diff options
author | Daniel Weipert <git@mail.dweipert.de> | 2024-04-14 21:49:20 +0200 |
---|---|---|
committer | Daniel Weipert <git@mail.dweipert.de> | 2024-04-14 21:49:20 +0200 |
commit | f27937e6e9b6a7146dd09fc711d2d293ecf5abbf (patch) | |
tree | e0ddd5e6d356000e4f29af6211a736284a4972ee /Scenes | |
parent | 96d36cee33d6321834565f0a5d412ef95c5ceffd (diff) |
update
Diffstat (limited to 'Scenes')
27 files changed, 28537 insertions, 241 deletions
diff --git a/Scenes/Components/MapArea.gd b/Scenes/Components/MapArea.gd index f46216a..6aaa811 100644 --- a/Scenes/Components/MapArea.gd +++ b/Scenes/Components/MapArea.gd @@ -1,8 +1,10 @@ extends Area2D + + func _ready(): - self.add_area_edges() + pass func add_area_edges(): @@ -45,21 +47,44 @@ func _on_player_entered(player: Player): if exited_area: exited_area.get_node("TileMap").process_mode = PROCESS_MODE_DISABLED + # animate sprite + var sprite: AnimatedSprite2D = player.get_node("AnimatedSprite2D") + var bounds: Rect2 = Utilities.get_collision_shape_bounds($CollisionShape2D) + + var sprite_direction = "" + if player.position.x <= bounds.position.x: + sprite_direction = "right" + elif player.position.x >= bounds.end.x: + sprite_direction = "left" + elif player.position.y <= bounds.position.y: + sprite_direction = "down" + elif player.position.y >= bounds.end.y: + sprite_direction = "up" + + var sprite_tween = get_tree().create_tween().set_loops(5) + sprite_tween.tween_interval(0.25) + sprite_tween.tween_callback(func(): + sprite.play(sprite_direction) + ) + var tween = get_tree().create_tween() tween.tween_property( player, "position", player.position + player.DIRECTION * 16, 1.25 ) tween.tween_callback(func(): exited_area.get_node("TileMap").visible = false + sprite_tween.kill() + sprite.play("idle_" + sprite_direction) ) Global.last_area = self + + # TODO: handle different child entity groups inside TileMap func adjust_camera_to_area(player: Player) -> Camera2D: var camera: Camera2D = player.get_node("Camera2D") var bounds: Rect2 = Utilities.get_collision_shape_bounds($CollisionShape2D) - #var enter_direction_vector = player.position - collision_shape.position var duration = 0 if Global.last_area: diff --git a/Scenes/Components/MapArea.tscn b/Scenes/Components/MapArea.tscn index fddb2b7..1d2211e 100644 --- a/Scenes/Components/MapArea.tscn +++ b/Scenes/Components/MapArea.tscn @@ -1,22 +1,13 @@ -[gd_scene load_steps=4 format=3 uid="uid://difwuijv2rlx5"] +[gd_scene load_steps=3 format=3 uid="uid://difwuijv2rlx5"] [ext_resource type="Script" path="res://Scenes/Components/MapArea.gd" id="1_lknuu"] [ext_resource type="PackedScene" uid="uid://d0t04jox4oxsv" path="res://Scenes/Components/TileMap.tscn" id="2_e336r"] -[sub_resource type="RectangleShape2D" id="RectangleShape2D_744ux"] -size = Vector2(240, 160) - [node name="MapArea" type="Area2D"] collision_layer = 0 collision_mask = 2 script = ExtResource("1_lknuu") -[node name="CollisionShapeBase" type="CollisionShape2D" parent="."] -visible = false -shape = SubResource("RectangleShape2D_744ux") -disabled = true -debug_color = Color(0, 0.639216, 0.345098, 0.419608) - [node name="TileMap" parent="." instance=ExtResource("2_e336r")] [connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/Scenes/Components/SceneTransition.gd b/Scenes/Components/SceneTransition.gd index befeaf4..747d978 100644 --- a/Scenes/Components/SceneTransition.gd +++ b/Scenes/Components/SceneTransition.gd @@ -3,8 +3,9 @@ extends Area2D @export_file() var sceneFilePath @export var targetPlayerPositionNodePath: String +@export_enum("up", "down", "left", "right") var playerFacing: String = "down" -var scene: Node +var scene func _ready(): @@ -30,40 +31,6 @@ func _on_body_entered(body: Node2D): Utilities.fade_bg_music(0.75) tween.connect("finished", func(): Utilities.change_scene_with_player_to_position( - self.scene, player, NodePath(targetPlayerPositionNodePath) + self.scene, player, NodePath(targetPlayerPositionNodePath), playerFacing ) ) - - -#func adjust_camera_to_tilemap(camera: Camera2D, tileMap: TileMap) -> Camera2D: -# var tileMapRect = tileMap.get_used_rect() -# var visibleCorrectionVector = Vector2(tileMap.cell_quadrant_size / 2.0, tileMap.cell_quadrant_size / 2.0) -# var localRect = Rect2( -# tileMap.map_to_local(tileMapRect.position) - visibleCorrectionVector, -# tileMap.map_to_local(tileMapRect.size) - visibleCorrectionVector -# ) -# var viewportRect = get_viewport_rect() -# -# if abs(localRect.end.x) >= abs(viewportRect.end.x): -# camera.set_limit(SIDE_LEFT, localRect.position.x) -# else: -# camera.set_limit(SIDE_LEFT, -10000000) -# -# if abs(localRect.end.y) >= abs(viewportRect.end.y): -# camera.set_limit(SIDE_TOP, localRect.position.y) -# else: -# camera.set_limit(SIDE_TOP, -10000000) -# -# if abs(localRect.end.x) >= abs(viewportRect.end.x): -# camera.set_limit(SIDE_RIGHT, localRect.end.x) -# else: -# camera.set_limit(SIDE_RIGHT, 10000000) -# -# if abs(localRect.end.y) >= abs(viewportRect.end.y): -# camera.set_limit(SIDE_BOTTOM, localRect.end.y) -# else: -# camera.set_limit(SIDE_BOTTOM, 10000000) -# -# print(tileMapRect, localRect, viewportRect) -# -# return camera diff --git a/Scenes/Components/Teleport.gd b/Scenes/Components/Teleport.gd new file mode 100644 index 0000000..03e900f --- /dev/null +++ b/Scenes/Components/Teleport.gd @@ -0,0 +1,26 @@ +extends Node2D + +class_name Teleport + +@export_node_path("Teleport") var target: NodePath + +var targetNode: Teleport + +# Called when the node enters the scene tree for the first time. +func _ready(): + self.targetNode = get_node(self.target) + + self.targetNode.get_node("Leave").connect("body_exited", _on_body_exited) + + +func _on_body_entered(body): + if body is Player: + var player: Player = body + + (func(): self.targetNode.get_node("Enter/CollisionShape2D").disabled = true).call_deferred() + player.position = self.targetNode.position + + +func _on_body_exited(body): + if body is Player: + (func(): targetNode.get_node("Enter/CollisionShape2D").disabled = false).call_deferred() diff --git a/Scenes/Components/Teleport.tscn b/Scenes/Components/Teleport.tscn new file mode 100644 index 0000000..f84591b --- /dev/null +++ b/Scenes/Components/Teleport.tscn @@ -0,0 +1,32 @@ +[gd_scene load_steps=5 format=3 uid="uid://cv64e7fpdi2a2"] + +[ext_resource type="Script" path="res://Scenes/Components/Teleport.gd" id="1_ygag4"] +[ext_resource type="Texture2D" uid="uid://bxl3lqlm22eem" path="res://Assets/Stages/core_outdoor.png" id="2_xm2l1"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_62iqj"] +radius = 8.0 + +[sub_resource type="CircleShape2D" id="CircleShape2D_jkjyl"] +radius = 8.0 + +[node name="Teleport" type="Node2D"] +script = ExtResource("1_ygag4") + +[node name="Enter" type="Area2D" parent="."] +collision_mask = 2 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Enter"] +shape = SubResource("CircleShape2D_62iqj") + +[node name="Leave" type="Area2D" parent="."] +collision_mask = 2 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Leave"] +shape = SubResource("CircleShape2D_jkjyl") + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture = ExtResource("2_xm2l1") +region_enabled = true +region_rect = Rect2(448.349, 464.431, 15, 16) + +[connection signal="body_entered" from="Enter" to="." method="_on_body_entered"] diff --git a/Scenes/Components/TileMap.tscn b/Scenes/Components/TileMap.tscn index 8ce096b..3100be8 100644 --- a/Scenes/Components/TileMap.tscn +++ b/Scenes/Components/TileMap.tscn @@ -1,8 +1,2561 @@ -[gd_scene load_steps=7 format=3 uid="uid://d0t04jox4oxsv"] +[gd_scene load_steps=18 format=3 uid="uid://d0t04jox4oxsv"] [ext_resource type="Texture2D" uid="uid://5dk0c1kpvdgs" path="res://Assets/bomb_party_v4.png" id="1_aov43"] [ext_resource type="PackedScene" uid="uid://bugyo0c505kdw" path="res://Scenes/Entities/Objects/Box.tscn" id="1_fy8qx"] +[ext_resource type="Texture2D" uid="uid://bhg1omhq74inf" path="res://Assets/Stages/Game Boy Advance - Bomberman Tournament - Alpha.png" id="1_rwxmx"] [ext_resource type="Script" path="res://Scenes/Components/TileMap.gd" id="3_e12vf"] +[ext_resource type="Texture2D" uid="uid://bxl3lqlm22eem" path="res://Assets/Stages/core_outdoor.png" id="4_gfgm6"] +[ext_resource type="Texture2D" uid="uid://dnsxr8sq7ap0j" path="res://Assets/Stages/core_buildings.png" id="4_gspqb"] +[ext_resource type="PackedScene" uid="uid://cv64e7fpdi2a2" path="res://Scenes/Components/Teleport.tscn" id="4_kheyh"] +[ext_resource type="Texture2D" uid="uid://cctukh2hhfgty" path="res://Assets/Stages/core_outdoor_nature.png" id="5_8fova"] +[ext_resource type="Texture2D" uid="uid://b6ce2eihxulqb" path="res://Assets/Stages/core_set pieces.png" id="6_gvcvm"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wbnml"] +texture = ExtResource("1_rwxmx") +margins = Vector2i(24, 3) +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0 = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0 = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0 = 0 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0 = 0 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0 = 0 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0 = 0 +10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0 = 0 +11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0 = 0 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0 = 0 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0 = 0 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0 = 0 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0 = 0 +16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0 = 0 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0 = 0 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0 = 0 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0 = 0 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0 = 0 +21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0 = 0 +22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0 = 0 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0 = 0 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0 = 0 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +26:0/0 = 0 +26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_0/angular_velocity = 0.0 +27:0/0 = 0 +27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_0/angular_velocity = 0.0 +28:0/0 = 0 +28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_0/angular_velocity = 0.0 +29:0/0 = 0 +29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_0/angular_velocity = 0.0 +30:0/0 = 0 +30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_0/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0 = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0 = 0 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0 = 0 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0 = 0 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0 = 0 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0 = 0 +11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0 = 0 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0 = 0 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0 = 0 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0 = 0 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0 = 0 +16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0 = 0 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0 = 0 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0 = 0 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0 = 0 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0 = 0 +21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0 = 0 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0 = 0 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0 = 0 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0 = 0 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0 = 0 +26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0 = 0 +27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_0/angular_velocity = 0.0 +28:1/0 = 0 +28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_0/angular_velocity = 0.0 +29:1/0 = 0 +29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_0/angular_velocity = 0.0 +30:1/0 = 0 +30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_0/angular_velocity = 0.0 +0:2/0 = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0 = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0 = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0 = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0 = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0 = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0 = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0 = 0 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0 = 0 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0 = 0 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0 = 0 +11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0 = 0 +12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0 = 0 +13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0 = 0 +14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0 = 0 +15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0 = 0 +16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0 = 0 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0 = 0 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0 = 0 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0 = 0 +20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_0/angular_velocity = 0.0 +21:2/0 = 0 +21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0 = 0 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0 = 0 +23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0 = 0 +24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0 = 0 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +26:2/0 = 0 +26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_0/angular_velocity = 0.0 +27:2/0 = 0 +27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_0/angular_velocity = 0.0 +28:2/0 = 0 +28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_0/angular_velocity = 0.0 +29:2/0 = 0 +29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:2/0/physics_layer_0/angular_velocity = 0.0 +30:2/0 = 0 +30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_0/angular_velocity = 0.0 +0:3/0 = 0 +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0 = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0 = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0 = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0 = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0 = 0 +5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0 = 0 +6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0 = 0 +7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0 = 0 +8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0 = 0 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0 = 0 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0 = 0 +11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0 = 0 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0 = 0 +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0 = 0 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0 = 0 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0 = 0 +16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0 = 0 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0 = 0 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0 = 0 +19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0 = 0 +20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_0/angular_velocity = 0.0 +21:3/0 = 0 +21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0 = 0 +22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0 = 0 +23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0 = 0 +24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0 = 0 +25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_0/angular_velocity = 0.0 +26:3/0 = 0 +26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_0/angular_velocity = 0.0 +27:3/0 = 0 +27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_0/angular_velocity = 0.0 +28:3/0 = 0 +28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_0/angular_velocity = 0.0 +29:3/0 = 0 +29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:3/0/physics_layer_0/angular_velocity = 0.0 +30:3/0 = 0 +30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_0/angular_velocity = 0.0 +0:4/0 = 0 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0 = 0 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0 = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0 = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0 = 0 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0 = 0 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0 = 0 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0 = 0 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0 = 0 +8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0 = 0 +9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0 = 0 +10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0 = 0 +11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0 = 0 +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0 = 0 +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0 = 0 +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0 = 0 +15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0 = 0 +16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0 = 0 +17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0 = 0 +18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0 = 0 +19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_0/angular_velocity = 0.0 +20:4/0 = 0 +20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0 = 0 +21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0 = 0 +22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_0/angular_velocity = 0.0 +23:4/0 = 0 +23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_0/angular_velocity = 0.0 +24:4/0 = 0 +24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0 = 0 +25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_0/angular_velocity = 0.0 +26:4/0 = 0 +26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_0/angular_velocity = 0.0 +27:4/0 = 0 +27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_0/angular_velocity = 0.0 +28:4/0 = 0 +28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_0/angular_velocity = 0.0 +29:4/0 = 0 +29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:4/0/physics_layer_0/angular_velocity = 0.0 +30:4/0 = 0 +30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_0/angular_velocity = 0.0 +0:5/0 = 0 +0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0 = 0 +1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0 = 0 +2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0 = 0 +3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0 = 0 +4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0 = 0 +5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0 = 0 +6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0 = 0 +7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0 = 0 +8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0 = 0 +9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0 = 0 +10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0 = 0 +11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0 = 0 +12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0 = 0 +13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0 = 0 +14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0 = 0 +15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0 = 0 +16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0 = 0 +17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_0/angular_velocity = 0.0 +18:5/0 = 0 +18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_0/angular_velocity = 0.0 +19:5/0 = 0 +19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0 = 0 +20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0 = 0 +21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0 = 0 +22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_0/angular_velocity = 0.0 +23:5/0 = 0 +23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0 = 0 +24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0 = 0 +25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0 = 0 +26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_0/angular_velocity = 0.0 +27:5/0 = 0 +27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_0/angular_velocity = 0.0 +28:5/0 = 0 +28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_0/angular_velocity = 0.0 +29:5/0 = 0 +29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_0/angular_velocity = 0.0 +30:5/0 = 0 +30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_0/angular_velocity = 0.0 +0:6/0 = 0 +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0 = 0 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0 = 0 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0 = 0 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0 = 0 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0 = 0 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0 = 0 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0 = 0 +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0 = 0 +8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0 = 0 +9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0 = 0 +10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0 = 0 +11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0 = 0 +12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0 = 0 +13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0 = 0 +14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0 = 0 +15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0 = 0 +16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0 = 0 +17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0 = 0 +18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0 = 0 +19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0 = 0 +20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0 = 0 +21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0 = 0 +22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_0/angular_velocity = 0.0 +23:6/0 = 0 +23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_0/angular_velocity = 0.0 +24:6/0 = 0 +24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_0/angular_velocity = 0.0 +25:6/0 = 0 +25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0 = 0 +26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +27:6/0 = 0 +27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_0/angular_velocity = 0.0 +27:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +28:6/0 = 0 +28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_0/angular_velocity = 0.0 +29:6/0 = 0 +29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_0/angular_velocity = 0.0 +30:6/0 = 0 +30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_0/angular_velocity = 0.0 +0:7/0 = 0 +0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0 = 0 +1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +2:7/0 = 0 +2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0 = 0 +3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0 = 0 +4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0 = 0 +5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0 = 0 +6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0 = 0 +7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0 = 0 +8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0 = 0 +9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0 = 0 +10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0 = 0 +11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0 = 0 +12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0 = 0 +13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0 = 0 +14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0 = 0 +15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0 = 0 +16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0 = 0 +17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_0/angular_velocity = 0.0 +18:7/0 = 0 +18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_0/angular_velocity = 0.0 +19:7/0 = 0 +19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0 = 0 +20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0 = 0 +21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0 = 0 +22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_0/angular_velocity = 0.0 +23:7/0 = 0 +23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0 = 0 +24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0 = 0 +25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0 = 0 +26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +27:7/0 = 0 +27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_0/angular_velocity = 0.0 +27:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +28:7/0 = 0 +28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_0/angular_velocity = 0.0 +29:7/0 = 0 +29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_0/angular_velocity = 0.0 +30:7/0 = 0 +30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_0/angular_velocity = 0.0 +0:8/0 = 0 +0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0 = 0 +1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0 = 0 +2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0 = 0 +3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0 = 0 +4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0 = 0 +5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0 = 0 +6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0 = 0 +7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0 = 0 +8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0 = 0 +9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0 = 0 +10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0 = 0 +11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_0/angular_velocity = 0.0 +12:8/0 = 0 +12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0 = 0 +13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0 = 0 +14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0 = 0 +15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0 = 0 +16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0 = 0 +17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_0/angular_velocity = 0.0 +18:8/0 = 0 +18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_0/angular_velocity = 0.0 +19:8/0 = 0 +19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_0/angular_velocity = 0.0 +20:8/0 = 0 +20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0 = 0 +21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0 = 0 +22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0 = 0 +23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0 = 0 +24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0 = 0 +25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0 = 0 +26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_0/angular_velocity = 0.0 +27:8/0 = 0 +27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_0/angular_velocity = 0.0 +28:8/0 = 0 +28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:8/0/physics_layer_0/angular_velocity = 0.0 +29:8/0 = 0 +29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_0/angular_velocity = 0.0 +30:8/0 = 0 +30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_0/angular_velocity = 0.0 +0:9/0 = 0 +0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0 = 0 +1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0 = 0 +2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0 = 0 +3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0 = 0 +4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0 = 0 +5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_0/angular_velocity = 0.0 +6:9/0 = 0 +6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0 = 0 +7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0 = 0 +8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0 = 0 +9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0 = 0 +10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0 = 0 +11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0 = 0 +12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0 = 0 +13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_0/angular_velocity = 0.0 +14:9/0 = 0 +14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_0/angular_velocity = 0.0 +15:9/0 = 0 +15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0 = 0 +16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0 = 0 +17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_0/angular_velocity = 0.0 +18:9/0 = 0 +18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_0/angular_velocity = 0.0 +19:9/0 = 0 +19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_0/angular_velocity = 0.0 +20:9/0 = 0 +20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:9/0/physics_layer_0/angular_velocity = 0.0 +21:9/0 = 0 +21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_0/angular_velocity = 0.0 +22:9/0 = 0 +22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:9/0/physics_layer_0/angular_velocity = 0.0 +23:9/0 = 0 +23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_0/angular_velocity = 0.0 +24:9/0 = 0 +24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_0/angular_velocity = 0.0 +25:9/0 = 0 +25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_0/angular_velocity = 0.0 +26:9/0 = 0 +26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_0/angular_velocity = 0.0 +27:9/0 = 0 +27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_0/angular_velocity = 0.0 +28:9/0 = 0 +28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:9/0/physics_layer_0/angular_velocity = 0.0 +29:9/0 = 0 +29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_0/angular_velocity = 0.0 +30:9/0 = 0 +30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:9/0/physics_layer_0/angular_velocity = 0.0 +0:10/0 = 0 +0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0 = 0 +1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0 = 0 +2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0 = 0 +3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:10/0 = 0 +4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +5:10/0 = 0 +5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_0/angular_velocity = 0.0 +5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +6:10/0 = 0 +6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +7:10/0 = 0 +7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +8:10/0 = 0 +8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0 = 0 +9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0 = 0 +10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0 = 0 +11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0 = 0 +12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_0/angular_velocity = 0.0 +13:10/0 = 0 +13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0 = 0 +14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_0/angular_velocity = 0.0 +15:10/0 = 0 +15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_0/angular_velocity = 0.0 +16:10/0 = 0 +16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_0/angular_velocity = 0.0 +17:10/0 = 0 +17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0 = 0 +18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0 = 0 +19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0 = 0 +20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_0/angular_velocity = 0.0 +21:10/0 = 0 +21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0 = 0 +22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0 = 0 +23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_0/angular_velocity = 0.0 +24:10/0 = 0 +24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_0/angular_velocity = 0.0 +25:10/0 = 0 +25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_0/angular_velocity = 0.0 +26:10/0 = 0 +26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_0/angular_velocity = 0.0 +27:10/0 = 0 +27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_0/angular_velocity = 0.0 +28:10/0 = 0 +28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_0/angular_velocity = 0.0 +29:10/0 = 0 +29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:10/0/physics_layer_0/angular_velocity = 0.0 +30:10/0 = 0 +30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_0/angular_velocity = 0.0 +0:11/0 = 0 +0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0 = 0 +1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0 = 0 +2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0 = 0 +3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -1.125, -8, -1, 8, -8, 8) +4:11/0 = 0 +4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 5.125, 8, -3.375, 8, 8) +5:11/0 = 0 +5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0 = 0 +6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 5, -8, -3.25, -8, 8) +7:11/0 = 0 +7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.625, -8, 1.5, 8, 8, 8, 8, -8) +8:11/0 = 0 +8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0 = 0 +9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0 = 0 +10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0 = 0 +11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0 = 0 +12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_0/angular_velocity = 0.0 +13:11/0 = 0 +13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0 = 0 +14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_0/angular_velocity = 0.0 +15:11/0 = 0 +15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_0/angular_velocity = 0.0 +16:11/0 = 0 +16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_0/angular_velocity = 0.0 +17:11/0 = 0 +17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_0/angular_velocity = 0.0 +18:11/0 = 0 +18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_0/angular_velocity = 0.0 +18:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 2.125, 3.75, -8, 8, -8, 8, 8) +19:11/0 = 0 +19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_0/angular_velocity = 0.0 +19:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, 2.625, -3.25, -8) +20:11/0 = 0 +20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_0/angular_velocity = 0.0 +21:11/0 = 0 +21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0 = 0 +22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0 = 0 +23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0 = 0 +24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0 = 0 +25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0 = 0 +26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_0/angular_velocity = 0.0 +27:11/0 = 0 +27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0 = 0 +28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_0/angular_velocity = 0.0 +29:11/0 = 0 +29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:11/0/physics_layer_0/angular_velocity = 0.0 +30:11/0 = 0 +30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_0/angular_velocity = 0.0 +0:12/0 = 0 +0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0 = 0 +1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0 = 0 +2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0 = 0 +3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:12/0 = 0 +4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +5:12/0 = 0 +5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_0/angular_velocity = 0.0 +5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:12/0 = 0 +6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +7:12/0 = 0 +7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +8:12/0 = 0 +8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0 = 0 +9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0 = 0 +10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0 = 0 +11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0 = 0 +12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_0/angular_velocity = 0.0 +13:12/0 = 0 +13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0 = 0 +14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_0/angular_velocity = 0.0 +15:12/0 = 0 +15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_0/angular_velocity = 0.0 +16:12/0 = 0 +16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0 = 0 +17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_0/angular_velocity = 0.0 +18:12/0 = 0 +18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_0/angular_velocity = 0.0 +18:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +19:12/0 = 0 +19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_0/angular_velocity = 0.0 +19:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +20:12/0 = 0 +20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_0/angular_velocity = 0.0 +21:12/0 = 0 +21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:12/0/physics_layer_0/angular_velocity = 0.0 +22:12/0 = 0 +22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_0/angular_velocity = 0.0 +23:12/0 = 0 +23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_0/angular_velocity = 0.0 +24:12/0 = 0 +24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_0/angular_velocity = 0.0 +25:12/0 = 0 +25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_0/angular_velocity = 0.0 +26:12/0 = 0 +26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_0/angular_velocity = 0.0 +27:12/0 = 0 +27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0 = 0 +28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_0/angular_velocity = 0.0 +29:12/0 = 0 +29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:12/0/physics_layer_0/angular_velocity = 0.0 +30:12/0 = 0 +30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_0/angular_velocity = 0.0 +0:13/0 = 0 +0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0 = 0 +1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0 = 0 +2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0 = 0 +3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:13/0 = 0 +4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:13/0 = 0 +5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_0/angular_velocity = 0.0 +6:13/0 = 0 +6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:13/0/physics_layer_0/angular_velocity = 0.0 +6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:13/0 = 0 +7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:13/0/physics_layer_0/angular_velocity = 0.0 +7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +8:13/0 = 0 +8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0 = 0 +9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0 = 0 +10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0 = 0 +11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0 = 0 +12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0 = 0 +13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_0/angular_velocity = 0.0 +14:13/0 = 0 +14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:13/0/physics_layer_0/angular_velocity = 0.0 +15:13/0 = 0 +15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:13/0/physics_layer_0/angular_velocity = 0.0 +16:13/0 = 0 +16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0 = 0 +17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0 = 0 +18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0 = 0 +19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0 = 0 +20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0 = 0 +21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_0/angular_velocity = 0.0 +22:13/0 = 0 +22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:13/0/physics_layer_0/angular_velocity = 0.0 +23:13/0 = 0 +23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:13/0/physics_layer_0/angular_velocity = 0.0 +24:13/0 = 0 +24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:13/0/physics_layer_0/angular_velocity = 0.0 +25:13/0 = 0 +25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_0/angular_velocity = 0.0 +26:13/0 = 0 +26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_0/angular_velocity = 0.0 +27:13/0 = 0 +27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_0/angular_velocity = 0.0 +28:13/0 = 0 +28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_0/angular_velocity = 0.0 +29:13/0 = 0 +29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:13/0/physics_layer_0/angular_velocity = 0.0 +30:13/0 = 0 +30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:13/0/physics_layer_0/angular_velocity = 0.0 +0:14/0 = 0 +0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0 = 0 +1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0 = 0 +2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0 = 0 +3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:14/0 = 0 +4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:14/0 = 0 +5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_0/angular_velocity = 0.0 +6:14/0 = 0 +6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_0/angular_velocity = 0.0 +6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +7:14/0 = 0 +7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_0/angular_velocity = 0.0 +7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +8:14/0 = 0 +8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0 = 0 +9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0 = 0 +10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0 = 0 +11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0 = 0 +12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0 = 0 +13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_0/angular_velocity = 0.0 +14:14/0 = 0 +14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:14/0/physics_layer_0/angular_velocity = 0.0 +15:14/0 = 0 +15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:14/0/physics_layer_0/angular_velocity = 0.0 +16:14/0 = 0 +16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_0/angular_velocity = 0.0 +17:14/0 = 0 +17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0 = 0 +18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0 = 0 +19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_0/angular_velocity = 0.0 +20:14/0 = 0 +20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_0/angular_velocity = 0.0 +21:14/0 = 0 +21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:14/0/physics_layer_0/angular_velocity = 0.0 +22:14/0 = 0 +22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:14/0/physics_layer_0/angular_velocity = 0.0 +23:14/0 = 0 +23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:14/0/physics_layer_0/angular_velocity = 0.0 +24:14/0 = 0 +24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:14/0/physics_layer_0/angular_velocity = 0.0 +25:14/0 = 0 +25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_0/angular_velocity = 0.0 +26:14/0 = 0 +26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0 = 0 +27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_0/angular_velocity = 0.0 +28:14/0 = 0 +28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_0/angular_velocity = 0.0 +29:14/0 = 0 +29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_0/angular_velocity = 0.0 +30:14/0 = 0 +30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:14/0/physics_layer_0/angular_velocity = 0.0 +0:15/0 = 0 +0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0 = 0 +1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0 = 0 +2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0 = 0 +3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0 = 0 +4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0 = 0 +5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0 = 0 +6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0 = 0 +7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0 = 0 +8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0 = 0 +9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0 = 0 +10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0 = 0 +11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0 = 0 +12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0 = 0 +13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0 = 0 +14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0 = 0 +15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0 = 0 +16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0 = 0 +17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0 = 0 +18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_0/angular_velocity = 0.0 +19:15/0 = 0 +19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0 = 0 +20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_0/angular_velocity = 0.0 +21:15/0 = 0 +21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:15/0/physics_layer_0/angular_velocity = 0.0 +22:15/0 = 0 +22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:15/0/physics_layer_0/angular_velocity = 0.0 +23:15/0 = 0 +23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:15/0/physics_layer_0/angular_velocity = 0.0 +24:15/0 = 0 +24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0 = 0 +25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_0/angular_velocity = 0.0 +26:15/0 = 0 +26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_0/angular_velocity = 0.0 +27:15/0 = 0 +27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_0/angular_velocity = 0.0 +28:15/0 = 0 +28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:15/0/physics_layer_0/angular_velocity = 0.0 +29:15/0 = 0 +29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:15/0/physics_layer_0/angular_velocity = 0.0 +30:15/0 = 0 +30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:15/0/physics_layer_0/angular_velocity = 0.0 +0:16/0 = 0 +0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0 = 0 +1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0 = 0 +2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0 = 0 +3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0 = 0 +4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0 = 0 +5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0 = 0 +6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0 = 0 +7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0 = 0 +8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0 = 0 +9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0 = 0 +10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0 = 0 +11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0 = 0 +12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0 = 0 +13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0 = 0 +14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0 = 0 +15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0 = 0 +16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_0/angular_velocity = 0.0 +17:16/0 = 0 +17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0 = 0 +18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0 = 0 +19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_0/angular_velocity = 0.0 +20:16/0 = 0 +20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0 = 0 +21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_0/angular_velocity = 0.0 +22:16/0 = 0 +22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:16/0/physics_layer_0/angular_velocity = 0.0 +23:16/0 = 0 +23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0 = 0 +24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0 = 0 +25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0 = 0 +26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0 = 0 +27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_0/angular_velocity = 0.0 +28:16/0 = 0 +28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:16/0/physics_layer_0/angular_velocity = 0.0 +29:16/0 = 0 +29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:16/0/physics_layer_0/angular_velocity = 0.0 +30:16/0 = 0 +30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_0/angular_velocity = 0.0 +0:17/0 = 0 +0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0 = 0 +1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0 = 0 +2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0 = 0 +3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0 = 0 +4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0 = 0 +5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0 = 0 +6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0 = 0 +7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0 = 0 +8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0 = 0 +9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0 = 0 +10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0 = 0 +11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0 = 0 +12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0 = 0 +13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0 = 0 +14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0 = 0 +15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0 = 0 +16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0 = 0 +17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0 = 0 +18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_0/angular_velocity = 0.0 +19:17/0 = 0 +19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0 = 0 +20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_0/angular_velocity = 0.0 +21:17/0 = 0 +21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:17/0/physics_layer_0/angular_velocity = 0.0 +22:17/0 = 0 +22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:17/0/physics_layer_0/angular_velocity = 0.0 +23:17/0 = 0 +23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0 = 0 +24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0 = 0 +25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0 = 0 +26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0 = 0 +27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_0/angular_velocity = 0.0 +28:17/0 = 0 +28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:17/0/physics_layer_0/angular_velocity = 0.0 +29:17/0 = 0 +29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:17/0/physics_layer_0/angular_velocity = 0.0 +30:17/0 = 0 +30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:17/0/physics_layer_0/angular_velocity = 0.0 +0:18/0 = 0 +0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0 = 0 +1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0 = 0 +2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0 = 0 +3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0 = 0 +4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0 = 0 +5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_0/angular_velocity = 0.0 +6:18/0 = 0 +6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0 = 0 +7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0 = 0 +8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0 = 0 +9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_0/angular_velocity = 0.0 +10:18/0 = 0 +10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0 = 0 +11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0 = 0 +12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0 = 0 +13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_0/angular_velocity = 0.0 +14:18/0 = 0 +14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_0/angular_velocity = 0.0 +15:18/0 = 0 +15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_0/angular_velocity = 0.0 +16:18/0 = 0 +16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_0/angular_velocity = 0.0 +17:18/0 = 0 +17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_0/angular_velocity = 0.0 +18:18/0 = 0 +18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_0/angular_velocity = 0.0 +19:18/0 = 0 +19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_0/angular_velocity = 0.0 +20:18/0 = 0 +20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_0/angular_velocity = 0.0 +21:18/0 = 0 +21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_0/angular_velocity = 0.0 +22:18/0 = 0 +22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:18/0/physics_layer_0/angular_velocity = 0.0 +23:18/0 = 0 +23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:18/0/physics_layer_0/angular_velocity = 0.0 +24:18/0 = 0 +24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_0/angular_velocity = 0.0 +25:18/0 = 0 +25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_0/angular_velocity = 0.0 +26:18/0 = 0 +26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_0/angular_velocity = 0.0 +27:18/0 = 0 +27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_0/angular_velocity = 0.0 +28:18/0 = 0 +28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:18/0/physics_layer_0/angular_velocity = 0.0 +29:18/0 = 0 +29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:18/0/physics_layer_0/angular_velocity = 0.0 +30:18/0 = 0 +30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:18/0/physics_layer_0/angular_velocity = 0.0 +0:19/0 = 0 +0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0 = 0 +1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_0/angular_velocity = 0.0 +2:19/0 = 0 +2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_0/angular_velocity = 0.0 +3:19/0 = 0 +3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0 = 0 +4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_0/angular_velocity = 0.0 +5:19/0 = 0 +5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0 = 0 +6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0 = 0 +7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0 = 0 +8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0 = 0 +9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0 = 0 +10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_0/angular_velocity = 0.0 +11:19/0 = 0 +11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0 = 0 +12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0 = 0 +13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0 = 0 +14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0 = 0 +15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_0/angular_velocity = 0.0 +16:19/0 = 0 +16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_0/angular_velocity = 0.0 +17:19/0 = 0 +17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0 = 0 +18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0 = 0 +19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_0/angular_velocity = 0.0 +20:19/0 = 0 +20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:19/0/physics_layer_0/angular_velocity = 0.0 +21:19/0 = 0 +21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_0/angular_velocity = 0.0 +22:19/0 = 0 +22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:19/0/physics_layer_0/angular_velocity = 0.0 +23:19/0 = 0 +23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:19/0/physics_layer_0/angular_velocity = 0.0 +24:19/0 = 0 +24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_0/angular_velocity = 0.0 +25:19/0 = 0 +25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0 = 0 +26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0 = 0 +27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_0/angular_velocity = 0.0 +28:19/0 = 0 +28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:19/0/physics_layer_0/angular_velocity = 0.0 +29:19/0 = 0 +29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:19/0/physics_layer_0/angular_velocity = 0.0 +29:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +30:19/0 = 0 +30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:19/0/physics_layer_0/angular_velocity = 0.0 +0:20/0 = 0 +0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0 = 0 +1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0 = 0 +2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0 = 0 +3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0 = 0 +4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0 = 0 +5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0 = 0 +6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_0/angular_velocity = 0.0 +7:20/0 = 0 +7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:20/0/physics_layer_0/angular_velocity = 0.0 +8:20/0 = 0 +8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_0/angular_velocity = 0.0 +9:20/0 = 0 +9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_0/angular_velocity = 0.0 +10:20/0 = 0 +10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0 = 0 +11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0 = 0 +12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_0/angular_velocity = 0.0 +13:20/0 = 0 +13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0 = 0 +14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0 = 0 +15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_0/angular_velocity = 0.0 +16:20/0 = 0 +16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0 = 0 +17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0 = 0 +18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_0/angular_velocity = 0.0 +19:20/0 = 0 +19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0 = 0 +20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0 = 0 +21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_0/angular_velocity = 0.0 +22:20/0 = 0 +22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:20/0/physics_layer_0/angular_velocity = 0.0 +23:20/0 = 0 +23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:20/0/physics_layer_0/angular_velocity = 0.0 +24:20/0 = 0 +24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_0/angular_velocity = 0.0 +25:20/0 = 0 +25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0 = 0 +26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0 = 0 +27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_0/angular_velocity = 0.0 +28:20/0 = 0 +28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:20/0/physics_layer_0/angular_velocity = 0.0 +29:20/0 = 0 +29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:20/0/physics_layer_0/angular_velocity = 0.0 +30:20/0 = 0 +30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:20/0/physics_layer_0/angular_velocity = 0.0 +0:21/0 = 0 +0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0 = 0 +1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0 = 0 +2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0 = 0 +3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0 = 0 +4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0 = 0 +5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0 = 0 +6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0 = 0 +7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0 = 0 +8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0 = 0 +9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0 = 0 +10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0 = 0 +11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0 = 0 +12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0 = 0 +13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0 = 0 +14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0 = 0 +15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0 = 0 +16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0 = 0 +17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0 = 0 +18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0 = 0 +19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_0/angular_velocity = 0.0 +20:21/0 = 0 +20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:21/0/physics_layer_0/angular_velocity = 0.0 +21:21/0 = 0 +21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_0/angular_velocity = 0.0 +22:21/0 = 0 +22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:21/0/physics_layer_0/angular_velocity = 0.0 +23:21/0 = 0 +23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:21/0/physics_layer_0/angular_velocity = 0.0 +24:21/0 = 0 +24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_0/angular_velocity = 0.0 +25:21/0 = 0 +25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0 = 0 +26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0 = 0 +27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_0/angular_velocity = 0.0 +28:21/0 = 0 +28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:21/0/physics_layer_0/angular_velocity = 0.0 +29:21/0 = 0 +29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:21/0/physics_layer_0/angular_velocity = 0.0 +30:21/0 = 0 +30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:21/0/physics_layer_0/angular_velocity = 0.0 +0:22/0 = 0 +0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0 = 0 +1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0 = 0 +2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0 = 0 +3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0 = 0 +4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0 = 0 +5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0 = 0 +6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0 = 0 +7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_0/angular_velocity = 0.0 +8:22/0 = 0 +8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0 = 0 +9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0 = 0 +10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0 = 0 +11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0 = 0 +12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0 = 0 +13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0 = 0 +14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0 = 0 +15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0 = 0 +16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0 = 0 +17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0 = 0 +18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0 = 0 +19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_0/angular_velocity = 0.0 +20:22/0 = 0 +20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:22/0/physics_layer_0/angular_velocity = 0.0 +21:22/0 = 0 +21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_0/angular_velocity = 0.0 +22:22/0 = 0 +22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:22/0/physics_layer_0/angular_velocity = 0.0 +23:22/0 = 0 +23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:22/0/physics_layer_0/angular_velocity = 0.0 +24:22/0 = 0 +24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_0/angular_velocity = 0.0 +25:22/0 = 0 +25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0 = 0 +26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0 = 0 +27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_0/angular_velocity = 0.0 +28:22/0 = 0 +28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:22/0/physics_layer_0/angular_velocity = 0.0 +29:22/0 = 0 +29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:22/0/physics_layer_0/angular_velocity = 0.0 +30:22/0 = 0 +30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:22/0/physics_layer_0/angular_velocity = 0.0 +0:23/0 = 0 +0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0 = 0 +1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0 = 0 +2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0 = 0 +3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_0/angular_velocity = 0.0 +4:23/0 = 0 +4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0 = 0 +5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0 = 0 +6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0 = 0 +7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0 = 0 +8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0 = 0 +9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0 = 0 +10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_0/angular_velocity = 0.0 +11:23/0 = 0 +11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_0/angular_velocity = 0.0 +12:23/0 = 0 +12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0 = 0 +13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0 = 0 +14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0 = 0 +15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0 = 0 +16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0 = 0 +17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0 = 0 +18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0 = 0 +19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_0/angular_velocity = 0.0 +20:23/0 = 0 +20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:23/0/physics_layer_0/angular_velocity = 0.0 +21:23/0 = 0 +21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_0/angular_velocity = 0.0 +22:23/0 = 0 +22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:23/0/physics_layer_0/angular_velocity = 0.0 +23:23/0 = 0 +23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:23/0/physics_layer_0/angular_velocity = 0.0 +24:23/0 = 0 +24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_0/angular_velocity = 0.0 +25:23/0 = 0 +25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0 = 0 +26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0 = 0 +27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_0/angular_velocity = 0.0 +28:23/0 = 0 +28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:23/0/physics_layer_0/angular_velocity = 0.0 +29:23/0 = 0 +29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:23/0/physics_layer_0/angular_velocity = 0.0 +30:23/0 = 0 +30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:23/0/physics_layer_0/angular_velocity = 0.0 +0:24/0 = 0 +0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0 = 0 +1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0 = 0 +2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0 = 0 +3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_0/angular_velocity = 0.0 +4:24/0 = 0 +4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0 = 0 +5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_0/angular_velocity = 0.0 +6:24/0 = 0 +6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0 = 0 +7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0 = 0 +8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0 = 0 +9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0 = 0 +10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0 = 0 +11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_0/angular_velocity = 0.0 +12:24/0 = 0 +12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0 = 0 +13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_0/angular_velocity = 0.0 +14:24/0 = 0 +14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0 = 0 +15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0 = 0 +16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0 = 0 +17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0 = 0 +18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0 = 0 +19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_0/angular_velocity = 0.0 +20:24/0 = 0 +20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:24/0/physics_layer_0/angular_velocity = 0.0 +21:24/0 = 0 +21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_0/angular_velocity = 0.0 +22:24/0 = 0 +22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:24/0/physics_layer_0/angular_velocity = 0.0 +23:24/0 = 0 +23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0 = 0 +24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0 = 0 +25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0 = 0 +26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_0/angular_velocity = 0.0 +27:24/0 = 0 +27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0 = 0 +28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0 = 0 +29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_0/angular_velocity = 0.0 +30:24/0 = 0 +30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:24/0/physics_layer_0/angular_velocity = 0.0 +0:25/0 = 0 +0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0 = 0 +1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_0/angular_velocity = 0.0 +2:25/0 = 0 +2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0 = 0 +3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0 = 0 +4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0 = 0 +5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0 = 0 +6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_0/angular_velocity = 0.0 +7:25/0 = 0 +7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_0/angular_velocity = 0.0 +8:25/0 = 0 +8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_0/angular_velocity = 0.0 +9:25/0 = 0 +9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_0/angular_velocity = 0.0 +10:25/0 = 0 +10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_0/angular_velocity = 0.0 +11:25/0 = 0 +11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:25/0/physics_layer_0/angular_velocity = 0.0 +12:25/0 = 0 +12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0 = 0 +13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_0/angular_velocity = 0.0 +14:25/0 = 0 +14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_0/angular_velocity = 0.0 +15:25/0 = 0 +15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0 = 0 +16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_0/angular_velocity = 0.0 +17:25/0 = 0 +17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_0/angular_velocity = 0.0 +18:25/0 = 0 +18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_0/angular_velocity = 0.0 +19:25/0 = 0 +19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_0/angular_velocity = 0.0 +20:25/0 = 0 +20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0 = 0 +21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_0/angular_velocity = 0.0 +22:25/0 = 0 +22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_0/angular_velocity = 0.0 +23:25/0 = 0 +23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:25/0/physics_layer_0/angular_velocity = 0.0 +24:25/0 = 0 +24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_0/angular_velocity = 0.0 +25:25/0 = 0 +25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_0/angular_velocity = 0.0 +26:25/0 = 0 +26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0 = 0 +27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_0/angular_velocity = 0.0 +28:25/0 = 0 +28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_0/angular_velocity = 0.0 +29:25/0 = 0 +29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_0/angular_velocity = 0.0 +30:25/0 = 0 +30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:25/0/physics_layer_0/angular_velocity = 0.0 +0:26/0 = 0 +0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0 = 0 +1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_0/angular_velocity = 0.0 +2:26/0 = 0 +2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0 = 0 +3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0 = 0 +4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_0/angular_velocity = 0.0 +5:26/0 = 0 +5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0 = 0 +6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0 = 0 +7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_0/angular_velocity = 0.0 +8:26/0 = 0 +8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0 = 0 +9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0 = 0 +10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_0/angular_velocity = 0.0 +11:26/0 = 0 +11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_0/angular_velocity = 0.0 +12:26/0 = 0 +12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_0/angular_velocity = 0.0 +13:26/0 = 0 +13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_0/angular_velocity = 0.0 +14:26/0 = 0 +14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0 = 0 +15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_0/angular_velocity = 0.0 +16:26/0 = 0 +16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_0/angular_velocity = 0.0 +17:26/0 = 0 +17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_0/angular_velocity = 0.0 +18:26/0 = 0 +18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0 = 0 +19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_0/angular_velocity = 0.0 +20:26/0 = 0 +20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0 = 0 +21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_0/angular_velocity = 0.0 +22:26/0 = 0 +22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_0/angular_velocity = 0.0 +23:26/0 = 0 +23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_0/angular_velocity = 0.0 +24:26/0 = 0 +24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_0/angular_velocity = 0.0 +25:26/0 = 0 +25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_0/angular_velocity = 0.0 +26:26/0 = 0 +26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0 = 0 +27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_0/angular_velocity = 0.0 +28:26/0 = 0 +28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_0/angular_velocity = 0.0 +29:26/0 = 0 +29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_0/angular_velocity = 0.0 +30:26/0 = 0 +30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:26/0/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gfeqr"] texture = ExtResource("1_aov43") @@ -851,12 +3404,25023 @@ texture = ExtResource("1_aov43") [sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_wx4m1"] scenes/1/scene = ExtResource("1_fy8qx") +scenes/2/scene = ExtResource("4_kheyh") + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6k602"] +texture = ExtResource("4_gspqb") +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0 = 0 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0 = 0 +10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0 = 0 +11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0 = 0 +16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0 = 0 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0 = 0 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0 = 0 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0 = 0 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0 = 0 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +35:0/0 = 0 +35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:0/0/physics_layer_0/angular_velocity = 0.0 +36:0/0 = 0 +36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:0/0/physics_layer_0/angular_velocity = 0.0 +37:0/0 = 0 +37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:0/0/physics_layer_0/angular_velocity = 0.0 +38:0/0 = 0 +38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:0/0/physics_layer_0/angular_velocity = 0.0 +39:0/0 = 0 +39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:0/0/physics_layer_0/angular_velocity = 0.0 +40:0/0 = 0 +40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:0/0/physics_layer_0/angular_velocity = 0.0 +41:0/0 = 0 +41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:0/0/physics_layer_0/angular_velocity = 0.0 +42:0/0 = 0 +42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:0/0/physics_layer_0/angular_velocity = 0.0 +43:0/0 = 0 +43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:0/0/physics_layer_0/angular_velocity = 0.0 +44:0/0 = 0 +44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:0/0/physics_layer_0/angular_velocity = 0.0 +45:0/0 = 0 +45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:0/0/physics_layer_0/angular_velocity = 0.0 +46:0/0 = 0 +46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:0/0/physics_layer_0/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0 = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0 = 0 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0 = 0 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0 = 0 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0 = 0 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0 = 0 +11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0 = 0 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0 = 0 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0 = 0 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0 = 0 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0 = 0 +16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0 = 0 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0 = 0 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0 = 0 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0 = 0 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0 = 0 +21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0 = 0 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0 = 0 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0 = 0 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0 = 0 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0 = 0 +26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0 = 0 +27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_0/angular_velocity = 0.0 +30:1/0 = 0 +30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_0/angular_velocity = 0.0 +31:1/0 = 0 +31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_0/angular_velocity = 0.0 +32:1/0 = 0 +32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_0/angular_velocity = 0.0 +33:1/0 = 0 +33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_0/angular_velocity = 0.0 +34:1/0 = 0 +34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:1/0/physics_layer_0/angular_velocity = 0.0 +35:1/0 = 0 +35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_0/angular_velocity = 0.0 +36:1/0 = 0 +36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:1/0/physics_layer_0/angular_velocity = 0.0 +38:1/0 = 0 +38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:1/0/physics_layer_0/angular_velocity = 0.0 +39:1/0 = 0 +39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:1/0/physics_layer_0/angular_velocity = 0.0 +40:1/0 = 0 +40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:1/0/physics_layer_0/angular_velocity = 0.0 +41:1/0 = 0 +41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:1/0/physics_layer_0/angular_velocity = 0.0 +42:1/0 = 0 +42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:1/0/physics_layer_0/angular_velocity = 0.0 +43:1/0 = 0 +43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:1/0/physics_layer_0/angular_velocity = 0.0 +44:1/0 = 0 +44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:1/0/physics_layer_0/angular_velocity = 0.0 +45:1/0 = 0 +45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:1/0/physics_layer_0/angular_velocity = 0.0 +46:1/0 = 0 +46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:1/0/physics_layer_0/angular_velocity = 0.0 +0:2/0 = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0 = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0 = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0 = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0 = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0 = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0 = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0 = 0 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0 = 0 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0 = 0 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0 = 0 +11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0 = 0 +12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0 = 0 +13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0 = 0 +14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0 = 0 +15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0 = 0 +16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0 = 0 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0 = 0 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0 = 0 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0 = 0 +20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_0/angular_velocity = 0.0 +21:2/0 = 0 +21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0 = 0 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0 = 0 +23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0 = 0 +24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0 = 0 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +26:2/0 = 0 +26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_0/angular_velocity = 0.0 +27:2/0 = 0 +27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_0/angular_velocity = 0.0 +30:2/0 = 0 +30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_0/angular_velocity = 0.0 +31:2/0 = 0 +31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_0/angular_velocity = 0.0 +32:2/0 = 0 +32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:2/0/physics_layer_0/angular_velocity = 0.0 +33:2/0 = 0 +33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:2/0/physics_layer_0/angular_velocity = 0.0 +34:2/0 = 0 +34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_0/angular_velocity = 0.0 +35:2/0 = 0 +35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_0/angular_velocity = 0.0 +36:2/0 = 0 +36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:2/0/physics_layer_0/angular_velocity = 0.0 +37:2/0 = 0 +37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:2/0/physics_layer_0/angular_velocity = 0.0 +38:2/0 = 0 +38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:2/0/physics_layer_0/angular_velocity = 0.0 +39:2/0 = 0 +39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:2/0/physics_layer_0/angular_velocity = 0.0 +40:2/0 = 0 +40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:2/0/physics_layer_0/angular_velocity = 0.0 +41:2/0 = 0 +41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:2/0/physics_layer_0/angular_velocity = 0.0 +42:2/0 = 0 +42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:2/0/physics_layer_0/angular_velocity = 0.0 +43:2/0 = 0 +43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:2/0/physics_layer_0/angular_velocity = 0.0 +44:2/0 = 0 +44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:2/0/physics_layer_0/angular_velocity = 0.0 +45:2/0 = 0 +45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:2/0/physics_layer_0/angular_velocity = 0.0 +46:2/0 = 0 +46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:2/0/physics_layer_0/angular_velocity = 0.0 +0:3/0 = 0 +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0 = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0 = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0 = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0 = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0 = 0 +5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0 = 0 +6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0 = 0 +7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0 = 0 +8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0 = 0 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0 = 0 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0 = 0 +11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0 = 0 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0 = 0 +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0 = 0 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0 = 0 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0 = 0 +16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0 = 0 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0 = 0 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0 = 0 +19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0 = 0 +20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_0/angular_velocity = 0.0 +21:3/0 = 0 +21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0 = 0 +22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0 = 0 +23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0 = 0 +24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0 = 0 +25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_0/angular_velocity = 0.0 +26:3/0 = 0 +26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_0/angular_velocity = 0.0 +27:3/0 = 0 +27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_0/angular_velocity = 0.0 +30:3/0 = 0 +30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_0/angular_velocity = 0.0 +31:3/0 = 0 +31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_0/angular_velocity = 0.0 +32:3/0 = 0 +32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:3/0/physics_layer_0/angular_velocity = 0.0 +33:3/0 = 0 +33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:3/0/physics_layer_0/angular_velocity = 0.0 +34:3/0 = 0 +34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_0/angular_velocity = 0.0 +35:3/0 = 0 +35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_0/angular_velocity = 0.0 +36:3/0 = 0 +36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:3/0/physics_layer_0/angular_velocity = 0.0 +37:3/0 = 0 +37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:3/0/physics_layer_0/angular_velocity = 0.0 +38:3/0 = 0 +38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:3/0/physics_layer_0/angular_velocity = 0.0 +39:3/0 = 0 +39:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:3/0/physics_layer_0/angular_velocity = 0.0 +40:3/0 = 0 +40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:3/0/physics_layer_0/angular_velocity = 0.0 +41:3/0 = 0 +41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:3/0/physics_layer_0/angular_velocity = 0.0 +42:3/0 = 0 +42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:3/0/physics_layer_0/angular_velocity = 0.0 +43:3/0 = 0 +43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:3/0/physics_layer_0/angular_velocity = 0.0 +44:3/0 = 0 +44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:3/0/physics_layer_0/angular_velocity = 0.0 +45:3/0 = 0 +45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:3/0/physics_layer_0/angular_velocity = 0.0 +46:3/0 = 0 +46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:3/0/physics_layer_0/angular_velocity = 0.0 +0:4/0 = 0 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0 = 0 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0 = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0 = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0 = 0 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0 = 0 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0 = 0 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0 = 0 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0 = 0 +8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0 = 0 +9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0 = 0 +10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0 = 0 +11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0 = 0 +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0 = 0 +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0 = 0 +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0 = 0 +15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0 = 0 +16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0 = 0 +17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0 = 0 +18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0 = 0 +19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_0/angular_velocity = 0.0 +20:4/0 = 0 +20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0 = 0 +21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0 = 0 +22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_0/angular_velocity = 0.0 +23:4/0 = 0 +23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_0/angular_velocity = 0.0 +24:4/0 = 0 +24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0 = 0 +25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_0/angular_velocity = 0.0 +26:4/0 = 0 +26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_0/angular_velocity = 0.0 +27:4/0 = 0 +27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_0/angular_velocity = 0.0 +30:4/0 = 0 +30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_0/angular_velocity = 0.0 +31:4/0 = 0 +31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:4/0/physics_layer_0/angular_velocity = 0.0 +32:4/0 = 0 +32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_0/angular_velocity = 0.0 +33:4/0 = 0 +33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:4/0/physics_layer_0/angular_velocity = 0.0 +34:4/0 = 0 +34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_0/angular_velocity = 0.0 +35:4/0 = 0 +35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_0/angular_velocity = 0.0 +36:4/0 = 0 +36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:4/0/physics_layer_0/angular_velocity = 0.0 +37:4/0 = 0 +37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:4/0/physics_layer_0/angular_velocity = 0.0 +38:4/0 = 0 +38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:4/0/physics_layer_0/angular_velocity = 0.0 +39:4/0 = 0 +39:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:4/0/physics_layer_0/angular_velocity = 0.0 +40:4/0 = 0 +40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:4/0/physics_layer_0/angular_velocity = 0.0 +41:4/0 = 0 +41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:4/0/physics_layer_0/angular_velocity = 0.0 +42:4/0 = 0 +42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:4/0/physics_layer_0/angular_velocity = 0.0 +43:4/0 = 0 +43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:4/0/physics_layer_0/angular_velocity = 0.0 +44:4/0 = 0 +44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:4/0/physics_layer_0/angular_velocity = 0.0 +45:4/0 = 0 +45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:4/0/physics_layer_0/angular_velocity = 0.0 +46:4/0 = 0 +46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:4/0/physics_layer_0/angular_velocity = 0.0 +0:5/0 = 0 +0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0 = 0 +1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0 = 0 +2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0 = 0 +3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0 = 0 +4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0 = 0 +5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0 = 0 +6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0 = 0 +7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0 = 0 +8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0 = 0 +9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0 = 0 +10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0 = 0 +11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0 = 0 +12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0 = 0 +13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0 = 0 +14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0 = 0 +15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0 = 0 +16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0 = 0 +17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_0/angular_velocity = 0.0 +18:5/0 = 0 +18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_0/angular_velocity = 0.0 +19:5/0 = 0 +19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0 = 0 +20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0 = 0 +21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0 = 0 +22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_0/angular_velocity = 0.0 +23:5/0 = 0 +23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0 = 0 +24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0 = 0 +25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0 = 0 +26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_0/angular_velocity = 0.0 +27:5/0 = 0 +27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_0/angular_velocity = 0.0 +28:5/0 = 0 +28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_0/angular_velocity = 0.0 +29:5/0 = 0 +29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_0/angular_velocity = 0.0 +30:5/0 = 0 +30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_0/angular_velocity = 0.0 +31:5/0 = 0 +31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:5/0/physics_layer_0/angular_velocity = 0.0 +32:5/0 = 0 +32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_0/angular_velocity = 0.0 +33:5/0 = 0 +33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_0/angular_velocity = 0.0 +34:5/0 = 0 +34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_0/angular_velocity = 0.0 +35:5/0 = 0 +35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_0/angular_velocity = 0.0 +36:5/0 = 0 +36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:5/0/physics_layer_0/angular_velocity = 0.0 +37:5/0 = 0 +37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:5/0/physics_layer_0/angular_velocity = 0.0 +38:5/0 = 0 +38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:5/0/physics_layer_0/angular_velocity = 0.0 +39:5/0 = 0 +39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:5/0/physics_layer_0/angular_velocity = 0.0 +40:5/0 = 0 +40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:5/0/physics_layer_0/angular_velocity = 0.0 +41:5/0 = 0 +41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:5/0/physics_layer_0/angular_velocity = 0.0 +42:5/0 = 0 +42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:5/0/physics_layer_0/angular_velocity = 0.0 +43:5/0 = 0 +43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:5/0/physics_layer_0/angular_velocity = 0.0 +44:5/0 = 0 +44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:5/0/physics_layer_0/angular_velocity = 0.0 +45:5/0 = 0 +45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:5/0/physics_layer_0/angular_velocity = 0.0 +46:5/0 = 0 +46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:5/0/physics_layer_0/angular_velocity = 0.0 +0:6/0 = 0 +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0 = 0 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0 = 0 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0 = 0 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0 = 0 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0 = 0 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0 = 0 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0 = 0 +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0 = 0 +8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0 = 0 +9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0 = 0 +10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0 = 0 +11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0 = 0 +12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0 = 0 +13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0 = 0 +14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0 = 0 +15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0 = 0 +16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0 = 0 +17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0 = 0 +18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0 = 0 +19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0 = 0 +20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0 = 0 +21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0 = 0 +22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_0/angular_velocity = 0.0 +23:6/0 = 0 +23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_0/angular_velocity = 0.0 +24:6/0 = 0 +24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_0/angular_velocity = 0.0 +25:6/0 = 0 +25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0 = 0 +26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_0/angular_velocity = 0.0 +27:6/0 = 0 +27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_0/angular_velocity = 0.0 +28:6/0 = 0 +28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_0/angular_velocity = 0.0 +29:6/0 = 0 +29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_0/angular_velocity = 0.0 +30:6/0 = 0 +30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_0/angular_velocity = 0.0 +31:6/0 = 0 +31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:6/0/physics_layer_0/angular_velocity = 0.0 +32:6/0 = 0 +32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:6/0/physics_layer_0/angular_velocity = 0.0 +33:6/0 = 0 +33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:6/0/physics_layer_0/angular_velocity = 0.0 +34:6/0 = 0 +34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:6/0/physics_layer_0/angular_velocity = 0.0 +35:6/0 = 0 +35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:6/0/physics_layer_0/angular_velocity = 0.0 +36:6/0 = 0 +36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:6/0/physics_layer_0/angular_velocity = 0.0 +37:6/0 = 0 +37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:6/0/physics_layer_0/angular_velocity = 0.0 +38:6/0 = 0 +38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:6/0/physics_layer_0/angular_velocity = 0.0 +39:6/0 = 0 +39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:6/0/physics_layer_0/angular_velocity = 0.0 +40:6/0 = 0 +40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:6/0/physics_layer_0/angular_velocity = 0.0 +41:6/0 = 0 +41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:6/0/physics_layer_0/angular_velocity = 0.0 +42:6/0 = 0 +42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:6/0/physics_layer_0/angular_velocity = 0.0 +43:6/0 = 0 +43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:6/0/physics_layer_0/angular_velocity = 0.0 +44:6/0 = 0 +44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:6/0/physics_layer_0/angular_velocity = 0.0 +45:6/0 = 0 +45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:6/0/physics_layer_0/angular_velocity = 0.0 +46:6/0 = 0 +46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:6/0/physics_layer_0/angular_velocity = 0.0 +0:7/0 = 0 +0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0 = 0 +1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0 = 0 +2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0 = 0 +3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0 = 0 +4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0 = 0 +5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0 = 0 +6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0 = 0 +7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0 = 0 +8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0 = 0 +9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0 = 0 +10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0 = 0 +11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0 = 0 +12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0 = 0 +13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0 = 0 +14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0 = 0 +15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0 = 0 +16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0 = 0 +17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_0/angular_velocity = 0.0 +18:7/0 = 0 +18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_0/angular_velocity = 0.0 +19:7/0 = 0 +19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0 = 0 +20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0 = 0 +21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0 = 0 +22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_0/angular_velocity = 0.0 +23:7/0 = 0 +23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0 = 0 +24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0 = 0 +25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0 = 0 +26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_0/angular_velocity = 0.0 +27:7/0 = 0 +27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_0/angular_velocity = 0.0 +28:7/0 = 0 +28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_0/angular_velocity = 0.0 +29:7/0 = 0 +29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_0/angular_velocity = 0.0 +30:7/0 = 0 +30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_0/angular_velocity = 0.0 +31:7/0 = 0 +31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:7/0/physics_layer_0/angular_velocity = 0.0 +32:7/0 = 0 +32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:7/0/physics_layer_0/angular_velocity = 0.0 +33:7/0 = 0 +33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:7/0/physics_layer_0/angular_velocity = 0.0 +34:7/0 = 0 +34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:7/0/physics_layer_0/angular_velocity = 0.0 +35:7/0 = 0 +35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:7/0/physics_layer_0/angular_velocity = 0.0 +36:7/0 = 0 +36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:7/0/physics_layer_0/angular_velocity = 0.0 +37:7/0 = 0 +37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:7/0/physics_layer_0/angular_velocity = 0.0 +38:7/0 = 0 +38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:7/0/physics_layer_0/angular_velocity = 0.0 +39:7/0 = 0 +39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:7/0/physics_layer_0/angular_velocity = 0.0 +40:7/0 = 0 +40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:7/0/physics_layer_0/angular_velocity = 0.0 +41:7/0 = 0 +41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:7/0/physics_layer_0/angular_velocity = 0.0 +42:7/0 = 0 +42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:7/0/physics_layer_0/angular_velocity = 0.0 +43:7/0 = 0 +43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:7/0/physics_layer_0/angular_velocity = 0.0 +44:7/0 = 0 +44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:7/0/physics_layer_0/angular_velocity = 0.0 +45:7/0 = 0 +45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:7/0/physics_layer_0/angular_velocity = 0.0 +46:7/0 = 0 +46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:7/0/physics_layer_0/angular_velocity = 0.0 +0:8/0 = 0 +0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0 = 0 +1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0 = 0 +2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0 = 0 +3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0 = 0 +4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0 = 0 +5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0 = 0 +6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0 = 0 +7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0 = 0 +8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0 = 0 +9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0 = 0 +10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0 = 0 +11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_0/angular_velocity = 0.0 +12:8/0 = 0 +12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0 = 0 +13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0 = 0 +14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0 = 0 +15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0 = 0 +16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0 = 0 +17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_0/angular_velocity = 0.0 +18:8/0 = 0 +18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_0/angular_velocity = 0.0 +19:8/0 = 0 +19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_0/angular_velocity = 0.0 +20:8/0 = 0 +20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0 = 0 +21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0 = 0 +22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0 = 0 +23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0 = 0 +24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0 = 0 +25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0 = 0 +26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_0/angular_velocity = 0.0 +27:8/0 = 0 +27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_0/angular_velocity = 0.0 +28:8/0 = 0 +28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:8/0/physics_layer_0/angular_velocity = 0.0 +29:8/0 = 0 +29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_0/angular_velocity = 0.0 +30:8/0 = 0 +30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_0/angular_velocity = 0.0 +31:8/0 = 0 +31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:8/0/physics_layer_0/angular_velocity = 0.0 +32:8/0 = 0 +32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:8/0/physics_layer_0/angular_velocity = 0.0 +33:8/0 = 0 +33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:8/0/physics_layer_0/angular_velocity = 0.0 +34:8/0 = 0 +34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:8/0/physics_layer_0/angular_velocity = 0.0 +35:8/0 = 0 +35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:8/0/physics_layer_0/angular_velocity = 0.0 +36:8/0 = 0 +36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:8/0/physics_layer_0/angular_velocity = 0.0 +37:8/0 = 0 +37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:8/0/physics_layer_0/angular_velocity = 0.0 +38:8/0 = 0 +38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:8/0/physics_layer_0/angular_velocity = 0.0 +39:8/0 = 0 +39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:8/0/physics_layer_0/angular_velocity = 0.0 +40:8/0 = 0 +40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:8/0/physics_layer_0/angular_velocity = 0.0 +41:8/0 = 0 +41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:8/0/physics_layer_0/angular_velocity = 0.0 +42:8/0 = 0 +42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:8/0/physics_layer_0/angular_velocity = 0.0 +43:8/0 = 0 +43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:8/0/physics_layer_0/angular_velocity = 0.0 +44:8/0 = 0 +44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:8/0/physics_layer_0/angular_velocity = 0.0 +45:8/0 = 0 +45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:8/0/physics_layer_0/angular_velocity = 0.0 +46:8/0 = 0 +46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:8/0/physics_layer_0/angular_velocity = 0.0 +0:9/0 = 0 +0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0 = 0 +1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0 = 0 +2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0 = 0 +3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0 = 0 +4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0 = 0 +5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_0/angular_velocity = 0.0 +6:9/0 = 0 +6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0 = 0 +7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0 = 0 +8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0 = 0 +9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0 = 0 +10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0 = 0 +11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0 = 0 +12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0 = 0 +13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_0/angular_velocity = 0.0 +14:9/0 = 0 +14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_0/angular_velocity = 0.0 +15:9/0 = 0 +15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0 = 0 +16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0 = 0 +17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_0/angular_velocity = 0.0 +18:9/0 = 0 +18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_0/angular_velocity = 0.0 +19:9/0 = 0 +19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_0/angular_velocity = 0.0 +20:9/0 = 0 +20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:9/0/physics_layer_0/angular_velocity = 0.0 +21:9/0 = 0 +21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_0/angular_velocity = 0.0 +22:9/0 = 0 +22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:9/0/physics_layer_0/angular_velocity = 0.0 +23:9/0 = 0 +23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_0/angular_velocity = 0.0 +24:9/0 = 0 +24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_0/angular_velocity = 0.0 +25:9/0 = 0 +25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_0/angular_velocity = 0.0 +26:9/0 = 0 +26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_0/angular_velocity = 0.0 +27:9/0 = 0 +27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_0/angular_velocity = 0.0 +28:9/0 = 0 +28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:9/0/physics_layer_0/angular_velocity = 0.0 +29:9/0 = 0 +29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_0/angular_velocity = 0.0 +30:9/0 = 0 +30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:9/0/physics_layer_0/angular_velocity = 0.0 +35:9/0 = 0 +35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:9/0/physics_layer_0/angular_velocity = 0.0 +36:9/0 = 0 +36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:9/0/physics_layer_0/angular_velocity = 0.0 +37:9/0 = 0 +37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:9/0/physics_layer_0/angular_velocity = 0.0 +38:9/0 = 0 +38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:9/0/physics_layer_0/angular_velocity = 0.0 +39:9/0 = 0 +39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:9/0/physics_layer_0/angular_velocity = 0.0 +40:9/0 = 0 +40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:9/0/physics_layer_0/angular_velocity = 0.0 +41:9/0 = 0 +41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:9/0/physics_layer_0/angular_velocity = 0.0 +42:9/0 = 0 +42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:9/0/physics_layer_0/angular_velocity = 0.0 +43:9/0 = 0 +43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:9/0/physics_layer_0/angular_velocity = 0.0 +44:9/0 = 0 +44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:9/0/physics_layer_0/angular_velocity = 0.0 +45:9/0 = 0 +45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:9/0/physics_layer_0/angular_velocity = 0.0 +46:9/0 = 0 +46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:9/0/physics_layer_0/angular_velocity = 0.0 +0:10/0 = 0 +0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0 = 0 +1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0 = 0 +2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0 = 0 +3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0 = 0 +4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_0/angular_velocity = 0.0 +5:10/0 = 0 +5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0 = 0 +6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0 = 0 +7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_0/angular_velocity = 0.0 +8:10/0 = 0 +8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0 = 0 +9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0 = 0 +10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:10/0 = 0 +11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:10/0 = 0 +12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:10/0 = 0 +13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_0/angular_velocity = 0.0 +13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +14:10/0 = 0 +14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +15:10/0 = 0 +15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_0/angular_velocity = 0.0 +15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +16:10/0 = 0 +16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_0/angular_velocity = 0.0 +16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +17:10/0 = 0 +17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_0/angular_velocity = 0.0 +17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +18:10/0 = 0 +18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +19:10/0 = 0 +19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +20:10/0 = 0 +20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_0/angular_velocity = 0.0 +21:10/0 = 0 +21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0 = 0 +22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0 = 0 +23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_0/angular_velocity = 0.0 +24:10/0 = 0 +24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_0/angular_velocity = 0.0 +25:10/0 = 0 +25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_0/angular_velocity = 0.0 +25:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +26:10/0 = 0 +26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_0/angular_velocity = 0.0 +26:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +27:10/0 = 0 +27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_0/angular_velocity = 0.0 +27:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +28:10/0 = 0 +28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_0/angular_velocity = 0.0 +28:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +29:10/0 = 0 +29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:10/0/physics_layer_0/angular_velocity = 0.0 +29:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +30:10/0 = 0 +30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_0/angular_velocity = 0.0 +30:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +35:10/0 = 0 +35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:10/0/physics_layer_0/angular_velocity = 0.0 +36:10/0 = 0 +36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:10/0/physics_layer_0/angular_velocity = 0.0 +37:10/0 = 0 +37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:10/0/physics_layer_0/angular_velocity = 0.0 +38:10/0 = 0 +38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:10/0/physics_layer_0/angular_velocity = 0.0 +39:10/0 = 0 +39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:10/0/physics_layer_0/angular_velocity = 0.0 +40:10/0 = 0 +40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:10/0/physics_layer_0/angular_velocity = 0.0 +41:10/0 = 0 +41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:10/0/physics_layer_0/angular_velocity = 0.0 +42:10/0 = 0 +42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:10/0/physics_layer_0/angular_velocity = 0.0 +43:10/0 = 0 +43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:10/0/physics_layer_0/angular_velocity = 0.0 +44:10/0 = 0 +44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:10/0/physics_layer_0/angular_velocity = 0.0 +45:10/0 = 0 +45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:10/0/physics_layer_0/angular_velocity = 0.0 +46:10/0 = 0 +46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:10/0/physics_layer_0/angular_velocity = 0.0 +0:11/0 = 0 +0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0 = 0 +1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0 = 0 +2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0 = 0 +3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0 = 0 +4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_0/angular_velocity = 0.0 +5:11/0 = 0 +5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0 = 0 +6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0 = 0 +7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0 = 0 +8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0 = 0 +9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0 = 0 +10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:11/0 = 0 +11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:11/0 = 0 +12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:11/0 = 0 +13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:11/0/physics_layer_0/angular_velocity = 0.0 +13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4.25, -8, 4.375) +14:11/0 = 0 +14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +15:11/0 = 0 +15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_0/angular_velocity = 0.0 +15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +16:11/0 = 0 +16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_0/angular_velocity = 0.0 +16:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +17:11/0 = 0 +17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_0/angular_velocity = 0.0 +17:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +18:11/0 = 0 +18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_0/angular_velocity = 0.0 +18:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 4, 8, 4, 8, -8) +19:11/0 = 0 +19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_0/angular_velocity = 0.0 +19:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +20:11/0 = 0 +20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_0/angular_velocity = 0.0 +21:11/0 = 0 +21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0 = 0 +22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0 = 0 +23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0 = 0 +24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0 = 0 +25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +26:11/0 = 0 +26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +27:11/0 = 0 +27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_0/angular_velocity = 0.0 +27:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +28:11/0 = 0 +28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +29:11/0 = 0 +29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:11/0/physics_layer_0/angular_velocity = 0.0 +29:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +30:11/0 = 0 +30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_0/angular_velocity = 0.0 +30:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +31:11/0 = 0 +31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_0/angular_velocity = 0.0 +32:11/0 = 0 +32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:11/0/physics_layer_0/angular_velocity = 0.0 +33:11/0 = 0 +33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:11/0/physics_layer_0/angular_velocity = 0.0 +34:11/0 = 0 +34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:11/0/physics_layer_0/angular_velocity = 0.0 +35:11/0 = 0 +35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:11/0/physics_layer_0/angular_velocity = 0.0 +36:11/0 = 0 +36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:11/0/physics_layer_0/angular_velocity = 0.0 +37:11/0 = 0 +37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:11/0/physics_layer_0/angular_velocity = 0.0 +38:11/0 = 0 +38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:11/0/physics_layer_0/angular_velocity = 0.0 +39:11/0 = 0 +39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:11/0/physics_layer_0/angular_velocity = 0.0 +40:11/0 = 0 +40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:11/0/physics_layer_0/angular_velocity = 0.0 +41:11/0 = 0 +41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:11/0/physics_layer_0/angular_velocity = 0.0 +42:11/0 = 0 +42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:11/0/physics_layer_0/angular_velocity = 0.0 +43:11/0 = 0 +43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:11/0/physics_layer_0/angular_velocity = 0.0 +44:11/0 = 0 +44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:11/0/physics_layer_0/angular_velocity = 0.0 +45:11/0 = 0 +45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:11/0/physics_layer_0/angular_velocity = 0.0 +46:11/0 = 0 +46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:11/0/physics_layer_0/angular_velocity = 0.0 +0:12/0 = 0 +0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0 = 0 +1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0 = 0 +2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0 = 0 +3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0 = 0 +4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_0/angular_velocity = 0.0 +5:12/0 = 0 +5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0 = 0 +6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0 = 0 +7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0 = 0 +8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0 = 0 +9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0 = 0 +10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:12/0 = 0 +11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:12/0 = 0 +12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:12/0 = 0 +13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0 = 0 +14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +15:12/0 = 0 +15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_0/angular_velocity = 0.0 +15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +16:12/0 = 0 +16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_0/angular_velocity = 0.0 +16:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +17:12/0 = 0 +17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +18:12/0 = 0 +18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_0/angular_velocity = 0.0 +19:12/0 = 0 +19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_0/angular_velocity = 0.0 +19:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +20:12/0 = 0 +20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_0/angular_velocity = 0.0 +21:12/0 = 0 +21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:12/0/physics_layer_0/angular_velocity = 0.0 +22:12/0 = 0 +22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_0/angular_velocity = 0.0 +23:12/0 = 0 +23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_0/angular_velocity = 0.0 +24:12/0 = 0 +24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_0/angular_velocity = 0.0 +25:12/0 = 0 +25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_0/angular_velocity = 0.0 +25:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +26:12/0 = 0 +26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_0/angular_velocity = 0.0 +26:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +27:12/0 = 0 +27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_0/angular_velocity = 0.0 +27:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +28:12/0 = 0 +28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +29:12/0 = 0 +29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:12/0/physics_layer_0/angular_velocity = 0.0 +30:12/0 = 0 +30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_0/angular_velocity = 0.0 +30:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +31:12/0 = 0 +31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:12/0/physics_layer_0/angular_velocity = 0.0 +32:12/0 = 0 +32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:12/0/physics_layer_0/angular_velocity = 0.0 +33:12/0 = 0 +33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:12/0/physics_layer_0/angular_velocity = 0.0 +34:12/0 = 0 +34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:12/0/physics_layer_0/angular_velocity = 0.0 +35:12/0 = 0 +35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:12/0/physics_layer_0/angular_velocity = 0.0 +36:12/0 = 0 +36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:12/0/physics_layer_0/angular_velocity = 0.0 +37:12/0 = 0 +37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:12/0/physics_layer_0/angular_velocity = 0.0 +38:12/0 = 0 +38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:12/0/physics_layer_0/angular_velocity = 0.0 +39:12/0 = 0 +39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:12/0/physics_layer_0/angular_velocity = 0.0 +40:12/0 = 0 +40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:12/0/physics_layer_0/angular_velocity = 0.0 +41:12/0 = 0 +41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:12/0/physics_layer_0/angular_velocity = 0.0 +42:12/0 = 0 +42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:12/0/physics_layer_0/angular_velocity = 0.0 +43:12/0 = 0 +43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:12/0/physics_layer_0/angular_velocity = 0.0 +44:12/0 = 0 +44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:12/0/physics_layer_0/angular_velocity = 0.0 +45:12/0 = 0 +45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:12/0/physics_layer_0/angular_velocity = 0.0 +46:12/0 = 0 +46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:12/0/physics_layer_0/angular_velocity = 0.0 +0:13/0 = 0 +0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0 = 0 +1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0 = 0 +2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0 = 0 +3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0 = 0 +4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0 = 0 +5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_0/angular_velocity = 0.0 +6:13/0 = 0 +6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:13/0/physics_layer_0/angular_velocity = 0.0 +7:13/0 = 0 +7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0 = 0 +8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0 = 0 +9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0 = 0 +18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0 = 0 +19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0 = 0 +20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0 = 0 +21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_0/angular_velocity = 0.0 +22:13/0 = 0 +22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:13/0/physics_layer_0/angular_velocity = 0.0 +35:13/0 = 0 +35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:13/0/physics_layer_0/angular_velocity = 0.0 +36:13/0 = 0 +36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:13/0/physics_layer_0/angular_velocity = 0.0 +37:13/0 = 0 +37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:13/0/physics_layer_0/angular_velocity = 0.0 +38:13/0 = 0 +38:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:13/0/physics_layer_0/angular_velocity = 0.0 +39:13/0 = 0 +39:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:13/0/physics_layer_0/angular_velocity = 0.0 +40:13/0 = 0 +40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:13/0/physics_layer_0/angular_velocity = 0.0 +41:13/0 = 0 +41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:13/0/physics_layer_0/angular_velocity = 0.0 +42:13/0 = 0 +42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:13/0/physics_layer_0/angular_velocity = 0.0 +43:13/0 = 0 +43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:13/0/physics_layer_0/angular_velocity = 0.0 +44:13/0 = 0 +44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:13/0/physics_layer_0/angular_velocity = 0.0 +45:13/0 = 0 +45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:13/0/physics_layer_0/angular_velocity = 0.0 +46:13/0 = 0 +46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:13/0/physics_layer_0/angular_velocity = 0.0 +0:14/0 = 0 +0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0 = 0 +1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0 = 0 +2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0 = 0 +3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0 = 0 +4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0 = 0 +5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_0/angular_velocity = 0.0 +6:14/0 = 0 +6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_0/angular_velocity = 0.0 +7:14/0 = 0 +7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0 = 0 +8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0 = 0 +9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0 = 0 +12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0 = 0 +13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_0/angular_velocity = 0.0 +14:14/0 = 0 +14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:14/0/physics_layer_0/angular_velocity = 0.0 +15:14/0 = 0 +15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:14/0/physics_layer_0/angular_velocity = 0.0 +16:14/0 = 0 +16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_0/angular_velocity = 0.0 +17:14/0 = 0 +17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0 = 0 +18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0 = 0 +19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_0/angular_velocity = 0.0 +20:14/0 = 0 +20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_0/angular_velocity = 0.0 +21:14/0 = 0 +21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:14/0/physics_layer_0/angular_velocity = 0.0 +22:14/0 = 0 +22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:14/0/physics_layer_0/angular_velocity = 0.0 +25:14/0 = 0 +25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_0/angular_velocity = 0.0 +26:14/0 = 0 +26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0 = 0 +27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_0/angular_velocity = 0.0 +28:14/0 = 0 +28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_0/angular_velocity = 0.0 +29:14/0 = 0 +29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_0/angular_velocity = 0.0 +30:14/0 = 0 +30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:14/0/physics_layer_0/angular_velocity = 0.0 +35:14/0 = 0 +35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:14/0/physics_layer_0/angular_velocity = 0.0 +39:14/0 = 0 +39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:14/0/physics_layer_0/angular_velocity = 0.0 +40:14/0 = 0 +40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:14/0/physics_layer_0/angular_velocity = 0.0 +41:14/0 = 0 +41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:14/0/physics_layer_0/angular_velocity = 0.0 +0:15/0 = 0 +0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0 = 0 +1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0 = 0 +2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0 = 0 +3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0 = 0 +4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0 = 0 +5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0 = 0 +6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0 = 0 +7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0 = 0 +8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0 = 0 +9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0 = 0 +12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0 = 0 +13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0 = 0 +14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0 = 0 +15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0 = 0 +16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0 = 0 +17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0 = 0 +18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_0/angular_velocity = 0.0 +19:15/0 = 0 +19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0 = 0 +20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_0/angular_velocity = 0.0 +21:15/0 = 0 +21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:15/0/physics_layer_0/angular_velocity = 0.0 +22:15/0 = 0 +22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0 = 0 +25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_0/angular_velocity = 0.0 +26:15/0 = 0 +26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_0/angular_velocity = 0.0 +27:15/0 = 0 +27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_0/angular_velocity = 0.0 +28:15/0 = 0 +28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:15/0/physics_layer_0/angular_velocity = 0.0 +29:15/0 = 0 +29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:15/0/physics_layer_0/angular_velocity = 0.0 +30:15/0 = 0 +30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:15/0/physics_layer_0/angular_velocity = 0.0 +35:15/0 = 0 +35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:15/0/physics_layer_0/angular_velocity = 0.0 +38:15/0 = 0 +38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:15/0/physics_layer_0/angular_velocity = 0.0 +39:15/0 = 0 +39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:15/0/physics_layer_0/angular_velocity = 0.0 +40:15/0 = 0 +40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:15/0/physics_layer_0/angular_velocity = 0.0 +41:15/0 = 0 +41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:15/0/physics_layer_0/angular_velocity = 0.0 +42:15/0 = 0 +42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:15/0/physics_layer_0/angular_velocity = 0.0 +0:16/0 = 0 +0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0 = 0 +1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0 = 0 +2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0 = 0 +3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0 = 0 +4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0 = 0 +5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0 = 0 +6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0 = 0 +7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0 = 0 +8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0 = 0 +9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0 = 0 +10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0 = 0 +11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0 = 0 +12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0 = 0 +13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0 = 0 +14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0 = 0 +15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0 = 0 +16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_0/angular_velocity = 0.0 +17:16/0 = 0 +17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0 = 0 +18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0 = 0 +19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_0/angular_velocity = 0.0 +20:16/0 = 0 +20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0 = 0 +21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_0/angular_velocity = 0.0 +22:16/0 = 0 +22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:16/0/physics_layer_0/angular_velocity = 0.0 +23:16/0 = 0 +23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0 = 0 +24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0 = 0 +25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0 = 0 +26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0 = 0 +27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_0/angular_velocity = 0.0 +28:16/0 = 0 +28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:16/0/physics_layer_0/angular_velocity = 0.0 +29:16/0 = 0 +29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:16/0/physics_layer_0/angular_velocity = 0.0 +30:16/0 = 0 +30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_0/angular_velocity = 0.0 +35:16/0 = 0 +35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:16/0/physics_layer_0/angular_velocity = 0.0 +38:16/0 = 0 +38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:16/0/physics_layer_0/angular_velocity = 0.0 +39:16/0 = 0 +39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:16/0/physics_layer_0/angular_velocity = 0.0 +40:16/0 = 0 +40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:16/0/physics_layer_0/angular_velocity = 0.0 +41:16/0 = 0 +41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:16/0/physics_layer_0/angular_velocity = 0.0 +42:16/0 = 0 +42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:16/0/physics_layer_0/angular_velocity = 0.0 +0:17/0 = 0 +0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0 = 0 +1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0 = 0 +2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0 = 0 +3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0 = 0 +4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0 = 0 +5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0 = 0 +6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0 = 0 +7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0 = 0 +8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0 = 0 +9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0 = 0 +10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0 = 0 +11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0 = 0 +12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0 = 0 +13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0 = 0 +14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0 = 0 +15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0 = 0 +16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0 = 0 +17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0 = 0 +18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_0/angular_velocity = 0.0 +19:17/0 = 0 +19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0 = 0 +20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_0/angular_velocity = 0.0 +21:17/0 = 0 +21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:17/0/physics_layer_0/angular_velocity = 0.0 +22:17/0 = 0 +22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:17/0/physics_layer_0/angular_velocity = 0.0 +23:17/0 = 0 +23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0 = 0 +24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0 = 0 +25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0 = 0 +26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0 = 0 +27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_0/angular_velocity = 0.0 +28:17/0 = 0 +28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:17/0/physics_layer_0/angular_velocity = 0.0 +29:17/0 = 0 +29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:17/0/physics_layer_0/angular_velocity = 0.0 +30:17/0 = 0 +30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:17/0/physics_layer_0/angular_velocity = 0.0 +35:17/0 = 0 +35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:17/0/physics_layer_0/angular_velocity = 0.0 +38:17/0 = 0 +38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:17/0/physics_layer_0/angular_velocity = 0.0 +39:17/0 = 0 +39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:17/0/physics_layer_0/angular_velocity = 0.0 +40:17/0 = 0 +40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:17/0/physics_layer_0/angular_velocity = 0.0 +41:17/0 = 0 +41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:17/0/physics_layer_0/angular_velocity = 0.0 +42:17/0 = 0 +42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:17/0/physics_layer_0/angular_velocity = 0.0 +0:18/0 = 0 +0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0 = 0 +1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0 = 0 +2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0 = 0 +3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0 = 0 +4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0 = 0 +5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_0/angular_velocity = 0.0 +6:18/0 = 0 +6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0 = 0 +7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0 = 0 +8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0 = 0 +9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_0/angular_velocity = 0.0 +10:18/0 = 0 +10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0 = 0 +11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0 = 0 +12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0 = 0 +13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_0/angular_velocity = 0.0 +14:18/0 = 0 +14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_0/angular_velocity = 0.0 +15:18/0 = 0 +15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_0/angular_velocity = 0.0 +16:18/0 = 0 +16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_0/angular_velocity = 0.0 +17:18/0 = 0 +17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_0/angular_velocity = 0.0 +18:18/0 = 0 +18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_0/angular_velocity = 0.0 +19:18/0 = 0 +19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_0/angular_velocity = 0.0 +20:18/0 = 0 +20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_0/angular_velocity = 0.0 +21:18/0 = 0 +21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_0/angular_velocity = 0.0 +22:18/0 = 0 +22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:18/0/physics_layer_0/angular_velocity = 0.0 +23:18/0 = 0 +23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:18/0/physics_layer_0/angular_velocity = 0.0 +24:18/0 = 0 +24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_0/angular_velocity = 0.0 +25:18/0 = 0 +25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_0/angular_velocity = 0.0 +26:18/0 = 0 +26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_0/angular_velocity = 0.0 +27:18/0 = 0 +27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_0/angular_velocity = 0.0 +28:18/0 = 0 +28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:18/0/physics_layer_0/angular_velocity = 0.0 +29:18/0 = 0 +29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:18/0/physics_layer_0/angular_velocity = 0.0 +30:18/0 = 0 +30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:18/0/physics_layer_0/angular_velocity = 0.0 +31:18/0 = 0 +31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:18/0/physics_layer_0/angular_velocity = 0.0 +32:18/0 = 0 +32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:18/0/physics_layer_0/angular_velocity = 0.0 +33:18/0 = 0 +33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:18/0/physics_layer_0/angular_velocity = 0.0 +34:18/0 = 0 +34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:18/0/physics_layer_0/angular_velocity = 0.0 +35:18/0 = 0 +35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:18/0/physics_layer_0/angular_velocity = 0.0 +37:18/0 = 0 +37:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:18/0/physics_layer_0/angular_velocity = 0.0 +38:18/0 = 0 +38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:18/0/physics_layer_0/angular_velocity = 0.0 +39:18/0 = 0 +39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:18/0/physics_layer_0/angular_velocity = 0.0 +40:18/0 = 0 +40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:18/0/physics_layer_0/angular_velocity = 0.0 +41:18/0 = 0 +41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:18/0/physics_layer_0/angular_velocity = 0.0 +42:18/0 = 0 +42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:18/0/physics_layer_0/angular_velocity = 0.0 +43:18/0 = 0 +43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:18/0/physics_layer_0/angular_velocity = 0.0 +0:19/0 = 0 +0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0 = 0 +1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_0/angular_velocity = 0.0 +2:19/0 = 0 +2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_0/angular_velocity = 0.0 +3:19/0 = 0 +3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0 = 0 +4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_0/angular_velocity = 0.0 +5:19/0 = 0 +5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0 = 0 +6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0 = 0 +7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0 = 0 +8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0 = 0 +9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0 = 0 +10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0 = 0 +12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0 = 0 +13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0 = 0 +14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0 = 0 +15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_0/angular_velocity = 0.0 +17:19/0 = 0 +17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0 = 0 +18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0 = 0 +19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_0/angular_velocity = 0.0 +20:19/0 = 0 +20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0 = 0 +26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0 = 0 +27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_0/angular_velocity = 0.0 +28:19/0 = 0 +28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:19/0/physics_layer_0/angular_velocity = 0.0 +29:19/0 = 0 +29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:19/0/physics_layer_0/angular_velocity = 0.0 +30:19/0 = 0 +30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:19/0/physics_layer_0/angular_velocity = 0.0 +31:19/0 = 0 +31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:19/0/physics_layer_0/angular_velocity = 0.0 +32:19/0 = 0 +32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:19/0/physics_layer_0/angular_velocity = 0.0 +33:19/0 = 0 +33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:19/0/physics_layer_0/angular_velocity = 0.0 +34:19/0 = 0 +34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:19/0/physics_layer_0/angular_velocity = 0.0 +35:19/0 = 0 +35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:19/0/physics_layer_0/angular_velocity = 0.0 +36:19/0 = 0 +36:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:19/0/physics_layer_0/angular_velocity = 0.0 +37:19/0 = 0 +37:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:19/0/physics_layer_0/angular_velocity = 0.0 +38:19/0 = 0 +38:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:19/0/physics_layer_0/angular_velocity = 0.0 +39:19/0 = 0 +39:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:19/0/physics_layer_0/angular_velocity = 0.0 +40:19/0 = 0 +40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:19/0/physics_layer_0/angular_velocity = 0.0 +41:19/0 = 0 +41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:19/0/physics_layer_0/angular_velocity = 0.0 +42:19/0 = 0 +42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:19/0/physics_layer_0/angular_velocity = 0.0 +43:19/0 = 0 +43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:19/0/physics_layer_0/angular_velocity = 0.0 +44:19/0 = 0 +44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:19/0/physics_layer_0/angular_velocity = 0.0 +0:20/0 = 0 +0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0 = 0 +1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0 = 0 +2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0 = 0 +3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0 = 0 +4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0 = 0 +5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0 = 0 +6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_0/angular_velocity = 0.0 +7:20/0 = 0 +7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:20/0/physics_layer_0/angular_velocity = 0.0 +7:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.625, 8, 8, 8, 8, 5.875, -4, 5.875) +8:20/0 = 0 +8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_0/angular_velocity = 0.0 +8:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 5.875, -8, 5.875) +9:20/0 = 0 +9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_0/angular_velocity = 0.0 +9:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 5.875, -8, 5.875) +10:20/0 = 0 +10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_0/angular_velocity = 0.0 +10:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 5.875, -8, 5.875) +11:20/0 = 0 +11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 5.625, 8, 3.875, 6, -8, 6) +12:20/0 = 0 +12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_0/angular_velocity = 0.0 +13:20/0 = 0 +13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0 = 0 +14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0 = 0 +15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_0/angular_velocity = 0.0 +16:20/0 = 0 +16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0 = 0 +17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0 = 0 +18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_0/angular_velocity = 0.0 +19:20/0 = 0 +19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0 = 0 +20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0 = 0 +21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0 = 0 +26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0 = 0 +27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_0/angular_velocity = 0.0 +28:20/0 = 0 +28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:20/0/physics_layer_0/angular_velocity = 0.0 +29:20/0 = 0 +29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:20/0/physics_layer_0/angular_velocity = 0.0 +30:20/0 = 0 +30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:20/0/physics_layer_0/angular_velocity = 0.0 +31:20/0 = 0 +31:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:20/0/physics_layer_0/angular_velocity = 0.0 +32:20/0 = 0 +32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:20/0/physics_layer_0/angular_velocity = 0.0 +33:20/0 = 0 +33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:20/0/physics_layer_0/angular_velocity = 0.0 +34:20/0 = 0 +34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:20/0/physics_layer_0/angular_velocity = 0.0 +35:20/0 = 0 +35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:20/0/physics_layer_0/angular_velocity = 0.0 +36:20/0 = 0 +36:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:20/0/physics_layer_0/angular_velocity = 0.0 +37:20/0 = 0 +37:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:20/0/physics_layer_0/angular_velocity = 0.0 +38:20/0 = 0 +38:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:20/0/physics_layer_0/angular_velocity = 0.0 +39:20/0 = 0 +39:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:20/0/physics_layer_0/angular_velocity = 0.0 +40:20/0 = 0 +40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:20/0/physics_layer_0/angular_velocity = 0.0 +41:20/0 = 0 +41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:20/0/physics_layer_0/angular_velocity = 0.0 +42:20/0 = 0 +42:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:20/0/physics_layer_0/angular_velocity = 0.0 +43:20/0 = 0 +43:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:20/0/physics_layer_0/angular_velocity = 0.0 +44:20/0 = 0 +44:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:20/0/physics_layer_0/angular_velocity = 0.0 +0:21/0 = 0 +0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0 = 0 +1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0 = 0 +2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0 = 0 +3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0 = 0 +4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0 = 0 +5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0 = 0 +6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0 = 0 +7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.75, -8, -5.875, 8, 8, 8, 8, -8) +8:21/0 = 0 +8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:21/0 = 0 +9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +10:21/0 = 0 +10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +11:21/0 = 0 +11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 6, 8, 5.75, -8) +12:21/0 = 0 +12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0 = 0 +13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0 = 0 +14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0 = 0 +15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0 = 0 +16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0 = 0 +17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0 = 0 +18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0 = 0 +19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_0/angular_velocity = 0.0 +20:21/0 = 0 +20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:21/0/physics_layer_0/angular_velocity = 0.0 +21:21/0 = 0 +21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0 = 0 +26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0 = 0 +27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_0/angular_velocity = 0.0 +28:21/0 = 0 +28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:21/0/physics_layer_0/angular_velocity = 0.0 +29:21/0 = 0 +29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:21/0/physics_layer_0/angular_velocity = 0.0 +30:21/0 = 0 +30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:21/0/physics_layer_0/angular_velocity = 0.0 +31:21/0 = 0 +31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:21/0/physics_layer_0/angular_velocity = 0.0 +32:21/0 = 0 +32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:21/0/physics_layer_0/angular_velocity = 0.0 +33:21/0 = 0 +33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:21/0/physics_layer_0/angular_velocity = 0.0 +34:21/0 = 0 +34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:21/0/physics_layer_0/angular_velocity = 0.0 +35:21/0 = 0 +35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:21/0/physics_layer_0/angular_velocity = 0.0 +36:21/0 = 0 +36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:21/0/physics_layer_0/angular_velocity = 0.0 +37:21/0 = 0 +37:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:21/0/physics_layer_0/angular_velocity = 0.0 +38:21/0 = 0 +38:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:21/0/physics_layer_0/angular_velocity = 0.0 +39:21/0 = 0 +39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:21/0/physics_layer_0/angular_velocity = 0.0 +40:21/0 = 0 +40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:21/0/physics_layer_0/angular_velocity = 0.0 +41:21/0 = 0 +41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:21/0/physics_layer_0/angular_velocity = 0.0 +42:21/0 = 0 +42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:21/0/physics_layer_0/angular_velocity = 0.0 +43:21/0 = 0 +43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:21/0/physics_layer_0/angular_velocity = 0.0 +44:21/0 = 0 +44:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:21/0/physics_layer_0/angular_velocity = 0.0 +0:22/0 = 0 +0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0 = 0 +1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0 = 0 +2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0 = 0 +3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0 = 0 +4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0 = 0 +5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0 = 0 +6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0 = 0 +7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.75, -8, -5.875, 8, 8, 8, 8, -8) +8:22/0 = 0 +8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_0/angular_velocity = 0.0 +8:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:22/0 = 0 +9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +10:22/0 = 0 +10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +11:22/0 = 0 +11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 6, 8, 5.75, -8) +12:22/0 = 0 +12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0 = 0 +13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0 = 0 +14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0 = 0 +15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0 = 0 +16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0 = 0 +17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0 = 0 +18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0 = 0 +19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_0/angular_velocity = 0.0 +20:22/0 = 0 +20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:22/0/physics_layer_0/angular_velocity = 0.0 +21:22/0 = 0 +21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0 = 0 +26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0 = 0 +27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_0/angular_velocity = 0.0 +28:22/0 = 0 +28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:22/0/physics_layer_0/angular_velocity = 0.0 +29:22/0 = 0 +29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:22/0/physics_layer_0/angular_velocity = 0.0 +30:22/0 = 0 +30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:22/0/physics_layer_0/angular_velocity = 0.0 +31:22/0 = 0 +31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:22/0/physics_layer_0/angular_velocity = 0.0 +32:22/0 = 0 +32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:22/0/physics_layer_0/angular_velocity = 0.0 +33:22/0 = 0 +33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:22/0/physics_layer_0/angular_velocity = 0.0 +34:22/0 = 0 +34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:22/0/physics_layer_0/angular_velocity = 0.0 +35:22/0 = 0 +35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:22/0/physics_layer_0/angular_velocity = 0.0 +36:22/0 = 0 +36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:22/0/physics_layer_0/angular_velocity = 0.0 +37:22/0 = 0 +37:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:22/0/physics_layer_0/angular_velocity = 0.0 +38:22/0 = 0 +38:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:22/0/physics_layer_0/angular_velocity = 0.0 +39:22/0 = 0 +39:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:22/0/physics_layer_0/angular_velocity = 0.0 +40:22/0 = 0 +40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:22/0/physics_layer_0/angular_velocity = 0.0 +41:22/0 = 0 +41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:22/0/physics_layer_0/angular_velocity = 0.0 +42:22/0 = 0 +42:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:22/0/physics_layer_0/angular_velocity = 0.0 +43:22/0 = 0 +43:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:22/0/physics_layer_0/angular_velocity = 0.0 +44:22/0 = 0 +44:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:22/0/physics_layer_0/angular_velocity = 0.0 +0:23/0 = 0 +0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0 = 0 +1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0 = 0 +2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0 = 0 +3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_0/angular_velocity = 0.0 +4:23/0 = 0 +4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0 = 0 +5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0 = 0 +6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0 = 0 +7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.75, -8, -5.875, 8, 8, 8, 8, -8) +8:23/0 = 0 +8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:23/0 = 0 +9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +10:23/0 = 0 +10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +11:23/0 = 0 +11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_0/angular_velocity = 0.0 +11:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 6, 8, 5.75, -8) +12:23/0 = 0 +12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0 = 0 +13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0 = 0 +14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0 = 0 +15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0 = 0 +16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0 = 0 +17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0 = 0 +18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0 = 0 +19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_0/angular_velocity = 0.0 +20:23/0 = 0 +20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:23/0/physics_layer_0/angular_velocity = 0.0 +21:23/0 = 0 +21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0 = 0 +26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0 = 0 +27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_0/angular_velocity = 0.0 +28:23/0 = 0 +28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:23/0/physics_layer_0/angular_velocity = 0.0 +29:23/0 = 0 +29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:23/0/physics_layer_0/angular_velocity = 0.0 +30:23/0 = 0 +30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:23/0/physics_layer_0/angular_velocity = 0.0 +31:23/0 = 0 +31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:23/0/physics_layer_0/angular_velocity = 0.0 +32:23/0 = 0 +32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:23/0/physics_layer_0/angular_velocity = 0.0 +33:23/0 = 0 +33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:23/0/physics_layer_0/angular_velocity = 0.0 +34:23/0 = 0 +34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:23/0/physics_layer_0/angular_velocity = 0.0 +35:23/0 = 0 +35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:23/0/physics_layer_0/angular_velocity = 0.0 +36:23/0 = 0 +36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:23/0/physics_layer_0/angular_velocity = 0.0 +37:23/0 = 0 +37:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:23/0/physics_layer_0/angular_velocity = 0.0 +38:23/0 = 0 +38:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:23/0/physics_layer_0/angular_velocity = 0.0 +39:23/0 = 0 +39:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:23/0/physics_layer_0/angular_velocity = 0.0 +40:23/0 = 0 +40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:23/0/physics_layer_0/angular_velocity = 0.0 +41:23/0 = 0 +41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:23/0/physics_layer_0/angular_velocity = 0.0 +42:23/0 = 0 +42:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:23/0/physics_layer_0/angular_velocity = 0.0 +43:23/0 = 0 +43:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:23/0/physics_layer_0/angular_velocity = 0.0 +44:23/0 = 0 +44:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:23/0/physics_layer_0/angular_velocity = 0.0 +0:24/0 = 0 +0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0 = 0 +1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0 = 0 +2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0 = 0 +3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_0/angular_velocity = 0.0 +4:24/0 = 0 +4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0 = 0 +5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_0/angular_velocity = 0.0 +6:24/0 = 0 +6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0 = 0 +7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.375, -8, -2.375, 8, 8, 8, 8, -8) +8:24/0 = 0 +8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:24/0 = 0 +9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +10:24/0 = 0 +10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0 = 0 +11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 2, 8, 2, -8) +12:24/0 = 0 +12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0 = 0 +13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_0/angular_velocity = 0.0 +14:24/0 = 0 +14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0 = 0 +15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0 = 0 +16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0 = 0 +17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0 = 0 +18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0 = 0 +19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_0/angular_velocity = 0.0 +20:24/0 = 0 +20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:24/0/physics_layer_0/angular_velocity = 0.0 +21:24/0 = 0 +21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0 = 0 +24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0 = 0 +25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0 = 0 +26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_0/angular_velocity = 0.0 +27:24/0 = 0 +27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0 = 0 +28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0 = 0 +29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_0/angular_velocity = 0.0 +30:24/0 = 0 +30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:24/0/physics_layer_0/angular_velocity = 0.0 +31:24/0 = 0 +31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:24/0/physics_layer_0/angular_velocity = 0.0 +32:24/0 = 0 +32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:24/0/physics_layer_0/angular_velocity = 0.0 +33:24/0 = 0 +33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:24/0/physics_layer_0/angular_velocity = 0.0 +34:24/0 = 0 +34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:24/0/physics_layer_0/angular_velocity = 0.0 +35:24/0 = 0 +35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:24/0/physics_layer_0/angular_velocity = 0.0 +36:24/0 = 0 +36:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:24/0/physics_layer_0/angular_velocity = 0.0 +37:24/0 = 0 +37:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:24/0/physics_layer_0/angular_velocity = 0.0 +38:24/0 = 0 +38:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:24/0/physics_layer_0/angular_velocity = 0.0 +39:24/0 = 0 +39:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:24/0/physics_layer_0/angular_velocity = 0.0 +40:24/0 = 0 +40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:24/0/physics_layer_0/angular_velocity = 0.0 +41:24/0 = 0 +41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:24/0/physics_layer_0/angular_velocity = 0.0 +42:24/0 = 0 +42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:24/0/physics_layer_0/angular_velocity = 0.0 +43:24/0 = 0 +43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:24/0/physics_layer_0/angular_velocity = 0.0 +44:24/0 = 0 +44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:24/0/physics_layer_0/angular_velocity = 0.0 +0:25/0 = 0 +0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0 = 0 +1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_0/angular_velocity = 0.0 +2:25/0 = 0 +2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0 = 0 +3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0 = 0 +4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0 = 0 +5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0 = 0 +6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_0/angular_velocity = 0.0 +26:25/0 = 0 +26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0 = 0 +27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_0/angular_velocity = 0.0 +28:25/0 = 0 +28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_0/angular_velocity = 0.0 +29:25/0 = 0 +29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_0/angular_velocity = 0.0 +30:25/0 = 0 +30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:25/0/physics_layer_0/angular_velocity = 0.0 +31:25/0 = 0 +31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:25/0/physics_layer_0/angular_velocity = 0.0 +32:25/0 = 0 +32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:25/0/physics_layer_0/angular_velocity = 0.0 +33:25/0 = 0 +33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:25/0/physics_layer_0/angular_velocity = 0.0 +34:25/0 = 0 +34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:25/0/physics_layer_0/angular_velocity = 0.0 +35:25/0 = 0 +35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:25/0/physics_layer_0/angular_velocity = 0.0 +37:25/0 = 0 +37:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:25/0/physics_layer_0/angular_velocity = 0.0 +38:25/0 = 0 +38:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:25/0/physics_layer_0/angular_velocity = 0.0 +39:25/0 = 0 +39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:25/0/physics_layer_0/angular_velocity = 0.0 +40:25/0 = 0 +40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:25/0/physics_layer_0/angular_velocity = 0.0 +41:25/0 = 0 +41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:25/0/physics_layer_0/angular_velocity = 0.0 +42:25/0 = 0 +42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:25/0/physics_layer_0/angular_velocity = 0.0 +43:25/0 = 0 +43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:25/0/physics_layer_0/angular_velocity = 0.0 +0:26/0 = 0 +0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0 = 0 +1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_0/angular_velocity = 0.0 +2:26/0 = 0 +2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0 = 0 +3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0 = 0 +4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_0/angular_velocity = 0.0 +5:26/0 = 0 +5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0 = 0 +6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0 = 0 +7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_0/angular_velocity = 0.0 +8:26/0 = 0 +8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0 = 0 +9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0 = 0 +10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_0/angular_velocity = 0.0 +11:26/0 = 0 +11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_0/angular_velocity = 0.0 +13:26/0 = 0 +13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_0/angular_velocity = 0.0 +14:26/0 = 0 +14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0 = 0 +15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_0/angular_velocity = 0.0 +18:26/0 = 0 +18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0 = 0 +19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_0/angular_velocity = 0.0 +20:26/0 = 0 +20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_0/angular_velocity = 0.0 +26:26/0 = 0 +26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0 = 0 +27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_0/angular_velocity = 0.0 +28:26/0 = 0 +28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_0/angular_velocity = 0.0 +29:26/0 = 0 +29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_0/angular_velocity = 0.0 +30:26/0 = 0 +30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:26/0/physics_layer_0/angular_velocity = 0.0 +31:26/0 = 0 +31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:26/0/physics_layer_0/angular_velocity = 0.0 +32:26/0 = 0 +32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:26/0/physics_layer_0/angular_velocity = 0.0 +33:26/0 = 0 +33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:26/0/physics_layer_0/angular_velocity = 0.0 +34:26/0 = 0 +34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:26/0/physics_layer_0/angular_velocity = 0.0 +35:26/0 = 0 +35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:26/0/physics_layer_0/angular_velocity = 0.0 +38:26/0 = 0 +38:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:26/0/physics_layer_0/angular_velocity = 0.0 +39:26/0 = 0 +39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:26/0/physics_layer_0/angular_velocity = 0.0 +40:26/0 = 0 +40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:26/0/physics_layer_0/angular_velocity = 0.0 +41:26/0 = 0 +41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:26/0/physics_layer_0/angular_velocity = 0.0 +42:26/0 = 0 +42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:26/0/physics_layer_0/angular_velocity = 0.0 +0:27/0 = 0 +0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_0/angular_velocity = 0.0 +1:27/0 = 0 +1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_0/angular_velocity = 0.0 +2:27/0 = 0 +2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0 = 0 +3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0 = 0 +4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_0/angular_velocity = 0.0 +5:27/0 = 0 +5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:27/0/physics_layer_0/angular_velocity = 0.0 +6:27/0 = 0 +6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_0/angular_velocity = 0.0 +7:27/0 = 0 +7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:27/0/physics_layer_0/angular_velocity = 0.0 +8:27/0 = 0 +8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_0/angular_velocity = 0.0 +9:27/0 = 0 +9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_0/angular_velocity = 0.0 +10:27/0 = 0 +10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0 = 0 +11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_0/angular_velocity = 0.0 +12:27/0 = 0 +12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_0/angular_velocity = 0.0 +13:27/0 = 0 +13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:27/0/physics_layer_0/angular_velocity = 0.0 +14:27/0 = 0 +14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:27/0/physics_layer_0/angular_velocity = 0.0 +15:27/0 = 0 +15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_0/angular_velocity = 0.0 +16:27/0 = 0 +16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_0/angular_velocity = 0.0 +17:27/0 = 0 +17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_0/angular_velocity = 0.0 +18:27/0 = 0 +18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_0/angular_velocity = 0.0 +19:27/0 = 0 +19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:27/0/physics_layer_0/angular_velocity = 0.0 +20:27/0 = 0 +20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:27/0/physics_layer_0/angular_velocity = 0.0 +21:27/0 = 0 +21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_0/angular_velocity = 0.0 +26:27/0 = 0 +26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0 = 0 +27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_0/angular_velocity = 0.0 +28:27/0 = 0 +28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_0/angular_velocity = 0.0 +29:27/0 = 0 +29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_0/angular_velocity = 0.0 +30:27/0 = 0 +30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:27/0/physics_layer_0/angular_velocity = 0.0 +31:27/0 = 0 +31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:27/0/physics_layer_0/angular_velocity = 0.0 +32:27/0 = 0 +32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:27/0/physics_layer_0/angular_velocity = 0.0 +33:27/0 = 0 +33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:27/0/physics_layer_0/angular_velocity = 0.0 +35:27/0 = 0 +35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:27/0/physics_layer_0/angular_velocity = 0.0 +0:28/0 = 0 +0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_0/angular_velocity = 0.0 +1:28/0 = 0 +1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0 = 0 +2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0 = 0 +3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_0/angular_velocity = 0.0 +4:28/0 = 0 +4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0 = 0 +5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_0/angular_velocity = 0.0 +6:28/0 = 0 +6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:28/0/physics_layer_0/angular_velocity = 0.0 +7:28/0 = 0 +7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:28/0/physics_layer_0/angular_velocity = 0.0 +8:28/0 = 0 +8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0 = 0 +9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_0/angular_velocity = 0.0 +10:28/0 = 0 +10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0 = 0 +11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_0/angular_velocity = 0.0 +12:28/0 = 0 +12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_0/angular_velocity = 0.0 +13:28/0 = 0 +13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_0/angular_velocity = 0.0 +14:28/0 = 0 +14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_0/angular_velocity = 0.0 +15:28/0 = 0 +15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_0/angular_velocity = 0.0 +16:28/0 = 0 +16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_0/angular_velocity = 0.0 +17:28/0 = 0 +17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_0/angular_velocity = 0.0 +18:28/0 = 0 +18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_0/angular_velocity = 0.0 +19:28/0 = 0 +19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_0/angular_velocity = 0.0 +20:28/0 = 0 +20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_0/angular_velocity = 0.0 +21:28/0 = 0 +21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_0/angular_velocity = 0.0 +26:28/0 = 0 +26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_0/angular_velocity = 0.0 +27:28/0 = 0 +27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_0/angular_velocity = 0.0 +28:28/0 = 0 +28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:28/0/physics_layer_0/angular_velocity = 0.0 +31:28/0 = 0 +31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:28/0/physics_layer_0/angular_velocity = 0.0 +32:28/0 = 0 +32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:28/0/physics_layer_0/angular_velocity = 0.0 +33:28/0 = 0 +33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:28/0/physics_layer_0/angular_velocity = 0.0 +35:28/0 = 0 +35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:28/0/physics_layer_0/angular_velocity = 0.0 +37:28/0 = 0 +37:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:28/0/physics_layer_0/angular_velocity = 0.0 +38:28/0 = 0 +38:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:28/0/physics_layer_0/angular_velocity = 0.0 +39:28/0 = 0 +39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:28/0/physics_layer_0/angular_velocity = 0.0 +40:28/0 = 0 +40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:28/0/physics_layer_0/angular_velocity = 0.0 +41:28/0 = 0 +41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:28/0/physics_layer_0/angular_velocity = 0.0 +0:29/0 = 0 +0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_0/angular_velocity = 0.0 +1:29/0 = 0 +1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0 = 0 +2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0 = 0 +3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0 = 0 +4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0 = 0 +5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_0/angular_velocity = 0.0 +6:29/0 = 0 +6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:29/0/physics_layer_0/angular_velocity = 0.0 +7:29/0 = 0 +7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:29/0/physics_layer_0/angular_velocity = 0.0 +8:29/0 = 0 +8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0 = 0 +9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0 = 0 +10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0 = 0 +11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_0/angular_velocity = 0.0 +12:29/0 = 0 +12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_0/angular_velocity = 0.0 +13:29/0 = 0 +13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_0/angular_velocity = 0.0 +14:29/0 = 0 +14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_0/angular_velocity = 0.0 +15:29/0 = 0 +15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0 = 0 +16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0 = 0 +17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_0/angular_velocity = 0.0 +18:29/0 = 0 +18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_0/angular_velocity = 0.0 +19:29/0 = 0 +19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_0/angular_velocity = 0.0 +20:29/0 = 0 +20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:29/0/physics_layer_0/angular_velocity = 0.0 +21:29/0 = 0 +21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_0/angular_velocity = 0.0 +26:29/0 = 0 +26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_0/angular_velocity = 0.0 +27:29/0 = 0 +27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_0/angular_velocity = 0.0 +28:29/0 = 0 +28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:29/0/physics_layer_0/angular_velocity = 0.0 +29:29/0 = 0 +29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:29/0/physics_layer_0/angular_velocity = 0.0 +30:29/0 = 0 +30:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:29/0/physics_layer_0/angular_velocity = 0.0 +31:29/0 = 0 +31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:29/0/physics_layer_0/angular_velocity = 0.0 +32:29/0 = 0 +32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:29/0/physics_layer_0/angular_velocity = 0.0 +33:29/0 = 0 +33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:29/0/physics_layer_0/angular_velocity = 0.0 +34:29/0 = 0 +34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:29/0/physics_layer_0/angular_velocity = 0.0 +35:29/0 = 0 +35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:29/0/physics_layer_0/angular_velocity = 0.0 +36:29/0 = 0 +36:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:29/0/physics_layer_0/angular_velocity = 0.0 +37:29/0 = 0 +37:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:29/0/physics_layer_0/angular_velocity = 0.0 +38:29/0 = 0 +38:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:29/0/physics_layer_0/angular_velocity = 0.0 +39:29/0 = 0 +39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:29/0/physics_layer_0/angular_velocity = 0.0 +40:29/0 = 0 +40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:29/0/physics_layer_0/angular_velocity = 0.0 +41:29/0 = 0 +41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:29/0/physics_layer_0/angular_velocity = 0.0 +42:29/0 = 0 +42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:29/0/physics_layer_0/angular_velocity = 0.0 +0:30/0 = 0 +0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_0/angular_velocity = 0.0 +1:30/0 = 0 +1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_0/angular_velocity = 0.0 +2:30/0 = 0 +2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:30/0/physics_layer_0/angular_velocity = 0.0 +3:30/0 = 0 +3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_0/angular_velocity = 0.0 +4:30/0 = 0 +4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_0/angular_velocity = 0.0 +5:30/0 = 0 +5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_0/angular_velocity = 0.0 +6:30/0 = 0 +6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:30/0/physics_layer_0/angular_velocity = 0.0 +7:30/0 = 0 +7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:30/0/physics_layer_0/angular_velocity = 0.0 +8:30/0 = 0 +8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:30/0/physics_layer_0/angular_velocity = 0.0 +9:30/0 = 0 +9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:30/0/physics_layer_0/angular_velocity = 0.0 +10:30/0 = 0 +10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:30/0/physics_layer_0/angular_velocity = 0.0 +11:30/0 = 0 +11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:30/0/physics_layer_0/angular_velocity = 0.0 +12:30/0 = 0 +12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:30/0/physics_layer_0/angular_velocity = 0.0 +13:30/0 = 0 +13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_0/angular_velocity = 0.0 +14:30/0 = 0 +14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_0/angular_velocity = 0.0 +15:30/0 = 0 +15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_0/angular_velocity = 0.0 +16:30/0 = 0 +16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_0/angular_velocity = 0.0 +17:30/0 = 0 +17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:30/0/physics_layer_0/angular_velocity = 0.0 +18:30/0 = 0 +18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_0/angular_velocity = 0.0 +19:30/0 = 0 +19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:30/0/physics_layer_0/angular_velocity = 0.0 +20:30/0 = 0 +20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:30/0/physics_layer_0/angular_velocity = 0.0 +21:30/0 = 0 +21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:30/0/physics_layer_0/angular_velocity = 0.0 +35:30/0 = 0 +35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:30/0/physics_layer_0/angular_velocity = 0.0 +36:30/0 = 0 +36:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:30/0/physics_layer_0/angular_velocity = 0.0 +37:30/0 = 0 +37:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:30/0/physics_layer_0/angular_velocity = 0.0 +38:30/0 = 0 +38:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:30/0/physics_layer_0/angular_velocity = 0.0 +39:30/0 = 0 +39:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:30/0/physics_layer_0/angular_velocity = 0.0 +40:30/0 = 0 +40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:30/0/physics_layer_0/angular_velocity = 0.0 +41:30/0 = 0 +41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:30/0/physics_layer_0/angular_velocity = 0.0 +42:30/0 = 0 +42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:30/0/physics_layer_0/angular_velocity = 0.0 +0:31/0 = 0 +0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_0/angular_velocity = 0.0 +1:31/0 = 0 +1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_0/angular_velocity = 0.0 +2:31/0 = 0 +2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:31/0/physics_layer_0/angular_velocity = 0.0 +3:31/0 = 0 +3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_0/angular_velocity = 0.0 +4:31/0 = 0 +4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_0/angular_velocity = 0.0 +5:31/0 = 0 +5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_0/angular_velocity = 0.0 +6:31/0 = 0 +6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:31/0/physics_layer_0/angular_velocity = 0.0 +7:31/0 = 0 +7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:31/0/physics_layer_0/angular_velocity = 0.0 +8:31/0 = 0 +8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:31/0/physics_layer_0/angular_velocity = 0.0 +9:31/0 = 0 +9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:31/0/physics_layer_0/angular_velocity = 0.0 +11:31/0 = 0 +11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:31/0/physics_layer_0/angular_velocity = 0.0 +12:31/0 = 0 +12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:31/0/physics_layer_0/angular_velocity = 0.0 +13:31/0 = 0 +13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_0/angular_velocity = 0.0 +14:31/0 = 0 +14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_0/angular_velocity = 0.0 +15:31/0 = 0 +15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_0/angular_velocity = 0.0 +16:31/0 = 0 +16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_0/angular_velocity = 0.0 +17:31/0 = 0 +17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:31/0/physics_layer_0/angular_velocity = 0.0 +18:31/0 = 0 +18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_0/angular_velocity = 0.0 +19:31/0 = 0 +19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_0/angular_velocity = 0.0 +20:31/0 = 0 +20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:31/0/physics_layer_0/angular_velocity = 0.0 +21:31/0 = 0 +21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:31/0/physics_layer_0/angular_velocity = 0.0 +35:31/0 = 0 +35:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:31/0/physics_layer_0/angular_velocity = 0.0 +36:31/0 = 0 +36:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:31/0/physics_layer_0/angular_velocity = 0.0 +37:31/0 = 0 +37:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:31/0/physics_layer_0/angular_velocity = 0.0 +38:31/0 = 0 +38:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:31/0/physics_layer_0/angular_velocity = 0.0 +39:31/0 = 0 +39:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:31/0/physics_layer_0/angular_velocity = 0.0 +40:31/0 = 0 +40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:31/0/physics_layer_0/angular_velocity = 0.0 +41:31/0 = 0 +41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:31/0/physics_layer_0/angular_velocity = 0.0 +42:31/0 = 0 +42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:31/0/physics_layer_0/angular_velocity = 0.0 +0:32/0 = 0 +0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_0/angular_velocity = 0.0 +1:32/0 = 0 +1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_0/angular_velocity = 0.0 +2:32/0 = 0 +2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_0/angular_velocity = 0.0 +3:32/0 = 0 +3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_0/angular_velocity = 0.0 +4:32/0 = 0 +4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_0/angular_velocity = 0.0 +5:32/0 = 0 +5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_0/angular_velocity = 0.0 +6:32/0 = 0 +6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:32/0/physics_layer_0/angular_velocity = 0.0 +12:32/0 = 0 +12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:32/0/physics_layer_0/angular_velocity = 0.0 +13:32/0 = 0 +13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_0/angular_velocity = 0.0 +14:32/0 = 0 +14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_0/angular_velocity = 0.0 +15:32/0 = 0 +15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:32/0/physics_layer_0/angular_velocity = 0.0 +16:32/0 = 0 +16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_0/angular_velocity = 0.0 +17:32/0 = 0 +17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:32/0/physics_layer_0/angular_velocity = 0.0 +18:32/0 = 0 +18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_0/angular_velocity = 0.0 +19:32/0 = 0 +19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:32/0/physics_layer_0/angular_velocity = 0.0 +20:32/0 = 0 +20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:32/0/physics_layer_0/angular_velocity = 0.0 +21:32/0 = 0 +21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:32/0/physics_layer_0/angular_velocity = 0.0 +35:32/0 = 0 +35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:32/0/physics_layer_0/angular_velocity = 0.0 +36:32/0 = 0 +36:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:32/0/physics_layer_0/angular_velocity = 0.0 +37:32/0 = 0 +37:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:32/0/physics_layer_0/angular_velocity = 0.0 +38:32/0 = 0 +38:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:32/0/physics_layer_0/angular_velocity = 0.0 +39:32/0 = 0 +39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:32/0/physics_layer_0/angular_velocity = 0.0 +40:32/0 = 0 +40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:32/0/physics_layer_0/angular_velocity = 0.0 +41:32/0 = 0 +41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:32/0/physics_layer_0/angular_velocity = 0.0 +42:32/0 = 0 +42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:32/0/physics_layer_0/angular_velocity = 0.0 +0:33/0 = 0 +0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_0/angular_velocity = 0.0 +1:33/0 = 0 +1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_0/angular_velocity = 0.0 +2:33/0 = 0 +2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_0/angular_velocity = 0.0 +3:33/0 = 0 +3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_0/angular_velocity = 0.0 +4:33/0 = 0 +4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_0/angular_velocity = 0.0 +5:33/0 = 0 +5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:33/0/physics_layer_0/angular_velocity = 0.0 +6:33/0 = 0 +6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:33/0/physics_layer_0/angular_velocity = 0.0 +12:33/0 = 0 +12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:33/0/physics_layer_0/angular_velocity = 0.0 +13:33/0 = 0 +13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:33/0/physics_layer_0/angular_velocity = 0.0 +14:33/0 = 0 +14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:33/0/physics_layer_0/angular_velocity = 0.0 +15:33/0 = 0 +15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:33/0/physics_layer_0/angular_velocity = 0.0 +16:33/0 = 0 +16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_0/angular_velocity = 0.0 +17:33/0 = 0 +17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_0/angular_velocity = 0.0 +18:33/0 = 0 +18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_0/angular_velocity = 0.0 +19:33/0 = 0 +19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_0/angular_velocity = 0.0 +20:33/0 = 0 +20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_0/angular_velocity = 0.0 +21:33/0 = 0 +21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_0/angular_velocity = 0.0 +35:33/0 = 0 +35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:33/0/physics_layer_0/angular_velocity = 0.0 +36:33/0 = 0 +36:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:33/0/physics_layer_0/angular_velocity = 0.0 +37:33/0 = 0 +37:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:33/0/physics_layer_0/angular_velocity = 0.0 +38:33/0 = 0 +38:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:33/0/physics_layer_0/angular_velocity = 0.0 +39:33/0 = 0 +39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:33/0/physics_layer_0/angular_velocity = 0.0 +40:33/0 = 0 +40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:33/0/physics_layer_0/angular_velocity = 0.0 +41:33/0 = 0 +41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:33/0/physics_layer_0/angular_velocity = 0.0 +42:33/0 = 0 +42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:33/0/physics_layer_0/angular_velocity = 0.0 +35:34/0 = 0 +35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:34/0/physics_layer_0/angular_velocity = 0.0 +36:34/0 = 0 +36:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:34/0/physics_layer_0/angular_velocity = 0.0 +37:34/0 = 0 +37:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:34/0/physics_layer_0/angular_velocity = 0.0 +38:34/0 = 0 +38:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:34/0/physics_layer_0/angular_velocity = 0.0 +39:34/0 = 0 +39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:34/0/physics_layer_0/angular_velocity = 0.0 +40:34/0 = 0 +40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:34/0/physics_layer_0/angular_velocity = 0.0 +41:34/0 = 0 +41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:34/0/physics_layer_0/angular_velocity = 0.0 +42:34/0 = 0 +42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:34/0/physics_layer_0/angular_velocity = 0.0 +35:35/0 = 0 +35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:35/0/physics_layer_0/angular_velocity = 0.0 +36:35/0 = 0 +36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:35/0/physics_layer_0/angular_velocity = 0.0 +37:35/0 = 0 +37:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:35/0/physics_layer_0/angular_velocity = 0.0 +38:35/0 = 0 +38:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:35/0/physics_layer_0/angular_velocity = 0.0 +39:35/0 = 0 +39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:35/0/physics_layer_0/angular_velocity = 0.0 +40:35/0 = 0 +40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:35/0/physics_layer_0/angular_velocity = 0.0 +41:35/0 = 0 +41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:35/0/physics_layer_0/angular_velocity = 0.0 +42:35/0 = 0 +42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:35/0/physics_layer_0/angular_velocity = 0.0 +35:36/0 = 0 +35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:36/0/physics_layer_0/angular_velocity = 0.0 +36:36/0 = 0 +36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:36/0/physics_layer_0/angular_velocity = 0.0 +37:36/0 = 0 +37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:36/0/physics_layer_0/angular_velocity = 0.0 +38:36/0 = 0 +38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:36/0/physics_layer_0/angular_velocity = 0.0 +39:36/0 = 0 +39:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:36/0/physics_layer_0/angular_velocity = 0.0 +40:36/0 = 0 +40:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:36/0/physics_layer_0/angular_velocity = 0.0 +41:36/0 = 0 +41:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:36/0/physics_layer_0/angular_velocity = 0.0 +42:36/0 = 0 +42:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:36/0/physics_layer_0/angular_velocity = 0.0 +35:37/0 = 0 +35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:37/0/physics_layer_0/angular_velocity = 0.0 +36:37/0 = 0 +36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:37/0/physics_layer_0/angular_velocity = 0.0 +37:37/0 = 0 +37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:37/0/physics_layer_0/angular_velocity = 0.0 +38:37/0 = 0 +38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:37/0/physics_layer_0/angular_velocity = 0.0 +39:37/0 = 0 +39:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:37/0/physics_layer_0/angular_velocity = 0.0 +40:37/0 = 0 +40:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:37/0/physics_layer_0/angular_velocity = 0.0 +41:37/0 = 0 +41:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:37/0/physics_layer_0/angular_velocity = 0.0 +42:37/0 = 0 +42:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:37/0/physics_layer_0/angular_velocity = 0.0 +35:38/0 = 0 +35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:38/0/physics_layer_0/angular_velocity = 0.0 +36:38/0 = 0 +36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:38/0/physics_layer_0/angular_velocity = 0.0 +37:38/0 = 0 +37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:38/0/physics_layer_0/angular_velocity = 0.0 +38:38/0 = 0 +38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:38/0/physics_layer_0/angular_velocity = 0.0 +39:38/0 = 0 +39:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:38/0/physics_layer_0/angular_velocity = 0.0 +40:38/0 = 0 +40:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:38/0/physics_layer_0/angular_velocity = 0.0 +41:38/0 = 0 +41:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:38/0/physics_layer_0/angular_velocity = 0.0 +42:38/0 = 0 +42:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:38/0/physics_layer_0/angular_velocity = 0.0 +35:39/0 = 0 +35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:39/0/physics_layer_0/angular_velocity = 0.0 +38:39/0 = 0 +38:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:39/0/physics_layer_0/angular_velocity = 0.0 +39:39/0 = 0 +39:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:39/0/physics_layer_0/angular_velocity = 0.0 +40:39/0 = 0 +40:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:39/0/physics_layer_0/angular_velocity = 0.0 +35:40/0 = 0 +35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:40/0/physics_layer_0/angular_velocity = 0.0 +35:41/0 = 0 +35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:41/0/physics_layer_0/angular_velocity = 0.0 +36:41/0 = 0 +36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:41/0/physics_layer_0/angular_velocity = 0.0 +37:41/0 = 0 +37:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:41/0/physics_layer_0/angular_velocity = 0.0 +38:41/0 = 0 +38:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:41/0/physics_layer_0/angular_velocity = 0.0 +39:41/0 = 0 +39:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:41/0/physics_layer_0/angular_velocity = 0.0 +40:41/0 = 0 +40:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:41/0/physics_layer_0/angular_velocity = 0.0 +41:41/0 = 0 +41:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:41/0/physics_layer_0/angular_velocity = 0.0 +42:41/0 = 0 +42:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:41/0/physics_layer_0/angular_velocity = 0.0 +43:41/0 = 0 +43:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:41/0/physics_layer_0/angular_velocity = 0.0 +35:42/0 = 0 +35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:42/0/physics_layer_0/angular_velocity = 0.0 +36:42/0 = 0 +36:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:42/0/physics_layer_0/angular_velocity = 0.0 +37:42/0 = 0 +37:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:42/0/physics_layer_0/angular_velocity = 0.0 +38:42/0 = 0 +38:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:42/0/physics_layer_0/angular_velocity = 0.0 +39:42/0 = 0 +39:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:42/0/physics_layer_0/angular_velocity = 0.0 +40:42/0 = 0 +40:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:42/0/physics_layer_0/angular_velocity = 0.0 +41:42/0 = 0 +41:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:42/0/physics_layer_0/angular_velocity = 0.0 +42:42/0 = 0 +42:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:42/0/physics_layer_0/angular_velocity = 0.0 +43:42/0 = 0 +43:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:42/0/physics_layer_0/angular_velocity = 0.0 +35:43/0 = 0 +35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:43/0/physics_layer_0/angular_velocity = 0.0 +36:43/0 = 0 +36:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:43/0/physics_layer_0/angular_velocity = 0.0 +37:43/0 = 0 +37:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:43/0/physics_layer_0/angular_velocity = 0.0 +38:43/0 = 0 +38:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:43/0/physics_layer_0/angular_velocity = 0.0 +39:43/0 = 0 +39:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:43/0/physics_layer_0/angular_velocity = 0.0 +40:43/0 = 0 +40:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:43/0/physics_layer_0/angular_velocity = 0.0 +41:43/0 = 0 +41:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:43/0/physics_layer_0/angular_velocity = 0.0 +42:43/0 = 0 +42:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:43/0/physics_layer_0/angular_velocity = 0.0 +43:43/0 = 0 +43:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:43/0/physics_layer_0/angular_velocity = 0.0 +35:44/0 = 0 +35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:44/0/physics_layer_0/angular_velocity = 0.0 +36:44/0 = 0 +36:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:44/0/physics_layer_0/angular_velocity = 0.0 +37:44/0 = 0 +37:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:44/0/physics_layer_0/angular_velocity = 0.0 +38:44/0 = 0 +38:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:44/0/physics_layer_0/angular_velocity = 0.0 +39:44/0 = 0 +39:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:44/0/physics_layer_0/angular_velocity = 0.0 +40:44/0 = 0 +40:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:44/0/physics_layer_0/angular_velocity = 0.0 +41:44/0 = 0 +41:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:44/0/physics_layer_0/angular_velocity = 0.0 +42:44/0 = 0 +42:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:44/0/physics_layer_0/angular_velocity = 0.0 +43:44/0 = 0 +43:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:44/0/physics_layer_0/angular_velocity = 0.0 +35:45/0 = 0 +35:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:45/0/physics_layer_0/angular_velocity = 0.0 +36:45/0 = 0 +36:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:45/0/physics_layer_0/angular_velocity = 0.0 +37:45/0 = 0 +37:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:45/0/physics_layer_0/angular_velocity = 0.0 +38:45/0 = 0 +38:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:45/0/physics_layer_0/angular_velocity = 0.0 +39:45/0 = 0 +39:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:45/0/physics_layer_0/angular_velocity = 0.0 +40:45/0 = 0 +40:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:45/0/physics_layer_0/angular_velocity = 0.0 +41:45/0 = 0 +41:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:45/0/physics_layer_0/angular_velocity = 0.0 +42:45/0 = 0 +42:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:45/0/physics_layer_0/angular_velocity = 0.0 +43:45/0 = 0 +43:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:45/0/physics_layer_0/angular_velocity = 0.0 +35:46/0 = 0 +35:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:46/0/physics_layer_0/angular_velocity = 0.0 +36:46/0 = 0 +36:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:46/0/physics_layer_0/angular_velocity = 0.0 +37:46/0 = 0 +37:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:46/0/physics_layer_0/angular_velocity = 0.0 +38:46/0 = 0 +38:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:46/0/physics_layer_0/angular_velocity = 0.0 +39:46/0 = 0 +39:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:46/0/physics_layer_0/angular_velocity = 0.0 +40:46/0 = 0 +40:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:46/0/physics_layer_0/angular_velocity = 0.0 +41:46/0 = 0 +41:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:46/0/physics_layer_0/angular_velocity = 0.0 +42:46/0 = 0 +42:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:46/0/physics_layer_0/angular_velocity = 0.0 +43:46/0 = 0 +43:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:46/0/physics_layer_0/angular_velocity = 0.0 +35:47/0 = 0 +35:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:47/0/physics_layer_0/angular_velocity = 0.0 +36:47/0 = 0 +36:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:47/0/physics_layer_0/angular_velocity = 0.0 +37:47/0 = 0 +37:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:47/0/physics_layer_0/angular_velocity = 0.0 +38:47/0 = 0 +38:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:47/0/physics_layer_0/angular_velocity = 0.0 +39:47/0 = 0 +39:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:47/0/physics_layer_0/angular_velocity = 0.0 +40:47/0 = 0 +40:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:47/0/physics_layer_0/angular_velocity = 0.0 +41:47/0 = 0 +41:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:47/0/physics_layer_0/angular_velocity = 0.0 +42:47/0 = 0 +42:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:47/0/physics_layer_0/angular_velocity = 0.0 +43:47/0 = 0 +43:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:47/0/physics_layer_0/angular_velocity = 0.0 +35:48/0 = 0 +35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:48/0/physics_layer_0/angular_velocity = 0.0 +36:48/0 = 0 +36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:48/0/physics_layer_0/angular_velocity = 0.0 +37:48/0 = 0 +37:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:48/0/physics_layer_0/angular_velocity = 0.0 +38:48/0 = 0 +38:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:48/0/physics_layer_0/angular_velocity = 0.0 +39:48/0 = 0 +39:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:48/0/physics_layer_0/angular_velocity = 0.0 +40:48/0 = 0 +40:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:48/0/physics_layer_0/angular_velocity = 0.0 +41:48/0 = 0 +41:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:48/0/physics_layer_0/angular_velocity = 0.0 +42:48/0 = 0 +42:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:48/0/physics_layer_0/angular_velocity = 0.0 +43:48/0 = 0 +43:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:48/0/physics_layer_0/angular_velocity = 0.0 +35:49/0 = 0 +35:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:49/0/physics_layer_0/angular_velocity = 0.0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4eab6"] +texture = ExtResource("5_8fova") +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0 = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0 = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0 = 0 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0 = 0 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0 = 0 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0 = 0 +10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0 = 0 +11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0 = 0 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0 = 0 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0 = 0 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0 = 0 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0 = 0 +16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0 = 0 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0 = 0 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0 = 0 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0 = 0 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0 = 0 +21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0 = 0 +22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0 = 0 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0 = 0 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0 = 0 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +26:0/0 = 0 +26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_0/angular_velocity = 0.0 +27:0/0 = 0 +27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_0/angular_velocity = 0.0 +28:0/0 = 0 +28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_0/angular_velocity = 0.0 +29:0/0 = 0 +29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_0/angular_velocity = 0.0 +30:0/0 = 0 +30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_0/angular_velocity = 0.0 +31:0/0 = 0 +31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:0/0/physics_layer_0/angular_velocity = 0.0 +32:0/0 = 0 +32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:0/0/physics_layer_0/angular_velocity = 0.0 +33:0/0 = 0 +33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:0/0/physics_layer_0/angular_velocity = 0.0 +34:0/0 = 0 +34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:0/0/physics_layer_0/angular_velocity = 0.0 +35:0/0 = 0 +35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:0/0/physics_layer_0/angular_velocity = 0.0 +36:0/0 = 0 +36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:0/0/physics_layer_0/angular_velocity = 0.0 +37:0/0 = 0 +37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:0/0/physics_layer_0/angular_velocity = 0.0 +38:0/0 = 0 +38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:0/0/physics_layer_0/angular_velocity = 0.0 +39:0/0 = 0 +39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:0/0/physics_layer_0/angular_velocity = 0.0 +40:0/0 = 0 +40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:0/0/physics_layer_0/angular_velocity = 0.0 +41:0/0 = 0 +41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:0/0/physics_layer_0/angular_velocity = 0.0 +42:0/0 = 0 +42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:0/0/physics_layer_0/angular_velocity = 0.0 +43:0/0 = 0 +43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:0/0/physics_layer_0/angular_velocity = 0.0 +44:0/0 = 0 +44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:0/0/physics_layer_0/angular_velocity = 0.0 +45:0/0 = 0 +45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:0/0/physics_layer_0/angular_velocity = 0.0 +46:0/0 = 0 +46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:0/0/physics_layer_0/angular_velocity = 0.0 +47:0/0 = 0 +47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:0/0/physics_layer_0/angular_velocity = 0.0 +48:0/0 = 0 +48:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:0/0/physics_layer_0/angular_velocity = 0.0 +49:0/0 = 0 +49:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:0/0/physics_layer_0/angular_velocity = 0.0 +50:0/0 = 0 +50:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:0/0/physics_layer_0/angular_velocity = 0.0 +51:0/0 = 0 +51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:0/0/physics_layer_0/angular_velocity = 0.0 +52:0/0 = 0 +52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:0/0/physics_layer_0/angular_velocity = 0.0 +53:0/0 = 0 +53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:0/0/physics_layer_0/angular_velocity = 0.0 +54:0/0 = 0 +54:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:0/0/physics_layer_0/angular_velocity = 0.0 +55:0/0 = 0 +55:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:0/0/physics_layer_0/angular_velocity = 0.0 +56:0/0 = 0 +56:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:0/0/physics_layer_0/angular_velocity = 0.0 +57:0/0 = 0 +57:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:0/0/physics_layer_0/angular_velocity = 0.0 +58:0/0 = 0 +58:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:0/0/physics_layer_0/angular_velocity = 0.0 +59:0/0 = 0 +59:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:0/0/physics_layer_0/angular_velocity = 0.0 +60:0/0 = 0 +60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:0/0/physics_layer_0/angular_velocity = 0.0 +61:0/0 = 0 +61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:0/0/physics_layer_0/angular_velocity = 0.0 +62:0/0 = 0 +62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:0/0/physics_layer_0/angular_velocity = 0.0 +63:0/0 = 0 +63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:0/0/physics_layer_0/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0 = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0 = 0 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0 = 0 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0 = 0 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0 = 0 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0 = 0 +11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0 = 0 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0 = 0 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0 = 0 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0 = 0 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0 = 0 +16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0 = 0 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0 = 0 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0 = 0 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0 = 0 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0 = 0 +21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0 = 0 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0 = 0 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0 = 0 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0 = 0 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0 = 0 +26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0 = 0 +27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_0/angular_velocity = 0.0 +28:1/0 = 0 +28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_0/angular_velocity = 0.0 +29:1/0 = 0 +29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_0/angular_velocity = 0.0 +30:1/0 = 0 +30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_0/angular_velocity = 0.0 +31:1/0 = 0 +31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_0/angular_velocity = 0.0 +32:1/0 = 0 +32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_0/angular_velocity = 0.0 +33:1/0 = 0 +33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_0/angular_velocity = 0.0 +34:1/0 = 0 +34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:1/0/physics_layer_0/angular_velocity = 0.0 +35:1/0 = 0 +35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_0/angular_velocity = 0.0 +36:1/0 = 0 +36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:1/0/physics_layer_0/angular_velocity = 0.0 +37:1/0 = 0 +37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:1/0/physics_layer_0/angular_velocity = 0.0 +38:1/0 = 0 +38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:1/0/physics_layer_0/angular_velocity = 0.0 +39:1/0 = 0 +39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:1/0/physics_layer_0/angular_velocity = 0.0 +40:1/0 = 0 +40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:1/0/physics_layer_0/angular_velocity = 0.0 +41:1/0 = 0 +41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:1/0/physics_layer_0/angular_velocity = 0.0 +42:1/0 = 0 +42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:1/0/physics_layer_0/angular_velocity = 0.0 +43:1/0 = 0 +43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:1/0/physics_layer_0/angular_velocity = 0.0 +44:1/0 = 0 +44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:1/0/physics_layer_0/angular_velocity = 0.0 +45:1/0 = 0 +45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:1/0/physics_layer_0/angular_velocity = 0.0 +46:1/0 = 0 +46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:1/0/physics_layer_0/angular_velocity = 0.0 +47:1/0 = 0 +47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:1/0/physics_layer_0/angular_velocity = 0.0 +48:1/0 = 0 +48:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:1/0/physics_layer_0/angular_velocity = 0.0 +49:1/0 = 0 +49:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:1/0/physics_layer_0/angular_velocity = 0.0 +50:1/0 = 0 +50:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:1/0/physics_layer_0/angular_velocity = 0.0 +51:1/0 = 0 +51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:1/0/physics_layer_0/angular_velocity = 0.0 +52:1/0 = 0 +52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:1/0/physics_layer_0/angular_velocity = 0.0 +53:1/0 = 0 +53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:1/0/physics_layer_0/angular_velocity = 0.0 +54:1/0 = 0 +54:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:1/0/physics_layer_0/angular_velocity = 0.0 +55:1/0 = 0 +55:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:1/0/physics_layer_0/angular_velocity = 0.0 +56:1/0 = 0 +56:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:1/0/physics_layer_0/angular_velocity = 0.0 +57:1/0 = 0 +57:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:1/0/physics_layer_0/angular_velocity = 0.0 +58:1/0 = 0 +58:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:1/0/physics_layer_0/angular_velocity = 0.0 +59:1/0 = 0 +59:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:1/0/physics_layer_0/angular_velocity = 0.0 +60:1/0 = 0 +60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:1/0/physics_layer_0/angular_velocity = 0.0 +61:1/0 = 0 +61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:1/0/physics_layer_0/angular_velocity = 0.0 +62:1/0 = 0 +62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:1/0/physics_layer_0/angular_velocity = 0.0 +63:1/0 = 0 +63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:1/0/physics_layer_0/angular_velocity = 0.0 +0:2/0 = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0 = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0 = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0 = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0 = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0 = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0 = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0 = 0 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0 = 0 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0 = 0 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0 = 0 +11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0 = 0 +12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0 = 0 +13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0 = 0 +14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0 = 0 +15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0 = 0 +16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0 = 0 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0 = 0 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0 = 0 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0 = 0 +20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_0/angular_velocity = 0.0 +21:2/0 = 0 +21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0 = 0 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0 = 0 +23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0 = 0 +24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0 = 0 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +26:2/0 = 0 +26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_0/angular_velocity = 0.0 +27:2/0 = 0 +27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_0/angular_velocity = 0.0 +28:2/0 = 0 +28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_0/angular_velocity = 0.0 +29:2/0 = 0 +29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:2/0/physics_layer_0/angular_velocity = 0.0 +30:2/0 = 0 +30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_0/angular_velocity = 0.0 +31:2/0 = 0 +31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_0/angular_velocity = 0.0 +34:2/0 = 0 +34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_0/angular_velocity = 0.0 +35:2/0 = 0 +35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_0/angular_velocity = 0.0 +36:2/0 = 0 +36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:2/0/physics_layer_0/angular_velocity = 0.0 +37:2/0 = 0 +37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:2/0/physics_layer_0/angular_velocity = 0.0 +38:2/0 = 0 +38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:2/0/physics_layer_0/angular_velocity = 0.0 +39:2/0 = 0 +39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:2/0/physics_layer_0/angular_velocity = 0.0 +40:2/0 = 0 +40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:2/0/physics_layer_0/angular_velocity = 0.0 +41:2/0 = 0 +41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:2/0/physics_layer_0/angular_velocity = 0.0 +42:2/0 = 0 +42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:2/0/physics_layer_0/angular_velocity = 0.0 +43:2/0 = 0 +43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:2/0/physics_layer_0/angular_velocity = 0.0 +44:2/0 = 0 +44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:2/0/physics_layer_0/angular_velocity = 0.0 +45:2/0 = 0 +45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:2/0/physics_layer_0/angular_velocity = 0.0 +46:2/0 = 0 +46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:2/0/physics_layer_0/angular_velocity = 0.0 +47:2/0 = 0 +47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:2/0/physics_layer_0/angular_velocity = 0.0 +48:2/0 = 0 +48:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:2/0/physics_layer_0/angular_velocity = 0.0 +49:2/0 = 0 +49:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:2/0/physics_layer_0/angular_velocity = 0.0 +50:2/0 = 0 +50:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:2/0/physics_layer_0/angular_velocity = 0.0 +51:2/0 = 0 +51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:2/0/physics_layer_0/angular_velocity = 0.0 +52:2/0 = 0 +52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:2/0/physics_layer_0/angular_velocity = 0.0 +53:2/0 = 0 +53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:2/0/physics_layer_0/angular_velocity = 0.0 +54:2/0 = 0 +54:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:2/0/physics_layer_0/angular_velocity = 0.0 +55:2/0 = 0 +55:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:2/0/physics_layer_0/angular_velocity = 0.0 +57:2/0 = 0 +57:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:2/0/physics_layer_0/angular_velocity = 0.0 +58:2/0 = 0 +58:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:2/0/physics_layer_0/angular_velocity = 0.0 +59:2/0 = 0 +59:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:2/0/physics_layer_0/angular_velocity = 0.0 +60:2/0 = 0 +60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:2/0/physics_layer_0/angular_velocity = 0.0 +61:2/0 = 0 +61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:2/0/physics_layer_0/angular_velocity = 0.0 +62:2/0 = 0 +62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:2/0/physics_layer_0/angular_velocity = 0.0 +63:2/0 = 0 +63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:2/0/physics_layer_0/angular_velocity = 0.0 +1:3/0 = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0 = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0 = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0 = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0 = 0 +5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0 = 0 +6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0 = 0 +7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0 = 0 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0 = 0 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0 = 0 +11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0 = 0 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0 = 0 +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0 = 0 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0 = 0 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0 = 0 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0 = 0 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0 = 0 +19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0 = 0 +20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_0/angular_velocity = 0.0 +21:3/0 = 0 +21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0 = 0 +22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0 = 0 +23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0 = 0 +25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_0/angular_velocity = 0.0 +26:3/0 = 0 +26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_0/angular_velocity = 0.0 +27:3/0 = 0 +27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_0/angular_velocity = 0.0 +28:3/0 = 0 +28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_0/angular_velocity = 0.0 +29:3/0 = 0 +29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:3/0/physics_layer_0/angular_velocity = 0.0 +30:3/0 = 0 +30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_0/angular_velocity = 0.0 +31:3/0 = 0 +31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_0/angular_velocity = 0.0 +34:3/0 = 0 +34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_0/angular_velocity = 0.0 +35:3/0 = 0 +35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_0/angular_velocity = 0.0 +36:3/0 = 0 +36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:3/0/physics_layer_0/angular_velocity = 0.0 +37:3/0 = 0 +37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:3/0/physics_layer_0/angular_velocity = 0.0 +38:3/0 = 0 +38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:3/0/physics_layer_0/angular_velocity = 0.0 +39:3/0 = 0 +39:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:3/0/physics_layer_0/angular_velocity = 0.0 +40:3/0 = 0 +40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:3/0/physics_layer_0/angular_velocity = 0.0 +41:3/0 = 0 +41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:3/0/physics_layer_0/angular_velocity = 0.0 +42:3/0 = 0 +42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:3/0/physics_layer_0/angular_velocity = 0.0 +43:3/0 = 0 +43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:3/0/physics_layer_0/angular_velocity = 0.0 +44:3/0 = 0 +44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:3/0/physics_layer_0/angular_velocity = 0.0 +45:3/0 = 0 +45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:3/0/physics_layer_0/angular_velocity = 0.0 +46:3/0 = 0 +46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:3/0/physics_layer_0/angular_velocity = 0.0 +47:3/0 = 0 +47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:3/0/physics_layer_0/angular_velocity = 0.0 +48:3/0 = 0 +48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:3/0/physics_layer_0/angular_velocity = 0.0 +49:3/0 = 0 +49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:3/0/physics_layer_0/angular_velocity = 0.0 +50:3/0 = 0 +50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:3/0/physics_layer_0/angular_velocity = 0.0 +51:3/0 = 0 +51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:3/0/physics_layer_0/angular_velocity = 0.0 +52:3/0 = 0 +52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:3/0/physics_layer_0/angular_velocity = 0.0 +53:3/0 = 0 +53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:3/0/physics_layer_0/angular_velocity = 0.0 +54:3/0 = 0 +54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:3/0/physics_layer_0/angular_velocity = 0.0 +55:3/0 = 0 +55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:3/0/physics_layer_0/angular_velocity = 0.0 +57:3/0 = 0 +57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:3/0/physics_layer_0/angular_velocity = 0.0 +58:3/0 = 0 +58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:3/0/physics_layer_0/angular_velocity = 0.0 +59:3/0 = 0 +59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:3/0/physics_layer_0/angular_velocity = 0.0 +60:3/0 = 0 +60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:3/0/physics_layer_0/angular_velocity = 0.0 +61:3/0 = 0 +61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:3/0/physics_layer_0/angular_velocity = 0.0 +62:3/0 = 0 +62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:3/0/physics_layer_0/angular_velocity = 0.0 +63:3/0 = 0 +63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:3/0/physics_layer_0/angular_velocity = 0.0 +0:4/0 = 0 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0 = 0 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0 = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0 = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0 = 0 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0 = 0 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0 = 0 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0 = 0 +8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0 = 0 +9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0 = 0 +10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0 = 0 +11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0 = 0 +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0 = 0 +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0 = 0 +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0 = 0 +16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0 = 0 +17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0 = 0 +18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0 = 0 +19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_0/angular_velocity = 0.0 +20:4/0 = 0 +20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0 = 0 +21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0 = 0 +22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_0/angular_velocity = 0.0 +24:4/0 = 0 +24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0 = 0 +25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_0/angular_velocity = 0.0 +26:4/0 = 0 +26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_0/angular_velocity = 0.0 +27:4/0 = 0 +27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_0/angular_velocity = 0.0 +28:4/0 = 0 +28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_0/angular_velocity = 0.0 +29:4/0 = 0 +29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:4/0/physics_layer_0/angular_velocity = 0.0 +30:4/0 = 0 +30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_0/angular_velocity = 0.0 +32:4/0 = 0 +32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_0/angular_velocity = 0.0 +33:4/0 = 0 +33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:4/0/physics_layer_0/angular_velocity = 0.0 +34:4/0 = 0 +34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_0/angular_velocity = 0.0 +35:4/0 = 0 +35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_0/angular_velocity = 0.0 +36:4/0 = 0 +36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:4/0/physics_layer_0/angular_velocity = 0.0 +37:4/0 = 0 +37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:4/0/physics_layer_0/angular_velocity = 0.0 +38:4/0 = 0 +38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:4/0/physics_layer_0/angular_velocity = 0.0 +40:4/0 = 0 +40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:4/0/physics_layer_0/angular_velocity = 0.0 +41:4/0 = 0 +41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:4/0/physics_layer_0/angular_velocity = 0.0 +42:4/0 = 0 +42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:4/0/physics_layer_0/angular_velocity = 0.0 +43:4/0 = 0 +43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:4/0/physics_layer_0/angular_velocity = 0.0 +44:4/0 = 0 +44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:4/0/physics_layer_0/angular_velocity = 0.0 +45:4/0 = 0 +45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:4/0/physics_layer_0/angular_velocity = 0.0 +46:4/0 = 0 +46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:4/0/physics_layer_0/angular_velocity = 0.0 +47:4/0 = 0 +47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:4/0/physics_layer_0/angular_velocity = 0.0 +48:4/0 = 0 +48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:4/0/physics_layer_0/angular_velocity = 0.0 +49:4/0 = 0 +49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:4/0/physics_layer_0/angular_velocity = 0.0 +50:4/0 = 0 +50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:4/0/physics_layer_0/angular_velocity = 0.0 +51:4/0 = 0 +51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:4/0/physics_layer_0/angular_velocity = 0.0 +52:4/0 = 0 +52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:4/0/physics_layer_0/angular_velocity = 0.0 +53:4/0 = 0 +53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:4/0/physics_layer_0/angular_velocity = 0.0 +54:4/0 = 0 +54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:4/0/physics_layer_0/angular_velocity = 0.0 +55:4/0 = 0 +55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:4/0/physics_layer_0/angular_velocity = 0.0 +56:4/0 = 0 +56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:4/0/physics_layer_0/angular_velocity = 0.0 +57:4/0 = 0 +57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:4/0/physics_layer_0/angular_velocity = 0.0 +58:4/0 = 0 +58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:4/0/physics_layer_0/angular_velocity = 0.0 +59:4/0 = 0 +59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:4/0/physics_layer_0/angular_velocity = 0.0 +60:4/0 = 0 +60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:4/0/physics_layer_0/angular_velocity = 0.0 +61:4/0 = 0 +61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:4/0/physics_layer_0/angular_velocity = 0.0 +62:4/0 = 0 +62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:4/0/physics_layer_0/angular_velocity = 0.0 +63:4/0 = 0 +63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:4/0/physics_layer_0/angular_velocity = 0.0 +0:5/0 = 0 +0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0 = 0 +1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0 = 0 +2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0 = 0 +3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0 = 0 +4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0 = 0 +5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3.875, -8, -3.75, 8, -8, 8) +6:5/0 = 0 +6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.125, -8, 3.125, 8, 8, 8, 8, -8) +8:5/0 = 0 +8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0 = 0 +9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0 = 0 +10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0 = 0 +11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0 = 0 +12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0 = 0 +13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0 = 0 +14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0 = 0 +16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0 = 0 +17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_0/angular_velocity = 0.0 +18:5/0 = 0 +18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_0/angular_velocity = 0.0 +19:5/0 = 0 +19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0 = 0 +20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0 = 0 +21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0 = 0 +22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0 = 0 +24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0 = 0 +25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0 = 0 +26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_0/angular_velocity = 0.0 +27:5/0 = 0 +27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_0/angular_velocity = 0.0 +28:5/0 = 0 +28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_0/angular_velocity = 0.0 +29:5/0 = 0 +29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_0/angular_velocity = 0.0 +30:5/0 = 0 +30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_0/angular_velocity = 0.0 +32:5/0 = 0 +32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_0/angular_velocity = 0.0 +33:5/0 = 0 +33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_0/angular_velocity = 0.0 +34:5/0 = 0 +34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_0/angular_velocity = 0.0 +35:5/0 = 0 +35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_0/angular_velocity = 0.0 +36:5/0 = 0 +36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:5/0/physics_layer_0/angular_velocity = 0.0 +37:5/0 = 0 +37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:5/0/physics_layer_0/angular_velocity = 0.0 +38:5/0 = 0 +38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:5/0/physics_layer_0/angular_velocity = 0.0 +40:5/0 = 0 +40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:5/0/physics_layer_0/angular_velocity = 0.0 +41:5/0 = 0 +41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:5/0/physics_layer_0/angular_velocity = 0.0 +42:5/0 = 0 +42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:5/0/physics_layer_0/angular_velocity = 0.0 +43:5/0 = 0 +43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:5/0/physics_layer_0/angular_velocity = 0.0 +44:5/0 = 0 +44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:5/0/physics_layer_0/angular_velocity = 0.0 +45:5/0 = 0 +45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:5/0/physics_layer_0/angular_velocity = 0.0 +46:5/0 = 0 +46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:5/0/physics_layer_0/angular_velocity = 0.0 +47:5/0 = 0 +47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:5/0/physics_layer_0/angular_velocity = 0.0 +48:5/0 = 0 +48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:5/0/physics_layer_0/angular_velocity = 0.0 +49:5/0 = 0 +49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:5/0/physics_layer_0/angular_velocity = 0.0 +50:5/0 = 0 +50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:5/0/physics_layer_0/angular_velocity = 0.0 +51:5/0 = 0 +51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:5/0/physics_layer_0/angular_velocity = 0.0 +52:5/0 = 0 +52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:5/0/physics_layer_0/angular_velocity = 0.0 +53:5/0 = 0 +53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:5/0/physics_layer_0/angular_velocity = 0.0 +54:5/0 = 0 +54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:5/0/physics_layer_0/angular_velocity = 0.0 +55:5/0 = 0 +55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:5/0/physics_layer_0/angular_velocity = 0.0 +56:5/0 = 0 +56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:5/0/physics_layer_0/angular_velocity = 0.0 +57:5/0 = 0 +57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:5/0/physics_layer_0/angular_velocity = 0.0 +58:5/0 = 0 +58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:5/0/physics_layer_0/angular_velocity = 0.0 +59:5/0 = 0 +59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:5/0/physics_layer_0/angular_velocity = 0.0 +60:5/0 = 0 +60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:5/0/physics_layer_0/angular_velocity = 0.0 +61:5/0 = 0 +61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:5/0/physics_layer_0/angular_velocity = 0.0 +62:5/0 = 0 +62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:5/0/physics_layer_0/angular_velocity = 0.0 +63:5/0 = 0 +63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:5/0/physics_layer_0/angular_velocity = 0.0 +2:6/0 = 0 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0 = 0 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0 = 0 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0 = 0 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0 = 0 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0 = 0 +10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0 = 0 +11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0 = 0 +12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0 = 0 +13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0 = 0 +14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0 = 0 +18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0 = 0 +19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0 = 0 +20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0 = 0 +21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0 = 0 +22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0 = 0 +26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_0/angular_velocity = 0.0 +27:6/0 = 0 +27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_0/angular_velocity = 0.0 +28:6/0 = 0 +28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_0/angular_velocity = 0.0 +29:6/0 = 0 +29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_0/angular_velocity = 0.0 +30:6/0 = 0 +30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_0/angular_velocity = 0.0 +34:6/0 = 0 +34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:6/0/physics_layer_0/angular_velocity = 0.0 +35:6/0 = 0 +35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:6/0/physics_layer_0/angular_velocity = 0.0 +36:6/0 = 0 +36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:6/0/physics_layer_0/angular_velocity = 0.0 +37:6/0 = 0 +37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:6/0/physics_layer_0/angular_velocity = 0.0 +38:6/0 = 0 +38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:6/0/physics_layer_0/angular_velocity = 0.0 +40:6/0 = 0 +40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:6/0/physics_layer_0/angular_velocity = 0.0 +41:6/0 = 0 +41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:6/0/physics_layer_0/angular_velocity = 0.0 +42:6/0 = 0 +42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:6/0/physics_layer_0/angular_velocity = 0.0 +43:6/0 = 0 +43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:6/0/physics_layer_0/angular_velocity = 0.0 +44:6/0 = 0 +44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:6/0/physics_layer_0/angular_velocity = 0.0 +45:6/0 = 0 +45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:6/0/physics_layer_0/angular_velocity = 0.0 +46:6/0 = 0 +46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:6/0/physics_layer_0/angular_velocity = 0.0 +47:6/0 = 0 +47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:6/0/physics_layer_0/angular_velocity = 0.0 +48:6/0 = 0 +48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:6/0/physics_layer_0/angular_velocity = 0.0 +49:6/0 = 0 +49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:6/0/physics_layer_0/angular_velocity = 0.0 +50:6/0 = 0 +50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:6/0/physics_layer_0/angular_velocity = 0.0 +51:6/0 = 0 +51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:6/0/physics_layer_0/angular_velocity = 0.0 +52:6/0 = 0 +52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:6/0/physics_layer_0/angular_velocity = 0.0 +53:6/0 = 0 +53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:6/0/physics_layer_0/angular_velocity = 0.0 +54:6/0 = 0 +54:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:6/0/physics_layer_0/angular_velocity = 0.0 +55:6/0 = 0 +55:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:6/0/physics_layer_0/angular_velocity = 0.0 +57:6/0 = 0 +57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:6/0/physics_layer_0/angular_velocity = 0.0 +58:6/0 = 0 +58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:6/0/physics_layer_0/angular_velocity = 0.0 +59:6/0 = 0 +59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:6/0/physics_layer_0/angular_velocity = 0.0 +60:6/0 = 0 +60:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:6/0/physics_layer_0/angular_velocity = 0.0 +61:6/0 = 0 +61:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:6/0/physics_layer_0/angular_velocity = 0.0 +62:6/0 = 0 +62:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:6/0/physics_layer_0/angular_velocity = 0.0 +63:6/0 = 0 +63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:6/0/physics_layer_0/angular_velocity = 0.0 +0:7/0 = 0 +0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0 = 0 +1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0 = 0 +2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0 = 0 +3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0 = 0 +4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0 = 0 +5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0 = 0 +6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0 = 0 +8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0 = 0 +9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0 = 0 +10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0 = 0 +11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0 = 0 +12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0 = 0 +13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0 = 0 +14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0 = 0 +16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0 = 0 +17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_0/angular_velocity = 0.0 +18:7/0 = 0 +18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_0/angular_velocity = 0.0 +19:7/0 = 0 +19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0 = 0 +20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0 = 0 +21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0 = 0 +22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0 = 0 +24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0 = 0 +25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0 = 0 +26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_0/angular_velocity = 0.0 +27:7/0 = 0 +27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_0/angular_velocity = 0.0 +28:7/0 = 0 +28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_0/angular_velocity = 0.0 +29:7/0 = 0 +29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_0/angular_velocity = 0.0 +30:7/0 = 0 +30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_0/angular_velocity = 0.0 +32:7/0 = 0 +32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:7/0/physics_layer_0/angular_velocity = 0.0 +33:7/0 = 0 +33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:7/0/physics_layer_0/angular_velocity = 0.0 +34:7/0 = 0 +34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:7/0/physics_layer_0/angular_velocity = 0.0 +35:7/0 = 0 +35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:7/0/physics_layer_0/angular_velocity = 0.0 +36:7/0 = 0 +36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:7/0/physics_layer_0/angular_velocity = 0.0 +37:7/0 = 0 +37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:7/0/physics_layer_0/angular_velocity = 0.0 +38:7/0 = 0 +38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:7/0/physics_layer_0/angular_velocity = 0.0 +40:7/0 = 0 +40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:7/0/physics_layer_0/angular_velocity = 0.0 +41:7/0 = 0 +41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:7/0/physics_layer_0/angular_velocity = 0.0 +42:7/0 = 0 +42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:7/0/physics_layer_0/angular_velocity = 0.0 +43:7/0 = 0 +43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:7/0/physics_layer_0/angular_velocity = 0.0 +44:7/0 = 0 +44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:7/0/physics_layer_0/angular_velocity = 0.0 +45:7/0 = 0 +45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:7/0/physics_layer_0/angular_velocity = 0.0 +46:7/0 = 0 +46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:7/0/physics_layer_0/angular_velocity = 0.0 +47:7/0 = 0 +47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:7/0/physics_layer_0/angular_velocity = 0.0 +48:7/0 = 0 +48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:7/0/physics_layer_0/angular_velocity = 0.0 +49:7/0 = 0 +49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:7/0/physics_layer_0/angular_velocity = 0.0 +50:7/0 = 0 +50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:7/0/physics_layer_0/angular_velocity = 0.0 +51:7/0 = 0 +51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:7/0/physics_layer_0/angular_velocity = 0.0 +52:7/0 = 0 +52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:7/0/physics_layer_0/angular_velocity = 0.0 +53:7/0 = 0 +53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:7/0/physics_layer_0/angular_velocity = 0.0 +54:7/0 = 0 +54:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:7/0/physics_layer_0/angular_velocity = 0.0 +55:7/0 = 0 +55:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:7/0/physics_layer_0/angular_velocity = 0.0 +57:7/0 = 0 +57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:7/0/physics_layer_0/angular_velocity = 0.0 +58:7/0 = 0 +58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:7/0/physics_layer_0/angular_velocity = 0.0 +59:7/0 = 0 +59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:7/0/physics_layer_0/angular_velocity = 0.0 +60:7/0 = 0 +60:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:7/0/physics_layer_0/angular_velocity = 0.0 +61:7/0 = 0 +61:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:7/0/physics_layer_0/angular_velocity = 0.0 +62:7/0 = 0 +62:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:7/0/physics_layer_0/angular_velocity = 0.0 +63:7/0 = 0 +63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:7/0/physics_layer_0/angular_velocity = 0.0 +0:8/0 = 0 +0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0 = 0 +1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0 = 0 +2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0 = 0 +3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0 = 0 +4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0 = 0 +5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0 = 0 +6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0 = 0 +7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0 = 0 +8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0 = 0 +9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0 = 0 +10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0 = 0 +11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_0/angular_velocity = 0.0 +12:8/0 = 0 +12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0 = 0 +13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0 = 0 +14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0 = 0 +15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0 = 0 +16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0 = 0 +17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_0/angular_velocity = 0.0 +18:8/0 = 0 +18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_0/angular_velocity = 0.0 +19:8/0 = 0 +19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_0/angular_velocity = 0.0 +20:8/0 = 0 +20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0 = 0 +21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0 = 0 +22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0 = 0 +23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0 = 0 +24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0 = 0 +25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0 = 0 +26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_0/angular_velocity = 0.0 +27:8/0 = 0 +27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_0/angular_velocity = 0.0 +28:8/0 = 0 +28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:8/0/physics_layer_0/angular_velocity = 0.0 +29:8/0 = 0 +29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_0/angular_velocity = 0.0 +30:8/0 = 0 +30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_0/angular_velocity = 0.0 +31:8/0 = 0 +31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:8/0/physics_layer_0/angular_velocity = 0.0 +32:8/0 = 0 +32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:8/0/physics_layer_0/angular_velocity = 0.0 +33:8/0 = 0 +33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:8/0/physics_layer_0/angular_velocity = 0.0 +34:8/0 = 0 +34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:8/0/physics_layer_0/angular_velocity = 0.0 +35:8/0 = 0 +35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:8/0/physics_layer_0/angular_velocity = 0.0 +36:8/0 = 0 +36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:8/0/physics_layer_0/angular_velocity = 0.0 +37:8/0 = 0 +37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:8/0/physics_layer_0/angular_velocity = 0.0 +38:8/0 = 0 +38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:8/0/physics_layer_0/angular_velocity = 0.0 +39:8/0 = 0 +39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:8/0/physics_layer_0/angular_velocity = 0.0 +40:8/0 = 0 +40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:8/0/physics_layer_0/angular_velocity = 0.0 +41:8/0 = 0 +41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:8/0/physics_layer_0/angular_velocity = 0.0 +42:8/0 = 0 +42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:8/0/physics_layer_0/angular_velocity = 0.0 +43:8/0 = 0 +43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:8/0/physics_layer_0/angular_velocity = 0.0 +44:8/0 = 0 +44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:8/0/physics_layer_0/angular_velocity = 0.0 +45:8/0 = 0 +45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:8/0/physics_layer_0/angular_velocity = 0.0 +46:8/0 = 0 +46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:8/0/physics_layer_0/angular_velocity = 0.0 +47:8/0 = 0 +47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:8/0/physics_layer_0/angular_velocity = 0.0 +48:8/0 = 0 +48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:8/0/physics_layer_0/angular_velocity = 0.0 +49:8/0 = 0 +49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:8/0/physics_layer_0/angular_velocity = 0.0 +50:8/0 = 0 +50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:8/0/physics_layer_0/angular_velocity = 0.0 +51:8/0 = 0 +51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:8/0/physics_layer_0/angular_velocity = 0.0 +52:8/0 = 0 +52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:8/0/physics_layer_0/angular_velocity = 0.0 +53:8/0 = 0 +53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:8/0/physics_layer_0/angular_velocity = 0.0 +54:8/0 = 0 +54:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:8/0/physics_layer_0/angular_velocity = 0.0 +55:8/0 = 0 +55:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:8/0/physics_layer_0/angular_velocity = 0.0 +56:8/0 = 0 +56:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:8/0/physics_layer_0/angular_velocity = 0.0 +57:8/0 = 0 +57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:8/0/physics_layer_0/angular_velocity = 0.0 +58:8/0 = 0 +58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:8/0/physics_layer_0/angular_velocity = 0.0 +59:8/0 = 0 +59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:8/0/physics_layer_0/angular_velocity = 0.0 +60:8/0 = 0 +60:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:8/0/physics_layer_0/angular_velocity = 0.0 +61:8/0 = 0 +61:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:8/0/physics_layer_0/angular_velocity = 0.0 +62:8/0 = 0 +62:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:8/0/physics_layer_0/angular_velocity = 0.0 +63:8/0 = 0 +63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:8/0/physics_layer_0/angular_velocity = 0.0 +0:9/0 = 0 +0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0 = 0 +1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0 = 0 +2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0 = 0 +3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0 = 0 +4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0 = 0 +5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_0/angular_velocity = 0.0 +6:9/0 = 0 +6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0 = 0 +7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0 = 0 +8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0 = 0 +9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0 = 0 +10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0 = 0 +11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0 = 0 +12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0 = 0 +13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_0/angular_velocity = 0.0 +14:9/0 = 0 +14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_0/angular_velocity = 0.0 +15:9/0 = 0 +15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0 = 0 +16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0 = 0 +17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_0/angular_velocity = 0.0 +18:9/0 = 0 +18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_0/angular_velocity = 0.0 +19:9/0 = 0 +19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_0/angular_velocity = 0.0 +20:9/0 = 0 +20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:9/0/physics_layer_0/angular_velocity = 0.0 +21:9/0 = 0 +21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_0/angular_velocity = 0.0 +22:9/0 = 0 +22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:9/0/physics_layer_0/angular_velocity = 0.0 +23:9/0 = 0 +23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_0/angular_velocity = 0.0 +24:9/0 = 0 +24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_0/angular_velocity = 0.0 +25:9/0 = 0 +25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_0/angular_velocity = 0.0 +26:9/0 = 0 +26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_0/angular_velocity = 0.0 +27:9/0 = 0 +27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_0/angular_velocity = 0.0 +28:9/0 = 0 +28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:9/0/physics_layer_0/angular_velocity = 0.0 +29:9/0 = 0 +29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_0/angular_velocity = 0.0 +30:9/0 = 0 +30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:9/0/physics_layer_0/angular_velocity = 0.0 +31:9/0 = 0 +31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:9/0/physics_layer_0/angular_velocity = 0.0 +32:9/0 = 0 +32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:9/0/physics_layer_0/angular_velocity = 0.0 +33:9/0 = 0 +33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:9/0/physics_layer_0/angular_velocity = 0.0 +34:9/0 = 0 +34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:9/0/physics_layer_0/angular_velocity = 0.0 +35:9/0 = 0 +35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:9/0/physics_layer_0/angular_velocity = 0.0 +36:9/0 = 0 +36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:9/0/physics_layer_0/angular_velocity = 0.0 +37:9/0 = 0 +37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:9/0/physics_layer_0/angular_velocity = 0.0 +38:9/0 = 0 +38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:9/0/physics_layer_0/angular_velocity = 0.0 +39:9/0 = 0 +39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:9/0/physics_layer_0/angular_velocity = 0.0 +40:9/0 = 0 +40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:9/0/physics_layer_0/angular_velocity = 0.0 +41:9/0 = 0 +41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:9/0/physics_layer_0/angular_velocity = 0.0 +42:9/0 = 0 +42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:9/0/physics_layer_0/angular_velocity = 0.0 +43:9/0 = 0 +43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:9/0/physics_layer_0/angular_velocity = 0.0 +44:9/0 = 0 +44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:9/0/physics_layer_0/angular_velocity = 0.0 +45:9/0 = 0 +45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:9/0/physics_layer_0/angular_velocity = 0.0 +46:9/0 = 0 +46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:9/0/physics_layer_0/angular_velocity = 0.0 +47:9/0 = 0 +47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:9/0/physics_layer_0/angular_velocity = 0.0 +48:9/0 = 0 +48:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:9/0/physics_layer_0/angular_velocity = 0.0 +49:9/0 = 0 +49:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:9/0/physics_layer_0/angular_velocity = 0.0 +50:9/0 = 0 +50:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:9/0/physics_layer_0/angular_velocity = 0.0 +51:9/0 = 0 +51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:9/0/physics_layer_0/angular_velocity = 0.0 +52:9/0 = 0 +52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:9/0/physics_layer_0/angular_velocity = 0.0 +53:9/0 = 0 +53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:9/0/physics_layer_0/angular_velocity = 0.0 +54:9/0 = 0 +54:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:9/0/physics_layer_0/angular_velocity = 0.0 +55:9/0 = 0 +55:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:9/0/physics_layer_0/angular_velocity = 0.0 +56:9/0 = 0 +56:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:9/0/physics_layer_0/angular_velocity = 0.0 +57:9/0 = 0 +57:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:9/0/physics_layer_0/angular_velocity = 0.0 +58:9/0 = 0 +58:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:9/0/physics_layer_0/angular_velocity = 0.0 +59:9/0 = 0 +59:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:9/0/physics_layer_0/angular_velocity = 0.0 +60:9/0 = 0 +60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:9/0/physics_layer_0/angular_velocity = 0.0 +61:9/0 = 0 +61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:9/0/physics_layer_0/angular_velocity = 0.0 +62:9/0 = 0 +62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:9/0/physics_layer_0/angular_velocity = 0.0 +63:9/0 = 0 +63:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:9/0/physics_layer_0/angular_velocity = 0.0 +2:10/0 = 0 +2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0 = 0 +3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0 = 0 +4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0 = 0 +6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0 = 0 +7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0 = 0 +10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0 = 0 +11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0 = 0 +12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0 = 0 +14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_0/angular_velocity = 0.0 +15:10/0 = 0 +15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0 = 0 +18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0 = 0 +19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0 = 0 +20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0 = 0 +22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0 = 0 +23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_0/angular_velocity = 0.0 +26:10/0 = 0 +26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_0/angular_velocity = 0.0 +27:10/0 = 0 +27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_0/angular_velocity = 0.0 +28:10/0 = 0 +28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_0/angular_velocity = 0.0 +30:10/0 = 0 +30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_0/angular_velocity = 0.0 +31:10/0 = 0 +31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:10/0/physics_layer_0/angular_velocity = 0.0 +34:10/0 = 0 +34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:10/0/physics_layer_0/angular_velocity = 0.0 +35:10/0 = 0 +35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:10/0/physics_layer_0/angular_velocity = 0.0 +36:10/0 = 0 +36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:10/0/physics_layer_0/angular_velocity = 0.0 +38:10/0 = 0 +38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:10/0/physics_layer_0/angular_velocity = 0.0 +39:10/0 = 0 +39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:10/0/physics_layer_0/angular_velocity = 0.0 +40:10/0 = 0 +40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:10/0/physics_layer_0/angular_velocity = 0.0 +41:10/0 = 0 +41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:10/0/physics_layer_0/angular_velocity = 0.0 +42:10/0 = 0 +42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:10/0/physics_layer_0/angular_velocity = 0.0 +43:10/0 = 0 +43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:10/0/physics_layer_0/angular_velocity = 0.0 +44:10/0 = 0 +44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:10/0/physics_layer_0/angular_velocity = 0.0 +45:10/0 = 0 +45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:10/0/physics_layer_0/angular_velocity = 0.0 +46:10/0 = 0 +46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:10/0/physics_layer_0/angular_velocity = 0.0 +47:10/0 = 0 +47:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:10/0/physics_layer_0/angular_velocity = 0.0 +48:10/0 = 0 +48:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:10/0/physics_layer_0/angular_velocity = 0.0 +49:10/0 = 0 +49:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:10/0/physics_layer_0/angular_velocity = 0.0 +50:10/0 = 0 +50:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:10/0/physics_layer_0/angular_velocity = 0.0 +51:10/0 = 0 +51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:10/0/physics_layer_0/angular_velocity = 0.0 +52:10/0 = 0 +52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:10/0/physics_layer_0/angular_velocity = 0.0 +53:10/0 = 0 +53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:10/0/physics_layer_0/angular_velocity = 0.0 +54:10/0 = 0 +54:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:10/0/physics_layer_0/angular_velocity = 0.0 +55:10/0 = 0 +55:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:10/0/physics_layer_0/angular_velocity = 0.0 +57:10/0 = 0 +57:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:10/0/physics_layer_0/angular_velocity = 0.0 +58:10/0 = 0 +58:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:10/0/physics_layer_0/angular_velocity = 0.0 +59:10/0 = 0 +59:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:10/0/physics_layer_0/angular_velocity = 0.0 +60:10/0 = 0 +60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:10/0/physics_layer_0/angular_velocity = 0.0 +61:10/0 = 0 +61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:10/0/physics_layer_0/angular_velocity = 0.0 +62:10/0 = 0 +62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:10/0/physics_layer_0/angular_velocity = 0.0 +63:10/0 = 0 +63:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:10/0/physics_layer_0/angular_velocity = 0.0 +0:11/0 = 0 +0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0 = 0 +1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0 = 0 +2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0 = 0 +3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0 = 0 +4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0 = 0 +6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0 = 0 +7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0 = 0 +8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0 = 0 +9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0 = 0 +10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0 = 0 +11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0 = 0 +12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0 = 0 +14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_0/angular_velocity = 0.0 +15:11/0 = 0 +15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_0/angular_velocity = 0.0 +16:11/0 = 0 +16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_0/angular_velocity = 0.0 +17:11/0 = 0 +17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_0/angular_velocity = 0.0 +18:11/0 = 0 +18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_0/angular_velocity = 0.0 +19:11/0 = 0 +19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0 = 0 +20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0 = 0 +22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0 = 0 +23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0 = 0 +24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0 = 0 +25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0 = 0 +26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_0/angular_velocity = 0.0 +27:11/0 = 0 +27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0 = 0 +28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_0/angular_velocity = 0.0 +30:11/0 = 0 +30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_0/angular_velocity = 0.0 +31:11/0 = 0 +31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_0/angular_velocity = 0.0 +32:11/0 = 0 +32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:11/0/physics_layer_0/angular_velocity = 0.0 +33:11/0 = 0 +33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:11/0/physics_layer_0/angular_velocity = 0.0 +34:11/0 = 0 +34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:11/0/physics_layer_0/angular_velocity = 0.0 +35:11/0 = 0 +35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:11/0/physics_layer_0/angular_velocity = 0.0 +36:11/0 = 0 +36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:11/0/physics_layer_0/angular_velocity = 0.0 +38:11/0 = 0 +38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:11/0/physics_layer_0/angular_velocity = 0.0 +39:11/0 = 0 +39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:11/0/physics_layer_0/angular_velocity = 0.0 +40:11/0 = 0 +40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:11/0/physics_layer_0/angular_velocity = 0.0 +41:11/0 = 0 +41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:11/0/physics_layer_0/angular_velocity = 0.0 +42:11/0 = 0 +42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:11/0/physics_layer_0/angular_velocity = 0.0 +43:11/0 = 0 +43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:11/0/physics_layer_0/angular_velocity = 0.0 +44:11/0 = 0 +44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:11/0/physics_layer_0/angular_velocity = 0.0 +45:11/0 = 0 +45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:11/0/physics_layer_0/angular_velocity = 0.0 +46:11/0 = 0 +46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:11/0/physics_layer_0/angular_velocity = 0.0 +47:11/0 = 0 +47:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:11/0/physics_layer_0/angular_velocity = 0.0 +48:11/0 = 0 +48:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:11/0/physics_layer_0/angular_velocity = 0.0 +49:11/0 = 0 +49:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:11/0/physics_layer_0/angular_velocity = 0.0 +50:11/0 = 0 +50:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:11/0/physics_layer_0/angular_velocity = 0.0 +51:11/0 = 0 +51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:11/0/physics_layer_0/angular_velocity = 0.0 +52:11/0 = 0 +52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:11/0/physics_layer_0/angular_velocity = 0.0 +53:11/0 = 0 +53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:11/0/physics_layer_0/angular_velocity = 0.0 +54:11/0 = 0 +54:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:11/0/physics_layer_0/angular_velocity = 0.0 +55:11/0 = 0 +55:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:11/0/physics_layer_0/angular_velocity = 0.0 +57:11/0 = 0 +57:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:11/0/physics_layer_0/angular_velocity = 0.0 +58:11/0 = 0 +58:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:11/0/physics_layer_0/angular_velocity = 0.0 +59:11/0 = 0 +59:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:11/0/physics_layer_0/angular_velocity = 0.0 +60:11/0 = 0 +60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:11/0/physics_layer_0/angular_velocity = 0.0 +61:11/0 = 0 +61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:11/0/physics_layer_0/angular_velocity = 0.0 +62:11/0 = 0 +62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:11/0/physics_layer_0/angular_velocity = 0.0 +63:11/0 = 0 +63:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:11/0/physics_layer_0/angular_velocity = 0.0 +0:12/0 = 0 +0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0 = 0 +1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0 = 0 +2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0 = 0 +3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0 = 0 +4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_0/angular_velocity = 0.0 +5:12/0 = 0 +5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0 = 0 +6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0 = 0 +7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0 = 0 +8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0 = 0 +9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0 = 0 +10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0 = 0 +11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0 = 0 +12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_0/angular_velocity = 0.0 +13:12/0 = 0 +13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0 = 0 +14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_0/angular_velocity = 0.0 +15:12/0 = 0 +15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_0/angular_velocity = 0.0 +16:12/0 = 0 +16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0 = 0 +17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_0/angular_velocity = 0.0 +18:12/0 = 0 +18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_0/angular_velocity = 0.0 +19:12/0 = 0 +19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_0/angular_velocity = 0.0 +20:12/0 = 0 +20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_0/angular_velocity = 0.0 +21:12/0 = 0 +21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:12/0/physics_layer_0/angular_velocity = 0.0 +22:12/0 = 0 +22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_0/angular_velocity = 0.0 +23:12/0 = 0 +23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_0/angular_velocity = 0.0 +24:12/0 = 0 +24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_0/angular_velocity = 0.0 +25:12/0 = 0 +25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_0/angular_velocity = 0.0 +26:12/0 = 0 +26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_0/angular_velocity = 0.0 +27:12/0 = 0 +27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0 = 0 +28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_0/angular_velocity = 0.0 +29:12/0 = 0 +29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:12/0/physics_layer_0/angular_velocity = 0.0 +30:12/0 = 0 +30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_0/angular_velocity = 0.0 +31:12/0 = 0 +31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:12/0/physics_layer_0/angular_velocity = 0.0 +32:12/0 = 0 +32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:12/0/physics_layer_0/angular_velocity = 0.0 +33:12/0 = 0 +33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:12/0/physics_layer_0/angular_velocity = 0.0 +34:12/0 = 0 +34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:12/0/physics_layer_0/angular_velocity = 0.0 +35:12/0 = 0 +35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:12/0/physics_layer_0/angular_velocity = 0.0 +36:12/0 = 0 +36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:12/0/physics_layer_0/angular_velocity = 0.0 +37:12/0 = 0 +37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:12/0/physics_layer_0/angular_velocity = 0.0 +38:12/0 = 0 +38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:12/0/physics_layer_0/angular_velocity = 0.0 +39:12/0 = 0 +39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:12/0/physics_layer_0/angular_velocity = 0.0 +40:12/0 = 0 +40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:12/0/physics_layer_0/angular_velocity = 0.0 +41:12/0 = 0 +41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:12/0/physics_layer_0/angular_velocity = 0.0 +42:12/0 = 0 +42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:12/0/physics_layer_0/angular_velocity = 0.0 +43:12/0 = 0 +43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:12/0/physics_layer_0/angular_velocity = 0.0 +44:12/0 = 0 +44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:12/0/physics_layer_0/angular_velocity = 0.0 +45:12/0 = 0 +45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:12/0/physics_layer_0/angular_velocity = 0.0 +46:12/0 = 0 +46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:12/0/physics_layer_0/angular_velocity = 0.0 +47:12/0 = 0 +47:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:12/0/physics_layer_0/angular_velocity = 0.0 +48:12/0 = 0 +48:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:12/0/physics_layer_0/angular_velocity = 0.0 +49:12/0 = 0 +49:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:12/0/physics_layer_0/angular_velocity = 0.0 +50:12/0 = 0 +50:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:12/0/physics_layer_0/angular_velocity = 0.0 +51:12/0 = 0 +51:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:12/0/physics_layer_0/angular_velocity = 0.0 +52:12/0 = 0 +52:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:12/0/physics_layer_0/angular_velocity = 0.0 +53:12/0 = 0 +53:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:12/0/physics_layer_0/angular_velocity = 0.0 +54:12/0 = 0 +54:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:12/0/physics_layer_0/angular_velocity = 0.0 +55:12/0 = 0 +55:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:12/0/physics_layer_0/angular_velocity = 0.0 +56:12/0 = 0 +56:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:12/0/physics_layer_0/angular_velocity = 0.0 +57:12/0 = 0 +57:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:12/0/physics_layer_0/angular_velocity = 0.0 +58:12/0 = 0 +58:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:12/0/physics_layer_0/angular_velocity = 0.0 +59:12/0 = 0 +59:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:12/0/physics_layer_0/angular_velocity = 0.0 +60:12/0 = 0 +60:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:12/0/physics_layer_0/angular_velocity = 0.0 +61:12/0 = 0 +61:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:12/0/physics_layer_0/angular_velocity = 0.0 +62:12/0 = 0 +62:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:12/0/physics_layer_0/angular_velocity = 0.0 +63:12/0 = 0 +63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:12/0/physics_layer_0/angular_velocity = 0.0 +0:13/0 = 0 +0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0 = 0 +1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0 = 0 +2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0 = 0 +3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0 = 0 +4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0 = 0 +5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0 = 0 +8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0 = 0 +9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0 = 0 +10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0 = 0 +11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0 = 0 +12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0 = 0 +13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_0/angular_velocity = 0.0 +16:13/0 = 0 +16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0 = 0 +17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0 = 0 +18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0 = 0 +19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0 = 0 +20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0 = 0 +21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_0/angular_velocity = 0.0 +24:13/0 = 0 +24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:13/0/physics_layer_0/angular_velocity = 0.0 +25:13/0 = 0 +25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_0/angular_velocity = 0.0 +26:13/0 = 0 +26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_0/angular_velocity = 0.0 +27:13/0 = 0 +27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_0/angular_velocity = 0.0 +28:13/0 = 0 +28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_0/angular_velocity = 0.0 +29:13/0 = 0 +29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:13/0/physics_layer_0/angular_velocity = 0.0 +32:13/0 = 0 +32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:13/0/physics_layer_0/angular_velocity = 0.0 +33:13/0 = 0 +33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:13/0/physics_layer_0/angular_velocity = 0.0 +34:13/0 = 0 +34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:13/0/physics_layer_0/angular_velocity = 0.0 +35:13/0 = 0 +35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:13/0/physics_layer_0/angular_velocity = 0.0 +36:13/0 = 0 +36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:13/0/physics_layer_0/angular_velocity = 0.0 +37:13/0 = 0 +37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:13/0/physics_layer_0/angular_velocity = 0.0 +40:13/0 = 0 +40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:13/0/physics_layer_0/angular_velocity = 0.0 +41:13/0 = 0 +41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:13/0/physics_layer_0/angular_velocity = 0.0 +42:13/0 = 0 +42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:13/0/physics_layer_0/angular_velocity = 0.0 +43:13/0 = 0 +43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:13/0/physics_layer_0/angular_velocity = 0.0 +44:13/0 = 0 +44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:13/0/physics_layer_0/angular_velocity = 0.0 +45:13/0 = 0 +45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:13/0/physics_layer_0/angular_velocity = 0.0 +46:13/0 = 0 +46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:13/0/physics_layer_0/angular_velocity = 0.0 +47:13/0 = 0 +47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:13/0/physics_layer_0/angular_velocity = 0.0 +48:13/0 = 0 +48:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:13/0/physics_layer_0/angular_velocity = 0.0 +49:13/0 = 0 +49:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:13/0/physics_layer_0/angular_velocity = 0.0 +50:13/0 = 0 +50:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:13/0/physics_layer_0/angular_velocity = 0.0 +51:13/0 = 0 +51:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:13/0/physics_layer_0/angular_velocity = 0.0 +52:13/0 = 0 +52:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:13/0/physics_layer_0/angular_velocity = 0.0 +53:13/0 = 0 +53:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:13/0/physics_layer_0/angular_velocity = 0.0 +54:13/0 = 0 +54:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:13/0/physics_layer_0/angular_velocity = 0.0 +55:13/0 = 0 +55:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:13/0/physics_layer_0/angular_velocity = 0.0 +56:13/0 = 0 +56:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:13/0/physics_layer_0/angular_velocity = 0.0 +57:13/0 = 0 +57:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:13/0/physics_layer_0/angular_velocity = 0.0 +58:13/0 = 0 +58:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:13/0/physics_layer_0/angular_velocity = 0.0 +59:13/0 = 0 +59:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:13/0/physics_layer_0/angular_velocity = 0.0 +60:13/0 = 0 +60:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:13/0/physics_layer_0/angular_velocity = 0.0 +61:13/0 = 0 +61:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:13/0/physics_layer_0/angular_velocity = 0.0 +62:13/0 = 0 +62:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:13/0/physics_layer_0/angular_velocity = 0.0 +63:13/0 = 0 +63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:13/0/physics_layer_0/angular_velocity = 0.0 +2:14/0 = 0 +2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0 = 0 +3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0 = 0 +4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_0/angular_velocity = 0.0 +6:14/0 = 0 +6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_0/angular_velocity = 0.0 +7:14/0 = 0 +7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0 = 0 +10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0 = 0 +11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0 = 0 +12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_0/angular_velocity = 0.0 +14:14/0 = 0 +14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:14/0/physics_layer_0/angular_velocity = 0.0 +15:14/0 = 0 +15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0 = 0 +18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0 = 0 +19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_0/angular_velocity = 0.0 +20:14/0 = 0 +20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_0/angular_velocity = 0.0 +22:14/0 = 0 +22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:14/0/physics_layer_0/angular_velocity = 0.0 +23:14/0 = 0 +23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:14/0/physics_layer_0/angular_velocity = 0.0 +26:14/0 = 0 +26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0 = 0 +27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_0/angular_velocity = 0.0 +28:14/0 = 0 +28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_0/angular_velocity = 0.0 +30:14/0 = 0 +30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:14/0/physics_layer_0/angular_velocity = 0.0 +31:14/0 = 0 +31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:14/0/physics_layer_0/angular_velocity = 0.0 +34:14/0 = 0 +34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:14/0/physics_layer_0/angular_velocity = 0.0 +35:14/0 = 0 +35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:14/0/physics_layer_0/angular_velocity = 0.0 +36:14/0 = 0 +36:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:14/0/physics_layer_0/angular_velocity = 0.0 +38:14/0 = 0 +38:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:14/0/physics_layer_0/angular_velocity = 0.0 +39:14/0 = 0 +39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:14/0/physics_layer_0/angular_velocity = 0.0 +40:14/0 = 0 +40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:14/0/physics_layer_0/angular_velocity = 0.0 +41:14/0 = 0 +41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:14/0/physics_layer_0/angular_velocity = 0.0 +42:14/0 = 0 +42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:14/0/physics_layer_0/angular_velocity = 0.0 +43:14/0 = 0 +43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:14/0/physics_layer_0/angular_velocity = 0.0 +44:14/0 = 0 +44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:14/0/physics_layer_0/angular_velocity = 0.0 +45:14/0 = 0 +45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:14/0/physics_layer_0/angular_velocity = 0.0 +46:14/0 = 0 +46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:14/0/physics_layer_0/angular_velocity = 0.0 +47:14/0 = 0 +47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:14/0/physics_layer_0/angular_velocity = 0.0 +48:14/0 = 0 +48:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:14/0/physics_layer_0/angular_velocity = 0.0 +49:14/0 = 0 +49:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:14/0/physics_layer_0/angular_velocity = 0.0 +50:14/0 = 0 +50:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:14/0/physics_layer_0/angular_velocity = 0.0 +51:14/0 = 0 +51:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:14/0/physics_layer_0/angular_velocity = 0.0 +52:14/0 = 0 +52:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:14/0/physics_layer_0/angular_velocity = 0.0 +53:14/0 = 0 +53:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:14/0/physics_layer_0/angular_velocity = 0.0 +54:14/0 = 0 +54:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:14/0/physics_layer_0/angular_velocity = 0.0 +55:14/0 = 0 +55:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:14/0/physics_layer_0/angular_velocity = 0.0 +57:14/0 = 0 +57:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:14/0/physics_layer_0/angular_velocity = 0.0 +58:14/0 = 0 +58:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:14/0/physics_layer_0/angular_velocity = 0.0 +59:14/0 = 0 +59:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:14/0/physics_layer_0/angular_velocity = 0.0 +60:14/0 = 0 +60:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:14/0/physics_layer_0/angular_velocity = 0.0 +61:14/0 = 0 +61:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:14/0/physics_layer_0/angular_velocity = 0.0 +62:14/0 = 0 +62:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:14/0/physics_layer_0/angular_velocity = 0.0 +63:14/0 = 0 +63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:14/0/physics_layer_0/angular_velocity = 0.0 +0:15/0 = 0 +0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0 = 0 +1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0 = 0 +2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0 = 0 +3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0 = 0 +4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0 = 0 +6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0 = 0 +7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0 = 0 +8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0 = 0 +9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0 = 0 +10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0 = 0 +11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0 = 0 +12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0 = 0 +14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0 = 0 +15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0 = 0 +16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0 = 0 +17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0 = 0 +18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_0/angular_velocity = 0.0 +19:15/0 = 0 +19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0 = 0 +20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_0/angular_velocity = 0.0 +22:15/0 = 0 +22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:15/0/physics_layer_0/angular_velocity = 0.0 +23:15/0 = 0 +23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:15/0/physics_layer_0/angular_velocity = 0.0 +24:15/0 = 0 +24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0 = 0 +25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_0/angular_velocity = 0.0 +26:15/0 = 0 +26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_0/angular_velocity = 0.0 +27:15/0 = 0 +27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_0/angular_velocity = 0.0 +28:15/0 = 0 +28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:15/0/physics_layer_0/angular_velocity = 0.0 +30:15/0 = 0 +30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:15/0/physics_layer_0/angular_velocity = 0.0 +31:15/0 = 0 +31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:15/0/physics_layer_0/angular_velocity = 0.0 +32:15/0 = 0 +32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:15/0/physics_layer_0/angular_velocity = 0.0 +33:15/0 = 0 +33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:15/0/physics_layer_0/angular_velocity = 0.0 +34:15/0 = 0 +34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:15/0/physics_layer_0/angular_velocity = 0.0 +35:15/0 = 0 +35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:15/0/physics_layer_0/angular_velocity = 0.0 +36:15/0 = 0 +36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:15/0/physics_layer_0/angular_velocity = 0.0 +38:15/0 = 0 +38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:15/0/physics_layer_0/angular_velocity = 0.0 +39:15/0 = 0 +39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:15/0/physics_layer_0/angular_velocity = 0.0 +40:15/0 = 0 +40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:15/0/physics_layer_0/angular_velocity = 0.0 +41:15/0 = 0 +41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:15/0/physics_layer_0/angular_velocity = 0.0 +42:15/0 = 0 +42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:15/0/physics_layer_0/angular_velocity = 0.0 +43:15/0 = 0 +43:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:15/0/physics_layer_0/angular_velocity = 0.0 +44:15/0 = 0 +44:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:15/0/physics_layer_0/angular_velocity = 0.0 +45:15/0 = 0 +45:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:15/0/physics_layer_0/angular_velocity = 0.0 +46:15/0 = 0 +46:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:15/0/physics_layer_0/angular_velocity = 0.0 +47:15/0 = 0 +47:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:15/0/physics_layer_0/angular_velocity = 0.0 +48:15/0 = 0 +48:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:15/0/physics_layer_0/angular_velocity = 0.0 +49:15/0 = 0 +49:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:15/0/physics_layer_0/angular_velocity = 0.0 +50:15/0 = 0 +50:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:15/0/physics_layer_0/angular_velocity = 0.0 +51:15/0 = 0 +51:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:15/0/physics_layer_0/angular_velocity = 0.0 +52:15/0 = 0 +52:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:15/0/physics_layer_0/angular_velocity = 0.0 +53:15/0 = 0 +53:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:15/0/physics_layer_0/angular_velocity = 0.0 +54:15/0 = 0 +54:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:15/0/physics_layer_0/angular_velocity = 0.0 +55:15/0 = 0 +55:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:15/0/physics_layer_0/angular_velocity = 0.0 +57:15/0 = 0 +57:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:15/0/physics_layer_0/angular_velocity = 0.0 +58:15/0 = 0 +58:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:15/0/physics_layer_0/angular_velocity = 0.0 +59:15/0 = 0 +59:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:15/0/physics_layer_0/angular_velocity = 0.0 +60:15/0 = 0 +60:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:15/0/physics_layer_0/angular_velocity = 0.0 +61:15/0 = 0 +61:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:15/0/physics_layer_0/angular_velocity = 0.0 +62:15/0 = 0 +62:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:15/0/physics_layer_0/angular_velocity = 0.0 +63:15/0 = 0 +63:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:15/0/physics_layer_0/angular_velocity = 0.0 +0:16/0 = 0 +0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0 = 0 +1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0 = 0 +2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0 = 0 +3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0 = 0 +4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0 = 0 +5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0 = 0 +6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0 = 0 +7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0 = 0 +8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0 = 0 +9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0 = 0 +10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0 = 0 +11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0 = 0 +12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0 = 0 +13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0 = 0 +14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0 = 0 +15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0 = 0 +16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_0/angular_velocity = 0.0 +17:16/0 = 0 +17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0 = 0 +18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0 = 0 +19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_0/angular_velocity = 0.0 +20:16/0 = 0 +20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0 = 0 +21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_0/angular_velocity = 0.0 +22:16/0 = 0 +22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:16/0/physics_layer_0/angular_velocity = 0.0 +23:16/0 = 0 +23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0 = 0 +24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0 = 0 +25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0 = 0 +26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0 = 0 +27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_0/angular_velocity = 0.0 +28:16/0 = 0 +28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:16/0/physics_layer_0/angular_velocity = 0.0 +29:16/0 = 0 +29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:16/0/physics_layer_0/angular_velocity = 0.0 +30:16/0 = 0 +30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_0/angular_velocity = 0.0 +31:16/0 = 0 +31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:16/0/physics_layer_0/angular_velocity = 0.0 +32:16/0 = 0 +32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:16/0/physics_layer_0/angular_velocity = 0.0 +33:16/0 = 0 +33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:16/0/physics_layer_0/angular_velocity = 0.0 +34:16/0 = 0 +34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:16/0/physics_layer_0/angular_velocity = 0.0 +35:16/0 = 0 +35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:16/0/physics_layer_0/angular_velocity = 0.0 +36:16/0 = 0 +36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:16/0/physics_layer_0/angular_velocity = 0.0 +37:16/0 = 0 +37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:16/0/physics_layer_0/angular_velocity = 0.0 +38:16/0 = 0 +38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:16/0/physics_layer_0/angular_velocity = 0.0 +39:16/0 = 0 +39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:16/0/physics_layer_0/angular_velocity = 0.0 +40:16/0 = 0 +40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:16/0/physics_layer_0/angular_velocity = 0.0 +41:16/0 = 0 +41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:16/0/physics_layer_0/angular_velocity = 0.0 +42:16/0 = 0 +42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:16/0/physics_layer_0/angular_velocity = 0.0 +43:16/0 = 0 +43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:16/0/physics_layer_0/angular_velocity = 0.0 +52:16/0 = 0 +52:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:16/0/physics_layer_0/angular_velocity = 0.0 +53:16/0 = 0 +53:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:16/0/physics_layer_0/angular_velocity = 0.0 +54:16/0 = 0 +54:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:16/0/physics_layer_0/angular_velocity = 0.0 +55:16/0 = 0 +55:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:16/0/physics_layer_0/angular_velocity = 0.0 +56:16/0 = 0 +56:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:16/0/physics_layer_0/angular_velocity = 0.0 +57:16/0 = 0 +57:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:16/0/physics_layer_0/angular_velocity = 0.0 +59:16/0 = 0 +59:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:16/0/physics_layer_0/angular_velocity = 0.0 +60:16/0 = 0 +60:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:16/0/physics_layer_0/angular_velocity = 0.0 +61:16/0 = 0 +61:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:16/0/physics_layer_0/angular_velocity = 0.0 +62:16/0 = 0 +62:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:16/0/physics_layer_0/angular_velocity = 0.0 +63:16/0 = 0 +63:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:16/0/physics_layer_0/angular_velocity = 0.0 +0:17/0 = 0 +0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0 = 0 +1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0 = 0 +2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0 = 0 +3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0 = 0 +4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0 = 0 +5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0 = 0 +6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0 = 0 +7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0 = 0 +8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0 = 0 +9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0 = 0 +10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0 = 0 +11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0 = 0 +12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0 = 0 +13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0 = 0 +14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0 = 0 +15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0 = 0 +16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0 = 0 +17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0 = 0 +18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_0/angular_velocity = 0.0 +19:17/0 = 0 +19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0 = 0 +20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_0/angular_velocity = 0.0 +21:17/0 = 0 +21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:17/0/physics_layer_0/angular_velocity = 0.0 +22:17/0 = 0 +22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:17/0/physics_layer_0/angular_velocity = 0.0 +23:17/0 = 0 +23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0 = 0 +24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0 = 0 +25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0 = 0 +26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0 = 0 +27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_0/angular_velocity = 0.0 +28:17/0 = 0 +28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:17/0/physics_layer_0/angular_velocity = 0.0 +29:17/0 = 0 +29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:17/0/physics_layer_0/angular_velocity = 0.0 +30:17/0 = 0 +30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:17/0/physics_layer_0/angular_velocity = 0.0 +31:17/0 = 0 +31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:17/0/physics_layer_0/angular_velocity = 0.0 +32:17/0 = 0 +32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:17/0/physics_layer_0/angular_velocity = 0.0 +33:17/0 = 0 +33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:17/0/physics_layer_0/angular_velocity = 0.0 +34:17/0 = 0 +34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:17/0/physics_layer_0/angular_velocity = 0.0 +35:17/0 = 0 +35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:17/0/physics_layer_0/angular_velocity = 0.0 +36:17/0 = 0 +36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:17/0/physics_layer_0/angular_velocity = 0.0 +37:17/0 = 0 +37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:17/0/physics_layer_0/angular_velocity = 0.0 +38:17/0 = 0 +38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:17/0/physics_layer_0/angular_velocity = 0.0 +39:17/0 = 0 +39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:17/0/physics_layer_0/angular_velocity = 0.0 +40:17/0 = 0 +40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:17/0/physics_layer_0/angular_velocity = 0.0 +41:17/0 = 0 +41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:17/0/physics_layer_0/angular_velocity = 0.0 +42:17/0 = 0 +42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:17/0/physics_layer_0/angular_velocity = 0.0 +43:17/0 = 0 +43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:17/0/physics_layer_0/angular_velocity = 0.0 +52:17/0 = 0 +52:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:17/0/physics_layer_0/angular_velocity = 0.0 +53:17/0 = 0 +53:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:17/0/physics_layer_0/angular_velocity = 0.0 +54:17/0 = 0 +54:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:17/0/physics_layer_0/angular_velocity = 0.0 +55:17/0 = 0 +55:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:17/0/physics_layer_0/angular_velocity = 0.0 +56:17/0 = 0 +56:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:17/0/physics_layer_0/angular_velocity = 0.0 +57:17/0 = 0 +57:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:17/0/physics_layer_0/angular_velocity = 0.0 +59:17/0 = 0 +59:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:17/0/physics_layer_0/angular_velocity = 0.0 +60:17/0 = 0 +60:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:17/0/physics_layer_0/angular_velocity = 0.0 +61:17/0 = 0 +61:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:17/0/physics_layer_0/angular_velocity = 0.0 +62:17/0 = 0 +62:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:17/0/physics_layer_0/angular_velocity = 0.0 +63:17/0 = 0 +63:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:17/0/physics_layer_0/angular_velocity = 0.0 +2:18/0 = 0 +2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0 = 0 +3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0 = 0 +4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_0/angular_velocity = 0.0 +40:18/0 = 0 +40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:18/0/physics_layer_0/angular_velocity = 0.0 +41:18/0 = 0 +41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:18/0/physics_layer_0/angular_velocity = 0.0 +42:18/0 = 0 +42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:18/0/physics_layer_0/angular_velocity = 0.0 +43:18/0 = 0 +43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:18/0/physics_layer_0/angular_velocity = 0.0 +52:18/0 = 0 +52:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:18/0/physics_layer_0/angular_velocity = 0.0 +53:18/0 = 0 +53:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:18/0/physics_layer_0/angular_velocity = 0.0 +54:18/0 = 0 +54:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:18/0/physics_layer_0/angular_velocity = 0.0 +55:18/0 = 0 +55:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:18/0/physics_layer_0/angular_velocity = 0.0 +56:18/0 = 0 +56:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:18/0/physics_layer_0/angular_velocity = 0.0 +59:18/0 = 0 +59:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:18/0/physics_layer_0/angular_velocity = 0.0 +60:18/0 = 0 +60:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:18/0/physics_layer_0/angular_velocity = 0.0 +61:18/0 = 0 +61:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:18/0/physics_layer_0/angular_velocity = 0.0 +62:18/0 = 0 +62:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:18/0/physics_layer_0/angular_velocity = 0.0 +63:18/0 = 0 +63:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:18/0/physics_layer_0/angular_velocity = 0.0 +0:19/0 = 0 +0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0 = 0 +1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_0/angular_velocity = 0.0 +2:19/0 = 0 +2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_0/angular_velocity = 0.0 +3:19/0 = 0 +3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0 = 0 +4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0 = 0 +6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0 = 0 +7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0 = 0 +8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0 = 0 +9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0 = 0 +10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_0/angular_velocity = 0.0 +11:19/0 = 0 +11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0 = 0 +12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0 = 0 +13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0 = 0 +14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0 = 0 +15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_0/angular_velocity = 0.0 +16:19/0 = 0 +16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_0/angular_velocity = 0.0 +17:19/0 = 0 +17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0 = 0 +18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0 = 0 +19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_0/angular_velocity = 0.0 +20:19/0 = 0 +20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:19/0/physics_layer_0/angular_velocity = 0.0 +21:19/0 = 0 +21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_0/angular_velocity = 0.0 +22:19/0 = 0 +22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:19/0/physics_layer_0/angular_velocity = 0.0 +23:19/0 = 0 +23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:19/0/physics_layer_0/angular_velocity = 0.0 +24:19/0 = 0 +24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_0/angular_velocity = 0.0 +25:19/0 = 0 +25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0 = 0 +26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0 = 0 +27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_0/angular_velocity = 0.0 +28:19/0 = 0 +28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:19/0/physics_layer_0/angular_velocity = 0.0 +29:19/0 = 0 +29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:19/0/physics_layer_0/angular_velocity = 0.0 +30:19/0 = 0 +30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:19/0/physics_layer_0/angular_velocity = 0.0 +31:19/0 = 0 +31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:19/0/physics_layer_0/angular_velocity = 0.0 +32:19/0 = 0 +32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:19/0/physics_layer_0/angular_velocity = 0.0 +33:19/0 = 0 +33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:19/0/physics_layer_0/angular_velocity = 0.0 +34:19/0 = 0 +34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:19/0/physics_layer_0/angular_velocity = 0.0 +35:19/0 = 0 +35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:19/0/physics_layer_0/angular_velocity = 0.0 +40:19/0 = 0 +40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:19/0/physics_layer_0/angular_velocity = 0.0 +41:19/0 = 0 +41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:19/0/physics_layer_0/angular_velocity = 0.0 +42:19/0 = 0 +42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:19/0/physics_layer_0/angular_velocity = 0.0 +43:19/0 = 0 +43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:19/0/physics_layer_0/angular_velocity = 0.0 +52:19/0 = 0 +52:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:19/0/physics_layer_0/angular_velocity = 0.0 +53:19/0 = 0 +53:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:19/0/physics_layer_0/angular_velocity = 0.0 +54:19/0 = 0 +54:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:19/0/physics_layer_0/angular_velocity = 0.0 +55:19/0 = 0 +55:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:19/0/physics_layer_0/angular_velocity = 0.0 +56:19/0 = 0 +56:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:19/0/physics_layer_0/angular_velocity = 0.0 +59:19/0 = 0 +59:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:19/0/physics_layer_0/angular_velocity = 0.0 +60:19/0 = 0 +60:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:19/0/physics_layer_0/angular_velocity = 0.0 +61:19/0 = 0 +61:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:19/0/physics_layer_0/angular_velocity = 0.0 +62:19/0 = 0 +62:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:19/0/physics_layer_0/angular_velocity = 0.0 +63:19/0 = 0 +63:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:19/0/physics_layer_0/angular_velocity = 0.0 +0:20/0 = 0 +0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0 = 0 +1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0 = 0 +2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0 = 0 +3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0 = 0 +4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0 = 0 +5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0 = 0 +6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_0/angular_velocity = 0.0 +8:20/0 = 0 +8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_0/angular_velocity = 0.0 +9:20/0 = 0 +9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0 = 0 +11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0 = 0 +12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0 = 0 +14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0 = 0 +15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0 = 0 +17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0 = 0 +18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0 = 0 +20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0 = 0 +21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_0/angular_velocity = 0.0 +23:20/0 = 0 +23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:20/0/physics_layer_0/angular_velocity = 0.0 +24:20/0 = 0 +24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0 = 0 +26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0 = 0 +27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_0/angular_velocity = 0.0 +29:20/0 = 0 +29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:20/0/physics_layer_0/angular_velocity = 0.0 +30:20/0 = 0 +30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:20/0/physics_layer_0/angular_velocity = 0.0 +32:20/0 = 0 +32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:20/0/physics_layer_0/angular_velocity = 0.0 +33:20/0 = 0 +33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:20/0/physics_layer_0/angular_velocity = 0.0 +35:20/0 = 0 +35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:20/0/physics_layer_0/angular_velocity = 0.0 +52:20/0 = 0 +52:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:20/0/physics_layer_0/angular_velocity = 0.0 +53:20/0 = 0 +53:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:20/0/physics_layer_0/angular_velocity = 0.0 +54:20/0 = 0 +54:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:20/0/physics_layer_0/angular_velocity = 0.0 +55:20/0 = 0 +55:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:20/0/physics_layer_0/angular_velocity = 0.0 +59:20/0 = 0 +59:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:20/0/physics_layer_0/angular_velocity = 0.0 +60:20/0 = 0 +60:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:20/0/physics_layer_0/angular_velocity = 0.0 +61:20/0 = 0 +61:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:20/0/physics_layer_0/angular_velocity = 0.0 +62:20/0 = 0 +62:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:20/0/physics_layer_0/angular_velocity = 0.0 +63:20/0 = 0 +63:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:20/0/physics_layer_0/angular_velocity = 0.0 +0:21/0 = 0 +0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0 = 0 +1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0 = 0 +2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0 = 0 +3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0 = 0 +4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0 = 0 +5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0 = 0 +6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0 = 0 +7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0 = 0 +8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0 = 0 +9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0 = 0 +10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0 = 0 +11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0 = 0 +12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0 = 0 +13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0 = 0 +14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0 = 0 +15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0 = 0 +16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0 = 0 +17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0 = 0 +18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0 = 0 +19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_0/angular_velocity = 0.0 +20:21/0 = 0 +20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:21/0/physics_layer_0/angular_velocity = 0.0 +21:21/0 = 0 +21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_0/angular_velocity = 0.0 +22:21/0 = 0 +22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:21/0/physics_layer_0/angular_velocity = 0.0 +23:21/0 = 0 +23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:21/0/physics_layer_0/angular_velocity = 0.0 +24:21/0 = 0 +24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_0/angular_velocity = 0.0 +25:21/0 = 0 +25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0 = 0 +26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0 = 0 +27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_0/angular_velocity = 0.0 +28:21/0 = 0 +28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:21/0/physics_layer_0/angular_velocity = 0.0 +29:21/0 = 0 +29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:21/0/physics_layer_0/angular_velocity = 0.0 +30:21/0 = 0 +30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:21/0/physics_layer_0/angular_velocity = 0.0 +31:21/0 = 0 +31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:21/0/physics_layer_0/angular_velocity = 0.0 +32:21/0 = 0 +32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:21/0/physics_layer_0/angular_velocity = 0.0 +33:21/0 = 0 +33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:21/0/physics_layer_0/angular_velocity = 0.0 +34:21/0 = 0 +34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:21/0/physics_layer_0/angular_velocity = 0.0 +35:21/0 = 0 +35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:21/0/physics_layer_0/angular_velocity = 0.0 +52:21/0 = 0 +52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:21/0/physics_layer_0/angular_velocity = 0.0 +53:21/0 = 0 +53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:21/0/physics_layer_0/angular_velocity = 0.0 +54:21/0 = 0 +54:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:21/0/physics_layer_0/angular_velocity = 0.0 +55:21/0 = 0 +55:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:21/0/physics_layer_0/angular_velocity = 0.0 +0:22/0 = 0 +0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0 = 0 +1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0 = 0 +2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0 = 0 +3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0 = 0 +4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0 = 0 +5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0 = 0 +6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0 = 0 +7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_0/angular_velocity = 0.0 +8:22/0 = 0 +8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0 = 0 +9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0 = 0 +10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0 = 0 +11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0 = 0 +12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0 = 0 +13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0 = 0 +14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0 = 0 +15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0 = 0 +16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0 = 0 +17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0 = 0 +18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0 = 0 +19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_0/angular_velocity = 0.0 +20:22/0 = 0 +20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:22/0/physics_layer_0/angular_velocity = 0.0 +21:22/0 = 0 +21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_0/angular_velocity = 0.0 +22:22/0 = 0 +22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:22/0/physics_layer_0/angular_velocity = 0.0 +23:22/0 = 0 +23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:22/0/physics_layer_0/angular_velocity = 0.0 +24:22/0 = 0 +24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_0/angular_velocity = 0.0 +25:22/0 = 0 +25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0 = 0 +26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0 = 0 +27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_0/angular_velocity = 0.0 +28:22/0 = 0 +28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:22/0/physics_layer_0/angular_velocity = 0.0 +29:22/0 = 0 +29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:22/0/physics_layer_0/angular_velocity = 0.0 +52:22/0 = 0 +52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:22/0/physics_layer_0/angular_velocity = 0.0 +0:23/0 = 0 +0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0 = 0 +1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0 = 0 +2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0 = 0 +3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_0/angular_velocity = 0.0 +4:23/0 = 0 +4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0 = 0 +5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0 = 0 +6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0 = 0 +7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0 = 0 +8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0 = 0 +9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0 = 0 +10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_0/angular_velocity = 0.0 +11:23/0 = 0 +11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_0/angular_velocity = 0.0 +12:23/0 = 0 +12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0 = 0 +13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0 = 0 +14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0 = 0 +15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0 = 0 +16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0 = 0 +17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0 = 0 +18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0 = 0 +19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_0/angular_velocity = 0.0 +20:23/0 = 0 +20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:23/0/physics_layer_0/angular_velocity = 0.0 +21:23/0 = 0 +21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_0/angular_velocity = 0.0 +22:23/0 = 0 +22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:23/0/physics_layer_0/angular_velocity = 0.0 +23:23/0 = 0 +23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:23/0/physics_layer_0/angular_velocity = 0.0 +24:23/0 = 0 +24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0 = 0 +26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0 = 0 +27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_0/angular_velocity = 0.0 +29:23/0 = 0 +29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:23/0/physics_layer_0/angular_velocity = 0.0 +52:23/0 = 0 +52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:23/0/physics_layer_0/angular_velocity = 0.0 +0:24/0 = 0 +0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0 = 0 +1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0 = 0 +2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0 = 0 +3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_0/angular_velocity = 0.0 +4:24/0 = 0 +4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0 = 0 +5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_0/angular_velocity = 0.0 +6:24/0 = 0 +6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0 = 0 +7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0 = 0 +8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0 = 0 +9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0 = 0 +10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0 = 0 +11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_0/angular_velocity = 0.0 +12:24/0 = 0 +12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0 = 0 +13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_0/angular_velocity = 0.0 +14:24/0 = 0 +14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0 = 0 +15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0 = 0 +16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0 = 0 +17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0 = 0 +18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0 = 0 +19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_0/angular_velocity = 0.0 +20:24/0 = 0 +20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:24/0/physics_layer_0/angular_velocity = 0.0 +21:24/0 = 0 +21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_0/angular_velocity = 0.0 +22:24/0 = 0 +22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:24/0/physics_layer_0/angular_velocity = 0.0 +23:24/0 = 0 +23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0 = 0 +24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0 = 0 +25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0 = 0 +26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_0/angular_velocity = 0.0 +27:24/0 = 0 +27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0 = 0 +28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0 = 0 +29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_0/angular_velocity = 0.0 +40:24/0 = 0 +40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:24/0/physics_layer_0/angular_velocity = 0.0 +41:24/0 = 0 +41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:24/0/physics_layer_0/angular_velocity = 0.0 +42:24/0 = 0 +42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:24/0/physics_layer_0/angular_velocity = 0.0 +43:24/0 = 0 +43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:24/0/physics_layer_0/angular_velocity = 0.0 +44:24/0 = 0 +44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:24/0/physics_layer_0/angular_velocity = 0.0 +45:24/0 = 0 +45:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:24/0/physics_layer_0/angular_velocity = 0.0 +46:24/0 = 0 +46:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:24/0/physics_layer_0/angular_velocity = 0.0 +47:24/0 = 0 +47:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:24/0/physics_layer_0/angular_velocity = 0.0 +48:24/0 = 0 +48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:24/0/physics_layer_0/angular_velocity = 0.0 +49:24/0 = 0 +49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:24/0/physics_layer_0/angular_velocity = 0.0 +50:24/0 = 0 +50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:24/0/physics_layer_0/angular_velocity = 0.0 +51:24/0 = 0 +51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:24/0/physics_layer_0/angular_velocity = 0.0 +52:24/0 = 0 +52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:24/0/physics_layer_0/angular_velocity = 0.0 +53:24/0 = 0 +53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:24/0/physics_layer_0/angular_velocity = 0.0 +54:24/0 = 0 +54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:24/0/physics_layer_0/angular_velocity = 0.0 +55:24/0 = 0 +55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:24/0/physics_layer_0/angular_velocity = 0.0 +56:24/0 = 0 +56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:24/0/physics_layer_0/angular_velocity = 0.0 +57:24/0 = 0 +57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:24/0/physics_layer_0/angular_velocity = 0.0 +58:24/0 = 0 +58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:24/0/physics_layer_0/angular_velocity = 0.0 +59:24/0 = 0 +59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:24/0/physics_layer_0/angular_velocity = 0.0 +60:24/0 = 0 +60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:24/0/physics_layer_0/angular_velocity = 0.0 +61:24/0 = 0 +61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:24/0/physics_layer_0/angular_velocity = 0.0 +62:24/0 = 0 +62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:24/0/physics_layer_0/angular_velocity = 0.0 +63:24/0 = 0 +63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:24/0/physics_layer_0/angular_velocity = 0.0 +0:25/0 = 0 +0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0 = 0 +1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0 = 0 +3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0 = 0 +4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0 = 0 +6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_0/angular_velocity = 0.0 +7:25/0 = 0 +7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_0/angular_velocity = 0.0 +9:25/0 = 0 +9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_0/angular_velocity = 0.0 +10:25/0 = 0 +10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_0/angular_velocity = 0.0 +12:25/0 = 0 +12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0 = 0 +13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_0/angular_velocity = 0.0 +15:25/0 = 0 +15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0 = 0 +16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_0/angular_velocity = 0.0 +18:25/0 = 0 +18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_0/angular_velocity = 0.0 +19:25/0 = 0 +19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0 = 0 +21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_0/angular_velocity = 0.0 +22:25/0 = 0 +22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_0/angular_velocity = 0.0 +24:25/0 = 0 +24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_0/angular_velocity = 0.0 +25:25/0 = 0 +25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0 = 0 +27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_0/angular_velocity = 0.0 +28:25/0 = 0 +28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_0/angular_velocity = 0.0 +40:25/0 = 0 +40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:25/0/physics_layer_0/angular_velocity = 0.0 +41:25/0 = 0 +41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:25/0/physics_layer_0/angular_velocity = 0.0 +42:25/0 = 0 +42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:25/0/physics_layer_0/angular_velocity = 0.0 +43:25/0 = 0 +43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:25/0/physics_layer_0/angular_velocity = 0.0 +44:25/0 = 0 +44:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:25/0/physics_layer_0/angular_velocity = 0.0 +45:25/0 = 0 +45:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:25/0/physics_layer_0/angular_velocity = 0.0 +46:25/0 = 0 +46:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:25/0/physics_layer_0/angular_velocity = 0.0 +47:25/0 = 0 +47:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:25/0/physics_layer_0/angular_velocity = 0.0 +48:25/0 = 0 +48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:25/0/physics_layer_0/angular_velocity = 0.0 +49:25/0 = 0 +49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:25/0/physics_layer_0/angular_velocity = 0.0 +50:25/0 = 0 +50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:25/0/physics_layer_0/angular_velocity = 0.0 +51:25/0 = 0 +51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:25/0/physics_layer_0/angular_velocity = 0.0 +52:25/0 = 0 +52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:25/0/physics_layer_0/angular_velocity = 0.0 +53:25/0 = 0 +53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:25/0/physics_layer_0/angular_velocity = 0.0 +54:25/0 = 0 +54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:25/0/physics_layer_0/angular_velocity = 0.0 +55:25/0 = 0 +55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:25/0/physics_layer_0/angular_velocity = 0.0 +0:26/0 = 0 +0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0 = 0 +1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0 = 0 +3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0 = 0 +4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0 = 0 +6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0 = 0 +7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0 = 0 +9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0 = 0 +10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_0/angular_velocity = 0.0 +12:26/0 = 0 +12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_0/angular_velocity = 0.0 +13:26/0 = 0 +13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0 = 0 +15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_0/angular_velocity = 0.0 +16:26/0 = 0 +16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_0/angular_velocity = 0.0 +18:26/0 = 0 +18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0 = 0 +19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0 = 0 +21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_0/angular_velocity = 0.0 +22:26/0 = 0 +22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_0/angular_velocity = 0.0 +24:26/0 = 0 +24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_0/angular_velocity = 0.0 +25:26/0 = 0 +25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0 = 0 +27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_0/angular_velocity = 0.0 +28:26/0 = 0 +28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_0/angular_velocity = 0.0 +40:26/0 = 0 +40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:26/0/physics_layer_0/angular_velocity = 0.0 +41:26/0 = 0 +41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:26/0/physics_layer_0/angular_velocity = 0.0 +42:26/0 = 0 +42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:26/0/physics_layer_0/angular_velocity = 0.0 +43:26/0 = 0 +43:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:26/0/physics_layer_0/angular_velocity = 0.0 +44:26/0 = 0 +44:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:26/0/physics_layer_0/angular_velocity = 0.0 +45:26/0 = 0 +45:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:26/0/physics_layer_0/angular_velocity = 0.0 +46:26/0 = 0 +46:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:26/0/physics_layer_0/angular_velocity = 0.0 +47:26/0 = 0 +47:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:26/0/physics_layer_0/angular_velocity = 0.0 +48:26/0 = 0 +48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:26/0/physics_layer_0/angular_velocity = 0.0 +49:26/0 = 0 +49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:26/0/physics_layer_0/angular_velocity = 0.0 +50:26/0 = 0 +50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:26/0/physics_layer_0/angular_velocity = 0.0 +51:26/0 = 0 +51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:26/0/physics_layer_0/angular_velocity = 0.0 +52:26/0 = 0 +52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:26/0/physics_layer_0/angular_velocity = 0.0 +53:26/0 = 0 +53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:26/0/physics_layer_0/angular_velocity = 0.0 +54:26/0 = 0 +54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:26/0/physics_layer_0/angular_velocity = 0.0 +55:26/0 = 0 +55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:26/0/physics_layer_0/angular_velocity = 0.0 +0:27/0 = 0 +0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_0/angular_velocity = 0.0 +1:27/0 = 0 +1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_0/angular_velocity = 0.0 +2:27/0 = 0 +2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0 = 0 +3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0 = 0 +4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_0/angular_velocity = 0.0 +5:27/0 = 0 +5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:27/0/physics_layer_0/angular_velocity = 0.0 +6:27/0 = 0 +6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_0/angular_velocity = 0.0 +7:27/0 = 0 +7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:27/0/physics_layer_0/angular_velocity = 0.0 +8:27/0 = 0 +8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_0/angular_velocity = 0.0 +9:27/0 = 0 +9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_0/angular_velocity = 0.0 +10:27/0 = 0 +10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0 = 0 +11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_0/angular_velocity = 0.0 +12:27/0 = 0 +12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_0/angular_velocity = 0.0 +13:27/0 = 0 +13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:27/0/physics_layer_0/angular_velocity = 0.0 +14:27/0 = 0 +14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:27/0/physics_layer_0/angular_velocity = 0.0 +15:27/0 = 0 +15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_0/angular_velocity = 0.0 +16:27/0 = 0 +16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_0/angular_velocity = 0.0 +17:27/0 = 0 +17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_0/angular_velocity = 0.0 +18:27/0 = 0 +18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_0/angular_velocity = 0.0 +19:27/0 = 0 +19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:27/0/physics_layer_0/angular_velocity = 0.0 +20:27/0 = 0 +20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:27/0/physics_layer_0/angular_velocity = 0.0 +21:27/0 = 0 +21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_0/angular_velocity = 0.0 +22:27/0 = 0 +22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_0/angular_velocity = 0.0 +23:27/0 = 0 +23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:27/0/physics_layer_0/angular_velocity = 0.0 +24:27/0 = 0 +24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:27/0/physics_layer_0/angular_velocity = 0.0 +25:27/0 = 0 +25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:27/0/physics_layer_0/angular_velocity = 0.0 +26:27/0 = 0 +26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0 = 0 +27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_0/angular_velocity = 0.0 +28:27/0 = 0 +28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_0/angular_velocity = 0.0 +29:27/0 = 0 +29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_0/angular_velocity = 0.0 +40:27/0 = 0 +40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:27/0/physics_layer_0/angular_velocity = 0.0 +41:27/0 = 0 +41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:27/0/physics_layer_0/angular_velocity = 0.0 +42:27/0 = 0 +42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:27/0/physics_layer_0/angular_velocity = 0.0 +43:27/0 = 0 +43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:27/0/physics_layer_0/angular_velocity = 0.0 +46:27/0 = 0 +46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:27/0/physics_layer_0/angular_velocity = 0.0 +47:27/0 = 0 +47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:27/0/physics_layer_0/angular_velocity = 0.0 +48:27/0 = 0 +48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:27/0/physics_layer_0/angular_velocity = 0.0 +51:27/0 = 0 +51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:27/0/physics_layer_0/angular_velocity = 0.0 +52:27/0 = 0 +52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:27/0/physics_layer_0/angular_velocity = 0.0 +53:27/0 = 0 +53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:27/0/physics_layer_0/angular_velocity = 0.0 +0:28/0 = 0 +0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0 = 0 +2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0 = 0 +3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0 = 0 +5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_0/angular_velocity = 0.0 +6:28/0 = 0 +6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:28/0/physics_layer_0/angular_velocity = 0.0 +8:28/0 = 0 +8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0 = 0 +9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0 = 0 +11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_0/angular_velocity = 0.0 +12:28/0 = 0 +12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_0/angular_velocity = 0.0 +13:28/0 = 0 +13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_0/angular_velocity = 0.0 +14:28/0 = 0 +14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_0/angular_velocity = 0.0 +15:28/0 = 0 +15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_0/angular_velocity = 0.0 +16:28/0 = 0 +16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_0/angular_velocity = 0.0 +17:28/0 = 0 +17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_0/angular_velocity = 0.0 +18:28/0 = 0 +18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_0/angular_velocity = 0.0 +19:28/0 = 0 +19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_0/angular_velocity = 0.0 +20:28/0 = 0 +20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_0/angular_velocity = 0.0 +21:28/0 = 0 +21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_0/angular_velocity = 0.0 +22:28/0 = 0 +22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_0/angular_velocity = 0.0 +23:28/0 = 0 +23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_0/angular_velocity = 0.0 +24:28/0 = 0 +24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:28/0/physics_layer_0/angular_velocity = 0.0 +26:28/0 = 0 +26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_0/angular_velocity = 0.0 +27:28/0 = 0 +27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_0/angular_velocity = 0.0 +29:28/0 = 0 +29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:28/0/physics_layer_0/angular_velocity = 0.0 +40:28/0 = 0 +40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:28/0/physics_layer_0/angular_velocity = 0.0 +41:28/0 = 0 +41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:28/0/physics_layer_0/angular_velocity = 0.0 +42:28/0 = 0 +42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:28/0/physics_layer_0/angular_velocity = 0.0 +43:28/0 = 0 +43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:28/0/physics_layer_0/angular_velocity = 0.0 +44:28/0 = 0 +44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:28/0/physics_layer_0/angular_velocity = 0.0 +45:28/0 = 0 +45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:28/0/physics_layer_0/angular_velocity = 0.0 +46:28/0 = 0 +46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:28/0/physics_layer_0/angular_velocity = 0.0 +47:28/0 = 0 +47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:28/0/physics_layer_0/angular_velocity = 0.0 +48:28/0 = 0 +48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:28/0/physics_layer_0/angular_velocity = 0.0 +49:28/0 = 0 +49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:28/0/physics_layer_0/angular_velocity = 0.0 +50:28/0 = 0 +50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:28/0/physics_layer_0/angular_velocity = 0.0 +51:28/0 = 0 +51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:28/0/physics_layer_0/angular_velocity = 0.0 +52:28/0 = 0 +52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:28/0/physics_layer_0/angular_velocity = 0.0 +53:28/0 = 0 +53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:28/0/physics_layer_0/angular_velocity = 0.0 +54:28/0 = 0 +54:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:28/0/physics_layer_0/angular_velocity = 0.0 +55:28/0 = 0 +55:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:28/0/physics_layer_0/angular_velocity = 0.0 +0:29/0 = 0 +0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_0/angular_velocity = 0.0 +1:29/0 = 0 +1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0 = 0 +2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0 = 0 +3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0 = 0 +4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0 = 0 +5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_0/angular_velocity = 0.0 +6:29/0 = 0 +6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:29/0/physics_layer_0/angular_velocity = 0.0 +7:29/0 = 0 +7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:29/0/physics_layer_0/angular_velocity = 0.0 +8:29/0 = 0 +8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0 = 0 +9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0 = 0 +10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0 = 0 +11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_0/angular_velocity = 0.0 +12:29/0 = 0 +12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_0/angular_velocity = 0.0 +13:29/0 = 0 +13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_0/angular_velocity = 0.0 +14:29/0 = 0 +14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_0/angular_velocity = 0.0 +15:29/0 = 0 +15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0 = 0 +16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0 = 0 +17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_0/angular_velocity = 0.0 +18:29/0 = 0 +18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_0/angular_velocity = 0.0 +19:29/0 = 0 +19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_0/angular_velocity = 0.0 +20:29/0 = 0 +20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:29/0/physics_layer_0/angular_velocity = 0.0 +21:29/0 = 0 +21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_0/angular_velocity = 0.0 +22:29/0 = 0 +22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:29/0/physics_layer_0/angular_velocity = 0.0 +23:29/0 = 0 +23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_0/angular_velocity = 0.0 +24:29/0 = 0 +24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:29/0/physics_layer_0/angular_velocity = 0.0 +25:29/0 = 0 +25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:29/0/physics_layer_0/angular_velocity = 0.0 +26:29/0 = 0 +26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_0/angular_velocity = 0.0 +27:29/0 = 0 +27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_0/angular_velocity = 0.0 +28:29/0 = 0 +28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:29/0/physics_layer_0/angular_velocity = 0.0 +29:29/0 = 0 +29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:29/0/physics_layer_0/angular_velocity = 0.0 +40:29/0 = 0 +40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:29/0/physics_layer_0/angular_velocity = 0.0 +41:29/0 = 0 +41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:29/0/physics_layer_0/angular_velocity = 0.0 +42:29/0 = 0 +42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:29/0/physics_layer_0/angular_velocity = 0.0 +43:29/0 = 0 +43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:29/0/physics_layer_0/angular_velocity = 0.0 +44:29/0 = 0 +44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:29/0/physics_layer_0/angular_velocity = 0.0 +45:29/0 = 0 +45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:29/0/physics_layer_0/angular_velocity = 0.0 +46:29/0 = 0 +46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:29/0/physics_layer_0/angular_velocity = 0.0 +47:29/0 = 0 +47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:29/0/physics_layer_0/angular_velocity = 0.0 +48:29/0 = 0 +48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:29/0/physics_layer_0/angular_velocity = 0.0 +49:29/0 = 0 +49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:29/0/physics_layer_0/angular_velocity = 0.0 +50:29/0 = 0 +50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:29/0/physics_layer_0/angular_velocity = 0.0 +51:29/0 = 0 +51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:29/0/physics_layer_0/angular_velocity = 0.0 +52:29/0 = 0 +52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:29/0/physics_layer_0/angular_velocity = 0.0 +53:29/0 = 0 +53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:29/0/physics_layer_0/angular_velocity = 0.0 +54:29/0 = 0 +54:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:29/0/physics_layer_0/angular_velocity = 0.0 +55:29/0 = 0 +55:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:29/0/physics_layer_0/angular_velocity = 0.0 +0:30/0 = 0 +0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_0/angular_velocity = 0.0 +1:30/0 = 0 +1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_0/angular_velocity = 0.0 +3:30/0 = 0 +3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_0/angular_velocity = 0.0 +4:30/0 = 0 +4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_0/angular_velocity = 0.0 +6:30/0 = 0 +6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:30/0/physics_layer_0/angular_velocity = 0.0 +7:30/0 = 0 +7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:30/0/physics_layer_0/angular_velocity = 0.0 +9:30/0 = 0 +9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:30/0/physics_layer_0/angular_velocity = 0.0 +10:30/0 = 0 +10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:30/0/physics_layer_0/angular_velocity = 0.0 +12:30/0 = 0 +12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:30/0/physics_layer_0/angular_velocity = 0.0 +13:30/0 = 0 +13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_0/angular_velocity = 0.0 +15:30/0 = 0 +15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_0/angular_velocity = 0.0 +16:30/0 = 0 +16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_0/angular_velocity = 0.0 +18:30/0 = 0 +18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_0/angular_velocity = 0.0 +19:30/0 = 0 +19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:30/0/physics_layer_0/angular_velocity = 0.0 +21:30/0 = 0 +21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:30/0/physics_layer_0/angular_velocity = 0.0 +22:30/0 = 0 +22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:30/0/physics_layer_0/angular_velocity = 0.0 +24:30/0 = 0 +24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:30/0/physics_layer_0/angular_velocity = 0.0 +25:30/0 = 0 +25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:30/0/physics_layer_0/angular_velocity = 0.0 +27:30/0 = 0 +27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:30/0/physics_layer_0/angular_velocity = 0.0 +28:30/0 = 0 +28:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:30/0/physics_layer_0/angular_velocity = 0.0 +40:30/0 = 0 +40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:30/0/physics_layer_0/angular_velocity = 0.0 +41:30/0 = 0 +41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:30/0/physics_layer_0/angular_velocity = 0.0 +42:30/0 = 0 +42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:30/0/physics_layer_0/angular_velocity = 0.0 +43:30/0 = 0 +43:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:30/0/physics_layer_0/angular_velocity = 0.0 +46:30/0 = 0 +46:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:30/0/physics_layer_0/angular_velocity = 0.0 +47:30/0 = 0 +47:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:30/0/physics_layer_0/angular_velocity = 0.0 +48:30/0 = 0 +48:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:30/0/physics_layer_0/angular_velocity = 0.0 +51:30/0 = 0 +51:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:30/0/physics_layer_0/angular_velocity = 0.0 +52:30/0 = 0 +52:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:30/0/physics_layer_0/angular_velocity = 0.0 +53:30/0 = 0 +53:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:30/0/physics_layer_0/angular_velocity = 0.0 +0:31/0 = 0 +0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_0/angular_velocity = 0.0 +1:31/0 = 0 +1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_0/angular_velocity = 0.0 +3:31/0 = 0 +3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_0/angular_velocity = 0.0 +4:31/0 = 0 +4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_0/angular_velocity = 0.0 +6:31/0 = 0 +6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:31/0/physics_layer_0/angular_velocity = 0.0 +7:31/0 = 0 +7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:31/0/physics_layer_0/angular_velocity = 0.0 +9:31/0 = 0 +9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:31/0/physics_layer_0/angular_velocity = 0.0 +10:31/0 = 0 +10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:31/0/physics_layer_0/angular_velocity = 0.0 +12:31/0 = 0 +12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:31/0/physics_layer_0/angular_velocity = 0.0 +13:31/0 = 0 +13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_0/angular_velocity = 0.0 +15:31/0 = 0 +15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_0/angular_velocity = 0.0 +16:31/0 = 0 +16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_0/angular_velocity = 0.0 +18:31/0 = 0 +18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_0/angular_velocity = 0.0 +19:31/0 = 0 +19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_0/angular_velocity = 0.0 +21:31/0 = 0 +21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:31/0/physics_layer_0/angular_velocity = 0.0 +22:31/0 = 0 +22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:31/0/physics_layer_0/angular_velocity = 0.0 +24:31/0 = 0 +24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:31/0/physics_layer_0/angular_velocity = 0.0 +25:31/0 = 0 +25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:31/0/physics_layer_0/angular_velocity = 0.0 +27:31/0 = 0 +27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:31/0/physics_layer_0/angular_velocity = 0.0 +28:31/0 = 0 +28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:31/0/physics_layer_0/angular_velocity = 0.0 +40:31/0 = 0 +40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:31/0/physics_layer_0/angular_velocity = 0.0 +41:31/0 = 0 +41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:31/0/physics_layer_0/angular_velocity = 0.0 +42:31/0 = 0 +42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:31/0/physics_layer_0/angular_velocity = 0.0 +43:31/0 = 0 +43:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:31/0/physics_layer_0/angular_velocity = 0.0 +44:31/0 = 0 +44:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:31/0/physics_layer_0/angular_velocity = 0.0 +45:31/0 = 0 +45:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:31/0/physics_layer_0/angular_velocity = 0.0 +46:31/0 = 0 +46:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:31/0/physics_layer_0/angular_velocity = 0.0 +47:31/0 = 0 +47:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:31/0/physics_layer_0/angular_velocity = 0.0 +48:31/0 = 0 +48:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:31/0/physics_layer_0/angular_velocity = 0.0 +49:31/0 = 0 +49:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:31/0/physics_layer_0/angular_velocity = 0.0 +50:31/0 = 0 +50:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:31/0/physics_layer_0/angular_velocity = 0.0 +51:31/0 = 0 +51:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:31/0/physics_layer_0/angular_velocity = 0.0 +52:31/0 = 0 +52:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:31/0/physics_layer_0/angular_velocity = 0.0 +53:31/0 = 0 +53:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:31/0/physics_layer_0/angular_velocity = 0.0 +54:31/0 = 0 +54:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:31/0/physics_layer_0/angular_velocity = 0.0 +55:31/0 = 0 +55:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:31/0/physics_layer_0/angular_velocity = 0.0 +0:32/0 = 0 +0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_0/angular_velocity = 0.0 +1:32/0 = 0 +1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_0/angular_velocity = 0.0 +2:32/0 = 0 +2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_0/angular_velocity = 0.0 +3:32/0 = 0 +3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_0/angular_velocity = 0.0 +4:32/0 = 0 +4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_0/angular_velocity = 0.0 +5:32/0 = 0 +5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_0/angular_velocity = 0.0 +6:32/0 = 0 +6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:32/0/physics_layer_0/angular_velocity = 0.0 +7:32/0 = 0 +7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:32/0/physics_layer_0/angular_velocity = 0.0 +8:32/0 = 0 +8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:32/0/physics_layer_0/angular_velocity = 0.0 +9:32/0 = 0 +9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:32/0/physics_layer_0/angular_velocity = 0.0 +10:32/0 = 0 +10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:32/0/physics_layer_0/angular_velocity = 0.0 +11:32/0 = 0 +11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:32/0/physics_layer_0/angular_velocity = 0.0 +12:32/0 = 0 +12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:32/0/physics_layer_0/angular_velocity = 0.0 +13:32/0 = 0 +13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_0/angular_velocity = 0.0 +14:32/0 = 0 +14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_0/angular_velocity = 0.0 +15:32/0 = 0 +15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:32/0/physics_layer_0/angular_velocity = 0.0 +16:32/0 = 0 +16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_0/angular_velocity = 0.0 +17:32/0 = 0 +17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:32/0/physics_layer_0/angular_velocity = 0.0 +18:32/0 = 0 +18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_0/angular_velocity = 0.0 +19:32/0 = 0 +19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:32/0/physics_layer_0/angular_velocity = 0.0 +20:32/0 = 0 +20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:32/0/physics_layer_0/angular_velocity = 0.0 +21:32/0 = 0 +21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:32/0/physics_layer_0/angular_velocity = 0.0 +22:32/0 = 0 +22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:32/0/physics_layer_0/angular_velocity = 0.0 +23:32/0 = 0 +23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:32/0/physics_layer_0/angular_velocity = 0.0 +24:32/0 = 0 +24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:32/0/physics_layer_0/angular_velocity = 0.0 +25:32/0 = 0 +25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:32/0/physics_layer_0/angular_velocity = 0.0 +26:32/0 = 0 +26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:32/0/physics_layer_0/angular_velocity = 0.0 +27:32/0 = 0 +27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:32/0/physics_layer_0/angular_velocity = 0.0 +28:32/0 = 0 +28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:32/0/physics_layer_0/angular_velocity = 0.0 +29:32/0 = 0 +29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:32/0/physics_layer_0/angular_velocity = 0.0 +30:32/0 = 0 +30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:32/0/physics_layer_0/angular_velocity = 0.0 +31:32/0 = 0 +31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:32/0/physics_layer_0/angular_velocity = 0.0 +32:32/0 = 0 +32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:32/0/physics_layer_0/angular_velocity = 0.0 +33:32/0 = 0 +33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:32/0/physics_layer_0/angular_velocity = 0.0 +34:32/0 = 0 +34:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:32/0/physics_layer_0/angular_velocity = 0.0 +35:32/0 = 0 +35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:32/0/physics_layer_0/angular_velocity = 0.0 +36:32/0 = 0 +36:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:32/0/physics_layer_0/angular_velocity = 0.0 +37:32/0 = 0 +37:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:32/0/physics_layer_0/angular_velocity = 0.0 +38:32/0 = 0 +38:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:32/0/physics_layer_0/angular_velocity = 0.0 +39:32/0 = 0 +39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:32/0/physics_layer_0/angular_velocity = 0.0 +40:32/0 = 0 +40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:32/0/physics_layer_0/angular_velocity = 0.0 +41:32/0 = 0 +41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:32/0/physics_layer_0/angular_velocity = 0.0 +42:32/0 = 0 +42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:32/0/physics_layer_0/angular_velocity = 0.0 +43:32/0 = 0 +43:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:32/0/physics_layer_0/angular_velocity = 0.0 +44:32/0 = 0 +44:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:32/0/physics_layer_0/angular_velocity = 0.0 +45:32/0 = 0 +45:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:32/0/physics_layer_0/angular_velocity = 0.0 +46:32/0 = 0 +46:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:32/0/physics_layer_0/angular_velocity = 0.0 +47:32/0 = 0 +47:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:32/0/physics_layer_0/angular_velocity = 0.0 +48:32/0 = 0 +48:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:32/0/physics_layer_0/angular_velocity = 0.0 +49:32/0 = 0 +49:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:32/0/physics_layer_0/angular_velocity = 0.0 +50:32/0 = 0 +50:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:32/0/physics_layer_0/angular_velocity = 0.0 +51:32/0 = 0 +51:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:32/0/physics_layer_0/angular_velocity = 0.0 +52:32/0 = 0 +52:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:32/0/physics_layer_0/angular_velocity = 0.0 +53:32/0 = 0 +53:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:32/0/physics_layer_0/angular_velocity = 0.0 +54:32/0 = 0 +54:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:32/0/physics_layer_0/angular_velocity = 0.0 +55:32/0 = 0 +55:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:32/0/physics_layer_0/angular_velocity = 0.0 +0:33/0 = 0 +0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_0/angular_velocity = 0.0 +1:33/0 = 0 +1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_0/angular_velocity = 0.0 +2:33/0 = 0 +2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_0/angular_velocity = 0.0 +3:33/0 = 0 +3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_0/angular_velocity = 0.0 +4:33/0 = 0 +4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_0/angular_velocity = 0.0 +5:33/0 = 0 +5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:33/0/physics_layer_0/angular_velocity = 0.0 +6:33/0 = 0 +6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:33/0/physics_layer_0/angular_velocity = 0.0 +7:33/0 = 0 +7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:33/0/physics_layer_0/angular_velocity = 0.0 +8:33/0 = 0 +8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:33/0/physics_layer_0/angular_velocity = 0.0 +9:33/0 = 0 +9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:33/0/physics_layer_0/angular_velocity = 0.0 +10:33/0 = 0 +10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:33/0/physics_layer_0/angular_velocity = 0.0 +11:33/0 = 0 +11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:33/0/physics_layer_0/angular_velocity = 0.0 +12:33/0 = 0 +12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:33/0/physics_layer_0/angular_velocity = 0.0 +13:33/0 = 0 +13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:33/0/physics_layer_0/angular_velocity = 0.0 +14:33/0 = 0 +14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:33/0/physics_layer_0/angular_velocity = 0.0 +15:33/0 = 0 +15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:33/0/physics_layer_0/angular_velocity = 0.0 +16:33/0 = 0 +16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_0/angular_velocity = 0.0 +17:33/0 = 0 +17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_0/angular_velocity = 0.0 +18:33/0 = 0 +18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_0/angular_velocity = 0.0 +19:33/0 = 0 +19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_0/angular_velocity = 0.0 +20:33/0 = 0 +20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_0/angular_velocity = 0.0 +21:33/0 = 0 +21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_0/angular_velocity = 0.0 +22:33/0 = 0 +22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:33/0/physics_layer_0/angular_velocity = 0.0 +23:33/0 = 0 +23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:33/0/physics_layer_0/angular_velocity = 0.0 +24:33/0 = 0 +24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:33/0/physics_layer_0/angular_velocity = 0.0 +25:33/0 = 0 +25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:33/0/physics_layer_0/angular_velocity = 0.0 +26:33/0 = 0 +26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:33/0/physics_layer_0/angular_velocity = 0.0 +27:33/0 = 0 +27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:33/0/physics_layer_0/angular_velocity = 0.0 +28:33/0 = 0 +28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:33/0/physics_layer_0/angular_velocity = 0.0 +29:33/0 = 0 +29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:33/0/physics_layer_0/angular_velocity = 0.0 +30:33/0 = 0 +30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:33/0/physics_layer_0/angular_velocity = 0.0 +31:33/0 = 0 +31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:33/0/physics_layer_0/angular_velocity = 0.0 +32:33/0 = 0 +32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:33/0/physics_layer_0/angular_velocity = 0.0 +33:33/0 = 0 +33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:33/0/physics_layer_0/angular_velocity = 0.0 +34:33/0 = 0 +34:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:33/0/physics_layer_0/angular_velocity = 0.0 +35:33/0 = 0 +35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:33/0/physics_layer_0/angular_velocity = 0.0 +36:33/0 = 0 +36:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:33/0/physics_layer_0/angular_velocity = 0.0 +37:33/0 = 0 +37:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:33/0/physics_layer_0/angular_velocity = 0.0 +38:33/0 = 0 +38:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:33/0/physics_layer_0/angular_velocity = 0.0 +39:33/0 = 0 +39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:33/0/physics_layer_0/angular_velocity = 0.0 +40:33/0 = 0 +40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:33/0/physics_layer_0/angular_velocity = 0.0 +41:33/0 = 0 +41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:33/0/physics_layer_0/angular_velocity = 0.0 +42:33/0 = 0 +42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:33/0/physics_layer_0/angular_velocity = 0.0 +43:33/0 = 0 +43:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:33/0/physics_layer_0/angular_velocity = 0.0 +46:33/0 = 0 +46:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:33/0/physics_layer_0/angular_velocity = 0.0 +47:33/0 = 0 +47:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:33/0/physics_layer_0/angular_velocity = 0.0 +48:33/0 = 0 +48:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:33/0/physics_layer_0/angular_velocity = 0.0 +51:33/0 = 0 +51:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:33/0/physics_layer_0/angular_velocity = 0.0 +52:33/0 = 0 +52:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:33/0/physics_layer_0/angular_velocity = 0.0 +53:33/0 = 0 +53:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:33/0/physics_layer_0/angular_velocity = 0.0 +2:34/0 = 0 +2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:34/0/physics_layer_0/angular_velocity = 0.0 +3:34/0 = 0 +3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:34/0/physics_layer_0/angular_velocity = 0.0 +4:34/0 = 0 +4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:34/0/physics_layer_0/angular_velocity = 0.0 +5:34/0 = 0 +5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:34/0/physics_layer_0/angular_velocity = 0.0 +6:34/0 = 0 +6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:34/0/physics_layer_0/angular_velocity = 0.0 +7:34/0 = 0 +7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:34/0/physics_layer_0/angular_velocity = 0.0 +8:34/0 = 0 +8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:34/0/physics_layer_0/angular_velocity = 0.0 +9:34/0 = 0 +9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:34/0/physics_layer_0/angular_velocity = 0.0 +10:34/0 = 0 +10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:34/0/physics_layer_0/angular_velocity = 0.0 +11:34/0 = 0 +11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:34/0/physics_layer_0/angular_velocity = 0.0 +12:34/0 = 0 +12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:34/0/physics_layer_0/angular_velocity = 0.0 +13:34/0 = 0 +13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:34/0/physics_layer_0/angular_velocity = 0.0 +14:34/0 = 0 +14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:34/0/physics_layer_0/angular_velocity = 0.0 +15:34/0 = 0 +15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:34/0/physics_layer_0/angular_velocity = 0.0 +18:34/0 = 0 +18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:34/0/physics_layer_0/angular_velocity = 0.0 +19:34/0 = 0 +19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:34/0/physics_layer_0/angular_velocity = 0.0 +20:34/0 = 0 +20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:34/0/physics_layer_0/angular_velocity = 0.0 +21:34/0 = 0 +21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:34/0/physics_layer_0/angular_velocity = 0.0 +22:34/0 = 0 +22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:34/0/physics_layer_0/angular_velocity = 0.0 +23:34/0 = 0 +23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:34/0/physics_layer_0/angular_velocity = 0.0 +24:34/0 = 0 +24:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:34/0/physics_layer_0/angular_velocity = 0.0 +25:34/0 = 0 +25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:34/0/physics_layer_0/angular_velocity = 0.0 +26:34/0 = 0 +26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:34/0/physics_layer_0/angular_velocity = 0.0 +27:34/0 = 0 +27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:34/0/physics_layer_0/angular_velocity = 0.0 +28:34/0 = 0 +28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:34/0/physics_layer_0/angular_velocity = 0.0 +29:34/0 = 0 +29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:34/0/physics_layer_0/angular_velocity = 0.0 +30:34/0 = 0 +30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:34/0/physics_layer_0/angular_velocity = 0.0 +31:34/0 = 0 +31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:34/0/physics_layer_0/angular_velocity = 0.0 +34:34/0 = 0 +34:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:34/0/physics_layer_0/angular_velocity = 0.0 +35:34/0 = 0 +35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:34/0/physics_layer_0/angular_velocity = 0.0 +36:34/0 = 0 +36:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:34/0/physics_layer_0/angular_velocity = 0.0 +37:34/0 = 0 +37:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:34/0/physics_layer_0/angular_velocity = 0.0 +38:34/0 = 0 +38:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:34/0/physics_layer_0/angular_velocity = 0.0 +39:34/0 = 0 +39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:34/0/physics_layer_0/angular_velocity = 0.0 +40:34/0 = 0 +40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:34/0/physics_layer_0/angular_velocity = 0.0 +41:34/0 = 0 +41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:34/0/physics_layer_0/angular_velocity = 0.0 +42:34/0 = 0 +42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:34/0/physics_layer_0/angular_velocity = 0.0 +43:34/0 = 0 +43:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:34/0/physics_layer_0/angular_velocity = 0.0 +44:34/0 = 0 +44:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:34/0/physics_layer_0/angular_velocity = 0.0 +45:34/0 = 0 +45:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:34/0/physics_layer_0/angular_velocity = 0.0 +46:34/0 = 0 +46:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:34/0/physics_layer_0/angular_velocity = 0.0 +47:34/0 = 0 +47:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:34/0/physics_layer_0/angular_velocity = 0.0 +48:34/0 = 0 +48:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:34/0/physics_layer_0/angular_velocity = 0.0 +49:34/0 = 0 +49:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:34/0/physics_layer_0/angular_velocity = 0.0 +50:34/0 = 0 +50:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:34/0/physics_layer_0/angular_velocity = 0.0 +51:34/0 = 0 +51:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:34/0/physics_layer_0/angular_velocity = 0.0 +52:34/0 = 0 +52:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:34/0/physics_layer_0/angular_velocity = 0.0 +53:34/0 = 0 +53:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:34/0/physics_layer_0/angular_velocity = 0.0 +54:34/0 = 0 +54:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:34/0/physics_layer_0/angular_velocity = 0.0 +55:34/0 = 0 +55:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:34/0/physics_layer_0/angular_velocity = 0.0 +2:35/0 = 0 +2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:35/0/physics_layer_0/angular_velocity = 0.0 +3:35/0 = 0 +3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:35/0/physics_layer_0/angular_velocity = 0.0 +4:35/0 = 0 +4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:35/0/physics_layer_0/angular_velocity = 0.0 +5:35/0 = 0 +5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:35/0/physics_layer_0/angular_velocity = 0.0 +6:35/0 = 0 +6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:35/0/physics_layer_0/angular_velocity = 0.0 +7:35/0 = 0 +7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:35/0/physics_layer_0/angular_velocity = 0.0 +8:35/0 = 0 +8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:35/0/physics_layer_0/angular_velocity = 0.0 +9:35/0 = 0 +9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:35/0/physics_layer_0/angular_velocity = 0.0 +10:35/0 = 0 +10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:35/0/physics_layer_0/angular_velocity = 0.0 +11:35/0 = 0 +11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:35/0/physics_layer_0/angular_velocity = 0.0 +12:35/0 = 0 +12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:35/0/physics_layer_0/angular_velocity = 0.0 +13:35/0 = 0 +13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:35/0/physics_layer_0/angular_velocity = 0.0 +14:35/0 = 0 +14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:35/0/physics_layer_0/angular_velocity = 0.0 +15:35/0 = 0 +15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:35/0/physics_layer_0/angular_velocity = 0.0 +18:35/0 = 0 +18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:35/0/physics_layer_0/angular_velocity = 0.0 +19:35/0 = 0 +19:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:35/0/physics_layer_0/angular_velocity = 0.0 +20:35/0 = 0 +20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:35/0/physics_layer_0/angular_velocity = 0.0 +21:35/0 = 0 +21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:35/0/physics_layer_0/angular_velocity = 0.0 +22:35/0 = 0 +22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:35/0/physics_layer_0/angular_velocity = 0.0 +23:35/0 = 0 +23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:35/0/physics_layer_0/angular_velocity = 0.0 +25:35/0 = 0 +25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:35/0/physics_layer_0/angular_velocity = 0.0 +26:35/0 = 0 +26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:35/0/physics_layer_0/angular_velocity = 0.0 +27:35/0 = 0 +27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:35/0/physics_layer_0/angular_velocity = 0.0 +28:35/0 = 0 +28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:35/0/physics_layer_0/angular_velocity = 0.0 +29:35/0 = 0 +29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:35/0/physics_layer_0/angular_velocity = 0.0 +30:35/0 = 0 +30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:35/0/physics_layer_0/angular_velocity = 0.0 +31:35/0 = 0 +31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:35/0/physics_layer_0/angular_velocity = 0.0 +34:35/0 = 0 +34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:35/0/physics_layer_0/angular_velocity = 0.0 +35:35/0 = 0 +35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:35/0/physics_layer_0/angular_velocity = 0.0 +36:35/0 = 0 +36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:35/0/physics_layer_0/angular_velocity = 0.0 +37:35/0 = 0 +37:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:35/0/physics_layer_0/angular_velocity = 0.0 +38:35/0 = 0 +38:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:35/0/physics_layer_0/angular_velocity = 0.0 +39:35/0 = 0 +39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:35/0/physics_layer_0/angular_velocity = 0.0 +40:35/0 = 0 +40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:35/0/physics_layer_0/angular_velocity = 0.0 +41:35/0 = 0 +41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:35/0/physics_layer_0/angular_velocity = 0.0 +42:35/0 = 0 +42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:35/0/physics_layer_0/angular_velocity = 0.0 +43:35/0 = 0 +43:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:35/0/physics_layer_0/angular_velocity = 0.0 +44:35/0 = 0 +44:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:35/0/physics_layer_0/angular_velocity = 0.0 +45:35/0 = 0 +45:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:35/0/physics_layer_0/angular_velocity = 0.0 +46:35/0 = 0 +46:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:35/0/physics_layer_0/angular_velocity = 0.0 +47:35/0 = 0 +47:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:35/0/physics_layer_0/angular_velocity = 0.0 +48:35/0 = 0 +48:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:35/0/physics_layer_0/angular_velocity = 0.0 +49:35/0 = 0 +49:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:35/0/physics_layer_0/angular_velocity = 0.0 +50:35/0 = 0 +50:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:35/0/physics_layer_0/angular_velocity = 0.0 +51:35/0 = 0 +51:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:35/0/physics_layer_0/angular_velocity = 0.0 +52:35/0 = 0 +52:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:35/0/physics_layer_0/angular_velocity = 0.0 +53:35/0 = 0 +53:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:35/0/physics_layer_0/angular_velocity = 0.0 +54:35/0 = 0 +54:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:35/0/physics_layer_0/angular_velocity = 0.0 +55:35/0 = 0 +55:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:35/0/physics_layer_0/angular_velocity = 0.0 +0:36/0 = 0 +0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:36/0/physics_layer_0/angular_velocity = 0.0 +1:36/0 = 0 +1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:36/0/physics_layer_0/angular_velocity = 0.0 +2:36/0 = 0 +2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:36/0/physics_layer_0/angular_velocity = 0.0 +3:36/0 = 0 +3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:36/0/physics_layer_0/angular_velocity = 0.0 +4:36/0 = 0 +4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:36/0/physics_layer_0/angular_velocity = 0.0 +5:36/0 = 0 +5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:36/0/physics_layer_0/angular_velocity = 0.0 +6:36/0 = 0 +6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:36/0/physics_layer_0/angular_velocity = 0.0 +8:36/0 = 0 +8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:36/0/physics_layer_0/angular_velocity = 0.0 +9:36/0 = 0 +9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:36/0/physics_layer_0/angular_velocity = 0.0 +10:36/0 = 0 +10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:36/0/physics_layer_0/angular_velocity = 0.0 +11:36/0 = 0 +11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:36/0/physics_layer_0/angular_velocity = 0.0 +12:36/0 = 0 +12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:36/0/physics_layer_0/angular_velocity = 0.0 +13:36/0 = 0 +13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:36/0/physics_layer_0/angular_velocity = 0.0 +14:36/0 = 0 +14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:36/0/physics_layer_0/angular_velocity = 0.0 +16:36/0 = 0 +16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:36/0/physics_layer_0/angular_velocity = 0.0 +17:36/0 = 0 +17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:36/0/physics_layer_0/angular_velocity = 0.0 +18:36/0 = 0 +18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:36/0/physics_layer_0/angular_velocity = 0.0 +19:36/0 = 0 +19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:36/0/physics_layer_0/angular_velocity = 0.0 +20:36/0 = 0 +20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:36/0/physics_layer_0/angular_velocity = 0.0 +21:36/0 = 0 +21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:36/0/physics_layer_0/angular_velocity = 0.0 +22:36/0 = 0 +22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:36/0/physics_layer_0/angular_velocity = 0.0 +24:36/0 = 0 +24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:36/0/physics_layer_0/angular_velocity = 0.0 +25:36/0 = 0 +25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:36/0/physics_layer_0/angular_velocity = 0.0 +26:36/0 = 0 +26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:36/0/physics_layer_0/angular_velocity = 0.0 +27:36/0 = 0 +27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:36/0/physics_layer_0/angular_velocity = 0.0 +28:36/0 = 0 +28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:36/0/physics_layer_0/angular_velocity = 0.0 +29:36/0 = 0 +29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:36/0/physics_layer_0/angular_velocity = 0.0 +30:36/0 = 0 +30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:36/0/physics_layer_0/angular_velocity = 0.0 +32:36/0 = 0 +32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:36/0/physics_layer_0/angular_velocity = 0.0 +33:36/0 = 0 +33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:36/0/physics_layer_0/angular_velocity = 0.0 +34:36/0 = 0 +34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:36/0/physics_layer_0/angular_velocity = 0.0 +35:36/0 = 0 +35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:36/0/physics_layer_0/angular_velocity = 0.0 +36:36/0 = 0 +36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:36/0/physics_layer_0/angular_velocity = 0.0 +37:36/0 = 0 +37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:36/0/physics_layer_0/angular_velocity = 0.0 +38:36/0 = 0 +38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:36/0/physics_layer_0/angular_velocity = 0.0 +40:36/0 = 0 +40:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:36/0/physics_layer_0/angular_velocity = 0.0 +41:36/0 = 0 +41:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:36/0/physics_layer_0/angular_velocity = 0.0 +42:36/0 = 0 +42:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:36/0/physics_layer_0/angular_velocity = 0.0 +43:36/0 = 0 +43:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:36/0/physics_layer_0/angular_velocity = 0.0 +46:36/0 = 0 +46:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:36/0/physics_layer_0/angular_velocity = 0.0 +47:36/0 = 0 +47:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:36/0/physics_layer_0/angular_velocity = 0.0 +48:36/0 = 0 +48:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:36/0/physics_layer_0/angular_velocity = 0.0 +51:36/0 = 0 +51:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:36/0/physics_layer_0/angular_velocity = 0.0 +52:36/0 = 0 +52:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:36/0/physics_layer_0/angular_velocity = 0.0 +53:36/0 = 0 +53:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:36/0/physics_layer_0/angular_velocity = 0.0 +0:37/0 = 0 +0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:37/0/physics_layer_0/angular_velocity = 0.0 +1:37/0 = 0 +1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:37/0/physics_layer_0/angular_velocity = 0.0 +2:37/0 = 0 +2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:37/0/physics_layer_0/angular_velocity = 0.0 +3:37/0 = 0 +3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:37/0/physics_layer_0/angular_velocity = 0.0 +4:37/0 = 0 +4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:37/0/physics_layer_0/angular_velocity = 0.0 +5:37/0 = 0 +5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:37/0/physics_layer_0/angular_velocity = 0.0 +6:37/0 = 0 +6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:37/0/physics_layer_0/angular_velocity = 0.0 +8:37/0 = 0 +8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:37/0/physics_layer_0/angular_velocity = 0.0 +9:37/0 = 0 +9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:37/0/physics_layer_0/angular_velocity = 0.0 +10:37/0 = 0 +10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:37/0/physics_layer_0/angular_velocity = 0.0 +11:37/0 = 0 +11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:37/0/physics_layer_0/angular_velocity = 0.0 +12:37/0 = 0 +12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:37/0/physics_layer_0/angular_velocity = 0.0 +13:37/0 = 0 +13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:37/0/physics_layer_0/angular_velocity = 0.0 +14:37/0 = 0 +14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:37/0/physics_layer_0/angular_velocity = 0.0 +16:37/0 = 0 +16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:37/0/physics_layer_0/angular_velocity = 0.0 +17:37/0 = 0 +17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:37/0/physics_layer_0/angular_velocity = 0.0 +18:37/0 = 0 +18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:37/0/physics_layer_0/angular_velocity = 0.0 +19:37/0 = 0 +19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:37/0/physics_layer_0/angular_velocity = 0.0 +20:37/0 = 0 +20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:37/0/physics_layer_0/angular_velocity = 0.0 +21:37/0 = 0 +21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:37/0/physics_layer_0/angular_velocity = 0.0 +22:37/0 = 0 +22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:37/0/physics_layer_0/angular_velocity = 0.0 +24:37/0 = 0 +24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:37/0/physics_layer_0/angular_velocity = 0.0 +25:37/0 = 0 +25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:37/0/physics_layer_0/angular_velocity = 0.0 +26:37/0 = 0 +26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:37/0/physics_layer_0/angular_velocity = 0.0 +27:37/0 = 0 +27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:37/0/physics_layer_0/angular_velocity = 0.0 +28:37/0 = 0 +28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:37/0/physics_layer_0/angular_velocity = 0.0 +29:37/0 = 0 +29:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:37/0/physics_layer_0/angular_velocity = 0.0 +30:37/0 = 0 +30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:37/0/physics_layer_0/angular_velocity = 0.0 +32:37/0 = 0 +32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:37/0/physics_layer_0/angular_velocity = 0.0 +33:37/0 = 0 +33:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:37/0/physics_layer_0/angular_velocity = 0.0 +34:37/0 = 0 +34:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:37/0/physics_layer_0/angular_velocity = 0.0 +35:37/0 = 0 +35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:37/0/physics_layer_0/angular_velocity = 0.0 +36:37/0 = 0 +36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:37/0/physics_layer_0/angular_velocity = 0.0 +37:37/0 = 0 +37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:37/0/physics_layer_0/angular_velocity = 0.0 +38:37/0 = 0 +38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:37/0/physics_layer_0/angular_velocity = 0.0 +40:37/0 = 0 +40:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:37/0/physics_layer_0/angular_velocity = 0.0 +41:37/0 = 0 +41:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:37/0/physics_layer_0/angular_velocity = 0.0 +42:37/0 = 0 +42:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:37/0/physics_layer_0/angular_velocity = 0.0 +43:37/0 = 0 +43:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:37/0/physics_layer_0/angular_velocity = 0.0 +44:37/0 = 0 +44:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:37/0/physics_layer_0/angular_velocity = 0.0 +45:37/0 = 0 +45:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:37/0/physics_layer_0/angular_velocity = 0.0 +46:37/0 = 0 +46:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:37/0/physics_layer_0/angular_velocity = 0.0 +47:37/0 = 0 +47:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:37/0/physics_layer_0/angular_velocity = 0.0 +48:37/0 = 0 +48:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:37/0/physics_layer_0/angular_velocity = 0.0 +49:37/0 = 0 +49:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:37/0/physics_layer_0/angular_velocity = 0.0 +50:37/0 = 0 +50:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:37/0/physics_layer_0/angular_velocity = 0.0 +51:37/0 = 0 +51:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:37/0/physics_layer_0/angular_velocity = 0.0 +52:37/0 = 0 +52:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:37/0/physics_layer_0/angular_velocity = 0.0 +53:37/0 = 0 +53:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:37/0/physics_layer_0/angular_velocity = 0.0 +54:37/0 = 0 +54:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:37/0/physics_layer_0/angular_velocity = 0.0 +55:37/0 = 0 +55:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:37/0/physics_layer_0/angular_velocity = 0.0 +2:38/0 = 0 +2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:38/0/physics_layer_0/angular_velocity = 0.0 +3:38/0 = 0 +3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:38/0/physics_layer_0/angular_velocity = 0.0 +4:38/0 = 0 +4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:38/0/physics_layer_0/angular_velocity = 0.0 +5:38/0 = 0 +5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:38/0/physics_layer_0/angular_velocity = 0.0 +6:38/0 = 0 +6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:38/0/physics_layer_0/angular_velocity = 0.0 +10:38/0 = 0 +10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:38/0/physics_layer_0/angular_velocity = 0.0 +11:38/0 = 0 +11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:38/0/physics_layer_0/angular_velocity = 0.0 +12:38/0 = 0 +12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:38/0/physics_layer_0/angular_velocity = 0.0 +13:38/0 = 0 +13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:38/0/physics_layer_0/angular_velocity = 0.0 +14:38/0 = 0 +14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:38/0/physics_layer_0/angular_velocity = 0.0 +18:38/0 = 0 +18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:38/0/physics_layer_0/angular_velocity = 0.0 +19:38/0 = 0 +19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:38/0/physics_layer_0/angular_velocity = 0.0 +20:38/0 = 0 +20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:38/0/physics_layer_0/angular_velocity = 0.0 +21:38/0 = 0 +21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:38/0/physics_layer_0/angular_velocity = 0.0 +22:38/0 = 0 +22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:38/0/physics_layer_0/angular_velocity = 0.0 +26:38/0 = 0 +26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:38/0/physics_layer_0/angular_velocity = 0.0 +27:38/0 = 0 +27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:38/0/physics_layer_0/angular_velocity = 0.0 +28:38/0 = 0 +28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:38/0/physics_layer_0/angular_velocity = 0.0 +29:38/0 = 0 +29:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:38/0/physics_layer_0/angular_velocity = 0.0 +30:38/0 = 0 +30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:38/0/physics_layer_0/angular_velocity = 0.0 +34:38/0 = 0 +34:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:38/0/physics_layer_0/angular_velocity = 0.0 +35:38/0 = 0 +35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:38/0/physics_layer_0/angular_velocity = 0.0 +36:38/0 = 0 +36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:38/0/physics_layer_0/angular_velocity = 0.0 +37:38/0 = 0 +37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:38/0/physics_layer_0/angular_velocity = 0.0 +38:38/0 = 0 +38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:38/0/physics_layer_0/angular_velocity = 0.0 +40:38/0 = 0 +40:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:38/0/physics_layer_0/angular_velocity = 0.0 +41:38/0 = 0 +41:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:38/0/physics_layer_0/angular_velocity = 0.0 +42:38/0 = 0 +42:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:38/0/physics_layer_0/angular_velocity = 0.0 +43:38/0 = 0 +43:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:38/0/physics_layer_0/angular_velocity = 0.0 +44:38/0 = 0 +44:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:38/0/physics_layer_0/angular_velocity = 0.0 +45:38/0 = 0 +45:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:38/0/physics_layer_0/angular_velocity = 0.0 +46:38/0 = 0 +46:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:38/0/physics_layer_0/angular_velocity = 0.0 +47:38/0 = 0 +47:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:38/0/physics_layer_0/angular_velocity = 0.0 +48:38/0 = 0 +48:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:38/0/physics_layer_0/angular_velocity = 0.0 +49:38/0 = 0 +49:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:38/0/physics_layer_0/angular_velocity = 0.0 +50:38/0 = 0 +50:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:38/0/physics_layer_0/angular_velocity = 0.0 +51:38/0 = 0 +51:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:38/0/physics_layer_0/angular_velocity = 0.0 +52:38/0 = 0 +52:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:38/0/physics_layer_0/angular_velocity = 0.0 +53:38/0 = 0 +53:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:38/0/physics_layer_0/angular_velocity = 0.0 +54:38/0 = 0 +54:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:38/0/physics_layer_0/angular_velocity = 0.0 +55:38/0 = 0 +55:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:38/0/physics_layer_0/angular_velocity = 0.0 +0:39/0 = 0 +0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:39/0/physics_layer_0/angular_velocity = 0.0 +1:39/0 = 0 +1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:39/0/physics_layer_0/angular_velocity = 0.0 +2:39/0 = 0 +2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:39/0/physics_layer_0/angular_velocity = 0.0 +3:39/0 = 0 +3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:39/0/physics_layer_0/angular_velocity = 0.0 +4:39/0 = 0 +4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:39/0/physics_layer_0/angular_velocity = 0.0 +5:39/0 = 0 +5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:39/0/physics_layer_0/angular_velocity = 0.0 +6:39/0 = 0 +6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:39/0/physics_layer_0/angular_velocity = 0.0 +8:39/0 = 0 +8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:39/0/physics_layer_0/angular_velocity = 0.0 +9:39/0 = 0 +9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:39/0/physics_layer_0/angular_velocity = 0.0 +10:39/0 = 0 +10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:39/0/physics_layer_0/angular_velocity = 0.0 +11:39/0 = 0 +11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:39/0/physics_layer_0/angular_velocity = 0.0 +12:39/0 = 0 +12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:39/0/physics_layer_0/angular_velocity = 0.0 +13:39/0 = 0 +13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:39/0/physics_layer_0/angular_velocity = 0.0 +14:39/0 = 0 +14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:39/0/physics_layer_0/angular_velocity = 0.0 +16:39/0 = 0 +16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:39/0/physics_layer_0/angular_velocity = 0.0 +17:39/0 = 0 +17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:39/0/physics_layer_0/angular_velocity = 0.0 +18:39/0 = 0 +18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:39/0/physics_layer_0/angular_velocity = 0.0 +19:39/0 = 0 +19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:39/0/physics_layer_0/angular_velocity = 0.0 +20:39/0 = 0 +20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:39/0/physics_layer_0/angular_velocity = 0.0 +21:39/0 = 0 +21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:39/0/physics_layer_0/angular_velocity = 0.0 +22:39/0 = 0 +22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:39/0/physics_layer_0/angular_velocity = 0.0 +24:39/0 = 0 +24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:39/0/physics_layer_0/angular_velocity = 0.0 +25:39/0 = 0 +25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:39/0/physics_layer_0/angular_velocity = 0.0 +26:39/0 = 0 +26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:39/0/physics_layer_0/angular_velocity = 0.0 +27:39/0 = 0 +27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:39/0/physics_layer_0/angular_velocity = 0.0 +28:39/0 = 0 +28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:39/0/physics_layer_0/angular_velocity = 0.0 +29:39/0 = 0 +29:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:39/0/physics_layer_0/angular_velocity = 0.0 +30:39/0 = 0 +30:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:39/0/physics_layer_0/angular_velocity = 0.0 +32:39/0 = 0 +32:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:39/0/physics_layer_0/angular_velocity = 0.0 +33:39/0 = 0 +33:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:39/0/physics_layer_0/angular_velocity = 0.0 +34:39/0 = 0 +34:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:39/0/physics_layer_0/angular_velocity = 0.0 +35:39/0 = 0 +35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:39/0/physics_layer_0/angular_velocity = 0.0 +36:39/0 = 0 +36:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:39/0/physics_layer_0/angular_velocity = 0.0 +37:39/0 = 0 +37:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:39/0/physics_layer_0/angular_velocity = 0.0 +38:39/0 = 0 +38:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:39/0/physics_layer_0/angular_velocity = 0.0 +40:39/0 = 0 +40:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:39/0/physics_layer_0/angular_velocity = 0.0 +41:39/0 = 0 +41:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:39/0/physics_layer_0/angular_velocity = 0.0 +42:39/0 = 0 +42:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:39/0/physics_layer_0/angular_velocity = 0.0 +43:39/0 = 0 +43:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:39/0/physics_layer_0/angular_velocity = 0.0 +46:39/0 = 0 +46:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:39/0/physics_layer_0/angular_velocity = 0.0 +47:39/0 = 0 +47:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:39/0/physics_layer_0/angular_velocity = 0.0 +48:39/0 = 0 +48:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:39/0/physics_layer_0/angular_velocity = 0.0 +51:39/0 = 0 +51:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:39/0/physics_layer_0/angular_velocity = 0.0 +52:39/0 = 0 +52:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:39/0/physics_layer_0/angular_velocity = 0.0 +53:39/0 = 0 +53:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:39/0/physics_layer_0/angular_velocity = 0.0 +0:40/0 = 0 +0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:40/0/physics_layer_0/angular_velocity = 0.0 +1:40/0 = 0 +1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:40/0/physics_layer_0/angular_velocity = 0.0 +2:40/0 = 0 +2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:40/0/physics_layer_0/angular_velocity = 0.0 +3:40/0 = 0 +3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:40/0/physics_layer_0/angular_velocity = 0.0 +4:40/0 = 0 +4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:40/0/physics_layer_0/angular_velocity = 0.0 +5:40/0 = 0 +5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:40/0/physics_layer_0/angular_velocity = 0.0 +6:40/0 = 0 +6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:40/0/physics_layer_0/angular_velocity = 0.0 +7:40/0 = 0 +7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:40/0/physics_layer_0/angular_velocity = 0.0 +8:40/0 = 0 +8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:40/0/physics_layer_0/angular_velocity = 0.0 +9:40/0 = 0 +9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:40/0/physics_layer_0/angular_velocity = 0.0 +10:40/0 = 0 +10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:40/0/physics_layer_0/angular_velocity = 0.0 +11:40/0 = 0 +11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:40/0/physics_layer_0/angular_velocity = 0.0 +12:40/0 = 0 +12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:40/0/physics_layer_0/angular_velocity = 0.0 +13:40/0 = 0 +13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:40/0/physics_layer_0/angular_velocity = 0.0 +14:40/0 = 0 +14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:40/0/physics_layer_0/angular_velocity = 0.0 +15:40/0 = 0 +15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:40/0/physics_layer_0/angular_velocity = 0.0 +16:40/0 = 0 +16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:40/0/physics_layer_0/angular_velocity = 0.0 +17:40/0 = 0 +17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:40/0/physics_layer_0/angular_velocity = 0.0 +18:40/0 = 0 +18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:40/0/physics_layer_0/angular_velocity = 0.0 +19:40/0 = 0 +19:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:40/0/physics_layer_0/angular_velocity = 0.0 +20:40/0 = 0 +20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:40/0/physics_layer_0/angular_velocity = 0.0 +21:40/0 = 0 +21:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:40/0/physics_layer_0/angular_velocity = 0.0 +22:40/0 = 0 +22:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:40/0/physics_layer_0/angular_velocity = 0.0 +23:40/0 = 0 +23:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:40/0/physics_layer_0/angular_velocity = 0.0 +24:40/0 = 0 +24:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:40/0/physics_layer_0/angular_velocity = 0.0 +25:40/0 = 0 +25:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:40/0/physics_layer_0/angular_velocity = 0.0 +26:40/0 = 0 +26:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:40/0/physics_layer_0/angular_velocity = 0.0 +27:40/0 = 0 +27:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:40/0/physics_layer_0/angular_velocity = 0.0 +28:40/0 = 0 +28:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:40/0/physics_layer_0/angular_velocity = 0.0 +29:40/0 = 0 +29:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:40/0/physics_layer_0/angular_velocity = 0.0 +30:40/0 = 0 +30:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:40/0/physics_layer_0/angular_velocity = 0.0 +31:40/0 = 0 +31:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:40/0/physics_layer_0/angular_velocity = 0.0 +32:40/0 = 0 +32:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:40/0/physics_layer_0/angular_velocity = 0.0 +33:40/0 = 0 +33:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:40/0/physics_layer_0/angular_velocity = 0.0 +34:40/0 = 0 +34:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:40/0/physics_layer_0/angular_velocity = 0.0 +35:40/0 = 0 +35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:40/0/physics_layer_0/angular_velocity = 0.0 +36:40/0 = 0 +36:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:40/0/physics_layer_0/angular_velocity = 0.0 +37:40/0 = 0 +37:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:40/0/physics_layer_0/angular_velocity = 0.0 +38:40/0 = 0 +38:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:40/0/physics_layer_0/angular_velocity = 0.0 +39:40/0 = 0 +39:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:40/0/physics_layer_0/angular_velocity = 0.0 +40:40/0 = 0 +40:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:40/0/physics_layer_0/angular_velocity = 0.0 +41:40/0 = 0 +41:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:40/0/physics_layer_0/angular_velocity = 0.0 +42:40/0 = 0 +42:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:40/0/physics_layer_0/angular_velocity = 0.0 +43:40/0 = 0 +43:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:40/0/physics_layer_0/angular_velocity = 0.0 +44:40/0 = 0 +44:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:40/0/physics_layer_0/angular_velocity = 0.0 +45:40/0 = 0 +45:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:40/0/physics_layer_0/angular_velocity = 0.0 +46:40/0 = 0 +46:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:40/0/physics_layer_0/angular_velocity = 0.0 +47:40/0 = 0 +47:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:40/0/physics_layer_0/angular_velocity = 0.0 +48:40/0 = 0 +48:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:40/0/physics_layer_0/angular_velocity = 0.0 +49:40/0 = 0 +49:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:40/0/physics_layer_0/angular_velocity = 0.0 +50:40/0 = 0 +50:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:40/0/physics_layer_0/angular_velocity = 0.0 +51:40/0 = 0 +51:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:40/0/physics_layer_0/angular_velocity = 0.0 +52:40/0 = 0 +52:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:40/0/physics_layer_0/angular_velocity = 0.0 +53:40/0 = 0 +53:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:40/0/physics_layer_0/angular_velocity = 0.0 +54:40/0 = 0 +54:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:40/0/physics_layer_0/angular_velocity = 0.0 +55:40/0 = 0 +55:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:40/0/physics_layer_0/angular_velocity = 0.0 +0:41/0 = 0 +0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:41/0/physics_layer_0/angular_velocity = 0.0 +1:41/0 = 0 +1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:41/0/physics_layer_0/angular_velocity = 0.0 +2:41/0 = 0 +2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:41/0/physics_layer_0/angular_velocity = 0.0 +3:41/0 = 0 +3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:41/0/physics_layer_0/angular_velocity = 0.0 +4:41/0 = 0 +4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:41/0/physics_layer_0/angular_velocity = 0.0 +5:41/0 = 0 +5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:41/0/physics_layer_0/angular_velocity = 0.0 +6:41/0 = 0 +6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:41/0/physics_layer_0/angular_velocity = 0.0 +7:41/0 = 0 +7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:41/0/physics_layer_0/angular_velocity = 0.0 +8:41/0 = 0 +8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:41/0/physics_layer_0/angular_velocity = 0.0 +9:41/0 = 0 +9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:41/0/physics_layer_0/angular_velocity = 0.0 +10:41/0 = 0 +10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:41/0/physics_layer_0/angular_velocity = 0.0 +11:41/0 = 0 +11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:41/0/physics_layer_0/angular_velocity = 0.0 +12:41/0 = 0 +12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:41/0/physics_layer_0/angular_velocity = 0.0 +13:41/0 = 0 +13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:41/0/physics_layer_0/angular_velocity = 0.0 +14:41/0 = 0 +14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:41/0/physics_layer_0/angular_velocity = 0.0 +15:41/0 = 0 +15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:41/0/physics_layer_0/angular_velocity = 0.0 +16:41/0 = 0 +16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:41/0/physics_layer_0/angular_velocity = 0.0 +17:41/0 = 0 +17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:41/0/physics_layer_0/angular_velocity = 0.0 +18:41/0 = 0 +18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:41/0/physics_layer_0/angular_velocity = 0.0 +19:41/0 = 0 +19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:41/0/physics_layer_0/angular_velocity = 0.0 +20:41/0 = 0 +20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:41/0/physics_layer_0/angular_velocity = 0.0 +21:41/0 = 0 +21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:41/0/physics_layer_0/angular_velocity = 0.0 +22:41/0 = 0 +22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:41/0/physics_layer_0/angular_velocity = 0.0 +23:41/0 = 0 +23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:41/0/physics_layer_0/angular_velocity = 0.0 +24:41/0 = 0 +24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:41/0/physics_layer_0/angular_velocity = 0.0 +25:41/0 = 0 +25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:41/0/physics_layer_0/angular_velocity = 0.0 +26:41/0 = 0 +26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:41/0/physics_layer_0/angular_velocity = 0.0 +27:41/0 = 0 +27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:41/0/physics_layer_0/angular_velocity = 0.0 +28:41/0 = 0 +28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:41/0/physics_layer_0/angular_velocity = 0.0 +29:41/0 = 0 +29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:41/0/physics_layer_0/angular_velocity = 0.0 +30:41/0 = 0 +30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:41/0/physics_layer_0/angular_velocity = 0.0 +31:41/0 = 0 +31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:41/0/physics_layer_0/angular_velocity = 0.0 +32:41/0 = 0 +32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:41/0/physics_layer_0/angular_velocity = 0.0 +33:41/0 = 0 +33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:41/0/physics_layer_0/angular_velocity = 0.0 +34:41/0 = 0 +34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:41/0/physics_layer_0/angular_velocity = 0.0 +35:41/0 = 0 +35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:41/0/physics_layer_0/angular_velocity = 0.0 +36:41/0 = 0 +36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:41/0/physics_layer_0/angular_velocity = 0.0 +37:41/0 = 0 +37:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:41/0/physics_layer_0/angular_velocity = 0.0 +38:41/0 = 0 +38:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:41/0/physics_layer_0/angular_velocity = 0.0 +39:41/0 = 0 +39:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:41/0/physics_layer_0/angular_velocity = 0.0 +40:41/0 = 0 +40:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:41/0/physics_layer_0/angular_velocity = 0.0 +41:41/0 = 0 +41:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:41/0/physics_layer_0/angular_velocity = 0.0 +42:41/0 = 0 +42:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:41/0/physics_layer_0/angular_velocity = 0.0 +43:41/0 = 0 +43:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:41/0/physics_layer_0/angular_velocity = 0.0 +44:41/0 = 0 +44:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:41/0/physics_layer_0/angular_velocity = 0.0 +45:41/0 = 0 +45:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:41/0/physics_layer_0/angular_velocity = 0.0 +46:41/0 = 0 +46:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:41/0/physics_layer_0/angular_velocity = 0.0 +47:41/0 = 0 +47:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:41/0/physics_layer_0/angular_velocity = 0.0 +48:41/0 = 0 +48:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:41/0/physics_layer_0/angular_velocity = 0.0 +49:41/0 = 0 +49:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:41/0/physics_layer_0/angular_velocity = 0.0 +50:41/0 = 0 +50:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:41/0/physics_layer_0/angular_velocity = 0.0 +51:41/0 = 0 +51:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:41/0/physics_layer_0/angular_velocity = 0.0 +52:41/0 = 0 +52:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:41/0/physics_layer_0/angular_velocity = 0.0 +53:41/0 = 0 +53:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:41/0/physics_layer_0/angular_velocity = 0.0 +54:41/0 = 0 +54:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:41/0/physics_layer_0/angular_velocity = 0.0 +55:41/0 = 0 +55:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:41/0/physics_layer_0/angular_velocity = 0.0 +2:42/0 = 0 +2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:42/0/physics_layer_0/angular_velocity = 0.0 +3:42/0 = 0 +3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:42/0/physics_layer_0/angular_velocity = 0.0 +4:42/0 = 0 +4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:42/0/physics_layer_0/angular_velocity = 0.0 +6:42/0 = 0 +6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:42/0/physics_layer_0/angular_velocity = 0.0 +7:42/0 = 0 +7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:42/0/physics_layer_0/angular_velocity = 0.0 +10:42/0 = 0 +10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:42/0/physics_layer_0/angular_velocity = 0.0 +11:42/0 = 0 +11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:42/0/physics_layer_0/angular_velocity = 0.0 +12:42/0 = 0 +12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:42/0/physics_layer_0/angular_velocity = 0.0 +14:42/0 = 0 +14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:42/0/physics_layer_0/angular_velocity = 0.0 +15:42/0 = 0 +15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:42/0/physics_layer_0/angular_velocity = 0.0 +18:42/0 = 0 +18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:42/0/physics_layer_0/angular_velocity = 0.0 +19:42/0 = 0 +19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:42/0/physics_layer_0/angular_velocity = 0.0 +20:42/0 = 0 +20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:42/0/physics_layer_0/angular_velocity = 0.0 +22:42/0 = 0 +22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:42/0/physics_layer_0/angular_velocity = 0.0 +23:42/0 = 0 +23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:42/0/physics_layer_0/angular_velocity = 0.0 +26:42/0 = 0 +26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:42/0/physics_layer_0/angular_velocity = 0.0 +27:42/0 = 0 +27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:42/0/physics_layer_0/angular_velocity = 0.0 +28:42/0 = 0 +28:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:42/0/physics_layer_0/angular_velocity = 0.0 +30:42/0 = 0 +30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:42/0/physics_layer_0/angular_velocity = 0.0 +31:42/0 = 0 +31:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:42/0/physics_layer_0/angular_velocity = 0.0 +34:42/0 = 0 +34:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:42/0/physics_layer_0/angular_velocity = 0.0 +35:42/0 = 0 +35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:42/0/physics_layer_0/angular_velocity = 0.0 +36:42/0 = 0 +36:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:42/0/physics_layer_0/angular_velocity = 0.0 +38:42/0 = 0 +38:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:42/0/physics_layer_0/angular_velocity = 0.0 +39:42/0 = 0 +39:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:42/0/physics_layer_0/angular_velocity = 0.0 +40:42/0 = 0 +40:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:42/0/physics_layer_0/angular_velocity = 0.0 +41:42/0 = 0 +41:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:42/0/physics_layer_0/angular_velocity = 0.0 +42:42/0 = 0 +42:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:42/0/physics_layer_0/angular_velocity = 0.0 +43:42/0 = 0 +43:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:42/0/physics_layer_0/angular_velocity = 0.0 +46:42/0 = 0 +46:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:42/0/physics_layer_0/angular_velocity = 0.0 +47:42/0 = 0 +47:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:42/0/physics_layer_0/angular_velocity = 0.0 +48:42/0 = 0 +48:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:42/0/physics_layer_0/angular_velocity = 0.0 +49:42/0 = 0 +49:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:42/0/physics_layer_0/angular_velocity = 0.0 +50:42/0 = 0 +50:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:42/0/physics_layer_0/angular_velocity = 0.0 +51:42/0 = 0 +51:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:42/0/physics_layer_0/angular_velocity = 0.0 +52:42/0 = 0 +52:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:42/0/physics_layer_0/angular_velocity = 0.0 +53:42/0 = 0 +53:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:42/0/physics_layer_0/angular_velocity = 0.0 +54:42/0 = 0 +54:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:42/0/physics_layer_0/angular_velocity = 0.0 +55:42/0 = 0 +55:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:42/0/physics_layer_0/angular_velocity = 0.0 +0:43/0 = 0 +0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:43/0/physics_layer_0/angular_velocity = 0.0 +1:43/0 = 0 +1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:43/0/physics_layer_0/angular_velocity = 0.0 +2:43/0 = 0 +2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:43/0/physics_layer_0/angular_velocity = 0.0 +3:43/0 = 0 +3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:43/0/physics_layer_0/angular_velocity = 0.0 +4:43/0 = 0 +4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:43/0/physics_layer_0/angular_velocity = 0.0 +6:43/0 = 0 +6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:43/0/physics_layer_0/angular_velocity = 0.0 +7:43/0 = 0 +7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:43/0/physics_layer_0/angular_velocity = 0.0 +8:43/0 = 0 +8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:43/0/physics_layer_0/angular_velocity = 0.0 +9:43/0 = 0 +9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:43/0/physics_layer_0/angular_velocity = 0.0 +10:43/0 = 0 +10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:43/0/physics_layer_0/angular_velocity = 0.0 +11:43/0 = 0 +11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:43/0/physics_layer_0/angular_velocity = 0.0 +12:43/0 = 0 +12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:43/0/physics_layer_0/angular_velocity = 0.0 +14:43/0 = 0 +14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:43/0/physics_layer_0/angular_velocity = 0.0 +15:43/0 = 0 +15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:43/0/physics_layer_0/angular_velocity = 0.0 +16:43/0 = 0 +16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:43/0/physics_layer_0/angular_velocity = 0.0 +17:43/0 = 0 +17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:43/0/physics_layer_0/angular_velocity = 0.0 +18:43/0 = 0 +18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:43/0/physics_layer_0/angular_velocity = 0.0 +19:43/0 = 0 +19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:43/0/physics_layer_0/angular_velocity = 0.0 +20:43/0 = 0 +20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:43/0/physics_layer_0/angular_velocity = 0.0 +22:43/0 = 0 +22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:43/0/physics_layer_0/angular_velocity = 0.0 +23:43/0 = 0 +23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:43/0/physics_layer_0/angular_velocity = 0.0 +24:43/0 = 0 +24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:43/0/physics_layer_0/angular_velocity = 0.0 +25:43/0 = 0 +25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:43/0/physics_layer_0/angular_velocity = 0.0 +26:43/0 = 0 +26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:43/0/physics_layer_0/angular_velocity = 0.0 +27:43/0 = 0 +27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:43/0/physics_layer_0/angular_velocity = 0.0 +28:43/0 = 0 +28:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:43/0/physics_layer_0/angular_velocity = 0.0 +30:43/0 = 0 +30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:43/0/physics_layer_0/angular_velocity = 0.0 +31:43/0 = 0 +31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:43/0/physics_layer_0/angular_velocity = 0.0 +32:43/0 = 0 +32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:43/0/physics_layer_0/angular_velocity = 0.0 +33:43/0 = 0 +33:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:43/0/physics_layer_0/angular_velocity = 0.0 +34:43/0 = 0 +34:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:43/0/physics_layer_0/angular_velocity = 0.0 +35:43/0 = 0 +35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:43/0/physics_layer_0/angular_velocity = 0.0 +36:43/0 = 0 +36:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:43/0/physics_layer_0/angular_velocity = 0.0 +38:43/0 = 0 +38:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:43/0/physics_layer_0/angular_velocity = 0.0 +39:43/0 = 0 +39:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:43/0/physics_layer_0/angular_velocity = 0.0 +40:43/0 = 0 +40:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:43/0/physics_layer_0/angular_velocity = 0.0 +41:43/0 = 0 +41:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:43/0/physics_layer_0/angular_velocity = 0.0 +42:43/0 = 0 +42:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:43/0/physics_layer_0/angular_velocity = 0.0 +43:43/0 = 0 +43:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:43/0/physics_layer_0/angular_velocity = 0.0 +44:43/0 = 0 +44:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:43/0/physics_layer_0/angular_velocity = 0.0 +45:43/0 = 0 +45:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:43/0/physics_layer_0/angular_velocity = 0.0 +46:43/0 = 0 +46:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:43/0/physics_layer_0/angular_velocity = 0.0 +47:43/0 = 0 +47:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:43/0/physics_layer_0/angular_velocity = 0.0 +48:43/0 = 0 +48:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:43/0/physics_layer_0/angular_velocity = 0.0 +49:43/0 = 0 +49:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:43/0/physics_layer_0/angular_velocity = 0.0 +50:43/0 = 0 +50:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:43/0/physics_layer_0/angular_velocity = 0.0 +51:43/0 = 0 +51:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:43/0/physics_layer_0/angular_velocity = 0.0 +52:43/0 = 0 +52:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:43/0/physics_layer_0/angular_velocity = 0.0 +53:43/0 = 0 +53:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:43/0/physics_layer_0/angular_velocity = 0.0 +54:43/0 = 0 +54:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:43/0/physics_layer_0/angular_velocity = 0.0 +55:43/0 = 0 +55:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:43/0/physics_layer_0/angular_velocity = 0.0 +0:44/0 = 0 +0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:44/0/physics_layer_0/angular_velocity = 0.0 +1:44/0 = 0 +1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:44/0/physics_layer_0/angular_velocity = 0.0 +2:44/0 = 0 +2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:44/0/physics_layer_0/angular_velocity = 0.0 +3:44/0 = 0 +3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:44/0/physics_layer_0/angular_velocity = 0.0 +4:44/0 = 0 +4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:44/0/physics_layer_0/angular_velocity = 0.0 +5:44/0 = 0 +5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:44/0/physics_layer_0/angular_velocity = 0.0 +6:44/0 = 0 +6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:44/0/physics_layer_0/angular_velocity = 0.0 +7:44/0 = 0 +7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:44/0/physics_layer_0/angular_velocity = 0.0 +8:44/0 = 0 +8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:44/0/physics_layer_0/angular_velocity = 0.0 +9:44/0 = 0 +9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:44/0/physics_layer_0/angular_velocity = 0.0 +10:44/0 = 0 +10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:44/0/physics_layer_0/angular_velocity = 0.0 +11:44/0 = 0 +11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:44/0/physics_layer_0/angular_velocity = 0.0 +12:44/0 = 0 +12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:44/0/physics_layer_0/angular_velocity = 0.0 +13:44/0 = 0 +13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:44/0/physics_layer_0/angular_velocity = 0.0 +14:44/0 = 0 +14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:44/0/physics_layer_0/angular_velocity = 0.0 +15:44/0 = 0 +15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:44/0/physics_layer_0/angular_velocity = 0.0 +16:44/0 = 0 +16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:44/0/physics_layer_0/angular_velocity = 0.0 +17:44/0 = 0 +17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:44/0/physics_layer_0/angular_velocity = 0.0 +18:44/0 = 0 +18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:44/0/physics_layer_0/angular_velocity = 0.0 +19:44/0 = 0 +19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:44/0/physics_layer_0/angular_velocity = 0.0 +20:44/0 = 0 +20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:44/0/physics_layer_0/angular_velocity = 0.0 +21:44/0 = 0 +21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:44/0/physics_layer_0/angular_velocity = 0.0 +22:44/0 = 0 +22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:44/0/physics_layer_0/angular_velocity = 0.0 +23:44/0 = 0 +23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:44/0/physics_layer_0/angular_velocity = 0.0 +24:44/0 = 0 +24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:44/0/physics_layer_0/angular_velocity = 0.0 +25:44/0 = 0 +25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:44/0/physics_layer_0/angular_velocity = 0.0 +26:44/0 = 0 +26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:44/0/physics_layer_0/angular_velocity = 0.0 +27:44/0 = 0 +27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:44/0/physics_layer_0/angular_velocity = 0.0 +28:44/0 = 0 +28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:44/0/physics_layer_0/angular_velocity = 0.0 +29:44/0 = 0 +29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:44/0/physics_layer_0/angular_velocity = 0.0 +30:44/0 = 0 +30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:44/0/physics_layer_0/angular_velocity = 0.0 +31:44/0 = 0 +31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:44/0/physics_layer_0/angular_velocity = 0.0 +32:44/0 = 0 +32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:44/0/physics_layer_0/angular_velocity = 0.0 +33:44/0 = 0 +33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:44/0/physics_layer_0/angular_velocity = 0.0 +34:44/0 = 0 +34:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:44/0/physics_layer_0/angular_velocity = 0.0 +35:44/0 = 0 +35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:44/0/physics_layer_0/angular_velocity = 0.0 +36:44/0 = 0 +36:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:44/0/physics_layer_0/angular_velocity = 0.0 +37:44/0 = 0 +37:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:44/0/physics_layer_0/angular_velocity = 0.0 +38:44/0 = 0 +38:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:44/0/physics_layer_0/angular_velocity = 0.0 +39:44/0 = 0 +39:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:44/0/physics_layer_0/angular_velocity = 0.0 +40:44/0 = 0 +40:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:44/0/physics_layer_0/angular_velocity = 0.0 +41:44/0 = 0 +41:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:44/0/physics_layer_0/angular_velocity = 0.0 +42:44/0 = 0 +42:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:44/0/physics_layer_0/angular_velocity = 0.0 +43:44/0 = 0 +43:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:44/0/physics_layer_0/angular_velocity = 0.0 +44:44/0 = 0 +44:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:44/0/physics_layer_0/angular_velocity = 0.0 +45:44/0 = 0 +45:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:44/0/physics_layer_0/angular_velocity = 0.0 +46:44/0 = 0 +46:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:44/0/physics_layer_0/angular_velocity = 0.0 +47:44/0 = 0 +47:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:44/0/physics_layer_0/angular_velocity = 0.0 +48:44/0 = 0 +48:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:44/0/physics_layer_0/angular_velocity = 0.0 +49:44/0 = 0 +49:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:44/0/physics_layer_0/angular_velocity = 0.0 +50:44/0 = 0 +50:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:44/0/physics_layer_0/angular_velocity = 0.0 +51:44/0 = 0 +51:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:44/0/physics_layer_0/angular_velocity = 0.0 +52:44/0 = 0 +52:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:44/0/physics_layer_0/angular_velocity = 0.0 +53:44/0 = 0 +53:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:44/0/physics_layer_0/angular_velocity = 0.0 +54:44/0 = 0 +54:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:44/0/physics_layer_0/angular_velocity = 0.0 +55:44/0 = 0 +55:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:44/0/physics_layer_0/angular_velocity = 0.0 +0:45/0 = 0 +0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:45/0/physics_layer_0/angular_velocity = 0.0 +1:45/0 = 0 +1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:45/0/physics_layer_0/angular_velocity = 0.0 +2:45/0 = 0 +2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:45/0/physics_layer_0/angular_velocity = 0.0 +3:45/0 = 0 +3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:45/0/physics_layer_0/angular_velocity = 0.0 +4:45/0 = 0 +4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:45/0/physics_layer_0/angular_velocity = 0.0 +5:45/0 = 0 +5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:45/0/physics_layer_0/angular_velocity = 0.0 +8:45/0 = 0 +8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:45/0/physics_layer_0/angular_velocity = 0.0 +9:45/0 = 0 +9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:45/0/physics_layer_0/angular_velocity = 0.0 +10:45/0 = 0 +10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:45/0/physics_layer_0/angular_velocity = 0.0 +11:45/0 = 0 +11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:45/0/physics_layer_0/angular_velocity = 0.0 +12:45/0 = 0 +12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:45/0/physics_layer_0/angular_velocity = 0.0 +13:45/0 = 0 +13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:45/0/physics_layer_0/angular_velocity = 0.0 +16:45/0 = 0 +16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:45/0/physics_layer_0/angular_velocity = 0.0 +17:45/0 = 0 +17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:45/0/physics_layer_0/angular_velocity = 0.0 +18:45/0 = 0 +18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:45/0/physics_layer_0/angular_velocity = 0.0 +19:45/0 = 0 +19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:45/0/physics_layer_0/angular_velocity = 0.0 +20:45/0 = 0 +20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:45/0/physics_layer_0/angular_velocity = 0.0 +21:45/0 = 0 +21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:45/0/physics_layer_0/angular_velocity = 0.0 +24:45/0 = 0 +24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:45/0/physics_layer_0/angular_velocity = 0.0 +25:45/0 = 0 +25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:45/0/physics_layer_0/angular_velocity = 0.0 +26:45/0 = 0 +26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:45/0/physics_layer_0/angular_velocity = 0.0 +27:45/0 = 0 +27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:45/0/physics_layer_0/angular_velocity = 0.0 +28:45/0 = 0 +28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:45/0/physics_layer_0/angular_velocity = 0.0 +29:45/0 = 0 +29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:45/0/physics_layer_0/angular_velocity = 0.0 +32:45/0 = 0 +32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:45/0/physics_layer_0/angular_velocity = 0.0 +33:45/0 = 0 +33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:45/0/physics_layer_0/angular_velocity = 0.0 +34:45/0 = 0 +34:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:45/0/physics_layer_0/angular_velocity = 0.0 +35:45/0 = 0 +35:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:45/0/physics_layer_0/angular_velocity = 0.0 +36:45/0 = 0 +36:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:45/0/physics_layer_0/angular_velocity = 0.0 +37:45/0 = 0 +37:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:45/0/physics_layer_0/angular_velocity = 0.0 +40:45/0 = 0 +40:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:45/0/physics_layer_0/angular_velocity = 0.0 +41:45/0 = 0 +41:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:45/0/physics_layer_0/angular_velocity = 0.0 +42:45/0 = 0 +42:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:45/0/physics_layer_0/angular_velocity = 0.0 +43:45/0 = 0 +43:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:45/0/physics_layer_0/angular_velocity = 0.0 +46:45/0 = 0 +46:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:45/0/physics_layer_0/angular_velocity = 0.0 +47:45/0 = 0 +47:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:45/0/physics_layer_0/angular_velocity = 0.0 +48:45/0 = 0 +48:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:45/0/physics_layer_0/angular_velocity = 0.0 +51:45/0 = 0 +51:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:45/0/physics_layer_0/angular_velocity = 0.0 +52:45/0 = 0 +52:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:45/0/physics_layer_0/angular_velocity = 0.0 +53:45/0 = 0 +53:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:45/0/physics_layer_0/angular_velocity = 0.0 +2:46/0 = 0 +2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:46/0/physics_layer_0/angular_velocity = 0.0 +3:46/0 = 0 +3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:46/0/physics_layer_0/angular_velocity = 0.0 +4:46/0 = 0 +4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:46/0/physics_layer_0/angular_velocity = 0.0 +6:46/0 = 0 +6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:46/0/physics_layer_0/angular_velocity = 0.0 +7:46/0 = 0 +7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:46/0/physics_layer_0/angular_velocity = 0.0 +10:46/0 = 0 +10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:46/0/physics_layer_0/angular_velocity = 0.0 +11:46/0 = 0 +11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:46/0/physics_layer_0/angular_velocity = 0.0 +12:46/0 = 0 +12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:46/0/physics_layer_0/angular_velocity = 0.0 +14:46/0 = 0 +14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:46/0/physics_layer_0/angular_velocity = 0.0 +15:46/0 = 0 +15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:46/0/physics_layer_0/angular_velocity = 0.0 +18:46/0 = 0 +18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:46/0/physics_layer_0/angular_velocity = 0.0 +19:46/0 = 0 +19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:46/0/physics_layer_0/angular_velocity = 0.0 +20:46/0 = 0 +20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:46/0/physics_layer_0/angular_velocity = 0.0 +22:46/0 = 0 +22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:46/0/physics_layer_0/angular_velocity = 0.0 +23:46/0 = 0 +23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:46/0/physics_layer_0/angular_velocity = 0.0 +26:46/0 = 0 +26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:46/0/physics_layer_0/angular_velocity = 0.0 +27:46/0 = 0 +27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:46/0/physics_layer_0/angular_velocity = 0.0 +28:46/0 = 0 +28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:46/0/physics_layer_0/angular_velocity = 0.0 +30:46/0 = 0 +30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:46/0/physics_layer_0/angular_velocity = 0.0 +31:46/0 = 0 +31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:46/0/physics_layer_0/angular_velocity = 0.0 +34:46/0 = 0 +34:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:46/0/physics_layer_0/angular_velocity = 0.0 +35:46/0 = 0 +35:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:46/0/physics_layer_0/angular_velocity = 0.0 +36:46/0 = 0 +36:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:46/0/physics_layer_0/angular_velocity = 0.0 +38:46/0 = 0 +38:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:46/0/physics_layer_0/angular_velocity = 0.0 +39:46/0 = 0 +39:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:46/0/physics_layer_0/angular_velocity = 0.0 +40:46/0 = 0 +40:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:46/0/physics_layer_0/angular_velocity = 0.0 +41:46/0 = 0 +41:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:46/0/physics_layer_0/angular_velocity = 0.0 +42:46/0 = 0 +42:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:46/0/physics_layer_0/angular_velocity = 0.0 +43:46/0 = 0 +43:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:46/0/physics_layer_0/angular_velocity = 0.0 +44:46/0 = 0 +44:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:46/0/physics_layer_0/angular_velocity = 0.0 +45:46/0 = 0 +45:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:46/0/physics_layer_0/angular_velocity = 0.0 +46:46/0 = 0 +46:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:46/0/physics_layer_0/angular_velocity = 0.0 +47:46/0 = 0 +47:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:46/0/physics_layer_0/angular_velocity = 0.0 +48:46/0 = 0 +48:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:46/0/physics_layer_0/angular_velocity = 0.0 +49:46/0 = 0 +49:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:46/0/physics_layer_0/angular_velocity = 0.0 +50:46/0 = 0 +50:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:46/0/physics_layer_0/angular_velocity = 0.0 +0:47/0 = 0 +0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:47/0/physics_layer_0/angular_velocity = 0.0 +1:47/0 = 0 +1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:47/0/physics_layer_0/angular_velocity = 0.0 +2:47/0 = 0 +2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:47/0/physics_layer_0/angular_velocity = 0.0 +3:47/0 = 0 +3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:47/0/physics_layer_0/angular_velocity = 0.0 +4:47/0 = 0 +4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:47/0/physics_layer_0/angular_velocity = 0.0 +6:47/0 = 0 +6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:47/0/physics_layer_0/angular_velocity = 0.0 +7:47/0 = 0 +7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:47/0/physics_layer_0/angular_velocity = 0.0 +8:47/0 = 0 +8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:47/0/physics_layer_0/angular_velocity = 0.0 +9:47/0 = 0 +9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:47/0/physics_layer_0/angular_velocity = 0.0 +10:47/0 = 0 +10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:47/0/physics_layer_0/angular_velocity = 0.0 +11:47/0 = 0 +11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:47/0/physics_layer_0/angular_velocity = 0.0 +12:47/0 = 0 +12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:47/0/physics_layer_0/angular_velocity = 0.0 +14:47/0 = 0 +14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:47/0/physics_layer_0/angular_velocity = 0.0 +15:47/0 = 0 +15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:47/0/physics_layer_0/angular_velocity = 0.0 +16:47/0 = 0 +16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:47/0/physics_layer_0/angular_velocity = 0.0 +17:47/0 = 0 +17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:47/0/physics_layer_0/angular_velocity = 0.0 +18:47/0 = 0 +18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:47/0/physics_layer_0/angular_velocity = 0.0 +19:47/0 = 0 +19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:47/0/physics_layer_0/angular_velocity = 0.0 +20:47/0 = 0 +20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:47/0/physics_layer_0/angular_velocity = 0.0 +22:47/0 = 0 +22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:47/0/physics_layer_0/angular_velocity = 0.0 +23:47/0 = 0 +23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:47/0/physics_layer_0/angular_velocity = 0.0 +24:47/0 = 0 +24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:47/0/physics_layer_0/angular_velocity = 0.0 +25:47/0 = 0 +25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:47/0/physics_layer_0/angular_velocity = 0.0 +26:47/0 = 0 +26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:47/0/physics_layer_0/angular_velocity = 0.0 +27:47/0 = 0 +27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:47/0/physics_layer_0/angular_velocity = 0.0 +28:47/0 = 0 +28:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:47/0/physics_layer_0/angular_velocity = 0.0 +30:47/0 = 0 +30:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:47/0/physics_layer_0/angular_velocity = 0.0 +31:47/0 = 0 +31:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:47/0/physics_layer_0/angular_velocity = 0.0 +32:47/0 = 0 +32:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:47/0/physics_layer_0/angular_velocity = 0.0 +33:47/0 = 0 +33:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:47/0/physics_layer_0/angular_velocity = 0.0 +34:47/0 = 0 +34:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:47/0/physics_layer_0/angular_velocity = 0.0 +35:47/0 = 0 +35:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:47/0/physics_layer_0/angular_velocity = 0.0 +36:47/0 = 0 +36:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:47/0/physics_layer_0/angular_velocity = 0.0 +38:47/0 = 0 +38:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:47/0/physics_layer_0/angular_velocity = 0.0 +39:47/0 = 0 +39:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:47/0/physics_layer_0/angular_velocity = 0.0 +40:47/0 = 0 +40:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:47/0/physics_layer_0/angular_velocity = 0.0 +41:47/0 = 0 +41:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:47/0/physics_layer_0/angular_velocity = 0.0 +42:47/0 = 0 +42:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:47/0/physics_layer_0/angular_velocity = 0.0 +43:47/0 = 0 +43:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:47/0/physics_layer_0/angular_velocity = 0.0 +44:47/0 = 0 +44:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:47/0/physics_layer_0/angular_velocity = 0.0 +45:47/0 = 0 +45:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:47/0/physics_layer_0/angular_velocity = 0.0 +46:47/0 = 0 +46:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:47/0/physics_layer_0/angular_velocity = 0.0 +47:47/0 = 0 +47:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:47/0/physics_layer_0/angular_velocity = 0.0 +48:47/0 = 0 +48:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:47/0/physics_layer_0/angular_velocity = 0.0 +49:47/0 = 0 +49:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:47/0/physics_layer_0/angular_velocity = 0.0 +50:47/0 = 0 +50:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:47/0/physics_layer_0/angular_velocity = 0.0 +0:48/0 = 0 +0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:48/0/physics_layer_0/angular_velocity = 0.0 +1:48/0 = 0 +1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:48/0/physics_layer_0/angular_velocity = 0.0 +2:48/0 = 0 +2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:48/0/physics_layer_0/angular_velocity = 0.0 +3:48/0 = 0 +3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:48/0/physics_layer_0/angular_velocity = 0.0 +4:48/0 = 0 +4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:48/0/physics_layer_0/angular_velocity = 0.0 +5:48/0 = 0 +5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:48/0/physics_layer_0/angular_velocity = 0.0 +6:48/0 = 0 +6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:48/0/physics_layer_0/angular_velocity = 0.0 +7:48/0 = 0 +7:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:48/0/physics_layer_0/angular_velocity = 0.0 +8:48/0 = 0 +8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:48/0/physics_layer_0/angular_velocity = 0.0 +9:48/0 = 0 +9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:48/0/physics_layer_0/angular_velocity = 0.0 +10:48/0 = 0 +10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:48/0/physics_layer_0/angular_velocity = 0.0 +11:48/0 = 0 +11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:48/0/physics_layer_0/angular_velocity = 0.0 +12:48/0 = 0 +12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:48/0/physics_layer_0/angular_velocity = 0.0 +13:48/0 = 0 +13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:48/0/physics_layer_0/angular_velocity = 0.0 +14:48/0 = 0 +14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:48/0/physics_layer_0/angular_velocity = 0.0 +15:48/0 = 0 +15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:48/0/physics_layer_0/angular_velocity = 0.0 +16:48/0 = 0 +16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:48/0/physics_layer_0/angular_velocity = 0.0 +17:48/0 = 0 +17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:48/0/physics_layer_0/angular_velocity = 0.0 +18:48/0 = 0 +18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:48/0/physics_layer_0/angular_velocity = 0.0 +19:48/0 = 0 +19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:48/0/physics_layer_0/angular_velocity = 0.0 +20:48/0 = 0 +20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:48/0/physics_layer_0/angular_velocity = 0.0 +21:48/0 = 0 +21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:48/0/physics_layer_0/angular_velocity = 0.0 +22:48/0 = 0 +22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:48/0/physics_layer_0/angular_velocity = 0.0 +23:48/0 = 0 +23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:48/0/physics_layer_0/angular_velocity = 0.0 +24:48/0 = 0 +24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:48/0/physics_layer_0/angular_velocity = 0.0 +25:48/0 = 0 +25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:48/0/physics_layer_0/angular_velocity = 0.0 +26:48/0 = 0 +26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:48/0/physics_layer_0/angular_velocity = 0.0 +27:48/0 = 0 +27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:48/0/physics_layer_0/angular_velocity = 0.0 +28:48/0 = 0 +28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:48/0/physics_layer_0/angular_velocity = 0.0 +29:48/0 = 0 +29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:48/0/physics_layer_0/angular_velocity = 0.0 +30:48/0 = 0 +30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:48/0/physics_layer_0/angular_velocity = 0.0 +31:48/0 = 0 +31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:48/0/physics_layer_0/angular_velocity = 0.0 +32:48/0 = 0 +32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:48/0/physics_layer_0/angular_velocity = 0.0 +33:48/0 = 0 +33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:48/0/physics_layer_0/angular_velocity = 0.0 +34:48/0 = 0 +34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:48/0/physics_layer_0/angular_velocity = 0.0 +35:48/0 = 0 +35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:48/0/physics_layer_0/angular_velocity = 0.0 +36:48/0 = 0 +36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:48/0/physics_layer_0/angular_velocity = 0.0 +37:48/0 = 0 +37:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:48/0/physics_layer_0/angular_velocity = 0.0 +38:48/0 = 0 +38:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:48/0/physics_layer_0/angular_velocity = 0.0 +39:48/0 = 0 +39:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:48/0/physics_layer_0/angular_velocity = 0.0 +40:48/0 = 0 +40:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:48/0/physics_layer_0/angular_velocity = 0.0 +41:48/0 = 0 +41:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:48/0/physics_layer_0/angular_velocity = 0.0 +42:48/0 = 0 +42:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:48/0/physics_layer_0/angular_velocity = 0.0 +43:48/0 = 0 +43:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:48/0/physics_layer_0/angular_velocity = 0.0 +46:48/0 = 0 +46:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:48/0/physics_layer_0/angular_velocity = 0.0 +47:48/0 = 0 +47:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:48/0/physics_layer_0/angular_velocity = 0.0 +48:48/0 = 0 +48:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:48/0/physics_layer_0/angular_velocity = 0.0 +0:49/0 = 0 +0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:49/0/physics_layer_0/angular_velocity = 0.0 +1:49/0 = 0 +1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:49/0/physics_layer_0/angular_velocity = 0.0 +2:49/0 = 0 +2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:49/0/physics_layer_0/angular_velocity = 0.0 +3:49/0 = 0 +3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:49/0/physics_layer_0/angular_velocity = 0.0 +4:49/0 = 0 +4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:49/0/physics_layer_0/angular_velocity = 0.0 +5:49/0 = 0 +5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:49/0/physics_layer_0/angular_velocity = 0.0 +6:49/0 = 0 +6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:49/0/physics_layer_0/angular_velocity = 0.0 +7:49/0 = 0 +7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:49/0/physics_layer_0/angular_velocity = 0.0 +8:49/0 = 0 +8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:49/0/physics_layer_0/angular_velocity = 0.0 +9:49/0 = 0 +9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:49/0/physics_layer_0/angular_velocity = 0.0 +10:49/0 = 0 +10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:49/0/physics_layer_0/angular_velocity = 0.0 +11:49/0 = 0 +11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:49/0/physics_layer_0/angular_velocity = 0.0 +12:49/0 = 0 +12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:49/0/physics_layer_0/angular_velocity = 0.0 +13:49/0 = 0 +13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:49/0/physics_layer_0/angular_velocity = 0.0 +14:49/0 = 0 +14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:49/0/physics_layer_0/angular_velocity = 0.0 +15:49/0 = 0 +15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:49/0/physics_layer_0/angular_velocity = 0.0 +16:49/0 = 0 +16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:49/0/physics_layer_0/angular_velocity = 0.0 +17:49/0 = 0 +17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:49/0/physics_layer_0/angular_velocity = 0.0 +18:49/0 = 0 +18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:49/0/physics_layer_0/angular_velocity = 0.0 +19:49/0 = 0 +19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:49/0/physics_layer_0/angular_velocity = 0.0 +20:49/0 = 0 +20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:49/0/physics_layer_0/angular_velocity = 0.0 +21:49/0 = 0 +21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:49/0/physics_layer_0/angular_velocity = 0.0 +22:49/0 = 0 +22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:49/0/physics_layer_0/angular_velocity = 0.0 +23:49/0 = 0 +23:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:49/0/physics_layer_0/angular_velocity = 0.0 +24:49/0 = 0 +24:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:49/0/physics_layer_0/angular_velocity = 0.0 +25:49/0 = 0 +25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:49/0/physics_layer_0/angular_velocity = 0.0 +26:49/0 = 0 +26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:49/0/physics_layer_0/angular_velocity = 0.0 +27:49/0 = 0 +27:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:49/0/physics_layer_0/angular_velocity = 0.0 +28:49/0 = 0 +28:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:49/0/physics_layer_0/angular_velocity = 0.0 +29:49/0 = 0 +29:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:49/0/physics_layer_0/angular_velocity = 0.0 +30:49/0 = 0 +30:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:49/0/physics_layer_0/angular_velocity = 0.0 +31:49/0 = 0 +31:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:49/0/physics_layer_0/angular_velocity = 0.0 +32:49/0 = 0 +32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:49/0/physics_layer_0/angular_velocity = 0.0 +33:49/0 = 0 +33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:49/0/physics_layer_0/angular_velocity = 0.0 +34:49/0 = 0 +34:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:49/0/physics_layer_0/angular_velocity = 0.0 +35:49/0 = 0 +35:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:49/0/physics_layer_0/angular_velocity = 0.0 +36:49/0 = 0 +36:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:49/0/physics_layer_0/angular_velocity = 0.0 +37:49/0 = 0 +37:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:49/0/physics_layer_0/angular_velocity = 0.0 +38:49/0 = 0 +38:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:49/0/physics_layer_0/angular_velocity = 0.0 +39:49/0 = 0 +39:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:49/0/physics_layer_0/angular_velocity = 0.0 +40:49/0 = 0 +40:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:49/0/physics_layer_0/angular_velocity = 0.0 +10:50/0 = 0 +10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:50/0/physics_layer_0/angular_velocity = 0.0 +11:50/0 = 0 +11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:50/0/physics_layer_0/angular_velocity = 0.0 +12:50/0 = 0 +12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:50/0/physics_layer_0/angular_velocity = 0.0 +26:50/0 = 0 +26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:50/0/physics_layer_0/angular_velocity = 0.0 +27:50/0 = 0 +27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:50/0/physics_layer_0/angular_velocity = 0.0 +28:50/0 = 0 +28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:50/0/physics_layer_0/angular_velocity = 0.0 +8:51/0 = 0 +8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:51/0/physics_layer_0/angular_velocity = 0.0 +9:51/0 = 0 +9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:51/0/physics_layer_0/angular_velocity = 0.0 +10:51/0 = 0 +10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:51/0/physics_layer_0/angular_velocity = 0.0 +11:51/0 = 0 +11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:51/0/physics_layer_0/angular_velocity = 0.0 +12:51/0 = 0 +12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:51/0/physics_layer_0/angular_velocity = 0.0 +24:51/0 = 0 +24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:51/0/physics_layer_0/angular_velocity = 0.0 +25:51/0 = 0 +25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:51/0/physics_layer_0/angular_velocity = 0.0 +26:51/0 = 0 +26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:51/0/physics_layer_0/angular_velocity = 0.0 +27:51/0 = 0 +27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:51/0/physics_layer_0/angular_velocity = 0.0 +28:51/0 = 0 +28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:51/0/physics_layer_0/angular_velocity = 0.0 +8:52/0 = 0 +8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:52/0/physics_layer_0/angular_velocity = 0.0 +9:52/0 = 0 +9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:52/0/physics_layer_0/angular_velocity = 0.0 +10:52/0 = 0 +10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:52/0/physics_layer_0/angular_velocity = 0.0 +11:52/0 = 0 +11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:52/0/physics_layer_0/angular_velocity = 0.0 +12:52/0 = 0 +12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:52/0/physics_layer_0/angular_velocity = 0.0 +13:52/0 = 0 +13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:52/0/physics_layer_0/angular_velocity = 0.0 +24:52/0 = 0 +24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:52/0/physics_layer_0/angular_velocity = 0.0 +25:52/0 = 0 +25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:52/0/physics_layer_0/angular_velocity = 0.0 +26:52/0 = 0 +26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:52/0/physics_layer_0/angular_velocity = 0.0 +27:52/0 = 0 +27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:52/0/physics_layer_0/angular_velocity = 0.0 +28:52/0 = 0 +28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:52/0/physics_layer_0/angular_velocity = 0.0 +29:52/0 = 0 +29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:52/0/physics_layer_0/angular_velocity = 0.0 +8:53/0 = 0 +8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:53/0/physics_layer_0/angular_velocity = 0.0 +9:53/0 = 0 +9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:53/0/physics_layer_0/angular_velocity = 0.0 +10:53/0 = 0 +10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:53/0/physics_layer_0/angular_velocity = 0.0 +11:53/0 = 0 +11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:53/0/physics_layer_0/angular_velocity = 0.0 +12:53/0 = 0 +12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:53/0/physics_layer_0/angular_velocity = 0.0 +13:53/0 = 0 +13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:53/0/physics_layer_0/angular_velocity = 0.0 +24:53/0 = 0 +24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:53/0/physics_layer_0/angular_velocity = 0.0 +25:53/0 = 0 +25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:53/0/physics_layer_0/angular_velocity = 0.0 +26:53/0 = 0 +26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:53/0/physics_layer_0/angular_velocity = 0.0 +27:53/0 = 0 +27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:53/0/physics_layer_0/angular_velocity = 0.0 +28:53/0 = 0 +28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:53/0/physics_layer_0/angular_velocity = 0.0 +29:53/0 = 0 +29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:53/0/physics_layer_0/angular_velocity = 0.0 +0:54/0 = 0 +0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:54/0/physics_layer_0/angular_velocity = 0.0 +1:54/0 = 0 +1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:54/0/physics_layer_0/angular_velocity = 0.0 +2:54/0 = 0 +2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:54/0/physics_layer_0/angular_velocity = 0.0 +3:54/0 = 0 +3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:54/0/physics_layer_0/angular_velocity = 0.0 +4:54/0 = 0 +4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:54/0/physics_layer_0/angular_velocity = 0.0 +5:54/0 = 0 +5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:54/0/physics_layer_0/angular_velocity = 0.0 +6:54/0 = 0 +6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:54/0/physics_layer_0/angular_velocity = 0.0 +7:54/0 = 0 +7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:54/0/physics_layer_0/angular_velocity = 0.0 +8:54/0 = 0 +8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:54/0/physics_layer_0/angular_velocity = 0.0 +9:54/0 = 0 +9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:54/0/physics_layer_0/angular_velocity = 0.0 +10:54/0 = 0 +10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:54/0/physics_layer_0/angular_velocity = 0.0 +11:54/0 = 0 +11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:54/0/physics_layer_0/angular_velocity = 0.0 +12:54/0 = 0 +12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:54/0/physics_layer_0/angular_velocity = 0.0 +13:54/0 = 0 +13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:54/0/physics_layer_0/angular_velocity = 0.0 +14:54/0 = 0 +14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:54/0/physics_layer_0/angular_velocity = 0.0 +15:54/0 = 0 +15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:54/0/physics_layer_0/angular_velocity = 0.0 +16:54/0 = 0 +16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:54/0/physics_layer_0/angular_velocity = 0.0 +17:54/0 = 0 +17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:54/0/physics_layer_0/angular_velocity = 0.0 +18:54/0 = 0 +18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:54/0/physics_layer_0/angular_velocity = 0.0 +19:54/0 = 0 +19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:54/0/physics_layer_0/angular_velocity = 0.0 +20:54/0 = 0 +20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:54/0/physics_layer_0/angular_velocity = 0.0 +21:54/0 = 0 +21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:54/0/physics_layer_0/angular_velocity = 0.0 +22:54/0 = 0 +22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:54/0/physics_layer_0/angular_velocity = 0.0 +23:54/0 = 0 +23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:54/0/physics_layer_0/angular_velocity = 0.0 +24:54/0 = 0 +24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:54/0/physics_layer_0/angular_velocity = 0.0 +25:54/0 = 0 +25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:54/0/physics_layer_0/angular_velocity = 0.0 +26:54/0 = 0 +26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:54/0/physics_layer_0/angular_velocity = 0.0 +27:54/0 = 0 +27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:54/0/physics_layer_0/angular_velocity = 0.0 +28:54/0 = 0 +28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:54/0/physics_layer_0/angular_velocity = 0.0 +29:54/0 = 0 +29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:54/0/physics_layer_0/angular_velocity = 0.0 +0:55/0 = 0 +0:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:55/0/physics_layer_0/angular_velocity = 0.0 +1:55/0 = 0 +1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:55/0/physics_layer_0/angular_velocity = 0.0 +2:55/0 = 0 +2:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:55/0/physics_layer_0/angular_velocity = 0.0 +3:55/0 = 0 +3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:55/0/physics_layer_0/angular_velocity = 0.0 +4:55/0 = 0 +4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:55/0/physics_layer_0/angular_velocity = 0.0 +5:55/0 = 0 +5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:55/0/physics_layer_0/angular_velocity = 0.0 +6:55/0 = 0 +6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:55/0/physics_layer_0/angular_velocity = 0.0 +7:55/0 = 0 +7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:55/0/physics_layer_0/angular_velocity = 0.0 +8:55/0 = 0 +8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:55/0/physics_layer_0/angular_velocity = 0.0 +9:55/0 = 0 +9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:55/0/physics_layer_0/angular_velocity = 0.0 +10:55/0 = 0 +10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:55/0/physics_layer_0/angular_velocity = 0.0 +11:55/0 = 0 +11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:55/0/physics_layer_0/angular_velocity = 0.0 +12:55/0 = 0 +12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:55/0/physics_layer_0/angular_velocity = 0.0 +13:55/0 = 0 +13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:55/0/physics_layer_0/angular_velocity = 0.0 +14:55/0 = 0 +14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:55/0/physics_layer_0/angular_velocity = 0.0 +15:55/0 = 0 +15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:55/0/physics_layer_0/angular_velocity = 0.0 +16:55/0 = 0 +16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:55/0/physics_layer_0/angular_velocity = 0.0 +17:55/0 = 0 +17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:55/0/physics_layer_0/angular_velocity = 0.0 +18:55/0 = 0 +18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:55/0/physics_layer_0/angular_velocity = 0.0 +19:55/0 = 0 +19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:55/0/physics_layer_0/angular_velocity = 0.0 +20:55/0 = 0 +20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:55/0/physics_layer_0/angular_velocity = 0.0 +21:55/0 = 0 +21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:55/0/physics_layer_0/angular_velocity = 0.0 +22:55/0 = 0 +22:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:55/0/physics_layer_0/angular_velocity = 0.0 +23:55/0 = 0 +23:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:55/0/physics_layer_0/angular_velocity = 0.0 +24:55/0 = 0 +24:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:55/0/physics_layer_0/angular_velocity = 0.0 +25:55/0 = 0 +25:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:55/0/physics_layer_0/angular_velocity = 0.0 +26:55/0 = 0 +26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:55/0/physics_layer_0/angular_velocity = 0.0 +27:55/0 = 0 +27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:55/0/physics_layer_0/angular_velocity = 0.0 +28:55/0 = 0 +28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:55/0/physics_layer_0/angular_velocity = 0.0 +29:55/0 = 0 +29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:55/0/physics_layer_0/angular_velocity = 0.0 +0:56/0 = 0 +0:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:56/0/physics_layer_0/angular_velocity = 0.0 +1:56/0 = 0 +1:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:56/0/physics_layer_0/angular_velocity = 0.0 +2:56/0 = 0 +2:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:56/0/physics_layer_0/angular_velocity = 0.0 +3:56/0 = 0 +3:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:56/0/physics_layer_0/angular_velocity = 0.0 +4:56/0 = 0 +4:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:56/0/physics_layer_0/angular_velocity = 0.0 +5:56/0 = 0 +5:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:56/0/physics_layer_0/angular_velocity = 0.0 +6:56/0 = 0 +6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:56/0/physics_layer_0/angular_velocity = 0.0 +7:56/0 = 0 +7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:56/0/physics_layer_0/angular_velocity = 0.0 +8:56/0 = 0 +8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:56/0/physics_layer_0/angular_velocity = 0.0 +9:56/0 = 0 +9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:56/0/physics_layer_0/angular_velocity = 0.0 +10:56/0 = 0 +10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:56/0/physics_layer_0/angular_velocity = 0.0 +11:56/0 = 0 +11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:56/0/physics_layer_0/angular_velocity = 0.0 +12:56/0 = 0 +12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:56/0/physics_layer_0/angular_velocity = 0.0 +13:56/0 = 0 +13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:56/0/physics_layer_0/angular_velocity = 0.0 +14:56/0 = 0 +14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:56/0/physics_layer_0/angular_velocity = 0.0 +15:56/0 = 0 +15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:56/0/physics_layer_0/angular_velocity = 0.0 +16:56/0 = 0 +16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:56/0/physics_layer_0/angular_velocity = 0.0 +17:56/0 = 0 +17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:56/0/physics_layer_0/angular_velocity = 0.0 +18:56/0 = 0 +18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:56/0/physics_layer_0/angular_velocity = 0.0 +19:56/0 = 0 +19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:56/0/physics_layer_0/angular_velocity = 0.0 +20:56/0 = 0 +20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:56/0/physics_layer_0/angular_velocity = 0.0 +21:56/0 = 0 +21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:56/0/physics_layer_0/angular_velocity = 0.0 +22:56/0 = 0 +22:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:56/0/physics_layer_0/angular_velocity = 0.0 +23:56/0 = 0 +23:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:56/0/physics_layer_0/angular_velocity = 0.0 +24:56/0 = 0 +24:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:56/0/physics_layer_0/angular_velocity = 0.0 +25:56/0 = 0 +25:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:56/0/physics_layer_0/angular_velocity = 0.0 +26:56/0 = 0 +26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:56/0/physics_layer_0/angular_velocity = 0.0 +27:56/0 = 0 +27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:56/0/physics_layer_0/angular_velocity = 0.0 +28:56/0 = 0 +28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:56/0/physics_layer_0/angular_velocity = 0.0 +29:56/0 = 0 +29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:56/0/physics_layer_0/angular_velocity = 0.0 +0:57/0 = 0 +0:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:57/0/physics_layer_0/angular_velocity = 0.0 +1:57/0 = 0 +1:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:57/0/physics_layer_0/angular_velocity = 0.0 +3:57/0 = 0 +3:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:57/0/physics_layer_0/angular_velocity = 0.0 +4:57/0 = 0 +4:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:57/0/physics_layer_0/angular_velocity = 0.0 +6:57/0 = 0 +6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:57/0/physics_layer_0/angular_velocity = 0.0 +7:57/0 = 0 +7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:57/0/physics_layer_0/angular_velocity = 0.0 +9:57/0 = 0 +9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:57/0/physics_layer_0/angular_velocity = 0.0 +10:57/0 = 0 +10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:57/0/physics_layer_0/angular_velocity = 0.0 +12:57/0 = 0 +12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:57/0/physics_layer_0/angular_velocity = 0.0 +13:57/0 = 0 +13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:57/0/physics_layer_0/angular_velocity = 0.0 +15:57/0 = 0 +15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:57/0/physics_layer_0/angular_velocity = 0.0 +16:57/0 = 0 +16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:57/0/physics_layer_0/angular_velocity = 0.0 +18:57/0 = 0 +18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:57/0/physics_layer_0/angular_velocity = 0.0 +19:57/0 = 0 +19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:57/0/physics_layer_0/angular_velocity = 0.0 +21:57/0 = 0 +21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:57/0/physics_layer_0/angular_velocity = 0.0 +22:57/0 = 0 +22:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:57/0/physics_layer_0/angular_velocity = 0.0 +24:57/0 = 0 +24:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:57/0/physics_layer_0/angular_velocity = 0.0 +25:57/0 = 0 +25:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:57/0/physics_layer_0/angular_velocity = 0.0 +0:58/0 = 0 +0:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:58/0/physics_layer_0/angular_velocity = 0.0 +1:58/0 = 0 +1:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:58/0/physics_layer_0/angular_velocity = 0.0 +3:58/0 = 0 +3:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:58/0/physics_layer_0/angular_velocity = 0.0 +4:58/0 = 0 +4:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:58/0/physics_layer_0/angular_velocity = 0.0 +6:58/0 = 0 +6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:58/0/physics_layer_0/angular_velocity = 0.0 +7:58/0 = 0 +7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:58/0/physics_layer_0/angular_velocity = 0.0 +9:58/0 = 0 +9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:58/0/physics_layer_0/angular_velocity = 0.0 +10:58/0 = 0 +10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:58/0/physics_layer_0/angular_velocity = 0.0 +12:58/0 = 0 +12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:58/0/physics_layer_0/angular_velocity = 0.0 +13:58/0 = 0 +13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:58/0/physics_layer_0/angular_velocity = 0.0 +15:58/0 = 0 +15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:58/0/physics_layer_0/angular_velocity = 0.0 +16:58/0 = 0 +16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:58/0/physics_layer_0/angular_velocity = 0.0 +18:58/0 = 0 +18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:58/0/physics_layer_0/angular_velocity = 0.0 +19:58/0 = 0 +19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:58/0/physics_layer_0/angular_velocity = 0.0 +21:58/0 = 0 +21:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:58/0/physics_layer_0/angular_velocity = 0.0 +22:58/0 = 0 +22:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:58/0/physics_layer_0/angular_velocity = 0.0 +24:58/0 = 0 +24:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:58/0/physics_layer_0/angular_velocity = 0.0 +25:58/0 = 0 +25:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:58/0/physics_layer_0/angular_velocity = 0.0 +0:59/0 = 0 +0:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:59/0/physics_layer_0/angular_velocity = 0.0 +1:59/0 = 0 +1:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:59/0/physics_layer_0/angular_velocity = 0.0 +2:59/0 = 0 +2:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:59/0/physics_layer_0/angular_velocity = 0.0 +3:59/0 = 0 +3:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:59/0/physics_layer_0/angular_velocity = 0.0 +4:59/0 = 0 +4:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:59/0/physics_layer_0/angular_velocity = 0.0 +5:59/0 = 0 +5:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:59/0/physics_layer_0/angular_velocity = 0.0 +6:59/0 = 0 +6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:59/0/physics_layer_0/angular_velocity = 0.0 +7:59/0 = 0 +7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:59/0/physics_layer_0/angular_velocity = 0.0 +8:59/0 = 0 +8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:59/0/physics_layer_0/angular_velocity = 0.0 +9:59/0 = 0 +9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:59/0/physics_layer_0/angular_velocity = 0.0 +10:59/0 = 0 +10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:59/0/physics_layer_0/angular_velocity = 0.0 +11:59/0 = 0 +11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:59/0/physics_layer_0/angular_velocity = 0.0 +12:59/0 = 0 +12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:59/0/physics_layer_0/angular_velocity = 0.0 +13:59/0 = 0 +13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:59/0/physics_layer_0/angular_velocity = 0.0 +14:59/0 = 0 +14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:59/0/physics_layer_0/angular_velocity = 0.0 +15:59/0 = 0 +15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:59/0/physics_layer_0/angular_velocity = 0.0 +16:59/0 = 0 +16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:59/0/physics_layer_0/angular_velocity = 0.0 +17:59/0 = 0 +17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:59/0/physics_layer_0/angular_velocity = 0.0 +18:59/0 = 0 +18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:59/0/physics_layer_0/angular_velocity = 0.0 +19:59/0 = 0 +19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:59/0/physics_layer_0/angular_velocity = 0.0 +20:59/0 = 0 +20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:59/0/physics_layer_0/angular_velocity = 0.0 +21:59/0 = 0 +21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:59/0/physics_layer_0/angular_velocity = 0.0 +22:59/0 = 0 +22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:59/0/physics_layer_0/angular_velocity = 0.0 +23:59/0 = 0 +23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:59/0/physics_layer_0/angular_velocity = 0.0 +24:59/0 = 0 +24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:59/0/physics_layer_0/angular_velocity = 0.0 +25:59/0 = 0 +25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:59/0/physics_layer_0/angular_velocity = 0.0 +26:59/0 = 0 +26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:59/0/physics_layer_0/angular_velocity = 0.0 +27:59/0 = 0 +27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:59/0/physics_layer_0/angular_velocity = 0.0 +28:59/0 = 0 +28:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:59/0/physics_layer_0/angular_velocity = 0.0 +29:59/0 = 0 +29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:59/0/physics_layer_0/angular_velocity = 0.0 +30:59/0 = 0 +30:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:59/0/physics_layer_0/angular_velocity = 0.0 +31:59/0 = 0 +31:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:59/0/physics_layer_0/angular_velocity = 0.0 +32:59/0 = 0 +32:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:59/0/physics_layer_0/angular_velocity = 0.0 +0:60/0 = 0 +0:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:60/0/physics_layer_0/angular_velocity = 0.0 +1:60/0 = 0 +1:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:60/0/physics_layer_0/angular_velocity = 0.0 +2:60/0 = 0 +2:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:60/0/physics_layer_0/angular_velocity = 0.0 +3:60/0 = 0 +3:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:60/0/physics_layer_0/angular_velocity = 0.0 +4:60/0 = 0 +4:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:60/0/physics_layer_0/angular_velocity = 0.0 +5:60/0 = 0 +5:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:60/0/physics_layer_0/angular_velocity = 0.0 +6:60/0 = 0 +6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:60/0/physics_layer_0/angular_velocity = 0.0 +7:60/0 = 0 +7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:60/0/physics_layer_0/angular_velocity = 0.0 +8:60/0 = 0 +8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:60/0/physics_layer_0/angular_velocity = 0.0 +9:60/0 = 0 +9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:60/0/physics_layer_0/angular_velocity = 0.0 +10:60/0 = 0 +10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:60/0/physics_layer_0/angular_velocity = 0.0 +11:60/0 = 0 +11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:60/0/physics_layer_0/angular_velocity = 0.0 +12:60/0 = 0 +12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:60/0/physics_layer_0/angular_velocity = 0.0 +13:60/0 = 0 +13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:60/0/physics_layer_0/angular_velocity = 0.0 +14:60/0 = 0 +14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:60/0/physics_layer_0/angular_velocity = 0.0 +15:60/0 = 0 +15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:60/0/physics_layer_0/angular_velocity = 0.0 +16:60/0 = 0 +16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:60/0/physics_layer_0/angular_velocity = 0.0 +17:60/0 = 0 +17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:60/0/physics_layer_0/angular_velocity = 0.0 +18:60/0 = 0 +18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:60/0/physics_layer_0/angular_velocity = 0.0 +19:60/0 = 0 +19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:60/0/physics_layer_0/angular_velocity = 0.0 +20:60/0 = 0 +20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:60/0/physics_layer_0/angular_velocity = 0.0 +21:60/0 = 0 +21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:60/0/physics_layer_0/angular_velocity = 0.0 +22:60/0 = 0 +22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:60/0/physics_layer_0/angular_velocity = 0.0 +23:60/0 = 0 +23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:60/0/physics_layer_0/angular_velocity = 0.0 +24:60/0 = 0 +24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:60/0/physics_layer_0/angular_velocity = 0.0 +25:60/0 = 0 +25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:60/0/physics_layer_0/angular_velocity = 0.0 +26:60/0 = 0 +26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:60/0/physics_layer_0/angular_velocity = 0.0 +27:60/0 = 0 +27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:60/0/physics_layer_0/angular_velocity = 0.0 +28:60/0 = 0 +28:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:60/0/physics_layer_0/angular_velocity = 0.0 +29:60/0 = 0 +29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:60/0/physics_layer_0/angular_velocity = 0.0 +30:60/0 = 0 +30:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:60/0/physics_layer_0/angular_velocity = 0.0 +32:60/0 = 0 +32:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:60/0/physics_layer_0/angular_velocity = 0.0 +0:61/0 = 0 +0:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:61/0/physics_layer_0/angular_velocity = 0.0 +1:61/0 = 0 +1:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:61/0/physics_layer_0/angular_velocity = 0.0 +2:61/0 = 0 +2:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:61/0/physics_layer_0/angular_velocity = 0.0 +3:61/0 = 0 +3:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:61/0/physics_layer_0/angular_velocity = 0.0 +4:61/0 = 0 +4:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:61/0/physics_layer_0/angular_velocity = 0.0 +5:61/0 = 0 +5:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:61/0/physics_layer_0/angular_velocity = 0.0 +6:61/0 = 0 +6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:61/0/physics_layer_0/angular_velocity = 0.0 +7:61/0 = 0 +7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:61/0/physics_layer_0/angular_velocity = 0.0 +8:61/0 = 0 +8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:61/0/physics_layer_0/angular_velocity = 0.0 +9:61/0 = 0 +9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:61/0/physics_layer_0/angular_velocity = 0.0 +10:61/0 = 0 +10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:61/0/physics_layer_0/angular_velocity = 0.0 +11:61/0 = 0 +11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:61/0/physics_layer_0/angular_velocity = 0.0 +12:61/0 = 0 +12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:61/0/physics_layer_0/angular_velocity = 0.0 +13:61/0 = 0 +13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:61/0/physics_layer_0/angular_velocity = 0.0 +14:61/0 = 0 +14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:61/0/physics_layer_0/angular_velocity = 0.0 +15:61/0 = 0 +15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:61/0/physics_layer_0/angular_velocity = 0.0 +16:61/0 = 0 +16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:61/0/physics_layer_0/angular_velocity = 0.0 +17:61/0 = 0 +17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:61/0/physics_layer_0/angular_velocity = 0.0 +18:61/0 = 0 +18:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:61/0/physics_layer_0/angular_velocity = 0.0 +19:61/0 = 0 +19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:61/0/physics_layer_0/angular_velocity = 0.0 +20:61/0 = 0 +20:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:61/0/physics_layer_0/angular_velocity = 0.0 +21:61/0 = 0 +21:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:61/0/physics_layer_0/angular_velocity = 0.0 +22:61/0 = 0 +22:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:61/0/physics_layer_0/angular_velocity = 0.0 +23:61/0 = 0 +23:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:61/0/physics_layer_0/angular_velocity = 0.0 +24:61/0 = 0 +24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:61/0/physics_layer_0/angular_velocity = 0.0 +25:61/0 = 0 +25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:61/0/physics_layer_0/angular_velocity = 0.0 +26:61/0 = 0 +26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:61/0/physics_layer_0/angular_velocity = 0.0 +27:61/0 = 0 +27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:61/0/physics_layer_0/angular_velocity = 0.0 +28:61/0 = 0 +28:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:61/0/physics_layer_0/angular_velocity = 0.0 +29:61/0 = 0 +29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:61/0/physics_layer_0/angular_velocity = 0.0 +30:61/0 = 0 +30:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:61/0/physics_layer_0/angular_velocity = 0.0 +31:61/0 = 0 +31:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:61/0/physics_layer_0/angular_velocity = 0.0 +32:61/0 = 0 +32:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:61/0/physics_layer_0/angular_velocity = 0.0 +0:62/0 = 0 +0:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:62/0/physics_layer_0/angular_velocity = 0.0 +1:62/0 = 0 +1:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:62/0/physics_layer_0/angular_velocity = 0.0 +3:62/0 = 0 +3:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:62/0/physics_layer_0/angular_velocity = 0.0 +4:62/0 = 0 +4:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:62/0/physics_layer_0/angular_velocity = 0.0 +6:62/0 = 0 +6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:62/0/physics_layer_0/angular_velocity = 0.0 +7:62/0 = 0 +7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:62/0/physics_layer_0/angular_velocity = 0.0 +9:62/0 = 0 +9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:62/0/physics_layer_0/angular_velocity = 0.0 +10:62/0 = 0 +10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:62/0/physics_layer_0/angular_velocity = 0.0 +12:62/0 = 0 +12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:62/0/physics_layer_0/angular_velocity = 0.0 +13:62/0 = 0 +13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:62/0/physics_layer_0/angular_velocity = 0.0 +15:62/0 = 0 +15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:62/0/physics_layer_0/angular_velocity = 0.0 +16:62/0 = 0 +16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:62/0/physics_layer_0/angular_velocity = 0.0 +18:62/0 = 0 +18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:62/0/physics_layer_0/angular_velocity = 0.0 +19:62/0 = 0 +19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:62/0/physics_layer_0/angular_velocity = 0.0 +21:62/0 = 0 +21:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:62/0/physics_layer_0/angular_velocity = 0.0 +22:62/0 = 0 +22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:62/0/physics_layer_0/angular_velocity = 0.0 +24:62/0 = 0 +24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:62/0/physics_layer_0/angular_velocity = 0.0 +25:62/0 = 0 +25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:62/0/physics_layer_0/angular_velocity = 0.0 +27:62/0 = 0 +27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:62/0/physics_layer_0/angular_velocity = 0.0 +28:62/0 = 0 +28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:62/0/physics_layer_0/angular_velocity = 0.0 +30:62/0 = 0 +30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:62/0/physics_layer_0/angular_velocity = 0.0 +31:62/0 = 0 +31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:62/0/physics_layer_0/angular_velocity = 0.0 +0:63/0 = 0 +0:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:63/0/physics_layer_0/angular_velocity = 0.0 +1:63/0 = 0 +1:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:63/0/physics_layer_0/angular_velocity = 0.0 +3:63/0 = 0 +3:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:63/0/physics_layer_0/angular_velocity = 0.0 +4:63/0 = 0 +4:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:63/0/physics_layer_0/angular_velocity = 0.0 +6:63/0 = 0 +6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:63/0/physics_layer_0/angular_velocity = 0.0 +7:63/0 = 0 +7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:63/0/physics_layer_0/angular_velocity = 0.0 +9:63/0 = 0 +9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:63/0/physics_layer_0/angular_velocity = 0.0 +10:63/0 = 0 +10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:63/0/physics_layer_0/angular_velocity = 0.0 +12:63/0 = 0 +12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:63/0/physics_layer_0/angular_velocity = 0.0 +13:63/0 = 0 +13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:63/0/physics_layer_0/angular_velocity = 0.0 +15:63/0 = 0 +15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:63/0/physics_layer_0/angular_velocity = 0.0 +16:63/0 = 0 +16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:63/0/physics_layer_0/angular_velocity = 0.0 +18:63/0 = 0 +18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:63/0/physics_layer_0/angular_velocity = 0.0 +19:63/0 = 0 +19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:63/0/physics_layer_0/angular_velocity = 0.0 +21:63/0 = 0 +21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:63/0/physics_layer_0/angular_velocity = 0.0 +22:63/0 = 0 +22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:63/0/physics_layer_0/angular_velocity = 0.0 +24:63/0 = 0 +24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:63/0/physics_layer_0/angular_velocity = 0.0 +25:63/0 = 0 +25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:63/0/physics_layer_0/angular_velocity = 0.0 +27:63/0 = 0 +27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:63/0/physics_layer_0/angular_velocity = 0.0 +28:63/0 = 0 +28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:63/0/physics_layer_0/angular_velocity = 0.0 +30:63/0 = 0 +30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:63/0/physics_layer_0/angular_velocity = 0.0 +31:63/0 = 0 +31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:63/0/physics_layer_0/angular_velocity = 0.0 +0:64/0 = 0 +0:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:64/0/physics_layer_0/angular_velocity = 0.0 +1:64/0 = 0 +1:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:64/0/physics_layer_0/angular_velocity = 0.0 +2:64/0 = 0 +2:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:64/0/physics_layer_0/angular_velocity = 0.0 +3:64/0 = 0 +3:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:64/0/physics_layer_0/angular_velocity = 0.0 +4:64/0 = 0 +4:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:64/0/physics_layer_0/angular_velocity = 0.0 +5:64/0 = 0 +5:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:64/0/physics_layer_0/angular_velocity = 0.0 +6:64/0 = 0 +6:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:64/0/physics_layer_0/angular_velocity = 0.0 +7:64/0 = 0 +7:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:64/0/physics_layer_0/angular_velocity = 0.0 +8:64/0 = 0 +8:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:64/0/physics_layer_0/angular_velocity = 0.0 +9:64/0 = 0 +9:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:64/0/physics_layer_0/angular_velocity = 0.0 +10:64/0 = 0 +10:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:64/0/physics_layer_0/angular_velocity = 0.0 +11:64/0 = 0 +11:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:64/0/physics_layer_0/angular_velocity = 0.0 +12:64/0 = 0 +12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:64/0/physics_layer_0/angular_velocity = 0.0 +13:64/0 = 0 +13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:64/0/physics_layer_0/angular_velocity = 0.0 +14:64/0 = 0 +14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:64/0/physics_layer_0/angular_velocity = 0.0 +15:64/0 = 0 +15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:64/0/physics_layer_0/angular_velocity = 0.0 +16:64/0 = 0 +16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:64/0/physics_layer_0/angular_velocity = 0.0 +17:64/0 = 0 +17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:64/0/physics_layer_0/angular_velocity = 0.0 +18:64/0 = 0 +18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:64/0/physics_layer_0/angular_velocity = 0.0 +19:64/0 = 0 +19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:64/0/physics_layer_0/angular_velocity = 0.0 +20:64/0 = 0 +20:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:64/0/physics_layer_0/angular_velocity = 0.0 +21:64/0 = 0 +21:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:64/0/physics_layer_0/angular_velocity = 0.0 +22:64/0 = 0 +22:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:64/0/physics_layer_0/angular_velocity = 0.0 +23:64/0 = 0 +23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:64/0/physics_layer_0/angular_velocity = 0.0 +24:64/0 = 0 +24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:64/0/physics_layer_0/angular_velocity = 0.0 +25:64/0 = 0 +25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:64/0/physics_layer_0/angular_velocity = 0.0 +26:64/0 = 0 +26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:64/0/physics_layer_0/angular_velocity = 0.0 +27:64/0 = 0 +27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:64/0/physics_layer_0/angular_velocity = 0.0 +28:64/0 = 0 +28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:64/0/physics_layer_0/angular_velocity = 0.0 +29:64/0 = 0 +29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:64/0/physics_layer_0/angular_velocity = 0.0 +0:65/0 = 0 +0:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:65/0/physics_layer_0/angular_velocity = 0.0 +1:65/0 = 0 +1:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:65/0/physics_layer_0/angular_velocity = 0.0 +2:65/0 = 0 +2:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:65/0/physics_layer_0/angular_velocity = 0.0 +3:65/0 = 0 +3:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:65/0/physics_layer_0/angular_velocity = 0.0 +4:65/0 = 0 +4:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:65/0/physics_layer_0/angular_velocity = 0.0 +5:65/0 = 0 +5:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:65/0/physics_layer_0/angular_velocity = 0.0 +6:65/0 = 0 +6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:65/0/physics_layer_0/angular_velocity = 0.0 +7:65/0 = 0 +7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:65/0/physics_layer_0/angular_velocity = 0.0 +8:65/0 = 0 +8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:65/0/physics_layer_0/angular_velocity = 0.0 +9:65/0 = 0 +9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:65/0/physics_layer_0/angular_velocity = 0.0 +10:65/0 = 0 +10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:65/0/physics_layer_0/angular_velocity = 0.0 +11:65/0 = 0 +11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:65/0/physics_layer_0/angular_velocity = 0.0 +12:65/0 = 0 +12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:65/0/physics_layer_0/angular_velocity = 0.0 +13:65/0 = 0 +13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:65/0/physics_layer_0/angular_velocity = 0.0 +14:65/0 = 0 +14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:65/0/physics_layer_0/angular_velocity = 0.0 +15:65/0 = 0 +15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:65/0/physics_layer_0/angular_velocity = 0.0 +16:65/0 = 0 +16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:65/0/physics_layer_0/angular_velocity = 0.0 +17:65/0 = 0 +17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:65/0/physics_layer_0/angular_velocity = 0.0 +18:65/0 = 0 +18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:65/0/physics_layer_0/angular_velocity = 0.0 +19:65/0 = 0 +19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:65/0/physics_layer_0/angular_velocity = 0.0 +20:65/0 = 0 +20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:65/0/physics_layer_0/angular_velocity = 0.0 +21:65/0 = 0 +21:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:65/0/physics_layer_0/angular_velocity = 0.0 +22:65/0 = 0 +22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:65/0/physics_layer_0/angular_velocity = 0.0 +23:65/0 = 0 +23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:65/0/physics_layer_0/angular_velocity = 0.0 +24:65/0 = 0 +24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:65/0/physics_layer_0/angular_velocity = 0.0 +25:65/0 = 0 +25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:65/0/physics_layer_0/angular_velocity = 0.0 +26:65/0 = 0 +26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:65/0/physics_layer_0/angular_velocity = 0.0 +27:65/0 = 0 +27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:65/0/physics_layer_0/angular_velocity = 0.0 +28:65/0 = 0 +28:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:65/0/physics_layer_0/angular_velocity = 0.0 +29:65/0 = 0 +29:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:65/0/physics_layer_0/angular_velocity = 0.0 +0:66/0 = 0 +0:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:66/0/physics_layer_0/angular_velocity = 0.0 +1:66/0 = 0 +1:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:66/0/physics_layer_0/angular_velocity = 0.0 +2:66/0 = 0 +2:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:66/0/physics_layer_0/angular_velocity = 0.0 +3:66/0 = 0 +3:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:66/0/physics_layer_0/angular_velocity = 0.0 +4:66/0 = 0 +4:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:66/0/physics_layer_0/angular_velocity = 0.0 +5:66/0 = 0 +5:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:66/0/physics_layer_0/angular_velocity = 0.0 +6:66/0 = 0 +6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:66/0/physics_layer_0/angular_velocity = 0.0 +7:66/0 = 0 +7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:66/0/physics_layer_0/angular_velocity = 0.0 +8:66/0 = 0 +8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:66/0/physics_layer_0/angular_velocity = 0.0 +9:66/0 = 0 +9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:66/0/physics_layer_0/angular_velocity = 0.0 +10:66/0 = 0 +10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:66/0/physics_layer_0/angular_velocity = 0.0 +11:66/0 = 0 +11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:66/0/physics_layer_0/angular_velocity = 0.0 +12:66/0 = 0 +12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:66/0/physics_layer_0/angular_velocity = 0.0 +13:66/0 = 0 +13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:66/0/physics_layer_0/angular_velocity = 0.0 +14:66/0 = 0 +14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:66/0/physics_layer_0/angular_velocity = 0.0 +15:66/0 = 0 +15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:66/0/physics_layer_0/angular_velocity = 0.0 +16:66/0 = 0 +16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:66/0/physics_layer_0/angular_velocity = 0.0 +17:66/0 = 0 +17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:66/0/physics_layer_0/angular_velocity = 0.0 +18:66/0 = 0 +18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:66/0/physics_layer_0/angular_velocity = 0.0 +19:66/0 = 0 +19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:66/0/physics_layer_0/angular_velocity = 0.0 +20:66/0 = 0 +20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:66/0/physics_layer_0/angular_velocity = 0.0 +21:66/0 = 0 +21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:66/0/physics_layer_0/angular_velocity = 0.0 +22:66/0 = 0 +22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:66/0/physics_layer_0/angular_velocity = 0.0 +23:66/0 = 0 +23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:66/0/physics_layer_0/angular_velocity = 0.0 +24:66/0 = 0 +24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:66/0/physics_layer_0/angular_velocity = 0.0 +25:66/0 = 0 +25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:66/0/physics_layer_0/angular_velocity = 0.0 +26:66/0 = 0 +26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:66/0/physics_layer_0/angular_velocity = 0.0 +27:66/0 = 0 +27:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:66/0/physics_layer_0/angular_velocity = 0.0 +28:66/0 = 0 +28:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:66/0/physics_layer_0/angular_velocity = 0.0 +29:66/0 = 0 +29:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:66/0/physics_layer_0/angular_velocity = 0.0 +0:67/0 = 0 +0:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:67/0/physics_layer_0/angular_velocity = 0.0 +2:67/0 = 0 +2:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:67/0/physics_layer_0/angular_velocity = 0.0 +3:67/0 = 0 +3:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:67/0/physics_layer_0/angular_velocity = 0.0 +4:67/0 = 0 +4:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:67/0/physics_layer_0/angular_velocity = 0.0 +5:67/0 = 0 +5:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:67/0/physics_layer_0/angular_velocity = 0.0 +6:67/0 = 0 +6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:67/0/physics_layer_0/angular_velocity = 0.0 +8:67/0 = 0 +8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:67/0/physics_layer_0/angular_velocity = 0.0 +9:67/0 = 0 +9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:67/0/physics_layer_0/angular_velocity = 0.0 +10:67/0 = 0 +10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:67/0/physics_layer_0/angular_velocity = 0.0 +11:67/0 = 0 +11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:67/0/physics_layer_0/angular_velocity = 0.0 +12:67/0 = 0 +12:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:67/0/physics_layer_0/angular_velocity = 0.0 +14:67/0 = 0 +14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:67/0/physics_layer_0/angular_velocity = 0.0 +15:67/0 = 0 +15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:67/0/physics_layer_0/angular_velocity = 0.0 +16:67/0 = 0 +16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:67/0/physics_layer_0/angular_velocity = 0.0 +17:67/0 = 0 +17:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:67/0/physics_layer_0/angular_velocity = 0.0 +18:67/0 = 0 +18:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:67/0/physics_layer_0/angular_velocity = 0.0 +20:67/0 = 0 +20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:67/0/physics_layer_0/angular_velocity = 0.0 +21:67/0 = 0 +21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:67/0/physics_layer_0/angular_velocity = 0.0 +22:67/0 = 0 +22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:67/0/physics_layer_0/angular_velocity = 0.0 +23:67/0 = 0 +23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:67/0/physics_layer_0/angular_velocity = 0.0 +24:67/0 = 0 +24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:67/0/physics_layer_0/angular_velocity = 0.0 +26:67/0 = 0 +26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:67/0/physics_layer_0/angular_velocity = 0.0 +27:67/0 = 0 +27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:67/0/physics_layer_0/angular_velocity = 0.0 +28:67/0 = 0 +28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:67/0/physics_layer_0/angular_velocity = 0.0 +29:67/0 = 0 +29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:67/0/physics_layer_0/angular_velocity = 0.0 +0:68/0 = 0 +0:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:68/0/physics_layer_0/angular_velocity = 0.0 +1:68/0 = 0 +1:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:68/0/physics_layer_0/angular_velocity = 0.0 +2:68/0 = 0 +2:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:68/0/physics_layer_0/angular_velocity = 0.0 +3:68/0 = 0 +3:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:68/0/physics_layer_0/angular_velocity = 0.0 +4:68/0 = 0 +4:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:68/0/physics_layer_0/angular_velocity = 0.0 +6:68/0 = 0 +6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:68/0/physics_layer_0/angular_velocity = 0.0 +7:68/0 = 0 +7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:68/0/physics_layer_0/angular_velocity = 0.0 +8:68/0 = 0 +8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:68/0/physics_layer_0/angular_velocity = 0.0 +9:68/0 = 0 +9:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:68/0/physics_layer_0/angular_velocity = 0.0 +10:68/0 = 0 +10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:68/0/physics_layer_0/angular_velocity = 0.0 +12:68/0 = 0 +12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:68/0/physics_layer_0/angular_velocity = 0.0 +13:68/0 = 0 +13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:68/0/physics_layer_0/angular_velocity = 0.0 +14:68/0 = 0 +14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:68/0/physics_layer_0/angular_velocity = 0.0 +15:68/0 = 0 +15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:68/0/physics_layer_0/angular_velocity = 0.0 +16:68/0 = 0 +16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:68/0/physics_layer_0/angular_velocity = 0.0 +18:68/0 = 0 +18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:68/0/physics_layer_0/angular_velocity = 0.0 +19:68/0 = 0 +19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:68/0/physics_layer_0/angular_velocity = 0.0 +20:68/0 = 0 +20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:68/0/physics_layer_0/angular_velocity = 0.0 +21:68/0 = 0 +21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:68/0/physics_layer_0/angular_velocity = 0.0 +22:68/0 = 0 +22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:68/0/physics_layer_0/angular_velocity = 0.0 +24:68/0 = 0 +24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:68/0/physics_layer_0/angular_velocity = 0.0 +25:68/0 = 0 +25:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:68/0/physics_layer_0/angular_velocity = 0.0 +26:68/0 = 0 +26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:68/0/physics_layer_0/angular_velocity = 0.0 +27:68/0 = 0 +27:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:68/0/physics_layer_0/angular_velocity = 0.0 +28:68/0 = 0 +28:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:68/0/physics_layer_0/angular_velocity = 0.0 +0:69/0 = 0 +0:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:69/0/physics_layer_0/angular_velocity = 0.0 +1:69/0 = 0 +1:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:69/0/physics_layer_0/angular_velocity = 0.0 +2:69/0 = 0 +2:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:69/0/physics_layer_0/angular_velocity = 0.0 +3:69/0 = 0 +3:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:69/0/physics_layer_0/angular_velocity = 0.0 +4:69/0 = 0 +4:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:69/0/physics_layer_0/angular_velocity = 0.0 +5:69/0 = 0 +5:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:69/0/physics_layer_0/angular_velocity = 0.0 +6:69/0 = 0 +6:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:69/0/physics_layer_0/angular_velocity = 0.0 +7:69/0 = 0 +7:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:69/0/physics_layer_0/angular_velocity = 0.0 +8:69/0 = 0 +8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:69/0/physics_layer_0/angular_velocity = 0.0 +9:69/0 = 0 +9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:69/0/physics_layer_0/angular_velocity = 0.0 +10:69/0 = 0 +10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:69/0/physics_layer_0/angular_velocity = 0.0 +11:69/0 = 0 +11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:69/0/physics_layer_0/angular_velocity = 0.0 +12:69/0 = 0 +12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:69/0/physics_layer_0/angular_velocity = 0.0 +13:69/0 = 0 +13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:69/0/physics_layer_0/angular_velocity = 0.0 +14:69/0 = 0 +14:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:69/0/physics_layer_0/angular_velocity = 0.0 +15:69/0 = 0 +15:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:69/0/physics_layer_0/angular_velocity = 0.0 +16:69/0 = 0 +16:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:69/0/physics_layer_0/angular_velocity = 0.0 +17:69/0 = 0 +17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:69/0/physics_layer_0/angular_velocity = 0.0 +18:69/0 = 0 +18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:69/0/physics_layer_0/angular_velocity = 0.0 +19:69/0 = 0 +19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:69/0/physics_layer_0/angular_velocity = 0.0 +20:69/0 = 0 +20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:69/0/physics_layer_0/angular_velocity = 0.0 +21:69/0 = 0 +21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:69/0/physics_layer_0/angular_velocity = 0.0 +22:69/0 = 0 +22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:69/0/physics_layer_0/angular_velocity = 0.0 +23:69/0 = 0 +23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:69/0/physics_layer_0/angular_velocity = 0.0 +24:69/0 = 0 +24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:69/0/physics_layer_0/angular_velocity = 0.0 +25:69/0 = 0 +25:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:69/0/physics_layer_0/angular_velocity = 0.0 +26:69/0 = 0 +26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:69/0/physics_layer_0/angular_velocity = 0.0 +27:69/0 = 0 +27:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:69/0/physics_layer_0/angular_velocity = 0.0 +28:69/0 = 0 +28:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:69/0/physics_layer_0/angular_velocity = 0.0 +29:69/0 = 0 +29:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:69/0/physics_layer_0/angular_velocity = 0.0 +0:70/0 = 0 +0:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:70/0/physics_layer_0/angular_velocity = 0.0 +1:70/0 = 0 +1:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:70/0/physics_layer_0/angular_velocity = 0.0 +2:70/0 = 0 +2:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:70/0/physics_layer_0/angular_velocity = 0.0 +3:70/0 = 0 +3:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:70/0/physics_layer_0/angular_velocity = 0.0 +4:70/0 = 0 +4:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:70/0/physics_layer_0/angular_velocity = 0.0 +5:70/0 = 0 +5:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:70/0/physics_layer_0/angular_velocity = 0.0 +6:70/0 = 0 +6:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:70/0/physics_layer_0/angular_velocity = 0.0 +7:70/0 = 0 +7:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:70/0/physics_layer_0/angular_velocity = 0.0 +8:70/0 = 0 +8:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:70/0/physics_layer_0/angular_velocity = 0.0 +9:70/0 = 0 +9:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:70/0/physics_layer_0/angular_velocity = 0.0 +10:70/0 = 0 +10:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:70/0/physics_layer_0/angular_velocity = 0.0 +11:70/0 = 0 +11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:70/0/physics_layer_0/angular_velocity = 0.0 +12:70/0 = 0 +12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:70/0/physics_layer_0/angular_velocity = 0.0 +13:70/0 = 0 +13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:70/0/physics_layer_0/angular_velocity = 0.0 +14:70/0 = 0 +14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:70/0/physics_layer_0/angular_velocity = 0.0 +15:70/0 = 0 +15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:70/0/physics_layer_0/angular_velocity = 0.0 +16:70/0 = 0 +16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:70/0/physics_layer_0/angular_velocity = 0.0 +17:70/0 = 0 +17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:70/0/physics_layer_0/angular_velocity = 0.0 +18:70/0 = 0 +18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:70/0/physics_layer_0/angular_velocity = 0.0 +19:70/0 = 0 +19:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:70/0/physics_layer_0/angular_velocity = 0.0 +20:70/0 = 0 +20:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:70/0/physics_layer_0/angular_velocity = 0.0 +21:70/0 = 0 +21:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:70/0/physics_layer_0/angular_velocity = 0.0 +22:70/0 = 0 +22:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:70/0/physics_layer_0/angular_velocity = 0.0 +23:70/0 = 0 +23:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:70/0/physics_layer_0/angular_velocity = 0.0 +24:70/0 = 0 +24:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:70/0/physics_layer_0/angular_velocity = 0.0 +25:70/0 = 0 +25:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:70/0/physics_layer_0/angular_velocity = 0.0 +26:70/0 = 0 +26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:70/0/physics_layer_0/angular_velocity = 0.0 +27:70/0 = 0 +27:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:70/0/physics_layer_0/angular_velocity = 0.0 +28:70/0 = 0 +28:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:70/0/physics_layer_0/angular_velocity = 0.0 +29:70/0 = 0 +29:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:70/0/physics_layer_0/angular_velocity = 0.0 +0:71/0 = 0 +0:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:71/0/physics_layer_0/angular_velocity = 0.0 +1:71/0 = 0 +1:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:71/0/physics_layer_0/angular_velocity = 0.0 +2:71/0 = 0 +2:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:71/0/physics_layer_0/angular_velocity = 0.0 +3:71/0 = 0 +3:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:71/0/physics_layer_0/angular_velocity = 0.0 +4:71/0 = 0 +4:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:71/0/physics_layer_0/angular_velocity = 0.0 +5:71/0 = 0 +5:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:71/0/physics_layer_0/angular_velocity = 0.0 +6:71/0 = 0 +6:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:71/0/physics_layer_0/angular_velocity = 0.0 +7:71/0 = 0 +7:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:71/0/physics_layer_0/angular_velocity = 0.0 +8:71/0 = 0 +8:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:71/0/physics_layer_0/angular_velocity = 0.0 +9:71/0 = 0 +9:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:71/0/physics_layer_0/angular_velocity = 0.0 +10:71/0 = 0 +10:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:71/0/physics_layer_0/angular_velocity = 0.0 +11:71/0 = 0 +11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:71/0/physics_layer_0/angular_velocity = 0.0 +12:71/0 = 0 +12:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:71/0/physics_layer_0/angular_velocity = 0.0 +13:71/0 = 0 +13:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:71/0/physics_layer_0/angular_velocity = 0.0 +14:71/0 = 0 +14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:71/0/physics_layer_0/angular_velocity = 0.0 +15:71/0 = 0 +15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:71/0/physics_layer_0/angular_velocity = 0.0 +16:71/0 = 0 +16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:71/0/physics_layer_0/angular_velocity = 0.0 +17:71/0 = 0 +17:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:71/0/physics_layer_0/angular_velocity = 0.0 +18:71/0 = 0 +18:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:71/0/physics_layer_0/angular_velocity = 0.0 +19:71/0 = 0 +19:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:71/0/physics_layer_0/angular_velocity = 0.0 +20:71/0 = 0 +20:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:71/0/physics_layer_0/angular_velocity = 0.0 +21:71/0 = 0 +21:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:71/0/physics_layer_0/angular_velocity = 0.0 +22:71/0 = 0 +22:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:71/0/physics_layer_0/angular_velocity = 0.0 +23:71/0 = 0 +23:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:71/0/physics_layer_0/angular_velocity = 0.0 +24:71/0 = 0 +24:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:71/0/physics_layer_0/angular_velocity = 0.0 +25:71/0 = 0 +25:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:71/0/physics_layer_0/angular_velocity = 0.0 +26:71/0 = 0 +26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:71/0/physics_layer_0/angular_velocity = 0.0 +27:71/0 = 0 +27:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:71/0/physics_layer_0/angular_velocity = 0.0 +28:71/0 = 0 +28:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:71/0/physics_layer_0/angular_velocity = 0.0 +29:71/0 = 0 +29:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:71/0/physics_layer_0/angular_velocity = 0.0 +0:72/0 = 0 +0:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:72/0/physics_layer_0/angular_velocity = 0.0 +2:72/0 = 0 +2:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:72/0/physics_layer_0/angular_velocity = 0.0 +3:72/0 = 0 +3:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:72/0/physics_layer_0/angular_velocity = 0.0 +4:72/0 = 0 +4:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:72/0/physics_layer_0/angular_velocity = 0.0 +5:72/0 = 0 +5:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:72/0/physics_layer_0/angular_velocity = 0.0 +6:72/0 = 0 +6:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:72/0/physics_layer_0/angular_velocity = 0.0 +8:72/0 = 0 +8:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:72/0/physics_layer_0/angular_velocity = 0.0 +9:72/0 = 0 +9:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:72/0/physics_layer_0/angular_velocity = 0.0 +10:72/0 = 0 +10:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:72/0/physics_layer_0/angular_velocity = 0.0 +11:72/0 = 0 +11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:72/0/physics_layer_0/angular_velocity = 0.0 +12:72/0 = 0 +12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:72/0/physics_layer_0/angular_velocity = 0.0 +14:72/0 = 0 +14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:72/0/physics_layer_0/angular_velocity = 0.0 +15:72/0 = 0 +15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:72/0/physics_layer_0/angular_velocity = 0.0 +16:72/0 = 0 +16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:72/0/physics_layer_0/angular_velocity = 0.0 +17:72/0 = 0 +17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:72/0/physics_layer_0/angular_velocity = 0.0 +18:72/0 = 0 +18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:72/0/physics_layer_0/angular_velocity = 0.0 +20:72/0 = 0 +20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:72/0/physics_layer_0/angular_velocity = 0.0 +21:72/0 = 0 +21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:72/0/physics_layer_0/angular_velocity = 0.0 +22:72/0 = 0 +22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:72/0/physics_layer_0/angular_velocity = 0.0 +23:72/0 = 0 +23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:72/0/physics_layer_0/angular_velocity = 0.0 +24:72/0 = 0 +24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:72/0/physics_layer_0/angular_velocity = 0.0 +26:72/0 = 0 +26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:72/0/physics_layer_0/angular_velocity = 0.0 +27:72/0 = 0 +27:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:72/0/physics_layer_0/angular_velocity = 0.0 +28:72/0 = 0 +28:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:72/0/physics_layer_0/angular_velocity = 0.0 +29:72/0 = 0 +29:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:72/0/physics_layer_0/angular_velocity = 0.0 +0:73/0 = 0 +0:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:73/0/physics_layer_0/angular_velocity = 0.0 +1:73/0 = 0 +1:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:73/0/physics_layer_0/angular_velocity = 0.0 +2:73/0 = 0 +2:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:73/0/physics_layer_0/angular_velocity = 0.0 +3:73/0 = 0 +3:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:73/0/physics_layer_0/angular_velocity = 0.0 +4:73/0 = 0 +4:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:73/0/physics_layer_0/angular_velocity = 0.0 +6:73/0 = 0 +6:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:73/0/physics_layer_0/angular_velocity = 0.0 +7:73/0 = 0 +7:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:73/0/physics_layer_0/angular_velocity = 0.0 +8:73/0 = 0 +8:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:73/0/physics_layer_0/angular_velocity = 0.0 +9:73/0 = 0 +9:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:73/0/physics_layer_0/angular_velocity = 0.0 +10:73/0 = 0 +10:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:73/0/physics_layer_0/angular_velocity = 0.0 +12:73/0 = 0 +12:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:73/0/physics_layer_0/angular_velocity = 0.0 +13:73/0 = 0 +13:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:73/0/physics_layer_0/angular_velocity = 0.0 +14:73/0 = 0 +14:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:73/0/physics_layer_0/angular_velocity = 0.0 +15:73/0 = 0 +15:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:73/0/physics_layer_0/angular_velocity = 0.0 +16:73/0 = 0 +16:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:73/0/physics_layer_0/angular_velocity = 0.0 +18:73/0 = 0 +18:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:73/0/physics_layer_0/angular_velocity = 0.0 +19:73/0 = 0 +19:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:73/0/physics_layer_0/angular_velocity = 0.0 +20:73/0 = 0 +20:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:73/0/physics_layer_0/angular_velocity = 0.0 +21:73/0 = 0 +21:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:73/0/physics_layer_0/angular_velocity = 0.0 +22:73/0 = 0 +22:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:73/0/physics_layer_0/angular_velocity = 0.0 +24:73/0 = 0 +24:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:73/0/physics_layer_0/angular_velocity = 0.0 +25:73/0 = 0 +25:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:73/0/physics_layer_0/angular_velocity = 0.0 +26:73/0 = 0 +26:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:73/0/physics_layer_0/angular_velocity = 0.0 +27:73/0 = 0 +27:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:73/0/physics_layer_0/angular_velocity = 0.0 +28:73/0 = 0 +28:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:73/0/physics_layer_0/angular_velocity = 0.0 +0:74/0 = 0 +0:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:74/0/physics_layer_0/angular_velocity = 0.0 +1:74/0 = 0 +1:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:74/0/physics_layer_0/angular_velocity = 0.0 +2:74/0 = 0 +2:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:74/0/physics_layer_0/angular_velocity = 0.0 +3:74/0 = 0 +3:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:74/0/physics_layer_0/angular_velocity = 0.0 +4:74/0 = 0 +4:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:74/0/physics_layer_0/angular_velocity = 0.0 +5:74/0 = 0 +5:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:74/0/physics_layer_0/angular_velocity = 0.0 +6:74/0 = 0 +6:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:74/0/physics_layer_0/angular_velocity = 0.0 +7:74/0 = 0 +7:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:74/0/physics_layer_0/angular_velocity = 0.0 +8:74/0 = 0 +8:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:74/0/physics_layer_0/angular_velocity = 0.0 +9:74/0 = 0 +9:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:74/0/physics_layer_0/angular_velocity = 0.0 +10:74/0 = 0 +10:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:74/0/physics_layer_0/angular_velocity = 0.0 +11:74/0 = 0 +11:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:74/0/physics_layer_0/angular_velocity = 0.0 +12:74/0 = 0 +12:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:74/0/physics_layer_0/angular_velocity = 0.0 +13:74/0 = 0 +13:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:74/0/physics_layer_0/angular_velocity = 0.0 +14:74/0 = 0 +14:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:74/0/physics_layer_0/angular_velocity = 0.0 +15:74/0 = 0 +15:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:74/0/physics_layer_0/angular_velocity = 0.0 +16:74/0 = 0 +16:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:74/0/physics_layer_0/angular_velocity = 0.0 +17:74/0 = 0 +17:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:74/0/physics_layer_0/angular_velocity = 0.0 +18:74/0 = 0 +18:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:74/0/physics_layer_0/angular_velocity = 0.0 +19:74/0 = 0 +19:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:74/0/physics_layer_0/angular_velocity = 0.0 +20:74/0 = 0 +20:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:74/0/physics_layer_0/angular_velocity = 0.0 +21:74/0 = 0 +21:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:74/0/physics_layer_0/angular_velocity = 0.0 +22:74/0 = 0 +22:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:74/0/physics_layer_0/angular_velocity = 0.0 +23:74/0 = 0 +23:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:74/0/physics_layer_0/angular_velocity = 0.0 +24:74/0 = 0 +24:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:74/0/physics_layer_0/angular_velocity = 0.0 +25:74/0 = 0 +25:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:74/0/physics_layer_0/angular_velocity = 0.0 +26:74/0 = 0 +26:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:74/0/physics_layer_0/angular_velocity = 0.0 +27:74/0 = 0 +27:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:74/0/physics_layer_0/angular_velocity = 0.0 +28:74/0 = 0 +28:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:74/0/physics_layer_0/angular_velocity = 0.0 +29:74/0 = 0 +29:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:74/0/physics_layer_0/angular_velocity = 0.0 +0:75/0 = 0 +0:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:75/0/physics_layer_0/angular_velocity = 0.0 +1:75/0 = 0 +1:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:75/0/physics_layer_0/angular_velocity = 0.0 +2:75/0 = 0 +2:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:75/0/physics_layer_0/angular_velocity = 0.0 +3:75/0 = 0 +3:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:75/0/physics_layer_0/angular_velocity = 0.0 +4:75/0 = 0 +4:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:75/0/physics_layer_0/angular_velocity = 0.0 +5:75/0 = 0 +5:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:75/0/physics_layer_0/angular_velocity = 0.0 +6:75/0 = 0 +6:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:75/0/physics_layer_0/angular_velocity = 0.0 +7:75/0 = 0 +7:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:75/0/physics_layer_0/angular_velocity = 0.0 +8:75/0 = 0 +8:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:75/0/physics_layer_0/angular_velocity = 0.0 +9:75/0 = 0 +9:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:75/0/physics_layer_0/angular_velocity = 0.0 +10:75/0 = 0 +10:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:75/0/physics_layer_0/angular_velocity = 0.0 +11:75/0 = 0 +11:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:75/0/physics_layer_0/angular_velocity = 0.0 +12:75/0 = 0 +12:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:75/0/physics_layer_0/angular_velocity = 0.0 +13:75/0 = 0 +13:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:75/0/physics_layer_0/angular_velocity = 0.0 +14:75/0 = 0 +14:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:75/0/physics_layer_0/angular_velocity = 0.0 +15:75/0 = 0 +15:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:75/0/physics_layer_0/angular_velocity = 0.0 +16:75/0 = 0 +16:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:75/0/physics_layer_0/angular_velocity = 0.0 +17:75/0 = 0 +17:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:75/0/physics_layer_0/angular_velocity = 0.0 +18:75/0 = 0 +18:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:75/0/physics_layer_0/angular_velocity = 0.0 +19:75/0 = 0 +19:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:75/0/physics_layer_0/angular_velocity = 0.0 +20:75/0 = 0 +20:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:75/0/physics_layer_0/angular_velocity = 0.0 +21:75/0 = 0 +21:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:75/0/physics_layer_0/angular_velocity = 0.0 +22:75/0 = 0 +22:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:75/0/physics_layer_0/angular_velocity = 0.0 +23:75/0 = 0 +23:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:75/0/physics_layer_0/angular_velocity = 0.0 +24:75/0 = 0 +24:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:75/0/physics_layer_0/angular_velocity = 0.0 +25:75/0 = 0 +25:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:75/0/physics_layer_0/angular_velocity = 0.0 +26:75/0 = 0 +26:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:75/0/physics_layer_0/angular_velocity = 0.0 +27:75/0 = 0 +27:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:75/0/physics_layer_0/angular_velocity = 0.0 +28:75/0 = 0 +28:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:75/0/physics_layer_0/angular_velocity = 0.0 +29:75/0 = 0 +29:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:75/0/physics_layer_0/angular_velocity = 0.0 +0:76/0 = 0 +0:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:76/0/physics_layer_0/angular_velocity = 0.0 +1:76/0 = 0 +1:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:76/0/physics_layer_0/angular_velocity = 0.0 +2:76/0 = 0 +2:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:76/0/physics_layer_0/angular_velocity = 0.0 +3:76/0 = 0 +3:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:76/0/physics_layer_0/angular_velocity = 0.0 +4:76/0 = 0 +4:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:76/0/physics_layer_0/angular_velocity = 0.0 +5:76/0 = 0 +5:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:76/0/physics_layer_0/angular_velocity = 0.0 +6:76/0 = 0 +6:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:76/0/physics_layer_0/angular_velocity = 0.0 +7:76/0 = 0 +7:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:76/0/physics_layer_0/angular_velocity = 0.0 +8:76/0 = 0 +8:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:76/0/physics_layer_0/angular_velocity = 0.0 +9:76/0 = 0 +9:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:76/0/physics_layer_0/angular_velocity = 0.0 +10:76/0 = 0 +10:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:76/0/physics_layer_0/angular_velocity = 0.0 +11:76/0 = 0 +11:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:76/0/physics_layer_0/angular_velocity = 0.0 +12:76/0 = 0 +12:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:76/0/physics_layer_0/angular_velocity = 0.0 +13:76/0 = 0 +13:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:76/0/physics_layer_0/angular_velocity = 0.0 +14:76/0 = 0 +14:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:76/0/physics_layer_0/angular_velocity = 0.0 +15:76/0 = 0 +15:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:76/0/physics_layer_0/angular_velocity = 0.0 +16:76/0 = 0 +16:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:76/0/physics_layer_0/angular_velocity = 0.0 +17:76/0 = 0 +17:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:76/0/physics_layer_0/angular_velocity = 0.0 +18:76/0 = 0 +18:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:76/0/physics_layer_0/angular_velocity = 0.0 +19:76/0 = 0 +19:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:76/0/physics_layer_0/angular_velocity = 0.0 +20:76/0 = 0 +20:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:76/0/physics_layer_0/angular_velocity = 0.0 +21:76/0 = 0 +21:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:76/0/physics_layer_0/angular_velocity = 0.0 +22:76/0 = 0 +22:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:76/0/physics_layer_0/angular_velocity = 0.0 +23:76/0 = 0 +23:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:76/0/physics_layer_0/angular_velocity = 0.0 +24:76/0 = 0 +24:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:76/0/physics_layer_0/angular_velocity = 0.0 +25:76/0 = 0 +25:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:76/0/physics_layer_0/angular_velocity = 0.0 +26:76/0 = 0 +26:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:76/0/physics_layer_0/angular_velocity = 0.0 +27:76/0 = 0 +27:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:76/0/physics_layer_0/angular_velocity = 0.0 +28:76/0 = 0 +28:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:76/0/physics_layer_0/angular_velocity = 0.0 +29:76/0 = 0 +29:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:76/0/physics_layer_0/angular_velocity = 0.0 +0:77/0 = 0 +0:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:77/0/physics_layer_0/angular_velocity = 0.0 +2:77/0 = 0 +2:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:77/0/physics_layer_0/angular_velocity = 0.0 +3:77/0 = 0 +3:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:77/0/physics_layer_0/angular_velocity = 0.0 +4:77/0 = 0 +4:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:77/0/physics_layer_0/angular_velocity = 0.0 +5:77/0 = 0 +5:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:77/0/physics_layer_0/angular_velocity = 0.0 +6:77/0 = 0 +6:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:77/0/physics_layer_0/angular_velocity = 0.0 +8:77/0 = 0 +8:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:77/0/physics_layer_0/angular_velocity = 0.0 +9:77/0 = 0 +9:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:77/0/physics_layer_0/angular_velocity = 0.0 +10:77/0 = 0 +10:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:77/0/physics_layer_0/angular_velocity = 0.0 +11:77/0 = 0 +11:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:77/0/physics_layer_0/angular_velocity = 0.0 +12:77/0 = 0 +12:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:77/0/physics_layer_0/angular_velocity = 0.0 +14:77/0 = 0 +14:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:77/0/physics_layer_0/angular_velocity = 0.0 +15:77/0 = 0 +15:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:77/0/physics_layer_0/angular_velocity = 0.0 +16:77/0 = 0 +16:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:77/0/physics_layer_0/angular_velocity = 0.0 +17:77/0 = 0 +17:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:77/0/physics_layer_0/angular_velocity = 0.0 +18:77/0 = 0 +18:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:77/0/physics_layer_0/angular_velocity = 0.0 +20:77/0 = 0 +20:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:77/0/physics_layer_0/angular_velocity = 0.0 +21:77/0 = 0 +21:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:77/0/physics_layer_0/angular_velocity = 0.0 +22:77/0 = 0 +22:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:77/0/physics_layer_0/angular_velocity = 0.0 +23:77/0 = 0 +23:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:77/0/physics_layer_0/angular_velocity = 0.0 +24:77/0 = 0 +24:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:77/0/physics_layer_0/angular_velocity = 0.0 +26:77/0 = 0 +26:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:77/0/physics_layer_0/angular_velocity = 0.0 +27:77/0 = 0 +27:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:77/0/physics_layer_0/angular_velocity = 0.0 +28:77/0 = 0 +28:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:77/0/physics_layer_0/angular_velocity = 0.0 +29:77/0 = 0 +29:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:77/0/physics_layer_0/angular_velocity = 0.0 +0:78/0 = 0 +0:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:78/0/physics_layer_0/angular_velocity = 0.0 +1:78/0 = 0 +1:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:78/0/physics_layer_0/angular_velocity = 0.0 +2:78/0 = 0 +2:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:78/0/physics_layer_0/angular_velocity = 0.0 +3:78/0 = 0 +3:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:78/0/physics_layer_0/angular_velocity = 0.0 +4:78/0 = 0 +4:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:78/0/physics_layer_0/angular_velocity = 0.0 +6:78/0 = 0 +6:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:78/0/physics_layer_0/angular_velocity = 0.0 +7:78/0 = 0 +7:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:78/0/physics_layer_0/angular_velocity = 0.0 +8:78/0 = 0 +8:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:78/0/physics_layer_0/angular_velocity = 0.0 +9:78/0 = 0 +9:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:78/0/physics_layer_0/angular_velocity = 0.0 +10:78/0 = 0 +10:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:78/0/physics_layer_0/angular_velocity = 0.0 +12:78/0 = 0 +12:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:78/0/physics_layer_0/angular_velocity = 0.0 +13:78/0 = 0 +13:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:78/0/physics_layer_0/angular_velocity = 0.0 +14:78/0 = 0 +14:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:78/0/physics_layer_0/angular_velocity = 0.0 +15:78/0 = 0 +15:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:78/0/physics_layer_0/angular_velocity = 0.0 +16:78/0 = 0 +16:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:78/0/physics_layer_0/angular_velocity = 0.0 +18:78/0 = 0 +18:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:78/0/physics_layer_0/angular_velocity = 0.0 +19:78/0 = 0 +19:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:78/0/physics_layer_0/angular_velocity = 0.0 +20:78/0 = 0 +20:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:78/0/physics_layer_0/angular_velocity = 0.0 +21:78/0 = 0 +21:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:78/0/physics_layer_0/angular_velocity = 0.0 +22:78/0 = 0 +22:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:78/0/physics_layer_0/angular_velocity = 0.0 +24:78/0 = 0 +24:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:78/0/physics_layer_0/angular_velocity = 0.0 +25:78/0 = 0 +25:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:78/0/physics_layer_0/angular_velocity = 0.0 +26:78/0 = 0 +26:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:78/0/physics_layer_0/angular_velocity = 0.0 +27:78/0 = 0 +27:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:78/0/physics_layer_0/angular_velocity = 0.0 +28:78/0 = 0 +28:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:78/0/physics_layer_0/angular_velocity = 0.0 +0:79/0 = 0 +0:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:79/0/physics_layer_0/angular_velocity = 0.0 +1:79/0 = 0 +1:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:79/0/physics_layer_0/angular_velocity = 0.0 +2:79/0 = 0 +2:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:79/0/physics_layer_0/angular_velocity = 0.0 +3:79/0 = 0 +3:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:79/0/physics_layer_0/angular_velocity = 0.0 +4:79/0 = 0 +4:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:79/0/physics_layer_0/angular_velocity = 0.0 +5:79/0 = 0 +5:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:79/0/physics_layer_0/angular_velocity = 0.0 +6:79/0 = 0 +6:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:79/0/physics_layer_0/angular_velocity = 0.0 +7:79/0 = 0 +7:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:79/0/physics_layer_0/angular_velocity = 0.0 +8:79/0 = 0 +8:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:79/0/physics_layer_0/angular_velocity = 0.0 +9:79/0 = 0 +9:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:79/0/physics_layer_0/angular_velocity = 0.0 +10:79/0 = 0 +10:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:79/0/physics_layer_0/angular_velocity = 0.0 +11:79/0 = 0 +11:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:79/0/physics_layer_0/angular_velocity = 0.0 +12:79/0 = 0 +12:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:79/0/physics_layer_0/angular_velocity = 0.0 +13:79/0 = 0 +13:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:79/0/physics_layer_0/angular_velocity = 0.0 +14:79/0 = 0 +14:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:79/0/physics_layer_0/angular_velocity = 0.0 +15:79/0 = 0 +15:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:79/0/physics_layer_0/angular_velocity = 0.0 +16:79/0 = 0 +16:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:79/0/physics_layer_0/angular_velocity = 0.0 +17:79/0 = 0 +17:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:79/0/physics_layer_0/angular_velocity = 0.0 +18:79/0 = 0 +18:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:79/0/physics_layer_0/angular_velocity = 0.0 +19:79/0 = 0 +19:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:79/0/physics_layer_0/angular_velocity = 0.0 +20:79/0 = 0 +20:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:79/0/physics_layer_0/angular_velocity = 0.0 +21:79/0 = 0 +21:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:79/0/physics_layer_0/angular_velocity = 0.0 +22:79/0 = 0 +22:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:79/0/physics_layer_0/angular_velocity = 0.0 +23:79/0 = 0 +23:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:79/0/physics_layer_0/angular_velocity = 0.0 +0:80/0 = 0 +0:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:80/0/physics_layer_0/angular_velocity = 0.0 +2:80/0 = 0 +2:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:80/0/physics_layer_0/angular_velocity = 0.0 +3:80/0 = 0 +3:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:80/0/physics_layer_0/angular_velocity = 0.0 +5:80/0 = 0 +5:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:80/0/physics_layer_0/angular_velocity = 0.0 +6:80/0 = 0 +6:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:80/0/physics_layer_0/angular_velocity = 0.0 +7:80/0 = 0 +7:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:80/0/physics_layer_0/angular_velocity = 0.0 +8:80/0 = 0 +8:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:80/0/physics_layer_0/angular_velocity = 0.0 +9:80/0 = 0 +9:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:80/0/physics_layer_0/angular_velocity = 0.0 +10:80/0 = 0 +10:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:80/0/physics_layer_0/angular_velocity = 0.0 +11:80/0 = 0 +11:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:80/0/physics_layer_0/angular_velocity = 0.0 +12:80/0 = 0 +12:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:80/0/physics_layer_0/angular_velocity = 0.0 +13:80/0 = 0 +13:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:80/0/physics_layer_0/angular_velocity = 0.0 +14:80/0 = 0 +14:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:80/0/physics_layer_0/angular_velocity = 0.0 +15:80/0 = 0 +15:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:80/0/physics_layer_0/angular_velocity = 0.0 +17:80/0 = 0 +17:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:80/0/physics_layer_0/angular_velocity = 0.0 +18:80/0 = 0 +18:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:80/0/physics_layer_0/angular_velocity = 0.0 +20:80/0 = 0 +20:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:80/0/physics_layer_0/angular_velocity = 0.0 +21:80/0 = 0 +21:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:80/0/physics_layer_0/angular_velocity = 0.0 +23:80/0 = 0 +23:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:80/0/physics_layer_0/angular_velocity = 0.0 +0:81/0 = 0 +0:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:81/0/physics_layer_0/angular_velocity = 0.0 +1:81/0 = 0 +1:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:81/0/physics_layer_0/angular_velocity = 0.0 +2:81/0 = 0 +2:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:81/0/physics_layer_0/angular_velocity = 0.0 +3:81/0 = 0 +3:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:81/0/physics_layer_0/angular_velocity = 0.0 +4:81/0 = 0 +4:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:81/0/physics_layer_0/angular_velocity = 0.0 +5:81/0 = 0 +5:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:81/0/physics_layer_0/angular_velocity = 0.0 +6:81/0 = 0 +6:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:81/0/physics_layer_0/angular_velocity = 0.0 +7:81/0 = 0 +7:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:81/0/physics_layer_0/angular_velocity = 0.0 +8:81/0 = 0 +8:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:81/0/physics_layer_0/angular_velocity = 0.0 +9:81/0 = 0 +9:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:81/0/physics_layer_0/angular_velocity = 0.0 +10:81/0 = 0 +10:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:81/0/physics_layer_0/angular_velocity = 0.0 +11:81/0 = 0 +11:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:81/0/physics_layer_0/angular_velocity = 0.0 +12:81/0 = 0 +12:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:81/0/physics_layer_0/angular_velocity = 0.0 +13:81/0 = 0 +13:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:81/0/physics_layer_0/angular_velocity = 0.0 +14:81/0 = 0 +14:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:81/0/physics_layer_0/angular_velocity = 0.0 +15:81/0 = 0 +15:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:81/0/physics_layer_0/angular_velocity = 0.0 +16:81/0 = 0 +16:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:81/0/physics_layer_0/angular_velocity = 0.0 +17:81/0 = 0 +17:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:81/0/physics_layer_0/angular_velocity = 0.0 +18:81/0 = 0 +18:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:81/0/physics_layer_0/angular_velocity = 0.0 +19:81/0 = 0 +19:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:81/0/physics_layer_0/angular_velocity = 0.0 +20:81/0 = 0 +20:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:81/0/physics_layer_0/angular_velocity = 0.0 +21:81/0 = 0 +21:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:81/0/physics_layer_0/angular_velocity = 0.0 +22:81/0 = 0 +22:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:81/0/physics_layer_0/angular_velocity = 0.0 +23:81/0 = 0 +23:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:81/0/physics_layer_0/angular_velocity = 0.0 +0:82/0 = 0 +0:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:82/0/physics_layer_0/angular_velocity = 0.0 +1:82/0 = 0 +1:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:82/0/physics_layer_0/angular_velocity = 0.0 +3:82/0 = 0 +3:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:82/0/physics_layer_0/angular_velocity = 0.0 +4:82/0 = 0 +4:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:82/0/physics_layer_0/angular_velocity = 0.0 +6:82/0 = 0 +6:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:82/0/physics_layer_0/angular_velocity = 0.0 +7:82/0 = 0 +7:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:82/0/physics_layer_0/angular_velocity = 0.0 +9:82/0 = 0 +9:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:82/0/physics_layer_0/angular_velocity = 0.0 +10:82/0 = 0 +10:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:82/0/physics_layer_0/angular_velocity = 0.0 +12:82/0 = 0 +12:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:82/0/physics_layer_0/angular_velocity = 0.0 +13:82/0 = 0 +13:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:82/0/physics_layer_0/angular_velocity = 0.0 +15:82/0 = 0 +15:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:82/0/physics_layer_0/angular_velocity = 0.0 +16:82/0 = 0 +16:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:82/0/physics_layer_0/angular_velocity = 0.0 +18:82/0 = 0 +18:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:82/0/physics_layer_0/angular_velocity = 0.0 +19:82/0 = 0 +19:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:82/0/physics_layer_0/angular_velocity = 0.0 +21:82/0 = 0 +21:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:82/0/physics_layer_0/angular_velocity = 0.0 +22:82/0 = 0 +22:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:82/0/physics_layer_0/angular_velocity = 0.0 +0:83/0 = 0 +0:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:83/0/physics_layer_0/angular_velocity = 0.0 +1:83/0 = 0 +1:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:83/0/physics_layer_0/angular_velocity = 0.0 +3:83/0 = 0 +3:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:83/0/physics_layer_0/angular_velocity = 0.0 +4:83/0 = 0 +4:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:83/0/physics_layer_0/angular_velocity = 0.0 +6:83/0 = 0 +6:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:83/0/physics_layer_0/angular_velocity = 0.0 +7:83/0 = 0 +7:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:83/0/physics_layer_0/angular_velocity = 0.0 +9:83/0 = 0 +9:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:83/0/physics_layer_0/angular_velocity = 0.0 +10:83/0 = 0 +10:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:83/0/physics_layer_0/angular_velocity = 0.0 +12:83/0 = 0 +12:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:83/0/physics_layer_0/angular_velocity = 0.0 +13:83/0 = 0 +13:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:83/0/physics_layer_0/angular_velocity = 0.0 +15:83/0 = 0 +15:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:83/0/physics_layer_0/angular_velocity = 0.0 +16:83/0 = 0 +16:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:83/0/physics_layer_0/angular_velocity = 0.0 +18:83/0 = 0 +18:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:83/0/physics_layer_0/angular_velocity = 0.0 +19:83/0 = 0 +19:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:83/0/physics_layer_0/angular_velocity = 0.0 +21:83/0 = 0 +21:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:83/0/physics_layer_0/angular_velocity = 0.0 +22:83/0 = 0 +22:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:83/0/physics_layer_0/angular_velocity = 0.0 +0:84/0 = 0 +0:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:84/0/physics_layer_0/angular_velocity = 0.0 +1:84/0 = 0 +1:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:84/0/physics_layer_0/angular_velocity = 0.0 +2:84/0 = 0 +2:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:84/0/physics_layer_0/angular_velocity = 0.0 +3:84/0 = 0 +3:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:84/0/physics_layer_0/angular_velocity = 0.0 +4:84/0 = 0 +4:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:84/0/physics_layer_0/angular_velocity = 0.0 +5:84/0 = 0 +5:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:84/0/physics_layer_0/angular_velocity = 0.0 +6:84/0 = 0 +6:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:84/0/physics_layer_0/angular_velocity = 0.0 +7:84/0 = 0 +7:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:84/0/physics_layer_0/angular_velocity = 0.0 +8:84/0 = 0 +8:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:84/0/physics_layer_0/angular_velocity = 0.0 +9:84/0 = 0 +9:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:84/0/physics_layer_0/angular_velocity = 0.0 +10:84/0 = 0 +10:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:84/0/physics_layer_0/angular_velocity = 0.0 +11:84/0 = 0 +11:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:84/0/physics_layer_0/angular_velocity = 0.0 +12:84/0 = 0 +12:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:84/0/physics_layer_0/angular_velocity = 0.0 +13:84/0 = 0 +13:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:84/0/physics_layer_0/angular_velocity = 0.0 +14:84/0 = 0 +14:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:84/0/physics_layer_0/angular_velocity = 0.0 +15:84/0 = 0 +15:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:84/0/physics_layer_0/angular_velocity = 0.0 +16:84/0 = 0 +16:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:84/0/physics_layer_0/angular_velocity = 0.0 +17:84/0 = 0 +17:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:84/0/physics_layer_0/angular_velocity = 0.0 +18:84/0 = 0 +18:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:84/0/physics_layer_0/angular_velocity = 0.0 +19:84/0 = 0 +19:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:84/0/physics_layer_0/angular_velocity = 0.0 +20:84/0 = 0 +20:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:84/0/physics_layer_0/angular_velocity = 0.0 +21:84/0 = 0 +21:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:84/0/physics_layer_0/angular_velocity = 0.0 +22:84/0 = 0 +22:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:84/0/physics_layer_0/angular_velocity = 0.0 +23:84/0 = 0 +23:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:84/0/physics_layer_0/angular_velocity = 0.0 +0:85/0 = 0 +0:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:85/0/physics_layer_0/angular_velocity = 0.0 +2:85/0 = 0 +2:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:85/0/physics_layer_0/angular_velocity = 0.0 +3:85/0 = 0 +3:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:85/0/physics_layer_0/angular_velocity = 0.0 +5:85/0 = 0 +5:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:85/0/physics_layer_0/angular_velocity = 0.0 +6:85/0 = 0 +6:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:85/0/physics_layer_0/angular_velocity = 0.0 +7:85/0 = 0 +7:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:85/0/physics_layer_0/angular_velocity = 0.0 +8:85/0 = 0 +8:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:85/0/physics_layer_0/angular_velocity = 0.0 +9:85/0 = 0 +9:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:85/0/physics_layer_0/angular_velocity = 0.0 +10:85/0 = 0 +10:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:85/0/physics_layer_0/angular_velocity = 0.0 +11:85/0 = 0 +11:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:85/0/physics_layer_0/angular_velocity = 0.0 +12:85/0 = 0 +12:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:85/0/physics_layer_0/angular_velocity = 0.0 +13:85/0 = 0 +13:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:85/0/physics_layer_0/angular_velocity = 0.0 +14:85/0 = 0 +14:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:85/0/physics_layer_0/angular_velocity = 0.0 +15:85/0 = 0 +15:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:85/0/physics_layer_0/angular_velocity = 0.0 +17:85/0 = 0 +17:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:85/0/physics_layer_0/angular_velocity = 0.0 +18:85/0 = 0 +18:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:85/0/physics_layer_0/angular_velocity = 0.0 +20:85/0 = 0 +20:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:85/0/physics_layer_0/angular_velocity = 0.0 +21:85/0 = 0 +21:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:85/0/physics_layer_0/angular_velocity = 0.0 +23:85/0 = 0 +23:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:85/0/physics_layer_0/angular_velocity = 0.0 +0:86/0 = 0 +0:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:86/0/physics_layer_0/angular_velocity = 0.0 +1:86/0 = 0 +1:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:86/0/physics_layer_0/angular_velocity = 0.0 +2:86/0 = 0 +2:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:86/0/physics_layer_0/angular_velocity = 0.0 +3:86/0 = 0 +3:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:86/0/physics_layer_0/angular_velocity = 0.0 +4:86/0 = 0 +4:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:86/0/physics_layer_0/angular_velocity = 0.0 +5:86/0 = 0 +5:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:86/0/physics_layer_0/angular_velocity = 0.0 +6:86/0 = 0 +6:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:86/0/physics_layer_0/angular_velocity = 0.0 +7:86/0 = 0 +7:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:86/0/physics_layer_0/angular_velocity = 0.0 +8:86/0 = 0 +8:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:86/0/physics_layer_0/angular_velocity = 0.0 +9:86/0 = 0 +9:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:86/0/physics_layer_0/angular_velocity = 0.0 +10:86/0 = 0 +10:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:86/0/physics_layer_0/angular_velocity = 0.0 +11:86/0 = 0 +11:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:86/0/physics_layer_0/angular_velocity = 0.0 +12:86/0 = 0 +12:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:86/0/physics_layer_0/angular_velocity = 0.0 +13:86/0 = 0 +13:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:86/0/physics_layer_0/angular_velocity = 0.0 +14:86/0 = 0 +14:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:86/0/physics_layer_0/angular_velocity = 0.0 +15:86/0 = 0 +15:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:86/0/physics_layer_0/angular_velocity = 0.0 +16:86/0 = 0 +16:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:86/0/physics_layer_0/angular_velocity = 0.0 +17:86/0 = 0 +17:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:86/0/physics_layer_0/angular_velocity = 0.0 +18:86/0 = 0 +18:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:86/0/physics_layer_0/angular_velocity = 0.0 +19:86/0 = 0 +19:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:86/0/physics_layer_0/angular_velocity = 0.0 +20:86/0 = 0 +20:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:86/0/physics_layer_0/angular_velocity = 0.0 +21:86/0 = 0 +21:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:86/0/physics_layer_0/angular_velocity = 0.0 +22:86/0 = 0 +22:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:86/0/physics_layer_0/angular_velocity = 0.0 +23:86/0 = 0 +23:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:86/0/physics_layer_0/angular_velocity = 0.0 +0:87/0 = 0 +0:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:87/0/physics_layer_0/angular_velocity = 0.0 +1:87/0 = 0 +1:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:87/0/physics_layer_0/angular_velocity = 0.0 +3:87/0 = 0 +3:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:87/0/physics_layer_0/angular_velocity = 0.0 +4:87/0 = 0 +4:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:87/0/physics_layer_0/angular_velocity = 0.0 +6:87/0 = 0 +6:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:87/0/physics_layer_0/angular_velocity = 0.0 +7:87/0 = 0 +7:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:87/0/physics_layer_0/angular_velocity = 0.0 +9:87/0 = 0 +9:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:87/0/physics_layer_0/angular_velocity = 0.0 +10:87/0 = 0 +10:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:87/0/physics_layer_0/angular_velocity = 0.0 +12:87/0 = 0 +12:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:87/0/physics_layer_0/angular_velocity = 0.0 +13:87/0 = 0 +13:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:87/0/physics_layer_0/angular_velocity = 0.0 +15:87/0 = 0 +15:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:87/0/physics_layer_0/angular_velocity = 0.0 +16:87/0 = 0 +16:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:87/0/physics_layer_0/angular_velocity = 0.0 +18:87/0 = 0 +18:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:87/0/physics_layer_0/angular_velocity = 0.0 +19:87/0 = 0 +19:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:87/0/physics_layer_0/angular_velocity = 0.0 +21:87/0 = 0 +21:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:87/0/physics_layer_0/angular_velocity = 0.0 +22:87/0 = 0 +22:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:87/0/physics_layer_0/angular_velocity = 0.0 +0:88/0 = 0 +0:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:88/0/physics_layer_0/angular_velocity = 0.0 +1:88/0 = 0 +1:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:88/0/physics_layer_0/angular_velocity = 0.0 +3:88/0 = 0 +3:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:88/0/physics_layer_0/angular_velocity = 0.0 +4:88/0 = 0 +4:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:88/0/physics_layer_0/angular_velocity = 0.0 +6:88/0 = 0 +6:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:88/0/physics_layer_0/angular_velocity = 0.0 +7:88/0 = 0 +7:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:88/0/physics_layer_0/angular_velocity = 0.0 +9:88/0 = 0 +9:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:88/0/physics_layer_0/angular_velocity = 0.0 +10:88/0 = 0 +10:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:88/0/physics_layer_0/angular_velocity = 0.0 +12:88/0 = 0 +12:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:88/0/physics_layer_0/angular_velocity = 0.0 +13:88/0 = 0 +13:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:88/0/physics_layer_0/angular_velocity = 0.0 +15:88/0 = 0 +15:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:88/0/physics_layer_0/angular_velocity = 0.0 +16:88/0 = 0 +16:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:88/0/physics_layer_0/angular_velocity = 0.0 +18:88/0 = 0 +18:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:88/0/physics_layer_0/angular_velocity = 0.0 +19:88/0 = 0 +19:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:88/0/physics_layer_0/angular_velocity = 0.0 +21:88/0 = 0 +21:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:88/0/physics_layer_0/angular_velocity = 0.0 +22:88/0 = 0 +22:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:88/0/physics_layer_0/angular_velocity = 0.0 +0:89/0 = 0 +0:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:89/0/physics_layer_0/angular_velocity = 0.0 +1:89/0 = 0 +1:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:89/0/physics_layer_0/angular_velocity = 0.0 +2:89/0 = 0 +2:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:89/0/physics_layer_0/angular_velocity = 0.0 +3:89/0 = 0 +3:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:89/0/physics_layer_0/angular_velocity = 0.0 +4:89/0 = 0 +4:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:89/0/physics_layer_0/angular_velocity = 0.0 +5:89/0 = 0 +5:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:89/0/physics_layer_0/angular_velocity = 0.0 +6:89/0 = 0 +6:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:89/0/physics_layer_0/angular_velocity = 0.0 +7:89/0 = 0 +7:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:89/0/physics_layer_0/angular_velocity = 0.0 +8:89/0 = 0 +8:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:89/0/physics_layer_0/angular_velocity = 0.0 +9:89/0 = 0 +9:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:89/0/physics_layer_0/angular_velocity = 0.0 +10:89/0 = 0 +10:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:89/0/physics_layer_0/angular_velocity = 0.0 +11:89/0 = 0 +11:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:89/0/physics_layer_0/angular_velocity = 0.0 +12:89/0 = 0 +12:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:89/0/physics_layer_0/angular_velocity = 0.0 +13:89/0 = 0 +13:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:89/0/physics_layer_0/angular_velocity = 0.0 +14:89/0 = 0 +14:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:89/0/physics_layer_0/angular_velocity = 0.0 +15:89/0 = 0 +15:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:89/0/physics_layer_0/angular_velocity = 0.0 +16:89/0 = 0 +16:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:89/0/physics_layer_0/angular_velocity = 0.0 +17:89/0 = 0 +17:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:89/0/physics_layer_0/angular_velocity = 0.0 +18:89/0 = 0 +18:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:89/0/physics_layer_0/angular_velocity = 0.0 +19:89/0 = 0 +19:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:89/0/physics_layer_0/angular_velocity = 0.0 +20:89/0 = 0 +20:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:89/0/physics_layer_0/angular_velocity = 0.0 +21:89/0 = 0 +21:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:89/0/physics_layer_0/angular_velocity = 0.0 +22:89/0 = 0 +22:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:89/0/physics_layer_0/angular_velocity = 0.0 +23:89/0 = 0 +23:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:89/0/physics_layer_0/angular_velocity = 0.0 +0:90/0 = 0 +0:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:90/0/physics_layer_0/angular_velocity = 0.0 +1:90/0 = 0 +1:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:90/0/physics_layer_0/angular_velocity = 0.0 +2:90/0 = 0 +2:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:90/0/physics_layer_0/angular_velocity = 0.0 +3:90/0 = 0 +3:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:90/0/physics_layer_0/angular_velocity = 0.0 +4:90/0 = 0 +4:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:90/0/physics_layer_0/angular_velocity = 0.0 +5:90/0 = 0 +5:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:90/0/physics_layer_0/angular_velocity = 0.0 +6:90/0 = 0 +6:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:90/0/physics_layer_0/angular_velocity = 0.0 +7:90/0 = 0 +7:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:90/0/physics_layer_0/angular_velocity = 0.0 +8:90/0 = 0 +8:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:90/0/physics_layer_0/angular_velocity = 0.0 +9:90/0 = 0 +9:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:90/0/physics_layer_0/angular_velocity = 0.0 +10:90/0 = 0 +10:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:90/0/physics_layer_0/angular_velocity = 0.0 +11:90/0 = 0 +11:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:90/0/physics_layer_0/angular_velocity = 0.0 +12:90/0 = 0 +12:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:90/0/physics_layer_0/angular_velocity = 0.0 +13:90/0 = 0 +13:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:90/0/physics_layer_0/angular_velocity = 0.0 +14:90/0 = 0 +14:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:90/0/physics_layer_0/angular_velocity = 0.0 +15:90/0 = 0 +15:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:90/0/physics_layer_0/angular_velocity = 0.0 +16:90/0 = 0 +16:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:90/0/physics_layer_0/angular_velocity = 0.0 +17:90/0 = 0 +17:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:90/0/physics_layer_0/angular_velocity = 0.0 +18:90/0 = 0 +18:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:90/0/physics_layer_0/angular_velocity = 0.0 +19:90/0 = 0 +19:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:90/0/physics_layer_0/angular_velocity = 0.0 +20:90/0 = 0 +20:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:90/0/physics_layer_0/angular_velocity = 0.0 +21:90/0 = 0 +21:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:90/0/physics_layer_0/angular_velocity = 0.0 +22:90/0 = 0 +22:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:90/0/physics_layer_0/angular_velocity = 0.0 +23:90/0 = 0 +23:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:90/0/physics_layer_0/angular_velocity = 0.0 +2:91/0 = 0 +2:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:91/0/physics_layer_0/angular_velocity = 0.0 +3:91/0 = 0 +3:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:91/0/physics_layer_0/angular_velocity = 0.0 +4:91/0 = 0 +4:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:91/0/physics_layer_0/angular_velocity = 0.0 +5:91/0 = 0 +5:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:91/0/physics_layer_0/angular_velocity = 0.0 +6:91/0 = 0 +6:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:91/0/physics_layer_0/angular_velocity = 0.0 +7:91/0 = 0 +7:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:91/0/physics_layer_0/angular_velocity = 0.0 +10:91/0 = 0 +10:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:91/0/physics_layer_0/angular_velocity = 0.0 +11:91/0 = 0 +11:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:91/0/physics_layer_0/angular_velocity = 0.0 +12:91/0 = 0 +12:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:91/0/physics_layer_0/angular_velocity = 0.0 +13:91/0 = 0 +13:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:91/0/physics_layer_0/angular_velocity = 0.0 +14:91/0 = 0 +14:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:91/0/physics_layer_0/angular_velocity = 0.0 +15:91/0 = 0 +15:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:91/0/physics_layer_0/angular_velocity = 0.0 +18:91/0 = 0 +18:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:91/0/physics_layer_0/angular_velocity = 0.0 +19:91/0 = 0 +19:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:91/0/physics_layer_0/angular_velocity = 0.0 +20:91/0 = 0 +20:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:91/0/physics_layer_0/angular_velocity = 0.0 +21:91/0 = 0 +21:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:91/0/physics_layer_0/angular_velocity = 0.0 +22:91/0 = 0 +22:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:91/0/physics_layer_0/angular_velocity = 0.0 +23:91/0 = 0 +23:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:91/0/physics_layer_0/angular_velocity = 0.0 +2:92/0 = 0 +2:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:92/0/physics_layer_0/angular_velocity = 0.0 +3:92/0 = 0 +3:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:92/0/physics_layer_0/angular_velocity = 0.0 +4:92/0 = 0 +4:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:92/0/physics_layer_0/angular_velocity = 0.0 +5:92/0 = 0 +5:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:92/0/physics_layer_0/angular_velocity = 0.0 +6:92/0 = 0 +6:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:92/0/physics_layer_0/angular_velocity = 0.0 +7:92/0 = 0 +7:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:92/0/physics_layer_0/angular_velocity = 0.0 +10:92/0 = 0 +10:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:92/0/physics_layer_0/angular_velocity = 0.0 +11:92/0 = 0 +11:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:92/0/physics_layer_0/angular_velocity = 0.0 +12:92/0 = 0 +12:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:92/0/physics_layer_0/angular_velocity = 0.0 +13:92/0 = 0 +13:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:92/0/physics_layer_0/angular_velocity = 0.0 +14:92/0 = 0 +14:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:92/0/physics_layer_0/angular_velocity = 0.0 +15:92/0 = 0 +15:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:92/0/physics_layer_0/angular_velocity = 0.0 +18:92/0 = 0 +18:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:92/0/physics_layer_0/angular_velocity = 0.0 +19:92/0 = 0 +19:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:92/0/physics_layer_0/angular_velocity = 0.0 +20:92/0 = 0 +20:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:92/0/physics_layer_0/angular_velocity = 0.0 +21:92/0 = 0 +21:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:92/0/physics_layer_0/angular_velocity = 0.0 +22:92/0 = 0 +22:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:92/0/physics_layer_0/angular_velocity = 0.0 +23:92/0 = 0 +23:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:92/0/physics_layer_0/angular_velocity = 0.0 +0:93/0 = 0 +0:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:93/0/physics_layer_0/angular_velocity = 0.0 +1:93/0 = 0 +1:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:93/0/physics_layer_0/angular_velocity = 0.0 +2:93/0 = 0 +2:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:93/0/physics_layer_0/angular_velocity = 0.0 +3:93/0 = 0 +3:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:93/0/physics_layer_0/angular_velocity = 0.0 +4:93/0 = 0 +4:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:93/0/physics_layer_0/angular_velocity = 0.0 +5:93/0 = 0 +5:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:93/0/physics_layer_0/angular_velocity = 0.0 +6:93/0 = 0 +6:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:93/0/physics_layer_0/angular_velocity = 0.0 +8:93/0 = 0 +8:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:93/0/physics_layer_0/angular_velocity = 0.0 +9:93/0 = 0 +9:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:93/0/physics_layer_0/angular_velocity = 0.0 +10:93/0 = 0 +10:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:93/0/physics_layer_0/angular_velocity = 0.0 +11:93/0 = 0 +11:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:93/0/physics_layer_0/angular_velocity = 0.0 +12:93/0 = 0 +12:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:93/0/physics_layer_0/angular_velocity = 0.0 +13:93/0 = 0 +13:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:93/0/physics_layer_0/angular_velocity = 0.0 +14:93/0 = 0 +14:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:93/0/physics_layer_0/angular_velocity = 0.0 +16:93/0 = 0 +16:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:93/0/physics_layer_0/angular_velocity = 0.0 +17:93/0 = 0 +17:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:93/0/physics_layer_0/angular_velocity = 0.0 +18:93/0 = 0 +18:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:93/0/physics_layer_0/angular_velocity = 0.0 +19:93/0 = 0 +19:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:93/0/physics_layer_0/angular_velocity = 0.0 +20:93/0 = 0 +20:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:93/0/physics_layer_0/angular_velocity = 0.0 +21:93/0 = 0 +21:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:93/0/physics_layer_0/angular_velocity = 0.0 +22:93/0 = 0 +22:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:93/0/physics_layer_0/angular_velocity = 0.0 +0:94/0 = 0 +0:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:94/0/physics_layer_0/angular_velocity = 0.0 +1:94/0 = 0 +1:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:94/0/physics_layer_0/angular_velocity = 0.0 +2:94/0 = 0 +2:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:94/0/physics_layer_0/angular_velocity = 0.0 +3:94/0 = 0 +3:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:94/0/physics_layer_0/angular_velocity = 0.0 +4:94/0 = 0 +4:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:94/0/physics_layer_0/angular_velocity = 0.0 +5:94/0 = 0 +5:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:94/0/physics_layer_0/angular_velocity = 0.0 +6:94/0 = 0 +6:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:94/0/physics_layer_0/angular_velocity = 0.0 +8:94/0 = 0 +8:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:94/0/physics_layer_0/angular_velocity = 0.0 +9:94/0 = 0 +9:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:94/0/physics_layer_0/angular_velocity = 0.0 +10:94/0 = 0 +10:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:94/0/physics_layer_0/angular_velocity = 0.0 +11:94/0 = 0 +11:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:94/0/physics_layer_0/angular_velocity = 0.0 +12:94/0 = 0 +12:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:94/0/physics_layer_0/angular_velocity = 0.0 +13:94/0 = 0 +13:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:94/0/physics_layer_0/angular_velocity = 0.0 +14:94/0 = 0 +14:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:94/0/physics_layer_0/angular_velocity = 0.0 +16:94/0 = 0 +16:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:94/0/physics_layer_0/angular_velocity = 0.0 +17:94/0 = 0 +17:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:94/0/physics_layer_0/angular_velocity = 0.0 +18:94/0 = 0 +18:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:94/0/physics_layer_0/angular_velocity = 0.0 +19:94/0 = 0 +19:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:94/0/physics_layer_0/angular_velocity = 0.0 +20:94/0 = 0 +20:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:94/0/physics_layer_0/angular_velocity = 0.0 +21:94/0 = 0 +21:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:94/0/physics_layer_0/angular_velocity = 0.0 +22:94/0 = 0 +22:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:94/0/physics_layer_0/angular_velocity = 0.0 +2:95/0 = 0 +2:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:95/0/physics_layer_0/angular_velocity = 0.0 +3:95/0 = 0 +3:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:95/0/physics_layer_0/angular_velocity = 0.0 +4:95/0 = 0 +4:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:95/0/physics_layer_0/angular_velocity = 0.0 +5:95/0 = 0 +5:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:95/0/physics_layer_0/angular_velocity = 0.0 +6:95/0 = 0 +6:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:95/0/physics_layer_0/angular_velocity = 0.0 +10:95/0 = 0 +10:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:95/0/physics_layer_0/angular_velocity = 0.0 +11:95/0 = 0 +11:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:95/0/physics_layer_0/angular_velocity = 0.0 +12:95/0 = 0 +12:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:95/0/physics_layer_0/angular_velocity = 0.0 +13:95/0 = 0 +13:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:95/0/physics_layer_0/angular_velocity = 0.0 +14:95/0 = 0 +14:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:95/0/physics_layer_0/angular_velocity = 0.0 +18:95/0 = 0 +18:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:95/0/physics_layer_0/angular_velocity = 0.0 +19:95/0 = 0 +19:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:95/0/physics_layer_0/angular_velocity = 0.0 +20:95/0 = 0 +20:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:95/0/physics_layer_0/angular_velocity = 0.0 +21:95/0 = 0 +21:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:95/0/physics_layer_0/angular_velocity = 0.0 +22:95/0 = 0 +22:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:95/0/physics_layer_0/angular_velocity = 0.0 +0:96/0 = 0 +0:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:96/0/physics_layer_0/angular_velocity = 0.0 +1:96/0 = 0 +1:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:96/0/physics_layer_0/angular_velocity = 0.0 +2:96/0 = 0 +2:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:96/0/physics_layer_0/angular_velocity = 0.0 +3:96/0 = 0 +3:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:96/0/physics_layer_0/angular_velocity = 0.0 +4:96/0 = 0 +4:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:96/0/physics_layer_0/angular_velocity = 0.0 +5:96/0 = 0 +5:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:96/0/physics_layer_0/angular_velocity = 0.0 +6:96/0 = 0 +6:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:96/0/physics_layer_0/angular_velocity = 0.0 +8:96/0 = 0 +8:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:96/0/physics_layer_0/angular_velocity = 0.0 +9:96/0 = 0 +9:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:96/0/physics_layer_0/angular_velocity = 0.0 +10:96/0 = 0 +10:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:96/0/physics_layer_0/angular_velocity = 0.0 +11:96/0 = 0 +11:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:96/0/physics_layer_0/angular_velocity = 0.0 +12:96/0 = 0 +12:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:96/0/physics_layer_0/angular_velocity = 0.0 +13:96/0 = 0 +13:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:96/0/physics_layer_0/angular_velocity = 0.0 +14:96/0 = 0 +14:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:96/0/physics_layer_0/angular_velocity = 0.0 +16:96/0 = 0 +16:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:96/0/physics_layer_0/angular_velocity = 0.0 +17:96/0 = 0 +17:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:96/0/physics_layer_0/angular_velocity = 0.0 +18:96/0 = 0 +18:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:96/0/physics_layer_0/angular_velocity = 0.0 +19:96/0 = 0 +19:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:96/0/physics_layer_0/angular_velocity = 0.0 +20:96/0 = 0 +20:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:96/0/physics_layer_0/angular_velocity = 0.0 +21:96/0 = 0 +21:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:96/0/physics_layer_0/angular_velocity = 0.0 +22:96/0 = 0 +22:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:96/0/physics_layer_0/angular_velocity = 0.0 +0:97/0 = 0 +0:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:97/0/physics_layer_0/angular_velocity = 0.0 +1:97/0 = 0 +1:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:97/0/physics_layer_0/angular_velocity = 0.0 +2:97/0 = 0 +2:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:97/0/physics_layer_0/angular_velocity = 0.0 +3:97/0 = 0 +3:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:97/0/physics_layer_0/angular_velocity = 0.0 +4:97/0 = 0 +4:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:97/0/physics_layer_0/angular_velocity = 0.0 +5:97/0 = 0 +5:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:97/0/physics_layer_0/angular_velocity = 0.0 +6:97/0 = 0 +6:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:97/0/physics_layer_0/angular_velocity = 0.0 +7:97/0 = 0 +7:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:97/0/physics_layer_0/angular_velocity = 0.0 +8:97/0 = 0 +8:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:97/0/physics_layer_0/angular_velocity = 0.0 +9:97/0 = 0 +9:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:97/0/physics_layer_0/angular_velocity = 0.0 +10:97/0 = 0 +10:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:97/0/physics_layer_0/angular_velocity = 0.0 +11:97/0 = 0 +11:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:97/0/physics_layer_0/angular_velocity = 0.0 +12:97/0 = 0 +12:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:97/0/physics_layer_0/angular_velocity = 0.0 +13:97/0 = 0 +13:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:97/0/physics_layer_0/angular_velocity = 0.0 +14:97/0 = 0 +14:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:97/0/physics_layer_0/angular_velocity = 0.0 +15:97/0 = 0 +15:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:97/0/physics_layer_0/angular_velocity = 0.0 +16:97/0 = 0 +16:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:97/0/physics_layer_0/angular_velocity = 0.0 +17:97/0 = 0 +17:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:97/0/physics_layer_0/angular_velocity = 0.0 +18:97/0 = 0 +18:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:97/0/physics_layer_0/angular_velocity = 0.0 +19:97/0 = 0 +19:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:97/0/physics_layer_0/angular_velocity = 0.0 +20:97/0 = 0 +20:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:97/0/physics_layer_0/angular_velocity = 0.0 +21:97/0 = 0 +21:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:97/0/physics_layer_0/angular_velocity = 0.0 +22:97/0 = 0 +22:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:97/0/physics_layer_0/angular_velocity = 0.0 +23:97/0 = 0 +23:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:97/0/physics_layer_0/angular_velocity = 0.0 +0:98/0 = 0 +0:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:98/0/physics_layer_0/angular_velocity = 0.0 +1:98/0 = 0 +1:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:98/0/physics_layer_0/angular_velocity = 0.0 +2:98/0 = 0 +2:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:98/0/physics_layer_0/angular_velocity = 0.0 +3:98/0 = 0 +3:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:98/0/physics_layer_0/angular_velocity = 0.0 +4:98/0 = 0 +4:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:98/0/physics_layer_0/angular_velocity = 0.0 +5:98/0 = 0 +5:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:98/0/physics_layer_0/angular_velocity = 0.0 +6:98/0 = 0 +6:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:98/0/physics_layer_0/angular_velocity = 0.0 +7:98/0 = 0 +7:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:98/0/physics_layer_0/angular_velocity = 0.0 +8:98/0 = 0 +8:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:98/0/physics_layer_0/angular_velocity = 0.0 +9:98/0 = 0 +9:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:98/0/physics_layer_0/angular_velocity = 0.0 +10:98/0 = 0 +10:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:98/0/physics_layer_0/angular_velocity = 0.0 +11:98/0 = 0 +11:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:98/0/physics_layer_0/angular_velocity = 0.0 +12:98/0 = 0 +12:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:98/0/physics_layer_0/angular_velocity = 0.0 +13:98/0 = 0 +13:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:98/0/physics_layer_0/angular_velocity = 0.0 +14:98/0 = 0 +14:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:98/0/physics_layer_0/angular_velocity = 0.0 +15:98/0 = 0 +15:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:98/0/physics_layer_0/angular_velocity = 0.0 +16:98/0 = 0 +16:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:98/0/physics_layer_0/angular_velocity = 0.0 +17:98/0 = 0 +17:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:98/0/physics_layer_0/angular_velocity = 0.0 +18:98/0 = 0 +18:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:98/0/physics_layer_0/angular_velocity = 0.0 +19:98/0 = 0 +19:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:98/0/physics_layer_0/angular_velocity = 0.0 +20:98/0 = 0 +20:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:98/0/physics_layer_0/angular_velocity = 0.0 +21:98/0 = 0 +21:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:98/0/physics_layer_0/angular_velocity = 0.0 +22:98/0 = 0 +22:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:98/0/physics_layer_0/angular_velocity = 0.0 +23:98/0 = 0 +23:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:98/0/physics_layer_0/angular_velocity = 0.0 +2:99/0 = 0 +2:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:99/0/physics_layer_0/angular_velocity = 0.0 +3:99/0 = 0 +3:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:99/0/physics_layer_0/angular_velocity = 0.0 +4:99/0 = 0 +4:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:99/0/physics_layer_0/angular_velocity = 0.0 +6:99/0 = 0 +6:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:99/0/physics_layer_0/angular_velocity = 0.0 +7:99/0 = 0 +7:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:99/0/physics_layer_0/angular_velocity = 0.0 +10:99/0 = 0 +10:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:99/0/physics_layer_0/angular_velocity = 0.0 +11:99/0 = 0 +11:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:99/0/physics_layer_0/angular_velocity = 0.0 +12:99/0 = 0 +12:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:99/0/physics_layer_0/angular_velocity = 0.0 +14:99/0 = 0 +14:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:99/0/physics_layer_0/angular_velocity = 0.0 +15:99/0 = 0 +15:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:99/0/physics_layer_0/angular_velocity = 0.0 +18:99/0 = 0 +18:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:99/0/physics_layer_0/angular_velocity = 0.0 +19:99/0 = 0 +19:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:99/0/physics_layer_0/angular_velocity = 0.0 +20:99/0 = 0 +20:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:99/0/physics_layer_0/angular_velocity = 0.0 +22:99/0 = 0 +22:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:99/0/physics_layer_0/angular_velocity = 0.0 +23:99/0 = 0 +23:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:99/0/physics_layer_0/angular_velocity = 0.0 +0:100/0 = 0 +0:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:100/0/physics_layer_0/angular_velocity = 0.0 +1:100/0 = 0 +1:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:100/0/physics_layer_0/angular_velocity = 0.0 +2:100/0 = 0 +2:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:100/0/physics_layer_0/angular_velocity = 0.0 +3:100/0 = 0 +3:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:100/0/physics_layer_0/angular_velocity = 0.0 +4:100/0 = 0 +4:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:100/0/physics_layer_0/angular_velocity = 0.0 +6:100/0 = 0 +6:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:100/0/physics_layer_0/angular_velocity = 0.0 +7:100/0 = 0 +7:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:100/0/physics_layer_0/angular_velocity = 0.0 +8:100/0 = 0 +8:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:100/0/physics_layer_0/angular_velocity = 0.0 +9:100/0 = 0 +9:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:100/0/physics_layer_0/angular_velocity = 0.0 +10:100/0 = 0 +10:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:100/0/physics_layer_0/angular_velocity = 0.0 +11:100/0 = 0 +11:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:100/0/physics_layer_0/angular_velocity = 0.0 +12:100/0 = 0 +12:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:100/0/physics_layer_0/angular_velocity = 0.0 +14:100/0 = 0 +14:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:100/0/physics_layer_0/angular_velocity = 0.0 +15:100/0 = 0 +15:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:100/0/physics_layer_0/angular_velocity = 0.0 +16:100/0 = 0 +16:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:100/0/physics_layer_0/angular_velocity = 0.0 +17:100/0 = 0 +17:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:100/0/physics_layer_0/angular_velocity = 0.0 +18:100/0 = 0 +18:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:100/0/physics_layer_0/angular_velocity = 0.0 +19:100/0 = 0 +19:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:100/0/physics_layer_0/angular_velocity = 0.0 +20:100/0 = 0 +20:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:100/0/physics_layer_0/angular_velocity = 0.0 +22:100/0 = 0 +22:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:100/0/physics_layer_0/angular_velocity = 0.0 +23:100/0 = 0 +23:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:100/0/physics_layer_0/angular_velocity = 0.0 +0:101/0 = 0 +0:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:101/0/physics_layer_0/angular_velocity = 0.0 +1:101/0 = 0 +1:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:101/0/physics_layer_0/angular_velocity = 0.0 +2:101/0 = 0 +2:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:101/0/physics_layer_0/angular_velocity = 0.0 +3:101/0 = 0 +3:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:101/0/physics_layer_0/angular_velocity = 0.0 +4:101/0 = 0 +4:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:101/0/physics_layer_0/angular_velocity = 0.0 +5:101/0 = 0 +5:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:101/0/physics_layer_0/angular_velocity = 0.0 +6:101/0 = 0 +6:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:101/0/physics_layer_0/angular_velocity = 0.0 +7:101/0 = 0 +7:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:101/0/physics_layer_0/angular_velocity = 0.0 +8:101/0 = 0 +8:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:101/0/physics_layer_0/angular_velocity = 0.0 +9:101/0 = 0 +9:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:101/0/physics_layer_0/angular_velocity = 0.0 +10:101/0 = 0 +10:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:101/0/physics_layer_0/angular_velocity = 0.0 +11:101/0 = 0 +11:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:101/0/physics_layer_0/angular_velocity = 0.0 +12:101/0 = 0 +12:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:101/0/physics_layer_0/angular_velocity = 0.0 +13:101/0 = 0 +13:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:101/0/physics_layer_0/angular_velocity = 0.0 +14:101/0 = 0 +14:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:101/0/physics_layer_0/angular_velocity = 0.0 +15:101/0 = 0 +15:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:101/0/physics_layer_0/angular_velocity = 0.0 +16:101/0 = 0 +16:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:101/0/physics_layer_0/angular_velocity = 0.0 +17:101/0 = 0 +17:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:101/0/physics_layer_0/angular_velocity = 0.0 +18:101/0 = 0 +18:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:101/0/physics_layer_0/angular_velocity = 0.0 +19:101/0 = 0 +19:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:101/0/physics_layer_0/angular_velocity = 0.0 +20:101/0 = 0 +20:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:101/0/physics_layer_0/angular_velocity = 0.0 +21:101/0 = 0 +21:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:101/0/physics_layer_0/angular_velocity = 0.0 +22:101/0 = 0 +22:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:101/0/physics_layer_0/angular_velocity = 0.0 +23:101/0 = 0 +23:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:101/0/physics_layer_0/angular_velocity = 0.0 +0:102/0 = 0 +0:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:102/0/physics_layer_0/angular_velocity = 0.0 +1:102/0 = 0 +1:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:102/0/physics_layer_0/angular_velocity = 0.0 +2:102/0 = 0 +2:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:102/0/physics_layer_0/angular_velocity = 0.0 +3:102/0 = 0 +3:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:102/0/physics_layer_0/angular_velocity = 0.0 +4:102/0 = 0 +4:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:102/0/physics_layer_0/angular_velocity = 0.0 +5:102/0 = 0 +5:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:102/0/physics_layer_0/angular_velocity = 0.0 +8:102/0 = 0 +8:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:102/0/physics_layer_0/angular_velocity = 0.0 +9:102/0 = 0 +9:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:102/0/physics_layer_0/angular_velocity = 0.0 +10:102/0 = 0 +10:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:102/0/physics_layer_0/angular_velocity = 0.0 +11:102/0 = 0 +11:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:102/0/physics_layer_0/angular_velocity = 0.0 +12:102/0 = 0 +12:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:102/0/physics_layer_0/angular_velocity = 0.0 +13:102/0 = 0 +13:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:102/0/physics_layer_0/angular_velocity = 0.0 +16:102/0 = 0 +16:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:102/0/physics_layer_0/angular_velocity = 0.0 +17:102/0 = 0 +17:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:102/0/physics_layer_0/angular_velocity = 0.0 +18:102/0 = 0 +18:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:102/0/physics_layer_0/angular_velocity = 0.0 +19:102/0 = 0 +19:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:102/0/physics_layer_0/angular_velocity = 0.0 +20:102/0 = 0 +20:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:102/0/physics_layer_0/angular_velocity = 0.0 +21:102/0 = 0 +21:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:102/0/physics_layer_0/angular_velocity = 0.0 +2:103/0 = 0 +2:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:103/0/physics_layer_0/angular_velocity = 0.0 +3:103/0 = 0 +3:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:103/0/physics_layer_0/angular_velocity = 0.0 +4:103/0 = 0 +4:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:103/0/physics_layer_0/angular_velocity = 0.0 +6:103/0 = 0 +6:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:103/0/physics_layer_0/angular_velocity = 0.0 +7:103/0 = 0 +7:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:103/0/physics_layer_0/angular_velocity = 0.0 +10:103/0 = 0 +10:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:103/0/physics_layer_0/angular_velocity = 0.0 +11:103/0 = 0 +11:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:103/0/physics_layer_0/angular_velocity = 0.0 +12:103/0 = 0 +12:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:103/0/physics_layer_0/angular_velocity = 0.0 +14:103/0 = 0 +14:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:103/0/physics_layer_0/angular_velocity = 0.0 +15:103/0 = 0 +15:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:103/0/physics_layer_0/angular_velocity = 0.0 +18:103/0 = 0 +18:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:103/0/physics_layer_0/angular_velocity = 0.0 +19:103/0 = 0 +19:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:103/0/physics_layer_0/angular_velocity = 0.0 +20:103/0 = 0 +20:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:103/0/physics_layer_0/angular_velocity = 0.0 +22:103/0 = 0 +22:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:103/0/physics_layer_0/angular_velocity = 0.0 +23:103/0 = 0 +23:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:103/0/physics_layer_0/angular_velocity = 0.0 +0:104/0 = 0 +0:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:104/0/physics_layer_0/angular_velocity = 0.0 +1:104/0 = 0 +1:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:104/0/physics_layer_0/angular_velocity = 0.0 +2:104/0 = 0 +2:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:104/0/physics_layer_0/angular_velocity = 0.0 +3:104/0 = 0 +3:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:104/0/physics_layer_0/angular_velocity = 0.0 +4:104/0 = 0 +4:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:104/0/physics_layer_0/angular_velocity = 0.0 +6:104/0 = 0 +6:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:104/0/physics_layer_0/angular_velocity = 0.0 +7:104/0 = 0 +7:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:104/0/physics_layer_0/angular_velocity = 0.0 +8:104/0 = 0 +8:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:104/0/physics_layer_0/angular_velocity = 0.0 +9:104/0 = 0 +9:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:104/0/physics_layer_0/angular_velocity = 0.0 +10:104/0 = 0 +10:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:104/0/physics_layer_0/angular_velocity = 0.0 +11:104/0 = 0 +11:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:104/0/physics_layer_0/angular_velocity = 0.0 +12:104/0 = 0 +12:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:104/0/physics_layer_0/angular_velocity = 0.0 +14:104/0 = 0 +14:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:104/0/physics_layer_0/angular_velocity = 0.0 +15:104/0 = 0 +15:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:104/0/physics_layer_0/angular_velocity = 0.0 +16:104/0 = 0 +16:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:104/0/physics_layer_0/angular_velocity = 0.0 +17:104/0 = 0 +17:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:104/0/physics_layer_0/angular_velocity = 0.0 +18:104/0 = 0 +18:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:104/0/physics_layer_0/angular_velocity = 0.0 +19:104/0 = 0 +19:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:104/0/physics_layer_0/angular_velocity = 0.0 +20:104/0 = 0 +20:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:104/0/physics_layer_0/angular_velocity = 0.0 +22:104/0 = 0 +22:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:104/0/physics_layer_0/angular_velocity = 0.0 +23:104/0 = 0 +23:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:104/0/physics_layer_0/angular_velocity = 0.0 +0:105/0 = 0 +0:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:105/0/physics_layer_0/angular_velocity = 0.0 +1:105/0 = 0 +1:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:105/0/physics_layer_0/angular_velocity = 0.0 +2:105/0 = 0 +2:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:105/0/physics_layer_0/angular_velocity = 0.0 +3:105/0 = 0 +3:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:105/0/physics_layer_0/angular_velocity = 0.0 +4:105/0 = 0 +4:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:105/0/physics_layer_0/angular_velocity = 0.0 +5:105/0 = 0 +5:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:105/0/physics_layer_0/angular_velocity = 0.0 +6:105/0 = 0 +6:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:105/0/physics_layer_0/angular_velocity = 0.0 +7:105/0 = 0 +7:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:105/0/physics_layer_0/angular_velocity = 0.0 +8:105/0 = 0 +8:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:105/0/physics_layer_0/angular_velocity = 0.0 +9:105/0 = 0 +9:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:105/0/physics_layer_0/angular_velocity = 0.0 +10:105/0 = 0 +10:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:105/0/physics_layer_0/angular_velocity = 0.0 +11:105/0 = 0 +11:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:105/0/physics_layer_0/angular_velocity = 0.0 +12:105/0 = 0 +12:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:105/0/physics_layer_0/angular_velocity = 0.0 +13:105/0 = 0 +13:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:105/0/physics_layer_0/angular_velocity = 0.0 +14:105/0 = 0 +14:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:105/0/physics_layer_0/angular_velocity = 0.0 +15:105/0 = 0 +15:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:105/0/physics_layer_0/angular_velocity = 0.0 +16:105/0 = 0 +16:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:105/0/physics_layer_0/angular_velocity = 0.0 +17:105/0 = 0 +17:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:105/0/physics_layer_0/angular_velocity = 0.0 +18:105/0 = 0 +18:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:105/0/physics_layer_0/angular_velocity = 0.0 +19:105/0 = 0 +19:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:105/0/physics_layer_0/angular_velocity = 0.0 +20:105/0 = 0 +20:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:105/0/physics_layer_0/angular_velocity = 0.0 +21:105/0 = 0 +21:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:105/0/physics_layer_0/angular_velocity = 0.0 +22:105/0 = 0 +22:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:105/0/physics_layer_0/angular_velocity = 0.0 +23:105/0 = 0 +23:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:105/0/physics_layer_0/angular_velocity = 0.0 +0:106/0 = 0 +0:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:106/0/physics_layer_0/angular_velocity = 0.0 +1:106/0 = 0 +1:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:106/0/physics_layer_0/angular_velocity = 0.0 +2:106/0 = 0 +2:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:106/0/physics_layer_0/angular_velocity = 0.0 +3:106/0 = 0 +3:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:106/0/physics_layer_0/angular_velocity = 0.0 +4:106/0 = 0 +4:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:106/0/physics_layer_0/angular_velocity = 0.0 +5:106/0 = 0 +5:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:106/0/physics_layer_0/angular_velocity = 0.0 +6:106/0 = 0 +6:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:106/0/physics_layer_0/angular_velocity = 0.0 +7:106/0 = 0 +7:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:106/0/physics_layer_0/angular_velocity = 0.0 +8:106/0 = 0 +8:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:106/0/physics_layer_0/angular_velocity = 0.0 +9:106/0 = 0 +9:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:106/0/physics_layer_0/angular_velocity = 0.0 +10:106/0 = 0 +10:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:106/0/physics_layer_0/angular_velocity = 0.0 +11:106/0 = 0 +11:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:106/0/physics_layer_0/angular_velocity = 0.0 +12:106/0 = 0 +12:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:106/0/physics_layer_0/angular_velocity = 0.0 +13:106/0 = 0 +13:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:106/0/physics_layer_0/angular_velocity = 0.0 +14:106/0 = 0 +14:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:106/0/physics_layer_0/angular_velocity = 0.0 +15:106/0 = 0 +15:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:106/0/physics_layer_0/angular_velocity = 0.0 +16:106/0 = 0 +16:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:106/0/physics_layer_0/angular_velocity = 0.0 +17:106/0 = 0 +17:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:106/0/physics_layer_0/angular_velocity = 0.0 +18:106/0 = 0 +18:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:106/0/physics_layer_0/angular_velocity = 0.0 +19:106/0 = 0 +19:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:106/0/physics_layer_0/angular_velocity = 0.0 +20:106/0 = 0 +20:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:106/0/physics_layer_0/angular_velocity = 0.0 +21:106/0 = 0 +21:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:106/0/physics_layer_0/angular_velocity = 0.0 +22:106/0 = 0 +22:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:106/0/physics_layer_0/angular_velocity = 0.0 +23:106/0 = 0 +23:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:106/0/physics_layer_0/angular_velocity = 0.0 +2:107/0 = 0 +2:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:107/0/physics_layer_0/angular_velocity = 0.0 +3:107/0 = 0 +3:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:107/0/physics_layer_0/angular_velocity = 0.0 +4:107/0 = 0 +4:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:107/0/physics_layer_0/angular_velocity = 0.0 +6:107/0 = 0 +6:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:107/0/physics_layer_0/angular_velocity = 0.0 +7:107/0 = 0 +7:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:107/0/physics_layer_0/angular_velocity = 0.0 +10:107/0 = 0 +10:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:107/0/physics_layer_0/angular_velocity = 0.0 +11:107/0 = 0 +11:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:107/0/physics_layer_0/angular_velocity = 0.0 +12:107/0 = 0 +12:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:107/0/physics_layer_0/angular_velocity = 0.0 +14:107/0 = 0 +14:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:107/0/physics_layer_0/angular_velocity = 0.0 +15:107/0 = 0 +15:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:107/0/physics_layer_0/angular_velocity = 0.0 +0:108/0 = 0 +0:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:108/0/physics_layer_0/angular_velocity = 0.0 +1:108/0 = 0 +1:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:108/0/physics_layer_0/angular_velocity = 0.0 +2:108/0 = 0 +2:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:108/0/physics_layer_0/angular_velocity = 0.0 +3:108/0 = 0 +3:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:108/0/physics_layer_0/angular_velocity = 0.0 +4:108/0 = 0 +4:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:108/0/physics_layer_0/angular_velocity = 0.0 +6:108/0 = 0 +6:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:108/0/physics_layer_0/angular_velocity = 0.0 +7:108/0 = 0 +7:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:108/0/physics_layer_0/angular_velocity = 0.0 +8:108/0 = 0 +8:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:108/0/physics_layer_0/angular_velocity = 0.0 +9:108/0 = 0 +9:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:108/0/physics_layer_0/angular_velocity = 0.0 +10:108/0 = 0 +10:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:108/0/physics_layer_0/angular_velocity = 0.0 +11:108/0 = 0 +11:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:108/0/physics_layer_0/angular_velocity = 0.0 +12:108/0 = 0 +12:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:108/0/physics_layer_0/angular_velocity = 0.0 +14:108/0 = 0 +14:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:108/0/physics_layer_0/angular_velocity = 0.0 +15:108/0 = 0 +15:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:108/0/physics_layer_0/angular_velocity = 0.0 +0:109/0 = 0 +0:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:109/0/physics_layer_0/angular_velocity = 0.0 +1:109/0 = 0 +1:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:109/0/physics_layer_0/angular_velocity = 0.0 +2:109/0 = 0 +2:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:109/0/physics_layer_0/angular_velocity = 0.0 +3:109/0 = 0 +3:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:109/0/physics_layer_0/angular_velocity = 0.0 +4:109/0 = 0 +4:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:109/0/physics_layer_0/angular_velocity = 0.0 +5:109/0 = 0 +5:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:109/0/physics_layer_0/angular_velocity = 0.0 +6:109/0 = 0 +6:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:109/0/physics_layer_0/angular_velocity = 0.0 +7:109/0 = 0 +7:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:109/0/physics_layer_0/angular_velocity = 0.0 +8:109/0 = 0 +8:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:109/0/physics_layer_0/angular_velocity = 0.0 +9:109/0 = 0 +9:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:109/0/physics_layer_0/angular_velocity = 0.0 +10:109/0 = 0 +10:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:109/0/physics_layer_0/angular_velocity = 0.0 +11:109/0 = 0 +11:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:109/0/physics_layer_0/angular_velocity = 0.0 +12:109/0 = 0 +12:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:109/0/physics_layer_0/angular_velocity = 0.0 +13:109/0 = 0 +13:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:109/0/physics_layer_0/angular_velocity = 0.0 +14:109/0 = 0 +14:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:109/0/physics_layer_0/angular_velocity = 0.0 +15:109/0 = 0 +15:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:109/0/physics_layer_0/angular_velocity = 0.0 +0:110/0 = 0 +0:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:110/0/physics_layer_0/angular_velocity = 0.0 +1:110/0 = 0 +1:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:110/0/physics_layer_0/angular_velocity = 0.0 +2:110/0 = 0 +2:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:110/0/physics_layer_0/angular_velocity = 0.0 +3:110/0 = 0 +3:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:110/0/physics_layer_0/angular_velocity = 0.0 +4:110/0 = 0 +4:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:110/0/physics_layer_0/angular_velocity = 0.0 +5:110/0 = 0 +5:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:110/0/physics_layer_0/angular_velocity = 0.0 +8:110/0 = 0 +8:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:110/0/physics_layer_0/angular_velocity = 0.0 +9:110/0 = 0 +9:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:110/0/physics_layer_0/angular_velocity = 0.0 +10:110/0 = 0 +10:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:110/0/physics_layer_0/angular_velocity = 0.0 +11:110/0 = 0 +11:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:110/0/physics_layer_0/angular_velocity = 0.0 +12:110/0 = 0 +12:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:110/0/physics_layer_0/angular_velocity = 0.0 +13:110/0 = 0 +13:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:110/0/physics_layer_0/angular_velocity = 0.0 +0:111/0 = 0 +0:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:111/0/physics_layer_0/angular_velocity = 0.0 +1:111/0 = 0 +1:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:111/0/physics_layer_0/angular_velocity = 0.0 +2:111/0 = 0 +2:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:111/0/physics_layer_0/angular_velocity = 0.0 +3:111/0 = 0 +3:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:111/0/physics_layer_0/angular_velocity = 0.0 +4:111/0 = 0 +4:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:111/0/physics_layer_0/angular_velocity = 0.0 +5:111/0 = 0 +5:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:111/0/physics_layer_0/angular_velocity = 0.0 +6:111/0 = 0 +6:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:111/0/physics_layer_0/angular_velocity = 0.0 +7:111/0 = 0 +7:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:111/0/physics_layer_0/angular_velocity = 0.0 +8:111/0 = 0 +8:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:111/0/physics_layer_0/angular_velocity = 0.0 +0:112/0 = 0 +0:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:112/0/physics_layer_0/angular_velocity = 0.0 +2:112/0 = 0 +2:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:112/0/physics_layer_0/angular_velocity = 0.0 +3:112/0 = 0 +3:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:112/0/physics_layer_0/angular_velocity = 0.0 +5:112/0 = 0 +5:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:112/0/physics_layer_0/angular_velocity = 0.0 +6:112/0 = 0 +6:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:112/0/physics_layer_0/angular_velocity = 0.0 +8:112/0 = 0 +8:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:112/0/physics_layer_0/angular_velocity = 0.0 +0:113/0 = 0 +0:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:113/0/physics_layer_0/angular_velocity = 0.0 +1:113/0 = 0 +1:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:113/0/physics_layer_0/angular_velocity = 0.0 +2:113/0 = 0 +2:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:113/0/physics_layer_0/angular_velocity = 0.0 +3:113/0 = 0 +3:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:113/0/physics_layer_0/angular_velocity = 0.0 +4:113/0 = 0 +4:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:113/0/physics_layer_0/angular_velocity = 0.0 +5:113/0 = 0 +5:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:113/0/physics_layer_0/angular_velocity = 0.0 +6:113/0 = 0 +6:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:113/0/physics_layer_0/angular_velocity = 0.0 +7:113/0 = 0 +7:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:113/0/physics_layer_0/angular_velocity = 0.0 +8:113/0 = 0 +8:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:113/0/physics_layer_0/angular_velocity = 0.0 +0:114/0 = 0 +0:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:114/0/physics_layer_0/angular_velocity = 0.0 +1:114/0 = 0 +1:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:114/0/physics_layer_0/angular_velocity = 0.0 +2:114/0 = 0 +2:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:114/0/physics_layer_0/angular_velocity = 0.0 +3:114/0 = 0 +3:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:114/0/physics_layer_0/angular_velocity = 0.0 +4:114/0 = 0 +4:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:114/0/physics_layer_0/angular_velocity = 0.0 +5:114/0 = 0 +5:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:114/0/physics_layer_0/angular_velocity = 0.0 +6:114/0 = 0 +6:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:114/0/physics_layer_0/angular_velocity = 0.0 +7:114/0 = 0 +7:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:114/0/physics_layer_0/angular_velocity = 0.0 +8:114/0 = 0 +8:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:114/0/physics_layer_0/angular_velocity = 0.0 +9:114/0 = 0 +9:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:114/0/physics_layer_0/angular_velocity = 0.0 +10:114/0 = 0 +10:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:114/0/physics_layer_0/angular_velocity = 0.0 +11:114/0 = 0 +11:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:114/0/physics_layer_0/angular_velocity = 0.0 +12:114/0 = 0 +12:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:114/0/physics_layer_0/angular_velocity = 0.0 +13:114/0 = 0 +13:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:114/0/physics_layer_0/angular_velocity = 0.0 +14:114/0 = 0 +14:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:114/0/physics_layer_0/angular_velocity = 0.0 +15:114/0 = 0 +15:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:114/0/physics_layer_0/angular_velocity = 0.0 +16:114/0 = 0 +16:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:114/0/physics_layer_0/angular_velocity = 0.0 +17:114/0 = 0 +17:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:114/0/physics_layer_0/angular_velocity = 0.0 +0:115/0 = 0 +0:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:115/0/physics_layer_0/angular_velocity = 0.0 +2:115/0 = 0 +2:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:115/0/physics_layer_0/angular_velocity = 0.0 +3:115/0 = 0 +3:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:115/0/physics_layer_0/angular_velocity = 0.0 +5:115/0 = 0 +5:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:115/0/physics_layer_0/angular_velocity = 0.0 +6:115/0 = 0 +6:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:115/0/physics_layer_0/angular_velocity = 0.0 +8:115/0 = 0 +8:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:115/0/physics_layer_0/angular_velocity = 0.0 +9:115/0 = 0 +9:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:115/0/physics_layer_0/angular_velocity = 0.0 +11:115/0 = 0 +11:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:115/0/physics_layer_0/angular_velocity = 0.0 +12:115/0 = 0 +12:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:115/0/physics_layer_0/angular_velocity = 0.0 +14:115/0 = 0 +14:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:115/0/physics_layer_0/angular_velocity = 0.0 +15:115/0 = 0 +15:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:115/0/physics_layer_0/angular_velocity = 0.0 +17:115/0 = 0 +17:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:115/0/physics_layer_0/angular_velocity = 0.0 +0:116/0 = 0 +0:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:116/0/physics_layer_0/angular_velocity = 0.0 +1:116/0 = 0 +1:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:116/0/physics_layer_0/angular_velocity = 0.0 +2:116/0 = 0 +2:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:116/0/physics_layer_0/angular_velocity = 0.0 +3:116/0 = 0 +3:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:116/0/physics_layer_0/angular_velocity = 0.0 +4:116/0 = 0 +4:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:116/0/physics_layer_0/angular_velocity = 0.0 +5:116/0 = 0 +5:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:116/0/physics_layer_0/angular_velocity = 0.0 +6:116/0 = 0 +6:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:116/0/physics_layer_0/angular_velocity = 0.0 +7:116/0 = 0 +7:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:116/0/physics_layer_0/angular_velocity = 0.0 +8:116/0 = 0 +8:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:116/0/physics_layer_0/angular_velocity = 0.0 +9:116/0 = 0 +9:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:116/0/physics_layer_0/angular_velocity = 0.0 +10:116/0 = 0 +10:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:116/0/physics_layer_0/angular_velocity = 0.0 +11:116/0 = 0 +11:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:116/0/physics_layer_0/angular_velocity = 0.0 +12:116/0 = 0 +12:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:116/0/physics_layer_0/angular_velocity = 0.0 +13:116/0 = 0 +13:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:116/0/physics_layer_0/angular_velocity = 0.0 +14:116/0 = 0 +14:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:116/0/physics_layer_0/angular_velocity = 0.0 +15:116/0 = 0 +15:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:116/0/physics_layer_0/angular_velocity = 0.0 +16:116/0 = 0 +16:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:116/0/physics_layer_0/angular_velocity = 0.0 +17:116/0 = 0 +17:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:116/0/physics_layer_0/angular_velocity = 0.0 +0:117/0 = 0 +0:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:117/0/physics_layer_0/angular_velocity = 0.0 +1:117/0 = 0 +1:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:117/0/physics_layer_0/angular_velocity = 0.0 +2:117/0 = 0 +2:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:117/0/physics_layer_0/angular_velocity = 0.0 +3:117/0 = 0 +3:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:117/0/physics_layer_0/angular_velocity = 0.0 +4:117/0 = 0 +4:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:117/0/physics_layer_0/angular_velocity = 0.0 +5:117/0 = 0 +5:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:117/0/physics_layer_0/angular_velocity = 0.0 +6:117/0 = 0 +6:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:117/0/physics_layer_0/angular_velocity = 0.0 +7:117/0 = 0 +7:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:117/0/physics_layer_0/angular_velocity = 0.0 +8:117/0 = 0 +8:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:117/0/physics_layer_0/angular_velocity = 0.0 +9:117/0 = 0 +9:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:117/0/physics_layer_0/angular_velocity = 0.0 +10:117/0 = 0 +10:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:117/0/physics_layer_0/angular_velocity = 0.0 +11:117/0 = 0 +11:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:117/0/physics_layer_0/angular_velocity = 0.0 +12:117/0 = 0 +12:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:117/0/physics_layer_0/angular_velocity = 0.0 +13:117/0 = 0 +13:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:117/0/physics_layer_0/angular_velocity = 0.0 +14:117/0 = 0 +14:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:117/0/physics_layer_0/angular_velocity = 0.0 +15:117/0 = 0 +15:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:117/0/physics_layer_0/angular_velocity = 0.0 +16:117/0 = 0 +16:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:117/0/physics_layer_0/angular_velocity = 0.0 +17:117/0 = 0 +17:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:117/0/physics_layer_0/angular_velocity = 0.0 +18:117/0 = 0 +18:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:117/0/physics_layer_0/angular_velocity = 0.0 +19:117/0 = 0 +19:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:117/0/physics_layer_0/angular_velocity = 0.0 +20:117/0 = 0 +20:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:117/0/physics_layer_0/angular_velocity = 0.0 +0:118/0 = 0 +0:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:118/0/physics_layer_0/angular_velocity = 0.0 +2:118/0 = 0 +2:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:118/0/physics_layer_0/angular_velocity = 0.0 +3:118/0 = 0 +3:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:118/0/physics_layer_0/angular_velocity = 0.0 +5:118/0 = 0 +5:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:118/0/physics_layer_0/angular_velocity = 0.0 +6:118/0 = 0 +6:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:118/0/physics_layer_0/angular_velocity = 0.0 +8:118/0 = 0 +8:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:118/0/physics_layer_0/angular_velocity = 0.0 +9:118/0 = 0 +9:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:118/0/physics_layer_0/angular_velocity = 0.0 +11:118/0 = 0 +11:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:118/0/physics_layer_0/angular_velocity = 0.0 +12:118/0 = 0 +12:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:118/0/physics_layer_0/angular_velocity = 0.0 +14:118/0 = 0 +14:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:118/0/physics_layer_0/angular_velocity = 0.0 +15:118/0 = 0 +15:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:118/0/physics_layer_0/angular_velocity = 0.0 +17:118/0 = 0 +17:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:118/0/physics_layer_0/angular_velocity = 0.0 +18:118/0 = 0 +18:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:118/0/physics_layer_0/angular_velocity = 0.0 +20:118/0 = 0 +20:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:118/0/physics_layer_0/angular_velocity = 0.0 +0:119/0 = 0 +0:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:119/0/physics_layer_0/angular_velocity = 0.0 +1:119/0 = 0 +1:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:119/0/physics_layer_0/angular_velocity = 0.0 +2:119/0 = 0 +2:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:119/0/physics_layer_0/angular_velocity = 0.0 +3:119/0 = 0 +3:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:119/0/physics_layer_0/angular_velocity = 0.0 +4:119/0 = 0 +4:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:119/0/physics_layer_0/angular_velocity = 0.0 +5:119/0 = 0 +5:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:119/0/physics_layer_0/angular_velocity = 0.0 +6:119/0 = 0 +6:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:119/0/physics_layer_0/angular_velocity = 0.0 +7:119/0 = 0 +7:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:119/0/physics_layer_0/angular_velocity = 0.0 +8:119/0 = 0 +8:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:119/0/physics_layer_0/angular_velocity = 0.0 +9:119/0 = 0 +9:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:119/0/physics_layer_0/angular_velocity = 0.0 +10:119/0 = 0 +10:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:119/0/physics_layer_0/angular_velocity = 0.0 +11:119/0 = 0 +11:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:119/0/physics_layer_0/angular_velocity = 0.0 +12:119/0 = 0 +12:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:119/0/physics_layer_0/angular_velocity = 0.0 +13:119/0 = 0 +13:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:119/0/physics_layer_0/angular_velocity = 0.0 +14:119/0 = 0 +14:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:119/0/physics_layer_0/angular_velocity = 0.0 +15:119/0 = 0 +15:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:119/0/physics_layer_0/angular_velocity = 0.0 +16:119/0 = 0 +16:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:119/0/physics_layer_0/angular_velocity = 0.0 +17:119/0 = 0 +17:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:119/0/physics_layer_0/angular_velocity = 0.0 +18:119/0 = 0 +18:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:119/0/physics_layer_0/angular_velocity = 0.0 +19:119/0 = 0 +19:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:119/0/physics_layer_0/angular_velocity = 0.0 +20:119/0 = 0 +20:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:119/0/physics_layer_0/angular_velocity = 0.0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_i4hjn"] +texture = ExtResource("6_gvcvm") +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0 = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0 = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0 = 0 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0 = 0 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0 = 0 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0 = 0 +10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0 = 0 +11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0 = 0 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0 = 0 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0 = 0 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0 = 0 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0 = 0 +16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0 = 0 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0 = 0 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0 = 0 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0 = 0 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0 = 0 +21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0 = 0 +22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0 = 0 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0 = 0 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0 = 0 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +26:0/0 = 0 +26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_0/angular_velocity = 0.0 +27:0/0 = 0 +27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_0/angular_velocity = 0.0 +28:0/0 = 0 +28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_0/angular_velocity = 0.0 +29:0/0 = 0 +29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_0/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0 = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0 = 0 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0 = 0 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0 = 0 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0 = 0 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0 = 0 +11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0 = 0 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0 = 0 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0 = 0 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0 = 0 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0 = 0 +16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0 = 0 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0 = 0 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0 = 0 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0 = 0 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0 = 0 +21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0 = 0 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0 = 0 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0 = 0 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0 = 0 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0 = 0 +26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0 = 0 +27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_0/angular_velocity = 0.0 +28:1/0 = 0 +28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_0/angular_velocity = 0.0 +29:1/0 = 0 +29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_0/angular_velocity = 0.0 +14:2/0 = 0 +14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0 = 0 +15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0 = 0 +16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0 = 0 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0 = 0 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0 = 0 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0 = 0 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0 = 0 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +28:2/0 = 0 +28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_0/angular_velocity = 0.0 +0:3/0 = 0 +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0 = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0 = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0 = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0 = 0 +6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0 = 0 +8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0 = 0 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0 = 0 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0 = 0 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0 = 0 +16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0 = 0 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0 = 0 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0 = 0 +19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0 = 0 +22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0 = 0 +25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_0/angular_velocity = 0.0 +28:3/0 = 0 +28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_0/angular_velocity = 0.0 +0:4/0 = 0 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0 = 0 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0 = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0 = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0 = 0 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0 = 0 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0 = 0 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0 = 0 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0 = 0 +8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0 = 0 +9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0 = 0 +10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0 = 0 +11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0 = 0 +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0 = 0 +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0 = 0 +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0 = 0 +15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0 = 0 +16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0 = 0 +17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0 = 0 +18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0 = 0 +19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0 = 0 +22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0 = 0 +25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_0/angular_velocity = 0.0 +28:4/0 = 0 +28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_0/angular_velocity = 0.0 +0:5/0 = 0 +0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0 = 0 +1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0 = 0 +2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0 = 0 +8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0 = 0 +9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0 = 0 +10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0 = 0 +11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0 = 0 +12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0 = 0 +13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -4.875, 6.375, 5.25, 6.375, 6.125, 8) +14:5/0 = 0 +14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0 = 0 +15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0 = 0 +16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0 = 0 +17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0 = 0 +20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +21:5/0 = 0 +21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +22:5/0 = 0 +22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_0/angular_velocity = 0.0 +23:5/0 = 0 +23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0 = 0 +24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0 = 0 +25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0 = 0 +26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_0/angular_velocity = 0.0 +0:6/0 = 0 +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0 = 0 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0 = 0 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0 = 0 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0 = 0 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0 = 0 +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0 = 0 +8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0 = 0 +9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0 = 0 +10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0 = 0 +11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0 = 0 +12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0 = 0 +13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 4.875, 8, 5.25, 8, -8) +14:6/0 = 0 +14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0 = 0 +15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0 = 0 +16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0 = 0 +17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0 = 0 +18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0 = 0 +19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0 = 0 +20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +21:6/0 = 0 +21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +22:6/0 = 0 +22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_0/angular_velocity = 0.0 +23:6/0 = 0 +23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_0/angular_velocity = 0.0 +24:6/0 = 0 +24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_0/angular_velocity = 0.0 +25:6/0 = 0 +25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0 = 0 +26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_0/angular_velocity = 0.0 +0:7/0 = 0 +0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0 = 0 +1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0 = 0 +2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0 = 0 +3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0 = 0 +4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0 = 0 +5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0 = 0 +6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0 = 0 +7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0 = 0 +8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0 = 0 +9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0 = 0 +10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0 = 0 +11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0 = 0 +12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0 = 0 +14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0 = 0 +15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0 = 0 +16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0 = 0 +17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0 = 0 +20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0 = 0 +21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0 = 0 +22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_0/angular_velocity = 0.0 +23:7/0 = 0 +23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0 = 0 +24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0 = 0 +25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0 = 0 +26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_0/angular_velocity = 0.0 +0:8/0 = 0 +0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0 = 0 +1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0 = 0 +2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0 = 0 +3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0 = 0 +4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0 = 0 +5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0 = 0 +6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0 = 0 +7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0 = 0 +8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0 = 0 +9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0 = 0 +10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0 = 0 +11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_0/angular_velocity = 0.0 +12:8/0 = 0 +12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0 = 0 +14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0 = 0 +15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0 = 0 +16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0 = 0 +17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_0/angular_velocity = 0.0 +20:8/0 = 0 +20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0 = 0 +21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0 = 0 +22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0 = 0 +23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0 = 0 +24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0 = 0 +25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0 = 0 +26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_0/angular_velocity = 0.0 +0:9/0 = 0 +0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0 = 0 +1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0 = 0 +2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0 = 0 +3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0 = 0 +4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0 = 0 +5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_0/angular_velocity = 0.0 +6:9/0 = 0 +6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0 = 0 +7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0 = 0 +10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0 = 0 +11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0 = 0 +12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0 = 0 +13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_0/angular_velocity = 0.0 +14:9/0 = 0 +14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0 = 0 +16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0 = 0 +17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_0/angular_velocity = 0.0 +0:10/0 = 0 +0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0 = 0 +1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0 = 0 +2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0 = 0 +3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0 = 0 +4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_0/angular_velocity = 0.0 +5:10/0 = 0 +5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0 = 0 +6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0 = 0 +7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_0/angular_velocity = 0.0 +8:10/0 = 0 +8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_0/angular_velocity = 0.0 +8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:10/0 = 0 +9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0 = 0 +10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0 = 0 +11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0 = 0 +12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_0/angular_velocity = 0.0 +13:10/0 = 0 +13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0 = 0 +14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_0/angular_velocity = 0.0 +16:10/0 = 0 +16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_0/angular_velocity = 0.0 +17:10/0 = 0 +17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0 = 0 +18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0 = 0 +19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0 = 0 +20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_0/angular_velocity = 0.0 +21:10/0 = 0 +21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0 = 0 +22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0 = 0 +23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_0/angular_velocity = 0.0 +24:10/0 = 0 +24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_0/angular_velocity = 0.0 +25:10/0 = 0 +25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_0/angular_velocity = 0.0 +2:11/0 = 0 +2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0 = 0 +3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0 = 0 +4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_0/angular_velocity = 0.0 +5:11/0 = 0 +5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0 = 0 +6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0 = 0 +7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0 = 0 +8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0 = 0 +9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0 = 0 +10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0 = 0 +11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0 = 0 +12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_0/angular_velocity = 0.0 +13:11/0 = 0 +13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0 = 0 +14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_0/angular_velocity = 0.0 +15:11/0 = 0 +15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_0/angular_velocity = 0.0 +16:11/0 = 0 +16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_0/angular_velocity = 0.0 +17:11/0 = 0 +17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_0/angular_velocity = 0.0 +18:11/0 = 0 +18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_0/angular_velocity = 0.0 +19:11/0 = 0 +19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0 = 0 +20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_0/angular_velocity = 0.0 +21:11/0 = 0 +21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0 = 0 +22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0 = 0 +23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0 = 0 +24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0 = 0 +25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0 = 0 +26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_0/angular_velocity = 0.0 +27:11/0 = 0 +27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0 = 0 +28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_0/angular_velocity = 0.0 +29:11/0 = 0 +29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:11/0/physics_layer_0/angular_velocity = 0.0 +30:11/0 = 0 +30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_0/angular_velocity = 0.0 +3:12/0 = 0 +3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0 = 0 +4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_0/angular_velocity = 0.0 +5:12/0 = 0 +5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0 = 0 +6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0 = 0 +7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0 = 0 +8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0 = 0 +9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0 = 0 +10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0 = 0 +11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0 = 0 +12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_0/angular_velocity = 0.0 +13:12/0 = 0 +13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0 = 0 +14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_0/angular_velocity = 0.0 +15:12/0 = 0 +15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_0/angular_velocity = 0.0 +16:12/0 = 0 +16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0 = 0 +17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_0/angular_velocity = 0.0 +18:12/0 = 0 +18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_0/angular_velocity = 0.0 +19:12/0 = 0 +19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_0/angular_velocity = 0.0 +20:12/0 = 0 +20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_0/angular_velocity = 0.0 +21:12/0 = 0 +21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:12/0/physics_layer_0/angular_velocity = 0.0 +25:12/0 = 0 +25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_0/angular_velocity = 0.0 +26:12/0 = 0 +26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_0/angular_velocity = 0.0 +27:12/0 = 0 +27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0 = 0 +28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_0/angular_velocity = 0.0 +3:13/0 = 0 +3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0 = 0 +4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0 = 0 +5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_0/angular_velocity = 0.0 +6:13/0 = 0 +6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:13/0/physics_layer_0/angular_velocity = 0.0 +7:13/0 = 0 +7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0 = 0 +8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0 = 0 +9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0 = 0 +10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0 = 0 +11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0 = 0 +12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0 = 0 +13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_0/angular_velocity = 0.0 +14:13/0 = 0 +14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:13/0/physics_layer_0/angular_velocity = 0.0 +15:13/0 = 0 +15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:13/0/physics_layer_0/angular_velocity = 0.0 +16:13/0 = 0 +16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0 = 0 +17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0 = 0 +18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0 = 0 +19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0 = 0 +20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0 = 0 +21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_0/angular_velocity = 0.0 +25:13/0 = 0 +25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_0/angular_velocity = 0.0 +26:13/0 = 0 +26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_0/angular_velocity = 0.0 +27:13/0 = 0 +27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_0/angular_velocity = 0.0 +28:13/0 = 0 +28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_0/angular_velocity = 0.0 +0:14/0 = 0 +0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0 = 0 +1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0 = 0 +2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0 = 0 +3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0 = 0 +4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0 = 0 +5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_0/angular_velocity = 0.0 +6:14/0 = 0 +6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_0/angular_velocity = 0.0 +7:14/0 = 0 +7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0 = 0 +8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0 = 0 +9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0 = 0 +10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0 = 0 +11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0 = 0 +12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0 = 0 +13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_0/angular_velocity = 0.0 +14:14/0 = 0 +14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:14/0/physics_layer_0/angular_velocity = 0.0 +15:14/0 = 0 +15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:14/0/physics_layer_0/angular_velocity = 0.0 +16:14/0 = 0 +16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_0/angular_velocity = 0.0 +17:14/0 = 0 +17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0 = 0 +18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0 = 0 +19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_0/angular_velocity = 0.0 +24:14/0 = 0 +24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:14/0/physics_layer_0/angular_velocity = 0.0 +25:14/0 = 0 +25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0 = 0 +27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_0/angular_velocity = 0.0 +29:14/0 = 0 +29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_0/angular_velocity = 0.0 +0:15/0 = 0 +0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0 = 0 +1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0 = 0 +2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0 = 0 +3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0 = 0 +4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0 = 0 +5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0 = 0 +6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0 = 0 +7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0 = 0 +8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0 = 0 +9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0 = 0 +10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0 = 0 +11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0 = 0 +13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0 = 0 +14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0 = 0 +15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0 = 0 +16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0 = 0 +17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0 = 0 +18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_0/angular_velocity = 0.0 +19:15/0 = 0 +19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0 = 0 +20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_0/angular_velocity = 0.0 +24:15/0 = 0 +24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0 = 0 +25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_0/angular_velocity = 0.0 +29:15/0 = 0 +29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:15/0/physics_layer_0/angular_velocity = 0.0 +0:16/0 = 0 +0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0 = 0 +1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0 = 0 +2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0 = 0 +3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0 = 0 +4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0 = 0 +5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0 = 0 +6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0 = 0 +7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0 = 0 +8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0 = 0 +9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0 = 0 +10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0 = 0 +11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0 = 0 +12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0 = 0 +13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0 = 0 +14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0 = 0 +15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0 = 0 +16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_0/angular_velocity = 0.0 +17:16/0 = 0 +17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0 = 0 +18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0 = 0 +19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_0/angular_velocity = 0.0 +20:16/0 = 0 +20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0 = 0 +21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_0/angular_velocity = 0.0 +22:16/0 = 0 +22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:16/0/physics_layer_0/angular_velocity = 0.0 +23:16/0 = 0 +23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0 = 0 +24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0 = 0 +25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0 = 0 +26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0 = 0 +27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_0/angular_velocity = 0.0 +28:16/0 = 0 +28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:16/0/physics_layer_0/angular_velocity = 0.0 +29:16/0 = 0 +29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:16/0/physics_layer_0/angular_velocity = 0.0 +30:16/0 = 0 +30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_0/angular_velocity = 0.0 +0:17/0 = 0 +0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0 = 0 +1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0 = 0 +2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0 = 0 +3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0 = 0 +4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0 = 0 +5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0 = 0 +6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0 = 0 +7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0 = 0 +8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0 = 0 +9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0 = 0 +10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0 = 0 +11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0 = 0 +12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0 = 0 +13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0 = 0 +14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0 = 0 +15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -1.25, 8, -1.375, 8, -8, -8, -8) +16:17/0 = 0 +16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0 = 0 +17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0 = 0 +18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_0/angular_velocity = 0.0 +19:17/0 = 0 +19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0 = 0 +20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_0/angular_velocity = 0.0 +21:17/0 = 0 +21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:17/0/physics_layer_0/angular_velocity = 0.0 +22:17/0 = 0 +22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:17/0/physics_layer_0/angular_velocity = 0.0 +23:17/0 = 0 +23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0 = 0 +24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0 = 0 +25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0 = 0 +26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0 = 0 +27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_0/angular_velocity = 0.0 +28:17/0 = 0 +28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:17/0/physics_layer_0/angular_velocity = 0.0 +0:18/0 = 0 +0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0 = 0 +1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0 = 0 +2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0 = 0 +3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0 = 0 +4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0 = 0 +5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0 = 0 +7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0 = 0 +8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0 = 0 +9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_0/angular_velocity = 0.0 +10:18/0 = 0 +10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0 = 0 +11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0 = 0 +12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0 = 0 +13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_0/angular_velocity = 0.0 +14:18/0 = 0 +14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_0/angular_velocity = 0.0 +14:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -1, -8, -1, 8, -8, 8) +15:18/0 = 0 +15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_0/angular_velocity = 0.0 +16:18/0 = 0 +16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_0/angular_velocity = 0.0 +16:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.75, -8, 0.75, 8, 8, 8, 8, -8) +17:18/0 = 0 +17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_0/angular_velocity = 0.0 +18:18/0 = 0 +18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_0/angular_velocity = 0.0 +19:18/0 = 0 +19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_0/angular_velocity = 0.0 +20:18/0 = 0 +20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_0/angular_velocity = 0.0 +21:18/0 = 0 +21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_0/angular_velocity = 0.0 +22:18/0 = 0 +22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:18/0/physics_layer_0/angular_velocity = 0.0 +23:18/0 = 0 +23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:18/0/physics_layer_0/angular_velocity = 0.0 +24:18/0 = 0 +24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_0/angular_velocity = 0.0 +25:18/0 = 0 +25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_0/angular_velocity = 0.0 +26:18/0 = 0 +26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_0/angular_velocity = 0.0 +27:18/0 = 0 +27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_0/angular_velocity = 0.0 +28:18/0 = 0 +28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:18/0/physics_layer_0/angular_velocity = 0.0 +0:19/0 = 0 +0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0 = 0 +1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0 = 0 +4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_0/angular_velocity = 0.0 +5:19/0 = 0 +5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0 = 0 +6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0 = 0 +7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0 = 0 +8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0 = 0 +9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0 = 0 +10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_0/angular_velocity = 0.0 +11:19/0 = 0 +11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0 = 0 +12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0 = 0 +13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0 = 0 +14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0 = 0 +15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.75, 8, 0.75, 8, 8, -8, 8) +16:19/0 = 0 +16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_0/angular_velocity = 0.0 +17:19/0 = 0 +17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0 = 0 +18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0 = 0 +19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_0/angular_velocity = 0.0 +20:19/0 = 0 +20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:19/0/physics_layer_0/angular_velocity = 0.0 +21:19/0 = 0 +21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_0/angular_velocity = 0.0 +22:19/0 = 0 +22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:19/0/physics_layer_0/angular_velocity = 0.0 +23:19/0 = 0 +23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:19/0/physics_layer_0/angular_velocity = 0.0 +24:19/0 = 0 +24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_0/angular_velocity = 0.0 +25:19/0 = 0 +25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0 = 0 +26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0 = 0 +27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_0/angular_velocity = 0.0 +28:19/0 = 0 +28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:19/0/physics_layer_0/angular_velocity = 0.0 +0:20/0 = 0 +0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0 = 0 +1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0 = 0 +2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0 = 0 +3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0 = 0 +4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0 = 0 +5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0 = 0 +6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_0/angular_velocity = 0.0 +7:20/0 = 0 +7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:20/0/physics_layer_0/angular_velocity = 0.0 +8:20/0 = 0 +8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_0/angular_velocity = 0.0 +9:20/0 = 0 +9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_0/angular_velocity = 0.0 +10:20/0 = 0 +10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0 = 0 +11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0 = 0 +12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_0/angular_velocity = 0.0 +13:20/0 = 0 +13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0 = 0 +14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0 = 0 +15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_0/angular_velocity = 0.0 +16:20/0 = 0 +16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0 = 0 +17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0 = 0 +18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_0/angular_velocity = 0.0 +19:20/0 = 0 +19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0 = 0 +20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0 = 0 +21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_0/angular_velocity = 0.0 +22:20/0 = 0 +22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:20/0/physics_layer_0/angular_velocity = 0.0 +23:20/0 = 0 +23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:20/0/physics_layer_0/angular_velocity = 0.0 +24:20/0 = 0 +24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_0/angular_velocity = 0.0 +25:20/0 = 0 +25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0 = 0 +26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0 = 0 +27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_0/angular_velocity = 0.0 +28:20/0 = 0 +28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:20/0/physics_layer_0/angular_velocity = 0.0 +0:21/0 = 0 +0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0 = 0 +1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0 = 0 +2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0 = 0 +3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0 = 0 +4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0 = 0 +5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0 = 0 +6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0 = 0 +7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0 = 0 +8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0 = 0 +9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0 = 0 +10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0 = 0 +11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0 = 0 +12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0 = 0 +13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0 = 0 +14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0 = 0 +15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0 = 0 +16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0 = 0 +17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0 = 0 +18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0 = 0 +19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_0/angular_velocity = 0.0 +20:21/0 = 0 +20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:21/0/physics_layer_0/angular_velocity = 0.0 +21:21/0 = 0 +21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_0/angular_velocity = 0.0 +22:21/0 = 0 +22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:21/0/physics_layer_0/angular_velocity = 0.0 +23:21/0 = 0 +23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:21/0/physics_layer_0/angular_velocity = 0.0 +24:21/0 = 0 +24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0 = 0 +26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0 = 0 +27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_0/angular_velocity = 0.0 +28:21/0 = 0 +28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:21/0/physics_layer_0/angular_velocity = 0.0 +29:21/0 = 0 +29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:21/0/physics_layer_0/angular_velocity = 0.0 +0:22/0 = 0 +0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0 = 0 +1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0 = 0 +2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0 = 0 +3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0 = 0 +4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0 = 0 +5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0 = 0 +6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0 = 0 +7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_0/angular_velocity = 0.0 +8:22/0 = 0 +8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0 = 0 +9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0 = 0 +10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0 = 0 +11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0 = 0 +12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0 = 0 +13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0 = 0 +14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0 = 0 +15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0 = 0 +16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0 = 0 +17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0 = 0 +18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0 = 0 +19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_0/angular_velocity = 0.0 +20:22/0 = 0 +20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:22/0/physics_layer_0/angular_velocity = 0.0 +21:22/0 = 0 +21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_0/angular_velocity = 0.0 +22:22/0 = 0 +22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:22/0/physics_layer_0/angular_velocity = 0.0 +23:22/0 = 0 +23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:22/0/physics_layer_0/angular_velocity = 0.0 +24:22/0 = 0 +24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0 = 0 +26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0 = 0 +27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_0/angular_velocity = 0.0 +28:22/0 = 0 +28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:22/0/physics_layer_0/angular_velocity = 0.0 +29:22/0 = 0 +29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:22/0/physics_layer_0/angular_velocity = 0.0 +0:23/0 = 0 +0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0 = 0 +1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0 = 0 +2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0 = 0 +3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_0/angular_velocity = 0.0 +4:23/0 = 0 +4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0 = 0 +5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0 = 0 +6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0 = 0 +7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0 = 0 +8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0 = 0 +9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0 = 0 +10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_0/angular_velocity = 0.0 +11:23/0 = 0 +11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_0/angular_velocity = 0.0 +12:23/0 = 0 +12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0 = 0 +13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0 = 0 +15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0 = 0 +16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0 = 0 +17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0 = 0 +18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0 = 0 +19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_0/angular_velocity = 0.0 +20:23/0 = 0 +20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:23/0/physics_layer_0/angular_velocity = 0.0 +21:23/0 = 0 +21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_0/angular_velocity = 0.0 +22:23/0 = 0 +22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:23/0/physics_layer_0/angular_velocity = 0.0 +23:23/0 = 0 +23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:23/0/physics_layer_0/angular_velocity = 0.0 +24:23/0 = 0 +24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_0/angular_velocity = 0.0 +25:23/0 = 0 +25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0 = 0 +26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0 = 0 +27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_0/angular_velocity = 0.0 +28:23/0 = 0 +28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:23/0/physics_layer_0/angular_velocity = 0.0 +29:23/0 = 0 +29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:23/0/physics_layer_0/angular_velocity = 0.0 +0:24/0 = 0 +0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0 = 0 +1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0 = 0 +2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0 = 0 +3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_0/angular_velocity = 0.0 +4:24/0 = 0 +4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0 = 0 +5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_0/angular_velocity = 0.0 +6:24/0 = 0 +6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0 = 0 +7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0 = 0 +8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0 = 0 +9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0 = 0 +10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0 = 0 +11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_0/angular_velocity = 0.0 +12:24/0 = 0 +12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0 = 0 +13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_0/angular_velocity = 0.0 +14:24/0 = 0 +14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0 = 0 +15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0 = 0 +16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0 = 0 +17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0 = 0 +18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0 = 0 +19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_0/angular_velocity = 0.0 +20:24/0 = 0 +20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:24/0/physics_layer_0/angular_velocity = 0.0 +21:24/0 = 0 +21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_0/angular_velocity = 0.0 +22:24/0 = 0 +22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:24/0/physics_layer_0/angular_velocity = 0.0 +23:24/0 = 0 +23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0 = 0 +24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0 = 0 +25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0 = 0 +26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_0/angular_velocity = 0.0 +27:24/0 = 0 +27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0 = 0 +28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0 = 0 +29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_0/angular_velocity = 0.0 +0:25/0 = 0 +0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0 = 0 +1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_0/angular_velocity = 0.0 +2:25/0 = 0 +2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0 = 0 +3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0 = 0 +4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0 = 0 +5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0 = 0 +6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_0/angular_velocity = 0.0 +7:25/0 = 0 +7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_0/angular_velocity = 0.0 +8:25/0 = 0 +8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_0/angular_velocity = 0.0 +9:25/0 = 0 +9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_0/angular_velocity = 0.0 +10:25/0 = 0 +10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_0/angular_velocity = 0.0 +11:25/0 = 0 +11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:25/0/physics_layer_0/angular_velocity = 0.0 +12:25/0 = 0 +12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0 = 0 +13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_0/angular_velocity = 0.0 +14:25/0 = 0 +14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_0/angular_velocity = 0.0 +15:25/0 = 0 +15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0 = 0 +16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_0/angular_velocity = 0.0 +17:25/0 = 0 +17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_0/angular_velocity = 0.0 +18:25/0 = 0 +18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_0/angular_velocity = 0.0 +19:25/0 = 0 +19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_0/angular_velocity = 0.0 +20:25/0 = 0 +20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0 = 0 +21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_0/angular_velocity = 0.0 +22:25/0 = 0 +22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_0/angular_velocity = 0.0 +23:25/0 = 0 +23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:25/0/physics_layer_0/angular_velocity = 0.0 +24:25/0 = 0 +24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_0/angular_velocity = 0.0 +25:25/0 = 0 +25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_0/angular_velocity = 0.0 +26:25/0 = 0 +26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0 = 0 +27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_0/angular_velocity = 0.0 +28:25/0 = 0 +28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_0/angular_velocity = 0.0 +29:25/0 = 0 +29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_0/angular_velocity = 0.0 +0:26/0 = 0 +0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0 = 0 +1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_0/angular_velocity = 0.0 +2:26/0 = 0 +2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0 = 0 +3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0 = 0 +4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_0/angular_velocity = 0.0 +5:26/0 = 0 +5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0 = 0 +6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0 = 0 +7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_0/angular_velocity = 0.0 +8:26/0 = 0 +8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_0/angular_velocity = 0.0 +8:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:26/0 = 0 +9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +10:26/0 = 0 +10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_0/angular_velocity = 0.0 +11:26/0 = 0 +11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_0/angular_velocity = 0.0 +12:26/0 = 0 +12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_0/angular_velocity = 0.0 +13:26/0 = 0 +13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_0/angular_velocity = 0.0 +14:26/0 = 0 +14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0 = 0 +15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_0/angular_velocity = 0.0 +16:26/0 = 0 +16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_0/angular_velocity = 0.0 +17:26/0 = 0 +17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_0/angular_velocity = 0.0 +18:26/0 = 0 +18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0 = 0 +19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_0/angular_velocity = 0.0 +20:26/0 = 0 +20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0 = 0 +21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_0/angular_velocity = 0.0 +22:26/0 = 0 +22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_0/angular_velocity = 0.0 +23:26/0 = 0 +23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_0/angular_velocity = 0.0 +24:26/0 = 0 +24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_0/angular_velocity = 0.0 +25:26/0 = 0 +25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_0/angular_velocity = 0.0 +26:26/0 = 0 +26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0 = 0 +27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_0/angular_velocity = 0.0 +28:26/0 = 0 +28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_0/angular_velocity = 0.0 +29:26/0 = 0 +29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_0/angular_velocity = 0.0 +0:27/0 = 0 +0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_0/angular_velocity = 0.0 +1:27/0 = 0 +1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_0/angular_velocity = 0.0 +2:27/0 = 0 +2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0 = 0 +3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0 = 0 +4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_0/angular_velocity = 0.0 +5:27/0 = 0 +5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:27/0/physics_layer_0/angular_velocity = 0.0 +6:27/0 = 0 +6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_0/angular_velocity = 0.0 +7:27/0 = 0 +7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:27/0/physics_layer_0/angular_velocity = 0.0 +8:27/0 = 0 +8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_0/angular_velocity = 0.0 +8:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:27/0 = 0 +9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_0/angular_velocity = 0.0 +9:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +10:27/0 = 0 +10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0 = 0 +11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_0/angular_velocity = 0.0 +12:27/0 = 0 +12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_0/angular_velocity = 0.0 +13:27/0 = 0 +13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:27/0/physics_layer_0/angular_velocity = 0.0 +14:27/0 = 0 +14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:27/0/physics_layer_0/angular_velocity = 0.0 +15:27/0 = 0 +15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_0/angular_velocity = 0.0 +16:27/0 = 0 +16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_0/angular_velocity = 0.0 +17:27/0 = 0 +17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_0/angular_velocity = 0.0 +18:27/0 = 0 +18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_0/angular_velocity = 0.0 +19:27/0 = 0 +19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:27/0/physics_layer_0/angular_velocity = 0.0 +20:27/0 = 0 +20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:27/0/physics_layer_0/angular_velocity = 0.0 +21:27/0 = 0 +21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_0/angular_velocity = 0.0 +22:27/0 = 0 +22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_0/angular_velocity = 0.0 +23:27/0 = 0 +23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:27/0/physics_layer_0/angular_velocity = 0.0 +24:27/0 = 0 +24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:27/0/physics_layer_0/angular_velocity = 0.0 +25:27/0 = 0 +25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:27/0/physics_layer_0/angular_velocity = 0.0 +26:27/0 = 0 +26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0 = 0 +27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_0/angular_velocity = 0.0 +28:27/0 = 0 +28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_0/angular_velocity = 0.0 +29:27/0 = 0 +29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_0/angular_velocity = 0.0 +0:28/0 = 0 +0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_0/angular_velocity = 0.0 +1:28/0 = 0 +1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0 = 0 +2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0 = 0 +3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_0/angular_velocity = 0.0 +4:28/0 = 0 +4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0 = 0 +5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0 = 0 +9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_0/angular_velocity = 0.0 +10:28/0 = 0 +10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0 = 0 +11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_0/angular_velocity = 0.0 +12:28/0 = 0 +12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_0/angular_velocity = 0.0 +13:28/0 = 0 +13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_0/angular_velocity = 0.0 +14:28/0 = 0 +14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_0/angular_velocity = 0.0 +15:28/0 = 0 +15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_0/angular_velocity = 0.0 +16:28/0 = 0 +16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_0/angular_velocity = 0.0 +17:28/0 = 0 +17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_0/angular_velocity = 0.0 +18:28/0 = 0 +18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_0/angular_velocity = 0.0 +19:28/0 = 0 +19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_0/angular_velocity = 0.0 +20:28/0 = 0 +20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_0/angular_velocity = 0.0 +21:28/0 = 0 +21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_0/angular_velocity = 0.0 +22:28/0 = 0 +22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_0/angular_velocity = 0.0 +23:28/0 = 0 +23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_0/angular_velocity = 0.0 +24:28/0 = 0 +24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:28/0/physics_layer_0/angular_velocity = 0.0 +25:28/0 = 0 +25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:28/0/physics_layer_0/angular_velocity = 0.0 +26:28/0 = 0 +26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_0/angular_velocity = 0.0 +27:28/0 = 0 +27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_0/angular_velocity = 0.0 +28:28/0 = 0 +28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:28/0/physics_layer_0/angular_velocity = 0.0 +29:28/0 = 0 +29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:28/0/physics_layer_0/angular_velocity = 0.0 +0:29/0 = 0 +0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_0/angular_velocity = 0.0 +1:29/0 = 0 +1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0 = 0 +2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0 = 0 +3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0 = 0 +4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0 = 0 +5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0 = 0 +9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0 = 0 +10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0 = 0 +11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_0/angular_velocity = 0.0 +12:29/0 = 0 +12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_0/angular_velocity = 0.0 +13:29/0 = 0 +13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_0/angular_velocity = 0.0 +14:29/0 = 0 +14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_0/angular_velocity = 0.0 +15:29/0 = 0 +15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0 = 0 +16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0 = 0 +17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_0/angular_velocity = 0.0 +18:29/0 = 0 +18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_0/angular_velocity = 0.0 +19:29/0 = 0 +19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_0/angular_velocity = 0.0 +20:29/0 = 0 +20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:29/0/physics_layer_0/angular_velocity = 0.0 +21:29/0 = 0 +21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_0/angular_velocity = 0.0 +22:29/0 = 0 +22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:29/0/physics_layer_0/angular_velocity = 0.0 +23:29/0 = 0 +23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_0/angular_velocity = 0.0 +24:29/0 = 0 +24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:29/0/physics_layer_0/angular_velocity = 0.0 +25:29/0 = 0 +25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:29/0/physics_layer_0/angular_velocity = 0.0 +26:29/0 = 0 +26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_0/angular_velocity = 0.0 +0:30/0 = 0 +0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_0/angular_velocity = 0.0 +1:30/0 = 0 +1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_0/angular_velocity = 0.0 +2:30/0 = 0 +2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:30/0/physics_layer_0/angular_velocity = 0.0 +3:30/0 = 0 +3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_0/angular_velocity = 0.0 +4:30/0 = 0 +4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_0/angular_velocity = 0.0 +5:30/0 = 0 +5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_0/angular_velocity = 0.0 +9:30/0 = 0 +9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:30/0/physics_layer_0/angular_velocity = 0.0 +11:30/0 = 0 +11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:30/0/physics_layer_0/angular_velocity = 0.0 +12:30/0 = 0 +12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:30/0/physics_layer_0/angular_velocity = 0.0 +13:30/0 = 0 +13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_0/angular_velocity = 0.0 +14:30/0 = 0 +14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_0/angular_velocity = 0.0 +15:30/0 = 0 +15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_0/angular_velocity = 0.0 +16:30/0 = 0 +16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_0/angular_velocity = 0.0 +17:30/0 = 0 +17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:30/0/physics_layer_0/angular_velocity = 0.0 +18:30/0 = 0 +18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_0/angular_velocity = 0.0 +19:30/0 = 0 +19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:30/0/physics_layer_0/angular_velocity = 0.0 +20:30/0 = 0 +20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:30/0/physics_layer_0/angular_velocity = 0.0 +21:30/0 = 0 +21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:30/0/physics_layer_0/angular_velocity = 0.0 +22:30/0 = 0 +22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:30/0/physics_layer_0/angular_velocity = 0.0 +23:30/0 = 0 +23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:30/0/physics_layer_0/angular_velocity = 0.0 +24:30/0 = 0 +24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:30/0/physics_layer_0/angular_velocity = 0.0 +25:30/0 = 0 +25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:30/0/physics_layer_0/angular_velocity = 0.0 +26:30/0 = 0 +26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:30/0/physics_layer_0/angular_velocity = 0.0 +27:30/0 = 0 +27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:30/0/physics_layer_0/angular_velocity = 0.0 +0:31/0 = 0 +0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_0/angular_velocity = 0.0 +1:31/0 = 0 +1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_0/angular_velocity = 0.0 +2:31/0 = 0 +2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:31/0/physics_layer_0/angular_velocity = 0.0 +3:31/0 = 0 +3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_0/angular_velocity = 0.0 +4:31/0 = 0 +4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_0/angular_velocity = 0.0 +5:31/0 = 0 +5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_0/angular_velocity = 0.0 +6:31/0 = 0 +6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:31/0/physics_layer_0/angular_velocity = 0.0 +7:31/0 = 0 +7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:31/0/physics_layer_0/angular_velocity = 0.0 +8:31/0 = 0 +8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:31/0/physics_layer_0/angular_velocity = 0.0 +9:31/0 = 0 +9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:31/0/physics_layer_0/angular_velocity = 0.0 +11:31/0 = 0 +11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:31/0/physics_layer_0/angular_velocity = 0.0 +12:31/0 = 0 +12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:31/0/physics_layer_0/angular_velocity = 0.0 +13:31/0 = 0 +13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_0/angular_velocity = 0.0 +14:31/0 = 0 +14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_0/angular_velocity = 0.0 +15:31/0 = 0 +15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_0/angular_velocity = 0.0 +16:31/0 = 0 +16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_0/angular_velocity = 0.0 +17:31/0 = 0 +17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:31/0/physics_layer_0/angular_velocity = 0.0 +18:31/0 = 0 +18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_0/angular_velocity = 0.0 +19:31/0 = 0 +19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_0/angular_velocity = 0.0 +20:31/0 = 0 +20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:31/0/physics_layer_0/angular_velocity = 0.0 +22:31/0 = 0 +22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:31/0/physics_layer_0/angular_velocity = 0.0 +23:31/0 = 0 +23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:31/0/physics_layer_0/angular_velocity = 0.0 +24:31/0 = 0 +24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:31/0/physics_layer_0/angular_velocity = 0.0 +25:31/0 = 0 +25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:31/0/physics_layer_0/angular_velocity = 0.0 +26:31/0 = 0 +26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:31/0/physics_layer_0/angular_velocity = 0.0 +27:31/0 = 0 +27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:31/0/physics_layer_0/angular_velocity = 0.0 +0:32/0 = 0 +0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_0/angular_velocity = 0.0 +1:32/0 = 0 +1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_0/angular_velocity = 0.0 +2:32/0 = 0 +2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_0/angular_velocity = 0.0 +3:32/0 = 0 +3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_0/angular_velocity = 0.0 +4:32/0 = 0 +4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_0/angular_velocity = 0.0 +5:32/0 = 0 +5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_0/angular_velocity = 0.0 +6:32/0 = 0 +6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:32/0/physics_layer_0/angular_velocity = 0.0 +7:32/0 = 0 +7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:32/0/physics_layer_0/angular_velocity = 0.0 +8:32/0 = 0 +8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:32/0/physics_layer_0/angular_velocity = 0.0 +9:32/0 = 0 +9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:32/0/physics_layer_0/angular_velocity = 0.0 +10:32/0 = 0 +10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:32/0/physics_layer_0/angular_velocity = 0.0 +11:32/0 = 0 +11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:32/0/physics_layer_0/angular_velocity = 0.0 +12:32/0 = 0 +12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:32/0/physics_layer_0/angular_velocity = 0.0 +16:32/0 = 0 +16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_0/angular_velocity = 0.0 +17:32/0 = 0 +17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:32/0/physics_layer_0/angular_velocity = 0.0 +18:32/0 = 0 +18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_0/angular_velocity = 0.0 +19:32/0 = 0 +19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:32/0/physics_layer_0/angular_velocity = 0.0 +20:32/0 = 0 +20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:32/0/physics_layer_0/angular_velocity = 0.0 +22:32/0 = 0 +22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:32/0/physics_layer_0/angular_velocity = 0.0 +23:32/0 = 0 +23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:32/0/physics_layer_0/angular_velocity = 0.0 +24:32/0 = 0 +24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:32/0/physics_layer_0/angular_velocity = 0.0 +25:32/0 = 0 +25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:32/0/physics_layer_0/angular_velocity = 0.0 +26:32/0 = 0 +26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:32/0/physics_layer_0/angular_velocity = 0.0 +27:32/0 = 0 +27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:32/0/physics_layer_0/angular_velocity = 0.0 +0:33/0 = 0 +0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_0/angular_velocity = 0.0 +1:33/0 = 0 +1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_0/angular_velocity = 0.0 +2:33/0 = 0 +2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_0/angular_velocity = 0.0 +3:33/0 = 0 +3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_0/angular_velocity = 0.0 +4:33/0 = 0 +4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_0/angular_velocity = 0.0 +5:33/0 = 0 +5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:33/0/physics_layer_0/angular_velocity = 0.0 +6:33/0 = 0 +6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:33/0/physics_layer_0/angular_velocity = 0.0 +7:33/0 = 0 +7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:33/0/physics_layer_0/angular_velocity = 0.0 +8:33/0 = 0 +8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:33/0/physics_layer_0/angular_velocity = 0.0 +9:33/0 = 0 +9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:33/0/physics_layer_0/angular_velocity = 0.0 +10:33/0 = 0 +10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:33/0/physics_layer_0/angular_velocity = 0.0 +12:33/0 = 0 +12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:33/0/physics_layer_0/angular_velocity = 0.0 +13:33/0 = 0 +13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:33/0/physics_layer_0/angular_velocity = 0.0 +14:33/0 = 0 +14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:33/0/physics_layer_0/angular_velocity = 0.0 +15:33/0 = 0 +15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:33/0/physics_layer_0/angular_velocity = 0.0 +16:33/0 = 0 +16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_0/angular_velocity = 0.0 +17:33/0 = 0 +17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_0/angular_velocity = 0.0 +18:33/0 = 0 +18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_0/angular_velocity = 0.0 +19:33/0 = 0 +19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_0/angular_velocity = 0.0 +20:33/0 = 0 +20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_0/angular_velocity = 0.0 +21:33/0 = 0 +21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_0/angular_velocity = 0.0 +22:33/0 = 0 +22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:33/0/physics_layer_0/angular_velocity = 0.0 +23:33/0 = 0 +23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:33/0/physics_layer_0/angular_velocity = 0.0 +24:33/0 = 0 +24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:33/0/physics_layer_0/angular_velocity = 0.0 +25:33/0 = 0 +25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:33/0/physics_layer_0/angular_velocity = 0.0 +26:33/0 = 0 +26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:33/0/physics_layer_0/angular_velocity = 0.0 +27:33/0 = 0 +27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:33/0/physics_layer_0/angular_velocity = 0.0 +28:33/0 = 0 +28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:33/0/physics_layer_0/angular_velocity = 0.0 +29:33/0 = 0 +29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:33/0/physics_layer_0/angular_velocity = 0.0 +30:33/0 = 0 +30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:33/0/physics_layer_0/angular_velocity = 0.0 +0:34/0 = 0 +0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:34/0/physics_layer_0/angular_velocity = 0.0 +1:34/0 = 0 +1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:34/0/physics_layer_0/angular_velocity = 0.0 +2:34/0 = 0 +2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:34/0/physics_layer_0/angular_velocity = 0.0 +3:34/0 = 0 +3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:34/0/physics_layer_0/angular_velocity = 0.0 +4:34/0 = 0 +4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:34/0/physics_layer_0/angular_velocity = 0.0 +5:34/0 = 0 +5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:34/0/physics_layer_0/angular_velocity = 0.0 +6:34/0 = 0 +6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:34/0/physics_layer_0/angular_velocity = 0.0 +7:34/0 = 0 +7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:34/0/physics_layer_0/angular_velocity = 0.0 +8:34/0 = 0 +8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:34/0/physics_layer_0/angular_velocity = 0.0 +9:34/0 = 0 +9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:34/0/physics_layer_0/angular_velocity = 0.0 +10:34/0 = 0 +10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:34/0/physics_layer_0/angular_velocity = 0.0 +11:34/0 = 0 +11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:34/0/physics_layer_0/angular_velocity = 0.0 +12:34/0 = 0 +12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:34/0/physics_layer_0/angular_velocity = 0.0 +13:34/0 = 0 +13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:34/0/physics_layer_0/angular_velocity = 0.0 +14:34/0 = 0 +14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:34/0/physics_layer_0/angular_velocity = 0.0 +15:34/0 = 0 +15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:34/0/physics_layer_0/angular_velocity = 0.0 +16:34/0 = 0 +16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:34/0/physics_layer_0/angular_velocity = 0.0 +17:34/0 = 0 +17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:34/0/physics_layer_0/angular_velocity = 0.0 +18:34/0 = 0 +18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:34/0/physics_layer_0/angular_velocity = 0.0 +20:34/0 = 0 +20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:34/0/physics_layer_0/angular_velocity = 0.0 +21:34/0 = 0 +21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:34/0/physics_layer_0/angular_velocity = 0.0 +22:34/0 = 0 +22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:34/0/physics_layer_0/angular_velocity = 0.0 +23:34/0 = 0 +23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:34/0/physics_layer_0/angular_velocity = 0.0 +24:34/0 = 0 +24:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:34/0/physics_layer_0/angular_velocity = 0.0 +25:34/0 = 0 +25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:34/0/physics_layer_0/angular_velocity = 0.0 +26:34/0 = 0 +26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:34/0/physics_layer_0/angular_velocity = 0.0 +27:34/0 = 0 +27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:34/0/physics_layer_0/angular_velocity = 0.0 +28:34/0 = 0 +28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:34/0/physics_layer_0/angular_velocity = 0.0 +0:35/0 = 0 +0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:35/0/physics_layer_0/angular_velocity = 0.0 +1:35/0 = 0 +1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:35/0/physics_layer_0/angular_velocity = 0.0 +2:35/0 = 0 +2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:35/0/physics_layer_0/angular_velocity = 0.0 +3:35/0 = 0 +3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:35/0/physics_layer_0/angular_velocity = 0.0 +4:35/0 = 0 +4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:35/0/physics_layer_0/angular_velocity = 0.0 +5:35/0 = 0 +5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:35/0/physics_layer_0/angular_velocity = 0.0 +6:35/0 = 0 +6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:35/0/physics_layer_0/angular_velocity = 0.0 +8:35/0 = 0 +8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:35/0/physics_layer_0/angular_velocity = 0.0 +9:35/0 = 0 +9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:35/0/physics_layer_0/angular_velocity = 0.0 +10:35/0 = 0 +10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:35/0/physics_layer_0/angular_velocity = 0.0 +11:35/0 = 0 +11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:35/0/physics_layer_0/angular_velocity = 0.0 +12:35/0 = 0 +12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:35/0/physics_layer_0/angular_velocity = 0.0 +13:35/0 = 0 +13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:35/0/physics_layer_0/angular_velocity = 0.0 +14:35/0 = 0 +14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:35/0/physics_layer_0/angular_velocity = 0.0 +15:35/0 = 0 +15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:35/0/physics_layer_0/angular_velocity = 0.0 +16:35/0 = 0 +16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:35/0/physics_layer_0/angular_velocity = 0.0 +17:35/0 = 0 +17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:35/0/physics_layer_0/angular_velocity = 0.0 +18:35/0 = 0 +18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:35/0/physics_layer_0/angular_velocity = 0.0 +20:35/0 = 0 +20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:35/0/physics_layer_0/angular_velocity = 0.0 +21:35/0 = 0 +21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:35/0/physics_layer_0/angular_velocity = 0.0 +22:35/0 = 0 +22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:35/0/physics_layer_0/angular_velocity = 0.0 +23:35/0 = 0 +23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:35/0/physics_layer_0/angular_velocity = 0.0 +24:35/0 = 0 +24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:35/0/physics_layer_0/angular_velocity = 0.0 +25:35/0 = 0 +25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:35/0/physics_layer_0/angular_velocity = 0.0 +26:35/0 = 0 +26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:35/0/physics_layer_0/angular_velocity = 0.0 +27:35/0 = 0 +27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:35/0/physics_layer_0/angular_velocity = 0.0 +28:35/0 = 0 +28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:35/0/physics_layer_0/angular_velocity = 0.0 +0:36/0 = 0 +0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:36/0/physics_layer_0/angular_velocity = 0.0 +1:36/0 = 0 +1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:36/0/physics_layer_0/angular_velocity = 0.0 +2:36/0 = 0 +2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:36/0/physics_layer_0/angular_velocity = 0.0 +3:36/0 = 0 +3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:36/0/physics_layer_0/angular_velocity = 0.0 +4:36/0 = 0 +4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:36/0/physics_layer_0/angular_velocity = 0.0 +5:36/0 = 0 +5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:36/0/physics_layer_0/angular_velocity = 0.0 +6:36/0 = 0 +6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:36/0/physics_layer_0/angular_velocity = 0.0 +7:36/0 = 0 +7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:36/0/physics_layer_0/angular_velocity = 0.0 +8:36/0 = 0 +8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:36/0/physics_layer_0/angular_velocity = 0.0 +9:36/0 = 0 +9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:36/0/physics_layer_0/angular_velocity = 0.0 +10:36/0 = 0 +10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:36/0/physics_layer_0/angular_velocity = 0.0 +11:36/0 = 0 +11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:36/0/physics_layer_0/angular_velocity = 0.0 +12:36/0 = 0 +12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:36/0/physics_layer_0/angular_velocity = 0.0 +13:36/0 = 0 +13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:36/0/physics_layer_0/angular_velocity = 0.0 +14:36/0 = 0 +14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:36/0/physics_layer_0/angular_velocity = 0.0 +15:36/0 = 0 +15:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:36/0/physics_layer_0/angular_velocity = 0.0 +16:36/0 = 0 +16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:36/0/physics_layer_0/angular_velocity = 0.0 +17:36/0 = 0 +17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:36/0/physics_layer_0/angular_velocity = 0.0 +18:36/0 = 0 +18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:36/0/physics_layer_0/angular_velocity = 0.0 +19:36/0 = 0 +19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:36/0/physics_layer_0/angular_velocity = 0.0 +20:36/0 = 0 +20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:36/0/physics_layer_0/angular_velocity = 0.0 +21:36/0 = 0 +21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:36/0/physics_layer_0/angular_velocity = 0.0 +22:36/0 = 0 +22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:36/0/physics_layer_0/angular_velocity = 0.0 +23:36/0 = 0 +23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:36/0/physics_layer_0/angular_velocity = 0.0 +24:36/0 = 0 +24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:36/0/physics_layer_0/angular_velocity = 0.0 +25:36/0 = 0 +25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:36/0/physics_layer_0/angular_velocity = 0.0 +26:36/0 = 0 +26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:36/0/physics_layer_0/angular_velocity = 0.0 +27:36/0 = 0 +27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:36/0/physics_layer_0/angular_velocity = 0.0 +28:36/0 = 0 +28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:36/0/physics_layer_0/angular_velocity = 0.0 +0:37/0 = 0 +0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:37/0/physics_layer_0/angular_velocity = 0.0 +1:37/0 = 0 +1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:37/0/physics_layer_0/angular_velocity = 0.0 +2:37/0 = 0 +2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:37/0/physics_layer_0/angular_velocity = 0.0 +3:37/0 = 0 +3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:37/0/physics_layer_0/angular_velocity = 0.0 +4:37/0 = 0 +4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:37/0/physics_layer_0/angular_velocity = 0.0 +5:37/0 = 0 +5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:37/0/physics_layer_0/angular_velocity = 0.0 +6:37/0 = 0 +6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:37/0/physics_layer_0/angular_velocity = 0.0 +7:37/0 = 0 +7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:37/0/physics_layer_0/angular_velocity = 0.0 +8:37/0 = 0 +8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:37/0/physics_layer_0/angular_velocity = 0.0 +10:37/0 = 0 +10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:37/0/physics_layer_0/angular_velocity = 0.0 +11:37/0 = 0 +11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:37/0/physics_layer_0/angular_velocity = 0.0 +12:37/0 = 0 +12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:37/0/physics_layer_0/angular_velocity = 0.0 +13:37/0 = 0 +13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:37/0/physics_layer_0/angular_velocity = 0.0 +14:37/0 = 0 +14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:37/0/physics_layer_0/angular_velocity = 0.0 +15:37/0 = 0 +15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:37/0/physics_layer_0/angular_velocity = 0.0 +16:37/0 = 0 +16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:37/0/physics_layer_0/angular_velocity = 0.0 +17:37/0 = 0 +17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:37/0/physics_layer_0/angular_velocity = 0.0 +18:37/0 = 0 +18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:37/0/physics_layer_0/angular_velocity = 0.0 +19:37/0 = 0 +19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:37/0/physics_layer_0/angular_velocity = 0.0 +20:37/0 = 0 +20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:37/0/physics_layer_0/angular_velocity = 0.0 +21:37/0 = 0 +21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:37/0/physics_layer_0/angular_velocity = 0.0 +22:37/0 = 0 +22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:37/0/physics_layer_0/angular_velocity = 0.0 +23:37/0 = 0 +23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:37/0/physics_layer_0/angular_velocity = 0.0 +24:37/0 = 0 +24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:37/0/physics_layer_0/angular_velocity = 0.0 +25:37/0 = 0 +25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:37/0/physics_layer_0/angular_velocity = 0.0 +26:37/0 = 0 +26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:37/0/physics_layer_0/angular_velocity = 0.0 +27:37/0 = 0 +27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:37/0/physics_layer_0/angular_velocity = 0.0 +28:37/0 = 0 +28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:37/0/physics_layer_0/angular_velocity = 0.0 +0:38/0 = 0 +0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:38/0/physics_layer_0/angular_velocity = 0.0 +1:38/0 = 0 +1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:38/0/physics_layer_0/angular_velocity = 0.0 +2:38/0 = 0 +2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:38/0/physics_layer_0/angular_velocity = 0.0 +3:38/0 = 0 +3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:38/0/physics_layer_0/angular_velocity = 0.0 +4:38/0 = 0 +4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:38/0/physics_layer_0/angular_velocity = 0.0 +5:38/0 = 0 +5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:38/0/physics_layer_0/angular_velocity = 0.0 +6:38/0 = 0 +6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:38/0/physics_layer_0/angular_velocity = 0.0 +7:38/0 = 0 +7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:38/0/physics_layer_0/angular_velocity = 0.0 +8:38/0 = 0 +8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:38/0/physics_layer_0/angular_velocity = 0.0 +10:38/0 = 0 +10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:38/0/physics_layer_0/angular_velocity = 0.0 +11:38/0 = 0 +11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:38/0/physics_layer_0/angular_velocity = 0.0 +12:38/0 = 0 +12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:38/0/physics_layer_0/angular_velocity = 0.0 +13:38/0 = 0 +13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:38/0/physics_layer_0/angular_velocity = 0.0 +14:38/0 = 0 +14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:38/0/physics_layer_0/angular_velocity = 0.0 +15:38/0 = 0 +15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:38/0/physics_layer_0/angular_velocity = 0.0 +16:38/0 = 0 +16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:38/0/physics_layer_0/angular_velocity = 0.0 +17:38/0 = 0 +17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:38/0/physics_layer_0/angular_velocity = 0.0 +18:38/0 = 0 +18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:38/0/physics_layer_0/angular_velocity = 0.0 +19:38/0 = 0 +19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:38/0/physics_layer_0/angular_velocity = 0.0 +20:38/0 = 0 +20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:38/0/physics_layer_0/angular_velocity = 0.0 +21:38/0 = 0 +21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:38/0/physics_layer_0/angular_velocity = 0.0 +22:38/0 = 0 +22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:38/0/physics_layer_0/angular_velocity = 0.0 +23:38/0 = 0 +23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:38/0/physics_layer_0/angular_velocity = 0.0 +24:38/0 = 0 +24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:38/0/physics_layer_0/angular_velocity = 0.0 +25:38/0 = 0 +25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:38/0/physics_layer_0/angular_velocity = 0.0 +26:38/0 = 0 +26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:38/0/physics_layer_0/angular_velocity = 0.0 +27:38/0 = 0 +27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:38/0/physics_layer_0/angular_velocity = 0.0 +28:38/0 = 0 +28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:38/0/physics_layer_0/angular_velocity = 0.0 +0:39/0 = 0 +0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:39/0/physics_layer_0/angular_velocity = 0.0 +1:39/0 = 0 +1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:39/0/physics_layer_0/angular_velocity = 0.0 +2:39/0 = 0 +2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:39/0/physics_layer_0/angular_velocity = 0.0 +3:39/0 = 0 +3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:39/0/physics_layer_0/angular_velocity = 0.0 +4:39/0 = 0 +4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:39/0/physics_layer_0/angular_velocity = 0.0 +5:39/0 = 0 +5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:39/0/physics_layer_0/angular_velocity = 0.0 +6:39/0 = 0 +6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:39/0/physics_layer_0/angular_velocity = 0.0 +7:39/0 = 0 +7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:39/0/physics_layer_0/angular_velocity = 0.0 +8:39/0 = 0 +8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:39/0/physics_layer_0/angular_velocity = 0.0 +10:39/0 = 0 +10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:39/0/physics_layer_0/angular_velocity = 0.0 +11:39/0 = 0 +11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:39/0/physics_layer_0/angular_velocity = 0.0 +12:39/0 = 0 +12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:39/0/physics_layer_0/angular_velocity = 0.0 +13:39/0 = 0 +13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:39/0/physics_layer_0/angular_velocity = 0.0 +14:39/0 = 0 +14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:39/0/physics_layer_0/angular_velocity = 0.0 +15:39/0 = 0 +15:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:39/0/physics_layer_0/angular_velocity = 0.0 +16:39/0 = 0 +16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:39/0/physics_layer_0/angular_velocity = 0.0 +17:39/0 = 0 +17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:39/0/physics_layer_0/angular_velocity = 0.0 +18:39/0 = 0 +18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:39/0/physics_layer_0/angular_velocity = 0.0 +19:39/0 = 0 +19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:39/0/physics_layer_0/angular_velocity = 0.0 +20:39/0 = 0 +20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:39/0/physics_layer_0/angular_velocity = 0.0 +21:39/0 = 0 +21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:39/0/physics_layer_0/angular_velocity = 0.0 +22:39/0 = 0 +22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:39/0/physics_layer_0/angular_velocity = 0.0 +23:39/0 = 0 +23:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:39/0/physics_layer_0/angular_velocity = 0.0 +24:39/0 = 0 +24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:39/0/physics_layer_0/angular_velocity = 0.0 +25:39/0 = 0 +25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:39/0/physics_layer_0/angular_velocity = 0.0 +26:39/0 = 0 +26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:39/0/physics_layer_0/angular_velocity = 0.0 +27:39/0 = 0 +27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:39/0/physics_layer_0/angular_velocity = 0.0 +28:39/0 = 0 +28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:39/0/physics_layer_0/angular_velocity = 0.0 +0:40/0 = 0 +0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:40/0/physics_layer_0/angular_velocity = 0.0 +1:40/0 = 0 +1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:40/0/physics_layer_0/angular_velocity = 0.0 +2:40/0 = 0 +2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:40/0/physics_layer_0/angular_velocity = 0.0 +4:40/0 = 0 +4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:40/0/physics_layer_0/angular_velocity = 0.0 +5:40/0 = 0 +5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:40/0/physics_layer_0/angular_velocity = 0.0 +6:40/0 = 0 +6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:40/0/physics_layer_0/angular_velocity = 0.0 +7:40/0 = 0 +7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:40/0/physics_layer_0/angular_velocity = 0.0 +8:40/0 = 0 +8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:40/0/physics_layer_0/angular_velocity = 0.0 +10:40/0 = 0 +10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:40/0/physics_layer_0/angular_velocity = 0.0 +20:40/0 = 0 +20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:40/0/physics_layer_0/angular_velocity = 0.0 +0:41/0 = 0 +0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:41/0/physics_layer_0/angular_velocity = 0.0 +1:41/0 = 0 +1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:41/0/physics_layer_0/angular_velocity = 0.0 +2:41/0 = 0 +2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:41/0/physics_layer_0/angular_velocity = 0.0 +3:41/0 = 0 +3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:41/0/physics_layer_0/angular_velocity = 0.0 +4:41/0 = 0 +4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:41/0/physics_layer_0/angular_velocity = 0.0 +5:41/0 = 0 +5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:41/0/physics_layer_0/angular_velocity = 0.0 +6:41/0 = 0 +6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:41/0/physics_layer_0/angular_velocity = 0.0 +7:41/0 = 0 +7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:41/0/physics_layer_0/angular_velocity = 0.0 +8:41/0 = 0 +8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:41/0/physics_layer_0/angular_velocity = 0.0 +9:41/0 = 0 +9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:41/0/physics_layer_0/angular_velocity = 0.0 +10:41/0 = 0 +10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:41/0/physics_layer_0/angular_velocity = 0.0 +11:41/0 = 0 +11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:41/0/physics_layer_0/angular_velocity = 0.0 +12:41/0 = 0 +12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:41/0/physics_layer_0/angular_velocity = 0.0 +13:41/0 = 0 +13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:41/0/physics_layer_0/angular_velocity = 0.0 +14:41/0 = 0 +14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:41/0/physics_layer_0/angular_velocity = 0.0 +15:41/0 = 0 +15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:41/0/physics_layer_0/angular_velocity = 0.0 +16:41/0 = 0 +16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:41/0/physics_layer_0/angular_velocity = 0.0 +17:41/0 = 0 +17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:41/0/physics_layer_0/angular_velocity = 0.0 +18:41/0 = 0 +18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:41/0/physics_layer_0/angular_velocity = 0.0 +19:41/0 = 0 +19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:41/0/physics_layer_0/angular_velocity = 0.0 +20:41/0 = 0 +20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:41/0/physics_layer_0/angular_velocity = 0.0 +21:41/0 = 0 +21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:41/0/physics_layer_0/angular_velocity = 0.0 +22:41/0 = 0 +22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:41/0/physics_layer_0/angular_velocity = 0.0 +23:41/0 = 0 +23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:41/0/physics_layer_0/angular_velocity = 0.0 +24:41/0 = 0 +24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:41/0/physics_layer_0/angular_velocity = 0.0 +25:41/0 = 0 +25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:41/0/physics_layer_0/angular_velocity = 0.0 +26:41/0 = 0 +26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:41/0/physics_layer_0/angular_velocity = 0.0 +27:41/0 = 0 +27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:41/0/physics_layer_0/angular_velocity = 0.0 +28:41/0 = 0 +28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:41/0/physics_layer_0/angular_velocity = 0.0 +29:41/0 = 0 +29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:41/0/physics_layer_0/angular_velocity = 0.0 +30:41/0 = 0 +30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:41/0/physics_layer_0/angular_velocity = 0.0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_g5odh"] +texture = ExtResource("4_gfgm6") +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0 = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0 = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0 = 0 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0 = 0 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0 = 0 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0 = 0 +10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0 = 0 +11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0 = 0 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0 = 0 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0 = 0 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0 = 0 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0 = 0 +16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0 = 0 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0 = 0 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0 = 0 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0 = 0 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0 = 0 +21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0 = 0 +22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0 = 0 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0 = 0 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0 = 0 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +26:0/0 = 0 +26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_0/angular_velocity = 0.0 +27:0/0 = 0 +27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_0/angular_velocity = 0.0 +28:0/0 = 0 +28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_0/angular_velocity = 0.0 +29:0/0 = 0 +29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_0/angular_velocity = 0.0 +30:0/0 = 0 +30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_0/angular_velocity = 0.0 +31:0/0 = 0 +31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:0/0/physics_layer_0/angular_velocity = 0.0 +32:0/0 = 0 +32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:0/0/physics_layer_0/angular_velocity = 0.0 +33:0/0 = 0 +33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:0/0/physics_layer_0/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0 = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0 = 0 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0 = 0 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0 = 0 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0 = 0 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0 = 0 +11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0 = 0 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0 = 0 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0 = 0 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0 = 0 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0 = 0 +16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0 = 0 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0 = 0 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0 = 0 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0 = 0 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0 = 0 +21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0 = 0 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0 = 0 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0 = 0 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0 = 0 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0 = 0 +26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0 = 0 +27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_0/angular_velocity = 0.0 +28:1/0 = 0 +28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_0/angular_velocity = 0.0 +29:1/0 = 0 +29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_0/angular_velocity = 0.0 +30:1/0 = 0 +30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_0/angular_velocity = 0.0 +31:1/0 = 0 +31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_0/angular_velocity = 0.0 +32:1/0 = 0 +32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_0/angular_velocity = 0.0 +33:1/0 = 0 +33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_0/angular_velocity = 0.0 +35:1/0 = 0 +35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_0/angular_velocity = 0.0 +36:1/0 = 0 +36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:1/0/physics_layer_0/angular_velocity = 0.0 +0:2/0 = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0 = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0 = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0 = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0 = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0 = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0 = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0 = 0 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0 = 0 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0 = 0 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0 = 0 +11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0 = 0 +12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0 = 0 +13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0 = 0 +14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0 = 0 +15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0 = 0 +16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0 = 0 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0 = 0 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0 = 0 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0 = 0 +20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_0/angular_velocity = 0.0 +21:2/0 = 0 +21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0 = 0 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0 = 0 +23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0 = 0 +24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0 = 0 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +26:2/0 = 0 +26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_0/angular_velocity = 0.0 +27:2/0 = 0 +27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_0/angular_velocity = 0.0 +28:2/0 = 0 +28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_0/angular_velocity = 0.0 +29:2/0 = 0 +29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:2/0/physics_layer_0/angular_velocity = 0.0 +30:2/0 = 0 +30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_0/angular_velocity = 0.0 +31:2/0 = 0 +31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_0/angular_velocity = 0.0 +32:2/0 = 0 +32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:2/0/physics_layer_0/angular_velocity = 0.0 +33:2/0 = 0 +33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:2/0/physics_layer_0/angular_velocity = 0.0 +34:2/0 = 0 +34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_0/angular_velocity = 0.0 +35:2/0 = 0 +35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_0/angular_velocity = 0.0 +36:2/0 = 0 +36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:2/0/physics_layer_0/angular_velocity = 0.0 +0:3/0 = 0 +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0 = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0 = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0 = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0 = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0 = 0 +5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0 = 0 +6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0 = 0 +7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0 = 0 +8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0 = 0 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0 = 0 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0 = 0 +11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0 = 0 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0 = 0 +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0 = 0 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0 = 0 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0 = 0 +16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0 = 0 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0 = 0 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0 = 0 +19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0 = 0 +20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_0/angular_velocity = 0.0 +21:3/0 = 0 +21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0 = 0 +22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0 = 0 +23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0 = 0 +24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0 = 0 +25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_0/angular_velocity = 0.0 +26:3/0 = 0 +26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_0/angular_velocity = 0.0 +27:3/0 = 0 +27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_0/angular_velocity = 0.0 +28:3/0 = 0 +28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_0/angular_velocity = 0.0 +29:3/0 = 0 +29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:3/0/physics_layer_0/angular_velocity = 0.0 +30:3/0 = 0 +30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_0/angular_velocity = 0.0 +31:3/0 = 0 +31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_0/angular_velocity = 0.0 +32:3/0 = 0 +32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:3/0/physics_layer_0/angular_velocity = 0.0 +33:3/0 = 0 +33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:3/0/physics_layer_0/angular_velocity = 0.0 +34:3/0 = 0 +34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_0/angular_velocity = 0.0 +35:3/0 = 0 +35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_0/angular_velocity = 0.0 +36:3/0 = 0 +36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:3/0/physics_layer_0/angular_velocity = 0.0 +0:4/0 = 0 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0 = 0 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0 = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0 = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0 = 0 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0 = 0 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0 = 0 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0 = 0 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0 = 0 +8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0 = 0 +9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0 = 0 +10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0 = 0 +11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0 = 0 +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0 = 0 +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0 = 0 +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0 = 0 +15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0 = 0 +16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0 = 0 +17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0 = 0 +18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0 = 0 +19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_0/angular_velocity = 0.0 +20:4/0 = 0 +20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0 = 0 +21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0 = 0 +22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_0/angular_velocity = 0.0 +23:4/0 = 0 +23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_0/angular_velocity = 0.0 +24:4/0 = 0 +24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0 = 0 +25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_0/angular_velocity = 0.0 +26:4/0 = 0 +26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_0/angular_velocity = 0.0 +27:4/0 = 0 +27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_0/angular_velocity = 0.0 +28:4/0 = 0 +28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_0/angular_velocity = 0.0 +29:4/0 = 0 +29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:4/0/physics_layer_0/angular_velocity = 0.0 +30:4/0 = 0 +30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_0/angular_velocity = 0.0 +31:4/0 = 0 +31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:4/0/physics_layer_0/angular_velocity = 0.0 +32:4/0 = 0 +32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_0/angular_velocity = 0.0 +33:4/0 = 0 +33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:4/0/physics_layer_0/angular_velocity = 0.0 +34:4/0 = 0 +34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_0/angular_velocity = 0.0 +35:4/0 = 0 +35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_0/angular_velocity = 0.0 +0:5/0 = 0 +0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0 = 0 +1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0 = 0 +2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0 = 0 +3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0 = 0 +4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0 = 0 +5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0 = 0 +6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0 = 0 +7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0 = 0 +8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0 = 0 +9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0 = 0 +10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0 = 0 +11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0 = 0 +12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0 = 0 +13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0 = 0 +14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0 = 0 +15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0 = 0 +16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0 = 0 +17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_0/angular_velocity = 0.0 +18:5/0 = 0 +18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_0/angular_velocity = 0.0 +19:5/0 = 0 +19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0 = 0 +20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0 = 0 +21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0 = 0 +22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_0/angular_velocity = 0.0 +23:5/0 = 0 +23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0 = 0 +24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0 = 0 +25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0 = 0 +26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_0/angular_velocity = 0.0 +27:5/0 = 0 +27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_0/angular_velocity = 0.0 +28:5/0 = 0 +28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_0/angular_velocity = 0.0 +29:5/0 = 0 +29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_0/angular_velocity = 0.0 +30:5/0 = 0 +30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_0/angular_velocity = 0.0 +31:5/0 = 0 +31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:5/0/physics_layer_0/angular_velocity = 0.0 +32:5/0 = 0 +32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_0/angular_velocity = 0.0 +33:5/0 = 0 +33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_0/angular_velocity = 0.0 +34:5/0 = 0 +34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_0/angular_velocity = 0.0 +35:5/0 = 0 +35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_0/angular_velocity = 0.0 +0:6/0 = 0 +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0 = 0 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0 = 0 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0 = 0 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0 = 0 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0 = 0 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0 = 0 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0 = 0 +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0 = 0 +8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0 = 0 +9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0 = 0 +10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0 = 0 +11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0 = 0 +12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0 = 0 +13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0 = 0 +14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0 = 0 +15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0 = 0 +16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0 = 0 +17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0 = 0 +18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0 = 0 +19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0 = 0 +20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0 = 0 +21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0 = 0 +22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_0/angular_velocity = 0.0 +23:6/0 = 0 +23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_0/angular_velocity = 0.0 +24:6/0 = 0 +24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_0/angular_velocity = 0.0 +25:6/0 = 0 +25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0 = 0 +26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_0/angular_velocity = 0.0 +27:6/0 = 0 +27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_0/angular_velocity = 0.0 +28:6/0 = 0 +28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_0/angular_velocity = 0.0 +29:6/0 = 0 +29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_0/angular_velocity = 0.0 +30:6/0 = 0 +30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_0/angular_velocity = 0.0 +31:6/0 = 0 +31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:6/0/physics_layer_0/angular_velocity = 0.0 +35:6/0 = 0 +35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:6/0/physics_layer_0/angular_velocity = 0.0 +36:6/0 = 0 +36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:6/0/physics_layer_0/angular_velocity = 0.0 +0:7/0 = 0 +0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0 = 0 +1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0 = 0 +2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0 = 0 +3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0 = 0 +4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0 = 0 +5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0 = 0 +6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0 = 0 +7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0 = 0 +8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0 = 0 +9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0 = 0 +10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0 = 0 +11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0 = 0 +12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0 = 0 +13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0 = 0 +14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0 = 0 +15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0 = 0 +16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0 = 0 +17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_0/angular_velocity = 0.0 +18:7/0 = 0 +18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_0/angular_velocity = 0.0 +19:7/0 = 0 +19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0 = 0 +20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0 = 0 +21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0 = 0 +22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_0/angular_velocity = 0.0 +23:7/0 = 0 +23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0 = 0 +24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0 = 0 +25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0 = 0 +26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_0/angular_velocity = 0.0 +27:7/0 = 0 +27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_0/angular_velocity = 0.0 +28:7/0 = 0 +28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_0/angular_velocity = 0.0 +29:7/0 = 0 +29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_0/angular_velocity = 0.0 +30:7/0 = 0 +30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_0/angular_velocity = 0.0 +31:7/0 = 0 +31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:7/0/physics_layer_0/angular_velocity = 0.0 +32:7/0 = 0 +32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:7/0/physics_layer_0/angular_velocity = 0.0 +33:7/0 = 0 +33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:7/0/physics_layer_0/angular_velocity = 0.0 +34:7/0 = 0 +34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:7/0/physics_layer_0/angular_velocity = 0.0 +35:7/0 = 0 +35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:7/0/physics_layer_0/angular_velocity = 0.0 +36:7/0 = 0 +36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:7/0/physics_layer_0/angular_velocity = 0.0 +0:8/0 = 0 +0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0 = 0 +1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0 = 0 +2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0 = 0 +3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0 = 0 +5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0 = 0 +6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0 = 0 +7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0 = 0 +8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0 = 0 +9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0 = 0 +10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0 = 0 +11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0 = 0 +13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0 = 0 +14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0 = 0 +15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0 = 0 +16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0 = 0 +17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_0/angular_velocity = 0.0 +18:8/0 = 0 +18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_0/angular_velocity = 0.0 +19:8/0 = 0 +19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0 = 0 +21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0 = 0 +22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0 = 0 +23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0 = 0 +24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0 = 0 +25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0 = 0 +26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_0/angular_velocity = 0.0 +27:8/0 = 0 +27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_0/angular_velocity = 0.0 +29:8/0 = 0 +29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_0/angular_velocity = 0.0 +30:8/0 = 0 +30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_0/angular_velocity = 0.0 +31:8/0 = 0 +31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:8/0/physics_layer_0/angular_velocity = 0.0 +32:8/0 = 0 +32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:8/0/physics_layer_0/angular_velocity = 0.0 +33:8/0 = 0 +33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:8/0/physics_layer_0/angular_velocity = 0.0 +34:8/0 = 0 +34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:8/0/physics_layer_0/angular_velocity = 0.0 +35:8/0 = 0 +35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:8/0/physics_layer_0/angular_velocity = 0.0 +36:8/0 = 0 +36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:8/0/physics_layer_0/angular_velocity = 0.0 +0:9/0 = 0 +0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0 = 0 +1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0 = 0 +2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0 = 0 +3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0 = 0 +5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0 = 0 +7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0 = 0 +8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0 = 0 +9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0 = 0 +10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0 = 0 +11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0 = 0 +13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_0/angular_velocity = 0.0 +15:9/0 = 0 +15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0 = 0 +16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0 = 0 +17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_0/angular_velocity = 0.0 +18:9/0 = 0 +18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_0/angular_velocity = 0.0 +19:9/0 = 0 +19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_0/angular_velocity = 0.0 +21:9/0 = 0 +21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_0/angular_velocity = 0.0 +23:9/0 = 0 +23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_0/angular_velocity = 0.0 +24:9/0 = 0 +24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_0/angular_velocity = 0.0 +25:9/0 = 0 +25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_0/angular_velocity = 0.0 +26:9/0 = 0 +26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_0/angular_velocity = 0.0 +27:9/0 = 0 +27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_0/angular_velocity = 0.0 +29:9/0 = 0 +29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_0/angular_velocity = 0.0 +31:9/0 = 0 +31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:9/0/physics_layer_0/angular_velocity = 0.0 +32:9/0 = 0 +32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:9/0/physics_layer_0/angular_velocity = 0.0 +33:9/0 = 0 +33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:9/0/physics_layer_0/angular_velocity = 0.0 +34:9/0 = 0 +34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:9/0/physics_layer_0/angular_velocity = 0.0 +35:9/0 = 0 +35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:9/0/physics_layer_0/angular_velocity = 0.0 +0:10/0 = 0 +0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0 = 0 +1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0 = 0 +2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0 = 0 +3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0 = 0 +4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_0/angular_velocity = 0.0 +5:10/0 = 0 +5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0 = 0 +6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0 = 0 +7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_0/angular_velocity = 0.0 +8:10/0 = 0 +8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0 = 0 +9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0 = 0 +10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0 = 0 +11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0 = 0 +12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_0/angular_velocity = 0.0 +13:10/0 = 0 +13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0 = 0 +14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_0/angular_velocity = 0.0 +15:10/0 = 0 +15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_0/angular_velocity = 0.0 +16:10/0 = 0 +16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_0/angular_velocity = 0.0 +17:10/0 = 0 +17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0 = 0 +18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0 = 0 +19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0 = 0 +20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_0/angular_velocity = 0.0 +21:10/0 = 0 +21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0 = 0 +22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0 = 0 +23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_0/angular_velocity = 0.0 +24:10/0 = 0 +24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_0/angular_velocity = 0.0 +25:10/0 = 0 +25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_0/angular_velocity = 0.0 +26:10/0 = 0 +26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_0/angular_velocity = 0.0 +27:10/0 = 0 +27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_0/angular_velocity = 0.0 +28:10/0 = 0 +28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_0/angular_velocity = 0.0 +29:10/0 = 0 +29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:10/0/physics_layer_0/angular_velocity = 0.0 +30:10/0 = 0 +30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_0/angular_velocity = 0.0 +31:10/0 = 0 +31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:10/0/physics_layer_0/angular_velocity = 0.0 +32:10/0 = 0 +32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:10/0/physics_layer_0/angular_velocity = 0.0 +33:10/0 = 0 +33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:10/0/physics_layer_0/angular_velocity = 0.0 +34:10/0 = 0 +34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:10/0/physics_layer_0/angular_velocity = 0.0 +35:10/0 = 0 +35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:10/0/physics_layer_0/angular_velocity = 0.0 +0:11/0 = 0 +0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0 = 0 +1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0 = 0 +2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0 = 0 +3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0 = 0 +4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0 = 0 +6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0 = 0 +7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0 = 0 +8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0 = 0 +9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0 = 0 +10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0 = 0 +11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0 = 0 +12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0 = 0 +14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_0/angular_velocity = 0.0 +15:11/0 = 0 +15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_0/angular_velocity = 0.0 +16:11/0 = 0 +16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_0/angular_velocity = 0.0 +17:11/0 = 0 +17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_0/angular_velocity = 0.0 +18:11/0 = 0 +18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_0/angular_velocity = 0.0 +19:11/0 = 0 +19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0 = 0 +20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0 = 0 +22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0 = 0 +23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0 = 0 +24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0 = 0 +25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0 = 0 +26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_0/angular_velocity = 0.0 +27:11/0 = 0 +27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0 = 0 +28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_0/angular_velocity = 0.0 +30:11/0 = 0 +30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_0/angular_velocity = 0.0 +31:11/0 = 0 +31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_0/angular_velocity = 0.0 +35:11/0 = 0 +35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:11/0/physics_layer_0/angular_velocity = 0.0 +36:11/0 = 0 +36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:11/0/physics_layer_0/angular_velocity = 0.0 +0:12/0 = 0 +0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0 = 0 +1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0 = 0 +2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0 = 0 +3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0 = 0 +4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0 = 0 +6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0 = 0 +7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0 = 0 +8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0 = 0 +9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0 = 0 +10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0 = 0 +11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0 = 0 +12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0 = 0 +14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_0/angular_velocity = 0.0 +15:12/0 = 0 +15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_0/angular_velocity = 0.0 +16:12/0 = 0 +16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0 = 0 +17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_0/angular_velocity = 0.0 +18:12/0 = 0 +18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_0/angular_velocity = 0.0 +19:12/0 = 0 +19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_0/angular_velocity = 0.0 +20:12/0 = 0 +20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_0/angular_velocity = 0.0 +22:12/0 = 0 +22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_0/angular_velocity = 0.0 +23:12/0 = 0 +23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_0/angular_velocity = 0.0 +24:12/0 = 0 +24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_0/angular_velocity = 0.0 +25:12/0 = 0 +25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_0/angular_velocity = 0.0 +26:12/0 = 0 +26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_0/angular_velocity = 0.0 +27:12/0 = 0 +27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0 = 0 +28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_0/angular_velocity = 0.0 +30:12/0 = 0 +30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_0/angular_velocity = 0.0 +31:12/0 = 0 +31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:12/0/physics_layer_0/angular_velocity = 0.0 +32:12/0 = 0 +32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:12/0/physics_layer_0/angular_velocity = 0.0 +33:12/0 = 0 +33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:12/0/physics_layer_0/angular_velocity = 0.0 +34:12/0 = 0 +34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:12/0/physics_layer_0/angular_velocity = 0.0 +35:12/0 = 0 +35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:12/0/physics_layer_0/angular_velocity = 0.0 +36:12/0 = 0 +36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:12/0/physics_layer_0/angular_velocity = 0.0 +0:13/0 = 0 +0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0 = 0 +1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0 = 0 +2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0 = 0 +3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0 = 0 +4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0 = 0 +5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0 = 0 +8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0 = 0 +9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0 = 0 +10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0 = 0 +11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0 = 0 +12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0 = 0 +13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_0/angular_velocity = 0.0 +16:13/0 = 0 +16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0 = 0 +17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0 = 0 +18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0 = 0 +19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0 = 0 +20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0 = 0 +21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_0/angular_velocity = 0.0 +24:13/0 = 0 +24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:13/0/physics_layer_0/angular_velocity = 0.0 +25:13/0 = 0 +25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_0/angular_velocity = 0.0 +26:13/0 = 0 +26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_0/angular_velocity = 0.0 +27:13/0 = 0 +27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_0/angular_velocity = 0.0 +28:13/0 = 0 +28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_0/angular_velocity = 0.0 +29:13/0 = 0 +29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:13/0/physics_layer_0/angular_velocity = 0.0 +32:13/0 = 0 +32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:13/0/physics_layer_0/angular_velocity = 0.0 +33:13/0 = 0 +33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:13/0/physics_layer_0/angular_velocity = 0.0 +34:13/0 = 0 +34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:13/0/physics_layer_0/angular_velocity = 0.0 +35:13/0 = 0 +35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:13/0/physics_layer_0/angular_velocity = 0.0 +36:13/0 = 0 +36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:13/0/physics_layer_0/angular_velocity = 0.0 +0:14/0 = 0 +0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0 = 0 +1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0 = 0 +2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0 = 0 +3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0 = 0 +4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0 = 0 +5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0 = 0 +8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0 = 0 +9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0 = 0 +10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0 = 0 +11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0 = 0 +12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0 = 0 +13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_0/angular_velocity = 0.0 +16:14/0 = 0 +16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_0/angular_velocity = 0.0 +17:14/0 = 0 +17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0 = 0 +18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0 = 0 +19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_0/angular_velocity = 0.0 +20:14/0 = 0 +20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_0/angular_velocity = 0.0 +21:14/0 = 0 +21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:14/0/physics_layer_0/angular_velocity = 0.0 +24:14/0 = 0 +24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:14/0/physics_layer_0/angular_velocity = 0.0 +25:14/0 = 0 +25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_0/angular_velocity = 0.0 +26:14/0 = 0 +26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0 = 0 +27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_0/angular_velocity = 0.0 +28:14/0 = 0 +28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_0/angular_velocity = 0.0 +29:14/0 = 0 +29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_0/angular_velocity = 0.0 +32:14/0 = 0 +32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:14/0/physics_layer_0/angular_velocity = 0.0 +33:14/0 = 0 +33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:14/0/physics_layer_0/angular_velocity = 0.0 +34:14/0 = 0 +34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:14/0/physics_layer_0/angular_velocity = 0.0 +35:14/0 = 0 +35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:14/0/physics_layer_0/angular_velocity = 0.0 +0:15/0 = 0 +0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0 = 0 +1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0 = 0 +2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0 = 0 +3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0 = 0 +4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0 = 0 +5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0 = 0 +6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0 = 0 +7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0 = 0 +8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0 = 0 +9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0 = 0 +10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0 = 0 +11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0 = 0 +12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0 = 0 +13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0 = 0 +14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0 = 0 +15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0 = 0 +16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0 = 0 +17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0 = 0 +18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0 = 0 +20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_0/angular_velocity = 0.0 +21:15/0 = 0 +21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:15/0/physics_layer_0/angular_velocity = 0.0 +24:15/0 = 0 +24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0 = 0 +25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_0/angular_velocity = 0.0 +26:15/0 = 0 +26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_0/angular_velocity = 0.0 +27:15/0 = 0 +27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_0/angular_velocity = 0.0 +32:15/0 = 0 +32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:15/0/physics_layer_0/angular_velocity = 0.0 +33:15/0 = 0 +33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:15/0/physics_layer_0/angular_velocity = 0.0 +34:15/0 = 0 +34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:15/0/physics_layer_0/angular_velocity = 0.0 +35:15/0 = 0 +35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:15/0/physics_layer_0/angular_velocity = 0.0 +0:16/0 = 0 +0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0 = 0 +1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0 = 0 +2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0 = 0 +3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0 = 0 +4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0 = 0 +5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0 = 0 +6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0 = 0 +7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0 = 0 +8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0 = 0 +9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0 = 0 +10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0 = 0 +11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0 = 0 +12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0 = 0 +13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0 = 0 +14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0 = 0 +15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0 = 0 +16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0 = 0 +18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0 = 0 +19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0 = 0 +21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0 = 0 +24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0 = 0 +25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0 = 0 +26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0 = 0 +27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_0/angular_velocity = 0.0 +35:16/0 = 0 +35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:16/0/physics_layer_0/angular_velocity = 0.0 +36:16/0 = 0 +36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:16/0/physics_layer_0/angular_velocity = 0.0 +0:17/0 = 0 +0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0 = 0 +1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0 = 0 +2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0 = 0 +3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0 = 0 +4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0 = 0 +5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0 = 0 +6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0 = 0 +7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0 = 0 +8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0 = 0 +9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0 = 0 +10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0 = 0 +11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0 = 0 +12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0 = 0 +13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0 = 0 +14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0 = 0 +15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0 = 0 +16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0 = 0 +17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0 = 0 +18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0 = 0 +20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0 = 0 +24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0 = 0 +25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0 = 0 +26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0 = 0 +27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_0/angular_velocity = 0.0 +32:17/0 = 0 +32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:17/0/physics_layer_0/angular_velocity = 0.0 +33:17/0 = 0 +33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:17/0/physics_layer_0/angular_velocity = 0.0 +34:17/0 = 0 +34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:17/0/physics_layer_0/angular_velocity = 0.0 +35:17/0 = 0 +35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:17/0/physics_layer_0/angular_velocity = 0.0 +36:17/0 = 0 +36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:17/0/physics_layer_0/angular_velocity = 0.0 +0:18/0 = 0 +0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0 = 0 +1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0 = 0 +2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0 = 0 +3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0 = 0 +4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0 = 0 +5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_0/angular_velocity = 0.0 +6:18/0 = 0 +6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0 = 0 +7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0 = 0 +8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0 = 0 +9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_0/angular_velocity = 0.0 +10:18/0 = 0 +10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0 = 0 +11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0 = 0 +12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0 = 0 +13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_0/angular_velocity = 0.0 +14:18/0 = 0 +14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_0/angular_velocity = 0.0 +15:18/0 = 0 +15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_0/angular_velocity = 0.0 +16:18/0 = 0 +16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_0/angular_velocity = 0.0 +17:18/0 = 0 +17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_0/angular_velocity = 0.0 +18:18/0 = 0 +18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_0/angular_velocity = 0.0 +19:18/0 = 0 +19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_0/angular_velocity = 0.0 +20:18/0 = 0 +20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_0/angular_velocity = 0.0 +21:18/0 = 0 +21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_0/angular_velocity = 0.0 +24:18/0 = 0 +24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_0/angular_velocity = 0.0 +25:18/0 = 0 +25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_0/angular_velocity = 0.0 +26:18/0 = 0 +26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_0/angular_velocity = 0.0 +27:18/0 = 0 +27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_0/angular_velocity = 0.0 +32:18/0 = 0 +32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:18/0/physics_layer_0/angular_velocity = 0.0 +33:18/0 = 0 +33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:18/0/physics_layer_0/angular_velocity = 0.0 +34:18/0 = 0 +34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:18/0/physics_layer_0/angular_velocity = 0.0 +35:18/0 = 0 +35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:18/0/physics_layer_0/angular_velocity = 0.0 +36:18/0 = 0 +36:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:18/0/physics_layer_0/angular_velocity = 0.0 +0:19/0 = 0 +0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0 = 0 +1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_0/angular_velocity = 0.0 +2:19/0 = 0 +2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_0/angular_velocity = 0.0 +3:19/0 = 0 +3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0 = 0 +4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_0/angular_velocity = 0.0 +5:19/0 = 0 +5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0 = 0 +6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0 = 0 +7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0 = 0 +8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0 = 0 +9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0 = 0 +10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_0/angular_velocity = 0.0 +11:19/0 = 0 +11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0 = 0 +12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0 = 0 +13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0 = 0 +14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0 = 0 +15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_0/angular_velocity = 0.0 +16:19/0 = 0 +16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0 = 0 +18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0 = 0 +19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_0/angular_velocity = 0.0 +21:19/0 = 0 +21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_0/angular_velocity = 0.0 +24:19/0 = 0 +24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_0/angular_velocity = 0.0 +25:19/0 = 0 +25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0 = 0 +26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0 = 0 +27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_0/angular_velocity = 0.0 +32:19/0 = 0 +32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:19/0/physics_layer_0/angular_velocity = 0.0 +33:19/0 = 0 +33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:19/0/physics_layer_0/angular_velocity = 0.0 +34:19/0 = 0 +34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:19/0/physics_layer_0/angular_velocity = 0.0 +35:19/0 = 0 +35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:19/0/physics_layer_0/angular_velocity = 0.0 +0:20/0 = 0 +0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0 = 0 +1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0 = 0 +2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0 = 0 +3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0 = 0 +4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0 = 0 +5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0 = 0 +6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_0/angular_velocity = 0.0 +7:20/0 = 0 +7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:20/0/physics_layer_0/angular_velocity = 0.0 +8:20/0 = 0 +8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_0/angular_velocity = 0.0 +9:20/0 = 0 +9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_0/angular_velocity = 0.0 +10:20/0 = 0 +10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0 = 0 +11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0 = 0 +12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_0/angular_velocity = 0.0 +13:20/0 = 0 +13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0 = 0 +14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0 = 0 +15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_0/angular_velocity = 0.0 +16:20/0 = 0 +16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0 = 0 +17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0 = 0 +18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_0/angular_velocity = 0.0 +19:20/0 = 0 +19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0 = 0 +20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0 = 0 +21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_0/angular_velocity = 0.0 +24:20/0 = 0 +24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_0/angular_velocity = 0.0 +25:20/0 = 0 +25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0 = 0 +26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0 = 0 +27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_0/angular_velocity = 0.0 +32:20/0 = 0 +32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:20/0/physics_layer_0/angular_velocity = 0.0 +33:20/0 = 0 +33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:20/0/physics_layer_0/angular_velocity = 0.0 +34:20/0 = 0 +34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:20/0/physics_layer_0/angular_velocity = 0.0 +35:20/0 = 0 +35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:20/0/physics_layer_0/angular_velocity = 0.0 +0:21/0 = 0 +0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0 = 0 +1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0 = 0 +2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0 = 0 +3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0 = 0 +4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0 = 0 +5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0 = 0 +6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0 = 0 +7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0 = 0 +8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0 = 0 +9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0 = 0 +10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0 = 0 +11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0 = 0 +12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0 = 0 +13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0 = 0 +14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0 = 0 +15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0 = 0 +16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0 = 0 +17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0 = 0 +18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0 = 0 +19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_0/angular_velocity = 0.0 +24:21/0 = 0 +24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_0/angular_velocity = 0.0 +25:21/0 = 0 +25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0 = 0 +26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0 = 0 +27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_0/angular_velocity = 0.0 +35:21/0 = 0 +35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:21/0/physics_layer_0/angular_velocity = 0.0 +36:21/0 = 0 +36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:21/0/physics_layer_0/angular_velocity = 0.0 +0:22/0 = 0 +0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0 = 0 +1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0 = 0 +2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0 = 0 +3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0 = 0 +4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0 = 0 +5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0 = 0 +6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0 = 0 +7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_0/angular_velocity = 0.0 +8:22/0 = 0 +8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0 = 0 +9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0 = 0 +10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0 = 0 +11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0 = 0 +12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0 = 0 +13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0 = 0 +14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0 = 0 +15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0 = 0 +16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0 = 0 +17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0 = 0 +18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0 = 0 +19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_0/angular_velocity = 0.0 +24:22/0 = 0 +24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_0/angular_velocity = 0.0 +25:22/0 = 0 +25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0 = 0 +26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0 = 0 +27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_0/angular_velocity = 0.0 +32:22/0 = 0 +32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:22/0/physics_layer_0/angular_velocity = 0.0 +33:22/0 = 0 +33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:22/0/physics_layer_0/angular_velocity = 0.0 +34:22/0 = 0 +34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:22/0/physics_layer_0/angular_velocity = 0.0 +35:22/0 = 0 +35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:22/0/physics_layer_0/angular_velocity = 0.0 +36:22/0 = 0 +36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:22/0/physics_layer_0/angular_velocity = 0.0 +0:23/0 = 0 +0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0 = 0 +1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0 = 0 +2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0 = 0 +3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0 = 0 +5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0 = 0 +6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0 = 0 +7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0 = 0 +8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0 = 0 +9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0 = 0 +10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_0/angular_velocity = 0.0 +11:23/0 = 0 +11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0 = 0 +13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0 = 0 +14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0 = 0 +15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0 = 0 +16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0 = 0 +17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0 = 0 +18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0 = 0 +19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_0/angular_velocity = 0.0 +24:23/0 = 0 +24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_0/angular_velocity = 0.0 +25:23/0 = 0 +25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0 = 0 +26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0 = 0 +27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_0/angular_velocity = 0.0 +32:23/0 = 0 +32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:23/0/physics_layer_0/angular_velocity = 0.0 +33:23/0 = 0 +33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:23/0/physics_layer_0/angular_velocity = 0.0 +34:23/0 = 0 +34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:23/0/physics_layer_0/angular_velocity = 0.0 +35:23/0 = 0 +35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:23/0/physics_layer_0/angular_velocity = 0.0 +36:23/0 = 0 +36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:23/0/physics_layer_0/angular_velocity = 0.0 +0:24/0 = 0 +0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0 = 0 +1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0 = 0 +2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0 = 0 +3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0 = 0 +5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0 = 0 +7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0 = 0 +8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0 = 0 +9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0 = 0 +10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0 = 0 +11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0 = 0 +13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0 = 0 +15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0 = 0 +16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0 = 0 +17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0 = 0 +18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0 = 0 +19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0 = 0 +24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0 = 0 +25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0 = 0 +26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_0/angular_velocity = 0.0 +27:24/0 = 0 +27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0 = 0 +28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0 = 0 +29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_0/angular_velocity = 0.0 +30:24/0 = 0 +30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:24/0/physics_layer_0/angular_velocity = 0.0 +32:24/0 = 0 +32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:24/0/physics_layer_0/angular_velocity = 0.0 +33:24/0 = 0 +33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:24/0/physics_layer_0/angular_velocity = 0.0 +34:24/0 = 0 +34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:24/0/physics_layer_0/angular_velocity = 0.0 +35:24/0 = 0 +35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:24/0/physics_layer_0/angular_velocity = 0.0 +0:25/0 = 0 +0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0 = 0 +1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_0/angular_velocity = 0.0 +2:25/0 = 0 +2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0 = 0 +3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0 = 0 +4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0 = 0 +5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0 = 0 +6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_0/angular_velocity = 0.0 +7:25/0 = 0 +7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_0/angular_velocity = 0.0 +8:25/0 = 0 +8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_0/angular_velocity = 0.0 +9:25/0 = 0 +9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_0/angular_velocity = 0.0 +10:25/0 = 0 +10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_0/angular_velocity = 0.0 +11:25/0 = 0 +11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:25/0/physics_layer_0/angular_velocity = 0.0 +12:25/0 = 0 +12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0 = 0 +13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_0/angular_velocity = 0.0 +14:25/0 = 0 +14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_0/angular_velocity = 0.0 +15:25/0 = 0 +15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0 = 0 +16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_0/angular_velocity = 0.0 +17:25/0 = 0 +17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_0/angular_velocity = 0.0 +18:25/0 = 0 +18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_0/angular_velocity = 0.0 +19:25/0 = 0 +19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_0/angular_velocity = 0.0 +20:25/0 = 0 +20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0 = 0 +21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_0/angular_velocity = 0.0 +22:25/0 = 0 +22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_0/angular_velocity = 0.0 +23:25/0 = 0 +23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:25/0/physics_layer_0/angular_velocity = 0.0 +24:25/0 = 0 +24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_0/angular_velocity = 0.0 +25:25/0 = 0 +25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_0/angular_velocity = 0.0 +26:25/0 = 0 +26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0 = 0 +27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_0/angular_velocity = 0.0 +28:25/0 = 0 +28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_0/angular_velocity = 0.0 +29:25/0 = 0 +29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_0/angular_velocity = 0.0 +30:25/0 = 0 +30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:25/0/physics_layer_0/angular_velocity = 0.0 +32:25/0 = 0 +32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:25/0/physics_layer_0/angular_velocity = 0.0 +33:25/0 = 0 +33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:25/0/physics_layer_0/angular_velocity = 0.0 +34:25/0 = 0 +34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:25/0/physics_layer_0/angular_velocity = 0.0 +35:25/0 = 0 +35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:25/0/physics_layer_0/angular_velocity = 0.0 +0:26/0 = 0 +0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0 = 0 +1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_0/angular_velocity = 0.0 +2:26/0 = 0 +2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0 = 0 +3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0 = 0 +4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0 = 0 +6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0 = 0 +7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_0/angular_velocity = 0.0 +8:26/0 = 0 +8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0 = 0 +9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0 = 0 +10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_0/angular_velocity = 0.0 +11:26/0 = 0 +11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_0/angular_velocity = 0.0 +12:26/0 = 0 +12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_0/angular_velocity = 0.0 +14:26/0 = 0 +14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0 = 0 +15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_0/angular_velocity = 0.0 +16:26/0 = 0 +16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_0/angular_velocity = 0.0 +16:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.5, -8, 8, -0.875, 8, -0.875, 6.25, 8, 6.25, 8, -6.75) +17:26/0 = 0 +17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_0/angular_velocity = 0.0 +17:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.625, 8, -6.875, 8, 6.5, -8, 6.5) +18:26/0 = 0 +18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_0/angular_velocity = 0.0 +18:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.375, 8, -6.375, 8, 8, -0.75, 8, -1.125, 6.375, -8, 6.375) +19:26/0 = 0 +19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_0/angular_velocity = 0.0 +20:26/0 = 0 +20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0 = 0 +21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_0/angular_velocity = 0.0 +22:26/0 = 0 +22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_0/angular_velocity = 0.0 +23:26/0 = 0 +23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_0/angular_velocity = 0.0 +24:26/0 = 0 +24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_0/angular_velocity = 0.0 +25:26/0 = 0 +25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_0/angular_velocity = 0.0 +26:26/0 = 0 +26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0 = 0 +27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_0/angular_velocity = 0.0 +28:26/0 = 0 +28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_0/angular_velocity = 0.0 +29:26/0 = 0 +29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_0/angular_velocity = 0.0 +30:26/0 = 0 +30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:26/0/physics_layer_0/angular_velocity = 0.0 +35:26/0 = 0 +35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:26/0/physics_layer_0/angular_velocity = 0.0 +36:26/0 = 0 +36:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:26/0/physics_layer_0/angular_velocity = 0.0 +0:27/0 = 0 +0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_0/angular_velocity = 0.0 +1:27/0 = 0 +1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_0/angular_velocity = 0.0 +2:27/0 = 0 +2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0 = 0 +3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0 = 0 +4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_0/angular_velocity = 0.0 +6:27/0 = 0 +6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_0/angular_velocity = 0.0 +7:27/0 = 0 +7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:27/0/physics_layer_0/angular_velocity = 0.0 +8:27/0 = 0 +8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_0/angular_velocity = 0.0 +9:27/0 = 0 +9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_0/angular_velocity = 0.0 +10:27/0 = 0 +10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0 = 0 +11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_0/angular_velocity = 0.0 +12:27/0 = 0 +12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_0/angular_velocity = 0.0 +14:27/0 = 0 +14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:27/0/physics_layer_0/angular_velocity = 0.0 +15:27/0 = 0 +15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_0/angular_velocity = 0.0 +16:27/0 = 0 +16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_0/angular_velocity = 0.0 +16:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.875, -8, -0.875, 8, -8, 8) +17:27/0 = 0 +17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_0/angular_velocity = 0.0 +17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.875, -6.5, -3.125, 6.125, 3, 6.375, 3, -6.5) +18:27/0 = 0 +18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_0/angular_velocity = 0.0 +18:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(1, -8, 1, 8, 8, 8, 8, -8) +21:27/0 = 0 +21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_0/angular_velocity = 0.0 +22:27/0 = 0 +22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_0/angular_velocity = 0.0 +23:27/0 = 0 +23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:27/0/physics_layer_0/angular_velocity = 0.0 +25:27/0 = 0 +25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:27/0/physics_layer_0/angular_velocity = 0.0 +26:27/0 = 0 +26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0 = 0 +27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_0/angular_velocity = 0.0 +28:27/0 = 0 +28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_0/angular_velocity = 0.0 +29:27/0 = 0 +29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_0/angular_velocity = 0.0 +32:27/0 = 0 +32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:27/0/physics_layer_0/angular_velocity = 0.0 +33:27/0 = 0 +33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:27/0/physics_layer_0/angular_velocity = 0.0 +34:27/0 = 0 +34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:27/0/physics_layer_0/angular_velocity = 0.0 +35:27/0 = 0 +35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:27/0/physics_layer_0/angular_velocity = 0.0 +36:27/0 = 0 +36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:27/0/physics_layer_0/angular_velocity = 0.0 +0:28/0 = 0 +0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_0/angular_velocity = 0.0 +1:28/0 = 0 +1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0 = 0 +2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0 = 0 +3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_0/angular_velocity = 0.0 +4:28/0 = 0 +4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0 = 0 +5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_0/angular_velocity = 0.0 +8:28/0 = 0 +8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0 = 0 +9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_0/angular_velocity = 0.0 +10:28/0 = 0 +10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0 = 0 +11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_0/angular_velocity = 0.0 +12:28/0 = 0 +12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_0/angular_velocity = 0.0 +13:28/0 = 0 +13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_0/angular_velocity = 0.0 +14:28/0 = 0 +14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_0/angular_velocity = 0.0 +15:28/0 = 0 +15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_0/angular_velocity = 0.0 +16:28/0 = 0 +16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_0/angular_velocity = 0.0 +16:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 6.75, 8, 6.5, 8, -6.125, 0.125, -6.75, 0, -8) +17:28/0 = 0 +17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_0/angular_velocity = 0.0 +17:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.5, 8, -6.625, 8, 6, -8, 6.125) +18:28/0 = 0 +18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_0/angular_velocity = 0.0 +18:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 6, -8, 6, -8, -6.5, 0.75, -6.75, 0.75, -8) +19:28/0 = 0 +19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_0/angular_velocity = 0.0 +20:28/0 = 0 +20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_0/angular_velocity = 0.0 +21:28/0 = 0 +21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_0/angular_velocity = 0.0 +22:28/0 = 0 +22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_0/angular_velocity = 0.0 +23:28/0 = 0 +23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_0/angular_velocity = 0.0 +24:28/0 = 0 +24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:28/0/physics_layer_0/angular_velocity = 0.0 +24:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 5.25, 8, 5.125, 8, 8, -8, 8) +25:28/0 = 0 +25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:28/0/physics_layer_0/angular_velocity = 0.0 +25:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4.75, -5.5, 4.75, -5.625, 8, 8, 8) +26:28/0 = 0 +26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_0/angular_velocity = 0.0 +26:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6.125, 4.875, -8, 4.875, -8, 8) +27:28/0 = 0 +27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_0/angular_velocity = 0.0 +28:28/0 = 0 +28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:28/0/physics_layer_0/angular_velocity = 0.0 +29:28/0 = 0 +29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:28/0/physics_layer_0/angular_velocity = 0.0 +32:28/0 = 0 +32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:28/0/physics_layer_0/angular_velocity = 0.0 +33:28/0 = 0 +33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:28/0/physics_layer_0/angular_velocity = 0.0 +34:28/0 = 0 +34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:28/0/physics_layer_0/angular_velocity = 0.0 +35:28/0 = 0 +35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:28/0/physics_layer_0/angular_velocity = 0.0 +36:28/0 = 0 +36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:28/0/physics_layer_0/angular_velocity = 0.0 +0:29/0 = 0 +0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_0/angular_velocity = 0.0 +1:29/0 = 0 +1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0 = 0 +2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0 = 0 +3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0 = 0 +4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0 = 0 +5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_0/angular_velocity = 0.0 +8:29/0 = 0 +8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0 = 0 +9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0 = 0 +10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0 = 0 +11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_0/angular_velocity = 0.0 +12:29/0 = 0 +12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_0/angular_velocity = 0.0 +13:29/0 = 0 +13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_0/angular_velocity = 0.0 +14:29/0 = 0 +14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_0/angular_velocity = 0.0 +15:29/0 = 0 +15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0 = 0 +16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0 = 0 +17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_0/angular_velocity = 0.0 +18:29/0 = 0 +18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_0/angular_velocity = 0.0 +19:29/0 = 0 +19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_0/angular_velocity = 0.0 +20:29/0 = 0 +20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:29/0/physics_layer_0/angular_velocity = 0.0 +21:29/0 = 0 +21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_0/angular_velocity = 0.0 +22:29/0 = 0 +22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:29/0/physics_layer_0/angular_velocity = 0.0 +23:29/0 = 0 +23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_0/angular_velocity = 0.0 +24:29/0 = 0 +24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:29/0/physics_layer_0/angular_velocity = 0.0 +24:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.75, 6.5, 2.75, 6.5, 2.625, 2.125, 8, -0.25, 8, -8, -8, -8, -8, -0.125, -2.5, 1.25) +25:29/0 = 0 +25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:29/0/physics_layer_0/angular_velocity = 0.0 +25:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -0.375, 1.5, 0.75, 1.125, 4.125, 8, 7, 8, -8) +26:29/0 = 0 +26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_0/angular_velocity = 0.0 +26:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4.375, -0.25, -1.375, 0.25, -1.5, 5, -8, 8, -8, -8) +27:29/0 = 0 +27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_0/angular_velocity = 0.0 +28:29/0 = 0 +28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:29/0/physics_layer_0/angular_velocity = 0.0 +29:29/0 = 0 +29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:29/0/physics_layer_0/angular_velocity = 0.0 +32:29/0 = 0 +32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:29/0/physics_layer_0/angular_velocity = 0.0 +33:29/0 = 0 +33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:29/0/physics_layer_0/angular_velocity = 0.0 +34:29/0 = 0 +34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:29/0/physics_layer_0/angular_velocity = 0.0 +35:29/0 = 0 +35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:29/0/physics_layer_0/angular_velocity = 0.0 +0:30/0 = 0 +0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_0/angular_velocity = 0.0 +1:30/0 = 0 +1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_0/angular_velocity = 0.0 +2:30/0 = 0 +2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:30/0/physics_layer_0/angular_velocity = 0.0 +3:30/0 = 0 +3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_0/angular_velocity = 0.0 +4:30/0 = 0 +4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_0/angular_velocity = 0.0 +5:30/0 = 0 +5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_0/angular_velocity = 0.0 +13:30/0 = 0 +13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_0/angular_velocity = 0.0 +14:30/0 = 0 +14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_0/angular_velocity = 0.0 +15:30/0 = 0 +15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_0/angular_velocity = 0.0 +16:30/0 = 0 +16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_0/angular_velocity = 0.0 +17:30/0 = 0 +17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:30/0/physics_layer_0/angular_velocity = 0.0 +18:30/0 = 0 +18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_0/angular_velocity = 0.0 +21:30/0 = 0 +21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:30/0/physics_layer_0/angular_velocity = 0.0 +22:30/0 = 0 +22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:30/0/physics_layer_0/angular_velocity = 0.0 +23:30/0 = 0 +23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:30/0/physics_layer_0/angular_velocity = 0.0 +24:30/0 = 0 +24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:30/0/physics_layer_0/angular_velocity = 0.0 +25:30/0 = 0 +25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:30/0/physics_layer_0/angular_velocity = 0.0 +26:30/0 = 0 +26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:30/0/physics_layer_0/angular_velocity = 0.0 +27:30/0 = 0 +27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:30/0/physics_layer_0/angular_velocity = 0.0 +29:30/0 = 0 +29:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:30/0/physics_layer_0/angular_velocity = 0.0 +30:30/0 = 0 +30:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:30/0/physics_layer_0/angular_velocity = 0.0 +32:30/0 = 0 +32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:30/0/physics_layer_0/angular_velocity = 0.0 +33:30/0 = 0 +33:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:30/0/physics_layer_0/angular_velocity = 0.0 +34:30/0 = 0 +34:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:30/0/physics_layer_0/angular_velocity = 0.0 +35:30/0 = 0 +35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:30/0/physics_layer_0/angular_velocity = 0.0 +0:31/0 = 0 +0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_0/angular_velocity = 0.0 +1:31/0 = 0 +1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_0/angular_velocity = 0.0 +2:31/0 = 0 +2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:31/0/physics_layer_0/angular_velocity = 0.0 +3:31/0 = 0 +3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_0/angular_velocity = 0.0 +4:31/0 = 0 +4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_0/angular_velocity = 0.0 +5:31/0 = 0 +5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_0/angular_velocity = 0.0 +13:31/0 = 0 +13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_0/angular_velocity = 0.0 +14:31/0 = 0 +14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_0/angular_velocity = 0.0 +15:31/0 = 0 +15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_0/angular_velocity = 0.0 +16:31/0 = 0 +16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_0/angular_velocity = 0.0 +17:31/0 = 0 +17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:31/0/physics_layer_0/angular_velocity = 0.0 +18:31/0 = 0 +18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_0/angular_velocity = 0.0 +19:31/0 = 0 +19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_0/angular_velocity = 0.0 +20:31/0 = 0 +20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:31/0/physics_layer_0/angular_velocity = 0.0 +21:31/0 = 0 +21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:31/0/physics_layer_0/angular_velocity = 0.0 +22:31/0 = 0 +22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:31/0/physics_layer_0/angular_velocity = 0.0 +23:31/0 = 0 +23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:31/0/physics_layer_0/angular_velocity = 0.0 +24:31/0 = 0 +24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:31/0/physics_layer_0/angular_velocity = 0.0 +25:31/0 = 0 +25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:31/0/physics_layer_0/angular_velocity = 0.0 +26:31/0 = 0 +26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:31/0/physics_layer_0/angular_velocity = 0.0 +27:31/0 = 0 +27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:31/0/physics_layer_0/angular_velocity = 0.0 +28:31/0 = 0 +28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:31/0/physics_layer_0/angular_velocity = 0.0 +0:32/0 = 0 +0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_0/angular_velocity = 0.0 +1:32/0 = 0 +1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_0/angular_velocity = 0.0 +2:32/0 = 0 +2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_0/angular_velocity = 0.0 +3:32/0 = 0 +3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_0/angular_velocity = 0.0 +4:32/0 = 0 +4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_0/angular_velocity = 0.0 +5:32/0 = 0 +5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_0/angular_velocity = 0.0 +13:32/0 = 0 +13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_0/angular_velocity = 0.0 +14:32/0 = 0 +14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_0/angular_velocity = 0.0 +15:32/0 = 0 +15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:32/0/physics_layer_0/angular_velocity = 0.0 +16:32/0 = 0 +16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_0/angular_velocity = 0.0 +18:32/0 = 0 +18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_0/angular_velocity = 0.0 +21:32/0 = 0 +21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:32/0/physics_layer_0/angular_velocity = 0.0 +23:32/0 = 0 +23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:32/0/physics_layer_0/angular_velocity = 0.0 +24:32/0 = 0 +24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:32/0/physics_layer_0/angular_velocity = 0.0 +25:32/0 = 0 +25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:32/0/physics_layer_0/angular_velocity = 0.0 +26:32/0 = 0 +26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:32/0/physics_layer_0/angular_velocity = 0.0 +27:32/0 = 0 +27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:32/0/physics_layer_0/angular_velocity = 0.0 +28:32/0 = 0 +28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:32/0/physics_layer_0/angular_velocity = 0.0 +29:32/0 = 0 +29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:32/0/physics_layer_0/angular_velocity = 0.0 +30:32/0 = 0 +30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:32/0/physics_layer_0/angular_velocity = 0.0 +31:32/0 = 0 +31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:32/0/physics_layer_0/angular_velocity = 0.0 +32:32/0 = 0 +32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:32/0/physics_layer_0/angular_velocity = 0.0 +33:32/0 = 0 +33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:32/0/physics_layer_0/angular_velocity = 0.0 +0:33/0 = 0 +0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_0/angular_velocity = 0.0 +1:33/0 = 0 +1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_0/angular_velocity = 0.0 +2:33/0 = 0 +2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_0/angular_velocity = 0.0 +3:33/0 = 0 +3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_0/angular_velocity = 0.0 +4:33/0 = 0 +4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_0/angular_velocity = 0.0 +16:33/0 = 0 +16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_0/angular_velocity = 0.0 +17:33/0 = 0 +17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_0/angular_velocity = 0.0 +18:33/0 = 0 +18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_0/angular_velocity = 0.0 +19:33/0 = 0 +19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_0/angular_velocity = 0.0 +20:33/0 = 0 +20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_0/angular_velocity = 0.0 +21:33/0 = 0 +21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_0/angular_velocity = 0.0 +22:33/0 = 0 +22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:33/0/physics_layer_0/angular_velocity = 0.0 +23:33/0 = 0 +23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:33/0/physics_layer_0/angular_velocity = 0.0 +24:33/0 = 0 +24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:33/0/physics_layer_0/angular_velocity = 0.0 +25:33/0 = 0 +25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:33/0/physics_layer_0/angular_velocity = 0.0 +26:33/0 = 0 +26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:33/0/physics_layer_0/angular_velocity = 0.0 +27:33/0 = 0 +27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:33/0/physics_layer_0/angular_velocity = 0.0 +29:33/0 = 0 +29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:33/0/physics_layer_0/angular_velocity = 0.0 +29:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3.25, -8, -8, -1.5, -8, 8, 8, 8, 8, -2.625, 2.75, -8) +30:33/0 = 0 +30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:33/0/physics_layer_0/angular_velocity = 0.0 +31:33/0 = 0 +31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:33/0/physics_layer_0/angular_velocity = 0.0 +32:33/0 = 0 +32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:33/0/physics_layer_0/angular_velocity = 0.0 +33:33/0 = 0 +33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:33/0/physics_layer_0/angular_velocity = 0.0 +0:34/0 = 0 +0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:34/0/physics_layer_0/angular_velocity = 0.0 +1:34/0 = 0 +1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:34/0/physics_layer_0/angular_velocity = 0.0 +2:34/0 = 0 +2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:34/0/physics_layer_0/angular_velocity = 0.0 +3:34/0 = 0 +3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:34/0/physics_layer_0/angular_velocity = 0.0 +4:34/0 = 0 +4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:34/0/physics_layer_0/angular_velocity = 0.0 +11:34/0 = 0 +11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:34/0/physics_layer_0/angular_velocity = 0.0 +12:34/0 = 0 +12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:34/0/physics_layer_0/angular_velocity = 0.0 +13:34/0 = 0 +13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:34/0/physics_layer_0/angular_velocity = 0.0 +16:34/0 = 0 +16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:34/0/physics_layer_0/angular_velocity = 0.0 +17:34/0 = 0 +17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:34/0/physics_layer_0/angular_velocity = 0.0 +18:34/0 = 0 +18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:34/0/physics_layer_0/angular_velocity = 0.0 +19:34/0 = 0 +19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:34/0/physics_layer_0/angular_velocity = 0.0 +20:34/0 = 0 +20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:34/0/physics_layer_0/angular_velocity = 0.0 +21:34/0 = 0 +21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:34/0/physics_layer_0/angular_velocity = 0.0 +22:34/0 = 0 +22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:34/0/physics_layer_0/angular_velocity = 0.0 +23:34/0 = 0 +23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:34/0/physics_layer_0/angular_velocity = 0.0 +25:34/0 = 0 +25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:34/0/physics_layer_0/angular_velocity = 0.0 +26:34/0 = 0 +26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:34/0/physics_layer_0/angular_velocity = 0.0 +27:34/0 = 0 +27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:34/0/physics_layer_0/angular_velocity = 0.0 +28:34/0 = 0 +28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:34/0/physics_layer_0/angular_velocity = 0.0 +29:34/0 = 0 +29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:34/0/physics_layer_0/angular_velocity = 0.0 +30:34/0 = 0 +30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:34/0/physics_layer_0/angular_velocity = 0.0 +31:34/0 = 0 +31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:34/0/physics_layer_0/angular_velocity = 0.0 +32:34/0 = 0 +32:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:34/0/physics_layer_0/angular_velocity = 0.0 +33:34/0 = 0 +33:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:34/0/physics_layer_0/angular_velocity = 0.0 +0:35/0 = 0 +0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:35/0/physics_layer_0/angular_velocity = 0.0 +1:35/0 = 0 +1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:35/0/physics_layer_0/angular_velocity = 0.0 +2:35/0 = 0 +2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:35/0/physics_layer_0/angular_velocity = 0.0 +3:35/0 = 0 +3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:35/0/physics_layer_0/angular_velocity = 0.0 +4:35/0 = 0 +4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:35/0/physics_layer_0/angular_velocity = 0.0 +11:35/0 = 0 +11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:35/0/physics_layer_0/angular_velocity = 0.0 +12:35/0 = 0 +12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:35/0/physics_layer_0/angular_velocity = 0.0 +13:35/0 = 0 +13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:35/0/physics_layer_0/angular_velocity = 0.0 +16:35/0 = 0 +16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:35/0/physics_layer_0/angular_velocity = 0.0 +17:35/0 = 0 +17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:35/0/physics_layer_0/angular_velocity = 0.0 +18:35/0 = 0 +18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:35/0/physics_layer_0/angular_velocity = 0.0 +24:35/0 = 0 +24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:35/0/physics_layer_0/angular_velocity = 0.0 +25:35/0 = 0 +25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:35/0/physics_layer_0/angular_velocity = 0.0 +26:35/0 = 0 +26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:35/0/physics_layer_0/angular_velocity = 0.0 +27:35/0 = 0 +27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:35/0/physics_layer_0/angular_velocity = 0.0 +28:35/0 = 0 +28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:35/0/physics_layer_0/angular_velocity = 0.0 +29:35/0 = 0 +29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:35/0/physics_layer_0/angular_velocity = 0.0 +30:35/0 = 0 +30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:35/0/physics_layer_0/angular_velocity = 0.0 +31:35/0 = 0 +31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:35/0/physics_layer_0/angular_velocity = 0.0 +32:35/0 = 0 +32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:35/0/physics_layer_0/angular_velocity = 0.0 +33:35/0 = 0 +33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:35/0/physics_layer_0/angular_velocity = 0.0 +34:35/0 = 0 +34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:35/0/physics_layer_0/angular_velocity = 0.0 +36:35/0 = 0 +36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:35/0/physics_layer_0/angular_velocity = 0.0 +0:36/0 = 0 +0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:36/0/physics_layer_0/angular_velocity = 0.0 +1:36/0 = 0 +1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:36/0/physics_layer_0/angular_velocity = 0.0 +2:36/0 = 0 +2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:36/0/physics_layer_0/angular_velocity = 0.0 +3:36/0 = 0 +3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:36/0/physics_layer_0/angular_velocity = 0.0 +4:36/0 = 0 +4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:36/0/physics_layer_0/angular_velocity = 0.0 +5:36/0 = 0 +5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:36/0/physics_layer_0/angular_velocity = 0.0 +13:36/0 = 0 +13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:36/0/physics_layer_0/angular_velocity = 0.0 +16:36/0 = 0 +16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:36/0/physics_layer_0/angular_velocity = 0.0 +17:36/0 = 0 +17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:36/0/physics_layer_0/angular_velocity = 0.0 +18:36/0 = 0 +18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:36/0/physics_layer_0/angular_velocity = 0.0 +19:36/0 = 0 +19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:36/0/physics_layer_0/angular_velocity = 0.0 +20:36/0 = 0 +20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:36/0/physics_layer_0/angular_velocity = 0.0 +21:36/0 = 0 +21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:36/0/physics_layer_0/angular_velocity = 0.0 +22:36/0 = 0 +22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:36/0/physics_layer_0/angular_velocity = 0.0 +23:36/0 = 0 +23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:36/0/physics_layer_0/angular_velocity = 0.0 +24:36/0 = 0 +24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:36/0/physics_layer_0/angular_velocity = 0.0 +25:36/0 = 0 +25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:36/0/physics_layer_0/angular_velocity = 0.0 +26:36/0 = 0 +26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:36/0/physics_layer_0/angular_velocity = 0.0 +27:36/0 = 0 +27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:36/0/physics_layer_0/angular_velocity = 0.0 +28:36/0 = 0 +28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:36/0/physics_layer_0/angular_velocity = 0.0 +29:36/0 = 0 +29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:36/0/physics_layer_0/angular_velocity = 0.0 +30:36/0 = 0 +30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:36/0/physics_layer_0/angular_velocity = 0.0 +32:36/0 = 0 +32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:36/0/physics_layer_0/angular_velocity = 0.0 +33:36/0 = 0 +33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:36/0/physics_layer_0/angular_velocity = 0.0 +34:36/0 = 0 +34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:36/0/physics_layer_0/angular_velocity = 0.0 +35:36/0 = 0 +35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:36/0/physics_layer_0/angular_velocity = 0.0 +36:36/0 = 0 +36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:36/0/physics_layer_0/angular_velocity = 0.0 +0:37/0 = 0 +0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:37/0/physics_layer_0/angular_velocity = 0.0 +1:37/0 = 0 +1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:37/0/physics_layer_0/angular_velocity = 0.0 +2:37/0 = 0 +2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:37/0/physics_layer_0/angular_velocity = 0.0 +3:37/0 = 0 +3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:37/0/physics_layer_0/angular_velocity = 0.0 +4:37/0 = 0 +4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:37/0/physics_layer_0/angular_velocity = 0.0 +5:37/0 = 0 +5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:37/0/physics_layer_0/angular_velocity = 0.0 +16:37/0 = 0 +16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:37/0/physics_layer_0/angular_velocity = 0.0 +18:37/0 = 0 +18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:37/0/physics_layer_0/angular_velocity = 0.0 +21:37/0 = 0 +21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:37/0/physics_layer_0/angular_velocity = 0.0 +23:37/0 = 0 +23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:37/0/physics_layer_0/angular_velocity = 0.0 +26:37/0 = 0 +26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:37/0/physics_layer_0/angular_velocity = 0.0 +16:38/0 = 0 +16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:38/0/physics_layer_0/angular_velocity = 0.0 +17:38/0 = 0 +17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:38/0/physics_layer_0/angular_velocity = 0.0 +18:38/0 = 0 +18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:38/0/physics_layer_0/angular_velocity = 0.0 +19:38/0 = 0 +19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:38/0/physics_layer_0/angular_velocity = 0.0 +20:38/0 = 0 +20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:38/0/physics_layer_0/angular_velocity = 0.0 +21:38/0 = 0 +21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:38/0/physics_layer_0/angular_velocity = 0.0 +22:38/0 = 0 +22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:38/0/physics_layer_0/angular_velocity = 0.0 +23:38/0 = 0 +23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:38/0/physics_layer_0/angular_velocity = 0.0 +26:38/0 = 0 +26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:38/0/physics_layer_0/angular_velocity = 0.0 +18:39/0 = 0 +18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:39/0/physics_layer_0/angular_velocity = 0.0 +19:39/0 = 0 +19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:39/0/physics_layer_0/angular_velocity = 0.0 +21:39/0 = 0 +21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:39/0/physics_layer_0/angular_velocity = 0.0 +22:39/0 = 0 +22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:39/0/physics_layer_0/angular_velocity = 0.0 +2:40/0 = 0 +2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:40/0/physics_layer_0/angular_velocity = 0.0 +3:40/0 = 0 +3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:40/0/physics_layer_0/angular_velocity = 0.0 +4:40/0 = 0 +4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:40/0/physics_layer_0/angular_velocity = 0.0 +5:40/0 = 0 +5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:40/0/physics_layer_0/angular_velocity = 0.0 +6:40/0 = 0 +6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:40/0/physics_layer_0/angular_velocity = 0.0 +16:40/0 = 0 +16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:40/0/physics_layer_0/angular_velocity = 0.0 +17:40/0 = 0 +17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:40/0/physics_layer_0/angular_velocity = 0.0 +18:40/0 = 0 +18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:40/0/physics_layer_0/angular_velocity = 0.0 +0:41/0 = 0 +0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:41/0/physics_layer_0/angular_velocity = 0.0 +2:41/0 = 0 +2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:41/0/physics_layer_0/angular_velocity = 0.0 +3:41/0 = 0 +3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:41/0/physics_layer_0/angular_velocity = 0.0 +4:41/0 = 0 +4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:41/0/physics_layer_0/angular_velocity = 0.0 +5:41/0 = 0 +5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:41/0/physics_layer_0/angular_velocity = 0.0 +6:41/0 = 0 +6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:41/0/physics_layer_0/angular_velocity = 0.0 +8:41/0 = 0 +8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:41/0/physics_layer_0/angular_velocity = 0.0 +9:41/0 = 0 +9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:41/0/physics_layer_0/angular_velocity = 0.0 +10:41/0 = 0 +10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:41/0/physics_layer_0/angular_velocity = 0.0 +11:41/0 = 0 +11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:41/0/physics_layer_0/angular_velocity = 0.0 +12:41/0 = 0 +12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:41/0/physics_layer_0/angular_velocity = 0.0 +13:41/0 = 0 +13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:41/0/physics_layer_0/angular_velocity = 0.0 +14:41/0 = 0 +14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:41/0/physics_layer_0/angular_velocity = 0.0 +15:41/0 = 0 +15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:41/0/physics_layer_0/angular_velocity = 0.0 +16:41/0 = 0 +16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:41/0/physics_layer_0/angular_velocity = 0.0 +17:41/0 = 0 +17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:41/0/physics_layer_0/angular_velocity = 0.0 +18:41/0 = 0 +18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:41/0/physics_layer_0/angular_velocity = 0.0 +19:41/0 = 0 +19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:41/0/physics_layer_0/angular_velocity = 0.0 +20:41/0 = 0 +20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:41/0/physics_layer_0/angular_velocity = 0.0 +21:41/0 = 0 +21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:41/0/physics_layer_0/angular_velocity = 0.0 +22:41/0 = 0 +22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:41/0/physics_layer_0/angular_velocity = 0.0 +23:41/0 = 0 +23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:41/0/physics_layer_0/angular_velocity = 0.0 +24:41/0 = 0 +24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:41/0/physics_layer_0/angular_velocity = 0.0 +25:41/0 = 0 +25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:41/0/physics_layer_0/angular_velocity = 0.0 +26:41/0 = 0 +26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:41/0/physics_layer_0/angular_velocity = 0.0 +27:41/0 = 0 +27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:41/0/physics_layer_0/angular_velocity = 0.0 +28:41/0 = 0 +28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:41/0/physics_layer_0/angular_velocity = 0.0 +29:41/0 = 0 +29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:41/0/physics_layer_0/angular_velocity = 0.0 +30:41/0 = 0 +30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:41/0/physics_layer_0/angular_velocity = 0.0 +31:41/0 = 0 +31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:41/0/physics_layer_0/angular_velocity = 0.0 +32:41/0 = 0 +32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:41/0/physics_layer_0/angular_velocity = 0.0 +33:41/0 = 0 +33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:41/0/physics_layer_0/angular_velocity = 0.0 +34:41/0 = 0 +34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:41/0/physics_layer_0/angular_velocity = 0.0 +35:41/0 = 0 +35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:41/0/physics_layer_0/angular_velocity = 0.0 +36:41/0 = 0 +36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:41/0/physics_layer_0/angular_velocity = 0.0 +0:42/0 = 0 +0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:42/0/physics_layer_0/angular_velocity = 0.0 +2:42/0 = 0 +2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:42/0/physics_layer_0/angular_velocity = 0.0 +3:42/0 = 0 +3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:42/0/physics_layer_0/angular_velocity = 0.0 +4:42/0 = 0 +4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:42/0/physics_layer_0/angular_velocity = 0.0 +5:42/0 = 0 +5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:42/0/physics_layer_0/angular_velocity = 0.0 +6:42/0 = 0 +6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:42/0/physics_layer_0/angular_velocity = 0.0 +8:42/0 = 0 +8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:42/0/physics_layer_0/angular_velocity = 0.0 +9:42/0 = 0 +9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:42/0/physics_layer_0/angular_velocity = 0.0 +10:42/0 = 0 +10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:42/0/physics_layer_0/angular_velocity = 0.0 +11:42/0 = 0 +11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:42/0/physics_layer_0/angular_velocity = 0.0 +12:42/0 = 0 +12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:42/0/physics_layer_0/angular_velocity = 0.0 +13:42/0 = 0 +13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:42/0/physics_layer_0/angular_velocity = 0.0 +14:42/0 = 0 +14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:42/0/physics_layer_0/angular_velocity = 0.0 +15:42/0 = 0 +15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:42/0/physics_layer_0/angular_velocity = 0.0 +17:42/0 = 0 +17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:42/0/physics_layer_0/angular_velocity = 0.0 +18:42/0 = 0 +18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:42/0/physics_layer_0/angular_velocity = 0.0 +19:42/0 = 0 +19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:42/0/physics_layer_0/angular_velocity = 0.0 +20:42/0 = 0 +20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:42/0/physics_layer_0/angular_velocity = 0.0 +21:42/0 = 0 +21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:42/0/physics_layer_0/angular_velocity = 0.0 +22:42/0 = 0 +22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:42/0/physics_layer_0/angular_velocity = 0.0 +24:42/0 = 0 +24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:42/0/physics_layer_0/angular_velocity = 0.0 +25:42/0 = 0 +25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:42/0/physics_layer_0/angular_velocity = 0.0 +27:42/0 = 0 +27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:42/0/physics_layer_0/angular_velocity = 0.0 +29:42/0 = 0 +29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:42/0/physics_layer_0/angular_velocity = 0.0 +30:42/0 = 0 +30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:42/0/physics_layer_0/angular_velocity = 0.0 +2:43/0 = 0 +2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:43/0/physics_layer_0/angular_velocity = 0.0 +3:43/0 = 0 +3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:43/0/physics_layer_0/angular_velocity = 0.0 +4:43/0 = 0 +4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:43/0/physics_layer_0/angular_velocity = 0.0 +5:43/0 = 0 +5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:43/0/physics_layer_0/angular_velocity = 0.0 +6:43/0 = 0 +6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:43/0/physics_layer_0/angular_velocity = 0.0 +8:43/0 = 0 +8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:43/0/physics_layer_0/angular_velocity = 0.0 +9:43/0 = 0 +9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:43/0/physics_layer_0/angular_velocity = 0.0 +10:43/0 = 0 +10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:43/0/physics_layer_0/angular_velocity = 0.0 +11:43/0 = 0 +11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:43/0/physics_layer_0/angular_velocity = 0.0 +12:43/0 = 0 +12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:43/0/physics_layer_0/angular_velocity = 0.0 +13:43/0 = 0 +13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:43/0/physics_layer_0/angular_velocity = 0.0 +14:43/0 = 0 +14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:43/0/physics_layer_0/angular_velocity = 0.0 +15:43/0 = 0 +15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:43/0/physics_layer_0/angular_velocity = 0.0 +17:43/0 = 0 +17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:43/0/physics_layer_0/angular_velocity = 0.0 +18:43/0 = 0 +18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:43/0/physics_layer_0/angular_velocity = 0.0 +19:43/0 = 0 +19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:43/0/physics_layer_0/angular_velocity = 0.0 +20:43/0 = 0 +20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:43/0/physics_layer_0/angular_velocity = 0.0 +21:43/0 = 0 +21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:43/0/physics_layer_0/angular_velocity = 0.0 +22:43/0 = 0 +22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:43/0/physics_layer_0/angular_velocity = 0.0 +24:43/0 = 0 +24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:43/0/physics_layer_0/angular_velocity = 0.0 +25:43/0 = 0 +25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:43/0/physics_layer_0/angular_velocity = 0.0 +27:43/0 = 0 +27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:43/0/physics_layer_0/angular_velocity = 0.0 +29:43/0 = 0 +29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:43/0/physics_layer_0/angular_velocity = 0.0 +30:43/0 = 0 +30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:43/0/physics_layer_0/angular_velocity = 0.0 +31:43/0 = 0 +31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:43/0/physics_layer_0/angular_velocity = 0.0 +32:43/0 = 0 +32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:43/0/physics_layer_0/angular_velocity = 0.0 +2:44/0 = 0 +2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:44/0/physics_layer_0/angular_velocity = 0.0 +3:44/0 = 0 +3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:44/0/physics_layer_0/angular_velocity = 0.0 +4:44/0 = 0 +4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:44/0/physics_layer_0/angular_velocity = 0.0 +5:44/0 = 0 +5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:44/0/physics_layer_0/angular_velocity = 0.0 +6:44/0 = 0 +6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:44/0/physics_layer_0/angular_velocity = 0.0 +8:44/0 = 0 +8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:44/0/physics_layer_0/angular_velocity = 0.0 +9:44/0 = 0 +9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:44/0/physics_layer_0/angular_velocity = 0.0 +10:44/0 = 0 +10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:44/0/physics_layer_0/angular_velocity = 0.0 +11:44/0 = 0 +11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:44/0/physics_layer_0/angular_velocity = 0.0 +12:44/0 = 0 +12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:44/0/physics_layer_0/angular_velocity = 0.0 +13:44/0 = 0 +13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:44/0/physics_layer_0/angular_velocity = 0.0 +14:44/0 = 0 +14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:44/0/physics_layer_0/angular_velocity = 0.0 +15:44/0 = 0 +15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:44/0/physics_layer_0/angular_velocity = 0.0 +17:44/0 = 0 +17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:44/0/physics_layer_0/angular_velocity = 0.0 +18:44/0 = 0 +18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:44/0/physics_layer_0/angular_velocity = 0.0 +19:44/0 = 0 +19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:44/0/physics_layer_0/angular_velocity = 0.0 +20:44/0 = 0 +20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:44/0/physics_layer_0/angular_velocity = 0.0 +21:44/0 = 0 +21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:44/0/physics_layer_0/angular_velocity = 0.0 +22:44/0 = 0 +22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:44/0/physics_layer_0/angular_velocity = 0.0 +24:44/0 = 0 +24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:44/0/physics_layer_0/angular_velocity = 0.0 +25:44/0 = 0 +25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:44/0/physics_layer_0/angular_velocity = 0.0 +27:44/0 = 0 +27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:44/0/physics_layer_0/angular_velocity = 0.0 +28:44/0 = 0 +28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:44/0/physics_layer_0/angular_velocity = 0.0 +29:44/0 = 0 +29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:44/0/physics_layer_0/angular_velocity = 0.0 +30:44/0 = 0 +30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:44/0/physics_layer_0/angular_velocity = 0.0 +31:44/0 = 0 +31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:44/0/physics_layer_0/angular_velocity = 0.0 +32:44/0 = 0 +32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:44/0/physics_layer_0/angular_velocity = 0.0 +33:44/0 = 0 +33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:44/0/physics_layer_0/angular_velocity = 0.0 +2:45/0 = 0 +2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:45/0/physics_layer_0/angular_velocity = 0.0 +3:45/0 = 0 +3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:45/0/physics_layer_0/angular_velocity = 0.0 +4:45/0 = 0 +4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:45/0/physics_layer_0/angular_velocity = 0.0 +5:45/0 = 0 +5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:45/0/physics_layer_0/angular_velocity = 0.0 +6:45/0 = 0 +6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:45/0/physics_layer_0/angular_velocity = 0.0 +8:45/0 = 0 +8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:45/0/physics_layer_0/angular_velocity = 0.0 +9:45/0 = 0 +9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:45/0/physics_layer_0/angular_velocity = 0.0 +10:45/0 = 0 +10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:45/0/physics_layer_0/angular_velocity = 0.0 +14:45/0 = 0 +14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:45/0/physics_layer_0/angular_velocity = 0.0 +15:45/0 = 0 +15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:45/0/physics_layer_0/angular_velocity = 0.0 +17:45/0 = 0 +17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:45/0/physics_layer_0/angular_velocity = 0.0 +18:45/0 = 0 +18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:45/0/physics_layer_0/angular_velocity = 0.0 +19:45/0 = 0 +19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:45/0/physics_layer_0/angular_velocity = 0.0 +20:45/0 = 0 +20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:45/0/physics_layer_0/angular_velocity = 0.0 +21:45/0 = 0 +21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:45/0/physics_layer_0/angular_velocity = 0.0 +22:45/0 = 0 +22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:45/0/physics_layer_0/angular_velocity = 0.0 +23:45/0 = 0 +23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:45/0/physics_layer_0/angular_velocity = 0.0 +24:45/0 = 0 +24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:45/0/physics_layer_0/angular_velocity = 0.0 +25:45/0 = 0 +25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:45/0/physics_layer_0/angular_velocity = 0.0 +26:45/0 = 0 +26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:45/0/physics_layer_0/angular_velocity = 0.0 +27:45/0 = 0 +27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:45/0/physics_layer_0/angular_velocity = 0.0 +28:45/0 = 0 +28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:45/0/physics_layer_0/angular_velocity = 0.0 +29:45/0 = 0 +29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:45/0/physics_layer_0/angular_velocity = 0.0 +30:45/0 = 0 +30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:45/0/physics_layer_0/angular_velocity = 0.0 +31:45/0 = 0 +31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:45/0/physics_layer_0/angular_velocity = 0.0 +32:45/0 = 0 +32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:45/0/physics_layer_0/angular_velocity = 0.0 +33:45/0 = 0 +33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:45/0/physics_layer_0/angular_velocity = 0.0 +2:46/0 = 0 +2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:46/0/physics_layer_0/angular_velocity = 0.0 +3:46/0 = 0 +3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:46/0/physics_layer_0/angular_velocity = 0.0 +4:46/0 = 0 +4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:46/0/physics_layer_0/angular_velocity = 0.0 +5:46/0 = 0 +5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:46/0/physics_layer_0/angular_velocity = 0.0 +6:46/0 = 0 +6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:46/0/physics_layer_0/angular_velocity = 0.0 +8:46/0 = 0 +8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:46/0/physics_layer_0/angular_velocity = 0.0 +9:46/0 = 0 +9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:46/0/physics_layer_0/angular_velocity = 0.0 +10:46/0 = 0 +10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:46/0/physics_layer_0/angular_velocity = 0.0 +14:46/0 = 0 +14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:46/0/physics_layer_0/angular_velocity = 0.0 +15:46/0 = 0 +15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:46/0/physics_layer_0/angular_velocity = 0.0 +17:46/0 = 0 +17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:46/0/physics_layer_0/angular_velocity = 0.0 +18:46/0 = 0 +18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:46/0/physics_layer_0/angular_velocity = 0.0 +19:46/0 = 0 +19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:46/0/physics_layer_0/angular_velocity = 0.0 +20:46/0 = 0 +20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:46/0/physics_layer_0/angular_velocity = 0.0 +21:46/0 = 0 +21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:46/0/physics_layer_0/angular_velocity = 0.0 +22:46/0 = 0 +22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:46/0/physics_layer_0/angular_velocity = 0.0 +23:46/0 = 0 +23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:46/0/physics_layer_0/angular_velocity = 0.0 +24:46/0 = 0 +24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:46/0/physics_layer_0/angular_velocity = 0.0 +25:46/0 = 0 +25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:46/0/physics_layer_0/angular_velocity = 0.0 +26:46/0 = 0 +26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:46/0/physics_layer_0/angular_velocity = 0.0 +27:46/0 = 0 +27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:46/0/physics_layer_0/angular_velocity = 0.0 +28:46/0 = 0 +28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:46/0/physics_layer_0/angular_velocity = 0.0 +29:46/0 = 0 +29:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:46/0/physics_layer_0/angular_velocity = 0.0 +30:46/0 = 0 +30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:46/0/physics_layer_0/angular_velocity = 0.0 +31:46/0 = 0 +31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:46/0/physics_layer_0/angular_velocity = 0.0 +32:46/0 = 0 +32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:46/0/physics_layer_0/angular_velocity = 0.0 +33:46/0 = 0 +33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:46/0/physics_layer_0/angular_velocity = 0.0 +2:47/0 = 0 +2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:47/0/physics_layer_0/angular_velocity = 0.0 +3:47/0 = 0 +3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:47/0/physics_layer_0/angular_velocity = 0.0 +4:47/0 = 0 +4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:47/0/physics_layer_0/angular_velocity = 0.0 +5:47/0 = 0 +5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:47/0/physics_layer_0/angular_velocity = 0.0 +6:47/0 = 0 +6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:47/0/physics_layer_0/angular_velocity = 0.0 +10:47/0 = 0 +10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:47/0/physics_layer_0/angular_velocity = 0.0 +14:47/0 = 0 +14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:47/0/physics_layer_0/angular_velocity = 0.0 +15:47/0 = 0 +15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:47/0/physics_layer_0/angular_velocity = 0.0 +17:47/0 = 0 +17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:47/0/physics_layer_0/angular_velocity = 0.0 +18:47/0 = 0 +18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:47/0/physics_layer_0/angular_velocity = 0.0 +19:47/0 = 0 +19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:47/0/physics_layer_0/angular_velocity = 0.0 +20:47/0 = 0 +20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:47/0/physics_layer_0/angular_velocity = 0.0 +21:47/0 = 0 +21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:47/0/physics_layer_0/angular_velocity = 0.0 +22:47/0 = 0 +22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:47/0/physics_layer_0/angular_velocity = 0.0 +23:47/0 = 0 +23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:47/0/physics_layer_0/angular_velocity = 0.0 +24:47/0 = 0 +24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:47/0/physics_layer_0/angular_velocity = 0.0 +25:47/0 = 0 +25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:47/0/physics_layer_0/angular_velocity = 0.0 +26:47/0 = 0 +26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:47/0/physics_layer_0/angular_velocity = 0.0 +27:47/0 = 0 +27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:47/0/physics_layer_0/angular_velocity = 0.0 +2:48/0 = 0 +2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:48/0/physics_layer_0/angular_velocity = 0.0 +3:48/0 = 0 +3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:48/0/physics_layer_0/angular_velocity = 0.0 +4:48/0 = 0 +4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:48/0/physics_layer_0/angular_velocity = 0.0 +5:48/0 = 0 +5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:48/0/physics_layer_0/angular_velocity = 0.0 +6:48/0 = 0 +6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:48/0/physics_layer_0/angular_velocity = 0.0 +8:48/0 = 0 +8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:48/0/physics_layer_0/angular_velocity = 0.0 +9:48/0 = 0 +9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:48/0/physics_layer_0/angular_velocity = 0.0 +10:48/0 = 0 +10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:48/0/physics_layer_0/angular_velocity = 0.0 +11:48/0 = 0 +11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:48/0/physics_layer_0/angular_velocity = 0.0 +12:48/0 = 0 +12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:48/0/physics_layer_0/angular_velocity = 0.0 +13:48/0 = 0 +13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:48/0/physics_layer_0/angular_velocity = 0.0 +14:48/0 = 0 +14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:48/0/physics_layer_0/angular_velocity = 0.0 +15:48/0 = 0 +15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:48/0/physics_layer_0/angular_velocity = 0.0 +16:48/0 = 0 +16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:48/0/physics_layer_0/angular_velocity = 0.0 +17:48/0 = 0 +17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:48/0/physics_layer_0/angular_velocity = 0.0 +18:48/0 = 0 +18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:48/0/physics_layer_0/angular_velocity = 0.0 +19:48/0 = 0 +19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:48/0/physics_layer_0/angular_velocity = 0.0 +20:48/0 = 0 +20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:48/0/physics_layer_0/angular_velocity = 0.0 +21:48/0 = 0 +21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:48/0/physics_layer_0/angular_velocity = 0.0 +22:48/0 = 0 +22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:48/0/physics_layer_0/angular_velocity = 0.0 +23:48/0 = 0 +23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:48/0/physics_layer_0/angular_velocity = 0.0 +24:48/0 = 0 +24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:48/0/physics_layer_0/angular_velocity = 0.0 +25:48/0 = 0 +25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:48/0/physics_layer_0/angular_velocity = 0.0 +26:48/0 = 0 +26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:48/0/physics_layer_0/angular_velocity = 0.0 +27:48/0 = 0 +27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:48/0/physics_layer_0/angular_velocity = 0.0 +28:48/0 = 0 +28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:48/0/physics_layer_0/angular_velocity = 0.0 +29:48/0 = 0 +29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:48/0/physics_layer_0/angular_velocity = 0.0 +30:48/0 = 0 +30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:48/0/physics_layer_0/angular_velocity = 0.0 +31:48/0 = 0 +31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:48/0/physics_layer_0/angular_velocity = 0.0 +32:48/0 = 0 +32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:48/0/physics_layer_0/angular_velocity = 0.0 +33:48/0 = 0 +33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:48/0/physics_layer_0/angular_velocity = 0.0 +34:48/0 = 0 +34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:48/0/physics_layer_0/angular_velocity = 0.0 +35:48/0 = 0 +35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:48/0/physics_layer_0/angular_velocity = 0.0 +36:48/0 = 0 +36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:48/0/physics_layer_0/angular_velocity = 0.0 +6:49/0 = 0 +6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:49/0/physics_layer_0/angular_velocity = 0.0 +7:49/0 = 0 +7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:49/0/physics_layer_0/angular_velocity = 0.0 +8:49/0 = 0 +8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:49/0/physics_layer_0/angular_velocity = 0.0 +9:49/0 = 0 +9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:49/0/physics_layer_0/angular_velocity = 0.0 +10:49/0 = 0 +10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:49/0/physics_layer_0/angular_velocity = 0.0 +11:49/0 = 0 +11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:49/0/physics_layer_0/angular_velocity = 0.0 +12:49/0 = 0 +12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:49/0/physics_layer_0/angular_velocity = 0.0 +13:49/0 = 0 +13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:49/0/physics_layer_0/angular_velocity = 0.0 +14:49/0 = 0 +14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:49/0/physics_layer_0/angular_velocity = 0.0 +15:49/0 = 0 +15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:49/0/physics_layer_0/angular_velocity = 0.0 +16:49/0 = 0 +16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:49/0/physics_layer_0/angular_velocity = 0.0 +17:49/0 = 0 +17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:49/0/physics_layer_0/angular_velocity = 0.0 +18:49/0 = 0 +18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:49/0/physics_layer_0/angular_velocity = 0.0 +19:49/0 = 0 +19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:49/0/physics_layer_0/angular_velocity = 0.0 +20:49/0 = 0 +20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:49/0/physics_layer_0/angular_velocity = 0.0 +21:49/0 = 0 +21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:49/0/physics_layer_0/angular_velocity = 0.0 +22:49/0 = 0 +22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:49/0/physics_layer_0/angular_velocity = 0.0 +25:49/0 = 0 +25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:49/0/physics_layer_0/angular_velocity = 0.0 +26:49/0 = 0 +26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:49/0/physics_layer_0/angular_velocity = 0.0 +32:49/0 = 0 +32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:49/0/physics_layer_0/angular_velocity = 0.0 +33:49/0 = 0 +33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:49/0/physics_layer_0/angular_velocity = 0.0 +6:50/0 = 0 +6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:50/0/physics_layer_0/angular_velocity = 0.0 +7:50/0 = 0 +7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:50/0/physics_layer_0/angular_velocity = 0.0 +8:50/0 = 0 +8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:50/0/physics_layer_0/angular_velocity = 0.0 +9:50/0 = 0 +9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:50/0/physics_layer_0/angular_velocity = 0.0 +10:50/0 = 0 +10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:50/0/physics_layer_0/angular_velocity = 0.0 +11:50/0 = 0 +11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:50/0/physics_layer_0/angular_velocity = 0.0 +12:50/0 = 0 +12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:50/0/physics_layer_0/angular_velocity = 0.0 +13:50/0 = 0 +13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:50/0/physics_layer_0/angular_velocity = 0.0 +16:50/0 = 0 +16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:50/0/physics_layer_0/angular_velocity = 0.0 +17:50/0 = 0 +17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:50/0/physics_layer_0/angular_velocity = 0.0 +18:50/0 = 0 +18:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:50/0/physics_layer_0/angular_velocity = 0.0 +19:50/0 = 0 +19:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:50/0/physics_layer_0/angular_velocity = 0.0 +20:50/0 = 0 +20:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:50/0/physics_layer_0/angular_velocity = 0.0 +22:50/0 = 0 +22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:50/0/physics_layer_0/angular_velocity = 0.0 +23:50/0 = 0 +23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:50/0/physics_layer_0/angular_velocity = 0.0 +24:50/0 = 0 +24:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:50/0/physics_layer_0/angular_velocity = 0.0 +25:50/0 = 0 +25:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:50/0/physics_layer_0/angular_velocity = 0.0 +26:50/0 = 0 +26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:50/0/physics_layer_0/angular_velocity = 0.0 +27:50/0 = 0 +27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:50/0/physics_layer_0/angular_velocity = 0.0 +28:50/0 = 0 +28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:50/0/physics_layer_0/angular_velocity = 0.0 +29:50/0 = 0 +29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:50/0/physics_layer_0/angular_velocity = 0.0 +30:50/0 = 0 +30:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:50/0/physics_layer_0/angular_velocity = 0.0 +31:50/0 = 0 +31:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:50/0/physics_layer_0/angular_velocity = 0.0 +32:50/0 = 0 +32:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:50/0/physics_layer_0/angular_velocity = 0.0 +33:50/0 = 0 +33:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:50/0/physics_layer_0/angular_velocity = 0.0 +34:50/0 = 0 +34:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:50/0/physics_layer_0/angular_velocity = 0.0 +35:50/0 = 0 +35:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:50/0/physics_layer_0/angular_velocity = 0.0 +36:50/0 = 0 +36:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:50/0/physics_layer_0/angular_velocity = 0.0 +6:51/0 = 0 +6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:51/0/physics_layer_0/angular_velocity = 0.0 +7:51/0 = 0 +7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:51/0/physics_layer_0/angular_velocity = 0.0 +8:51/0 = 0 +8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:51/0/physics_layer_0/angular_velocity = 0.0 +9:51/0 = 0 +9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:51/0/physics_layer_0/angular_velocity = 0.0 +10:51/0 = 0 +10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:51/0/physics_layer_0/angular_velocity = 0.0 +11:51/0 = 0 +11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:51/0/physics_layer_0/angular_velocity = 0.0 +12:51/0 = 0 +12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:51/0/physics_layer_0/angular_velocity = 0.0 +13:51/0 = 0 +13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:51/0/physics_layer_0/angular_velocity = 0.0 +14:51/0 = 0 +14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:51/0/physics_layer_0/angular_velocity = 0.0 +15:51/0 = 0 +15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:51/0/physics_layer_0/angular_velocity = 0.0 +17:51/0 = 0 +17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:51/0/physics_layer_0/angular_velocity = 0.0 +18:51/0 = 0 +18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:51/0/physics_layer_0/angular_velocity = 0.0 +19:51/0 = 0 +19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:51/0/physics_layer_0/angular_velocity = 0.0 +20:51/0 = 0 +20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:51/0/physics_layer_0/angular_velocity = 0.0 +22:51/0 = 0 +22:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:51/0/physics_layer_0/angular_velocity = 0.0 +23:51/0 = 0 +23:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:51/0/physics_layer_0/angular_velocity = 0.0 +24:51/0 = 0 +24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:51/0/physics_layer_0/angular_velocity = 0.0 +25:51/0 = 0 +25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:51/0/physics_layer_0/angular_velocity = 0.0 +26:51/0 = 0 +26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:51/0/physics_layer_0/angular_velocity = 0.0 +27:51/0 = 0 +27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:51/0/physics_layer_0/angular_velocity = 0.0 +28:51/0 = 0 +28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:51/0/physics_layer_0/angular_velocity = 0.0 +29:51/0 = 0 +29:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:51/0/physics_layer_0/angular_velocity = 0.0 +30:51/0 = 0 +30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:51/0/physics_layer_0/angular_velocity = 0.0 +31:51/0 = 0 +31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:51/0/physics_layer_0/angular_velocity = 0.0 +32:51/0 = 0 +32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:51/0/physics_layer_0/angular_velocity = 0.0 +33:51/0 = 0 +33:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:51/0/physics_layer_0/angular_velocity = 0.0 +34:51/0 = 0 +34:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:51/0/physics_layer_0/angular_velocity = 0.0 +35:51/0 = 0 +35:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:51/0/physics_layer_0/angular_velocity = 0.0 +36:51/0 = 0 +36:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:51/0/physics_layer_0/angular_velocity = 0.0 +6:52/0 = 0 +6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:52/0/physics_layer_0/angular_velocity = 0.0 +7:52/0 = 0 +7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:52/0/physics_layer_0/angular_velocity = 0.0 +8:52/0 = 0 +8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:52/0/physics_layer_0/angular_velocity = 0.0 +9:52/0 = 0 +9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:52/0/physics_layer_0/angular_velocity = 0.0 +10:52/0 = 0 +10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:52/0/physics_layer_0/angular_velocity = 0.0 +11:52/0 = 0 +11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:52/0/physics_layer_0/angular_velocity = 0.0 +12:52/0 = 0 +12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:52/0/physics_layer_0/angular_velocity = 0.0 +13:52/0 = 0 +13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:52/0/physics_layer_0/angular_velocity = 0.0 +14:52/0 = 0 +14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:52/0/physics_layer_0/angular_velocity = 0.0 +15:52/0 = 0 +15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:52/0/physics_layer_0/angular_velocity = 0.0 +17:52/0 = 0 +17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:52/0/physics_layer_0/angular_velocity = 0.0 +18:52/0 = 0 +18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:52/0/physics_layer_0/angular_velocity = 0.0 +22:52/0 = 0 +22:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:52/0/physics_layer_0/angular_velocity = 0.0 +23:52/0 = 0 +23:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:52/0/physics_layer_0/angular_velocity = 0.0 +24:52/0 = 0 +24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:52/0/physics_layer_0/angular_velocity = 0.0 +25:52/0 = 0 +25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:52/0/physics_layer_0/angular_velocity = 0.0 +26:52/0 = 0 +26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:52/0/physics_layer_0/angular_velocity = 0.0 +27:52/0 = 0 +27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:52/0/physics_layer_0/angular_velocity = 0.0 +28:52/0 = 0 +28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:52/0/physics_layer_0/angular_velocity = 0.0 +29:52/0 = 0 +29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:52/0/physics_layer_0/angular_velocity = 0.0 +30:52/0 = 0 +30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:52/0/physics_layer_0/angular_velocity = 0.0 +31:52/0 = 0 +31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:52/0/physics_layer_0/angular_velocity = 0.0 +32:52/0 = 0 +32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:52/0/physics_layer_0/angular_velocity = 0.0 +33:52/0 = 0 +33:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:52/0/physics_layer_0/angular_velocity = 0.0 +34:52/0 = 0 +34:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:52/0/physics_layer_0/angular_velocity = 0.0 +35:52/0 = 0 +35:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:52/0/physics_layer_0/angular_velocity = 0.0 +36:52/0 = 0 +36:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:52/0/physics_layer_0/angular_velocity = 0.0 +6:53/0 = 0 +6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:53/0/physics_layer_0/angular_velocity = 0.0 +7:53/0 = 0 +7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:53/0/physics_layer_0/angular_velocity = 0.0 +8:53/0 = 0 +8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:53/0/physics_layer_0/angular_velocity = 0.0 +9:53/0 = 0 +9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:53/0/physics_layer_0/angular_velocity = 0.0 +10:53/0 = 0 +10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:53/0/physics_layer_0/angular_velocity = 0.0 +11:53/0 = 0 +11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:53/0/physics_layer_0/angular_velocity = 0.0 +12:53/0 = 0 +12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:53/0/physics_layer_0/angular_velocity = 0.0 +13:53/0 = 0 +13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:53/0/physics_layer_0/angular_velocity = 0.0 +14:53/0 = 0 +14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:53/0/physics_layer_0/angular_velocity = 0.0 +15:53/0 = 0 +15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:53/0/physics_layer_0/angular_velocity = 0.0 +22:53/0 = 0 +22:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:53/0/physics_layer_0/angular_velocity = 0.0 +24:53/0 = 0 +24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:53/0/physics_layer_0/angular_velocity = 0.0 +25:53/0 = 0 +25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:53/0/physics_layer_0/angular_velocity = 0.0 +26:53/0 = 0 +26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:53/0/physics_layer_0/angular_velocity = 0.0 +27:53/0 = 0 +27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:53/0/physics_layer_0/angular_velocity = 0.0 +28:53/0 = 0 +28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:53/0/physics_layer_0/angular_velocity = 0.0 +29:53/0 = 0 +29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:53/0/physics_layer_0/angular_velocity = 0.0 +31:53/0 = 0 +31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:53/0/physics_layer_0/angular_velocity = 0.0 +32:53/0 = 0 +32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:53/0/physics_layer_0/angular_velocity = 0.0 +33:53/0 = 0 +33:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:53/0/physics_layer_0/angular_velocity = 0.0 +34:53/0 = 0 +34:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:53/0/physics_layer_0/angular_velocity = 0.0 +35:53/0 = 0 +35:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:53/0/physics_layer_0/angular_velocity = 0.0 +36:53/0 = 0 +36:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:53/0/physics_layer_0/angular_velocity = 0.0 +6:54/0 = 0 +6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:54/0/physics_layer_0/angular_velocity = 0.0 +7:54/0 = 0 +7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:54/0/physics_layer_0/angular_velocity = 0.0 +8:54/0 = 0 +8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:54/0/physics_layer_0/angular_velocity = 0.0 +9:54/0 = 0 +9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:54/0/physics_layer_0/angular_velocity = 0.0 +10:54/0 = 0 +10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:54/0/physics_layer_0/angular_velocity = 0.0 +11:54/0 = 0 +11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:54/0/physics_layer_0/angular_velocity = 0.0 +12:54/0 = 0 +12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:54/0/physics_layer_0/angular_velocity = 0.0 +13:54/0 = 0 +13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:54/0/physics_layer_0/angular_velocity = 0.0 +14:54/0 = 0 +14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:54/0/physics_layer_0/angular_velocity = 0.0 +15:54/0 = 0 +15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:54/0/physics_layer_0/angular_velocity = 0.0 +16:54/0 = 0 +16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:54/0/physics_layer_0/angular_velocity = 0.0 +17:54/0 = 0 +17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:54/0/physics_layer_0/angular_velocity = 0.0 +18:54/0 = 0 +18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:54/0/physics_layer_0/angular_velocity = 0.0 +19:54/0 = 0 +19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:54/0/physics_layer_0/angular_velocity = 0.0 +20:54/0 = 0 +20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:54/0/physics_layer_0/angular_velocity = 0.0 +21:54/0 = 0 +21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:54/0/physics_layer_0/angular_velocity = 0.0 +22:54/0 = 0 +22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:54/0/physics_layer_0/angular_velocity = 0.0 +23:54/0 = 0 +23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:54/0/physics_layer_0/angular_velocity = 0.0 +24:54/0 = 0 +24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:54/0/physics_layer_0/angular_velocity = 0.0 +25:54/0 = 0 +25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:54/0/physics_layer_0/angular_velocity = 0.0 +26:54/0 = 0 +26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:54/0/physics_layer_0/angular_velocity = 0.0 +27:54/0 = 0 +27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:54/0/physics_layer_0/angular_velocity = 0.0 +28:54/0 = 0 +28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:54/0/physics_layer_0/angular_velocity = 0.0 +29:54/0 = 0 +29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:54/0/physics_layer_0/angular_velocity = 0.0 +30:54/0 = 0 +30:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:54/0/physics_layer_0/angular_velocity = 0.0 +31:54/0 = 0 +31:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:54/0/physics_layer_0/angular_velocity = 0.0 +32:54/0 = 0 +32:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:54/0/physics_layer_0/angular_velocity = 0.0 +33:54/0 = 0 +33:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:54/0/physics_layer_0/angular_velocity = 0.0 +34:54/0 = 0 +34:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:54/0/physics_layer_0/angular_velocity = 0.0 +35:54/0 = 0 +35:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:54/0/physics_layer_0/angular_velocity = 0.0 +36:54/0 = 0 +36:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:54/0/physics_layer_0/angular_velocity = 0.0 +6:55/0 = 0 +6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:55/0/physics_layer_0/angular_velocity = 0.0 +7:55/0 = 0 +7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:55/0/physics_layer_0/angular_velocity = 0.0 +8:55/0 = 0 +8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:55/0/physics_layer_0/angular_velocity = 0.0 +9:55/0 = 0 +9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:55/0/physics_layer_0/angular_velocity = 0.0 +10:55/0 = 0 +10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:55/0/physics_layer_0/angular_velocity = 0.0 +11:55/0 = 0 +11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:55/0/physics_layer_0/angular_velocity = 0.0 +12:55/0 = 0 +12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:55/0/physics_layer_0/angular_velocity = 0.0 +13:55/0 = 0 +13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:55/0/physics_layer_0/angular_velocity = 0.0 +14:55/0 = 0 +14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:55/0/physics_layer_0/angular_velocity = 0.0 +15:55/0 = 0 +15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:55/0/physics_layer_0/angular_velocity = 0.0 +16:55/0 = 0 +16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:55/0/physics_layer_0/angular_velocity = 0.0 +17:55/0 = 0 +17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:55/0/physics_layer_0/angular_velocity = 0.0 +18:55/0 = 0 +18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:55/0/physics_layer_0/angular_velocity = 0.0 +19:55/0 = 0 +19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:55/0/physics_layer_0/angular_velocity = 0.0 +20:55/0 = 0 +20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:55/0/physics_layer_0/angular_velocity = 0.0 +21:55/0 = 0 +21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:55/0/physics_layer_0/angular_velocity = 0.0 +26:55/0 = 0 +26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:55/0/physics_layer_0/angular_velocity = 0.0 +27:55/0 = 0 +27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:55/0/physics_layer_0/angular_velocity = 0.0 +28:55/0 = 0 +28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:55/0/physics_layer_0/angular_velocity = 0.0 +29:55/0 = 0 +29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:55/0/physics_layer_0/angular_velocity = 0.0 +30:55/0 = 0 +30:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:55/0/physics_layer_0/angular_velocity = 0.0 +31:55/0 = 0 +31:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:55/0/physics_layer_0/angular_velocity = 0.0 +32:55/0 = 0 +32:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:55/0/physics_layer_0/angular_velocity = 0.0 +33:55/0 = 0 +33:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:55/0/physics_layer_0/angular_velocity = 0.0 +34:55/0 = 0 +34:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:55/0/physics_layer_0/angular_velocity = 0.0 +35:55/0 = 0 +35:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:55/0/physics_layer_0/angular_velocity = 0.0 +6:56/0 = 0 +6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:56/0/physics_layer_0/angular_velocity = 0.0 +7:56/0 = 0 +7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:56/0/physics_layer_0/angular_velocity = 0.0 +8:56/0 = 0 +8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:56/0/physics_layer_0/angular_velocity = 0.0 +9:56/0 = 0 +9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:56/0/physics_layer_0/angular_velocity = 0.0 +10:56/0 = 0 +10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:56/0/physics_layer_0/angular_velocity = 0.0 +11:56/0 = 0 +11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:56/0/physics_layer_0/angular_velocity = 0.0 +12:56/0 = 0 +12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:56/0/physics_layer_0/angular_velocity = 0.0 +13:56/0 = 0 +13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:56/0/physics_layer_0/angular_velocity = 0.0 +14:56/0 = 0 +14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:56/0/physics_layer_0/angular_velocity = 0.0 +15:56/0 = 0 +15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:56/0/physics_layer_0/angular_velocity = 0.0 +16:56/0 = 0 +16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:56/0/physics_layer_0/angular_velocity = 0.0 +17:56/0 = 0 +17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:56/0/physics_layer_0/angular_velocity = 0.0 +18:56/0 = 0 +18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:56/0/physics_layer_0/angular_velocity = 0.0 +19:56/0 = 0 +19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:56/0/physics_layer_0/angular_velocity = 0.0 +20:56/0 = 0 +20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:56/0/physics_layer_0/angular_velocity = 0.0 +21:56/0 = 0 +21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:56/0/physics_layer_0/angular_velocity = 0.0 +26:56/0 = 0 +26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:56/0/physics_layer_0/angular_velocity = 0.0 +27:56/0 = 0 +27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:56/0/physics_layer_0/angular_velocity = 0.0 +28:56/0 = 0 +28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:56/0/physics_layer_0/angular_velocity = 0.0 +29:56/0 = 0 +29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:56/0/physics_layer_0/angular_velocity = 0.0 +30:56/0 = 0 +30:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:56/0/physics_layer_0/angular_velocity = 0.0 +31:56/0 = 0 +31:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:56/0/physics_layer_0/angular_velocity = 0.0 +32:56/0 = 0 +32:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:56/0/physics_layer_0/angular_velocity = 0.0 +33:56/0 = 0 +33:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:56/0/physics_layer_0/angular_velocity = 0.0 +34:56/0 = 0 +34:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:56/0/physics_layer_0/angular_velocity = 0.0 +35:56/0 = 0 +35:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:56/0/physics_layer_0/angular_velocity = 0.0 +6:57/0 = 0 +6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:57/0/physics_layer_0/angular_velocity = 0.0 +7:57/0 = 0 +7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:57/0/physics_layer_0/angular_velocity = 0.0 +8:57/0 = 0 +8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:57/0/physics_layer_0/angular_velocity = 0.0 +9:57/0 = 0 +9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:57/0/physics_layer_0/angular_velocity = 0.0 +10:57/0 = 0 +10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:57/0/physics_layer_0/angular_velocity = 0.0 +11:57/0 = 0 +11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:57/0/physics_layer_0/angular_velocity = 0.0 +12:57/0 = 0 +12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:57/0/physics_layer_0/angular_velocity = 0.0 +13:57/0 = 0 +13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:57/0/physics_layer_0/angular_velocity = 0.0 +14:57/0 = 0 +14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:57/0/physics_layer_0/angular_velocity = 0.0 +15:57/0 = 0 +15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:57/0/physics_layer_0/angular_velocity = 0.0 +16:57/0 = 0 +16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:57/0/physics_layer_0/angular_velocity = 0.0 +17:57/0 = 0 +17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:57/0/physics_layer_0/angular_velocity = 0.0 +18:57/0 = 0 +18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:57/0/physics_layer_0/angular_velocity = 0.0 +19:57/0 = 0 +19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:57/0/physics_layer_0/angular_velocity = 0.0 +20:57/0 = 0 +20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:57/0/physics_layer_0/angular_velocity = 0.0 +21:57/0 = 0 +21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:57/0/physics_layer_0/angular_velocity = 0.0 +26:57/0 = 0 +26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:57/0/physics_layer_0/angular_velocity = 0.0 +27:57/0 = 0 +27:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:57/0/physics_layer_0/angular_velocity = 0.0 +28:57/0 = 0 +28:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:57/0/physics_layer_0/angular_velocity = 0.0 +29:57/0 = 0 +29:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:57/0/physics_layer_0/angular_velocity = 0.0 +30:57/0 = 0 +30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:57/0/physics_layer_0/angular_velocity = 0.0 +31:57/0 = 0 +31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:57/0/physics_layer_0/angular_velocity = 0.0 +32:57/0 = 0 +32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:57/0/physics_layer_0/angular_velocity = 0.0 +33:57/0 = 0 +33:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:57/0/physics_layer_0/angular_velocity = 0.0 +34:57/0 = 0 +34:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:57/0/physics_layer_0/angular_velocity = 0.0 +35:57/0 = 0 +35:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:57/0/physics_layer_0/angular_velocity = 0.0 +6:58/0 = 0 +6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:58/0/physics_layer_0/angular_velocity = 0.0 +7:58/0 = 0 +7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:58/0/physics_layer_0/angular_velocity = 0.0 +8:58/0 = 0 +8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:58/0/physics_layer_0/angular_velocity = 0.0 +9:58/0 = 0 +9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:58/0/physics_layer_0/angular_velocity = 0.0 +10:58/0 = 0 +10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:58/0/physics_layer_0/angular_velocity = 0.0 +11:58/0 = 0 +11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:58/0/physics_layer_0/angular_velocity = 0.0 +12:58/0 = 0 +12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:58/0/physics_layer_0/angular_velocity = 0.0 +13:58/0 = 0 +13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:58/0/physics_layer_0/angular_velocity = 0.0 +14:58/0 = 0 +14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:58/0/physics_layer_0/angular_velocity = 0.0 +15:58/0 = 0 +15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:58/0/physics_layer_0/angular_velocity = 0.0 +16:58/0 = 0 +16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:58/0/physics_layer_0/angular_velocity = 0.0 +17:58/0 = 0 +17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:58/0/physics_layer_0/angular_velocity = 0.0 +18:58/0 = 0 +18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:58/0/physics_layer_0/angular_velocity = 0.0 +19:58/0 = 0 +19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:58/0/physics_layer_0/angular_velocity = 0.0 +29:58/0 = 0 +29:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:58/0/physics_layer_0/angular_velocity = 0.0 +31:58/0 = 0 +31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:58/0/physics_layer_0/angular_velocity = 0.0 +32:58/0 = 0 +32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:58/0/physics_layer_0/angular_velocity = 0.0 +33:58/0 = 0 +33:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:58/0/physics_layer_0/angular_velocity = 0.0 +34:58/0 = 0 +34:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:58/0/physics_layer_0/angular_velocity = 0.0 +6:59/0 = 0 +6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:59/0/physics_layer_0/angular_velocity = 0.0 +7:59/0 = 0 +7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:59/0/physics_layer_0/angular_velocity = 0.0 +8:59/0 = 0 +8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:59/0/physics_layer_0/angular_velocity = 0.0 +9:59/0 = 0 +9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:59/0/physics_layer_0/angular_velocity = 0.0 +10:59/0 = 0 +10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:59/0/physics_layer_0/angular_velocity = 0.0 +11:59/0 = 0 +11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:59/0/physics_layer_0/angular_velocity = 0.0 +12:59/0 = 0 +12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:59/0/physics_layer_0/angular_velocity = 0.0 +13:59/0 = 0 +13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:59/0/physics_layer_0/angular_velocity = 0.0 +14:59/0 = 0 +14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:59/0/physics_layer_0/angular_velocity = 0.0 +15:59/0 = 0 +15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:59/0/physics_layer_0/angular_velocity = 0.0 +16:59/0 = 0 +16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:59/0/physics_layer_0/angular_velocity = 0.0 +17:59/0 = 0 +17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:59/0/physics_layer_0/angular_velocity = 0.0 +18:59/0 = 0 +18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:59/0/physics_layer_0/angular_velocity = 0.0 +19:59/0 = 0 +19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:59/0/physics_layer_0/angular_velocity = 0.0 +20:59/0 = 0 +20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:59/0/physics_layer_0/angular_velocity = 0.0 +21:59/0 = 0 +21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:59/0/physics_layer_0/angular_velocity = 0.0 +22:59/0 = 0 +22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:59/0/physics_layer_0/angular_velocity = 0.0 +23:59/0 = 0 +23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:59/0/physics_layer_0/angular_velocity = 0.0 +24:59/0 = 0 +24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:59/0/physics_layer_0/angular_velocity = 0.0 +25:59/0 = 0 +25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:59/0/physics_layer_0/angular_velocity = 0.0 +26:59/0 = 0 +26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:59/0/physics_layer_0/angular_velocity = 0.0 +27:59/0 = 0 +27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:59/0/physics_layer_0/angular_velocity = 0.0 +29:59/0 = 0 +29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:59/0/physics_layer_0/angular_velocity = 0.0 +6:60/0 = 0 +6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:60/0/physics_layer_0/angular_velocity = 0.0 +7:60/0 = 0 +7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:60/0/physics_layer_0/angular_velocity = 0.0 +8:60/0 = 0 +8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:60/0/physics_layer_0/angular_velocity = 0.0 +9:60/0 = 0 +9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:60/0/physics_layer_0/angular_velocity = 0.0 +10:60/0 = 0 +10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:60/0/physics_layer_0/angular_velocity = 0.0 +11:60/0 = 0 +11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:60/0/physics_layer_0/angular_velocity = 0.0 +12:60/0 = 0 +12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:60/0/physics_layer_0/angular_velocity = 0.0 +13:60/0 = 0 +13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:60/0/physics_layer_0/angular_velocity = 0.0 +14:60/0 = 0 +14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:60/0/physics_layer_0/angular_velocity = 0.0 +15:60/0 = 0 +15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:60/0/physics_layer_0/angular_velocity = 0.0 +16:60/0 = 0 +16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:60/0/physics_layer_0/angular_velocity = 0.0 +17:60/0 = 0 +17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:60/0/physics_layer_0/angular_velocity = 0.0 +18:60/0 = 0 +18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:60/0/physics_layer_0/angular_velocity = 0.0 +19:60/0 = 0 +19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:60/0/physics_layer_0/angular_velocity = 0.0 +20:60/0 = 0 +20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:60/0/physics_layer_0/angular_velocity = 0.0 +21:60/0 = 0 +21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:60/0/physics_layer_0/angular_velocity = 0.0 +22:60/0 = 0 +22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:60/0/physics_layer_0/angular_velocity = 0.0 +23:60/0 = 0 +23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:60/0/physics_layer_0/angular_velocity = 0.0 +24:60/0 = 0 +24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:60/0/physics_layer_0/angular_velocity = 0.0 +25:60/0 = 0 +25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:60/0/physics_layer_0/angular_velocity = 0.0 +26:60/0 = 0 +26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:60/0/physics_layer_0/angular_velocity = 0.0 +27:60/0 = 0 +27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:60/0/physics_layer_0/angular_velocity = 0.0 +29:60/0 = 0 +29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:60/0/physics_layer_0/angular_velocity = 0.0 +6:61/0 = 0 +6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:61/0/physics_layer_0/angular_velocity = 0.0 +7:61/0 = 0 +7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:61/0/physics_layer_0/angular_velocity = 0.0 +8:61/0 = 0 +8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:61/0/physics_layer_0/angular_velocity = 0.0 +9:61/0 = 0 +9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:61/0/physics_layer_0/angular_velocity = 0.0 +10:61/0 = 0 +10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:61/0/physics_layer_0/angular_velocity = 0.0 +11:61/0 = 0 +11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:61/0/physics_layer_0/angular_velocity = 0.0 +12:61/0 = 0 +12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:61/0/physics_layer_0/angular_velocity = 0.0 +13:61/0 = 0 +13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:61/0/physics_layer_0/angular_velocity = 0.0 +14:61/0 = 0 +14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:61/0/physics_layer_0/angular_velocity = 0.0 +15:61/0 = 0 +15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:61/0/physics_layer_0/angular_velocity = 0.0 +16:61/0 = 0 +16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:61/0/physics_layer_0/angular_velocity = 0.0 +17:61/0 = 0 +17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:61/0/physics_layer_0/angular_velocity = 0.0 +18:61/0 = 0 +18:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:61/0/physics_layer_0/angular_velocity = 0.0 +19:61/0 = 0 +19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:61/0/physics_layer_0/angular_velocity = 0.0 +20:61/0 = 0 +20:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:61/0/physics_layer_0/angular_velocity = 0.0 +21:61/0 = 0 +21:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:61/0/physics_layer_0/angular_velocity = 0.0 +22:61/0 = 0 +22:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:61/0/physics_layer_0/angular_velocity = 0.0 +23:61/0 = 0 +23:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:61/0/physics_layer_0/angular_velocity = 0.0 +24:61/0 = 0 +24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:61/0/physics_layer_0/angular_velocity = 0.0 +25:61/0 = 0 +25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:61/0/physics_layer_0/angular_velocity = 0.0 +26:61/0 = 0 +26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:61/0/physics_layer_0/angular_velocity = 0.0 +27:61/0 = 0 +27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:61/0/physics_layer_0/angular_velocity = 0.0 +29:61/0 = 0 +29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:61/0/physics_layer_0/angular_velocity = 0.0 +6:62/0 = 0 +6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:62/0/physics_layer_0/angular_velocity = 0.0 +7:62/0 = 0 +7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:62/0/physics_layer_0/angular_velocity = 0.0 +8:62/0 = 0 +8:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:62/0/physics_layer_0/angular_velocity = 0.0 +9:62/0 = 0 +9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:62/0/physics_layer_0/angular_velocity = 0.0 +10:62/0 = 0 +10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:62/0/physics_layer_0/angular_velocity = 0.0 +11:62/0 = 0 +11:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:62/0/physics_layer_0/angular_velocity = 0.0 +12:62/0 = 0 +12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:62/0/physics_layer_0/angular_velocity = 0.0 +13:62/0 = 0 +13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:62/0/physics_layer_0/angular_velocity = 0.0 +14:62/0 = 0 +14:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:62/0/physics_layer_0/angular_velocity = 0.0 +15:62/0 = 0 +15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:62/0/physics_layer_0/angular_velocity = 0.0 +16:62/0 = 0 +16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:62/0/physics_layer_0/angular_velocity = 0.0 +17:62/0 = 0 +17:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:62/0/physics_layer_0/angular_velocity = 0.0 +18:62/0 = 0 +18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:62/0/physics_layer_0/angular_velocity = 0.0 +19:62/0 = 0 +19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:62/0/physics_layer_0/angular_velocity = 0.0 +20:62/0 = 0 +20:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:62/0/physics_layer_0/angular_velocity = 0.0 +21:62/0 = 0 +21:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:62/0/physics_layer_0/angular_velocity = 0.0 +22:62/0 = 0 +22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:62/0/physics_layer_0/angular_velocity = 0.0 +23:62/0 = 0 +23:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:62/0/physics_layer_0/angular_velocity = 0.0 +24:62/0 = 0 +24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:62/0/physics_layer_0/angular_velocity = 0.0 +25:62/0 = 0 +25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:62/0/physics_layer_0/angular_velocity = 0.0 +26:62/0 = 0 +26:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:62/0/physics_layer_0/angular_velocity = 0.0 +27:62/0 = 0 +27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:62/0/physics_layer_0/angular_velocity = 0.0 +28:62/0 = 0 +28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:62/0/physics_layer_0/angular_velocity = 0.0 +29:62/0 = 0 +29:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:62/0/physics_layer_0/angular_velocity = 0.0 +30:62/0 = 0 +30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:62/0/physics_layer_0/angular_velocity = 0.0 +31:62/0 = 0 +31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:62/0/physics_layer_0/angular_velocity = 0.0 +32:62/0 = 0 +32:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:62/0/physics_layer_0/angular_velocity = 0.0 +33:62/0 = 0 +33:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:62/0/physics_layer_0/angular_velocity = 0.0 +34:62/0 = 0 +34:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:62/0/physics_layer_0/angular_velocity = 0.0 +35:62/0 = 0 +35:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:62/0/physics_layer_0/angular_velocity = 0.0 +36:62/0 = 0 +36:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:62/0/physics_layer_0/angular_velocity = 0.0 +6:63/0 = 0 +6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:63/0/physics_layer_0/angular_velocity = 0.0 +7:63/0 = 0 +7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:63/0/physics_layer_0/angular_velocity = 0.0 +8:63/0 = 0 +8:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:63/0/physics_layer_0/angular_velocity = 0.0 +9:63/0 = 0 +9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:63/0/physics_layer_0/angular_velocity = 0.0 +10:63/0 = 0 +10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:63/0/physics_layer_0/angular_velocity = 0.0 +11:63/0 = 0 +11:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:63/0/physics_layer_0/angular_velocity = 0.0 +12:63/0 = 0 +12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:63/0/physics_layer_0/angular_velocity = 0.0 +13:63/0 = 0 +13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:63/0/physics_layer_0/angular_velocity = 0.0 +14:63/0 = 0 +14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:63/0/physics_layer_0/angular_velocity = 0.0 +15:63/0 = 0 +15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:63/0/physics_layer_0/angular_velocity = 0.0 +16:63/0 = 0 +16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:63/0/physics_layer_0/angular_velocity = 0.0 +17:63/0 = 0 +17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:63/0/physics_layer_0/angular_velocity = 0.0 +18:63/0 = 0 +18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:63/0/physics_layer_0/angular_velocity = 0.0 +19:63/0 = 0 +19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:63/0/physics_layer_0/angular_velocity = 0.0 +20:63/0 = 0 +20:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:63/0/physics_layer_0/angular_velocity = 0.0 +21:63/0 = 0 +21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:63/0/physics_layer_0/angular_velocity = 0.0 +22:63/0 = 0 +22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:63/0/physics_layer_0/angular_velocity = 0.0 +23:63/0 = 0 +23:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:63/0/physics_layer_0/angular_velocity = 0.0 +24:63/0 = 0 +24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:63/0/physics_layer_0/angular_velocity = 0.0 +25:63/0 = 0 +25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:63/0/physics_layer_0/angular_velocity = 0.0 +26:63/0 = 0 +26:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:63/0/physics_layer_0/angular_velocity = 0.0 +27:63/0 = 0 +27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:63/0/physics_layer_0/angular_velocity = 0.0 +28:63/0 = 0 +28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:63/0/physics_layer_0/angular_velocity = 0.0 +29:63/0 = 0 +29:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:63/0/physics_layer_0/angular_velocity = 0.0 +30:63/0 = 0 +30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:63/0/physics_layer_0/angular_velocity = 0.0 +31:63/0 = 0 +31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:63/0/physics_layer_0/angular_velocity = 0.0 +32:63/0 = 0 +32:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:63/0/physics_layer_0/angular_velocity = 0.0 +33:63/0 = 0 +33:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:63/0/physics_layer_0/angular_velocity = 0.0 +6:64/0 = 0 +6:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:64/0/physics_layer_0/angular_velocity = 0.0 +7:64/0 = 0 +7:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:64/0/physics_layer_0/angular_velocity = 0.0 +8:64/0 = 0 +8:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:64/0/physics_layer_0/angular_velocity = 0.0 +9:64/0 = 0 +9:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:64/0/physics_layer_0/angular_velocity = 0.0 +10:64/0 = 0 +10:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:64/0/physics_layer_0/angular_velocity = 0.0 +11:64/0 = 0 +11:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:64/0/physics_layer_0/angular_velocity = 0.0 +12:64/0 = 0 +12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:64/0/physics_layer_0/angular_velocity = 0.0 +13:64/0 = 0 +13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:64/0/physics_layer_0/angular_velocity = 0.0 +14:64/0 = 0 +14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:64/0/physics_layer_0/angular_velocity = 0.0 +15:64/0 = 0 +15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:64/0/physics_layer_0/angular_velocity = 0.0 +16:64/0 = 0 +16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:64/0/physics_layer_0/angular_velocity = 0.0 +17:64/0 = 0 +17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:64/0/physics_layer_0/angular_velocity = 0.0 +18:64/0 = 0 +18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:64/0/physics_layer_0/angular_velocity = 0.0 +19:64/0 = 0 +19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:64/0/physics_layer_0/angular_velocity = 0.0 +23:64/0 = 0 +23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:64/0/physics_layer_0/angular_velocity = 0.0 +24:64/0 = 0 +24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:64/0/physics_layer_0/angular_velocity = 0.0 +25:64/0 = 0 +25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:64/0/physics_layer_0/angular_velocity = 0.0 +26:64/0 = 0 +26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:64/0/physics_layer_0/angular_velocity = 0.0 +27:64/0 = 0 +27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:64/0/physics_layer_0/angular_velocity = 0.0 +28:64/0 = 0 +28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:64/0/physics_layer_0/angular_velocity = 0.0 +29:64/0 = 0 +29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:64/0/physics_layer_0/angular_velocity = 0.0 +30:64/0 = 0 +30:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:64/0/physics_layer_0/angular_velocity = 0.0 +31:64/0 = 0 +31:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:64/0/physics_layer_0/angular_velocity = 0.0 +32:64/0 = 0 +32:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:64/0/physics_layer_0/angular_velocity = 0.0 +33:64/0 = 0 +33:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:64/0/physics_layer_0/angular_velocity = 0.0 +6:65/0 = 0 +6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:65/0/physics_layer_0/angular_velocity = 0.0 +7:65/0 = 0 +7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:65/0/physics_layer_0/angular_velocity = 0.0 +8:65/0 = 0 +8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:65/0/physics_layer_0/angular_velocity = 0.0 +9:65/0 = 0 +9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:65/0/physics_layer_0/angular_velocity = 0.0 +10:65/0 = 0 +10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:65/0/physics_layer_0/angular_velocity = 0.0 +11:65/0 = 0 +11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:65/0/physics_layer_0/angular_velocity = 0.0 +12:65/0 = 0 +12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:65/0/physics_layer_0/angular_velocity = 0.0 +13:65/0 = 0 +13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:65/0/physics_layer_0/angular_velocity = 0.0 +14:65/0 = 0 +14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:65/0/physics_layer_0/angular_velocity = 0.0 +15:65/0 = 0 +15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:65/0/physics_layer_0/angular_velocity = 0.0 +16:65/0 = 0 +16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:65/0/physics_layer_0/angular_velocity = 0.0 +17:65/0 = 0 +17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:65/0/physics_layer_0/angular_velocity = 0.0 +18:65/0 = 0 +18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:65/0/physics_layer_0/angular_velocity = 0.0 +19:65/0 = 0 +19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:65/0/physics_layer_0/angular_velocity = 0.0 +20:65/0 = 0 +20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:65/0/physics_layer_0/angular_velocity = 0.0 +22:65/0 = 0 +22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:65/0/physics_layer_0/angular_velocity = 0.0 +23:65/0 = 0 +23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:65/0/physics_layer_0/angular_velocity = 0.0 +24:65/0 = 0 +24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:65/0/physics_layer_0/angular_velocity = 0.0 +25:65/0 = 0 +25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:65/0/physics_layer_0/angular_velocity = 0.0 +26:65/0 = 0 +26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:65/0/physics_layer_0/angular_velocity = 0.0 +27:65/0 = 0 +27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:65/0/physics_layer_0/angular_velocity = 0.0 +30:65/0 = 0 +30:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:65/0/physics_layer_0/angular_velocity = 0.0 +31:65/0 = 0 +31:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:65/0/physics_layer_0/angular_velocity = 0.0 +32:65/0 = 0 +32:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:65/0/physics_layer_0/angular_velocity = 0.0 +33:65/0 = 0 +33:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:65/0/physics_layer_0/angular_velocity = 0.0 +6:66/0 = 0 +6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:66/0/physics_layer_0/angular_velocity = 0.0 +7:66/0 = 0 +7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:66/0/physics_layer_0/angular_velocity = 0.0 +8:66/0 = 0 +8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:66/0/physics_layer_0/angular_velocity = 0.0 +9:66/0 = 0 +9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:66/0/physics_layer_0/angular_velocity = 0.0 +10:66/0 = 0 +10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:66/0/physics_layer_0/angular_velocity = 0.0 +11:66/0 = 0 +11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:66/0/physics_layer_0/angular_velocity = 0.0 +12:66/0 = 0 +12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:66/0/physics_layer_0/angular_velocity = 0.0 +13:66/0 = 0 +13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:66/0/physics_layer_0/angular_velocity = 0.0 +14:66/0 = 0 +14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:66/0/physics_layer_0/angular_velocity = 0.0 +15:66/0 = 0 +15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:66/0/physics_layer_0/angular_velocity = 0.0 +16:66/0 = 0 +16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:66/0/physics_layer_0/angular_velocity = 0.0 +17:66/0 = 0 +17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:66/0/physics_layer_0/angular_velocity = 0.0 +18:66/0 = 0 +18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:66/0/physics_layer_0/angular_velocity = 0.0 +19:66/0 = 0 +19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:66/0/physics_layer_0/angular_velocity = 0.0 +20:66/0 = 0 +20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:66/0/physics_layer_0/angular_velocity = 0.0 +21:66/0 = 0 +21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:66/0/physics_layer_0/angular_velocity = 0.0 +22:66/0 = 0 +22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:66/0/physics_layer_0/angular_velocity = 0.0 +23:66/0 = 0 +23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:66/0/physics_layer_0/angular_velocity = 0.0 +24:66/0 = 0 +24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:66/0/physics_layer_0/angular_velocity = 0.0 +25:66/0 = 0 +25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:66/0/physics_layer_0/angular_velocity = 0.0 +26:66/0 = 0 +26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:66/0/physics_layer_0/angular_velocity = 0.0 +30:66/0 = 0 +30:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:66/0/physics_layer_0/angular_velocity = 0.0 +31:66/0 = 0 +31:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:66/0/physics_layer_0/angular_velocity = 0.0 +32:66/0 = 0 +32:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:66/0/physics_layer_0/angular_velocity = 0.0 +33:66/0 = 0 +33:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:66/0/physics_layer_0/angular_velocity = 0.0 +6:67/0 = 0 +6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:67/0/physics_layer_0/angular_velocity = 0.0 +7:67/0 = 0 +7:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:67/0/physics_layer_0/angular_velocity = 0.0 +8:67/0 = 0 +8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:67/0/physics_layer_0/angular_velocity = 0.0 +9:67/0 = 0 +9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:67/0/physics_layer_0/angular_velocity = 0.0 +10:67/0 = 0 +10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:67/0/physics_layer_0/angular_velocity = 0.0 +11:67/0 = 0 +11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:67/0/physics_layer_0/angular_velocity = 0.0 +14:67/0 = 0 +14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:67/0/physics_layer_0/angular_velocity = 0.0 +15:67/0 = 0 +15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:67/0/physics_layer_0/angular_velocity = 0.0 +16:67/0 = 0 +16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:67/0/physics_layer_0/angular_velocity = 0.0 +19:67/0 = 0 +19:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:67/0/physics_layer_0/angular_velocity = 0.0 +20:67/0 = 0 +20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:67/0/physics_layer_0/angular_velocity = 0.0 +21:67/0 = 0 +21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:67/0/physics_layer_0/angular_velocity = 0.0 +22:67/0 = 0 +22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:67/0/physics_layer_0/angular_velocity = 0.0 +23:67/0 = 0 +23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:67/0/physics_layer_0/angular_velocity = 0.0 +24:67/0 = 0 +24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:67/0/physics_layer_0/angular_velocity = 0.0 +25:67/0 = 0 +25:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:67/0/physics_layer_0/angular_velocity = 0.0 +26:67/0 = 0 +26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:67/0/physics_layer_0/angular_velocity = 0.0 +27:67/0 = 0 +27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:67/0/physics_layer_0/angular_velocity = 0.0 +28:67/0 = 0 +28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:67/0/physics_layer_0/angular_velocity = 0.0 +29:67/0 = 0 +29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:67/0/physics_layer_0/angular_velocity = 0.0 +30:67/0 = 0 +30:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:67/0/physics_layer_0/angular_velocity = 0.0 +31:67/0 = 0 +31:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:67/0/physics_layer_0/angular_velocity = 0.0 +32:67/0 = 0 +32:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:67/0/physics_layer_0/angular_velocity = 0.0 +33:67/0 = 0 +33:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:67/0/physics_layer_0/angular_velocity = 0.0 +34:67/0 = 0 +34:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:67/0/physics_layer_0/angular_velocity = 0.0 +35:67/0 = 0 +35:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:67/0/physics_layer_0/angular_velocity = 0.0 +36:67/0 = 0 +36:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:67/0/physics_layer_0/angular_velocity = 0.0 +6:68/0 = 0 +6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:68/0/physics_layer_0/angular_velocity = 0.0 +7:68/0 = 0 +7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:68/0/physics_layer_0/angular_velocity = 0.0 +8:68/0 = 0 +8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:68/0/physics_layer_0/angular_velocity = 0.0 +10:68/0 = 0 +10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:68/0/physics_layer_0/angular_velocity = 0.0 +11:68/0 = 0 +11:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:68/0/physics_layer_0/angular_velocity = 0.0 +12:68/0 = 0 +12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:68/0/physics_layer_0/angular_velocity = 0.0 +13:68/0 = 0 +13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:68/0/physics_layer_0/angular_velocity = 0.0 +14:68/0 = 0 +14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:68/0/physics_layer_0/angular_velocity = 0.0 +15:68/0 = 0 +15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:68/0/physics_layer_0/angular_velocity = 0.0 +16:68/0 = 0 +16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:68/0/physics_layer_0/angular_velocity = 0.0 +17:68/0 = 0 +17:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:68/0/physics_layer_0/angular_velocity = 0.0 +18:68/0 = 0 +18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:68/0/physics_layer_0/angular_velocity = 0.0 +19:68/0 = 0 +19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:68/0/physics_layer_0/angular_velocity = 0.0 +20:68/0 = 0 +20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:68/0/physics_layer_0/angular_velocity = 0.0 +21:68/0 = 0 +21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:68/0/physics_layer_0/angular_velocity = 0.0 +22:68/0 = 0 +22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:68/0/physics_layer_0/angular_velocity = 0.0 +23:68/0 = 0 +23:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:68/0/physics_layer_0/angular_velocity = 0.0 +24:68/0 = 0 +24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:68/0/physics_layer_0/angular_velocity = 0.0 +26:68/0 = 0 +26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:68/0/physics_layer_0/angular_velocity = 0.0 +8:69/0 = 0 +8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:69/0/physics_layer_0/angular_velocity = 0.0 +9:69/0 = 0 +9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:69/0/physics_layer_0/angular_velocity = 0.0 +10:69/0 = 0 +10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:69/0/physics_layer_0/angular_velocity = 0.0 +11:69/0 = 0 +11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:69/0/physics_layer_0/angular_velocity = 0.0 +12:69/0 = 0 +12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:69/0/physics_layer_0/angular_velocity = 0.0 +13:69/0 = 0 +13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:69/0/physics_layer_0/angular_velocity = 0.0 +17:69/0 = 0 +17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:69/0/physics_layer_0/angular_velocity = 0.0 +18:69/0 = 0 +18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:69/0/physics_layer_0/angular_velocity = 0.0 +19:69/0 = 0 +19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:69/0/physics_layer_0/angular_velocity = 0.0 +20:69/0 = 0 +20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:69/0/physics_layer_0/angular_velocity = 0.0 +21:69/0 = 0 +21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:69/0/physics_layer_0/angular_velocity = 0.0 +22:69/0 = 0 +22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:69/0/physics_layer_0/angular_velocity = 0.0 +23:69/0 = 0 +23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:69/0/physics_layer_0/angular_velocity = 0.0 +24:69/0 = 0 +24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:69/0/physics_layer_0/angular_velocity = 0.0 +26:69/0 = 0 +26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:69/0/physics_layer_0/angular_velocity = 0.0 +11:70/0 = 0 +11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:70/0/physics_layer_0/angular_velocity = 0.0 +12:70/0 = 0 +12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:70/0/physics_layer_0/angular_velocity = 0.0 +13:70/0 = 0 +13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:70/0/physics_layer_0/angular_velocity = 0.0 +14:70/0 = 0 +14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:70/0/physics_layer_0/angular_velocity = 0.0 +15:70/0 = 0 +15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:70/0/physics_layer_0/angular_velocity = 0.0 +16:70/0 = 0 +16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:70/0/physics_layer_0/angular_velocity = 0.0 +17:70/0 = 0 +17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:70/0/physics_layer_0/angular_velocity = 0.0 +18:70/0 = 0 +18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:70/0/physics_layer_0/angular_velocity = 0.0 +26:70/0 = 0 +26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:70/0/physics_layer_0/angular_velocity = 0.0 +11:71/0 = 0 +11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:71/0/physics_layer_0/angular_velocity = 0.0 +14:71/0 = 0 +14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:71/0/physics_layer_0/angular_velocity = 0.0 +15:71/0 = 0 +15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:71/0/physics_layer_0/angular_velocity = 0.0 +16:71/0 = 0 +16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:71/0/physics_layer_0/angular_velocity = 0.0 +26:71/0 = 0 +26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:71/0/physics_layer_0/angular_velocity = 0.0 +11:72/0 = 0 +11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:72/0/physics_layer_0/angular_velocity = 0.0 +12:72/0 = 0 +12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:72/0/physics_layer_0/angular_velocity = 0.0 +13:72/0 = 0 +13:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:72/0/physics_layer_0/angular_velocity = 0.0 +14:72/0 = 0 +14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:72/0/physics_layer_0/angular_velocity = 0.0 +15:72/0 = 0 +15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:72/0/physics_layer_0/angular_velocity = 0.0 +16:72/0 = 0 +16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:72/0/physics_layer_0/angular_velocity = 0.0 +17:72/0 = 0 +17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:72/0/physics_layer_0/angular_velocity = 0.0 +18:72/0 = 0 +18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:72/0/physics_layer_0/angular_velocity = 0.0 +19:72/0 = 0 +19:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:72/0/physics_layer_0/angular_velocity = 0.0 +20:72/0 = 0 +20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:72/0/physics_layer_0/angular_velocity = 0.0 +21:72/0 = 0 +21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:72/0/physics_layer_0/angular_velocity = 0.0 +22:72/0 = 0 +22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:72/0/physics_layer_0/angular_velocity = 0.0 +23:72/0 = 0 +23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:72/0/physics_layer_0/angular_velocity = 0.0 +24:72/0 = 0 +24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:72/0/physics_layer_0/angular_velocity = 0.0 +25:72/0 = 0 +25:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:72/0/physics_layer_0/angular_velocity = 0.0 +26:72/0 = 0 +26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:72/0/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSet" id="TileSet_x3dvd"] physics_layer_0/collision_layer = 8 physics_layer_0/collision_mask = 0 sources/1 = SubResource("TileSetAtlasSource_gfeqr") sources/2 = SubResource("TileSetScenesCollectionSource_wx4m1") +sources/0 = SubResource("TileSetAtlasSource_wbnml") +sources/7 = SubResource("TileSetAtlasSource_g5odh") +sources/3 = SubResource("TileSetAtlasSource_6k602") +sources/4 = SubResource("TileSetAtlasSource_4eab6") +sources/5 = SubResource("TileSetAtlasSource_i4hjn") [node name="TileMap" type="TileMap"] process_mode = 4 @@ -864,10 +28428,11 @@ z_index = -1 tile_set = SubResource("TileSet_x3dvd") format = 2 layer_1/name = "Breakables" -layer_1/enabled = true -layer_1/modulate = Color(1, 1, 1, 1) -layer_1/y_sort_enabled = false -layer_1/y_sort_origin = 0 layer_1/z_index = 1 layer_1/tile_data = PackedInt32Array() +layer_2/name = "Environment" +layer_2/tile_data = PackedInt32Array() +layer_3/name = "Environment 2" +layer_3/z_index = 1 +layer_3/tile_data = PackedInt32Array() script = ExtResource("3_e12vf") diff --git a/Scenes/Entities/Enemies/Balloon.gd b/Scenes/Entities/Enemies/Balloon.gd new file mode 100644 index 0000000..bc79f24 --- /dev/null +++ b/Scenes/Entities/Enemies/Balloon.gd @@ -0,0 +1,43 @@ +extends CharacterBody2D + + +@export var health: int + + +func _ready(): + add_to_group("enemies") + + get_node("Collision").init() + + get_node("Movement").connect("direction_changed", func(current_direction): + var frame = $AnimatedSprite2D.frame + var progress = $AnimatedSprite2D.frame_progress + if current_direction == Vector2.UP: + $AnimatedSprite2D.play("up") + elif current_direction == Vector2.DOWN: + $AnimatedSprite2D.play("down") + elif current_direction == Vector2.LEFT: + $AnimatedSprite2D.play("left") + elif current_direction == Vector2.RIGHT: + $AnimatedSprite2D.play("right") + $AnimatedSprite2D.set_frame_and_progress(frame, progress) + ) + + get_node("Collision").connect("collided", func(area): + if area.is_in_group("explosions"): + health -= 1 + if health <= 0: + set_physics_process(false) + remove_child(get_node("Movement")) + + $AnimatedSprite2D.play("death") + await $AnimatedSprite2D.animation_finished + # todo shrink to 0 + queue_free() + ) + + +func _physics_process(delta): + get_node("Movement").physics_process(delta) + + # todo: animation shadow diff --git a/Scenes/Entities/Enemies/Balloon.tscn b/Scenes/Entities/Enemies/Balloon.tscn new file mode 100644 index 0000000..85b68c1 --- /dev/null +++ b/Scenes/Entities/Enemies/Balloon.tscn @@ -0,0 +1,123 @@ +[gd_scene load_steps=19 format=3 uid="uid://ccolri3egf8rk"] + +[ext_resource type="Script" path="res://Scenes/Entities/Enemies/Balloon.gd" id="1_8q3w8"] +[ext_resource type="Texture2D" uid="uid://ck1sxw5vqhoa" path="res://Assets/Enemies/Balloon_death_2.png" id="2_c4j5c"] +[ext_resource type="Texture2D" uid="uid://b1mr0hh682o5o" path="res://Assets/Enemies/Balloon_down_2_01.png" id="3_pcii7"] +[ext_resource type="Texture2D" uid="uid://bqjxycrl7qh2s" path="res://Assets/Enemies/Balloon_down_2_02.png" id="4_3eanq"] +[ext_resource type="Texture2D" uid="uid://ciku28v7q6a2q" path="res://Assets/Enemies/Balloon_down_2_03.png" id="5_vhsnp"] +[ext_resource type="Texture2D" uid="uid://di8wp5yyn36uj" path="res://Assets/Enemies/Balloon_left_2_01.png" id="6_ykdih"] +[ext_resource type="Texture2D" uid="uid://c0qju385rrnvv" path="res://Assets/Enemies/Balloon_left_2_02.png" id="7_81kws"] +[ext_resource type="Texture2D" uid="uid://bgjm6vhpdxgbe" path="res://Assets/Enemies/Balloon_left_2_03.png" id="8_7eum3"] +[ext_resource type="Texture2D" uid="uid://cjqjq1ppdhoxe" path="res://Assets/Enemies/Balloon_right_2_01.png" id="9_doy2d"] +[ext_resource type="Texture2D" uid="uid://dmsxbrwqju44n" path="res://Assets/Enemies/Balloon_right_2_02.png" id="10_xyola"] +[ext_resource type="Texture2D" uid="uid://ci21n2unmik6w" path="res://Assets/Enemies/Balloon_right_2_03.png" id="11_y5de8"] +[ext_resource type="Texture2D" uid="uid://w7jyuri324sv" path="res://Assets/Enemies/Balloon_up_2_01.png" id="12_jhcfp"] +[ext_resource type="Texture2D" uid="uid://dts0ofiyjlxfe" path="res://Assets/Enemies/Balloon_up_2_02.png" id="13_8valq"] +[ext_resource type="Texture2D" uid="uid://u56kfb4hq87o" path="res://Assets/Enemies/Balloon_up_2_03.png" id="14_757al"] +[ext_resource type="PackedScene" uid="uid://cq7yj2av01tqd" path="res://Scenes/Entities/Enemies/Components/Movement.tscn" id="15_fwetl"] +[ext_resource type="PackedScene" uid="uid://ce3vv2pod6auc" path="res://Scenes/Entities/Enemies/Components/Collision.tscn" id="16_yau34"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_nxaqi"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("2_c4j5c") +}], +"loop": false, +"name": &"death", +"speed": 1.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_pcii7") +}, { +"duration": 1.0, +"texture": ExtResource("4_3eanq") +}, { +"duration": 1.0, +"texture": ExtResource("3_pcii7") +}, { +"duration": 1.0, +"texture": ExtResource("5_vhsnp") +}], +"loop": true, +"name": &"down", +"speed": 2.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("6_ykdih") +}, { +"duration": 1.0, +"texture": ExtResource("7_81kws") +}, { +"duration": 1.0, +"texture": ExtResource("6_ykdih") +}, { +"duration": 1.0, +"texture": ExtResource("8_7eum3") +}], +"loop": true, +"name": &"left", +"speed": 2.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("9_doy2d") +}, { +"duration": 1.0, +"texture": ExtResource("10_xyola") +}, { +"duration": 1.0, +"texture": ExtResource("9_doy2d") +}, { +"duration": 1.0, +"texture": ExtResource("11_y5de8") +}], +"loop": true, +"name": &"right", +"speed": 2.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("12_jhcfp") +}, { +"duration": 1.0, +"texture": ExtResource("13_8valq") +}, { +"duration": 1.0, +"texture": ExtResource("12_jhcfp") +}, { +"duration": 1.0, +"texture": ExtResource("14_757al") +}], +"loop": true, +"name": &"up", +"speed": 2.0 +}] + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_abul4"] +radius = 6.0 +height = 18.0 + +[node name="Balloon" type="CharacterBody2D"] +collision_layer = 16 +collision_mask = 62 +script = ExtResource("1_8q3w8") +health = 1 + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +sprite_frames = SubResource("SpriteFrames_nxaqi") +animation = &"down" + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CapsuleShape2D_abul4") + +[node name="Movement" parent="." instance=ExtResource("15_fwetl")] +entityPath = NodePath("..") +spritePath = NodePath("../AnimatedSprite2D") +SPEED = 2 + +[node name="Collision" parent="." instance=ExtResource("16_yau34")] +entityPath = NodePath("..") +collision_shape_path = NodePath("../CollisionShape2D") diff --git a/Scenes/Entities/Enemies/Components/Collision.gd b/Scenes/Entities/Enemies/Components/Collision.gd new file mode 100644 index 0000000..b2e8d9b --- /dev/null +++ b/Scenes/Entities/Enemies/Components/Collision.gd @@ -0,0 +1,18 @@ +extends Node + +class_name Component_Collision + + +signal collided + +@export_node_path("CharacterBody2D") var entityPath: NodePath +@onready var entity: CharacterBody2D = get_node(entityPath) + +@export_node_path("CollisionShape2D") var collision_shape_path: NodePath +@onready var collision_shape: CollisionShape2D = get_node(collision_shape_path) + + +func init(): + var collision_area = Utilities.Collision.Area.new(entity, collision_shape) + collision_area.connect("collided", func(area): emit_signal("collided", area)) + entity.add_child(collision_area) diff --git a/Scenes/Entities/Enemies/Components/Collision.tscn b/Scenes/Entities/Enemies/Components/Collision.tscn new file mode 100644 index 0000000..d11f927 --- /dev/null +++ b/Scenes/Entities/Enemies/Components/Collision.tscn @@ -0,0 +1,6 @@ +[gd_scene load_steps=2 format=3 uid="uid://ce3vv2pod6auc"] + +[ext_resource type="Script" path="res://Scenes/Entities/Enemies/Components/Collision.gd" id="1_j60o5"] + +[node name="Collision" type="Node"] +script = ExtResource("1_j60o5") diff --git a/Scenes/Entities/Enemies/Components/Movement.gd b/Scenes/Entities/Enemies/Components/Movement.gd new file mode 100644 index 0000000..0b30820 --- /dev/null +++ b/Scenes/Entities/Enemies/Components/Movement.gd @@ -0,0 +1,56 @@ +extends Node + +signal direction_changed + +@export_node_path("CharacterBody2D") var entityPath: NodePath +@onready var entity: CharacterBody2D = get_node(entityPath) + +@export_node_path("AnimatedSprite2D") var spritePath: NodePath +@onready var sprite: AnimatedSprite2D = get_node(spritePath) + +@export var SPEED: int + +const DIRECTIONS = [Vector2.UP, Vector2.RIGHT, Vector2.DOWN, Vector2.LEFT] +var CURRENT_DIRECTION = Vector2.UP + +@onready var MovementTimer: Timer = Timer.new() + + +func _ready(): + MovementTimer.wait_time = 3.0 + MovementTimer.autostart = true + MovementTimer.connect("timeout", Callable(_on_movement_timer_timeout)) + add_child(MovementTimer) + + +func physics_process(delta): + if CURRENT_DIRECTION == Vector2.UP: + entity.velocity.y -= SPEED + sprite.play("up") + elif CURRENT_DIRECTION == Vector2.DOWN: + entity.velocity.y += SPEED + sprite.play("down") + elif CURRENT_DIRECTION == Vector2.LEFT: + entity.velocity.x -= SPEED + sprite.play("left") + elif CURRENT_DIRECTION == Vector2.RIGHT: + entity.velocity.x += SPEED + sprite.play("right") + + var collision = entity.move_and_collide(entity.velocity * delta) + entity.velocity = entity.velocity.lerp(Vector2(0, 0), 1) + + return collision + + +func _on_movement_timer_timeout(): + var directions = DIRECTIONS.duplicate() + + directions.remove_at(directions.find(CURRENT_DIRECTION)) + directions.shuffle() + + CURRENT_DIRECTION = directions[0] + + emit_signal("direction_changed", CURRENT_DIRECTION) + + MovementTimer.start() diff --git a/Scenes/Entities/Enemies/Components/Movement.tscn b/Scenes/Entities/Enemies/Components/Movement.tscn new file mode 100644 index 0000000..f3d5909 --- /dev/null +++ b/Scenes/Entities/Enemies/Components/Movement.tscn @@ -0,0 +1,6 @@ +[gd_scene load_steps=2 format=3 uid="uid://cq7yj2av01tqd"] + +[ext_resource type="Script" path="res://Scenes/Entities/Enemies/Components/Movement.gd" id="1_mtee1"] + +[node name="Movement" type="Node"] +script = ExtResource("1_mtee1") diff --git a/Scenes/Entities/Objects/Box.tscn b/Scenes/Entities/Objects/Box.tscn index 6acb93f..c549618 100644 --- a/Scenes/Entities/Objects/Box.tscn +++ b/Scenes/Entities/Objects/Box.tscn @@ -6,22 +6,6 @@ [sub_resource type="RectangleShape2D" id="RectangleShape2D_rwppg"] size = Vector2(16, 16) -[sub_resource type="Animation" id="Animation_ihbs5"] -resource_name = "breaking" -length = 0.2 -tracks/0/type = "value" -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/path = NodePath("Sprite2D:modulate") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/keys = { -"times": PackedFloat32Array(0, 0.1, 0.2), -"transitions": PackedFloat32Array(1, 1, 1), -"update": 0, -"values": [Color(1, 1, 1, 1), Color(1, 1, 0, 1), Color(1, 0, 0, 1)] -} - [sub_resource type="Animation" id="Animation_5u23n"] length = 0.001 tracks/0/type = "bezier" @@ -81,6 +65,22 @@ tracks/4/keys = { "values": [Color(1, 1, 0, 1)] } +[sub_resource type="Animation" id="Animation_ihbs5"] +resource_name = "breaking" +length = 0.2 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:modulate") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.1, 0.2), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Color(1, 1, 1, 1), Color(1, 1, 0, 1), Color(1, 0, 0, 1)] +} + [sub_resource type="AnimationLibrary" id="AnimationLibrary_cqvgo"] _data = { "RESET": SubResource("Animation_5u23n"), @@ -96,6 +96,7 @@ script = ExtResource("1_owgyi") shape = SubResource("RectangleShape2D_rwppg") [node name="Sprite2D" type="Sprite2D" parent="."] +modulate = Color(1, 1, 0, 1) texture = ExtResource("1_yqw0v") region_enabled = true region_rect = Rect2(144.052, 208.08, 16, 16) diff --git a/Scenes/Entities/Objects/Sign.gd b/Scenes/Entities/Objects/Sign.gd new file mode 100644 index 0000000..9d83bab --- /dev/null +++ b/Scenes/Entities/Objects/Sign.gd @@ -0,0 +1,20 @@ +extends StaticBody2D + + +signal interacted + +var interaction_area: Area2D + + +func _ready(): + add_to_group("interactables") + + interaction_area = Utilities.Collision.Area.new(self, $CollisionShape2D) + add_child(interaction_area) + + +func _physics_process(_delta): + if Input.is_action_just_pressed("ui_accept") and interaction_area.has_overlapping_areas(): + for area in interaction_area.get_overlapping_areas(): + if area.is_in_group("player"): + emit_signal("interacted") diff --git a/Scenes/Entities/Objects/Sign.tscn b/Scenes/Entities/Objects/Sign.tscn new file mode 100644 index 0000000..847b768 --- /dev/null +++ b/Scenes/Entities/Objects/Sign.tscn @@ -0,0 +1,21 @@ +[gd_scene load_steps=4 format=3 uid="uid://gvsyy1b1pq53"] + +[ext_resource type="Script" path="res://Scenes/Entities/Objects/Sign.gd" id="1_gowid"] +[ext_resource type="Texture2D" uid="uid://b6ce2eihxulqb" path="res://Assets/Stages/core_set pieces.png" id="2_us5wr"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_5hdba"] +size = Vector2(14, 17) + +[node name="Sign" type="StaticBody2D"] +collision_layer = 8 +collision_mask = 6 +script = ExtResource("1_gowid") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(0, 0.5) +shape = SubResource("RectangleShape2D_5hdba") + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture = ExtResource("2_us5wr") +region_enabled = true +region_rect = Rect2(208.674, 94.2419, 14.7292, 17.7021) diff --git a/Scenes/Entities/Player.gd b/Scenes/Entities/Player.gd index 12c5fc2..1994b75 100644 --- a/Scenes/Entities/Player.gd +++ b/Scenes/Entities/Player.gd @@ -30,6 +30,8 @@ var accumulated_bomb_wait_delta = 0 var bomb_wait_delta_mutiplier = 5 var DIRECTION = Vector2.DOWN +var DIRECTIONS: Array = [Vector2.DOWN] +var LAST_DIRECTIONS: Array = [] var collision_area: Area2D @@ -71,49 +73,82 @@ func _process(delta): self.just_planted_bomb = false # self.just_planted_bomb = false + self.DIRECTIONS = [] if Input.is_action_pressed("ui_left"): velocity.x -= SPEED - $AnimatedSprite2D.play("left") + self.DIRECTIONS.append(Vector2.LEFT) self.DIRECTION = Vector2.LEFT if Input.is_action_pressed("ui_right"): velocity.x += SPEED - $AnimatedSprite2D.play("right") + self.DIRECTIONS.append(Vector2.RIGHT) self.DIRECTION = Vector2.RIGHT if Input.is_action_pressed("ui_up"): velocity.y -= SPEED - $AnimatedSprite2D.play("up") + self.DIRECTIONS.append(Vector2.UP) self.DIRECTION = Vector2.UP if Input.is_action_pressed("ui_down"): velocity.y += SPEED - $AnimatedSprite2D.play("down") self.DIRECTION = Vector2.DOWN + self.DIRECTIONS.append(Vector2.DOWN) - if velocity.x < 0 && velocity.y < 0: - $AnimatedSprite2D.play("tl") + if velocity.x < 0 && velocity.y == 0: + $AnimatedSprite2D.play("left") + elif velocity.x > 0 && velocity.y == 0: + $AnimatedSprite2D.play("right") + elif velocity.x == 0 && velocity.y < 0: + $AnimatedSprite2D.play("up") + elif velocity.x == 0 && velocity.y > 0: + $AnimatedSprite2D.play("down") + elif velocity.x < 0 && velocity.y < 0: + $AnimatedSprite2D.play("top_left") elif velocity.x > 0 && velocity.y < 0: - $AnimatedSprite2D.play("tr") + $AnimatedSprite2D.play("top_right") elif velocity.x < 0 && velocity.y > 0: - $AnimatedSprite2D.play("bl") + $AnimatedSprite2D.play("bottom_left") elif velocity.x > 0 && velocity.y > 0: - $AnimatedSprite2D.play("br") + $AnimatedSprite2D.play("bottom_right") + + else: + if self.LAST_DIRECTIONS == [Vector2.LEFT]: + $AnimatedSprite2D.play("idle_left") + elif self.LAST_DIRECTIONS == [Vector2.RIGHT]: + $AnimatedSprite2D.play("idle_right") + elif self.LAST_DIRECTIONS == [Vector2.UP]: + $AnimatedSprite2D.play("idle_up") + elif self.LAST_DIRECTIONS == [Vector2.DOWN]: + $AnimatedSprite2D.play("idle_down") + elif self.LAST_DIRECTIONS == [Vector2.LEFT, Vector2.UP]: + $AnimatedSprite2D.play("idle_top_left") + elif self.LAST_DIRECTIONS == [Vector2.RIGHT, Vector2.UP]: + $AnimatedSprite2D.play("idle_top_right") + elif self.LAST_DIRECTIONS == [Vector2.LEFT, Vector2.DOWN]: + $AnimatedSprite2D.play("idle_bottom_left") + elif self.LAST_DIRECTIONS == [Vector2.RIGHT, Vector2.DOWN]: + $AnimatedSprite2D.play("idle_bottom_right") + + self.LAST_DIRECTIONS = self.DIRECTIONS if Input.is_action_just_pressed("ui_accept"): - if self.held_bomb: - self.throw_bomb() - else: - var interacted = false - var bomb = self.has_pickable_bomb() - if bomb: - self.pick_up_bomb(bomb) - interacted = true - - if not interacted: - if self.can_plant_bomb(): - self.plant_bomb() - self.just_planted_bomb = true - #$JustPlantedBomb.start() + if not self.is_in_interaction_area(): + if self.held_bomb: + self.throw_bomb() + else: + var interacted = false + var bomb = self.has_pickable_bomb() + if bomb: + self.pick_up_bomb(bomb) + interacted = true + + if not interacted: + if self.can_plant_bomb(): + self.plant_bomb() + self.just_planted_bomb = true + #$JustPlantedBomb.start() + + #self.collide(move_and_collide(velocity * delta)) + move_and_slide() + self.collide(get_last_slide_collision()) - self.collide(move_and_collide(velocity * delta)) velocity = velocity.lerp(Vector2(0, 0), 1) @@ -162,8 +197,8 @@ func pick_up_bomb(bomb: Bomb): self.add_child(bomb) self.held_bomb = bomb - bomb.connect("exploded", func(bomb): - if self.held_bomb == bomb: + bomb.connect("exploded", func(exploded_bomb): + if self.held_bomb == exploded_bomb: self.held_bomb = null ) @@ -247,6 +282,15 @@ func heal(amount: int): self.emit_signal("health_changed", self.health) +func is_in_interaction_area(): + if collision_area.has_overlapping_areas(): + for area in collision_area.get_overlapping_areas(): + if area.is_in_group("interactables"): + return true + + return false + + func set_invincibility(): $Invincibility.start() $AnimatedSprite2D.set_modulate(Color(10, 10, 10, 1)) diff --git a/Scenes/Entities/Player.tscn b/Scenes/Entities/Player.tscn index 04d328f..d52e032 100644 --- a/Scenes/Entities/Player.tscn +++ b/Scenes/Entities/Player.tscn @@ -1,104 +1,257 @@ -[gd_scene load_steps=13 format=3 uid="uid://b1xhgqwrw4pgs"] +[gd_scene load_steps=29 format=3 uid="uid://b1xhgqwrw4pgs"] -[ext_resource type="Texture2D" uid="uid://dtvvpqc7i2dm6" path="res://Assets/tux/signal-2021-05-05-214118_001.png" id="1"] [ext_resource type="Script" path="res://Scenes/Entities/Player.gd" id="1_2xulf"] -[ext_resource type="Texture2D" uid="uid://o7x47dkwao04" path="res://Assets/tux/signal-2021-05-05-214118_002.png" id="2"] -[ext_resource type="Texture2D" uid="uid://4lhw1rn7w1ye" path="res://Assets/tux/signal-2021-05-05-214118_003.png" id="3"] -[ext_resource type="Texture2D" uid="uid://d354aghbycxto" path="res://Assets/tux/signal-2021-05-05-214118_004.png" id="4"] -[ext_resource type="Texture2D" uid="uid://3jnv1c847c3" path="res://Assets/tux/signal-2021-05-06-203546_001.png" id="5"] -[ext_resource type="Texture2D" uid="uid://c3o4wky2ywpng" path="res://Assets/tux/signal-2021-05-06-203546_004.png" id="6"] -[ext_resource type="Texture2D" uid="uid://b5v0jg6lwnij2" path="res://Assets/tux/signal-2021-05-06-203546_003.png" id="7"] -[ext_resource type="Texture2D" uid="uid://cnxxo0qivbv4c" path="res://Assets/tux/signal-2021-05-06-203546_002.png" id="7_bxbay"] +[ext_resource type="Texture2D" uid="uid://c1lfciwp5n6wh" path="res://Assets/Character/Bomberman_bl_02.png" id="2_7c86j"] +[ext_resource type="Texture2D" uid="uid://cwuyr6j4fowbn" path="res://Assets/Character/Bomberman_bl_01.png" id="3_frmop"] +[ext_resource type="Texture2D" uid="uid://c17pybwy8uebb" path="res://Assets/Character/Bomberman_bl_03.png" id="4_viays"] +[ext_resource type="Texture2D" uid="uid://d21ri773nni5x" path="res://Assets/Character/Bomberman_br_02.png" id="5_f3x6s"] +[ext_resource type="Texture2D" uid="uid://cn844bbmb6ebw" path="res://Assets/Character/Bomberman_br_01.png" id="6_id2dl"] +[ext_resource type="Texture2D" uid="uid://b4ajsycsqfy6b" path="res://Assets/Character/Bomberman_br_03.png" id="7_snc6l"] +[ext_resource type="Texture2D" uid="uid://dcrvqjbr30piu" path="res://Assets/Character/Bomberman_down_02.png" id="8_6nrho"] +[ext_resource type="Texture2D" uid="uid://llvrhcwdwyxq" path="res://Assets/Character/Bomberman_down_01.png" id="9_4r1t6"] +[ext_resource type="Texture2D" uid="uid://dqgnibpodjph1" path="res://Assets/Character/Bomberman_down_03.png" id="10_0c5dt"] +[ext_resource type="Texture2D" uid="uid://dsosylrax8qc0" path="res://Assets/Character/Bomberman_left_01.png" id="11_4vfbf"] +[ext_resource type="Texture2D" uid="uid://dyrlofdra1jg" path="res://Assets/Character/Bomberman_right_01.png" id="12_b74y7"] +[ext_resource type="Texture2D" uid="uid://b1ftykprnvmb2" path="res://Assets/Character/Bomberman_tl_01.png" id="13_t5fk2"] +[ext_resource type="Texture2D" uid="uid://cpia0jdfix3v1" path="res://Assets/Character/Bomberman_tr_01.png" id="14_ank74"] +[ext_resource type="Texture2D" uid="uid://cfxr2vqrydpxa" path="res://Assets/Character/Bomberman_up_01.png" id="15_an6q7"] +[ext_resource type="Texture2D" uid="uid://rjsxm415e85y" path="res://Assets/Character/Bomberman_left_02.png" id="16_74r3r"] +[ext_resource type="Texture2D" uid="uid://b2vn64asvfwpa" path="res://Assets/Character/Bomberman_left_03.png" id="17_am4b3"] +[ext_resource type="Texture2D" uid="uid://cqc4sxd5jlog3" path="res://Assets/Character/Bomberman_right_02.png" id="18_au0ca"] +[ext_resource type="Texture2D" uid="uid://da4ematmp08qs" path="res://Assets/Character/Bomberman_right_03.png" id="19_736tk"] +[ext_resource type="Texture2D" uid="uid://c3gdllyr2gjwr" path="res://Assets/Character/Bomberman_tl_02.png" id="20_wtgma"] +[ext_resource type="Texture2D" uid="uid://b7w657i2b8i7b" path="res://Assets/Character/Bomberman_tl_03.png" id="21_m2nht"] +[ext_resource type="Texture2D" uid="uid://dtk5hkysfnsgk" path="res://Assets/Character/Bomberman_tr_02.png" id="22_kojwu"] +[ext_resource type="Texture2D" uid="uid://b5535ungwxix7" path="res://Assets/Character/Bomberman_tr_03.png" id="23_fpo4g"] +[ext_resource type="Texture2D" uid="uid://0pr3bb5cn5da" path="res://Assets/Character/Bomberman_up_02.png" id="24_tx0m0"] +[ext_resource type="Texture2D" uid="uid://m2vf7nnhlatp" path="res://Assets/Character/Bomberman_up_03.png" id="25_6f86e"] -[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_xsiww"] -radius = 5.0 -height = 14.0 - -[sub_resource type="SpriteFrames" id="2"] +[sub_resource type="SpriteFrames" id="SpriteFrames_fu51i"] animations = [{ "frames": [{ "duration": 1.0, -"texture": ExtResource("7") +"texture": ExtResource("2_7c86j") +}, { +"duration": 1.0, +"texture": ExtResource("3_frmop") +}, { +"duration": 1.0, +"texture": ExtResource("4_viays") +}, { +"duration": 1.0, +"texture": ExtResource("3_frmop") +}], +"loop": true, +"name": &"bottom_left", +"speed": 4.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("5_f3x6s") +}, { +"duration": 1.0, +"texture": ExtResource("6_id2dl") +}, { +"duration": 1.0, +"texture": ExtResource("7_snc6l") +}, { +"duration": 1.0, +"texture": ExtResource("6_id2dl") +}], +"loop": true, +"name": &"bottom_right", +"speed": 4.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("8_6nrho") +}, { +"duration": 1.0, +"texture": ExtResource("9_4r1t6") +}, { +"duration": 1.0, +"texture": ExtResource("10_0c5dt") +}, { +"duration": 1.0, +"texture": ExtResource("9_4r1t6") +}], +"loop": true, +"name": &"down", +"speed": 4.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_frmop") }], "loop": true, -"name": &"bl", +"name": &"idle_bottom_left", "speed": 5.0 }, { "frames": [{ "duration": 1.0, -"texture": ExtResource("6") +"texture": ExtResource("6_id2dl") }], "loop": true, -"name": &"br", +"name": &"idle_bottom_right", "speed": 5.0 }, { "frames": [{ "duration": 1.0, -"texture": ExtResource("3") +"texture": ExtResource("9_4r1t6") }], "loop": true, -"name": &"down", +"name": &"idle_down", "speed": 5.0 }, { "frames": [{ "duration": 1.0, -"texture": ExtResource("4") +"texture": ExtResource("11_4vfbf") }], "loop": true, -"name": &"left", +"name": &"idle_left", "speed": 5.0 }, { "frames": [{ "duration": 1.0, -"texture": ExtResource("1") +"texture": ExtResource("12_b74y7") }], "loop": true, -"name": &"right", +"name": &"idle_right", "speed": 5.0 }, { "frames": [{ "duration": 1.0, -"texture": ExtResource("7_bxbay") +"texture": ExtResource("13_t5fk2") }], "loop": true, -"name": &"tl", +"name": &"idle_top_left", "speed": 5.0 }, { "frames": [{ "duration": 1.0, -"texture": ExtResource("5") +"texture": ExtResource("14_ank74") }], "loop": true, -"name": &"tr", +"name": &"idle_top_right", "speed": 5.0 }, { "frames": [{ "duration": 1.0, -"texture": ExtResource("2") +"texture": ExtResource("15_an6q7") }], "loop": true, -"name": &"up", +"name": &"idle_up", "speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("16_74r3r") +}, { +"duration": 1.0, +"texture": ExtResource("11_4vfbf") +}, { +"duration": 1.0, +"texture": ExtResource("17_am4b3") +}, { +"duration": 1.0, +"texture": ExtResource("11_4vfbf") +}], +"loop": true, +"name": &"left", +"speed": 4.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("18_au0ca") +}, { +"duration": 1.0, +"texture": ExtResource("12_b74y7") +}, { +"duration": 1.0, +"texture": ExtResource("19_736tk") +}, { +"duration": 1.0, +"texture": ExtResource("12_b74y7") +}], +"loop": true, +"name": &"right", +"speed": 4.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("20_wtgma") +}, { +"duration": 1.0, +"texture": ExtResource("13_t5fk2") +}, { +"duration": 1.0, +"texture": ExtResource("21_m2nht") +}, { +"duration": 1.0, +"texture": ExtResource("13_t5fk2") +}], +"loop": true, +"name": &"top_left", +"speed": 4.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("22_kojwu") +}, { +"duration": 1.0, +"texture": ExtResource("14_ank74") +}, { +"duration": 1.0, +"texture": ExtResource("23_fpo4g") +}, { +"duration": 1.0, +"texture": ExtResource("14_ank74") +}], +"loop": true, +"name": &"top_right", +"speed": 4.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("24_tx0m0") +}, { +"duration": 1.0, +"texture": ExtResource("15_an6q7") +}, { +"duration": 1.0, +"texture": ExtResource("25_6f86e") +}, { +"duration": 1.0, +"texture": ExtResource("15_an6q7") +}], +"loop": true, +"name": &"up", +"speed": 4.0 }] +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_xsiww"] +radius = 5.0 +height = 13.0 + [sub_resource type="RectangleShape2D" id="RectangleShape2D_c6666"] size = Vector2(14, 14) [node name="Player" type="CharacterBody2D"] collision_layer = 2 collision_mask = 60 +motion_mode = 1 +wall_min_slide_angle = 1.5708 script = ExtResource("1_2xulf") +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +scale = Vector2(0.8, 0.8) +sprite_frames = SubResource("SpriteFrames_fu51i") +animation = &"idle_down" + [node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(0, 1) shape = SubResource("CapsuleShape2D_xsiww") -[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] -position = Vector2(5.96046e-08, 5.96046e-08) -scale = Vector2(0.405234, 0.405234) -sprite_frames = SubResource("2") -animation = &"down" -metadata/_edit_lock_ = true - [node name="Camera2D" type="Camera2D" parent="."] drag_horizontal_enabled = true drag_vertical_enabled = true diff --git a/Scenes/Maps/Alpha/House_Bomb.gd b/Scenes/Maps/Alpha/House_Bomb.gd new file mode 100644 index 0000000..89e9209 --- /dev/null +++ b/Scenes/Maps/Alpha/House_Bomb.gd @@ -0,0 +1 @@ +extends "res://Scenes/Maps/Map.gd" diff --git a/Scenes/Maps/Alpha/House_Bomb.tscn b/Scenes/Maps/Alpha/House_Bomb.tscn new file mode 100644 index 0000000..5a0b9f4 --- /dev/null +++ b/Scenes/Maps/Alpha/House_Bomb.tscn @@ -0,0 +1,36 @@ +[gd_scene load_steps=5 format=3 uid="uid://cmfsw4d51urde"] + +[ext_resource type="Script" path="res://Scenes/Maps/Alpha/House_Bomb.gd" id="1_lev28"] +[ext_resource type="PackedScene" uid="uid://difwuijv2rlx5" path="res://Scenes/Components/MapArea.tscn" id="1_nmssj"] +[ext_resource type="PackedScene" uid="uid://c5ix2njry0181" path="res://Scenes/Components/SceneTransition.tscn" id="2_xjlax"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_co4tp"] +size = Vector2(240, 160) + +[node name="HouseBomb" type="Node2D"] +script = ExtResource("1_lev28") + +[node name="Areas" type="Node" parent="."] + +[node name="MapArea" parent="Areas" instance=ExtResource("1_nmssj")] +metadata/_edit_group_ = true + +[node name="TileMap" parent="Areas/MapArea" index="0"] +layer_0/tile_data = PackedInt32Array(65537, 851973, 18, 131073, 851973, 18, 196609, 851973, 18, 262145, 851973, 18, 327681, 851973, 18, 393217, 851973, 18, 458753, 851973, 18, 524289, 851973, 18, 65538, 851973, 18, 131074, 851973, 18, 196610, 851973, 18, 262146, 851973, 18, 327682, 851973, 18, 393218, 851973, 18, 458754, 851973, 18, 524290, 851973, 18, 65539, 851973, 18, 131075, 851973, 18, 196611, 851973, 18, 262147, 851973, 18, 327683, 851973, 18, 393219, 851973, 18, 458755, 851973, 18, 524291, 851973, 18, 65540, 851973, 18, 131076, 851973, 18, 196612, 851973, 18, 262148, 851973, 18, 327684, 851973, 18, 393220, 851973, 18, 458756, 851973, 18, 524292, 851973, 18, 65541, 851973, 18, 131077, 851973, 18, 196613, 851973, 18, 262149, 851973, 18, 327685, 851973, 18, 393221, 851973, 18, 458757, 851973, 18, 524293, 851973, 18, 65542, 851973, 18, 131078, 851973, 18, 196614, 851973, 18, 262150, 851973, 18, 327686, 851973, 18, 393222, 851973, 18, 458758, 851973, 18, 524294, 851973, 18, 65543, 851973, 18, 131079, 851973, 18, 196615, 851973, 18, 262151, 851973, 18, 327687, 851973, 18, 393223, 851973, 18, 458759, 851973, 18, 524295, 851973, 18, 65544, 851973, 18, 131080, 851973, 18, 196616, 851973, 18, 262152, 851973, 18, 327688, 851973, 18, 393224, 851973, 18, 458760, 851973, 18, 524296, 851973, 18, 65545, 851973, 18, 131081, 851973, 18, 196617, 851973, 18, 262153, 851973, 18, 327689, 851973, 18, 393225, 851973, 18, 458761, 851973, 18, 524297, 851973, 18, 65546, 851973, 18, 131082, 851973, 18, 196618, 851973, 18, 262154, 851973, 18, 327690, 851973, 18, 393226, 851973, 18, 458762, 851973, 18, 524298, 851973, 18, 65547, 851973, 18, 131083, 851973, 18, 196619, 851973, 18, 262155, 851973, 18, 327691, 851973, 18, 393227, 851973, 18, 458763, 851973, 18, 524299, 851973, 18, 65548, 851973, 18, 131084, 851973, 18, 196620, 851973, 18, 262156, 851973, 18, 327692, 851973, 18, 393228, 851973, 18, 458764, 851973, 18, 524300, 851973, 18, 65549, 851973, 18, 131085, 851973, 18, 196621, 851973, 18, 262157, 851973, 18, 327693, 851973, 18, 393229, 851973, 18, 458765, 851973, 18, 524301, 851973, 18, 589831, 851973, 18, 0, 1114117, 17, 65536, 1048581, 18, 131072, 1048581, 18, 196608, 1048581, 18, 262144, 1048581, 18, 327680, 1048581, 18, 393216, 1048581, 18, 458752, 1048581, 18, 524288, 1048581, 18, 589824, 1114117, 18, 1, 983045, 19, 589825, 983045, 17, 2, 983045, 19, 589826, 983045, 17, 3, 983045, 19, 589827, 983045, 17, 4, 983045, 19, 589828, 983045, 17, 5, 983045, 19, 589829, 983045, 17, 6, 983045, 19, 589830, 1048581, 17, 7, 983045, 19, 8, 983045, 19, 589832, 917509, 17, 9, 983045, 19, 589833, 983045, 17, 10, 983045, 19, 589834, 983045, 17, 11, 983045, 19, 589835, 983045, 17, 12, 983045, 19, 589836, 983045, 17, 13, 983045, 19, 589837, 983045, 17, 14, 1179653, 17, 65550, 917509, 18, 131086, 917509, 18, 262158, 917509, 18, 327694, 917509, 18, 393230, 917509, 18, 458766, 917509, 18, 524302, 917509, 18, 589838, 1179653, 18, 196622, 917509, 18) +layer_2/tile_data = PackedInt32Array(131078, 851973, 24, 196614, 851973, 25, 262150, 851973, 26, 131079, 917509, 24, 196615, 917509, 25, 262151, 917509, 26, 131080, 983045, 24, 196616, 983045, 25, 262152, 983045, 26, 458754, 524293, 10, 65537, 524293, 27, 65538, 589829, 27, 1, 524293, 26, 2, 589829, 26, 65548, 1310725, 5, 65549, 1376261, 5, 131084, 1310725, 6, 131085, 1376261, 6) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/MapArea"] +position = Vector2(120, 80) +shape = SubResource("RectangleShape2D_co4tp") + +[node name="Transitions" type="Node" parent="."] + +[node name="SceneTransition" parent="Transitions" instance=ExtResource("2_xjlax")] +position = Vector2(120, 152) +sceneFilePath = "res://Scenes/Maps/World3.tscn" +targetPlayerPositionNodePath = "Areas/Alpha/Transitions/PlayerPosition_House_Bomb" + +[node name="PlayerPosition" type="Node2D" parent="Transitions"] +position = Vector2(120, 136) + +[editable path="Areas/MapArea"] diff --git a/Scenes/Maps/World.gd b/Scenes/Maps/World.gd index a33ee34..6f80a4e 100644 --- a/Scenes/Maps/World.gd +++ b/Scenes/Maps/World.gd @@ -4,91 +4,8 @@ extends "res://Scenes/Maps/Map.gd" func _ready(): super._ready() - $Areas/Main.connect("body_entered", func(body): self._area_entered($Areas/Main, body)) - $Areas/Room.connect("body_entered", func(body): self._area_entered($Areas/Room, body)) - $Areas/Room_right.connect("body_entered", func(body): self._area_entered($Areas/Room_right, body)) - $Areas/Room_bottom.connect("body_entered", func(body): self._area_entered($Areas/Room_bottom, body)) - - self.adjust_camera_to_area($Player, $Areas/Room, false) - for i in 6: var enemy = preload("res://Scenes/Entities/Enemies/Enemy.tscn").instantiate() enemy.position = Vector2(randi_range(3, 10), randi_range(3, 10)) * 16 enemy.health = 4*(i+1) $Areas/Main/TileMap.add_child(enemy) - - -func _area_entered(source: Area2D, body: Node2D): - var exited_area = Global.last_area - - source.get_node("TileMap").visible = true - - var player = body - self.adjust_camera_to_area(player, source) - - if exited_area: - exited_area.get_node("TileMap").process_mode = PROCESS_MODE_DISABLED - - var tween = get_tree().create_tween() - tween.tween_property( - player, "position", player.position + player.DIRECTION * 16, 1.25 - ) - tween.tween_callback(func(): - exited_area.get_node("TileMap").visible = false - ) - - source.get_node("TileMap").process_mode = PROCESS_MODE_INHERIT - - Global.last_area = source - - -func _area_exited(_source: Area2D, _body: Node2D): - pass - - -func adjust_camera_to_area(player: Player, map_area: Area2D, animate: bool = true) -> Camera2D: - var camera: Camera2D = player.get_node("Camera2D") - var bounds: Rect2 = Utilities.get_collision_shape_bounds(map_area.get_node("CollisionShape2D")) - #var enter_direction_vector = player.position - collision_shape.position - - var duration = 0 - if animate: - duration = 1.25 - - var tween = get_tree().create_tween().set_parallel().set_ease(Tween.EASE_OUT) - - #if enter_direction_vector.x > 0: - tween.tween_property(camera, "limit_right", bounds.end.x, duration) - #elif enter_direction_vector.x < 0: - tween.tween_property(camera, "limit_left", bounds.position.x, duration) - - #if enter_direction_vector.y > 0: - tween.tween_property(camera, "limit_bottom", bounds.end.y, duration) - #elif enter_direction_vector.y < 0: - tween.tween_property(camera, "limit_top", bounds.position.y, duration) - - #if abs(localRect.size.x) >= abs(viewportRect.size.x): - #camera.set_limit(SIDE_LEFT, localRect.position.x) - #get_tree().create_tween().tween_property(camera, "limit_left", bounds.position.x, duration).set_ease(Tween.EASE_OUT) - #else: - #camera.set_limit(SIDE_LEFT, -10000000) - - #if abs(localRect.size.y) >= abs(viewportRect.size.y): - #camera.set_limit(SIDE_TOP, localRect.position.y) - #get_tree().create_tween().tween_property(camera, "limit_top", bounds.position.y, duration).set_ease(Tween.EASE_OUT) - #else: - #camera.set_limit(SIDE_TOP, -10000000) - - #if abs(localRect.size.x) >= abs(viewportRect.size.x): - #camera.set_limit(SIDE_RIGHT, localRect.end.x) - #get_tree().create_tween().tween_property(camera, "limit_right", bounds.end.x, duration).set_ease(Tween.EASE_OUT) - #else: - #camera.set_limit(SIDE_RIGHT, 10000000) - - #if abs(localRect.size.y) >= abs(viewportRect.size.y): - #camera.set_limit(SIDE_BOTTOM, localRect.end.y) - #get_tree().create_tween().tween_property(camera, "limit_bottom", bounds.end.y, duration).set_ease(Tween.EASE_OUT) - #else: - #camera.set_limit(SIDE_BOTTOM, 10000000) - - return camera diff --git a/Scenes/Maps/World.tscn b/Scenes/Maps/World.tscn index f59a8ee..85b04e9 100644 --- a/Scenes/Maps/World.tscn +++ b/Scenes/Maps/World.tscn @@ -1,12 +1,13 @@ -[gd_scene load_steps=14 format=3 uid="uid://45xfj36bdsjw"] +[gd_scene load_steps=17 format=3 uid="uid://45xfj36bdsjw"] [ext_resource type="Script" path="res://Scenes/Maps/World.gd" id="1_7jam1"] [ext_resource type="PackedScene" uid="uid://d0t04jox4oxsv" path="res://Scenes/Components/TileMap.tscn" id="2_hrdtq"] [ext_resource type="PackedScene" uid="uid://c5ix2njry0181" path="res://Scenes/Components/SceneTransition.tscn" id="3_n745i"] [ext_resource type="PackedScene" uid="uid://dgyk1sged38ct" path="res://Scenes/Entities/Enemies/Enemy.tscn" id="3_p230b"] [ext_resource type="Script" path="res://Scenes/Components/MapArea.gd" id="4_5p13h"] +[ext_resource type="PackedScene" uid="uid://difwuijv2rlx5" path="res://Scenes/Components/MapArea.tscn" id="5_xkp7w"] [ext_resource type="PackedScene" uid="uid://cluuq4bwb8ebs" path="res://Scenes/Components/PlayerPosition.tscn" id="6_tmdwn"] -[ext_resource type="AudioStream" uid="uid://cbcrrlrhabvlv" path="res://Assets/goblins.mp3" id="7_d7rhd"] +[ext_resource type="AudioStream" uid="uid://cbcrrlrhabvlv" path="res://Assets/Sounds/goblins.mp3" id="7_d7rhd"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ts8f5"] size = Vector2(304, 208) @@ -26,6 +27,12 @@ size = Vector2(240, 160) [sub_resource type="RectangleShape2D" id="RectangleShape2D_v1l1t"] size = Vector2(240, 160) +[sub_resource type="RectangleShape2D" id="RectangleShape2D_764k4"] +size = Vector2(240, 160) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_2qkdv"] +size = Vector2(240, 176) + [node name="World" type="Node2D"] script = ExtResource("1_7jam1") @@ -34,9 +41,10 @@ script = ExtResource("1_7jam1") [node name="Main" type="Area2D" parent="Areas"] collision_layer = 0 collision_mask = 2 +script = ExtResource("4_5p13h") [node name="TileMap" parent="Areas/Main" instance=ExtResource("2_hrdtq")] -layer_0/tile_data = PackedInt32Array(0, 655361, 18, 65536, 655361, 18, 131072, 655361, 18, 458752, 655361, 18, 1, 655361, 17, 65537, 65537, 13, 131073, 65537, 13, 196609, 65537, 13, 262145, 65537, 13, 2, 655361, 17, 65538, 65537, 13, 131074, 65537, 13, 196610, 65537, 13, 262146, 65537, 13, 458754, 65537, 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720904, 65537, 13, 131081, 65537, 13, 196617, 65537, 13, 262153, 65537, 13, 327689, 65537, 13, 393225, 65537, 13, 458761, 65537, 13, 524297, 65537, 13, 589833, 65537, 13, 655369, 65537, 13, 720905, 65537, 13, 131082, 65537, 13, 196618, 65537, 13, 262154, 65537, 13, 327690, 65537, 13, 393226, 65537, 13, 458762, 65537, 13, 524298, 65537, 13, 589834, 65537, 13, 655370, 65537, 13, 720906, 65537, 13, 131083, 65537, 13, 196619, 65537, 13, 262155, 65537, 13, 327691, 65537, 13, 393227, 65537, 13, 458763, 65537, 13, 524299, 65537, 13, 589835, 65537, 13, 655371, 65537, 13, 720907, 65537, 13, 131084, 65537, 13, 196620, 65537, 13, 262156, 65537, 13, 327692, 65537, 13, 393228, 65537, 13, 458764, 65537, 13, 524300, 65537, 13, 589836, 65537, 13, 655372, 65537, 13, 720908, 65537, 13, 131085, 65537, 13, 196621, 65537, 13, 262157, 65537, 13, 327693, 65537, 13, 393229, 65537, 13, 458765, 65537, 13, 524301, 65537, 13, 589837, 65537, 13, 655373, 65537, 13, 720909, 65537, 13, 131086, 65537, 13, 196622, 65537, 13, 262158, 65537, 13, 327694, 65537, 13, 393230, 65537, 13, 458766, 65537, 13, 524302, 65537, 13, 589838, 65537, 13, 655374, 65537, 13, 720910, 65537, 13, 131087, 65537, 13, 196623, 65537, 13, 262159, 65537, 13, 327695, 65537, 13, 393231, 65537, 13, 458767, 65537, 13, 524303, 65537, 13, 589839, 65537, 13, 655375, 65537, 13, 720911, 65537, 13, 131088, 65537, 13, 196624, 65537, 13, 262160, 65537, 13, 327696, 65537, 13, 393232, 65537, 13, 458768, 65537, 13, 524304, 65537, 13, 589840, 65537, 13, 655376, 65537, 13, 720912, 65537, 13, 131089, 65537, 13, 196625, 65537, 13, 262161, 65537, 13, 327697, 65537, 13, 393233, 65537, 13, 458769, 65537, 13, 524305, 65537, 13, 589841, 65537, 13, 655377, 65537, 13, 720913, 65537, 13, 7, 655361, 17, 8, 655361, 17, 9, 655361, 17, 10, 655361, 17, 11, 655361, 17, 12, 655361, 17, 13, 655361, 17, 14, 655361, 17, 15, 655361, 17, 16, 655361, 17, 17, 655361, 17, 18, 655361, 18, 65554, 655361, 17, 196626, 655361, 18, 262162, 655361, 18, 327698, 655361, 18, 393234, 655361, 18, 458770, 655361, 18, 524306, 655361, 18, 589842, 655361, 18, 655378, 655361, 18, 720914, 655361, 18, 786450, 655361, 18, 786449, 655361, 18, 786448, 655361, 18, 786447, 655361, 18, 786446, 655361, 18, 786445, 655361, 18, 786444, 655361, 18, 786443, 655361, 18, 786442, 655361, 18, 786441, 655361, 18, 786440, 655361, 18, 786439, 655361, 18, 131090, 65537, 13) +layer_0/tile_data = PackedInt32Array(0, 655361, 18, 65536, 655361, 18, 131072, 655361, 18, 458752, 655361, 18, 1, 655361, 17, 65537, 65537, 13, 131073, 65537, 13, 196609, 65537, 13, 262145, 65537, 13, 2, 655361, 17, 65538, 65537, 13, 131074, 65537, 13, 196610, 65537, 13, 262146, 65537, 13, 458754, 65537, 13, 3, 655361, 17, 65539, 65537, 13, 131075, 65537, 13, 196611, 65537, 13, 262147, 65537, 13, 458755, 65537, 13, 4, 655361, 17, 65540, 65537, 13, 131076, 65537, 13, 458756, 65537, 13, 5, 655361, 17, 65541, 65537, 13, 131077, 65537, 13, 196608, 655361, 18, 262144, 655361, 18, 393216, 655361, 18, 327680, 655361, 18, 6, 655361, 17, 65542, 65537, 13, 131078, 65537, 13, 196614, 65537, 13, 262150, 65537, 13, 327686, 65537, 13, 393222, 65537, 13, 458758, 65537, 13, 458757, 65537, 13, 196613, 65537, 13, 196612, 65537, 13, 262148, 65537, 13, 262149, 65537, 13, 327685, 65537, 13, 393221, 65537, 13, 393220, 65537, 13, 327684, 65537, 13, 327683, 65537, 13, 327682, 65537, 13, 327681, 65537, 13, 393219, 65537, 13, 393218, 65537, 13, 458753, 65537, 13, 524294, 65537, 13, 524292, 65537, 13, 524291, 65537, 13, 524290, 65537, 13, 524288, 655361, 18, 589824, 655361, 18, 655360, 1, 12, 786432, 655361, 18, 786438, 655361, 18, 720902, 65537, 13, 655366, 65537, 13, 589830, 65537, 13, 524289, 65537, 13, 589825, 65537, 13, 655361, 65537, 13, 720898, 65537, 13, 720899, 65537, 13, 720900, 65537, 13, 720901, 65537, 13, 655365, 65537, 13, 589829, 65537, 13, 589828, 65537, 13, 589827, 65537, 13, 589826, 65537, 13, 655362, 65537, 13, 655363, 65537, 13, 655364, 65537, 13, 393217, 65537, 13, 786433, 65537, 13, 786437, 655361, 18, 786436, 655361, 18, 786435, 655361, 18, 786434, 655361, 18, 65543, 65537, 13, 65544, 65537, 13, 65545, 65537, 13, 65546, 65537, 13, 65547, 65537, 13, 65548, 65537, 13, 65549, 65537, 13, 65550, 65537, 13, 65551, 65537, 13, 65552, 65537, 13, 65553, 65537, 13, 131079, 65537, 13, 196615, 65537, 13, 262151, 65537, 13, 327687, 65537, 13, 393223, 65537, 13, 458759, 65537, 13, 524295, 65537, 13, 589831, 65537, 13, 655367, 65537, 13, 720903, 65537, 13, 131080, 65537, 13, 196616, 65537, 13, 262152, 65537, 13, 327688, 65537, 13, 393224, 65537, 13, 458760, 65537, 13, 524296, 65537, 13, 589832, 65537, 13, 655368, 65537, 13, 720904, 65537, 13, 131081, 65537, 13, 196617, 65537, 13, 262153, 65537, 13, 327689, 65537, 13, 393225, 65537, 13, 458761, 65537, 13, 524297, 65537, 13, 589833, 65537, 13, 655369, 65537, 13, 720905, 65537, 13, 131082, 65537, 13, 196618, 65537, 13, 262154, 65537, 13, 327690, 65537, 13, 393226, 65537, 13, 458762, 65537, 13, 524298, 65537, 13, 589834, 65537, 13, 655370, 65537, 13, 720906, 65537, 13, 131083, 65537, 13, 196619, 65537, 13, 262155, 65537, 13, 327691, 65537, 13, 393227, 65537, 13, 458763, 65537, 13, 524299, 65537, 13, 589835, 65537, 13, 655371, 65537, 13, 720907, 65537, 13, 131084, 65537, 13, 196620, 65537, 13, 262156, 65537, 13, 327692, 65537, 13, 393228, 65537, 13, 458764, 65537, 13, 524300, 65537, 13, 589836, 65537, 13, 655372, 65537, 13, 720908, 65537, 13, 131085, 65537, 13, 196621, 65537, 13, 262157, 65537, 13, 327693, 65537, 13, 393229, 65537, 13, 458765, 65537, 13, 524301, 65537, 13, 589837, 65537, 13, 655373, 65537, 13, 720909, 65537, 13, 131086, 65537, 13, 196622, 65537, 13, 262158, 65537, 13, 327694, 65537, 13, 393230, 65537, 13, 458766, 65537, 13, 524302, 65537, 13, 589838, 65537, 13, 655374, 65537, 13, 720910, 65537, 13, 131087, 65537, 13, 196623, 65537, 13, 262159, 65537, 13, 327695, 65537, 13, 393231, 65537, 13, 458767, 65537, 13, 524303, 65537, 13, 589839, 65537, 13, 655375, 65537, 13, 720911, 65537, 13, 131088, 65537, 13, 196624, 65537, 13, 262160, 65537, 13, 327696, 65537, 13, 393232, 65537, 13, 458768, 65537, 13, 524304, 65537, 13, 589840, 65537, 13, 655376, 65537, 13, 720912, 65537, 13, 131089, 65537, 13, 196625, 65537, 13, 262161, 65537, 13, 327697, 65537, 13, 393233, 65537, 13, 458769, 65537, 13, 524305, 65537, 13, 589841, 65537, 13, 655377, 65537, 13, 720913, 65537, 13, 7, 655361, 17, 8, 655361, 17, 9, 655361, 17, 10, 655361, 17, 11, 655361, 17, 12, 655361, 17, 13, 655361, 17, 14, 655361, 17, 15, 655361, 17, 16, 655361, 17, 17, 655361, 17, 18, 655361, 18, 65554, 655361, 17, 196626, 655361, 18, 262162, 655361, 18, 327698, 655361, 18, 393234, 655361, 18, 458770, 655361, 18, 524306, 655361, 18, 589842, 655361, 18, 655378, 655361, 18, 720914, 655361, 18, 786450, 655361, 18, 786449, 655361, 18, 786448, 655361, 18, 786447, 655361, 18, 786446, 655361, 18, 786445, 655361, 18, 786444, 655361, 18, 786443, 655361, 18, 786442, 655361, 18, 786441, 655361, 18, 786440, 655361, 18, 786439, 655361, 18, 131090, 65537, 13, 524293, 65537, 13, 720897, 65537, 13, 720896, 65537, 13) layer_1/tile_data = PackedInt32Array(65537, 2, 65536, 196609, 2, 65536, 327681, 2, 65536, 65539, 2, 65536, 327683, 2, 65536, 65541, 2, 65536, 196613, 2, 65536, 327685, 2, 65536) [node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Main"] @@ -46,6 +54,7 @@ shape = SubResource("RectangleShape2D_ts8f5") [node name="Room" type="Area2D" parent="Areas"] collision_layer = 0 collision_mask = 2 +script = ExtResource("4_5p13h") [node name="TileMap" parent="Areas/Room" instance=ExtResource("2_hrdtq")] layer_0/tile_data = PackedInt32Array(851986, 655361, 18, 851985, 655361, 17, 851984, 655361, 17, 851983, 655361, 17, 851982, 655361, 17, 851981, 655361, 17, 851980, 655361, 17, 851979, 655361, 17, 851978, 655361, 17, 851977, 655361, 17, 851976, 655361, 17, 851975, 655361, 17, 851974, 655361, 17, 851973, 655361, 17, 851972, 655361, 17, 851971, 655361, 17, 851970, 655361, 17, 851968, 655361, 18, 917504, 655361, 17, 983040, 65537, 13, 917522, 655361, 17, 1048576, 655361, 18, 917505, 65537, 13, 983041, 65537, 13, 917506, 65537, 13, 983042, 65537, 13, 917507, 65537, 13, 983043, 65537, 13, 917508, 65537, 13, 983044, 65537, 13, 917509, 65537, 13, 983045, 65537, 13, 917510, 65537, 13, 983046, 65537, 13, 917511, 65537, 13, 983047, 65537, 13, 917512, 65537, 13, 983048, 65537, 13, 917513, 65537, 13, 983049, 65537, 13, 917514, 65537, 13, 983050, 65537, 13, 917515, 65537, 13, 983051, 65537, 13, 917516, 65537, 13, 983052, 65537, 13, 917517, 65537, 13, 983053, 65537, 13, 917518, 65537, 13, 983054, 65537, 13, 917519, 65537, 13, 983055, 65537, 13, 917520, 65537, 13, 983056, 65537, 13, 917521, 65537, 13, 983057, 65537, 13, 851969, 65537, 13, 983058, 65537, 13, 1048594, 655361, 18, 1114130, 655361, 18, 1179666, 655361, 18, 1245202, 655361, 18, 1310738, 655361, 18, 1376274, 655361, 18, 1441810, 655361, 18, 1507346, 655361, 17, 1507345, 655361, 17, 1507344, 655361, 17, 1507343, 655361, 17, 1507342, 655361, 17, 1507341, 655361, 17, 1507340, 655361, 17, 1507339, 655361, 17, 1507338, 655361, 17, 1507336, 655361, 17, 1507335, 655361, 17, 1507334, 655361, 17, 1507333, 655361, 17, 1507332, 655361, 17, 1507331, 655361, 17, 1507330, 655361, 17, 1507329, 655361, 17, 1507328, 655361, 17, 1114112, 655361, 18, 1179648, 655361, 18, 1245184, 655361, 18, 1310720, 655361, 18, 1376256, 655361, 18, 1441792, 655361, 18, 1048577, 65537, 13, 1114113, 65537, 13, 1179649, 65537, 13, 1245185, 65537, 13, 1310721, 65537, 13, 1376257, 65537, 13, 1441793, 65537, 13, 1048578, 65537, 13, 1114114, 65537, 13, 1179650, 65537, 13, 1245186, 65537, 13, 1310722, 65537, 13, 1376258, 65537, 13, 1441794, 65537, 13, 1048579, 65537, 13, 1114115, 65537, 13, 1179651, 65537, 13, 1245187, 65537, 13, 1310723, 65537, 13, 1376259, 65537, 13, 1441795, 65537, 13, 1048580, 65537, 13, 1114116, 65537, 13, 1179652, 65537, 13, 1245188, 65537, 13, 1310724, 65537, 13, 1376260, 65537, 13, 1441796, 65537, 13, 1048581, 65537, 13, 1114117, 65537, 13, 1179653, 65537, 13, 1245189, 65537, 13, 1310725, 65537, 13, 1376261, 65537, 13, 1441797, 65537, 13, 1048582, 65537, 13, 1114118, 65537, 13, 1179654, 65537, 13, 1245190, 65537, 13, 1310726, 65537, 13, 1376262, 65537, 13, 1441798, 65537, 13, 1048583, 65537, 13, 1114119, 65537, 13, 1179655, 65537, 13, 1245191, 65537, 13, 1310727, 65537, 13, 1376263, 65537, 13, 1441799, 65537, 13, 1048584, 65537, 13, 1114120, 65537, 13, 1179656, 65537, 13, 1245192, 65537, 13, 1310728, 65537, 13, 1376264, 65537, 13, 1441800, 65537, 13, 1048585, 65537, 13, 1114121, 65537, 13, 1179657, 65537, 13, 1245193, 65537, 13, 1310729, 65537, 13, 1376265, 65537, 13, 1441801, 65537, 13, 1048586, 65537, 13, 1114122, 65537, 13, 1179658, 65537, 13, 1245194, 65537, 13, 1310730, 65537, 13, 1376266, 65537, 13, 1441802, 65537, 13, 1048587, 65537, 13, 1114123, 65537, 13, 1179659, 65537, 13, 1245195, 65537, 13, 1310731, 65537, 13, 1376267, 65537, 13, 1441803, 65537, 13, 1048588, 65537, 13, 1114124, 65537, 13, 1179660, 65537, 13, 1245196, 65537, 13, 1310732, 65537, 13, 1376268, 65537, 13, 1441804, 65537, 13, 1048589, 65537, 13, 1114125, 65537, 13, 1179661, 65537, 13, 1245197, 65537, 13, 1310733, 65537, 13, 1376269, 65537, 13, 1441805, 65537, 13, 1048590, 65537, 13, 1114126, 65537, 13, 1179662, 65537, 13, 1245198, 65537, 13, 1310734, 65537, 13, 1376270, 65537, 13, 1441806, 65537, 13, 1048591, 65537, 13, 1114127, 65537, 13, 1179663, 65537, 13, 1245199, 65537, 13, 1310735, 65537, 13, 1376271, 65537, 13, 1441807, 65537, 13, 1048592, 65537, 13, 1114128, 65537, 13, 1179664, 65537, 13, 1245200, 65537, 13, 1310736, 65537, 13, 1376272, 65537, 13, 1441808, 65537, 13, 1048593, 65537, 13, 1114129, 65537, 13, 1179665, 65537, 13, 1245201, 65537, 13, 1310737, 65537, 13, 1376273, 65537, 13, 1441809, 65537, 13, 1507337, 65537, 13) @@ -58,8 +67,10 @@ position = Vector2(152, 296) shape = SubResource("RectangleShape2D_dfqdh") [node name="Room_right" type="Area2D" parent="Areas"] +position = Vector2(1, 0) collision_layer = 0 collision_mask = 2 +script = ExtResource("4_5p13h") [node name="TileMap" parent="Areas/Room_right" instance=ExtResource("2_hrdtq")] layer_0/tile_data = PackedInt32Array(19, 655361, 18, 65555, 655361, 17, 196627, 655361, 18, 262163, 655361, 18, 327699, 655361, 18, 393235, 655361, 18, 458771, 655361, 18, 524307, 655361, 18, 20, 655361, 17, 65556, 65537, 13, 131092, 65537, 13, 196628, 65537, 13, 262164, 65537, 13, 327700, 65537, 13, 393236, 65537, 13, 458772, 65537, 13, 21, 655361, 17, 65557, 65537, 13, 131093, 65537, 13, 196629, 65537, 13, 262165, 65537, 13, 327701, 65537, 13, 393237, 65537, 13, 458773, 65537, 13, 22, 655361, 17, 65558, 65537, 13, 131094, 65537, 13, 196630, 65537, 13, 262166, 65537, 13, 327702, 65537, 13, 393238, 65537, 13, 458774, 65537, 13, 23, 655361, 17, 65559, 65537, 13, 131095, 65537, 13, 196631, 65537, 13, 262167, 65537, 13, 327703, 65537, 13, 393239, 65537, 13, 458775, 65537, 13, 24, 655361, 17, 65560, 65537, 13, 131096, 65537, 13, 196632, 65537, 13, 262168, 65537, 13, 327704, 65537, 13, 393240, 65537, 13, 458776, 65537, 13, 25, 655361, 17, 65561, 65537, 13, 131097, 65537, 13, 196633, 65537, 13, 262169, 65537, 13, 327705, 65537, 13, 393241, 65537, 13, 458777, 65537, 13, 26, 655361, 17, 65562, 65537, 13, 131098, 65537, 13, 196634, 65537, 13, 262170, 65537, 13, 327706, 65537, 13, 393242, 65537, 13, 458778, 65537, 13, 27, 655361, 17, 65563, 65537, 13, 131099, 65537, 13, 196635, 65537, 13, 262171, 65537, 13, 327707, 65537, 13, 393243, 65537, 13, 458779, 65537, 13, 28, 655361, 17, 524314, 65537, 13, 131091, 65537, 13, 65564, 65537, 13, 131100, 65537, 13, 196636, 65537, 13, 262172, 65537, 13, 327708, 65537, 13, 393244, 65537, 13, 458780, 65537, 13, 65565, 65537, 13, 131101, 65537, 13, 196637, 65537, 13, 262173, 65537, 13, 327709, 65537, 13, 393245, 65537, 13, 458781, 65537, 13, 65566, 65537, 13, 131102, 65537, 13, 196638, 65537, 13, 262174, 65537, 13, 327710, 65537, 13, 393246, 65537, 13, 458782, 65537, 13, 65567, 65537, 13, 131103, 65537, 13, 196639, 65537, 13, 262175, 65537, 13, 327711, 65537, 13, 393247, 65537, 13, 458783, 65537, 13, 65568, 65537, 13, 131104, 65537, 13, 196640, 65537, 13, 262176, 65537, 13, 327712, 65537, 13, 393248, 65537, 13, 458784, 65537, 13, 65569, 65537, 13, 131105, 65537, 13, 196641, 65537, 13, 262177, 65537, 13, 327713, 65537, 13, 393249, 65537, 13, 458785, 65537, 13, 29, 655361, 17, 30, 655361, 17, 31, 655361, 17, 32, 655361, 17, 33, 655361, 17, 34, 655361, 18, 65570, 655361, 17, 196642, 655361, 18, 262178, 655361, 18, 327714, 655361, 18, 393250, 655361, 18, 458786, 655361, 18, 524322, 655361, 18, 589858, 655361, 18, 589857, 655361, 18, 589856, 655361, 18, 589855, 655361, 18, 589854, 655361, 18, 589853, 655361, 18, 589852, 655361, 18, 589851, 655361, 18, 589849, 655361, 18, 589848, 655361, 18, 589847, 655361, 18, 589846, 655361, 18, 589845, 655361, 18, 589844, 655361, 18, 589843, 655361, 18, 524308, 65537, 13, 524309, 65537, 13, 524310, 65537, 13, 524311, 65537, 13, 524312, 65537, 13, 524313, 65537, 13, 524315, 65537, 13, 524316, 65537, 13, 524317, 65537, 13, 524318, 65537, 13, 524319, 65537, 13, 524320, 65537, 13, 524321, 65537, 13, 589850, 65537, 13, 131106, 65537, 13) @@ -74,9 +85,10 @@ shape = SubResource("RectangleShape2D_72gwc") [node name="Room_bottom" type="Area2D" parent="Areas"] collision_layer = 0 collision_mask = 2 +script = ExtResource("4_5p13h") [node name="TileMap" parent="Areas/Room_bottom" instance=ExtResource("2_hrdtq")] -layer_0/tile_data = PackedInt32Array(1310742, 655361, 17, 1310743, 655361, 17, 1310744, 655361, 17, 1310745, 655361, 17, 1310746, 655361, 17, 1310747, 655361, 17, 1310748, 655361, 17, 1245212, 65537, 13, 1179676, 65537, 13, 1114140, 65537, 13, 1048604, 65537, 13, 983068, 65537, 13, 917532, 65537, 13, 851996, 65537, 13, 786460, 65537, 13, 720924, 65537, 13, 655388, 655361, 17, 655379, 655361, 18, 720915, 655361, 18, 786451, 655361, 18, 851987, 655361, 18, 917523, 655361, 17, 983059, 65537, 13, 655380, 655361, 17, 720916, 65537, 13, 786452, 65537, 13, 851988, 65537, 13, 917524, 65537, 13, 983060, 65537, 13, 655381, 655361, 17, 720917, 65537, 13, 786453, 65537, 13, 851989, 65537, 13, 917525, 65537, 13, 983061, 65537, 13, 655382, 655361, 17, 720918, 65537, 13, 786454, 65537, 13, 851990, 65537, 13, 917526, 65537, 13, 983062, 65537, 13, 655383, 655361, 17, 720919, 65537, 13, 786455, 65537, 13, 851991, 65537, 13, 917527, 65537, 13, 983063, 65537, 13, 655384, 655361, 17, 720920, 65537, 13, 786456, 65537, 13, 851992, 65537, 13, 917528, 65537, 13, 983064, 65537, 13, 655385, 655361, 17, 720921, 65537, 13, 786457, 65537, 13, 851993, 65537, 13, 917529, 65537, 13, 983065, 65537, 13, 720922, 65537, 13, 786458, 65537, 13, 851994, 65537, 13, 917530, 65537, 13, 983066, 65537, 13, 655387, 655361, 17, 720923, 65537, 13, 786459, 65537, 13, 851995, 65537, 13, 917531, 65537, 13, 983067, 65537, 13, 1048598, 65537, 13, 1114134, 65537, 13, 1179670, 65537, 13, 1245206, 65537, 13, 1048599, 65537, 13, 1114135, 65537, 13, 1179671, 65537, 13, 1245207, 65537, 13, 1048600, 65537, 13, 1114136, 65537, 13, 1179672, 65537, 13, 1245208, 65537, 13, 1048601, 65537, 13, 1114137, 65537, 13, 1179673, 65537, 13, 1245209, 65537, 13, 1048602, 65537, 13, 1114138, 65537, 13, 1179674, 65537, 13, 1245210, 65537, 13, 1048603, 65537, 13, 1114139, 65537, 13, 1179675, 65537, 13, 1245211, 65537, 13, 1310739, 655361, 17, 1310740, 655361, 17, 1310741, 655361, 17, 1048595, 655361, 18, 1114131, 655361, 18, 1179667, 655361, 18, 1245203, 655361, 18, 1048596, 65537, 13, 1114132, 65537, 13, 1179668, 65537, 13, 1245204, 65537, 13, 1048597, 65537, 13, 1114133, 65537, 13, 1179669, 65537, 13, 1245205, 65537, 13, 655389, 655361, 17, 720925, 65537, 13, 786461, 65537, 13, 851997, 65537, 13, 917533, 65537, 13, 983069, 65537, 13, 1048605, 65537, 13, 1114141, 65537, 13, 1179677, 65537, 13, 1245213, 65537, 13, 655390, 655361, 17, 720926, 65537, 13, 786462, 65537, 13, 851998, 65537, 13, 917534, 65537, 13, 983070, 65537, 13, 1048606, 65537, 13, 1114142, 65537, 13, 1179678, 65537, 13, 1245214, 65537, 13, 655391, 655361, 17, 720927, 65537, 13, 786463, 65537, 13, 851999, 65537, 13, 917535, 65537, 13, 983071, 65537, 13, 1048607, 65537, 13, 1114143, 65537, 13, 1179679, 65537, 13, 1245215, 65537, 13, 655392, 655361, 17, 720928, 65537, 13, 786464, 65537, 13, 852000, 65537, 13, 917536, 65537, 13, 983072, 65537, 13, 1048608, 65537, 13, 1114144, 65537, 13, 1179680, 65537, 13, 1245216, 65537, 13, 655393, 655361, 17, 720929, 65537, 13, 786465, 65537, 13, 852001, 65537, 13, 917537, 65537, 13, 983073, 65537, 13, 1048609, 65537, 13, 1114145, 65537, 13, 1179681, 65537, 13, 1245217, 65537, 13, 1310749, 655361, 17, 1310750, 655361, 17, 1310751, 655361, 17, 1310752, 655361, 17, 1310753, 655361, 17, 1310754, 655361, 17, 655394, 655361, 18, 720930, 655361, 18, 786466, 655361, 18, 852002, 655361, 18, 917538, 655361, 18, 983074, 655361, 18, 1048610, 655361, 18, 1114146, 655361, 18, 1179682, 655361, 18, 1245218, 655361, 18, 655386, 65537, 13) +layer_0/tile_data = PackedInt32Array(1310742, 655361, 17, 1310743, 655361, 17, 1310744, 655361, 17, 1310745, 655361, 17, 1310746, 655361, 17, 1310747, 655361, 17, 1310748, 655361, 17, 1245212, 65537, 13, 1179676, 65537, 13, 1114140, 65537, 13, 1048604, 65537, 13, 983068, 65537, 13, 917532, 65537, 13, 851996, 65537, 13, 786460, 65537, 13, 720924, 65537, 13, 655388, 655361, 17, 655379, 655361, 18, 720915, 655361, 18, 786451, 655361, 18, 851987, 655361, 18, 917523, 655361, 17, 983059, 65537, 13, 655380, 655361, 17, 720916, 65537, 13, 786452, 65537, 13, 851988, 65537, 13, 917524, 65537, 13, 983060, 65537, 13, 655381, 655361, 17, 720917, 65537, 13, 786453, 65537, 13, 851989, 65537, 13, 917525, 65537, 13, 983061, 65537, 13, 655382, 655361, 17, 720918, 65537, 13, 786454, 65537, 13, 851990, 65537, 13, 917526, 65537, 13, 983062, 65537, 13, 655383, 655361, 17, 720919, 65537, 13, 786455, 65537, 13, 851991, 65537, 13, 917527, 65537, 13, 983063, 65537, 13, 655384, 655361, 17, 720920, 65537, 13, 786456, 65537, 13, 851992, 65537, 13, 917528, 65537, 13, 983064, 65537, 13, 655385, 655361, 17, 720921, 65537, 13, 786457, 65537, 13, 851993, 65537, 13, 917529, 65537, 13, 983065, 65537, 13, 720922, 65537, 13, 786458, 65537, 13, 851994, 65537, 13, 917530, 65537, 13, 983066, 65537, 13, 655387, 655361, 17, 720923, 65537, 13, 786459, 65537, 13, 851995, 65537, 13, 917531, 65537, 13, 983067, 65537, 13, 1048598, 65537, 13, 1114134, 65537, 13, 1179670, 65537, 13, 1245206, 65537, 13, 1048599, 65537, 13, 1114135, 65537, 13, 1179671, 65537, 13, 1245207, 65537, 13, 1048600, 65537, 13, 1114136, 65537, 13, 1179672, 65537, 13, 1245208, 65537, 13, 1048601, 65537, 13, 1114137, 65537, 13, 1179673, 65537, 13, 1245209, 65537, 13, 1048602, 65537, 13, 1114138, 65537, 13, 1179674, 65537, 13, 1245210, 65537, 13, 1048603, 65537, 13, 1114139, 65537, 13, 1179675, 65537, 13, 1245211, 65537, 13, 1310739, 655361, 17, 1310740, 655361, 17, 1048595, 655361, 18, 1114131, 655361, 18, 1179667, 655361, 18, 1245203, 655361, 18, 1048596, 65537, 13, 1114132, 65537, 13, 1179668, 65537, 13, 1245204, 65537, 13, 1048597, 65537, 13, 1114133, 65537, 13, 1179669, 65537, 13, 1245205, 65537, 13, 655389, 655361, 17, 720925, 65537, 13, 786461, 65537, 13, 851997, 65537, 13, 917533, 65537, 13, 983069, 65537, 13, 1048605, 65537, 13, 1114141, 65537, 13, 1179677, 65537, 13, 1245213, 65537, 13, 655390, 655361, 17, 720926, 65537, 13, 786462, 65537, 13, 851998, 65537, 13, 917534, 65537, 13, 983070, 65537, 13, 1048606, 65537, 13, 1114142, 65537, 13, 1179678, 65537, 13, 1245214, 65537, 13, 655391, 655361, 17, 720927, 65537, 13, 786463, 65537, 13, 851999, 65537, 13, 917535, 65537, 13, 983071, 65537, 13, 1048607, 65537, 13, 1114143, 65537, 13, 1179679, 65537, 13, 1245215, 65537, 13, 655392, 655361, 17, 720928, 65537, 13, 786464, 65537, 13, 852000, 65537, 13, 917536, 65537, 13, 983072, 65537, 13, 1048608, 65537, 13, 1114144, 65537, 13, 1179680, 65537, 13, 1245216, 65537, 13, 655393, 655361, 17, 720929, 65537, 13, 786465, 65537, 13, 852001, 65537, 13, 917537, 65537, 13, 983073, 65537, 13, 1048609, 65537, 13, 1114145, 65537, 13, 1179681, 65537, 13, 1245217, 65537, 13, 1310749, 655361, 17, 1310750, 655361, 17, 1310751, 655361, 17, 1310752, 655361, 17, 1310753, 655361, 17, 1310754, 655361, 17, 655394, 655361, 18, 720930, 655361, 18, 786466, 655361, 18, 852002, 655361, 18, 917538, 655361, 18, 1048610, 655361, 18, 1114146, 655361, 18, 1179682, 655361, 18, 1245218, 655361, 18, 655386, 65537, 13, 983074, 65537, 13, 1310741, 65537, 13) [node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Room_bottom"] position = Vector2(432, 248) @@ -92,7 +104,7 @@ position = Vector2(680, 80) shape = SubResource("RectangleShape2D_lo7hy") [node name="TileMap" parent="Areas/MapArea" instance=ExtResource("2_hrdtq")] -layer_0/tile_data = PackedInt32Array(35, 655361, 18, 65571, 655361, 17, 131107, 65537, 13, 196643, 655361, 18, 262179, 655361, 18, 327715, 655361, 18, 393251, 655361, 18, 458787, 655361, 18, 524323, 655361, 18, 589859, 655361, 17, 36, 655361, 17, 65572, 65537, 13, 131108, 65537, 13, 196644, 65537, 13, 262180, 65537, 13, 327716, 65537, 13, 393252, 65537, 13, 458788, 65537, 13, 524324, 65537, 13, 589860, 655361, 17, 37, 655361, 17, 65573, 65537, 13, 131109, 65537, 13, 196645, 65537, 13, 262181, 65537, 13, 327717, 65537, 13, 393253, 65537, 13, 458789, 65537, 13, 524325, 65537, 13, 589861, 655361, 17, 38, 655361, 17, 65574, 65537, 13, 131110, 65537, 13, 196646, 65537, 13, 262182, 65537, 13, 327718, 65537, 13, 458790, 65537, 13, 524326, 65537, 13, 589862, 655361, 17, 39, 655361, 17, 65575, 65537, 13, 131111, 65537, 13, 196647, 65537, 13, 262183, 65537, 13, 327719, 65537, 13, 524327, 65537, 13, 589863, 655361, 17, 40, 655361, 17, 65576, 65537, 13, 131112, 65537, 13, 196648, 65537, 13, 262184, 65537, 13, 327720, 65537, 13, 393256, 65537, 13, 524328, 65537, 13, 589864, 655361, 17, 41, 655361, 17, 65577, 65537, 13, 131113, 65537, 13, 196649, 65537, 13, 262185, 65537, 13, 327721, 65537, 13, 393257, 65537, 13, 458793, 65537, 13, 524329, 65537, 13, 589865, 655361, 17, 42, 655361, 17, 65578, 65537, 13, 131114, 65537, 13, 196650, 65537, 13, 262186, 65537, 13, 327722, 65537, 13, 393258, 65537, 13, 458794, 65537, 13, 524330, 65537, 13, 589866, 655361, 17, 43, 655361, 17, 65579, 65537, 13, 131115, 65537, 13, 196651, 65537, 13, 262187, 65537, 13, 327723, 65537, 13, 393259, 65537, 13, 458795, 65537, 13, 524331, 65537, 13, 589867, 655361, 17, 44, 655361, 17, 65580, 65537, 13, 131116, 65537, 13, 196652, 65537, 13, 262188, 65537, 13, 327724, 65537, 13, 393260, 65537, 13, 458796, 65537, 13, 524332, 65537, 13, 589868, 655361, 17, 45, 655361, 17, 65581, 65537, 13, 131117, 65537, 13, 196653, 65537, 13, 262189, 65537, 13, 327725, 65537, 13, 393261, 65537, 13, 458797, 65537, 13, 524333, 65537, 13, 589869, 655361, 17, 46, 655361, 17, 65582, 65537, 13, 131118, 65537, 13, 196654, 65537, 13, 262190, 65537, 13, 327726, 65537, 13, 393262, 65537, 13, 458798, 65537, 13, 524334, 65537, 13, 589870, 655361, 17, 47, 655361, 17, 65583, 65537, 13, 131119, 65537, 13, 196655, 65537, 13, 262191, 65537, 13, 327727, 65537, 13, 393263, 65537, 13, 458799, 65537, 13, 524335, 65537, 13, 589871, 655361, 17, 48, 655361, 17, 65584, 65537, 13, 131120, 65537, 13, 196656, 65537, 13, 262192, 65537, 13, 327728, 65537, 13, 393264, 65537, 13, 458800, 65537, 13, 524336, 65537, 13, 589872, 655361, 17, 49, 655361, 18, 65585, 655361, 18, 131121, 655361, 18, 196657, 655361, 18, 262193, 655361, 18, 327729, 655361, 18, 393265, 655361, 18, 458801, 655361, 18, 524337, 655361, 18, 589873, 655361, 17, 393254, 65537, 13, 393255, 65537, 13, 458792, 65537, 13, 458791, 65537, 13) +layer_0/tile_data = PackedInt32Array(35, 655361, 18, 65571, 655361, 17, 131107, 65537, 13, 196643, 655361, 18, 262179, 655361, 18, 327715, 655361, 18, 393251, 655361, 18, 458787, 655361, 18, 524323, 655361, 18, 589859, 655361, 17, 36, 655361, 17, 65572, 65537, 13, 131108, 65537, 13, 196644, 65537, 13, 262180, 65537, 13, 327716, 65537, 13, 393252, 65537, 13, 458788, 65537, 13, 524324, 65537, 13, 589860, 655361, 17, 37, 655361, 17, 65573, 65537, 13, 131109, 65537, 13, 196645, 65537, 13, 262181, 65537, 13, 327717, 65537, 13, 393253, 65537, 13, 458789, 65537, 13, 524325, 65537, 13, 589861, 655361, 17, 38, 655361, 17, 65574, 65537, 13, 131110, 65537, 13, 196646, 65537, 13, 262182, 65537, 13, 327718, 65537, 13, 458790, 65537, 13, 524326, 65537, 13, 589862, 655361, 17, 39, 655361, 17, 65575, 65537, 13, 131111, 65537, 13, 196647, 65537, 13, 262183, 65537, 13, 327719, 65537, 13, 524327, 65537, 13, 589863, 655361, 17, 40, 655361, 17, 65576, 65537, 13, 131112, 65537, 13, 196648, 65537, 13, 262184, 65537, 13, 327720, 65537, 13, 393256, 65537, 13, 524328, 65537, 13, 589864, 655361, 17, 41, 655361, 17, 65577, 65537, 13, 131113, 65537, 13, 196649, 65537, 13, 262185, 65537, 13, 327721, 65537, 13, 393257, 65537, 13, 458793, 65537, 13, 524329, 65537, 13, 589865, 655361, 17, 42, 655361, 17, 65578, 65537, 13, 131114, 65537, 13, 196650, 65537, 13, 262186, 65537, 13, 327722, 65537, 13, 393258, 65537, 13, 458794, 65537, 13, 524330, 65537, 13, 589866, 655361, 17, 43, 655361, 17, 65579, 65537, 13, 131115, 65537, 13, 196651, 65537, 13, 262187, 65537, 13, 327723, 65537, 13, 393259, 65537, 13, 458795, 65537, 13, 524331, 65537, 13, 589867, 655361, 17, 44, 655361, 17, 65580, 65537, 13, 131116, 65537, 13, 196652, 65537, 13, 262188, 65537, 13, 327724, 65537, 13, 393260, 65537, 13, 458796, 65537, 13, 524332, 65537, 13, 589868, 655361, 17, 45, 655361, 17, 65581, 65537, 13, 131117, 65537, 13, 196653, 65537, 13, 262189, 65537, 13, 327725, 65537, 13, 393261, 65537, 13, 458797, 65537, 13, 524333, 65537, 13, 589869, 655361, 17, 46, 655361, 17, 65582, 65537, 13, 131118, 65537, 13, 196654, 65537, 13, 262190, 65537, 13, 327726, 65537, 13, 393262, 65537, 13, 458798, 65537, 13, 524334, 65537, 13, 47, 655361, 17, 65583, 65537, 13, 131119, 65537, 13, 196655, 65537, 13, 262191, 65537, 13, 327727, 65537, 13, 393263, 65537, 13, 458799, 65537, 13, 524335, 65537, 13, 48, 655361, 17, 65584, 65537, 13, 131120, 65537, 13, 196656, 65537, 13, 262192, 65537, 13, 327728, 65537, 13, 393264, 65537, 13, 458800, 65537, 13, 524336, 65537, 13, 589872, 655361, 17, 49, 655361, 18, 65585, 655361, 18, 131121, 655361, 18, 196657, 655361, 18, 262193, 655361, 18, 327729, 655361, 18, 393265, 655361, 18, 458801, 655361, 18, 524337, 655361, 18, 589873, 655361, 17, 393254, 65537, 13, 393255, 65537, 13, 458792, 65537, 13, 458791, 65537, 13, 589871, 655361, 17, 589870, 65537, 13) [node name="MapArea2" type="Area2D" parent="Areas"] collision_layer = 0 @@ -104,26 +116,56 @@ position = Vector2(-120, 304) shape = SubResource("RectangleShape2D_v1l1t") [node name="TileMap" parent="Areas/MapArea2" instance=ExtResource("2_hrdtq")] -layer_0/tile_data = PackedInt32Array(983025, 655361, 18, 1048561, 655361, 18, 1114097, 655361, 18, 1179633, 655361, 18, 1245169, 655361, 18, 1310705, 655361, 18, 1376241, 655361, 18, 1441777, 655361, 18, 1507313, 655361, 18, 1572849, 655361, 17, 983026, 655361, 17, 1048562, 65537, 13, 1114098, 65537, 13, 1179634, 65537, 13, 1245170, 65537, 13, 1310706, 65537, 13, 1376242, 65537, 13, 1441778, 65537, 13, 1507314, 65537, 13, 1572850, 655361, 17, 1048563, 65537, 13, 1114099, 65537, 13, 1179635, 65537, 13, 1245171, 65537, 13, 1310707, 65537, 13, 1376243, 65537, 13, 1441779, 65537, 13, 1507315, 65537, 13, 1572851, 655361, 17, 983028, 655361, 17, 1048564, 65537, 13, 1114100, 65537, 13, 1179636, 65537, 13, 1245172, 65537, 13, 1310708, 65537, 13, 1376244, 65537, 13, 1441780, 65537, 13, 1507316, 65537, 13, 1572852, 655361, 17, 983029, 655361, 17, 1048565, 65537, 13, 1114101, 65537, 13, 1179637, 65537, 13, 1245173, 65537, 13, 1310709, 65537, 13, 1376245, 65537, 13, 1441781, 65537, 13, 1507317, 65537, 13, 1572853, 655361, 17, 983030, 655361, 17, 1048566, 65537, 13, 1114102, 65537, 13, 1179638, 65537, 13, 1245174, 65537, 13, 1310710, 65537, 13, 1376246, 65537, 13, 1441782, 65537, 13, 1507318, 65537, 13, 1572854, 655361, 17, 983031, 655361, 17, 1048567, 65537, 13, 1114103, 65537, 13, 1179639, 65537, 13, 1245175, 65537, 13, 1310711, 65537, 13, 1376247, 65537, 13, 1441783, 65537, 13, 1507319, 65537, 13, 1572855, 655361, 17, 983032, 655361, 17, 1048568, 65537, 13, 1114104, 65537, 13, 1179640, 65537, 13, 1245176, 65537, 13, 1310712, 65537, 13, 1376248, 65537, 13, 1441784, 65537, 13, 1507320, 65537, 13, 1572856, 655361, 17, 983033, 655361, 17, 1048569, 65537, 13, 1114105, 65537, 13, 1179641, 65537, 13, 1245177, 65537, 13, 1310713, 65537, 13, 1376249, 65537, 13, 1441785, 65537, 13, 1507321, 65537, 13, 1572857, 655361, 17, 983034, 655361, 17, 1048570, 65537, 13, 1114106, 65537, 13, 1179642, 65537, 13, 1245178, 65537, 13, 1310714, 65537, 13, 1376250, 65537, 13, 1441786, 65537, 13, 1507322, 65537, 13, 1572858, 655361, 17, 983035, 655361, 17, 1048571, 65537, 13, 1114107, 65537, 13, 1179643, 65537, 13, 1245179, 65537, 13, 1310715, 65537, 13, 1376251, 65537, 13, 1441787, 65537, 13, 1507323, 65537, 13, 1572859, 655361, 17, 983036, 655361, 17, 1048572, 65537, 13, 1114108, 65537, 13, 1179644, 65537, 13, 1245180, 65537, 13, 1310716, 65537, 13, 1376252, 65537, 13, 1441788, 65537, 13, 1507324, 65537, 13, 1572860, 655361, 17, 983037, 655361, 17, 1048573, 65537, 13, 1114109, 65537, 13, 1179645, 65537, 13, 1245181, 65537, 13, 1310717, 65537, 13, 1376253, 65537, 13, 1441789, 65537, 13, 1507325, 65537, 13, 1572861, 655361, 17, 983038, 655361, 17, 1048574, 65537, 13, 1114110, 65537, 13, 1179646, 65537, 13, 1245182, 65537, 13, 1310718, 65537, 13, 1376254, 65537, 13, 1441790, 65537, 13, 1507326, 65537, 13, 1572862, 655361, 17, 983039, 655361, 17, 1048575, 65537, 13, 1114111, 655361, 18, 1179647, 655361, 18, 1245183, 655361, 18, 1310719, 655361, 18, 1376255, 655361, 18, 1441791, 655361, 18, 1507327, 655361, 18, 1572863, 655361, 17, 983027, 65537, 13) +layer_0/tile_data = PackedInt32Array(983025, 655361, 18, 1048561, 655361, 18, 1114097, 655361, 18, 1179633, 655361, 18, 1245169, 655361, 18, 1310705, 655361, 18, 1376241, 655361, 18, 1441777, 655361, 18, 1507313, 655361, 18, 1572849, 655361, 17, 983026, 655361, 17, 1048562, 65537, 13, 1114098, 65537, 13, 1179634, 65537, 13, 1245170, 65537, 13, 1310706, 65537, 13, 1376242, 65537, 13, 1441778, 65537, 13, 1507314, 65537, 13, 1572850, 655361, 17, 1048563, 65537, 13, 1114099, 65537, 13, 1179635, 65537, 13, 1245171, 65537, 13, 1310707, 65537, 13, 1376243, 65537, 13, 1441779, 65537, 13, 1507315, 65537, 13, 983028, 655361, 17, 1048564, 65537, 13, 1114100, 65537, 13, 1179636, 65537, 13, 1245172, 65537, 13, 1310708, 65537, 13, 1376244, 65537, 13, 1441780, 65537, 13, 1507316, 65537, 13, 1572852, 655361, 17, 983029, 655361, 17, 1048565, 65537, 13, 1114101, 65537, 13, 1179637, 65537, 13, 1245173, 65537, 13, 1310709, 65537, 13, 1376245, 65537, 13, 1441781, 65537, 13, 1507317, 65537, 13, 1572853, 655361, 17, 983030, 655361, 17, 1048566, 65537, 13, 1114102, 65537, 13, 1179638, 65537, 13, 1245174, 65537, 13, 1310710, 65537, 13, 1376246, 65537, 13, 1441782, 65537, 13, 1507318, 65537, 13, 1572854, 655361, 17, 983031, 655361, 17, 1048567, 65537, 13, 1114103, 65537, 13, 1179639, 65537, 13, 1245175, 65537, 13, 1310711, 65537, 13, 1376247, 65537, 13, 1441783, 65537, 13, 1507319, 65537, 13, 1572855, 655361, 17, 983032, 655361, 17, 1048568, 65537, 13, 1114104, 65537, 13, 1179640, 65537, 13, 1245176, 65537, 13, 1310712, 65537, 13, 1376248, 65537, 13, 1441784, 65537, 13, 1507320, 65537, 13, 1572856, 655361, 17, 983033, 655361, 17, 1048569, 65537, 13, 1114105, 65537, 13, 1179641, 65537, 13, 1245177, 65537, 13, 1310713, 65537, 13, 1376249, 65537, 13, 1441785, 65537, 13, 1507321, 65537, 13, 1572857, 655361, 17, 983034, 655361, 17, 1048570, 65537, 13, 1114106, 65537, 13, 1179642, 65537, 13, 1245178, 65537, 13, 1310714, 65537, 13, 1376250, 65537, 13, 1441786, 65537, 13, 1507322, 65537, 13, 1572858, 655361, 17, 983035, 655361, 17, 1048571, 65537, 13, 1114107, 65537, 13, 1179643, 65537, 13, 1245179, 65537, 13, 1310715, 65537, 13, 1376251, 65537, 13, 1441787, 65537, 13, 1507323, 65537, 13, 1572859, 655361, 17, 983036, 655361, 17, 1048572, 65537, 13, 1114108, 65537, 13, 1179644, 65537, 13, 1245180, 65537, 13, 1310716, 65537, 13, 1376252, 65537, 13, 1441788, 65537, 13, 1507324, 65537, 13, 1572860, 655361, 17, 983037, 655361, 17, 1048573, 65537, 13, 1114109, 65537, 13, 1179645, 65537, 13, 1245181, 65537, 13, 1310717, 65537, 13, 1376253, 65537, 13, 1441789, 65537, 13, 1507325, 65537, 13, 1572861, 655361, 17, 1048574, 65537, 13, 1114110, 65537, 13, 1179646, 65537, 13, 1245182, 65537, 13, 1310718, 65537, 13, 1376254, 65537, 13, 1441790, 65537, 13, 1507326, 65537, 13, 1572862, 655361, 17, 983039, 655361, 17, 1048575, 65537, 13, 1114111, 655361, 18, 1179647, 655361, 18, 1245183, 655361, 18, 1310719, 655361, 18, 1376255, 655361, 18, 1441791, 655361, 18, 1507327, 655361, 18, 1572863, 655361, 17, 983027, 65537, 13, 983038, 65537, 13, 1572851, 65537, 13) + +[node name="MapArea3" parent="Areas" instance=ExtResource("5_xkp7w")] + +[node name="TileMap" parent="Areas/MapArea3" index="0"] +layer_0/tile_data = PackedInt32Array(327665, 655361, 18, 393201, 655361, 18, 458737, 655361, 18, 524273, 655361, 18, 589809, 655361, 18, 655345, 655361, 18, 720881, 655361, 18, 786417, 655361, 18, 851953, 655361, 18, 917489, 655361, 17, 327666, 655361, 17, 393202, 65537, 13, 458738, 65537, 13, 524274, 65537, 13, 589810, 65537, 13, 655346, 65537, 13, 720882, 65537, 13, 786418, 65537, 13, 851954, 65537, 13, 917490, 655361, 17, 327667, 655361, 17, 393203, 65537, 13, 458739, 65537, 13, 524275, 65537, 13, 589811, 65537, 13, 655347, 65537, 13, 720883, 65537, 13, 786419, 65537, 13, 851955, 65537, 13, 327668, 655361, 17, 393204, 65537, 13, 458740, 65537, 13, 524276, 65537, 13, 589812, 65537, 13, 655348, 65537, 13, 720884, 65537, 13, 786420, 65537, 13, 851956, 65537, 13, 917492, 655361, 17, 327669, 655361, 17, 393205, 65537, 13, 458741, 65537, 13, 524277, 65537, 13, 589813, 65537, 13, 655349, 65537, 13, 720885, 65537, 13, 786421, 65537, 13, 851957, 65537, 13, 917493, 655361, 17, 327670, 655361, 17, 393206, 65537, 13, 458742, 65537, 13, 524278, 65537, 13, 589814, 65537, 13, 655350, 65537, 13, 720886, 65537, 13, 786422, 65537, 13, 851958, 65537, 13, 917494, 655361, 17, 327671, 655361, 17, 393207, 65537, 13, 458743, 65537, 13, 524279, 65537, 13, 589815, 65537, 13, 655351, 65537, 13, 720887, 65537, 13, 786423, 65537, 13, 851959, 65537, 13, 917495, 655361, 17, 327672, 655361, 17, 393208, 65537, 13, 458744, 65537, 13, 524280, 65537, 13, 589816, 65537, 13, 655352, 65537, 13, 720888, 65537, 13, 786424, 65537, 13, 851960, 65537, 13, 917496, 655361, 17, 327673, 655361, 17, 393209, 65537, 13, 458745, 65537, 13, 524281, 65537, 13, 589817, 65537, 13, 655353, 65537, 13, 720889, 65537, 13, 786425, 65537, 13, 851961, 65537, 13, 917497, 655361, 17, 327674, 655361, 17, 393210, 65537, 13, 458746, 65537, 13, 524282, 65537, 13, 589818, 65537, 13, 655354, 65537, 13, 720890, 65537, 13, 786426, 65537, 13, 851962, 65537, 13, 917498, 655361, 17, 327675, 655361, 17, 393211, 65537, 13, 458747, 65537, 13, 524283, 65537, 13, 589819, 65537, 13, 655355, 65537, 13, 720891, 65537, 13, 786427, 65537, 13, 851963, 65537, 13, 917499, 655361, 17, 327676, 655361, 17, 393212, 65537, 13, 458748, 65537, 13, 524284, 65537, 13, 589820, 65537, 13, 655356, 65537, 13, 720892, 65537, 13, 786428, 65537, 13, 851964, 65537, 13, 917500, 655361, 17, 327677, 655361, 17, 393213, 65537, 13, 458749, 65537, 13, 524285, 65537, 13, 589821, 65537, 13, 655357, 65537, 13, 720893, 65537, 13, 786429, 65537, 13, 851965, 65537, 13, 917501, 655361, 17, 327678, 655361, 17, 393214, 65537, 13, 458750, 65537, 13, 524286, 65537, 13, 589822, 65537, 13, 655358, 65537, 13, 720894, 65537, 13, 786430, 65537, 13, 851966, 65537, 13, 327679, 655361, 18, 393215, 655361, 18, 458751, 655361, 18, 524287, 655361, 18, 589823, 655361, 18, 655359, 655361, 18, 720895, 655361, 17, 917503, 655361, 18, 851967, 655361, 18, 917491, 65537, 13, 917502, 65537, 13, 786431, 65537, 13) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/MapArea3"] +position = Vector2(-120, 144) +shape = SubResource("RectangleShape2D_764k4") -[node name="SceneTransition" parent="." instance=ExtResource("3_n745i")] -position = Vector2(-200, 224) +[node name="MapArea4" parent="Areas" instance=ExtResource("5_xkp7w")] + +[node name="TileMap" parent="Areas/MapArea4" index="0"] +layer_0/tile_data = PackedInt32Array(655395, 0, 0, 720931, 0, 1, 786467, 131072, 2, 852003, 0, 11, 917539, 0, 12, 983075, 196608, 16, 1048611, 0, 11, 1114147, 0, 12, 1179683, 0, 11, 1245219, 0, 12, 1310755, 1245184, 19, 655396, 65536, 0, 720932, 65536, 1, 786468, 65536, 12, 852004, 65536, 11, 917540, 65536, 12, 983076, 262144, 16, 1048612, 65536, 7, 1114148, 65536, 12, 1179684, 65536, 11, 1245220, 65536, 12, 1310756, 1310720, 19, 655397, 1114112, 0, 720933, 1572864, 7, 786469, 1703936, 6, 852005, 1703936, 7, 917541, 1703936, 8, 983077, 262144, 16, 1048613, 0, 6, 1114149, 0, 6, 1179685, 0, 6, 1245221, 1376256, 18, 1310757, 1376256, 19, 655398, 1179648, 0, 720934, 1572864, 7, 786470, 1769472, 6, 852006, 1769472, 7, 917542, 1769472, 8, 983078, 262144, 16, 1048614, 0, 6, 1114150, 0, 6, 1179686, 0, 6, 1245222, 1441792, 18, 1310758, 1441792, 19, 655399, 1114112, 0, 720935, 0, 6, 786471, 0, 6, 852007, 0, 6, 917543, 0, 6, 983079, 262144, 16, 1048615, 0, 6, 1114151, 1703936, 6, 1179687, 1703936, 7, 1245223, 1507328, 18, 1310759, 1507328, 19, 655400, 1179648, 0, 720936, 0, 6, 786472, 0, 6, 852008, 0, 6, 917544, 0, 6, 983080, 262144, 16, 1048616, 0, 6, 1114152, 1769472, 6, 1179688, 1769472, 7, 1245224, 1572864, 18, 1310760, 1572864, 19, 655401, 1114112, 0, 720937, 0, 6, 786473, 1703936, 6, 852009, 1703936, 7, 917545, 1703936, 8, 983081, 262144, 16, 1048617, 0, 6, 1114153, 0, 6, 1179689, 0, 6, 1245225, 1638400, 18, 1310761, 1638400, 19, 655402, 1179648, 0, 720938, 786432, 11, 786474, 1769472, 6, 852010, 1769472, 7, 917546, 1769472, 8, 983082, 262144, 16, 1048618, 0, 6, 1114154, 0, 6, 1179690, 0, 6, 1245226, 1703936, 18, 1310762, 1703936, 19, 655403, 131072, 2, 720939, 786432, 11, 786475, 1572864, 7, 852011, 0, 6, 917547, 0, 6, 983083, 262144, 16, 1048619, 0, 6, 1114155, 0, 6, 1179691, 0, 6, 1245227, 1769472, 18, 1310763, 1769472, 19, 655404, 196608, 10, 720940, 196608, 11, 786476, 196608, 12, 852012, 196608, 13, 917548, 196608, 14, 983084, 262144, 16, 1048620, 1179648, 11, 1114156, 1179648, 12, 1179692, 1179648, 13, 1245228, 1835008, 18, 1310764, 1835008, 19, 655405, 262144, 10, 720941, 262144, 11, 786477, 262144, 12, 852013, 262144, 13, 917549, 262144, 14, 983085, 262144, 16, 1048621, 1245184, 11, 1114157, 1245184, 12, 1179693, 1245184, 13, 1245229, 1638400, 18, 1310765, 1638400, 19, 655406, 327680, 15, 720942, 327680, 11, 786478, 327680, 12, 852014, 327680, 13, 917550, 327680, 14, 983086, 262144, 16, 1048622, 0, 6, 1114158, 1376256, 13, 1179694, 1376256, 14, 1245230, 1703936, 18, 1310766, 1703936, 19, 655407, 393216, 10, 720943, 393216, 11, 786479, 393216, 12, 852015, 393216, 13, 917551, 393216, 14, 983087, 524288, 16, 1048623, 0, 6, 1114159, 1441792, 13, 1179695, 1441792, 14, 1245231, 1769472, 18, 1310767, 1769472, 19, 655408, 458752, 10, 720944, 458752, 11, 786480, 458752, 12, 852016, 458752, 13, 917552, 458752, 14, 983088, 0, 6, 1048624, 0, 6, 1114160, 1310720, 14, 1179696, 1507328, 14, 1245232, 1835008, 18, 1310768, 1835008, 19, 655409, 1900544, 19, 720945, 1900544, 19, 786481, 1900544, 19, 852017, 1900544, 19, 917553, 1900544, 19, 983089, 1900544, 19, 1048625, 1900544, 19, 1114161, 1900544, 19, 1179697, 1900544, 19, 1245233, 1900544, 19, 1310769, 1900544, 19) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/MapArea4"] +position = Vector2(680, 248) +shape = SubResource("RectangleShape2D_2qkdv") + +[node name="Transitions" type="Node" parent="."] + +[node name="SceneTransition" parent="Transitions" instance=ExtResource("3_n745i")] +position = Vector2(-200, 384) sceneFilePath = "res://Scenes/Maps/World2.tscn" targetPlayerPositionNodePath = "PlayerPositionWorld1-1" -[node name="PlayerPositionWorld2-1" type="Node2D" parent="."] -position = Vector2(-200, 240) +[node name="PlayerPositionWorld2-1" type="Node2D" parent="Transitions"] +position = Vector2(-200, 368) -[node name="SceneTransition2" parent="." instance=ExtResource("3_n745i")] +[node name="SceneTransition2" parent="Transitions" instance=ExtResource("3_n745i")] position = Vector2(152, 384) sceneFilePath = "res://Scenes/Maps/World2.tscn" targetPlayerPositionNodePath = "PlayerPositionWorld1-2" -[node name="PlayerPositionWorld2-2" parent="." instance=ExtResource("6_tmdwn")] +[node name="PlayerPositionWorld2-2" parent="Transitions" instance=ExtResource("6_tmdwn")] position = Vector2(152, 368) +[node name="SceneTransition3" parent="Transitions" instance=ExtResource("3_n745i")] +position = Vector2(744, 216) +sceneFilePath = "res://Scenes/Maps/World3.tscn" +targetPlayerPositionNodePath = "InitialPlayerPosition" + +[node name="SceneTransition4" parent="Transitions" instance=ExtResource("3_n745i")] +position = Vector2(744, 184) +sceneFilePath = "res://Scenes/Maps/World2.tscn" +targetPlayerPositionNodePath = "PlayerPositionWorld1-2" + [node name="InitialPlayerPosition" type="Node2D" parent="."] -position = Vector2(64, 256) +position = Vector2(744, 256) [node name="MusicBackground" type="AudioStreamPlayer" parent="."] process_mode = 3 @@ -132,5 +174,12 @@ volume_db = -15.0 autoplay = true mix_target = 1 +[connection signal="body_entered" from="Areas/Main" to="Areas/Main" method="_on_body_entered"] +[connection signal="body_entered" from="Areas/Room" to="Areas/Room" method="_on_body_entered"] +[connection signal="body_entered" from="Areas/Room_right" to="Areas/Room_right" method="_on_body_entered"] +[connection signal="body_entered" from="Areas/Room_bottom" to="Areas/Room_bottom" method="_on_body_entered"] [connection signal="body_entered" from="Areas/MapArea" to="Areas/MapArea" method="_on_body_entered"] [connection signal="body_entered" from="Areas/MapArea2" to="Areas/MapArea2" method="_on_body_entered"] + +[editable path="Areas/MapArea3"] +[editable path="Areas/MapArea4"] diff --git a/Scenes/Maps/World2.tscn b/Scenes/Maps/World2.tscn index 9fa983a..a758e0f 100644 --- a/Scenes/Maps/World2.tscn +++ b/Scenes/Maps/World2.tscn @@ -4,7 +4,7 @@ [ext_resource type="PackedScene" uid="uid://difwuijv2rlx5" path="res://Scenes/Components/MapArea.tscn" id="1_iggh6"] [ext_resource type="PackedScene" uid="uid://cluuq4bwb8ebs" path="res://Scenes/Components/PlayerPosition.tscn" id="2_tjoos"] [ext_resource type="PackedScene" uid="uid://c5ix2njry0181" path="res://Scenes/Components/SceneTransition.tscn" id="3_rtmo8"] -[ext_resource type="AudioStream" uid="uid://dyxryfuxaqjs" path="res://Assets/Magic Escape Room-1G3Phdm2bvw.mp3" id="5_ep67r"] +[ext_resource type="AudioStream" uid="uid://dyxryfuxaqjs" path="res://Assets/Sounds/Magic Escape Room-1G3Phdm2bvw.mp3" id="5_ep67r"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ps5ac"] size = Vector2(240, 160) @@ -26,7 +26,7 @@ script = ExtResource("1_aucep") [node name="MapArea" parent="." instance=ExtResource("1_iggh6")] -[node name="TileMap" parent="MapArea" index="1"] +[node name="TileMap" parent="MapArea" index="0"] layer_0/tile_data = PackedInt32Array(0, 655361, 18, 65536, 655361, 18, 131072, 655361, 18, 196608, 655361, 18, 262144, 655361, 18, 327680, 655361, 18, 393216, 655361, 18, 458752, 655361, 18, 524288, 655361, 18, 589824, 655361, 17, 1, 655361, 17, 65537, 1, 13, 131073, 1, 13, 196609, 1, 13, 262145, 1, 13, 327681, 1, 13, 393217, 1, 13, 458753, 1, 13, 524289, 1, 13, 589825, 655361, 17, 2, 655361, 17, 65538, 1, 13, 131074, 1, 13, 196610, 1, 13, 262146, 1, 13, 327682, 1, 13, 393218, 1, 13, 458754, 1, 13, 524290, 1, 13, 3, 655361, 17, 65539, 1, 13, 131075, 1, 13, 196611, 1, 13, 262147, 1, 13, 327683, 1, 13, 393219, 1, 13, 458755, 1, 13, 524291, 1, 13, 589827, 655361, 17, 4, 655361, 17, 65540, 1, 13, 131076, 1, 13, 196612, 1, 13, 262148, 1, 13, 327684, 1, 13, 393220, 1, 13, 458756, 1, 13, 524292, 1, 13, 589828, 655361, 17, 5, 655361, 17, 65541, 1, 13, 131077, 1, 13, 196613, 1, 13, 262149, 1, 13, 327685, 1, 13, 393221, 1, 13, 458757, 1, 13, 524293, 1, 13, 589829, 655361, 17, 6, 655361, 17, 65542, 1, 13, 131078, 1, 13, 196614, 1, 13, 262150, 1, 13, 327686, 1, 13, 393222, 1, 13, 458758, 1, 13, 524294, 1, 13, 589830, 655361, 17, 7, 655361, 17, 65543, 1, 13, 131079, 1, 13, 196615, 1, 13, 262151, 1, 13, 327687, 1, 13, 393223, 1, 13, 458759, 1, 13, 524295, 1, 13, 589831, 655361, 17, 8, 655361, 17, 65544, 1, 13, 131080, 1, 13, 196616, 1, 13, 262152, 1, 13, 327688, 1, 13, 393224, 1, 13, 458760, 1, 13, 524296, 1, 13, 589832, 655361, 17, 9, 655361, 17, 65545, 1, 13, 131081, 1, 13, 196617, 1, 13, 262153, 1, 13, 327689, 1, 13, 393225, 1, 13, 458761, 1, 13, 524297, 1, 13, 589833, 655361, 17, 10, 655361, 17, 65546, 1, 13, 131082, 1, 13, 196618, 1, 13, 262154, 1, 13, 327690, 1, 13, 393226, 1, 13, 458762, 1, 13, 524298, 1, 13, 589834, 655361, 17, 11, 655361, 17, 65547, 1, 13, 131083, 1, 13, 196619, 1, 13, 262155, 1, 13, 327691, 1, 13, 393227, 1, 13, 458763, 1, 13, 524299, 1, 13, 589835, 655361, 17, 12, 655361, 17, 65548, 1, 13, 131084, 1, 13, 196620, 1, 13, 262156, 1, 13, 327692, 1, 13, 393228, 1, 13, 458764, 1, 13, 524300, 1, 13, 589836, 655361, 17, 13, 655361, 17, 65549, 1, 13, 131085, 1, 13, 196621, 1, 13, 262157, 1, 13, 327693, 1, 13, 393229, 1, 13, 458765, 1, 13, 524301, 1, 13, 589837, 655361, 17, 14, 655361, 18, 65550, 655361, 17, 131086, 1, 13, 196622, 655361, 18, 262158, 655361, 18, 327694, 655361, 18, 393230, 655361, 18, 458766, 655361, 18, 524302, 655361, 18, 589838, 655361, 17, 589826, 1, 13) [node name="CollisionShape2D" type="CollisionShape2D" parent="MapArea"] @@ -35,7 +35,7 @@ shape = SubResource("RectangleShape2D_ps5ac") [node name="MapArea2" parent="." instance=ExtResource("1_iggh6")] -[node name="TileMap" parent="MapArea2" index="1"] +[node name="TileMap" parent="MapArea2" index="0"] layer_0/tile_data = PackedInt32Array(15, 655361, 18, 65551, 655361, 17, 131087, 1, 13, 196623, 655361, 18, 262159, 655361, 18, 327695, 655361, 18, 393231, 655361, 18, 458767, 655361, 18, 524303, 655361, 18, 589839, 655361, 18, 16, 655361, 17, 65552, 1, 13, 131088, 1, 13, 196624, 1, 13, 262160, 1, 13, 327696, 1, 13, 393232, 1, 13, 458768, 1, 13, 524304, 1, 13, 589840, 655361, 18, 65553, 1, 13, 131089, 1, 13, 196625, 1, 13, 262161, 1, 13, 327697, 1, 13, 393233, 1, 13, 458769, 1, 13, 524305, 1, 13, 589841, 655361, 18, 18, 655361, 17, 65554, 1, 13, 131090, 1, 13, 196626, 1, 13, 262162, 1, 13, 327698, 1, 13, 393234, 1, 13, 458770, 1, 13, 524306, 1, 13, 589842, 655361, 18, 19, 655361, 17, 65555, 1, 13, 131091, 1, 13, 196627, 1, 13, 262163, 1, 13, 327699, 1, 13, 393235, 1, 13, 458771, 1, 13, 524307, 1, 13, 589843, 655361, 18, 20, 655361, 17, 65556, 1, 13, 131092, 1, 13, 196628, 1, 13, 262164, 1, 13, 327700, 1, 13, 393236, 1, 13, 458772, 1, 13, 524308, 1, 13, 589844, 655361, 18, 21, 655361, 17, 65557, 1, 13, 131093, 1, 13, 196629, 1, 13, 262165, 1, 13, 327701, 1, 13, 393237, 1, 13, 458773, 1, 13, 524309, 1, 13, 589845, 655361, 18, 22, 655361, 17, 65558, 1, 13, 131094, 1, 13, 196630, 1, 13, 262166, 1, 13, 327702, 1, 13, 393238, 1, 13, 458774, 1, 13, 524310, 1, 13, 23, 655361, 17, 65559, 1, 13, 131095, 1, 13, 196631, 1, 13, 262167, 1, 13, 327703, 1, 13, 393239, 1, 13, 458775, 1, 13, 524311, 1, 13, 589847, 655361, 18, 24, 655361, 17, 65560, 1, 13, 131096, 1, 13, 196632, 1, 13, 262168, 1, 13, 327704, 1, 13, 393240, 1, 13, 458776, 1, 13, 524312, 1, 13, 589848, 655361, 18, 25, 655361, 17, 65561, 1, 13, 131097, 1, 13, 196633, 1, 13, 262169, 1, 13, 327705, 1, 13, 393241, 1, 13, 458777, 1, 13, 524313, 1, 13, 589849, 655361, 18, 26, 655361, 17, 65562, 1, 13, 131098, 1, 13, 196634, 1, 13, 262170, 1, 13, 327706, 1, 13, 393242, 1, 13, 458778, 1, 13, 524314, 1, 13, 589850, 655361, 18, 27, 655361, 17, 65563, 1, 13, 131099, 1, 13, 196635, 1, 13, 262171, 1, 13, 327707, 1, 13, 393243, 1, 13, 458779, 1, 13, 524315, 1, 13, 28, 655361, 17, 65564, 1, 13, 131100, 1, 13, 196636, 1, 13, 262172, 1, 13, 327708, 1, 13, 393244, 1, 13, 458780, 1, 13, 524316, 1, 13, 29, 655361, 18, 65565, 655361, 18, 131101, 655361, 18, 196637, 655361, 18, 262173, 655361, 18, 327709, 655361, 18, 393245, 655361, 18, 589853, 655361, 18, 589846, 655361, 18, 17, 1, 13, 589851, 655361, 18, 458781, 655361, 17, 589852, 1, 13, 524317, 1, 13) [node name="CollisionShape2D" type="CollisionShape2D" parent="MapArea2"] @@ -44,7 +44,7 @@ shape = SubResource("RectangleShape2D_e0tjv") [node name="MapArea3" parent="." instance=ExtResource("1_iggh6")] -[node name="TileMap" parent="MapArea3" index="1"] +[node name="TileMap" parent="MapArea3" index="0"] layer_0/tile_data = PackedInt32Array(30, 655361, 18, 65566, 655361, 18, 131102, 655361, 18, 196638, 655361, 18, 262174, 655361, 18, 327710, 655361, 18, 393246, 655361, 18, 458782, 655361, 17, 589854, 655361, 18, 31, 655361, 17, 65567, 1, 13, 131103, 1, 13, 196639, 1, 13, 262175, 1, 13, 327711, 1, 13, 393247, 1, 13, 458783, 1, 13, 524319, 1, 13, 32, 655361, 17, 65568, 1, 13, 131104, 1, 13, 196640, 1, 13, 262176, 1, 13, 327712, 1, 13, 393248, 1, 13, 458784, 1, 13, 524320, 1, 13, 589856, 655361, 18, 33, 655361, 17, 65569, 1, 13, 131105, 1, 13, 196641, 1, 13, 262177, 1, 13, 327713, 1, 13, 393249, 1, 13, 458785, 1, 13, 524321, 1, 13, 589857, 655361, 18, 34, 655361, 17, 65570, 1, 13, 131106, 1, 13, 196642, 1, 13, 262178, 1, 13, 327714, 1, 13, 393250, 1, 13, 458786, 1, 13, 524322, 1, 13, 589858, 655361, 18, 35, 655361, 17, 65571, 1, 13, 131107, 1, 13, 196643, 1, 13, 262179, 1, 13, 327715, 1, 13, 393251, 1, 13, 458787, 1, 13, 524323, 1, 13, 589859, 655361, 18, 36, 655361, 17, 65572, 1, 13, 131108, 1, 13, 196644, 1, 13, 262180, 1, 13, 327716, 1, 13, 393252, 1, 13, 458788, 1, 13, 524324, 1, 13, 589860, 655361, 18, 37, 655361, 17, 65573, 1, 13, 131109, 1, 13, 196645, 1, 13, 262181, 1, 13, 327717, 1, 13, 393253, 1, 13, 458789, 1, 13, 524325, 1, 13, 589861, 655361, 18, 38, 655361, 17, 65574, 1, 13, 131110, 1, 13, 196646, 1, 13, 262182, 1, 13, 327718, 1, 13, 393254, 1, 13, 458790, 1, 13, 524326, 1, 13, 589862, 655361, 18, 39, 655361, 17, 65575, 1, 13, 131111, 1, 13, 196647, 1, 13, 262183, 1, 13, 327719, 1, 13, 393255, 1, 13, 458791, 1, 13, 524327, 1, 13, 589863, 655361, 18, 40, 655361, 17, 65576, 1, 13, 131112, 1, 13, 196648, 1, 13, 262184, 1, 13, 327720, 1, 13, 393256, 1, 13, 458792, 1, 13, 524328, 1, 13, 589864, 655361, 18, 41, 655361, 17, 65577, 1, 13, 131113, 1, 13, 196649, 1, 13, 262185, 1, 13, 327721, 1, 13, 393257, 1, 13, 458793, 1, 13, 524329, 1, 13, 589865, 655361, 18, 42, 655361, 17, 65578, 1, 13, 131114, 1, 13, 196650, 1, 13, 262186, 1, 13, 327722, 1, 13, 393258, 1, 13, 458794, 1, 13, 524330, 1, 13, 589866, 655361, 18, 43, 655361, 17, 65579, 1, 13, 131115, 1, 13, 196651, 1, 13, 262187, 1, 13, 327723, 1, 13, 393259, 1, 13, 458795, 1, 13, 524331, 1, 13, 589867, 655361, 18, 44, 655361, 17, 65580, 1, 13, 131116, 1, 13, 196652, 1, 13, 262188, 1, 13, 327724, 1, 13, 393260, 1, 13, 458796, 1, 13, 524332, 1, 13, 589868, 655361, 18, 45, 655361, 17, 65581, 1, 13, 131117, 1, 13, 196653, 1, 13, 262189, 1, 13, 327725, 1, 13, 393261, 1, 13, 458797, 1, 13, 524333, 1, 13, 589869, 655361, 18, 46, 655361, 17, 65582, 1, 13, 131118, 1, 13, 196654, 1, 13, 262190, 1, 13, 327726, 1, 13, 393262, 1, 13, 458798, 1, 13, 524334, 1, 13, 589870, 655361, 18, 47, 655361, 17, 65583, 1, 13, 131119, 1, 13, 196655, 1, 13, 262191, 1, 13, 327727, 1, 13, 393263, 1, 13, 458799, 1, 13, 524335, 1, 13, 589871, 655361, 18, 48, 655361, 17, 65584, 1, 13, 131120, 1, 13, 196656, 1, 13, 262192, 1, 13, 327728, 1, 13, 393264, 1, 13, 458800, 1, 13, 524336, 1, 13, 589872, 655361, 18, 49, 655361, 17, 65585, 1, 13, 131121, 1, 13, 196657, 1, 13, 262193, 1, 13, 327729, 1, 13, 393265, 1, 13, 458801, 1, 13, 524337, 1, 13, 50, 655361, 17, 65586, 1, 13, 131122, 1, 13, 196658, 1, 13, 262194, 1, 13, 327730, 1, 13, 393266, 1, 13, 458802, 1, 13, 524338, 1, 13, 589874, 655361, 18, 51, 655361, 18, 65587, 655361, 18, 131123, 655361, 18, 196659, 655361, 18, 262195, 655361, 18, 327731, 655361, 18, 393267, 655361, 18, 458803, 655361, 18, 524339, 655361, 18, 589875, 655361, 18, 589855, 1, 13, 524318, 1, 13, 589873, 1, 13) [node name="CollisionShape2D" type="CollisionShape2D" parent="MapArea3"] @@ -53,7 +53,7 @@ shape = SubResource("RectangleShape2D_kejxa") [node name="MapArea4" parent="." instance=ExtResource("1_iggh6")] -[node name="TileMap" parent="MapArea4" index="1"] +[node name="TileMap" parent="MapArea4" index="0"] layer_0/tile_data = PackedInt32Array(655390, 655361, 17, 720926, 1, 13, 786462, 655361, 18, 851998, 655361, 18, 917534, 655361, 18, 983070, 655361, 18, 1048606, 655361, 18, 1114142, 655361, 18, 1179678, 655361, 18, 1245214, 655361, 18, 1310750, 655361, 18, 1376286, 655361, 17, 655391, 1, 13, 720927, 1, 13, 786463, 1, 13, 851999, 1, 13, 917535, 1, 13, 983071, 1, 13, 1048607, 1, 13, 1114143, 1, 13, 1179679, 1, 13, 1245215, 1, 13, 1310751, 1, 13, 1376287, 655361, 17, 655392, 655361, 17, 720928, 1, 13, 786464, 1, 13, 852000, 1, 13, 917536, 1, 13, 983072, 1, 13, 1048608, 1, 13, 1114144, 1, 13, 1179680, 1, 13, 1245216, 1, 13, 1310752, 1, 13, 1376288, 655361, 17, 655393, 655361, 17, 720929, 1, 13, 786465, 1, 13, 852001, 1, 13, 917537, 1, 13, 983073, 1, 13, 1048609, 1, 13, 1114145, 1, 13, 1179681, 1, 13, 1245217, 1, 13, 1310753, 1, 13, 1376289, 655361, 17, 655394, 655361, 17, 720930, 1, 13, 786466, 1, 13, 852002, 1, 13, 917538, 1, 13, 983074, 1, 13, 1048610, 1, 13, 1114146, 1, 13, 1179682, 1, 13, 1245218, 1, 13, 1310754, 1, 13, 1376290, 655361, 17, 655395, 655361, 17, 720931, 1, 13, 786467, 1, 13, 852003, 1, 13, 917539, 1, 13, 983075, 1, 13, 1048611, 1, 13, 1114147, 1, 13, 1179683, 1, 13, 1245219, 1, 13, 1310755, 1, 13, 1376291, 655361, 17, 655396, 655361, 17, 720932, 1, 13, 786468, 1, 13, 852004, 1, 13, 917540, 1, 13, 983076, 1, 13, 1048612, 1, 13, 1114148, 1, 13, 1179684, 1, 13, 1245220, 1, 13, 1310756, 1, 13, 1376292, 655361, 17, 655397, 655361, 17, 720933, 1, 13, 786469, 1, 13, 852005, 1, 13, 917541, 1, 13, 983077, 1, 13, 1048613, 1, 13, 1114149, 1, 13, 1179685, 1, 13, 1245221, 1, 13, 1310757, 1, 13, 1376293, 655361, 17, 655398, 655361, 17, 720934, 1, 13, 786470, 1, 13, 852006, 1, 13, 917542, 1, 13, 983078, 1, 13, 1048614, 1, 13, 1114150, 1, 13, 1179686, 1, 13, 1245222, 1, 13, 1310758, 1, 13, 1376294, 655361, 17, 655399, 655361, 17, 720935, 1, 13, 786471, 1, 13, 852007, 1, 13, 917543, 1, 13, 983079, 1, 13, 1048615, 1, 13, 1114151, 1, 13, 1179687, 1, 13, 1245223, 1, 13, 1310759, 1, 13, 1376295, 655361, 17, 655400, 655361, 17, 720936, 1, 13, 786472, 1, 13, 852008, 1, 13, 917544, 1, 13, 983080, 1, 13, 1048616, 1, 13, 1114152, 1, 13, 1179688, 1, 13, 1245224, 1, 13, 1310760, 1, 13, 1376296, 655361, 17, 655401, 655361, 17, 720937, 1, 13, 786473, 1, 13, 852009, 1, 13, 917545, 1, 13, 983081, 1, 13, 1048617, 1, 13, 1114153, 1, 13, 1179689, 1, 13, 1245225, 1, 13, 1310761, 1, 13, 1376297, 655361, 17, 655402, 655361, 17, 720938, 1, 13, 786474, 1, 13, 852010, 1, 13, 917546, 1, 13, 983082, 1, 13, 1048618, 1, 13, 1114154, 1, 13, 1179690, 1, 13, 1245226, 1, 13, 1310762, 1, 13, 1376298, 655361, 17, 655403, 655361, 17, 720939, 1, 13, 786475, 1, 13, 852011, 1, 13, 917547, 1, 13, 983083, 1, 13, 1048619, 1, 13, 1114155, 1, 13, 1179691, 1, 13, 1245227, 1, 13, 1310763, 1, 13, 1376299, 655361, 17, 655404, 655361, 17, 720940, 1, 13, 786476, 1, 13, 852012, 1, 13, 917548, 1, 13, 983084, 1, 13, 1048620, 1, 13, 1114156, 1, 13, 1179692, 1, 13, 1245228, 1, 13, 1310764, 1, 13, 1376300, 655361, 17, 655405, 655361, 17, 720941, 1, 13, 786477, 1, 13, 852013, 1, 13, 917549, 1, 13, 983085, 1, 13, 1048621, 1, 13, 1114157, 1, 13, 1179693, 1, 13, 1245229, 1, 13, 1310765, 1, 13, 1376301, 655361, 17, 655406, 655361, 17, 720942, 1, 13, 786478, 1, 13, 852014, 1, 13, 917550, 1, 13, 983086, 1, 13, 1048622, 1, 13, 1114158, 1, 13, 1179694, 1, 13, 1245230, 1, 13, 1310766, 1, 13, 1376302, 655361, 17, 655407, 655361, 17, 720943, 1, 13, 786479, 1, 13, 852015, 1, 13, 917551, 1, 13, 983087, 1, 13, 1048623, 1, 13, 1114159, 1, 13, 1179695, 1, 13, 1245231, 1, 13, 1310767, 1, 13, 1376303, 655361, 17, 655408, 655361, 17, 720944, 1, 13, 786480, 1, 13, 852016, 1, 13, 917552, 1, 13, 983088, 1, 13, 1048624, 1, 13, 1114160, 1, 13, 1179696, 1, 13, 1245232, 1, 13, 1310768, 1, 13, 1376304, 655361, 17, 720945, 1, 13, 786481, 1, 13, 852017, 1, 13, 917553, 1, 13, 983089, 1, 13, 1048625, 1, 13, 1114161, 1, 13, 1179697, 1, 13, 1245233, 1, 13, 1310769, 1, 13, 1376305, 655361, 17, 655410, 655361, 17, 720946, 1, 13, 786482, 1, 13, 852018, 1, 13, 917554, 1, 13, 983090, 1, 13, 1048626, 1, 13, 1114162, 1, 13, 1179698, 1, 13, 1245234, 1, 13, 1310770, 1, 13, 1376306, 655361, 17, 655411, 655361, 18, 720947, 655361, 18, 786483, 655361, 18, 852019, 655361, 18, 917555, 655361, 18, 983091, 655361, 18, 1048627, 655361, 18, 1114163, 655361, 18, 1179699, 655361, 18, 1245235, 655361, 18, 1310771, 655361, 18, 1376307, 655361, 17, 655409, 1, 13) [node name="CollisionShape2D" type="CollisionShape2D" parent="MapArea4"] @@ -62,7 +62,7 @@ shape = SubResource("RectangleShape2D_akm4n") [node name="MapArea5" parent="." instance=ExtResource("1_iggh6")] -[node name="TileMap" parent="MapArea5" index="1"] +[node name="TileMap" parent="MapArea5" index="0"] layer_0/tile_data = PackedInt32Array(655375, 655361, 18, 720911, 655361, 18, 786447, 655361, 18, 851983, 655361, 18, 917519, 655361, 18, 983055, 655361, 18, 1048591, 655361, 18, 1114127, 655361, 18, 1179663, 655361, 18, 1245199, 655361, 18, 1310735, 655361, 18, 1376271, 655361, 17, 655376, 655361, 17, 720912, 1, 13, 786448, 1, 13, 851984, 1, 13, 917520, 1, 13, 983056, 1, 13, 1048592, 1, 13, 1114128, 1, 13, 1179664, 1, 13, 1245200, 1, 13, 1310736, 1, 13, 1376272, 655361, 17, 655377, 655361, 17, 720913, 1, 13, 786449, 1, 13, 851985, 1, 13, 917521, 1, 13, 983057, 1, 13, 1048593, 1, 13, 1114129, 1, 13, 1179665, 1, 13, 1245201, 1, 13, 1310737, 1, 13, 1376273, 655361, 17, 655378, 655361, 17, 720914, 1, 13, 786450, 1, 13, 851986, 1, 13, 917522, 1, 13, 983058, 1, 13, 1048594, 1, 13, 1114130, 1, 13, 1179666, 1, 13, 1245202, 1, 13, 1310738, 1, 13, 1376274, 655361, 17, 655379, 655361, 17, 720915, 1, 13, 786451, 1, 13, 851987, 1, 13, 917523, 1, 13, 983059, 1, 13, 1048595, 1, 13, 1114131, 1, 13, 1179667, 1, 13, 1245203, 1, 13, 1310739, 1, 13, 1376275, 655361, 17, 655380, 655361, 17, 720916, 1, 13, 786452, 1, 13, 851988, 1, 13, 917524, 1, 13, 983060, 1, 13, 1048596, 1, 13, 1114132, 1, 13, 1179668, 1, 13, 1245204, 1, 13, 1310740, 1, 13, 1376276, 655361, 17, 655381, 655361, 17, 720917, 1, 13, 786453, 1, 13, 851989, 1, 13, 917525, 1, 13, 983061, 1, 13, 1048597, 1, 13, 1114133, 1, 13, 1179669, 1, 13, 1245205, 1, 13, 1310741, 1, 13, 1376277, 655361, 17, 655382, 655361, 17, 720918, 1, 13, 786454, 1, 13, 851990, 1, 13, 917526, 1, 13, 983062, 1, 13, 1048598, 1, 13, 1114134, 1, 13, 1179670, 1, 13, 1245206, 1, 13, 1310742, 1, 13, 1376278, 655361, 17, 655383, 655361, 17, 720919, 1, 13, 786455, 1, 13, 851991, 1, 13, 917527, 1, 13, 983063, 1, 13, 1048599, 1, 13, 1114135, 1, 13, 1179671, 1, 13, 1245207, 1, 13, 1310743, 1, 13, 1376279, 655361, 17, 655384, 655361, 17, 720920, 1, 13, 786456, 1, 13, 851992, 1, 13, 917528, 1, 13, 983064, 1, 13, 1048600, 1, 13, 1114136, 1, 13, 1179672, 1, 13, 1245208, 1, 13, 1310744, 1, 13, 1376280, 655361, 17, 655385, 655361, 17, 720921, 1, 13, 786457, 1, 13, 851993, 1, 13, 917529, 1, 13, 983065, 1, 13, 1048601, 1, 13, 1114137, 1, 13, 1179673, 1, 13, 1245209, 1, 13, 1310745, 1, 13, 1376281, 655361, 17, 655386, 655361, 17, 720922, 1, 13, 786458, 1, 13, 851994, 1, 13, 917530, 1, 13, 983066, 1, 13, 1048602, 1, 13, 1114138, 1, 13, 1179674, 1, 13, 1245210, 1, 13, 1310746, 1, 13, 1376282, 655361, 17, 655387, 655361, 17, 720923, 1, 13, 786459, 1, 13, 851995, 1, 13, 917531, 1, 13, 983067, 1, 13, 1048603, 1, 13, 1114139, 1, 13, 1179675, 1, 13, 1245211, 1, 13, 1310747, 1, 13, 1376283, 655361, 17, 720924, 1, 13, 786460, 1, 13, 851996, 1, 13, 917532, 1, 13, 983068, 1, 13, 1048604, 1, 13, 1114140, 1, 13, 1179676, 1, 13, 1245212, 1, 13, 1310748, 1, 13, 1376284, 655361, 17, 655389, 655361, 17, 786461, 655361, 18, 851997, 655361, 18, 917533, 655361, 18, 983069, 655361, 18, 1048605, 655361, 18, 1114141, 655361, 18, 1179677, 655361, 18, 1245213, 655361, 18, 1310749, 655361, 18, 1376285, 655361, 17, 720925, 1, 13, 655388, 1, 13) [node name="CollisionShape2D" type="CollisionShape2D" parent="MapArea5"] @@ -78,12 +78,14 @@ position = Vector2(280, 16) [node name="SceneTransition" parent="." instance=ExtResource("3_rtmo8")] position = Vector2(40, 160) sceneFilePath = "res://Scenes/Maps/World.tscn" -targetPlayerPositionNodePath = "PlayerPositionWorld2-1" +targetPlayerPositionNodePath = "Transitions/PlayerPositionWorld2-1" +playerFacing = "up" [node name="SceneTransition2" parent="." instance=ExtResource("3_rtmo8")] position = Vector2(280, 0) sceneFilePath = "res://Scenes/Maps/World.tscn" -targetPlayerPositionNodePath = "PlayerPositionWorld2-2" +targetPlayerPositionNodePath = "Transitions/PlayerPositionWorld2-2" +playerFacing = "up" [node name="MusicBackground" type="AudioStreamPlayer" parent="."] process_mode = 3 diff --git a/Scenes/Maps/World3.gd b/Scenes/Maps/World3.gd new file mode 100644 index 0000000..14bfbed --- /dev/null +++ b/Scenes/Maps/World3.gd @@ -0,0 +1,9 @@ +extends "res://Scenes/Maps/Map.gd" + +func _ready(): + super._ready() + + get_node("Areas/Alpha/Objects/Sign").connect("interacted", func(): + Dialogic.Styles.load_style("sign") + Dialogic.start("alpha-sign") + ) diff --git a/Scenes/Maps/World3.tscn b/Scenes/Maps/World3.tscn new file mode 100644 index 0000000..14db068 --- /dev/null +++ b/Scenes/Maps/World3.tscn @@ -0,0 +1,180 @@ +[gd_scene load_steps=11 format=3 uid="uid://bb8t1ev05qxx5"] + +[ext_resource type="PackedScene" uid="uid://difwuijv2rlx5" path="res://Scenes/Components/MapArea.tscn" id="1_6ag7d"] +[ext_resource type="Script" path="res://Scenes/Maps/World3.gd" id="1_ws3it"] +[ext_resource type="PackedScene" uid="uid://c5ix2njry0181" path="res://Scenes/Components/SceneTransition.tscn" id="3_fuskl"] +[ext_resource type="PackedScene" uid="uid://cv64e7fpdi2a2" path="res://Scenes/Components/Teleport.tscn" id="3_l1nrm"] +[ext_resource type="PackedScene" uid="uid://gvsyy1b1pq53" path="res://Scenes/Entities/Objects/Sign.tscn" id="4_tf0ta"] +[ext_resource type="PackedScene" uid="uid://ccolri3egf8rk" path="res://Scenes/Entities/Enemies/Balloon.tscn" id="5_0co42"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_k1ae0"] +size = Vector2(592, 384) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_3yfte"] +size = Vector2(592, 352) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_5ha2o"] +size = Vector2(480, 352) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_1e1e6"] +size = Vector2(481, 384) + +[node name="World3" type="Node2D"] +script = ExtResource("1_ws3it") + +[node name="Areas" type="Node" parent="."] + +[node name="Alpha" 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65543, 3, -131039, 65543, 3, -65503, 65543, 3, -1048542, 65543, 3, -983006, 65543, 3, -917470, 65543, 3, -851934, 65543, 3, -786398, 65543, 3, -720862, 65543, 3, -655326, 65543, 3, -589790, 65543, 3, -524254, 65543, 3, -458718, 65543, 3, -393182, 65543, 3, -327646, 65543, 3, -262110, 65543, 3, -196574, 65543, 3, -131038, 65543, 3, -65502, 65543, 3, -1048541, 65543, 3, -983005, 65543, 3, -917469, 65543, 3, -851933, 65543, 3, -786397, 65543, 3, -720861, 65543, 3, -655325, 65543, 3, -589789, 65543, 3, -524253, 65543, 3, -458717, 65543, 3, -393181, 65543, 3, -327645, 65543, 3, -262109, 65543, 3, -196573, 65543, 3, -131037, 65543, 3, -65501, 65543, 3, -65507, 327687, 3, -65505, 458759, 3, -1114076, 327684, 5, -1114077, 65543, 3, -1114078, 65543, 3, -1114079, 65543, 3, -1114080, 65543, 3, -1114081, 65543, 3, -1114082, 65543, 3, -1114083, 65543, 3, -1114084, 65543, 3, -1114085, 65543, 3, -1114086, 65543, 3, -1114087, 65543, 3, -1114088, 65543, 3, -1114089, 65543, 3, -1114090, 65543, 3, -1114091, 65543, 3, -1114092, 65543, 3, -1114093, 65543, 3, -1114094, 65543, 3, -1114095, 65543, 3, -1114096, 65543, 3, -1114097, 65543, 3, -1114098, 65543, 3, -1114099, 65543, 3, -1114100, 65543, 3, -1114101, 65543, 3, -1114102, 65543, 3, -1114103, 65543, 3, -1114104, 65543, 3, -1114105, 65543, 3, -1114106, 65543, 3, -1114107, 65543, 3, -1114108, 65543, 3, -1114109, 65543, 3, -1114110, 65543, 3, -1114111, 65543, 3, -1114112, 65543, 3, -1245184, 65543, 3, -1179648, 65543, 3, -1245183, 65543, 3, -1179647, 65543, 3, -1245182, 65543, 3, -1179646, 65543, 3, -1245181, 65543, 3, -1179645, 65543, 3, -1245180, 65543, 3, -1179644, 65543, 3, -1245179, 65543, 3, -1179643, 65543, 3, -1245178, 65543, 3, -1179642, 65543, 3, -1245177, 65543, 3, -1179641, 65543, 3, -1245176, 65543, 3, -1179640, 65543, 3, -1245175, 65543, 3, -1179639, 65543, 3, -1245174, 65543, 3, -1179638, 65543, 3, -1245173, 65543, 3, -1179637, 65543, 3, -1245172, 65543, 3, -1179636, 65543, 3, -1245171, 65543, 3, -1179635, 65543, 3, -1245170, 65543, 3, -1179634, 65543, 3, -1245169, 65543, 3, -1179633, 65543, 3, -1245168, 65543, 3, -1179632, 65543, 3, -1245167, 65543, 3, -1179631, 65543, 3, -1245166, 65543, 3, -1179630, 65543, 3, -1245165, 65543, 3, -1179629, 65543, 3, -1245164, 65543, 3, -1179628, 65543, 3, -1245163, 65543, 3, -1179627, 65543, 3, -1245162, 65543, 3, -1179626, 65543, 3, -1245161, 65543, 3, -1179625, 65543, 3, -1245160, 65543, 3, -1179624, 65543, 3, -1245159, 65543, 3, -1179623, 65543, 3, -1245158, 65543, 3, -1179622, 65543, 3, -1245157, 65543, 3, -1179621, 65543, 3, -1245156, 65543, 3, -1179620, 65543, 3, -1245155, 65543, 3, -1179619, 65543, 3, -1245154, 65543, 3, -1179618, 65543, 3, -1245153, 65543, 3, -1179617, 65543, 3, -1245152, 65543, 3, -1179616, 65543, 3, -1245151, 65543, 3, -1179615, 65543, 3, -1245150, 65543, 3, -1179614, 65543, 3, -1245149, 65543, 3, -1179613, 65543, 3, -1245148, 327684, 5, -1179612, 327684, 5, -1310684, 327684, 5, -1376220, 327684, 5, -1441756, 327684, 5, -1310697, 65543, 3, -1310696, 65543, 3, -1310695, 65543, 3, -1310694, 65543, 3, -1310693, 65543, 3, -1310692, 65543, 3, -1310691, 65543, 3, -1310690, 65543, 3, -1310689, 65543, 3, -1310688, 65543, 3, -1310687, 65543, 3, -1310686, 65543, 3, -1310685, 65543, 3, -1441792, 65543, 3, -1376256, 65543, 3, -1310720, 65543, 3, -1441791, 65543, 3, -1376255, 65543, 3, -1310719, 65543, 3, -1441790, 65543, 3, -1376254, 65543, 3, -1310718, 65543, 3, -1441789, 65543, 3, -1376253, 65543, 3, -1310717, 65543, 3, -1441788, 65543, 3, -1376252, 65543, 3, -1310716, 65543, 3, -1441787, 65543, 3, -1376251, 65543, 3, -1310715, 65543, 3, -1441786, 65543, 3, -1376250, 65543, 3, -1310714, 65543, 3, -1441785, 65543, 3, -1376249, 65543, 3, -1310713, 65543, 3, -1441784, 65543, 3, -1376248, 65543, 3, -1310712, 65543, 3, -1441783, 65543, 3, -1376247, 65543, 3, -1310711, 65543, 3, -1441782, 65543, 3, -1376246, 65543, 3, -1310710, 65543, 3, -1441781, 65543, 3, -1376245, 65543, 3, -1310709, 65543, 3, -1441780, 65543, 3, -1376244, 65543, 3, -1310708, 65543, 3, -1441779, 65543, 3, -1376243, 65543, 3, -1310707, 65543, 3, -1441778, 65543, 3, -1376242, 65543, 3, -1310706, 65543, 3, -1441777, 65543, 3, -1376241, 65543, 3, -1310705, 65543, 3, -1441776, 65543, 3, -1376240, 65543, 3, -1310704, 65543, 3, -1441775, 65543, 3, -1376239, 65543, 3, -1310703, 65543, 3, -1441774, 65543, 3, -1376238, 65543, 3, -1310702, 65543, 3, -1441773, 65543, 3, -1376237, 65543, 3, -1310701, 65543, 3, -1441772, 65543, 3, -1376236, 65543, 3, -1310700, 65543, 3, -1441771, 65543, 3, -1376235, 65543, 3, -1310699, 65543, 3, -1441770, 65543, 3, -1376234, 65543, 3, -1310698, 65543, 3, -1441769, 65543, 3, -1376233, 65543, 3, -1441768, 65543, 3, -1376232, 65543, 3, -1441767, 65543, 3, -1376231, 65543, 3, -1441766, 65543, 3, -1376230, 65543, 3, -1441765, 65543, 3, -1376229, 65543, 3, -1441764, 65543, 3, -1376228, 65543, 3, -1441763, 65543, 3, -1376227, 65543, 3, -1441762, 65543, 3, -1376226, 65543, 3, -1441761, 65543, 3, -1376225, 65543, 3, -1441760, 65543, 3, -1376224, 65543, 3, -1441759, 65543, 3, -1376223, 65543, 3, -1441758, 65543, 3, -1376222, 65543, 3, -1441757, 65543, 3, -1376221, 65543, 3) +layer_1/tile_data = PackedInt32Array(-262110, 2, 65536, -262109, 2, 65536, -196573, 2, 65536) +layer_2/tile_data = PackedInt32Array(-65501, 1572871, 29, -65502, 1572871, 29, -65503, 1572871, 29, -65504, 1572871, 29, -65505, 1572871, 29, -65507, 1572871, 29, -65508, 1572871, 29, -65509, 1572871, 29, -65510, 1572871, 29, -65511, 1572871, 29, -65512, 1572871, 29, -65513, 1572871, 29, -65514, 1572871, 29, -65515, 1572871, 29, -65516, 1572871, 29, -65517, 1572871, 29, -65518, 1572871, 29, -65519, 1572871, 29, -65520, 1572871, 29, -65521, 1572871, 29, -65522, 1572871, 29, -65523, 1572871, 29, -65524, 1572871, 29, -65525, 1572871, 29, -65526, 1572871, 29, -65527, 1572871, 29, -65528, 1572871, 29, -65529, 1572871, 29, -65530, 1572871, 29, -65531, 1572871, 29, -65532, 1572871, 29, -65533, 1572871, 29, -65534, 1572871, 29, -65535, 1572871, 29, -65536, 1572871, 29, -196585, 1572871, 29, -131049, 1572871, 29, -262121, 1572871, 29, -327657, 1572871, 29, -327656, 1572871, 29, -327655, 1572871, 29, -327654, 1572871, 29, -327653, 1572871, 29, -327652, 1572871, 29, -327651, 1572871, 33, -327650, 1572871, 29, -196583, 1835015, 29, -327649, 1572871, 29, -393183, 1572871, 29, -393184, 1572871, 29, -393185, 1572871, 29, -786398, 1835015, 29, -917470, 1572871, 29, -917469, 1572871, 29, -917471, 1572871, 29, -917472, 1572871, 29, -851936, 1572871, 29, -786400, 1572871, 29, -720864, 1572871, 29, -655328, 1572871, 29, -589792, 1572871, 29, -524256, 1572871, 29, -458720, 1572871, 29, -1048545, 1572871, 29, -1048546, 1572871, 29, -1048547, 1572871, 29, -655333, 1572871, 29, -655334, 1572871, 29, -655335, 1572871, 29, -1048544, 1572871, 29, -983008, 1572871, 29, -1245162, 1572871, 29, -327648, 1572871, 33, -393186, 1572871, 29, -393187, 1572871, 29, -393188, 1572871, 29, -458721, 1572871, 29, -524257, 1572871, 29, -1245167, 1572871, 29, 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-1245163, 1572871, 29, -1179627, 1572871, 29, -1114091, 1572871, 29, -1048555, 1572871, 29, -983019, 1572871, 29, -917483, 1572871, 29, -851947, 1572871, 29, -786411, 1572871, 29, -720875, 1572871, 29, -655339, 1572871, 29, -1179629, 1835015, 29, -851954, 1835015, 29, -1114096, 1572871, 29, -1048560, 1572871, 29, -983024, 1572871, 29, -917488, 1572871, 29, -851952, 1572871, 29, -786416, 1572871, 29, -720880, 1572871, 29, -1310708, 1572871, 33, -1048576, 1572871, 29, -1048575, 1572871, 29, -1048574, 1572871, 29, -1048573, 1572871, 29, -1048572, 1572871, 29, -1048571, 1572871, 29, -1048570, 1572871, 29, -1048569, 1572871, 29, -1048568, 1572871, 29, -1048567, 1572871, 29, -1048564, 1572871, 29, -1048565, 1572871, 29, -1048566, 1572871, 29, -458719, 1572871, 29) +layer_3/tile_data = PackedInt32Array(-131072, 1572871, 28, -131071, 1572871, 28, -131070, 1572871, 28, -131069, 1572871, 28, -131068, 1572871, 28, -131067, 1572871, 28, -131066, 1572871, 28, -131065, 1572871, 28, -131064, 1572871, 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-1376286, 393220, 5, -1310750, 393220, 5, -1245214, 393220, 5, -1179678, 393220, 5, -1114142, 393220, 5, -1048606, 393220, 5, -983070, 393220, 5, -917534, 393220, 5, -851998, 393220, 5, -786462, 393220, 5, -720926, 393220, 5, -655390, 393220, 5, -589854, 393220, 5, -524318, 393220, 5, -458782, 393220, 5, -393246, 393220, 5, -327710, 393220, 5, -262174, 393220, 5, -196638, 393220, 5, -131102, 393220, 5, -65566, 393220, 5, -30, 393220, 5, -1376285, 65543, 3, -1310749, 65543, 3, -1245213, 65543, 3, -1179677, 65543, 3, -1114141, 65543, 3, -1048605, 65543, 3, -983069, 65543, 3, -917533, 65543, 3, -851997, 65543, 3, -786461, 65543, 3, -720925, 65543, 3, -655389, 65543, 3, -589853, 65543, 3, -524317, 65543, 3, -458781, 65543, 3, -393245, 65543, 3, -327709, 65543, 3, -262173, 65543, 3, -196637, 65543, 3, -131101, 65543, 3, -65565, 65543, 3, -29, 65543, 3, -1376284, 65543, 3, -1310748, 65543, 3, -1245212, 65543, 3, -1179676, 65543, 3, -1114140, 65543, 3, -1048604, 65543, 3, -983068, 65543, 3, -917532, 65543, 3, -851996, 65543, 3, -786460, 65543, 3, -720924, 65543, 3, -655388, 65543, 3, -589852, 65543, 3, -524316, 65543, 3, -458780, 65543, 3, -393244, 65543, 3, -327708, 65543, 3, -262172, 65543, 3, -196636, 65543, 3, -131100, 65543, 3, -65564, 65543, 3, -28, 65543, 3, -1376283, 65543, 3, -1310747, 65543, 3, -1245211, 65543, 3, -1179675, 65543, 3, -1114139, 65543, 3, -1048603, 65543, 3, -983067, 65543, 3, -917531, 65543, 3, -851995, 65543, 3, -786459, 65543, 3, -720923, 65543, 3, -655387, 65543, 3, -589851, 65543, 3, -524315, 65543, 3, -458779, 65543, 3, -393243, 65543, 3, -327707, 65543, 3, -262171, 65543, 3, -196635, 65543, 3, -131099, 65543, 3, -65563, 65543, 3, -27, 65543, 3, -1376282, 65543, 3, -1310746, 65543, 3, -1245210, 65543, 3, -1179674, 65543, 3, -1114138, 65543, 3, -1048602, 65543, 3, -983066, 65543, 3, -917530, 65543, 3, -851994, 65543, 3, -786458, 65543, 3, -720922, 65543, 3, -655386, 65543, 3, -589850, 65543, 3, -524314, 65543, 3, -458778, 65543, 3, -393242, 65543, 3, -327706, 65543, 3, -262170, 65543, 3, -196634, 65543, 3, -131098, 65543, 3, -65562, 65543, 3, -26, 65543, 3, -1376281, 65543, 3, -1310745, 65543, 3, -1245209, 65543, 3, -1179673, 65543, 3, -1114137, 65543, 3, -1048601, 65543, 3, -983065, 65543, 3, -917529, 65543, 3, -851993, 65543, 3, -786457, 65543, 3, -720921, 65543, 3, -655385, 65543, 3, -589849, 65543, 3, -524313, 65543, 3, -458777, 65543, 3, -393241, 65543, 3, -327705, 65543, 3, -262169, 65543, 3, -196633, 65543, 3, -131097, 65543, 3, -65561, 65543, 3, -25, 65543, 3) +layer_2/tile_data = PackedInt32Array(-24, 1572871, 29, -23, 1572871, 29, -22, 1572871, 29, -21, 1572871, 29, -20, 1572871, 29, -19, 1572871, 29, -18, 1572871, 29, -17, 1572871, 29, -16, 1572871, 29, -15, 1572871, 29, -14, 1572871, 29, -13, 1572871, 29, -12, 1572871, 29, -11, 1572871, 29, -10, 1572871, 29, -9, 1572871, 29, -8, 1572871, 29, -7, 1572871, 29, -6, 1572871, 29, -5, 1572871, 29, -4, 1572871, 29, -3, 1572871, 29, -2, 1572871, 29, -1, 1572871, 29, 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-720908, 1572871, 29, -655372, 1572871, 29, -589836, 1572871, 29, -589835, 1572871, 29, -524300, 1572871, 29, -524299, 1572871, 29, -524298, 1572871, 29, -655361, 1572871, 29, -589825, 1572871, 29, -589826, 1572871, 29, -589827, 1572871, 29, -589828, 1572871, 29, -589829, 1572871, 29, -589830, 1572871, 29, -589831, 1572871, 29, -589832, 1572871, 29, -589833, 1572871, 29, -589834, 1572871, 29, -655366, 1572871, 29, -655365, 1572871, 29, -655364, 1572871, 29, -655363, 1572871, 29, -655362, 1572871, 29, -524297, 1572871, 29, -524296, 1572871, 29, -524295, 1572871, 29, -524294, 1572871, 29, -458764, 1572871, 29, -393228, 1572871, 29, -327692, 1572871, 29, -262156, 1572871, 29, -196620, 1572871, 29, -131084, 1572871, 29, -65548, 1572871, 29, -65547, 1572871, 29, -131083, 1572871, 29, -196619, 1572871, 29, -262155, 1572871, 29, -327691, 1572871, 29, -393227, 1572871, 29, -458763, 1572871, 29, -262145, 1572871, 29, -262146, 1572871, 29, -262147, 1572871, 29, -262148, 1572871, 29, -262149, 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29, -720912, 1572871, 29, -786448, 1572871, 29, -851984, 1572871, 29, -917520, 1572871, 29, -983056, 1572871, 29, -1048592, 1572871, 29, -1114128, 1572871, 29, -1179664, 1572871, 29, -1245200, 1572871, 29, -524305, 1572871, 29, -589841, 1572871, 29, -655377, 1572871, 29, -524306, 1572871, 33, -524310, 1572871, 29, -524311, 1572871, 29, -524312, 1572871, 29, -524313, 1572871, 29, -524314, 1572871, 33, -786458, 1572871, 29, -786449, 1572871, 29, -786450, 1572871, 29, -786451, 1572871, 29, -786452, 1572871, 29, -786453, 1572871, 29, -786454, 1572871, 29, -786455, 1572871, 29, -786456, 1572871, 29, -786457, 1572871, 29, -851985, 1572871, 29, -851986, 1572871, 29, -851987, 1572871, 29, -851988, 1572871, 29, -851989, 1572871, 29, -851990, 1572871, 29, -851991, 1572871, 29, -851992, 1572871, 29, -851993, 1572871, 29, -851994, 1572871, 29, -458774, 1572871, 29, -458775, 1572871, 29, -458776, 1572871, 29, -458777, 1572871, 29, -393238, 1572871, 29, -393239, 1572871, 29, -393240, 1572871, 29, -393241, 1572871, 29, -393242, 1572871, 29, -393243, 1572871, 29, -458779, 1572871, 29, -524315, 1572871, 29, -524317, 1572871, 29, -458781, 1572871, 29, -393245, 1572871, 29, -393244, 1572871, 29, -458780, 1572871, 29, -524316, 1572871, 29, -25, 1572871, 29, -26, 1572871, 29, -27, 1572871, 29, -28, 1572871, 29, -29, 1572871, 29, -65565, 1572871, 29, -65564, 1572871, 29, -65563, 1572871, 29, -65562, 1572871, 29, -65561, 1572871, 29, -720913, 1572871, 29, -131096, 1572871, 29, -131095, 1572871, 29, -131094, 1572871, 29, -131093, 1572871, 29, -131092, 1572871, 29, -131091, 1572871, 29, -196628, 1572871, 29, -196627, 1572871, 29, -262163, 1572871, 29, -65560, 1572871, 29, -65559, 1572871, 29, -65558, 1572871, 29, -65557, 1572871, 29, -65556, 1572871, 29, -65555, 1572871, 29, -1310745, 1572871, 29, -1310746, 1572871, 29, -1310747, 1572871, 29, -1310748, 1572871, 29, -1310749, 1572871, 29, -1376285, 1572871, 29, -1376284, 1572871, 29, -1376283, 1572871, 29, -1376282, 1572871, 29, -1376281, 1572871, 29, -262172, 1835015, 29, -786459, 1572871, 29, -851995, 1572871, 29, -1114137, 1900551, 29, -262154, 1900551, 29, -393226, 1900551, 29) +layer_3/tile_data = PackedInt32Array(-65560, 1572871, 28, -65559, 1572871, 28, -65558, 1572871, 28, -65557, 1572871, 28, -65556, 1572871, 28, -65555, 1572871, 28, -65554, 1572871, 28, -65553, 1572871, 28, -65552, 1572871, 28, -65551, 1572871, 28, -65550, 1572871, 28, -65549, 1572871, 28, -65548, 1572871, 28, -65547, 1572871, 28, -65546, 1572871, 28, -65545, 1572871, 28, -65544, 1572871, 28, -65543, 1572871, 28, -65542, 1572871, 28, -65541, 1572871, 28, -65540, 1572871, 28, -65539, 1572871, 28, -65538, 1572871, 28, -65537, 1572871, 28, -1376280, 1572871, 28, -1376279, 1572871, 28, -1376278, 1572871, 28, -1376277, 1572871, 28, -1376276, 1572871, 28, -1376275, 1572871, 28, -1376274, 1572871, 28, -1376273, 1572871, 28, -1376272, 1572871, 28, -1376271, 1572871, 28, -1376270, 1572871, 28, -1376269, 1572871, 28, -1376268, 1572871, 28, -1376267, 1572871, 28, -1376266, 1572871, 28, -1376265, 1572871, 28, -1376264, 1572871, 28, -1376263, 1572871, 28, -1376262, 1572871, 28, -1376261, 1572871, 28, -1376260, 1572871, 28, -1376259, 1572871, 28, -1376258, 1572871, 28, -1376257, 1572871, 28, -1310721, 1572871, 28, -1310722, 1572871, 28, -1310728, 1572871, 28, -1310729, 1572871, 28, -1245193, 1572871, 28, -1179657, 1572871, 28, -1114121, 1572871, 28, -1048585, 1572871, 28, -983049, 1572871, 28, -983048, 1572871, 28, -1048584, 1572871, 28, -1114120, 1572871, 28, -1179656, 1572871, 28, -1245192, 1572871, 28, -983047, 1572871, 28, -983046, 1572871, 28, -983045, 1572871, 28, -983044, 1572871, 28, -983043, 1572871, 28, -983042, 1572871, 28, -983041, 1572871, 28, -1048577, 1572871, 28, -1048578, 1572871, 28, -1048579, 1572871, 28, -1048580, 1572871, 28, -1048581, 1572871, 28, -1048582, 1572871, 28, -1048583, 1572871, 28, -720897, 1572871, 28, -720898, 1572871, 28, -720899, 1572871, 28, -720900, 1572871, 28, -720901, 1572871, 28, -720902, 1572871, 28, -655367, 1572871, 28, -655368, 1572871, 28, -655369, 1572871, 28, -655370, 1572871, 28, -983050, 1572871, 28, -983051, 1572871, 28, -983052, 1572871, 28, -917516, 1572871, 28, -851980, 1572871, 28, -786444, 1572871, 28, -720908, 1572871, 28, -655372, 1572871, 28, -589836, 1572871, 28, -589835, 1572871, 28, -655371, 1572871, 28, -720907, 1572871, 28, -786443, 1572871, 28, -851979, 1572871, 28, -917515, 1572871, 28, -589834, 1572871, 28, -589833, 1572871, 28, -589832, 1572871, 28, -589831, 1572871, 28, -589830, 1572871, 28, -655361, 1572871, 28, -655362, 1572871, 28, -655363, 1572871, 28, -655364, 1572871, 28, -655365, 1572871, 28, -655366, 1572871, 28, -131080, 1572871, 28, -131081, 1572871, 28, -131082, 1572871, 28, -131083, 1572871, 28, -131084, 1572871, 28, -196620, 1572871, 28, -262156, 1572871, 28, -327692, 1572871, 28, -393228, 1572871, 28, -458764, 1572871, 28, -524300, 1572871, 28, -524299, 1572871, 28, -458763, 1572871, 28, -393227, 1572871, 28, -327691, 1572871, 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-851992, 1572871, 28, -851993, 1572871, 28, -851994, 1572871, 28, -917530, 1572871, 28, -917529, 1572871, 28, -917528, 1572871, 28, -917527, 1572871, 28, -917526, 1572871, 28, -917525, 1572871, 28, -917524, 1572871, 28, -917523, 1572871, 28, -917522, 1572871, 28, -917521, 1572871, 28, -786449, 1572871, 28, -131096, 1572871, 28, -131095, 1572871, 28, -131094, 1572871, 28, -131093, 1572871, 28, -131092, 1572871, 28, -131091, 1572871, 28, -196632, 1572871, 28, -196631, 1572871, 28, -196630, 1572871, 28, -196629, 1572871, 28, -196628, 1572871, 28, -196627, 1572871, 28, -262164, 1572871, 28, -262163, 1572871, 28, -327699, 1572871, 28, -524310, 1572871, 28, -524311, 1572871, 28, -524312, 1572871, 28, -524313, 1572871, 28, -524315, 1572871, 28, -524316, 1572871, 28, -1376285, 1572871, 28, -1376284, 1572871, 28, -1376283, 1572871, 28, -1376282, 1572871, 28, -1376281, 1572871, 28, -131101, 1572871, 28, -917531, 1572871, 28, -851995, 1572871, 28) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/LForest2"] +position = Vector2(-240, -176) +shape = SubResource("RectangleShape2D_5ha2o") + +[node name="Teleport" type="Node" parent="Areas/LForest2"] + +[node name="Teleport_1-1" parent="Areas/LForest2/Teleport" instance=ExtResource("3_l1nrm")] +z_index = -1 +position = Vector2(-88, -296) +target = NodePath("../Teleport_1-2") + +[node name="Teleport_1-2" parent="Areas/LForest2/Teleport" instance=ExtResource("3_l1nrm")] +z_index = -1 +position = Vector2(-88, -40) +target = NodePath("../Teleport_1-1") + +[node name="Teleport_2-1" parent="Areas/LForest2/Teleport" instance=ExtResource("3_l1nrm")] +z_index = -1 +position = Vector2(-136, -200) +target = NodePath("../Teleport_2-2") + +[node name="Teleport_2-2" parent="Areas/LForest2/Teleport" instance=ExtResource("3_l1nrm")] +z_index = -1 +position = Vector2(-184, -296) +target = NodePath("../Teleport_2-1") + +[node name="Teleport_3-1" parent="Areas/LForest2/Teleport" instance=ExtResource("3_l1nrm")] +z_index = -1 +position = Vector2(-232, -56) +target = NodePath("../Teleport_3-2") + +[node name="Teleport_3-2" parent="Areas/LForest2/Teleport" instance=ExtResource("3_l1nrm")] +z_index = -1 +position = Vector2(-440, -72) +target = NodePath("../Teleport_3-1") + +[node name="AlphaField" parent="Areas" instance=ExtResource("1_6ag7d")] + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaField"] +position = Vector2(-240.5, 192) +shape = SubResource("RectangleShape2D_1e1e6") + +[node name="InitialPlayerPosition" type="Node2D" parent="."] +position = Vector2(40, 136) + +[editable path="Areas/Alpha"] +[editable path="Areas/LForest1"] +[editable path="Areas/LForest2"] +[editable path="Areas/AlphaField"] diff --git a/Scenes/Start.gd b/Scenes/Start.gd index 0109937..de9cdb1 100644 --- a/Scenes/Start.gd +++ b/Scenes/Start.gd @@ -2,8 +2,8 @@ extends Node func _ready(): - var scene = preload("res://Scenes/Maps/World.tscn").instantiate() + var scene = preload("res://Scenes/Maps/World3.tscn").instantiate() var player = preload("res://Scenes/Entities/Player.tscn").instantiate() Utilities.change_scene_with_player_to_position( - scene, player, NodePath("InitialPlayerPosition") + scene, player, NodePath("InitialPlayerPosition"), "down" ) diff --git a/Scenes/UI/Menu.gd b/Scenes/UI/Menu.gd index ec6ca49..00bcc2f 100644 --- a/Scenes/UI/Menu.gd +++ b/Scenes/UI/Menu.gd @@ -50,11 +50,11 @@ func _ready_bombs(): func _on_button_bomb_normal_pressed(): - self.get_player().Bomb = preload("res://Scenes/Entities/Bombs/Bomb__Normal.tscn") + self.get_player().BombScene = preload("res://Scenes/Entities/Bombs/Bomb__Normal.tscn") func _on_button_bomb_breakables_pressed(): - self.get_player().Bomb = preload("res://Scenes/Entities/Bombs/Bomb__Breakables.tscn") + self.get_player().BombScene = preload("res://Scenes/Entities/Bombs/Bomb__Breakables.tscn") func _on_bomb_power_item_selected(index): diff --git a/Scenes/Utilities.gd b/Scenes/Utilities.gd index f7a5d5d..8dbe666 100644 --- a/Scenes/Utilities.gd +++ b/Scenes/Utilities.gd @@ -38,11 +38,16 @@ func change_scene_with_fade(scene): func change_scene_with_player_to_position( - scene: Node2D, player: Player, targetPlayerPositionNodePath: NodePath + scene: Node2D, + player: Player, + targetPlayerPositionNodePath: NodePath, + facing: String ): Global.player = player Global.last_area = null + player.get_node("AnimatedSprite2D").play("idle_" + facing) + var targetPlayerPositionNode = scene.get_node(targetPlayerPositionNodePath) player.position = targetPlayerPositionNode.position scene.add_child(player) |