = 0.0
+2:45/0 = 0
+2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:45/0/physics_layer_0/angular_velocity = 0.0
+3:45/0 = 0
+3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:45/0/physics_layer_0/angular_velocity = 0.0
+4:45/0 = 0
+4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:45/0/physics_layer_0/angular_velocity = 0.0
+5:45/0 = 0
+5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:45/0/physics_layer_0/angular_velocity = 0.0
+6:45/0 = 0
+6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:45/0/physics_layer_0/angular_velocity = 0.0
+8:45/0 = 0
+8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:45/0/physics_layer_0/angular_velocity = 0.0
+9:45/0 = 0
+9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:45/0/physics_layer_0/angular_velocity = 0.0
+10:45/0 = 0
+10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:45/0/physics_layer_0/angular_velocity = 0.0
+14:45/0 = 0
+14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:45/0/physics_layer_0/angular_velocity = 0.0
+15:45/0 = 0
+15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:45/0/physics_layer_0/angular_velocity = 0.0
+17:45/0 = 0
+17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:45/0/physics_layer_0/angular_velocity = 0.0
+18:45/0 = 0
+18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:45/0/physics_layer_0/angular_velocity = 0.0
+19:45/0 = 0
+19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:45/0/physics_layer_0/angular_velocity = 0.0
+20:45/0 = 0
+20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:45/0/physics_layer_0/angular_velocity = 0.0
+21:45/0 = 0
+21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:45/0/physics_layer_0/angular_velocity = 0.0
+22:45/0 = 0
+22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:45/0/physics_layer_0/angular_velocity = 0.0
+23:45/0 = 0
+23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:45/0/physics_layer_0/angular_velocity = 0.0
+24:45/0 = 0
+24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:45/0/physics_layer_0/angular_velocity = 0.0
+25:45/0 = 0
+25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:45/0/physics_layer_0/angular_velocity = 0.0
+26:45/0 = 0
+26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:45/0/physics_layer_0/angular_velocity = 0.0
+27:45/0 = 0
+27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:45/0/physics_layer_0/angular_velocity = 0.0
+28:45/0 = 0
+28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:45/0/physics_layer_0/angular_velocity = 0.0
+29:45/0 = 0
+29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:45/0/physics_layer_0/angular_velocity = 0.0
+30:45/0 = 0
+30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:45/0/physics_layer_0/angular_velocity = 0.0
+31:45/0 = 0
+31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:45/0/physics_layer_0/angular_velocity = 0.0
+32:45/0 = 0
+32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:45/0/physics_layer_0/angular_velocity = 0.0
+33:45/0 = 0
+33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:45/0/physics_layer_0/angular_velocity = 0.0
+2:46/0 = 0
+2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:46/0/physics_layer_0/angular_velocity = 0.0
+3:46/0 = 0
+3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:46/0/physics_layer_0/angular_velocity = 0.0
+4:46/0 = 0
+4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:46/0/physics_layer_0/angular_velocity = 0.0
+5:46/0 = 0
+5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:46/0/physics_layer_0/angular_velocity = 0.0
+6:46/0 = 0
+6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:46/0/physics_layer_0/angular_velocity = 0.0
+8:46/0 = 0
+8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:46/0/physics_layer_0/angular_velocity = 0.0
+9:46/0 = 0
+9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:46/0/physics_layer_0/angular_velocity = 0.0
+10:46/0 = 0
+10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:46/0/physics_layer_0/angular_velocity = 0.0
+14:46/0 = 0
+14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:46/0/physics_layer_0/angular_velocity = 0.0
+15:46/0 = 0
+15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:46/0/physics_layer_0/angular_velocity = 0.0
+17:46/0 = 0
+17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:46/0/physics_layer_0/angular_velocity = 0.0
+18:46/0 = 0
+18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:46/0/physics_layer_0/angular_velocity = 0.0
+19:46/0 = 0
+19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:46/0/physics_layer_0/angular_velocity = 0.0
+20:46/0 = 0
+20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:46/0/physics_layer_0/angular_velocity = 0.0
+21:46/0 = 0
+21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:46/0/physics_layer_0/angular_velocity = 0.0
+22:46/0 = 0
+22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:46/0/physics_layer_0/angular_velocity = 0.0
+23:46/0 = 0
+23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:46/0/physics_layer_0/angular_velocity = 0.0
+24:46/0 = 0
+24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:46/0/physics_layer_0/angular_velocity = 0.0
+25:46/0 = 0
+25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:46/0/physics_layer_0/angular_velocity = 0.0
+26:46/0 = 0
+26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:46/0/physics_layer_0/angular_velocity = 0.0
+27:46/0 = 0
+27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:46/0/physics_layer_0/angular_velocity = 0.0
+28:46/0 = 0
+28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:46/0/physics_layer_0/angular_velocity = 0.0
+29:46/0 = 0
+29:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:46/0/physics_layer_0/angular_velocity = 0.0
+30:46/0 = 0
+30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:46/0/physics_layer_0/angular_velocity = 0.0
+31:46/0 = 0
+31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:46/0/physics_layer_0/angular_velocity = 0.0
+32:46/0 = 0
+32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:46/0/physics_layer_0/angular_velocity = 0.0
+33:46/0 = 0
+33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:46/0/physics_layer_0/angular_velocity = 0.0
+2:47/0 = 0
+2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:47/0/physics_layer_0/angular_velocity = 0.0
+3:47/0 = 0
+3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:47/0/physics_layer_0/angular_velocity = 0.0
+4:47/0 = 0
+4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:47/0/physics_layer_0/angular_velocity = 0.0
+5:47/0 = 0
+5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:47/0/physics_layer_0/angular_velocity = 0.0
+6:47/0 = 0
+6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:47/0/physics_layer_0/angular_velocity = 0.0
+10:47/0 = 0
+10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:47/0/physics_layer_0/angular_velocity = 0.0
+14:47/0 = 0
+14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:47/0/physics_layer_0/angular_velocity = 0.0
+15:47/0 = 0
+15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:47/0/physics_layer_0/angular_velocity = 0.0
+17:47/0 = 0
+17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:47/0/physics_layer_0/angular_velocity = 0.0
+18:47/0 = 0
+18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:47/0/physics_layer_0/angular_velocity = 0.0
+19:47/0 = 0
+19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:47/0/physics_layer_0/angular_velocity = 0.0
+20:47/0 = 0
+20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:47/0/physics_layer_0/angular_velocity = 0.0
+21:47/0 = 0
+21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:47/0/physics_layer_0/angular_velocity = 0.0
+22:47/0 = 0
+22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:47/0/physics_layer_0/angular_velocity = 0.0
+23:47/0 = 0
+23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:47/0/physics_layer_0/angular_velocity = 0.0
+24:47/0 = 0
+24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:47/0/physics_layer_0/angular_velocity = 0.0
+25:47/0 = 0
+25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:47/0/physics_layer_0/angular_velocity = 0.0
+26:47/0 = 0
+26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:47/0/physics_layer_0/angular_velocity = 0.0
+27:47/0 = 0
+27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:47/0/physics_layer_0/angular_velocity = 0.0
+2:48/0 = 0
+2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:48/0/physics_layer_0/angular_velocity = 0.0
+3:48/0 = 0
+3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:48/0/physics_layer_0/angular_velocity = 0.0
+4:48/0 = 0
+4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:48/0/physics_layer_0/angular_velocity = 0.0
+5:48/0 = 0
+5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:48/0/physics_layer_0/angular_velocity = 0.0
+6:48/0 = 0
+6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:48/0/physics_layer_0/angular_velocity = 0.0
+8:48/0 = 0
+8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:48/0/physics_layer_0/angular_velocity = 0.0
+9:48/0 = 0
+9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:48/0/physics_layer_0/angular_velocity = 0.0
+10:48/0 = 0
+10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:48/0/physics_layer_0/angular_velocity = 0.0
+11:48/0 = 0
+11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:48/0/physics_layer_0/angular_velocity = 0.0
+12:48/0 = 0
+12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:48/0/physics_layer_0/angular_velocity = 0.0
+13:48/0 = 0
+13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:48/0/physics_layer_0/angular_velocity = 0.0
+14:48/0 = 0
+14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:48/0/physics_layer_0/angular_velocity = 0.0
+15:48/0 = 0
+15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:48/0/physics_layer_0/angular_velocity = 0.0
+16:48/0 = 0
+16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:48/0/physics_layer_0/angular_velocity = 0.0
+17:48/0 = 0
+17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:48/0/physics_layer_0/angular_velocity = 0.0
+18:48/0 = 0
+18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:48/0/physics_layer_0/angular_velocity = 0.0
+19:48/0 = 0
+19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:48/0/physics_layer_0/angular_velocity = 0.0
+20:48/0 = 0
+20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:48/0/physics_layer_0/angular_velocity = 0.0
+21:48/0 = 0
+21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:48/0/physics_layer_0/angular_velocity = 0.0
+22:48/0 = 0
+22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:48/0/physics_layer_0/angular_velocity = 0.0
+23:48/0 = 0
+23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:48/0/physics_layer_0/angular_velocity = 0.0
+24:48/0 = 0
+24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:48/0/physics_layer_0/angular_velocity = 0.0
+25:48/0 = 0
+25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:48/0/physics_layer_0/angular_velocity = 0.0
+26:48/0 = 0
+26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:48/0/physics_layer_0/angular_velocity = 0.0
+27:48/0 = 0
+27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:48/0/physics_layer_0/angular_velocity = 0.0
+28:48/0 = 0
+28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:48/0/physics_layer_0/angular_velocity = 0.0
+29:48/0 = 0
+29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:48/0/physics_layer_0/angular_velocity = 0.0
+30:48/0 = 0
+30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:48/0/physics_layer_0/angular_velocity = 0.0
+31:48/0 = 0
+31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:48/0/physics_layer_0/angular_velocity = 0.0
+32:48/0 = 0
+32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:48/0/physics_layer_0/angular_velocity = 0.0
+33:48/0 = 0
+33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:48/0/physics_layer_0/angular_velocity = 0.0
+34:48/0 = 0
+34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:48/0/physics_layer_0/angular_velocity = 0.0
+35:48/0 = 0
+35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:48/0/physics_layer_0/angular_velocity = 0.0
+36:48/0 = 0
+36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:48/0/physics_layer_0/angular_velocity = 0.0
+6:49/0 = 0
+6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:49/0/physics_layer_0/angular_velocity = 0.0
+7:49/0 = 0
+7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:49/0/physics_layer_0/angular_velocity = 0.0
+8:49/0 = 0
+8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:49/0/physics_layer_0/angular_velocity = 0.0
+9:49/0 = 0
+9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:49/0/physics_layer_0/angular_velocity = 0.0
+10:49/0 = 0
+10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:49/0/physics_layer_0/angular_velocity = 0.0
+11:49/0 = 0
+11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:49/0/physics_layer_0/angular_velocity = 0.0
+12:49/0 = 0
+12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:49/0/physics_layer_0/angular_velocity = 0.0
+13:49/0 = 0
+13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:49/0/physics_layer_0/angular_velocity = 0.0
+14:49/0 = 0
+14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:49/0/physics_layer_0/angular_velocity = 0.0
+15:49/0 = 0
+15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:49/0/physics_layer_0/angular_velocity = 0.0
+16:49/0 = 0
+16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:49/0/physics_layer_0/angular_velocity = 0.0
+17:49/0 = 0
+17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:49/0/physics_layer_0/angular_velocity = 0.0
+18:49/0 = 0
+18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:49/0/physics_layer_0/angular_velocity = 0.0
+19:49/0 = 0
+19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:49/0/physics_layer_0/angular_velocity = 0.0
+20:49/0 = 0
+20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:49/0/physics_layer_0/angular_velocity = 0.0
+21:49/0 = 0
+21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:49/0/physics_layer_0/angular_velocity = 0.0
+22:49/0 = 0
+22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:49/0/physics_layer_0/angular_velocity = 0.0
+25:49/0 = 0
+25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:49/0/physics_layer_0/angular_velocity = 0.0
+26:49/0 = 0
+26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:49/0/physics_layer_0/angular_velocity = 0.0
+32:49/0 = 0
+32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:49/0/physics_layer_0/angular_velocity = 0.0
+33:49/0 = 0
+33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:49/0/physics_layer_0/angular_velocity = 0.0
+6:50/0 = 0
+6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:50/0/physics_layer_0/angular_velocity = 0.0
+7:50/0 = 0
+7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:50/0/physics_layer_0/angular_velocity = 0.0
+8:50/0 = 0
+8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:50/0/physics_layer_0/angular_velocity = 0.0
+9:50/0 = 0
+9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:50/0/physics_layer_0/angular_velocity = 0.0
+10:50/0 = 0
+10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:50/0/physics_layer_0/angular_velocity = 0.0
+11:50/0 = 0
+11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:50/0/physics_layer_0/angular_velocity = 0.0
+12:50/0 = 0
+12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:50/0/physics_layer_0/angular_velocity = 0.0
+13:50/0 = 0
+13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:50/0/physics_layer_0/angular_velocity = 0.0
+16:50/0 = 0
+16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:50/0/physics_layer_0/angular_velocity = 0.0
+17:50/0 = 0
+17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:50/0/physics_layer_0/angular_velocity = 0.0
+18:50/0 = 0
+18:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:50/0/physics_layer_0/angular_velocity = 0.0
+19:50/0 = 0
+19:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:50/0/physics_layer_0/angular_velocity = 0.0
+20:50/0 = 0
+20:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:50/0/physics_layer_0/angular_velocity = 0.0
+22:50/0 = 0
+22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:50/0/physics_layer_0/angular_velocity = 0.0
+23:50/0 = 0
+23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:50/0/physics_layer_0/angular_velocity = 0.0
+24:50/0 = 0
+24:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:50/0/physics_layer_0/angular_velocity = 0.0
+25:50/0 = 0
+25:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:50/0/physics_layer_0/angular_velocity = 0.0
+26:50/0 = 0
+26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:50/0/physics_layer_0/angular_velocity = 0.0
+27:50/0 = 0
+27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:50/0/physics_layer_0/angular_velocity = 0.0
+28:50/0 = 0
+28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:50/0/physics_layer_0/angular_velocity = 0.0
+29:50/0 = 0
+29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:50/0/physics_layer_0/angular_velocity = 0.0
+30:50/0 = 0
+30:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:50/0/physics_layer_0/angular_velocity = 0.0
+31:50/0 = 0
+31:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:50/0/physics_layer_0/angular_velocity = 0.0
+32:50/0 = 0
+32:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:50/0/physics_layer_0/angular_velocity = 0.0
+33:50/0 = 0
+33:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:50/0/physics_layer_0/angular_velocity = 0.0
+34:50/0 = 0
+34:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:50/0/physics_layer_0/angular_velocity = 0.0
+35:50/0 = 0
+35:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:50/0/physics_layer_0/angular_velocity = 0.0
+36:50/0 = 0
+36:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:50/0/physics_layer_0/angular_velocity = 0.0
+6:51/0 = 0
+6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:51/0/physics_layer_0/angular_velocity = 0.0
+7:51/0 = 0
+7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:51/0/physics_layer_0/angular_velocity = 0.0
+8:51/0 = 0
+8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:51/0/physics_layer_0/angular_velocity = 0.0
+9:51/0 = 0
+9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:51/0/physics_layer_0/angular_velocity = 0.0
+10:51/0 = 0
+10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:51/0/physics_layer_0/angular_velocity = 0.0
+11:51/0 = 0
+11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:51/0/physics_layer_0/angular_velocity = 0.0
+12:51/0 = 0
+12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:51/0/physics_layer_0/angular_velocity = 0.0
+13:51/0 = 0
+13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:51/0/physics_layer_0/angular_velocity = 0.0
+14:51/0 = 0
+14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:51/0/physics_layer_0/angular_velocity = 0.0
+15:51/0 = 0
+15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:51/0/physics_layer_0/angular_velocity = 0.0
+17:51/0 = 0
+17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:51/0/physics_layer_0/angular_velocity = 0.0
+18:51/0 = 0
+18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:51/0/physics_layer_0/angular_velocity = 0.0
+19:51/0 = 0
+19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:51/0/physics_layer_0/angular_velocity = 0.0
+20:51/0 = 0
+20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:51/0/physics_layer_0/angular_velocity = 0.0
+22:51/0 = 0
+22:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:51/0/physics_layer_0/angular_velocity = 0.0
+23:51/0 = 0
+23:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:51/0/physics_layer_0/angular_velocity = 0.0
+24:51/0 = 0
+24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:51/0/physics_layer_0/angular_velocity = 0.0
+25:51/0 = 0
+25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:51/0/physics_layer_0/angular_velocity = 0.0
+26:51/0 = 0
+26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:51/0/physics_layer_0/angular_velocity = 0.0
+27:51/0 = 0
+27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:51/0/physics_layer_0/angular_velocity = 0.0
+28:51/0 = 0
+28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:51/0/physics_layer_0/angular_velocity = 0.0
+29:51/0 = 0
+29:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:51/0/physics_layer_0/angular_velocity = 0.0
+30:51/0 = 0
+30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:51/0/physics_layer_0/angular_velocity = 0.0
+31:51/0 = 0
+31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:51/0/physics_layer_0/angular_velocity = 0.0
+32:51/0 = 0
+32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:51/0/physics_layer_0/angular_velocity = 0.0
+33:51/0 = 0
+33:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:51/0/physics_layer_0/angular_velocity = 0.0
+34:51/0 = 0
+34:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:51/0/physics_layer_0/angular_velocity = 0.0
+35:51/0 = 0
+35:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:51/0/physics_layer_0/angular_velocity = 0.0
+36:51/0 = 0
+36:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:51/0/physics_layer_0/angular_velocity = 0.0
+6:52/0 = 0
+6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:52/0/physics_layer_0/angular_velocity = 0.0
+7:52/0 = 0
+7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:52/0/physics_layer_0/angular_velocity = 0.0
+8:52/0 = 0
+8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:52/0/physics_layer_0/angular_velocity = 0.0
+9:52/0 = 0
+9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:52/0/physics_layer_0/angular_velocity = 0.0
+10:52/0 = 0
+10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:52/0/physics_layer_0/angular_velocity = 0.0
+11:52/0 = 0
+11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:52/0/physics_layer_0/angular_velocity = 0.0
+12:52/0 = 0
+12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:52/0/physics_layer_0/angular_velocity = 0.0
+13:52/0 = 0
+13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:52/0/physics_layer_0/angular_velocity = 0.0
+14:52/0 = 0
+14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:52/0/physics_layer_0/angular_velocity = 0.0
+15:52/0 = 0
+15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:52/0/physics_layer_0/angular_velocity = 0.0
+17:52/0 = 0
+17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:52/0/physics_layer_0/angular_velocity = 0.0
+18:52/0 = 0
+18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:52/0/physics_layer_0/angular_velocity = 0.0
+22:52/0 = 0
+22:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:52/0/physics_layer_0/angular_velocity = 0.0
+23:52/0 = 0
+23:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:52/0/physics_layer_0/angular_velocity = 0.0
+24:52/0 = 0
+24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:52/0/physics_layer_0/angular_velocity = 0.0
+25:52/0 = 0
+25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:52/0/physics_layer_0/angular_velocity = 0.0
+26:52/0 = 0
+26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:52/0/physics_layer_0/angular_velocity = 0.0
+27:52/0 = 0
+27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:52/0/physics_layer_0/angular_velocity = 0.0
+28:52/0 = 0
+28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:52/0/physics_layer_0/angular_velocity = 0.0
+29:52/0 = 0
+29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:52/0/physics_layer_0/angular_velocity = 0.0
+30:52/0 = 0
+30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:52/0/physics_layer_0/angular_velocity = 0.0
+31:52/0 = 0
+31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:52/0/physics_layer_0/angular_velocity = 0.0
+32:52/0 = 0
+32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:52/0/physics_layer_0/angular_velocity = 0.0
+33:52/0 = 0
+33:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:52/0/physics_layer_0/angular_velocity = 0.0
+34:52/0 = 0
+34:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:52/0/physics_layer_0/angular_velocity = 0.0
+35:52/0 = 0
+35:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:52/0/physics_layer_0/angular_velocity = 0.0
+36:52/0 = 0
+36:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:52/0/physics_layer_0/angular_velocity = 0.0
+6:53/0 = 0
+6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:53/0/physics_layer_0/angular_velocity = 0.0
+7:53/0 = 0
+7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:53/0/physics_layer_0/angular_velocity = 0.0
+8:53/0 = 0
+8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:53/0/physics_layer_0/angular_velocity = 0.0
+9:53/0 = 0
+9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:53/0/physics_layer_0/angular_velocity = 0.0
+10:53/0 = 0
+10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:53/0/physics_layer_0/angular_velocity = 0.0
+11:53/0 = 0
+11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:53/0/physics_layer_0/angular_velocity = 0.0
+12:53/0 = 0
+12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:53/0/physics_layer_0/angular_velocity = 0.0
+13:53/0 = 0
+13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:53/0/physics_layer_0/angular_velocity = 0.0
+14:53/0 = 0
+14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:53/0/physics_layer_0/angular_velocity = 0.0
+15:53/0 = 0
+15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:53/0/physics_layer_0/angular_velocity = 0.0
+22:53/0 = 0
+22:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:53/0/physics_layer_0/angular_velocity = 0.0
+24:53/0 = 0
+24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:53/0/physics_layer_0/angular_velocity = 0.0
+25:53/0 = 0
+25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:53/0/physics_layer_0/angular_velocity = 0.0
+26:53/0 = 0
+26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:53/0/physics_layer_0/angular_velocity = 0.0
+27:53/0 = 0
+27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:53/0/physics_layer_0/angular_velocity = 0.0
+28:53/0 = 0
+28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:53/0/physics_layer_0/angular_velocity = 0.0
+29:53/0 = 0
+29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:53/0/physics_layer_0/angular_velocity = 0.0
+31:53/0 = 0
+31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:53/0/physics_layer_0/angular_velocity = 0.0
+32:53/0 = 0
+32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:53/0/physics_layer_0/angular_velocity = 0.0
+33:53/0 = 0
+33:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:53/0/physics_layer_0/angular_velocity = 0.0
+34:53/0 = 0
+34:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:53/0/physics_layer_0/angular_velocity = 0.0
+35:53/0 = 0
+35:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:53/0/physics_layer_0/angular_velocity = 0.0
+36:53/0 = 0
+36:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:53/0/physics_layer_0/angular_velocity = 0.0
+6:54/0 = 0
+6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:54/0/physics_layer_0/angular_velocity = 0.0
+7:54/0 = 0
+7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:54/0/physics_layer_0/angular_velocity = 0.0
+8:54/0 = 0
+8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:54/0/physics_layer_0/angular_velocity = 0.0
+9:54/0 = 0
+9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:54/0/physics_layer_0/angular_velocity = 0.0
+10:54/0 = 0
+10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:54/0/physics_layer_0/angular_velocity = 0.0
+11:54/0 = 0
+11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:54/0/physics_layer_0/angular_velocity = 0.0
+12:54/0 = 0
+12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:54/0/physics_layer_0/angular_velocity = 0.0
+13:54/0 = 0
+13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:54/0/physics_layer_0/angular_velocity = 0.0
+14:54/0 = 0
+14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:54/0/physics_layer_0/angular_velocity = 0.0
+15:54/0 = 0
+15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:54/0/physics_layer_0/angular_velocity = 0.0
+16:54/0 = 0
+16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:54/0/physics_layer_0/angular_velocity = 0.0
+17:54/0 = 0
+17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:54/0/physics_layer_0/angular_velocity = 0.0
+18:54/0 = 0
+18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:54/0/physics_layer_0/angular_velocity = 0.0
+19:54/0 = 0
+19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:54/0/physics_layer_0/angular_velocity = 0.0
+20:54/0 = 0
+20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:54/0/physics_layer_0/angular_velocity = 0.0
+21:54/0 = 0
+21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:54/0/physics_layer_0/angular_velocity = 0.0
+22:54/0 = 0
+22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:54/0/physics_layer_0/angular_velocity = 0.0
+23:54/0 = 0
+23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:54/0/physics_layer_0/angular_velocity = 0.0
+24:54/0 = 0
+24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:54/0/physics_layer_0/angular_velocity = 0.0
+25:54/0 = 0
+25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:54/0/physics_layer_0/angular_velocity = 0.0
+26:54/0 = 0
+26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:54/0/physics_layer_0/angular_velocity = 0.0
+27:54/0 = 0
+27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:54/0/physics_layer_0/angular_velocity = 0.0
+28:54/0 = 0
+28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:54/0/physics_layer_0/angular_velocity = 0.0
+29:54/0 = 0
+29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:54/0/physics_layer_0/angular_velocity = 0.0
+30:54/0 = 0
+30:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:54/0/physics_layer_0/angular_velocity = 0.0
+31:54/0 = 0
+31:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:54/0/physics_layer_0/angular_velocity = 0.0
+32:54/0 = 0
+32:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:54/0/physics_layer_0/angular_velocity = 0.0
+33:54/0 = 0
+33:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:54/0/physics_layer_0/angular_velocity = 0.0
+34:54/0 = 0
+34:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:54/0/physics_layer_0/angular_velocity = 0.0
+35:54/0 = 0
+35:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:54/0/physics_layer_0/angular_velocity = 0.0
+36:54/0 = 0
+36:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:54/0/physics_layer_0/angular_velocity = 0.0
+6:55/0 = 0
+6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:55/0/physics_layer_0/angular_velocity = 0.0
+7:55/0 = 0
+7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:55/0/physics_layer_0/angular_velocity = 0.0
+8:55/0 = 0
+8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:55/0/physics_layer_0/angular_velocity = 0.0
+9:55/0 = 0
+9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:55/0/physics_layer_0/angular_velocity = 0.0
+10:55/0 = 0
+10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:55/0/physics_layer_0/angular_velocity = 0.0
+11:55/0 = 0
+11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:55/0/physics_layer_0/angular_velocity = 0.0
+12:55/0 = 0
+12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:55/0/physics_layer_0/angular_velocity = 0.0
+13:55/0 = 0
+13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:55/0/physics_layer_0/angular_velocity = 0.0
+14:55/0 = 0
+14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:55/0/physics_layer_0/angular_velocity = 0.0
+15:55/0 = 0
+15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:55/0/physics_layer_0/angular_velocity = 0.0
+16:55/0 = 0
+16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:55/0/physics_layer_0/angular_velocity = 0.0
+17:55/0 = 0
+17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:55/0/physics_layer_0/angular_velocity = 0.0
+18:55/0 = 0
+18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:55/0/physics_layer_0/angular_velocity = 0.0
+19:55/0 = 0
+19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:55/0/physics_layer_0/angular_velocity = 0.0
+20:55/0 = 0
+20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:55/0/physics_layer_0/angular_velocity = 0.0
+21:55/0 = 0
+21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:55/0/physics_layer_0/angular_velocity = 0.0
+26:55/0 = 0
+26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:55/0/physics_layer_0/angular_velocity = 0.0
+27:55/0 = 0
+27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:55/0/physics_layer_0/angular_velocity = 0.0
+28:55/0 = 0
+28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:55/0/physics_layer_0/angular_velocity = 0.0
+29:55/0 = 0
+29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:55/0/physics_layer_0/angular_velocity = 0.0
+30:55/0 = 0
+30:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:55/0/physics_layer_0/angular_velocity = 0.0
+31:55/0 = 0
+31:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:55/0/physics_layer_0/angular_velocity = 0.0
+32:55/0 = 0
+32:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:55/0/physics_layer_0/angular_velocity = 0.0
+33:55/0 = 0
+33:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:55/0/physics_layer_0/angular_velocity = 0.0
+34:55/0 = 0
+34:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:55/0/physics_layer_0/angular_velocity = 0.0
+35:55/0 = 0
+35:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:55/0/physics_layer_0/angular_velocity = 0.0
+6:56/0 = 0
+6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:56/0/physics_layer_0/angular_velocity = 0.0
+7:56/0 = 0
+7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:56/0/physics_layer_0/angular_velocity = 0.0
+8:56/0 = 0
+8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:56/0/physics_layer_0/angular_velocity = 0.0
+9:56/0 = 0
+9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:56/0/physics_layer_0/angular_velocity = 0.0
+10:56/0 = 0
+10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:56/0/physics_layer_0/angular_velocity = 0.0
+11:56/0 = 0
+11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:56/0/physics_layer_0/angular_velocity = 0.0
+12:56/0 = 0
+12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:56/0/physics_layer_0/angular_velocity = 0.0
+13:56/0 = 0
+13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:56/0/physics_layer_0/angular_velocity = 0.0
+14:56/0 = 0
+14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:56/0/physics_layer_0/angular_velocity = 0.0
+15:56/0 = 0
+15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:56/0/physics_layer_0/angular_velocity = 0.0
+16:56/0 = 0
+16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:56/0/physics_layer_0/angular_velocity = 0.0
+17:56/0 = 0
+17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:56/0/physics_layer_0/angular_velocity = 0.0
+18:56/0 = 0
+18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:56/0/physics_layer_0/angular_velocity = 0.0
+19:56/0 = 0
+19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:56/0/physics_layer_0/angular_velocity = 0.0
+20:56/0 = 0
+20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:56/0/physics_layer_0/angular_velocity = 0.0
+21:56/0 = 0
+21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:56/0/physics_layer_0/angular_velocity = 0.0
+26:56/0 = 0
+26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:56/0/physics_layer_0/angular_velocity = 0.0
+27:56/0 = 0
+27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:56/0/physics_layer_0/angular_velocity = 0.0
+28:56/0 = 0
+28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:56/0/physics_layer_0/angular_velocity = 0.0
+29:56/0 = 0
+29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:56/0/physics_layer_0/angular_velocity = 0.0
+30:56/0 = 0
+30:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:56/0/physics_layer_0/angular_velocity = 0.0
+31:56/0 = 0
+31:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:56/0/physics_layer_0/angular_velocity = 0.0
+32:56/0 = 0
+32:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:56/0/physics_layer_0/angular_velocity = 0.0
+33:56/0 = 0
+33:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:56/0/physics_layer_0/angular_velocity = 0.0
+34:56/0 = 0
+34:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:56/0/physics_layer_0/angular_velocity = 0.0
+35:56/0 = 0
+35:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:56/0/physics_layer_0/angular_velocity = 0.0
+6:57/0 = 0
+6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:57/0/physics_layer_0/angular_velocity = 0.0
+7:57/0 = 0
+7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:57/0/physics_layer_0/angular_velocity = 0.0
+8:57/0 = 0
+8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:57/0/physics_layer_0/angular_velocity = 0.0
+9:57/0 = 0
+9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:57/0/physics_layer_0/angular_velocity = 0.0
+10:57/0 = 0
+10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:57/0/physics_layer_0/angular_velocity = 0.0
+11:57/0 = 0
+11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:57/0/physics_layer_0/angular_velocity = 0.0
+12:57/0 = 0
+12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:57/0/physics_layer_0/angular_velocity = 0.0
+13:57/0 = 0
+13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:57/0/physics_layer_0/angular_velocity = 0.0
+14:57/0 = 0
+14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:57/0/physics_layer_0/angular_velocity = 0.0
+15:57/0 = 0
+15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:57/0/physics_layer_0/angular_velocity = 0.0
+16:57/0 = 0
+16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:57/0/physics_layer_0/angular_velocity = 0.0
+17:57/0 = 0
+17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:57/0/physics_layer_0/angular_velocity = 0.0
+18:57/0 = 0
+18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:57/0/physics_layer_0/angular_velocity = 0.0
+19:57/0 = 0
+19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:57/0/physics_layer_0/angular_velocity = 0.0
+20:57/0 = 0
+20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:57/0/physics_layer_0/angular_velocity = 0.0
+21:57/0 = 0
+21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:57/0/physics_layer_0/angular_velocity = 0.0
+26:57/0 = 0
+26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:57/0/physics_layer_0/angular_velocity = 0.0
+27:57/0 = 0
+27:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:57/0/physics_layer_0/angular_velocity = 0.0
+28:57/0 = 0
+28:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:57/0/physics_layer_0/angular_velocity = 0.0
+29:57/0 = 0
+29:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:57/0/physics_layer_0/angular_velocity = 0.0
+30:57/0 = 0
+30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:57/0/physics_layer_0/angular_velocity = 0.0
+31:57/0 = 0
+31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:57/0/physics_layer_0/angular_velocity = 0.0
+32:57/0 = 0
+32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:57/0/physics_layer_0/angular_velocity = 0.0
+33:57/0 = 0
+33:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:57/0/physics_layer_0/angular_velocity = 0.0
+34:57/0 = 0
+34:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:57/0/physics_layer_0/angular_velocity = 0.0
+35:57/0 = 0
+35:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:57/0/physics_layer_0/angular_velocity = 0.0
+6:58/0 = 0
+6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:58/0/physics_layer_0/angular_velocity = 0.0
+7:58/0 = 0
+7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:58/0/physics_layer_0/angular_velocity = 0.0
+8:58/0 = 0
+8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:58/0/physics_layer_0/angular_velocity = 0.0
+9:58/0 = 0
+9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:58/0/physics_layer_0/angular_velocity = 0.0
+10:58/0 = 0
+10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:58/0/physics_layer_0/angular_velocity = 0.0
+11:58/0 = 0
+11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:58/0/physics_layer_0/angular_velocity = 0.0
+12:58/0 = 0
+12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:58/0/physics_layer_0/angular_velocity = 0.0
+13:58/0 = 0
+13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:58/0/physics_layer_0/angular_velocity = 0.0
+14:58/0 = 0
+14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:58/0/physics_layer_0/angular_velocity = 0.0
+15:58/0 = 0
+15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:58/0/physics_layer_0/angular_velocity = 0.0
+16:58/0 = 0
+16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:58/0/physics_layer_0/angular_velocity = 0.0
+17:58/0 = 0
+17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:58/0/physics_layer_0/angular_velocity = 0.0
+18:58/0 = 0
+18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:58/0/physics_layer_0/angular_velocity = 0.0
+19:58/0 = 0
+19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:58/0/physics_layer_0/angular_velocity = 0.0
+29:58/0 = 0
+29:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:58/0/physics_layer_0/angular_velocity = 0.0
+31:58/0 = 0
+31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:58/0/physics_layer_0/angular_velocity = 0.0
+32:58/0 = 0
+32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:58/0/physics_layer_0/angular_velocity = 0.0
+33:58/0 = 0
+33:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:58/0/physics_layer_0/angular_velocity = 0.0
+34:58/0 = 0
+34:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:58/0/physics_layer_0/angular_velocity = 0.0
+6:59/0 = 0
+6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:59/0/physics_layer_0/angular_velocity = 0.0
+7:59/0 = 0
+7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:59/0/physics_layer_0/angular_velocity = 0.0
+8:59/0 = 0
+8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:59/0/physics_layer_0/angular_velocity = 0.0
+9:59/0 = 0
+9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:59/0/physics_layer_0/angular_velocity = 0.0
+10:59/0 = 0
+10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:59/0/physics_layer_0/angular_velocity = 0.0
+11:59/0 = 0
+11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:59/0/physics_layer_0/angular_velocity = 0.0
+12:59/0 = 0
+12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:59/0/physics_layer_0/angular_velocity = 0.0
+13:59/0 = 0
+13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:59/0/physics_layer_0/angular_velocity = 0.0
+14:59/0 = 0
+14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:59/0/physics_layer_0/angular_velocity = 0.0
+15:59/0 = 0
+15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:59/0/physics_layer_0/angular_velocity = 0.0
+16:59/0 = 0
+16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:59/0/physics_layer_0/angular_velocity = 0.0
+17:59/0 = 0
+17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:59/0/physics_layer_0/angular_velocity = 0.0
+18:59/0 = 0
+18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:59/0/physics_layer_0/angular_velocity = 0.0
+19:59/0 = 0
+19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:59/0/physics_layer_0/angular_velocity = 0.0
+20:59/0 = 0
+20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:59/0/physics_layer_0/angular_velocity = 0.0
+21:59/0 = 0
+21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:59/0/physics_layer_0/angular_velocity = 0.0
+22:59/0 = 0
+22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:59/0/physics_layer_0/angular_velocity = 0.0
+23:59/0 = 0
+23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:59/0/physics_layer_0/angular_velocity = 0.0
+24:59/0 = 0
+24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:59/0/physics_layer_0/angular_velocity = 0.0
+25:59/0 = 0
+25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:59/0/physics_layer_0/angular_velocity = 0.0
+26:59/0 = 0
+26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:59/0/physics_layer_0/angular_velocity = 0.0
+27:59/0 = 0
+27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:59/0/physics_layer_0/angular_velocity = 0.0
+29:59/0 = 0
+29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:59/0/physics_layer_0/angular_velocity = 0.0
+6:60/0 = 0
+6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:60/0/physics_layer_0/angular_velocity = 0.0
+7:60/0 = 0
+7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:60/0/physics_layer_0/angular_velocity = 0.0
+8:60/0 = 0
+8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:60/0/physics_layer_0/angular_velocity = 0.0
+9:60/0 = 0
+9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:60/0/physics_layer_0/angular_velocity = 0.0
+10:60/0 = 0
+10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:60/0/physics_layer_0/angular_velocity = 0.0
+11:60/0 = 0
+11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:60/0/physics_layer_0/angular_velocity = 0.0
+12:60/0 = 0
+12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:60/0/physics_layer_0/angular_velocity = 0.0
+13:60/0 = 0
+13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:60/0/physics_layer_0/angular_velocity = 0.0
+14:60/0 = 0
+14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:60/0/physics_layer_0/angular_velocity = 0.0
+15:60/0 = 0
+15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:60/0/physics_layer_0/angular_velocity = 0.0
+16:60/0 = 0
+16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:60/0/physics_layer_0/angular_velocity = 0.0
+17:60/0 = 0
+17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:60/0/physics_layer_0/angular_velocity = 0.0
+18:60/0 = 0
+18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:60/0/physics_layer_0/angular_velocity = 0.0
+19:60/0 = 0
+19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:60/0/physics_layer_0/angular_velocity = 0.0
+20:60/0 = 0
+20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:60/0/physics_layer_0/angular_velocity = 0.0
+21:60/0 = 0
+21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:60/0/physics_layer_0/angular_velocity = 0.0
+22:60/0 = 0
+22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:60/0/physics_layer_0/angular_velocity = 0.0
+23:60/0 = 0
+23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:60/0/physics_layer_0/angular_velocity = 0.0
+24:60/0 = 0
+24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:60/0/physics_layer_0/angular_velocity = 0.0
+25:60/0 = 0
+25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:60/0/physics_layer_0/angular_velocity = 0.0
+26:60/0 = 0
+26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:60/0/physics_layer_0/angular_velocity = 0.0
+27:60/0 = 0
+27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:60/0/physics_layer_0/angular_velocity = 0.0
+29:60/0 = 0
+29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:60/0/physics_layer_0/angular_velocity = 0.0
+6:61/0 = 0
+6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:61/0/physics_layer_0/angular_velocity = 0.0
+7:61/0 = 0
+7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:61/0/physics_layer_0/angular_velocity = 0.0
+8:61/0 = 0
+8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:61/0/physics_layer_0/angular_velocity = 0.0
+9:61/0 = 0
+9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:61/0/physics_layer_0/angular_velocity = 0.0
+10:61/0 = 0
+10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:61/0/physics_layer_0/angular_velocity = 0.0
+11:61/0 = 0
+11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:61/0/physics_layer_0/angular_velocity = 0.0
+12:61/0 = 0
+12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:61/0/physics_layer_0/angular_velocity = 0.0
+13:61/0 = 0
+13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:61/0/physics_layer_0/angular_velocity = 0.0
+14:61/0 = 0
+14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:61/0/physics_layer_0/angular_velocity = 0.0
+15:61/0 = 0
+15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:61/0/physics_layer_0/angular_velocity = 0.0
+16:61/0 = 0
+16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:61/0/physics_layer_0/angular_velocity = 0.0
+17:61/0 = 0
+17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:61/0/physics_layer_0/angular_velocity = 0.0
+18:61/0 = 0
+18:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:61/0/physics_layer_0/angular_velocity = 0.0
+19:61/0 = 0
+19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:61/0/physics_layer_0/angular_velocity = 0.0
+20:61/0 = 0
+20:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:61/0/physics_layer_0/angular_velocity = 0.0
+21:61/0 = 0
+21:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:61/0/physics_layer_0/angular_velocity = 0.0
+22:61/0 = 0
+22:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:61/0/physics_layer_0/angular_velocity = 0.0
+23:61/0 = 0
+23:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:61/0/physics_layer_0/angular_velocity = 0.0
+24:61/0 = 0
+24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:61/0/physics_layer_0/angular_velocity = 0.0
+25:61/0 = 0
+25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:61/0/physics_layer_0/angular_velocity = 0.0
+26:61/0 = 0
+26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:61/0/physics_layer_0/angular_velocity = 0.0
+27:61/0 = 0
+27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:61/0/physics_layer_0/angular_velocity = 0.0
+29:61/0 = 0
+29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:61/0/physics_layer_0/angular_velocity = 0.0
+6:62/0 = 0
+6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:62/0/physics_layer_0/angular_velocity = 0.0
+7:62/0 = 0
+7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:62/0/physics_layer_0/angular_velocity = 0.0
+8:62/0 = 0
+8:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:62/0/physics_layer_0/angular_velocity = 0.0
+9:62/0 = 0
+9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:62/0/physics_layer_0/angular_velocity = 0.0
+10:62/0 = 0
+10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:62/0/physics_layer_0/angular_velocity = 0.0
+11:62/0 = 0
+11:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:62/0/physics_layer_0/angular_velocity = 0.0
+12:62/0 = 0
+12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:62/0/physics_layer_0/angular_velocity = 0.0
+13:62/0 = 0
+13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:62/0/physics_layer_0/angular_velocity = 0.0
+14:62/0 = 0
+14:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:62/0/physics_layer_0/angular_velocity = 0.0
+15:62/0 = 0
+15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:62/0/physics_layer_0/angular_velocity = 0.0
+16:62/0 = 0
+16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:62/0/physics_layer_0/angular_velocity = 0.0
+17:62/0 = 0
+17:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:62/0/physics_layer_0/angular_velocity = 0.0
+18:62/0 = 0
+18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:62/0/physics_layer_0/angular_velocity = 0.0
+19:62/0 = 0
+19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:62/0/physics_layer_0/angular_velocity = 0.0
+20:62/0 = 0
+20:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:62/0/physics_layer_0/angular_velocity = 0.0
+21:62/0 = 0
+21:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:62/0/physics_layer_0/angular_velocity = 0.0
+22:62/0 = 0
+22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:62/0/physics_layer_0/angular_velocity = 0.0
+23:62/0 = 0
+23:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:62/0/physics_layer_0/angular_velocity = 0.0
+24:62/0 = 0
+24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:62/0/physics_layer_0/angular_velocity = 0.0
+25:62/0 = 0
+25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:62/0/physics_layer_0/angular_velocity = 0.0
+26:62/0 = 0
+26:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:62/0/physics_layer_0/angular_velocity = 0.0
+27:62/0 = 0
+27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:62/0/physics_layer_0/angular_velocity = 0.0
+28:62/0 = 0
+28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:62/0/physics_layer_0/angular_velocity = 0.0
+29:62/0 = 0
+29:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:62/0/physics_layer_0/angular_velocity = 0.0
+30:62/0 = 0
+30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:62/0/physics_layer_0/angular_velocity = 0.0
+31:62/0 = 0
+31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:62/0/physics_layer_0/angular_velocity = 0.0
+32:62/0 = 0
+32:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:62/0/physics_layer_0/angular_velocity = 0.0
+33:62/0 = 0
+33:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:62/0/physics_layer_0/angular_velocity = 0.0
+34:62/0 = 0
+34:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:62/0/physics_layer_0/angular_velocity = 0.0
+35:62/0 = 0
+35:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:62/0/physics_layer_0/angular_velocity = 0.0
+36:62/0 = 0
+36:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:62/0/physics_layer_0/angular_velocity = 0.0
+6:63/0 = 0
+6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:63/0/physics_layer_0/angular_velocity = 0.0
+7:63/0 = 0
+7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:63/0/physics_layer_0/angular_velocity = 0.0
+8:63/0 = 0
+8:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:63/0/physics_layer_0/angular_velocity = 0.0
+9:63/0 = 0
+9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:63/0/physics_layer_0/angular_velocity = 0.0
+10:63/0 = 0
+10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:63/0/physics_layer_0/angular_velocity = 0.0
+11:63/0 = 0
+11:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:63/0/physics_layer_0/angular_velocity = 0.0
+12:63/0 = 0
+12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:63/0/physics_layer_0/angular_velocity = 0.0
+13:63/0 = 0
+13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:63/0/physics_layer_0/angular_velocity = 0.0
+14:63/0 = 0
+14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:63/0/physics_layer_0/angular_velocity = 0.0
+15:63/0 = 0
+15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:63/0/physics_layer_0/angular_velocity = 0.0
+16:63/0 = 0
+16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:63/0/physics_layer_0/angular_velocity = 0.0
+17:63/0 = 0
+17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:63/0/physics_layer_0/angular_velocity = 0.0
+18:63/0 = 0
+18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:63/0/physics_layer_0/angular_velocity = 0.0
+19:63/0 = 0
+19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:63/0/physics_layer_0/angular_velocity = 0.0
+20:63/0 = 0
+20:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:63/0/physics_layer_0/angular_velocity = 0.0
+21:63/0 = 0
+21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:63/0/physics_layer_0/angular_velocity = 0.0
+22:63/0 = 0
+22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:63/0/physics_layer_0/angular_velocity = 0.0
+23:63/0 = 0
+23:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:63/0/physics_layer_0/angular_velocity = 0.0
+24:63/0 = 0
+24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:63/0/physics_layer_0/angular_velocity = 0.0
+25:63/0 = 0
+25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:63/0/physics_layer_0/angular_velocity = 0.0
+26:63/0 = 0
+26:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:63/0/physics_layer_0/angular_velocity = 0.0
+27:63/0 = 0
+27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:63/0/physics_layer_0/angular_velocity = 0.0
+28:63/0 = 0
+28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:63/0/physics_layer_0/angular_velocity = 0.0
+29:63/0 = 0
+29:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:63/0/physics_layer_0/angular_velocity = 0.0
+30:63/0 = 0
+30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:63/0/physics_layer_0/angular_velocity = 0.0
+31:63/0 = 0
+31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:63/0/physics_layer_0/angular_velocity = 0.0
+32:63/0 = 0
+32:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:63/0/physics_layer_0/angular_velocity = 0.0
+33:63/0 = 0
+33:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:63/0/physics_layer_0/angular_velocity = 0.0
+6:64/0 = 0
+6:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:64/0/physics_layer_0/angular_velocity = 0.0
+7:64/0 = 0
+7:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:64/0/physics_layer_0/angular_velocity = 0.0
+8:64/0 = 0
+8:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:64/0/physics_layer_0/angular_velocity = 0.0
+9:64/0 = 0
+9:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:64/0/physics_layer_0/angular_velocity = 0.0
+10:64/0 = 0
+10:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:64/0/physics_layer_0/angular_velocity = 0.0
+11:64/0 = 0
+11:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:64/0/physics_layer_0/angular_velocity = 0.0
+12:64/0 = 0
+12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:64/0/physics_layer_0/angular_velocity = 0.0
+13:64/0 = 0
+13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:64/0/physics_layer_0/angular_velocity = 0.0
+14:64/0 = 0
+14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:64/0/physics_layer_0/angular_velocity = 0.0
+15:64/0 = 0
+15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:64/0/physics_layer_0/angular_velocity = 0.0
+16:64/0 = 0
+16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:64/0/physics_layer_0/angular_velocity = 0.0
+17:64/0 = 0
+17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:64/0/physics_layer_0/angular_velocity = 0.0
+18:64/0 = 0
+18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:64/0/physics_layer_0/angular_velocity = 0.0
+19:64/0 = 0
+19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:64/0/physics_layer_0/angular_velocity = 0.0
+23:64/0 = 0
+23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:64/0/physics_layer_0/angular_velocity = 0.0
+24:64/0 = 0
+24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:64/0/physics_layer_0/angular_velocity = 0.0
+25:64/0 = 0
+25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:64/0/physics_layer_0/angular_velocity = 0.0
+26:64/0 = 0
+26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:64/0/physics_layer_0/angular_velocity = 0.0
+27:64/0 = 0
+27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:64/0/physics_layer_0/angular_velocity = 0.0
+28:64/0 = 0
+28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:64/0/physics_layer_0/angular_velocity = 0.0
+29:64/0 = 0
+29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:64/0/physics_layer_0/angular_velocity = 0.0
+30:64/0 = 0
+30:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:64/0/physics_layer_0/angular_velocity = 0.0
+31:64/0 = 0
+31:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:64/0/physics_layer_0/angular_velocity = 0.0
+32:64/0 = 0
+32:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:64/0/physics_layer_0/angular_velocity = 0.0
+33:64/0 = 0
+33:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:64/0/physics_layer_0/angular_velocity = 0.0
+6:65/0 = 0
+6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:65/0/physics_layer_0/angular_velocity = 0.0
+7:65/0 = 0
+7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:65/0/physics_layer_0/angular_velocity = 0.0
+8:65/0 = 0
+8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:65/0/physics_layer_0/angular_velocity = 0.0
+9:65/0 = 0
+9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:65/0/physics_layer_0/angular_velocity = 0.0
+10:65/0 = 0
+10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:65/0/physics_layer_0/angular_velocity = 0.0
+11:65/0 = 0
+11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:65/0/physics_layer_0/angular_velocity = 0.0
+12:65/0 = 0
+12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:65/0/physics_layer_0/angular_velocity = 0.0
+13:65/0 = 0
+13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:65/0/physics_layer_0/angular_velocity = 0.0
+14:65/0 = 0
+14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:65/0/physics_layer_0/angular_velocity = 0.0
+15:65/0 = 0
+15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:65/0/physics_layer_0/angular_velocity = 0.0
+16:65/0 = 0
+16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:65/0/physics_layer_0/angular_velocity = 0.0
+17:65/0 = 0
+17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:65/0/physics_layer_0/angular_velocity = 0.0
+18:65/0 = 0
+18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:65/0/physics_layer_0/angular_velocity = 0.0
+19:65/0 = 0
+19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:65/0/physics_layer_0/angular_velocity = 0.0
+20:65/0 = 0
+20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:65/0/physics_layer_0/angular_velocity = 0.0
+22:65/0 = 0
+22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:65/0/physics_layer_0/angular_velocity = 0.0
+23:65/0 = 0
+23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:65/0/physics_layer_0/angular_velocity = 0.0
+24:65/0 = 0
+24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:65/0/physics_layer_0/angular_velocity = 0.0
+25:65/0 = 0
+25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:65/0/physics_layer_0/angular_velocity = 0.0
+26:65/0 = 0
+26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:65/0/physics_layer_0/angular_velocity = 0.0
+27:65/0 = 0
+27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:65/0/physics_layer_0/angular_velocity = 0.0
+30:65/0 = 0
+30:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:65/0/physics_layer_0/angular_velocity = 0.0
+31:65/0 = 0
+31:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:65/0/physics_layer_0/angular_velocity = 0.0
+32:65/0 = 0
+32:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:65/0/physics_layer_0/angular_velocity = 0.0
+33:65/0 = 0
+33:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:65/0/physics_layer_0/angular_velocity = 0.0
+6:66/0 = 0
+6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:66/0/physics_layer_0/angular_velocity = 0.0
+7:66/0 = 0
+7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:66/0/physics_layer_0/angular_velocity = 0.0
+8:66/0 = 0
+8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:66/0/physics_layer_0/angular_velocity = 0.0
+9:66/0 = 0
+9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:66/0/physics_layer_0/angular_velocity = 0.0
+10:66/0 = 0
+10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:66/0/physics_layer_0/angular_velocity = 0.0
+11:66/0 = 0
+11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:66/0/physics_layer_0/angular_velocity = 0.0
+12:66/0 = 0
+12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:66/0/physics_layer_0/angular_velocity = 0.0
+13:66/0 = 0
+13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:66/0/physics_layer_0/angular_velocity = 0.0
+14:66/0 = 0
+14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:66/0/physics_layer_0/angular_velocity = 0.0
+15:66/0 = 0
+15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:66/0/physics_layer_0/angular_velocity = 0.0
+16:66/0 = 0
+16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:66/0/physics_layer_0/angular_velocity = 0.0
+17:66/0 = 0
+17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:66/0/physics_layer_0/angular_velocity = 0.0
+18:66/0 = 0
+18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:66/0/physics_layer_0/angular_velocity = 0.0
+19:66/0 = 0
+19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:66/0/physics_layer_0/angular_velocity = 0.0
+20:66/0 = 0
+20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:66/0/physics_layer_0/angular_velocity = 0.0
+21:66/0 = 0
+21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:66/0/physics_layer_0/angular_velocity = 0.0
+22:66/0 = 0
+22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:66/0/physics_layer_0/angular_velocity = 0.0
+23:66/0 = 0
+23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:66/0/physics_layer_0/angular_velocity = 0.0
+24:66/0 = 0
+24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:66/0/physics_layer_0/angular_velocity = 0.0
+25:66/0 = 0
+25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:66/0/physics_layer_0/angular_velocity = 0.0
+26:66/0 = 0
+26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:66/0/physics_layer_0/angular_velocity = 0.0
+30:66/0 = 0
+30:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:66/0/physics_layer_0/angular_velocity = 0.0
+31:66/0 = 0
+31:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:66/0/physics_layer_0/angular_velocity = 0.0
+32:66/0 = 0
+32:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:66/0/physics_layer_0/angular_velocity = 0.0
+33:66/0 = 0
+33:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:66/0/physics_layer_0/angular_velocity = 0.0
+6:67/0 = 0
+6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:67/0/physics_layer_0/angular_velocity = 0.0
+7:67/0 = 0
+7:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:67/0/physics_layer_0/angular_velocity = 0.0
+8:67/0 = 0
+8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:67/0/physics_layer_0/angular_velocity = 0.0
+9:67/0 = 0
+9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:67/0/physics_layer_0/angular_velocity = 0.0
+10:67/0 = 0
+10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:67/0/physics_layer_0/angular_velocity = 0.0
+11:67/0 = 0
+11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:67/0/physics_layer_0/angular_velocity = 0.0
+14:67/0 = 0
+14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:67/0/physics_layer_0/angular_velocity = 0.0
+15:67/0 = 0
+15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:67/0/physics_layer_0/angular_velocity = 0.0
+16:67/0 = 0
+16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:67/0/physics_layer_0/angular_velocity = 0.0
+19:67/0 = 0
+19:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:67/0/physics_layer_0/angular_velocity = 0.0
+20:67/0 = 0
+20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:67/0/physics_layer_0/angular_velocity = 0.0
+21:67/0 = 0
+21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:67/0/physics_layer_0/angular_velocity = 0.0
+22:67/0 = 0
+22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:67/0/physics_layer_0/angular_velocity = 0.0
+23:67/0 = 0
+23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:67/0/physics_layer_0/angular_velocity = 0.0
+24:67/0 = 0
+24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:67/0/physics_layer_0/angular_velocity = 0.0
+25:67/0 = 0
+25:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:67/0/physics_layer_0/angular_velocity = 0.0
+26:67/0 = 0
+26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:67/0/physics_layer_0/angular_velocity = 0.0
+27:67/0 = 0
+27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:67/0/physics_layer_0/angular_velocity = 0.0
+28:67/0 = 0
+28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:67/0/physics_layer_0/angular_velocity = 0.0
+29:67/0 = 0
+29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:67/0/physics_layer_0/angular_velocity = 0.0
+30:67/0 = 0
+30:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:67/0/physics_layer_0/angular_velocity = 0.0
+31:67/0 = 0
+31:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:67/0/physics_layer_0/angular_velocity = 0.0
+32:67/0 = 0
+32:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:67/0/physics_layer_0/angular_velocity = 0.0
+33:67/0 = 0
+33:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:67/0/physics_layer_0/angular_velocity = 0.0
+34:67/0 = 0
+34:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:67/0/physics_layer_0/angular_velocity = 0.0
+35:67/0 = 0
+35:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:67/0/physics_layer_0/angular_velocity = 0.0
+36:67/0 = 0
+36:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:67/0/physics_layer_0/angular_velocity = 0.0
+6:68/0 = 0
+6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:68/0/physics_layer_0/angular_velocity = 0.0
+7:68/0 = 0
+7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:68/0/physics_layer_0/angular_velocity = 0.0
+8:68/0 = 0
+8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:68/0/physics_layer_0/angular_velocity = 0.0
+10:68/0 = 0
+10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:68/0/physics_layer_0/angular_velocity = 0.0
+11:68/0 = 0
+11:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:68/0/physics_layer_0/angular_velocity = 0.0
+12:68/0 = 0
+12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:68/0/physics_layer_0/angular_velocity = 0.0
+13:68/0 = 0
+13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:68/0/physics_layer_0/angular_velocity = 0.0
+14:68/0 = 0
+14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:68/0/physics_layer_0/angular_velocity = 0.0
+15:68/0 = 0
+15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:68/0/physics_layer_0/angular_velocity = 0.0
+16:68/0 = 0
+16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:68/0/physics_layer_0/angular_velocity = 0.0
+17:68/0 = 0
+17:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:68/0/physics_layer_0/angular_velocity = 0.0
+18:68/0 = 0
+18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:68/0/physics_layer_0/angular_velocity = 0.0
+19:68/0 = 0
+19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:68/0/physics_layer_0/angular_velocity = 0.0
+20:68/0 = 0
+20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:68/0/physics_layer_0/angular_velocity = 0.0
+21:68/0 = 0
+21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:68/0/physics_layer_0/angular_velocity = 0.0
+22:68/0 = 0
+22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:68/0/physics_layer_0/angular_velocity = 0.0
+23:68/0 = 0
+23:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:68/0/physics_layer_0/angular_velocity = 0.0
+24:68/0 = 0
+24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:68/0/physics_layer_0/angular_velocity = 0.0
+26:68/0 = 0
+26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:68/0/physics_layer_0/angular_velocity = 0.0
+8:69/0 = 0
+8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:69/0/physics_layer_0/angular_velocity = 0.0
+9:69/0 = 0
+9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:69/0/physics_layer_0/angular_velocity = 0.0
+10:69/0 = 0
+10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:69/0/physics_layer_0/angular_velocity = 0.0
+11:69/0 = 0
+11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:69/0/physics_layer_0/angular_velocity = 0.0
+12:69/0 = 0
+12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:69/0/physics_layer_0/angular_velocity = 0.0
+13:69/0 = 0
+13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:69/0/physics_layer_0/angular_velocity = 0.0
+17:69/0 = 0
+17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:69/0/physics_layer_0/angular_velocity = 0.0
+18:69/0 = 0
+18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:69/0/physics_layer_0/angular_velocity = 0.0
+19:69/0 = 0
+19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:69/0/physics_layer_0/angular_velocity = 0.0
+20:69/0 = 0
+20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:69/0/physics_layer_0/angular_velocity = 0.0
+21:69/0 = 0
+21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:69/0/physics_layer_0/angular_velocity = 0.0
+22:69/0 = 0
+22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:69/0/physics_layer_0/angular_velocity = 0.0
+23:69/0 = 0
+23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:69/0/physics_layer_0/angular_velocity = 0.0
+24:69/0 = 0
+24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:69/0/physics_layer_0/angular_velocity = 0.0
+26:69/0 = 0
+26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:69/0/physics_layer_0/angular_velocity = 0.0
+11:70/0 = 0
+11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:70/0/physics_layer_0/angular_velocity = 0.0
+12:70/0 = 0
+12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:70/0/physics_layer_0/angular_velocity = 0.0
+13:70/0 = 0
+13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:70/0/physics_layer_0/angular_velocity = 0.0
+14:70/0 = 0
+14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:70/0/physics_layer_0/angular_velocity = 0.0
+15:70/0 = 0
+15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:70/0/physics_layer_0/angular_velocity = 0.0
+16:70/0 = 0
+16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:70/0/physics_layer_0/angular_velocity = 0.0
+17:70/0 = 0
+17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:70/0/physics_layer_0/angular_velocity = 0.0
+18:70/0 = 0
+18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:70/0/physics_layer_0/angular_velocity = 0.0
+26:70/0 = 0
+26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:70/0/physics_layer_0/angular_velocity = 0.0
+11:71/0 = 0
+11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:71/0/physics_layer_0/angular_velocity = 0.0
+14:71/0 = 0
+14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:71/0/physics_layer_0/angular_velocity = 0.0
+15:71/0 = 0
+15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:71/0/physics_layer_0/angular_velocity = 0.0
+16:71/0 = 0
+16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:71/0/physics_layer_0/angular_velocity = 0.0
+26:71/0 = 0
+26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:71/0/physics_layer_0/angular_velocity = 0.0
+11:72/0 = 0
+11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:72/0/physics_layer_0/angular_velocity = 0.0
+12:72/0 = 0
+12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:72/0/physics_layer_0/angular_velocity = 0.0
+13:72/0 = 0
+13:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:72/0/physics_layer_0/angular_velocity = 0.0
+14:72/0 = 0
+14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:72/0/physics_layer_0/angular_velocity = 0.0
+15:72/0 = 0
+15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:72/0/physics_layer_0/angular_velocity = 0.0
+16:72/0 = 0
+16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:72/0/physics_layer_0/angular_velocity = 0.0
+17:72/0 = 0
+17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:72/0/physics_layer_0/angular_velocity = 0.0
+18:72/0 = 0
+18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:72/0/physics_layer_0/angular_velocity = 0.0
+19:72/0 = 0
+19:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:72/0/physics_layer_0/angular_velocity = 0.0
+20:72/0 = 0
+20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:72/0/physics_layer_0/angular_velocity = 0.0
+21:72/0 = 0
+21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:72/0/physics_layer_0/angular_velocity = 0.0
+22:72/0 = 0
+22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:72/0/physics_layer_0/angular_velocity = 0.0
+23:72/0 = 0
+23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:72/0/physics_layer_0/angular_velocity = 0.0
+24:72/0 = 0
+24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:72/0/physics_layer_0/angular_velocity = 0.0
+25:72/0 = 0
+25:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:72/0/physics_layer_0/angular_velocity = 0.0
+26:72/0 = 0
+26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:72/0/physics_layer_0/angular_velocity = 0.0
[sub_resource type="TileSet" id="TileSet_x3dvd"]
physics_layer_0/collision_layer = 8
physics_layer_0/collision_mask = 0
sources/1 = SubResource("TileSetAtlasSource_gfeqr")
sources/2 = SubResource("TileSetScenesCollectionSource_wx4m1")
+sources/0 = SubResource("TileSetAtlasSource_wbnml")
+sources/7 = SubResource("TileSetAtlasSource_g5odh")
+sources/3 = SubResource("TileSetAtlasSource_6k602")
+sources/4 = SubResource("TileSetAtlasSource_4eab6")
+sources/5 = SubResource("TileSetAtlasSource_i4hjn")
[node name="TileMap" type="TileMap"]
process_mode = 4
@@ -864,10 +28428,11 @@ z_index = -1
tile_set = SubResource("TileSet_x3dvd")
format = 2
layer_1/name = "Breakables"
-layer_1/enabled = true
-layer_1/modulate = Color(1, 1, 1, 1)
-layer_1/y_sort_enabled = false
-layer_1/y_sort_origin = 0
layer_1/z_index = 1
layer_1/tile_data = PackedInt32Array()
+layer_2/name = "Environment"
+layer_2/tile_data = PackedInt32Array()
+layer_3/name = "Environment 2"
+layer_3/z_index = 1
+layer_3/tile_data = PackedInt32Array()
script = ExtResource("3_e12vf")
diff --git a/Scenes/Entities/Enemies/Balloon.gd b/Scenes/Entities/Enemies/Balloon.gd
new file mode 100644
index 0000000..bc79f24
--- /dev/null
+++ b/Scenes/Entities/Enemies/Balloon.gd
@@ -0,0 +1,43 @@
+extends CharacterBody2D
+
+
+@export var health: int
+
+
+func _ready():
+ add_to_group("enemies")
+
+ get_node("Collision").init()
+
+ get_node("Movement").connect("direction_changed", func(current_direction):
+ var frame = $AnimatedSprite2D.frame
+ var progress = $AnimatedSprite2D.frame_progress
+ if current_direction == Vector2.UP:
+ $AnimatedSprite2D.play("up")
+ elif current_direction == Vector2.DOWN:
+ $AnimatedSprite2D.play("down")
+ elif current_direction == Vector2.LEFT:
+ $AnimatedSprite2D.play("left")
+ elif current_direction == Vector2.RIGHT:
+ $AnimatedSprite2D.play("right")
+ $AnimatedSprite2D.set_frame_and_progress(frame, progress)
+ )
+
+ get_node("Collision").connect("collided", func(area):
+ if area.is_in_group("explosions"):
+ health -= 1
+ if health <= 0:
+ set_physics_process(false)
+ remove_child(get_node("Movement"))
+
+ $AnimatedSprite2D.play("death")
+ await $AnimatedSprite2D.animation_finished
+ # todo shrink to 0
+ queue_free()
+ )
+
+
+func _physics_process(delta):
+ get_node("Movement").physics_process(delta)
+
+ # todo: animation shadow
diff --git a/Scenes/Entities/Enemies/Balloon.tscn b/Scenes/Entities/Enemies/Balloon.tscn
new file mode 100644
index 0000000..85b68c1
--- /dev/null
+++ b/Scenes/Entities/Enemies/Balloon.tscn
@@ -0,0 +1,123 @@
+[gd_scene load_steps=19 format=3 uid="uid://ccolri3egf8rk"]
+
+[ext_resource type="Script" path="res://Scenes/Entities/Enemies/Balloon.gd" id="1_8q3w8"]
+[ext_resource type="Texture2D" uid="uid://ck1sxw5vqhoa" path="res://Assets/Enemies/Balloon_death_2.png" id="2_c4j5c"]
+[ext_resource type="Texture2D" uid="uid://b1mr0hh682o5o" path="res://Assets/Enemies/Balloon_down_2_01.png" id="3_pcii7"]
+[ext_resource type="Texture2D" uid="uid://bqjxycrl7qh2s" path="res://Assets/Enemies/Balloon_down_2_02.png" id="4_3eanq"]
+[ext_resource type="Texture2D" uid="uid://ciku28v7q6a2q" path="res://Assets/Enemies/Balloon_down_2_03.png" id="5_vhsnp"]
+[ext_resource type="Texture2D" uid="uid://di8wp5yyn36uj" path="res://Assets/Enemies/Balloon_left_2_01.png" id="6_ykdih"]
+[ext_resource type="Texture2D" uid="uid://c0qju385rrnvv" path="res://Assets/Enemies/Balloon_left_2_02.png" id="7_81kws"]
+[ext_resource type="Texture2D" uid="uid://bgjm6vhpdxgbe" path="res://Assets/Enemies/Balloon_left_2_03.png" id="8_7eum3"]
+[ext_resource type="Texture2D" uid="uid://cjqjq1ppdhoxe" path="res://Assets/Enemies/Balloon_right_2_01.png" id="9_doy2d"]
+[ext_resource type="Texture2D" uid="uid://dmsxbrwqju44n" path="res://Assets/Enemies/Balloon_right_2_02.png" id="10_xyola"]
+[ext_resource type="Texture2D" uid="uid://ci21n2unmik6w" path="res://Assets/Enemies/Balloon_right_2_03.png" id="11_y5de8"]
+[ext_resource type="Texture2D" uid="uid://w7jyuri324sv" path="res://Assets/Enemies/Balloon_up_2_01.png" id="12_jhcfp"]
+[ext_resource type="Texture2D" uid="uid://dts0ofiyjlxfe" path="res://Assets/Enemies/Balloon_up_2_02.png" id="13_8valq"]
+[ext_resource type="Texture2D" uid="uid://u56kfb4hq87o" path="res://Assets/Enemies/Balloon_up_2_03.png" id="14_757al"]
+[ext_resource type="PackedScene" uid="uid://cq7yj2av01tqd" path="res://Scenes/Entities/Enemies/Components/Movement.tscn" id="15_fwetl"]
+[ext_resource type="PackedScene" uid="uid://ce3vv2pod6auc" path="res://Scenes/Entities/Enemies/Components/Collision.tscn" id="16_yau34"]
+
+[sub_resource type="SpriteFrames" id="SpriteFrames_nxaqi"]
+animations = [{
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("2_c4j5c")
+}],
+"loop": false,
+"name": &"death",
+"speed": 1.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("3_pcii7")
+}, {
+"duration": 1.0,
+"texture": ExtResource("4_3eanq")
+}, {
+"duration": 1.0,
+"texture": ExtResource("3_pcii7")
+}, {
+"duration": 1.0,
+"texture": ExtResource("5_vhsnp")
+}],
+"loop": true,
+"name": &"down",
+"speed": 2.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("6_ykdih")
+}, {
+"duration": 1.0,
+"texture": ExtResource("7_81kws")
+}, {
+"duration": 1.0,
+"texture": ExtResource("6_ykdih")
+}, {
+"duration": 1.0,
+"texture": ExtResource("8_7eum3")
+}],
+"loop": true,
+"name": &"left",
+"speed": 2.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("9_doy2d")
+}, {
+"duration": 1.0,
+"texture": ExtResource("10_xyola")
+}, {
+"duration": 1.0,
+"texture": ExtResource("9_doy2d")
+}, {
+"duration": 1.0,
+"texture": ExtResource("11_y5de8")
+}],
+"loop": true,
+"name": &"right",
+"speed": 2.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("12_jhcfp")
+}, {
+"duration": 1.0,
+"texture": ExtResource("13_8valq")
+}, {
+"duration": 1.0,
+"texture": ExtResource("12_jhcfp")
+}, {
+"duration": 1.0,
+"texture": ExtResource("14_757al")
+}],
+"loop": true,
+"name": &"up",
+"speed": 2.0
+}]
+
+[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_abul4"]
+radius = 6.0
+height = 18.0
+
+[node name="Balloon" type="CharacterBody2D"]
+collision_layer = 16
+collision_mask = 62
+script = ExtResource("1_8q3w8")
+health = 1
+
+[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
+sprite_frames = SubResource("SpriteFrames_nxaqi")
+animation = &"down"
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+shape = SubResource("CapsuleShape2D_abul4")
+
+[node name="Movement" parent="." instance=ExtResource("15_fwetl")]
+entityPath = NodePath("..")
+spritePath = NodePath("../AnimatedSprite2D")
+SPEED = 2
+
+[node name="Collision" parent="." instance=ExtResource("16_yau34")]
+entityPath = NodePath("..")
+collision_shape_path = NodePath("../CollisionShape2D")
diff --git a/Scenes/Entities/Enemies/Components/Collision.gd b/Scenes/Entities/Enemies/Components/Collision.gd
new file mode 100644
index 0000000..b2e8d9b
--- /dev/null
+++ b/Scenes/Entities/Enemies/Components/Collision.gd
@@ -0,0 +1,18 @@
+extends Node
+
+class_name Component_Collision
+
+
+signal collided
+
+@export_node_path("CharacterBody2D") var entityPath: NodePath
+@onready var entity: CharacterBody2D = get_node(entityPath)
+
+@export_node_path("CollisionShape2D") var collision_shape_path: NodePath
+@onready var collision_shape: CollisionShape2D = get_node(collision_shape_path)
+
+
+func init():
+ var collision_area = Utilities.Collision.Area.new(entity, collision_shape)
+ collision_area.connect("collided", func(area): emit_signal("collided", area))
+ entity.add_child(collision_area)
diff --git a/Scenes/Entities/Enemies/Components/Collision.tscn b/Scenes/Entities/Enemies/Components/Collision.tscn
new file mode 100644
index 0000000..d11f927
--- /dev/null
+++ b/Scenes/Entities/Enemies/Components/Collision.tscn
@@ -0,0 +1,6 @@
+[gd_scene load_steps=2 format=3 uid="uid://ce3vv2pod6auc"]
+
+[ext_resource type="Script" path="res://Scenes/Entities/Enemies/Components/Collision.gd" id="1_j60o5"]
+
+[node name="Collision" type="Node"]
+script = ExtResource("1_j60o5")
diff --git a/Scenes/Entities/Enemies/Components/Movement.gd b/Scenes/Entities/Enemies/Components/Movement.gd
new file mode 100644
index 0000000..0b30820
--- /dev/null
+++ b/Scenes/Entities/Enemies/Components/Movement.gd
@@ -0,0 +1,56 @@
+extends Node
+
+signal direction_changed
+
+@export_node_path("CharacterBody2D") var entityPath: NodePath
+@onready var entity: CharacterBody2D = get_node(entityPath)
+
+@export_node_path("AnimatedSprite2D") var spritePath: NodePath
+@onready var sprite: AnimatedSprite2D = get_node(spritePath)
+
+@export var SPEED: int
+
+const DIRECTIONS = [Vector2.UP, Vector2.RIGHT, Vector2.DOWN, Vector2.LEFT]
+var CURRENT_DIRECTION = Vector2.UP
+
+@onready var MovementTimer: Timer = Timer.new()
+
+
+func _ready():
+ MovementTimer.wait_time = 3.0
+ MovementTimer.autostart = true
+ MovementTimer.connect("timeout", Callable(_on_movement_timer_timeout))
+ add_child(MovementTimer)
+
+
+func physics_process(delta):
+ if CURRENT_DIRECTION == Vector2.UP:
+ entity.velocity.y -= SPEED
+ sprite.play("up")
+ elif CURRENT_DIRECTION == Vector2.DOWN:
+ entity.velocity.y += SPEED
+ sprite.play("down")
+ elif CURRENT_DIRECTION == Vector2.LEFT:
+ entity.velocity.x -= SPEED
+ sprite.play("left")
+ elif CURRENT_DIRECTION == Vector2.RIGHT:
+ entity.velocity.x += SPEED
+ sprite.play("right")
+
+ var collision = entity.move_and_collide(entity.velocity * delta)
+ entity.velocity = entity.velocity.lerp(Vector2(0, 0), 1)
+
+ return collision
+
+
+func _on_movement_timer_timeout():
+ var directions = DIRECTIONS.duplicate()
+
+ directions.remove_at(directions.find(CURRENT_DIRECTION))
+ directions.shuffle()
+
+ CURRENT_DIRECTION = directions[0]
+
+ emit_signal("direction_changed", CURRENT_DIRECTION)
+
+ MovementTimer.start()
diff --git a/Scenes/Entities/Enemies/Components/Movement.tscn b/Scenes/Entities/Enemies/Components/Movement.tscn
new file mode 100644
index 0000000..f3d5909
--- /dev/null
+++ b/Scenes/Entities/Enemies/Components/Movement.tscn
@@ -0,0 +1,6 @@
+[gd_scene load_steps=2 format=3 uid="uid://cq7yj2av01tqd"]
+
+[ext_resource type="Script" path="res://Scenes/Entities/Enemies/Components/Movement.gd" id="1_mtee1"]
+
+[node name="Movement" type="Node"]
+script = ExtResource("1_mtee1")
diff --git a/Scenes/Entities/Objects/Box.tscn b/Scenes/Entities/Objects/Box.tscn
index 6acb93f..c549618 100644
--- a/Scenes/Entities/Objects/Box.tscn
+++ b/Scenes/Entities/Objects/Box.tscn
@@ -6,22 +6,6 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rwppg"]
size = Vector2(16, 16)
-[sub_resource type="Animation" id="Animation_ihbs5"]
-resource_name = "breaking"
-length = 0.2
-tracks/0/type = "value"
-tracks/0/imported = false
-tracks/0/enabled = true
-tracks/0/path = NodePath("Sprite2D:modulate")
-tracks/0/interp = 1
-tracks/0/loop_wrap = true
-tracks/0/keys = {
-"times": PackedFloat32Array(0, 0.1, 0.2),
-"transitions": PackedFloat32Array(1, 1, 1),
-"update": 0,
-"values": [Color(1, 1, 1, 1), Color(1, 1, 0, 1), Color(1, 0, 0, 1)]
-}
-
[sub_resource type="Animation" id="Animation_5u23n"]
length = 0.001
tracks/0/type = "bezier"
@@ -81,6 +65,22 @@ tracks/4/keys = {
"values": [Color(1, 1, 0, 1)]
}
+[sub_resource type="Animation" id="Animation_ihbs5"]
+resource_name = "breaking"
+length = 0.2
+tracks/0/type = "value"
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/path = NodePath("Sprite2D:modulate")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/keys = {
+"times": PackedFloat32Array(0, 0.1, 0.2),
+"transitions": PackedFloat32Array(1, 1, 1),
+"update": 0,
+"values": [Color(1, 1, 1, 1), Color(1, 1, 0, 1), Color(1, 0, 0, 1)]
+}
+
[sub_resource type="AnimationLibrary" id="AnimationLibrary_cqvgo"]
_data = {
"RESET": SubResource("Animation_5u23n"),
@@ -96,6 +96,7 @@ script = ExtResource("1_owgyi")
shape = SubResource("RectangleShape2D_rwppg")
[node name="Sprite2D" type="Sprite2D" parent="."]
+modulate = Color(1, 1, 0, 1)
texture = ExtResource("1_yqw0v")
region_enabled = true
region_rect = Rect2(144.052, 208.08, 16, 16)
diff --git a/Scenes/Entities/Objects/Sign.gd b/Scenes/Entities/Objects/Sign.gd
new file mode 100644
index 0000000..9d83bab
--- /dev/null
+++ b/Scenes/Entities/Objects/Sign.gd
@@ -0,0 +1,20 @@
+extends StaticBody2D
+
+
+signal interacted
+
+var interaction_area: Area2D
+
+
+func _ready():
+ add_to_group("interactables")
+
+ interaction_area = Utilities.Collision.Area.new(self, $CollisionShape2D)
+ add_child(interaction_area)
+
+
+func _physics_process(_delta):
+ if Input.is_action_just_pressed("ui_accept") and interaction_area.has_overlapping_areas():
+ for area in interaction_area.get_overlapping_areas():
+ if area.is_in_group("player"):
+ emit_signal("interacted")
diff --git a/Scenes/Entities/Objects/Sign.tscn b/Scenes/Entities/Objects/Sign.tscn
new file mode 100644
index 0000000..847b768
--- /dev/null
+++ b/Scenes/Entities/Objects/Sign.tscn
@@ -0,0 +1,21 @@
+[gd_scene load_steps=4 format=3 uid="uid://gvsyy1b1pq53"]
+
+[ext_resource type="Script" path="res://Scenes/Entities/Objects/Sign.gd" id="1_gowid"]
+[ext_resource type="Texture2D" uid="uid://b6ce2eihxulqb" path="res://Assets/Stages/core_set pieces.png" id="2_us5wr"]
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_5hdba"]
+size = Vector2(14, 17)
+
+[node name="Sign" type="StaticBody2D"]
+collision_layer = 8
+collision_mask = 6
+script = ExtResource("1_gowid")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+position = Vector2(0, 0.5)
+shape = SubResource("RectangleShape2D_5hdba")
+
+[node name="Sprite2D" type="Sprite2D" parent="."]
+texture = ExtResource("2_us5wr")
+region_enabled = true
+region_rect = Rect2(208.674, 94.2419, 14.7292, 17.7021)
diff --git a/Scenes/Entities/Player.gd b/Scenes/Entities/Player.gd
index 12c5fc2..1994b75 100644
--- a/Scenes/Entities/Player.gd
+++ b/Scenes/Entities/Player.gd
@@ -30,6 +30,8 @@ var accumulated_bomb_wait_delta = 0
var bomb_wait_delta_mutiplier = 5
var DIRECTION = Vector2.DOWN
+var DIRECTIONS: Array = [Vector2.DOWN]
+var LAST_DIRECTIONS: Array = []
var collision_area: Area2D
@@ -71,49 +73,82 @@ func _process(delta):
self.just_planted_bomb = false
# self.just_planted_bomb = false
+ self.DIRECTIONS = []
if Input.is_action_pressed("ui_left"):
velocity.x -= SPEED
- $AnimatedSprite2D.play("left")
+ self.DIRECTIONS.append(Vector2.LEFT)
self.DIRECTION = Vector2.LEFT
if Input.is_action_pressed("ui_right"):
velocity.x += SPEED
- $AnimatedSprite2D.play("right")
+ self.DIRECTIONS.append(Vector2.RIGHT)
self.DIRECTION = Vector2.RIGHT
if Input.is_action_pressed("ui_up"):
velocity.y -= SPEED
- $AnimatedSprite2D.play("up")
+ self.DIRECTIONS.append(Vector2.UP)
self.DIRECTION = Vector2.UP
if Input.is_action_pressed("ui_down"):
velocity.y += SPEED
- $AnimatedSprite2D.play("down")
self.DIRECTION = Vector2.DOWN
+ self.DIRECTIONS.append(Vector2.DOWN)
- if velocity.x < 0 && velocity.y < 0:
- $AnimatedSprite2D.play("tl")
+ if velocity.x < 0 && velocity.y == 0:
+ $AnimatedSprite2D.play("left")
+ elif velocity.x > 0 && velocity.y == 0:
+ $AnimatedSprite2D.play("right")
+ elif velocity.x == 0 && velocity.y < 0:
+ $AnimatedSprite2D.play("up")
+ elif velocity.x == 0 && velocity.y > 0:
+ $AnimatedSprite2D.play("down")
+ elif velocity.x < 0 && velocity.y < 0:
+ $AnimatedSprite2D.play("top_left")
elif velocity.x > 0 && velocity.y < 0:
- $AnimatedSprite2D.play("tr")
+ $AnimatedSprite2D.play("top_right")
elif velocity.x < 0 && velocity.y > 0:
- $AnimatedSprite2D.play("bl")
+ $AnimatedSprite2D.play("bottom_left")
elif velocity.x > 0 && velocity.y > 0:
- $AnimatedSprite2D.play("br")
+ $AnimatedSprite2D.play("bottom_right")
+
+ else:
+ if self.LAST_DIRECTIONS == [Vector2.LEFT]:
+ $AnimatedSprite2D.play("idle_left")
+ elif self.LAST_DIRECTIONS == [Vector2.RIGHT]:
+ $AnimatedSprite2D.play("idle_right")
+ elif self.LAST_DIRECTIONS == [Vector2.UP]:
+ $AnimatedSprite2D.play("idle_up")
+ elif self.LAST_DIRECTIONS == [Vector2.DOWN]:
+ $AnimatedSprite2D.play("idle_down")
+ elif self.LAST_DIRECTIONS == [Vector2.LEFT, Vector2.UP]:
+ $AnimatedSprite2D.play("idle_top_left")
+ elif self.LAST_DIRECTIONS == [Vector2.RIGHT, Vector2.UP]:
+ $AnimatedSprite2D.play("idle_top_right")
+ elif self.LAST_DIRECTIONS == [Vector2.LEFT, Vector2.DOWN]:
+ $AnimatedSprite2D.play("idle_bottom_left")
+ elif self.LAST_DIRECTIONS == [Vector2.RIGHT, Vector2.DOWN]:
+ $AnimatedSprite2D.play("idle_bottom_right")
+
+ self.LAST_DIRECTIONS = self.DIRECTIONS
if Input.is_action_just_pressed("ui_accept"):
- if self.held_bomb:
- self.throw_bomb()
- else:
- var interacted = false
- var bomb = self.has_pickable_bomb()
- if bomb:
- self.pick_up_bomb(bomb)
- interacted = true
-
- if not interacted:
- if self.can_plant_bomb():
- self.plant_bomb()
- self.just_planted_bomb = true
- #$JustPlantedBomb.start()
+ if not self.is_in_interaction_area():
+ if self.held_bomb:
+ self.throw_bomb()
+ else:
+ var interacted = false
+ var bomb = self.has_pickable_bomb()
+ if bomb:
+ self.pick_up_bomb(bomb)
+ interacted = true
+
+ if not interacted:
+ if self.can_plant_bomb():
+ self.plant_bomb()
+ self.just_planted_bomb = true
+ #$JustPlantedBomb.start()
+
+ #self.collide(move_and_collide(velocity * delta))
+ move_and_slide()
+ self.collide(get_last_slide_collision())
- self.collide(move_and_collide(velocity * delta))
velocity = velocity.lerp(Vector2(0, 0), 1)
@@ -162,8 +197,8 @@ func pick_up_bomb(bomb: Bomb):
self.add_child(bomb)
self.held_bomb = bomb
- bomb.connect("exploded", func(bomb):
- if self.held_bomb == bomb:
+ bomb.connect("exploded", func(exploded_bomb):
+ if self.held_bomb == exploded_bomb:
self.held_bomb = null
)
@@ -247,6 +282,15 @@ func heal(amount: int):
self.emit_signal("health_changed", self.health)
+func is_in_interaction_area():
+ if collision_area.has_overlapping_areas():
+ for area in collision_area.get_overlapping_areas():
+ if area.is_in_group("interactables"):
+ return true
+
+ return false
+
+
func set_invincibility():
$Invincibility.start()
$AnimatedSprite2D.set_modulate(Color(10, 10, 10, 1))
diff --git a/Scenes/Entities/Player.tscn b/Scenes/Entities/Player.tscn
index 04d328f..d52e032 100644
--- a/Scenes/Entities/Player.tscn
+++ b/Scenes/Entities/Player.tscn
@@ -1,104 +1,257 @@
-[gd_scene load_steps=13 format=3 uid="uid://b1xhgqwrw4pgs"]
+[gd_scene load_steps=29 format=3 uid="uid://b1xhgqwrw4pgs"]
-[ext_resource type="Texture2D" uid="uid://dtvvpqc7i2dm6" path="res://Assets/tux/signal-2021-05-05-214118_001.png" id="1"]
[ext_resource type="Script" path="res://Scenes/Entities/Player.gd" id="1_2xulf"]
-[ext_resource type="Texture2D" uid="uid://o7x47dkwao04" path="res://Assets/tux/signal-2021-05-05-214118_002.png" id="2"]
-[ext_resource type="Texture2D" uid="uid://4lhw1rn7w1ye" path="res://Assets/tux/signal-2021-05-05-214118_003.png" id="3"]
-[ext_resource type="Texture2D" uid="uid://d354aghbycxto" path="res://Assets/tux/signal-2021-05-05-214118_004.png" id="4"]
-[ext_resource type="Texture2D" uid="uid://3jnv1c847c3" path="res://Assets/tux/signal-2021-05-06-203546_001.png" id="5"]
-[ext_resource type="Texture2D" uid="uid://c3o4wky2ywpng" path="res://Assets/tux/signal-2021-05-06-203546_004.png" id="6"]
-[ext_resource type="Texture2D" uid="uid://b5v0jg6lwnij2" path="res://Assets/tux/signal-2021-05-06-203546_003.png" id="7"]
-[ext_resource type="Texture2D" uid="uid://cnxxo0qivbv4c" path="res://Assets/tux/signal-2021-05-06-203546_002.png" id="7_bxbay"]
+[ext_resource type="Texture2D" uid="uid://c1lfciwp5n6wh" path="res://Assets/Character/Bomberman_bl_02.png" id="2_7c86j"]
+[ext_resource type="Texture2D" uid="uid://cwuyr6j4fowbn" path="res://Assets/Character/Bomberman_bl_01.png" id="3_frmop"]
+[ext_resource type="Texture2D" uid="uid://c17pybwy8uebb" path="res://Assets/Character/Bomberman_bl_03.png" id="4_viays"]
+[ext_resource type="Texture2D" uid="uid://d21ri773nni5x" path="res://Assets/Character/Bomberman_br_02.png" id="5_f3x6s"]
+[ext_resource type="Texture2D" uid="uid://cn844bbmb6ebw" path="res://Assets/Character/Bomberman_br_01.png" id="6_id2dl"]
+[ext_resource type="Texture2D" uid="uid://b4ajsycsqfy6b" path="res://Assets/Character/Bomberman_br_03.png" id="7_snc6l"]
+[ext_resource type="Texture2D" uid="uid://dcrvqjbr30piu" path="res://Assets/Character/Bomberman_down_02.png" id="8_6nrho"]
+[ext_resource type="Texture2D" uid="uid://llvrhcwdwyxq" path="res://Assets/Character/Bomberman_down_01.png" id="9_4r1t6"]
+[ext_resource type="Texture2D" uid="uid://dqgnibpodjph1" path="res://Assets/Character/Bomberman_down_03.png" id="10_0c5dt"]
+[ext_resource type="Texture2D" uid="uid://dsosylrax8qc0" path="res://Assets/Character/Bomberman_left_01.png" id="11_4vfbf"]
+[ext_resource type="Texture2D" uid="uid://dyrlofdra1jg" path="res://Assets/Character/Bomberman_right_01.png" id="12_b74y7"]
+[ext_resource type="Texture2D" uid="uid://b1ftykprnvmb2" path="res://Assets/Character/Bomberman_tl_01.png" id="13_t5fk2"]
+[ext_resource type="Texture2D" uid="uid://cpia0jdfix3v1" path="res://Assets/Character/Bomberman_tr_01.png" id="14_ank74"]
+[ext_resource type="Texture2D" uid="uid://cfxr2vqrydpxa" path="res://Assets/Character/Bomberman_up_01.png" id="15_an6q7"]
+[ext_resource type="Texture2D" uid="uid://rjsxm415e85y" path="res://Assets/Character/Bomberman_left_02.png" id="16_74r3r"]
+[ext_resource type="Texture2D" uid="uid://b2vn64asvfwpa" path="res://Assets/Character/Bomberman_left_03.png" id="17_am4b3"]
+[ext_resource type="Texture2D" uid="uid://cqc4sxd5jlog3" path="res://Assets/Character/Bomberman_right_02.png" id="18_au0ca"]
+[ext_resource type="Texture2D" uid="uid://da4ematmp08qs" path="res://Assets/Character/Bomberman_right_03.png" id="19_736tk"]
+[ext_resource type="Texture2D" uid="uid://c3gdllyr2gjwr" path="res://Assets/Character/Bomberman_tl_02.png" id="20_wtgma"]
+[ext_resource type="Texture2D" uid="uid://b7w657i2b8i7b" path="res://Assets/Character/Bomberman_tl_03.png" id="21_m2nht"]
+[ext_resource type="Texture2D" uid="uid://dtk5hkysfnsgk" path="res://Assets/Character/Bomberman_tr_02.png" id="22_kojwu"]
+[ext_resource type="Texture2D" uid="uid://b5535ungwxix7" path="res://Assets/Character/Bomberman_tr_03.png" id="23_fpo4g"]
+[ext_resource type="Texture2D" uid="uid://0pr3bb5cn5da" path="res://Assets/Character/Bomberman_up_02.png" id="24_tx0m0"]
+[ext_resource type="Texture2D" uid="uid://m2vf7nnhlatp" path="res://Assets/Character/Bomberman_up_03.png" id="25_6f86e"]
-[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_xsiww"]
-radius = 5.0
-height = 14.0
-
-[sub_resource type="SpriteFrames" id="2"]
+[sub_resource type="SpriteFrames" id="SpriteFrames_fu51i"]
animations = [{
"frames": [{
"duration": 1.0,
-"texture": ExtResource("7")
+"texture": ExtResource("2_7c86j")
+}, {
+"duration": 1.0,
+"texture": ExtResource("3_frmop")
+}, {
+"duration": 1.0,
+"texture": ExtResource("4_viays")
+}, {
+"duration": 1.0,
+"texture": ExtResource("3_frmop")
+}],
+"loop": true,
+"name": &"bottom_left",
+"speed": 4.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("5_f3x6s")
+}, {
+"duration": 1.0,
+"texture": ExtResource("6_id2dl")
+}, {
+"duration": 1.0,
+"texture": ExtResource("7_snc6l")
+}, {
+"duration": 1.0,
+"texture": ExtResource("6_id2dl")
+}],
+"loop": true,
+"name": &"bottom_right",
+"speed": 4.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("8_6nrho")
+}, {
+"duration": 1.0,
+"texture": ExtResource("9_4r1t6")
+}, {
+"duration": 1.0,
+"texture": ExtResource("10_0c5dt")
+}, {
+"duration": 1.0,
+"texture": ExtResource("9_4r1t6")
+}],
+"loop": true,
+"name": &"down",
+"speed": 4.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("3_frmop")
}],
"loop": true,
-"name": &"bl",
+"name": &"idle_bottom_left",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
-"texture": ExtResource("6")
+"texture": ExtResource("6_id2dl")
}],
"loop": true,
-"name": &"br",
+"name": &"idle_bottom_right",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
-"texture": ExtResource("3")
+"texture": ExtResource("9_4r1t6")
}],
"loop": true,
-"name": &"down",
+"name": &"idle_down",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
-"texture": ExtResource("4")
+"texture": ExtResource("11_4vfbf")
}],
"loop": true,
-"name": &"left",
+"name": &"idle_left",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
-"texture": ExtResource("1")
+"texture": ExtResource("12_b74y7")
}],
"loop": true,
-"name": &"right",
+"name": &"idle_right",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
-"texture": ExtResource("7_bxbay")
+"texture": ExtResource("13_t5fk2")
}],
"loop": true,
-"name": &"tl",
+"name": &"idle_top_left",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
-"texture": ExtResource("5")
+"texture": ExtResource("14_ank74")
}],
"loop": true,
-"name": &"tr",
+"name": &"idle_top_right",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
-"texture": ExtResource("2")
+"texture": ExtResource("15_an6q7")
}],
"loop": true,
-"name": &"up",
+"name": &"idle_up",
"speed": 5.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("16_74r3r")
+}, {
+"duration": 1.0,
+"texture": ExtResource("11_4vfbf")
+}, {
+"duration": 1.0,
+"texture": ExtResource("17_am4b3")
+}, {
+"duration": 1.0,
+"texture": ExtResource("11_4vfbf")
+}],
+"loop": true,
+"name": &"left",
+"speed": 4.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("18_au0ca")
+}, {
+"duration": 1.0,
+"texture": ExtResource("12_b74y7")
+}, {
+"duration": 1.0,
+"texture": ExtResource("19_736tk")
+}, {
+"duration": 1.0,
+"texture": ExtResource("12_b74y7")
+}],
+"loop": true,
+"name": &"right",
+"speed": 4.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("20_wtgma")
+}, {
+"duration": 1.0,
+"texture": ExtResource("13_t5fk2")
+}, {
+"duration": 1.0,
+"texture": ExtResource("21_m2nht")
+}, {
+"duration": 1.0,
+"texture": ExtResource("13_t5fk2")
+}],
+"loop": true,
+"name": &"top_left",
+"speed": 4.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("22_kojwu")
+}, {
+"duration": 1.0,
+"texture": ExtResource("14_ank74")
+}, {
+"duration": 1.0,
+"texture": ExtResource("23_fpo4g")
+}, {
+"duration": 1.0,
+"texture": ExtResource("14_ank74")
+}],
+"loop": true,
+"name": &"top_right",
+"speed": 4.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("24_tx0m0")
+}, {
+"duration": 1.0,
+"texture": ExtResource("15_an6q7")
+}, {
+"duration": 1.0,
+"texture": ExtResource("25_6f86e")
+}, {
+"duration": 1.0,
+"texture": ExtResource("15_an6q7")
+}],
+"loop": true,
+"name": &"up",
+"speed": 4.0
}]
+[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_xsiww"]
+radius = 5.0
+height = 13.0
+
[sub_resource type="RectangleShape2D" id="RectangleShape2D_c6666"]
size = Vector2(14, 14)
[node name="Player" type="CharacterBody2D"]
collision_layer = 2
collision_mask = 60
+motion_mode = 1
+wall_min_slide_angle = 1.5708
script = ExtResource("1_2xulf")
+[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
+scale = Vector2(0.8, 0.8)
+sprite_frames = SubResource("SpriteFrames_fu51i")
+animation = &"idle_down"
+
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+position = Vector2(0, 1)
shape = SubResource("CapsuleShape2D_xsiww")
-[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
-position = Vector2(5.96046e-08, 5.96046e-08)
-scale = Vector2(0.405234, 0.405234)
-sprite_frames = SubResource("2")
-animation = &"down"
-metadata/_edit_lock_ = true
-
[node name="Camera2D" type="Camera2D" parent="."]
drag_horizontal_enabled = true
drag_vertical_enabled = true
diff --git a/Scenes/Maps/Alpha/House_Bomb.gd b/Scenes/Maps/Alpha/House_Bomb.gd
new file mode 100644
index 0000000..89e9209
--- /dev/null
+++ b/Scenes/Maps/Alpha/House_Bomb.gd
@@ -0,0 +1 @@
+extends "res://Scenes/Maps/Map.gd"
diff --git a/Scenes/Maps/Alpha/House_Bomb.tscn b/Scenes/Maps/Alpha/House_Bomb.tscn
new file mode 100644
index 0000000..5a0b9f4
--- /dev/null
+++ b/Scenes/Maps/Alpha/House_Bomb.tscn
@@ -0,0 +1,36 @@
+[gd_scene load_steps=5 format=3 uid="uid://cmfsw4d51urde"]
+
+[ext_resource type="Script" path="res://Scenes/Maps/Alpha/House_Bomb.gd" id="1_lev28"]
+[ext_resource type="PackedScene" uid="uid://difwuijv2rlx5" path="res://Scenes/Components/MapArea.tscn" id="1_nmssj"]
+[ext_resource type="PackedScene" uid="uid://c5ix2njry0181" path="res://Scenes/Components/SceneTransition.tscn" id="2_xjlax"]
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_co4tp"]
+size = Vector2(240, 160)
+
+[node name="HouseBomb" type="Node2D"]
+script = ExtResource("1_lev28")
+
+[node name="Areas" type="Node" parent="."]
+
+[node name="MapArea" parent="Areas" instance=ExtResource("1_nmssj")]
+metadata/_edit_group_ = true
+
+[node name="TileMap" parent="Areas/MapArea" index="0"]
+layer_0/tile_data = PackedInt32Array(65537, 851973, 18, 131073, 851973, 18, 196609, 851973, 18, 262145, 851973, 18, 327681, 851973, 18, 393217, 851973, 18, 458753, 851973, 18, 524289, 851973, 18, 65538, 851973, 18, 131074, 851973, 18, 196610, 851973, 18, 262146, 851973, 18, 327682, 851973, 18, 393218, 851973, 18, 458754, 851973, 18, 524290, 851973, 18, 65539, 851973, 18, 131075, 851973, 18, 196611, 851973, 18, 262147, 851973, 18, 327683, 851973, 18, 393219, 851973, 18, 458755, 851973, 18, 524291, 851973, 18, 65540, 851973, 18, 131076, 851973, 18, 196612, 851973, 18, 262148, 851973, 18, 327684, 851973, 18, 393220, 851973, 18, 458756, 851973, 18, 524292, 851973, 18, 65541, 851973, 18, 131077, 851973, 18, 196613, 851973, 18, 262149, 851973, 18, 327685, 851973, 18, 393221, 851973, 18, 458757, 851973, 18, 524293, 851973, 18, 65542, 851973, 18, 131078, 851973, 18, 196614, 851973, 18, 262150, 851973, 18, 327686, 851973, 18, 393222, 851973, 18, 458758, 851973, 18, 524294, 851973, 18, 65543, 851973, 18, 131079, 851973, 18, 196615, 851973, 18, 262151, 851973, 18, 327687, 851973, 18, 393223, 851973, 18, 458759, 851973, 18, 524295, 851973, 18, 65544, 851973, 18, 131080, 851973, 18, 196616, 851973, 18, 262152, 851973, 18, 327688, 851973, 18, 393224, 851973, 18, 458760, 851973, 18, 524296, 851973, 18, 65545, 851973, 18, 131081, 851973, 18, 196617, 851973, 18, 262153, 851973, 18, 327689, 851973, 18, 393225, 851973, 18, 458761, 851973, 18, 524297, 851973, 18, 65546, 851973, 18, 131082, 851973, 18, 196618, 851973, 18, 262154, 851973, 18, 327690, 851973, 18, 393226, 851973, 18, 458762, 851973, 18, 524298, 851973, 18, 65547, 851973, 18, 131083, 851973, 18, 196619, 851973, 18, 262155, 851973, 18, 327691, 851973, 18, 393227, 851973, 18, 458763, 851973, 18, 524299, 851973, 18, 65548, 851973, 18, 131084, 851973, 18, 196620, 851973, 18, 262156, 851973, 18, 327692, 851973, 18, 393228, 851973, 18, 458764, 851973, 18, 524300, 851973, 18, 65549, 851973, 18, 131085, 851973, 18, 196621, 851973, 18, 262157, 851973, 18, 327693, 851973, 18, 393229, 851973, 18, 458765, 851973, 18, 524301, 851973, 18, 589831, 851973, 18, 0, 1114117, 17, 65536, 1048581, 18, 131072, 1048581, 18, 196608, 1048581, 18, 262144, 1048581, 18, 327680, 1048581, 18, 393216, 1048581, 18, 458752, 1048581, 18, 524288, 1048581, 18, 589824, 1114117, 18, 1, 983045, 19, 589825, 983045, 17, 2, 983045, 19, 589826, 983045, 17, 3, 983045, 19, 589827, 983045, 17, 4, 983045, 19, 589828, 983045, 17, 5, 983045, 19, 589829, 983045, 17, 6, 983045, 19, 589830, 1048581, 17, 7, 983045, 19, 8, 983045, 19, 589832, 917509, 17, 9, 983045, 19, 589833, 983045, 17, 10, 983045, 19, 589834, 983045, 17, 11, 983045, 19, 589835, 983045, 17, 12, 983045, 19, 589836, 983045, 17, 13, 983045, 19, 589837, 983045, 17, 14, 1179653, 17, 65550, 917509, 18, 131086, 917509, 18, 262158, 917509, 18, 327694, 917509, 18, 393230, 917509, 18, 458766, 917509, 18, 524302, 917509, 18, 589838, 1179653, 18, 196622, 917509, 18)
+layer_2/tile_data = PackedInt32Array(131078, 851973, 24, 196614, 851973, 25, 262150, 851973, 26, 131079, 917509, 24, 196615, 917509, 25, 262151, 917509, 26, 131080, 983045, 24, 196616, 983045, 25, 262152, 983045, 26, 458754, 524293, 10, 65537, 524293, 27, 65538, 589829, 27, 1, 524293, 26, 2, 589829, 26, 65548, 1310725, 5, 65549, 1376261, 5, 131084, 1310725, 6, 131085, 1376261, 6)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/MapArea"]
+position = Vector2(120, 80)
+shape = SubResource("RectangleShape2D_co4tp")
+
+[node name="Transitions" type="Node" parent="."]
+
+[node name="SceneTransition" parent="Transitions" instance=ExtResource("2_xjlax")]
+position = Vector2(120, 152)
+sceneFilePath = "res://Scenes/Maps/World3.tscn"
+targetPlayerPositionNodePath = "Areas/Alpha/Transitions/PlayerPosition_House_Bomb"
+
+[node name="PlayerPosition" type="Node2D" parent="Transitions"]
+position = Vector2(120, 136)
+
+[editable path="Areas/MapArea"]
diff --git a/Scenes/Maps/World.gd b/Scenes/Maps/World.gd
index a33ee34..6f80a4e 100644
--- a/Scenes/Maps/World.gd
+++ b/Scenes/Maps/World.gd
@@ -4,91 +4,8 @@ extends "res://Scenes/Maps/Map.gd"
func _ready():
super._ready()
- $Areas/Main.connect("body_entered", func(body): self._area_entered($Areas/Main, body))
- $Areas/Room.connect("body_entered", func(body): self._area_entered($Areas/Room, body))
- $Areas/Room_right.connect("body_entered", func(body): self._area_entered($Areas/Room_right, body))
- $Areas/Room_bottom.connect("body_entered", func(body): self._area_entered($Areas/Room_bottom, body))
-
- self.adjust_camera_to_area($Player, $Areas/Room, false)
-
for i in 6:
var enemy = preload("res://Scenes/Entities/Enemies/Enemy.tscn").instantiate()
enemy.position = Vector2(randi_range(3, 10), randi_range(3, 10)) * 16
enemy.health = 4*(i+1)
$Areas/Main/TileMap.add_child(enemy)
-
-
-func _area_entered(source: Area2D, body: Node2D):
- var exited_area = Global.last_area
-
- source.get_node("TileMap").visible = true
-
- var player = body
- self.adjust_camera_to_area(player, source)
-
- if exited_area:
- exited_area.get_node("TileMap").process_mode = PROCESS_MODE_DISABLED
-
- var tween = get_tree().create_tween()
- tween.tween_property(
- player, "position", player.position + player.DIRECTION * 16, 1.25
- )
- tween.tween_callback(func():
- exited_area.get_node("TileMap").visible = false
- )
-
- source.get_node("TileMap").process_mode = PROCESS_MODE_INHERIT
-
- Global.last_area = source
-
-
-func _area_exited(_source: Area2D, _body: Node2D):
- pass
-
-
-func adjust_camera_to_area(player: Player, map_area: Area2D, animate: bool = true) -> Camera2D:
- var camera: Camera2D = player.get_node("Camera2D")
- var bounds: Rect2 = Utilities.get_collision_shape_bounds(map_area.get_node("CollisionShape2D"))
- #var enter_direction_vector = player.position - collision_shape.position
-
- var duration = 0
- if animate:
- duration = 1.25
-
- var tween = get_tree().create_tween().set_parallel().set_ease(Tween.EASE_OUT)
-
- #if enter_direction_vector.x > 0:
- tween.tween_property(camera, "limit_right", bounds.end.x, duration)
- #elif enter_direction_vector.x < 0:
- tween.tween_property(camera, "limit_left", bounds.position.x, duration)
-
- #if enter_direction_vector.y > 0:
- tween.tween_property(camera, "limit_bottom", bounds.end.y, duration)
- #elif enter_direction_vector.y < 0:
- tween.tween_property(camera, "limit_top", bounds.position.y, duration)
-
- #if abs(localRect.size.x) >= abs(viewportRect.size.x):
- #camera.set_limit(SIDE_LEFT, localRect.position.x)
- #get_tree().create_tween().tween_property(camera, "limit_left", bounds.position.x, duration).set_ease(Tween.EASE_OUT)
- #else:
- #camera.set_limit(SIDE_LEFT, -10000000)
-
- #if abs(localRect.size.y) >= abs(viewportRect.size.y):
- #camera.set_limit(SIDE_TOP, localRect.position.y)
- #get_tree().create_tween().tween_property(camera, "limit_top", bounds.position.y, duration).set_ease(Tween.EASE_OUT)
- #else:
- #camera.set_limit(SIDE_TOP, -10000000)
-
- #if abs(localRect.size.x) >= abs(viewportRect.size.x):
- #camera.set_limit(SIDE_RIGHT, localRect.end.x)
- #get_tree().create_tween().tween_property(camera, "limit_right", bounds.end.x, duration).set_ease(Tween.EASE_OUT)
- #else:
- #camera.set_limit(SIDE_RIGHT, 10000000)
-
- #if abs(localRect.size.y) >= abs(viewportRect.size.y):
- #camera.set_limit(SIDE_BOTTOM, localRect.end.y)
- #get_tree().create_tween().tween_property(camera, "limit_bottom", bounds.end.y, duration).set_ease(Tween.EASE_OUT)
- #else:
- #camera.set_limit(SIDE_BOTTOM, 10000000)
-
- return camera
diff --git a/Scenes/Maps/World.tscn b/Scenes/Maps/World.tscn
index f59a8ee..85b04e9 100644
--- a/Scenes/Maps/World.tscn
+++ b/Scenes/Maps/World.tscn
@@ -1,12 +1,13 @@
-[gd_scene load_steps=14 format=3 uid="uid://45xfj36bdsjw"]
+[gd_scene load_steps=17 format=3 uid="uid://45xfj36bdsjw"]
[ext_resource type="Script" path="res://Scenes/Maps/World.gd" id="1_7jam1"]
[ext_resource type="PackedScene" uid="uid://d0t04jox4oxsv" path="res://Scenes/Components/TileMap.tscn" id="2_hrdtq"]
[ext_resource type="PackedScene" uid="uid://c5ix2njry0181" path="res://Scenes/Components/SceneTransition.tscn" id="3_n745i"]
[ext_resource type="PackedScene" uid="uid://dgyk1sged38ct" path="res://Scenes/Entities/Enemies/Enemy.tscn" id="3_p230b"]
[ext_resource type="Script" path="res://Scenes/Components/MapArea.gd" id="4_5p13h"]
+[ext_resource type="PackedScene" uid="uid://difwuijv2rlx5" path="res://Scenes/Components/MapArea.tscn" id="5_xkp7w"]
[ext_resource type="PackedScene" uid="uid://cluuq4bwb8ebs" path="res://Scenes/Components/PlayerPosition.tscn" id="6_tmdwn"]
-[ext_resource type="AudioStream" uid="uid://cbcrrlrhabvlv" path="res://Assets/goblins.mp3" id="7_d7rhd"]
+[ext_resource type="AudioStream" uid="uid://cbcrrlrhabvlv" path="res://Assets/Sounds/goblins.mp3" id="7_d7rhd"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ts8f5"]
size = Vector2(304, 208)
@@ -26,6 +27,12 @@ size = Vector2(240, 160)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_v1l1t"]
size = Vector2(240, 160)
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_764k4"]
+size = Vector2(240, 160)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_2qkdv"]
+size = Vector2(240, 176)
+
[node name="World" type="Node2D"]
script = ExtResource("1_7jam1")
@@ -34,9 +41,10 @@ script = ExtResource("1_7jam1")
[node name="Main" type="Area2D" parent="Areas"]
collision_layer = 0
collision_mask = 2
+script = ExtResource("4_5p13h")
[node name="TileMap" parent="Areas/Main" instance=ExtResource("2_hrdtq")]
-layer_0/tile_data = PackedInt32Array(0, 655361, 18, 65536, 655361, 18, 131072, 655361, 18, 458752, 655361, 18, 1, 655361, 17, 65537, 65537, 13, 131073, 65537, 13, 196609, 65537, 13, 262145, 65537, 13, 2, 655361, 17, 65538, 65537, 13, 131074, 65537, 13, 196610, 65537, 13, 262146, 65537, 13, 458754, 65537, 13, 3, 655361, 17, 65539, 65537, 13, 131075, 65537, 13, 196611, 65537, 13, 262147, 65537, 13, 458755, 65537, 13, 4, 655361, 17, 65540, 65537, 13, 131076, 65537, 13, 458756, 65537, 13, 5, 655361, 17, 65541, 65537, 13, 131077, 65537, 13, 196608, 655361, 18, 262144, 655361, 18, 393216, 655361, 18, 327680, 655361, 18, 6, 655361, 17, 65542, 65537, 13, 131078, 65537, 13, 196614, 65537, 13, 262150, 65537, 13, 327686, 65537, 13, 393222, 65537, 13, 458758, 65537, 13, 458757, 65537, 13, 196613, 65537, 13, 196612, 65537, 13, 262148, 65537, 13, 262149, 65537, 13, 327685, 65537, 13, 393221, 65537, 13, 393220, 65537, 13, 327684, 65537, 13, 327683, 65537, 13, 327682, 65537, 13, 327681, 65537, 13, 393219, 65537, 13, 393218, 65537, 13, 458753, 65537, 13, 524294, 65537, 13, 524293, 65537, 13, 524292, 65537, 13, 524291, 65537, 13, 524290, 65537, 13, 524288, 655361, 18, 589824, 655361, 18, 655360, 655361, 18, 720896, 655361, 18, 786432, 655361, 18, 786438, 655361, 18, 720902, 65537, 13, 655366, 65537, 13, 589830, 65537, 13, 524289, 65537, 13, 589825, 65537, 13, 655361, 65537, 13, 720897, 65537, 13, 720898, 65537, 13, 720899, 65537, 13, 720900, 65537, 13, 720901, 65537, 13, 655365, 65537, 13, 589829, 65537, 13, 589828, 65537, 13, 589827, 65537, 13, 589826, 65537, 13, 655362, 65537, 13, 655363, 65537, 13, 655364, 65537, 13, 393217, 65537, 13, 786433, 65537, 13, 786437, 655361, 18, 786436, 655361, 18, 786435, 655361, 18, 786434, 655361, 18, 65543, 65537, 13, 65544, 65537, 13, 65545, 65537, 13, 65546, 65537, 13, 65547, 65537, 13, 65548, 65537, 13, 65549, 65537, 13, 65550, 65537, 13, 65551, 65537, 13, 65552, 65537, 13, 65553, 65537, 13, 131079, 65537, 13, 196615, 65537, 13, 262151, 65537, 13, 327687, 65537, 13, 393223, 65537, 13, 458759, 65537, 13, 524295, 65537, 13, 589831, 65537, 13, 655367, 65537, 13, 720903, 65537, 13, 131080, 65537, 13, 196616, 65537, 13, 262152, 65537, 13, 327688, 65537, 13, 393224, 65537, 13, 458760, 65537, 13, 524296, 65537, 13, 589832, 65537, 13, 655368, 65537, 13, 720904, 65537, 13, 131081, 65537, 13, 196617, 65537, 13, 262153, 65537, 13, 327689, 65537, 13, 393225, 65537, 13, 458761, 65537, 13, 524297, 65537, 13, 589833, 65537, 13, 655369, 65537, 13, 720905, 65537, 13, 131082, 65537, 13, 196618, 65537, 13, 262154, 65537, 13, 327690, 65537, 13, 393226, 65537, 13, 458762, 65537, 13, 524298, 65537, 13, 589834, 65537, 13, 655370, 65537, 13, 720906, 65537, 13, 131083, 65537, 13, 196619, 65537, 13, 262155, 65537, 13, 327691, 65537, 13, 393227, 65537, 13, 458763, 65537, 13, 524299, 65537, 13, 589835, 65537, 13, 655371, 65537, 13, 720907, 65537, 13, 131084, 65537, 13, 196620, 65537, 13, 262156, 65537, 13, 327692, 65537, 13, 393228, 65537, 13, 458764, 65537, 13, 524300, 65537, 13, 589836, 65537, 13, 655372, 65537, 13, 720908, 65537, 13, 131085, 65537, 13, 196621, 65537, 13, 262157, 65537, 13, 327693, 65537, 13, 393229, 65537, 13, 458765, 65537, 13, 524301, 65537, 13, 589837, 65537, 13, 655373, 65537, 13, 720909, 65537, 13, 131086, 65537, 13, 196622, 65537, 13, 262158, 65537, 13, 327694, 65537, 13, 393230, 65537, 13, 458766, 65537, 13, 524302, 65537, 13, 589838, 65537, 13, 655374, 65537, 13, 720910, 65537, 13, 131087, 65537, 13, 196623, 65537, 13, 262159, 65537, 13, 327695, 65537, 13, 393231, 65537, 13, 458767, 65537, 13, 524303, 65537, 13, 589839, 65537, 13, 655375, 65537, 13, 720911, 65537, 13, 131088, 65537, 13, 196624, 65537, 13, 262160, 65537, 13, 327696, 65537, 13, 393232, 65537, 13, 458768, 65537, 13, 524304, 65537, 13, 589840, 65537, 13, 655376, 65537, 13, 720912, 65537, 13, 131089, 65537, 13, 196625, 65537, 13, 262161, 65537, 13, 327697, 65537, 13, 393233, 65537, 13, 458769, 65537, 13, 524305, 65537, 13, 589841, 65537, 13, 655377, 65537, 13, 720913, 65537, 13, 7, 655361, 17, 8, 655361, 17, 9, 655361, 17, 10, 655361, 17, 11, 655361, 17, 12, 655361, 17, 13, 655361, 17, 14, 655361, 17, 15, 655361, 17, 16, 655361, 17, 17, 655361, 17, 18, 655361, 18, 65554, 655361, 17, 196626, 655361, 18, 262162, 655361, 18, 327698, 655361, 18, 393234, 655361, 18, 458770, 655361, 18, 524306, 655361, 18, 589842, 655361, 18, 655378, 655361, 18, 720914, 655361, 18, 786450, 655361, 18, 786449, 655361, 18, 786448, 655361, 18, 786447, 655361, 18, 786446, 655361, 18, 786445, 655361, 18, 786444, 655361, 18, 786443, 655361, 18, 786442, 655361, 18, 786441, 655361, 18, 786440, 655361, 18, 786439, 655361, 18, 131090, 65537, 13)
+layer_0/tile_data = PackedInt32Array(0, 655361, 18, 65536, 655361, 18, 131072, 655361, 18, 458752, 655361, 18, 1, 655361, 17, 65537, 65537, 13, 131073, 65537, 13, 196609, 65537, 13, 262145, 65537, 13, 2, 655361, 17, 65538, 65537, 13, 131074, 65537, 13, 196610, 65537, 13, 262146, 65537, 13, 458754, 65537, 13, 3, 655361, 17, 65539, 65537, 13, 131075, 65537, 13, 196611, 65537, 13, 262147, 65537, 13, 458755, 65537, 13, 4, 655361, 17, 65540, 65537, 13, 131076, 65537, 13, 458756, 65537, 13, 5, 655361, 17, 65541, 65537, 13, 131077, 65537, 13, 196608, 655361, 18, 262144, 655361, 18, 393216, 655361, 18, 327680, 655361, 18, 6, 655361, 17, 65542, 65537, 13, 131078, 65537, 13, 196614, 65537, 13, 262150, 65537, 13, 327686, 65537, 13, 393222, 65537, 13, 458758, 65537, 13, 458757, 65537, 13, 196613, 65537, 13, 196612, 65537, 13, 262148, 65537, 13, 262149, 65537, 13, 327685, 65537, 13, 393221, 65537, 13, 393220, 65537, 13, 327684, 65537, 13, 327683, 65537, 13, 327682, 65537, 13, 327681, 65537, 13, 393219, 65537, 13, 393218, 65537, 13, 458753, 65537, 13, 524294, 65537, 13, 524292, 65537, 13, 524291, 65537, 13, 524290, 65537, 13, 524288, 655361, 18, 589824, 655361, 18, 655360, 1, 12, 786432, 655361, 18, 786438, 655361, 18, 720902, 65537, 13, 655366, 65537, 13, 589830, 65537, 13, 524289, 65537, 13, 589825, 65537, 13, 655361, 65537, 13, 720898, 65537, 13, 720899, 65537, 13, 720900, 65537, 13, 720901, 65537, 13, 655365, 65537, 13, 589829, 65537, 13, 589828, 65537, 13, 589827, 65537, 13, 589826, 65537, 13, 655362, 65537, 13, 655363, 65537, 13, 655364, 65537, 13, 393217, 65537, 13, 786433, 65537, 13, 786437, 655361, 18, 786436, 655361, 18, 786435, 655361, 18, 786434, 655361, 18, 65543, 65537, 13, 65544, 65537, 13, 65545, 65537, 13, 65546, 65537, 13, 65547, 65537, 13, 65548, 65537, 13, 65549, 65537, 13, 65550, 65537, 13, 65551, 65537, 13, 65552, 65537, 13, 65553, 65537, 13, 131079, 65537, 13, 196615, 65537, 13, 262151, 65537, 13, 327687, 65537, 13, 393223, 65537, 13, 458759, 65537, 13, 524295, 65537, 13, 589831, 65537, 13, 655367, 65537, 13, 720903, 65537, 13, 131080, 65537, 13, 196616, 65537, 13, 262152, 65537, 13, 327688, 65537, 13, 393224, 65537, 13, 458760, 65537, 13, 524296, 65537, 13, 589832, 65537, 13, 655368, 65537, 13, 720904, 65537, 13, 131081, 65537, 13, 196617, 65537, 13, 262153, 65537, 13, 327689, 65537, 13, 393225, 65537, 13, 458761, 65537, 13, 524297, 65537, 13, 589833, 65537, 13, 655369, 65537, 13, 720905, 65537, 13, 131082, 65537, 13, 196618, 65537, 13, 262154, 65537, 13, 327690, 65537, 13, 393226, 65537, 13, 458762, 65537, 13, 524298, 65537, 13, 589834, 65537, 13, 655370, 65537, 13, 720906, 65537, 13, 131083, 65537, 13, 196619, 65537, 13, 262155, 65537, 13, 327691, 65537, 13, 393227, 65537, 13, 458763, 65537, 13, 524299, 65537, 13, 589835, 65537, 13, 655371, 65537, 13, 720907, 65537, 13, 131084, 65537, 13, 196620, 65537, 13, 262156, 65537, 13, 327692, 65537, 13, 393228, 65537, 13, 458764, 65537, 13, 524300, 65537, 13, 589836, 65537, 13, 655372, 65537, 13, 720908, 65537, 13, 131085, 65537, 13, 196621, 65537, 13, 262157, 65537, 13, 327693, 65537, 13, 393229, 65537, 13, 458765, 65537, 13, 524301, 65537, 13, 589837, 65537, 13, 655373, 65537, 13, 720909, 65537, 13, 131086, 65537, 13, 196622, 65537, 13, 262158, 65537, 13, 327694, 65537, 13, 393230, 65537, 13, 458766, 65537, 13, 524302, 65537, 13, 589838, 65537, 13, 655374, 65537, 13, 720910, 65537, 13, 131087, 65537, 13, 196623, 65537, 13, 262159, 65537, 13, 327695, 65537, 13, 393231, 65537, 13, 458767, 65537, 13, 524303, 65537, 13, 589839, 65537, 13, 655375, 65537, 13, 720911, 65537, 13, 131088, 65537, 13, 196624, 65537, 13, 262160, 65537, 13, 327696, 65537, 13, 393232, 65537, 13, 458768, 65537, 13, 524304, 65537, 13, 589840, 65537, 13, 655376, 65537, 13, 720912, 65537, 13, 131089, 65537, 13, 196625, 65537, 13, 262161, 65537, 13, 327697, 65537, 13, 393233, 65537, 13, 458769, 65537, 13, 524305, 65537, 13, 589841, 65537, 13, 655377, 65537, 13, 720913, 65537, 13, 7, 655361, 17, 8, 655361, 17, 9, 655361, 17, 10, 655361, 17, 11, 655361, 17, 12, 655361, 17, 13, 655361, 17, 14, 655361, 17, 15, 655361, 17, 16, 655361, 17, 17, 655361, 17, 18, 655361, 18, 65554, 655361, 17, 196626, 655361, 18, 262162, 655361, 18, 327698, 655361, 18, 393234, 655361, 18, 458770, 655361, 18, 524306, 655361, 18, 589842, 655361, 18, 655378, 655361, 18, 720914, 655361, 18, 786450, 655361, 18, 786449, 655361, 18, 786448, 655361, 18, 786447, 655361, 18, 786446, 655361, 18, 786445, 655361, 18, 786444, 655361, 18, 786443, 655361, 18, 786442, 655361, 18, 786441, 655361, 18, 786440, 655361, 18, 786439, 655361, 18, 131090, 65537, 13, 524293, 65537, 13, 720897, 65537, 13, 720896, 65537, 13)
layer_1/tile_data = PackedInt32Array(65537, 2, 65536, 196609, 2, 65536, 327681, 2, 65536, 65539, 2, 65536, 327683, 2, 65536, 65541, 2, 65536, 196613, 2, 65536, 327685, 2, 65536)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Main"]
@@ -46,6 +54,7 @@ shape = SubResource("RectangleShape2D_ts8f5")
[node name="Room" type="Area2D" parent="Areas"]
collision_layer = 0
collision_mask = 2
+script = ExtResource("4_5p13h")
[node name="TileMap" parent="Areas/Room" instance=ExtResource("2_hrdtq")]
layer_0/tile_data = PackedInt32Array(851986, 655361, 18, 851985, 655361, 17, 851984, 655361, 17, 851983, 655361, 17, 851982, 655361, 17, 851981, 655361, 17, 851980, 655361, 17, 851979, 655361, 17, 851978, 655361, 17, 851977, 655361, 17, 851976, 655361, 17, 851975, 655361, 17, 851974, 655361, 17, 851973, 655361, 17, 851972, 655361, 17, 851971, 655361, 17, 851970, 655361, 17, 851968, 655361, 18, 917504, 655361, 17, 983040, 65537, 13, 917522, 655361, 17, 1048576, 655361, 18, 917505, 65537, 13, 983041, 65537, 13, 917506, 65537, 13, 983042, 65537, 13, 917507, 65537, 13, 983043, 65537, 13, 917508, 65537, 13, 983044, 65537, 13, 917509, 65537, 13, 983045, 65537, 13, 917510, 65537, 13, 983046, 65537, 13, 917511, 65537, 13, 983047, 65537, 13, 917512, 65537, 13, 983048, 65537, 13, 917513, 65537, 13, 983049, 65537, 13, 917514, 65537, 13, 983050, 65537, 13, 917515, 65537, 13, 983051, 65537, 13, 917516, 65537, 13, 983052, 65537, 13, 917517, 65537, 13, 983053, 65537, 13, 917518, 65537, 13, 983054, 65537, 13, 917519, 65537, 13, 983055, 65537, 13, 917520, 65537, 13, 983056, 65537, 13, 917521, 65537, 13, 983057, 65537, 13, 851969, 65537, 13, 983058, 65537, 13, 1048594, 655361, 18, 1114130, 655361, 18, 1179666, 655361, 18, 1245202, 655361, 18, 1310738, 655361, 18, 1376274, 655361, 18, 1441810, 655361, 18, 1507346, 655361, 17, 1507345, 655361, 17, 1507344, 655361, 17, 1507343, 655361, 17, 1507342, 655361, 17, 1507341, 655361, 17, 1507340, 655361, 17, 1507339, 655361, 17, 1507338, 655361, 17, 1507336, 655361, 17, 1507335, 655361, 17, 1507334, 655361, 17, 1507333, 655361, 17, 1507332, 655361, 17, 1507331, 655361, 17, 1507330, 655361, 17, 1507329, 655361, 17, 1507328, 655361, 17, 1114112, 655361, 18, 1179648, 655361, 18, 1245184, 655361, 18, 1310720, 655361, 18, 1376256, 655361, 18, 1441792, 655361, 18, 1048577, 65537, 13, 1114113, 65537, 13, 1179649, 65537, 13, 1245185, 65537, 13, 1310721, 65537, 13, 1376257, 65537, 13, 1441793, 65537, 13, 1048578, 65537, 13, 1114114, 65537, 13, 1179650, 65537, 13, 1245186, 65537, 13, 1310722, 65537, 13, 1376258, 65537, 13, 1441794, 65537, 13, 1048579, 65537, 13, 1114115, 65537, 13, 1179651, 65537, 13, 1245187, 65537, 13, 1310723, 65537, 13, 1376259, 65537, 13, 1441795, 65537, 13, 1048580, 65537, 13, 1114116, 65537, 13, 1179652, 65537, 13, 1245188, 65537, 13, 1310724, 65537, 13, 1376260, 65537, 13, 1441796, 65537, 13, 1048581, 65537, 13, 1114117, 65537, 13, 1179653, 65537, 13, 1245189, 65537, 13, 1310725, 65537, 13, 1376261, 65537, 13, 1441797, 65537, 13, 1048582, 65537, 13, 1114118, 65537, 13, 1179654, 65537, 13, 1245190, 65537, 13, 1310726, 65537, 13, 1376262, 65537, 13, 1441798, 65537, 13, 1048583, 65537, 13, 1114119, 65537, 13, 1179655, 65537, 13, 1245191, 65537, 13, 1310727, 65537, 13, 1376263, 65537, 13, 1441799, 65537, 13, 1048584, 65537, 13, 1114120, 65537, 13, 1179656, 65537, 13, 1245192, 65537, 13, 1310728, 65537, 13, 1376264, 65537, 13, 1441800, 65537, 13, 1048585, 65537, 13, 1114121, 65537, 13, 1179657, 65537, 13, 1245193, 65537, 13, 1310729, 65537, 13, 1376265, 65537, 13, 1441801, 65537, 13, 1048586, 65537, 13, 1114122, 65537, 13, 1179658, 65537, 13, 1245194, 65537, 13, 1310730, 65537, 13, 1376266, 65537, 13, 1441802, 65537, 13, 1048587, 65537, 13, 1114123, 65537, 13, 1179659, 65537, 13, 1245195, 65537, 13, 1310731, 65537, 13, 1376267, 65537, 13, 1441803, 65537, 13, 1048588, 65537, 13, 1114124, 65537, 13, 1179660, 65537, 13, 1245196, 65537, 13, 1310732, 65537, 13, 1376268, 65537, 13, 1441804, 65537, 13, 1048589, 65537, 13, 1114125, 65537, 13, 1179661, 65537, 13, 1245197, 65537, 13, 1310733, 65537, 13, 1376269, 65537, 13, 1441805, 65537, 13, 1048590, 65537, 13, 1114126, 65537, 13, 1179662, 65537, 13, 1245198, 65537, 13, 1310734, 65537, 13, 1376270, 65537, 13, 1441806, 65537, 13, 1048591, 65537, 13, 1114127, 65537, 13, 1179663, 65537, 13, 1245199, 65537, 13, 1310735, 65537, 13, 1376271, 65537, 13, 1441807, 65537, 13, 1048592, 65537, 13, 1114128, 65537, 13, 1179664, 65537, 13, 1245200, 65537, 13, 1310736, 65537, 13, 1376272, 65537, 13, 1441808, 65537, 13, 1048593, 65537, 13, 1114129, 65537, 13, 1179665, 65537, 13, 1245201, 65537, 13, 1310737, 65537, 13, 1376273, 65537, 13, 1441809, 65537, 13, 1507337, 65537, 13)
@@ -58,8 +67,10 @@ position = Vector2(152, 296)
shape = SubResource("RectangleShape2D_dfqdh")
[node name="Room_right" type="Area2D" parent="Areas"]
+position = Vector2(1, 0)
collision_layer = 0
collision_mask = 2
+script = ExtResource("4_5p13h")
[node name="TileMap" parent="Areas/Room_right" instance=ExtResource("2_hrdtq")]
layer_0/tile_data = PackedInt32Array(19, 655361, 18, 65555, 655361, 17, 196627, 655361, 18, 262163, 655361, 18, 327699, 655361, 18, 393235, 655361, 18, 458771, 655361, 18, 524307, 655361, 18, 20, 655361, 17, 65556, 65537, 13, 131092, 65537, 13, 196628, 65537, 13, 262164, 65537, 13, 327700, 65537, 13, 393236, 65537, 13, 458772, 65537, 13, 21, 655361, 17, 65557, 65537, 13, 131093, 65537, 13, 196629, 65537, 13, 262165, 65537, 13, 327701, 65537, 13, 393237, 65537, 13, 458773, 65537, 13, 22, 655361, 17, 65558, 65537, 13, 131094, 65537, 13, 196630, 65537, 13, 262166, 65537, 13, 327702, 65537, 13, 393238, 65537, 13, 458774, 65537, 13, 23, 655361, 17, 65559, 65537, 13, 131095, 65537, 13, 196631, 65537, 13, 262167, 65537, 13, 327703, 65537, 13, 393239, 65537, 13, 458775, 65537, 13, 24, 655361, 17, 65560, 65537, 13, 131096, 65537, 13, 196632, 65537, 13, 262168, 65537, 13, 327704, 65537, 13, 393240, 65537, 13, 458776, 65537, 13, 25, 655361, 17, 65561, 65537, 13, 131097, 65537, 13, 196633, 65537, 13, 262169, 65537, 13, 327705, 65537, 13, 393241, 65537, 13, 458777, 65537, 13, 26, 655361, 17, 65562, 65537, 13, 131098, 65537, 13, 196634, 65537, 13, 262170, 65537, 13, 327706, 65537, 13, 393242, 65537, 13, 458778, 65537, 13, 27, 655361, 17, 65563, 65537, 13, 131099, 65537, 13, 196635, 65537, 13, 262171, 65537, 13, 327707, 65537, 13, 393243, 65537, 13, 458779, 65537, 13, 28, 655361, 17, 524314, 65537, 13, 131091, 65537, 13, 65564, 65537, 13, 131100, 65537, 13, 196636, 65537, 13, 262172, 65537, 13, 327708, 65537, 13, 393244, 65537, 13, 458780, 65537, 13, 65565, 65537, 13, 131101, 65537, 13, 196637, 65537, 13, 262173, 65537, 13, 327709, 65537, 13, 393245, 65537, 13, 458781, 65537, 13, 65566, 65537, 13, 131102, 65537, 13, 196638, 65537, 13, 262174, 65537, 13, 327710, 65537, 13, 393246, 65537, 13, 458782, 65537, 13, 65567, 65537, 13, 131103, 65537, 13, 196639, 65537, 13, 262175, 65537, 13, 327711, 65537, 13, 393247, 65537, 13, 458783, 65537, 13, 65568, 65537, 13, 131104, 65537, 13, 196640, 65537, 13, 262176, 65537, 13, 327712, 65537, 13, 393248, 65537, 13, 458784, 65537, 13, 65569, 65537, 13, 131105, 65537, 13, 196641, 65537, 13, 262177, 65537, 13, 327713, 65537, 13, 393249, 65537, 13, 458785, 65537, 13, 29, 655361, 17, 30, 655361, 17, 31, 655361, 17, 32, 655361, 17, 33, 655361, 17, 34, 655361, 18, 65570, 655361, 17, 196642, 655361, 18, 262178, 655361, 18, 327714, 655361, 18, 393250, 655361, 18, 458786, 655361, 18, 524322, 655361, 18, 589858, 655361, 18, 589857, 655361, 18, 589856, 655361, 18, 589855, 655361, 18, 589854, 655361, 18, 589853, 655361, 18, 589852, 655361, 18, 589851, 655361, 18, 589849, 655361, 18, 589848, 655361, 18, 589847, 655361, 18, 589846, 655361, 18, 589845, 655361, 18, 589844, 655361, 18, 589843, 655361, 18, 524308, 65537, 13, 524309, 65537, 13, 524310, 65537, 13, 524311, 65537, 13, 524312, 65537, 13, 524313, 65537, 13, 524315, 65537, 13, 524316, 65537, 13, 524317, 65537, 13, 524318, 65537, 13, 524319, 65537, 13, 524320, 65537, 13, 524321, 65537, 13, 589850, 65537, 13, 131106, 65537, 13)
@@ -74,9 +85,10 @@ shape = SubResource("RectangleShape2D_72gwc")
[node name="Room_bottom" type="Area2D" parent="Areas"]
collision_layer = 0
collision_mask = 2
+script = ExtResource("4_5p13h")
[node name="TileMap" parent="Areas/Room_bottom" instance=ExtResource("2_hrdtq")]
-layer_0/tile_data = PackedInt32Array(1310742, 655361, 17, 1310743, 655361, 17, 1310744, 655361, 17, 1310745, 655361, 17, 1310746, 655361, 17, 1310747, 655361, 17, 1310748, 655361, 17, 1245212, 65537, 13, 1179676, 65537, 13, 1114140, 65537, 13, 1048604, 65537, 13, 983068, 65537, 13, 917532, 65537, 13, 851996, 65537, 13, 786460, 65537, 13, 720924, 65537, 13, 655388, 655361, 17, 655379, 655361, 18, 720915, 655361, 18, 786451, 655361, 18, 851987, 655361, 18, 917523, 655361, 17, 983059, 65537, 13, 655380, 655361, 17, 720916, 65537, 13, 786452, 65537, 13, 851988, 65537, 13, 917524, 65537, 13, 983060, 65537, 13, 655381, 655361, 17, 720917, 65537, 13, 786453, 65537, 13, 851989, 65537, 13, 917525, 65537, 13, 983061, 65537, 13, 655382, 655361, 17, 720918, 65537, 13, 786454, 65537, 13, 851990, 65537, 13, 917526, 65537, 13, 983062, 65537, 13, 655383, 655361, 17, 720919, 65537, 13, 786455, 65537, 13, 851991, 65537, 13, 917527, 65537, 13, 983063, 65537, 13, 655384, 655361, 17, 720920, 65537, 13, 786456, 65537, 13, 851992, 65537, 13, 917528, 65537, 13, 983064, 65537, 13, 655385, 655361, 17, 720921, 65537, 13, 786457, 65537, 13, 851993, 65537, 13, 917529, 65537, 13, 983065, 65537, 13, 720922, 65537, 13, 786458, 65537, 13, 851994, 65537, 13, 917530, 65537, 13, 983066, 65537, 13, 655387, 655361, 17, 720923, 65537, 13, 786459, 65537, 13, 851995, 65537, 13, 917531, 65537, 13, 983067, 65537, 13, 1048598, 65537, 13, 1114134, 65537, 13, 1179670, 65537, 13, 1245206, 65537, 13, 1048599, 65537, 13, 1114135, 65537, 13, 1179671, 65537, 13, 1245207, 65537, 13, 1048600, 65537, 13, 1114136, 65537, 13, 1179672, 65537, 13, 1245208, 65537, 13, 1048601, 65537, 13, 1114137, 65537, 13, 1179673, 65537, 13, 1245209, 65537, 13, 1048602, 65537, 13, 1114138, 65537, 13, 1179674, 65537, 13, 1245210, 65537, 13, 1048603, 65537, 13, 1114139, 65537, 13, 1179675, 65537, 13, 1245211, 65537, 13, 1310739, 655361, 17, 1310740, 655361, 17, 1310741, 655361, 17, 1048595, 655361, 18, 1114131, 655361, 18, 1179667, 655361, 18, 1245203, 655361, 18, 1048596, 65537, 13, 1114132, 65537, 13, 1179668, 65537, 13, 1245204, 65537, 13, 1048597, 65537, 13, 1114133, 65537, 13, 1179669, 65537, 13, 1245205, 65537, 13, 655389, 655361, 17, 720925, 65537, 13, 786461, 65537, 13, 851997, 65537, 13, 917533, 65537, 13, 983069, 65537, 13, 1048605, 65537, 13, 1114141, 65537, 13, 1179677, 65537, 13, 1245213, 65537, 13, 655390, 655361, 17, 720926, 65537, 13, 786462, 65537, 13, 851998, 65537, 13, 917534, 65537, 13, 983070, 65537, 13, 1048606, 65537, 13, 1114142, 65537, 13, 1179678, 65537, 13, 1245214, 65537, 13, 655391, 655361, 17, 720927, 65537, 13, 786463, 65537, 13, 851999, 65537, 13, 917535, 65537, 13, 983071, 65537, 13, 1048607, 65537, 13, 1114143, 65537, 13, 1179679, 65537, 13, 1245215, 65537, 13, 655392, 655361, 17, 720928, 65537, 13, 786464, 65537, 13, 852000, 65537, 13, 917536, 65537, 13, 983072, 65537, 13, 1048608, 65537, 13, 1114144, 65537, 13, 1179680, 65537, 13, 1245216, 65537, 13, 655393, 655361, 17, 720929, 65537, 13, 786465, 65537, 13, 852001, 65537, 13, 917537, 65537, 13, 983073, 65537, 13, 1048609, 65537, 13, 1114145, 65537, 13, 1179681, 65537, 13, 1245217, 65537, 13, 1310749, 655361, 17, 1310750, 655361, 17, 1310751, 655361, 17, 1310752, 655361, 17, 1310753, 655361, 17, 1310754, 655361, 17, 655394, 655361, 18, 720930, 655361, 18, 786466, 655361, 18, 852002, 655361, 18, 917538, 655361, 18, 983074, 655361, 18, 1048610, 655361, 18, 1114146, 655361, 18, 1179682, 655361, 18, 1245218, 655361, 18, 655386, 65537, 13)
+layer_0/tile_data = PackedInt32Array(1310742, 655361, 17, 1310743, 655361, 17, 1310744, 655361, 17, 1310745, 655361, 17, 1310746, 655361, 17, 1310747, 655361, 17, 1310748, 655361, 17, 1245212, 65537, 13, 1179676, 65537, 13, 1114140, 65537, 13, 1048604, 65537, 13, 983068, 65537, 13, 917532, 65537, 13, 851996, 65537, 13, 786460, 65537, 13, 720924, 65537, 13, 655388, 655361, 17, 655379, 655361, 18, 720915, 655361, 18, 786451, 655361, 18, 851987, 655361, 18, 917523, 655361, 17, 983059, 65537, 13, 655380, 655361, 17, 720916, 65537, 13, 786452, 65537, 13, 851988, 65537, 13, 917524, 65537, 13, 983060, 65537, 13, 655381, 655361, 17, 720917, 65537, 13, 786453, 65537, 13, 851989, 65537, 13, 917525, 65537, 13, 983061, 65537, 13, 655382, 655361, 17, 720918, 65537, 13, 786454, 65537, 13, 851990, 65537, 13, 917526, 65537, 13, 983062, 65537, 13, 655383, 655361, 17, 720919, 65537, 13, 786455, 65537, 13, 851991, 65537, 13, 917527, 65537, 13, 983063, 65537, 13, 655384, 655361, 17, 720920, 65537, 13, 786456, 65537, 13, 851992, 65537, 13, 917528, 65537, 13, 983064, 65537, 13, 655385, 655361, 17, 720921, 65537, 13, 786457, 65537, 13, 851993, 65537, 13, 917529, 65537, 13, 983065, 65537, 13, 720922, 65537, 13, 786458, 65537, 13, 851994, 65537, 13, 917530, 65537, 13, 983066, 65537, 13, 655387, 655361, 17, 720923, 65537, 13, 786459, 65537, 13, 851995, 65537, 13, 917531, 65537, 13, 983067, 65537, 13, 1048598, 65537, 13, 1114134, 65537, 13, 1179670, 65537, 13, 1245206, 65537, 13, 1048599, 65537, 13, 1114135, 65537, 13, 1179671, 65537, 13, 1245207, 65537, 13, 1048600, 65537, 13, 1114136, 65537, 13, 1179672, 65537, 13, 1245208, 65537, 13, 1048601, 65537, 13, 1114137, 65537, 13, 1179673, 65537, 13, 1245209, 65537, 13, 1048602, 65537, 13, 1114138, 65537, 13, 1179674, 65537, 13, 1245210, 65537, 13, 1048603, 65537, 13, 1114139, 65537, 13, 1179675, 65537, 13, 1245211, 65537, 13, 1310739, 655361, 17, 1310740, 655361, 17, 1048595, 655361, 18, 1114131, 655361, 18, 1179667, 655361, 18, 1245203, 655361, 18, 1048596, 65537, 13, 1114132, 65537, 13, 1179668, 65537, 13, 1245204, 65537, 13, 1048597, 65537, 13, 1114133, 65537, 13, 1179669, 65537, 13, 1245205, 65537, 13, 655389, 655361, 17, 720925, 65537, 13, 786461, 65537, 13, 851997, 65537, 13, 917533, 65537, 13, 983069, 65537, 13, 1048605, 65537, 13, 1114141, 65537, 13, 1179677, 65537, 13, 1245213, 65537, 13, 655390, 655361, 17, 720926, 65537, 13, 786462, 65537, 13, 851998, 65537, 13, 917534, 65537, 13, 983070, 65537, 13, 1048606, 65537, 13, 1114142, 65537, 13, 1179678, 65537, 13, 1245214, 65537, 13, 655391, 655361, 17, 720927, 65537, 13, 786463, 65537, 13, 851999, 65537, 13, 917535, 65537, 13, 983071, 65537, 13, 1048607, 65537, 13, 1114143, 65537, 13, 1179679, 65537, 13, 1245215, 65537, 13, 655392, 655361, 17, 720928, 65537, 13, 786464, 65537, 13, 852000, 65537, 13, 917536, 65537, 13, 983072, 65537, 13, 1048608, 65537, 13, 1114144, 65537, 13, 1179680, 65537, 13, 1245216, 65537, 13, 655393, 655361, 17, 720929, 65537, 13, 786465, 65537, 13, 852001, 65537, 13, 917537, 65537, 13, 983073, 65537, 13, 1048609, 65537, 13, 1114145, 65537, 13, 1179681, 65537, 13, 1245217, 65537, 13, 1310749, 655361, 17, 1310750, 655361, 17, 1310751, 655361, 17, 1310752, 655361, 17, 1310753, 655361, 17, 1310754, 655361, 17, 655394, 655361, 18, 720930, 655361, 18, 786466, 655361, 18, 852002, 655361, 18, 917538, 655361, 18, 1048610, 655361, 18, 1114146, 655361, 18, 1179682, 655361, 18, 1245218, 655361, 18, 655386, 65537, 13, 983074, 65537, 13, 1310741, 65537, 13)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Room_bottom"]
position = Vector2(432, 248)
@@ -92,7 +104,7 @@ position = Vector2(680, 80)
shape = SubResource("RectangleShape2D_lo7hy")
[node name="TileMap" parent="Areas/MapArea" instance=ExtResource("2_hrdtq")]
-layer_0/tile_data = PackedInt32Array(35, 655361, 18, 65571, 655361, 17, 131107, 65537, 13, 196643, 655361, 18, 262179, 655361, 18, 327715, 655361, 18, 393251, 655361, 18, 458787, 655361, 18, 524323, 655361, 18, 589859, 655361, 17, 36, 655361, 17, 65572, 65537, 13, 131108, 65537, 13, 196644, 65537, 13, 262180, 65537, 13, 327716, 65537, 13, 393252, 65537, 13, 458788, 65537, 13, 524324, 65537, 13, 589860, 655361, 17, 37, 655361, 17, 65573, 65537, 13, 131109, 65537, 13, 196645, 65537, 13, 262181, 65537, 13, 327717, 65537, 13, 393253, 65537, 13, 458789, 65537, 13, 524325, 65537, 13, 589861, 655361, 17, 38, 655361, 17, 65574, 65537, 13, 131110, 65537, 13, 196646, 65537, 13, 262182, 65537, 13, 327718, 65537, 13, 458790, 65537, 13, 524326, 65537, 13, 589862, 655361, 17, 39, 655361, 17, 65575, 65537, 13, 131111, 65537, 13, 196647, 65537, 13, 262183, 65537, 13, 327719, 65537, 13, 524327, 65537, 13, 589863, 655361, 17, 40, 655361, 17, 65576, 65537, 13, 131112, 65537, 13, 196648, 65537, 13, 262184, 65537, 13, 327720, 65537, 13, 393256, 65537, 13, 524328, 65537, 13, 589864, 655361, 17, 41, 655361, 17, 65577, 65537, 13, 131113, 65537, 13, 196649, 65537, 13, 262185, 65537, 13, 327721, 65537, 13, 393257, 65537, 13, 458793, 65537, 13, 524329, 65537, 13, 589865, 655361, 17, 42, 655361, 17, 65578, 65537, 13, 131114, 65537, 13, 196650, 65537, 13, 262186, 65537, 13, 327722, 65537, 13, 393258, 65537, 13, 458794, 65537, 13, 524330, 65537, 13, 589866, 655361, 17, 43, 655361, 17, 65579, 65537, 13, 131115, 65537, 13, 196651, 65537, 13, 262187, 65537, 13, 327723, 65537, 13, 393259, 65537, 13, 458795, 65537, 13, 524331, 65537, 13, 589867, 655361, 17, 44, 655361, 17, 65580, 65537, 13, 131116, 65537, 13, 196652, 65537, 13, 262188, 65537, 13, 327724, 65537, 13, 393260, 65537, 13, 458796, 65537, 13, 524332, 65537, 13, 589868, 655361, 17, 45, 655361, 17, 65581, 65537, 13, 131117, 65537, 13, 196653, 65537, 13, 262189, 65537, 13, 327725, 65537, 13, 393261, 65537, 13, 458797, 65537, 13, 524333, 65537, 13, 589869, 655361, 17, 46, 655361, 17, 65582, 65537, 13, 131118, 65537, 13, 196654, 65537, 13, 262190, 65537, 13, 327726, 65537, 13, 393262, 65537, 13, 458798, 65537, 13, 524334, 65537, 13, 589870, 655361, 17, 47, 655361, 17, 65583, 65537, 13, 131119, 65537, 13, 196655, 65537, 13, 262191, 65537, 13, 327727, 65537, 13, 393263, 65537, 13, 458799, 65537, 13, 524335, 65537, 13, 589871, 655361, 17, 48, 655361, 17, 65584, 65537, 13, 131120, 65537, 13, 196656, 65537, 13, 262192, 65537, 13, 327728, 65537, 13, 393264, 65537, 13, 458800, 65537, 13, 524336, 65537, 13, 589872, 655361, 17, 49, 655361, 18, 65585, 655361, 18, 131121, 655361, 18, 196657, 655361, 18, 262193, 655361, 18, 327729, 655361, 18, 393265, 655361, 18, 458801, 655361, 18, 524337, 655361, 18, 589873, 655361, 17, 393254, 65537, 13, 393255, 65537, 13, 458792, 65537, 13, 458791, 65537, 13)
+layer_0/tile_data = PackedInt32Array(35, 655361, 18, 65571, 655361, 17, 131107, 65537, 13, 196643, 655361, 18, 262179, 655361, 18, 327715, 655361, 18, 393251, 655361, 18, 458787, 655361, 18, 524323, 655361, 18, 589859, 655361, 17, 36, 655361, 17, 65572, 65537, 13, 131108, 65537, 13, 196644, 65537, 13, 262180, 65537, 13, 327716, 65537, 13, 393252, 65537, 13, 458788, 65537, 13, 524324, 65537, 13, 589860, 655361, 17, 37, 655361, 17, 65573, 65537, 13, 131109, 65537, 13, 196645, 65537, 13, 262181, 65537, 13, 327717, 65537, 13, 393253, 65537, 13, 458789, 65537, 13, 524325, 65537, 13, 589861, 655361, 17, 38, 655361, 17, 65574, 65537, 13, 131110, 65537, 13, 196646, 65537, 13, 262182, 65537, 13, 327718, 65537, 13, 458790, 65537, 13, 524326, 65537, 13, 589862, 655361, 17, 39, 655361, 17, 65575, 65537, 13, 131111, 65537, 13, 196647, 65537, 13, 262183, 65537, 13, 327719, 65537, 13, 524327, 65537, 13, 589863, 655361, 17, 40, 655361, 17, 65576, 65537, 13, 131112, 65537, 13, 196648, 65537, 13, 262184, 65537, 13, 327720, 65537, 13, 393256, 65537, 13, 524328, 65537, 13, 589864, 655361, 17, 41, 655361, 17, 65577, 65537, 13, 131113, 65537, 13, 196649, 65537, 13, 262185, 65537, 13, 327721, 65537, 13, 393257, 65537, 13, 458793, 65537, 13, 524329, 65537, 13, 589865, 655361, 17, 42, 655361, 17, 65578, 65537, 13, 131114, 65537, 13, 196650, 65537, 13, 262186, 65537, 13, 327722, 65537, 13, 393258, 65537, 13, 458794, 65537, 13, 524330, 65537, 13, 589866, 655361, 17, 43, 655361, 17, 65579, 65537, 13, 131115, 65537, 13, 196651, 65537, 13, 262187, 65537, 13, 327723, 65537, 13, 393259, 65537, 13, 458795, 65537, 13, 524331, 65537, 13, 589867, 655361, 17, 44, 655361, 17, 65580, 65537, 13, 131116, 65537, 13, 196652, 65537, 13, 262188, 65537, 13, 327724, 65537, 13, 393260, 65537, 13, 458796, 65537, 13, 524332, 65537, 13, 589868, 655361, 17, 45, 655361, 17, 65581, 65537, 13, 131117, 65537, 13, 196653, 65537, 13, 262189, 65537, 13, 327725, 65537, 13, 393261, 65537, 13, 458797, 65537, 13, 524333, 65537, 13, 589869, 655361, 17, 46, 655361, 17, 65582, 65537, 13, 131118, 65537, 13, 196654, 65537, 13, 262190, 65537, 13, 327726, 65537, 13, 393262, 65537, 13, 458798, 65537, 13, 524334, 65537, 13, 47, 655361, 17, 65583, 65537, 13, 131119, 65537, 13, 196655, 65537, 13, 262191, 65537, 13, 327727, 65537, 13, 393263, 65537, 13, 458799, 65537, 13, 524335, 65537, 13, 48, 655361, 17, 65584, 65537, 13, 131120, 65537, 13, 196656, 65537, 13, 262192, 65537, 13, 327728, 65537, 13, 393264, 65537, 13, 458800, 65537, 13, 524336, 65537, 13, 589872, 655361, 17, 49, 655361, 18, 65585, 655361, 18, 131121, 655361, 18, 196657, 655361, 18, 262193, 655361, 18, 327729, 655361, 18, 393265, 655361, 18, 458801, 655361, 18, 524337, 655361, 18, 589873, 655361, 17, 393254, 65537, 13, 393255, 65537, 13, 458792, 65537, 13, 458791, 65537, 13, 589871, 655361, 17, 589870, 65537, 13)
[node name="MapArea2" type="Area2D" parent="Areas"]
collision_layer = 0
@@ -104,26 +116,56 @@ position = Vector2(-120, 304)
shape = SubResource("RectangleShape2D_v1l1t")
[node name="TileMap" parent="Areas/MapArea2" instance=ExtResource("2_hrdtq")]
-layer_0/tile_data = PackedInt32Array(983025, 655361, 18, 1048561, 655361, 18, 1114097, 655361, 18, 1179633, 655361, 18, 1245169, 655361, 18, 1310705, 655361, 18, 1376241, 655361, 18, 1441777, 655361, 18, 1507313, 655361, 18, 1572849, 655361, 17, 983026, 655361, 17, 1048562, 65537, 13, 1114098, 65537, 13, 1179634, 65537, 13, 1245170, 65537, 13, 1310706, 65537, 13, 1376242, 65537, 13, 1441778, 65537, 13, 1507314, 65537, 13, 1572850, 655361, 17, 1048563, 65537, 13, 1114099, 65537, 13, 1179635, 65537, 13, 1245171, 65537, 13, 1310707, 65537, 13, 1376243, 65537, 13, 1441779, 65537, 13, 1507315, 65537, 13, 1572851, 655361, 17, 983028, 655361, 17, 1048564, 65537, 13, 1114100, 65537, 13, 1179636, 65537, 13, 1245172, 65537, 13, 1310708, 65537, 13, 1376244, 65537, 13, 1441780, 65537, 13, 1507316, 65537, 13, 1572852, 655361, 17, 983029, 655361, 17, 1048565, 65537, 13, 1114101, 65537, 13, 1179637, 65537, 13, 1245173, 65537, 13, 1310709, 65537, 13, 1376245, 65537, 13, 1441781, 65537, 13, 1507317, 65537, 13, 1572853, 655361, 17, 983030, 655361, 17, 1048566, 65537, 13, 1114102, 65537, 13, 1179638, 65537, 13, 1245174, 65537, 13, 1310710, 65537, 13, 1376246, 65537, 13, 1441782, 65537, 13, 1507318, 65537, 13, 1572854, 655361, 17, 983031, 655361, 17, 1048567, 65537, 13, 1114103, 65537, 13, 1179639, 65537, 13, 1245175, 65537, 13, 1310711, 65537, 13, 1376247, 65537, 13, 1441783, 65537, 13, 1507319, 65537, 13, 1572855, 655361, 17, 983032, 655361, 17, 1048568, 65537, 13, 1114104, 65537, 13, 1179640, 65537, 13, 1245176, 65537, 13, 1310712, 65537, 13, 1376248, 65537, 13, 1441784, 65537, 13, 1507320, 65537, 13, 1572856, 655361, 17, 983033, 655361, 17, 1048569, 65537, 13, 1114105, 65537, 13, 1179641, 65537, 13, 1245177, 65537, 13, 1310713, 65537, 13, 1376249, 65537, 13, 1441785, 65537, 13, 1507321, 65537, 13, 1572857, 655361, 17, 983034, 655361, 17, 1048570, 65537, 13, 1114106, 65537, 13, 1179642, 65537, 13, 1245178, 65537, 13, 1310714, 65537, 13, 1376250, 65537, 13, 1441786, 65537, 13, 1507322, 65537, 13, 1572858, 655361, 17, 983035, 655361, 17, 1048571, 65537, 13, 1114107, 65537, 13, 1179643, 65537, 13, 1245179, 65537, 13, 1310715, 65537, 13, 1376251, 65537, 13, 1441787, 65537, 13, 1507323, 65537, 13, 1572859, 655361, 17, 983036, 655361, 17, 1048572, 65537, 13, 1114108, 65537, 13, 1179644, 65537, 13, 1245180, 65537, 13, 1310716, 65537, 13, 1376252, 65537, 13, 1441788, 65537, 13, 1507324, 65537, 13, 1572860, 655361, 17, 983037, 655361, 17, 1048573, 65537, 13, 1114109, 65537, 13, 1179645, 65537, 13, 1245181, 65537, 13, 1310717, 65537, 13, 1376253, 65537, 13, 1441789, 65537, 13, 1507325, 65537, 13, 1572861, 655361, 17, 983038, 655361, 17, 1048574, 65537, 13, 1114110, 65537, 13, 1179646, 65537, 13, 1245182, 65537, 13, 1310718, 65537, 13, 1376254, 65537, 13, 1441790, 65537, 13, 1507326, 65537, 13, 1572862, 655361, 17, 983039, 655361, 17, 1048575, 65537, 13, 1114111, 655361, 18, 1179647, 655361, 18, 1245183, 655361, 18, 1310719, 655361, 18, 1376255, 655361, 18, 1441791, 655361, 18, 1507327, 655361, 18, 1572863, 655361, 17, 983027, 65537, 13)
+layer_0/tile_data = PackedInt32Array(983025, 655361, 18, 1048561, 655361, 18, 1114097, 655361, 18, 1179633, 655361, 18, 1245169, 655361, 18, 1310705, 655361, 18, 1376241, 655361, 18, 1441777, 655361, 18, 1507313, 655361, 18, 1572849, 655361, 17, 983026, 655361, 17, 1048562, 65537, 13, 1114098, 65537, 13, 1179634, 65537, 13, 1245170, 65537, 13, 1310706, 65537, 13, 1376242, 65537, 13, 1441778, 65537, 13, 1507314, 65537, 13, 1572850, 655361, 17, 1048563, 65537, 13, 1114099, 65537, 13, 1179635, 65537, 13, 1245171, 65537, 13, 1310707, 65537, 13, 1376243, 65537, 13, 1441779, 65537, 13, 1507315, 65537, 13, 983028, 655361, 17, 1048564, 65537, 13, 1114100, 65537, 13, 1179636, 65537, 13, 1245172, 65537, 13, 1310708, 65537, 13, 1376244, 65537, 13, 1441780, 65537, 13, 1507316, 65537, 13, 1572852, 655361, 17, 983029, 655361, 17, 1048565, 65537, 13, 1114101, 65537, 13, 1179637, 65537, 13, 1245173, 65537, 13, 1310709, 65537, 13, 1376245, 65537, 13, 1441781, 65537, 13, 1507317, 65537, 13, 1572853, 655361, 17, 983030, 655361, 17, 1048566, 65537, 13, 1114102, 65537, 13, 1179638, 65537, 13, 1245174, 65537, 13, 1310710, 65537, 13, 1376246, 65537, 13, 1441782, 65537, 13, 1507318, 65537, 13, 1572854, 655361, 17, 983031, 655361, 17, 1048567, 65537, 13, 1114103, 65537, 13, 1179639, 65537, 13, 1245175, 65537, 13, 1310711, 65537, 13, 1376247, 65537, 13, 1441783, 65537, 13, 1507319, 65537, 13, 1572855, 655361, 17, 983032, 655361, 17, 1048568, 65537, 13, 1114104, 65537, 13, 1179640, 65537, 13, 1245176, 65537, 13, 1310712, 65537, 13, 1376248, 65537, 13, 1441784, 65537, 13, 1507320, 65537, 13, 1572856, 655361, 17, 983033, 655361, 17, 1048569, 65537, 13, 1114105, 65537, 13, 1179641, 65537, 13, 1245177, 65537, 13, 1310713, 65537, 13, 1376249, 65537, 13, 1441785, 65537, 13, 1507321, 65537, 13, 1572857, 655361, 17, 983034, 655361, 17, 1048570, 65537, 13, 1114106, 65537, 13, 1179642, 65537, 13, 1245178, 65537, 13, 1310714, 65537, 13, 1376250, 65537, 13, 1441786, 65537, 13, 1507322, 65537, 13, 1572858, 655361, 17, 983035, 655361, 17, 1048571, 65537, 13, 1114107, 65537, 13, 1179643, 65537, 13, 1245179, 65537, 13, 1310715, 65537, 13, 1376251, 65537, 13, 1441787, 65537, 13, 1507323, 65537, 13, 1572859, 655361, 17, 983036, 655361, 17, 1048572, 65537, 13, 1114108, 65537, 13, 1179644, 65537, 13, 1245180, 65537, 13, 1310716, 65537, 13, 1376252, 65537, 13, 1441788, 65537, 13, 1507324, 65537, 13, 1572860, 655361, 17, 983037, 655361, 17, 1048573, 65537, 13, 1114109, 65537, 13, 1179645, 65537, 13, 1245181, 65537, 13, 1310717, 65537, 13, 1376253, 65537, 13, 1441789, 65537, 13, 1507325, 65537, 13, 1572861, 655361, 17, 1048574, 65537, 13, 1114110, 65537, 13, 1179646, 65537, 13, 1245182, 65537, 13, 1310718, 65537, 13, 1376254, 65537, 13, 1441790, 65537, 13, 1507326, 65537, 13, 1572862, 655361, 17, 983039, 655361, 17, 1048575, 65537, 13, 1114111, 655361, 18, 1179647, 655361, 18, 1245183, 655361, 18, 1310719, 655361, 18, 1376255, 655361, 18, 1441791, 655361, 18, 1507327, 655361, 18, 1572863, 655361, 17, 983027, 65537, 13, 983038, 65537, 13, 1572851, 65537, 13)
+
+[node name="MapArea3" parent="Areas" instance=ExtResource("5_xkp7w")]
+
+[node name="TileMap" parent="Areas/MapArea3" index="0"]
+layer_0/tile_data = PackedInt32Array(327665, 655361, 18, 393201, 655361, 18, 458737, 655361, 18, 524273, 655361, 18, 589809, 655361, 18, 655345, 655361, 18, 720881, 655361, 18, 786417, 655361, 18, 851953, 655361, 18, 917489, 655361, 17, 327666, 655361, 17, 393202, 65537, 13, 458738, 65537, 13, 524274, 65537, 13, 589810, 65537, 13, 655346, 65537, 13, 720882, 65537, 13, 786418, 65537, 13, 851954, 65537, 13, 917490, 655361, 17, 327667, 655361, 17, 393203, 65537, 13, 458739, 65537, 13, 524275, 65537, 13, 589811, 65537, 13, 655347, 65537, 13, 720883, 65537, 13, 786419, 65537, 13, 851955, 65537, 13, 327668, 655361, 17, 393204, 65537, 13, 458740, 65537, 13, 524276, 65537, 13, 589812, 65537, 13, 655348, 65537, 13, 720884, 65537, 13, 786420, 65537, 13, 851956, 65537, 13, 917492, 655361, 17, 327669, 655361, 17, 393205, 65537, 13, 458741, 65537, 13, 524277, 65537, 13, 589813, 65537, 13, 655349, 65537, 13, 720885, 65537, 13, 786421, 65537, 13, 851957, 65537, 13, 917493, 655361, 17, 327670, 655361, 17, 393206, 65537, 13, 458742, 65537, 13, 524278, 65537, 13, 589814, 65537, 13, 655350, 65537, 13, 720886, 65537, 13, 786422, 65537, 13, 851958, 65537, 13, 917494, 655361, 17, 327671, 655361, 17, 393207, 65537, 13, 458743, 65537, 13, 524279, 65537, 13, 589815, 65537, 13, 655351, 65537, 13, 720887, 65537, 13, 786423, 65537, 13, 851959, 65537, 13, 917495, 655361, 17, 327672, 655361, 17, 393208, 65537, 13, 458744, 65537, 13, 524280, 65537, 13, 589816, 65537, 13, 655352, 65537, 13, 720888, 65537, 13, 786424, 65537, 13, 851960, 65537, 13, 917496, 655361, 17, 327673, 655361, 17, 393209, 65537, 13, 458745, 65537, 13, 524281, 65537, 13, 589817, 65537, 13, 655353, 65537, 13, 720889, 65537, 13, 786425, 65537, 13, 851961, 65537, 13, 917497, 655361, 17, 327674, 655361, 17, 393210, 65537, 13, 458746, 65537, 13, 524282, 65537, 13, 589818, 65537, 13, 655354, 65537, 13, 720890, 65537, 13, 786426, 65537, 13, 851962, 65537, 13, 917498, 655361, 17, 327675, 655361, 17, 393211, 65537, 13, 458747, 65537, 13, 524283, 65537, 13, 589819, 65537, 13, 655355, 65537, 13, 720891, 65537, 13, 786427, 65537, 13, 851963, 65537, 13, 917499, 655361, 17, 327676, 655361, 17, 393212, 65537, 13, 458748, 65537, 13, 524284, 65537, 13, 589820, 65537, 13, 655356, 65537, 13, 720892, 65537, 13, 786428, 65537, 13, 851964, 65537, 13, 917500, 655361, 17, 327677, 655361, 17, 393213, 65537, 13, 458749, 65537, 13, 524285, 65537, 13, 589821, 65537, 13, 655357, 65537, 13, 720893, 65537, 13, 786429, 65537, 13, 851965, 65537, 13, 917501, 655361, 17, 327678, 655361, 17, 393214, 65537, 13, 458750, 65537, 13, 524286, 65537, 13, 589822, 65537, 13, 655358, 65537, 13, 720894, 65537, 13, 786430, 65537, 13, 851966, 65537, 13, 327679, 655361, 18, 393215, 655361, 18, 458751, 655361, 18, 524287, 655361, 18, 589823, 655361, 18, 655359, 655361, 18, 720895, 655361, 17, 917503, 655361, 18, 851967, 655361, 18, 917491, 65537, 13, 917502, 65537, 13, 786431, 65537, 13)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/MapArea3"]
+position = Vector2(-120, 144)
+shape = SubResource("RectangleShape2D_764k4")
-[node name="SceneTransition" parent="." instance=ExtResource("3_n745i")]
-position = Vector2(-200, 224)
+[node name="MapArea4" parent="Areas" instance=ExtResource("5_xkp7w")]
+
+[node name="TileMap" parent="Areas/MapArea4" index="0"]
+layer_0/tile_data = PackedInt32Array(655395, 0, 0, 720931, 0, 1, 786467, 131072, 2, 852003, 0, 11, 917539, 0, 12, 983075, 196608, 16, 1048611, 0, 11, 1114147, 0, 12, 1179683, 0, 11, 1245219, 0, 12, 1310755, 1245184, 19, 655396, 65536, 0, 720932, 65536, 1, 786468, 65536, 12, 852004, 65536, 11, 917540, 65536, 12, 983076, 262144, 16, 1048612, 65536, 7, 1114148, 65536, 12, 1179684, 65536, 11, 1245220, 65536, 12, 1310756, 1310720, 19, 655397, 1114112, 0, 720933, 1572864, 7, 786469, 1703936, 6, 852005, 1703936, 7, 917541, 1703936, 8, 983077, 262144, 16, 1048613, 0, 6, 1114149, 0, 6, 1179685, 0, 6, 1245221, 1376256, 18, 1310757, 1376256, 19, 655398, 1179648, 0, 720934, 1572864, 7, 786470, 1769472, 6, 852006, 1769472, 7, 917542, 1769472, 8, 983078, 262144, 16, 1048614, 0, 6, 1114150, 0, 6, 1179686, 0, 6, 1245222, 1441792, 18, 1310758, 1441792, 19, 655399, 1114112, 0, 720935, 0, 6, 786471, 0, 6, 852007, 0, 6, 917543, 0, 6, 983079, 262144, 16, 1048615, 0, 6, 1114151, 1703936, 6, 1179687, 1703936, 7, 1245223, 1507328, 18, 1310759, 1507328, 19, 655400, 1179648, 0, 720936, 0, 6, 786472, 0, 6, 852008, 0, 6, 917544, 0, 6, 983080, 262144, 16, 1048616, 0, 6, 1114152, 1769472, 6, 1179688, 1769472, 7, 1245224, 1572864, 18, 1310760, 1572864, 19, 655401, 1114112, 0, 720937, 0, 6, 786473, 1703936, 6, 852009, 1703936, 7, 917545, 1703936, 8, 983081, 262144, 16, 1048617, 0, 6, 1114153, 0, 6, 1179689, 0, 6, 1245225, 1638400, 18, 1310761, 1638400, 19, 655402, 1179648, 0, 720938, 786432, 11, 786474, 1769472, 6, 852010, 1769472, 7, 917546, 1769472, 8, 983082, 262144, 16, 1048618, 0, 6, 1114154, 0, 6, 1179690, 0, 6, 1245226, 1703936, 18, 1310762, 1703936, 19, 655403, 131072, 2, 720939, 786432, 11, 786475, 1572864, 7, 852011, 0, 6, 917547, 0, 6, 983083, 262144, 16, 1048619, 0, 6, 1114155, 0, 6, 1179691, 0, 6, 1245227, 1769472, 18, 1310763, 1769472, 19, 655404, 196608, 10, 720940, 196608, 11, 786476, 196608, 12, 852012, 196608, 13, 917548, 196608, 14, 983084, 262144, 16, 1048620, 1179648, 11, 1114156, 1179648, 12, 1179692, 1179648, 13, 1245228, 1835008, 18, 1310764, 1835008, 19, 655405, 262144, 10, 720941, 262144, 11, 786477, 262144, 12, 852013, 262144, 13, 917549, 262144, 14, 983085, 262144, 16, 1048621, 1245184, 11, 1114157, 1245184, 12, 1179693, 1245184, 13, 1245229, 1638400, 18, 1310765, 1638400, 19, 655406, 327680, 15, 720942, 327680, 11, 786478, 327680, 12, 852014, 327680, 13, 917550, 327680, 14, 983086, 262144, 16, 1048622, 0, 6, 1114158, 1376256, 13, 1179694, 1376256, 14, 1245230, 1703936, 18, 1310766, 1703936, 19, 655407, 393216, 10, 720943, 393216, 11, 786479, 393216, 12, 852015, 393216, 13, 917551, 393216, 14, 983087, 524288, 16, 1048623, 0, 6, 1114159, 1441792, 13, 1179695, 1441792, 14, 1245231, 1769472, 18, 1310767, 1769472, 19, 655408, 458752, 10, 720944, 458752, 11, 786480, 458752, 12, 852016, 458752, 13, 917552, 458752, 14, 983088, 0, 6, 1048624, 0, 6, 1114160, 1310720, 14, 1179696, 1507328, 14, 1245232, 1835008, 18, 1310768, 1835008, 19, 655409, 1900544, 19, 720945, 1900544, 19, 786481, 1900544, 19, 852017, 1900544, 19, 917553, 1900544, 19, 983089, 1900544, 19, 1048625, 1900544, 19, 1114161, 1900544, 19, 1179697, 1900544, 19, 1245233, 1900544, 19, 1310769, 1900544, 19)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/MapArea4"]
+position = Vector2(680, 248)
+shape = SubResource("RectangleShape2D_2qkdv")
+
+[node name="Transitions" type="Node" parent="."]
+
+[node name="SceneTransition" parent="Transitions" instance=ExtResource("3_n745i")]
+position = Vector2(-200, 384)
sceneFilePath = "res://Scenes/Maps/World2.tscn"
targetPlayerPositionNodePath = "PlayerPositionWorld1-1"
-[node name="PlayerPositionWorld2-1" type="Node2D" parent="."]
-position = Vector2(-200, 240)
+[node name="PlayerPositionWorld2-1" type="Node2D" parent="Transitions"]
+position = Vector2(-200, 368)
-[node name="SceneTransition2" parent="." instance=ExtResource("3_n745i")]
+[node name="SceneTransition2" parent="Transitions" instance=ExtResource("3_n745i")]
position = Vector2(152, 384)
sceneFilePath = "res://Scenes/Maps/World2.tscn"
targetPlayerPositionNodePath = "PlayerPositionWorld1-2"
-[node name="PlayerPositionWorld2-2" parent="." instance=ExtResource("6_tmdwn")]
+[node name="PlayerPositionWorld2-2" parent="Transitions" instance=ExtResource("6_tmdwn")]
position = Vector2(152, 368)
+[node name="SceneTransition3" parent="Transitions" instance=ExtResource("3_n745i")]
+position = Vector2(744, 216)
+sceneFilePath = "res://Scenes/Maps/World3.tscn"
+targetPlayerPositionNodePath = "InitialPlayerPosition"
+
+[node name="SceneTransition4" parent="Transitions" instance=ExtResource("3_n745i")]
+position = Vector2(744, 184)
+sceneFilePath = "res://Scenes/Maps/World2.tscn"
+targetPlayerPositionNodePath = "PlayerPositionWorld1-2"
+
[node name="InitialPlayerPosition" type="Node2D" parent="."]
-position = Vector2(64, 256)
+position = Vector2(744, 256)
[node name="MusicBackground" type="AudioStreamPlayer" parent="."]
process_mode = 3
@@ -132,5 +174,12 @@ volume_db = -15.0
autoplay = true
mix_target = 1
+[connection signal="body_entered" from="Areas/Main" to="Areas/Main" method="_on_body_entered"]
+[connection signal="body_entered" from="Areas/Room" to="Areas/Room" method="_on_body_entered"]
+[connection signal="body_entered" from="Areas/Room_right" to="Areas/Room_right" method="_on_body_entered"]
+[connection signal="body_entered" from="Areas/Room_bottom" to="Areas/Room_bottom" method="_on_body_entered"]
[connection signal="body_entered" from="Areas/MapArea" to="Areas/MapArea" method="_on_body_entered"]
[connection signal="body_entered" from="Areas/MapArea2" to="Areas/MapArea2" method="_on_body_entered"]
+
+[editable path="Areas/MapArea3"]
+[editable path="Areas/MapArea4"]
diff --git a/Scenes/Maps/World2.tscn b/Scenes/Maps/World2.tscn
index 9fa983a..a758e0f 100644
--- a/Scenes/Maps/World2.tscn
+++ b/Scenes/Maps/World2.tscn
@@ -4,7 +4,7 @@
[ext_resource type="PackedScene" uid="uid://difwuijv2rlx5" path="res://Scenes/Components/MapArea.tscn" id="1_iggh6"]
[ext_resource type="PackedScene" uid="uid://cluuq4bwb8ebs" path="res://Scenes/Components/PlayerPosition.tscn" id="2_tjoos"]
[ext_resource type="PackedScene" uid="uid://c5ix2njry0181" path="res://Scenes/Components/SceneTransition.tscn" id="3_rtmo8"]
-[ext_resource type="AudioStream" uid="uid://dyxryfuxaqjs" path="res://Assets/Magic Escape Room-1G3Phdm2bvw.mp3" id="5_ep67r"]
+[ext_resource type="AudioStream" uid="uid://dyxryfuxaqjs" path="res://Assets/Sounds/Magic Escape Room-1G3Phdm2bvw.mp3" id="5_ep67r"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ps5ac"]
size = Vector2(240, 160)
@@ -26,7 +26,7 @@ script = ExtResource("1_aucep")
[node name="MapArea" parent="." instance=ExtResource("1_iggh6")]
-[node name="TileMap" parent="MapArea" index="1"]
+[node name="TileMap" parent="MapArea" index="0"]
layer_0/tile_data = PackedInt32Array(0, 655361, 18, 65536, 655361, 18, 131072, 655361, 18, 196608, 655361, 18, 262144, 655361, 18, 327680, 655361, 18, 393216, 655361, 18, 458752, 655361, 18, 524288, 655361, 18, 589824, 655361, 17, 1, 655361, 17, 65537, 1, 13, 131073, 1, 13, 196609, 1, 13, 262145, 1, 13, 327681, 1, 13, 393217, 1, 13, 458753, 1, 13, 524289, 1, 13, 589825, 655361, 17, 2, 655361, 17, 65538, 1, 13, 131074, 1, 13, 196610, 1, 13, 262146, 1, 13, 327682, 1, 13, 393218, 1, 13, 458754, 1, 13, 524290, 1, 13, 3, 655361, 17, 65539, 1, 13, 131075, 1, 13, 196611, 1, 13, 262147, 1, 13, 327683, 1, 13, 393219, 1, 13, 458755, 1, 13, 524291, 1, 13, 589827, 655361, 17, 4, 655361, 17, 65540, 1, 13, 131076, 1, 13, 196612, 1, 13, 262148, 1, 13, 327684, 1, 13, 393220, 1, 13, 458756, 1, 13, 524292, 1, 13, 589828, 655361, 17, 5, 655361, 17, 65541, 1, 13, 131077, 1, 13, 196613, 1, 13, 262149, 1, 13, 327685, 1, 13, 393221, 1, 13, 458757, 1, 13, 524293, 1, 13, 589829, 655361, 17, 6, 655361, 17, 65542, 1, 13, 131078, 1, 13, 196614, 1, 13, 262150, 1, 13, 327686, 1, 13, 393222, 1, 13, 458758, 1, 13, 524294, 1, 13, 589830, 655361, 17, 7, 655361, 17, 65543, 1, 13, 131079, 1, 13, 196615, 1, 13, 262151, 1, 13, 327687, 1, 13, 393223, 1, 13, 458759, 1, 13, 524295, 1, 13, 589831, 655361, 17, 8, 655361, 17, 65544, 1, 13, 131080, 1, 13, 196616, 1, 13, 262152, 1, 13, 327688, 1, 13, 393224, 1, 13, 458760, 1, 13, 524296, 1, 13, 589832, 655361, 17, 9, 655361, 17, 65545, 1, 13, 131081, 1, 13, 196617, 1, 13, 262153, 1, 13, 327689, 1, 13, 393225, 1, 13, 458761, 1, 13, 524297, 1, 13, 589833, 655361, 17, 10, 655361, 17, 65546, 1, 13, 131082, 1, 13, 196618, 1, 13, 262154, 1, 13, 327690, 1, 13, 393226, 1, 13, 458762, 1, 13, 524298, 1, 13, 589834, 655361, 17, 11, 655361, 17, 65547, 1, 13, 131083, 1, 13, 196619, 1, 13, 262155, 1, 13, 327691, 1, 13, 393227, 1, 13, 458763, 1, 13, 524299, 1, 13, 589835, 655361, 17, 12, 655361, 17, 65548, 1, 13, 131084, 1, 13, 196620, 1, 13, 262156, 1, 13, 327692, 1, 13, 393228, 1, 13, 458764, 1, 13, 524300, 1, 13, 589836, 655361, 17, 13, 655361, 17, 65549, 1, 13, 131085, 1, 13, 196621, 1, 13, 262157, 1, 13, 327693, 1, 13, 393229, 1, 13, 458765, 1, 13, 524301, 1, 13, 589837, 655361, 17, 14, 655361, 18, 65550, 655361, 17, 131086, 1, 13, 196622, 655361, 18, 262158, 655361, 18, 327694, 655361, 18, 393230, 655361, 18, 458766, 655361, 18, 524302, 655361, 18, 589838, 655361, 17, 589826, 1, 13)
[node name="CollisionShape2D" type="CollisionShape2D" parent="MapArea"]
@@ -35,7 +35,7 @@ shape = SubResource("RectangleShape2D_ps5ac")
[node name="MapArea2" parent="." instance=ExtResource("1_iggh6")]
-[node name="TileMap" parent="MapArea2" index="1"]
+[node name="TileMap" parent="MapArea2" index="0"]
layer_0/tile_data = PackedInt32Array(15, 655361, 18, 65551, 655361, 17, 131087, 1, 13, 196623, 655361, 18, 262159, 655361, 18, 327695, 655361, 18, 393231, 655361, 18, 458767, 655361, 18, 524303, 655361, 18, 589839, 655361, 18, 16, 655361, 17, 65552, 1, 13, 131088, 1, 13, 196624, 1, 13, 262160, 1, 13, 327696, 1, 13, 393232, 1, 13, 458768, 1, 13, 524304, 1, 13, 589840, 655361, 18, 65553, 1, 13, 131089, 1, 13, 196625, 1, 13, 262161, 1, 13, 327697, 1, 13, 393233, 1, 13, 458769, 1, 13, 524305, 1, 13, 589841, 655361, 18, 18, 655361, 17, 65554, 1, 13, 131090, 1, 13, 196626, 1, 13, 262162, 1, 13, 327698, 1, 13, 393234, 1, 13, 458770, 1, 13, 524306, 1, 13, 589842, 655361, 18, 19, 655361, 17, 65555, 1, 13, 131091, 1, 13, 196627, 1, 13, 262163, 1, 13, 327699, 1, 13, 393235, 1, 13, 458771, 1, 13, 524307, 1, 13, 589843, 655361, 18, 20, 655361, 17, 65556, 1, 13, 131092, 1, 13, 196628, 1, 13, 262164, 1, 13, 327700, 1, 13, 393236, 1, 13, 458772, 1, 13, 524308, 1, 13, 589844, 655361, 18, 21, 655361, 17, 65557, 1, 13, 131093, 1, 13, 196629, 1, 13, 262165, 1, 13, 327701, 1, 13, 393237, 1, 13, 458773, 1, 13, 524309, 1, 13, 589845, 655361, 18, 22, 655361, 17, 65558, 1, 13, 131094, 1, 13, 196630, 1, 13, 262166, 1, 13, 327702, 1, 13, 393238, 1, 13, 458774, 1, 13, 524310, 1, 13, 23, 655361, 17, 65559, 1, 13, 131095, 1, 13, 196631, 1, 13, 262167, 1, 13, 327703, 1, 13, 393239, 1, 13, 458775, 1, 13, 524311, 1, 13, 589847, 655361, 18, 24, 655361, 17, 65560, 1, 13, 131096, 1, 13, 196632, 1, 13, 262168, 1, 13, 327704, 1, 13, 393240, 1, 13, 458776, 1, 13, 524312, 1, 13, 589848, 655361, 18, 25, 655361, 17, 65561, 1, 13, 131097, 1, 13, 196633, 1, 13, 262169, 1, 13, 327705, 1, 13, 393241, 1, 13, 458777, 1, 13, 524313, 1, 13, 589849, 655361, 18, 26, 655361, 17, 65562, 1, 13, 131098, 1, 13, 196634, 1, 13, 262170, 1, 13, 327706, 1, 13, 393242, 1, 13, 458778, 1, 13, 524314, 1, 13, 589850, 655361, 18, 27, 655361, 17, 65563, 1, 13, 131099, 1, 13, 196635, 1, 13, 262171, 1, 13, 327707, 1, 13, 393243, 1, 13, 458779, 1, 13, 524315, 1, 13, 28, 655361, 17, 65564, 1, 13, 131100, 1, 13, 196636, 1, 13, 262172, 1, 13, 327708, 1, 13, 393244, 1, 13, 458780, 1, 13, 524316, 1, 13, 29, 655361, 18, 65565, 655361, 18, 131101, 655361, 18, 196637, 655361, 18, 262173, 655361, 18, 327709, 655361, 18, 393245, 655361, 18, 589853, 655361, 18, 589846, 655361, 18, 17, 1, 13, 589851, 655361, 18, 458781, 655361, 17, 589852, 1, 13, 524317, 1, 13)
[node name="CollisionShape2D" type="CollisionShape2D" parent="MapArea2"]
@@ -44,7 +44,7 @@ shape = SubResource("RectangleShape2D_e0tjv")
[node name="MapArea3" parent="." instance=ExtResource("1_iggh6")]
-[node name="TileMap" parent="MapArea3" index="1"]
+[node name="TileMap" parent="MapArea3" index="0"]
layer_0/tile_data = PackedInt32Array(30, 655361, 18, 65566, 655361, 18, 131102, 655361, 18, 196638, 655361, 18, 262174, 655361, 18, 327710, 655361, 18, 393246, 655361, 18, 458782, 655361, 17, 589854, 655361, 18, 31, 655361, 17, 65567, 1, 13, 131103, 1, 13, 196639, 1, 13, 262175, 1, 13, 327711, 1, 13, 393247, 1, 13, 458783, 1, 13, 524319, 1, 13, 32, 655361, 17, 65568, 1, 13, 131104, 1, 13, 196640, 1, 13, 262176, 1, 13, 327712, 1, 13, 393248, 1, 13, 458784, 1, 13, 524320, 1, 13, 589856, 655361, 18, 33, 655361, 17, 65569, 1, 13, 131105, 1, 13, 196641, 1, 13, 262177, 1, 13, 327713, 1, 13, 393249, 1, 13, 458785, 1, 13, 524321, 1, 13, 589857, 655361, 18, 34, 655361, 17, 65570, 1, 13, 131106, 1, 13, 196642, 1, 13, 262178, 1, 13, 327714, 1, 13, 393250, 1, 13, 458786, 1, 13, 524322, 1, 13, 589858, 655361, 18, 35, 655361, 17, 65571, 1, 13, 131107, 1, 13, 196643, 1, 13, 262179, 1, 13, 327715, 1, 13, 393251, 1, 13, 458787, 1, 13, 524323, 1, 13, 589859, 655361, 18, 36, 655361, 17, 65572, 1, 13, 131108, 1, 13, 196644, 1, 13, 262180, 1, 13, 327716, 1, 13, 393252, 1, 13, 458788, 1, 13, 524324, 1, 13, 589860, 655361, 18, 37, 655361, 17, 65573, 1, 13, 131109, 1, 13, 196645, 1, 13, 262181, 1, 13, 327717, 1, 13, 393253, 1, 13, 458789, 1, 13, 524325, 1, 13, 589861, 655361, 18, 38, 655361, 17, 65574, 1, 13, 131110, 1, 13, 196646, 1, 13, 262182, 1, 13, 327718, 1, 13, 393254, 1, 13, 458790, 1, 13, 524326, 1, 13, 589862, 655361, 18, 39, 655361, 17, 65575, 1, 13, 131111, 1, 13, 196647, 1, 13, 262183, 1, 13, 327719, 1, 13, 393255, 1, 13, 458791, 1, 13, 524327, 1, 13, 589863, 655361, 18, 40, 655361, 17, 65576, 1, 13, 131112, 1, 13, 196648, 1, 13, 262184, 1, 13, 327720, 1, 13, 393256, 1, 13, 458792, 1, 13, 524328, 1, 13, 589864, 655361, 18, 41, 655361, 17, 65577, 1, 13, 131113, 1, 13, 196649, 1, 13, 262185, 1, 13, 327721, 1, 13, 393257, 1, 13, 458793, 1, 13, 524329, 1, 13, 589865, 655361, 18, 42, 655361, 17, 65578, 1, 13, 131114, 1, 13, 196650, 1, 13, 262186, 1, 13, 327722, 1, 13, 393258, 1, 13, 458794, 1, 13, 524330, 1, 13, 589866, 655361, 18, 43, 655361, 17, 65579, 1, 13, 131115, 1, 13, 196651, 1, 13, 262187, 1, 13, 327723, 1, 13, 393259, 1, 13, 458795, 1, 13, 524331, 1, 13, 589867, 655361, 18, 44, 655361, 17, 65580, 1, 13, 131116, 1, 13, 196652, 1, 13, 262188, 1, 13, 327724, 1, 13, 393260, 1, 13, 458796, 1, 13, 524332, 1, 13, 589868, 655361, 18, 45, 655361, 17, 65581, 1, 13, 131117, 1, 13, 196653, 1, 13, 262189, 1, 13, 327725, 1, 13, 393261, 1, 13, 458797, 1, 13, 524333, 1, 13, 589869, 655361, 18, 46, 655361, 17, 65582, 1, 13, 131118, 1, 13, 196654, 1, 13, 262190, 1, 13, 327726, 1, 13, 393262, 1, 13, 458798, 1, 13, 524334, 1, 13, 589870, 655361, 18, 47, 655361, 17, 65583, 1, 13, 131119, 1, 13, 196655, 1, 13, 262191, 1, 13, 327727, 1, 13, 393263, 1, 13, 458799, 1, 13, 524335, 1, 13, 589871, 655361, 18, 48, 655361, 17, 65584, 1, 13, 131120, 1, 13, 196656, 1, 13, 262192, 1, 13, 327728, 1, 13, 393264, 1, 13, 458800, 1, 13, 524336, 1, 13, 589872, 655361, 18, 49, 655361, 17, 65585, 1, 13, 131121, 1, 13, 196657, 1, 13, 262193, 1, 13, 327729, 1, 13, 393265, 1, 13, 458801, 1, 13, 524337, 1, 13, 50, 655361, 17, 65586, 1, 13, 131122, 1, 13, 196658, 1, 13, 262194, 1, 13, 327730, 1, 13, 393266, 1, 13, 458802, 1, 13, 524338, 1, 13, 589874, 655361, 18, 51, 655361, 18, 65587, 655361, 18, 131123, 655361, 18, 196659, 655361, 18, 262195, 655361, 18, 327731, 655361, 18, 393267, 655361, 18, 458803, 655361, 18, 524339, 655361, 18, 589875, 655361, 18, 589855, 1, 13, 524318, 1, 13, 589873, 1, 13)
[node name="CollisionShape2D" type="CollisionShape2D" parent="MapArea3"]
@@ -53,7 +53,7 @@ shape = SubResource("RectangleShape2D_kejxa")
[node name="MapArea4" parent="." instance=ExtResource("1_iggh6")]
-[node name="TileMap" parent="MapArea4" index="1"]
+[node name="TileMap" parent="MapArea4" index="0"]
layer_0/tile_data = PackedInt32Array(655390, 655361, 17, 720926, 1, 13, 786462, 655361, 18, 851998, 655361, 18, 917534, 655361, 18, 983070, 655361, 18, 1048606, 655361, 18, 1114142, 655361, 18, 1179678, 655361, 18, 1245214, 655361, 18, 1310750, 655361, 18, 1376286, 655361, 17, 655391, 1, 13, 720927, 1, 13, 786463, 1, 13, 851999, 1, 13, 917535, 1, 13, 983071, 1, 13, 1048607, 1, 13, 1114143, 1, 13, 1179679, 1, 13, 1245215, 1, 13, 1310751, 1, 13, 1376287, 655361, 17, 655392, 655361, 17, 720928, 1, 13, 786464, 1, 13, 852000, 1, 13, 917536, 1, 13, 983072, 1, 13, 1048608, 1, 13, 1114144, 1, 13, 1179680, 1, 13, 1245216, 1, 13, 1310752, 1, 13, 1376288, 655361, 17, 655393, 655361, 17, 720929, 1, 13, 786465, 1, 13, 852001, 1, 13, 917537, 1, 13, 983073, 1, 13, 1048609, 1, 13, 1114145, 1, 13, 1179681, 1, 13, 1245217, 1, 13, 1310753, 1, 13, 1376289, 655361, 17, 655394, 655361, 17, 720930, 1, 13, 786466, 1, 13, 852002, 1, 13, 917538, 1, 13, 983074, 1, 13, 1048610, 1, 13, 1114146, 1, 13, 1179682, 1, 13, 1245218, 1, 13, 1310754, 1, 13, 1376290, 655361, 17, 655395, 655361, 17, 720931, 1, 13, 786467, 1, 13, 852003, 1, 13, 917539, 1, 13, 983075, 1, 13, 1048611, 1, 13, 1114147, 1, 13, 1179683, 1, 13, 1245219, 1, 13, 1310755, 1, 13, 1376291, 655361, 17, 655396, 655361, 17, 720932, 1, 13, 786468, 1, 13, 852004, 1, 13, 917540, 1, 13, 983076, 1, 13, 1048612, 1, 13, 1114148, 1, 13, 1179684, 1, 13, 1245220, 1, 13, 1310756, 1, 13, 1376292, 655361, 17, 655397, 655361, 17, 720933, 1, 13, 786469, 1, 13, 852005, 1, 13, 917541, 1, 13, 983077, 1, 13, 1048613, 1, 13, 1114149, 1, 13, 1179685, 1, 13, 1245221, 1, 13, 1310757, 1, 13, 1376293, 655361, 17, 655398, 655361, 17, 720934, 1, 13, 786470, 1, 13, 852006, 1, 13, 917542, 1, 13, 983078, 1, 13, 1048614, 1, 13, 1114150, 1, 13, 1179686, 1, 13, 1245222, 1, 13, 1310758, 1, 13, 1376294, 655361, 17, 655399, 655361, 17, 720935, 1, 13, 786471, 1, 13, 852007, 1, 13, 917543, 1, 13, 983079, 1, 13, 1048615, 1, 13, 1114151, 1, 13, 1179687, 1, 13, 1245223, 1, 13, 1310759, 1, 13, 1376295, 655361, 17, 655400, 655361, 17, 720936, 1, 13, 786472, 1, 13, 852008, 1, 13, 917544, 1, 13, 983080, 1, 13, 1048616, 1, 13, 1114152, 1, 13, 1179688, 1, 13, 1245224, 1, 13, 1310760, 1, 13, 1376296, 655361, 17, 655401, 655361, 17, 720937, 1, 13, 786473, 1, 13, 852009, 1, 13, 917545, 1, 13, 983081, 1, 13, 1048617, 1, 13, 1114153, 1, 13, 1179689, 1, 13, 1245225, 1, 13, 1310761, 1, 13, 1376297, 655361, 17, 655402, 655361, 17, 720938, 1, 13, 786474, 1, 13, 852010, 1, 13, 917546, 1, 13, 983082, 1, 13, 1048618, 1, 13, 1114154, 1, 13, 1179690, 1, 13, 1245226, 1, 13, 1310762, 1, 13, 1376298, 655361, 17, 655403, 655361, 17, 720939, 1, 13, 786475, 1, 13, 852011, 1, 13, 917547, 1, 13, 983083, 1, 13, 1048619, 1, 13, 1114155, 1, 13, 1179691, 1, 13, 1245227, 1, 13, 1310763, 1, 13, 1376299, 655361, 17, 655404, 655361, 17, 720940, 1, 13, 786476, 1, 13, 852012, 1, 13, 917548, 1, 13, 983084, 1, 13, 1048620, 1, 13, 1114156, 1, 13, 1179692, 1, 13, 1245228, 1, 13, 1310764, 1, 13, 1376300, 655361, 17, 655405, 655361, 17, 720941, 1, 13, 786477, 1, 13, 852013, 1, 13, 917549, 1, 13, 983085, 1, 13, 1048621, 1, 13, 1114157, 1, 13, 1179693, 1, 13, 1245229, 1, 13, 1310765, 1, 13, 1376301, 655361, 17, 655406, 655361, 17, 720942, 1, 13, 786478, 1, 13, 852014, 1, 13, 917550, 1, 13, 983086, 1, 13, 1048622, 1, 13, 1114158, 1, 13, 1179694, 1, 13, 1245230, 1, 13, 1310766, 1, 13, 1376302, 655361, 17, 655407, 655361, 17, 720943, 1, 13, 786479, 1, 13, 852015, 1, 13, 917551, 1, 13, 983087, 1, 13, 1048623, 1, 13, 1114159, 1, 13, 1179695, 1, 13, 1245231, 1, 13, 1310767, 1, 13, 1376303, 655361, 17, 655408, 655361, 17, 720944, 1, 13, 786480, 1, 13, 852016, 1, 13, 917552, 1, 13, 983088, 1, 13, 1048624, 1, 13, 1114160, 1, 13, 1179696, 1, 13, 1245232, 1, 13, 1310768, 1, 13, 1376304, 655361, 17, 720945, 1, 13, 786481, 1, 13, 852017, 1, 13, 917553, 1, 13, 983089, 1, 13, 1048625, 1, 13, 1114161, 1, 13, 1179697, 1, 13, 1245233, 1, 13, 1310769, 1, 13, 1376305, 655361, 17, 655410, 655361, 17, 720946, 1, 13, 786482, 1, 13, 852018, 1, 13, 917554, 1, 13, 983090, 1, 13, 1048626, 1, 13, 1114162, 1, 13, 1179698, 1, 13, 1245234, 1, 13, 1310770, 1, 13, 1376306, 655361, 17, 655411, 655361, 18, 720947, 655361, 18, 786483, 655361, 18, 852019, 655361, 18, 917555, 655361, 18, 983091, 655361, 18, 1048627, 655361, 18, 1114163, 655361, 18, 1179699, 655361, 18, 1245235, 655361, 18, 1310771, 655361, 18, 1376307, 655361, 17, 655409, 1, 13)
[node name="CollisionShape2D" type="CollisionShape2D" parent="MapArea4"]
@@ -62,7 +62,7 @@ shape = SubResource("RectangleShape2D_akm4n")
[node name="MapArea5" parent="." instance=ExtResource("1_iggh6")]
-[node name="TileMap" parent="MapArea5" index="1"]
+[node name="TileMap" parent="MapArea5" index="0"]
layer_0/tile_data = PackedInt32Array(655375, 655361, 18, 720911, 655361, 18, 786447, 655361, 18, 851983, 655361, 18, 917519, 655361, 18, 983055, 655361, 18, 1048591, 655361, 18, 1114127, 655361, 18, 1179663, 655361, 18, 1245199, 655361, 18, 1310735, 655361, 18, 1376271, 655361, 17, 655376, 655361, 17, 720912, 1, 13, 786448, 1, 13, 851984, 1, 13, 917520, 1, 13, 983056, 1, 13, 1048592, 1, 13, 1114128, 1, 13, 1179664, 1, 13, 1245200, 1, 13, 1310736, 1, 13, 1376272, 655361, 17, 655377, 655361, 17, 720913, 1, 13, 786449, 1, 13, 851985, 1, 13, 917521, 1, 13, 983057, 1, 13, 1048593, 1, 13, 1114129, 1, 13, 1179665, 1, 13, 1245201, 1, 13, 1310737, 1, 13, 1376273, 655361, 17, 655378, 655361, 17, 720914, 1, 13, 786450, 1, 13, 851986, 1, 13, 917522, 1, 13, 983058, 1, 13, 1048594, 1, 13, 1114130, 1, 13, 1179666, 1, 13, 1245202, 1, 13, 1310738, 1, 13, 1376274, 655361, 17, 655379, 655361, 17, 720915, 1, 13, 786451, 1, 13, 851987, 1, 13, 917523, 1, 13, 983059, 1, 13, 1048595, 1, 13, 1114131, 1, 13, 1179667, 1, 13, 1245203, 1, 13, 1310739, 1, 13, 1376275, 655361, 17, 655380, 655361, 17, 720916, 1, 13, 786452, 1, 13, 851988, 1, 13, 917524, 1, 13, 983060, 1, 13, 1048596, 1, 13, 1114132, 1, 13, 1179668, 1, 13, 1245204, 1, 13, 1310740, 1, 13, 1376276, 655361, 17, 655381, 655361, 17, 720917, 1, 13, 786453, 1, 13, 851989, 1, 13, 917525, 1, 13, 983061, 1, 13, 1048597, 1, 13, 1114133, 1, 13, 1179669, 1, 13, 1245205, 1, 13, 1310741, 1, 13, 1376277, 655361, 17, 655382, 655361, 17, 720918, 1, 13, 786454, 1, 13, 851990, 1, 13, 917526, 1, 13, 983062, 1, 13, 1048598, 1, 13, 1114134, 1, 13, 1179670, 1, 13, 1245206, 1, 13, 1310742, 1, 13, 1376278, 655361, 17, 655383, 655361, 17, 720919, 1, 13, 786455, 1, 13, 851991, 1, 13, 917527, 1, 13, 983063, 1, 13, 1048599, 1, 13, 1114135, 1, 13, 1179671, 1, 13, 1245207, 1, 13, 1310743, 1, 13, 1376279, 655361, 17, 655384, 655361, 17, 720920, 1, 13, 786456, 1, 13, 851992, 1, 13, 917528, 1, 13, 983064, 1, 13, 1048600, 1, 13, 1114136, 1, 13, 1179672, 1, 13, 1245208, 1, 13, 1310744, 1, 13, 1376280, 655361, 17, 655385, 655361, 17, 720921, 1, 13, 786457, 1, 13, 851993, 1, 13, 917529, 1, 13, 983065, 1, 13, 1048601, 1, 13, 1114137, 1, 13, 1179673, 1, 13, 1245209, 1, 13, 1310745, 1, 13, 1376281, 655361, 17, 655386, 655361, 17, 720922, 1, 13, 786458, 1, 13, 851994, 1, 13, 917530, 1, 13, 983066, 1, 13, 1048602, 1, 13, 1114138, 1, 13, 1179674, 1, 13, 1245210, 1, 13, 1310746, 1, 13, 1376282, 655361, 17, 655387, 655361, 17, 720923, 1, 13, 786459, 1, 13, 851995, 1, 13, 917531, 1, 13, 983067, 1, 13, 1048603, 1, 13, 1114139, 1, 13, 1179675, 1, 13, 1245211, 1, 13, 1310747, 1, 13, 1376283, 655361, 17, 720924, 1, 13, 786460, 1, 13, 851996, 1, 13, 917532, 1, 13, 983068, 1, 13, 1048604, 1, 13, 1114140, 1, 13, 1179676, 1, 13, 1245212, 1, 13, 1310748, 1, 13, 1376284, 655361, 17, 655389, 655361, 17, 786461, 655361, 18, 851997, 655361, 18, 917533, 655361, 18, 983069, 655361, 18, 1048605, 655361, 18, 1114141, 655361, 18, 1179677, 655361, 18, 1245213, 655361, 18, 1310749, 655361, 18, 1376285, 655361, 17, 720925, 1, 13, 655388, 1, 13)
[node name="CollisionShape2D" type="CollisionShape2D" parent="MapArea5"]
@@ -78,12 +78,14 @@ position = Vector2(280, 16)
[node name="SceneTransition" parent="." instance=ExtResource("3_rtmo8")]
position = Vector2(40, 160)
sceneFilePath = "res://Scenes/Maps/World.tscn"
-targetPlayerPositionNodePath = "PlayerPositionWorld2-1"
+targetPlayerPositionNodePath = "Transitions/PlayerPositionWorld2-1"
+playerFacing = "up"
[node name="SceneTransition2" parent="." instance=ExtResource("3_rtmo8")]
position = Vector2(280, 0)
sceneFilePath = "res://Scenes/Maps/World.tscn"
-targetPlayerPositionNodePath = "PlayerPositionWorld2-2"
+targetPlayerPositionNodePath = "Transitions/PlayerPositionWorld2-2"
+playerFacing = "up"
[node name="MusicBackground" type="AudioStreamPlayer" parent="."]
process_mode = 3
diff --git a/Scenes/Maps/World3.gd b/Scenes/Maps/World3.gd
new file mode 100644
index 0000000..14bfbed
--- /dev/null
+++ b/Scenes/Maps/World3.gd
@@ -0,0 +1,9 @@
+extends "res://Scenes/Maps/Map.gd"
+
+func _ready():
+ super._ready()
+
+ get_node("Areas/Alpha/Objects/Sign").connect("interacted", func():
+ Dialogic.Styles.load_style("sign")
+ Dialogic.start("alpha-sign")
+ )
diff --git a/Scenes/Maps/World3.tscn b/Scenes/Maps/World3.tscn
new file mode 100644
index 0000000..14db068
--- /dev/null
+++ b/Scenes/Maps/World3.tscn
@@ -0,0 +1,180 @@
+[gd_scene load_steps=11 format=3 uid="uid://bb8t1ev05qxx5"]
+
+[ext_resource type="PackedScene" uid="uid://difwuijv2rlx5" path="res://Scenes/Components/MapArea.tscn" id="1_6ag7d"]
+[ext_resource type="Script" path="res://Scenes/Maps/World3.gd" id="1_ws3it"]
+[ext_resource type="PackedScene" uid="uid://c5ix2njry0181" path="res://Scenes/Components/SceneTransition.tscn" id="3_fuskl"]
+[ext_resource type="PackedScene" uid="uid://cv64e7fpdi2a2" path="res://Scenes/Components/Teleport.tscn" id="3_l1nrm"]
+[ext_resource type="PackedScene" uid="uid://gvsyy1b1pq53" path="res://Scenes/Entities/Objects/Sign.tscn" id="4_tf0ta"]
+[ext_resource type="PackedScene" uid="uid://ccolri3egf8rk" path="res://Scenes/Entities/Enemies/Balloon.tscn" id="5_0co42"]
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_k1ae0"]
+size = Vector2(592, 384)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_3yfte"]
+size = Vector2(592, 352)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_5ha2o"]
+size = Vector2(480, 352)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_1e1e6"]
+size = Vector2(481, 384)
+
+[node name="World3" type="Node2D"]
+script = ExtResource("1_ws3it")
+
+[node name="Areas" type="Node" parent="."]
+
+[node name="Alpha" parent="Areas" instance=ExtResource("1_6ag7d")]
+
+[node name="TileMap" parent="Areas/Alpha" index="0"]
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65543, 3, -1441790, 65543, 3, -1376254, 65543, 3, -1310718, 65543, 3, -1441789, 65543, 3, -1376253, 65543, 3, -1310717, 65543, 3, -1441788, 65543, 3, -1376252, 65543, 3, -1310716, 65543, 3, -1441787, 65543, 3, -1376251, 65543, 3, -1310715, 65543, 3, -1441786, 65543, 3, -1376250, 65543, 3, -1310714, 65543, 3, -1441785, 65543, 3, -1376249, 65543, 3, -1310713, 65543, 3, -1441784, 65543, 3, -1376248, 65543, 3, -1310712, 65543, 3, -1441783, 65543, 3, -1376247, 65543, 3, -1310711, 65543, 3, -1441782, 65543, 3, -1376246, 65543, 3, -1310710, 65543, 3, -1441781, 65543, 3, -1376245, 65543, 3, -1310709, 65543, 3, -1441780, 65543, 3, -1376244, 65543, 3, -1310708, 65543, 3, -1441779, 65543, 3, -1376243, 65543, 3, -1310707, 65543, 3, -1441778, 65543, 3, -1376242, 65543, 3, -1310706, 65543, 3, -1441777, 65543, 3, -1376241, 65543, 3, -1310705, 65543, 3, -1441776, 65543, 3, -1376240, 65543, 3, -1310704, 65543, 3, -1441775, 65543, 3, -1376239, 65543, 3, -1310703, 65543, 3, -1441774, 65543, 3, -1376238, 65543, 3, -1310702, 65543, 3, -1441773, 65543, 3, -1376237, 65543, 3, -1310701, 65543, 3, -1441772, 65543, 3, -1376236, 65543, 3, -1310700, 65543, 3, -1441771, 65543, 3, -1376235, 65543, 3, -1310699, 65543, 3, -1441770, 65543, 3, -1376234, 65543, 3, -1310698, 65543, 3, -1441769, 65543, 3, -1376233, 65543, 3, -1441768, 65543, 3, -1376232, 65543, 3, -1441767, 65543, 3, -1376231, 65543, 3, -1441766, 65543, 3, -1376230, 65543, 3, -1441765, 65543, 3, -1376229, 65543, 3, -1441764, 65543, 3, -1376228, 65543, 3, -1441763, 65543, 3, -1376227, 65543, 3, -1441762, 65543, 3, -1376226, 65543, 3, -1441761, 65543, 3, -1376225, 65543, 3, -1441760, 65543, 3, -1376224, 65543, 3, -1441759, 65543, 3, -1376223, 65543, 3, -1441758, 65543, 3, -1376222, 65543, 3, -1441757, 65543, 3, -1376221, 65543, 3)
+layer_1/tile_data = PackedInt32Array(-262110, 2, 65536, -262109, 2, 65536, -196573, 2, 65536)
+layer_2/tile_data = PackedInt32Array(-65501, 1572871, 29, -65502, 1572871, 29, -65503, 1572871, 29, -65504, 1572871, 29, -65505, 1572871, 29, -65507, 1572871, 29, -65508, 1572871, 29, -65509, 1572871, 29, -65510, 1572871, 29, -65511, 1572871, 29, -65512, 1572871, 29, -65513, 1572871, 29, -65514, 1572871, 29, -65515, 1572871, 29, -65516, 1572871, 29, -65517, 1572871, 29, -65518, 1572871, 29, -65519, 1572871, 29, -65520, 1572871, 29, -65521, 1572871, 29, -65522, 1572871, 29, -65523, 1572871, 29, -65524, 1572871, 29, -65525, 1572871, 29, -65526, 1572871, 29, -65527, 1572871, 29, -65528, 1572871, 29, -65529, 1572871, 29, -65530, 1572871, 29, -65531, 1572871, 29, -65532, 1572871, 29, -65533, 1572871, 29, -65534, 1572871, 29, -65535, 1572871, 29, -65536, 1572871, 29, -196585, 1572871, 29, -131049, 1572871, 29, -262121, 1572871, 29, -327657, 1572871, 29, -327656, 1572871, 29, -327655, 1572871, 29, -327654, 1572871, 29, -327653, 1572871, 29, -327652, 1572871, 29, -327651, 1572871, 33, 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-917526, 1572871, 28, -917525, 1572871, 28, -917524, 1572871, 28, -917523, 1572871, 28, -917522, 1572871, 28, -917521, 1572871, 28, -786449, 1572871, 28, -131096, 1572871, 28, -131095, 1572871, 28, -131094, 1572871, 28, -131093, 1572871, 28, -131092, 1572871, 28, -131091, 1572871, 28, -196632, 1572871, 28, -196631, 1572871, 28, -196630, 1572871, 28, -196629, 1572871, 28, -196628, 1572871, 28, -196627, 1572871, 28, -262164, 1572871, 28, -262163, 1572871, 28, -327699, 1572871, 28, -524310, 1572871, 28, -524311, 1572871, 28, -524312, 1572871, 28, -524313, 1572871, 28, -524315, 1572871, 28, -524316, 1572871, 28, -1376285, 1572871, 28, -1376284, 1572871, 28, -1376283, 1572871, 28, -1376282, 1572871, 28, -1376281, 1572871, 28, -131101, 1572871, 28, -917531, 1572871, 28, -851995, 1572871, 28)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/LForest2"]
+position = Vector2(-240, -176)
+shape = SubResource("RectangleShape2D_5ha2o")
+
+[node name="Teleport" type="Node" parent="Areas/LForest2"]
+
+[node name="Teleport_1-1" parent="Areas/LForest2/Teleport" instance=ExtResource("3_l1nrm")]
+z_index = -1
+position = Vector2(-88, -296)
+target = NodePath("../Teleport_1-2")
+
+[node name="Teleport_1-2" parent="Areas/LForest2/Teleport" instance=ExtResource("3_l1nrm")]
+z_index = -1
+position = Vector2(-88, -40)
+target = NodePath("../Teleport_1-1")
+
+[node name="Teleport_2-1" parent="Areas/LForest2/Teleport" instance=ExtResource("3_l1nrm")]
+z_index = -1
+position = Vector2(-136, -200)
+target = NodePath("../Teleport_2-2")
+
+[node name="Teleport_2-2" parent="Areas/LForest2/Teleport" instance=ExtResource("3_l1nrm")]
+z_index = -1
+position = Vector2(-184, -296)
+target = NodePath("../Teleport_2-1")
+
+[node name="Teleport_3-1" parent="Areas/LForest2/Teleport" instance=ExtResource("3_l1nrm")]
+z_index = -1
+position = Vector2(-232, -56)
+target = NodePath("../Teleport_3-2")
+
+[node name="Teleport_3-2" parent="Areas/LForest2/Teleport" instance=ExtResource("3_l1nrm")]
+z_index = -1
+position = Vector2(-440, -72)
+target = NodePath("../Teleport_3-1")
+
+[node name="AlphaField" parent="Areas" instance=ExtResource("1_6ag7d")]
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaField"]
+position = Vector2(-240.5, 192)
+shape = SubResource("RectangleShape2D_1e1e6")
+
+[node name="InitialPlayerPosition" type="Node2D" parent="."]
+position = Vector2(40, 136)
+
+[editable path="Areas/Alpha"]
+[editable path="Areas/LForest1"]
+[editable path="Areas/LForest2"]
+[editable path="Areas/AlphaField"]
diff --git a/Scenes/Start.gd b/Scenes/Start.gd
index 0109937..de9cdb1 100644
--- a/Scenes/Start.gd
+++ b/Scenes/Start.gd
@@ -2,8 +2,8 @@ extends Node
func _ready():
- var scene = preload("res://Scenes/Maps/World.tscn").instantiate()
+ var scene = preload("res://Scenes/Maps/World3.tscn").instantiate()
var player = preload("res://Scenes/Entities/Player.tscn").instantiate()
Utilities.change_scene_with_player_to_position(
- scene, player, NodePath("InitialPlayerPosition")
+ scene, player, NodePath("InitialPlayerPosition"), "down"
)
diff --git a/Scenes/UI/Menu.gd b/Scenes/UI/Menu.gd
index ec6ca49..00bcc2f 100644
--- a/Scenes/UI/Menu.gd
+++ b/Scenes/UI/Menu.gd
@@ -50,11 +50,11 @@ func _ready_bombs():
func _on_button_bomb_normal_pressed():
- self.get_player().Bomb = preload("res://Scenes/Entities/Bombs/Bomb__Normal.tscn")
+ self.get_player().BombScene = preload("res://Scenes/Entities/Bombs/Bomb__Normal.tscn")
func _on_button_bomb_breakables_pressed():
- self.get_player().Bomb = preload("res://Scenes/Entities/Bombs/Bomb__Breakables.tscn")
+ self.get_player().BombScene = preload("res://Scenes/Entities/Bombs/Bomb__Breakables.tscn")
func _on_bomb_power_item_selected(index):
diff --git a/Scenes/Utilities.gd b/Scenes/Utilities.gd
index f7a5d5d..8dbe666 100644
--- a/Scenes/Utilities.gd
+++ b/Scenes/Utilities.gd
@@ -38,11 +38,16 @@ func change_scene_with_fade(scene):
func change_scene_with_player_to_position(
- scene: Node2D, player: Player, targetPlayerPositionNodePath: NodePath
+ scene: Node2D,
+ player: Player,
+ targetPlayerPositionNodePath: NodePath,
+ facing: String
):
Global.player = player
Global.last_area = null
+ player.get_node("AnimatedSprite2D").play("idle_" + facing)
+
var targetPlayerPositionNode = scene.get_node(targetPlayerPositionNodePath)
player.position = targetPlayerPositionNode.position
scene.add_child(player)