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-rw-r--r--Scenes/Utilities.gd7
1 files changed, 6 insertions, 1 deletions
diff --git a/Scenes/Utilities.gd b/Scenes/Utilities.gd
index f7a5d5d..8dbe666 100644
--- a/Scenes/Utilities.gd
+++ b/Scenes/Utilities.gd
@@ -38,11 +38,16 @@ func change_scene_with_fade(scene):
func change_scene_with_player_to_position(
- scene: Node2D, player: Player, targetPlayerPositionNodePath: NodePath
+ scene: Node2D,
+ player: Player,
+ targetPlayerPositionNodePath: NodePath,
+ facing: String
):
Global.player = player
Global.last_area = null
+ player.get_node("AnimatedSprite2D").play("idle_" + facing)
+
var targetPlayerPositionNode = scene.get_node(targetPlayerPositionNodePath)
player.position = targetPlayerPositionNode.position
scene.add_child(player)