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authorDaniel Weipert <git@mail.dweipert.de>2024-04-14 21:49:20 +0200
committerDaniel Weipert <git@mail.dweipert.de>2024-04-14 21:49:20 +0200
commitf27937e6e9b6a7146dd09fc711d2d293ecf5abbf (patch)
treee0ddd5e6d356000e4f29af6211a736284a4972ee /Scenes/Components
parent96d36cee33d6321834565f0a5d412ef95c5ceffd (diff)
update
Diffstat (limited to 'Scenes/Components')
-rw-r--r--Scenes/Components/MapArea.gd29
-rw-r--r--Scenes/Components/MapArea.tscn11
-rw-r--r--Scenes/Components/SceneTransition.gd39
-rw-r--r--Scenes/Components/Teleport.gd26
-rw-r--r--Scenes/Components/Teleport.tscn32
-rw-r--r--Scenes/Components/TileMap.tscn27575
6 files changed, 27659 insertions, 53 deletions
diff --git a/Scenes/Components/MapArea.gd b/Scenes/Components/MapArea.gd
index f46216a..6aaa811 100644
--- a/Scenes/Components/MapArea.gd
+++ b/Scenes/Components/MapArea.gd
@@ -1,8 +1,10 @@
extends Area2D
+
+
func _ready():
- self.add_area_edges()
+ pass
func add_area_edges():
@@ -45,21 +47,44 @@ func _on_player_entered(player: Player):
if exited_area:
exited_area.get_node("TileMap").process_mode = PROCESS_MODE_DISABLED
+ # animate sprite
+ var sprite: AnimatedSprite2D = player.get_node("AnimatedSprite2D")
+ var bounds: Rect2 = Utilities.get_collision_shape_bounds($CollisionShape2D)
+
+ var sprite_direction = ""
+ if player.position.x <= bounds.position.x:
+ sprite_direction = "right"
+ elif player.position.x >= bounds.end.x:
+ sprite_direction = "left"
+ elif player.position.y <= bounds.position.y:
+ sprite_direction = "down"
+ elif player.position.y >= bounds.end.y:
+ sprite_direction = "up"
+
+ var sprite_tween = get_tree().create_tween().set_loops(5)
+ sprite_tween.tween_interval(0.25)
+ sprite_tween.tween_callback(func():
+ sprite.play(sprite_direction)
+ )
+
var tween = get_tree().create_tween()
tween.tween_property(
player, "position", player.position + player.DIRECTION * 16, 1.25
)
tween.tween_callback(func():
exited_area.get_node("TileMap").visible = false
+ sprite_tween.kill()
+ sprite.play("idle_" + sprite_direction)
)
Global.last_area = self
+
+ # TODO: handle different child entity groups inside TileMap
func adjust_camera_to_area(player: Player) -> Camera2D:
var camera: Camera2D = player.get_node("Camera2D")
var bounds: Rect2 = Utilities.get_collision_shape_bounds($CollisionShape2D)
- #var enter_direction_vector = player.position - collision_shape.position
var duration = 0
if Global.last_area:
diff --git a/Scenes/Components/MapArea.tscn b/Scenes/Components/MapArea.tscn
index fddb2b7..1d2211e 100644
--- a/Scenes/Components/MapArea.tscn
+++ b/Scenes/Components/MapArea.tscn
@@ -1,22 +1,13 @@
-[gd_scene load_steps=4 format=3 uid="uid://difwuijv2rlx5"]
+[gd_scene load_steps=3 format=3 uid="uid://difwuijv2rlx5"]
[ext_resource type="Script" path="res://Scenes/Components/MapArea.gd" id="1_lknuu"]
[ext_resource type="PackedScene" uid="uid://d0t04jox4oxsv" path="res://Scenes/Components/TileMap.tscn" id="2_e336r"]
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_744ux"]
-size = Vector2(240, 160)
-
[node name="MapArea" type="Area2D"]
collision_layer = 0
collision_mask = 2
script = ExtResource("1_lknuu")
-[node name="CollisionShapeBase" type="CollisionShape2D" parent="."]
-visible = false
-shape = SubResource("RectangleShape2D_744ux")
-disabled = true
-debug_color = Color(0, 0.639216, 0.345098, 0.419608)
-
[node name="TileMap" parent="." instance=ExtResource("2_e336r")]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
diff --git a/Scenes/Components/SceneTransition.gd b/Scenes/Components/SceneTransition.gd
index befeaf4..747d978 100644
--- a/Scenes/Components/SceneTransition.gd
+++ b/Scenes/Components/SceneTransition.gd
@@ -3,8 +3,9 @@ extends Area2D
@export_file() var sceneFilePath
@export var targetPlayerPositionNodePath: String
+@export_enum("up", "down", "left", "right") var playerFacing: String = "down"
-var scene: Node
+var scene
func _ready():
@@ -30,40 +31,6 @@ func _on_body_entered(body: Node2D):
Utilities.fade_bg_music(0.75)
tween.connect("finished", func():
Utilities.change_scene_with_player_to_position(
- self.scene, player, NodePath(targetPlayerPositionNodePath)
+ self.scene, player, NodePath(targetPlayerPositionNodePath), playerFacing
)
)
-
-
-#func adjust_camera_to_tilemap(camera: Camera2D, tileMap: TileMap) -> Camera2D:
-# var tileMapRect = tileMap.get_used_rect()
-# var visibleCorrectionVector = Vector2(tileMap.cell_quadrant_size / 2.0, tileMap.cell_quadrant_size / 2.0)
-# var localRect = Rect2(
-# tileMap.map_to_local(tileMapRect.position) - visibleCorrectionVector,
-# tileMap.map_to_local(tileMapRect.size) - visibleCorrectionVector
-# )
-# var viewportRect = get_viewport_rect()
-#
-# if abs(localRect.end.x) >= abs(viewportRect.end.x):
-# camera.set_limit(SIDE_LEFT, localRect.position.x)
-# else:
-# camera.set_limit(SIDE_LEFT, -10000000)
-#
-# if abs(localRect.end.y) >= abs(viewportRect.end.y):
-# camera.set_limit(SIDE_TOP, localRect.position.y)
-# else:
-# camera.set_limit(SIDE_TOP, -10000000)
-#
-# if abs(localRect.end.x) >= abs(viewportRect.end.x):
-# camera.set_limit(SIDE_RIGHT, localRect.end.x)
-# else:
-# camera.set_limit(SIDE_RIGHT, 10000000)
-#
-# if abs(localRect.end.y) >= abs(viewportRect.end.y):
-# camera.set_limit(SIDE_BOTTOM, localRect.end.y)
-# else:
-# camera.set_limit(SIDE_BOTTOM, 10000000)
-#
-# print(tileMapRect, localRect, viewportRect)
-#
-# return camera
diff --git a/Scenes/Components/Teleport.gd b/Scenes/Components/Teleport.gd
new file mode 100644
index 0000000..03e900f
--- /dev/null
+++ b/Scenes/Components/Teleport.gd
@@ -0,0 +1,26 @@
+extends Node2D
+
+class_name Teleport
+
+@export_node_path("Teleport") var target: NodePath
+
+var targetNode: Teleport
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ self.targetNode = get_node(self.target)
+
+ self.targetNode.get_node("Leave").connect("body_exited", _on_body_exited)
+
+
+func _on_body_entered(body):
+ if body is Player:
+ var player: Player = body
+
+ (func(): self.targetNode.get_node("Enter/CollisionShape2D").disabled = true).call_deferred()
+ player.position = self.targetNode.position
+
+
+func _on_body_exited(body):
+ if body is Player:
+ (func(): targetNode.get_node("Enter/CollisionShape2D").disabled = false).call_deferred()
diff --git a/Scenes/Components/Teleport.tscn b/Scenes/Components/Teleport.tscn
new file mode 100644
index 0000000..f84591b
--- /dev/null
+++ b/Scenes/Components/Teleport.tscn
@@ -0,0 +1,32 @@
+[gd_scene load_steps=5 format=3 uid="uid://cv64e7fpdi2a2"]
+
+[ext_resource type="Script" path="res://Scenes/Components/Teleport.gd" id="1_ygag4"]
+[ext_resource type="Texture2D" uid="uid://bxl3lqlm22eem" path="res://Assets/Stages/core_outdoor.png" id="2_xm2l1"]
+
+[sub_resource type="CircleShape2D" id="CircleShape2D_62iqj"]
+radius = 8.0
+
+[sub_resource type="CircleShape2D" id="CircleShape2D_jkjyl"]
+radius = 8.0
+
+[node name="Teleport" type="Node2D"]
+script = ExtResource("1_ygag4")
+
+[node name="Enter" type="Area2D" parent="."]
+collision_mask = 2
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Enter"]
+shape = SubResource("CircleShape2D_62iqj")
+
+[node name="Leave" type="Area2D" parent="."]
+collision_mask = 2
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Leave"]
+shape = SubResource("CircleShape2D_jkjyl")
+
+[node name="Sprite2D" type="Sprite2D" parent="."]
+texture = ExtResource("2_xm2l1")
+region_enabled = true
+region_rect = Rect2(448.349, 464.431, 15, 16)
+
+[connection signal="body_entered" from="Enter" to="." method="_on_body_entered"]
diff --git a/Scenes/Components/TileMap.tscn b/Scenes/Components/TileMap.tscn
index 8ce096b..3100be8 100644
--- a/Scenes/Components/TileMap.tscn
+++ b/Scenes/Components/TileMap.tscn
@@ -1,8 +1,2561 @@
-[gd_scene load_steps=7 format=3 uid="uid://d0t04jox4oxsv"]
+[gd_scene load_steps=18 format=3 uid="uid://d0t04jox4oxsv"]
[ext_resource type="Texture2D" uid="uid://5dk0c1kpvdgs" path="res://Assets/bomb_party_v4.png" id="1_aov43"]
[ext_resource type="PackedScene" uid="uid://bugyo0c505kdw" path="res://Scenes/Entities/Objects/Box.tscn" id="1_fy8qx"]
+[ext_resource type="Texture2D" uid="uid://bhg1omhq74inf" path="res://Assets/Stages/Game Boy Advance - Bomberman Tournament - Alpha.png" id="1_rwxmx"]
[ext_resource type="Script" path="res://Scenes/Components/TileMap.gd" id="3_e12vf"]
+[ext_resource type="Texture2D" uid="uid://bxl3lqlm22eem" path="res://Assets/Stages/core_outdoor.png" id="4_gfgm6"]
+[ext_resource type="Texture2D" uid="uid://dnsxr8sq7ap0j" path="res://Assets/Stages/core_buildings.png" id="4_gspqb"]
+[ext_resource type="PackedScene" uid="uid://cv64e7fpdi2a2" path="res://Scenes/Components/Teleport.tscn" id="4_kheyh"]
+[ext_resource type="Texture2D" uid="uid://cctukh2hhfgty" path="res://Assets/Stages/core_outdoor_nature.png" id="5_8fova"]
+[ext_resource type="Texture2D" uid="uid://b6ce2eihxulqb" path="res://Assets/Stages/core_set pieces.png" id="6_gvcvm"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wbnml"]
+texture = ExtResource("1_rwxmx")
+margins = Vector2i(24, 3)
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0 = 0
+1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0 = 0
+3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0 = 0
+4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0 = 0
+5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0 = 0
+6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0 = 0
+7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_0/angular_velocity = 0.0
+8:0/0 = 0
+8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:0/0/physics_layer_0/angular_velocity = 0.0
+9:0/0 = 0
+9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_0/angular_velocity = 0.0
+10:0/0 = 0
+10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_0/angular_velocity = 0.0
+11:0/0 = 0
+11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:0/0/physics_layer_0/angular_velocity = 0.0
+12:0/0 = 0
+12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:0/0/physics_layer_0/angular_velocity = 0.0
+13:0/0 = 0
+13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:0/0/physics_layer_0/angular_velocity = 0.0
+14:0/0 = 0
+14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:0/0/physics_layer_0/angular_velocity = 0.0
+15:0/0 = 0
+15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:0/0/physics_layer_0/angular_velocity = 0.0
+16:0/0 = 0
+16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:0/0/physics_layer_0/angular_velocity = 0.0
+17:0/0 = 0
+17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:0/0/physics_layer_0/angular_velocity = 0.0
+18:0/0 = 0
+18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:0/0/physics_layer_0/angular_velocity = 0.0
+19:0/0 = 0
+19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:0/0/physics_layer_0/angular_velocity = 0.0
+20:0/0 = 0
+20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:0/0/physics_layer_0/angular_velocity = 0.0
+21:0/0 = 0
+21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:0/0/physics_layer_0/angular_velocity = 0.0
+22:0/0 = 0
+22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:0/0/physics_layer_0/angular_velocity = 0.0
+23:0/0 = 0
+23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:0/0/physics_layer_0/angular_velocity = 0.0
+24:0/0 = 0
+24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:0/0/physics_layer_0/angular_velocity = 0.0
+25:0/0 = 0
+25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:0/0/physics_layer_0/angular_velocity = 0.0
+26:0/0 = 0
+26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:0/0/physics_layer_0/angular_velocity = 0.0
+27:0/0 = 0
+27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:0/0/physics_layer_0/angular_velocity = 0.0
+28:0/0 = 0
+28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:0/0/physics_layer_0/angular_velocity = 0.0
+29:0/0 = 0
+29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:0/0/physics_layer_0/angular_velocity = 0.0
+30:0/0 = 0
+30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:0/0/physics_layer_0/angular_velocity = 0.0
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0 = 0
+1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+6:1/0 = 0
+6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+8:1/0 = 0
+8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_0/angular_velocity = 0.0
+9:1/0 = 0
+9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_0/angular_velocity = 0.0
+10:1/0 = 0
+10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_0/angular_velocity = 0.0
+11:1/0 = 0
+11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_0/angular_velocity = 0.0
+12:1/0 = 0
+12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_0/angular_velocity = 0.0
+13:1/0 = 0
+13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_0/angular_velocity = 0.0
+14:1/0 = 0
+14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_0/angular_velocity = 0.0
+15:1/0 = 0
+15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:1/0/physics_layer_0/angular_velocity = 0.0
+16:1/0 = 0
+16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_0/angular_velocity = 0.0
+17:1/0 = 0
+17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:1/0/physics_layer_0/angular_velocity = 0.0
+18:1/0 = 0
+18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:1/0/physics_layer_0/angular_velocity = 0.0
+19:1/0 = 0
+19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:1/0/physics_layer_0/angular_velocity = 0.0
+20:1/0 = 0
+20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:1/0/physics_layer_0/angular_velocity = 0.0
+21:1/0 = 0
+21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:1/0/physics_layer_0/angular_velocity = 0.0
+22:1/0 = 0
+22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:1/0/physics_layer_0/angular_velocity = 0.0
+23:1/0 = 0
+23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:1/0/physics_layer_0/angular_velocity = 0.0
+24:1/0 = 0
+24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:1/0/physics_layer_0/angular_velocity = 0.0
+25:1/0 = 0
+25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:1/0/physics_layer_0/angular_velocity = 0.0
+26:1/0 = 0
+26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:1/0/physics_layer_0/angular_velocity = 0.0
+27:1/0 = 0
+27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:1/0/physics_layer_0/angular_velocity = 0.0
+28:1/0 = 0
+28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:1/0/physics_layer_0/angular_velocity = 0.0
+29:1/0 = 0
+29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:1/0/physics_layer_0/angular_velocity = 0.0
+30:1/0 = 0
+30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:1/0/physics_layer_0/angular_velocity = 0.0
+0:2/0 = 0
+0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:2/0/physics_layer_0/angular_velocity = 0.0
+1:2/0 = 0
+1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0 = 0
+3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0 = 0
+4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_0/angular_velocity = 0.0
+5:2/0 = 0
+5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:2/0/physics_layer_0/angular_velocity = 0.0
+6:2/0 = 0
+6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0 = 0
+7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_0/angular_velocity = 0.0
+8:2/0 = 0
+8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_0/angular_velocity = 0.0
+9:2/0 = 0
+9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_0/angular_velocity = 0.0
+10:2/0 = 0
+10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_0/angular_velocity = 0.0
+11:2/0 = 0
+11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_0/angular_velocity = 0.0
+12:2/0 = 0
+12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_0/angular_velocity = 0.0
+13:2/0 = 0
+13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0 = 0
+14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_0/angular_velocity = 0.0
+15:2/0 = 0
+15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_0/angular_velocity = 0.0
+16:2/0 = 0
+16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_0/angular_velocity = 0.0
+17:2/0 = 0
+17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:2/0/physics_layer_0/angular_velocity = 0.0
+18:2/0 = 0
+18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:2/0/physics_layer_0/angular_velocity = 0.0
+19:2/0 = 0
+19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:2/0/physics_layer_0/angular_velocity = 0.0
+20:2/0 = 0
+20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:2/0/physics_layer_0/angular_velocity = 0.0
+21:2/0 = 0
+21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:2/0/physics_layer_0/angular_velocity = 0.0
+22:2/0 = 0
+22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:2/0/physics_layer_0/angular_velocity = 0.0
+23:2/0 = 0
+23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:2/0/physics_layer_0/angular_velocity = 0.0
+24:2/0 = 0
+24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:2/0/physics_layer_0/angular_velocity = 0.0
+25:2/0 = 0
+25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:2/0/physics_layer_0/angular_velocity = 0.0
+26:2/0 = 0
+26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:2/0/physics_layer_0/angular_velocity = 0.0
+27:2/0 = 0
+27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:2/0/physics_layer_0/angular_velocity = 0.0
+28:2/0 = 0
+28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:2/0/physics_layer_0/angular_velocity = 0.0
+29:2/0 = 0
+29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:2/0/physics_layer_0/angular_velocity = 0.0
+30:2/0 = 0
+30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:2/0/physics_layer_0/angular_velocity = 0.0
+0:3/0 = 0
+0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:3/0/physics_layer_0/angular_velocity = 0.0
+1:3/0 = 0
+1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_0/angular_velocity = 0.0
+2:3/0 = 0
+2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0 = 0
+3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0 = 0
+4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0 = 0
+5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_0/angular_velocity = 0.0
+6:3/0 = 0
+6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0 = 0
+7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_0/angular_velocity = 0.0
+8:3/0 = 0
+8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_0/angular_velocity = 0.0
+9:3/0 = 0
+9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_0/angular_velocity = 0.0
+10:3/0 = 0
+10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_0/angular_velocity = 0.0
+11:3/0 = 0
+11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_0/angular_velocity = 0.0
+12:3/0 = 0
+12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_0/angular_velocity = 0.0
+13:3/0 = 0
+13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:3/0/physics_layer_0/angular_velocity = 0.0
+14:3/0 = 0
+14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_0/angular_velocity = 0.0
+15:3/0 = 0
+15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_0/angular_velocity = 0.0
+16:3/0 = 0
+16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_0/angular_velocity = 0.0
+17:3/0 = 0
+17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_0/angular_velocity = 0.0
+18:3/0 = 0
+18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_0/angular_velocity = 0.0
+19:3/0 = 0
+19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_0/angular_velocity = 0.0
+20:3/0 = 0
+20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:3/0/physics_layer_0/angular_velocity = 0.0
+21:3/0 = 0
+21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:3/0/physics_layer_0/angular_velocity = 0.0
+22:3/0 = 0
+22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_0/angular_velocity = 0.0
+23:3/0 = 0
+23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:3/0/physics_layer_0/angular_velocity = 0.0
+24:3/0 = 0
+24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:3/0/physics_layer_0/angular_velocity = 0.0
+25:3/0 = 0
+25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_0/angular_velocity = 0.0
+26:3/0 = 0
+26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:3/0/physics_layer_0/angular_velocity = 0.0
+27:3/0 = 0
+27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:3/0/physics_layer_0/angular_velocity = 0.0
+28:3/0 = 0
+28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:3/0/physics_layer_0/angular_velocity = 0.0
+29:3/0 = 0
+29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:3/0/physics_layer_0/angular_velocity = 0.0
+30:3/0 = 0
+30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:3/0/physics_layer_0/angular_velocity = 0.0
+0:4/0 = 0
+0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_0/angular_velocity = 0.0
+1:4/0 = 0
+1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_0/angular_velocity = 0.0
+2:4/0 = 0
+2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+6:4/0 = 0
+6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0 = 0
+7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0 = 0
+8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_0/angular_velocity = 0.0
+9:4/0 = 0
+9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0 = 0
+10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0 = 0
+11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0 = 0
+12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0 = 0
+13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0 = 0
+14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_0/angular_velocity = 0.0
+15:4/0 = 0
+15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0 = 0
+16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_0/angular_velocity = 0.0
+17:4/0 = 0
+17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_0/angular_velocity = 0.0
+18:4/0 = 0
+18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_0/angular_velocity = 0.0
+19:4/0 = 0
+19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_0/angular_velocity = 0.0
+20:4/0 = 0
+20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:4/0/physics_layer_0/angular_velocity = 0.0
+21:4/0 = 0
+21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:4/0/physics_layer_0/angular_velocity = 0.0
+22:4/0 = 0
+22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_0/angular_velocity = 0.0
+23:4/0 = 0
+23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:4/0/physics_layer_0/angular_velocity = 0.0
+24:4/0 = 0
+24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:4/0/physics_layer_0/angular_velocity = 0.0
+25:4/0 = 0
+25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_0/angular_velocity = 0.0
+26:4/0 = 0
+26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:4/0/physics_layer_0/angular_velocity = 0.0
+27:4/0 = 0
+27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:4/0/physics_layer_0/angular_velocity = 0.0
+28:4/0 = 0
+28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:4/0/physics_layer_0/angular_velocity = 0.0
+29:4/0 = 0
+29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:4/0/physics_layer_0/angular_velocity = 0.0
+30:4/0 = 0
+30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:4/0/physics_layer_0/angular_velocity = 0.0
+0:5/0 = 0
+0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_0/angular_velocity = 0.0
+1:5/0 = 0
+1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_0/angular_velocity = 0.0
+2:5/0 = 0
+2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0 = 0
+3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0 = 0
+4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_0/angular_velocity = 0.0
+5:5/0 = 0
+5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_0/angular_velocity = 0.0
+6:5/0 = 0
+6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0 = 0
+7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0 = 0
+8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0 = 0
+9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0 = 0
+10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0 = 0
+11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0 = 0
+12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0 = 0
+13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0 = 0
+14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_0/angular_velocity = 0.0
+15:5/0 = 0
+15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0 = 0
+16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_0/angular_velocity = 0.0
+17:5/0 = 0
+17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_0/angular_velocity = 0.0
+18:5/0 = 0
+18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:5/0/physics_layer_0/angular_velocity = 0.0
+19:5/0 = 0
+19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:5/0/physics_layer_0/angular_velocity = 0.0
+20:5/0 = 0
+20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_0/angular_velocity = 0.0
+21:5/0 = 0
+21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:5/0/physics_layer_0/angular_velocity = 0.0
+22:5/0 = 0
+22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:5/0/physics_layer_0/angular_velocity = 0.0
+23:5/0 = 0
+23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:5/0/physics_layer_0/angular_velocity = 0.0
+24:5/0 = 0
+24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_0/angular_velocity = 0.0
+25:5/0 = 0
+25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:5/0/physics_layer_0/angular_velocity = 0.0
+26:5/0 = 0
+26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_0/angular_velocity = 0.0
+27:5/0 = 0
+27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:5/0/physics_layer_0/angular_velocity = 0.0
+28:5/0 = 0
+28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:5/0/physics_layer_0/angular_velocity = 0.0
+29:5/0 = 0
+29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:5/0/physics_layer_0/angular_velocity = 0.0
+30:5/0 = 0
+30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:5/0/physics_layer_0/angular_velocity = 0.0
+0:6/0 = 0
+0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:6/0/physics_layer_0/angular_velocity = 0.0
+1:6/0 = 0
+1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_0/angular_velocity = 0.0
+2:6/0 = 0
+2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0 = 0
+3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0 = 0
+4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_0/angular_velocity = 0.0
+5:6/0 = 0
+5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_0/angular_velocity = 0.0
+6:6/0 = 0
+6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0 = 0
+7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0 = 0
+8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_0/angular_velocity = 0.0
+9:6/0 = 0
+9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0 = 0
+10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0 = 0
+15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0 = 0
+16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_0/angular_velocity = 0.0
+17:6/0 = 0
+17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:6/0/physics_layer_0/angular_velocity = 0.0
+18:6/0 = 0
+18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_0/angular_velocity = 0.0
+19:6/0 = 0
+19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_0/angular_velocity = 0.0
+20:6/0 = 0
+20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_0/angular_velocity = 0.0
+21:6/0 = 0
+21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:6/0/physics_layer_0/angular_velocity = 0.0
+22:6/0 = 0
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+22:6/0/physics_layer_0/angular_velocity = 0.0
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+23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+24:6/0 = 0
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+24:6/0/physics_layer_0/angular_velocity = 0.0
+25:6/0 = 0
+25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:6/0/physics_layer_0/angular_velocity = 0.0
+26:6/0 = 0
+26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_0/angular_velocity = 0.0
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+27:6/0 = 0
+27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:6/0/physics_layer_0/angular_velocity = 0.0
+27:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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+28:6/0/physics_layer_0/angular_velocity = 0.0
+29:6/0 = 0
+29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:6/0/physics_layer_0/angular_velocity = 0.0
+30:6/0 = 0
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+30:6/0/physics_layer_0/angular_velocity = 0.0
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+3:7/0 = 0
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+5:7/0 = 0
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+5:7/0/physics_layer_0/angular_velocity = 0.0
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+8:7/0 = 0
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+9:7/0 = 0
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+11:7/0/physics_layer_0/angular_velocity = 0.0
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+13:7/0 = 0
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+14:7/0 = 0
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+16:7/0/physics_layer_0/angular_velocity = 0.0
+17:7/0 = 0
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+17:7/0/physics_layer_0/angular_velocity = 0.0
+18:7/0 = 0
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+19:7/0 = 0
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+19:7/0/physics_layer_0/angular_velocity = 0.0
+20:7/0 = 0
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+21:7/0 = 0
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+22:7/0 = 0
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+24:7/0 = 0
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+25:7/0 = 0
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+25:7/0/physics_layer_0/angular_velocity = 0.0
+26:7/0 = 0
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+29:7/0 = 0
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+29:7/0/physics_layer_0/angular_velocity = 0.0
+30:7/0 = 0
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+30:7/0/physics_layer_0/angular_velocity = 0.0
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+2:8/0/physics_layer_0/angular_velocity = 0.0
+3:8/0 = 0
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+4:8/0 = 0
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+5:8/0 = 0
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+5:8/0/physics_layer_0/angular_velocity = 0.0
+6:8/0 = 0
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+7:8/0 = 0
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+7:8/0/physics_layer_0/angular_velocity = 0.0
+8:8/0 = 0
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+9:8/0 = 0
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+12:8/0 = 0
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+13:8/0 = 0
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+14:8/0 = 0
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+16:8/0 = 0
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+17:8/0 = 0
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+18:8/0 = 0
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+19:8/0 = 0
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+19:8/0/physics_layer_0/angular_velocity = 0.0
+20:8/0 = 0
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+20:8/0/physics_layer_0/angular_velocity = 0.0
+21:8/0 = 0
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+21:8/0/physics_layer_0/angular_velocity = 0.0
+22:8/0 = 0
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+23:8/0 = 0
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+24:8/0 = 0
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+24:8/0/physics_layer_0/angular_velocity = 0.0
+25:8/0 = 0
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+25:8/0/physics_layer_0/angular_velocity = 0.0
+26:8/0 = 0
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+27:8/0 = 0
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+28:8/0 = 0
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+29:8/0 = 0
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+29:8/0/physics_layer_0/angular_velocity = 0.0
+30:8/0 = 0
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+3:9/0 = 0
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+5:9/0 = 0
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+6:9/0 = 0
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+7:9/0 = 0
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+8:9/0 = 0
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+9:9/0 = 0
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+10:9/0 = 0
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+11:9/0 = 0
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+12:9/0 = 0
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+13:9/0 = 0
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+14:9/0 = 0
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+15:9/0 = 0
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+16:9/0 = 0
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+17:9/0 = 0
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+18:9/0 = 0
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+19:9/0 = 0
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+20:9/0 = 0
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+21:9/0 = 0
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+22:9/0 = 0
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+23:9/0 = 0
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+24:9/0 = 0
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+25:9/0 = 0
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+26:9/0 = 0
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+27:9/0 = 0
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+28:9/0 = 0
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+28:9/0/physics_layer_0/angular_velocity = 0.0
+29:9/0 = 0
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+30:9/0 = 0
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+30:9/0/physics_layer_0/angular_velocity = 0.0
+0:10/0 = 0
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+1:10/0 = 0
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+2:10/0 = 0
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+3:10/0 = 0
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+3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+4:10/0 = 0
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+4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+5:10/0 = 0
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+5:10/0/physics_layer_0/angular_velocity = 0.0
+5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+6:10/0 = 0
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+6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+7:10/0 = 0
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+7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+8:10/0 = 0
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+8:10/0/physics_layer_0/angular_velocity = 0.0
+9:10/0 = 0
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+9:10/0/physics_layer_0/angular_velocity = 0.0
+10:10/0 = 0
+10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_0/angular_velocity = 0.0
+11:10/0 = 0
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+11:10/0/physics_layer_0/angular_velocity = 0.0
+12:10/0 = 0
+12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_0/angular_velocity = 0.0
+13:10/0 = 0
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+13:10/0/physics_layer_0/angular_velocity = 0.0
+14:10/0 = 0
+14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_0/angular_velocity = 0.0
+15:10/0 = 0
+15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:10/0/physics_layer_0/angular_velocity = 0.0
+16:10/0 = 0
+16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:10/0/physics_layer_0/angular_velocity = 0.0
+17:10/0 = 0
+17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:10/0/physics_layer_0/angular_velocity = 0.0
+18:10/0 = 0
+18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:10/0/physics_layer_0/angular_velocity = 0.0
+19:10/0 = 0
+19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:10/0/physics_layer_0/angular_velocity = 0.0
+20:10/0 = 0
+20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:10/0/physics_layer_0/angular_velocity = 0.0
+21:10/0 = 0
+21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:10/0/physics_layer_0/angular_velocity = 0.0
+22:10/0 = 0
+22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:10/0/physics_layer_0/angular_velocity = 0.0
+23:10/0 = 0
+23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:10/0/physics_layer_0/angular_velocity = 0.0
+24:10/0 = 0
+24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:10/0/physics_layer_0/angular_velocity = 0.0
+25:10/0 = 0
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+27:10/0 = 0
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+28:10/0 = 0
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+29:10/0 = 0
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+30:10/0 = 0
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+3:11/0 = 0
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+4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+5:14/0 = 0
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+6:14/0 = 0
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+9:14/0 = 0
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+10:14/0 = 0
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+12:14/0 = 0
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+13:14/0 = 0
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+14:14/0 = 0
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+15:14/0 = 0
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+16:14/0 = 0
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+17:14/0 = 0
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+17:14/0/physics_layer_0/angular_velocity = 0.0
+18:14/0 = 0
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+19:14/0 = 0
+19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:14/0/physics_layer_0/angular_velocity = 0.0
+20:14/0 = 0
+20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:14/0/physics_layer_0/angular_velocity = 0.0
+21:14/0 = 0
+21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:14/0/physics_layer_0/angular_velocity = 0.0
+22:14/0 = 0
+22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:14/0/physics_layer_0/angular_velocity = 0.0
+23:14/0 = 0
+23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:14/0/physics_layer_0/angular_velocity = 0.0
+24:14/0 = 0
+24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:14/0/physics_layer_0/angular_velocity = 0.0
+25:14/0 = 0
+25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:14/0/physics_layer_0/angular_velocity = 0.0
+26:14/0 = 0
+26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:14/0/physics_layer_0/angular_velocity = 0.0
+27:14/0 = 0
+27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:14/0/physics_layer_0/angular_velocity = 0.0
+28:14/0 = 0
+28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:14/0/physics_layer_0/angular_velocity = 0.0
+29:14/0 = 0
+29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:14/0/physics_layer_0/angular_velocity = 0.0
+30:14/0 = 0
+30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:14/0/physics_layer_0/angular_velocity = 0.0
+0:15/0 = 0
+0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:15/0/physics_layer_0/angular_velocity = 0.0
+1:15/0 = 0
+1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:15/0/physics_layer_0/angular_velocity = 0.0
+2:15/0 = 0
+2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:15/0/physics_layer_0/angular_velocity = 0.0
+3:15/0 = 0
+3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:15/0/physics_layer_0/angular_velocity = 0.0
+4:15/0 = 0
+4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:15/0/physics_layer_0/angular_velocity = 0.0
+5:15/0 = 0
+5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:15/0/physics_layer_0/angular_velocity = 0.0
+6:15/0 = 0
+6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:15/0/physics_layer_0/angular_velocity = 0.0
+7:15/0 = 0
+7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:15/0/physics_layer_0/angular_velocity = 0.0
+8:15/0 = 0
+8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:15/0/physics_layer_0/angular_velocity = 0.0
+9:15/0 = 0
+9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:15/0/physics_layer_0/angular_velocity = 0.0
+10:15/0 = 0
+10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:15/0/physics_layer_0/angular_velocity = 0.0
+11:15/0 = 0
+11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:15/0/physics_layer_0/angular_velocity = 0.0
+12:15/0 = 0
+12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:15/0/physics_layer_0/angular_velocity = 0.0
+13:15/0 = 0
+13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:15/0/physics_layer_0/angular_velocity = 0.0
+14:15/0 = 0
+14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:15/0/physics_layer_0/angular_velocity = 0.0
+15:15/0 = 0
+15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:15/0/physics_layer_0/angular_velocity = 0.0
+16:15/0 = 0
+16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:15/0/physics_layer_0/angular_velocity = 0.0
+17:15/0 = 0
+17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:15/0/physics_layer_0/angular_velocity = 0.0
+18:15/0 = 0
+18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:15/0/physics_layer_0/angular_velocity = 0.0
+19:15/0 = 0
+19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:15/0/physics_layer_0/angular_velocity = 0.0
+20:15/0 = 0
+20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:15/0/physics_layer_0/angular_velocity = 0.0
+21:15/0 = 0
+21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:15/0/physics_layer_0/angular_velocity = 0.0
+22:15/0 = 0
+22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:15/0/physics_layer_0/angular_velocity = 0.0
+23:15/0 = 0
+23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:15/0/physics_layer_0/angular_velocity = 0.0
+24:15/0 = 0
+24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:15/0/physics_layer_0/angular_velocity = 0.0
+25:15/0 = 0
+25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:15/0/physics_layer_0/angular_velocity = 0.0
+26:15/0 = 0
+26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:15/0/physics_layer_0/angular_velocity = 0.0
+27:15/0 = 0
+27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:15/0/physics_layer_0/angular_velocity = 0.0
+28:15/0 = 0
+28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:15/0/physics_layer_0/angular_velocity = 0.0
+29:15/0 = 0
+29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:15/0/physics_layer_0/angular_velocity = 0.0
+30:15/0 = 0
+30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:15/0/physics_layer_0/angular_velocity = 0.0
+0:16/0 = 0
+0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:16/0/physics_layer_0/angular_velocity = 0.0
+1:16/0 = 0
+1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:16/0/physics_layer_0/angular_velocity = 0.0
+2:16/0 = 0
+2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:16/0/physics_layer_0/angular_velocity = 0.0
+3:16/0 = 0
+3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:16/0/physics_layer_0/angular_velocity = 0.0
+4:16/0 = 0
+4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:16/0/physics_layer_0/angular_velocity = 0.0
+5:16/0 = 0
+5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:16/0/physics_layer_0/angular_velocity = 0.0
+6:16/0 = 0
+6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:16/0/physics_layer_0/angular_velocity = 0.0
+7:16/0 = 0
+7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:16/0/physics_layer_0/angular_velocity = 0.0
+8:16/0 = 0
+8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:16/0/physics_layer_0/angular_velocity = 0.0
+9:16/0 = 0
+9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:16/0/physics_layer_0/angular_velocity = 0.0
+10:16/0 = 0
+10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:16/0/physics_layer_0/angular_velocity = 0.0
+11:16/0 = 0
+11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:16/0/physics_layer_0/angular_velocity = 0.0
+12:16/0 = 0
+12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:16/0/physics_layer_0/angular_velocity = 0.0
+13:16/0 = 0
+13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:16/0/physics_layer_0/angular_velocity = 0.0
+14:16/0 = 0
+14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:16/0/physics_layer_0/angular_velocity = 0.0
+15:16/0 = 0
+15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:16/0/physics_layer_0/angular_velocity = 0.0
+16:16/0 = 0
+16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:16/0/physics_layer_0/angular_velocity = 0.0
+17:16/0 = 0
+17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:16/0/physics_layer_0/angular_velocity = 0.0
+18:16/0 = 0
+18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:16/0/physics_layer_0/angular_velocity = 0.0
+19:16/0 = 0
+19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:16/0/physics_layer_0/angular_velocity = 0.0
+20:16/0 = 0
+20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:16/0/physics_layer_0/angular_velocity = 0.0
+21:16/0 = 0
+21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:16/0/physics_layer_0/angular_velocity = 0.0
+22:16/0 = 0
+22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:16/0/physics_layer_0/angular_velocity = 0.0
+23:16/0 = 0
+23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:16/0/physics_layer_0/angular_velocity = 0.0
+24:16/0 = 0
+24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:16/0/physics_layer_0/angular_velocity = 0.0
+25:16/0 = 0
+25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:16/0/physics_layer_0/angular_velocity = 0.0
+26:16/0 = 0
+26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:16/0/physics_layer_0/angular_velocity = 0.0
+27:16/0 = 0
+27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:16/0/physics_layer_0/angular_velocity = 0.0
+28:16/0 = 0
+28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:16/0/physics_layer_0/angular_velocity = 0.0
+29:16/0 = 0
+29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:16/0/physics_layer_0/angular_velocity = 0.0
+30:16/0 = 0
+30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:16/0/physics_layer_0/angular_velocity = 0.0
+0:17/0 = 0
+0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:17/0/physics_layer_0/angular_velocity = 0.0
+1:17/0 = 0
+1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:17/0/physics_layer_0/angular_velocity = 0.0
+2:17/0 = 0
+2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:17/0/physics_layer_0/angular_velocity = 0.0
+3:17/0 = 0
+3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:17/0/physics_layer_0/angular_velocity = 0.0
+4:17/0 = 0
+4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:17/0/physics_layer_0/angular_velocity = 0.0
+5:17/0 = 0
+5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:17/0/physics_layer_0/angular_velocity = 0.0
+6:17/0 = 0
+6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:17/0/physics_layer_0/angular_velocity = 0.0
+7:17/0 = 0
+7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:17/0/physics_layer_0/angular_velocity = 0.0
+8:17/0 = 0
+8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:17/0/physics_layer_0/angular_velocity = 0.0
+9:17/0 = 0
+9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:17/0/physics_layer_0/angular_velocity = 0.0
+10:17/0 = 0
+10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_0/angular_velocity = 0.0
+11:17/0 = 0
+11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:17/0/physics_layer_0/angular_velocity = 0.0
+12:17/0 = 0
+12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:17/0/physics_layer_0/angular_velocity = 0.0
+13:17/0 = 0
+13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_0/angular_velocity = 0.0
+14:17/0 = 0
+14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_0/angular_velocity = 0.0
+15:17/0 = 0
+15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_0/angular_velocity = 0.0
+16:17/0 = 0
+16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_0/angular_velocity = 0.0
+17:17/0 = 0
+17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_0/angular_velocity = 0.0
+18:17/0 = 0
+18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:17/0/physics_layer_0/angular_velocity = 0.0
+19:17/0 = 0
+19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:17/0/physics_layer_0/angular_velocity = 0.0
+20:17/0 = 0
+20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_0/angular_velocity = 0.0
+21:17/0 = 0
+21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:17/0/physics_layer_0/angular_velocity = 0.0
+22:17/0 = 0
+22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:17/0/physics_layer_0/angular_velocity = 0.0
+23:17/0 = 0
+23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:17/0/physics_layer_0/angular_velocity = 0.0
+24:17/0 = 0
+24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_0/angular_velocity = 0.0
+25:17/0 = 0
+25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_0/angular_velocity = 0.0
+26:17/0 = 0
+26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_0/angular_velocity = 0.0
+27:17/0 = 0
+27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_0/angular_velocity = 0.0
+28:17/0 = 0
+28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:17/0/physics_layer_0/angular_velocity = 0.0
+29:17/0 = 0
+29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:17/0/physics_layer_0/angular_velocity = 0.0
+30:17/0 = 0
+30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:17/0/physics_layer_0/angular_velocity = 0.0
+0:18/0 = 0
+0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:18/0/physics_layer_0/angular_velocity = 0.0
+1:18/0 = 0
+1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:18/0/physics_layer_0/angular_velocity = 0.0
+2:18/0 = 0
+2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_0/angular_velocity = 0.0
+3:18/0 = 0
+3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_0/angular_velocity = 0.0
+4:18/0 = 0
+4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_0/angular_velocity = 0.0
+5:18/0 = 0
+5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:18/0/physics_layer_0/angular_velocity = 0.0
+6:18/0 = 0
+6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:18/0/physics_layer_0/angular_velocity = 0.0
+7:18/0 = 0
+7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:18/0/physics_layer_0/angular_velocity = 0.0
+8:18/0 = 0
+8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:18/0/physics_layer_0/angular_velocity = 0.0
+9:18/0 = 0
+9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:18/0/physics_layer_0/angular_velocity = 0.0
+10:18/0 = 0
+10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:18/0/physics_layer_0/angular_velocity = 0.0
+11:18/0 = 0
+11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:18/0/physics_layer_0/angular_velocity = 0.0
+12:18/0 = 0
+12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:18/0/physics_layer_0/angular_velocity = 0.0
+13:18/0 = 0
+13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:18/0/physics_layer_0/angular_velocity = 0.0
+14:18/0 = 0
+14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:18/0/physics_layer_0/angular_velocity = 0.0
+15:18/0 = 0
+15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:18/0/physics_layer_0/angular_velocity = 0.0
+16:18/0 = 0
+16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:18/0/physics_layer_0/angular_velocity = 0.0
+17:18/0 = 0
+17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:18/0/physics_layer_0/angular_velocity = 0.0
+18:18/0 = 0
+18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:18/0/physics_layer_0/angular_velocity = 0.0
+19:18/0 = 0
+19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:18/0/physics_layer_0/angular_velocity = 0.0
+20:18/0 = 0
+20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:18/0/physics_layer_0/angular_velocity = 0.0
+21:18/0 = 0
+21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:18/0/physics_layer_0/angular_velocity = 0.0
+22:18/0 = 0
+22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:18/0/physics_layer_0/angular_velocity = 0.0
+23:18/0 = 0
+23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:18/0/physics_layer_0/angular_velocity = 0.0
+24:18/0 = 0
+24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:18/0/physics_layer_0/angular_velocity = 0.0
+25:18/0 = 0
+25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:18/0/physics_layer_0/angular_velocity = 0.0
+26:18/0 = 0
+26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:18/0/physics_layer_0/angular_velocity = 0.0
+27:18/0 = 0
+27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:18/0/physics_layer_0/angular_velocity = 0.0
+28:18/0 = 0
+28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:18/0/physics_layer_0/angular_velocity = 0.0
+29:18/0 = 0
+29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:18/0/physics_layer_0/angular_velocity = 0.0
+30:18/0 = 0
+30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:18/0/physics_layer_0/angular_velocity = 0.0
+0:19/0 = 0
+0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:19/0/physics_layer_0/angular_velocity = 0.0
+1:19/0 = 0
+1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:19/0/physics_layer_0/angular_velocity = 0.0
+2:19/0 = 0
+2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:19/0/physics_layer_0/angular_velocity = 0.0
+3:19/0 = 0
+3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:19/0/physics_layer_0/angular_velocity = 0.0
+4:19/0 = 0
+4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:19/0/physics_layer_0/angular_velocity = 0.0
+5:19/0 = 0
+5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:19/0/physics_layer_0/angular_velocity = 0.0
+6:19/0 = 0
+6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:19/0/physics_layer_0/angular_velocity = 0.0
+7:19/0 = 0
+7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:19/0/physics_layer_0/angular_velocity = 0.0
+8:19/0 = 0
+8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:19/0/physics_layer_0/angular_velocity = 0.0
+9:19/0 = 0
+9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:19/0/physics_layer_0/angular_velocity = 0.0
+10:19/0 = 0
+10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:19/0/physics_layer_0/angular_velocity = 0.0
+11:19/0 = 0
+11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:19/0/physics_layer_0/angular_velocity = 0.0
+12:19/0 = 0
+12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:19/0/physics_layer_0/angular_velocity = 0.0
+13:19/0 = 0
+13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:19/0/physics_layer_0/angular_velocity = 0.0
+14:19/0 = 0
+14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:19/0/physics_layer_0/angular_velocity = 0.0
+15:19/0 = 0
+15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:19/0/physics_layer_0/angular_velocity = 0.0
+16:19/0 = 0
+16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:19/0/physics_layer_0/angular_velocity = 0.0
+17:19/0 = 0
+17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:19/0/physics_layer_0/angular_velocity = 0.0
+18:19/0 = 0
+18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:19/0/physics_layer_0/angular_velocity = 0.0
+19:19/0 = 0
+19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:19/0/physics_layer_0/angular_velocity = 0.0
+20:19/0 = 0
+20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:19/0/physics_layer_0/angular_velocity = 0.0
+21:19/0 = 0
+21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:19/0/physics_layer_0/angular_velocity = 0.0
+22:19/0 = 0
+22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:19/0/physics_layer_0/angular_velocity = 0.0
+23:19/0 = 0
+23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:19/0/physics_layer_0/angular_velocity = 0.0
+24:19/0 = 0
+24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:19/0/physics_layer_0/angular_velocity = 0.0
+25:19/0 = 0
+25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:19/0/physics_layer_0/angular_velocity = 0.0
+26:19/0 = 0
+26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:19/0/physics_layer_0/angular_velocity = 0.0
+27:19/0 = 0
+27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:19/0/physics_layer_0/angular_velocity = 0.0
+28:19/0 = 0
+28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:19/0/physics_layer_0/angular_velocity = 0.0
+29:19/0 = 0
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+29:19/0/physics_layer_0/angular_velocity = 0.0
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+30:19/0 = 0
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+30:19/0/physics_layer_0/angular_velocity = 0.0
+0:20/0 = 0
+0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:20/0/physics_layer_0/angular_velocity = 0.0
+1:20/0 = 0
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+1:20/0/physics_layer_0/angular_velocity = 0.0
+2:20/0 = 0
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+2:20/0/physics_layer_0/angular_velocity = 0.0
+3:20/0 = 0
+3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:20/0/physics_layer_0/angular_velocity = 0.0
+4:20/0 = 0
+4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:20/0/physics_layer_0/angular_velocity = 0.0
+5:20/0 = 0
+5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:20/0/physics_layer_0/angular_velocity = 0.0
+6:20/0 = 0
+6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:20/0/physics_layer_0/angular_velocity = 0.0
+7:20/0 = 0
+7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:20/0/physics_layer_0/angular_velocity = 0.0
+8:20/0 = 0
+8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:20/0/physics_layer_0/angular_velocity = 0.0
+9:20/0 = 0
+9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:20/0/physics_layer_0/angular_velocity = 0.0
+10:20/0 = 0
+10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:20/0/physics_layer_0/angular_velocity = 0.0
+11:20/0 = 0
+11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:20/0/physics_layer_0/angular_velocity = 0.0
+12:20/0 = 0
+12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:20/0/physics_layer_0/angular_velocity = 0.0
+13:20/0 = 0
+13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:20/0/physics_layer_0/angular_velocity = 0.0
+14:20/0 = 0
+14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:20/0/physics_layer_0/angular_velocity = 0.0
+15:20/0 = 0
+15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:20/0/physics_layer_0/angular_velocity = 0.0
+16:20/0 = 0
+16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:20/0/physics_layer_0/angular_velocity = 0.0
+17:20/0 = 0
+17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:20/0/physics_layer_0/angular_velocity = 0.0
+18:20/0 = 0
+18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:20/0/physics_layer_0/angular_velocity = 0.0
+19:20/0 = 0
+19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:20/0/physics_layer_0/angular_velocity = 0.0
+20:20/0 = 0
+20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:20/0/physics_layer_0/angular_velocity = 0.0
+21:20/0 = 0
+21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:20/0/physics_layer_0/angular_velocity = 0.0
+22:20/0 = 0
+22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:20/0/physics_layer_0/angular_velocity = 0.0
+23:20/0 = 0
+23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:20/0/physics_layer_0/angular_velocity = 0.0
+24:20/0 = 0
+24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:20/0/physics_layer_0/angular_velocity = 0.0
+25:20/0 = 0
+25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:20/0/physics_layer_0/angular_velocity = 0.0
+26:20/0 = 0
+26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:20/0/physics_layer_0/angular_velocity = 0.0
+27:20/0 = 0
+27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:20/0/physics_layer_0/angular_velocity = 0.0
+28:20/0 = 0
+28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:20/0/physics_layer_0/angular_velocity = 0.0
+29:20/0 = 0
+29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:20/0/physics_layer_0/angular_velocity = 0.0
+30:20/0 = 0
+30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:20/0/physics_layer_0/angular_velocity = 0.0
+0:21/0 = 0
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+0:21/0/physics_layer_0/angular_velocity = 0.0
+1:21/0 = 0
+1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:21/0/physics_layer_0/angular_velocity = 0.0
+2:21/0 = 0
+2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:21/0/physics_layer_0/angular_velocity = 0.0
+3:21/0 = 0
+3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:21/0/physics_layer_0/angular_velocity = 0.0
+4:21/0 = 0
+4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:21/0/physics_layer_0/angular_velocity = 0.0
+5:21/0 = 0
+5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:21/0/physics_layer_0/angular_velocity = 0.0
+6:21/0 = 0
+6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:21/0/physics_layer_0/angular_velocity = 0.0
+7:21/0 = 0
+7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:21/0/physics_layer_0/angular_velocity = 0.0
+8:21/0 = 0
+8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:21/0/physics_layer_0/angular_velocity = 0.0
+9:21/0 = 0
+9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:21/0/physics_layer_0/angular_velocity = 0.0
+10:21/0 = 0
+10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:21/0/physics_layer_0/angular_velocity = 0.0
+11:21/0 = 0
+11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:21/0/physics_layer_0/angular_velocity = 0.0
+12:21/0 = 0
+12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:21/0/physics_layer_0/angular_velocity = 0.0
+13:21/0 = 0
+13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:21/0/physics_layer_0/angular_velocity = 0.0
+14:21/0 = 0
+14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:21/0/physics_layer_0/angular_velocity = 0.0
+15:21/0 = 0
+15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:21/0/physics_layer_0/angular_velocity = 0.0
+16:21/0 = 0
+16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:21/0/physics_layer_0/angular_velocity = 0.0
+17:21/0 = 0
+17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:21/0/physics_layer_0/angular_velocity = 0.0
+18:21/0 = 0
+18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:21/0/physics_layer_0/angular_velocity = 0.0
+19:21/0 = 0
+19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:21/0/physics_layer_0/angular_velocity = 0.0
+20:21/0 = 0
+20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:21/0/physics_layer_0/angular_velocity = 0.0
+21:21/0 = 0
+21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:21/0/physics_layer_0/angular_velocity = 0.0
+22:21/0 = 0
+22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:21/0/physics_layer_0/angular_velocity = 0.0
+23:21/0 = 0
+23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:21/0/physics_layer_0/angular_velocity = 0.0
+24:21/0 = 0
+24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:21/0/physics_layer_0/angular_velocity = 0.0
+25:21/0 = 0
+25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:21/0/physics_layer_0/angular_velocity = 0.0
+26:21/0 = 0
+26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:21/0/physics_layer_0/angular_velocity = 0.0
+27:21/0 = 0
+27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:21/0/physics_layer_0/angular_velocity = 0.0
+28:21/0 = 0
+28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:21/0/physics_layer_0/angular_velocity = 0.0
+29:21/0 = 0
+29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:21/0/physics_layer_0/angular_velocity = 0.0
+30:21/0 = 0
+30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:21/0/physics_layer_0/angular_velocity = 0.0
+0:22/0 = 0
+0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:22/0/physics_layer_0/angular_velocity = 0.0
+1:22/0 = 0
+1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:22/0/physics_layer_0/angular_velocity = 0.0
+2:22/0 = 0
+2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:22/0/physics_layer_0/angular_velocity = 0.0
+3:22/0 = 0
+3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:22/0/physics_layer_0/angular_velocity = 0.0
+4:22/0 = 0
+4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:22/0/physics_layer_0/angular_velocity = 0.0
+5:22/0 = 0
+5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:22/0/physics_layer_0/angular_velocity = 0.0
+6:22/0 = 0
+6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:22/0/physics_layer_0/angular_velocity = 0.0
+7:22/0 = 0
+7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:22/0/physics_layer_0/angular_velocity = 0.0
+8:22/0 = 0
+8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:22/0/physics_layer_0/angular_velocity = 0.0
+9:22/0 = 0
+9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:22/0/physics_layer_0/angular_velocity = 0.0
+10:22/0 = 0
+10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:22/0/physics_layer_0/angular_velocity = 0.0
+11:22/0 = 0
+11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:22/0/physics_layer_0/angular_velocity = 0.0
+12:22/0 = 0
+12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:22/0/physics_layer_0/angular_velocity = 0.0
+13:22/0 = 0
+13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:22/0/physics_layer_0/angular_velocity = 0.0
+14:22/0 = 0
+14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:22/0/physics_layer_0/angular_velocity = 0.0
+15:22/0 = 0
+15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:22/0/physics_layer_0/angular_velocity = 0.0
+16:22/0 = 0
+16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:22/0/physics_layer_0/angular_velocity = 0.0
+17:22/0 = 0
+17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:22/0/physics_layer_0/angular_velocity = 0.0
+18:22/0 = 0
+18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:22/0/physics_layer_0/angular_velocity = 0.0
+19:22/0 = 0
+19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:22/0/physics_layer_0/angular_velocity = 0.0
+20:22/0 = 0
+20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:22/0/physics_layer_0/angular_velocity = 0.0
+21:22/0 = 0
+21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:22/0/physics_layer_0/angular_velocity = 0.0
+22:22/0 = 0
+22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:22/0/physics_layer_0/angular_velocity = 0.0
+23:22/0 = 0
+23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:22/0/physics_layer_0/angular_velocity = 0.0
+24:22/0 = 0
+24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:22/0/physics_layer_0/angular_velocity = 0.0
+25:22/0 = 0
+25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:22/0/physics_layer_0/angular_velocity = 0.0
+26:22/0 = 0
+26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:22/0/physics_layer_0/angular_velocity = 0.0
+27:22/0 = 0
+27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:22/0/physics_layer_0/angular_velocity = 0.0
+28:22/0 = 0
+28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:22/0/physics_layer_0/angular_velocity = 0.0
+29:22/0 = 0
+29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:22/0/physics_layer_0/angular_velocity = 0.0
+30:22/0 = 0
+30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:22/0/physics_layer_0/angular_velocity = 0.0
+0:23/0 = 0
+0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:23/0/physics_layer_0/angular_velocity = 0.0
+1:23/0 = 0
+1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:23/0/physics_layer_0/angular_velocity = 0.0
+2:23/0 = 0
+2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:23/0/physics_layer_0/angular_velocity = 0.0
+3:23/0 = 0
+3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:23/0/physics_layer_0/angular_velocity = 0.0
+4:23/0 = 0
+4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:23/0/physics_layer_0/angular_velocity = 0.0
+5:23/0 = 0
+5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:23/0/physics_layer_0/angular_velocity = 0.0
+6:23/0 = 0
+6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:23/0/physics_layer_0/angular_velocity = 0.0
+7:23/0 = 0
+7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:23/0/physics_layer_0/angular_velocity = 0.0
+8:23/0 = 0
+8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:23/0/physics_layer_0/angular_velocity = 0.0
+9:23/0 = 0
+9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:23/0/physics_layer_0/angular_velocity = 0.0
+10:23/0 = 0
+10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:23/0/physics_layer_0/angular_velocity = 0.0
+11:23/0 = 0
+11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:23/0/physics_layer_0/angular_velocity = 0.0
+12:23/0 = 0
+12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:23/0/physics_layer_0/angular_velocity = 0.0
+13:23/0 = 0
+13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:23/0/physics_layer_0/angular_velocity = 0.0
+14:23/0 = 0
+14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:23/0/physics_layer_0/angular_velocity = 0.0
+15:23/0 = 0
+15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:23/0/physics_layer_0/angular_velocity = 0.0
+16:23/0 = 0
+16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:23/0/physics_layer_0/angular_velocity = 0.0
+17:23/0 = 0
+17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:23/0/physics_layer_0/angular_velocity = 0.0
+18:23/0 = 0
+18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:23/0/physics_layer_0/angular_velocity = 0.0
+19:23/0 = 0
+19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:23/0/physics_layer_0/angular_velocity = 0.0
+20:23/0 = 0
+20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:23/0/physics_layer_0/angular_velocity = 0.0
+21:23/0 = 0
+21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:23/0/physics_layer_0/angular_velocity = 0.0
+22:23/0 = 0
+22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:23/0/physics_layer_0/angular_velocity = 0.0
+23:23/0 = 0
+23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:23/0/physics_layer_0/angular_velocity = 0.0
+24:23/0 = 0
+24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:23/0/physics_layer_0/angular_velocity = 0.0
+25:23/0 = 0
+25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:23/0/physics_layer_0/angular_velocity = 0.0
+26:23/0 = 0
+26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:23/0/physics_layer_0/angular_velocity = 0.0
+27:23/0 = 0
+27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:23/0/physics_layer_0/angular_velocity = 0.0
+28:23/0 = 0
+28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:23/0/physics_layer_0/angular_velocity = 0.0
+29:23/0 = 0
+29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:23/0/physics_layer_0/angular_velocity = 0.0
+30:23/0 = 0
+30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:23/0/physics_layer_0/angular_velocity = 0.0
+0:24/0 = 0
+0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:24/0/physics_layer_0/angular_velocity = 0.0
+1:24/0 = 0
+1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:24/0/physics_layer_0/angular_velocity = 0.0
+2:24/0 = 0
+2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:24/0/physics_layer_0/angular_velocity = 0.0
+3:24/0 = 0
+3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:24/0/physics_layer_0/angular_velocity = 0.0
+4:24/0 = 0
+4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:24/0/physics_layer_0/angular_velocity = 0.0
+5:24/0 = 0
+5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:24/0/physics_layer_0/angular_velocity = 0.0
+6:24/0 = 0
+6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:24/0/physics_layer_0/angular_velocity = 0.0
+7:24/0 = 0
+7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:24/0/physics_layer_0/angular_velocity = 0.0
+8:24/0 = 0
+8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:24/0/physics_layer_0/angular_velocity = 0.0
+9:24/0 = 0
+9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:24/0/physics_layer_0/angular_velocity = 0.0
+10:24/0 = 0
+10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:24/0/physics_layer_0/angular_velocity = 0.0
+11:24/0 = 0
+11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:24/0/physics_layer_0/angular_velocity = 0.0
+12:24/0 = 0
+12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:24/0/physics_layer_0/angular_velocity = 0.0
+13:24/0 = 0
+13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:24/0/physics_layer_0/angular_velocity = 0.0
+14:24/0 = 0
+14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:24/0/physics_layer_0/angular_velocity = 0.0
+15:24/0 = 0
+15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:24/0/physics_layer_0/angular_velocity = 0.0
+16:24/0 = 0
+16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:24/0/physics_layer_0/angular_velocity = 0.0
+17:24/0 = 0
+17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:24/0/physics_layer_0/angular_velocity = 0.0
+18:24/0 = 0
+18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:24/0/physics_layer_0/angular_velocity = 0.0
+19:24/0 = 0
+19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:24/0/physics_layer_0/angular_velocity = 0.0
+20:24/0 = 0
+20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:24/0/physics_layer_0/angular_velocity = 0.0
+21:24/0 = 0
+21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:24/0/physics_layer_0/angular_velocity = 0.0
+22:24/0 = 0
+22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:24/0/physics_layer_0/angular_velocity = 0.0
+23:24/0 = 0
+23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:24/0/physics_layer_0/angular_velocity = 0.0
+24:24/0 = 0
+24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:24/0/physics_layer_0/angular_velocity = 0.0
+25:24/0 = 0
+25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:24/0/physics_layer_0/angular_velocity = 0.0
+26:24/0 = 0
+26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:24/0/physics_layer_0/angular_velocity = 0.0
+27:24/0 = 0
+27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:24/0/physics_layer_0/angular_velocity = 0.0
+28:24/0 = 0
+28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:24/0/physics_layer_0/angular_velocity = 0.0
+29:24/0 = 0
+29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:24/0/physics_layer_0/angular_velocity = 0.0
+30:24/0 = 0
+30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:24/0/physics_layer_0/angular_velocity = 0.0
+0:25/0 = 0
+0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:25/0/physics_layer_0/angular_velocity = 0.0
+1:25/0 = 0
+1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:25/0/physics_layer_0/angular_velocity = 0.0
+2:25/0 = 0
+2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:25/0/physics_layer_0/angular_velocity = 0.0
+3:25/0 = 0
+3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:25/0/physics_layer_0/angular_velocity = 0.0
+4:25/0 = 0
+4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:25/0/physics_layer_0/angular_velocity = 0.0
+5:25/0 = 0
+5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:25/0/physics_layer_0/angular_velocity = 0.0
+6:25/0 = 0
+6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:25/0/physics_layer_0/angular_velocity = 0.0
+7:25/0 = 0
+7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:25/0/physics_layer_0/angular_velocity = 0.0
+8:25/0 = 0
+8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:25/0/physics_layer_0/angular_velocity = 0.0
+9:25/0 = 0
+9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:25/0/physics_layer_0/angular_velocity = 0.0
+10:25/0 = 0
+10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:25/0/physics_layer_0/angular_velocity = 0.0
+11:25/0 = 0
+11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:25/0/physics_layer_0/angular_velocity = 0.0
+12:25/0 = 0
+12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:25/0/physics_layer_0/angular_velocity = 0.0
+13:25/0 = 0
+13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:25/0/physics_layer_0/angular_velocity = 0.0
+14:25/0 = 0
+14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:25/0/physics_layer_0/angular_velocity = 0.0
+15:25/0 = 0
+15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:25/0/physics_layer_0/angular_velocity = 0.0
+16:25/0 = 0
+16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:25/0/physics_layer_0/angular_velocity = 0.0
+17:25/0 = 0
+17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:25/0/physics_layer_0/angular_velocity = 0.0
+18:25/0 = 0
+18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:25/0/physics_layer_0/angular_velocity = 0.0
+19:25/0 = 0
+19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:25/0/physics_layer_0/angular_velocity = 0.0
+20:25/0 = 0
+20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:25/0/physics_layer_0/angular_velocity = 0.0
+21:25/0 = 0
+21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:25/0/physics_layer_0/angular_velocity = 0.0
+22:25/0 = 0
+22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:25/0/physics_layer_0/angular_velocity = 0.0
+23:25/0 = 0
+23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:25/0/physics_layer_0/angular_velocity = 0.0
+24:25/0 = 0
+24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:25/0/physics_layer_0/angular_velocity = 0.0
+25:25/0 = 0
+25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:25/0/physics_layer_0/angular_velocity = 0.0
+26:25/0 = 0
+26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:25/0/physics_layer_0/angular_velocity = 0.0
+27:25/0 = 0
+27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:25/0/physics_layer_0/angular_velocity = 0.0
+28:25/0 = 0
+28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:25/0/physics_layer_0/angular_velocity = 0.0
+29:25/0 = 0
+29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:25/0/physics_layer_0/angular_velocity = 0.0
+30:25/0 = 0
+30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:25/0/physics_layer_0/angular_velocity = 0.0
+0:26/0 = 0
+0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_0/angular_velocity = 0.0
+1:26/0 = 0
+1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_0/angular_velocity = 0.0
+2:26/0 = 0
+2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:26/0/physics_layer_0/angular_velocity = 0.0
+3:26/0 = 0
+3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_0/angular_velocity = 0.0
+4:26/0 = 0
+4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:26/0/physics_layer_0/angular_velocity = 0.0
+5:26/0 = 0
+5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:26/0/physics_layer_0/angular_velocity = 0.0
+6:26/0 = 0
+6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:26/0/physics_layer_0/angular_velocity = 0.0
+7:26/0 = 0
+7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_0/angular_velocity = 0.0
+8:26/0 = 0
+8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:26/0/physics_layer_0/angular_velocity = 0.0
+9:26/0 = 0
+9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_0/angular_velocity = 0.0
+10:26/0 = 0
+10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:26/0/physics_layer_0/angular_velocity = 0.0
+11:26/0 = 0
+11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:26/0/physics_layer_0/angular_velocity = 0.0
+12:26/0 = 0
+12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:26/0/physics_layer_0/angular_velocity = 0.0
+13:26/0 = 0
+13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:26/0/physics_layer_0/angular_velocity = 0.0
+14:26/0 = 0
+14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:26/0/physics_layer_0/angular_velocity = 0.0
+15:26/0 = 0
+15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:26/0/physics_layer_0/angular_velocity = 0.0
+16:26/0 = 0
+16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:26/0/physics_layer_0/angular_velocity = 0.0
+17:26/0 = 0
+17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:26/0/physics_layer_0/angular_velocity = 0.0
+18:26/0 = 0
+18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:26/0/physics_layer_0/angular_velocity = 0.0
+19:26/0 = 0
+19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:26/0/physics_layer_0/angular_velocity = 0.0
+20:26/0 = 0
+20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:26/0/physics_layer_0/angular_velocity = 0.0
+21:26/0 = 0
+21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:26/0/physics_layer_0/angular_velocity = 0.0
+22:26/0 = 0
+22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:26/0/physics_layer_0/angular_velocity = 0.0
+23:26/0 = 0
+23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:26/0/physics_layer_0/angular_velocity = 0.0
+24:26/0 = 0
+24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:26/0/physics_layer_0/angular_velocity = 0.0
+25:26/0 = 0
+25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:26/0/physics_layer_0/angular_velocity = 0.0
+26:26/0 = 0
+26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:26/0/physics_layer_0/angular_velocity = 0.0
+27:26/0 = 0
+27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:26/0/physics_layer_0/angular_velocity = 0.0
+28:26/0 = 0
+28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:26/0/physics_layer_0/angular_velocity = 0.0
+29:26/0 = 0
+29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:26/0/physics_layer_0/angular_velocity = 0.0
+30:26/0 = 0
+30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:26/0/physics_layer_0/angular_velocity = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gfeqr"]
texture = ExtResource("1_aov43")
@@ -851,12 +3404,25023 @@ texture = ExtResource("1_aov43")
[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_wx4m1"]
scenes/1/scene = ExtResource("1_fy8qx")
+scenes/2/scene = ExtResource("4_kheyh")
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6k602"]
+texture = ExtResource("4_gspqb")
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0 = 0
+3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0 = 0
+4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_0/angular_velocity = 0.0
+9:0/0 = 0
+9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_0/angular_velocity = 0.0
+10:0/0 = 0
+10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_0/angular_velocity = 0.0
+11:0/0 = 0
+11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:0/0/physics_layer_0/angular_velocity = 0.0
+16:0/0 = 0
+16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:0/0/physics_layer_0/angular_velocity = 0.0
+17:0/0 = 0
+17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:0/0/physics_layer_0/angular_velocity = 0.0
+18:0/0 = 0
+18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:0/0/physics_layer_0/angular_velocity = 0.0
+23:0/0 = 0
+23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:0/0/physics_layer_0/angular_velocity = 0.0
+24:0/0 = 0
+24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:0/0/physics_layer_0/angular_velocity = 0.0
+25:0/0 = 0
+25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:0/0/physics_layer_0/angular_velocity = 0.0
+35:0/0 = 0
+35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:0/0/physics_layer_0/angular_velocity = 0.0
+36:0/0 = 0
+36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:0/0/physics_layer_0/angular_velocity = 0.0
+37:0/0 = 0
+37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:0/0/physics_layer_0/angular_velocity = 0.0
+38:0/0 = 0
+38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:0/0/physics_layer_0/angular_velocity = 0.0
+39:0/0 = 0
+39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:0/0/physics_layer_0/angular_velocity = 0.0
+40:0/0 = 0
+40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:0/0/physics_layer_0/angular_velocity = 0.0
+41:0/0 = 0
+41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:0/0/physics_layer_0/angular_velocity = 0.0
+42:0/0 = 0
+42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:0/0/physics_layer_0/angular_velocity = 0.0
+43:0/0 = 0
+43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:0/0/physics_layer_0/angular_velocity = 0.0
+44:0/0 = 0
+44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:0/0/physics_layer_0/angular_velocity = 0.0
+45:0/0 = 0
+45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:0/0/physics_layer_0/angular_velocity = 0.0
+46:0/0 = 0
+46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:0/0/physics_layer_0/angular_velocity = 0.0
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0 = 0
+1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+6:1/0 = 0
+6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+8:1/0 = 0
+8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_0/angular_velocity = 0.0
+9:1/0 = 0
+9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_0/angular_velocity = 0.0
+10:1/0 = 0
+10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_0/angular_velocity = 0.0
+11:1/0 = 0
+11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_0/angular_velocity = 0.0
+12:1/0 = 0
+12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_0/angular_velocity = 0.0
+13:1/0 = 0
+13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_0/angular_velocity = 0.0
+14:1/0 = 0
+14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_0/angular_velocity = 0.0
+15:1/0 = 0
+15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:1/0/physics_layer_0/angular_velocity = 0.0
+16:1/0 = 0
+16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_0/angular_velocity = 0.0
+17:1/0 = 0
+17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:1/0/physics_layer_0/angular_velocity = 0.0
+18:1/0 = 0
+18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:1/0/physics_layer_0/angular_velocity = 0.0
+19:1/0 = 0
+19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:1/0/physics_layer_0/angular_velocity = 0.0
+20:1/0 = 0
+20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:1/0/physics_layer_0/angular_velocity = 0.0
+21:1/0 = 0
+21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:1/0/physics_layer_0/angular_velocity = 0.0
+22:1/0 = 0
+22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:1/0/physics_layer_0/angular_velocity = 0.0
+23:1/0 = 0
+23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:1/0/physics_layer_0/angular_velocity = 0.0
+24:1/0 = 0
+24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:1/0/physics_layer_0/angular_velocity = 0.0
+25:1/0 = 0
+25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:1/0/physics_layer_0/angular_velocity = 0.0
+26:1/0 = 0
+26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:1/0/physics_layer_0/angular_velocity = 0.0
+27:1/0 = 0
+27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:1/0/physics_layer_0/angular_velocity = 0.0
+30:1/0 = 0
+30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:1/0/physics_layer_0/angular_velocity = 0.0
+31:1/0 = 0
+31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:1/0/physics_layer_0/angular_velocity = 0.0
+32:1/0 = 0
+32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:1/0/physics_layer_0/angular_velocity = 0.0
+33:1/0 = 0
+33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:1/0/physics_layer_0/angular_velocity = 0.0
+34:1/0 = 0
+34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:1/0/physics_layer_0/angular_velocity = 0.0
+35:1/0 = 0
+35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:1/0/physics_layer_0/angular_velocity = 0.0
+36:1/0 = 0
+36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:1/0/physics_layer_0/angular_velocity = 0.0
+38:1/0 = 0
+38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:1/0/physics_layer_0/angular_velocity = 0.0
+39:1/0 = 0
+39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:1/0/physics_layer_0/angular_velocity = 0.0
+40:1/0 = 0
+40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:1/0/physics_layer_0/angular_velocity = 0.0
+41:1/0 = 0
+41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:1/0/physics_layer_0/angular_velocity = 0.0
+42:1/0 = 0
+42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:1/0/physics_layer_0/angular_velocity = 0.0
+43:1/0 = 0
+43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:1/0/physics_layer_0/angular_velocity = 0.0
+44:1/0 = 0
+44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:1/0/physics_layer_0/angular_velocity = 0.0
+45:1/0 = 0
+45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:1/0/physics_layer_0/angular_velocity = 0.0
+46:1/0 = 0
+46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:1/0/physics_layer_0/angular_velocity = 0.0
+0:2/0 = 0
+0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:2/0/physics_layer_0/angular_velocity = 0.0
+1:2/0 = 0
+1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0 = 0
+3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0 = 0
+4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_0/angular_velocity = 0.0
+5:2/0 = 0
+5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:2/0/physics_layer_0/angular_velocity = 0.0
+6:2/0 = 0
+6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0 = 0
+7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_0/angular_velocity = 0.0
+8:2/0 = 0
+8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_0/angular_velocity = 0.0
+9:2/0 = 0
+9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_0/angular_velocity = 0.0
+10:2/0 = 0
+10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_0/angular_velocity = 0.0
+11:2/0 = 0
+11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_0/angular_velocity = 0.0
+12:2/0 = 0
+12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_0/angular_velocity = 0.0
+13:2/0 = 0
+13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0 = 0
+14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_0/angular_velocity = 0.0
+15:2/0 = 0
+15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_0/angular_velocity = 0.0
+16:2/0 = 0
+16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_0/angular_velocity = 0.0
+17:2/0 = 0
+17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:2/0/physics_layer_0/angular_velocity = 0.0
+18:2/0 = 0
+18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:2/0/physics_layer_0/angular_velocity = 0.0
+19:2/0 = 0
+19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:2/0/physics_layer_0/angular_velocity = 0.0
+20:2/0 = 0
+20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:2/0/physics_layer_0/angular_velocity = 0.0
+21:2/0 = 0
+21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:2/0/physics_layer_0/angular_velocity = 0.0
+22:2/0 = 0
+22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:2/0/physics_layer_0/angular_velocity = 0.0
+23:2/0 = 0
+23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:2/0/physics_layer_0/angular_velocity = 0.0
+24:2/0 = 0
+24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:2/0/physics_layer_0/angular_velocity = 0.0
+25:2/0 = 0
+25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:2/0/physics_layer_0/angular_velocity = 0.0
+26:2/0 = 0
+26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:2/0/physics_layer_0/angular_velocity = 0.0
+27:2/0 = 0
+27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:2/0/physics_layer_0/angular_velocity = 0.0
+30:2/0 = 0
+30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:2/0/physics_layer_0/angular_velocity = 0.0
+31:2/0 = 0
+31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:2/0/physics_layer_0/angular_velocity = 0.0
+32:2/0 = 0
+32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:2/0/physics_layer_0/angular_velocity = 0.0
+33:2/0 = 0
+33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:2/0/physics_layer_0/angular_velocity = 0.0
+34:2/0 = 0
+34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:2/0/physics_layer_0/angular_velocity = 0.0
+35:2/0 = 0
+35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:2/0/physics_layer_0/angular_velocity = 0.0
+36:2/0 = 0
+36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:2/0/physics_layer_0/angular_velocity = 0.0
+37:2/0 = 0
+37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:2/0/physics_layer_0/angular_velocity = 0.0
+38:2/0 = 0
+38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:2/0/physics_layer_0/angular_velocity = 0.0
+39:2/0 = 0
+39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:2/0/physics_layer_0/angular_velocity = 0.0
+40:2/0 = 0
+40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:2/0/physics_layer_0/angular_velocity = 0.0
+41:2/0 = 0
+41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:2/0/physics_layer_0/angular_velocity = 0.0
+42:2/0 = 0
+42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:2/0/physics_layer_0/angular_velocity = 0.0
+43:2/0 = 0
+43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:2/0/physics_layer_0/angular_velocity = 0.0
+44:2/0 = 0
+44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:2/0/physics_layer_0/angular_velocity = 0.0
+45:2/0 = 0
+45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:2/0/physics_layer_0/angular_velocity = 0.0
+46:2/0 = 0
+46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:2/0/physics_layer_0/angular_velocity = 0.0
+0:3/0 = 0
+0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:3/0/physics_layer_0/angular_velocity = 0.0
+1:3/0 = 0
+1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_0/angular_velocity = 0.0
+2:3/0 = 0
+2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0 = 0
+3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0 = 0
+4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0 = 0
+5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_0/angular_velocity = 0.0
+6:3/0 = 0
+6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0 = 0
+7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_0/angular_velocity = 0.0
+8:3/0 = 0
+8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_0/angular_velocity = 0.0
+9:3/0 = 0
+9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_0/angular_velocity = 0.0
+10:3/0 = 0
+10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_0/angular_velocity = 0.0
+11:3/0 = 0
+11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_0/angular_velocity = 0.0
+12:3/0 = 0
+12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_0/angular_velocity = 0.0
+13:3/0 = 0
+13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:3/0/physics_layer_0/angular_velocity = 0.0
+14:3/0 = 0
+14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_0/angular_velocity = 0.0
+15:3/0 = 0
+15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_0/angular_velocity = 0.0
+16:3/0 = 0
+16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_0/angular_velocity = 0.0
+17:3/0 = 0
+17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_0/angular_velocity = 0.0
+18:3/0 = 0
+18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_0/angular_velocity = 0.0
+19:3/0 = 0
+19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_0/angular_velocity = 0.0
+20:3/0 = 0
+20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:3/0/physics_layer_0/angular_velocity = 0.0
+21:3/0 = 0
+21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:3/0/physics_layer_0/angular_velocity = 0.0
+22:3/0 = 0
+22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_0/angular_velocity = 0.0
+23:3/0 = 0
+23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:3/0/physics_layer_0/angular_velocity = 0.0
+24:3/0 = 0
+24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:3/0/physics_layer_0/angular_velocity = 0.0
+25:3/0 = 0
+25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_0/angular_velocity = 0.0
+26:3/0 = 0
+26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:3/0/physics_layer_0/angular_velocity = 0.0
+27:3/0 = 0
+27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:3/0/physics_layer_0/angular_velocity = 0.0
+30:3/0 = 0
+30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:3/0/physics_layer_0/angular_velocity = 0.0
+31:3/0 = 0
+31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:3/0/physics_layer_0/angular_velocity = 0.0
+32:3/0 = 0
+32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:3/0/physics_layer_0/angular_velocity = 0.0
+33:3/0 = 0
+33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:3/0/physics_layer_0/angular_velocity = 0.0
+34:3/0 = 0
+34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:3/0/physics_layer_0/angular_velocity = 0.0
+35:3/0 = 0
+35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:3/0/physics_layer_0/angular_velocity = 0.0
+36:3/0 = 0
+36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:3/0/physics_layer_0/angular_velocity = 0.0
+37:3/0 = 0
+37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:3/0/physics_layer_0/angular_velocity = 0.0
+38:3/0 = 0
+38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:3/0/physics_layer_0/angular_velocity = 0.0
+39:3/0 = 0
+39:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:3/0/physics_layer_0/angular_velocity = 0.0
+40:3/0 = 0
+40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:3/0/physics_layer_0/angular_velocity = 0.0
+41:3/0 = 0
+41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:3/0/physics_layer_0/angular_velocity = 0.0
+42:3/0 = 0
+42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:3/0/physics_layer_0/angular_velocity = 0.0
+43:3/0 = 0
+43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:3/0/physics_layer_0/angular_velocity = 0.0
+44:3/0 = 0
+44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:3/0/physics_layer_0/angular_velocity = 0.0
+45:3/0 = 0
+45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:3/0/physics_layer_0/angular_velocity = 0.0
+46:3/0 = 0
+46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:3/0/physics_layer_0/angular_velocity = 0.0
+0:4/0 = 0
+0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_0/angular_velocity = 0.0
+1:4/0 = 0
+1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_0/angular_velocity = 0.0
+2:4/0 = 0
+2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+6:4/0 = 0
+6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0 = 0
+7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0 = 0
+8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_0/angular_velocity = 0.0
+9:4/0 = 0
+9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0 = 0
+10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0 = 0
+11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0 = 0
+12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0 = 0
+13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0 = 0
+14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_0/angular_velocity = 0.0
+15:4/0 = 0
+15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0 = 0
+16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_0/angular_velocity = 0.0
+17:4/0 = 0
+17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_0/angular_velocity = 0.0
+18:4/0 = 0
+18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_0/angular_velocity = 0.0
+19:4/0 = 0
+19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_0/angular_velocity = 0.0
+20:4/0 = 0
+20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:4/0/physics_layer_0/angular_velocity = 0.0
+21:4/0 = 0
+21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:4/0/physics_layer_0/angular_velocity = 0.0
+22:4/0 = 0
+22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_0/angular_velocity = 0.0
+23:4/0 = 0
+23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:4/0/physics_layer_0/angular_velocity = 0.0
+24:4/0 = 0
+24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:4/0/physics_layer_0/angular_velocity = 0.0
+25:4/0 = 0
+25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_0/angular_velocity = 0.0
+26:4/0 = 0
+26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:4/0/physics_layer_0/angular_velocity = 0.0
+27:4/0 = 0
+27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:4/0/physics_layer_0/angular_velocity = 0.0
+30:4/0 = 0
+30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:4/0/physics_layer_0/angular_velocity = 0.0
+31:4/0 = 0
+31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:4/0/physics_layer_0/angular_velocity = 0.0
+32:4/0 = 0
+32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:4/0/physics_layer_0/angular_velocity = 0.0
+33:4/0 = 0
+33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:4/0/physics_layer_0/angular_velocity = 0.0
+34:4/0 = 0
+34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:4/0/physics_layer_0/angular_velocity = 0.0
+35:4/0 = 0
+35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:4/0/physics_layer_0/angular_velocity = 0.0
+36:4/0 = 0
+36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:4/0/physics_layer_0/angular_velocity = 0.0
+37:4/0 = 0
+37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:4/0/physics_layer_0/angular_velocity = 0.0
+38:4/0 = 0
+38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:4/0/physics_layer_0/angular_velocity = 0.0
+39:4/0 = 0
+39:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:4/0/physics_layer_0/angular_velocity = 0.0
+40:4/0 = 0
+40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:4/0/physics_layer_0/angular_velocity = 0.0
+41:4/0 = 0
+41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:4/0/physics_layer_0/angular_velocity = 0.0
+42:4/0 = 0
+42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:4/0/physics_layer_0/angular_velocity = 0.0
+43:4/0 = 0
+43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:4/0/physics_layer_0/angular_velocity = 0.0
+44:4/0 = 0
+44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:4/0/physics_layer_0/angular_velocity = 0.0
+45:4/0 = 0
+45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:4/0/physics_layer_0/angular_velocity = 0.0
+46:4/0 = 0
+46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:4/0/physics_layer_0/angular_velocity = 0.0
+0:5/0 = 0
+0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_0/angular_velocity = 0.0
+1:5/0 = 0
+1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_0/angular_velocity = 0.0
+2:5/0 = 0
+2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0 = 0
+3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0 = 0
+4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_0/angular_velocity = 0.0
+5:5/0 = 0
+5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_0/angular_velocity = 0.0
+6:5/0 = 0
+6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0 = 0
+7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0 = 0
+8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0 = 0
+9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0 = 0
+10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0 = 0
+11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0 = 0
+12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0 = 0
+13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0 = 0
+14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_0/angular_velocity = 0.0
+15:5/0 = 0
+15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0 = 0
+16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_0/angular_velocity = 0.0
+17:5/0 = 0
+17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_0/angular_velocity = 0.0
+18:5/0 = 0
+18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:5/0/physics_layer_0/angular_velocity = 0.0
+19:5/0 = 0
+19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:5/0/physics_layer_0/angular_velocity = 0.0
+20:5/0 = 0
+20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_0/angular_velocity = 0.0
+21:5/0 = 0
+21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:5/0/physics_layer_0/angular_velocity = 0.0
+22:5/0 = 0
+22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:5/0/physics_layer_0/angular_velocity = 0.0
+23:5/0 = 0
+23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:5/0/physics_layer_0/angular_velocity = 0.0
+24:5/0 = 0
+24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_0/angular_velocity = 0.0
+25:5/0 = 0
+25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:5/0/physics_layer_0/angular_velocity = 0.0
+26:5/0 = 0
+26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_0/angular_velocity = 0.0
+27:5/0 = 0
+27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:5/0/physics_layer_0/angular_velocity = 0.0
+28:5/0 = 0
+28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:5/0/physics_layer_0/angular_velocity = 0.0
+29:5/0 = 0
+29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:5/0/physics_layer_0/angular_velocity = 0.0
+30:5/0 = 0
+30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:5/0/physics_layer_0/angular_velocity = 0.0
+31:5/0 = 0
+31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:5/0/physics_layer_0/angular_velocity = 0.0
+32:5/0 = 0
+32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:5/0/physics_layer_0/angular_velocity = 0.0
+33:5/0 = 0
+33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:5/0/physics_layer_0/angular_velocity = 0.0
+34:5/0 = 0
+34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:5/0/physics_layer_0/angular_velocity = 0.0
+35:5/0 = 0
+35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:5/0/physics_layer_0/angular_velocity = 0.0
+36:5/0 = 0
+36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:5/0/physics_layer_0/angular_velocity = 0.0
+37:5/0 = 0
+37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:5/0/physics_layer_0/angular_velocity = 0.0
+38:5/0 = 0
+38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:5/0/physics_layer_0/angular_velocity = 0.0
+39:5/0 = 0
+39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:5/0/physics_layer_0/angular_velocity = 0.0
+40:5/0 = 0
+40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:5/0/physics_layer_0/angular_velocity = 0.0
+41:5/0 = 0
+41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:5/0/physics_layer_0/angular_velocity = 0.0
+42:5/0 = 0
+42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:5/0/physics_layer_0/angular_velocity = 0.0
+43:5/0 = 0
+43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:5/0/physics_layer_0/angular_velocity = 0.0
+44:5/0 = 0
+44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:5/0/physics_layer_0/angular_velocity = 0.0
+45:5/0 = 0
+45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:5/0/physics_layer_0/angular_velocity = 0.0
+46:5/0 = 0
+46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:5/0/physics_layer_0/angular_velocity = 0.0
+0:6/0 = 0
+0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:6/0/physics_layer_0/angular_velocity = 0.0
+1:6/0 = 0
+1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_0/angular_velocity = 0.0
+2:6/0 = 0
+2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0 = 0
+3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0 = 0
+4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_0/angular_velocity = 0.0
+5:6/0 = 0
+5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_0/angular_velocity = 0.0
+6:6/0 = 0
+6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0 = 0
+7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0 = 0
+8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_0/angular_velocity = 0.0
+9:6/0 = 0
+9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0 = 0
+10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0 = 0
+15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0 = 0
+16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_0/angular_velocity = 0.0
+17:6/0 = 0
+17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:6/0/physics_layer_0/angular_velocity = 0.0
+18:6/0 = 0
+18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_0/angular_velocity = 0.0
+19:6/0 = 0
+19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_0/angular_velocity = 0.0
+20:6/0 = 0
+20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_0/angular_velocity = 0.0
+21:6/0 = 0
+21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:6/0/physics_layer_0/angular_velocity = 0.0
+22:6/0 = 0
+22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_0/angular_velocity = 0.0
+23:6/0 = 0
+23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:6/0/physics_layer_0/angular_velocity = 0.0
+24:6/0 = 0
+24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:6/0/physics_layer_0/angular_velocity = 0.0
+25:6/0 = 0
+25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:6/0/physics_layer_0/angular_velocity = 0.0
+26:6/0 = 0
+26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_0/angular_velocity = 0.0
+27:6/0 = 0
+27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:6/0/physics_layer_0/angular_velocity = 0.0
+28:6/0 = 0
+28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:6/0/physics_layer_0/angular_velocity = 0.0
+29:6/0 = 0
+29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:6/0/physics_layer_0/angular_velocity = 0.0
+30:6/0 = 0
+30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:6/0/physics_layer_0/angular_velocity = 0.0
+31:6/0 = 0
+31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:6/0/physics_layer_0/angular_velocity = 0.0
+32:6/0 = 0
+32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:6/0/physics_layer_0/angular_velocity = 0.0
+33:6/0 = 0
+33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:6/0/physics_layer_0/angular_velocity = 0.0
+34:6/0 = 0
+34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:6/0/physics_layer_0/angular_velocity = 0.0
+35:6/0 = 0
+35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:6/0/physics_layer_0/angular_velocity = 0.0
+36:6/0 = 0
+36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:6/0/physics_layer_0/angular_velocity = 0.0
+37:6/0 = 0
+37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:6/0/physics_layer_0/angular_velocity = 0.0
+38:6/0 = 0
+38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:6/0/physics_layer_0/angular_velocity = 0.0
+39:6/0 = 0
+39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:6/0/physics_layer_0/angular_velocity = 0.0
+40:6/0 = 0
+40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:6/0/physics_layer_0/angular_velocity = 0.0
+41:6/0 = 0
+41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:6/0/physics_layer_0/angular_velocity = 0.0
+42:6/0 = 0
+42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:6/0/physics_layer_0/angular_velocity = 0.0
+43:6/0 = 0
+43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:6/0/physics_layer_0/angular_velocity = 0.0
+44:6/0 = 0
+44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:6/0/physics_layer_0/angular_velocity = 0.0
+45:6/0 = 0
+45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:6/0/physics_layer_0/angular_velocity = 0.0
+46:6/0 = 0
+46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:6/0/physics_layer_0/angular_velocity = 0.0
+0:7/0 = 0
+0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_0/angular_velocity = 0.0
+1:7/0 = 0
+1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0 = 0
+2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0 = 0
+3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0 = 0
+4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0 = 0
+5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_0/angular_velocity = 0.0
+6:7/0 = 0
+6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_0/angular_velocity = 0.0
+7:7/0 = 0
+7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:7/0/physics_layer_0/angular_velocity = 0.0
+8:7/0 = 0
+8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_0/angular_velocity = 0.0
+9:7/0 = 0
+9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_0/angular_velocity = 0.0
+10:7/0 = 0
+10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_0/angular_velocity = 0.0
+11:7/0 = 0
+11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_0/angular_velocity = 0.0
+12:7/0 = 0
+12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_0/angular_velocity = 0.0
+13:7/0 = 0
+13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:7/0/physics_layer_0/angular_velocity = 0.0
+14:7/0 = 0
+14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_0/angular_velocity = 0.0
+15:7/0 = 0
+15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:7/0/physics_layer_0/angular_velocity = 0.0
+16:7/0 = 0
+16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_0/angular_velocity = 0.0
+17:7/0 = 0
+17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_0/angular_velocity = 0.0
+18:7/0 = 0
+18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:7/0/physics_layer_0/angular_velocity = 0.0
+19:7/0 = 0
+19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:7/0/physics_layer_0/angular_velocity = 0.0
+20:7/0 = 0
+20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_0/angular_velocity = 0.0
+21:7/0 = 0
+21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_0/angular_velocity = 0.0
+22:7/0 = 0
+22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_0/angular_velocity = 0.0
+23:7/0 = 0
+23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:7/0/physics_layer_0/angular_velocity = 0.0
+24:7/0 = 0
+24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_0/angular_velocity = 0.0
+25:7/0 = 0
+25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_0/angular_velocity = 0.0
+26:7/0 = 0
+26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:7/0/physics_layer_0/angular_velocity = 0.0
+27:7/0 = 0
+27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:7/0/physics_layer_0/angular_velocity = 0.0
+28:7/0 = 0
+28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:7/0/physics_layer_0/angular_velocity = 0.0
+29:7/0 = 0
+29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:7/0/physics_layer_0/angular_velocity = 0.0
+30:7/0 = 0
+30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:7/0/physics_layer_0/angular_velocity = 0.0
+31:7/0 = 0
+31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:7/0/physics_layer_0/angular_velocity = 0.0
+32:7/0 = 0
+32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:7/0/physics_layer_0/angular_velocity = 0.0
+33:7/0 = 0
+33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:7/0/physics_layer_0/angular_velocity = 0.0
+34:7/0 = 0
+34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:7/0/physics_layer_0/angular_velocity = 0.0
+35:7/0 = 0
+35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:7/0/physics_layer_0/angular_velocity = 0.0
+36:7/0 = 0
+36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:7/0/physics_layer_0/angular_velocity = 0.0
+37:7/0 = 0
+37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:7/0/physics_layer_0/angular_velocity = 0.0
+38:7/0 = 0
+38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:7/0/physics_layer_0/angular_velocity = 0.0
+39:7/0 = 0
+39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:7/0/physics_layer_0/angular_velocity = 0.0
+40:7/0 = 0
+40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:7/0/physics_layer_0/angular_velocity = 0.0
+41:7/0 = 0
+41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:7/0/physics_layer_0/angular_velocity = 0.0
+42:7/0 = 0
+42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:7/0/physics_layer_0/angular_velocity = 0.0
+43:7/0 = 0
+43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:7/0/physics_layer_0/angular_velocity = 0.0
+44:7/0 = 0
+44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:7/0/physics_layer_0/angular_velocity = 0.0
+45:7/0 = 0
+45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:7/0/physics_layer_0/angular_velocity = 0.0
+46:7/0 = 0
+46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:7/0/physics_layer_0/angular_velocity = 0.0
+0:8/0 = 0
+0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_0/angular_velocity = 0.0
+1:8/0 = 0
+1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:8/0/physics_layer_0/angular_velocity = 0.0
+2:8/0 = 0
+2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_0/angular_velocity = 0.0
+3:8/0 = 0
+3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_0/angular_velocity = 0.0
+4:8/0 = 0
+4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:8/0/physics_layer_0/angular_velocity = 0.0
+5:8/0 = 0
+5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_0/angular_velocity = 0.0
+6:8/0 = 0
+6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_0/angular_velocity = 0.0
+7:8/0 = 0
+7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_0/angular_velocity = 0.0
+8:8/0 = 0
+8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:8/0/physics_layer_0/angular_velocity = 0.0
+9:8/0 = 0
+9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_0/angular_velocity = 0.0
+10:8/0 = 0
+10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_0/angular_velocity = 0.0
+11:8/0 = 0
+11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_0/angular_velocity = 0.0
+12:8/0 = 0
+12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:8/0/physics_layer_0/angular_velocity = 0.0
+13:8/0 = 0
+13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:8/0/physics_layer_0/angular_velocity = 0.0
+14:8/0 = 0
+14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_0/angular_velocity = 0.0
+15:8/0 = 0
+15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:8/0/physics_layer_0/angular_velocity = 0.0
+16:8/0 = 0
+16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_0/angular_velocity = 0.0
+17:8/0 = 0
+17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_0/angular_velocity = 0.0
+18:8/0 = 0
+18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:8/0/physics_layer_0/angular_velocity = 0.0
+19:8/0 = 0
+19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:8/0/physics_layer_0/angular_velocity = 0.0
+20:8/0 = 0
+20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:8/0/physics_layer_0/angular_velocity = 0.0
+21:8/0 = 0
+21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_0/angular_velocity = 0.0
+22:8/0 = 0
+22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:8/0/physics_layer_0/angular_velocity = 0.0
+23:8/0 = 0
+23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_0/angular_velocity = 0.0
+24:8/0 = 0
+24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_0/angular_velocity = 0.0
+25:8/0 = 0
+25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_0/angular_velocity = 0.0
+26:8/0 = 0
+26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_0/angular_velocity = 0.0
+27:8/0 = 0
+27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:8/0/physics_layer_0/angular_velocity = 0.0
+28:8/0 = 0
+28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:8/0/physics_layer_0/angular_velocity = 0.0
+29:8/0 = 0
+29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:8/0/physics_layer_0/angular_velocity = 0.0
+30:8/0 = 0
+30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:8/0/physics_layer_0/angular_velocity = 0.0
+31:8/0 = 0
+31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:8/0/physics_layer_0/angular_velocity = 0.0
+32:8/0 = 0
+32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:8/0/physics_layer_0/angular_velocity = 0.0
+33:8/0 = 0
+33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:8/0/physics_layer_0/angular_velocity = 0.0
+34:8/0 = 0
+34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:8/0/physics_layer_0/angular_velocity = 0.0
+35:8/0 = 0
+35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:8/0/physics_layer_0/angular_velocity = 0.0
+36:8/0 = 0
+36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:8/0/physics_layer_0/angular_velocity = 0.0
+37:8/0 = 0
+37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:8/0/physics_layer_0/angular_velocity = 0.0
+38:8/0 = 0
+38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:8/0/physics_layer_0/angular_velocity = 0.0
+39:8/0 = 0
+39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:8/0/physics_layer_0/angular_velocity = 0.0
+40:8/0 = 0
+40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:8/0/physics_layer_0/angular_velocity = 0.0
+41:8/0 = 0
+41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:8/0/physics_layer_0/angular_velocity = 0.0
+42:8/0 = 0
+42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:8/0/physics_layer_0/angular_velocity = 0.0
+43:8/0 = 0
+43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:8/0/physics_layer_0/angular_velocity = 0.0
+44:8/0 = 0
+44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:8/0/physics_layer_0/angular_velocity = 0.0
+45:8/0 = 0
+45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:8/0/physics_layer_0/angular_velocity = 0.0
+46:8/0 = 0
+46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:8/0/physics_layer_0/angular_velocity = 0.0
+0:9/0 = 0
+0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_0/angular_velocity = 0.0
+1:9/0 = 0
+1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_0/angular_velocity = 0.0
+2:9/0 = 0
+2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_0/angular_velocity = 0.0
+3:9/0 = 0
+3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_0/angular_velocity = 0.0
+4:9/0 = 0
+4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:9/0/physics_layer_0/angular_velocity = 0.0
+5:9/0 = 0
+5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_0/angular_velocity = 0.0
+6:9/0 = 0
+6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:9/0/physics_layer_0/angular_velocity = 0.0
+7:9/0 = 0
+7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_0/angular_velocity = 0.0
+8:9/0 = 0
+8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:9/0/physics_layer_0/angular_velocity = 0.0
+9:9/0 = 0
+9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:9/0/physics_layer_0/angular_velocity = 0.0
+10:9/0 = 0
+10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_0/angular_velocity = 0.0
+11:9/0 = 0
+11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_0/angular_velocity = 0.0
+12:9/0 = 0
+12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:9/0/physics_layer_0/angular_velocity = 0.0
+13:9/0 = 0
+13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:9/0/physics_layer_0/angular_velocity = 0.0
+14:9/0 = 0
+14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:9/0/physics_layer_0/angular_velocity = 0.0
+15:9/0 = 0
+15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:9/0/physics_layer_0/angular_velocity = 0.0
+16:9/0 = 0
+16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:9/0/physics_layer_0/angular_velocity = 0.0
+17:9/0 = 0
+17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:9/0/physics_layer_0/angular_velocity = 0.0
+18:9/0 = 0
+18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:9/0/physics_layer_0/angular_velocity = 0.0
+19:9/0 = 0
+19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:9/0/physics_layer_0/angular_velocity = 0.0
+20:9/0 = 0
+20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:9/0/physics_layer_0/angular_velocity = 0.0
+21:9/0 = 0
+21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:9/0/physics_layer_0/angular_velocity = 0.0
+22:9/0 = 0
+22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:9/0/physics_layer_0/angular_velocity = 0.0
+23:9/0 = 0
+23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:9/0/physics_layer_0/angular_velocity = 0.0
+24:9/0 = 0
+24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:9/0/physics_layer_0/angular_velocity = 0.0
+25:9/0 = 0
+25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:9/0/physics_layer_0/angular_velocity = 0.0
+26:9/0 = 0
+26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:9/0/physics_layer_0/angular_velocity = 0.0
+27:9/0 = 0
+27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:9/0/physics_layer_0/angular_velocity = 0.0
+28:9/0 = 0
+28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:9/0/physics_layer_0/angular_velocity = 0.0
+29:9/0 = 0
+29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:9/0/physics_layer_0/angular_velocity = 0.0
+30:9/0 = 0
+30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:9/0/physics_layer_0/angular_velocity = 0.0
+35:9/0 = 0
+35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:9/0/physics_layer_0/angular_velocity = 0.0
+36:9/0 = 0
+36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:9/0/physics_layer_0/angular_velocity = 0.0
+37:9/0 = 0
+37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:9/0/physics_layer_0/angular_velocity = 0.0
+38:9/0 = 0
+38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:9/0/physics_layer_0/angular_velocity = 0.0
+39:9/0 = 0
+39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:9/0/physics_layer_0/angular_velocity = 0.0
+40:9/0 = 0
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+41:9/0 = 0
+41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:9/0/physics_layer_0/angular_velocity = 0.0
+42:9/0 = 0
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+42:9/0/physics_layer_0/angular_velocity = 0.0
+43:9/0 = 0
+43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:9/0/physics_layer_0/angular_velocity = 0.0
+44:9/0 = 0
+44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:9/0/physics_layer_0/angular_velocity = 0.0
+45:9/0 = 0
+45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+46:9/0 = 0
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+1:10/0 = 0
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+2:10/0 = 0
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+3:10/0 = 0
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+4:10/0 = 0
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+5:10/0 = 0
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+6:10/0 = 0
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+7:10/0 = 0
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+8:10/0 = 0
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+9:10/0 = 0
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+10:10/0 = 0
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+14:10/0 = 0
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+15:10/0 = 0
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+16:10/0 = 0
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+17:10/0 = 0
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+18:10/0 = 0
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+19:10/0 = 0
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+20:10/0 = 0
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+21:10/0 = 0
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+22:10/0 = 0
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+23:10/0 = 0
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+24:10/0 = 0
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+25:10/0 = 0
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+26:10/0 = 0
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+27:10/0 = 0
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+28:10/0 = 0
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+29:10/0 = 0
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+30:10/0 = 0
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+35:10/0 = 0
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+36:10/0 = 0
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+37:10/0 = 0
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+38:10/0 = 0
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+39:10/0 = 0
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+40:10/0 = 0
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+41:10/0 = 0
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+42:10/0 = 0
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+43:10/0 = 0
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+44:10/0 = 0
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+45:10/0 = 0
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+46:10/0 = 0
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+2:11/0 = 0
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+3:11/0 = 0
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+4:11/0 = 0
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+5:11/0 = 0
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+6:11/0 = 0
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+7:11/0 = 0
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+8:11/0 = 0
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+9:11/0 = 0
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+10:11/0 = 0
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+11:11/0 = 0
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+12:11/0 = 0
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+13:11/0 = 0
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+14:11/0 = 0
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+15:11/0 = 0
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+16:11/0 = 0
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+17:11/0 = 0
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+18:11/0 = 0
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+19:11/0 = 0
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+20:11/0 = 0
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+21:11/0 = 0
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+22:11/0 = 0
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+23:11/0 = 0
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+24:11/0 = 0
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+25:11/0 = 0
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+26:11/0 = 0
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+27:11/0 = 0
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+28:11/0 = 0
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+29:11/0 = 0
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+30:11/0 = 0
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+31:11/0 = 0
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+32:11/0 = 0
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+33:11/0 = 0
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+34:11/0 = 0
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+35:11/0 = 0
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+36:11/0 = 0
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+37:11/0 = 0
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+38:11/0 = 0
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+39:11/0 = 0
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+40:11/0 = 0
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+41:11/0 = 0
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+42:11/0 = 0
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+43:11/0 = 0
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+43:11/0/physics_layer_0/angular_velocity = 0.0
+44:11/0 = 0
+44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:11/0/physics_layer_0/angular_velocity = 0.0
+45:11/0 = 0
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+46:11/0 = 0
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+0:12/0 = 0
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+1:12/0 = 0
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+1:12/0/physics_layer_0/angular_velocity = 0.0
+2:12/0 = 0
+2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:12/0/physics_layer_0/angular_velocity = 0.0
+3:12/0 = 0
+3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:12/0/physics_layer_0/angular_velocity = 0.0
+4:12/0 = 0
+4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:12/0/physics_layer_0/angular_velocity = 0.0
+5:12/0 = 0
+5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:12/0/physics_layer_0/angular_velocity = 0.0
+6:12/0 = 0
+6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:12/0/physics_layer_0/angular_velocity = 0.0
+7:12/0 = 0
+7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:12/0/physics_layer_0/angular_velocity = 0.0
+8:12/0 = 0
+8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:12/0/physics_layer_0/angular_velocity = 0.0
+9:12/0 = 0
+9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:12/0/physics_layer_0/angular_velocity = 0.0
+10:12/0 = 0
+10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:12/0 = 0
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+12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:12/0 = 0
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+14:12/0 = 0
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+14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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+15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+16:12/0 = 0
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+16:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+17:12/0 = 0
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+17:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+18:12/0 = 0
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+19:12/0 = 0
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+21:12/0 = 0
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+22:12/0 = 0
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+22:12/0/physics_layer_0/angular_velocity = 0.0
+23:12/0 = 0
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+24:12/0 = 0
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+25:12/0 = 0
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+26:12/0 = 0
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+30:12/0 = 0
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+32:12/0 = 0
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+33:12/0 = 0
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+34:12/0 = 0
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+35:12/0 = 0
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+36:12/0 = 0
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+37:12/0 = 0
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+38:12/0 = 0
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+39:12/0 = 0
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+40:12/0 = 0
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+41:12/0 = 0
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+42:12/0 = 0
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+43:12/0 = 0
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+44:12/0 = 0
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+45:12/0 = 0
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+46:12/0 = 0
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+2:13/0 = 0
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+3:13/0 = 0
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+4:13/0 = 0
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+5:13/0 = 0
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+6:13/0 = 0
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+7:13/0 = 0
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+7:13/0/physics_layer_0/angular_velocity = 0.0
+8:13/0 = 0
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+8:13/0/physics_layer_0/angular_velocity = 0.0
+9:13/0 = 0
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+9:13/0/physics_layer_0/angular_velocity = 0.0
+18:13/0 = 0
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+19:13/0 = 0
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+20:13/0 = 0
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+21:13/0 = 0
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+22:13/0 = 0
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+35:13/0 = 0
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+36:13/0 = 0
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+36:13/0/physics_layer_0/angular_velocity = 0.0
+37:13/0 = 0
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+38:13/0 = 0
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+39:13/0 = 0
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+40:13/0 = 0
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+41:13/0 = 0
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+42:13/0 = 0
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+43:13/0 = 0
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+44:13/0 = 0
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+44:13/0/physics_layer_0/angular_velocity = 0.0
+45:13/0 = 0
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+46:13/0 = 0
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+3:14/0 = 0
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+4:14/0 = 0
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+5:14/0 = 0
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+6:14/0 = 0
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+7:14/0 = 0
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+8:14/0 = 0
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+9:14/0 = 0
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+16:14/0 = 0
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+17:14/0 = 0
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+19:14/0 = 0
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+20:14/0 = 0
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+21:14/0 = 0
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+22:14/0 = 0
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+22:14/0/physics_layer_0/angular_velocity = 0.0
+25:14/0 = 0
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+26:14/0 = 0
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+27:14/0 = 0
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+28:14/0 = 0
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+29:14/0 = 0
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+30:14/0 = 0
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+35:14/0 = 0
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+39:14/0 = 0
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+40:14/0 = 0
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+41:14/0 = 0
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+2:15/0 = 0
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+3:15/0 = 0
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+4:15/0 = 0
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+5:15/0 = 0
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+6:15/0 = 0
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+7:15/0 = 0
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+8:15/0 = 0
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+9:15/0 = 0
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+12:15/0 = 0
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+12:15/0/physics_layer_0/angular_velocity = 0.0
+13:15/0 = 0
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+14:15/0 = 0
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+14:15/0/physics_layer_0/angular_velocity = 0.0
+15:15/0 = 0
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+16:15/0 = 0
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+16:15/0/physics_layer_0/angular_velocity = 0.0
+17:15/0 = 0
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+17:15/0/physics_layer_0/angular_velocity = 0.0
+18:15/0 = 0
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+19:15/0 = 0
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+19:15/0/physics_layer_0/angular_velocity = 0.0
+20:15/0 = 0
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+20:15/0/physics_layer_0/angular_velocity = 0.0
+21:15/0 = 0
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+21:15/0/physics_layer_0/angular_velocity = 0.0
+22:15/0 = 0
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+22:15/0/physics_layer_0/angular_velocity = 0.0
+25:15/0 = 0
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+25:15/0/physics_layer_0/angular_velocity = 0.0
+26:15/0 = 0
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+26:15/0/physics_layer_0/angular_velocity = 0.0
+27:15/0 = 0
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+27:15/0/physics_layer_0/angular_velocity = 0.0
+28:15/0 = 0
+28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:15/0/physics_layer_0/angular_velocity = 0.0
+29:15/0 = 0
+29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:15/0/physics_layer_0/angular_velocity = 0.0
+30:15/0 = 0
+30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:15/0/physics_layer_0/angular_velocity = 0.0
+35:15/0 = 0
+35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:15/0/physics_layer_0/angular_velocity = 0.0
+38:15/0 = 0
+38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:15/0/physics_layer_0/angular_velocity = 0.0
+39:15/0 = 0
+39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:15/0/physics_layer_0/angular_velocity = 0.0
+40:15/0 = 0
+40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:15/0/physics_layer_0/angular_velocity = 0.0
+41:15/0 = 0
+41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:15/0/physics_layer_0/angular_velocity = 0.0
+42:15/0 = 0
+42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:15/0/physics_layer_0/angular_velocity = 0.0
+0:16/0 = 0
+0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:16/0/physics_layer_0/angular_velocity = 0.0
+1:16/0 = 0
+1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:16/0/physics_layer_0/angular_velocity = 0.0
+2:16/0 = 0
+2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:16/0/physics_layer_0/angular_velocity = 0.0
+3:16/0 = 0
+3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:16/0/physics_layer_0/angular_velocity = 0.0
+4:16/0 = 0
+4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:16/0/physics_layer_0/angular_velocity = 0.0
+5:16/0 = 0
+5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:16/0/physics_layer_0/angular_velocity = 0.0
+6:16/0 = 0
+6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:16/0/physics_layer_0/angular_velocity = 0.0
+7:16/0 = 0
+7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:16/0/physics_layer_0/angular_velocity = 0.0
+8:16/0 = 0
+8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:16/0/physics_layer_0/angular_velocity = 0.0
+9:16/0 = 0
+9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:16/0/physics_layer_0/angular_velocity = 0.0
+10:16/0 = 0
+10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:16/0/physics_layer_0/angular_velocity = 0.0
+11:16/0 = 0
+11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:16/0/physics_layer_0/angular_velocity = 0.0
+12:16/0 = 0
+12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:16/0/physics_layer_0/angular_velocity = 0.0
+13:16/0 = 0
+13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:16/0/physics_layer_0/angular_velocity = 0.0
+14:16/0 = 0
+14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:16/0/physics_layer_0/angular_velocity = 0.0
+15:16/0 = 0
+15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:16/0/physics_layer_0/angular_velocity = 0.0
+16:16/0 = 0
+16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:16/0/physics_layer_0/angular_velocity = 0.0
+17:16/0 = 0
+17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:16/0/physics_layer_0/angular_velocity = 0.0
+18:16/0 = 0
+18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:16/0/physics_layer_0/angular_velocity = 0.0
+19:16/0 = 0
+19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:16/0/physics_layer_0/angular_velocity = 0.0
+20:16/0 = 0
+20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:16/0/physics_layer_0/angular_velocity = 0.0
+21:16/0 = 0
+21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:16/0/physics_layer_0/angular_velocity = 0.0
+22:16/0 = 0
+22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:16/0/physics_layer_0/angular_velocity = 0.0
+23:16/0 = 0
+23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:16/0/physics_layer_0/angular_velocity = 0.0
+24:16/0 = 0
+24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:16/0/physics_layer_0/angular_velocity = 0.0
+25:16/0 = 0
+25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:16/0/physics_layer_0/angular_velocity = 0.0
+26:16/0 = 0
+26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:16/0/physics_layer_0/angular_velocity = 0.0
+27:16/0 = 0
+27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:16/0/physics_layer_0/angular_velocity = 0.0
+28:16/0 = 0
+28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:16/0/physics_layer_0/angular_velocity = 0.0
+29:16/0 = 0
+29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:16/0/physics_layer_0/angular_velocity = 0.0
+30:16/0 = 0
+30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:16/0/physics_layer_0/angular_velocity = 0.0
+35:16/0 = 0
+35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:16/0/physics_layer_0/angular_velocity = 0.0
+38:16/0 = 0
+38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:16/0/physics_layer_0/angular_velocity = 0.0
+39:16/0 = 0
+39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:16/0/physics_layer_0/angular_velocity = 0.0
+40:16/0 = 0
+40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:16/0/physics_layer_0/angular_velocity = 0.0
+41:16/0 = 0
+41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:16/0/physics_layer_0/angular_velocity = 0.0
+42:16/0 = 0
+42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:16/0/physics_layer_0/angular_velocity = 0.0
+0:17/0 = 0
+0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:17/0/physics_layer_0/angular_velocity = 0.0
+1:17/0 = 0
+1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:17/0/physics_layer_0/angular_velocity = 0.0
+2:17/0 = 0
+2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:17/0/physics_layer_0/angular_velocity = 0.0
+3:17/0 = 0
+3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:17/0/physics_layer_0/angular_velocity = 0.0
+4:17/0 = 0
+4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:17/0/physics_layer_0/angular_velocity = 0.0
+5:17/0 = 0
+5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:17/0/physics_layer_0/angular_velocity = 0.0
+6:17/0 = 0
+6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:17/0/physics_layer_0/angular_velocity = 0.0
+7:17/0 = 0
+7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:17/0/physics_layer_0/angular_velocity = 0.0
+8:17/0 = 0
+8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:17/0/physics_layer_0/angular_velocity = 0.0
+9:17/0 = 0
+9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:17/0/physics_layer_0/angular_velocity = 0.0
+10:17/0 = 0
+10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_0/angular_velocity = 0.0
+11:17/0 = 0
+11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:17/0/physics_layer_0/angular_velocity = 0.0
+12:17/0 = 0
+12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:17/0/physics_layer_0/angular_velocity = 0.0
+13:17/0 = 0
+13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_0/angular_velocity = 0.0
+14:17/0 = 0
+14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_0/angular_velocity = 0.0
+15:17/0 = 0
+15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_0/angular_velocity = 0.0
+16:17/0 = 0
+16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_0/angular_velocity = 0.0
+17:17/0 = 0
+17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_0/angular_velocity = 0.0
+18:17/0 = 0
+18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:17/0/physics_layer_0/angular_velocity = 0.0
+19:17/0 = 0
+19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:17/0/physics_layer_0/angular_velocity = 0.0
+20:17/0 = 0
+20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_0/angular_velocity = 0.0
+21:17/0 = 0
+21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:17/0/physics_layer_0/angular_velocity = 0.0
+22:17/0 = 0
+22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:17/0/physics_layer_0/angular_velocity = 0.0
+23:17/0 = 0
+23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:17/0/physics_layer_0/angular_velocity = 0.0
+24:17/0 = 0
+24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_0/angular_velocity = 0.0
+25:17/0 = 0
+25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_0/angular_velocity = 0.0
+26:17/0 = 0
+26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_0/angular_velocity = 0.0
+27:17/0 = 0
+27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_0/angular_velocity = 0.0
+28:17/0 = 0
+28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:17/0/physics_layer_0/angular_velocity = 0.0
+29:17/0 = 0
+29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:17/0/physics_layer_0/angular_velocity = 0.0
+30:17/0 = 0
+30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:17/0/physics_layer_0/angular_velocity = 0.0
+35:17/0 = 0
+35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:17/0/physics_layer_0/angular_velocity = 0.0
+38:17/0 = 0
+38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:17/0/physics_layer_0/angular_velocity = 0.0
+39:17/0 = 0
+39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:17/0/physics_layer_0/angular_velocity = 0.0
+40:17/0 = 0
+40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:17/0/physics_layer_0/angular_velocity = 0.0
+41:17/0 = 0
+41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:17/0/physics_layer_0/angular_velocity = 0.0
+42:17/0 = 0
+42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:17/0/physics_layer_0/angular_velocity = 0.0
+0:18/0 = 0
+0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:18/0/physics_layer_0/angular_velocity = 0.0
+1:18/0 = 0
+1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:18/0/physics_layer_0/angular_velocity = 0.0
+2:18/0 = 0
+2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_0/angular_velocity = 0.0
+3:18/0 = 0
+3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_0/angular_velocity = 0.0
+4:18/0 = 0
+4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_0/angular_velocity = 0.0
+5:18/0 = 0
+5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:18/0/physics_layer_0/angular_velocity = 0.0
+6:18/0 = 0
+6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:18/0/physics_layer_0/angular_velocity = 0.0
+7:18/0 = 0
+7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:18/0/physics_layer_0/angular_velocity = 0.0
+8:18/0 = 0
+8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:18/0/physics_layer_0/angular_velocity = 0.0
+9:18/0 = 0
+9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:18/0/physics_layer_0/angular_velocity = 0.0
+10:18/0 = 0
+10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:18/0/physics_layer_0/angular_velocity = 0.0
+11:18/0 = 0
+11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:18/0/physics_layer_0/angular_velocity = 0.0
+12:18/0 = 0
+12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:18/0/physics_layer_0/angular_velocity = 0.0
+13:18/0 = 0
+13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:18/0/physics_layer_0/angular_velocity = 0.0
+14:18/0 = 0
+14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:18/0/physics_layer_0/angular_velocity = 0.0
+15:18/0 = 0
+15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:18/0/physics_layer_0/angular_velocity = 0.0
+16:18/0 = 0
+16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:18/0/physics_layer_0/angular_velocity = 0.0
+17:18/0 = 0
+17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:18/0/physics_layer_0/angular_velocity = 0.0
+18:18/0 = 0
+18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:18/0/physics_layer_0/angular_velocity = 0.0
+19:18/0 = 0
+19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:18/0/physics_layer_0/angular_velocity = 0.0
+20:18/0 = 0
+20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:18/0/physics_layer_0/angular_velocity = 0.0
+21:18/0 = 0
+21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:18/0/physics_layer_0/angular_velocity = 0.0
+22:18/0 = 0
+22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:18/0/physics_layer_0/angular_velocity = 0.0
+23:18/0 = 0
+23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:18/0/physics_layer_0/angular_velocity = 0.0
+24:18/0 = 0
+24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:18/0/physics_layer_0/angular_velocity = 0.0
+25:18/0 = 0
+25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:18/0/physics_layer_0/angular_velocity = 0.0
+26:18/0 = 0
+26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:18/0/physics_layer_0/angular_velocity = 0.0
+27:18/0 = 0
+27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:18/0/physics_layer_0/angular_velocity = 0.0
+28:18/0 = 0
+28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:18/0/physics_layer_0/angular_velocity = 0.0
+29:18/0 = 0
+29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:18/0/physics_layer_0/angular_velocity = 0.0
+30:18/0 = 0
+30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:18/0/physics_layer_0/angular_velocity = 0.0
+31:18/0 = 0
+31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:18/0/physics_layer_0/angular_velocity = 0.0
+32:18/0 = 0
+32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:18/0/physics_layer_0/angular_velocity = 0.0
+33:18/0 = 0
+33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:18/0/physics_layer_0/angular_velocity = 0.0
+34:18/0 = 0
+34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:18/0/physics_layer_0/angular_velocity = 0.0
+35:18/0 = 0
+35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:18/0/physics_layer_0/angular_velocity = 0.0
+37:18/0 = 0
+37:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:18/0/physics_layer_0/angular_velocity = 0.0
+38:18/0 = 0
+38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:18/0/physics_layer_0/angular_velocity = 0.0
+39:18/0 = 0
+39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:18/0/physics_layer_0/angular_velocity = 0.0
+40:18/0 = 0
+40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:18/0/physics_layer_0/angular_velocity = 0.0
+41:18/0 = 0
+41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:18/0/physics_layer_0/angular_velocity = 0.0
+42:18/0 = 0
+42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:18/0/physics_layer_0/angular_velocity = 0.0
+43:18/0 = 0
+43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:18/0/physics_layer_0/angular_velocity = 0.0
+0:19/0 = 0
+0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:19/0/physics_layer_0/angular_velocity = 0.0
+1:19/0 = 0
+1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:19/0/physics_layer_0/angular_velocity = 0.0
+2:19/0 = 0
+2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:19/0/physics_layer_0/angular_velocity = 0.0
+3:19/0 = 0
+3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:19/0/physics_layer_0/angular_velocity = 0.0
+4:19/0 = 0
+4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:19/0/physics_layer_0/angular_velocity = 0.0
+5:19/0 = 0
+5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:19/0/physics_layer_0/angular_velocity = 0.0
+6:19/0 = 0
+6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:19/0/physics_layer_0/angular_velocity = 0.0
+7:19/0 = 0
+7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:19/0/physics_layer_0/angular_velocity = 0.0
+8:19/0 = 0
+8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:19/0/physics_layer_0/angular_velocity = 0.0
+9:19/0 = 0
+9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:19/0/physics_layer_0/angular_velocity = 0.0
+10:19/0 = 0
+10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:19/0/physics_layer_0/angular_velocity = 0.0
+12:19/0 = 0
+12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:19/0/physics_layer_0/angular_velocity = 0.0
+13:19/0 = 0
+13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:19/0/physics_layer_0/angular_velocity = 0.0
+14:19/0 = 0
+14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:19/0/physics_layer_0/angular_velocity = 0.0
+15:19/0 = 0
+15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:19/0/physics_layer_0/angular_velocity = 0.0
+17:19/0 = 0
+17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:19/0/physics_layer_0/angular_velocity = 0.0
+18:19/0 = 0
+18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:19/0/physics_layer_0/angular_velocity = 0.0
+19:19/0 = 0
+19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:19/0/physics_layer_0/angular_velocity = 0.0
+20:19/0 = 0
+20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+26:19/0 = 0
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+26:19/0/physics_layer_0/angular_velocity = 0.0
+27:19/0 = 0
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+27:19/0/physics_layer_0/angular_velocity = 0.0
+28:19/0 = 0
+28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:19/0/physics_layer_0/angular_velocity = 0.0
+29:19/0 = 0
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+29:19/0/physics_layer_0/angular_velocity = 0.0
+30:19/0 = 0
+30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:19/0/physics_layer_0/angular_velocity = 0.0
+31:19/0 = 0
+31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:19/0/physics_layer_0/angular_velocity = 0.0
+32:19/0 = 0
+32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:19/0/physics_layer_0/angular_velocity = 0.0
+33:19/0 = 0
+33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:19/0/physics_layer_0/angular_velocity = 0.0
+34:19/0 = 0
+34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:19/0/physics_layer_0/angular_velocity = 0.0
+35:19/0 = 0
+35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:19/0/physics_layer_0/angular_velocity = 0.0
+36:19/0 = 0
+36:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:19/0/physics_layer_0/angular_velocity = 0.0
+37:19/0 = 0
+37:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:19/0/physics_layer_0/angular_velocity = 0.0
+38:19/0 = 0
+38:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:19/0/physics_layer_0/angular_velocity = 0.0
+39:19/0 = 0
+39:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:19/0/physics_layer_0/angular_velocity = 0.0
+40:19/0 = 0
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+40:19/0/physics_layer_0/angular_velocity = 0.0
+41:19/0 = 0
+41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:19/0/physics_layer_0/angular_velocity = 0.0
+42:19/0 = 0
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+43:19/0 = 0
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+44:19/0 = 0
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+7:20/0 = 0
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+9:20/0 = 0
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+10:20/0 = 0
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+13:20/0 = 0
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+17:20/0 = 0
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+18:20/0 = 0
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+20:20/0 = 0
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+21:20/0 = 0
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+26:20/0 = 0
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+26:20/0/physics_layer_0/angular_velocity = 0.0
+27:20/0 = 0
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+27:20/0/physics_layer_0/angular_velocity = 0.0
+28:20/0 = 0
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+28:20/0/physics_layer_0/angular_velocity = 0.0
+29:20/0 = 0
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+29:20/0/physics_layer_0/angular_velocity = 0.0
+30:20/0 = 0
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+30:20/0/physics_layer_0/angular_velocity = 0.0
+31:20/0 = 0
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+31:20/0/physics_layer_0/angular_velocity = 0.0
+32:20/0 = 0
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+32:20/0/physics_layer_0/angular_velocity = 0.0
+33:20/0 = 0
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+34:20/0 = 0
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+35:20/0 = 0
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+35:20/0/physics_layer_0/angular_velocity = 0.0
+36:20/0 = 0
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+36:20/0/physics_layer_0/angular_velocity = 0.0
+37:20/0 = 0
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+37:20/0/physics_layer_0/angular_velocity = 0.0
+38:20/0 = 0
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+39:20/0 = 0
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+40:20/0 = 0
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+41:20/0 = 0
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+41:20/0/physics_layer_0/angular_velocity = 0.0
+42:20/0 = 0
+42:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:20/0/physics_layer_0/angular_velocity = 0.0
+43:20/0 = 0
+43:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:20/0/physics_layer_0/angular_velocity = 0.0
+44:20/0 = 0
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+1:21/0 = 0
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+2:21/0 = 0
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+3:21/0 = 0
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+4:21/0 = 0
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+5:21/0 = 0
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+6:21/0 = 0
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+7:21/0 = 0
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+8:21/0 = 0
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+9:21/0 = 0
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+10:21/0 = 0
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+11:21/0 = 0
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+12:21/0 = 0
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+13:21/0 = 0
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+14:21/0 = 0
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+15:21/0 = 0
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+16:21/0 = 0
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+17:21/0 = 0
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+18:21/0 = 0
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+19:21/0 = 0
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+20:21/0 = 0
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+21:21/0 = 0
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+26:21/0 = 0
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+27:21/0 = 0
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+28:21/0 = 0
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+29:21/0 = 0
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+30:21/0 = 0
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+31:21/0 = 0
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+32:21/0 = 0
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+33:21/0 = 0
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+34:21/0 = 0
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+35:21/0 = 0
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+36:21/0 = 0
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+37:21/0 = 0
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+38:21/0 = 0
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+39:21/0 = 0
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+40:21/0 = 0
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+41:21/0 = 0
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+41:21/0/physics_layer_0/angular_velocity = 0.0
+42:21/0 = 0
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+43:21/0 = 0
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+44:21/0 = 0
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+1:22/0 = 0
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+2:22/0 = 0
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+3:22/0 = 0
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+4:22/0 = 0
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+5:22/0 = 0
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+6:22/0 = 0
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+7:22/0 = 0
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+8:22/0 = 0
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+8:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+9:22/0 = 0
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+9:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+10:22/0 = 0
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+10:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+11:22/0 = 0
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+11:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 6, 8, 5.75, -8)
+12:22/0 = 0
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+12:22/0/physics_layer_0/angular_velocity = 0.0
+13:22/0 = 0
+13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:22/0/physics_layer_0/angular_velocity = 0.0
+14:22/0 = 0
+14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:22/0/physics_layer_0/angular_velocity = 0.0
+15:22/0 = 0
+15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:22/0/physics_layer_0/angular_velocity = 0.0
+16:22/0 = 0
+16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:22/0/physics_layer_0/angular_velocity = 0.0
+17:22/0 = 0
+17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:22/0/physics_layer_0/angular_velocity = 0.0
+18:22/0 = 0
+18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:22/0/physics_layer_0/angular_velocity = 0.0
+19:22/0 = 0
+19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:22/0/physics_layer_0/angular_velocity = 0.0
+20:22/0 = 0
+20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:22/0/physics_layer_0/angular_velocity = 0.0
+21:22/0 = 0
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+27:22/0 = 0
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+27:22/0/physics_layer_0/angular_velocity = 0.0
+28:22/0 = 0
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+28:22/0/physics_layer_0/angular_velocity = 0.0
+29:22/0 = 0
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+29:22/0/physics_layer_0/angular_velocity = 0.0
+30:22/0 = 0
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+30:22/0/physics_layer_0/angular_velocity = 0.0
+31:22/0 = 0
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+32:22/0 = 0
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+33:22/0 = 0
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+34:22/0 = 0
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+35:22/0 = 0
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+36:22/0 = 0
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+37:22/0 = 0
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+38:22/0 = 0
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+39:22/0 = 0
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+40:22/0 = 0
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+42:22/0 = 0
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+44:22/0 = 0
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+28:23/0 = 0
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+26:24/0 = 0
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+31:24/0 = 0
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+44:24/0 = 0
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+1:25/0 = 0
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+3:25/0 = 0
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+5:25/0 = 0
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+6:25/0 = 0
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+26:25/0 = 0
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+27:25/0 = 0
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+28:25/0 = 0
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+29:25/0 = 0
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+29:25/0/physics_layer_0/angular_velocity = 0.0
+30:25/0 = 0
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+30:25/0/physics_layer_0/angular_velocity = 0.0
+31:25/0 = 0
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+31:25/0/physics_layer_0/angular_velocity = 0.0
+32:25/0 = 0
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+32:25/0/physics_layer_0/angular_velocity = 0.0
+33:25/0 = 0
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+33:25/0/physics_layer_0/angular_velocity = 0.0
+34:25/0 = 0
+34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:25/0/physics_layer_0/angular_velocity = 0.0
+35:25/0 = 0
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+35:25/0/physics_layer_0/angular_velocity = 0.0
+37:25/0 = 0
+37:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:25/0/physics_layer_0/angular_velocity = 0.0
+38:25/0 = 0
+38:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:25/0/physics_layer_0/angular_velocity = 0.0
+39:25/0 = 0
+39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:25/0/physics_layer_0/angular_velocity = 0.0
+40:25/0 = 0
+40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:25/0/physics_layer_0/angular_velocity = 0.0
+41:25/0 = 0
+41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:25/0/physics_layer_0/angular_velocity = 0.0
+42:25/0 = 0
+42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:25/0/physics_layer_0/angular_velocity = 0.0
+43:25/0 = 0
+43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:25/0/physics_layer_0/angular_velocity = 0.0
+0:26/0 = 0
+0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_0/angular_velocity = 0.0
+1:26/0 = 0
+1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_0/angular_velocity = 0.0
+2:26/0 = 0
+2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:26/0/physics_layer_0/angular_velocity = 0.0
+3:26/0 = 0
+3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_0/angular_velocity = 0.0
+4:26/0 = 0
+4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:26/0/physics_layer_0/angular_velocity = 0.0
+5:26/0 = 0
+5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:26/0/physics_layer_0/angular_velocity = 0.0
+6:26/0 = 0
+6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:26/0/physics_layer_0/angular_velocity = 0.0
+7:26/0 = 0
+7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_0/angular_velocity = 0.0
+8:26/0 = 0
+8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:26/0/physics_layer_0/angular_velocity = 0.0
+9:26/0 = 0
+9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_0/angular_velocity = 0.0
+10:26/0 = 0
+10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:26/0/physics_layer_0/angular_velocity = 0.0
+11:26/0 = 0
+11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:26/0/physics_layer_0/angular_velocity = 0.0
+13:26/0 = 0
+13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:26/0/physics_layer_0/angular_velocity = 0.0
+14:26/0 = 0
+14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:26/0/physics_layer_0/angular_velocity = 0.0
+15:26/0 = 0
+15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:26/0/physics_layer_0/angular_velocity = 0.0
+18:26/0 = 0
+18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:26/0/physics_layer_0/angular_velocity = 0.0
+19:26/0 = 0
+19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:26/0/physics_layer_0/angular_velocity = 0.0
+20:26/0 = 0
+20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:26/0/physics_layer_0/angular_velocity = 0.0
+26:26/0 = 0
+26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:26/0/physics_layer_0/angular_velocity = 0.0
+27:26/0 = 0
+27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:26/0/physics_layer_0/angular_velocity = 0.0
+28:26/0 = 0
+28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:26/0/physics_layer_0/angular_velocity = 0.0
+29:26/0 = 0
+29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:26/0/physics_layer_0/angular_velocity = 0.0
+30:26/0 = 0
+30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:26/0/physics_layer_0/angular_velocity = 0.0
+31:26/0 = 0
+31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:26/0/physics_layer_0/angular_velocity = 0.0
+32:26/0 = 0
+32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:26/0/physics_layer_0/angular_velocity = 0.0
+33:26/0 = 0
+33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:26/0/physics_layer_0/angular_velocity = 0.0
+34:26/0 = 0
+34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:26/0/physics_layer_0/angular_velocity = 0.0
+35:26/0 = 0
+35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:26/0/physics_layer_0/angular_velocity = 0.0
+38:26/0 = 0
+38:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:26/0/physics_layer_0/angular_velocity = 0.0
+39:26/0 = 0
+39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:26/0/physics_layer_0/angular_velocity = 0.0
+40:26/0 = 0
+40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:26/0/physics_layer_0/angular_velocity = 0.0
+41:26/0 = 0
+41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:26/0/physics_layer_0/angular_velocity = 0.0
+42:26/0 = 0
+42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:26/0/physics_layer_0/angular_velocity = 0.0
+0:27/0 = 0
+0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:27/0/physics_layer_0/angular_velocity = 0.0
+1:27/0 = 0
+1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:27/0/physics_layer_0/angular_velocity = 0.0
+2:27/0 = 0
+2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:27/0/physics_layer_0/angular_velocity = 0.0
+3:27/0 = 0
+3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:27/0/physics_layer_0/angular_velocity = 0.0
+4:27/0 = 0
+4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:27/0/physics_layer_0/angular_velocity = 0.0
+5:27/0 = 0
+5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:27/0/physics_layer_0/angular_velocity = 0.0
+6:27/0 = 0
+6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:27/0/physics_layer_0/angular_velocity = 0.0
+7:27/0 = 0
+7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:27/0/physics_layer_0/angular_velocity = 0.0
+8:27/0 = 0
+8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:27/0/physics_layer_0/angular_velocity = 0.0
+9:27/0 = 0
+9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:27/0/physics_layer_0/angular_velocity = 0.0
+10:27/0 = 0
+10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:27/0/physics_layer_0/angular_velocity = 0.0
+11:27/0 = 0
+11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:27/0/physics_layer_0/angular_velocity = 0.0
+12:27/0 = 0
+12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:27/0/physics_layer_0/angular_velocity = 0.0
+13:27/0 = 0
+13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:27/0/physics_layer_0/angular_velocity = 0.0
+14:27/0 = 0
+14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:27/0/physics_layer_0/angular_velocity = 0.0
+15:27/0 = 0
+15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:27/0/physics_layer_0/angular_velocity = 0.0
+16:27/0 = 0
+16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:27/0/physics_layer_0/angular_velocity = 0.0
+17:27/0 = 0
+17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:27/0/physics_layer_0/angular_velocity = 0.0
+18:27/0 = 0
+18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:27/0/physics_layer_0/angular_velocity = 0.0
+19:27/0 = 0
+19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:27/0/physics_layer_0/angular_velocity = 0.0
+20:27/0 = 0
+20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:27/0/physics_layer_0/angular_velocity = 0.0
+21:27/0 = 0
+21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:27/0/physics_layer_0/angular_velocity = 0.0
+26:27/0 = 0
+26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:27/0/physics_layer_0/angular_velocity = 0.0
+27:27/0 = 0
+27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:27/0/physics_layer_0/angular_velocity = 0.0
+28:27/0 = 0
+28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:27/0/physics_layer_0/angular_velocity = 0.0
+29:27/0 = 0
+29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:27/0/physics_layer_0/angular_velocity = 0.0
+30:27/0 = 0
+30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:27/0/physics_layer_0/angular_velocity = 0.0
+31:27/0 = 0
+31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:27/0/physics_layer_0/angular_velocity = 0.0
+32:27/0 = 0
+32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:27/0/physics_layer_0/angular_velocity = 0.0
+33:27/0 = 0
+33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:27/0/physics_layer_0/angular_velocity = 0.0
+35:27/0 = 0
+35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:27/0/physics_layer_0/angular_velocity = 0.0
+0:28/0 = 0
+0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:28/0/physics_layer_0/angular_velocity = 0.0
+1:28/0 = 0
+1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:28/0/physics_layer_0/angular_velocity = 0.0
+2:28/0 = 0
+2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:28/0/physics_layer_0/angular_velocity = 0.0
+3:28/0 = 0
+3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:28/0/physics_layer_0/angular_velocity = 0.0
+4:28/0 = 0
+4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:28/0/physics_layer_0/angular_velocity = 0.0
+5:28/0 = 0
+5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:28/0/physics_layer_0/angular_velocity = 0.0
+6:28/0 = 0
+6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:28/0/physics_layer_0/angular_velocity = 0.0
+7:28/0 = 0
+7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:28/0/physics_layer_0/angular_velocity = 0.0
+8:28/0 = 0
+8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:28/0/physics_layer_0/angular_velocity = 0.0
+9:28/0 = 0
+9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:28/0/physics_layer_0/angular_velocity = 0.0
+10:28/0 = 0
+10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:28/0/physics_layer_0/angular_velocity = 0.0
+11:28/0 = 0
+11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:28/0/physics_layer_0/angular_velocity = 0.0
+12:28/0 = 0
+12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:28/0/physics_layer_0/angular_velocity = 0.0
+13:28/0 = 0
+13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:28/0/physics_layer_0/angular_velocity = 0.0
+14:28/0 = 0
+14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:28/0/physics_layer_0/angular_velocity = 0.0
+15:28/0 = 0
+15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:28/0/physics_layer_0/angular_velocity = 0.0
+16:28/0 = 0
+16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:28/0/physics_layer_0/angular_velocity = 0.0
+17:28/0 = 0
+17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:28/0/physics_layer_0/angular_velocity = 0.0
+18:28/0 = 0
+18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:28/0/physics_layer_0/angular_velocity = 0.0
+19:28/0 = 0
+19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:28/0/physics_layer_0/angular_velocity = 0.0
+20:28/0 = 0
+20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:28/0/physics_layer_0/angular_velocity = 0.0
+21:28/0 = 0
+21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:28/0/physics_layer_0/angular_velocity = 0.0
+26:28/0 = 0
+26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:28/0/physics_layer_0/angular_velocity = 0.0
+27:28/0 = 0
+27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:28/0/physics_layer_0/angular_velocity = 0.0
+28:28/0 = 0
+28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:28/0/physics_layer_0/angular_velocity = 0.0
+31:28/0 = 0
+31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:28/0/physics_layer_0/angular_velocity = 0.0
+32:28/0 = 0
+32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:28/0/physics_layer_0/angular_velocity = 0.0
+33:28/0 = 0
+33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:28/0/physics_layer_0/angular_velocity = 0.0
+35:28/0 = 0
+35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:28/0/physics_layer_0/angular_velocity = 0.0
+37:28/0 = 0
+37:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:28/0/physics_layer_0/angular_velocity = 0.0
+38:28/0 = 0
+38:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:28/0/physics_layer_0/angular_velocity = 0.0
+39:28/0 = 0
+39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:28/0/physics_layer_0/angular_velocity = 0.0
+40:28/0 = 0
+40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:28/0/physics_layer_0/angular_velocity = 0.0
+41:28/0 = 0
+41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:28/0/physics_layer_0/angular_velocity = 0.0
+0:29/0 = 0
+0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:29/0/physics_layer_0/angular_velocity = 0.0
+1:29/0 = 0
+1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:29/0/physics_layer_0/angular_velocity = 0.0
+2:29/0 = 0
+2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:29/0/physics_layer_0/angular_velocity = 0.0
+3:29/0 = 0
+3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:29/0/physics_layer_0/angular_velocity = 0.0
+4:29/0 = 0
+4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:29/0/physics_layer_0/angular_velocity = 0.0
+5:29/0 = 0
+5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:29/0/physics_layer_0/angular_velocity = 0.0
+6:29/0 = 0
+6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:29/0/physics_layer_0/angular_velocity = 0.0
+7:29/0 = 0
+7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:29/0/physics_layer_0/angular_velocity = 0.0
+8:29/0 = 0
+8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:29/0/physics_layer_0/angular_velocity = 0.0
+9:29/0 = 0
+9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:29/0/physics_layer_0/angular_velocity = 0.0
+10:29/0 = 0
+10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:29/0/physics_layer_0/angular_velocity = 0.0
+11:29/0 = 0
+11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:29/0/physics_layer_0/angular_velocity = 0.0
+12:29/0 = 0
+12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:29/0/physics_layer_0/angular_velocity = 0.0
+13:29/0 = 0
+13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:29/0/physics_layer_0/angular_velocity = 0.0
+14:29/0 = 0
+14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:29/0/physics_layer_0/angular_velocity = 0.0
+15:29/0 = 0
+15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:29/0/physics_layer_0/angular_velocity = 0.0
+16:29/0 = 0
+16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:29/0/physics_layer_0/angular_velocity = 0.0
+17:29/0 = 0
+17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:29/0/physics_layer_0/angular_velocity = 0.0
+18:29/0 = 0
+18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:29/0/physics_layer_0/angular_velocity = 0.0
+19:29/0 = 0
+19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:29/0/physics_layer_0/angular_velocity = 0.0
+20:29/0 = 0
+20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:29/0/physics_layer_0/angular_velocity = 0.0
+21:29/0 = 0
+21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:29/0/physics_layer_0/angular_velocity = 0.0
+26:29/0 = 0
+26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:29/0/physics_layer_0/angular_velocity = 0.0
+27:29/0 = 0
+27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:29/0/physics_layer_0/angular_velocity = 0.0
+28:29/0 = 0
+28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:29/0/physics_layer_0/angular_velocity = 0.0
+29:29/0 = 0
+29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:29/0/physics_layer_0/angular_velocity = 0.0
+30:29/0 = 0
+30:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:29/0/physics_layer_0/angular_velocity = 0.0
+31:29/0 = 0
+31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:29/0/physics_layer_0/angular_velocity = 0.0
+32:29/0 = 0
+32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:29/0/physics_layer_0/angular_velocity = 0.0
+33:29/0 = 0
+33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:29/0/physics_layer_0/angular_velocity = 0.0
+34:29/0 = 0
+34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:29/0/physics_layer_0/angular_velocity = 0.0
+35:29/0 = 0
+35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:29/0/physics_layer_0/angular_velocity = 0.0
+36:29/0 = 0
+36:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:29/0/physics_layer_0/angular_velocity = 0.0
+37:29/0 = 0
+37:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:29/0/physics_layer_0/angular_velocity = 0.0
+38:29/0 = 0
+38:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:29/0/physics_layer_0/angular_velocity = 0.0
+39:29/0 = 0
+39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:29/0/physics_layer_0/angular_velocity = 0.0
+40:29/0 = 0
+40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:29/0/physics_layer_0/angular_velocity = 0.0
+41:29/0 = 0
+41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:29/0/physics_layer_0/angular_velocity = 0.0
+42:29/0 = 0
+42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:29/0/physics_layer_0/angular_velocity = 0.0
+0:30/0 = 0
+0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:30/0/physics_layer_0/angular_velocity = 0.0
+1:30/0 = 0
+1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:30/0/physics_layer_0/angular_velocity = 0.0
+2:30/0 = 0
+2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:30/0/physics_layer_0/angular_velocity = 0.0
+3:30/0 = 0
+3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:30/0/physics_layer_0/angular_velocity = 0.0
+4:30/0 = 0
+4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:30/0/physics_layer_0/angular_velocity = 0.0
+5:30/0 = 0
+5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:30/0/physics_layer_0/angular_velocity = 0.0
+6:30/0 = 0
+6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:30/0/physics_layer_0/angular_velocity = 0.0
+7:30/0 = 0
+7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:30/0/physics_layer_0/angular_velocity = 0.0
+8:30/0 = 0
+8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:30/0/physics_layer_0/angular_velocity = 0.0
+9:30/0 = 0
+9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:30/0/physics_layer_0/angular_velocity = 0.0
+10:30/0 = 0
+10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:30/0/physics_layer_0/angular_velocity = 0.0
+11:30/0 = 0
+11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:30/0/physics_layer_0/angular_velocity = 0.0
+12:30/0 = 0
+12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:30/0/physics_layer_0/angular_velocity = 0.0
+13:30/0 = 0
+13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:30/0/physics_layer_0/angular_velocity = 0.0
+14:30/0 = 0
+14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:30/0/physics_layer_0/angular_velocity = 0.0
+15:30/0 = 0
+15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:30/0/physics_layer_0/angular_velocity = 0.0
+16:30/0 = 0
+16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:30/0/physics_layer_0/angular_velocity = 0.0
+17:30/0 = 0
+17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:30/0/physics_layer_0/angular_velocity = 0.0
+18:30/0 = 0
+18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:30/0/physics_layer_0/angular_velocity = 0.0
+19:30/0 = 0
+19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:30/0/physics_layer_0/angular_velocity = 0.0
+20:30/0 = 0
+20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:30/0/physics_layer_0/angular_velocity = 0.0
+21:30/0 = 0
+21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:30/0/physics_layer_0/angular_velocity = 0.0
+35:30/0 = 0
+35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:30/0/physics_layer_0/angular_velocity = 0.0
+36:30/0 = 0
+36:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:30/0/physics_layer_0/angular_velocity = 0.0
+37:30/0 = 0
+37:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:30/0/physics_layer_0/angular_velocity = 0.0
+38:30/0 = 0
+38:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:30/0/physics_layer_0/angular_velocity = 0.0
+39:30/0 = 0
+39:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:30/0/physics_layer_0/angular_velocity = 0.0
+40:30/0 = 0
+40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:30/0/physics_layer_0/angular_velocity = 0.0
+41:30/0 = 0
+41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:30/0/physics_layer_0/angular_velocity = 0.0
+42:30/0 = 0
+42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:30/0/physics_layer_0/angular_velocity = 0.0
+0:31/0 = 0
+0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:31/0/physics_layer_0/angular_velocity = 0.0
+1:31/0 = 0
+1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:31/0/physics_layer_0/angular_velocity = 0.0
+2:31/0 = 0
+2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:31/0/physics_layer_0/angular_velocity = 0.0
+3:31/0 = 0
+3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:31/0/physics_layer_0/angular_velocity = 0.0
+4:31/0 = 0
+4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:31/0/physics_layer_0/angular_velocity = 0.0
+5:31/0 = 0
+5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:31/0/physics_layer_0/angular_velocity = 0.0
+6:31/0 = 0
+6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:31/0/physics_layer_0/angular_velocity = 0.0
+7:31/0 = 0
+7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:31/0/physics_layer_0/angular_velocity = 0.0
+8:31/0 = 0
+8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:31/0/physics_layer_0/angular_velocity = 0.0
+9:31/0 = 0
+9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:31/0/physics_layer_0/angular_velocity = 0.0
+11:31/0 = 0
+11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:31/0/physics_layer_0/angular_velocity = 0.0
+12:31/0 = 0
+12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:31/0/physics_layer_0/angular_velocity = 0.0
+13:31/0 = 0
+13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:31/0/physics_layer_0/angular_velocity = 0.0
+14:31/0 = 0
+14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:31/0/physics_layer_0/angular_velocity = 0.0
+15:31/0 = 0
+15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:31/0/physics_layer_0/angular_velocity = 0.0
+16:31/0 = 0
+16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:31/0/physics_layer_0/angular_velocity = 0.0
+17:31/0 = 0
+17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:31/0/physics_layer_0/angular_velocity = 0.0
+18:31/0 = 0
+18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:31/0/physics_layer_0/angular_velocity = 0.0
+19:31/0 = 0
+19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:31/0/physics_layer_0/angular_velocity = 0.0
+20:31/0 = 0
+20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:31/0/physics_layer_0/angular_velocity = 0.0
+21:31/0 = 0
+21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:31/0/physics_layer_0/angular_velocity = 0.0
+35:31/0 = 0
+35:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:31/0/physics_layer_0/angular_velocity = 0.0
+36:31/0 = 0
+36:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:31/0/physics_layer_0/angular_velocity = 0.0
+37:31/0 = 0
+37:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:31/0/physics_layer_0/angular_velocity = 0.0
+38:31/0 = 0
+38:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:31/0/physics_layer_0/angular_velocity = 0.0
+39:31/0 = 0
+39:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:31/0/physics_layer_0/angular_velocity = 0.0
+40:31/0 = 0
+40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:31/0/physics_layer_0/angular_velocity = 0.0
+41:31/0 = 0
+41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:31/0/physics_layer_0/angular_velocity = 0.0
+42:31/0 = 0
+42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:31/0/physics_layer_0/angular_velocity = 0.0
+0:32/0 = 0
+0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:32/0/physics_layer_0/angular_velocity = 0.0
+1:32/0 = 0
+1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:32/0/physics_layer_0/angular_velocity = 0.0
+2:32/0 = 0
+2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:32/0/physics_layer_0/angular_velocity = 0.0
+3:32/0 = 0
+3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:32/0/physics_layer_0/angular_velocity = 0.0
+4:32/0 = 0
+4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:32/0/physics_layer_0/angular_velocity = 0.0
+5:32/0 = 0
+5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:32/0/physics_layer_0/angular_velocity = 0.0
+6:32/0 = 0
+6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:32/0/physics_layer_0/angular_velocity = 0.0
+12:32/0 = 0
+12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:32/0/physics_layer_0/angular_velocity = 0.0
+13:32/0 = 0
+13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:32/0/physics_layer_0/angular_velocity = 0.0
+14:32/0 = 0
+14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:32/0/physics_layer_0/angular_velocity = 0.0
+15:32/0 = 0
+15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:32/0/physics_layer_0/angular_velocity = 0.0
+16:32/0 = 0
+16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:32/0/physics_layer_0/angular_velocity = 0.0
+17:32/0 = 0
+17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:32/0/physics_layer_0/angular_velocity = 0.0
+18:32/0 = 0
+18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:32/0/physics_layer_0/angular_velocity = 0.0
+19:32/0 = 0
+19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:32/0/physics_layer_0/angular_velocity = 0.0
+20:32/0 = 0
+20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:32/0/physics_layer_0/angular_velocity = 0.0
+21:32/0 = 0
+21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:32/0/physics_layer_0/angular_velocity = 0.0
+35:32/0 = 0
+35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:32/0/physics_layer_0/angular_velocity = 0.0
+36:32/0 = 0
+36:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:32/0/physics_layer_0/angular_velocity = 0.0
+37:32/0 = 0
+37:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:32/0/physics_layer_0/angular_velocity = 0.0
+38:32/0 = 0
+38:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:32/0/physics_layer_0/angular_velocity = 0.0
+39:32/0 = 0
+39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:32/0/physics_layer_0/angular_velocity = 0.0
+40:32/0 = 0
+40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:32/0/physics_layer_0/angular_velocity = 0.0
+41:32/0 = 0
+41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:32/0/physics_layer_0/angular_velocity = 0.0
+42:32/0 = 0
+42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:32/0/physics_layer_0/angular_velocity = 0.0
+0:33/0 = 0
+0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:33/0/physics_layer_0/angular_velocity = 0.0
+1:33/0 = 0
+1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:33/0/physics_layer_0/angular_velocity = 0.0
+2:33/0 = 0
+2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:33/0/physics_layer_0/angular_velocity = 0.0
+3:33/0 = 0
+3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:33/0/physics_layer_0/angular_velocity = 0.0
+4:33/0 = 0
+4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:33/0/physics_layer_0/angular_velocity = 0.0
+5:33/0 = 0
+5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:33/0/physics_layer_0/angular_velocity = 0.0
+6:33/0 = 0
+6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:33/0/physics_layer_0/angular_velocity = 0.0
+12:33/0 = 0
+12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:33/0/physics_layer_0/angular_velocity = 0.0
+13:33/0 = 0
+13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:33/0/physics_layer_0/angular_velocity = 0.0
+14:33/0 = 0
+14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:33/0/physics_layer_0/angular_velocity = 0.0
+15:33/0 = 0
+15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:33/0/physics_layer_0/angular_velocity = 0.0
+16:33/0 = 0
+16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:33/0/physics_layer_0/angular_velocity = 0.0
+17:33/0 = 0
+17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:33/0/physics_layer_0/angular_velocity = 0.0
+18:33/0 = 0
+18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:33/0/physics_layer_0/angular_velocity = 0.0
+19:33/0 = 0
+19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:33/0/physics_layer_0/angular_velocity = 0.0
+20:33/0 = 0
+20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:33/0/physics_layer_0/angular_velocity = 0.0
+21:33/0 = 0
+21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:33/0/physics_layer_0/angular_velocity = 0.0
+35:33/0 = 0
+35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:33/0/physics_layer_0/angular_velocity = 0.0
+36:33/0 = 0
+36:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:33/0/physics_layer_0/angular_velocity = 0.0
+37:33/0 = 0
+37:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:33/0/physics_layer_0/angular_velocity = 0.0
+38:33/0 = 0
+38:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:33/0/physics_layer_0/angular_velocity = 0.0
+39:33/0 = 0
+39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:33/0/physics_layer_0/angular_velocity = 0.0
+40:33/0 = 0
+40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:33/0/physics_layer_0/angular_velocity = 0.0
+41:33/0 = 0
+41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:33/0/physics_layer_0/angular_velocity = 0.0
+42:33/0 = 0
+42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:33/0/physics_layer_0/angular_velocity = 0.0
+35:34/0 = 0
+35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:34/0/physics_layer_0/angular_velocity = 0.0
+36:34/0 = 0
+36:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:34/0/physics_layer_0/angular_velocity = 0.0
+37:34/0 = 0
+37:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:34/0/physics_layer_0/angular_velocity = 0.0
+38:34/0 = 0
+38:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:34/0/physics_layer_0/angular_velocity = 0.0
+39:34/0 = 0
+39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:34/0/physics_layer_0/angular_velocity = 0.0
+40:34/0 = 0
+40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:34/0/physics_layer_0/angular_velocity = 0.0
+41:34/0 = 0
+41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:34/0/physics_layer_0/angular_velocity = 0.0
+42:34/0 = 0
+42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:34/0/physics_layer_0/angular_velocity = 0.0
+35:35/0 = 0
+35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:35/0/physics_layer_0/angular_velocity = 0.0
+36:35/0 = 0
+36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:35/0/physics_layer_0/angular_velocity = 0.0
+37:35/0 = 0
+37:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:35/0/physics_layer_0/angular_velocity = 0.0
+38:35/0 = 0
+38:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:35/0/physics_layer_0/angular_velocity = 0.0
+39:35/0 = 0
+39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:35/0/physics_layer_0/angular_velocity = 0.0
+40:35/0 = 0
+40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:35/0/physics_layer_0/angular_velocity = 0.0
+41:35/0 = 0
+41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:35/0/physics_layer_0/angular_velocity = 0.0
+42:35/0 = 0
+42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:35/0/physics_layer_0/angular_velocity = 0.0
+35:36/0 = 0
+35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:36/0/physics_layer_0/angular_velocity = 0.0
+36:36/0 = 0
+36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:36/0/physics_layer_0/angular_velocity = 0.0
+37:36/0 = 0
+37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:36/0/physics_layer_0/angular_velocity = 0.0
+38:36/0 = 0
+38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:36/0/physics_layer_0/angular_velocity = 0.0
+39:36/0 = 0
+39:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:36/0/physics_layer_0/angular_velocity = 0.0
+40:36/0 = 0
+40:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:36/0/physics_layer_0/angular_velocity = 0.0
+41:36/0 = 0
+41:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:36/0/physics_layer_0/angular_velocity = 0.0
+42:36/0 = 0
+42:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:36/0/physics_layer_0/angular_velocity = 0.0
+35:37/0 = 0
+35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:37/0/physics_layer_0/angular_velocity = 0.0
+36:37/0 = 0
+36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:37/0/physics_layer_0/angular_velocity = 0.0
+37:37/0 = 0
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+43:0/0 = 0
+43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:0/0/physics_layer_0/angular_velocity = 0.0
+44:0/0 = 0
+44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:0/0/physics_layer_0/angular_velocity = 0.0
+45:0/0 = 0
+45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:0/0/physics_layer_0/angular_velocity = 0.0
+46:0/0 = 0
+46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:0/0/physics_layer_0/angular_velocity = 0.0
+47:0/0 = 0
+47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:0/0/physics_layer_0/angular_velocity = 0.0
+48:0/0 = 0
+48:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:0/0/physics_layer_0/angular_velocity = 0.0
+49:0/0 = 0
+49:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:0/0/physics_layer_0/angular_velocity = 0.0
+50:0/0 = 0
+50:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:0/0/physics_layer_0/angular_velocity = 0.0
+51:0/0 = 0
+51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:0/0/physics_layer_0/angular_velocity = 0.0
+52:0/0 = 0
+52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:0/0/physics_layer_0/angular_velocity = 0.0
+53:0/0 = 0
+53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:0/0/physics_layer_0/angular_velocity = 0.0
+54:0/0 = 0
+54:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:0/0/physics_layer_0/angular_velocity = 0.0
+55:0/0 = 0
+55:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:0/0/physics_layer_0/angular_velocity = 0.0
+56:0/0 = 0
+56:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:0/0/physics_layer_0/angular_velocity = 0.0
+57:0/0 = 0
+57:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:0/0/physics_layer_0/angular_velocity = 0.0
+58:0/0 = 0
+58:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:0/0/physics_layer_0/angular_velocity = 0.0
+59:0/0 = 0
+59:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:0/0/physics_layer_0/angular_velocity = 0.0
+60:0/0 = 0
+60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:0/0/physics_layer_0/angular_velocity = 0.0
+61:0/0 = 0
+61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:0/0/physics_layer_0/angular_velocity = 0.0
+62:0/0 = 0
+62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:0/0/physics_layer_0/angular_velocity = 0.0
+63:0/0 = 0
+63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:0/0/physics_layer_0/angular_velocity = 0.0
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0 = 0
+1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+6:1/0 = 0
+6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+8:1/0 = 0
+8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_0/angular_velocity = 0.0
+9:1/0 = 0
+9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_0/angular_velocity = 0.0
+10:1/0 = 0
+10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_0/angular_velocity = 0.0
+11:1/0 = 0
+11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_0/angular_velocity = 0.0
+12:1/0 = 0
+12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_0/angular_velocity = 0.0
+13:1/0 = 0
+13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_0/angular_velocity = 0.0
+14:1/0 = 0
+14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_0/angular_velocity = 0.0
+15:1/0 = 0
+15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:1/0/physics_layer_0/angular_velocity = 0.0
+16:1/0 = 0
+16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_0/angular_velocity = 0.0
+17:1/0 = 0
+17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:1/0/physics_layer_0/angular_velocity = 0.0
+18:1/0 = 0
+18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:1/0/physics_layer_0/angular_velocity = 0.0
+19:1/0 = 0
+19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:1/0/physics_layer_0/angular_velocity = 0.0
+20:1/0 = 0
+20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:1/0/physics_layer_0/angular_velocity = 0.0
+21:1/0 = 0
+21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:1/0/physics_layer_0/angular_velocity = 0.0
+22:1/0 = 0
+22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:1/0/physics_layer_0/angular_velocity = 0.0
+23:1/0 = 0
+23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:1/0/physics_layer_0/angular_velocity = 0.0
+24:1/0 = 0
+24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:1/0/physics_layer_0/angular_velocity = 0.0
+25:1/0 = 0
+25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:1/0/physics_layer_0/angular_velocity = 0.0
+26:1/0 = 0
+26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:1/0/physics_layer_0/angular_velocity = 0.0
+27:1/0 = 0
+27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:1/0/physics_layer_0/angular_velocity = 0.0
+28:1/0 = 0
+28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:1/0/physics_layer_0/angular_velocity = 0.0
+29:1/0 = 0
+29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:1/0/physics_layer_0/angular_velocity = 0.0
+30:1/0 = 0
+30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:1/0/physics_layer_0/angular_velocity = 0.0
+31:1/0 = 0
+31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:1/0/physics_layer_0/angular_velocity = 0.0
+32:1/0 = 0
+32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:1/0/physics_layer_0/angular_velocity = 0.0
+33:1/0 = 0
+33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:1/0/physics_layer_0/angular_velocity = 0.0
+34:1/0 = 0
+34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:1/0/physics_layer_0/angular_velocity = 0.0
+35:1/0 = 0
+35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:1/0/physics_layer_0/angular_velocity = 0.0
+36:1/0 = 0
+36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:1/0/physics_layer_0/angular_velocity = 0.0
+37:1/0 = 0
+37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:1/0/physics_layer_0/angular_velocity = 0.0
+38:1/0 = 0
+38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:1/0/physics_layer_0/angular_velocity = 0.0
+39:1/0 = 0
+39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:1/0/physics_layer_0/angular_velocity = 0.0
+40:1/0 = 0
+40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:1/0/physics_layer_0/angular_velocity = 0.0
+41:1/0 = 0
+41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:1/0/physics_layer_0/angular_velocity = 0.0
+42:1/0 = 0
+42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:1/0/physics_layer_0/angular_velocity = 0.0
+43:1/0 = 0
+43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:1/0/physics_layer_0/angular_velocity = 0.0
+44:1/0 = 0
+44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:1/0/physics_layer_0/angular_velocity = 0.0
+45:1/0 = 0
+45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:1/0/physics_layer_0/angular_velocity = 0.0
+46:1/0 = 0
+46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:1/0/physics_layer_0/angular_velocity = 0.0
+47:1/0 = 0
+47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:1/0/physics_layer_0/angular_velocity = 0.0
+48:1/0 = 0
+48:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:1/0/physics_layer_0/angular_velocity = 0.0
+49:1/0 = 0
+49:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:1/0/physics_layer_0/angular_velocity = 0.0
+50:1/0 = 0
+50:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:1/0/physics_layer_0/angular_velocity = 0.0
+51:1/0 = 0
+51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:1/0/physics_layer_0/angular_velocity = 0.0
+52:1/0 = 0
+52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:1/0/physics_layer_0/angular_velocity = 0.0
+53:1/0 = 0
+53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:1/0/physics_layer_0/angular_velocity = 0.0
+54:1/0 = 0
+54:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:1/0/physics_layer_0/angular_velocity = 0.0
+55:1/0 = 0
+55:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:1/0/physics_layer_0/angular_velocity = 0.0
+56:1/0 = 0
+56:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:1/0/physics_layer_0/angular_velocity = 0.0
+57:1/0 = 0
+57:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:1/0/physics_layer_0/angular_velocity = 0.0
+58:1/0 = 0
+58:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:1/0/physics_layer_0/angular_velocity = 0.0
+59:1/0 = 0
+59:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:1/0/physics_layer_0/angular_velocity = 0.0
+60:1/0 = 0
+60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:1/0/physics_layer_0/angular_velocity = 0.0
+61:1/0 = 0
+61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:1/0/physics_layer_0/angular_velocity = 0.0
+62:1/0 = 0
+62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:1/0/physics_layer_0/angular_velocity = 0.0
+63:1/0 = 0
+63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:1/0/physics_layer_0/angular_velocity = 0.0
+0:2/0 = 0
+0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:2/0/physics_layer_0/angular_velocity = 0.0
+1:2/0 = 0
+1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0 = 0
+3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0 = 0
+4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_0/angular_velocity = 0.0
+5:2/0 = 0
+5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:2/0/physics_layer_0/angular_velocity = 0.0
+6:2/0 = 0
+6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0 = 0
+7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_0/angular_velocity = 0.0
+8:2/0 = 0
+8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_0/angular_velocity = 0.0
+9:2/0 = 0
+9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_0/angular_velocity = 0.0
+10:2/0 = 0
+10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_0/angular_velocity = 0.0
+11:2/0 = 0
+11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_0/angular_velocity = 0.0
+12:2/0 = 0
+12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_0/angular_velocity = 0.0
+13:2/0 = 0
+13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0 = 0
+14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_0/angular_velocity = 0.0
+15:2/0 = 0
+15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_0/angular_velocity = 0.0
+16:2/0 = 0
+16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_0/angular_velocity = 0.0
+17:2/0 = 0
+17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:2/0/physics_layer_0/angular_velocity = 0.0
+18:2/0 = 0
+18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:2/0/physics_layer_0/angular_velocity = 0.0
+19:2/0 = 0
+19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:2/0/physics_layer_0/angular_velocity = 0.0
+20:2/0 = 0
+20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:2/0/physics_layer_0/angular_velocity = 0.0
+21:2/0 = 0
+21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:2/0/physics_layer_0/angular_velocity = 0.0
+22:2/0 = 0
+22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:2/0/physics_layer_0/angular_velocity = 0.0
+23:2/0 = 0
+23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:2/0/physics_layer_0/angular_velocity = 0.0
+24:2/0 = 0
+24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:2/0/physics_layer_0/angular_velocity = 0.0
+25:2/0 = 0
+25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:2/0/physics_layer_0/angular_velocity = 0.0
+26:2/0 = 0
+26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:2/0/physics_layer_0/angular_velocity = 0.0
+27:2/0 = 0
+27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:2/0/physics_layer_0/angular_velocity = 0.0
+28:2/0 = 0
+28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:2/0/physics_layer_0/angular_velocity = 0.0
+29:2/0 = 0
+29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:2/0/physics_layer_0/angular_velocity = 0.0
+30:2/0 = 0
+30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:2/0/physics_layer_0/angular_velocity = 0.0
+31:2/0 = 0
+31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:2/0/physics_layer_0/angular_velocity = 0.0
+34:2/0 = 0
+34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:2/0/physics_layer_0/angular_velocity = 0.0
+35:2/0 = 0
+35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:2/0/physics_layer_0/angular_velocity = 0.0
+36:2/0 = 0
+36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:2/0/physics_layer_0/angular_velocity = 0.0
+37:2/0 = 0
+37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:2/0/physics_layer_0/angular_velocity = 0.0
+38:2/0 = 0
+38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:2/0/physics_layer_0/angular_velocity = 0.0
+39:2/0 = 0
+39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:2/0/physics_layer_0/angular_velocity = 0.0
+40:2/0 = 0
+40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:2/0/physics_layer_0/angular_velocity = 0.0
+41:2/0 = 0
+41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:2/0/physics_layer_0/angular_velocity = 0.0
+42:2/0 = 0
+42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:2/0/physics_layer_0/angular_velocity = 0.0
+43:2/0 = 0
+43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:2/0/physics_layer_0/angular_velocity = 0.0
+44:2/0 = 0
+44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:2/0/physics_layer_0/angular_velocity = 0.0
+45:2/0 = 0
+45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:2/0/physics_layer_0/angular_velocity = 0.0
+46:2/0 = 0
+46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:2/0/physics_layer_0/angular_velocity = 0.0
+47:2/0 = 0
+47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:2/0/physics_layer_0/angular_velocity = 0.0
+48:2/0 = 0
+48:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:2/0/physics_layer_0/angular_velocity = 0.0
+49:2/0 = 0
+49:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:2/0/physics_layer_0/angular_velocity = 0.0
+50:2/0 = 0
+50:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:2/0/physics_layer_0/angular_velocity = 0.0
+51:2/0 = 0
+51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:2/0/physics_layer_0/angular_velocity = 0.0
+52:2/0 = 0
+52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:2/0/physics_layer_0/angular_velocity = 0.0
+53:2/0 = 0
+53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:2/0/physics_layer_0/angular_velocity = 0.0
+54:2/0 = 0
+54:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:2/0/physics_layer_0/angular_velocity = 0.0
+55:2/0 = 0
+55:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:2/0/physics_layer_0/angular_velocity = 0.0
+57:2/0 = 0
+57:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:2/0/physics_layer_0/angular_velocity = 0.0
+58:2/0 = 0
+58:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:2/0/physics_layer_0/angular_velocity = 0.0
+59:2/0 = 0
+59:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:2/0/physics_layer_0/angular_velocity = 0.0
+60:2/0 = 0
+60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:2/0/physics_layer_0/angular_velocity = 0.0
+61:2/0 = 0
+61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:2/0/physics_layer_0/angular_velocity = 0.0
+62:2/0 = 0
+62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:2/0/physics_layer_0/angular_velocity = 0.0
+63:2/0 = 0
+63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:2/0/physics_layer_0/angular_velocity = 0.0
+1:3/0 = 0
+1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_0/angular_velocity = 0.0
+2:3/0 = 0
+2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0 = 0
+3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0 = 0
+4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0 = 0
+5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_0/angular_velocity = 0.0
+6:3/0 = 0
+6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0 = 0
+7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_0/angular_velocity = 0.0
+9:3/0 = 0
+9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_0/angular_velocity = 0.0
+10:3/0 = 0
+10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_0/angular_velocity = 0.0
+11:3/0 = 0
+11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_0/angular_velocity = 0.0
+12:3/0 = 0
+12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_0/angular_velocity = 0.0
+13:3/0 = 0
+13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:3/0/physics_layer_0/angular_velocity = 0.0
+14:3/0 = 0
+14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_0/angular_velocity = 0.0
+15:3/0 = 0
+15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_0/angular_velocity = 0.0
+17:3/0 = 0
+17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_0/angular_velocity = 0.0
+18:3/0 = 0
+18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_0/angular_velocity = 0.0
+19:3/0 = 0
+19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_0/angular_velocity = 0.0
+20:3/0 = 0
+20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:3/0/physics_layer_0/angular_velocity = 0.0
+21:3/0 = 0
+21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:3/0/physics_layer_0/angular_velocity = 0.0
+22:3/0 = 0
+22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_0/angular_velocity = 0.0
+23:3/0 = 0
+23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:3/0/physics_layer_0/angular_velocity = 0.0
+25:3/0 = 0
+25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_0/angular_velocity = 0.0
+26:3/0 = 0
+26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:3/0/physics_layer_0/angular_velocity = 0.0
+27:3/0 = 0
+27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:3/0/physics_layer_0/angular_velocity = 0.0
+28:3/0 = 0
+28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:3/0/physics_layer_0/angular_velocity = 0.0
+29:3/0 = 0
+29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:3/0/physics_layer_0/angular_velocity = 0.0
+30:3/0 = 0
+30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:3/0/physics_layer_0/angular_velocity = 0.0
+31:3/0 = 0
+31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:3/0/physics_layer_0/angular_velocity = 0.0
+34:3/0 = 0
+34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:3/0/physics_layer_0/angular_velocity = 0.0
+35:3/0 = 0
+35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:3/0/physics_layer_0/angular_velocity = 0.0
+36:3/0 = 0
+36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:3/0/physics_layer_0/angular_velocity = 0.0
+37:3/0 = 0
+37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:3/0/physics_layer_0/angular_velocity = 0.0
+38:3/0 = 0
+38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:3/0/physics_layer_0/angular_velocity = 0.0
+39:3/0 = 0
+39:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:3/0/physics_layer_0/angular_velocity = 0.0
+40:3/0 = 0
+40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:3/0/physics_layer_0/angular_velocity = 0.0
+41:3/0 = 0
+41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:3/0/physics_layer_0/angular_velocity = 0.0
+42:3/0 = 0
+42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:3/0/physics_layer_0/angular_velocity = 0.0
+43:3/0 = 0
+43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:3/0/physics_layer_0/angular_velocity = 0.0
+44:3/0 = 0
+44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:3/0/physics_layer_0/angular_velocity = 0.0
+45:3/0 = 0
+45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:3/0/physics_layer_0/angular_velocity = 0.0
+46:3/0 = 0
+46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:3/0/physics_layer_0/angular_velocity = 0.0
+47:3/0 = 0
+47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:3/0/physics_layer_0/angular_velocity = 0.0
+48:3/0 = 0
+48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:3/0/physics_layer_0/angular_velocity = 0.0
+49:3/0 = 0
+49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:3/0/physics_layer_0/angular_velocity = 0.0
+50:3/0 = 0
+50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:3/0/physics_layer_0/angular_velocity = 0.0
+51:3/0 = 0
+51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:3/0/physics_layer_0/angular_velocity = 0.0
+52:3/0 = 0
+52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:3/0/physics_layer_0/angular_velocity = 0.0
+53:3/0 = 0
+53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:3/0/physics_layer_0/angular_velocity = 0.0
+54:3/0 = 0
+54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:3/0/physics_layer_0/angular_velocity = 0.0
+55:3/0 = 0
+55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:3/0/physics_layer_0/angular_velocity = 0.0
+57:3/0 = 0
+57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:3/0/physics_layer_0/angular_velocity = 0.0
+58:3/0 = 0
+58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:3/0/physics_layer_0/angular_velocity = 0.0
+59:3/0 = 0
+59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:3/0/physics_layer_0/angular_velocity = 0.0
+60:3/0 = 0
+60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:3/0/physics_layer_0/angular_velocity = 0.0
+61:3/0 = 0
+61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:3/0/physics_layer_0/angular_velocity = 0.0
+62:3/0 = 0
+62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:3/0/physics_layer_0/angular_velocity = 0.0
+63:3/0 = 0
+63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:3/0/physics_layer_0/angular_velocity = 0.0
+0:4/0 = 0
+0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_0/angular_velocity = 0.0
+1:4/0 = 0
+1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_0/angular_velocity = 0.0
+2:4/0 = 0
+2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+6:4/0 = 0
+6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0 = 0
+8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_0/angular_velocity = 0.0
+9:4/0 = 0
+9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0 = 0
+10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0 = 0
+11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0 = 0
+12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0 = 0
+13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0 = 0
+14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0 = 0
+16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_0/angular_velocity = 0.0
+17:4/0 = 0
+17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_0/angular_velocity = 0.0
+18:4/0 = 0
+18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_0/angular_velocity = 0.0
+19:4/0 = 0
+19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_0/angular_velocity = 0.0
+20:4/0 = 0
+20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:4/0/physics_layer_0/angular_velocity = 0.0
+21:4/0 = 0
+21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:4/0/physics_layer_0/angular_velocity = 0.0
+22:4/0 = 0
+22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_0/angular_velocity = 0.0
+24:4/0 = 0
+24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:4/0/physics_layer_0/angular_velocity = 0.0
+25:4/0 = 0
+25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_0/angular_velocity = 0.0
+26:4/0 = 0
+26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:4/0/physics_layer_0/angular_velocity = 0.0
+27:4/0 = 0
+27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:4/0/physics_layer_0/angular_velocity = 0.0
+28:4/0 = 0
+28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:4/0/physics_layer_0/angular_velocity = 0.0
+29:4/0 = 0
+29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:4/0/physics_layer_0/angular_velocity = 0.0
+30:4/0 = 0
+30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:4/0/physics_layer_0/angular_velocity = 0.0
+32:4/0 = 0
+32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:4/0/physics_layer_0/angular_velocity = 0.0
+33:4/0 = 0
+33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:4/0/physics_layer_0/angular_velocity = 0.0
+34:4/0 = 0
+34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:4/0/physics_layer_0/angular_velocity = 0.0
+35:4/0 = 0
+35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:4/0/physics_layer_0/angular_velocity = 0.0
+36:4/0 = 0
+36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:4/0/physics_layer_0/angular_velocity = 0.0
+37:4/0 = 0
+37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:4/0/physics_layer_0/angular_velocity = 0.0
+38:4/0 = 0
+38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:4/0/physics_layer_0/angular_velocity = 0.0
+40:4/0 = 0
+40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:4/0/physics_layer_0/angular_velocity = 0.0
+41:4/0 = 0
+41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:4/0/physics_layer_0/angular_velocity = 0.0
+42:4/0 = 0
+42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:4/0/physics_layer_0/angular_velocity = 0.0
+43:4/0 = 0
+43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:4/0/physics_layer_0/angular_velocity = 0.0
+44:4/0 = 0
+44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:4/0/physics_layer_0/angular_velocity = 0.0
+45:4/0 = 0
+45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:4/0/physics_layer_0/angular_velocity = 0.0
+46:4/0 = 0
+46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:4/0/physics_layer_0/angular_velocity = 0.0
+47:4/0 = 0
+47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:4/0/physics_layer_0/angular_velocity = 0.0
+48:4/0 = 0
+48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:4/0/physics_layer_0/angular_velocity = 0.0
+49:4/0 = 0
+49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:4/0/physics_layer_0/angular_velocity = 0.0
+50:4/0 = 0
+50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:4/0/physics_layer_0/angular_velocity = 0.0
+51:4/0 = 0
+51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:4/0/physics_layer_0/angular_velocity = 0.0
+52:4/0 = 0
+52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:4/0/physics_layer_0/angular_velocity = 0.0
+53:4/0 = 0
+53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:4/0/physics_layer_0/angular_velocity = 0.0
+54:4/0 = 0
+54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:4/0/physics_layer_0/angular_velocity = 0.0
+55:4/0 = 0
+55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:4/0/physics_layer_0/angular_velocity = 0.0
+56:4/0 = 0
+56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:4/0/physics_layer_0/angular_velocity = 0.0
+57:4/0 = 0
+57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:4/0/physics_layer_0/angular_velocity = 0.0
+58:4/0 = 0
+58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:4/0/physics_layer_0/angular_velocity = 0.0
+59:4/0 = 0
+59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:4/0/physics_layer_0/angular_velocity = 0.0
+60:4/0 = 0
+60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:4/0/physics_layer_0/angular_velocity = 0.0
+61:4/0 = 0
+61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:4/0/physics_layer_0/angular_velocity = 0.0
+62:4/0 = 0
+62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:4/0/physics_layer_0/angular_velocity = 0.0
+63:4/0 = 0
+63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:4/0/physics_layer_0/angular_velocity = 0.0
+0:5/0 = 0
+0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_0/angular_velocity = 0.0
+1:5/0 = 0
+1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_0/angular_velocity = 0.0
+2:5/0 = 0
+2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0 = 0
+3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0 = 0
+4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_0/angular_velocity = 0.0
+5:5/0 = 0
+5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_0/angular_velocity = 0.0
+5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3.875, -8, -3.75, 8, -8, 8)
+6:5/0 = 0
+6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_0/angular_velocity = 0.0
+6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.125, -8, 3.125, 8, 8, 8, 8, -8)
+8:5/0 = 0
+8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0 = 0
+9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0 = 0
+10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0 = 0
+11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0 = 0
+12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0 = 0
+13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0 = 0
+14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0 = 0
+16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_0/angular_velocity = 0.0
+17:5/0 = 0
+17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_0/angular_velocity = 0.0
+18:5/0 = 0
+18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:5/0/physics_layer_0/angular_velocity = 0.0
+19:5/0 = 0
+19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:5/0/physics_layer_0/angular_velocity = 0.0
+20:5/0 = 0
+20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_0/angular_velocity = 0.0
+21:5/0 = 0
+21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:5/0/physics_layer_0/angular_velocity = 0.0
+22:5/0 = 0
+22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:5/0/physics_layer_0/angular_velocity = 0.0
+24:5/0 = 0
+24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_0/angular_velocity = 0.0
+25:5/0 = 0
+25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:5/0/physics_layer_0/angular_velocity = 0.0
+26:5/0 = 0
+26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_0/angular_velocity = 0.0
+27:5/0 = 0
+27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:5/0/physics_layer_0/angular_velocity = 0.0
+28:5/0 = 0
+28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:5/0/physics_layer_0/angular_velocity = 0.0
+29:5/0 = 0
+29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:5/0/physics_layer_0/angular_velocity = 0.0
+30:5/0 = 0
+30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:5/0/physics_layer_0/angular_velocity = 0.0
+32:5/0 = 0
+32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:5/0/physics_layer_0/angular_velocity = 0.0
+33:5/0 = 0
+33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:5/0/physics_layer_0/angular_velocity = 0.0
+34:5/0 = 0
+34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:5/0/physics_layer_0/angular_velocity = 0.0
+35:5/0 = 0
+35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:5/0/physics_layer_0/angular_velocity = 0.0
+36:5/0 = 0
+36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:5/0/physics_layer_0/angular_velocity = 0.0
+37:5/0 = 0
+37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:5/0/physics_layer_0/angular_velocity = 0.0
+38:5/0 = 0
+38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:5/0/physics_layer_0/angular_velocity = 0.0
+40:5/0 = 0
+40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:5/0/physics_layer_0/angular_velocity = 0.0
+41:5/0 = 0
+41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:5/0/physics_layer_0/angular_velocity = 0.0
+42:5/0 = 0
+42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:5/0/physics_layer_0/angular_velocity = 0.0
+43:5/0 = 0
+43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:5/0/physics_layer_0/angular_velocity = 0.0
+44:5/0 = 0
+44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:5/0/physics_layer_0/angular_velocity = 0.0
+45:5/0 = 0
+45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:5/0/physics_layer_0/angular_velocity = 0.0
+46:5/0 = 0
+46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:5/0/physics_layer_0/angular_velocity = 0.0
+47:5/0 = 0
+47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:5/0/physics_layer_0/angular_velocity = 0.0
+48:5/0 = 0
+48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:5/0/physics_layer_0/angular_velocity = 0.0
+49:5/0 = 0
+49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:5/0/physics_layer_0/angular_velocity = 0.0
+50:5/0 = 0
+50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:5/0/physics_layer_0/angular_velocity = 0.0
+51:5/0 = 0
+51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:5/0/physics_layer_0/angular_velocity = 0.0
+52:5/0 = 0
+52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:5/0/physics_layer_0/angular_velocity = 0.0
+53:5/0 = 0
+53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:5/0/physics_layer_0/angular_velocity = 0.0
+54:5/0 = 0
+54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:5/0/physics_layer_0/angular_velocity = 0.0
+55:5/0 = 0
+55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:5/0/physics_layer_0/angular_velocity = 0.0
+56:5/0 = 0
+56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:5/0/physics_layer_0/angular_velocity = 0.0
+57:5/0 = 0
+57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:5/0/physics_layer_0/angular_velocity = 0.0
+58:5/0 = 0
+58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:5/0/physics_layer_0/angular_velocity = 0.0
+59:5/0 = 0
+59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:5/0/physics_layer_0/angular_velocity = 0.0
+60:5/0 = 0
+60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:5/0/physics_layer_0/angular_velocity = 0.0
+61:5/0 = 0
+61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:5/0/physics_layer_0/angular_velocity = 0.0
+62:5/0 = 0
+62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:5/0/physics_layer_0/angular_velocity = 0.0
+63:5/0 = 0
+63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:5/0/physics_layer_0/angular_velocity = 0.0
+2:6/0 = 0
+2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0 = 0
+3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0 = 0
+4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_0/angular_velocity = 0.0
+5:6/0 = 0
+5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_0/angular_velocity = 0.0
+6:6/0 = 0
+6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0 = 0
+10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+18:6/0 = 0
+18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_0/angular_velocity = 0.0
+19:6/0 = 0
+19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_0/angular_velocity = 0.0
+20:6/0 = 0
+20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_0/angular_velocity = 0.0
+21:6/0 = 0
+21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:6/0/physics_layer_0/angular_velocity = 0.0
+22:6/0 = 0
+22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_0/angular_velocity = 0.0
+26:6/0 = 0
+26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_0/angular_velocity = 0.0
+27:6/0 = 0
+27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:6/0/physics_layer_0/angular_velocity = 0.0
+28:6/0 = 0
+28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:6/0/physics_layer_0/angular_velocity = 0.0
+29:6/0 = 0
+29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:6/0/physics_layer_0/angular_velocity = 0.0
+30:6/0 = 0
+30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:6/0/physics_layer_0/angular_velocity = 0.0
+34:6/0 = 0
+34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:6/0/physics_layer_0/angular_velocity = 0.0
+35:6/0 = 0
+35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:6/0/physics_layer_0/angular_velocity = 0.0
+36:6/0 = 0
+36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:6/0/physics_layer_0/angular_velocity = 0.0
+37:6/0 = 0
+37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:6/0/physics_layer_0/angular_velocity = 0.0
+38:6/0 = 0
+38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:6/0/physics_layer_0/angular_velocity = 0.0
+40:6/0 = 0
+40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:6/0/physics_layer_0/angular_velocity = 0.0
+41:6/0 = 0
+41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:6/0/physics_layer_0/angular_velocity = 0.0
+42:6/0 = 0
+42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:6/0/physics_layer_0/angular_velocity = 0.0
+43:6/0 = 0
+43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:6/0/physics_layer_0/angular_velocity = 0.0
+44:6/0 = 0
+44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:6/0/physics_layer_0/angular_velocity = 0.0
+45:6/0 = 0
+45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:6/0/physics_layer_0/angular_velocity = 0.0
+46:6/0 = 0
+46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:6/0/physics_layer_0/angular_velocity = 0.0
+47:6/0 = 0
+47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:6/0/physics_layer_0/angular_velocity = 0.0
+48:6/0 = 0
+48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:6/0/physics_layer_0/angular_velocity = 0.0
+49:6/0 = 0
+49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:6/0/physics_layer_0/angular_velocity = 0.0
+50:6/0 = 0
+50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:6/0/physics_layer_0/angular_velocity = 0.0
+51:6/0 = 0
+51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:6/0/physics_layer_0/angular_velocity = 0.0
+52:6/0 = 0
+52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:6/0/physics_layer_0/angular_velocity = 0.0
+53:6/0 = 0
+53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:6/0/physics_layer_0/angular_velocity = 0.0
+54:6/0 = 0
+54:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:6/0/physics_layer_0/angular_velocity = 0.0
+55:6/0 = 0
+55:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:6/0/physics_layer_0/angular_velocity = 0.0
+57:6/0 = 0
+57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:6/0/physics_layer_0/angular_velocity = 0.0
+58:6/0 = 0
+58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:6/0/physics_layer_0/angular_velocity = 0.0
+59:6/0 = 0
+59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:6/0/physics_layer_0/angular_velocity = 0.0
+60:6/0 = 0
+60:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:6/0/physics_layer_0/angular_velocity = 0.0
+61:6/0 = 0
+61:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:6/0/physics_layer_0/angular_velocity = 0.0
+62:6/0 = 0
+62:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:6/0/physics_layer_0/angular_velocity = 0.0
+63:6/0 = 0
+63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:6/0/physics_layer_0/angular_velocity = 0.0
+0:7/0 = 0
+0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_0/angular_velocity = 0.0
+1:7/0 = 0
+1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0 = 0
+2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0 = 0
+3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0 = 0
+4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0 = 0
+5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_0/angular_velocity = 0.0
+6:7/0 = 0
+6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_0/angular_velocity = 0.0
+8:7/0 = 0
+8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_0/angular_velocity = 0.0
+9:7/0 = 0
+9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_0/angular_velocity = 0.0
+10:7/0 = 0
+10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_0/angular_velocity = 0.0
+11:7/0 = 0
+11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_0/angular_velocity = 0.0
+12:7/0 = 0
+12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_0/angular_velocity = 0.0
+13:7/0 = 0
+13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:7/0/physics_layer_0/angular_velocity = 0.0
+14:7/0 = 0
+14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_0/angular_velocity = 0.0
+16:7/0 = 0
+16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_0/angular_velocity = 0.0
+17:7/0 = 0
+17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_0/angular_velocity = 0.0
+18:7/0 = 0
+18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:7/0/physics_layer_0/angular_velocity = 0.0
+19:7/0 = 0
+19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:7/0/physics_layer_0/angular_velocity = 0.0
+20:7/0 = 0
+20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_0/angular_velocity = 0.0
+21:7/0 = 0
+21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_0/angular_velocity = 0.0
+22:7/0 = 0
+22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_0/angular_velocity = 0.0
+24:7/0 = 0
+24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_0/angular_velocity = 0.0
+25:7/0 = 0
+25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_0/angular_velocity = 0.0
+26:7/0 = 0
+26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:7/0/physics_layer_0/angular_velocity = 0.0
+27:7/0 = 0
+27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:7/0/physics_layer_0/angular_velocity = 0.0
+28:7/0 = 0
+28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:7/0/physics_layer_0/angular_velocity = 0.0
+29:7/0 = 0
+29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:7/0/physics_layer_0/angular_velocity = 0.0
+30:7/0 = 0
+30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:7/0/physics_layer_0/angular_velocity = 0.0
+32:7/0 = 0
+32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:7/0/physics_layer_0/angular_velocity = 0.0
+33:7/0 = 0
+33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:7/0/physics_layer_0/angular_velocity = 0.0
+34:7/0 = 0
+34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:7/0/physics_layer_0/angular_velocity = 0.0
+35:7/0 = 0
+35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:7/0/physics_layer_0/angular_velocity = 0.0
+36:7/0 = 0
+36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:7/0/physics_layer_0/angular_velocity = 0.0
+37:7/0 = 0
+37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:7/0/physics_layer_0/angular_velocity = 0.0
+38:7/0 = 0
+38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:7/0/physics_layer_0/angular_velocity = 0.0
+40:7/0 = 0
+40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:7/0/physics_layer_0/angular_velocity = 0.0
+41:7/0 = 0
+41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:7/0/physics_layer_0/angular_velocity = 0.0
+42:7/0 = 0
+42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:7/0/physics_layer_0/angular_velocity = 0.0
+43:7/0 = 0
+43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:7/0/physics_layer_0/angular_velocity = 0.0
+44:7/0 = 0
+44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:7/0/physics_layer_0/angular_velocity = 0.0
+45:7/0 = 0
+45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:7/0/physics_layer_0/angular_velocity = 0.0
+46:7/0 = 0
+46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:7/0/physics_layer_0/angular_velocity = 0.0
+47:7/0 = 0
+47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:7/0/physics_layer_0/angular_velocity = 0.0
+48:7/0 = 0
+48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:7/0/physics_layer_0/angular_velocity = 0.0
+49:7/0 = 0
+49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:7/0/physics_layer_0/angular_velocity = 0.0
+50:7/0 = 0
+50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:7/0/physics_layer_0/angular_velocity = 0.0
+51:7/0 = 0
+51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:7/0/physics_layer_0/angular_velocity = 0.0
+52:7/0 = 0
+52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:7/0/physics_layer_0/angular_velocity = 0.0
+53:7/0 = 0
+53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:7/0/physics_layer_0/angular_velocity = 0.0
+54:7/0 = 0
+54:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:7/0/physics_layer_0/angular_velocity = 0.0
+55:7/0 = 0
+55:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:7/0/physics_layer_0/angular_velocity = 0.0
+57:7/0 = 0
+57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:7/0/physics_layer_0/angular_velocity = 0.0
+58:7/0 = 0
+58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:7/0/physics_layer_0/angular_velocity = 0.0
+59:7/0 = 0
+59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:7/0/physics_layer_0/angular_velocity = 0.0
+60:7/0 = 0
+60:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:7/0/physics_layer_0/angular_velocity = 0.0
+61:7/0 = 0
+61:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:7/0/physics_layer_0/angular_velocity = 0.0
+62:7/0 = 0
+62:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:7/0/physics_layer_0/angular_velocity = 0.0
+63:7/0 = 0
+63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:7/0/physics_layer_0/angular_velocity = 0.0
+0:8/0 = 0
+0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_0/angular_velocity = 0.0
+1:8/0 = 0
+1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:8/0/physics_layer_0/angular_velocity = 0.0
+2:8/0 = 0
+2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_0/angular_velocity = 0.0
+3:8/0 = 0
+3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_0/angular_velocity = 0.0
+4:8/0 = 0
+4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:8/0/physics_layer_0/angular_velocity = 0.0
+5:8/0 = 0
+5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_0/angular_velocity = 0.0
+6:8/0 = 0
+6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_0/angular_velocity = 0.0
+7:8/0 = 0
+7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_0/angular_velocity = 0.0
+8:8/0 = 0
+8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:8/0/physics_layer_0/angular_velocity = 0.0
+9:8/0 = 0
+9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_0/angular_velocity = 0.0
+10:8/0 = 0
+10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_0/angular_velocity = 0.0
+11:8/0 = 0
+11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_0/angular_velocity = 0.0
+12:8/0 = 0
+12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:8/0/physics_layer_0/angular_velocity = 0.0
+13:8/0 = 0
+13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:8/0/physics_layer_0/angular_velocity = 0.0
+14:8/0 = 0
+14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_0/angular_velocity = 0.0
+15:8/0 = 0
+15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:8/0/physics_layer_0/angular_velocity = 0.0
+16:8/0 = 0
+16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_0/angular_velocity = 0.0
+17:8/0 = 0
+17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_0/angular_velocity = 0.0
+18:8/0 = 0
+18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:8/0/physics_layer_0/angular_velocity = 0.0
+19:8/0 = 0
+19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:8/0/physics_layer_0/angular_velocity = 0.0
+20:8/0 = 0
+20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:8/0/physics_layer_0/angular_velocity = 0.0
+21:8/0 = 0
+21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_0/angular_velocity = 0.0
+22:8/0 = 0
+22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:8/0/physics_layer_0/angular_velocity = 0.0
+23:8/0 = 0
+23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_0/angular_velocity = 0.0
+24:8/0 = 0
+24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_0/angular_velocity = 0.0
+25:8/0 = 0
+25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_0/angular_velocity = 0.0
+26:8/0 = 0
+26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_0/angular_velocity = 0.0
+27:8/0 = 0
+27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:8/0/physics_layer_0/angular_velocity = 0.0
+28:8/0 = 0
+28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:8/0/physics_layer_0/angular_velocity = 0.0
+29:8/0 = 0
+29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:8/0/physics_layer_0/angular_velocity = 0.0
+30:8/0 = 0
+30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:8/0/physics_layer_0/angular_velocity = 0.0
+31:8/0 = 0
+31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:8/0/physics_layer_0/angular_velocity = 0.0
+32:8/0 = 0
+32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:8/0/physics_layer_0/angular_velocity = 0.0
+33:8/0 = 0
+33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:8/0/physics_layer_0/angular_velocity = 0.0
+34:8/0 = 0
+34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:8/0/physics_layer_0/angular_velocity = 0.0
+35:8/0 = 0
+35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:8/0/physics_layer_0/angular_velocity = 0.0
+36:8/0 = 0
+36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:8/0/physics_layer_0/angular_velocity = 0.0
+37:8/0 = 0
+37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:8/0/physics_layer_0/angular_velocity = 0.0
+38:8/0 = 0
+38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:8/0/physics_layer_0/angular_velocity = 0.0
+39:8/0 = 0
+39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:8/0/physics_layer_0/angular_velocity = 0.0
+40:8/0 = 0
+40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:8/0/physics_layer_0/angular_velocity = 0.0
+41:8/0 = 0
+41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:8/0/physics_layer_0/angular_velocity = 0.0
+42:8/0 = 0
+42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:8/0/physics_layer_0/angular_velocity = 0.0
+43:8/0 = 0
+43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:8/0/physics_layer_0/angular_velocity = 0.0
+44:8/0 = 0
+44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:8/0/physics_layer_0/angular_velocity = 0.0
+45:8/0 = 0
+45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:8/0/physics_layer_0/angular_velocity = 0.0
+46:8/0 = 0
+46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:8/0/physics_layer_0/angular_velocity = 0.0
+47:8/0 = 0
+47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:8/0/physics_layer_0/angular_velocity = 0.0
+48:8/0 = 0
+48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:8/0/physics_layer_0/angular_velocity = 0.0
+49:8/0 = 0
+49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:8/0/physics_layer_0/angular_velocity = 0.0
+50:8/0 = 0
+50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:8/0/physics_layer_0/angular_velocity = 0.0
+51:8/0 = 0
+51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:8/0/physics_layer_0/angular_velocity = 0.0
+52:8/0 = 0
+52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:8/0/physics_layer_0/angular_velocity = 0.0
+53:8/0 = 0
+53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:8/0/physics_layer_0/angular_velocity = 0.0
+54:8/0 = 0
+54:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:8/0/physics_layer_0/angular_velocity = 0.0
+55:8/0 = 0
+55:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:8/0/physics_layer_0/angular_velocity = 0.0
+56:8/0 = 0
+56:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:8/0/physics_layer_0/angular_velocity = 0.0
+57:8/0 = 0
+57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:8/0/physics_layer_0/angular_velocity = 0.0
+58:8/0 = 0
+58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:8/0/physics_layer_0/angular_velocity = 0.0
+59:8/0 = 0
+59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:8/0/physics_layer_0/angular_velocity = 0.0
+60:8/0 = 0
+60:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:8/0/physics_layer_0/angular_velocity = 0.0
+61:8/0 = 0
+61:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:8/0/physics_layer_0/angular_velocity = 0.0
+62:8/0 = 0
+62:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:8/0/physics_layer_0/angular_velocity = 0.0
+63:8/0 = 0
+63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:8/0/physics_layer_0/angular_velocity = 0.0
+0:9/0 = 0
+0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_0/angular_velocity = 0.0
+1:9/0 = 0
+1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_0/angular_velocity = 0.0
+2:9/0 = 0
+2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_0/angular_velocity = 0.0
+3:9/0 = 0
+3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_0/angular_velocity = 0.0
+4:9/0 = 0
+4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:9/0/physics_layer_0/angular_velocity = 0.0
+5:9/0 = 0
+5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_0/angular_velocity = 0.0
+6:9/0 = 0
+6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:9/0/physics_layer_0/angular_velocity = 0.0
+7:9/0 = 0
+7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_0/angular_velocity = 0.0
+8:9/0 = 0
+8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:9/0/physics_layer_0/angular_velocity = 0.0
+9:9/0 = 0
+9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:9/0/physics_layer_0/angular_velocity = 0.0
+10:9/0 = 0
+10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_0/angular_velocity = 0.0
+11:9/0 = 0
+11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_0/angular_velocity = 0.0
+12:9/0 = 0
+12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:9/0/physics_layer_0/angular_velocity = 0.0
+13:9/0 = 0
+13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:9/0/physics_layer_0/angular_velocity = 0.0
+14:9/0 = 0
+14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:9/0/physics_layer_0/angular_velocity = 0.0
+15:9/0 = 0
+15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:9/0/physics_layer_0/angular_velocity = 0.0
+16:9/0 = 0
+16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:9/0/physics_layer_0/angular_velocity = 0.0
+17:9/0 = 0
+17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:9/0/physics_layer_0/angular_velocity = 0.0
+18:9/0 = 0
+18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:9/0/physics_layer_0/angular_velocity = 0.0
+19:9/0 = 0
+19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:9/0/physics_layer_0/angular_velocity = 0.0
+20:9/0 = 0
+20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:9/0/physics_layer_0/angular_velocity = 0.0
+21:9/0 = 0
+21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:9/0/physics_layer_0/angular_velocity = 0.0
+22:9/0 = 0
+22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:9/0/physics_layer_0/angular_velocity = 0.0
+23:9/0 = 0
+23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:9/0/physics_layer_0/angular_velocity = 0.0
+24:9/0 = 0
+24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:9/0/physics_layer_0/angular_velocity = 0.0
+25:9/0 = 0
+25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:9/0/physics_layer_0/angular_velocity = 0.0
+26:9/0 = 0
+26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:9/0/physics_layer_0/angular_velocity = 0.0
+27:9/0 = 0
+27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:9/0/physics_layer_0/angular_velocity = 0.0
+28:9/0 = 0
+28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:9/0/physics_layer_0/angular_velocity = 0.0
+29:9/0 = 0
+29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:9/0/physics_layer_0/angular_velocity = 0.0
+30:9/0 = 0
+30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:9/0/physics_layer_0/angular_velocity = 0.0
+31:9/0 = 0
+31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:9/0/physics_layer_0/angular_velocity = 0.0
+32:9/0 = 0
+32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:9/0/physics_layer_0/angular_velocity = 0.0
+33:9/0 = 0
+33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:9/0/physics_layer_0/angular_velocity = 0.0
+34:9/0 = 0
+34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:9/0/physics_layer_0/angular_velocity = 0.0
+35:9/0 = 0
+35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:9/0/physics_layer_0/angular_velocity = 0.0
+36:9/0 = 0
+36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:9/0/physics_layer_0/angular_velocity = 0.0
+37:9/0 = 0
+37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:9/0/physics_layer_0/angular_velocity = 0.0
+38:9/0 = 0
+38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:9/0/physics_layer_0/angular_velocity = 0.0
+39:9/0 = 0
+39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:9/0/physics_layer_0/angular_velocity = 0.0
+40:9/0 = 0
+40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:9/0/physics_layer_0/angular_velocity = 0.0
+41:9/0 = 0
+41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:9/0/physics_layer_0/angular_velocity = 0.0
+42:9/0 = 0
+42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:9/0/physics_layer_0/angular_velocity = 0.0
+43:9/0 = 0
+43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:9/0/physics_layer_0/angular_velocity = 0.0
+44:9/0 = 0
+44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:9/0/physics_layer_0/angular_velocity = 0.0
+45:9/0 = 0
+45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:9/0/physics_layer_0/angular_velocity = 0.0
+46:9/0 = 0
+46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:9/0/physics_layer_0/angular_velocity = 0.0
+47:9/0 = 0
+47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:9/0/physics_layer_0/angular_velocity = 0.0
+48:9/0 = 0
+48:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:9/0/physics_layer_0/angular_velocity = 0.0
+49:9/0 = 0
+49:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:9/0/physics_layer_0/angular_velocity = 0.0
+50:9/0 = 0
+50:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:9/0/physics_layer_0/angular_velocity = 0.0
+51:9/0 = 0
+51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:9/0/physics_layer_0/angular_velocity = 0.0
+52:9/0 = 0
+52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:9/0/physics_layer_0/angular_velocity = 0.0
+53:9/0 = 0
+53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:9/0/physics_layer_0/angular_velocity = 0.0
+54:9/0 = 0
+54:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:9/0/physics_layer_0/angular_velocity = 0.0
+55:9/0 = 0
+55:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:9/0/physics_layer_0/angular_velocity = 0.0
+56:9/0 = 0
+56:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:9/0/physics_layer_0/angular_velocity = 0.0
+57:9/0 = 0
+57:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:9/0/physics_layer_0/angular_velocity = 0.0
+58:9/0 = 0
+58:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:9/0/physics_layer_0/angular_velocity = 0.0
+59:9/0 = 0
+59:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:9/0/physics_layer_0/angular_velocity = 0.0
+60:9/0 = 0
+60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:9/0/physics_layer_0/angular_velocity = 0.0
+61:9/0 = 0
+61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:9/0/physics_layer_0/angular_velocity = 0.0
+62:9/0 = 0
+62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:9/0/physics_layer_0/angular_velocity = 0.0
+63:9/0 = 0
+63:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:9/0/physics_layer_0/angular_velocity = 0.0
+2:10/0 = 0
+2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:10/0/physics_layer_0/angular_velocity = 0.0
+3:10/0 = 0
+3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:10/0/physics_layer_0/angular_velocity = 0.0
+4:10/0 = 0
+4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:10/0/physics_layer_0/angular_velocity = 0.0
+6:10/0 = 0
+6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:10/0/physics_layer_0/angular_velocity = 0.0
+7:10/0 = 0
+7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:10/0/physics_layer_0/angular_velocity = 0.0
+10:10/0 = 0
+10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_0/angular_velocity = 0.0
+11:10/0 = 0
+11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:10/0/physics_layer_0/angular_velocity = 0.0
+12:10/0 = 0
+12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_0/angular_velocity = 0.0
+14:10/0 = 0
+14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_0/angular_velocity = 0.0
+15:10/0 = 0
+15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:10/0/physics_layer_0/angular_velocity = 0.0
+18:10/0 = 0
+18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:10/0/physics_layer_0/angular_velocity = 0.0
+19:10/0 = 0
+19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:10/0/physics_layer_0/angular_velocity = 0.0
+20:10/0 = 0
+20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:10/0/physics_layer_0/angular_velocity = 0.0
+22:10/0 = 0
+22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:10/0/physics_layer_0/angular_velocity = 0.0
+23:10/0 = 0
+23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:10/0/physics_layer_0/angular_velocity = 0.0
+26:10/0 = 0
+26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:10/0/physics_layer_0/angular_velocity = 0.0
+27:10/0 = 0
+27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:10/0/physics_layer_0/angular_velocity = 0.0
+28:10/0 = 0
+28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:10/0/physics_layer_0/angular_velocity = 0.0
+30:10/0 = 0
+30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:10/0/physics_layer_0/angular_velocity = 0.0
+31:10/0 = 0
+31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:10/0/physics_layer_0/angular_velocity = 0.0
+34:10/0 = 0
+34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:10/0/physics_layer_0/angular_velocity = 0.0
+35:10/0 = 0
+35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:10/0/physics_layer_0/angular_velocity = 0.0
+36:10/0 = 0
+36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:10/0/physics_layer_0/angular_velocity = 0.0
+38:10/0 = 0
+38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:10/0/physics_layer_0/angular_velocity = 0.0
+39:10/0 = 0
+39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:10/0/physics_layer_0/angular_velocity = 0.0
+40:10/0 = 0
+40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:10/0/physics_layer_0/angular_velocity = 0.0
+41:10/0 = 0
+41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:10/0/physics_layer_0/angular_velocity = 0.0
+42:10/0 = 0
+42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:10/0/physics_layer_0/angular_velocity = 0.0
+43:10/0 = 0
+43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:10/0/physics_layer_0/angular_velocity = 0.0
+44:10/0 = 0
+44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:10/0/physics_layer_0/angular_velocity = 0.0
+45:10/0 = 0
+45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:10/0/physics_layer_0/angular_velocity = 0.0
+46:10/0 = 0
+46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:10/0/physics_layer_0/angular_velocity = 0.0
+47:10/0 = 0
+47:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:10/0/physics_layer_0/angular_velocity = 0.0
+48:10/0 = 0
+48:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:10/0/physics_layer_0/angular_velocity = 0.0
+49:10/0 = 0
+49:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:10/0/physics_layer_0/angular_velocity = 0.0
+50:10/0 = 0
+50:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:10/0/physics_layer_0/angular_velocity = 0.0
+51:10/0 = 0
+51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:10/0/physics_layer_0/angular_velocity = 0.0
+52:10/0 = 0
+52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:10/0/physics_layer_0/angular_velocity = 0.0
+53:10/0 = 0
+53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:10/0/physics_layer_0/angular_velocity = 0.0
+54:10/0 = 0
+54:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:10/0/physics_layer_0/angular_velocity = 0.0
+55:10/0 = 0
+55:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:10/0/physics_layer_0/angular_velocity = 0.0
+57:10/0 = 0
+57:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:10/0/physics_layer_0/angular_velocity = 0.0
+58:10/0 = 0
+58:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:10/0/physics_layer_0/angular_velocity = 0.0
+59:10/0 = 0
+59:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:10/0/physics_layer_0/angular_velocity = 0.0
+60:10/0 = 0
+60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:10/0/physics_layer_0/angular_velocity = 0.0
+61:10/0 = 0
+61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:10/0/physics_layer_0/angular_velocity = 0.0
+62:10/0 = 0
+62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:10/0/physics_layer_0/angular_velocity = 0.0
+63:10/0 = 0
+63:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:10/0/physics_layer_0/angular_velocity = 0.0
+0:11/0 = 0
+0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:11/0/physics_layer_0/angular_velocity = 0.0
+1:11/0 = 0
+1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:11/0/physics_layer_0/angular_velocity = 0.0
+2:11/0 = 0
+2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:11/0/physics_layer_0/angular_velocity = 0.0
+3:11/0 = 0
+3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:11/0/physics_layer_0/angular_velocity = 0.0
+4:11/0 = 0
+4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:11/0/physics_layer_0/angular_velocity = 0.0
+6:11/0 = 0
+6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:11/0/physics_layer_0/angular_velocity = 0.0
+7:11/0 = 0
+7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:11/0/physics_layer_0/angular_velocity = 0.0
+8:11/0 = 0
+8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:11/0/physics_layer_0/angular_velocity = 0.0
+9:11/0 = 0
+9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:11/0/physics_layer_0/angular_velocity = 0.0
+10:11/0 = 0
+10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:11/0/physics_layer_0/angular_velocity = 0.0
+11:11/0 = 0
+11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:11/0/physics_layer_0/angular_velocity = 0.0
+12:11/0 = 0
+12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:11/0/physics_layer_0/angular_velocity = 0.0
+14:11/0 = 0
+14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:11/0/physics_layer_0/angular_velocity = 0.0
+15:11/0 = 0
+15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:11/0/physics_layer_0/angular_velocity = 0.0
+16:11/0 = 0
+16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:11/0/physics_layer_0/angular_velocity = 0.0
+17:11/0 = 0
+17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:11/0/physics_layer_0/angular_velocity = 0.0
+18:11/0 = 0
+18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:11/0/physics_layer_0/angular_velocity = 0.0
+19:11/0 = 0
+19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:11/0/physics_layer_0/angular_velocity = 0.0
+20:11/0 = 0
+20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:11/0/physics_layer_0/angular_velocity = 0.0
+22:11/0 = 0
+22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:11/0/physics_layer_0/angular_velocity = 0.0
+23:11/0 = 0
+23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:11/0/physics_layer_0/angular_velocity = 0.0
+24:11/0 = 0
+24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:11/0/physics_layer_0/angular_velocity = 0.0
+25:11/0 = 0
+25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:11/0/physics_layer_0/angular_velocity = 0.0
+26:11/0 = 0
+26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:11/0/physics_layer_0/angular_velocity = 0.0
+27:11/0 = 0
+27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:11/0/physics_layer_0/angular_velocity = 0.0
+28:11/0 = 0
+28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:11/0/physics_layer_0/angular_velocity = 0.0
+30:11/0 = 0
+30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:11/0/physics_layer_0/angular_velocity = 0.0
+31:11/0 = 0
+31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:11/0/physics_layer_0/angular_velocity = 0.0
+32:11/0 = 0
+32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:11/0/physics_layer_0/angular_velocity = 0.0
+33:11/0 = 0
+33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:11/0/physics_layer_0/angular_velocity = 0.0
+34:11/0 = 0
+34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:11/0/physics_layer_0/angular_velocity = 0.0
+35:11/0 = 0
+35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:11/0/physics_layer_0/angular_velocity = 0.0
+36:11/0 = 0
+36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:11/0/physics_layer_0/angular_velocity = 0.0
+38:11/0 = 0
+38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:11/0/physics_layer_0/angular_velocity = 0.0
+39:11/0 = 0
+39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:11/0/physics_layer_0/angular_velocity = 0.0
+40:11/0 = 0
+40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:11/0/physics_layer_0/angular_velocity = 0.0
+41:11/0 = 0
+41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:11/0/physics_layer_0/angular_velocity = 0.0
+42:11/0 = 0
+42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:11/0/physics_layer_0/angular_velocity = 0.0
+43:11/0 = 0
+43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:11/0/physics_layer_0/angular_velocity = 0.0
+44:11/0 = 0
+44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:11/0/physics_layer_0/angular_velocity = 0.0
+45:11/0 = 0
+45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:11/0/physics_layer_0/angular_velocity = 0.0
+46:11/0 = 0
+46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:11/0/physics_layer_0/angular_velocity = 0.0
+47:11/0 = 0
+47:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:11/0/physics_layer_0/angular_velocity = 0.0
+48:11/0 = 0
+48:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:11/0/physics_layer_0/angular_velocity = 0.0
+49:11/0 = 0
+49:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:11/0/physics_layer_0/angular_velocity = 0.0
+50:11/0 = 0
+50:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:11/0/physics_layer_0/angular_velocity = 0.0
+51:11/0 = 0
+51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:11/0/physics_layer_0/angular_velocity = 0.0
+52:11/0 = 0
+52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:11/0/physics_layer_0/angular_velocity = 0.0
+53:11/0 = 0
+53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:11/0/physics_layer_0/angular_velocity = 0.0
+54:11/0 = 0
+54:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:11/0/physics_layer_0/angular_velocity = 0.0
+55:11/0 = 0
+55:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:11/0/physics_layer_0/angular_velocity = 0.0
+57:11/0 = 0
+57:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:11/0/physics_layer_0/angular_velocity = 0.0
+58:11/0 = 0
+58:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:11/0/physics_layer_0/angular_velocity = 0.0
+59:11/0 = 0
+59:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:11/0/physics_layer_0/angular_velocity = 0.0
+60:11/0 = 0
+60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:11/0/physics_layer_0/angular_velocity = 0.0
+61:11/0 = 0
+61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:11/0/physics_layer_0/angular_velocity = 0.0
+62:11/0 = 0
+62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:11/0/physics_layer_0/angular_velocity = 0.0
+63:11/0 = 0
+63:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:11/0/physics_layer_0/angular_velocity = 0.0
+0:12/0 = 0
+0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:12/0/physics_layer_0/angular_velocity = 0.0
+1:12/0 = 0
+1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:12/0/physics_layer_0/angular_velocity = 0.0
+2:12/0 = 0
+2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:12/0/physics_layer_0/angular_velocity = 0.0
+3:12/0 = 0
+3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:12/0/physics_layer_0/angular_velocity = 0.0
+4:12/0 = 0
+4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:12/0/physics_layer_0/angular_velocity = 0.0
+5:12/0 = 0
+5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:12/0/physics_layer_0/angular_velocity = 0.0
+6:12/0 = 0
+6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:12/0/physics_layer_0/angular_velocity = 0.0
+7:12/0 = 0
+7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:12/0/physics_layer_0/angular_velocity = 0.0
+8:12/0 = 0
+8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:12/0/physics_layer_0/angular_velocity = 0.0
+9:12/0 = 0
+9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:12/0/physics_layer_0/angular_velocity = 0.0
+10:12/0 = 0
+10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:12/0/physics_layer_0/angular_velocity = 0.0
+11:12/0 = 0
+11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:12/0/physics_layer_0/angular_velocity = 0.0
+12:12/0 = 0
+12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:12/0/physics_layer_0/angular_velocity = 0.0
+13:12/0 = 0
+13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:12/0/physics_layer_0/angular_velocity = 0.0
+14:12/0 = 0
+14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:12/0/physics_layer_0/angular_velocity = 0.0
+15:12/0 = 0
+15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:12/0/physics_layer_0/angular_velocity = 0.0
+16:12/0 = 0
+16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:12/0/physics_layer_0/angular_velocity = 0.0
+17:12/0 = 0
+17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:12/0/physics_layer_0/angular_velocity = 0.0
+18:12/0 = 0
+18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:12/0/physics_layer_0/angular_velocity = 0.0
+19:12/0 = 0
+19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:12/0/physics_layer_0/angular_velocity = 0.0
+20:12/0 = 0
+20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:12/0/physics_layer_0/angular_velocity = 0.0
+21:12/0 = 0
+21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:12/0/physics_layer_0/angular_velocity = 0.0
+22:12/0 = 0
+22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:12/0/physics_layer_0/angular_velocity = 0.0
+23:12/0 = 0
+23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:12/0/physics_layer_0/angular_velocity = 0.0
+24:12/0 = 0
+24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:12/0/physics_layer_0/angular_velocity = 0.0
+25:12/0 = 0
+25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:12/0/physics_layer_0/angular_velocity = 0.0
+26:12/0 = 0
+26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:12/0/physics_layer_0/angular_velocity = 0.0
+27:12/0 = 0
+27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:12/0/physics_layer_0/angular_velocity = 0.0
+28:12/0 = 0
+28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:12/0/physics_layer_0/angular_velocity = 0.0
+29:12/0 = 0
+29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:12/0/physics_layer_0/angular_velocity = 0.0
+30:12/0 = 0
+30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:12/0/physics_layer_0/angular_velocity = 0.0
+31:12/0 = 0
+31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:12/0/physics_layer_0/angular_velocity = 0.0
+32:12/0 = 0
+32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:12/0/physics_layer_0/angular_velocity = 0.0
+33:12/0 = 0
+33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:12/0/physics_layer_0/angular_velocity = 0.0
+34:12/0 = 0
+34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:12/0/physics_layer_0/angular_velocity = 0.0
+35:12/0 = 0
+35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:12/0/physics_layer_0/angular_velocity = 0.0
+36:12/0 = 0
+36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:12/0/physics_layer_0/angular_velocity = 0.0
+37:12/0 = 0
+37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:12/0/physics_layer_0/angular_velocity = 0.0
+38:12/0 = 0
+38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:12/0/physics_layer_0/angular_velocity = 0.0
+39:12/0 = 0
+39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:12/0/physics_layer_0/angular_velocity = 0.0
+40:12/0 = 0
+40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:12/0/physics_layer_0/angular_velocity = 0.0
+41:12/0 = 0
+41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:12/0/physics_layer_0/angular_velocity = 0.0
+42:12/0 = 0
+42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:12/0/physics_layer_0/angular_velocity = 0.0
+43:12/0 = 0
+43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:12/0/physics_layer_0/angular_velocity = 0.0
+44:12/0 = 0
+44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:12/0/physics_layer_0/angular_velocity = 0.0
+45:12/0 = 0
+45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:12/0/physics_layer_0/angular_velocity = 0.0
+46:12/0 = 0
+46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:12/0/physics_layer_0/angular_velocity = 0.0
+47:12/0 = 0
+47:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:12/0/physics_layer_0/angular_velocity = 0.0
+48:12/0 = 0
+48:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:12/0/physics_layer_0/angular_velocity = 0.0
+49:12/0 = 0
+49:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:12/0/physics_layer_0/angular_velocity = 0.0
+50:12/0 = 0
+50:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:12/0/physics_layer_0/angular_velocity = 0.0
+51:12/0 = 0
+51:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:12/0/physics_layer_0/angular_velocity = 0.0
+52:12/0 = 0
+52:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:12/0/physics_layer_0/angular_velocity = 0.0
+53:12/0 = 0
+53:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:12/0/physics_layer_0/angular_velocity = 0.0
+54:12/0 = 0
+54:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:12/0/physics_layer_0/angular_velocity = 0.0
+55:12/0 = 0
+55:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:12/0/physics_layer_0/angular_velocity = 0.0
+56:12/0 = 0
+56:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:12/0/physics_layer_0/angular_velocity = 0.0
+57:12/0 = 0
+57:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:12/0/physics_layer_0/angular_velocity = 0.0
+58:12/0 = 0
+58:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:12/0/physics_layer_0/angular_velocity = 0.0
+59:12/0 = 0
+59:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:12/0/physics_layer_0/angular_velocity = 0.0
+60:12/0 = 0
+60:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:12/0/physics_layer_0/angular_velocity = 0.0
+61:12/0 = 0
+61:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:12/0/physics_layer_0/angular_velocity = 0.0
+62:12/0 = 0
+62:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:12/0/physics_layer_0/angular_velocity = 0.0
+63:12/0 = 0
+63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:12/0/physics_layer_0/angular_velocity = 0.0
+0:13/0 = 0
+0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:13/0/physics_layer_0/angular_velocity = 0.0
+1:13/0 = 0
+1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:13/0/physics_layer_0/angular_velocity = 0.0
+2:13/0 = 0
+2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:13/0/physics_layer_0/angular_velocity = 0.0
+3:13/0 = 0
+3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:13/0/physics_layer_0/angular_velocity = 0.0
+4:13/0 = 0
+4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:13/0/physics_layer_0/angular_velocity = 0.0
+5:13/0 = 0
+5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:13/0/physics_layer_0/angular_velocity = 0.0
+8:13/0 = 0
+8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:13/0/physics_layer_0/angular_velocity = 0.0
+9:13/0 = 0
+9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:13/0/physics_layer_0/angular_velocity = 0.0
+10:13/0 = 0
+10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:13/0/physics_layer_0/angular_velocity = 0.0
+11:13/0 = 0
+11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:13/0/physics_layer_0/angular_velocity = 0.0
+12:13/0 = 0
+12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:13/0/physics_layer_0/angular_velocity = 0.0
+13:13/0 = 0
+13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:13/0/physics_layer_0/angular_velocity = 0.0
+16:13/0 = 0
+16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:13/0/physics_layer_0/angular_velocity = 0.0
+17:13/0 = 0
+17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:13/0/physics_layer_0/angular_velocity = 0.0
+18:13/0 = 0
+18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:13/0/physics_layer_0/angular_velocity = 0.0
+19:13/0 = 0
+19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:13/0/physics_layer_0/angular_velocity = 0.0
+20:13/0 = 0
+20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:13/0/physics_layer_0/angular_velocity = 0.0
+21:13/0 = 0
+21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:13/0/physics_layer_0/angular_velocity = 0.0
+24:13/0 = 0
+24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:13/0/physics_layer_0/angular_velocity = 0.0
+25:13/0 = 0
+25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:13/0/physics_layer_0/angular_velocity = 0.0
+26:13/0 = 0
+26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:13/0/physics_layer_0/angular_velocity = 0.0
+27:13/0 = 0
+27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:13/0/physics_layer_0/angular_velocity = 0.0
+28:13/0 = 0
+28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:13/0/physics_layer_0/angular_velocity = 0.0
+29:13/0 = 0
+29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:13/0/physics_layer_0/angular_velocity = 0.0
+32:13/0 = 0
+32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:13/0/physics_layer_0/angular_velocity = 0.0
+33:13/0 = 0
+33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:13/0/physics_layer_0/angular_velocity = 0.0
+34:13/0 = 0
+34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:13/0/physics_layer_0/angular_velocity = 0.0
+35:13/0 = 0
+35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:13/0/physics_layer_0/angular_velocity = 0.0
+36:13/0 = 0
+36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:13/0/physics_layer_0/angular_velocity = 0.0
+37:13/0 = 0
+37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:13/0/physics_layer_0/angular_velocity = 0.0
+40:13/0 = 0
+40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:13/0/physics_layer_0/angular_velocity = 0.0
+41:13/0 = 0
+41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:13/0/physics_layer_0/angular_velocity = 0.0
+42:13/0 = 0
+42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:13/0/physics_layer_0/angular_velocity = 0.0
+43:13/0 = 0
+43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:13/0/physics_layer_0/angular_velocity = 0.0
+44:13/0 = 0
+44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:13/0/physics_layer_0/angular_velocity = 0.0
+45:13/0 = 0
+45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:13/0/physics_layer_0/angular_velocity = 0.0
+46:13/0 = 0
+46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:13/0/physics_layer_0/angular_velocity = 0.0
+47:13/0 = 0
+47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:13/0/physics_layer_0/angular_velocity = 0.0
+48:13/0 = 0
+48:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:13/0/physics_layer_0/angular_velocity = 0.0
+49:13/0 = 0
+49:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:13/0/physics_layer_0/angular_velocity = 0.0
+50:13/0 = 0
+50:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:13/0/physics_layer_0/angular_velocity = 0.0
+51:13/0 = 0
+51:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:13/0/physics_layer_0/angular_velocity = 0.0
+52:13/0 = 0
+52:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:13/0/physics_layer_0/angular_velocity = 0.0
+53:13/0 = 0
+53:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:13/0/physics_layer_0/angular_velocity = 0.0
+54:13/0 = 0
+54:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:13/0/physics_layer_0/angular_velocity = 0.0
+55:13/0 = 0
+55:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:13/0/physics_layer_0/angular_velocity = 0.0
+56:13/0 = 0
+56:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:13/0/physics_layer_0/angular_velocity = 0.0
+57:13/0 = 0
+57:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:13/0/physics_layer_0/angular_velocity = 0.0
+58:13/0 = 0
+58:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:13/0/physics_layer_0/angular_velocity = 0.0
+59:13/0 = 0
+59:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:13/0/physics_layer_0/angular_velocity = 0.0
+60:13/0 = 0
+60:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:13/0/physics_layer_0/angular_velocity = 0.0
+61:13/0 = 0
+61:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:13/0/physics_layer_0/angular_velocity = 0.0
+62:13/0 = 0
+62:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:13/0/physics_layer_0/angular_velocity = 0.0
+63:13/0 = 0
+63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:13/0/physics_layer_0/angular_velocity = 0.0
+2:14/0 = 0
+2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:14/0/physics_layer_0/angular_velocity = 0.0
+3:14/0 = 0
+3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:14/0/physics_layer_0/angular_velocity = 0.0
+4:14/0 = 0
+4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:14/0/physics_layer_0/angular_velocity = 0.0
+6:14/0 = 0
+6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:14/0/physics_layer_0/angular_velocity = 0.0
+7:14/0 = 0
+7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:14/0/physics_layer_0/angular_velocity = 0.0
+10:14/0 = 0
+10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:14/0/physics_layer_0/angular_velocity = 0.0
+11:14/0 = 0
+11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:14/0/physics_layer_0/angular_velocity = 0.0
+12:14/0 = 0
+12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:14/0/physics_layer_0/angular_velocity = 0.0
+14:14/0 = 0
+14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:14/0/physics_layer_0/angular_velocity = 0.0
+15:14/0 = 0
+15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:14/0/physics_layer_0/angular_velocity = 0.0
+18:14/0 = 0
+18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:14/0/physics_layer_0/angular_velocity = 0.0
+19:14/0 = 0
+19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:14/0/physics_layer_0/angular_velocity = 0.0
+20:14/0 = 0
+20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:14/0/physics_layer_0/angular_velocity = 0.0
+22:14/0 = 0
+22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:14/0/physics_layer_0/angular_velocity = 0.0
+23:14/0 = 0
+23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:14/0/physics_layer_0/angular_velocity = 0.0
+26:14/0 = 0
+26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:14/0/physics_layer_0/angular_velocity = 0.0
+27:14/0 = 0
+27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:14/0/physics_layer_0/angular_velocity = 0.0
+28:14/0 = 0
+28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:14/0/physics_layer_0/angular_velocity = 0.0
+30:14/0 = 0
+30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:14/0/physics_layer_0/angular_velocity = 0.0
+31:14/0 = 0
+31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:14/0/physics_layer_0/angular_velocity = 0.0
+34:14/0 = 0
+34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:14/0/physics_layer_0/angular_velocity = 0.0
+35:14/0 = 0
+35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:14/0/physics_layer_0/angular_velocity = 0.0
+36:14/0 = 0
+36:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:14/0/physics_layer_0/angular_velocity = 0.0
+38:14/0 = 0
+38:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:14/0/physics_layer_0/angular_velocity = 0.0
+39:14/0 = 0
+39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:14/0/physics_layer_0/angular_velocity = 0.0
+40:14/0 = 0
+40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:14/0/physics_layer_0/angular_velocity = 0.0
+41:14/0 = 0
+41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:14/0/physics_layer_0/angular_velocity = 0.0
+42:14/0 = 0
+42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:14/0/physics_layer_0/angular_velocity = 0.0
+43:14/0 = 0
+43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:14/0/physics_layer_0/angular_velocity = 0.0
+44:14/0 = 0
+44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:14/0/physics_layer_0/angular_velocity = 0.0
+45:14/0 = 0
+45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:14/0/physics_layer_0/angular_velocity = 0.0
+46:14/0 = 0
+46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:14/0/physics_layer_0/angular_velocity = 0.0
+47:14/0 = 0
+47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:14/0/physics_layer_0/angular_velocity = 0.0
+48:14/0 = 0
+48:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:14/0/physics_layer_0/angular_velocity = 0.0
+49:14/0 = 0
+49:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:14/0/physics_layer_0/angular_velocity = 0.0
+50:14/0 = 0
+50:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:14/0/physics_layer_0/angular_velocity = 0.0
+51:14/0 = 0
+51:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:14/0/physics_layer_0/angular_velocity = 0.0
+52:14/0 = 0
+52:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:14/0/physics_layer_0/angular_velocity = 0.0
+53:14/0 = 0
+53:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:14/0/physics_layer_0/angular_velocity = 0.0
+54:14/0 = 0
+54:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:14/0/physics_layer_0/angular_velocity = 0.0
+55:14/0 = 0
+55:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:14/0/physics_layer_0/angular_velocity = 0.0
+57:14/0 = 0
+57:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:14/0/physics_layer_0/angular_velocity = 0.0
+58:14/0 = 0
+58:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:14/0/physics_layer_0/angular_velocity = 0.0
+59:14/0 = 0
+59:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:14/0/physics_layer_0/angular_velocity = 0.0
+60:14/0 = 0
+60:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:14/0/physics_layer_0/angular_velocity = 0.0
+61:14/0 = 0
+61:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:14/0/physics_layer_0/angular_velocity = 0.0
+62:14/0 = 0
+62:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:14/0/physics_layer_0/angular_velocity = 0.0
+63:14/0 = 0
+63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:14/0/physics_layer_0/angular_velocity = 0.0
+0:15/0 = 0
+0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:15/0/physics_layer_0/angular_velocity = 0.0
+1:15/0 = 0
+1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:15/0/physics_layer_0/angular_velocity = 0.0
+2:15/0 = 0
+2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:15/0/physics_layer_0/angular_velocity = 0.0
+3:15/0 = 0
+3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:15/0/physics_layer_0/angular_velocity = 0.0
+4:15/0 = 0
+4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:15/0/physics_layer_0/angular_velocity = 0.0
+6:15/0 = 0
+6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:15/0/physics_layer_0/angular_velocity = 0.0
+7:15/0 = 0
+7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:15/0/physics_layer_0/angular_velocity = 0.0
+8:15/0 = 0
+8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:15/0/physics_layer_0/angular_velocity = 0.0
+9:15/0 = 0
+9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:15/0/physics_layer_0/angular_velocity = 0.0
+10:15/0 = 0
+10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:15/0/physics_layer_0/angular_velocity = 0.0
+11:15/0 = 0
+11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:15/0/physics_layer_0/angular_velocity = 0.0
+12:15/0 = 0
+12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:15/0/physics_layer_0/angular_velocity = 0.0
+14:15/0 = 0
+14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:15/0/physics_layer_0/angular_velocity = 0.0
+15:15/0 = 0
+15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:15/0/physics_layer_0/angular_velocity = 0.0
+16:15/0 = 0
+16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:15/0/physics_layer_0/angular_velocity = 0.0
+17:15/0 = 0
+17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:15/0/physics_layer_0/angular_velocity = 0.0
+18:15/0 = 0
+18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:15/0/physics_layer_0/angular_velocity = 0.0
+19:15/0 = 0
+19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:15/0/physics_layer_0/angular_velocity = 0.0
+20:15/0 = 0
+20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:15/0/physics_layer_0/angular_velocity = 0.0
+22:15/0 = 0
+22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:15/0/physics_layer_0/angular_velocity = 0.0
+23:15/0 = 0
+23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:15/0/physics_layer_0/angular_velocity = 0.0
+24:15/0 = 0
+24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:15/0/physics_layer_0/angular_velocity = 0.0
+25:15/0 = 0
+25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:15/0/physics_layer_0/angular_velocity = 0.0
+26:15/0 = 0
+26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:15/0/physics_layer_0/angular_velocity = 0.0
+27:15/0 = 0
+27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:15/0/physics_layer_0/angular_velocity = 0.0
+28:15/0 = 0
+28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:15/0/physics_layer_0/angular_velocity = 0.0
+30:15/0 = 0
+30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:15/0/physics_layer_0/angular_velocity = 0.0
+31:15/0 = 0
+31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:15/0/physics_layer_0/angular_velocity = 0.0
+32:15/0 = 0
+32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:15/0/physics_layer_0/angular_velocity = 0.0
+33:15/0 = 0
+33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:15/0/physics_layer_0/angular_velocity = 0.0
+34:15/0 = 0
+34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:15/0/physics_layer_0/angular_velocity = 0.0
+35:15/0 = 0
+35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:15/0/physics_layer_0/angular_velocity = 0.0
+36:15/0 = 0
+36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:15/0/physics_layer_0/angular_velocity = 0.0
+38:15/0 = 0
+38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:15/0/physics_layer_0/angular_velocity = 0.0
+39:15/0 = 0
+39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:15/0/physics_layer_0/angular_velocity = 0.0
+40:15/0 = 0
+40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:15/0/physics_layer_0/angular_velocity = 0.0
+41:15/0 = 0
+41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:15/0/physics_layer_0/angular_velocity = 0.0
+42:15/0 = 0
+42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:15/0/physics_layer_0/angular_velocity = 0.0
+43:15/0 = 0
+43:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:15/0/physics_layer_0/angular_velocity = 0.0
+44:15/0 = 0
+44:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:15/0/physics_layer_0/angular_velocity = 0.0
+45:15/0 = 0
+45:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:15/0/physics_layer_0/angular_velocity = 0.0
+46:15/0 = 0
+46:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:15/0/physics_layer_0/angular_velocity = 0.0
+47:15/0 = 0
+47:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:15/0/physics_layer_0/angular_velocity = 0.0
+48:15/0 = 0
+48:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:15/0/physics_layer_0/angular_velocity = 0.0
+49:15/0 = 0
+49:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:15/0/physics_layer_0/angular_velocity = 0.0
+50:15/0 = 0
+50:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:15/0/physics_layer_0/angular_velocity = 0.0
+51:15/0 = 0
+51:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:15/0/physics_layer_0/angular_velocity = 0.0
+52:15/0 = 0
+52:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:15/0/physics_layer_0/angular_velocity = 0.0
+53:15/0 = 0
+53:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:15/0/physics_layer_0/angular_velocity = 0.0
+54:15/0 = 0
+54:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:15/0/physics_layer_0/angular_velocity = 0.0
+55:15/0 = 0
+55:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:15/0/physics_layer_0/angular_velocity = 0.0
+57:15/0 = 0
+57:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:15/0/physics_layer_0/angular_velocity = 0.0
+58:15/0 = 0
+58:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:15/0/physics_layer_0/angular_velocity = 0.0
+59:15/0 = 0
+59:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:15/0/physics_layer_0/angular_velocity = 0.0
+60:15/0 = 0
+60:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:15/0/physics_layer_0/angular_velocity = 0.0
+61:15/0 = 0
+61:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:15/0/physics_layer_0/angular_velocity = 0.0
+62:15/0 = 0
+62:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:15/0/physics_layer_0/angular_velocity = 0.0
+63:15/0 = 0
+63:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:15/0/physics_layer_0/angular_velocity = 0.0
+0:16/0 = 0
+0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:16/0/physics_layer_0/angular_velocity = 0.0
+1:16/0 = 0
+1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:16/0/physics_layer_0/angular_velocity = 0.0
+2:16/0 = 0
+2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:16/0/physics_layer_0/angular_velocity = 0.0
+3:16/0 = 0
+3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:16/0/physics_layer_0/angular_velocity = 0.0
+4:16/0 = 0
+4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:16/0/physics_layer_0/angular_velocity = 0.0
+5:16/0 = 0
+5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:16/0/physics_layer_0/angular_velocity = 0.0
+6:16/0 = 0
+6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:16/0/physics_layer_0/angular_velocity = 0.0
+7:16/0 = 0
+7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:16/0/physics_layer_0/angular_velocity = 0.0
+8:16/0 = 0
+8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:16/0/physics_layer_0/angular_velocity = 0.0
+9:16/0 = 0
+9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:16/0/physics_layer_0/angular_velocity = 0.0
+10:16/0 = 0
+10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:16/0/physics_layer_0/angular_velocity = 0.0
+11:16/0 = 0
+11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:16/0/physics_layer_0/angular_velocity = 0.0
+12:16/0 = 0
+12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:16/0/physics_layer_0/angular_velocity = 0.0
+13:16/0 = 0
+13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:16/0/physics_layer_0/angular_velocity = 0.0
+14:16/0 = 0
+14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:16/0/physics_layer_0/angular_velocity = 0.0
+15:16/0 = 0
+15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:16/0/physics_layer_0/angular_velocity = 0.0
+16:16/0 = 0
+16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:16/0/physics_layer_0/angular_velocity = 0.0
+17:16/0 = 0
+17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:16/0/physics_layer_0/angular_velocity = 0.0
+18:16/0 = 0
+18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:16/0/physics_layer_0/angular_velocity = 0.0
+19:16/0 = 0
+19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:16/0/physics_layer_0/angular_velocity = 0.0
+20:16/0 = 0
+20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:16/0/physics_layer_0/angular_velocity = 0.0
+21:16/0 = 0
+21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:16/0/physics_layer_0/angular_velocity = 0.0
+22:16/0 = 0
+22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:16/0/physics_layer_0/angular_velocity = 0.0
+23:16/0 = 0
+23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:16/0/physics_layer_0/angular_velocity = 0.0
+24:16/0 = 0
+24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:16/0/physics_layer_0/angular_velocity = 0.0
+25:16/0 = 0
+25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:16/0/physics_layer_0/angular_velocity = 0.0
+26:16/0 = 0
+26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:16/0/physics_layer_0/angular_velocity = 0.0
+27:16/0 = 0
+27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:16/0/physics_layer_0/angular_velocity = 0.0
+28:16/0 = 0
+28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:16/0/physics_layer_0/angular_velocity = 0.0
+29:16/0 = 0
+29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:16/0/physics_layer_0/angular_velocity = 0.0
+30:16/0 = 0
+30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:16/0/physics_layer_0/angular_velocity = 0.0
+31:16/0 = 0
+31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:16/0/physics_layer_0/angular_velocity = 0.0
+32:16/0 = 0
+32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:16/0/physics_layer_0/angular_velocity = 0.0
+33:16/0 = 0
+33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:16/0/physics_layer_0/angular_velocity = 0.0
+34:16/0 = 0
+34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:16/0/physics_layer_0/angular_velocity = 0.0
+35:16/0 = 0
+35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:16/0/physics_layer_0/angular_velocity = 0.0
+36:16/0 = 0
+36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:16/0/physics_layer_0/angular_velocity = 0.0
+37:16/0 = 0
+37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:16/0/physics_layer_0/angular_velocity = 0.0
+38:16/0 = 0
+38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:16/0/physics_layer_0/angular_velocity = 0.0
+39:16/0 = 0
+39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:16/0/physics_layer_0/angular_velocity = 0.0
+40:16/0 = 0
+40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:16/0/physics_layer_0/angular_velocity = 0.0
+41:16/0 = 0
+41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:16/0/physics_layer_0/angular_velocity = 0.0
+42:16/0 = 0
+42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:16/0/physics_layer_0/angular_velocity = 0.0
+43:16/0 = 0
+43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:16/0/physics_layer_0/angular_velocity = 0.0
+52:16/0 = 0
+52:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:16/0/physics_layer_0/angular_velocity = 0.0
+53:16/0 = 0
+53:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:16/0/physics_layer_0/angular_velocity = 0.0
+54:16/0 = 0
+54:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:16/0/physics_layer_0/angular_velocity = 0.0
+55:16/0 = 0
+55:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:16/0/physics_layer_0/angular_velocity = 0.0
+56:16/0 = 0
+56:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:16/0/physics_layer_0/angular_velocity = 0.0
+57:16/0 = 0
+57:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:16/0/physics_layer_0/angular_velocity = 0.0
+59:16/0 = 0
+59:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:16/0/physics_layer_0/angular_velocity = 0.0
+60:16/0 = 0
+60:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:16/0/physics_layer_0/angular_velocity = 0.0
+61:16/0 = 0
+61:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:16/0/physics_layer_0/angular_velocity = 0.0
+62:16/0 = 0
+62:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:16/0/physics_layer_0/angular_velocity = 0.0
+63:16/0 = 0
+63:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:16/0/physics_layer_0/angular_velocity = 0.0
+0:17/0 = 0
+0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:17/0/physics_layer_0/angular_velocity = 0.0
+1:17/0 = 0
+1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:17/0/physics_layer_0/angular_velocity = 0.0
+2:17/0 = 0
+2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:17/0/physics_layer_0/angular_velocity = 0.0
+3:17/0 = 0
+3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:17/0/physics_layer_0/angular_velocity = 0.0
+4:17/0 = 0
+4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:17/0/physics_layer_0/angular_velocity = 0.0
+5:17/0 = 0
+5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:17/0/physics_layer_0/angular_velocity = 0.0
+6:17/0 = 0
+6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:17/0/physics_layer_0/angular_velocity = 0.0
+7:17/0 = 0
+7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:17/0/physics_layer_0/angular_velocity = 0.0
+8:17/0 = 0
+8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:17/0/physics_layer_0/angular_velocity = 0.0
+9:17/0 = 0
+9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:17/0/physics_layer_0/angular_velocity = 0.0
+10:17/0 = 0
+10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_0/angular_velocity = 0.0
+11:17/0 = 0
+11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:17/0/physics_layer_0/angular_velocity = 0.0
+12:17/0 = 0
+12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:17/0/physics_layer_0/angular_velocity = 0.0
+13:17/0 = 0
+13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_0/angular_velocity = 0.0
+14:17/0 = 0
+14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_0/angular_velocity = 0.0
+15:17/0 = 0
+15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_0/angular_velocity = 0.0
+16:17/0 = 0
+16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_0/angular_velocity = 0.0
+17:17/0 = 0
+17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_0/angular_velocity = 0.0
+18:17/0 = 0
+18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:17/0/physics_layer_0/angular_velocity = 0.0
+19:17/0 = 0
+19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:17/0/physics_layer_0/angular_velocity = 0.0
+20:17/0 = 0
+20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_0/angular_velocity = 0.0
+21:17/0 = 0
+21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:17/0/physics_layer_0/angular_velocity = 0.0
+22:17/0 = 0
+22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:17/0/physics_layer_0/angular_velocity = 0.0
+23:17/0 = 0
+23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:17/0/physics_layer_0/angular_velocity = 0.0
+24:17/0 = 0
+24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_0/angular_velocity = 0.0
+25:17/0 = 0
+25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_0/angular_velocity = 0.0
+26:17/0 = 0
+26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_0/angular_velocity = 0.0
+27:17/0 = 0
+27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_0/angular_velocity = 0.0
+28:17/0 = 0
+28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:17/0/physics_layer_0/angular_velocity = 0.0
+29:17/0 = 0
+29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:17/0/physics_layer_0/angular_velocity = 0.0
+30:17/0 = 0
+30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:17/0/physics_layer_0/angular_velocity = 0.0
+31:17/0 = 0
+31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:17/0/physics_layer_0/angular_velocity = 0.0
+32:17/0 = 0
+32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:17/0/physics_layer_0/angular_velocity = 0.0
+33:17/0 = 0
+33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:17/0/physics_layer_0/angular_velocity = 0.0
+34:17/0 = 0
+34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:17/0/physics_layer_0/angular_velocity = 0.0
+35:17/0 = 0
+35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:17/0/physics_layer_0/angular_velocity = 0.0
+36:17/0 = 0
+36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:17/0/physics_layer_0/angular_velocity = 0.0
+37:17/0 = 0
+37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:17/0/physics_layer_0/angular_velocity = 0.0
+38:17/0 = 0
+38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:17/0/physics_layer_0/angular_velocity = 0.0
+39:17/0 = 0
+39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:17/0/physics_layer_0/angular_velocity = 0.0
+40:17/0 = 0
+40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:17/0/physics_layer_0/angular_velocity = 0.0
+41:17/0 = 0
+41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:17/0/physics_layer_0/angular_velocity = 0.0
+42:17/0 = 0
+42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:17/0/physics_layer_0/angular_velocity = 0.0
+43:17/0 = 0
+43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:17/0/physics_layer_0/angular_velocity = 0.0
+52:17/0 = 0
+52:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:17/0/physics_layer_0/angular_velocity = 0.0
+53:17/0 = 0
+53:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:17/0/physics_layer_0/angular_velocity = 0.0
+54:17/0 = 0
+54:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:17/0/physics_layer_0/angular_velocity = 0.0
+55:17/0 = 0
+55:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:17/0/physics_layer_0/angular_velocity = 0.0
+56:17/0 = 0
+56:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:17/0/physics_layer_0/angular_velocity = 0.0
+57:17/0 = 0
+57:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:17/0/physics_layer_0/angular_velocity = 0.0
+59:17/0 = 0
+59:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:17/0/physics_layer_0/angular_velocity = 0.0
+60:17/0 = 0
+60:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:17/0/physics_layer_0/angular_velocity = 0.0
+61:17/0 = 0
+61:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:17/0/physics_layer_0/angular_velocity = 0.0
+62:17/0 = 0
+62:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:17/0/physics_layer_0/angular_velocity = 0.0
+63:17/0 = 0
+63:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:17/0/physics_layer_0/angular_velocity = 0.0
+2:18/0 = 0
+2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_0/angular_velocity = 0.0
+3:18/0 = 0
+3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_0/angular_velocity = 0.0
+4:18/0 = 0
+4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_0/angular_velocity = 0.0
+40:18/0 = 0
+40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:18/0/physics_layer_0/angular_velocity = 0.0
+41:18/0 = 0
+41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:18/0/physics_layer_0/angular_velocity = 0.0
+42:18/0 = 0
+42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:18/0/physics_layer_0/angular_velocity = 0.0
+43:18/0 = 0
+43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:18/0/physics_layer_0/angular_velocity = 0.0
+52:18/0 = 0
+52:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:18/0/physics_layer_0/angular_velocity = 0.0
+53:18/0 = 0
+53:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:18/0/physics_layer_0/angular_velocity = 0.0
+54:18/0 = 0
+54:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:18/0/physics_layer_0/angular_velocity = 0.0
+55:18/0 = 0
+55:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:18/0/physics_layer_0/angular_velocity = 0.0
+56:18/0 = 0
+56:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:18/0/physics_layer_0/angular_velocity = 0.0
+59:18/0 = 0
+59:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:18/0/physics_layer_0/angular_velocity = 0.0
+60:18/0 = 0
+60:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:18/0/physics_layer_0/angular_velocity = 0.0
+61:18/0 = 0
+61:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:18/0/physics_layer_0/angular_velocity = 0.0
+62:18/0 = 0
+62:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:18/0/physics_layer_0/angular_velocity = 0.0
+63:18/0 = 0
+63:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:18/0/physics_layer_0/angular_velocity = 0.0
+0:19/0 = 0
+0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:19/0/physics_layer_0/angular_velocity = 0.0
+1:19/0 = 0
+1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:19/0/physics_layer_0/angular_velocity = 0.0
+2:19/0 = 0
+2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:19/0/physics_layer_0/angular_velocity = 0.0
+3:19/0 = 0
+3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:19/0/physics_layer_0/angular_velocity = 0.0
+4:19/0 = 0
+4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:19/0/physics_layer_0/angular_velocity = 0.0
+6:19/0 = 0
+6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:19/0/physics_layer_0/angular_velocity = 0.0
+7:19/0 = 0
+7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:19/0/physics_layer_0/angular_velocity = 0.0
+8:19/0 = 0
+8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:19/0/physics_layer_0/angular_velocity = 0.0
+9:19/0 = 0
+9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:19/0/physics_layer_0/angular_velocity = 0.0
+10:19/0 = 0
+10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:19/0/physics_layer_0/angular_velocity = 0.0
+11:19/0 = 0
+11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:19/0/physics_layer_0/angular_velocity = 0.0
+12:19/0 = 0
+12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:19/0/physics_layer_0/angular_velocity = 0.0
+13:19/0 = 0
+13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:19/0/physics_layer_0/angular_velocity = 0.0
+14:19/0 = 0
+14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:19/0/physics_layer_0/angular_velocity = 0.0
+15:19/0 = 0
+15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:19/0/physics_layer_0/angular_velocity = 0.0
+16:19/0 = 0
+16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:19/0/physics_layer_0/angular_velocity = 0.0
+17:19/0 = 0
+17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:19/0/physics_layer_0/angular_velocity = 0.0
+18:19/0 = 0
+18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:19/0/physics_layer_0/angular_velocity = 0.0
+19:19/0 = 0
+19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:19/0/physics_layer_0/angular_velocity = 0.0
+20:19/0 = 0
+20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:19/0/physics_layer_0/angular_velocity = 0.0
+21:19/0 = 0
+21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:19/0/physics_layer_0/angular_velocity = 0.0
+22:19/0 = 0
+22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:19/0/physics_layer_0/angular_velocity = 0.0
+23:19/0 = 0
+23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:19/0/physics_layer_0/angular_velocity = 0.0
+24:19/0 = 0
+24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:19/0/physics_layer_0/angular_velocity = 0.0
+25:19/0 = 0
+25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:19/0/physics_layer_0/angular_velocity = 0.0
+26:19/0 = 0
+26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:19/0/physics_layer_0/angular_velocity = 0.0
+27:19/0 = 0
+27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:19/0/physics_layer_0/angular_velocity = 0.0
+28:19/0 = 0
+28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:19/0/physics_layer_0/angular_velocity = 0.0
+29:19/0 = 0
+29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:19/0/physics_layer_0/angular_velocity = 0.0
+30:19/0 = 0
+30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:19/0/physics_layer_0/angular_velocity = 0.0
+31:19/0 = 0
+31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:19/0/physics_layer_0/angular_velocity = 0.0
+32:19/0 = 0
+32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:19/0/physics_layer_0/angular_velocity = 0.0
+33:19/0 = 0
+33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:19/0/physics_layer_0/angular_velocity = 0.0
+34:19/0 = 0
+34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:19/0/physics_layer_0/angular_velocity = 0.0
+35:19/0 = 0
+35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:19/0/physics_layer_0/angular_velocity = 0.0
+40:19/0 = 0
+40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:19/0/physics_layer_0/angular_velocity = 0.0
+41:19/0 = 0
+41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:19/0/physics_layer_0/angular_velocity = 0.0
+42:19/0 = 0
+42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:19/0/physics_layer_0/angular_velocity = 0.0
+43:19/0 = 0
+43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:19/0/physics_layer_0/angular_velocity = 0.0
+52:19/0 = 0
+52:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:19/0/physics_layer_0/angular_velocity = 0.0
+53:19/0 = 0
+53:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:19/0/physics_layer_0/angular_velocity = 0.0
+54:19/0 = 0
+54:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:19/0/physics_layer_0/angular_velocity = 0.0
+55:19/0 = 0
+55:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:19/0/physics_layer_0/angular_velocity = 0.0
+56:19/0 = 0
+56:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:19/0/physics_layer_0/angular_velocity = 0.0
+59:19/0 = 0
+59:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:19/0/physics_layer_0/angular_velocity = 0.0
+60:19/0 = 0
+60:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:19/0/physics_layer_0/angular_velocity = 0.0
+61:19/0 = 0
+61:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:19/0/physics_layer_0/angular_velocity = 0.0
+62:19/0 = 0
+62:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:19/0/physics_layer_0/angular_velocity = 0.0
+63:19/0 = 0
+63:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:19/0/physics_layer_0/angular_velocity = 0.0
+0:20/0 = 0
+0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:20/0/physics_layer_0/angular_velocity = 0.0
+1:20/0 = 0
+1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:20/0/physics_layer_0/angular_velocity = 0.0
+2:20/0 = 0
+2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:20/0/physics_layer_0/angular_velocity = 0.0
+3:20/0 = 0
+3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:20/0/physics_layer_0/angular_velocity = 0.0
+4:20/0 = 0
+4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:20/0/physics_layer_0/angular_velocity = 0.0
+5:20/0 = 0
+5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:20/0/physics_layer_0/angular_velocity = 0.0
+6:20/0 = 0
+6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:20/0/physics_layer_0/angular_velocity = 0.0
+8:20/0 = 0
+8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:20/0/physics_layer_0/angular_velocity = 0.0
+9:20/0 = 0
+9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:20/0/physics_layer_0/angular_velocity = 0.0
+11:20/0 = 0
+11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:20/0/physics_layer_0/angular_velocity = 0.0
+12:20/0 = 0
+12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:20/0/physics_layer_0/angular_velocity = 0.0
+14:20/0 = 0
+14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:20/0/physics_layer_0/angular_velocity = 0.0
+15:20/0 = 0
+15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:20/0/physics_layer_0/angular_velocity = 0.0
+17:20/0 = 0
+17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:20/0/physics_layer_0/angular_velocity = 0.0
+18:20/0 = 0
+18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:20/0/physics_layer_0/angular_velocity = 0.0
+20:20/0 = 0
+20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:20/0/physics_layer_0/angular_velocity = 0.0
+21:20/0 = 0
+21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:20/0/physics_layer_0/angular_velocity = 0.0
+23:20/0 = 0
+23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:20/0/physics_layer_0/angular_velocity = 0.0
+24:20/0 = 0
+24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:20/0/physics_layer_0/angular_velocity = 0.0
+26:20/0 = 0
+26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:20/0/physics_layer_0/angular_velocity = 0.0
+27:20/0 = 0
+27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:20/0/physics_layer_0/angular_velocity = 0.0
+29:20/0 = 0
+29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:20/0/physics_layer_0/angular_velocity = 0.0
+30:20/0 = 0
+30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:20/0/physics_layer_0/angular_velocity = 0.0
+32:20/0 = 0
+32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:20/0/physics_layer_0/angular_velocity = 0.0
+33:20/0 = 0
+33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:20/0/physics_layer_0/angular_velocity = 0.0
+35:20/0 = 0
+35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:20/0/physics_layer_0/angular_velocity = 0.0
+52:20/0 = 0
+52:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:20/0/physics_layer_0/angular_velocity = 0.0
+53:20/0 = 0
+53:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:20/0/physics_layer_0/angular_velocity = 0.0
+54:20/0 = 0
+54:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:20/0/physics_layer_0/angular_velocity = 0.0
+55:20/0 = 0
+55:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:20/0/physics_layer_0/angular_velocity = 0.0
+59:20/0 = 0
+59:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:20/0/physics_layer_0/angular_velocity = 0.0
+60:20/0 = 0
+60:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:20/0/physics_layer_0/angular_velocity = 0.0
+61:20/0 = 0
+61:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:20/0/physics_layer_0/angular_velocity = 0.0
+62:20/0 = 0
+62:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:20/0/physics_layer_0/angular_velocity = 0.0
+63:20/0 = 0
+63:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:20/0/physics_layer_0/angular_velocity = 0.0
+0:21/0 = 0
+0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:21/0/physics_layer_0/angular_velocity = 0.0
+1:21/0 = 0
+1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:21/0/physics_layer_0/angular_velocity = 0.0
+2:21/0 = 0
+2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:21/0/physics_layer_0/angular_velocity = 0.0
+3:21/0 = 0
+3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:21/0/physics_layer_0/angular_velocity = 0.0
+4:21/0 = 0
+4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:21/0/physics_layer_0/angular_velocity = 0.0
+5:21/0 = 0
+5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:21/0/physics_layer_0/angular_velocity = 0.0
+6:21/0 = 0
+6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:21/0/physics_layer_0/angular_velocity = 0.0
+7:21/0 = 0
+7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:21/0/physics_layer_0/angular_velocity = 0.0
+8:21/0 = 0
+8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:21/0/physics_layer_0/angular_velocity = 0.0
+9:21/0 = 0
+9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:21/0/physics_layer_0/angular_velocity = 0.0
+10:21/0 = 0
+10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:21/0/physics_layer_0/angular_velocity = 0.0
+11:21/0 = 0
+11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:21/0/physics_layer_0/angular_velocity = 0.0
+12:21/0 = 0
+12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:21/0/physics_layer_0/angular_velocity = 0.0
+13:21/0 = 0
+13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:21/0/physics_layer_0/angular_velocity = 0.0
+14:21/0 = 0
+14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:21/0/physics_layer_0/angular_velocity = 0.0
+15:21/0 = 0
+15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:21/0/physics_layer_0/angular_velocity = 0.0
+16:21/0 = 0
+16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:21/0/physics_layer_0/angular_velocity = 0.0
+17:21/0 = 0
+17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:21/0/physics_layer_0/angular_velocity = 0.0
+18:21/0 = 0
+18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:21/0/physics_layer_0/angular_velocity = 0.0
+19:21/0 = 0
+19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:21/0/physics_layer_0/angular_velocity = 0.0
+20:21/0 = 0
+20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:21/0/physics_layer_0/angular_velocity = 0.0
+21:21/0 = 0
+21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:21/0/physics_layer_0/angular_velocity = 0.0
+22:21/0 = 0
+22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:21/0/physics_layer_0/angular_velocity = 0.0
+23:21/0 = 0
+23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:21/0/physics_layer_0/angular_velocity = 0.0
+24:21/0 = 0
+24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:21/0/physics_layer_0/angular_velocity = 0.0
+25:21/0 = 0
+25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:21/0/physics_layer_0/angular_velocity = 0.0
+26:21/0 = 0
+26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:21/0/physics_layer_0/angular_velocity = 0.0
+27:21/0 = 0
+27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:21/0/physics_layer_0/angular_velocity = 0.0
+28:21/0 = 0
+28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:21/0/physics_layer_0/angular_velocity = 0.0
+29:21/0 = 0
+29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:21/0/physics_layer_0/angular_velocity = 0.0
+30:21/0 = 0
+30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:21/0/physics_layer_0/angular_velocity = 0.0
+31:21/0 = 0
+31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:21/0/physics_layer_0/angular_velocity = 0.0
+32:21/0 = 0
+32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:21/0/physics_layer_0/angular_velocity = 0.0
+33:21/0 = 0
+33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:21/0/physics_layer_0/angular_velocity = 0.0
+34:21/0 = 0
+34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:21/0/physics_layer_0/angular_velocity = 0.0
+35:21/0 = 0
+35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:21/0/physics_layer_0/angular_velocity = 0.0
+52:21/0 = 0
+52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:21/0/physics_layer_0/angular_velocity = 0.0
+53:21/0 = 0
+53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:21/0/physics_layer_0/angular_velocity = 0.0
+54:21/0 = 0
+54:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:21/0/physics_layer_0/angular_velocity = 0.0
+55:21/0 = 0
+55:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:21/0/physics_layer_0/angular_velocity = 0.0
+0:22/0 = 0
+0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:22/0/physics_layer_0/angular_velocity = 0.0
+1:22/0 = 0
+1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:22/0/physics_layer_0/angular_velocity = 0.0
+2:22/0 = 0
+2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:22/0/physics_layer_0/angular_velocity = 0.0
+3:22/0 = 0
+3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:22/0/physics_layer_0/angular_velocity = 0.0
+4:22/0 = 0
+4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:22/0/physics_layer_0/angular_velocity = 0.0
+5:22/0 = 0
+5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:22/0/physics_layer_0/angular_velocity = 0.0
+6:22/0 = 0
+6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:22/0/physics_layer_0/angular_velocity = 0.0
+7:22/0 = 0
+7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:22/0/physics_layer_0/angular_velocity = 0.0
+8:22/0 = 0
+8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:22/0/physics_layer_0/angular_velocity = 0.0
+9:22/0 = 0
+9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:22/0/physics_layer_0/angular_velocity = 0.0
+10:22/0 = 0
+10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:22/0/physics_layer_0/angular_velocity = 0.0
+11:22/0 = 0
+11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:22/0/physics_layer_0/angular_velocity = 0.0
+12:22/0 = 0
+12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:22/0/physics_layer_0/angular_velocity = 0.0
+13:22/0 = 0
+13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:22/0/physics_layer_0/angular_velocity = 0.0
+14:22/0 = 0
+14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:22/0/physics_layer_0/angular_velocity = 0.0
+15:22/0 = 0
+15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:22/0/physics_layer_0/angular_velocity = 0.0
+16:22/0 = 0
+16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:22/0/physics_layer_0/angular_velocity = 0.0
+17:22/0 = 0
+17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:22/0/physics_layer_0/angular_velocity = 0.0
+18:22/0 = 0
+18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:22/0/physics_layer_0/angular_velocity = 0.0
+19:22/0 = 0
+19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:22/0/physics_layer_0/angular_velocity = 0.0
+20:22/0 = 0
+20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:22/0/physics_layer_0/angular_velocity = 0.0
+21:22/0 = 0
+21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:22/0/physics_layer_0/angular_velocity = 0.0
+22:22/0 = 0
+22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:22/0/physics_layer_0/angular_velocity = 0.0
+23:22/0 = 0
+23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:22/0/physics_layer_0/angular_velocity = 0.0
+24:22/0 = 0
+24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:22/0/physics_layer_0/angular_velocity = 0.0
+25:22/0 = 0
+25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:22/0/physics_layer_0/angular_velocity = 0.0
+26:22/0 = 0
+26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:22/0/physics_layer_0/angular_velocity = 0.0
+27:22/0 = 0
+27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:22/0/physics_layer_0/angular_velocity = 0.0
+28:22/0 = 0
+28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:22/0/physics_layer_0/angular_velocity = 0.0
+29:22/0 = 0
+29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:22/0/physics_layer_0/angular_velocity = 0.0
+52:22/0 = 0
+52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:22/0/physics_layer_0/angular_velocity = 0.0
+0:23/0 = 0
+0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:23/0/physics_layer_0/angular_velocity = 0.0
+1:23/0 = 0
+1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:23/0/physics_layer_0/angular_velocity = 0.0
+2:23/0 = 0
+2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:23/0/physics_layer_0/angular_velocity = 0.0
+3:23/0 = 0
+3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:23/0/physics_layer_0/angular_velocity = 0.0
+4:23/0 = 0
+4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:23/0/physics_layer_0/angular_velocity = 0.0
+5:23/0 = 0
+5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:23/0/physics_layer_0/angular_velocity = 0.0
+6:23/0 = 0
+6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:23/0/physics_layer_0/angular_velocity = 0.0
+7:23/0 = 0
+7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:23/0/physics_layer_0/angular_velocity = 0.0
+8:23/0 = 0
+8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:23/0/physics_layer_0/angular_velocity = 0.0
+9:23/0 = 0
+9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:23/0/physics_layer_0/angular_velocity = 0.0
+10:23/0 = 0
+10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:23/0/physics_layer_0/angular_velocity = 0.0
+11:23/0 = 0
+11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:23/0/physics_layer_0/angular_velocity = 0.0
+12:23/0 = 0
+12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:23/0/physics_layer_0/angular_velocity = 0.0
+13:23/0 = 0
+13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:23/0/physics_layer_0/angular_velocity = 0.0
+14:23/0 = 0
+14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:23/0/physics_layer_0/angular_velocity = 0.0
+15:23/0 = 0
+15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:23/0/physics_layer_0/angular_velocity = 0.0
+16:23/0 = 0
+16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:23/0/physics_layer_0/angular_velocity = 0.0
+17:23/0 = 0
+17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:23/0/physics_layer_0/angular_velocity = 0.0
+18:23/0 = 0
+18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:23/0/physics_layer_0/angular_velocity = 0.0
+19:23/0 = 0
+19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:23/0/physics_layer_0/angular_velocity = 0.0
+20:23/0 = 0
+20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:23/0/physics_layer_0/angular_velocity = 0.0
+21:23/0 = 0
+21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:23/0/physics_layer_0/angular_velocity = 0.0
+22:23/0 = 0
+22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:23/0/physics_layer_0/angular_velocity = 0.0
+23:23/0 = 0
+23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:23/0/physics_layer_0/angular_velocity = 0.0
+24:23/0 = 0
+24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:23/0/physics_layer_0/angular_velocity = 0.0
+26:23/0 = 0
+26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:23/0/physics_layer_0/angular_velocity = 0.0
+27:23/0 = 0
+27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:23/0/physics_layer_0/angular_velocity = 0.0
+29:23/0 = 0
+29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:23/0/physics_layer_0/angular_velocity = 0.0
+52:23/0 = 0
+52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:23/0/physics_layer_0/angular_velocity = 0.0
+0:24/0 = 0
+0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:24/0/physics_layer_0/angular_velocity = 0.0
+1:24/0 = 0
+1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:24/0/physics_layer_0/angular_velocity = 0.0
+2:24/0 = 0
+2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:24/0/physics_layer_0/angular_velocity = 0.0
+3:24/0 = 0
+3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:24/0/physics_layer_0/angular_velocity = 0.0
+4:24/0 = 0
+4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:24/0/physics_layer_0/angular_velocity = 0.0
+5:24/0 = 0
+5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:24/0/physics_layer_0/angular_velocity = 0.0
+6:24/0 = 0
+6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:24/0/physics_layer_0/angular_velocity = 0.0
+7:24/0 = 0
+7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:24/0/physics_layer_0/angular_velocity = 0.0
+8:24/0 = 0
+8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:24/0/physics_layer_0/angular_velocity = 0.0
+9:24/0 = 0
+9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:24/0/physics_layer_0/angular_velocity = 0.0
+10:24/0 = 0
+10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:24/0/physics_layer_0/angular_velocity = 0.0
+11:24/0 = 0
+11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:24/0/physics_layer_0/angular_velocity = 0.0
+12:24/0 = 0
+12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:24/0/physics_layer_0/angular_velocity = 0.0
+13:24/0 = 0
+13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:24/0/physics_layer_0/angular_velocity = 0.0
+14:24/0 = 0
+14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:24/0/physics_layer_0/angular_velocity = 0.0
+15:24/0 = 0
+15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:24/0/physics_layer_0/angular_velocity = 0.0
+16:24/0 = 0
+16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:24/0/physics_layer_0/angular_velocity = 0.0
+17:24/0 = 0
+17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:24/0/physics_layer_0/angular_velocity = 0.0
+18:24/0 = 0
+18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:24/0/physics_layer_0/angular_velocity = 0.0
+19:24/0 = 0
+19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:24/0/physics_layer_0/angular_velocity = 0.0
+20:24/0 = 0
+20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:24/0/physics_layer_0/angular_velocity = 0.0
+21:24/0 = 0
+21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:24/0/physics_layer_0/angular_velocity = 0.0
+22:24/0 = 0
+22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:24/0/physics_layer_0/angular_velocity = 0.0
+23:24/0 = 0
+23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:24/0/physics_layer_0/angular_velocity = 0.0
+24:24/0 = 0
+24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:24/0/physics_layer_0/angular_velocity = 0.0
+25:24/0 = 0
+25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:24/0/physics_layer_0/angular_velocity = 0.0
+26:24/0 = 0
+26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:24/0/physics_layer_0/angular_velocity = 0.0
+27:24/0 = 0
+27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:24/0/physics_layer_0/angular_velocity = 0.0
+28:24/0 = 0
+28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:24/0/physics_layer_0/angular_velocity = 0.0
+29:24/0 = 0
+29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:24/0/physics_layer_0/angular_velocity = 0.0
+40:24/0 = 0
+40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:24/0/physics_layer_0/angular_velocity = 0.0
+41:24/0 = 0
+41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:24/0/physics_layer_0/angular_velocity = 0.0
+42:24/0 = 0
+42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:24/0/physics_layer_0/angular_velocity = 0.0
+43:24/0 = 0
+43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:24/0/physics_layer_0/angular_velocity = 0.0
+44:24/0 = 0
+44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:24/0/physics_layer_0/angular_velocity = 0.0
+45:24/0 = 0
+45:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:24/0/physics_layer_0/angular_velocity = 0.0
+46:24/0 = 0
+46:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:24/0/physics_layer_0/angular_velocity = 0.0
+47:24/0 = 0
+47:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:24/0/physics_layer_0/angular_velocity = 0.0
+48:24/0 = 0
+48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:24/0/physics_layer_0/angular_velocity = 0.0
+49:24/0 = 0
+49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:24/0/physics_layer_0/angular_velocity = 0.0
+50:24/0 = 0
+50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:24/0/physics_layer_0/angular_velocity = 0.0
+51:24/0 = 0
+51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:24/0/physics_layer_0/angular_velocity = 0.0
+52:24/0 = 0
+52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:24/0/physics_layer_0/angular_velocity = 0.0
+53:24/0 = 0
+53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:24/0/physics_layer_0/angular_velocity = 0.0
+54:24/0 = 0
+54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:24/0/physics_layer_0/angular_velocity = 0.0
+55:24/0 = 0
+55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:24/0/physics_layer_0/angular_velocity = 0.0
+56:24/0 = 0
+56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+56:24/0/physics_layer_0/angular_velocity = 0.0
+57:24/0 = 0
+57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+57:24/0/physics_layer_0/angular_velocity = 0.0
+58:24/0 = 0
+58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+58:24/0/physics_layer_0/angular_velocity = 0.0
+59:24/0 = 0
+59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+59:24/0/physics_layer_0/angular_velocity = 0.0
+60:24/0 = 0
+60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+60:24/0/physics_layer_0/angular_velocity = 0.0
+61:24/0 = 0
+61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+61:24/0/physics_layer_0/angular_velocity = 0.0
+62:24/0 = 0
+62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+62:24/0/physics_layer_0/angular_velocity = 0.0
+63:24/0 = 0
+63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+63:24/0/physics_layer_0/angular_velocity = 0.0
+0:25/0 = 0
+0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:25/0/physics_layer_0/angular_velocity = 0.0
+1:25/0 = 0
+1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:25/0/physics_layer_0/angular_velocity = 0.0
+3:25/0 = 0
+3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:25/0/physics_layer_0/angular_velocity = 0.0
+4:25/0 = 0
+4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:25/0/physics_layer_0/angular_velocity = 0.0
+6:25/0 = 0
+6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:25/0/physics_layer_0/angular_velocity = 0.0
+7:25/0 = 0
+7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:25/0/physics_layer_0/angular_velocity = 0.0
+9:25/0 = 0
+9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:25/0/physics_layer_0/angular_velocity = 0.0
+10:25/0 = 0
+10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:25/0/physics_layer_0/angular_velocity = 0.0
+12:25/0 = 0
+12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:25/0/physics_layer_0/angular_velocity = 0.0
+13:25/0 = 0
+13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:25/0/physics_layer_0/angular_velocity = 0.0
+15:25/0 = 0
+15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:25/0/physics_layer_0/angular_velocity = 0.0
+16:25/0 = 0
+16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:25/0/physics_layer_0/angular_velocity = 0.0
+18:25/0 = 0
+18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:25/0/physics_layer_0/angular_velocity = 0.0
+19:25/0 = 0
+19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:25/0/physics_layer_0/angular_velocity = 0.0
+21:25/0 = 0
+21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:25/0/physics_layer_0/angular_velocity = 0.0
+22:25/0 = 0
+22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:25/0/physics_layer_0/angular_velocity = 0.0
+24:25/0 = 0
+24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:25/0/physics_layer_0/angular_velocity = 0.0
+25:25/0 = 0
+25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:25/0/physics_layer_0/angular_velocity = 0.0
+27:25/0 = 0
+27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:25/0/physics_layer_0/angular_velocity = 0.0
+28:25/0 = 0
+28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:25/0/physics_layer_0/angular_velocity = 0.0
+40:25/0 = 0
+40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:25/0/physics_layer_0/angular_velocity = 0.0
+41:25/0 = 0
+41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:25/0/physics_layer_0/angular_velocity = 0.0
+42:25/0 = 0
+42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:25/0/physics_layer_0/angular_velocity = 0.0
+43:25/0 = 0
+43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:25/0/physics_layer_0/angular_velocity = 0.0
+44:25/0 = 0
+44:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:25/0/physics_layer_0/angular_velocity = 0.0
+45:25/0 = 0
+45:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:25/0/physics_layer_0/angular_velocity = 0.0
+46:25/0 = 0
+46:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:25/0/physics_layer_0/angular_velocity = 0.0
+47:25/0 = 0
+47:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:25/0/physics_layer_0/angular_velocity = 0.0
+48:25/0 = 0
+48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:25/0/physics_layer_0/angular_velocity = 0.0
+49:25/0 = 0
+49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:25/0/physics_layer_0/angular_velocity = 0.0
+50:25/0 = 0
+50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:25/0/physics_layer_0/angular_velocity = 0.0
+51:25/0 = 0
+51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:25/0/physics_layer_0/angular_velocity = 0.0
+52:25/0 = 0
+52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:25/0/physics_layer_0/angular_velocity = 0.0
+53:25/0 = 0
+53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:25/0/physics_layer_0/angular_velocity = 0.0
+54:25/0 = 0
+54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:25/0/physics_layer_0/angular_velocity = 0.0
+55:25/0 = 0
+55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:25/0/physics_layer_0/angular_velocity = 0.0
+0:26/0 = 0
+0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_0/angular_velocity = 0.0
+1:26/0 = 0
+1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_0/angular_velocity = 0.0
+3:26/0 = 0
+3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_0/angular_velocity = 0.0
+4:26/0 = 0
+4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:26/0/physics_layer_0/angular_velocity = 0.0
+6:26/0 = 0
+6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:26/0/physics_layer_0/angular_velocity = 0.0
+7:26/0 = 0
+7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_0/angular_velocity = 0.0
+9:26/0 = 0
+9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_0/angular_velocity = 0.0
+10:26/0 = 0
+10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:26/0/physics_layer_0/angular_velocity = 0.0
+12:26/0 = 0
+12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:26/0/physics_layer_0/angular_velocity = 0.0
+13:26/0 = 0
+13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:26/0/physics_layer_0/angular_velocity = 0.0
+15:26/0 = 0
+15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:26/0/physics_layer_0/angular_velocity = 0.0
+16:26/0 = 0
+16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:26/0/physics_layer_0/angular_velocity = 0.0
+18:26/0 = 0
+18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:26/0/physics_layer_0/angular_velocity = 0.0
+19:26/0 = 0
+19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:26/0/physics_layer_0/angular_velocity = 0.0
+21:26/0 = 0
+21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:26/0/physics_layer_0/angular_velocity = 0.0
+22:26/0 = 0
+22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:26/0/physics_layer_0/angular_velocity = 0.0
+24:26/0 = 0
+24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:26/0/physics_layer_0/angular_velocity = 0.0
+25:26/0 = 0
+25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:26/0/physics_layer_0/angular_velocity = 0.0
+27:26/0 = 0
+27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:26/0/physics_layer_0/angular_velocity = 0.0
+28:26/0 = 0
+28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:26/0/physics_layer_0/angular_velocity = 0.0
+40:26/0 = 0
+40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:26/0/physics_layer_0/angular_velocity = 0.0
+41:26/0 = 0
+41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:26/0/physics_layer_0/angular_velocity = 0.0
+42:26/0 = 0
+42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:26/0/physics_layer_0/angular_velocity = 0.0
+43:26/0 = 0
+43:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:26/0/physics_layer_0/angular_velocity = 0.0
+44:26/0 = 0
+44:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:26/0/physics_layer_0/angular_velocity = 0.0
+45:26/0 = 0
+45:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:26/0/physics_layer_0/angular_velocity = 0.0
+46:26/0 = 0
+46:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:26/0/physics_layer_0/angular_velocity = 0.0
+47:26/0 = 0
+47:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:26/0/physics_layer_0/angular_velocity = 0.0
+48:26/0 = 0
+48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:26/0/physics_layer_0/angular_velocity = 0.0
+49:26/0 = 0
+49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:26/0/physics_layer_0/angular_velocity = 0.0
+50:26/0 = 0
+50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:26/0/physics_layer_0/angular_velocity = 0.0
+51:26/0 = 0
+51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:26/0/physics_layer_0/angular_velocity = 0.0
+52:26/0 = 0
+52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:26/0/physics_layer_0/angular_velocity = 0.0
+53:26/0 = 0
+53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:26/0/physics_layer_0/angular_velocity = 0.0
+54:26/0 = 0
+54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:26/0/physics_layer_0/angular_velocity = 0.0
+55:26/0 = 0
+55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:26/0/physics_layer_0/angular_velocity = 0.0
+0:27/0 = 0
+0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:27/0/physics_layer_0/angular_velocity = 0.0
+1:27/0 = 0
+1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:27/0/physics_layer_0/angular_velocity = 0.0
+2:27/0 = 0
+2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:27/0/physics_layer_0/angular_velocity = 0.0
+3:27/0 = 0
+3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:27/0/physics_layer_0/angular_velocity = 0.0
+4:27/0 = 0
+4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:27/0/physics_layer_0/angular_velocity = 0.0
+5:27/0 = 0
+5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:27/0/physics_layer_0/angular_velocity = 0.0
+6:27/0 = 0
+6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:27/0/physics_layer_0/angular_velocity = 0.0
+7:27/0 = 0
+7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:27/0/physics_layer_0/angular_velocity = 0.0
+8:27/0 = 0
+8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:27/0/physics_layer_0/angular_velocity = 0.0
+9:27/0 = 0
+9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:27/0/physics_layer_0/angular_velocity = 0.0
+10:27/0 = 0
+10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:27/0/physics_layer_0/angular_velocity = 0.0
+11:27/0 = 0
+11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:27/0/physics_layer_0/angular_velocity = 0.0
+12:27/0 = 0
+12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:27/0/physics_layer_0/angular_velocity = 0.0
+13:27/0 = 0
+13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:27/0/physics_layer_0/angular_velocity = 0.0
+14:27/0 = 0
+14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:27/0/physics_layer_0/angular_velocity = 0.0
+15:27/0 = 0
+15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:27/0/physics_layer_0/angular_velocity = 0.0
+16:27/0 = 0
+16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:27/0/physics_layer_0/angular_velocity = 0.0
+17:27/0 = 0
+17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:27/0/physics_layer_0/angular_velocity = 0.0
+18:27/0 = 0
+18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:27/0/physics_layer_0/angular_velocity = 0.0
+19:27/0 = 0
+19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:27/0/physics_layer_0/angular_velocity = 0.0
+20:27/0 = 0
+20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:27/0/physics_layer_0/angular_velocity = 0.0
+21:27/0 = 0
+21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:27/0/physics_layer_0/angular_velocity = 0.0
+22:27/0 = 0
+22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:27/0/physics_layer_0/angular_velocity = 0.0
+23:27/0 = 0
+23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:27/0/physics_layer_0/angular_velocity = 0.0
+24:27/0 = 0
+24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:27/0/physics_layer_0/angular_velocity = 0.0
+25:27/0 = 0
+25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:27/0/physics_layer_0/angular_velocity = 0.0
+26:27/0 = 0
+26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:27/0/physics_layer_0/angular_velocity = 0.0
+27:27/0 = 0
+27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:27/0/physics_layer_0/angular_velocity = 0.0
+28:27/0 = 0
+28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:27/0/physics_layer_0/angular_velocity = 0.0
+29:27/0 = 0
+29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:27/0/physics_layer_0/angular_velocity = 0.0
+40:27/0 = 0
+40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:27/0/physics_layer_0/angular_velocity = 0.0
+41:27/0 = 0
+41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:27/0/physics_layer_0/angular_velocity = 0.0
+42:27/0 = 0
+42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:27/0/physics_layer_0/angular_velocity = 0.0
+43:27/0 = 0
+43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:27/0/physics_layer_0/angular_velocity = 0.0
+46:27/0 = 0
+46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:27/0/physics_layer_0/angular_velocity = 0.0
+47:27/0 = 0
+47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:27/0/physics_layer_0/angular_velocity = 0.0
+48:27/0 = 0
+48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:27/0/physics_layer_0/angular_velocity = 0.0
+51:27/0 = 0
+51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:27/0/physics_layer_0/angular_velocity = 0.0
+52:27/0 = 0
+52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:27/0/physics_layer_0/angular_velocity = 0.0
+53:27/0 = 0
+53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:27/0/physics_layer_0/angular_velocity = 0.0
+0:28/0 = 0
+0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:28/0/physics_layer_0/angular_velocity = 0.0
+2:28/0 = 0
+2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:28/0/physics_layer_0/angular_velocity = 0.0
+3:28/0 = 0
+3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:28/0/physics_layer_0/angular_velocity = 0.0
+5:28/0 = 0
+5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:28/0/physics_layer_0/angular_velocity = 0.0
+6:28/0 = 0
+6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:28/0/physics_layer_0/angular_velocity = 0.0
+8:28/0 = 0
+8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:28/0/physics_layer_0/angular_velocity = 0.0
+9:28/0 = 0
+9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:28/0/physics_layer_0/angular_velocity = 0.0
+11:28/0 = 0
+11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:28/0/physics_layer_0/angular_velocity = 0.0
+12:28/0 = 0
+12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:28/0/physics_layer_0/angular_velocity = 0.0
+13:28/0 = 0
+13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:28/0/physics_layer_0/angular_velocity = 0.0
+14:28/0 = 0
+14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:28/0/physics_layer_0/angular_velocity = 0.0
+15:28/0 = 0
+15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:28/0/physics_layer_0/angular_velocity = 0.0
+16:28/0 = 0
+16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:28/0/physics_layer_0/angular_velocity = 0.0
+17:28/0 = 0
+17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:28/0/physics_layer_0/angular_velocity = 0.0
+18:28/0 = 0
+18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:28/0/physics_layer_0/angular_velocity = 0.0
+19:28/0 = 0
+19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:28/0/physics_layer_0/angular_velocity = 0.0
+20:28/0 = 0
+20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:28/0/physics_layer_0/angular_velocity = 0.0
+21:28/0 = 0
+21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:28/0/physics_layer_0/angular_velocity = 0.0
+22:28/0 = 0
+22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:28/0/physics_layer_0/angular_velocity = 0.0
+23:28/0 = 0
+23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:28/0/physics_layer_0/angular_velocity = 0.0
+24:28/0 = 0
+24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:28/0/physics_layer_0/angular_velocity = 0.0
+26:28/0 = 0
+26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:28/0/physics_layer_0/angular_velocity = 0.0
+27:28/0 = 0
+27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:28/0/physics_layer_0/angular_velocity = 0.0
+29:28/0 = 0
+29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:28/0/physics_layer_0/angular_velocity = 0.0
+40:28/0 = 0
+40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:28/0/physics_layer_0/angular_velocity = 0.0
+41:28/0 = 0
+41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:28/0/physics_layer_0/angular_velocity = 0.0
+42:28/0 = 0
+42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:28/0/physics_layer_0/angular_velocity = 0.0
+43:28/0 = 0
+43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:28/0/physics_layer_0/angular_velocity = 0.0
+44:28/0 = 0
+44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:28/0/physics_layer_0/angular_velocity = 0.0
+45:28/0 = 0
+45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:28/0/physics_layer_0/angular_velocity = 0.0
+46:28/0 = 0
+46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:28/0/physics_layer_0/angular_velocity = 0.0
+47:28/0 = 0
+47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:28/0/physics_layer_0/angular_velocity = 0.0
+48:28/0 = 0
+48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:28/0/physics_layer_0/angular_velocity = 0.0
+49:28/0 = 0
+49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:28/0/physics_layer_0/angular_velocity = 0.0
+50:28/0 = 0
+50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:28/0/physics_layer_0/angular_velocity = 0.0
+51:28/0 = 0
+51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:28/0/physics_layer_0/angular_velocity = 0.0
+52:28/0 = 0
+52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:28/0/physics_layer_0/angular_velocity = 0.0
+53:28/0 = 0
+53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:28/0/physics_layer_0/angular_velocity = 0.0
+54:28/0 = 0
+54:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:28/0/physics_layer_0/angular_velocity = 0.0
+55:28/0 = 0
+55:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:28/0/physics_layer_0/angular_velocity = 0.0
+0:29/0 = 0
+0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:29/0/physics_layer_0/angular_velocity = 0.0
+1:29/0 = 0
+1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:29/0/physics_layer_0/angular_velocity = 0.0
+2:29/0 = 0
+2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:29/0/physics_layer_0/angular_velocity = 0.0
+3:29/0 = 0
+3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:29/0/physics_layer_0/angular_velocity = 0.0
+4:29/0 = 0
+4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:29/0/physics_layer_0/angular_velocity = 0.0
+5:29/0 = 0
+5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:29/0/physics_layer_0/angular_velocity = 0.0
+6:29/0 = 0
+6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:29/0/physics_layer_0/angular_velocity = 0.0
+7:29/0 = 0
+7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:29/0/physics_layer_0/angular_velocity = 0.0
+8:29/0 = 0
+8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:29/0/physics_layer_0/angular_velocity = 0.0
+9:29/0 = 0
+9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:29/0/physics_layer_0/angular_velocity = 0.0
+10:29/0 = 0
+10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:29/0/physics_layer_0/angular_velocity = 0.0
+11:29/0 = 0
+11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:29/0/physics_layer_0/angular_velocity = 0.0
+12:29/0 = 0
+12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:29/0/physics_layer_0/angular_velocity = 0.0
+13:29/0 = 0
+13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:29/0/physics_layer_0/angular_velocity = 0.0
+14:29/0 = 0
+14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:29/0/physics_layer_0/angular_velocity = 0.0
+15:29/0 = 0
+15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:29/0/physics_layer_0/angular_velocity = 0.0
+16:29/0 = 0
+16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:29/0/physics_layer_0/angular_velocity = 0.0
+17:29/0 = 0
+17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:29/0/physics_layer_0/angular_velocity = 0.0
+18:29/0 = 0
+18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:29/0/physics_layer_0/angular_velocity = 0.0
+19:29/0 = 0
+19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:29/0/physics_layer_0/angular_velocity = 0.0
+20:29/0 = 0
+20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:29/0/physics_layer_0/angular_velocity = 0.0
+21:29/0 = 0
+21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:29/0/physics_layer_0/angular_velocity = 0.0
+22:29/0 = 0
+22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:29/0/physics_layer_0/angular_velocity = 0.0
+23:29/0 = 0
+23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:29/0/physics_layer_0/angular_velocity = 0.0
+24:29/0 = 0
+24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:29/0/physics_layer_0/angular_velocity = 0.0
+25:29/0 = 0
+25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:29/0/physics_layer_0/angular_velocity = 0.0
+26:29/0 = 0
+26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:29/0/physics_layer_0/angular_velocity = 0.0
+27:29/0 = 0
+27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:29/0/physics_layer_0/angular_velocity = 0.0
+28:29/0 = 0
+28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:29/0/physics_layer_0/angular_velocity = 0.0
+29:29/0 = 0
+29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:29/0/physics_layer_0/angular_velocity = 0.0
+40:29/0 = 0
+40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:29/0/physics_layer_0/angular_velocity = 0.0
+41:29/0 = 0
+41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:29/0/physics_layer_0/angular_velocity = 0.0
+42:29/0 = 0
+42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:29/0/physics_layer_0/angular_velocity = 0.0
+43:29/0 = 0
+43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:29/0/physics_layer_0/angular_velocity = 0.0
+44:29/0 = 0
+44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:29/0/physics_layer_0/angular_velocity = 0.0
+45:29/0 = 0
+45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:29/0/physics_layer_0/angular_velocity = 0.0
+46:29/0 = 0
+46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:29/0/physics_layer_0/angular_velocity = 0.0
+47:29/0 = 0
+47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:29/0/physics_layer_0/angular_velocity = 0.0
+48:29/0 = 0
+48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:29/0/physics_layer_0/angular_velocity = 0.0
+49:29/0 = 0
+49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:29/0/physics_layer_0/angular_velocity = 0.0
+50:29/0 = 0
+50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:29/0/physics_layer_0/angular_velocity = 0.0
+51:29/0 = 0
+51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:29/0/physics_layer_0/angular_velocity = 0.0
+52:29/0 = 0
+52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:29/0/physics_layer_0/angular_velocity = 0.0
+53:29/0 = 0
+53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:29/0/physics_layer_0/angular_velocity = 0.0
+54:29/0 = 0
+54:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:29/0/physics_layer_0/angular_velocity = 0.0
+55:29/0 = 0
+55:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:29/0/physics_layer_0/angular_velocity = 0.0
+0:30/0 = 0
+0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:30/0/physics_layer_0/angular_velocity = 0.0
+1:30/0 = 0
+1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:30/0/physics_layer_0/angular_velocity = 0.0
+3:30/0 = 0
+3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:30/0/physics_layer_0/angular_velocity = 0.0
+4:30/0 = 0
+4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:30/0/physics_layer_0/angular_velocity = 0.0
+6:30/0 = 0
+6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:30/0/physics_layer_0/angular_velocity = 0.0
+7:30/0 = 0
+7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:30/0/physics_layer_0/angular_velocity = 0.0
+9:30/0 = 0
+9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:30/0/physics_layer_0/angular_velocity = 0.0
+10:30/0 = 0
+10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:30/0/physics_layer_0/angular_velocity = 0.0
+12:30/0 = 0
+12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:30/0/physics_layer_0/angular_velocity = 0.0
+13:30/0 = 0
+13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:30/0/physics_layer_0/angular_velocity = 0.0
+15:30/0 = 0
+15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:30/0/physics_layer_0/angular_velocity = 0.0
+16:30/0 = 0
+16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:30/0/physics_layer_0/angular_velocity = 0.0
+18:30/0 = 0
+18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:30/0/physics_layer_0/angular_velocity = 0.0
+19:30/0 = 0
+19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:30/0/physics_layer_0/angular_velocity = 0.0
+21:30/0 = 0
+21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:30/0/physics_layer_0/angular_velocity = 0.0
+22:30/0 = 0
+22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:30/0/physics_layer_0/angular_velocity = 0.0
+24:30/0 = 0
+24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:30/0/physics_layer_0/angular_velocity = 0.0
+25:30/0 = 0
+25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:30/0/physics_layer_0/angular_velocity = 0.0
+27:30/0 = 0
+27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:30/0/physics_layer_0/angular_velocity = 0.0
+28:30/0 = 0
+28:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:30/0/physics_layer_0/angular_velocity = 0.0
+40:30/0 = 0
+40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:30/0/physics_layer_0/angular_velocity = 0.0
+41:30/0 = 0
+41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:30/0/physics_layer_0/angular_velocity = 0.0
+42:30/0 = 0
+42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:30/0/physics_layer_0/angular_velocity = 0.0
+43:30/0 = 0
+43:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:30/0/physics_layer_0/angular_velocity = 0.0
+46:30/0 = 0
+46:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:30/0/physics_layer_0/angular_velocity = 0.0
+47:30/0 = 0
+47:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:30/0/physics_layer_0/angular_velocity = 0.0
+48:30/0 = 0
+48:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:30/0/physics_layer_0/angular_velocity = 0.0
+51:30/0 = 0
+51:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:30/0/physics_layer_0/angular_velocity = 0.0
+52:30/0 = 0
+52:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:30/0/physics_layer_0/angular_velocity = 0.0
+53:30/0 = 0
+53:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:30/0/physics_layer_0/angular_velocity = 0.0
+0:31/0 = 0
+0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:31/0/physics_layer_0/angular_velocity = 0.0
+1:31/0 = 0
+1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:31/0/physics_layer_0/angular_velocity = 0.0
+3:31/0 = 0
+3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:31/0/physics_layer_0/angular_velocity = 0.0
+4:31/0 = 0
+4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:31/0/physics_layer_0/angular_velocity = 0.0
+6:31/0 = 0
+6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:31/0/physics_layer_0/angular_velocity = 0.0
+7:31/0 = 0
+7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:31/0/physics_layer_0/angular_velocity = 0.0
+9:31/0 = 0
+9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:31/0/physics_layer_0/angular_velocity = 0.0
+10:31/0 = 0
+10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:31/0/physics_layer_0/angular_velocity = 0.0
+12:31/0 = 0
+12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:31/0/physics_layer_0/angular_velocity = 0.0
+13:31/0 = 0
+13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:31/0/physics_layer_0/angular_velocity = 0.0
+15:31/0 = 0
+15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:31/0/physics_layer_0/angular_velocity = 0.0
+16:31/0 = 0
+16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:31/0/physics_layer_0/angular_velocity = 0.0
+18:31/0 = 0
+18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:31/0/physics_layer_0/angular_velocity = 0.0
+19:31/0 = 0
+19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:31/0/physics_layer_0/angular_velocity = 0.0
+21:31/0 = 0
+21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:31/0/physics_layer_0/angular_velocity = 0.0
+22:31/0 = 0
+22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:31/0/physics_layer_0/angular_velocity = 0.0
+24:31/0 = 0
+24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:31/0/physics_layer_0/angular_velocity = 0.0
+25:31/0 = 0
+25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:31/0/physics_layer_0/angular_velocity = 0.0
+27:31/0 = 0
+27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:31/0/physics_layer_0/angular_velocity = 0.0
+28:31/0 = 0
+28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:31/0/physics_layer_0/angular_velocity = 0.0
+40:31/0 = 0
+40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:31/0/physics_layer_0/angular_velocity = 0.0
+41:31/0 = 0
+41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:31/0/physics_layer_0/angular_velocity = 0.0
+42:31/0 = 0
+42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:31/0/physics_layer_0/angular_velocity = 0.0
+43:31/0 = 0
+43:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:31/0/physics_layer_0/angular_velocity = 0.0
+44:31/0 = 0
+44:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:31/0/physics_layer_0/angular_velocity = 0.0
+45:31/0 = 0
+45:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:31/0/physics_layer_0/angular_velocity = 0.0
+46:31/0 = 0
+46:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:31/0/physics_layer_0/angular_velocity = 0.0
+47:31/0 = 0
+47:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:31/0/physics_layer_0/angular_velocity = 0.0
+48:31/0 = 0
+48:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:31/0/physics_layer_0/angular_velocity = 0.0
+49:31/0 = 0
+49:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:31/0/physics_layer_0/angular_velocity = 0.0
+50:31/0 = 0
+50:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:31/0/physics_layer_0/angular_velocity = 0.0
+51:31/0 = 0
+51:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:31/0/physics_layer_0/angular_velocity = 0.0
+52:31/0 = 0
+52:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:31/0/physics_layer_0/angular_velocity = 0.0
+53:31/0 = 0
+53:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:31/0/physics_layer_0/angular_velocity = 0.0
+54:31/0 = 0
+54:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:31/0/physics_layer_0/angular_velocity = 0.0
+55:31/0 = 0
+55:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:31/0/physics_layer_0/angular_velocity = 0.0
+0:32/0 = 0
+0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:32/0/physics_layer_0/angular_velocity = 0.0
+1:32/0 = 0
+1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:32/0/physics_layer_0/angular_velocity = 0.0
+2:32/0 = 0
+2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:32/0/physics_layer_0/angular_velocity = 0.0
+3:32/0 = 0
+3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:32/0/physics_layer_0/angular_velocity = 0.0
+4:32/0 = 0
+4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:32/0/physics_layer_0/angular_velocity = 0.0
+5:32/0 = 0
+5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:32/0/physics_layer_0/angular_velocity = 0.0
+6:32/0 = 0
+6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:32/0/physics_layer_0/angular_velocity = 0.0
+7:32/0 = 0
+7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:32/0/physics_layer_0/angular_velocity = 0.0
+8:32/0 = 0
+8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:32/0/physics_layer_0/angular_velocity = 0.0
+9:32/0 = 0
+9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:32/0/physics_layer_0/angular_velocity = 0.0
+10:32/0 = 0
+10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:32/0/physics_layer_0/angular_velocity = 0.0
+11:32/0 = 0
+11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:32/0/physics_layer_0/angular_velocity = 0.0
+12:32/0 = 0
+12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:32/0/physics_layer_0/angular_velocity = 0.0
+13:32/0 = 0
+13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:32/0/physics_layer_0/angular_velocity = 0.0
+14:32/0 = 0
+14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:32/0/physics_layer_0/angular_velocity = 0.0
+15:32/0 = 0
+15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:32/0/physics_layer_0/angular_velocity = 0.0
+16:32/0 = 0
+16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:32/0/physics_layer_0/angular_velocity = 0.0
+17:32/0 = 0
+17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:32/0/physics_layer_0/angular_velocity = 0.0
+18:32/0 = 0
+18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:32/0/physics_layer_0/angular_velocity = 0.0
+19:32/0 = 0
+19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:32/0/physics_layer_0/angular_velocity = 0.0
+20:32/0 = 0
+20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:32/0/physics_layer_0/angular_velocity = 0.0
+21:32/0 = 0
+21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:32/0/physics_layer_0/angular_velocity = 0.0
+22:32/0 = 0
+22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:32/0/physics_layer_0/angular_velocity = 0.0
+23:32/0 = 0
+23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:32/0/physics_layer_0/angular_velocity = 0.0
+24:32/0 = 0
+24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:32/0/physics_layer_0/angular_velocity = 0.0
+25:32/0 = 0
+25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:32/0/physics_layer_0/angular_velocity = 0.0
+26:32/0 = 0
+26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:32/0/physics_layer_0/angular_velocity = 0.0
+27:32/0 = 0
+27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:32/0/physics_layer_0/angular_velocity = 0.0
+28:32/0 = 0
+28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:32/0/physics_layer_0/angular_velocity = 0.0
+29:32/0 = 0
+29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:32/0/physics_layer_0/angular_velocity = 0.0
+30:32/0 = 0
+30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:32/0/physics_layer_0/angular_velocity = 0.0
+31:32/0 = 0
+31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:32/0/physics_layer_0/angular_velocity = 0.0
+32:32/0 = 0
+32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:32/0/physics_layer_0/angular_velocity = 0.0
+33:32/0 = 0
+33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:32/0/physics_layer_0/angular_velocity = 0.0
+34:32/0 = 0
+34:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:32/0/physics_layer_0/angular_velocity = 0.0
+35:32/0 = 0
+35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:32/0/physics_layer_0/angular_velocity = 0.0
+36:32/0 = 0
+36:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:32/0/physics_layer_0/angular_velocity = 0.0
+37:32/0 = 0
+37:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:32/0/physics_layer_0/angular_velocity = 0.0
+38:32/0 = 0
+38:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:32/0/physics_layer_0/angular_velocity = 0.0
+39:32/0 = 0
+39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:32/0/physics_layer_0/angular_velocity = 0.0
+40:32/0 = 0
+40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:32/0/physics_layer_0/angular_velocity = 0.0
+41:32/0 = 0
+41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:32/0/physics_layer_0/angular_velocity = 0.0
+42:32/0 = 0
+42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:32/0/physics_layer_0/angular_velocity = 0.0
+43:32/0 = 0
+43:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:32/0/physics_layer_0/angular_velocity = 0.0
+44:32/0 = 0
+44:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:32/0/physics_layer_0/angular_velocity = 0.0
+45:32/0 = 0
+45:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:32/0/physics_layer_0/angular_velocity = 0.0
+46:32/0 = 0
+46:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:32/0/physics_layer_0/angular_velocity = 0.0
+47:32/0 = 0
+47:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:32/0/physics_layer_0/angular_velocity = 0.0
+48:32/0 = 0
+48:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:32/0/physics_layer_0/angular_velocity = 0.0
+49:32/0 = 0
+49:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:32/0/physics_layer_0/angular_velocity = 0.0
+50:32/0 = 0
+50:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:32/0/physics_layer_0/angular_velocity = 0.0
+51:32/0 = 0
+51:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:32/0/physics_layer_0/angular_velocity = 0.0
+52:32/0 = 0
+52:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:32/0/physics_layer_0/angular_velocity = 0.0
+53:32/0 = 0
+53:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:32/0/physics_layer_0/angular_velocity = 0.0
+54:32/0 = 0
+54:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:32/0/physics_layer_0/angular_velocity = 0.0
+55:32/0 = 0
+55:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:32/0/physics_layer_0/angular_velocity = 0.0
+0:33/0 = 0
+0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:33/0/physics_layer_0/angular_velocity = 0.0
+1:33/0 = 0
+1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:33/0/physics_layer_0/angular_velocity = 0.0
+2:33/0 = 0
+2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:33/0/physics_layer_0/angular_velocity = 0.0
+3:33/0 = 0
+3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:33/0/physics_layer_0/angular_velocity = 0.0
+4:33/0 = 0
+4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:33/0/physics_layer_0/angular_velocity = 0.0
+5:33/0 = 0
+5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:33/0/physics_layer_0/angular_velocity = 0.0
+6:33/0 = 0
+6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:33/0/physics_layer_0/angular_velocity = 0.0
+7:33/0 = 0
+7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:33/0/physics_layer_0/angular_velocity = 0.0
+8:33/0 = 0
+8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:33/0/physics_layer_0/angular_velocity = 0.0
+9:33/0 = 0
+9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:33/0/physics_layer_0/angular_velocity = 0.0
+10:33/0 = 0
+10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:33/0/physics_layer_0/angular_velocity = 0.0
+11:33/0 = 0
+11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:33/0/physics_layer_0/angular_velocity = 0.0
+12:33/0 = 0
+12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:33/0/physics_layer_0/angular_velocity = 0.0
+13:33/0 = 0
+13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:33/0/physics_layer_0/angular_velocity = 0.0
+14:33/0 = 0
+14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:33/0/physics_layer_0/angular_velocity = 0.0
+15:33/0 = 0
+15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:33/0/physics_layer_0/angular_velocity = 0.0
+16:33/0 = 0
+16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:33/0/physics_layer_0/angular_velocity = 0.0
+17:33/0 = 0
+17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:33/0/physics_layer_0/angular_velocity = 0.0
+18:33/0 = 0
+18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:33/0/physics_layer_0/angular_velocity = 0.0
+19:33/0 = 0
+19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:33/0/physics_layer_0/angular_velocity = 0.0
+20:33/0 = 0
+20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:33/0/physics_layer_0/angular_velocity = 0.0
+21:33/0 = 0
+21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:33/0/physics_layer_0/angular_velocity = 0.0
+22:33/0 = 0
+22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:33/0/physics_layer_0/angular_velocity = 0.0
+23:33/0 = 0
+23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:33/0/physics_layer_0/angular_velocity = 0.0
+24:33/0 = 0
+24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:33/0/physics_layer_0/angular_velocity = 0.0
+25:33/0 = 0
+25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:33/0/physics_layer_0/angular_velocity = 0.0
+26:33/0 = 0
+26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:33/0/physics_layer_0/angular_velocity = 0.0
+27:33/0 = 0
+27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:33/0/physics_layer_0/angular_velocity = 0.0
+28:33/0 = 0
+28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:33/0/physics_layer_0/angular_velocity = 0.0
+29:33/0 = 0
+29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:33/0/physics_layer_0/angular_velocity = 0.0
+30:33/0 = 0
+30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:33/0/physics_layer_0/angular_velocity = 0.0
+31:33/0 = 0
+31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:33/0/physics_layer_0/angular_velocity = 0.0
+32:33/0 = 0
+32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:33/0/physics_layer_0/angular_velocity = 0.0
+33:33/0 = 0
+33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:33/0/physics_layer_0/angular_velocity = 0.0
+34:33/0 = 0
+34:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:33/0/physics_layer_0/angular_velocity = 0.0
+35:33/0 = 0
+35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:33/0/physics_layer_0/angular_velocity = 0.0
+36:33/0 = 0
+36:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:33/0/physics_layer_0/angular_velocity = 0.0
+37:33/0 = 0
+37:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:33/0/physics_layer_0/angular_velocity = 0.0
+38:33/0 = 0
+38:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:33/0/physics_layer_0/angular_velocity = 0.0
+39:33/0 = 0
+39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:33/0/physics_layer_0/angular_velocity = 0.0
+40:33/0 = 0
+40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:33/0/physics_layer_0/angular_velocity = 0.0
+41:33/0 = 0
+41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:33/0/physics_layer_0/angular_velocity = 0.0
+42:33/0 = 0
+42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:33/0/physics_layer_0/angular_velocity = 0.0
+43:33/0 = 0
+43:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:33/0/physics_layer_0/angular_velocity = 0.0
+46:33/0 = 0
+46:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:33/0/physics_layer_0/angular_velocity = 0.0
+47:33/0 = 0
+47:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:33/0/physics_layer_0/angular_velocity = 0.0
+48:33/0 = 0
+48:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:33/0/physics_layer_0/angular_velocity = 0.0
+51:33/0 = 0
+51:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:33/0/physics_layer_0/angular_velocity = 0.0
+52:33/0 = 0
+52:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:33/0/physics_layer_0/angular_velocity = 0.0
+53:33/0 = 0
+53:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:33/0/physics_layer_0/angular_velocity = 0.0
+2:34/0 = 0
+2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:34/0/physics_layer_0/angular_velocity = 0.0
+3:34/0 = 0
+3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:34/0/physics_layer_0/angular_velocity = 0.0
+4:34/0 = 0
+4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:34/0/physics_layer_0/angular_velocity = 0.0
+5:34/0 = 0
+5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:34/0/physics_layer_0/angular_velocity = 0.0
+6:34/0 = 0
+6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:34/0/physics_layer_0/angular_velocity = 0.0
+7:34/0 = 0
+7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:34/0/physics_layer_0/angular_velocity = 0.0
+8:34/0 = 0
+8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:34/0/physics_layer_0/angular_velocity = 0.0
+9:34/0 = 0
+9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:34/0/physics_layer_0/angular_velocity = 0.0
+10:34/0 = 0
+10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:34/0/physics_layer_0/angular_velocity = 0.0
+11:34/0 = 0
+11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:34/0/physics_layer_0/angular_velocity = 0.0
+12:34/0 = 0
+12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:34/0/physics_layer_0/angular_velocity = 0.0
+13:34/0 = 0
+13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:34/0/physics_layer_0/angular_velocity = 0.0
+14:34/0 = 0
+14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:34/0/physics_layer_0/angular_velocity = 0.0
+15:34/0 = 0
+15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:34/0/physics_layer_0/angular_velocity = 0.0
+18:34/0 = 0
+18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:34/0/physics_layer_0/angular_velocity = 0.0
+19:34/0 = 0
+19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:34/0/physics_layer_0/angular_velocity = 0.0
+20:34/0 = 0
+20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:34/0/physics_layer_0/angular_velocity = 0.0
+21:34/0 = 0
+21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:34/0/physics_layer_0/angular_velocity = 0.0
+22:34/0 = 0
+22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:34/0/physics_layer_0/angular_velocity = 0.0
+23:34/0 = 0
+23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:34/0/physics_layer_0/angular_velocity = 0.0
+24:34/0 = 0
+24:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:34/0/physics_layer_0/angular_velocity = 0.0
+25:34/0 = 0
+25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:34/0/physics_layer_0/angular_velocity = 0.0
+26:34/0 = 0
+26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:34/0/physics_layer_0/angular_velocity = 0.0
+27:34/0 = 0
+27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:34/0/physics_layer_0/angular_velocity = 0.0
+28:34/0 = 0
+28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:34/0/physics_layer_0/angular_velocity = 0.0
+29:34/0 = 0
+29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:34/0/physics_layer_0/angular_velocity = 0.0
+30:34/0 = 0
+30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:34/0/physics_layer_0/angular_velocity = 0.0
+31:34/0 = 0
+31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:34/0/physics_layer_0/angular_velocity = 0.0
+34:34/0 = 0
+34:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:34/0/physics_layer_0/angular_velocity = 0.0
+35:34/0 = 0
+35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:34/0/physics_layer_0/angular_velocity = 0.0
+36:34/0 = 0
+36:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:34/0/physics_layer_0/angular_velocity = 0.0
+37:34/0 = 0
+37:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:34/0/physics_layer_0/angular_velocity = 0.0
+38:34/0 = 0
+38:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:34/0/physics_layer_0/angular_velocity = 0.0
+39:34/0 = 0
+39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:34/0/physics_layer_0/angular_velocity = 0.0
+40:34/0 = 0
+40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:34/0/physics_layer_0/angular_velocity = 0.0
+41:34/0 = 0
+41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:34/0/physics_layer_0/angular_velocity = 0.0
+42:34/0 = 0
+42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:34/0/physics_layer_0/angular_velocity = 0.0
+43:34/0 = 0
+43:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:34/0/physics_layer_0/angular_velocity = 0.0
+44:34/0 = 0
+44:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:34/0/physics_layer_0/angular_velocity = 0.0
+45:34/0 = 0
+45:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:34/0/physics_layer_0/angular_velocity = 0.0
+46:34/0 = 0
+46:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:34/0/physics_layer_0/angular_velocity = 0.0
+47:34/0 = 0
+47:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:34/0/physics_layer_0/angular_velocity = 0.0
+48:34/0 = 0
+48:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:34/0/physics_layer_0/angular_velocity = 0.0
+49:34/0 = 0
+49:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:34/0/physics_layer_0/angular_velocity = 0.0
+50:34/0 = 0
+50:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:34/0/physics_layer_0/angular_velocity = 0.0
+51:34/0 = 0
+51:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:34/0/physics_layer_0/angular_velocity = 0.0
+52:34/0 = 0
+52:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:34/0/physics_layer_0/angular_velocity = 0.0
+53:34/0 = 0
+53:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:34/0/physics_layer_0/angular_velocity = 0.0
+54:34/0 = 0
+54:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:34/0/physics_layer_0/angular_velocity = 0.0
+55:34/0 = 0
+55:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:34/0/physics_layer_0/angular_velocity = 0.0
+2:35/0 = 0
+2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:35/0/physics_layer_0/angular_velocity = 0.0
+3:35/0 = 0
+3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:35/0/physics_layer_0/angular_velocity = 0.0
+4:35/0 = 0
+4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:35/0/physics_layer_0/angular_velocity = 0.0
+5:35/0 = 0
+5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:35/0/physics_layer_0/angular_velocity = 0.0
+6:35/0 = 0
+6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:35/0/physics_layer_0/angular_velocity = 0.0
+7:35/0 = 0
+7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:35/0/physics_layer_0/angular_velocity = 0.0
+8:35/0 = 0
+8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:35/0/physics_layer_0/angular_velocity = 0.0
+9:35/0 = 0
+9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:35/0/physics_layer_0/angular_velocity = 0.0
+10:35/0 = 0
+10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:35/0/physics_layer_0/angular_velocity = 0.0
+11:35/0 = 0
+11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:35/0/physics_layer_0/angular_velocity = 0.0
+12:35/0 = 0
+12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:35/0/physics_layer_0/angular_velocity = 0.0
+13:35/0 = 0
+13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:35/0/physics_layer_0/angular_velocity = 0.0
+14:35/0 = 0
+14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:35/0/physics_layer_0/angular_velocity = 0.0
+15:35/0 = 0
+15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:35/0/physics_layer_0/angular_velocity = 0.0
+18:35/0 = 0
+18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:35/0/physics_layer_0/angular_velocity = 0.0
+19:35/0 = 0
+19:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:35/0/physics_layer_0/angular_velocity = 0.0
+20:35/0 = 0
+20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:35/0/physics_layer_0/angular_velocity = 0.0
+21:35/0 = 0
+21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:35/0/physics_layer_0/angular_velocity = 0.0
+22:35/0 = 0
+22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:35/0/physics_layer_0/angular_velocity = 0.0
+23:35/0 = 0
+23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:35/0/physics_layer_0/angular_velocity = 0.0
+25:35/0 = 0
+25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:35/0/physics_layer_0/angular_velocity = 0.0
+26:35/0 = 0
+26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:35/0/physics_layer_0/angular_velocity = 0.0
+27:35/0 = 0
+27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:35/0/physics_layer_0/angular_velocity = 0.0
+28:35/0 = 0
+28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:35/0/physics_layer_0/angular_velocity = 0.0
+29:35/0 = 0
+29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:35/0/physics_layer_0/angular_velocity = 0.0
+30:35/0 = 0
+30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:35/0/physics_layer_0/angular_velocity = 0.0
+31:35/0 = 0
+31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:35/0/physics_layer_0/angular_velocity = 0.0
+34:35/0 = 0
+34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:35/0/physics_layer_0/angular_velocity = 0.0
+35:35/0 = 0
+35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:35/0/physics_layer_0/angular_velocity = 0.0
+36:35/0 = 0
+36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:35/0/physics_layer_0/angular_velocity = 0.0
+37:35/0 = 0
+37:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:35/0/physics_layer_0/angular_velocity = 0.0
+38:35/0 = 0
+38:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:35/0/physics_layer_0/angular_velocity = 0.0
+39:35/0 = 0
+39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:35/0/physics_layer_0/angular_velocity = 0.0
+40:35/0 = 0
+40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:35/0/physics_layer_0/angular_velocity = 0.0
+41:35/0 = 0
+41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:35/0/physics_layer_0/angular_velocity = 0.0
+42:35/0 = 0
+42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:35/0/physics_layer_0/angular_velocity = 0.0
+43:35/0 = 0
+43:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:35/0/physics_layer_0/angular_velocity = 0.0
+44:35/0 = 0
+44:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:35/0/physics_layer_0/angular_velocity = 0.0
+45:35/0 = 0
+45:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:35/0/physics_layer_0/angular_velocity = 0.0
+46:35/0 = 0
+46:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:35/0/physics_layer_0/angular_velocity = 0.0
+47:35/0 = 0
+47:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:35/0/physics_layer_0/angular_velocity = 0.0
+48:35/0 = 0
+48:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:35/0/physics_layer_0/angular_velocity = 0.0
+49:35/0 = 0
+49:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:35/0/physics_layer_0/angular_velocity = 0.0
+50:35/0 = 0
+50:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:35/0/physics_layer_0/angular_velocity = 0.0
+51:35/0 = 0
+51:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:35/0/physics_layer_0/angular_velocity = 0.0
+52:35/0 = 0
+52:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:35/0/physics_layer_0/angular_velocity = 0.0
+53:35/0 = 0
+53:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:35/0/physics_layer_0/angular_velocity = 0.0
+54:35/0 = 0
+54:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:35/0/physics_layer_0/angular_velocity = 0.0
+55:35/0 = 0
+55:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:35/0/physics_layer_0/angular_velocity = 0.0
+0:36/0 = 0
+0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:36/0/physics_layer_0/angular_velocity = 0.0
+1:36/0 = 0
+1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:36/0/physics_layer_0/angular_velocity = 0.0
+2:36/0 = 0
+2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:36/0/physics_layer_0/angular_velocity = 0.0
+3:36/0 = 0
+3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:36/0/physics_layer_0/angular_velocity = 0.0
+4:36/0 = 0
+4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:36/0/physics_layer_0/angular_velocity = 0.0
+5:36/0 = 0
+5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:36/0/physics_layer_0/angular_velocity = 0.0
+6:36/0 = 0
+6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:36/0/physics_layer_0/angular_velocity = 0.0
+8:36/0 = 0
+8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:36/0/physics_layer_0/angular_velocity = 0.0
+9:36/0 = 0
+9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:36/0/physics_layer_0/angular_velocity = 0.0
+10:36/0 = 0
+10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:36/0/physics_layer_0/angular_velocity = 0.0
+11:36/0 = 0
+11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:36/0/physics_layer_0/angular_velocity = 0.0
+12:36/0 = 0
+12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:36/0/physics_layer_0/angular_velocity = 0.0
+13:36/0 = 0
+13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:36/0/physics_layer_0/angular_velocity = 0.0
+14:36/0 = 0
+14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:36/0/physics_layer_0/angular_velocity = 0.0
+16:36/0 = 0
+16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:36/0/physics_layer_0/angular_velocity = 0.0
+17:36/0 = 0
+17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:36/0/physics_layer_0/angular_velocity = 0.0
+18:36/0 = 0
+18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:36/0/physics_layer_0/angular_velocity = 0.0
+19:36/0 = 0
+19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:36/0/physics_layer_0/angular_velocity = 0.0
+20:36/0 = 0
+20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:36/0/physics_layer_0/angular_velocity = 0.0
+21:36/0 = 0
+21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:36/0/physics_layer_0/angular_velocity = 0.0
+22:36/0 = 0
+22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:36/0/physics_layer_0/angular_velocity = 0.0
+24:36/0 = 0
+24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:36/0/physics_layer_0/angular_velocity = 0.0
+25:36/0 = 0
+25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:36/0/physics_layer_0/angular_velocity = 0.0
+26:36/0 = 0
+26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:36/0/physics_layer_0/angular_velocity = 0.0
+27:36/0 = 0
+27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:36/0/physics_layer_0/angular_velocity = 0.0
+28:36/0 = 0
+28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:36/0/physics_layer_0/angular_velocity = 0.0
+29:36/0 = 0
+29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:36/0/physics_layer_0/angular_velocity = 0.0
+30:36/0 = 0
+30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:36/0/physics_layer_0/angular_velocity = 0.0
+32:36/0 = 0
+32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:36/0/physics_layer_0/angular_velocity = 0.0
+33:36/0 = 0
+33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:36/0/physics_layer_0/angular_velocity = 0.0
+34:36/0 = 0
+34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:36/0/physics_layer_0/angular_velocity = 0.0
+35:36/0 = 0
+35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:36/0/physics_layer_0/angular_velocity = 0.0
+36:36/0 = 0
+36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:36/0/physics_layer_0/angular_velocity = 0.0
+37:36/0 = 0
+37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:36/0/physics_layer_0/angular_velocity = 0.0
+38:36/0 = 0
+38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:36/0/physics_layer_0/angular_velocity = 0.0
+40:36/0 = 0
+40:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:36/0/physics_layer_0/angular_velocity = 0.0
+41:36/0 = 0
+41:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:36/0/physics_layer_0/angular_velocity = 0.0
+42:36/0 = 0
+42:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:36/0/physics_layer_0/angular_velocity = 0.0
+43:36/0 = 0
+43:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:36/0/physics_layer_0/angular_velocity = 0.0
+46:36/0 = 0
+46:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:36/0/physics_layer_0/angular_velocity = 0.0
+47:36/0 = 0
+47:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:36/0/physics_layer_0/angular_velocity = 0.0
+48:36/0 = 0
+48:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:36/0/physics_layer_0/angular_velocity = 0.0
+51:36/0 = 0
+51:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:36/0/physics_layer_0/angular_velocity = 0.0
+52:36/0 = 0
+52:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:36/0/physics_layer_0/angular_velocity = 0.0
+53:36/0 = 0
+53:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:36/0/physics_layer_0/angular_velocity = 0.0
+0:37/0 = 0
+0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:37/0/physics_layer_0/angular_velocity = 0.0
+1:37/0 = 0
+1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:37/0/physics_layer_0/angular_velocity = 0.0
+2:37/0 = 0
+2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:37/0/physics_layer_0/angular_velocity = 0.0
+3:37/0 = 0
+3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:37/0/physics_layer_0/angular_velocity = 0.0
+4:37/0 = 0
+4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:37/0/physics_layer_0/angular_velocity = 0.0
+5:37/0 = 0
+5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:37/0/physics_layer_0/angular_velocity = 0.0
+6:37/0 = 0
+6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:37/0/physics_layer_0/angular_velocity = 0.0
+8:37/0 = 0
+8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:37/0/physics_layer_0/angular_velocity = 0.0
+9:37/0 = 0
+9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:37/0/physics_layer_0/angular_velocity = 0.0
+10:37/0 = 0
+10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:37/0/physics_layer_0/angular_velocity = 0.0
+11:37/0 = 0
+11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:37/0/physics_layer_0/angular_velocity = 0.0
+12:37/0 = 0
+12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:37/0/physics_layer_0/angular_velocity = 0.0
+13:37/0 = 0
+13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:37/0/physics_layer_0/angular_velocity = 0.0
+14:37/0 = 0
+14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:37/0/physics_layer_0/angular_velocity = 0.0
+16:37/0 = 0
+16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:37/0/physics_layer_0/angular_velocity = 0.0
+17:37/0 = 0
+17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:37/0/physics_layer_0/angular_velocity = 0.0
+18:37/0 = 0
+18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:37/0/physics_layer_0/angular_velocity = 0.0
+19:37/0 = 0
+19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:37/0/physics_layer_0/angular_velocity = 0.0
+20:37/0 = 0
+20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:37/0/physics_layer_0/angular_velocity = 0.0
+21:37/0 = 0
+21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:37/0/physics_layer_0/angular_velocity = 0.0
+22:37/0 = 0
+22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:37/0/physics_layer_0/angular_velocity = 0.0
+24:37/0 = 0
+24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:37/0/physics_layer_0/angular_velocity = 0.0
+25:37/0 = 0
+25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:37/0/physics_layer_0/angular_velocity = 0.0
+26:37/0 = 0
+26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:37/0/physics_layer_0/angular_velocity = 0.0
+27:37/0 = 0
+27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:37/0/physics_layer_0/angular_velocity = 0.0
+28:37/0 = 0
+28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:37/0/physics_layer_0/angular_velocity = 0.0
+29:37/0 = 0
+29:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:37/0/physics_layer_0/angular_velocity = 0.0
+30:37/0 = 0
+30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:37/0/physics_layer_0/angular_velocity = 0.0
+32:37/0 = 0
+32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:37/0/physics_layer_0/angular_velocity = 0.0
+33:37/0 = 0
+33:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:37/0/physics_layer_0/angular_velocity = 0.0
+34:37/0 = 0
+34:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:37/0/physics_layer_0/angular_velocity = 0.0
+35:37/0 = 0
+35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:37/0/physics_layer_0/angular_velocity = 0.0
+36:37/0 = 0
+36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:37/0/physics_layer_0/angular_velocity = 0.0
+37:37/0 = 0
+37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:37/0/physics_layer_0/angular_velocity = 0.0
+38:37/0 = 0
+38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:37/0/physics_layer_0/angular_velocity = 0.0
+40:37/0 = 0
+40:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:37/0/physics_layer_0/angular_velocity = 0.0
+41:37/0 = 0
+41:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:37/0/physics_layer_0/angular_velocity = 0.0
+42:37/0 = 0
+42:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:37/0/physics_layer_0/angular_velocity = 0.0
+43:37/0 = 0
+43:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:37/0/physics_layer_0/angular_velocity = 0.0
+44:37/0 = 0
+44:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:37/0/physics_layer_0/angular_velocity = 0.0
+45:37/0 = 0
+45:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:37/0/physics_layer_0/angular_velocity = 0.0
+46:37/0 = 0
+46:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:37/0/physics_layer_0/angular_velocity = 0.0
+47:37/0 = 0
+47:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:37/0/physics_layer_0/angular_velocity = 0.0
+48:37/0 = 0
+48:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:37/0/physics_layer_0/angular_velocity = 0.0
+49:37/0 = 0
+49:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:37/0/physics_layer_0/angular_velocity = 0.0
+50:37/0 = 0
+50:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:37/0/physics_layer_0/angular_velocity = 0.0
+51:37/0 = 0
+51:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:37/0/physics_layer_0/angular_velocity = 0.0
+52:37/0 = 0
+52:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:37/0/physics_layer_0/angular_velocity = 0.0
+53:37/0 = 0
+53:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:37/0/physics_layer_0/angular_velocity = 0.0
+54:37/0 = 0
+54:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:37/0/physics_layer_0/angular_velocity = 0.0
+55:37/0 = 0
+55:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:37/0/physics_layer_0/angular_velocity = 0.0
+2:38/0 = 0
+2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:38/0/physics_layer_0/angular_velocity = 0.0
+3:38/0 = 0
+3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:38/0/physics_layer_0/angular_velocity = 0.0
+4:38/0 = 0
+4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:38/0/physics_layer_0/angular_velocity = 0.0
+5:38/0 = 0
+5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:38/0/physics_layer_0/angular_velocity = 0.0
+6:38/0 = 0
+6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:38/0/physics_layer_0/angular_velocity = 0.0
+10:38/0 = 0
+10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:38/0/physics_layer_0/angular_velocity = 0.0
+11:38/0 = 0
+11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:38/0/physics_layer_0/angular_velocity = 0.0
+12:38/0 = 0
+12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:38/0/physics_layer_0/angular_velocity = 0.0
+13:38/0 = 0
+13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:38/0/physics_layer_0/angular_velocity = 0.0
+14:38/0 = 0
+14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:38/0/physics_layer_0/angular_velocity = 0.0
+18:38/0 = 0
+18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:38/0/physics_layer_0/angular_velocity = 0.0
+19:38/0 = 0
+19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:38/0/physics_layer_0/angular_velocity = 0.0
+20:38/0 = 0
+20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:38/0/physics_layer_0/angular_velocity = 0.0
+21:38/0 = 0
+21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:38/0/physics_layer_0/angular_velocity = 0.0
+22:38/0 = 0
+22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:38/0/physics_layer_0/angular_velocity = 0.0
+26:38/0 = 0
+26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:38/0/physics_layer_0/angular_velocity = 0.0
+27:38/0 = 0
+27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:38/0/physics_layer_0/angular_velocity = 0.0
+28:38/0 = 0
+28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:38/0/physics_layer_0/angular_velocity = 0.0
+29:38/0 = 0
+29:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:38/0/physics_layer_0/angular_velocity = 0.0
+30:38/0 = 0
+30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:38/0/physics_layer_0/angular_velocity = 0.0
+34:38/0 = 0
+34:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:38/0/physics_layer_0/angular_velocity = 0.0
+35:38/0 = 0
+35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:38/0/physics_layer_0/angular_velocity = 0.0
+36:38/0 = 0
+36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:38/0/physics_layer_0/angular_velocity = 0.0
+37:38/0 = 0
+37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:38/0/physics_layer_0/angular_velocity = 0.0
+38:38/0 = 0
+38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:38/0/physics_layer_0/angular_velocity = 0.0
+40:38/0 = 0
+40:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:38/0/physics_layer_0/angular_velocity = 0.0
+41:38/0 = 0
+41:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:38/0/physics_layer_0/angular_velocity = 0.0
+42:38/0 = 0
+42:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:38/0/physics_layer_0/angular_velocity = 0.0
+43:38/0 = 0
+43:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:38/0/physics_layer_0/angular_velocity = 0.0
+44:38/0 = 0
+44:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:38/0/physics_layer_0/angular_velocity = 0.0
+45:38/0 = 0
+45:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:38/0/physics_layer_0/angular_velocity = 0.0
+46:38/0 = 0
+46:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:38/0/physics_layer_0/angular_velocity = 0.0
+47:38/0 = 0
+47:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:38/0/physics_layer_0/angular_velocity = 0.0
+48:38/0 = 0
+48:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:38/0/physics_layer_0/angular_velocity = 0.0
+49:38/0 = 0
+49:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:38/0/physics_layer_0/angular_velocity = 0.0
+50:38/0 = 0
+50:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:38/0/physics_layer_0/angular_velocity = 0.0
+51:38/0 = 0
+51:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:38/0/physics_layer_0/angular_velocity = 0.0
+52:38/0 = 0
+52:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:38/0/physics_layer_0/angular_velocity = 0.0
+53:38/0 = 0
+53:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:38/0/physics_layer_0/angular_velocity = 0.0
+54:38/0 = 0
+54:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:38/0/physics_layer_0/angular_velocity = 0.0
+55:38/0 = 0
+55:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:38/0/physics_layer_0/angular_velocity = 0.0
+0:39/0 = 0
+0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:39/0/physics_layer_0/angular_velocity = 0.0
+1:39/0 = 0
+1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:39/0/physics_layer_0/angular_velocity = 0.0
+2:39/0 = 0
+2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:39/0/physics_layer_0/angular_velocity = 0.0
+3:39/0 = 0
+3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:39/0/physics_layer_0/angular_velocity = 0.0
+4:39/0 = 0
+4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:39/0/physics_layer_0/angular_velocity = 0.0
+5:39/0 = 0
+5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:39/0/physics_layer_0/angular_velocity = 0.0
+6:39/0 = 0
+6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:39/0/physics_layer_0/angular_velocity = 0.0
+8:39/0 = 0
+8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:39/0/physics_layer_0/angular_velocity = 0.0
+9:39/0 = 0
+9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:39/0/physics_layer_0/angular_velocity = 0.0
+10:39/0 = 0
+10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:39/0/physics_layer_0/angular_velocity = 0.0
+11:39/0 = 0
+11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:39/0/physics_layer_0/angular_velocity = 0.0
+12:39/0 = 0
+12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:39/0/physics_layer_0/angular_velocity = 0.0
+13:39/0 = 0
+13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:39/0/physics_layer_0/angular_velocity = 0.0
+14:39/0 = 0
+14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:39/0/physics_layer_0/angular_velocity = 0.0
+16:39/0 = 0
+16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:39/0/physics_layer_0/angular_velocity = 0.0
+17:39/0 = 0
+17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:39/0/physics_layer_0/angular_velocity = 0.0
+18:39/0 = 0
+18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:39/0/physics_layer_0/angular_velocity = 0.0
+19:39/0 = 0
+19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:39/0/physics_layer_0/angular_velocity = 0.0
+20:39/0 = 0
+20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:39/0/physics_layer_0/angular_velocity = 0.0
+21:39/0 = 0
+21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:39/0/physics_layer_0/angular_velocity = 0.0
+22:39/0 = 0
+22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:39/0/physics_layer_0/angular_velocity = 0.0
+24:39/0 = 0
+24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:39/0/physics_layer_0/angular_velocity = 0.0
+25:39/0 = 0
+25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:39/0/physics_layer_0/angular_velocity = 0.0
+26:39/0 = 0
+26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:39/0/physics_layer_0/angular_velocity = 0.0
+27:39/0 = 0
+27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:39/0/physics_layer_0/angular_velocity = 0.0
+28:39/0 = 0
+28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:39/0/physics_layer_0/angular_velocity = 0.0
+29:39/0 = 0
+29:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:39/0/physics_layer_0/angular_velocity = 0.0
+30:39/0 = 0
+30:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:39/0/physics_layer_0/angular_velocity = 0.0
+32:39/0 = 0
+32:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:39/0/physics_layer_0/angular_velocity = 0.0
+33:39/0 = 0
+33:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:39/0/physics_layer_0/angular_velocity = 0.0
+34:39/0 = 0
+34:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:39/0/physics_layer_0/angular_velocity = 0.0
+35:39/0 = 0
+35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:39/0/physics_layer_0/angular_velocity = 0.0
+36:39/0 = 0
+36:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:39/0/physics_layer_0/angular_velocity = 0.0
+37:39/0 = 0
+37:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:39/0/physics_layer_0/angular_velocity = 0.0
+38:39/0 = 0
+38:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:39/0/physics_layer_0/angular_velocity = 0.0
+40:39/0 = 0
+40:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:39/0/physics_layer_0/angular_velocity = 0.0
+41:39/0 = 0
+41:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:39/0/physics_layer_0/angular_velocity = 0.0
+42:39/0 = 0
+42:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:39/0/physics_layer_0/angular_velocity = 0.0
+43:39/0 = 0
+43:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:39/0/physics_layer_0/angular_velocity = 0.0
+46:39/0 = 0
+46:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:39/0/physics_layer_0/angular_velocity = 0.0
+47:39/0 = 0
+47:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:39/0/physics_layer_0/angular_velocity = 0.0
+48:39/0 = 0
+48:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:39/0/physics_layer_0/angular_velocity = 0.0
+51:39/0 = 0
+51:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:39/0/physics_layer_0/angular_velocity = 0.0
+52:39/0 = 0
+52:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:39/0/physics_layer_0/angular_velocity = 0.0
+53:39/0 = 0
+53:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:39/0/physics_layer_0/angular_velocity = 0.0
+0:40/0 = 0
+0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:40/0/physics_layer_0/angular_velocity = 0.0
+1:40/0 = 0
+1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:40/0/physics_layer_0/angular_velocity = 0.0
+2:40/0 = 0
+2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:40/0/physics_layer_0/angular_velocity = 0.0
+3:40/0 = 0
+3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:40/0/physics_layer_0/angular_velocity = 0.0
+4:40/0 = 0
+4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:40/0/physics_layer_0/angular_velocity = 0.0
+5:40/0 = 0
+5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:40/0/physics_layer_0/angular_velocity = 0.0
+6:40/0 = 0
+6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:40/0/physics_layer_0/angular_velocity = 0.0
+7:40/0 = 0
+7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:40/0/physics_layer_0/angular_velocity = 0.0
+8:40/0 = 0
+8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:40/0/physics_layer_0/angular_velocity = 0.0
+9:40/0 = 0
+9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:40/0/physics_layer_0/angular_velocity = 0.0
+10:40/0 = 0
+10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:40/0/physics_layer_0/angular_velocity = 0.0
+11:40/0 = 0
+11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:40/0/physics_layer_0/angular_velocity = 0.0
+12:40/0 = 0
+12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:40/0/physics_layer_0/angular_velocity = 0.0
+13:40/0 = 0
+13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:40/0/physics_layer_0/angular_velocity = 0.0
+14:40/0 = 0
+14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:40/0/physics_layer_0/angular_velocity = 0.0
+15:40/0 = 0
+15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:40/0/physics_layer_0/angular_velocity = 0.0
+16:40/0 = 0
+16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:40/0/physics_layer_0/angular_velocity = 0.0
+17:40/0 = 0
+17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:40/0/physics_layer_0/angular_velocity = 0.0
+18:40/0 = 0
+18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:40/0/physics_layer_0/angular_velocity = 0.0
+19:40/0 = 0
+19:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:40/0/physics_layer_0/angular_velocity = 0.0
+20:40/0 = 0
+20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:40/0/physics_layer_0/angular_velocity = 0.0
+21:40/0 = 0
+21:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:40/0/physics_layer_0/angular_velocity = 0.0
+22:40/0 = 0
+22:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:40/0/physics_layer_0/angular_velocity = 0.0
+23:40/0 = 0
+23:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:40/0/physics_layer_0/angular_velocity = 0.0
+24:40/0 = 0
+24:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:40/0/physics_layer_0/angular_velocity = 0.0
+25:40/0 = 0
+25:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:40/0/physics_layer_0/angular_velocity = 0.0
+26:40/0 = 0
+26:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:40/0/physics_layer_0/angular_velocity = 0.0
+27:40/0 = 0
+27:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:40/0/physics_layer_0/angular_velocity = 0.0
+28:40/0 = 0
+28:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:40/0/physics_layer_0/angular_velocity = 0.0
+29:40/0 = 0
+29:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:40/0/physics_layer_0/angular_velocity = 0.0
+30:40/0 = 0
+30:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:40/0/physics_layer_0/angular_velocity = 0.0
+31:40/0 = 0
+31:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:40/0/physics_layer_0/angular_velocity = 0.0
+32:40/0 = 0
+32:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:40/0/physics_layer_0/angular_velocity = 0.0
+33:40/0 = 0
+33:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:40/0/physics_layer_0/angular_velocity = 0.0
+34:40/0 = 0
+34:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:40/0/physics_layer_0/angular_velocity = 0.0
+35:40/0 = 0
+35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:40/0/physics_layer_0/angular_velocity = 0.0
+36:40/0 = 0
+36:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:40/0/physics_layer_0/angular_velocity = 0.0
+37:40/0 = 0
+37:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:40/0/physics_layer_0/angular_velocity = 0.0
+38:40/0 = 0
+38:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:40/0/physics_layer_0/angular_velocity = 0.0
+39:40/0 = 0
+39:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:40/0/physics_layer_0/angular_velocity = 0.0
+40:40/0 = 0
+40:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:40/0/physics_layer_0/angular_velocity = 0.0
+41:40/0 = 0
+41:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:40/0/physics_layer_0/angular_velocity = 0.0
+42:40/0 = 0
+42:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:40/0/physics_layer_0/angular_velocity = 0.0
+43:40/0 = 0
+43:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:40/0/physics_layer_0/angular_velocity = 0.0
+44:40/0 = 0
+44:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:40/0/physics_layer_0/angular_velocity = 0.0
+45:40/0 = 0
+45:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:40/0/physics_layer_0/angular_velocity = 0.0
+46:40/0 = 0
+46:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:40/0/physics_layer_0/angular_velocity = 0.0
+47:40/0 = 0
+47:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:40/0/physics_layer_0/angular_velocity = 0.0
+48:40/0 = 0
+48:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:40/0/physics_layer_0/angular_velocity = 0.0
+49:40/0 = 0
+49:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:40/0/physics_layer_0/angular_velocity = 0.0
+50:40/0 = 0
+50:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:40/0/physics_layer_0/angular_velocity = 0.0
+51:40/0 = 0
+51:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:40/0/physics_layer_0/angular_velocity = 0.0
+52:40/0 = 0
+52:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:40/0/physics_layer_0/angular_velocity = 0.0
+53:40/0 = 0
+53:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:40/0/physics_layer_0/angular_velocity = 0.0
+54:40/0 = 0
+54:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:40/0/physics_layer_0/angular_velocity = 0.0
+55:40/0 = 0
+55:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:40/0/physics_layer_0/angular_velocity = 0.0
+0:41/0 = 0
+0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:41/0/physics_layer_0/angular_velocity = 0.0
+1:41/0 = 0
+1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:41/0/physics_layer_0/angular_velocity = 0.0
+2:41/0 = 0
+2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:41/0/physics_layer_0/angular_velocity = 0.0
+3:41/0 = 0
+3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:41/0/physics_layer_0/angular_velocity = 0.0
+4:41/0 = 0
+4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:41/0/physics_layer_0/angular_velocity = 0.0
+5:41/0 = 0
+5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:41/0/physics_layer_0/angular_velocity = 0.0
+6:41/0 = 0
+6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:41/0/physics_layer_0/angular_velocity = 0.0
+7:41/0 = 0
+7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:41/0/physics_layer_0/angular_velocity = 0.0
+8:41/0 = 0
+8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:41/0/physics_layer_0/angular_velocity = 0.0
+9:41/0 = 0
+9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:41/0/physics_layer_0/angular_velocity = 0.0
+10:41/0 = 0
+10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:41/0/physics_layer_0/angular_velocity = 0.0
+11:41/0 = 0
+11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:41/0/physics_layer_0/angular_velocity = 0.0
+12:41/0 = 0
+12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:41/0/physics_layer_0/angular_velocity = 0.0
+13:41/0 = 0
+13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:41/0/physics_layer_0/angular_velocity = 0.0
+14:41/0 = 0
+14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:41/0/physics_layer_0/angular_velocity = 0.0
+15:41/0 = 0
+15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:41/0/physics_layer_0/angular_velocity = 0.0
+16:41/0 = 0
+16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:41/0/physics_layer_0/angular_velocity = 0.0
+17:41/0 = 0
+17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:41/0/physics_layer_0/angular_velocity = 0.0
+18:41/0 = 0
+18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:41/0/physics_layer_0/angular_velocity = 0.0
+19:41/0 = 0
+19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:41/0/physics_layer_0/angular_velocity = 0.0
+20:41/0 = 0
+20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:41/0/physics_layer_0/angular_velocity = 0.0
+21:41/0 = 0
+21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:41/0/physics_layer_0/angular_velocity = 0.0
+22:41/0 = 0
+22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:41/0/physics_layer_0/angular_velocity = 0.0
+23:41/0 = 0
+23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:41/0/physics_layer_0/angular_velocity = 0.0
+24:41/0 = 0
+24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:41/0/physics_layer_0/angular_velocity = 0.0
+25:41/0 = 0
+25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:41/0/physics_layer_0/angular_velocity = 0.0
+26:41/0 = 0
+26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:41/0/physics_layer_0/angular_velocity = 0.0
+27:41/0 = 0
+27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:41/0/physics_layer_0/angular_velocity = 0.0
+28:41/0 = 0
+28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:41/0/physics_layer_0/angular_velocity = 0.0
+29:41/0 = 0
+29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:41/0/physics_layer_0/angular_velocity = 0.0
+30:41/0 = 0
+30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:41/0/physics_layer_0/angular_velocity = 0.0
+31:41/0 = 0
+31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:41/0/physics_layer_0/angular_velocity = 0.0
+32:41/0 = 0
+32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:41/0/physics_layer_0/angular_velocity = 0.0
+33:41/0 = 0
+33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:41/0/physics_layer_0/angular_velocity = 0.0
+34:41/0 = 0
+34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:41/0/physics_layer_0/angular_velocity = 0.0
+35:41/0 = 0
+35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:41/0/physics_layer_0/angular_velocity = 0.0
+36:41/0 = 0
+36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:41/0/physics_layer_0/angular_velocity = 0.0
+37:41/0 = 0
+37:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:41/0/physics_layer_0/angular_velocity = 0.0
+38:41/0 = 0
+38:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:41/0/physics_layer_0/angular_velocity = 0.0
+39:41/0 = 0
+39:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:41/0/physics_layer_0/angular_velocity = 0.0
+40:41/0 = 0
+40:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:41/0/physics_layer_0/angular_velocity = 0.0
+41:41/0 = 0
+41:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:41/0/physics_layer_0/angular_velocity = 0.0
+42:41/0 = 0
+42:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:41/0/physics_layer_0/angular_velocity = 0.0
+43:41/0 = 0
+43:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:41/0/physics_layer_0/angular_velocity = 0.0
+44:41/0 = 0
+44:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:41/0/physics_layer_0/angular_velocity = 0.0
+45:41/0 = 0
+45:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:41/0/physics_layer_0/angular_velocity = 0.0
+46:41/0 = 0
+46:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:41/0/physics_layer_0/angular_velocity = 0.0
+47:41/0 = 0
+47:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:41/0/physics_layer_0/angular_velocity = 0.0
+48:41/0 = 0
+48:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:41/0/physics_layer_0/angular_velocity = 0.0
+49:41/0 = 0
+49:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:41/0/physics_layer_0/angular_velocity = 0.0
+50:41/0 = 0
+50:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:41/0/physics_layer_0/angular_velocity = 0.0
+51:41/0 = 0
+51:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:41/0/physics_layer_0/angular_velocity = 0.0
+52:41/0 = 0
+52:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:41/0/physics_layer_0/angular_velocity = 0.0
+53:41/0 = 0
+53:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:41/0/physics_layer_0/angular_velocity = 0.0
+54:41/0 = 0
+54:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:41/0/physics_layer_0/angular_velocity = 0.0
+55:41/0 = 0
+55:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:41/0/physics_layer_0/angular_velocity = 0.0
+2:42/0 = 0
+2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:42/0/physics_layer_0/angular_velocity = 0.0
+3:42/0 = 0
+3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:42/0/physics_layer_0/angular_velocity = 0.0
+4:42/0 = 0
+4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:42/0/physics_layer_0/angular_velocity = 0.0
+6:42/0 = 0
+6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:42/0/physics_layer_0/angular_velocity = 0.0
+7:42/0 = 0
+7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:42/0/physics_layer_0/angular_velocity = 0.0
+10:42/0 = 0
+10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:42/0/physics_layer_0/angular_velocity = 0.0
+11:42/0 = 0
+11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:42/0/physics_layer_0/angular_velocity = 0.0
+12:42/0 = 0
+12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:42/0/physics_layer_0/angular_velocity = 0.0
+14:42/0 = 0
+14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:42/0/physics_layer_0/angular_velocity = 0.0
+15:42/0 = 0
+15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:42/0/physics_layer_0/angular_velocity = 0.0
+18:42/0 = 0
+18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:42/0/physics_layer_0/angular_velocity = 0.0
+19:42/0 = 0
+19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:42/0/physics_layer_0/angular_velocity = 0.0
+20:42/0 = 0
+20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:42/0/physics_layer_0/angular_velocity = 0.0
+22:42/0 = 0
+22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:42/0/physics_layer_0/angular_velocity = 0.0
+23:42/0 = 0
+23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:42/0/physics_layer_0/angular_velocity = 0.0
+26:42/0 = 0
+26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:42/0/physics_layer_0/angular_velocity = 0.0
+27:42/0 = 0
+27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:42/0/physics_layer_0/angular_velocity = 0.0
+28:42/0 = 0
+28:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:42/0/physics_layer_0/angular_velocity = 0.0
+30:42/0 = 0
+30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:42/0/physics_layer_0/angular_velocity = 0.0
+31:42/0 = 0
+31:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:42/0/physics_layer_0/angular_velocity = 0.0
+34:42/0 = 0
+34:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:42/0/physics_layer_0/angular_velocity = 0.0
+35:42/0 = 0
+35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:42/0/physics_layer_0/angular_velocity = 0.0
+36:42/0 = 0
+36:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:42/0/physics_layer_0/angular_velocity = 0.0
+38:42/0 = 0
+38:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:42/0/physics_layer_0/angular_velocity = 0.0
+39:42/0 = 0
+39:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:42/0/physics_layer_0/angular_velocity = 0.0
+40:42/0 = 0
+40:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:42/0/physics_layer_0/angular_velocity = 0.0
+41:42/0 = 0
+41:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:42/0/physics_layer_0/angular_velocity = 0.0
+42:42/0 = 0
+42:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:42/0/physics_layer_0/angular_velocity = 0.0
+43:42/0 = 0
+43:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:42/0/physics_layer_0/angular_velocity = 0.0
+46:42/0 = 0
+46:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:42/0/physics_layer_0/angular_velocity = 0.0
+47:42/0 = 0
+47:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:42/0/physics_layer_0/angular_velocity = 0.0
+48:42/0 = 0
+48:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:42/0/physics_layer_0/angular_velocity = 0.0
+49:42/0 = 0
+49:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:42/0/physics_layer_0/angular_velocity = 0.0
+50:42/0 = 0
+50:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:42/0/physics_layer_0/angular_velocity = 0.0
+51:42/0 = 0
+51:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:42/0/physics_layer_0/angular_velocity = 0.0
+52:42/0 = 0
+52:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:42/0/physics_layer_0/angular_velocity = 0.0
+53:42/0 = 0
+53:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:42/0/physics_layer_0/angular_velocity = 0.0
+54:42/0 = 0
+54:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:42/0/physics_layer_0/angular_velocity = 0.0
+55:42/0 = 0
+55:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:42/0/physics_layer_0/angular_velocity = 0.0
+0:43/0 = 0
+0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:43/0/physics_layer_0/angular_velocity = 0.0
+1:43/0 = 0
+1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:43/0/physics_layer_0/angular_velocity = 0.0
+2:43/0 = 0
+2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:43/0/physics_layer_0/angular_velocity = 0.0
+3:43/0 = 0
+3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:43/0/physics_layer_0/angular_velocity = 0.0
+4:43/0 = 0
+4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:43/0/physics_layer_0/angular_velocity = 0.0
+6:43/0 = 0
+6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:43/0/physics_layer_0/angular_velocity = 0.0
+7:43/0 = 0
+7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:43/0/physics_layer_0/angular_velocity = 0.0
+8:43/0 = 0
+8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:43/0/physics_layer_0/angular_velocity = 0.0
+9:43/0 = 0
+9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:43/0/physics_layer_0/angular_velocity = 0.0
+10:43/0 = 0
+10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:43/0/physics_layer_0/angular_velocity = 0.0
+11:43/0 = 0
+11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:43/0/physics_layer_0/angular_velocity = 0.0
+12:43/0 = 0
+12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:43/0/physics_layer_0/angular_velocity = 0.0
+14:43/0 = 0
+14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:43/0/physics_layer_0/angular_velocity = 0.0
+15:43/0 = 0
+15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:43/0/physics_layer_0/angular_velocity = 0.0
+16:43/0 = 0
+16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:43/0/physics_layer_0/angular_velocity = 0.0
+17:43/0 = 0
+17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:43/0/physics_layer_0/angular_velocity = 0.0
+18:43/0 = 0
+18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:43/0/physics_layer_0/angular_velocity = 0.0
+19:43/0 = 0
+19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:43/0/physics_layer_0/angular_velocity = 0.0
+20:43/0 = 0
+20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:43/0/physics_layer_0/angular_velocity = 0.0
+22:43/0 = 0
+22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:43/0/physics_layer_0/angular_velocity = 0.0
+23:43/0 = 0
+23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:43/0/physics_layer_0/angular_velocity = 0.0
+24:43/0 = 0
+24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:43/0/physics_layer_0/angular_velocity = 0.0
+25:43/0 = 0
+25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:43/0/physics_layer_0/angular_velocity = 0.0
+26:43/0 = 0
+26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:43/0/physics_layer_0/angular_velocity = 0.0
+27:43/0 = 0
+27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:43/0/physics_layer_0/angular_velocity = 0.0
+28:43/0 = 0
+28:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:43/0/physics_layer_0/angular_velocity = 0.0
+30:43/0 = 0
+30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:43/0/physics_layer_0/angular_velocity = 0.0
+31:43/0 = 0
+31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:43/0/physics_layer_0/angular_velocity = 0.0
+32:43/0 = 0
+32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:43/0/physics_layer_0/angular_velocity = 0.0
+33:43/0 = 0
+33:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:43/0/physics_layer_0/angular_velocity = 0.0
+34:43/0 = 0
+34:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:43/0/physics_layer_0/angular_velocity = 0.0
+35:43/0 = 0
+35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:43/0/physics_layer_0/angular_velocity = 0.0
+36:43/0 = 0
+36:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:43/0/physics_layer_0/angular_velocity = 0.0
+38:43/0 = 0
+38:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:43/0/physics_layer_0/angular_velocity = 0.0
+39:43/0 = 0
+39:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:43/0/physics_layer_0/angular_velocity = 0.0
+40:43/0 = 0
+40:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:43/0/physics_layer_0/angular_velocity = 0.0
+41:43/0 = 0
+41:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:43/0/physics_layer_0/angular_velocity = 0.0
+42:43/0 = 0
+42:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:43/0/physics_layer_0/angular_velocity = 0.0
+43:43/0 = 0
+43:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:43/0/physics_layer_0/angular_velocity = 0.0
+44:43/0 = 0
+44:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:43/0/physics_layer_0/angular_velocity = 0.0
+45:43/0 = 0
+45:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:43/0/physics_layer_0/angular_velocity = 0.0
+46:43/0 = 0
+46:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:43/0/physics_layer_0/angular_velocity = 0.0
+47:43/0 = 0
+47:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:43/0/physics_layer_0/angular_velocity = 0.0
+48:43/0 = 0
+48:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:43/0/physics_layer_0/angular_velocity = 0.0
+49:43/0 = 0
+49:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:43/0/physics_layer_0/angular_velocity = 0.0
+50:43/0 = 0
+50:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:43/0/physics_layer_0/angular_velocity = 0.0
+51:43/0 = 0
+51:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:43/0/physics_layer_0/angular_velocity = 0.0
+52:43/0 = 0
+52:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:43/0/physics_layer_0/angular_velocity = 0.0
+53:43/0 = 0
+53:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:43/0/physics_layer_0/angular_velocity = 0.0
+54:43/0 = 0
+54:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:43/0/physics_layer_0/angular_velocity = 0.0
+55:43/0 = 0
+55:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:43/0/physics_layer_0/angular_velocity = 0.0
+0:44/0 = 0
+0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:44/0/physics_layer_0/angular_velocity = 0.0
+1:44/0 = 0
+1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:44/0/physics_layer_0/angular_velocity = 0.0
+2:44/0 = 0
+2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:44/0/physics_layer_0/angular_velocity = 0.0
+3:44/0 = 0
+3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:44/0/physics_layer_0/angular_velocity = 0.0
+4:44/0 = 0
+4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:44/0/physics_layer_0/angular_velocity = 0.0
+5:44/0 = 0
+5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:44/0/physics_layer_0/angular_velocity = 0.0
+6:44/0 = 0
+6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:44/0/physics_layer_0/angular_velocity = 0.0
+7:44/0 = 0
+7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:44/0/physics_layer_0/angular_velocity = 0.0
+8:44/0 = 0
+8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:44/0/physics_layer_0/angular_velocity = 0.0
+9:44/0 = 0
+9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:44/0/physics_layer_0/angular_velocity = 0.0
+10:44/0 = 0
+10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:44/0/physics_layer_0/angular_velocity = 0.0
+11:44/0 = 0
+11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:44/0/physics_layer_0/angular_velocity = 0.0
+12:44/0 = 0
+12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:44/0/physics_layer_0/angular_velocity = 0.0
+13:44/0 = 0
+13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:44/0/physics_layer_0/angular_velocity = 0.0
+14:44/0 = 0
+14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:44/0/physics_layer_0/angular_velocity = 0.0
+15:44/0 = 0
+15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:44/0/physics_layer_0/angular_velocity = 0.0
+16:44/0 = 0
+16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:44/0/physics_layer_0/angular_velocity = 0.0
+17:44/0 = 0
+17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:44/0/physics_layer_0/angular_velocity = 0.0
+18:44/0 = 0
+18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:44/0/physics_layer_0/angular_velocity = 0.0
+19:44/0 = 0
+19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:44/0/physics_layer_0/angular_velocity = 0.0
+20:44/0 = 0
+20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:44/0/physics_layer_0/angular_velocity = 0.0
+21:44/0 = 0
+21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:44/0/physics_layer_0/angular_velocity = 0.0
+22:44/0 = 0
+22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:44/0/physics_layer_0/angular_velocity = 0.0
+23:44/0 = 0
+23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:44/0/physics_layer_0/angular_velocity = 0.0
+24:44/0 = 0
+24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:44/0/physics_layer_0/angular_velocity = 0.0
+25:44/0 = 0
+25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:44/0/physics_layer_0/angular_velocity = 0.0
+26:44/0 = 0
+26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:44/0/physics_layer_0/angular_velocity = 0.0
+27:44/0 = 0
+27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:44/0/physics_layer_0/angular_velocity = 0.0
+28:44/0 = 0
+28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:44/0/physics_layer_0/angular_velocity = 0.0
+29:44/0 = 0
+29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:44/0/physics_layer_0/angular_velocity = 0.0
+30:44/0 = 0
+30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:44/0/physics_layer_0/angular_velocity = 0.0
+31:44/0 = 0
+31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:44/0/physics_layer_0/angular_velocity = 0.0
+32:44/0 = 0
+32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:44/0/physics_layer_0/angular_velocity = 0.0
+33:44/0 = 0
+33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:44/0/physics_layer_0/angular_velocity = 0.0
+34:44/0 = 0
+34:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:44/0/physics_layer_0/angular_velocity = 0.0
+35:44/0 = 0
+35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:44/0/physics_layer_0/angular_velocity = 0.0
+36:44/0 = 0
+36:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:44/0/physics_layer_0/angular_velocity = 0.0
+37:44/0 = 0
+37:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:44/0/physics_layer_0/angular_velocity = 0.0
+38:44/0 = 0
+38:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:44/0/physics_layer_0/angular_velocity = 0.0
+39:44/0 = 0
+39:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:44/0/physics_layer_0/angular_velocity = 0.0
+40:44/0 = 0
+40:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:44/0/physics_layer_0/angular_velocity = 0.0
+41:44/0 = 0
+41:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:44/0/physics_layer_0/angular_velocity = 0.0
+42:44/0 = 0
+42:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:44/0/physics_layer_0/angular_velocity = 0.0
+43:44/0 = 0
+43:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:44/0/physics_layer_0/angular_velocity = 0.0
+44:44/0 = 0
+44:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:44/0/physics_layer_0/angular_velocity = 0.0
+45:44/0 = 0
+45:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:44/0/physics_layer_0/angular_velocity = 0.0
+46:44/0 = 0
+46:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:44/0/physics_layer_0/angular_velocity = 0.0
+47:44/0 = 0
+47:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:44/0/physics_layer_0/angular_velocity = 0.0
+48:44/0 = 0
+48:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:44/0/physics_layer_0/angular_velocity = 0.0
+49:44/0 = 0
+49:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:44/0/physics_layer_0/angular_velocity = 0.0
+50:44/0 = 0
+50:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:44/0/physics_layer_0/angular_velocity = 0.0
+51:44/0 = 0
+51:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:44/0/physics_layer_0/angular_velocity = 0.0
+52:44/0 = 0
+52:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:44/0/physics_layer_0/angular_velocity = 0.0
+53:44/0 = 0
+53:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:44/0/physics_layer_0/angular_velocity = 0.0
+54:44/0 = 0
+54:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+54:44/0/physics_layer_0/angular_velocity = 0.0
+55:44/0 = 0
+55:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+55:44/0/physics_layer_0/angular_velocity = 0.0
+0:45/0 = 0
+0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:45/0/physics_layer_0/angular_velocity = 0.0
+1:45/0 = 0
+1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:45/0/physics_layer_0/angular_velocity = 0.0
+2:45/0 = 0
+2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:45/0/physics_layer_0/angular_velocity = 0.0
+3:45/0 = 0
+3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:45/0/physics_layer_0/angular_velocity = 0.0
+4:45/0 = 0
+4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:45/0/physics_layer_0/angular_velocity = 0.0
+5:45/0 = 0
+5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:45/0/physics_layer_0/angular_velocity = 0.0
+8:45/0 = 0
+8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:45/0/physics_layer_0/angular_velocity = 0.0
+9:45/0 = 0
+9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:45/0/physics_layer_0/angular_velocity = 0.0
+10:45/0 = 0
+10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:45/0/physics_layer_0/angular_velocity = 0.0
+11:45/0 = 0
+11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:45/0/physics_layer_0/angular_velocity = 0.0
+12:45/0 = 0
+12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:45/0/physics_layer_0/angular_velocity = 0.0
+13:45/0 = 0
+13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:45/0/physics_layer_0/angular_velocity = 0.0
+16:45/0 = 0
+16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:45/0/physics_layer_0/angular_velocity = 0.0
+17:45/0 = 0
+17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:45/0/physics_layer_0/angular_velocity = 0.0
+18:45/0 = 0
+18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:45/0/physics_layer_0/angular_velocity = 0.0
+19:45/0 = 0
+19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:45/0/physics_layer_0/angular_velocity = 0.0
+20:45/0 = 0
+20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:45/0/physics_layer_0/angular_velocity = 0.0
+21:45/0 = 0
+21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:45/0/physics_layer_0/angular_velocity = 0.0
+24:45/0 = 0
+24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:45/0/physics_layer_0/angular_velocity = 0.0
+25:45/0 = 0
+25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:45/0/physics_layer_0/angular_velocity = 0.0
+26:45/0 = 0
+26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:45/0/physics_layer_0/angular_velocity = 0.0
+27:45/0 = 0
+27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:45/0/physics_layer_0/angular_velocity = 0.0
+28:45/0 = 0
+28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:45/0/physics_layer_0/angular_velocity = 0.0
+29:45/0 = 0
+29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:45/0/physics_layer_0/angular_velocity = 0.0
+32:45/0 = 0
+32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:45/0/physics_layer_0/angular_velocity = 0.0
+33:45/0 = 0
+33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:45/0/physics_layer_0/angular_velocity = 0.0
+34:45/0 = 0
+34:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:45/0/physics_layer_0/angular_velocity = 0.0
+35:45/0 = 0
+35:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:45/0/physics_layer_0/angular_velocity = 0.0
+36:45/0 = 0
+36:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:45/0/physics_layer_0/angular_velocity = 0.0
+37:45/0 = 0
+37:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:45/0/physics_layer_0/angular_velocity = 0.0
+40:45/0 = 0
+40:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:45/0/physics_layer_0/angular_velocity = 0.0
+41:45/0 = 0
+41:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:45/0/physics_layer_0/angular_velocity = 0.0
+42:45/0 = 0
+42:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:45/0/physics_layer_0/angular_velocity = 0.0
+43:45/0 = 0
+43:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:45/0/physics_layer_0/angular_velocity = 0.0
+46:45/0 = 0
+46:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:45/0/physics_layer_0/angular_velocity = 0.0
+47:45/0 = 0
+47:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:45/0/physics_layer_0/angular_velocity = 0.0
+48:45/0 = 0
+48:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:45/0/physics_layer_0/angular_velocity = 0.0
+51:45/0 = 0
+51:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+51:45/0/physics_layer_0/angular_velocity = 0.0
+52:45/0 = 0
+52:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+52:45/0/physics_layer_0/angular_velocity = 0.0
+53:45/0 = 0
+53:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+53:45/0/physics_layer_0/angular_velocity = 0.0
+2:46/0 = 0
+2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:46/0/physics_layer_0/angular_velocity = 0.0
+3:46/0 = 0
+3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:46/0/physics_layer_0/angular_velocity = 0.0
+4:46/0 = 0
+4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:46/0/physics_layer_0/angular_velocity = 0.0
+6:46/0 = 0
+6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:46/0/physics_layer_0/angular_velocity = 0.0
+7:46/0 = 0
+7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:46/0/physics_layer_0/angular_velocity = 0.0
+10:46/0 = 0
+10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:46/0/physics_layer_0/angular_velocity = 0.0
+11:46/0 = 0
+11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:46/0/physics_layer_0/angular_velocity = 0.0
+12:46/0 = 0
+12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:46/0/physics_layer_0/angular_velocity = 0.0
+14:46/0 = 0
+14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:46/0/physics_layer_0/angular_velocity = 0.0
+15:46/0 = 0
+15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:46/0/physics_layer_0/angular_velocity = 0.0
+18:46/0 = 0
+18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:46/0/physics_layer_0/angular_velocity = 0.0
+19:46/0 = 0
+19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:46/0/physics_layer_0/angular_velocity = 0.0
+20:46/0 = 0
+20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:46/0/physics_layer_0/angular_velocity = 0.0
+22:46/0 = 0
+22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:46/0/physics_layer_0/angular_velocity = 0.0
+23:46/0 = 0
+23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:46/0/physics_layer_0/angular_velocity = 0.0
+26:46/0 = 0
+26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:46/0/physics_layer_0/angular_velocity = 0.0
+27:46/0 = 0
+27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:46/0/physics_layer_0/angular_velocity = 0.0
+28:46/0 = 0
+28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:46/0/physics_layer_0/angular_velocity = 0.0
+30:46/0 = 0
+30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:46/0/physics_layer_0/angular_velocity = 0.0
+31:46/0 = 0
+31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:46/0/physics_layer_0/angular_velocity = 0.0
+34:46/0 = 0
+34:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:46/0/physics_layer_0/angular_velocity = 0.0
+35:46/0 = 0
+35:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:46/0/physics_layer_0/angular_velocity = 0.0
+36:46/0 = 0
+36:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:46/0/physics_layer_0/angular_velocity = 0.0
+38:46/0 = 0
+38:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:46/0/physics_layer_0/angular_velocity = 0.0
+39:46/0 = 0
+39:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:46/0/physics_layer_0/angular_velocity = 0.0
+40:46/0 = 0
+40:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:46/0/physics_layer_0/angular_velocity = 0.0
+41:46/0 = 0
+41:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:46/0/physics_layer_0/angular_velocity = 0.0
+42:46/0 = 0
+42:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:46/0/physics_layer_0/angular_velocity = 0.0
+43:46/0 = 0
+43:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:46/0/physics_layer_0/angular_velocity = 0.0
+44:46/0 = 0
+44:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:46/0/physics_layer_0/angular_velocity = 0.0
+45:46/0 = 0
+45:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:46/0/physics_layer_0/angular_velocity = 0.0
+46:46/0 = 0
+46:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:46/0/physics_layer_0/angular_velocity = 0.0
+47:46/0 = 0
+47:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:46/0/physics_layer_0/angular_velocity = 0.0
+48:46/0 = 0
+48:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:46/0/physics_layer_0/angular_velocity = 0.0
+49:46/0 = 0
+49:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:46/0/physics_layer_0/angular_velocity = 0.0
+50:46/0 = 0
+50:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:46/0/physics_layer_0/angular_velocity = 0.0
+0:47/0 = 0
+0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:47/0/physics_layer_0/angular_velocity = 0.0
+1:47/0 = 0
+1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:47/0/physics_layer_0/angular_velocity = 0.0
+2:47/0 = 0
+2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:47/0/physics_layer_0/angular_velocity = 0.0
+3:47/0 = 0
+3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:47/0/physics_layer_0/angular_velocity = 0.0
+4:47/0 = 0
+4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:47/0/physics_layer_0/angular_velocity = 0.0
+6:47/0 = 0
+6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:47/0/physics_layer_0/angular_velocity = 0.0
+7:47/0 = 0
+7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:47/0/physics_layer_0/angular_velocity = 0.0
+8:47/0 = 0
+8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:47/0/physics_layer_0/angular_velocity = 0.0
+9:47/0 = 0
+9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:47/0/physics_layer_0/angular_velocity = 0.0
+10:47/0 = 0
+10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:47/0/physics_layer_0/angular_velocity = 0.0
+11:47/0 = 0
+11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:47/0/physics_layer_0/angular_velocity = 0.0
+12:47/0 = 0
+12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:47/0/physics_layer_0/angular_velocity = 0.0
+14:47/0 = 0
+14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:47/0/physics_layer_0/angular_velocity = 0.0
+15:47/0 = 0
+15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:47/0/physics_layer_0/angular_velocity = 0.0
+16:47/0 = 0
+16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:47/0/physics_layer_0/angular_velocity = 0.0
+17:47/0 = 0
+17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:47/0/physics_layer_0/angular_velocity = 0.0
+18:47/0 = 0
+18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:47/0/physics_layer_0/angular_velocity = 0.0
+19:47/0 = 0
+19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:47/0/physics_layer_0/angular_velocity = 0.0
+20:47/0 = 0
+20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:47/0/physics_layer_0/angular_velocity = 0.0
+22:47/0 = 0
+22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:47/0/physics_layer_0/angular_velocity = 0.0
+23:47/0 = 0
+23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:47/0/physics_layer_0/angular_velocity = 0.0
+24:47/0 = 0
+24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:47/0/physics_layer_0/angular_velocity = 0.0
+25:47/0 = 0
+25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:47/0/physics_layer_0/angular_velocity = 0.0
+26:47/0 = 0
+26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:47/0/physics_layer_0/angular_velocity = 0.0
+27:47/0 = 0
+27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:47/0/physics_layer_0/angular_velocity = 0.0
+28:47/0 = 0
+28:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:47/0/physics_layer_0/angular_velocity = 0.0
+30:47/0 = 0
+30:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:47/0/physics_layer_0/angular_velocity = 0.0
+31:47/0 = 0
+31:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:47/0/physics_layer_0/angular_velocity = 0.0
+32:47/0 = 0
+32:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:47/0/physics_layer_0/angular_velocity = 0.0
+33:47/0 = 0
+33:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:47/0/physics_layer_0/angular_velocity = 0.0
+34:47/0 = 0
+34:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:47/0/physics_layer_0/angular_velocity = 0.0
+35:47/0 = 0
+35:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:47/0/physics_layer_0/angular_velocity = 0.0
+36:47/0 = 0
+36:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:47/0/physics_layer_0/angular_velocity = 0.0
+38:47/0 = 0
+38:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:47/0/physics_layer_0/angular_velocity = 0.0
+39:47/0 = 0
+39:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:47/0/physics_layer_0/angular_velocity = 0.0
+40:47/0 = 0
+40:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:47/0/physics_layer_0/angular_velocity = 0.0
+41:47/0 = 0
+41:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:47/0/physics_layer_0/angular_velocity = 0.0
+42:47/0 = 0
+42:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:47/0/physics_layer_0/angular_velocity = 0.0
+43:47/0 = 0
+43:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:47/0/physics_layer_0/angular_velocity = 0.0
+44:47/0 = 0
+44:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:47/0/physics_layer_0/angular_velocity = 0.0
+45:47/0 = 0
+45:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:47/0/physics_layer_0/angular_velocity = 0.0
+46:47/0 = 0
+46:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:47/0/physics_layer_0/angular_velocity = 0.0
+47:47/0 = 0
+47:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:47/0/physics_layer_0/angular_velocity = 0.0
+48:47/0 = 0
+48:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:47/0/physics_layer_0/angular_velocity = 0.0
+49:47/0 = 0
+49:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+49:47/0/physics_layer_0/angular_velocity = 0.0
+50:47/0 = 0
+50:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+50:47/0/physics_layer_0/angular_velocity = 0.0
+0:48/0 = 0
+0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:48/0/physics_layer_0/angular_velocity = 0.0
+1:48/0 = 0
+1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:48/0/physics_layer_0/angular_velocity = 0.0
+2:48/0 = 0
+2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:48/0/physics_layer_0/angular_velocity = 0.0
+3:48/0 = 0
+3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:48/0/physics_layer_0/angular_velocity = 0.0
+4:48/0 = 0
+4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:48/0/physics_layer_0/angular_velocity = 0.0
+5:48/0 = 0
+5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:48/0/physics_layer_0/angular_velocity = 0.0
+6:48/0 = 0
+6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:48/0/physics_layer_0/angular_velocity = 0.0
+7:48/0 = 0
+7:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:48/0/physics_layer_0/angular_velocity = 0.0
+8:48/0 = 0
+8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:48/0/physics_layer_0/angular_velocity = 0.0
+9:48/0 = 0
+9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:48/0/physics_layer_0/angular_velocity = 0.0
+10:48/0 = 0
+10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:48/0/physics_layer_0/angular_velocity = 0.0
+11:48/0 = 0
+11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:48/0/physics_layer_0/angular_velocity = 0.0
+12:48/0 = 0
+12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:48/0/physics_layer_0/angular_velocity = 0.0
+13:48/0 = 0
+13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:48/0/physics_layer_0/angular_velocity = 0.0
+14:48/0 = 0
+14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:48/0/physics_layer_0/angular_velocity = 0.0
+15:48/0 = 0
+15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:48/0/physics_layer_0/angular_velocity = 0.0
+16:48/0 = 0
+16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:48/0/physics_layer_0/angular_velocity = 0.0
+17:48/0 = 0
+17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:48/0/physics_layer_0/angular_velocity = 0.0
+18:48/0 = 0
+18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:48/0/physics_layer_0/angular_velocity = 0.0
+19:48/0 = 0
+19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:48/0/physics_layer_0/angular_velocity = 0.0
+20:48/0 = 0
+20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:48/0/physics_layer_0/angular_velocity = 0.0
+21:48/0 = 0
+21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:48/0/physics_layer_0/angular_velocity = 0.0
+22:48/0 = 0
+22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:48/0/physics_layer_0/angular_velocity = 0.0
+23:48/0 = 0
+23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:48/0/physics_layer_0/angular_velocity = 0.0
+24:48/0 = 0
+24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:48/0/physics_layer_0/angular_velocity = 0.0
+25:48/0 = 0
+25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:48/0/physics_layer_0/angular_velocity = 0.0
+26:48/0 = 0
+26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:48/0/physics_layer_0/angular_velocity = 0.0
+27:48/0 = 0
+27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:48/0/physics_layer_0/angular_velocity = 0.0
+28:48/0 = 0
+28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:48/0/physics_layer_0/angular_velocity = 0.0
+29:48/0 = 0
+29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:48/0/physics_layer_0/angular_velocity = 0.0
+30:48/0 = 0
+30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:48/0/physics_layer_0/angular_velocity = 0.0
+31:48/0 = 0
+31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:48/0/physics_layer_0/angular_velocity = 0.0
+32:48/0 = 0
+32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:48/0/physics_layer_0/angular_velocity = 0.0
+33:48/0 = 0
+33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:48/0/physics_layer_0/angular_velocity = 0.0
+34:48/0 = 0
+34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:48/0/physics_layer_0/angular_velocity = 0.0
+35:48/0 = 0
+35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:48/0/physics_layer_0/angular_velocity = 0.0
+36:48/0 = 0
+36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:48/0/physics_layer_0/angular_velocity = 0.0
+37:48/0 = 0
+37:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:48/0/physics_layer_0/angular_velocity = 0.0
+38:48/0 = 0
+38:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:48/0/physics_layer_0/angular_velocity = 0.0
+39:48/0 = 0
+39:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:48/0/physics_layer_0/angular_velocity = 0.0
+40:48/0 = 0
+40:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:48/0/physics_layer_0/angular_velocity = 0.0
+41:48/0 = 0
+41:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:48/0/physics_layer_0/angular_velocity = 0.0
+42:48/0 = 0
+42:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:48/0/physics_layer_0/angular_velocity = 0.0
+43:48/0 = 0
+43:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:48/0/physics_layer_0/angular_velocity = 0.0
+46:48/0 = 0
+46:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+46:48/0/physics_layer_0/angular_velocity = 0.0
+47:48/0 = 0
+47:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+47:48/0/physics_layer_0/angular_velocity = 0.0
+48:48/0 = 0
+48:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+48:48/0/physics_layer_0/angular_velocity = 0.0
+0:49/0 = 0
+0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:49/0/physics_layer_0/angular_velocity = 0.0
+1:49/0 = 0
+1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:49/0/physics_layer_0/angular_velocity = 0.0
+2:49/0 = 0
+2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:49/0/physics_layer_0/angular_velocity = 0.0
+3:49/0 = 0
+3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:49/0/physics_layer_0/angular_velocity = 0.0
+4:49/0 = 0
+4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:49/0/physics_layer_0/angular_velocity = 0.0
+5:49/0 = 0
+5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:49/0/physics_layer_0/angular_velocity = 0.0
+6:49/0 = 0
+6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:49/0/physics_layer_0/angular_velocity = 0.0
+7:49/0 = 0
+7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:49/0/physics_layer_0/angular_velocity = 0.0
+8:49/0 = 0
+8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:49/0/physics_layer_0/angular_velocity = 0.0
+9:49/0 = 0
+9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:49/0/physics_layer_0/angular_velocity = 0.0
+10:49/0 = 0
+10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:49/0/physics_layer_0/angular_velocity = 0.0
+11:49/0 = 0
+11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:49/0/physics_layer_0/angular_velocity = 0.0
+12:49/0 = 0
+12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:49/0/physics_layer_0/angular_velocity = 0.0
+13:49/0 = 0
+13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:49/0/physics_layer_0/angular_velocity = 0.0
+14:49/0 = 0
+14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:49/0/physics_layer_0/angular_velocity = 0.0
+15:49/0 = 0
+15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:49/0/physics_layer_0/angular_velocity = 0.0
+16:49/0 = 0
+16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:49/0/physics_layer_0/angular_velocity = 0.0
+17:49/0 = 0
+17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:49/0/physics_layer_0/angular_velocity = 0.0
+18:49/0 = 0
+18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:49/0/physics_layer_0/angular_velocity = 0.0
+19:49/0 = 0
+19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:49/0/physics_layer_0/angular_velocity = 0.0
+20:49/0 = 0
+20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:49/0/physics_layer_0/angular_velocity = 0.0
+21:49/0 = 0
+21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:49/0/physics_layer_0/angular_velocity = 0.0
+22:49/0 = 0
+22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:49/0/physics_layer_0/angular_velocity = 0.0
+23:49/0 = 0
+23:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:49/0/physics_layer_0/angular_velocity = 0.0
+24:49/0 = 0
+24:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:49/0/physics_layer_0/angular_velocity = 0.0
+25:49/0 = 0
+25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:49/0/physics_layer_0/angular_velocity = 0.0
+26:49/0 = 0
+26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:49/0/physics_layer_0/angular_velocity = 0.0
+27:49/0 = 0
+27:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:49/0/physics_layer_0/angular_velocity = 0.0
+28:49/0 = 0
+28:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:49/0/physics_layer_0/angular_velocity = 0.0
+29:49/0 = 0
+29:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:49/0/physics_layer_0/angular_velocity = 0.0
+30:49/0 = 0
+30:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:49/0/physics_layer_0/angular_velocity = 0.0
+31:49/0 = 0
+31:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:49/0/physics_layer_0/angular_velocity = 0.0
+32:49/0 = 0
+32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:49/0/physics_layer_0/angular_velocity = 0.0
+33:49/0 = 0
+33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:49/0/physics_layer_0/angular_velocity = 0.0
+34:49/0 = 0
+34:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:49/0/physics_layer_0/angular_velocity = 0.0
+35:49/0 = 0
+35:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:49/0/physics_layer_0/angular_velocity = 0.0
+36:49/0 = 0
+36:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:49/0/physics_layer_0/angular_velocity = 0.0
+37:49/0 = 0
+37:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:49/0/physics_layer_0/angular_velocity = 0.0
+38:49/0 = 0
+38:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:49/0/physics_layer_0/angular_velocity = 0.0
+39:49/0 = 0
+39:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:49/0/physics_layer_0/angular_velocity = 0.0
+40:49/0 = 0
+40:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:49/0/physics_layer_0/angular_velocity = 0.0
+10:50/0 = 0
+10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:50/0/physics_layer_0/angular_velocity = 0.0
+11:50/0 = 0
+11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:50/0/physics_layer_0/angular_velocity = 0.0
+12:50/0 = 0
+12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:50/0/physics_layer_0/angular_velocity = 0.0
+26:50/0 = 0
+26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:50/0/physics_layer_0/angular_velocity = 0.0
+27:50/0 = 0
+27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:50/0/physics_layer_0/angular_velocity = 0.0
+28:50/0 = 0
+28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:50/0/physics_layer_0/angular_velocity = 0.0
+8:51/0 = 0
+8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:51/0/physics_layer_0/angular_velocity = 0.0
+9:51/0 = 0
+9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:51/0/physics_layer_0/angular_velocity = 0.0
+10:51/0 = 0
+10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:51/0/physics_layer_0/angular_velocity = 0.0
+11:51/0 = 0
+11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:51/0/physics_layer_0/angular_velocity = 0.0
+12:51/0 = 0
+12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:51/0/physics_layer_0/angular_velocity = 0.0
+24:51/0 = 0
+24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:51/0/physics_layer_0/angular_velocity = 0.0
+25:51/0 = 0
+25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:51/0/physics_layer_0/angular_velocity = 0.0
+26:51/0 = 0
+26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:51/0/physics_layer_0/angular_velocity = 0.0
+27:51/0 = 0
+27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:51/0/physics_layer_0/angular_velocity = 0.0
+28:51/0 = 0
+28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:51/0/physics_layer_0/angular_velocity = 0.0
+8:52/0 = 0
+8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:52/0/physics_layer_0/angular_velocity = 0.0
+9:52/0 = 0
+9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:52/0/physics_layer_0/angular_velocity = 0.0
+10:52/0 = 0
+10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:52/0/physics_layer_0/angular_velocity = 0.0
+11:52/0 = 0
+11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:52/0/physics_layer_0/angular_velocity = 0.0
+12:52/0 = 0
+12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:52/0/physics_layer_0/angular_velocity = 0.0
+13:52/0 = 0
+13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:52/0/physics_layer_0/angular_velocity = 0.0
+24:52/0 = 0
+24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:52/0/physics_layer_0/angular_velocity = 0.0
+25:52/0 = 0
+25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:52/0/physics_layer_0/angular_velocity = 0.0
+26:52/0 = 0
+26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:52/0/physics_layer_0/angular_velocity = 0.0
+27:52/0 = 0
+27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:52/0/physics_layer_0/angular_velocity = 0.0
+28:52/0 = 0
+28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:52/0/physics_layer_0/angular_velocity = 0.0
+29:52/0 = 0
+29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:52/0/physics_layer_0/angular_velocity = 0.0
+8:53/0 = 0
+8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:53/0/physics_layer_0/angular_velocity = 0.0
+9:53/0 = 0
+9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:53/0/physics_layer_0/angular_velocity = 0.0
+10:53/0 = 0
+10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:53/0/physics_layer_0/angular_velocity = 0.0
+11:53/0 = 0
+11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:53/0/physics_layer_0/angular_velocity = 0.0
+12:53/0 = 0
+12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:53/0/physics_layer_0/angular_velocity = 0.0
+13:53/0 = 0
+13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:53/0/physics_layer_0/angular_velocity = 0.0
+24:53/0 = 0
+24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:53/0/physics_layer_0/angular_velocity = 0.0
+25:53/0 = 0
+25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:53/0/physics_layer_0/angular_velocity = 0.0
+26:53/0 = 0
+26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:53/0/physics_layer_0/angular_velocity = 0.0
+27:53/0 = 0
+27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:53/0/physics_layer_0/angular_velocity = 0.0
+28:53/0 = 0
+28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:53/0/physics_layer_0/angular_velocity = 0.0
+29:53/0 = 0
+29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:53/0/physics_layer_0/angular_velocity = 0.0
+0:54/0 = 0
+0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:54/0/physics_layer_0/angular_velocity = 0.0
+1:54/0 = 0
+1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:54/0/physics_layer_0/angular_velocity = 0.0
+2:54/0 = 0
+2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:54/0/physics_layer_0/angular_velocity = 0.0
+3:54/0 = 0
+3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:54/0/physics_layer_0/angular_velocity = 0.0
+4:54/0 = 0
+4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:54/0/physics_layer_0/angular_velocity = 0.0
+5:54/0 = 0
+5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:54/0/physics_layer_0/angular_velocity = 0.0
+6:54/0 = 0
+6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:54/0/physics_layer_0/angular_velocity = 0.0
+7:54/0 = 0
+7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:54/0/physics_layer_0/angular_velocity = 0.0
+8:54/0 = 0
+8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:54/0/physics_layer_0/angular_velocity = 0.0
+9:54/0 = 0
+9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:54/0/physics_layer_0/angular_velocity = 0.0
+10:54/0 = 0
+10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:54/0/physics_layer_0/angular_velocity = 0.0
+11:54/0 = 0
+11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:54/0/physics_layer_0/angular_velocity = 0.0
+12:54/0 = 0
+12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:54/0/physics_layer_0/angular_velocity = 0.0
+13:54/0 = 0
+13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:54/0/physics_layer_0/angular_velocity = 0.0
+14:54/0 = 0
+14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:54/0/physics_layer_0/angular_velocity = 0.0
+15:54/0 = 0
+15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:54/0/physics_layer_0/angular_velocity = 0.0
+16:54/0 = 0
+16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:54/0/physics_layer_0/angular_velocity = 0.0
+17:54/0 = 0
+17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:54/0/physics_layer_0/angular_velocity = 0.0
+18:54/0 = 0
+18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:54/0/physics_layer_0/angular_velocity = 0.0
+19:54/0 = 0
+19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:54/0/physics_layer_0/angular_velocity = 0.0
+20:54/0 = 0
+20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:54/0/physics_layer_0/angular_velocity = 0.0
+21:54/0 = 0
+21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:54/0/physics_layer_0/angular_velocity = 0.0
+22:54/0 = 0
+22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:54/0/physics_layer_0/angular_velocity = 0.0
+23:54/0 = 0
+23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:54/0/physics_layer_0/angular_velocity = 0.0
+24:54/0 = 0
+24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:54/0/physics_layer_0/angular_velocity = 0.0
+25:54/0 = 0
+25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:54/0/physics_layer_0/angular_velocity = 0.0
+26:54/0 = 0
+26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:54/0/physics_layer_0/angular_velocity = 0.0
+27:54/0 = 0
+27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:54/0/physics_layer_0/angular_velocity = 0.0
+28:54/0 = 0
+28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:54/0/physics_layer_0/angular_velocity = 0.0
+29:54/0 = 0
+29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:54/0/physics_layer_0/angular_velocity = 0.0
+0:55/0 = 0
+0:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:55/0/physics_layer_0/angular_velocity = 0.0
+1:55/0 = 0
+1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:55/0/physics_layer_0/angular_velocity = 0.0
+2:55/0 = 0
+2:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:55/0/physics_layer_0/angular_velocity = 0.0
+3:55/0 = 0
+3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:55/0/physics_layer_0/angular_velocity = 0.0
+4:55/0 = 0
+4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:55/0/physics_layer_0/angular_velocity = 0.0
+5:55/0 = 0
+5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:55/0/physics_layer_0/angular_velocity = 0.0
+6:55/0 = 0
+6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:55/0/physics_layer_0/angular_velocity = 0.0
+7:55/0 = 0
+7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:55/0/physics_layer_0/angular_velocity = 0.0
+8:55/0 = 0
+8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:55/0/physics_layer_0/angular_velocity = 0.0
+9:55/0 = 0
+9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:55/0/physics_layer_0/angular_velocity = 0.0
+10:55/0 = 0
+10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:55/0/physics_layer_0/angular_velocity = 0.0
+11:55/0 = 0
+11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:55/0/physics_layer_0/angular_velocity = 0.0
+12:55/0 = 0
+12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:55/0/physics_layer_0/angular_velocity = 0.0
+13:55/0 = 0
+13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:55/0/physics_layer_0/angular_velocity = 0.0
+14:55/0 = 0
+14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:55/0/physics_layer_0/angular_velocity = 0.0
+15:55/0 = 0
+15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:55/0/physics_layer_0/angular_velocity = 0.0
+16:55/0 = 0
+16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:55/0/physics_layer_0/angular_velocity = 0.0
+17:55/0 = 0
+17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:55/0/physics_layer_0/angular_velocity = 0.0
+18:55/0 = 0
+18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:55/0/physics_layer_0/angular_velocity = 0.0
+19:55/0 = 0
+19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:55/0/physics_layer_0/angular_velocity = 0.0
+20:55/0 = 0
+20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:55/0/physics_layer_0/angular_velocity = 0.0
+21:55/0 = 0
+21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:55/0/physics_layer_0/angular_velocity = 0.0
+22:55/0 = 0
+22:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:55/0/physics_layer_0/angular_velocity = 0.0
+23:55/0 = 0
+23:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:55/0/physics_layer_0/angular_velocity = 0.0
+24:55/0 = 0
+24:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:55/0/physics_layer_0/angular_velocity = 0.0
+25:55/0 = 0
+25:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:55/0/physics_layer_0/angular_velocity = 0.0
+26:55/0 = 0
+26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:55/0/physics_layer_0/angular_velocity = 0.0
+27:55/0 = 0
+27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:55/0/physics_layer_0/angular_velocity = 0.0
+28:55/0 = 0
+28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:55/0/physics_layer_0/angular_velocity = 0.0
+29:55/0 = 0
+29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:55/0/physics_layer_0/angular_velocity = 0.0
+0:56/0 = 0
+0:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:56/0/physics_layer_0/angular_velocity = 0.0
+1:56/0 = 0
+1:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:56/0/physics_layer_0/angular_velocity = 0.0
+2:56/0 = 0
+2:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:56/0/physics_layer_0/angular_velocity = 0.0
+3:56/0 = 0
+3:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:56/0/physics_layer_0/angular_velocity = 0.0
+4:56/0 = 0
+4:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:56/0/physics_layer_0/angular_velocity = 0.0
+5:56/0 = 0
+5:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:56/0/physics_layer_0/angular_velocity = 0.0
+6:56/0 = 0
+6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:56/0/physics_layer_0/angular_velocity = 0.0
+7:56/0 = 0
+7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:56/0/physics_layer_0/angular_velocity = 0.0
+8:56/0 = 0
+8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:56/0/physics_layer_0/angular_velocity = 0.0
+9:56/0 = 0
+9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:56/0/physics_layer_0/angular_velocity = 0.0
+10:56/0 = 0
+10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:56/0/physics_layer_0/angular_velocity = 0.0
+11:56/0 = 0
+11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:56/0/physics_layer_0/angular_velocity = 0.0
+12:56/0 = 0
+12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:56/0/physics_layer_0/angular_velocity = 0.0
+13:56/0 = 0
+13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:56/0/physics_layer_0/angular_velocity = 0.0
+14:56/0 = 0
+14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:56/0/physics_layer_0/angular_velocity = 0.0
+15:56/0 = 0
+15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:56/0/physics_layer_0/angular_velocity = 0.0
+16:56/0 = 0
+16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:56/0/physics_layer_0/angular_velocity = 0.0
+17:56/0 = 0
+17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:56/0/physics_layer_0/angular_velocity = 0.0
+18:56/0 = 0
+18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:56/0/physics_layer_0/angular_velocity = 0.0
+19:56/0 = 0
+19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:56/0/physics_layer_0/angular_velocity = 0.0
+20:56/0 = 0
+20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:56/0/physics_layer_0/angular_velocity = 0.0
+21:56/0 = 0
+21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:56/0/physics_layer_0/angular_velocity = 0.0
+22:56/0 = 0
+22:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:56/0/physics_layer_0/angular_velocity = 0.0
+23:56/0 = 0
+23:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:56/0/physics_layer_0/angular_velocity = 0.0
+24:56/0 = 0
+24:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:56/0/physics_layer_0/angular_velocity = 0.0
+25:56/0 = 0
+25:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:56/0/physics_layer_0/angular_velocity = 0.0
+26:56/0 = 0
+26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:56/0/physics_layer_0/angular_velocity = 0.0
+27:56/0 = 0
+27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:56/0/physics_layer_0/angular_velocity = 0.0
+28:56/0 = 0
+28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:56/0/physics_layer_0/angular_velocity = 0.0
+29:56/0 = 0
+29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:56/0/physics_layer_0/angular_velocity = 0.0
+0:57/0 = 0
+0:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:57/0/physics_layer_0/angular_velocity = 0.0
+1:57/0 = 0
+1:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:57/0/physics_layer_0/angular_velocity = 0.0
+3:57/0 = 0
+3:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:57/0/physics_layer_0/angular_velocity = 0.0
+4:57/0 = 0
+4:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:57/0/physics_layer_0/angular_velocity = 0.0
+6:57/0 = 0
+6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:57/0/physics_layer_0/angular_velocity = 0.0
+7:57/0 = 0
+7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:57/0/physics_layer_0/angular_velocity = 0.0
+9:57/0 = 0
+9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:57/0/physics_layer_0/angular_velocity = 0.0
+10:57/0 = 0
+10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:57/0/physics_layer_0/angular_velocity = 0.0
+12:57/0 = 0
+12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:57/0/physics_layer_0/angular_velocity = 0.0
+13:57/0 = 0
+13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:57/0/physics_layer_0/angular_velocity = 0.0
+15:57/0 = 0
+15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:57/0/physics_layer_0/angular_velocity = 0.0
+16:57/0 = 0
+16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:57/0/physics_layer_0/angular_velocity = 0.0
+18:57/0 = 0
+18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:57/0/physics_layer_0/angular_velocity = 0.0
+19:57/0 = 0
+19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:57/0/physics_layer_0/angular_velocity = 0.0
+21:57/0 = 0
+21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:57/0/physics_layer_0/angular_velocity = 0.0
+22:57/0 = 0
+22:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:57/0/physics_layer_0/angular_velocity = 0.0
+24:57/0 = 0
+24:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:57/0/physics_layer_0/angular_velocity = 0.0
+25:57/0 = 0
+25:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:57/0/physics_layer_0/angular_velocity = 0.0
+0:58/0 = 0
+0:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:58/0/physics_layer_0/angular_velocity = 0.0
+1:58/0 = 0
+1:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:58/0/physics_layer_0/angular_velocity = 0.0
+3:58/0 = 0
+3:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:58/0/physics_layer_0/angular_velocity = 0.0
+4:58/0 = 0
+4:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:58/0/physics_layer_0/angular_velocity = 0.0
+6:58/0 = 0
+6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:58/0/physics_layer_0/angular_velocity = 0.0
+7:58/0 = 0
+7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:58/0/physics_layer_0/angular_velocity = 0.0
+9:58/0 = 0
+9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:58/0/physics_layer_0/angular_velocity = 0.0
+10:58/0 = 0
+10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:58/0/physics_layer_0/angular_velocity = 0.0
+12:58/0 = 0
+12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:58/0/physics_layer_0/angular_velocity = 0.0
+13:58/0 = 0
+13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:58/0/physics_layer_0/angular_velocity = 0.0
+15:58/0 = 0
+15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:58/0/physics_layer_0/angular_velocity = 0.0
+16:58/0 = 0
+16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:58/0/physics_layer_0/angular_velocity = 0.0
+18:58/0 = 0
+18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:58/0/physics_layer_0/angular_velocity = 0.0
+19:58/0 = 0
+19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:58/0/physics_layer_0/angular_velocity = 0.0
+21:58/0 = 0
+21:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:58/0/physics_layer_0/angular_velocity = 0.0
+22:58/0 = 0
+22:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:58/0/physics_layer_0/angular_velocity = 0.0
+24:58/0 = 0
+24:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:58/0/physics_layer_0/angular_velocity = 0.0
+25:58/0 = 0
+25:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:58/0/physics_layer_0/angular_velocity = 0.0
+0:59/0 = 0
+0:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:59/0/physics_layer_0/angular_velocity = 0.0
+1:59/0 = 0
+1:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:59/0/physics_layer_0/angular_velocity = 0.0
+2:59/0 = 0
+2:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:59/0/physics_layer_0/angular_velocity = 0.0
+3:59/0 = 0
+3:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:59/0/physics_layer_0/angular_velocity = 0.0
+4:59/0 = 0
+4:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:59/0/physics_layer_0/angular_velocity = 0.0
+5:59/0 = 0
+5:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:59/0/physics_layer_0/angular_velocity = 0.0
+6:59/0 = 0
+6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:59/0/physics_layer_0/angular_velocity = 0.0
+7:59/0 = 0
+7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:59/0/physics_layer_0/angular_velocity = 0.0
+8:59/0 = 0
+8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:59/0/physics_layer_0/angular_velocity = 0.0
+9:59/0 = 0
+9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:59/0/physics_layer_0/angular_velocity = 0.0
+10:59/0 = 0
+10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:59/0/physics_layer_0/angular_velocity = 0.0
+11:59/0 = 0
+11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:59/0/physics_layer_0/angular_velocity = 0.0
+12:59/0 = 0
+12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:59/0/physics_layer_0/angular_velocity = 0.0
+13:59/0 = 0
+13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:59/0/physics_layer_0/angular_velocity = 0.0
+14:59/0 = 0
+14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:59/0/physics_layer_0/angular_velocity = 0.0
+15:59/0 = 0
+15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:59/0/physics_layer_0/angular_velocity = 0.0
+16:59/0 = 0
+16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:59/0/physics_layer_0/angular_velocity = 0.0
+17:59/0 = 0
+17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:59/0/physics_layer_0/angular_velocity = 0.0
+18:59/0 = 0
+18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:59/0/physics_layer_0/angular_velocity = 0.0
+19:59/0 = 0
+19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:59/0/physics_layer_0/angular_velocity = 0.0
+20:59/0 = 0
+20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:59/0/physics_layer_0/angular_velocity = 0.0
+21:59/0 = 0
+21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:59/0/physics_layer_0/angular_velocity = 0.0
+22:59/0 = 0
+22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:59/0/physics_layer_0/angular_velocity = 0.0
+23:59/0 = 0
+23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:59/0/physics_layer_0/angular_velocity = 0.0
+24:59/0 = 0
+24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:59/0/physics_layer_0/angular_velocity = 0.0
+25:59/0 = 0
+25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:59/0/physics_layer_0/angular_velocity = 0.0
+26:59/0 = 0
+26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:59/0/physics_layer_0/angular_velocity = 0.0
+27:59/0 = 0
+27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:59/0/physics_layer_0/angular_velocity = 0.0
+28:59/0 = 0
+28:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:59/0/physics_layer_0/angular_velocity = 0.0
+29:59/0 = 0
+29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:59/0/physics_layer_0/angular_velocity = 0.0
+30:59/0 = 0
+30:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:59/0/physics_layer_0/angular_velocity = 0.0
+31:59/0 = 0
+31:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:59/0/physics_layer_0/angular_velocity = 0.0
+32:59/0 = 0
+32:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:59/0/physics_layer_0/angular_velocity = 0.0
+0:60/0 = 0
+0:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:60/0/physics_layer_0/angular_velocity = 0.0
+1:60/0 = 0
+1:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:60/0/physics_layer_0/angular_velocity = 0.0
+2:60/0 = 0
+2:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:60/0/physics_layer_0/angular_velocity = 0.0
+3:60/0 = 0
+3:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:60/0/physics_layer_0/angular_velocity = 0.0
+4:60/0 = 0
+4:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:60/0/physics_layer_0/angular_velocity = 0.0
+5:60/0 = 0
+5:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:60/0/physics_layer_0/angular_velocity = 0.0
+6:60/0 = 0
+6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:60/0/physics_layer_0/angular_velocity = 0.0
+7:60/0 = 0
+7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:60/0/physics_layer_0/angular_velocity = 0.0
+8:60/0 = 0
+8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:60/0/physics_layer_0/angular_velocity = 0.0
+9:60/0 = 0
+9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:60/0/physics_layer_0/angular_velocity = 0.0
+10:60/0 = 0
+10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:60/0/physics_layer_0/angular_velocity = 0.0
+11:60/0 = 0
+11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:60/0/physics_layer_0/angular_velocity = 0.0
+12:60/0 = 0
+12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:60/0/physics_layer_0/angular_velocity = 0.0
+13:60/0 = 0
+13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:60/0/physics_layer_0/angular_velocity = 0.0
+14:60/0 = 0
+14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:60/0/physics_layer_0/angular_velocity = 0.0
+15:60/0 = 0
+15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:60/0/physics_layer_0/angular_velocity = 0.0
+16:60/0 = 0
+16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:60/0/physics_layer_0/angular_velocity = 0.0
+17:60/0 = 0
+17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:60/0/physics_layer_0/angular_velocity = 0.0
+18:60/0 = 0
+18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:60/0/physics_layer_0/angular_velocity = 0.0
+19:60/0 = 0
+19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:60/0/physics_layer_0/angular_velocity = 0.0
+20:60/0 = 0
+20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:60/0/physics_layer_0/angular_velocity = 0.0
+21:60/0 = 0
+21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:60/0/physics_layer_0/angular_velocity = 0.0
+22:60/0 = 0
+22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:60/0/physics_layer_0/angular_velocity = 0.0
+23:60/0 = 0
+23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:60/0/physics_layer_0/angular_velocity = 0.0
+24:60/0 = 0
+24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:60/0/physics_layer_0/angular_velocity = 0.0
+25:60/0 = 0
+25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:60/0/physics_layer_0/angular_velocity = 0.0
+26:60/0 = 0
+26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:60/0/physics_layer_0/angular_velocity = 0.0
+27:60/0 = 0
+27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:60/0/physics_layer_0/angular_velocity = 0.0
+28:60/0 = 0
+28:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:60/0/physics_layer_0/angular_velocity = 0.0
+29:60/0 = 0
+29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:60/0/physics_layer_0/angular_velocity = 0.0
+30:60/0 = 0
+30:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:60/0/physics_layer_0/angular_velocity = 0.0
+32:60/0 = 0
+32:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:60/0/physics_layer_0/angular_velocity = 0.0
+0:61/0 = 0
+0:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:61/0/physics_layer_0/angular_velocity = 0.0
+1:61/0 = 0
+1:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:61/0/physics_layer_0/angular_velocity = 0.0
+2:61/0 = 0
+2:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:61/0/physics_layer_0/angular_velocity = 0.0
+3:61/0 = 0
+3:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:61/0/physics_layer_0/angular_velocity = 0.0
+4:61/0 = 0
+4:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:61/0/physics_layer_0/angular_velocity = 0.0
+5:61/0 = 0
+5:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:61/0/physics_layer_0/angular_velocity = 0.0
+6:61/0 = 0
+6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:61/0/physics_layer_0/angular_velocity = 0.0
+7:61/0 = 0
+7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:61/0/physics_layer_0/angular_velocity = 0.0
+8:61/0 = 0
+8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:61/0/physics_layer_0/angular_velocity = 0.0
+9:61/0 = 0
+9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:61/0/physics_layer_0/angular_velocity = 0.0
+10:61/0 = 0
+10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:61/0/physics_layer_0/angular_velocity = 0.0
+11:61/0 = 0
+11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:61/0/physics_layer_0/angular_velocity = 0.0
+12:61/0 = 0
+12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:61/0/physics_layer_0/angular_velocity = 0.0
+13:61/0 = 0
+13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:61/0/physics_layer_0/angular_velocity = 0.0
+14:61/0 = 0
+14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:61/0/physics_layer_0/angular_velocity = 0.0
+15:61/0 = 0
+15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:61/0/physics_layer_0/angular_velocity = 0.0
+16:61/0 = 0
+16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:61/0/physics_layer_0/angular_velocity = 0.0
+17:61/0 = 0
+17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:61/0/physics_layer_0/angular_velocity = 0.0
+18:61/0 = 0
+18:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:61/0/physics_layer_0/angular_velocity = 0.0
+19:61/0 = 0
+19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:61/0/physics_layer_0/angular_velocity = 0.0
+20:61/0 = 0
+20:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:61/0/physics_layer_0/angular_velocity = 0.0
+21:61/0 = 0
+21:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:61/0/physics_layer_0/angular_velocity = 0.0
+22:61/0 = 0
+22:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:61/0/physics_layer_0/angular_velocity = 0.0
+23:61/0 = 0
+23:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:61/0/physics_layer_0/angular_velocity = 0.0
+24:61/0 = 0
+24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:61/0/physics_layer_0/angular_velocity = 0.0
+25:61/0 = 0
+25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:61/0/physics_layer_0/angular_velocity = 0.0
+26:61/0 = 0
+26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:61/0/physics_layer_0/angular_velocity = 0.0
+27:61/0 = 0
+27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:61/0/physics_layer_0/angular_velocity = 0.0
+28:61/0 = 0
+28:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:61/0/physics_layer_0/angular_velocity = 0.0
+29:61/0 = 0
+29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:61/0/physics_layer_0/angular_velocity = 0.0
+30:61/0 = 0
+30:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:61/0/physics_layer_0/angular_velocity = 0.0
+31:61/0 = 0
+31:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:61/0/physics_layer_0/angular_velocity = 0.0
+32:61/0 = 0
+32:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:61/0/physics_layer_0/angular_velocity = 0.0
+0:62/0 = 0
+0:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:62/0/physics_layer_0/angular_velocity = 0.0
+1:62/0 = 0
+1:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:62/0/physics_layer_0/angular_velocity = 0.0
+3:62/0 = 0
+3:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:62/0/physics_layer_0/angular_velocity = 0.0
+4:62/0 = 0
+4:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:62/0/physics_layer_0/angular_velocity = 0.0
+6:62/0 = 0
+6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:62/0/physics_layer_0/angular_velocity = 0.0
+7:62/0 = 0
+7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:62/0/physics_layer_0/angular_velocity = 0.0
+9:62/0 = 0
+9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:62/0/physics_layer_0/angular_velocity = 0.0
+10:62/0 = 0
+10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:62/0/physics_layer_0/angular_velocity = 0.0
+12:62/0 = 0
+12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:62/0/physics_layer_0/angular_velocity = 0.0
+13:62/0 = 0
+13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:62/0/physics_layer_0/angular_velocity = 0.0
+15:62/0 = 0
+15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:62/0/physics_layer_0/angular_velocity = 0.0
+16:62/0 = 0
+16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:62/0/physics_layer_0/angular_velocity = 0.0
+18:62/0 = 0
+18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:62/0/physics_layer_0/angular_velocity = 0.0
+19:62/0 = 0
+19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:62/0/physics_layer_0/angular_velocity = 0.0
+21:62/0 = 0
+21:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:62/0/physics_layer_0/angular_velocity = 0.0
+22:62/0 = 0
+22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:62/0/physics_layer_0/angular_velocity = 0.0
+24:62/0 = 0
+24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:62/0/physics_layer_0/angular_velocity = 0.0
+25:62/0 = 0
+25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:62/0/physics_layer_0/angular_velocity = 0.0
+27:62/0 = 0
+27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:62/0/physics_layer_0/angular_velocity = 0.0
+28:62/0 = 0
+28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:62/0/physics_layer_0/angular_velocity = 0.0
+30:62/0 = 0
+30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:62/0/physics_layer_0/angular_velocity = 0.0
+31:62/0 = 0
+31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:62/0/physics_layer_0/angular_velocity = 0.0
+0:63/0 = 0
+0:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:63/0/physics_layer_0/angular_velocity = 0.0
+1:63/0 = 0
+1:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:63/0/physics_layer_0/angular_velocity = 0.0
+3:63/0 = 0
+3:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:63/0/physics_layer_0/angular_velocity = 0.0
+4:63/0 = 0
+4:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:63/0/physics_layer_0/angular_velocity = 0.0
+6:63/0 = 0
+6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:63/0/physics_layer_0/angular_velocity = 0.0
+7:63/0 = 0
+7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:63/0/physics_layer_0/angular_velocity = 0.0
+9:63/0 = 0
+9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:63/0/physics_layer_0/angular_velocity = 0.0
+10:63/0 = 0
+10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:63/0/physics_layer_0/angular_velocity = 0.0
+12:63/0 = 0
+12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:63/0/physics_layer_0/angular_velocity = 0.0
+13:63/0 = 0
+13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:63/0/physics_layer_0/angular_velocity = 0.0
+15:63/0 = 0
+15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:63/0/physics_layer_0/angular_velocity = 0.0
+16:63/0 = 0
+16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:63/0/physics_layer_0/angular_velocity = 0.0
+18:63/0 = 0
+18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:63/0/physics_layer_0/angular_velocity = 0.0
+19:63/0 = 0
+19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:63/0/physics_layer_0/angular_velocity = 0.0
+21:63/0 = 0
+21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:63/0/physics_layer_0/angular_velocity = 0.0
+22:63/0 = 0
+22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:63/0/physics_layer_0/angular_velocity = 0.0
+24:63/0 = 0
+24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:63/0/physics_layer_0/angular_velocity = 0.0
+25:63/0 = 0
+25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:63/0/physics_layer_0/angular_velocity = 0.0
+27:63/0 = 0
+27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:63/0/physics_layer_0/angular_velocity = 0.0
+28:63/0 = 0
+28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:63/0/physics_layer_0/angular_velocity = 0.0
+30:63/0 = 0
+30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:63/0/physics_layer_0/angular_velocity = 0.0
+31:63/0 = 0
+31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:63/0/physics_layer_0/angular_velocity = 0.0
+0:64/0 = 0
+0:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:64/0/physics_layer_0/angular_velocity = 0.0
+1:64/0 = 0
+1:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:64/0/physics_layer_0/angular_velocity = 0.0
+2:64/0 = 0
+2:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:64/0/physics_layer_0/angular_velocity = 0.0
+3:64/0 = 0
+3:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:64/0/physics_layer_0/angular_velocity = 0.0
+4:64/0 = 0
+4:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:64/0/physics_layer_0/angular_velocity = 0.0
+5:64/0 = 0
+5:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:64/0/physics_layer_0/angular_velocity = 0.0
+6:64/0 = 0
+6:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:64/0/physics_layer_0/angular_velocity = 0.0
+7:64/0 = 0
+7:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:64/0/physics_layer_0/angular_velocity = 0.0
+8:64/0 = 0
+8:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:64/0/physics_layer_0/angular_velocity = 0.0
+9:64/0 = 0
+9:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:64/0/physics_layer_0/angular_velocity = 0.0
+10:64/0 = 0
+10:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:64/0/physics_layer_0/angular_velocity = 0.0
+11:64/0 = 0
+11:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:64/0/physics_layer_0/angular_velocity = 0.0
+12:64/0 = 0
+12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:64/0/physics_layer_0/angular_velocity = 0.0
+13:64/0 = 0
+13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:64/0/physics_layer_0/angular_velocity = 0.0
+14:64/0 = 0
+14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:64/0/physics_layer_0/angular_velocity = 0.0
+15:64/0 = 0
+15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:64/0/physics_layer_0/angular_velocity = 0.0
+16:64/0 = 0
+16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:64/0/physics_layer_0/angular_velocity = 0.0
+17:64/0 = 0
+17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:64/0/physics_layer_0/angular_velocity = 0.0
+18:64/0 = 0
+18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:64/0/physics_layer_0/angular_velocity = 0.0
+19:64/0 = 0
+19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:64/0/physics_layer_0/angular_velocity = 0.0
+20:64/0 = 0
+20:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:64/0/physics_layer_0/angular_velocity = 0.0
+21:64/0 = 0
+21:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:64/0/physics_layer_0/angular_velocity = 0.0
+22:64/0 = 0
+22:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:64/0/physics_layer_0/angular_velocity = 0.0
+23:64/0 = 0
+23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:64/0/physics_layer_0/angular_velocity = 0.0
+24:64/0 = 0
+24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:64/0/physics_layer_0/angular_velocity = 0.0
+25:64/0 = 0
+25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:64/0/physics_layer_0/angular_velocity = 0.0
+26:64/0 = 0
+26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:64/0/physics_layer_0/angular_velocity = 0.0
+27:64/0 = 0
+27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:64/0/physics_layer_0/angular_velocity = 0.0
+28:64/0 = 0
+28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:64/0/physics_layer_0/angular_velocity = 0.0
+29:64/0 = 0
+29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:64/0/physics_layer_0/angular_velocity = 0.0
+0:65/0 = 0
+0:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:65/0/physics_layer_0/angular_velocity = 0.0
+1:65/0 = 0
+1:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:65/0/physics_layer_0/angular_velocity = 0.0
+2:65/0 = 0
+2:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:65/0/physics_layer_0/angular_velocity = 0.0
+3:65/0 = 0
+3:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:65/0/physics_layer_0/angular_velocity = 0.0
+4:65/0 = 0
+4:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:65/0/physics_layer_0/angular_velocity = 0.0
+5:65/0 = 0
+5:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:65/0/physics_layer_0/angular_velocity = 0.0
+6:65/0 = 0
+6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:65/0/physics_layer_0/angular_velocity = 0.0
+7:65/0 = 0
+7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:65/0/physics_layer_0/angular_velocity = 0.0
+8:65/0 = 0
+8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:65/0/physics_layer_0/angular_velocity = 0.0
+9:65/0 = 0
+9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:65/0/physics_layer_0/angular_velocity = 0.0
+10:65/0 = 0
+10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:65/0/physics_layer_0/angular_velocity = 0.0
+11:65/0 = 0
+11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:65/0/physics_layer_0/angular_velocity = 0.0
+12:65/0 = 0
+12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:65/0/physics_layer_0/angular_velocity = 0.0
+13:65/0 = 0
+13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:65/0/physics_layer_0/angular_velocity = 0.0
+14:65/0 = 0
+14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:65/0/physics_layer_0/angular_velocity = 0.0
+15:65/0 = 0
+15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:65/0/physics_layer_0/angular_velocity = 0.0
+16:65/0 = 0
+16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:65/0/physics_layer_0/angular_velocity = 0.0
+17:65/0 = 0
+17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:65/0/physics_layer_0/angular_velocity = 0.0
+18:65/0 = 0
+18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:65/0/physics_layer_0/angular_velocity = 0.0
+19:65/0 = 0
+19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:65/0/physics_layer_0/angular_velocity = 0.0
+20:65/0 = 0
+20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:65/0/physics_layer_0/angular_velocity = 0.0
+21:65/0 = 0
+21:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:65/0/physics_layer_0/angular_velocity = 0.0
+22:65/0 = 0
+22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:65/0/physics_layer_0/angular_velocity = 0.0
+23:65/0 = 0
+23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:65/0/physics_layer_0/angular_velocity = 0.0
+24:65/0 = 0
+24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:65/0/physics_layer_0/angular_velocity = 0.0
+25:65/0 = 0
+25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:65/0/physics_layer_0/angular_velocity = 0.0
+26:65/0 = 0
+26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:65/0/physics_layer_0/angular_velocity = 0.0
+27:65/0 = 0
+27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:65/0/physics_layer_0/angular_velocity = 0.0
+28:65/0 = 0
+28:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:65/0/physics_layer_0/angular_velocity = 0.0
+29:65/0 = 0
+29:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:65/0/physics_layer_0/angular_velocity = 0.0
+0:66/0 = 0
+0:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:66/0/physics_layer_0/angular_velocity = 0.0
+1:66/0 = 0
+1:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:66/0/physics_layer_0/angular_velocity = 0.0
+2:66/0 = 0
+2:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:66/0/physics_layer_0/angular_velocity = 0.0
+3:66/0 = 0
+3:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:66/0/physics_layer_0/angular_velocity = 0.0
+4:66/0 = 0
+4:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:66/0/physics_layer_0/angular_velocity = 0.0
+5:66/0 = 0
+5:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:66/0/physics_layer_0/angular_velocity = 0.0
+6:66/0 = 0
+6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:66/0/physics_layer_0/angular_velocity = 0.0
+7:66/0 = 0
+7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:66/0/physics_layer_0/angular_velocity = 0.0
+8:66/0 = 0
+8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:66/0/physics_layer_0/angular_velocity = 0.0
+9:66/0 = 0
+9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:66/0/physics_layer_0/angular_velocity = 0.0
+10:66/0 = 0
+10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:66/0/physics_layer_0/angular_velocity = 0.0
+11:66/0 = 0
+11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:66/0/physics_layer_0/angular_velocity = 0.0
+12:66/0 = 0
+12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:66/0/physics_layer_0/angular_velocity = 0.0
+13:66/0 = 0
+13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:66/0/physics_layer_0/angular_velocity = 0.0
+14:66/0 = 0
+14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:66/0/physics_layer_0/angular_velocity = 0.0
+15:66/0 = 0
+15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:66/0/physics_layer_0/angular_velocity = 0.0
+16:66/0 = 0
+16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:66/0/physics_layer_0/angular_velocity = 0.0
+17:66/0 = 0
+17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:66/0/physics_layer_0/angular_velocity = 0.0
+18:66/0 = 0
+18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:66/0/physics_layer_0/angular_velocity = 0.0
+19:66/0 = 0
+19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:66/0/physics_layer_0/angular_velocity = 0.0
+20:66/0 = 0
+20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:66/0/physics_layer_0/angular_velocity = 0.0
+21:66/0 = 0
+21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:66/0/physics_layer_0/angular_velocity = 0.0
+22:66/0 = 0
+22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:66/0/physics_layer_0/angular_velocity = 0.0
+23:66/0 = 0
+23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:66/0/physics_layer_0/angular_velocity = 0.0
+24:66/0 = 0
+24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:66/0/physics_layer_0/angular_velocity = 0.0
+25:66/0 = 0
+25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:66/0/physics_layer_0/angular_velocity = 0.0
+26:66/0 = 0
+26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:66/0/physics_layer_0/angular_velocity = 0.0
+27:66/0 = 0
+27:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:66/0/physics_layer_0/angular_velocity = 0.0
+28:66/0 = 0
+28:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:66/0/physics_layer_0/angular_velocity = 0.0
+29:66/0 = 0
+29:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:66/0/physics_layer_0/angular_velocity = 0.0
+0:67/0 = 0
+0:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:67/0/physics_layer_0/angular_velocity = 0.0
+2:67/0 = 0
+2:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:67/0/physics_layer_0/angular_velocity = 0.0
+3:67/0 = 0
+3:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:67/0/physics_layer_0/angular_velocity = 0.0
+4:67/0 = 0
+4:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:67/0/physics_layer_0/angular_velocity = 0.0
+5:67/0 = 0
+5:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:67/0/physics_layer_0/angular_velocity = 0.0
+6:67/0 = 0
+6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:67/0/physics_layer_0/angular_velocity = 0.0
+8:67/0 = 0
+8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:67/0/physics_layer_0/angular_velocity = 0.0
+9:67/0 = 0
+9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:67/0/physics_layer_0/angular_velocity = 0.0
+10:67/0 = 0
+10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:67/0/physics_layer_0/angular_velocity = 0.0
+11:67/0 = 0
+11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:67/0/physics_layer_0/angular_velocity = 0.0
+12:67/0 = 0
+12:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:67/0/physics_layer_0/angular_velocity = 0.0
+14:67/0 = 0
+14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:67/0/physics_layer_0/angular_velocity = 0.0
+15:67/0 = 0
+15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:67/0/physics_layer_0/angular_velocity = 0.0
+16:67/0 = 0
+16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:67/0/physics_layer_0/angular_velocity = 0.0
+17:67/0 = 0
+17:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:67/0/physics_layer_0/angular_velocity = 0.0
+18:67/0 = 0
+18:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:67/0/physics_layer_0/angular_velocity = 0.0
+20:67/0 = 0
+20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:67/0/physics_layer_0/angular_velocity = 0.0
+21:67/0 = 0
+21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:67/0/physics_layer_0/angular_velocity = 0.0
+22:67/0 = 0
+22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:67/0/physics_layer_0/angular_velocity = 0.0
+23:67/0 = 0
+23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:67/0/physics_layer_0/angular_velocity = 0.0
+24:67/0 = 0
+24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:67/0/physics_layer_0/angular_velocity = 0.0
+26:67/0 = 0
+26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:67/0/physics_layer_0/angular_velocity = 0.0
+27:67/0 = 0
+27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:67/0/physics_layer_0/angular_velocity = 0.0
+28:67/0 = 0
+28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:67/0/physics_layer_0/angular_velocity = 0.0
+29:67/0 = 0
+29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:67/0/physics_layer_0/angular_velocity = 0.0
+0:68/0 = 0
+0:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:68/0/physics_layer_0/angular_velocity = 0.0
+1:68/0 = 0
+1:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:68/0/physics_layer_0/angular_velocity = 0.0
+2:68/0 = 0
+2:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:68/0/physics_layer_0/angular_velocity = 0.0
+3:68/0 = 0
+3:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:68/0/physics_layer_0/angular_velocity = 0.0
+4:68/0 = 0
+4:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:68/0/physics_layer_0/angular_velocity = 0.0
+6:68/0 = 0
+6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:68/0/physics_layer_0/angular_velocity = 0.0
+7:68/0 = 0
+7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:68/0/physics_layer_0/angular_velocity = 0.0
+8:68/0 = 0
+8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:68/0/physics_layer_0/angular_velocity = 0.0
+9:68/0 = 0
+9:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:68/0/physics_layer_0/angular_velocity = 0.0
+10:68/0 = 0
+10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:68/0/physics_layer_0/angular_velocity = 0.0
+12:68/0 = 0
+12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:68/0/physics_layer_0/angular_velocity = 0.0
+13:68/0 = 0
+13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:68/0/physics_layer_0/angular_velocity = 0.0
+14:68/0 = 0
+14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:68/0/physics_layer_0/angular_velocity = 0.0
+15:68/0 = 0
+15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:68/0/physics_layer_0/angular_velocity = 0.0
+16:68/0 = 0
+16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:68/0/physics_layer_0/angular_velocity = 0.0
+18:68/0 = 0
+18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:68/0/physics_layer_0/angular_velocity = 0.0
+19:68/0 = 0
+19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:68/0/physics_layer_0/angular_velocity = 0.0
+20:68/0 = 0
+20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:68/0/physics_layer_0/angular_velocity = 0.0
+21:68/0 = 0
+21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:68/0/physics_layer_0/angular_velocity = 0.0
+22:68/0 = 0
+22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:68/0/physics_layer_0/angular_velocity = 0.0
+24:68/0 = 0
+24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:68/0/physics_layer_0/angular_velocity = 0.0
+25:68/0 = 0
+25:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:68/0/physics_layer_0/angular_velocity = 0.0
+26:68/0 = 0
+26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:68/0/physics_layer_0/angular_velocity = 0.0
+27:68/0 = 0
+27:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:68/0/physics_layer_0/angular_velocity = 0.0
+28:68/0 = 0
+28:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:68/0/physics_layer_0/angular_velocity = 0.0
+0:69/0 = 0
+0:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:69/0/physics_layer_0/angular_velocity = 0.0
+1:69/0 = 0
+1:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:69/0/physics_layer_0/angular_velocity = 0.0
+2:69/0 = 0
+2:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:69/0/physics_layer_0/angular_velocity = 0.0
+3:69/0 = 0
+3:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:69/0/physics_layer_0/angular_velocity = 0.0
+4:69/0 = 0
+4:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:69/0/physics_layer_0/angular_velocity = 0.0
+5:69/0 = 0
+5:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:69/0/physics_layer_0/angular_velocity = 0.0
+6:69/0 = 0
+6:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:69/0/physics_layer_0/angular_velocity = 0.0
+7:69/0 = 0
+7:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:69/0/physics_layer_0/angular_velocity = 0.0
+8:69/0 = 0
+8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:69/0/physics_layer_0/angular_velocity = 0.0
+9:69/0 = 0
+9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:69/0/physics_layer_0/angular_velocity = 0.0
+10:69/0 = 0
+10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:69/0/physics_layer_0/angular_velocity = 0.0
+11:69/0 = 0
+11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:69/0/physics_layer_0/angular_velocity = 0.0
+12:69/0 = 0
+12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:69/0/physics_layer_0/angular_velocity = 0.0
+13:69/0 = 0
+13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:69/0/physics_layer_0/angular_velocity = 0.0
+14:69/0 = 0
+14:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:69/0/physics_layer_0/angular_velocity = 0.0
+15:69/0 = 0
+15:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:69/0/physics_layer_0/angular_velocity = 0.0
+16:69/0 = 0
+16:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:69/0/physics_layer_0/angular_velocity = 0.0
+17:69/0 = 0
+17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:69/0/physics_layer_0/angular_velocity = 0.0
+18:69/0 = 0
+18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:69/0/physics_layer_0/angular_velocity = 0.0
+19:69/0 = 0
+19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:69/0/physics_layer_0/angular_velocity = 0.0
+20:69/0 = 0
+20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:69/0/physics_layer_0/angular_velocity = 0.0
+21:69/0 = 0
+21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:69/0/physics_layer_0/angular_velocity = 0.0
+22:69/0 = 0
+22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:69/0/physics_layer_0/angular_velocity = 0.0
+23:69/0 = 0
+23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:69/0/physics_layer_0/angular_velocity = 0.0
+24:69/0 = 0
+24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:69/0/physics_layer_0/angular_velocity = 0.0
+25:69/0 = 0
+25:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:69/0/physics_layer_0/angular_velocity = 0.0
+26:69/0 = 0
+26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:69/0/physics_layer_0/angular_velocity = 0.0
+27:69/0 = 0
+27:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:69/0/physics_layer_0/angular_velocity = 0.0
+28:69/0 = 0
+28:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:69/0/physics_layer_0/angular_velocity = 0.0
+29:69/0 = 0
+29:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:69/0/physics_layer_0/angular_velocity = 0.0
+0:70/0 = 0
+0:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:70/0/physics_layer_0/angular_velocity = 0.0
+1:70/0 = 0
+1:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:70/0/physics_layer_0/angular_velocity = 0.0
+2:70/0 = 0
+2:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:70/0/physics_layer_0/angular_velocity = 0.0
+3:70/0 = 0
+3:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:70/0/physics_layer_0/angular_velocity = 0.0
+4:70/0 = 0
+4:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:70/0/physics_layer_0/angular_velocity = 0.0
+5:70/0 = 0
+5:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:70/0/physics_layer_0/angular_velocity = 0.0
+6:70/0 = 0
+6:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:70/0/physics_layer_0/angular_velocity = 0.0
+7:70/0 = 0
+7:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:70/0/physics_layer_0/angular_velocity = 0.0
+8:70/0 = 0
+8:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:70/0/physics_layer_0/angular_velocity = 0.0
+9:70/0 = 0
+9:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:70/0/physics_layer_0/angular_velocity = 0.0
+10:70/0 = 0
+10:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:70/0/physics_layer_0/angular_velocity = 0.0
+11:70/0 = 0
+11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:70/0/physics_layer_0/angular_velocity = 0.0
+12:70/0 = 0
+12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:70/0/physics_layer_0/angular_velocity = 0.0
+13:70/0 = 0
+13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:70/0/physics_layer_0/angular_velocity = 0.0
+14:70/0 = 0
+14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:70/0/physics_layer_0/angular_velocity = 0.0
+15:70/0 = 0
+15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:70/0/physics_layer_0/angular_velocity = 0.0
+16:70/0 = 0
+16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:70/0/physics_layer_0/angular_velocity = 0.0
+17:70/0 = 0
+17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:70/0/physics_layer_0/angular_velocity = 0.0
+18:70/0 = 0
+18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:70/0/physics_layer_0/angular_velocity = 0.0
+19:70/0 = 0
+19:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:70/0/physics_layer_0/angular_velocity = 0.0
+20:70/0 = 0
+20:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:70/0/physics_layer_0/angular_velocity = 0.0
+21:70/0 = 0
+21:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:70/0/physics_layer_0/angular_velocity = 0.0
+22:70/0 = 0
+22:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:70/0/physics_layer_0/angular_velocity = 0.0
+23:70/0 = 0
+23:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:70/0/physics_layer_0/angular_velocity = 0.0
+24:70/0 = 0
+24:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:70/0/physics_layer_0/angular_velocity = 0.0
+25:70/0 = 0
+25:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:70/0/physics_layer_0/angular_velocity = 0.0
+26:70/0 = 0
+26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:70/0/physics_layer_0/angular_velocity = 0.0
+27:70/0 = 0
+27:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:70/0/physics_layer_0/angular_velocity = 0.0
+28:70/0 = 0
+28:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:70/0/physics_layer_0/angular_velocity = 0.0
+29:70/0 = 0
+29:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:70/0/physics_layer_0/angular_velocity = 0.0
+0:71/0 = 0
+0:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:71/0/physics_layer_0/angular_velocity = 0.0
+1:71/0 = 0
+1:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:71/0/physics_layer_0/angular_velocity = 0.0
+2:71/0 = 0
+2:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:71/0/physics_layer_0/angular_velocity = 0.0
+3:71/0 = 0
+3:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:71/0/physics_layer_0/angular_velocity = 0.0
+4:71/0 = 0
+4:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:71/0/physics_layer_0/angular_velocity = 0.0
+5:71/0 = 0
+5:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:71/0/physics_layer_0/angular_velocity = 0.0
+6:71/0 = 0
+6:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:71/0/physics_layer_0/angular_velocity = 0.0
+7:71/0 = 0
+7:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:71/0/physics_layer_0/angular_velocity = 0.0
+8:71/0 = 0
+8:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:71/0/physics_layer_0/angular_velocity = 0.0
+9:71/0 = 0
+9:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:71/0/physics_layer_0/angular_velocity = 0.0
+10:71/0 = 0
+10:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:71/0/physics_layer_0/angular_velocity = 0.0
+11:71/0 = 0
+11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:71/0/physics_layer_0/angular_velocity = 0.0
+12:71/0 = 0
+12:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:71/0/physics_layer_0/angular_velocity = 0.0
+13:71/0 = 0
+13:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:71/0/physics_layer_0/angular_velocity = 0.0
+14:71/0 = 0
+14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:71/0/physics_layer_0/angular_velocity = 0.0
+15:71/0 = 0
+15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:71/0/physics_layer_0/angular_velocity = 0.0
+16:71/0 = 0
+16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:71/0/physics_layer_0/angular_velocity = 0.0
+17:71/0 = 0
+17:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:71/0/physics_layer_0/angular_velocity = 0.0
+18:71/0 = 0
+18:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:71/0/physics_layer_0/angular_velocity = 0.0
+19:71/0 = 0
+19:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:71/0/physics_layer_0/angular_velocity = 0.0
+20:71/0 = 0
+20:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:71/0/physics_layer_0/angular_velocity = 0.0
+21:71/0 = 0
+21:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:71/0/physics_layer_0/angular_velocity = 0.0
+22:71/0 = 0
+22:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:71/0/physics_layer_0/angular_velocity = 0.0
+23:71/0 = 0
+23:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:71/0/physics_layer_0/angular_velocity = 0.0
+24:71/0 = 0
+24:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:71/0/physics_layer_0/angular_velocity = 0.0
+25:71/0 = 0
+25:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:71/0/physics_layer_0/angular_velocity = 0.0
+26:71/0 = 0
+26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:71/0/physics_layer_0/angular_velocity = 0.0
+27:71/0 = 0
+27:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:71/0/physics_layer_0/angular_velocity = 0.0
+28:71/0 = 0
+28:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:71/0/physics_layer_0/angular_velocity = 0.0
+29:71/0 = 0
+29:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:71/0/physics_layer_0/angular_velocity = 0.0
+0:72/0 = 0
+0:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:72/0/physics_layer_0/angular_velocity = 0.0
+2:72/0 = 0
+2:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:72/0/physics_layer_0/angular_velocity = 0.0
+3:72/0 = 0
+3:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:72/0/physics_layer_0/angular_velocity = 0.0
+4:72/0 = 0
+4:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:72/0/physics_layer_0/angular_velocity = 0.0
+5:72/0 = 0
+5:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:72/0/physics_layer_0/angular_velocity = 0.0
+6:72/0 = 0
+6:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:72/0/physics_layer_0/angular_velocity = 0.0
+8:72/0 = 0
+8:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:72/0/physics_layer_0/angular_velocity = 0.0
+9:72/0 = 0
+9:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:72/0/physics_layer_0/angular_velocity = 0.0
+10:72/0 = 0
+10:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:72/0/physics_layer_0/angular_velocity = 0.0
+11:72/0 = 0
+11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:72/0/physics_layer_0/angular_velocity = 0.0
+12:72/0 = 0
+12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:72/0/physics_layer_0/angular_velocity = 0.0
+14:72/0 = 0
+14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:72/0/physics_layer_0/angular_velocity = 0.0
+15:72/0 = 0
+15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:72/0/physics_layer_0/angular_velocity = 0.0
+16:72/0 = 0
+16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:72/0/physics_layer_0/angular_velocity = 0.0
+17:72/0 = 0
+17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:72/0/physics_layer_0/angular_velocity = 0.0
+18:72/0 = 0
+18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:72/0/physics_layer_0/angular_velocity = 0.0
+20:72/0 = 0
+20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:72/0/physics_layer_0/angular_velocity = 0.0
+21:72/0 = 0
+21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:72/0/physics_layer_0/angular_velocity = 0.0
+22:72/0 = 0
+22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:72/0/physics_layer_0/angular_velocity = 0.0
+23:72/0 = 0
+23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:72/0/physics_layer_0/angular_velocity = 0.0
+24:72/0 = 0
+24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:72/0/physics_layer_0/angular_velocity = 0.0
+26:72/0 = 0
+26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:72/0/physics_layer_0/angular_velocity = 0.0
+27:72/0 = 0
+27:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:72/0/physics_layer_0/angular_velocity = 0.0
+28:72/0 = 0
+28:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:72/0/physics_layer_0/angular_velocity = 0.0
+29:72/0 = 0
+29:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:72/0/physics_layer_0/angular_velocity = 0.0
+0:73/0 = 0
+0:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:73/0/physics_layer_0/angular_velocity = 0.0
+1:73/0 = 0
+1:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:73/0/physics_layer_0/angular_velocity = 0.0
+2:73/0 = 0
+2:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:73/0/physics_layer_0/angular_velocity = 0.0
+3:73/0 = 0
+3:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:73/0/physics_layer_0/angular_velocity = 0.0
+4:73/0 = 0
+4:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:73/0/physics_layer_0/angular_velocity = 0.0
+6:73/0 = 0
+6:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:73/0/physics_layer_0/angular_velocity = 0.0
+7:73/0 = 0
+7:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:73/0/physics_layer_0/angular_velocity = 0.0
+8:73/0 = 0
+8:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:73/0/physics_layer_0/angular_velocity = 0.0
+9:73/0 = 0
+9:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:73/0/physics_layer_0/angular_velocity = 0.0
+10:73/0 = 0
+10:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:73/0/physics_layer_0/angular_velocity = 0.0
+12:73/0 = 0
+12:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:73/0/physics_layer_0/angular_velocity = 0.0
+13:73/0 = 0
+13:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:73/0/physics_layer_0/angular_velocity = 0.0
+14:73/0 = 0
+14:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:73/0/physics_layer_0/angular_velocity = 0.0
+15:73/0 = 0
+15:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:73/0/physics_layer_0/angular_velocity = 0.0
+16:73/0 = 0
+16:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:73/0/physics_layer_0/angular_velocity = 0.0
+18:73/0 = 0
+18:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:73/0/physics_layer_0/angular_velocity = 0.0
+19:73/0 = 0
+19:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:73/0/physics_layer_0/angular_velocity = 0.0
+20:73/0 = 0
+20:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:73/0/physics_layer_0/angular_velocity = 0.0
+21:73/0 = 0
+21:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:73/0/physics_layer_0/angular_velocity = 0.0
+22:73/0 = 0
+22:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:73/0/physics_layer_0/angular_velocity = 0.0
+24:73/0 = 0
+24:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:73/0/physics_layer_0/angular_velocity = 0.0
+25:73/0 = 0
+25:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:73/0/physics_layer_0/angular_velocity = 0.0
+26:73/0 = 0
+26:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:73/0/physics_layer_0/angular_velocity = 0.0
+27:73/0 = 0
+27:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:73/0/physics_layer_0/angular_velocity = 0.0
+28:73/0 = 0
+28:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:73/0/physics_layer_0/angular_velocity = 0.0
+0:74/0 = 0
+0:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:74/0/physics_layer_0/angular_velocity = 0.0
+1:74/0 = 0
+1:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:74/0/physics_layer_0/angular_velocity = 0.0
+2:74/0 = 0
+2:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:74/0/physics_layer_0/angular_velocity = 0.0
+3:74/0 = 0
+3:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:74/0/physics_layer_0/angular_velocity = 0.0
+4:74/0 = 0
+4:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:74/0/physics_layer_0/angular_velocity = 0.0
+5:74/0 = 0
+5:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:74/0/physics_layer_0/angular_velocity = 0.0
+6:74/0 = 0
+6:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:74/0/physics_layer_0/angular_velocity = 0.0
+7:74/0 = 0
+7:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:74/0/physics_layer_0/angular_velocity = 0.0
+8:74/0 = 0
+8:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:74/0/physics_layer_0/angular_velocity = 0.0
+9:74/0 = 0
+9:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:74/0/physics_layer_0/angular_velocity = 0.0
+10:74/0 = 0
+10:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:74/0/physics_layer_0/angular_velocity = 0.0
+11:74/0 = 0
+11:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:74/0/physics_layer_0/angular_velocity = 0.0
+12:74/0 = 0
+12:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:74/0/physics_layer_0/angular_velocity = 0.0
+13:74/0 = 0
+13:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:74/0/physics_layer_0/angular_velocity = 0.0
+14:74/0 = 0
+14:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:74/0/physics_layer_0/angular_velocity = 0.0
+15:74/0 = 0
+15:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:74/0/physics_layer_0/angular_velocity = 0.0
+16:74/0 = 0
+16:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:74/0/physics_layer_0/angular_velocity = 0.0
+17:74/0 = 0
+17:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:74/0/physics_layer_0/angular_velocity = 0.0
+18:74/0 = 0
+18:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:74/0/physics_layer_0/angular_velocity = 0.0
+19:74/0 = 0
+19:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:74/0/physics_layer_0/angular_velocity = 0.0
+20:74/0 = 0
+20:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:74/0/physics_layer_0/angular_velocity = 0.0
+21:74/0 = 0
+21:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:74/0/physics_layer_0/angular_velocity = 0.0
+22:74/0 = 0
+22:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:74/0/physics_layer_0/angular_velocity = 0.0
+23:74/0 = 0
+23:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:74/0/physics_layer_0/angular_velocity = 0.0
+24:74/0 = 0
+24:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:74/0/physics_layer_0/angular_velocity = 0.0
+25:74/0 = 0
+25:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:74/0/physics_layer_0/angular_velocity = 0.0
+26:74/0 = 0
+26:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:74/0/physics_layer_0/angular_velocity = 0.0
+27:74/0 = 0
+27:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:74/0/physics_layer_0/angular_velocity = 0.0
+28:74/0 = 0
+28:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:74/0/physics_layer_0/angular_velocity = 0.0
+29:74/0 = 0
+29:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:74/0/physics_layer_0/angular_velocity = 0.0
+0:75/0 = 0
+0:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:75/0/physics_layer_0/angular_velocity = 0.0
+1:75/0 = 0
+1:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:75/0/physics_layer_0/angular_velocity = 0.0
+2:75/0 = 0
+2:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:75/0/physics_layer_0/angular_velocity = 0.0
+3:75/0 = 0
+3:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:75/0/physics_layer_0/angular_velocity = 0.0
+4:75/0 = 0
+4:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:75/0/physics_layer_0/angular_velocity = 0.0
+5:75/0 = 0
+5:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:75/0/physics_layer_0/angular_velocity = 0.0
+6:75/0 = 0
+6:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:75/0/physics_layer_0/angular_velocity = 0.0
+7:75/0 = 0
+7:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:75/0/physics_layer_0/angular_velocity = 0.0
+8:75/0 = 0
+8:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:75/0/physics_layer_0/angular_velocity = 0.0
+9:75/0 = 0
+9:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:75/0/physics_layer_0/angular_velocity = 0.0
+10:75/0 = 0
+10:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:75/0/physics_layer_0/angular_velocity = 0.0
+11:75/0 = 0
+11:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:75/0/physics_layer_0/angular_velocity = 0.0
+12:75/0 = 0
+12:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:75/0/physics_layer_0/angular_velocity = 0.0
+13:75/0 = 0
+13:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:75/0/physics_layer_0/angular_velocity = 0.0
+14:75/0 = 0
+14:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:75/0/physics_layer_0/angular_velocity = 0.0
+15:75/0 = 0
+15:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:75/0/physics_layer_0/angular_velocity = 0.0
+16:75/0 = 0
+16:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:75/0/physics_layer_0/angular_velocity = 0.0
+17:75/0 = 0
+17:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:75/0/physics_layer_0/angular_velocity = 0.0
+18:75/0 = 0
+18:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:75/0/physics_layer_0/angular_velocity = 0.0
+19:75/0 = 0
+19:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:75/0/physics_layer_0/angular_velocity = 0.0
+20:75/0 = 0
+20:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:75/0/physics_layer_0/angular_velocity = 0.0
+21:75/0 = 0
+21:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:75/0/physics_layer_0/angular_velocity = 0.0
+22:75/0 = 0
+22:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:75/0/physics_layer_0/angular_velocity = 0.0
+23:75/0 = 0
+23:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:75/0/physics_layer_0/angular_velocity = 0.0
+24:75/0 = 0
+24:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:75/0/physics_layer_0/angular_velocity = 0.0
+25:75/0 = 0
+25:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:75/0/physics_layer_0/angular_velocity = 0.0
+26:75/0 = 0
+26:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:75/0/physics_layer_0/angular_velocity = 0.0
+27:75/0 = 0
+27:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:75/0/physics_layer_0/angular_velocity = 0.0
+28:75/0 = 0
+28:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:75/0/physics_layer_0/angular_velocity = 0.0
+29:75/0 = 0
+29:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:75/0/physics_layer_0/angular_velocity = 0.0
+0:76/0 = 0
+0:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:76/0/physics_layer_0/angular_velocity = 0.0
+1:76/0 = 0
+1:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:76/0/physics_layer_0/angular_velocity = 0.0
+2:76/0 = 0
+2:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:76/0/physics_layer_0/angular_velocity = 0.0
+3:76/0 = 0
+3:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:76/0/physics_layer_0/angular_velocity = 0.0
+4:76/0 = 0
+4:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:76/0/physics_layer_0/angular_velocity = 0.0
+5:76/0 = 0
+5:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:76/0/physics_layer_0/angular_velocity = 0.0
+6:76/0 = 0
+6:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:76/0/physics_layer_0/angular_velocity = 0.0
+7:76/0 = 0
+7:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:76/0/physics_layer_0/angular_velocity = 0.0
+8:76/0 = 0
+8:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:76/0/physics_layer_0/angular_velocity = 0.0
+9:76/0 = 0
+9:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:76/0/physics_layer_0/angular_velocity = 0.0
+10:76/0 = 0
+10:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:76/0/physics_layer_0/angular_velocity = 0.0
+11:76/0 = 0
+11:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:76/0/physics_layer_0/angular_velocity = 0.0
+12:76/0 = 0
+12:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:76/0/physics_layer_0/angular_velocity = 0.0
+13:76/0 = 0
+13:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:76/0/physics_layer_0/angular_velocity = 0.0
+14:76/0 = 0
+14:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:76/0/physics_layer_0/angular_velocity = 0.0
+15:76/0 = 0
+15:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:76/0/physics_layer_0/angular_velocity = 0.0
+16:76/0 = 0
+16:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:76/0/physics_layer_0/angular_velocity = 0.0
+17:76/0 = 0
+17:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:76/0/physics_layer_0/angular_velocity = 0.0
+18:76/0 = 0
+18:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:76/0/physics_layer_0/angular_velocity = 0.0
+19:76/0 = 0
+19:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:76/0/physics_layer_0/angular_velocity = 0.0
+20:76/0 = 0
+20:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:76/0/physics_layer_0/angular_velocity = 0.0
+21:76/0 = 0
+21:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:76/0/physics_layer_0/angular_velocity = 0.0
+22:76/0 = 0
+22:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:76/0/physics_layer_0/angular_velocity = 0.0
+23:76/0 = 0
+23:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:76/0/physics_layer_0/angular_velocity = 0.0
+24:76/0 = 0
+24:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:76/0/physics_layer_0/angular_velocity = 0.0
+25:76/0 = 0
+25:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:76/0/physics_layer_0/angular_velocity = 0.0
+26:76/0 = 0
+26:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:76/0/physics_layer_0/angular_velocity = 0.0
+27:76/0 = 0
+27:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:76/0/physics_layer_0/angular_velocity = 0.0
+28:76/0 = 0
+28:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:76/0/physics_layer_0/angular_velocity = 0.0
+29:76/0 = 0
+29:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:76/0/physics_layer_0/angular_velocity = 0.0
+0:77/0 = 0
+0:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:77/0/physics_layer_0/angular_velocity = 0.0
+2:77/0 = 0
+2:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:77/0/physics_layer_0/angular_velocity = 0.0
+3:77/0 = 0
+3:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:77/0/physics_layer_0/angular_velocity = 0.0
+4:77/0 = 0
+4:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:77/0/physics_layer_0/angular_velocity = 0.0
+5:77/0 = 0
+5:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:77/0/physics_layer_0/angular_velocity = 0.0
+6:77/0 = 0
+6:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:77/0/physics_layer_0/angular_velocity = 0.0
+8:77/0 = 0
+8:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:77/0/physics_layer_0/angular_velocity = 0.0
+9:77/0 = 0
+9:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:77/0/physics_layer_0/angular_velocity = 0.0
+10:77/0 = 0
+10:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:77/0/physics_layer_0/angular_velocity = 0.0
+11:77/0 = 0
+11:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:77/0/physics_layer_0/angular_velocity = 0.0
+12:77/0 = 0
+12:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:77/0/physics_layer_0/angular_velocity = 0.0
+14:77/0 = 0
+14:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:77/0/physics_layer_0/angular_velocity = 0.0
+15:77/0 = 0
+15:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:77/0/physics_layer_0/angular_velocity = 0.0
+16:77/0 = 0
+16:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:77/0/physics_layer_0/angular_velocity = 0.0
+17:77/0 = 0
+17:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:77/0/physics_layer_0/angular_velocity = 0.0
+18:77/0 = 0
+18:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:77/0/physics_layer_0/angular_velocity = 0.0
+20:77/0 = 0
+20:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:77/0/physics_layer_0/angular_velocity = 0.0
+21:77/0 = 0
+21:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:77/0/physics_layer_0/angular_velocity = 0.0
+22:77/0 = 0
+22:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:77/0/physics_layer_0/angular_velocity = 0.0
+23:77/0 = 0
+23:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:77/0/physics_layer_0/angular_velocity = 0.0
+24:77/0 = 0
+24:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:77/0/physics_layer_0/angular_velocity = 0.0
+26:77/0 = 0
+26:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:77/0/physics_layer_0/angular_velocity = 0.0
+27:77/0 = 0
+27:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:77/0/physics_layer_0/angular_velocity = 0.0
+28:77/0 = 0
+28:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:77/0/physics_layer_0/angular_velocity = 0.0
+29:77/0 = 0
+29:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:77/0/physics_layer_0/angular_velocity = 0.0
+0:78/0 = 0
+0:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:78/0/physics_layer_0/angular_velocity = 0.0
+1:78/0 = 0
+1:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:78/0/physics_layer_0/angular_velocity = 0.0
+2:78/0 = 0
+2:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:78/0/physics_layer_0/angular_velocity = 0.0
+3:78/0 = 0
+3:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:78/0/physics_layer_0/angular_velocity = 0.0
+4:78/0 = 0
+4:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:78/0/physics_layer_0/angular_velocity = 0.0
+6:78/0 = 0
+6:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:78/0/physics_layer_0/angular_velocity = 0.0
+7:78/0 = 0
+7:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:78/0/physics_layer_0/angular_velocity = 0.0
+8:78/0 = 0
+8:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:78/0/physics_layer_0/angular_velocity = 0.0
+9:78/0 = 0
+9:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:78/0/physics_layer_0/angular_velocity = 0.0
+10:78/0 = 0
+10:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:78/0/physics_layer_0/angular_velocity = 0.0
+12:78/0 = 0
+12:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:78/0/physics_layer_0/angular_velocity = 0.0
+13:78/0 = 0
+13:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:78/0/physics_layer_0/angular_velocity = 0.0
+14:78/0 = 0
+14:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:78/0/physics_layer_0/angular_velocity = 0.0
+15:78/0 = 0
+15:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:78/0/physics_layer_0/angular_velocity = 0.0
+16:78/0 = 0
+16:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:78/0/physics_layer_0/angular_velocity = 0.0
+18:78/0 = 0
+18:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:78/0/physics_layer_0/angular_velocity = 0.0
+19:78/0 = 0
+19:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:78/0/physics_layer_0/angular_velocity = 0.0
+20:78/0 = 0
+20:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:78/0/physics_layer_0/angular_velocity = 0.0
+21:78/0 = 0
+21:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:78/0/physics_layer_0/angular_velocity = 0.0
+22:78/0 = 0
+22:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:78/0/physics_layer_0/angular_velocity = 0.0
+24:78/0 = 0
+24:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:78/0/physics_layer_0/angular_velocity = 0.0
+25:78/0 = 0
+25:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:78/0/physics_layer_0/angular_velocity = 0.0
+26:78/0 = 0
+26:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:78/0/physics_layer_0/angular_velocity = 0.0
+27:78/0 = 0
+27:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:78/0/physics_layer_0/angular_velocity = 0.0
+28:78/0 = 0
+28:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:78/0/physics_layer_0/angular_velocity = 0.0
+0:79/0 = 0
+0:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:79/0/physics_layer_0/angular_velocity = 0.0
+1:79/0 = 0
+1:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:79/0/physics_layer_0/angular_velocity = 0.0
+2:79/0 = 0
+2:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:79/0/physics_layer_0/angular_velocity = 0.0
+3:79/0 = 0
+3:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:79/0/physics_layer_0/angular_velocity = 0.0
+4:79/0 = 0
+4:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:79/0/physics_layer_0/angular_velocity = 0.0
+5:79/0 = 0
+5:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:79/0/physics_layer_0/angular_velocity = 0.0
+6:79/0 = 0
+6:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:79/0/physics_layer_0/angular_velocity = 0.0
+7:79/0 = 0
+7:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:79/0/physics_layer_0/angular_velocity = 0.0
+8:79/0 = 0
+8:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:79/0/physics_layer_0/angular_velocity = 0.0
+9:79/0 = 0
+9:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:79/0/physics_layer_0/angular_velocity = 0.0
+10:79/0 = 0
+10:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:79/0/physics_layer_0/angular_velocity = 0.0
+11:79/0 = 0
+11:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:79/0/physics_layer_0/angular_velocity = 0.0
+12:79/0 = 0
+12:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:79/0/physics_layer_0/angular_velocity = 0.0
+13:79/0 = 0
+13:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:79/0/physics_layer_0/angular_velocity = 0.0
+14:79/0 = 0
+14:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:79/0/physics_layer_0/angular_velocity = 0.0
+15:79/0 = 0
+15:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:79/0/physics_layer_0/angular_velocity = 0.0
+16:79/0 = 0
+16:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:79/0/physics_layer_0/angular_velocity = 0.0
+17:79/0 = 0
+17:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:79/0/physics_layer_0/angular_velocity = 0.0
+18:79/0 = 0
+18:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:79/0/physics_layer_0/angular_velocity = 0.0
+19:79/0 = 0
+19:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:79/0/physics_layer_0/angular_velocity = 0.0
+20:79/0 = 0
+20:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:79/0/physics_layer_0/angular_velocity = 0.0
+21:79/0 = 0
+21:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:79/0/physics_layer_0/angular_velocity = 0.0
+22:79/0 = 0
+22:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:79/0/physics_layer_0/angular_velocity = 0.0
+23:79/0 = 0
+23:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:79/0/physics_layer_0/angular_velocity = 0.0
+0:80/0 = 0
+0:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:80/0/physics_layer_0/angular_velocity = 0.0
+2:80/0 = 0
+2:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:80/0/physics_layer_0/angular_velocity = 0.0
+3:80/0 = 0
+3:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:80/0/physics_layer_0/angular_velocity = 0.0
+5:80/0 = 0
+5:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:80/0/physics_layer_0/angular_velocity = 0.0
+6:80/0 = 0
+6:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:80/0/physics_layer_0/angular_velocity = 0.0
+7:80/0 = 0
+7:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:80/0/physics_layer_0/angular_velocity = 0.0
+8:80/0 = 0
+8:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:80/0/physics_layer_0/angular_velocity = 0.0
+9:80/0 = 0
+9:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:80/0/physics_layer_0/angular_velocity = 0.0
+10:80/0 = 0
+10:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:80/0/physics_layer_0/angular_velocity = 0.0
+11:80/0 = 0
+11:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:80/0/physics_layer_0/angular_velocity = 0.0
+12:80/0 = 0
+12:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:80/0/physics_layer_0/angular_velocity = 0.0
+13:80/0 = 0
+13:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:80/0/physics_layer_0/angular_velocity = 0.0
+14:80/0 = 0
+14:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:80/0/physics_layer_0/angular_velocity = 0.0
+15:80/0 = 0
+15:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:80/0/physics_layer_0/angular_velocity = 0.0
+17:80/0 = 0
+17:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:80/0/physics_layer_0/angular_velocity = 0.0
+18:80/0 = 0
+18:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:80/0/physics_layer_0/angular_velocity = 0.0
+20:80/0 = 0
+20:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:80/0/physics_layer_0/angular_velocity = 0.0
+21:80/0 = 0
+21:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:80/0/physics_layer_0/angular_velocity = 0.0
+23:80/0 = 0
+23:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:80/0/physics_layer_0/angular_velocity = 0.0
+0:81/0 = 0
+0:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:81/0/physics_layer_0/angular_velocity = 0.0
+1:81/0 = 0
+1:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:81/0/physics_layer_0/angular_velocity = 0.0
+2:81/0 = 0
+2:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:81/0/physics_layer_0/angular_velocity = 0.0
+3:81/0 = 0
+3:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:81/0/physics_layer_0/angular_velocity = 0.0
+4:81/0 = 0
+4:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:81/0/physics_layer_0/angular_velocity = 0.0
+5:81/0 = 0
+5:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:81/0/physics_layer_0/angular_velocity = 0.0
+6:81/0 = 0
+6:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:81/0/physics_layer_0/angular_velocity = 0.0
+7:81/0 = 0
+7:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:81/0/physics_layer_0/angular_velocity = 0.0
+8:81/0 = 0
+8:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:81/0/physics_layer_0/angular_velocity = 0.0
+9:81/0 = 0
+9:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:81/0/physics_layer_0/angular_velocity = 0.0
+10:81/0 = 0
+10:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:81/0/physics_layer_0/angular_velocity = 0.0
+11:81/0 = 0
+11:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:81/0/physics_layer_0/angular_velocity = 0.0
+12:81/0 = 0
+12:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:81/0/physics_layer_0/angular_velocity = 0.0
+13:81/0 = 0
+13:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:81/0/physics_layer_0/angular_velocity = 0.0
+14:81/0 = 0
+14:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:81/0/physics_layer_0/angular_velocity = 0.0
+15:81/0 = 0
+15:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:81/0/physics_layer_0/angular_velocity = 0.0
+16:81/0 = 0
+16:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:81/0/physics_layer_0/angular_velocity = 0.0
+17:81/0 = 0
+17:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:81/0/physics_layer_0/angular_velocity = 0.0
+18:81/0 = 0
+18:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:81/0/physics_layer_0/angular_velocity = 0.0
+19:81/0 = 0
+19:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:81/0/physics_layer_0/angular_velocity = 0.0
+20:81/0 = 0
+20:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:81/0/physics_layer_0/angular_velocity = 0.0
+21:81/0 = 0
+21:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:81/0/physics_layer_0/angular_velocity = 0.0
+22:81/0 = 0
+22:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:81/0/physics_layer_0/angular_velocity = 0.0
+23:81/0 = 0
+23:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:81/0/physics_layer_0/angular_velocity = 0.0
+0:82/0 = 0
+0:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:82/0/physics_layer_0/angular_velocity = 0.0
+1:82/0 = 0
+1:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:82/0/physics_layer_0/angular_velocity = 0.0
+3:82/0 = 0
+3:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:82/0/physics_layer_0/angular_velocity = 0.0
+4:82/0 = 0
+4:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:82/0/physics_layer_0/angular_velocity = 0.0
+6:82/0 = 0
+6:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:82/0/physics_layer_0/angular_velocity = 0.0
+7:82/0 = 0
+7:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:82/0/physics_layer_0/angular_velocity = 0.0
+9:82/0 = 0
+9:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:82/0/physics_layer_0/angular_velocity = 0.0
+10:82/0 = 0
+10:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:82/0/physics_layer_0/angular_velocity = 0.0
+12:82/0 = 0
+12:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:82/0/physics_layer_0/angular_velocity = 0.0
+13:82/0 = 0
+13:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:82/0/physics_layer_0/angular_velocity = 0.0
+15:82/0 = 0
+15:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:82/0/physics_layer_0/angular_velocity = 0.0
+16:82/0 = 0
+16:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:82/0/physics_layer_0/angular_velocity = 0.0
+18:82/0 = 0
+18:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:82/0/physics_layer_0/angular_velocity = 0.0
+19:82/0 = 0
+19:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:82/0/physics_layer_0/angular_velocity = 0.0
+21:82/0 = 0
+21:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:82/0/physics_layer_0/angular_velocity = 0.0
+22:82/0 = 0
+22:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:82/0/physics_layer_0/angular_velocity = 0.0
+0:83/0 = 0
+0:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:83/0/physics_layer_0/angular_velocity = 0.0
+1:83/0 = 0
+1:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:83/0/physics_layer_0/angular_velocity = 0.0
+3:83/0 = 0
+3:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:83/0/physics_layer_0/angular_velocity = 0.0
+4:83/0 = 0
+4:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:83/0/physics_layer_0/angular_velocity = 0.0
+6:83/0 = 0
+6:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:83/0/physics_layer_0/angular_velocity = 0.0
+7:83/0 = 0
+7:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:83/0/physics_layer_0/angular_velocity = 0.0
+9:83/0 = 0
+9:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:83/0/physics_layer_0/angular_velocity = 0.0
+10:83/0 = 0
+10:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:83/0/physics_layer_0/angular_velocity = 0.0
+12:83/0 = 0
+12:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:83/0/physics_layer_0/angular_velocity = 0.0
+13:83/0 = 0
+13:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:83/0/physics_layer_0/angular_velocity = 0.0
+15:83/0 = 0
+15:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:83/0/physics_layer_0/angular_velocity = 0.0
+16:83/0 = 0
+16:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:83/0/physics_layer_0/angular_velocity = 0.0
+18:83/0 = 0
+18:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:83/0/physics_layer_0/angular_velocity = 0.0
+19:83/0 = 0
+19:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:83/0/physics_layer_0/angular_velocity = 0.0
+21:83/0 = 0
+21:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:83/0/physics_layer_0/angular_velocity = 0.0
+22:83/0 = 0
+22:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:83/0/physics_layer_0/angular_velocity = 0.0
+0:84/0 = 0
+0:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:84/0/physics_layer_0/angular_velocity = 0.0
+1:84/0 = 0
+1:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:84/0/physics_layer_0/angular_velocity = 0.0
+2:84/0 = 0
+2:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:84/0/physics_layer_0/angular_velocity = 0.0
+3:84/0 = 0
+3:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:84/0/physics_layer_0/angular_velocity = 0.0
+4:84/0 = 0
+4:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:84/0/physics_layer_0/angular_velocity = 0.0
+5:84/0 = 0
+5:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:84/0/physics_layer_0/angular_velocity = 0.0
+6:84/0 = 0
+6:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:84/0/physics_layer_0/angular_velocity = 0.0
+7:84/0 = 0
+7:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:84/0/physics_layer_0/angular_velocity = 0.0
+8:84/0 = 0
+8:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:84/0/physics_layer_0/angular_velocity = 0.0
+9:84/0 = 0
+9:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:84/0/physics_layer_0/angular_velocity = 0.0
+10:84/0 = 0
+10:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:84/0/physics_layer_0/angular_velocity = 0.0
+11:84/0 = 0
+11:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:84/0/physics_layer_0/angular_velocity = 0.0
+12:84/0 = 0
+12:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:84/0/physics_layer_0/angular_velocity = 0.0
+13:84/0 = 0
+13:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:84/0/physics_layer_0/angular_velocity = 0.0
+14:84/0 = 0
+14:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:84/0/physics_layer_0/angular_velocity = 0.0
+15:84/0 = 0
+15:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:84/0/physics_layer_0/angular_velocity = 0.0
+16:84/0 = 0
+16:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:84/0/physics_layer_0/angular_velocity = 0.0
+17:84/0 = 0
+17:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:84/0/physics_layer_0/angular_velocity = 0.0
+18:84/0 = 0
+18:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:84/0/physics_layer_0/angular_velocity = 0.0
+19:84/0 = 0
+19:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:84/0/physics_layer_0/angular_velocity = 0.0
+20:84/0 = 0
+20:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:84/0/physics_layer_0/angular_velocity = 0.0
+21:84/0 = 0
+21:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:84/0/physics_layer_0/angular_velocity = 0.0
+22:84/0 = 0
+22:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:84/0/physics_layer_0/angular_velocity = 0.0
+23:84/0 = 0
+23:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:84/0/physics_layer_0/angular_velocity = 0.0
+0:85/0 = 0
+0:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:85/0/physics_layer_0/angular_velocity = 0.0
+2:85/0 = 0
+2:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:85/0/physics_layer_0/angular_velocity = 0.0
+3:85/0 = 0
+3:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:85/0/physics_layer_0/angular_velocity = 0.0
+5:85/0 = 0
+5:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:85/0/physics_layer_0/angular_velocity = 0.0
+6:85/0 = 0
+6:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:85/0/physics_layer_0/angular_velocity = 0.0
+7:85/0 = 0
+7:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:85/0/physics_layer_0/angular_velocity = 0.0
+8:85/0 = 0
+8:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:85/0/physics_layer_0/angular_velocity = 0.0
+9:85/0 = 0
+9:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:85/0/physics_layer_0/angular_velocity = 0.0
+10:85/0 = 0
+10:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:85/0/physics_layer_0/angular_velocity = 0.0
+11:85/0 = 0
+11:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:85/0/physics_layer_0/angular_velocity = 0.0
+12:85/0 = 0
+12:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:85/0/physics_layer_0/angular_velocity = 0.0
+13:85/0 = 0
+13:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:85/0/physics_layer_0/angular_velocity = 0.0
+14:85/0 = 0
+14:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:85/0/physics_layer_0/angular_velocity = 0.0
+15:85/0 = 0
+15:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:85/0/physics_layer_0/angular_velocity = 0.0
+17:85/0 = 0
+17:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:85/0/physics_layer_0/angular_velocity = 0.0
+18:85/0 = 0
+18:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:85/0/physics_layer_0/angular_velocity = 0.0
+20:85/0 = 0
+20:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:85/0/physics_layer_0/angular_velocity = 0.0
+21:85/0 = 0
+21:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:85/0/physics_layer_0/angular_velocity = 0.0
+23:85/0 = 0
+23:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:85/0/physics_layer_0/angular_velocity = 0.0
+0:86/0 = 0
+0:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:86/0/physics_layer_0/angular_velocity = 0.0
+1:86/0 = 0
+1:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:86/0/physics_layer_0/angular_velocity = 0.0
+2:86/0 = 0
+2:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:86/0/physics_layer_0/angular_velocity = 0.0
+3:86/0 = 0
+3:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:86/0/physics_layer_0/angular_velocity = 0.0
+4:86/0 = 0
+4:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:86/0/physics_layer_0/angular_velocity = 0.0
+5:86/0 = 0
+5:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:86/0/physics_layer_0/angular_velocity = 0.0
+6:86/0 = 0
+6:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:86/0/physics_layer_0/angular_velocity = 0.0
+7:86/0 = 0
+7:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:86/0/physics_layer_0/angular_velocity = 0.0
+8:86/0 = 0
+8:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:86/0/physics_layer_0/angular_velocity = 0.0
+9:86/0 = 0
+9:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:86/0/physics_layer_0/angular_velocity = 0.0
+10:86/0 = 0
+10:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:86/0/physics_layer_0/angular_velocity = 0.0
+11:86/0 = 0
+11:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:86/0/physics_layer_0/angular_velocity = 0.0
+12:86/0 = 0
+12:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:86/0/physics_layer_0/angular_velocity = 0.0
+13:86/0 = 0
+13:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:86/0/physics_layer_0/angular_velocity = 0.0
+14:86/0 = 0
+14:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:86/0/physics_layer_0/angular_velocity = 0.0
+15:86/0 = 0
+15:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:86/0/physics_layer_0/angular_velocity = 0.0
+16:86/0 = 0
+16:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:86/0/physics_layer_0/angular_velocity = 0.0
+17:86/0 = 0
+17:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:86/0/physics_layer_0/angular_velocity = 0.0
+18:86/0 = 0
+18:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:86/0/physics_layer_0/angular_velocity = 0.0
+19:86/0 = 0
+19:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:86/0/physics_layer_0/angular_velocity = 0.0
+20:86/0 = 0
+20:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:86/0/physics_layer_0/angular_velocity = 0.0
+21:86/0 = 0
+21:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:86/0/physics_layer_0/angular_velocity = 0.0
+22:86/0 = 0
+22:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:86/0/physics_layer_0/angular_velocity = 0.0
+23:86/0 = 0
+23:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:86/0/physics_layer_0/angular_velocity = 0.0
+0:87/0 = 0
+0:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:87/0/physics_layer_0/angular_velocity = 0.0
+1:87/0 = 0
+1:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:87/0/physics_layer_0/angular_velocity = 0.0
+3:87/0 = 0
+3:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:87/0/physics_layer_0/angular_velocity = 0.0
+4:87/0 = 0
+4:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:87/0/physics_layer_0/angular_velocity = 0.0
+6:87/0 = 0
+6:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:87/0/physics_layer_0/angular_velocity = 0.0
+7:87/0 = 0
+7:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:87/0/physics_layer_0/angular_velocity = 0.0
+9:87/0 = 0
+9:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:87/0/physics_layer_0/angular_velocity = 0.0
+10:87/0 = 0
+10:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:87/0/physics_layer_0/angular_velocity = 0.0
+12:87/0 = 0
+12:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:87/0/physics_layer_0/angular_velocity = 0.0
+13:87/0 = 0
+13:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:87/0/physics_layer_0/angular_velocity = 0.0
+15:87/0 = 0
+15:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:87/0/physics_layer_0/angular_velocity = 0.0
+16:87/0 = 0
+16:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:87/0/physics_layer_0/angular_velocity = 0.0
+18:87/0 = 0
+18:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:87/0/physics_layer_0/angular_velocity = 0.0
+19:87/0 = 0
+19:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:87/0/physics_layer_0/angular_velocity = 0.0
+21:87/0 = 0
+21:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:87/0/physics_layer_0/angular_velocity = 0.0
+22:87/0 = 0
+22:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:87/0/physics_layer_0/angular_velocity = 0.0
+0:88/0 = 0
+0:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:88/0/physics_layer_0/angular_velocity = 0.0
+1:88/0 = 0
+1:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:88/0/physics_layer_0/angular_velocity = 0.0
+3:88/0 = 0
+3:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:88/0/physics_layer_0/angular_velocity = 0.0
+4:88/0 = 0
+4:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:88/0/physics_layer_0/angular_velocity = 0.0
+6:88/0 = 0
+6:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:88/0/physics_layer_0/angular_velocity = 0.0
+7:88/0 = 0
+7:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:88/0/physics_layer_0/angular_velocity = 0.0
+9:88/0 = 0
+9:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:88/0/physics_layer_0/angular_velocity = 0.0
+10:88/0 = 0
+10:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:88/0/physics_layer_0/angular_velocity = 0.0
+12:88/0 = 0
+12:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:88/0/physics_layer_0/angular_velocity = 0.0
+13:88/0 = 0
+13:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:88/0/physics_layer_0/angular_velocity = 0.0
+15:88/0 = 0
+15:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:88/0/physics_layer_0/angular_velocity = 0.0
+16:88/0 = 0
+16:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:88/0/physics_layer_0/angular_velocity = 0.0
+18:88/0 = 0
+18:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:88/0/physics_layer_0/angular_velocity = 0.0
+19:88/0 = 0
+19:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:88/0/physics_layer_0/angular_velocity = 0.0
+21:88/0 = 0
+21:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:88/0/physics_layer_0/angular_velocity = 0.0
+22:88/0 = 0
+22:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:88/0/physics_layer_0/angular_velocity = 0.0
+0:89/0 = 0
+0:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:89/0/physics_layer_0/angular_velocity = 0.0
+1:89/0 = 0
+1:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:89/0/physics_layer_0/angular_velocity = 0.0
+2:89/0 = 0
+2:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:89/0/physics_layer_0/angular_velocity = 0.0
+3:89/0 = 0
+3:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:89/0/physics_layer_0/angular_velocity = 0.0
+4:89/0 = 0
+4:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:89/0/physics_layer_0/angular_velocity = 0.0
+5:89/0 = 0
+5:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:89/0/physics_layer_0/angular_velocity = 0.0
+6:89/0 = 0
+6:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:89/0/physics_layer_0/angular_velocity = 0.0
+7:89/0 = 0
+7:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:89/0/physics_layer_0/angular_velocity = 0.0
+8:89/0 = 0
+8:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:89/0/physics_layer_0/angular_velocity = 0.0
+9:89/0 = 0
+9:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:89/0/physics_layer_0/angular_velocity = 0.0
+10:89/0 = 0
+10:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:89/0/physics_layer_0/angular_velocity = 0.0
+11:89/0 = 0
+11:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:89/0/physics_layer_0/angular_velocity = 0.0
+12:89/0 = 0
+12:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:89/0/physics_layer_0/angular_velocity = 0.0
+13:89/0 = 0
+13:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:89/0/physics_layer_0/angular_velocity = 0.0
+14:89/0 = 0
+14:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:89/0/physics_layer_0/angular_velocity = 0.0
+15:89/0 = 0
+15:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:89/0/physics_layer_0/angular_velocity = 0.0
+16:89/0 = 0
+16:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:89/0/physics_layer_0/angular_velocity = 0.0
+17:89/0 = 0
+17:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:89/0/physics_layer_0/angular_velocity = 0.0
+18:89/0 = 0
+18:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:89/0/physics_layer_0/angular_velocity = 0.0
+19:89/0 = 0
+19:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:89/0/physics_layer_0/angular_velocity = 0.0
+20:89/0 = 0
+20:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:89/0/physics_layer_0/angular_velocity = 0.0
+21:89/0 = 0
+21:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:89/0/physics_layer_0/angular_velocity = 0.0
+22:89/0 = 0
+22:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:89/0/physics_layer_0/angular_velocity = 0.0
+23:89/0 = 0
+23:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:89/0/physics_layer_0/angular_velocity = 0.0
+0:90/0 = 0
+0:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:90/0/physics_layer_0/angular_velocity = 0.0
+1:90/0 = 0
+1:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:90/0/physics_layer_0/angular_velocity = 0.0
+2:90/0 = 0
+2:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:90/0/physics_layer_0/angular_velocity = 0.0
+3:90/0 = 0
+3:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:90/0/physics_layer_0/angular_velocity = 0.0
+4:90/0 = 0
+4:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:90/0/physics_layer_0/angular_velocity = 0.0
+5:90/0 = 0
+5:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:90/0/physics_layer_0/angular_velocity = 0.0
+6:90/0 = 0
+6:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:90/0/physics_layer_0/angular_velocity = 0.0
+7:90/0 = 0
+7:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:90/0/physics_layer_0/angular_velocity = 0.0
+8:90/0 = 0
+8:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:90/0/physics_layer_0/angular_velocity = 0.0
+9:90/0 = 0
+9:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:90/0/physics_layer_0/angular_velocity = 0.0
+10:90/0 = 0
+10:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:90/0/physics_layer_0/angular_velocity = 0.0
+11:90/0 = 0
+11:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:90/0/physics_layer_0/angular_velocity = 0.0
+12:90/0 = 0
+12:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:90/0/physics_layer_0/angular_velocity = 0.0
+13:90/0 = 0
+13:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:90/0/physics_layer_0/angular_velocity = 0.0
+14:90/0 = 0
+14:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:90/0/physics_layer_0/angular_velocity = 0.0
+15:90/0 = 0
+15:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:90/0/physics_layer_0/angular_velocity = 0.0
+16:90/0 = 0
+16:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:90/0/physics_layer_0/angular_velocity = 0.0
+17:90/0 = 0
+17:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:90/0/physics_layer_0/angular_velocity = 0.0
+18:90/0 = 0
+18:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:90/0/physics_layer_0/angular_velocity = 0.0
+19:90/0 = 0
+19:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:90/0/physics_layer_0/angular_velocity = 0.0
+20:90/0 = 0
+20:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:90/0/physics_layer_0/angular_velocity = 0.0
+21:90/0 = 0
+21:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:90/0/physics_layer_0/angular_velocity = 0.0
+22:90/0 = 0
+22:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:90/0/physics_layer_0/angular_velocity = 0.0
+23:90/0 = 0
+23:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:90/0/physics_layer_0/angular_velocity = 0.0
+2:91/0 = 0
+2:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:91/0/physics_layer_0/angular_velocity = 0.0
+3:91/0 = 0
+3:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:91/0/physics_layer_0/angular_velocity = 0.0
+4:91/0 = 0
+4:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:91/0/physics_layer_0/angular_velocity = 0.0
+5:91/0 = 0
+5:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:91/0/physics_layer_0/angular_velocity = 0.0
+6:91/0 = 0
+6:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:91/0/physics_layer_0/angular_velocity = 0.0
+7:91/0 = 0
+7:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:91/0/physics_layer_0/angular_velocity = 0.0
+10:91/0 = 0
+10:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:91/0/physics_layer_0/angular_velocity = 0.0
+11:91/0 = 0
+11:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:91/0/physics_layer_0/angular_velocity = 0.0
+12:91/0 = 0
+12:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:91/0/physics_layer_0/angular_velocity = 0.0
+13:91/0 = 0
+13:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:91/0/physics_layer_0/angular_velocity = 0.0
+14:91/0 = 0
+14:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:91/0/physics_layer_0/angular_velocity = 0.0
+15:91/0 = 0
+15:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:91/0/physics_layer_0/angular_velocity = 0.0
+18:91/0 = 0
+18:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:91/0/physics_layer_0/angular_velocity = 0.0
+19:91/0 = 0
+19:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:91/0/physics_layer_0/angular_velocity = 0.0
+20:91/0 = 0
+20:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:91/0/physics_layer_0/angular_velocity = 0.0
+21:91/0 = 0
+21:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:91/0/physics_layer_0/angular_velocity = 0.0
+22:91/0 = 0
+22:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:91/0/physics_layer_0/angular_velocity = 0.0
+23:91/0 = 0
+23:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:91/0/physics_layer_0/angular_velocity = 0.0
+2:92/0 = 0
+2:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:92/0/physics_layer_0/angular_velocity = 0.0
+3:92/0 = 0
+3:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:92/0/physics_layer_0/angular_velocity = 0.0
+4:92/0 = 0
+4:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:92/0/physics_layer_0/angular_velocity = 0.0
+5:92/0 = 0
+5:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:92/0/physics_layer_0/angular_velocity = 0.0
+6:92/0 = 0
+6:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:92/0/physics_layer_0/angular_velocity = 0.0
+7:92/0 = 0
+7:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:92/0/physics_layer_0/angular_velocity = 0.0
+10:92/0 = 0
+10:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:92/0/physics_layer_0/angular_velocity = 0.0
+11:92/0 = 0
+11:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:92/0/physics_layer_0/angular_velocity = 0.0
+12:92/0 = 0
+12:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:92/0/physics_layer_0/angular_velocity = 0.0
+13:92/0 = 0
+13:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:92/0/physics_layer_0/angular_velocity = 0.0
+14:92/0 = 0
+14:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:92/0/physics_layer_0/angular_velocity = 0.0
+15:92/0 = 0
+15:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:92/0/physics_layer_0/angular_velocity = 0.0
+18:92/0 = 0
+18:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:92/0/physics_layer_0/angular_velocity = 0.0
+19:92/0 = 0
+19:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:92/0/physics_layer_0/angular_velocity = 0.0
+20:92/0 = 0
+20:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:92/0/physics_layer_0/angular_velocity = 0.0
+21:92/0 = 0
+21:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:92/0/physics_layer_0/angular_velocity = 0.0
+22:92/0 = 0
+22:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:92/0/physics_layer_0/angular_velocity = 0.0
+23:92/0 = 0
+23:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:92/0/physics_layer_0/angular_velocity = 0.0
+0:93/0 = 0
+0:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:93/0/physics_layer_0/angular_velocity = 0.0
+1:93/0 = 0
+1:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:93/0/physics_layer_0/angular_velocity = 0.0
+2:93/0 = 0
+2:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:93/0/physics_layer_0/angular_velocity = 0.0
+3:93/0 = 0
+3:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:93/0/physics_layer_0/angular_velocity = 0.0
+4:93/0 = 0
+4:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:93/0/physics_layer_0/angular_velocity = 0.0
+5:93/0 = 0
+5:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:93/0/physics_layer_0/angular_velocity = 0.0
+6:93/0 = 0
+6:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:93/0/physics_layer_0/angular_velocity = 0.0
+8:93/0 = 0
+8:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:93/0/physics_layer_0/angular_velocity = 0.0
+9:93/0 = 0
+9:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:93/0/physics_layer_0/angular_velocity = 0.0
+10:93/0 = 0
+10:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:93/0/physics_layer_0/angular_velocity = 0.0
+11:93/0 = 0
+11:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:93/0/physics_layer_0/angular_velocity = 0.0
+12:93/0 = 0
+12:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:93/0/physics_layer_0/angular_velocity = 0.0
+13:93/0 = 0
+13:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:93/0/physics_layer_0/angular_velocity = 0.0
+14:93/0 = 0
+14:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:93/0/physics_layer_0/angular_velocity = 0.0
+16:93/0 = 0
+16:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:93/0/physics_layer_0/angular_velocity = 0.0
+17:93/0 = 0
+17:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:93/0/physics_layer_0/angular_velocity = 0.0
+18:93/0 = 0
+18:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:93/0/physics_layer_0/angular_velocity = 0.0
+19:93/0 = 0
+19:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:93/0/physics_layer_0/angular_velocity = 0.0
+20:93/0 = 0
+20:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:93/0/physics_layer_0/angular_velocity = 0.0
+21:93/0 = 0
+21:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:93/0/physics_layer_0/angular_velocity = 0.0
+22:93/0 = 0
+22:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:93/0/physics_layer_0/angular_velocity = 0.0
+0:94/0 = 0
+0:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:94/0/physics_layer_0/angular_velocity = 0.0
+1:94/0 = 0
+1:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:94/0/physics_layer_0/angular_velocity = 0.0
+2:94/0 = 0
+2:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:94/0/physics_layer_0/angular_velocity = 0.0
+3:94/0 = 0
+3:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:94/0/physics_layer_0/angular_velocity = 0.0
+4:94/0 = 0
+4:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:94/0/physics_layer_0/angular_velocity = 0.0
+5:94/0 = 0
+5:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:94/0/physics_layer_0/angular_velocity = 0.0
+6:94/0 = 0
+6:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:94/0/physics_layer_0/angular_velocity = 0.0
+8:94/0 = 0
+8:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:94/0/physics_layer_0/angular_velocity = 0.0
+9:94/0 = 0
+9:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:94/0/physics_layer_0/angular_velocity = 0.0
+10:94/0 = 0
+10:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:94/0/physics_layer_0/angular_velocity = 0.0
+11:94/0 = 0
+11:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:94/0/physics_layer_0/angular_velocity = 0.0
+12:94/0 = 0
+12:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:94/0/physics_layer_0/angular_velocity = 0.0
+13:94/0 = 0
+13:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:94/0/physics_layer_0/angular_velocity = 0.0
+14:94/0 = 0
+14:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:94/0/physics_layer_0/angular_velocity = 0.0
+16:94/0 = 0
+16:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:94/0/physics_layer_0/angular_velocity = 0.0
+17:94/0 = 0
+17:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:94/0/physics_layer_0/angular_velocity = 0.0
+18:94/0 = 0
+18:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:94/0/physics_layer_0/angular_velocity = 0.0
+19:94/0 = 0
+19:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:94/0/physics_layer_0/angular_velocity = 0.0
+20:94/0 = 0
+20:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:94/0/physics_layer_0/angular_velocity = 0.0
+21:94/0 = 0
+21:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:94/0/physics_layer_0/angular_velocity = 0.0
+22:94/0 = 0
+22:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:94/0/physics_layer_0/angular_velocity = 0.0
+2:95/0 = 0
+2:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:95/0/physics_layer_0/angular_velocity = 0.0
+3:95/0 = 0
+3:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:95/0/physics_layer_0/angular_velocity = 0.0
+4:95/0 = 0
+4:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:95/0/physics_layer_0/angular_velocity = 0.0
+5:95/0 = 0
+5:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:95/0/physics_layer_0/angular_velocity = 0.0
+6:95/0 = 0
+6:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:95/0/physics_layer_0/angular_velocity = 0.0
+10:95/0 = 0
+10:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:95/0/physics_layer_0/angular_velocity = 0.0
+11:95/0 = 0
+11:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:95/0/physics_layer_0/angular_velocity = 0.0
+12:95/0 = 0
+12:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:95/0/physics_layer_0/angular_velocity = 0.0
+13:95/0 = 0
+13:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:95/0/physics_layer_0/angular_velocity = 0.0
+14:95/0 = 0
+14:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:95/0/physics_layer_0/angular_velocity = 0.0
+18:95/0 = 0
+18:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:95/0/physics_layer_0/angular_velocity = 0.0
+19:95/0 = 0
+19:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:95/0/physics_layer_0/angular_velocity = 0.0
+20:95/0 = 0
+20:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:95/0/physics_layer_0/angular_velocity = 0.0
+21:95/0 = 0
+21:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:95/0/physics_layer_0/angular_velocity = 0.0
+22:95/0 = 0
+22:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:95/0/physics_layer_0/angular_velocity = 0.0
+0:96/0 = 0
+0:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:96/0/physics_layer_0/angular_velocity = 0.0
+1:96/0 = 0
+1:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:96/0/physics_layer_0/angular_velocity = 0.0
+2:96/0 = 0
+2:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:96/0/physics_layer_0/angular_velocity = 0.0
+3:96/0 = 0
+3:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:96/0/physics_layer_0/angular_velocity = 0.0
+4:96/0 = 0
+4:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:96/0/physics_layer_0/angular_velocity = 0.0
+5:96/0 = 0
+5:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:96/0/physics_layer_0/angular_velocity = 0.0
+6:96/0 = 0
+6:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:96/0/physics_layer_0/angular_velocity = 0.0
+8:96/0 = 0
+8:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:96/0/physics_layer_0/angular_velocity = 0.0
+9:96/0 = 0
+9:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:96/0/physics_layer_0/angular_velocity = 0.0
+10:96/0 = 0
+10:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:96/0/physics_layer_0/angular_velocity = 0.0
+11:96/0 = 0
+11:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:96/0/physics_layer_0/angular_velocity = 0.0
+12:96/0 = 0
+12:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:96/0/physics_layer_0/angular_velocity = 0.0
+13:96/0 = 0
+13:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:96/0/physics_layer_0/angular_velocity = 0.0
+14:96/0 = 0
+14:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:96/0/physics_layer_0/angular_velocity = 0.0
+16:96/0 = 0
+16:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:96/0/physics_layer_0/angular_velocity = 0.0
+17:96/0 = 0
+17:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:96/0/physics_layer_0/angular_velocity = 0.0
+18:96/0 = 0
+18:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:96/0/physics_layer_0/angular_velocity = 0.0
+19:96/0 = 0
+19:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:96/0/physics_layer_0/angular_velocity = 0.0
+20:96/0 = 0
+20:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:96/0/physics_layer_0/angular_velocity = 0.0
+21:96/0 = 0
+21:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:96/0/physics_layer_0/angular_velocity = 0.0
+22:96/0 = 0
+22:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:96/0/physics_layer_0/angular_velocity = 0.0
+0:97/0 = 0
+0:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:97/0/physics_layer_0/angular_velocity = 0.0
+1:97/0 = 0
+1:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:97/0/physics_layer_0/angular_velocity = 0.0
+2:97/0 = 0
+2:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:97/0/physics_layer_0/angular_velocity = 0.0
+3:97/0 = 0
+3:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:97/0/physics_layer_0/angular_velocity = 0.0
+4:97/0 = 0
+4:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:97/0/physics_layer_0/angular_velocity = 0.0
+5:97/0 = 0
+5:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:97/0/physics_layer_0/angular_velocity = 0.0
+6:97/0 = 0
+6:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:97/0/physics_layer_0/angular_velocity = 0.0
+7:97/0 = 0
+7:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:97/0/physics_layer_0/angular_velocity = 0.0
+8:97/0 = 0
+8:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:97/0/physics_layer_0/angular_velocity = 0.0
+9:97/0 = 0
+9:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:97/0/physics_layer_0/angular_velocity = 0.0
+10:97/0 = 0
+10:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:97/0/physics_layer_0/angular_velocity = 0.0
+11:97/0 = 0
+11:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:97/0/physics_layer_0/angular_velocity = 0.0
+12:97/0 = 0
+12:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:97/0/physics_layer_0/angular_velocity = 0.0
+13:97/0 = 0
+13:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:97/0/physics_layer_0/angular_velocity = 0.0
+14:97/0 = 0
+14:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:97/0/physics_layer_0/angular_velocity = 0.0
+15:97/0 = 0
+15:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:97/0/physics_layer_0/angular_velocity = 0.0
+16:97/0 = 0
+16:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:97/0/physics_layer_0/angular_velocity = 0.0
+17:97/0 = 0
+17:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:97/0/physics_layer_0/angular_velocity = 0.0
+18:97/0 = 0
+18:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:97/0/physics_layer_0/angular_velocity = 0.0
+19:97/0 = 0
+19:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:97/0/physics_layer_0/angular_velocity = 0.0
+20:97/0 = 0
+20:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:97/0/physics_layer_0/angular_velocity = 0.0
+21:97/0 = 0
+21:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:97/0/physics_layer_0/angular_velocity = 0.0
+22:97/0 = 0
+22:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:97/0/physics_layer_0/angular_velocity = 0.0
+23:97/0 = 0
+23:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:97/0/physics_layer_0/angular_velocity = 0.0
+0:98/0 = 0
+0:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:98/0/physics_layer_0/angular_velocity = 0.0
+1:98/0 = 0
+1:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:98/0/physics_layer_0/angular_velocity = 0.0
+2:98/0 = 0
+2:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:98/0/physics_layer_0/angular_velocity = 0.0
+3:98/0 = 0
+3:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:98/0/physics_layer_0/angular_velocity = 0.0
+4:98/0 = 0
+4:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:98/0/physics_layer_0/angular_velocity = 0.0
+5:98/0 = 0
+5:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:98/0/physics_layer_0/angular_velocity = 0.0
+6:98/0 = 0
+6:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:98/0/physics_layer_0/angular_velocity = 0.0
+7:98/0 = 0
+7:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:98/0/physics_layer_0/angular_velocity = 0.0
+8:98/0 = 0
+8:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:98/0/physics_layer_0/angular_velocity = 0.0
+9:98/0 = 0
+9:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:98/0/physics_layer_0/angular_velocity = 0.0
+10:98/0 = 0
+10:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:98/0/physics_layer_0/angular_velocity = 0.0
+11:98/0 = 0
+11:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:98/0/physics_layer_0/angular_velocity = 0.0
+12:98/0 = 0
+12:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:98/0/physics_layer_0/angular_velocity = 0.0
+13:98/0 = 0
+13:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:98/0/physics_layer_0/angular_velocity = 0.0
+14:98/0 = 0
+14:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:98/0/physics_layer_0/angular_velocity = 0.0
+15:98/0 = 0
+15:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:98/0/physics_layer_0/angular_velocity = 0.0
+16:98/0 = 0
+16:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:98/0/physics_layer_0/angular_velocity = 0.0
+17:98/0 = 0
+17:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:98/0/physics_layer_0/angular_velocity = 0.0
+18:98/0 = 0
+18:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:98/0/physics_layer_0/angular_velocity = 0.0
+19:98/0 = 0
+19:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:98/0/physics_layer_0/angular_velocity = 0.0
+20:98/0 = 0
+20:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:98/0/physics_layer_0/angular_velocity = 0.0
+21:98/0 = 0
+21:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:98/0/physics_layer_0/angular_velocity = 0.0
+22:98/0 = 0
+22:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:98/0/physics_layer_0/angular_velocity = 0.0
+23:98/0 = 0
+23:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:98/0/physics_layer_0/angular_velocity = 0.0
+2:99/0 = 0
+2:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:99/0/physics_layer_0/angular_velocity = 0.0
+3:99/0 = 0
+3:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:99/0/physics_layer_0/angular_velocity = 0.0
+4:99/0 = 0
+4:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:99/0/physics_layer_0/angular_velocity = 0.0
+6:99/0 = 0
+6:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:99/0/physics_layer_0/angular_velocity = 0.0
+7:99/0 = 0
+7:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:99/0/physics_layer_0/angular_velocity = 0.0
+10:99/0 = 0
+10:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:99/0/physics_layer_0/angular_velocity = 0.0
+11:99/0 = 0
+11:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:99/0/physics_layer_0/angular_velocity = 0.0
+12:99/0 = 0
+12:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:99/0/physics_layer_0/angular_velocity = 0.0
+14:99/0 = 0
+14:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:99/0/physics_layer_0/angular_velocity = 0.0
+15:99/0 = 0
+15:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:99/0/physics_layer_0/angular_velocity = 0.0
+18:99/0 = 0
+18:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:99/0/physics_layer_0/angular_velocity = 0.0
+19:99/0 = 0
+19:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:99/0/physics_layer_0/angular_velocity = 0.0
+20:99/0 = 0
+20:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:99/0/physics_layer_0/angular_velocity = 0.0
+22:99/0 = 0
+22:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:99/0/physics_layer_0/angular_velocity = 0.0
+23:99/0 = 0
+23:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:99/0/physics_layer_0/angular_velocity = 0.0
+0:100/0 = 0
+0:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:100/0/physics_layer_0/angular_velocity = 0.0
+1:100/0 = 0
+1:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:100/0/physics_layer_0/angular_velocity = 0.0
+2:100/0 = 0
+2:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:100/0/physics_layer_0/angular_velocity = 0.0
+3:100/0 = 0
+3:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:100/0/physics_layer_0/angular_velocity = 0.0
+4:100/0 = 0
+4:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:100/0/physics_layer_0/angular_velocity = 0.0
+6:100/0 = 0
+6:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:100/0/physics_layer_0/angular_velocity = 0.0
+7:100/0 = 0
+7:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:100/0/physics_layer_0/angular_velocity = 0.0
+8:100/0 = 0
+8:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:100/0/physics_layer_0/angular_velocity = 0.0
+9:100/0 = 0
+9:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:100/0/physics_layer_0/angular_velocity = 0.0
+10:100/0 = 0
+10:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:100/0/physics_layer_0/angular_velocity = 0.0
+11:100/0 = 0
+11:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:100/0/physics_layer_0/angular_velocity = 0.0
+12:100/0 = 0
+12:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:100/0/physics_layer_0/angular_velocity = 0.0
+14:100/0 = 0
+14:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:100/0/physics_layer_0/angular_velocity = 0.0
+15:100/0 = 0
+15:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:100/0/physics_layer_0/angular_velocity = 0.0
+16:100/0 = 0
+16:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:100/0/physics_layer_0/angular_velocity = 0.0
+17:100/0 = 0
+17:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:100/0/physics_layer_0/angular_velocity = 0.0
+18:100/0 = 0
+18:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:100/0/physics_layer_0/angular_velocity = 0.0
+19:100/0 = 0
+19:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:100/0/physics_layer_0/angular_velocity = 0.0
+20:100/0 = 0
+20:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:100/0/physics_layer_0/angular_velocity = 0.0
+22:100/0 = 0
+22:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:100/0/physics_layer_0/angular_velocity = 0.0
+23:100/0 = 0
+23:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:100/0/physics_layer_0/angular_velocity = 0.0
+0:101/0 = 0
+0:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:101/0/physics_layer_0/angular_velocity = 0.0
+1:101/0 = 0
+1:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:101/0/physics_layer_0/angular_velocity = 0.0
+2:101/0 = 0
+2:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:101/0/physics_layer_0/angular_velocity = 0.0
+3:101/0 = 0
+3:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:101/0/physics_layer_0/angular_velocity = 0.0
+4:101/0 = 0
+4:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:101/0/physics_layer_0/angular_velocity = 0.0
+5:101/0 = 0
+5:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:101/0/physics_layer_0/angular_velocity = 0.0
+6:101/0 = 0
+6:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:101/0/physics_layer_0/angular_velocity = 0.0
+7:101/0 = 0
+7:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:101/0/physics_layer_0/angular_velocity = 0.0
+8:101/0 = 0
+8:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:101/0/physics_layer_0/angular_velocity = 0.0
+9:101/0 = 0
+9:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:101/0/physics_layer_0/angular_velocity = 0.0
+10:101/0 = 0
+10:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:101/0/physics_layer_0/angular_velocity = 0.0
+11:101/0 = 0
+11:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:101/0/physics_layer_0/angular_velocity = 0.0
+12:101/0 = 0
+12:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:101/0/physics_layer_0/angular_velocity = 0.0
+13:101/0 = 0
+13:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:101/0/physics_layer_0/angular_velocity = 0.0
+14:101/0 = 0
+14:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:101/0/physics_layer_0/angular_velocity = 0.0
+15:101/0 = 0
+15:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:101/0/physics_layer_0/angular_velocity = 0.0
+16:101/0 = 0
+16:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:101/0/physics_layer_0/angular_velocity = 0.0
+17:101/0 = 0
+17:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:101/0/physics_layer_0/angular_velocity = 0.0
+18:101/0 = 0
+18:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:101/0/physics_layer_0/angular_velocity = 0.0
+19:101/0 = 0
+19:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:101/0/physics_layer_0/angular_velocity = 0.0
+20:101/0 = 0
+20:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:101/0/physics_layer_0/angular_velocity = 0.0
+21:101/0 = 0
+21:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:101/0/physics_layer_0/angular_velocity = 0.0
+22:101/0 = 0
+22:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:101/0/physics_layer_0/angular_velocity = 0.0
+23:101/0 = 0
+23:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:101/0/physics_layer_0/angular_velocity = 0.0
+0:102/0 = 0
+0:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:102/0/physics_layer_0/angular_velocity = 0.0
+1:102/0 = 0
+1:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:102/0/physics_layer_0/angular_velocity = 0.0
+2:102/0 = 0
+2:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:102/0/physics_layer_0/angular_velocity = 0.0
+3:102/0 = 0
+3:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:102/0/physics_layer_0/angular_velocity = 0.0
+4:102/0 = 0
+4:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:102/0/physics_layer_0/angular_velocity = 0.0
+5:102/0 = 0
+5:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:102/0/physics_layer_0/angular_velocity = 0.0
+8:102/0 = 0
+8:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:102/0/physics_layer_0/angular_velocity = 0.0
+9:102/0 = 0
+9:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:102/0/physics_layer_0/angular_velocity = 0.0
+10:102/0 = 0
+10:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:102/0/physics_layer_0/angular_velocity = 0.0
+11:102/0 = 0
+11:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:102/0/physics_layer_0/angular_velocity = 0.0
+12:102/0 = 0
+12:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:102/0/physics_layer_0/angular_velocity = 0.0
+13:102/0 = 0
+13:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:102/0/physics_layer_0/angular_velocity = 0.0
+16:102/0 = 0
+16:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:102/0/physics_layer_0/angular_velocity = 0.0
+17:102/0 = 0
+17:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:102/0/physics_layer_0/angular_velocity = 0.0
+18:102/0 = 0
+18:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:102/0/physics_layer_0/angular_velocity = 0.0
+19:102/0 = 0
+19:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:102/0/physics_layer_0/angular_velocity = 0.0
+20:102/0 = 0
+20:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:102/0/physics_layer_0/angular_velocity = 0.0
+21:102/0 = 0
+21:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:102/0/physics_layer_0/angular_velocity = 0.0
+2:103/0 = 0
+2:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:103/0/physics_layer_0/angular_velocity = 0.0
+3:103/0 = 0
+3:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:103/0/physics_layer_0/angular_velocity = 0.0
+4:103/0 = 0
+4:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:103/0/physics_layer_0/angular_velocity = 0.0
+6:103/0 = 0
+6:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:103/0/physics_layer_0/angular_velocity = 0.0
+7:103/0 = 0
+7:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:103/0/physics_layer_0/angular_velocity = 0.0
+10:103/0 = 0
+10:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:103/0/physics_layer_0/angular_velocity = 0.0
+11:103/0 = 0
+11:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:103/0/physics_layer_0/angular_velocity = 0.0
+12:103/0 = 0
+12:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:103/0/physics_layer_0/angular_velocity = 0.0
+14:103/0 = 0
+14:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:103/0/physics_layer_0/angular_velocity = 0.0
+15:103/0 = 0
+15:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:103/0/physics_layer_0/angular_velocity = 0.0
+18:103/0 = 0
+18:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:103/0/physics_layer_0/angular_velocity = 0.0
+19:103/0 = 0
+19:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:103/0/physics_layer_0/angular_velocity = 0.0
+20:103/0 = 0
+20:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:103/0/physics_layer_0/angular_velocity = 0.0
+22:103/0 = 0
+22:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:103/0/physics_layer_0/angular_velocity = 0.0
+23:103/0 = 0
+23:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:103/0/physics_layer_0/angular_velocity = 0.0
+0:104/0 = 0
+0:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:104/0/physics_layer_0/angular_velocity = 0.0
+1:104/0 = 0
+1:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:104/0/physics_layer_0/angular_velocity = 0.0
+2:104/0 = 0
+2:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:104/0/physics_layer_0/angular_velocity = 0.0
+3:104/0 = 0
+3:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:104/0/physics_layer_0/angular_velocity = 0.0
+4:104/0 = 0
+4:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:104/0/physics_layer_0/angular_velocity = 0.0
+6:104/0 = 0
+6:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:104/0/physics_layer_0/angular_velocity = 0.0
+7:104/0 = 0
+7:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:104/0/physics_layer_0/angular_velocity = 0.0
+8:104/0 = 0
+8:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:104/0/physics_layer_0/angular_velocity = 0.0
+9:104/0 = 0
+9:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:104/0/physics_layer_0/angular_velocity = 0.0
+10:104/0 = 0
+10:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:104/0/physics_layer_0/angular_velocity = 0.0
+11:104/0 = 0
+11:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:104/0/physics_layer_0/angular_velocity = 0.0
+12:104/0 = 0
+12:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:104/0/physics_layer_0/angular_velocity = 0.0
+14:104/0 = 0
+14:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:104/0/physics_layer_0/angular_velocity = 0.0
+15:104/0 = 0
+15:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:104/0/physics_layer_0/angular_velocity = 0.0
+16:104/0 = 0
+16:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:104/0/physics_layer_0/angular_velocity = 0.0
+17:104/0 = 0
+17:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:104/0/physics_layer_0/angular_velocity = 0.0
+18:104/0 = 0
+18:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:104/0/physics_layer_0/angular_velocity = 0.0
+19:104/0 = 0
+19:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:104/0/physics_layer_0/angular_velocity = 0.0
+20:104/0 = 0
+20:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:104/0/physics_layer_0/angular_velocity = 0.0
+22:104/0 = 0
+22:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:104/0/physics_layer_0/angular_velocity = 0.0
+23:104/0 = 0
+23:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:104/0/physics_layer_0/angular_velocity = 0.0
+0:105/0 = 0
+0:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:105/0/physics_layer_0/angular_velocity = 0.0
+1:105/0 = 0
+1:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:105/0/physics_layer_0/angular_velocity = 0.0
+2:105/0 = 0
+2:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:105/0/physics_layer_0/angular_velocity = 0.0
+3:105/0 = 0
+3:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:105/0/physics_layer_0/angular_velocity = 0.0
+4:105/0 = 0
+4:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:105/0/physics_layer_0/angular_velocity = 0.0
+5:105/0 = 0
+5:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:105/0/physics_layer_0/angular_velocity = 0.0
+6:105/0 = 0
+6:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:105/0/physics_layer_0/angular_velocity = 0.0
+7:105/0 = 0
+7:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:105/0/physics_layer_0/angular_velocity = 0.0
+8:105/0 = 0
+8:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:105/0/physics_layer_0/angular_velocity = 0.0
+9:105/0 = 0
+9:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:105/0/physics_layer_0/angular_velocity = 0.0
+10:105/0 = 0
+10:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:105/0/physics_layer_0/angular_velocity = 0.0
+11:105/0 = 0
+11:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:105/0/physics_layer_0/angular_velocity = 0.0
+12:105/0 = 0
+12:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:105/0/physics_layer_0/angular_velocity = 0.0
+13:105/0 = 0
+13:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:105/0/physics_layer_0/angular_velocity = 0.0
+14:105/0 = 0
+14:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:105/0/physics_layer_0/angular_velocity = 0.0
+15:105/0 = 0
+15:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:105/0/physics_layer_0/angular_velocity = 0.0
+16:105/0 = 0
+16:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:105/0/physics_layer_0/angular_velocity = 0.0
+17:105/0 = 0
+17:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:105/0/physics_layer_0/angular_velocity = 0.0
+18:105/0 = 0
+18:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:105/0/physics_layer_0/angular_velocity = 0.0
+19:105/0 = 0
+19:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:105/0/physics_layer_0/angular_velocity = 0.0
+20:105/0 = 0
+20:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:105/0/physics_layer_0/angular_velocity = 0.0
+21:105/0 = 0
+21:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:105/0/physics_layer_0/angular_velocity = 0.0
+22:105/0 = 0
+22:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:105/0/physics_layer_0/angular_velocity = 0.0
+23:105/0 = 0
+23:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:105/0/physics_layer_0/angular_velocity = 0.0
+0:106/0 = 0
+0:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:106/0/physics_layer_0/angular_velocity = 0.0
+1:106/0 = 0
+1:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:106/0/physics_layer_0/angular_velocity = 0.0
+2:106/0 = 0
+2:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:106/0/physics_layer_0/angular_velocity = 0.0
+3:106/0 = 0
+3:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:106/0/physics_layer_0/angular_velocity = 0.0
+4:106/0 = 0
+4:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:106/0/physics_layer_0/angular_velocity = 0.0
+5:106/0 = 0
+5:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:106/0/physics_layer_0/angular_velocity = 0.0
+6:106/0 = 0
+6:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:106/0/physics_layer_0/angular_velocity = 0.0
+7:106/0 = 0
+7:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:106/0/physics_layer_0/angular_velocity = 0.0
+8:106/0 = 0
+8:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:106/0/physics_layer_0/angular_velocity = 0.0
+9:106/0 = 0
+9:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:106/0/physics_layer_0/angular_velocity = 0.0
+10:106/0 = 0
+10:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:106/0/physics_layer_0/angular_velocity = 0.0
+11:106/0 = 0
+11:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:106/0/physics_layer_0/angular_velocity = 0.0
+12:106/0 = 0
+12:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:106/0/physics_layer_0/angular_velocity = 0.0
+13:106/0 = 0
+13:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:106/0/physics_layer_0/angular_velocity = 0.0
+14:106/0 = 0
+14:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:106/0/physics_layer_0/angular_velocity = 0.0
+15:106/0 = 0
+15:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:106/0/physics_layer_0/angular_velocity = 0.0
+16:106/0 = 0
+16:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:106/0/physics_layer_0/angular_velocity = 0.0
+17:106/0 = 0
+17:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:106/0/physics_layer_0/angular_velocity = 0.0
+18:106/0 = 0
+18:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:106/0/physics_layer_0/angular_velocity = 0.0
+19:106/0 = 0
+19:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:106/0/physics_layer_0/angular_velocity = 0.0
+20:106/0 = 0
+20:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:106/0/physics_layer_0/angular_velocity = 0.0
+21:106/0 = 0
+21:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:106/0/physics_layer_0/angular_velocity = 0.0
+22:106/0 = 0
+22:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:106/0/physics_layer_0/angular_velocity = 0.0
+23:106/0 = 0
+23:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:106/0/physics_layer_0/angular_velocity = 0.0
+2:107/0 = 0
+2:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:107/0/physics_layer_0/angular_velocity = 0.0
+3:107/0 = 0
+3:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:107/0/physics_layer_0/angular_velocity = 0.0
+4:107/0 = 0
+4:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:107/0/physics_layer_0/angular_velocity = 0.0
+6:107/0 = 0
+6:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:107/0/physics_layer_0/angular_velocity = 0.0
+7:107/0 = 0
+7:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:107/0/physics_layer_0/angular_velocity = 0.0
+10:107/0 = 0
+10:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:107/0/physics_layer_0/angular_velocity = 0.0
+11:107/0 = 0
+11:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:107/0/physics_layer_0/angular_velocity = 0.0
+12:107/0 = 0
+12:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:107/0/physics_layer_0/angular_velocity = 0.0
+14:107/0 = 0
+14:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:107/0/physics_layer_0/angular_velocity = 0.0
+15:107/0 = 0
+15:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:107/0/physics_layer_0/angular_velocity = 0.0
+0:108/0 = 0
+0:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:108/0/physics_layer_0/angular_velocity = 0.0
+1:108/0 = 0
+1:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:108/0/physics_layer_0/angular_velocity = 0.0
+2:108/0 = 0
+2:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:108/0/physics_layer_0/angular_velocity = 0.0
+3:108/0 = 0
+3:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:108/0/physics_layer_0/angular_velocity = 0.0
+4:108/0 = 0
+4:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:108/0/physics_layer_0/angular_velocity = 0.0
+6:108/0 = 0
+6:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:108/0/physics_layer_0/angular_velocity = 0.0
+7:108/0 = 0
+7:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:108/0/physics_layer_0/angular_velocity = 0.0
+8:108/0 = 0
+8:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:108/0/physics_layer_0/angular_velocity = 0.0
+9:108/0 = 0
+9:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:108/0/physics_layer_0/angular_velocity = 0.0
+10:108/0 = 0
+10:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:108/0/physics_layer_0/angular_velocity = 0.0
+11:108/0 = 0
+11:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:108/0/physics_layer_0/angular_velocity = 0.0
+12:108/0 = 0
+12:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:108/0/physics_layer_0/angular_velocity = 0.0
+14:108/0 = 0
+14:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:108/0/physics_layer_0/angular_velocity = 0.0
+15:108/0 = 0
+15:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:108/0/physics_layer_0/angular_velocity = 0.0
+0:109/0 = 0
+0:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:109/0/physics_layer_0/angular_velocity = 0.0
+1:109/0 = 0
+1:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:109/0/physics_layer_0/angular_velocity = 0.0
+2:109/0 = 0
+2:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:109/0/physics_layer_0/angular_velocity = 0.0
+3:109/0 = 0
+3:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:109/0/physics_layer_0/angular_velocity = 0.0
+4:109/0 = 0
+4:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:109/0/physics_layer_0/angular_velocity = 0.0
+5:109/0 = 0
+5:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:109/0/physics_layer_0/angular_velocity = 0.0
+6:109/0 = 0
+6:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:109/0/physics_layer_0/angular_velocity = 0.0
+7:109/0 = 0
+7:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:109/0/physics_layer_0/angular_velocity = 0.0
+8:109/0 = 0
+8:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:109/0/physics_layer_0/angular_velocity = 0.0
+9:109/0 = 0
+9:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:109/0/physics_layer_0/angular_velocity = 0.0
+10:109/0 = 0
+10:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:109/0/physics_layer_0/angular_velocity = 0.0
+11:109/0 = 0
+11:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:109/0/physics_layer_0/angular_velocity = 0.0
+12:109/0 = 0
+12:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:109/0/physics_layer_0/angular_velocity = 0.0
+13:109/0 = 0
+13:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:109/0/physics_layer_0/angular_velocity = 0.0
+14:109/0 = 0
+14:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:109/0/physics_layer_0/angular_velocity = 0.0
+15:109/0 = 0
+15:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:109/0/physics_layer_0/angular_velocity = 0.0
+0:110/0 = 0
+0:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:110/0/physics_layer_0/angular_velocity = 0.0
+1:110/0 = 0
+1:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:110/0/physics_layer_0/angular_velocity = 0.0
+2:110/0 = 0
+2:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:110/0/physics_layer_0/angular_velocity = 0.0
+3:110/0 = 0
+3:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:110/0/physics_layer_0/angular_velocity = 0.0
+4:110/0 = 0
+4:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:110/0/physics_layer_0/angular_velocity = 0.0
+5:110/0 = 0
+5:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:110/0/physics_layer_0/angular_velocity = 0.0
+8:110/0 = 0
+8:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:110/0/physics_layer_0/angular_velocity = 0.0
+9:110/0 = 0
+9:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:110/0/physics_layer_0/angular_velocity = 0.0
+10:110/0 = 0
+10:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:110/0/physics_layer_0/angular_velocity = 0.0
+11:110/0 = 0
+11:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:110/0/physics_layer_0/angular_velocity = 0.0
+12:110/0 = 0
+12:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:110/0/physics_layer_0/angular_velocity = 0.0
+13:110/0 = 0
+13:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:110/0/physics_layer_0/angular_velocity = 0.0
+0:111/0 = 0
+0:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:111/0/physics_layer_0/angular_velocity = 0.0
+1:111/0 = 0
+1:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:111/0/physics_layer_0/angular_velocity = 0.0
+2:111/0 = 0
+2:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:111/0/physics_layer_0/angular_velocity = 0.0
+3:111/0 = 0
+3:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:111/0/physics_layer_0/angular_velocity = 0.0
+4:111/0 = 0
+4:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:111/0/physics_layer_0/angular_velocity = 0.0
+5:111/0 = 0
+5:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:111/0/physics_layer_0/angular_velocity = 0.0
+6:111/0 = 0
+6:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:111/0/physics_layer_0/angular_velocity = 0.0
+7:111/0 = 0
+7:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:111/0/physics_layer_0/angular_velocity = 0.0
+8:111/0 = 0
+8:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:111/0/physics_layer_0/angular_velocity = 0.0
+0:112/0 = 0
+0:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:112/0/physics_layer_0/angular_velocity = 0.0
+2:112/0 = 0
+2:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:112/0/physics_layer_0/angular_velocity = 0.0
+3:112/0 = 0
+3:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:112/0/physics_layer_0/angular_velocity = 0.0
+5:112/0 = 0
+5:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:112/0/physics_layer_0/angular_velocity = 0.0
+6:112/0 = 0
+6:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:112/0/physics_layer_0/angular_velocity = 0.0
+8:112/0 = 0
+8:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:112/0/physics_layer_0/angular_velocity = 0.0
+0:113/0 = 0
+0:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:113/0/physics_layer_0/angular_velocity = 0.0
+1:113/0 = 0
+1:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:113/0/physics_layer_0/angular_velocity = 0.0
+2:113/0 = 0
+2:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:113/0/physics_layer_0/angular_velocity = 0.0
+3:113/0 = 0
+3:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:113/0/physics_layer_0/angular_velocity = 0.0
+4:113/0 = 0
+4:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:113/0/physics_layer_0/angular_velocity = 0.0
+5:113/0 = 0
+5:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:113/0/physics_layer_0/angular_velocity = 0.0
+6:113/0 = 0
+6:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:113/0/physics_layer_0/angular_velocity = 0.0
+7:113/0 = 0
+7:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:113/0/physics_layer_0/angular_velocity = 0.0
+8:113/0 = 0
+8:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:113/0/physics_layer_0/angular_velocity = 0.0
+0:114/0 = 0
+0:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:114/0/physics_layer_0/angular_velocity = 0.0
+1:114/0 = 0
+1:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:114/0/physics_layer_0/angular_velocity = 0.0
+2:114/0 = 0
+2:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:114/0/physics_layer_0/angular_velocity = 0.0
+3:114/0 = 0
+3:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:114/0/physics_layer_0/angular_velocity = 0.0
+4:114/0 = 0
+4:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:114/0/physics_layer_0/angular_velocity = 0.0
+5:114/0 = 0
+5:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:114/0/physics_layer_0/angular_velocity = 0.0
+6:114/0 = 0
+6:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:114/0/physics_layer_0/angular_velocity = 0.0
+7:114/0 = 0
+7:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:114/0/physics_layer_0/angular_velocity = 0.0
+8:114/0 = 0
+8:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:114/0/physics_layer_0/angular_velocity = 0.0
+9:114/0 = 0
+9:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:114/0/physics_layer_0/angular_velocity = 0.0
+10:114/0 = 0
+10:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:114/0/physics_layer_0/angular_velocity = 0.0
+11:114/0 = 0
+11:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:114/0/physics_layer_0/angular_velocity = 0.0
+12:114/0 = 0
+12:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:114/0/physics_layer_0/angular_velocity = 0.0
+13:114/0 = 0
+13:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:114/0/physics_layer_0/angular_velocity = 0.0
+14:114/0 = 0
+14:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:114/0/physics_layer_0/angular_velocity = 0.0
+15:114/0 = 0
+15:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:114/0/physics_layer_0/angular_velocity = 0.0
+16:114/0 = 0
+16:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:114/0/physics_layer_0/angular_velocity = 0.0
+17:114/0 = 0
+17:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:114/0/physics_layer_0/angular_velocity = 0.0
+0:115/0 = 0
+0:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:115/0/physics_layer_0/angular_velocity = 0.0
+2:115/0 = 0
+2:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:115/0/physics_layer_0/angular_velocity = 0.0
+3:115/0 = 0
+3:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:115/0/physics_layer_0/angular_velocity = 0.0
+5:115/0 = 0
+5:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:115/0/physics_layer_0/angular_velocity = 0.0
+6:115/0 = 0
+6:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:115/0/physics_layer_0/angular_velocity = 0.0
+8:115/0 = 0
+8:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:115/0/physics_layer_0/angular_velocity = 0.0
+9:115/0 = 0
+9:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:115/0/physics_layer_0/angular_velocity = 0.0
+11:115/0 = 0
+11:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:115/0/physics_layer_0/angular_velocity = 0.0
+12:115/0 = 0
+12:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:115/0/physics_layer_0/angular_velocity = 0.0
+14:115/0 = 0
+14:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:115/0/physics_layer_0/angular_velocity = 0.0
+15:115/0 = 0
+15:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:115/0/physics_layer_0/angular_velocity = 0.0
+17:115/0 = 0
+17:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:115/0/physics_layer_0/angular_velocity = 0.0
+0:116/0 = 0
+0:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:116/0/physics_layer_0/angular_velocity = 0.0
+1:116/0 = 0
+1:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:116/0/physics_layer_0/angular_velocity = 0.0
+2:116/0 = 0
+2:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:116/0/physics_layer_0/angular_velocity = 0.0
+3:116/0 = 0
+3:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:116/0/physics_layer_0/angular_velocity = 0.0
+4:116/0 = 0
+4:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:116/0/physics_layer_0/angular_velocity = 0.0
+5:116/0 = 0
+5:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:116/0/physics_layer_0/angular_velocity = 0.0
+6:116/0 = 0
+6:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:116/0/physics_layer_0/angular_velocity = 0.0
+7:116/0 = 0
+7:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:116/0/physics_layer_0/angular_velocity = 0.0
+8:116/0 = 0
+8:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:116/0/physics_layer_0/angular_velocity = 0.0
+9:116/0 = 0
+9:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:116/0/physics_layer_0/angular_velocity = 0.0
+10:116/0 = 0
+10:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:116/0/physics_layer_0/angular_velocity = 0.0
+11:116/0 = 0
+11:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:116/0/physics_layer_0/angular_velocity = 0.0
+12:116/0 = 0
+12:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:116/0/physics_layer_0/angular_velocity = 0.0
+13:116/0 = 0
+13:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:116/0/physics_layer_0/angular_velocity = 0.0
+14:116/0 = 0
+14:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:116/0/physics_layer_0/angular_velocity = 0.0
+15:116/0 = 0
+15:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:116/0/physics_layer_0/angular_velocity = 0.0
+16:116/0 = 0
+16:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:116/0/physics_layer_0/angular_velocity = 0.0
+17:116/0 = 0
+17:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:116/0/physics_layer_0/angular_velocity = 0.0
+0:117/0 = 0
+0:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:117/0/physics_layer_0/angular_velocity = 0.0
+1:117/0 = 0
+1:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:117/0/physics_layer_0/angular_velocity = 0.0
+2:117/0 = 0
+2:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:117/0/physics_layer_0/angular_velocity = 0.0
+3:117/0 = 0
+3:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:117/0/physics_layer_0/angular_velocity = 0.0
+4:117/0 = 0
+4:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:117/0/physics_layer_0/angular_velocity = 0.0
+5:117/0 = 0
+5:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:117/0/physics_layer_0/angular_velocity = 0.0
+6:117/0 = 0
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+0:4/0/physics_layer_0/angular_velocity = 0.0
+1:4/0 = 0
+1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_0/angular_velocity = 0.0
+2:4/0 = 0
+2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+6:4/0 = 0
+6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0 = 0
+7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0 = 0
+8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_0/angular_velocity = 0.0
+9:4/0 = 0
+9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0 = 0
+10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0 = 0
+11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0 = 0
+12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0 = 0
+13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0 = 0
+14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_0/angular_velocity = 0.0
+15:4/0 = 0
+15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0 = 0
+16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_0/angular_velocity = 0.0
+17:4/0 = 0
+17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_0/angular_velocity = 0.0
+18:4/0 = 0
+18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_0/angular_velocity = 0.0
+19:4/0 = 0
+19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_0/angular_velocity = 0.0
+22:4/0 = 0
+22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_0/angular_velocity = 0.0
+25:4/0 = 0
+25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_0/angular_velocity = 0.0
+28:4/0 = 0
+28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:4/0/physics_layer_0/angular_velocity = 0.0
+0:5/0 = 0
+0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_0/angular_velocity = 0.0
+1:5/0 = 0
+1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_0/angular_velocity = 0.0
+2:5/0 = 0
+2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0 = 0
+8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0 = 0
+9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0 = 0
+10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0 = 0
+11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0 = 0
+12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0 = 0
+13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -4.875, 6.375, 5.25, 6.375, 6.125, 8)
+14:5/0 = 0
+14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_0/angular_velocity = 0.0
+15:5/0 = 0
+15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0 = 0
+16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_0/angular_velocity = 0.0
+17:5/0 = 0
+17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_0/angular_velocity = 0.0
+20:5/0 = 0
+20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_0/angular_velocity = 0.0
+20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+21:5/0 = 0
+21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:5/0/physics_layer_0/angular_velocity = 0.0
+21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+22:5/0 = 0
+22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:5/0/physics_layer_0/angular_velocity = 0.0
+23:5/0 = 0
+23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:5/0/physics_layer_0/angular_velocity = 0.0
+24:5/0 = 0
+24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_0/angular_velocity = 0.0
+25:5/0 = 0
+25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:5/0/physics_layer_0/angular_velocity = 0.0
+26:5/0 = 0
+26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_0/angular_velocity = 0.0
+0:6/0 = 0
+0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:6/0/physics_layer_0/angular_velocity = 0.0
+1:6/0 = 0
+1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_0/angular_velocity = 0.0
+2:6/0 = 0
+2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:6/0/physics_layer_0/angular_velocity = 0.0
+5:6/0 = 0
+5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_0/angular_velocity = 0.0
+6:6/0 = 0
+6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0 = 0
+7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0 = 0
+8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_0/angular_velocity = 0.0
+9:6/0 = 0
+9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0 = 0
+10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 4.875, 8, 5.25, 8, -8)
+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0 = 0
+15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0 = 0
+16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_0/angular_velocity = 0.0
+17:6/0 = 0
+17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:6/0/physics_layer_0/angular_velocity = 0.0
+18:6/0 = 0
+18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_0/angular_velocity = 0.0
+19:6/0 = 0
+19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_0/angular_velocity = 0.0
+20:6/0 = 0
+20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_0/angular_velocity = 0.0
+20:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+21:6/0 = 0
+21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:6/0/physics_layer_0/angular_velocity = 0.0
+21:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+22:6/0 = 0
+22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_0/angular_velocity = 0.0
+23:6/0 = 0
+23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:6/0/physics_layer_0/angular_velocity = 0.0
+24:6/0 = 0
+24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:6/0/physics_layer_0/angular_velocity = 0.0
+25:6/0 = 0
+25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:6/0/physics_layer_0/angular_velocity = 0.0
+26:6/0 = 0
+26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_0/angular_velocity = 0.0
+0:7/0 = 0
+0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_0/angular_velocity = 0.0
+1:7/0 = 0
+1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0 = 0
+2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0 = 0
+3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0 = 0
+4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0 = 0
+5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_0/angular_velocity = 0.0
+6:7/0 = 0
+6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_0/angular_velocity = 0.0
+7:7/0 = 0
+7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:7/0/physics_layer_0/angular_velocity = 0.0
+8:7/0 = 0
+8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_0/angular_velocity = 0.0
+9:7/0 = 0
+9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_0/angular_velocity = 0.0
+10:7/0 = 0
+10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_0/angular_velocity = 0.0
+11:7/0 = 0
+11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_0/angular_velocity = 0.0
+12:7/0 = 0
+12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_0/angular_velocity = 0.0
+14:7/0 = 0
+14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_0/angular_velocity = 0.0
+15:7/0 = 0
+15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:7/0/physics_layer_0/angular_velocity = 0.0
+16:7/0 = 0
+16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_0/angular_velocity = 0.0
+17:7/0 = 0
+17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_0/angular_velocity = 0.0
+20:7/0 = 0
+20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_0/angular_velocity = 0.0
+21:7/0 = 0
+21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_0/angular_velocity = 0.0
+22:7/0 = 0
+22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_0/angular_velocity = 0.0
+23:7/0 = 0
+23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:7/0/physics_layer_0/angular_velocity = 0.0
+24:7/0 = 0
+24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_0/angular_velocity = 0.0
+25:7/0 = 0
+25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_0/angular_velocity = 0.0
+26:7/0 = 0
+26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:7/0/physics_layer_0/angular_velocity = 0.0
+0:8/0 = 0
+0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_0/angular_velocity = 0.0
+1:8/0 = 0
+1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:8/0/physics_layer_0/angular_velocity = 0.0
+2:8/0 = 0
+2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_0/angular_velocity = 0.0
+3:8/0 = 0
+3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_0/angular_velocity = 0.0
+4:8/0 = 0
+4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:8/0/physics_layer_0/angular_velocity = 0.0
+5:8/0 = 0
+5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_0/angular_velocity = 0.0
+6:8/0 = 0
+6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_0/angular_velocity = 0.0
+7:8/0 = 0
+7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_0/angular_velocity = 0.0
+8:8/0 = 0
+8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:8/0/physics_layer_0/angular_velocity = 0.0
+9:8/0 = 0
+9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_0/angular_velocity = 0.0
+10:8/0 = 0
+10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_0/angular_velocity = 0.0
+11:8/0 = 0
+11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_0/angular_velocity = 0.0
+12:8/0 = 0
+12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:8/0/physics_layer_0/angular_velocity = 0.0
+14:8/0 = 0
+14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_0/angular_velocity = 0.0
+15:8/0 = 0
+15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:8/0/physics_layer_0/angular_velocity = 0.0
+16:8/0 = 0
+16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_0/angular_velocity = 0.0
+17:8/0 = 0
+17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_0/angular_velocity = 0.0
+20:8/0 = 0
+20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:8/0/physics_layer_0/angular_velocity = 0.0
+21:8/0 = 0
+21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_0/angular_velocity = 0.0
+22:8/0 = 0
+22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:8/0/physics_layer_0/angular_velocity = 0.0
+23:8/0 = 0
+23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_0/angular_velocity = 0.0
+24:8/0 = 0
+24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_0/angular_velocity = 0.0
+25:8/0 = 0
+25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_0/angular_velocity = 0.0
+26:8/0 = 0
+26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_0/angular_velocity = 0.0
+0:9/0 = 0
+0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_0/angular_velocity = 0.0
+1:9/0 = 0
+1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_0/angular_velocity = 0.0
+2:9/0 = 0
+2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_0/angular_velocity = 0.0
+3:9/0 = 0
+3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_0/angular_velocity = 0.0
+4:9/0 = 0
+4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:9/0/physics_layer_0/angular_velocity = 0.0
+5:9/0 = 0
+5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_0/angular_velocity = 0.0
+6:9/0 = 0
+6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:9/0/physics_layer_0/angular_velocity = 0.0
+7:9/0 = 0
+7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_0/angular_velocity = 0.0
+10:9/0 = 0
+10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_0/angular_velocity = 0.0
+11:9/0 = 0
+11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_0/angular_velocity = 0.0
+12:9/0 = 0
+12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:9/0/physics_layer_0/angular_velocity = 0.0
+13:9/0 = 0
+13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:9/0/physics_layer_0/angular_velocity = 0.0
+14:9/0 = 0
+14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:9/0/physics_layer_0/angular_velocity = 0.0
+16:9/0 = 0
+16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:9/0/physics_layer_0/angular_velocity = 0.0
+17:9/0 = 0
+17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:9/0/physics_layer_0/angular_velocity = 0.0
+0:10/0 = 0
+0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:10/0/physics_layer_0/angular_velocity = 0.0
+1:10/0 = 0
+1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:10/0/physics_layer_0/angular_velocity = 0.0
+2:10/0 = 0
+2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:10/0/physics_layer_0/angular_velocity = 0.0
+3:10/0 = 0
+3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:10/0/physics_layer_0/angular_velocity = 0.0
+4:10/0 = 0
+4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:10/0/physics_layer_0/angular_velocity = 0.0
+5:10/0 = 0
+5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:10/0/physics_layer_0/angular_velocity = 0.0
+6:10/0 = 0
+6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:10/0/physics_layer_0/angular_velocity = 0.0
+7:10/0 = 0
+7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:10/0/physics_layer_0/angular_velocity = 0.0
+8:10/0 = 0
+8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:10/0/physics_layer_0/angular_velocity = 0.0
+8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+9:10/0 = 0
+9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:10/0/physics_layer_0/angular_velocity = 0.0
+10:10/0 = 0
+10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_0/angular_velocity = 0.0
+11:10/0 = 0
+11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:10/0/physics_layer_0/angular_velocity = 0.0
+12:10/0 = 0
+12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_0/angular_velocity = 0.0
+13:10/0 = 0
+13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:10/0/physics_layer_0/angular_velocity = 0.0
+14:10/0 = 0
+14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_0/angular_velocity = 0.0
+16:10/0 = 0
+16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:10/0/physics_layer_0/angular_velocity = 0.0
+17:10/0 = 0
+17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:10/0/physics_layer_0/angular_velocity = 0.0
+18:10/0 = 0
+18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:10/0/physics_layer_0/angular_velocity = 0.0
+19:10/0 = 0
+19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:10/0/physics_layer_0/angular_velocity = 0.0
+20:10/0 = 0
+20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:10/0/physics_layer_0/angular_velocity = 0.0
+21:10/0 = 0
+21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:10/0/physics_layer_0/angular_velocity = 0.0
+22:10/0 = 0
+22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:10/0/physics_layer_0/angular_velocity = 0.0
+23:10/0 = 0
+23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:10/0/physics_layer_0/angular_velocity = 0.0
+24:10/0 = 0
+24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:10/0/physics_layer_0/angular_velocity = 0.0
+25:10/0 = 0
+25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:10/0/physics_layer_0/angular_velocity = 0.0
+2:11/0 = 0
+2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:11/0/physics_layer_0/angular_velocity = 0.0
+3:11/0 = 0
+3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:11/0/physics_layer_0/angular_velocity = 0.0
+4:11/0 = 0
+4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:11/0/physics_layer_0/angular_velocity = 0.0
+5:11/0 = 0
+5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:11/0/physics_layer_0/angular_velocity = 0.0
+6:11/0 = 0
+6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:11/0/physics_layer_0/angular_velocity = 0.0
+7:11/0 = 0
+7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:11/0/physics_layer_0/angular_velocity = 0.0
+8:11/0 = 0
+8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:11/0/physics_layer_0/angular_velocity = 0.0
+9:11/0 = 0
+9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:11/0/physics_layer_0/angular_velocity = 0.0
+10:11/0 = 0
+10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:11/0/physics_layer_0/angular_velocity = 0.0
+11:11/0 = 0
+11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:11/0/physics_layer_0/angular_velocity = 0.0
+12:11/0 = 0
+12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:11/0/physics_layer_0/angular_velocity = 0.0
+13:11/0 = 0
+13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:11/0/physics_layer_0/angular_velocity = 0.0
+14:11/0 = 0
+14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:11/0/physics_layer_0/angular_velocity = 0.0
+15:11/0 = 0
+15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:11/0/physics_layer_0/angular_velocity = 0.0
+16:11/0 = 0
+16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:11/0/physics_layer_0/angular_velocity = 0.0
+17:11/0 = 0
+17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:11/0/physics_layer_0/angular_velocity = 0.0
+18:11/0 = 0
+18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:11/0/physics_layer_0/angular_velocity = 0.0
+19:11/0 = 0
+19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:11/0/physics_layer_0/angular_velocity = 0.0
+20:11/0 = 0
+20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:11/0/physics_layer_0/angular_velocity = 0.0
+21:11/0 = 0
+21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:11/0/physics_layer_0/angular_velocity = 0.0
+22:11/0 = 0
+22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:11/0/physics_layer_0/angular_velocity = 0.0
+23:11/0 = 0
+23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:11/0/physics_layer_0/angular_velocity = 0.0
+24:11/0 = 0
+24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:11/0/physics_layer_0/angular_velocity = 0.0
+25:11/0 = 0
+25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:11/0/physics_layer_0/angular_velocity = 0.0
+26:11/0 = 0
+26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:11/0/physics_layer_0/angular_velocity = 0.0
+27:11/0 = 0
+27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:11/0/physics_layer_0/angular_velocity = 0.0
+28:11/0 = 0
+28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:11/0/physics_layer_0/angular_velocity = 0.0
+29:11/0 = 0
+29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:11/0/physics_layer_0/angular_velocity = 0.0
+30:11/0 = 0
+30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:11/0/physics_layer_0/angular_velocity = 0.0
+3:12/0 = 0
+3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:12/0/physics_layer_0/angular_velocity = 0.0
+4:12/0 = 0
+4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:12/0/physics_layer_0/angular_velocity = 0.0
+5:12/0 = 0
+5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:12/0/physics_layer_0/angular_velocity = 0.0
+6:12/0 = 0
+6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:12/0/physics_layer_0/angular_velocity = 0.0
+7:12/0 = 0
+7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:12/0/physics_layer_0/angular_velocity = 0.0
+8:12/0 = 0
+8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:12/0/physics_layer_0/angular_velocity = 0.0
+9:12/0 = 0
+9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:12/0/physics_layer_0/angular_velocity = 0.0
+10:12/0 = 0
+10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:12/0/physics_layer_0/angular_velocity = 0.0
+11:12/0 = 0
+11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:12/0/physics_layer_0/angular_velocity = 0.0
+12:12/0 = 0
+12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:12/0/physics_layer_0/angular_velocity = 0.0
+13:12/0 = 0
+13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:12/0/physics_layer_0/angular_velocity = 0.0
+14:12/0 = 0
+14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:12/0/physics_layer_0/angular_velocity = 0.0
+15:12/0 = 0
+15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:12/0/physics_layer_0/angular_velocity = 0.0
+16:12/0 = 0
+16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:12/0/physics_layer_0/angular_velocity = 0.0
+17:12/0 = 0
+17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:12/0/physics_layer_0/angular_velocity = 0.0
+18:12/0 = 0
+18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:12/0/physics_layer_0/angular_velocity = 0.0
+19:12/0 = 0
+19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:12/0/physics_layer_0/angular_velocity = 0.0
+20:12/0 = 0
+20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:12/0/physics_layer_0/angular_velocity = 0.0
+21:12/0 = 0
+21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:12/0/physics_layer_0/angular_velocity = 0.0
+25:12/0 = 0
+25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:12/0/physics_layer_0/angular_velocity = 0.0
+26:12/0 = 0
+26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:12/0/physics_layer_0/angular_velocity = 0.0
+27:12/0 = 0
+27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:12/0/physics_layer_0/angular_velocity = 0.0
+28:12/0 = 0
+28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:12/0/physics_layer_0/angular_velocity = 0.0
+3:13/0 = 0
+3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:13/0/physics_layer_0/angular_velocity = 0.0
+4:13/0 = 0
+4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:13/0/physics_layer_0/angular_velocity = 0.0
+5:13/0 = 0
+5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:13/0/physics_layer_0/angular_velocity = 0.0
+6:13/0 = 0
+6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:13/0/physics_layer_0/angular_velocity = 0.0
+7:13/0 = 0
+7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:13/0/physics_layer_0/angular_velocity = 0.0
+8:13/0 = 0
+8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:13/0/physics_layer_0/angular_velocity = 0.0
+9:13/0 = 0
+9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:13/0/physics_layer_0/angular_velocity = 0.0
+10:13/0 = 0
+10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:13/0/physics_layer_0/angular_velocity = 0.0
+11:13/0 = 0
+11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:13/0/physics_layer_0/angular_velocity = 0.0
+12:13/0 = 0
+12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:13/0/physics_layer_0/angular_velocity = 0.0
+13:13/0 = 0
+13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:13/0/physics_layer_0/angular_velocity = 0.0
+14:13/0 = 0
+14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:13/0/physics_layer_0/angular_velocity = 0.0
+15:13/0 = 0
+15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:13/0/physics_layer_0/angular_velocity = 0.0
+16:13/0 = 0
+16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:13/0/physics_layer_0/angular_velocity = 0.0
+17:13/0 = 0
+17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:13/0/physics_layer_0/angular_velocity = 0.0
+18:13/0 = 0
+18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:13/0/physics_layer_0/angular_velocity = 0.0
+19:13/0 = 0
+19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:13/0/physics_layer_0/angular_velocity = 0.0
+20:13/0 = 0
+20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:13/0/physics_layer_0/angular_velocity = 0.0
+21:13/0 = 0
+21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:13/0/physics_layer_0/angular_velocity = 0.0
+25:13/0 = 0
+25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:13/0/physics_layer_0/angular_velocity = 0.0
+26:13/0 = 0
+26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:13/0/physics_layer_0/angular_velocity = 0.0
+27:13/0 = 0
+27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:13/0/physics_layer_0/angular_velocity = 0.0
+28:13/0 = 0
+28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:13/0/physics_layer_0/angular_velocity = 0.0
+0:14/0 = 0
+0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:14/0/physics_layer_0/angular_velocity = 0.0
+1:14/0 = 0
+1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:14/0/physics_layer_0/angular_velocity = 0.0
+2:14/0 = 0
+2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:14/0/physics_layer_0/angular_velocity = 0.0
+3:14/0 = 0
+3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:14/0/physics_layer_0/angular_velocity = 0.0
+4:14/0 = 0
+4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:14/0/physics_layer_0/angular_velocity = 0.0
+5:14/0 = 0
+5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:14/0/physics_layer_0/angular_velocity = 0.0
+6:14/0 = 0
+6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:14/0/physics_layer_0/angular_velocity = 0.0
+7:14/0 = 0
+7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:14/0/physics_layer_0/angular_velocity = 0.0
+8:14/0 = 0
+8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:14/0/physics_layer_0/angular_velocity = 0.0
+9:14/0 = 0
+9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:14/0/physics_layer_0/angular_velocity = 0.0
+10:14/0 = 0
+10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:14/0/physics_layer_0/angular_velocity = 0.0
+11:14/0 = 0
+11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:14/0/physics_layer_0/angular_velocity = 0.0
+12:14/0 = 0
+12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:14/0/physics_layer_0/angular_velocity = 0.0
+13:14/0 = 0
+13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:14/0/physics_layer_0/angular_velocity = 0.0
+14:14/0 = 0
+14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:14/0/physics_layer_0/angular_velocity = 0.0
+15:14/0 = 0
+15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:14/0/physics_layer_0/angular_velocity = 0.0
+16:14/0 = 0
+16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:14/0/physics_layer_0/angular_velocity = 0.0
+17:14/0 = 0
+17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:14/0/physics_layer_0/angular_velocity = 0.0
+18:14/0 = 0
+18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:14/0/physics_layer_0/angular_velocity = 0.0
+19:14/0 = 0
+19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:14/0/physics_layer_0/angular_velocity = 0.0
+24:14/0 = 0
+24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:14/0/physics_layer_0/angular_velocity = 0.0
+25:14/0 = 0
+25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:14/0/physics_layer_0/angular_velocity = 0.0
+27:14/0 = 0
+27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:14/0/physics_layer_0/angular_velocity = 0.0
+29:14/0 = 0
+29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:14/0/physics_layer_0/angular_velocity = 0.0
+0:15/0 = 0
+0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:15/0/physics_layer_0/angular_velocity = 0.0
+1:15/0 = 0
+1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:15/0/physics_layer_0/angular_velocity = 0.0
+2:15/0 = 0
+2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:15/0/physics_layer_0/angular_velocity = 0.0
+3:15/0 = 0
+3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:15/0/physics_layer_0/angular_velocity = 0.0
+4:15/0 = 0
+4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:15/0/physics_layer_0/angular_velocity = 0.0
+5:15/0 = 0
+5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:15/0/physics_layer_0/angular_velocity = 0.0
+6:15/0 = 0
+6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:15/0/physics_layer_0/angular_velocity = 0.0
+7:15/0 = 0
+7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:15/0/physics_layer_0/angular_velocity = 0.0
+8:15/0 = 0
+8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:15/0/physics_layer_0/angular_velocity = 0.0
+9:15/0 = 0
+9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:15/0/physics_layer_0/angular_velocity = 0.0
+10:15/0 = 0
+10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:15/0/physics_layer_0/angular_velocity = 0.0
+11:15/0 = 0
+11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:15/0/physics_layer_0/angular_velocity = 0.0
+13:15/0 = 0
+13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:15/0/physics_layer_0/angular_velocity = 0.0
+14:15/0 = 0
+14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:15/0/physics_layer_0/angular_velocity = 0.0
+15:15/0 = 0
+15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:15/0/physics_layer_0/angular_velocity = 0.0
+16:15/0 = 0
+16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:15/0/physics_layer_0/angular_velocity = 0.0
+17:15/0 = 0
+17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:15/0/physics_layer_0/angular_velocity = 0.0
+18:15/0 = 0
+18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:15/0/physics_layer_0/angular_velocity = 0.0
+19:15/0 = 0
+19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:15/0/physics_layer_0/angular_velocity = 0.0
+20:15/0 = 0
+20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:15/0/physics_layer_0/angular_velocity = 0.0
+24:15/0 = 0
+24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:15/0/physics_layer_0/angular_velocity = 0.0
+25:15/0 = 0
+25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:15/0/physics_layer_0/angular_velocity = 0.0
+29:15/0 = 0
+29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:15/0/physics_layer_0/angular_velocity = 0.0
+0:16/0 = 0
+0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:16/0/physics_layer_0/angular_velocity = 0.0
+1:16/0 = 0
+1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:16/0/physics_layer_0/angular_velocity = 0.0
+2:16/0 = 0
+2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:16/0/physics_layer_0/angular_velocity = 0.0
+3:16/0 = 0
+3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:16/0/physics_layer_0/angular_velocity = 0.0
+4:16/0 = 0
+4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:16/0/physics_layer_0/angular_velocity = 0.0
+5:16/0 = 0
+5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:16/0/physics_layer_0/angular_velocity = 0.0
+6:16/0 = 0
+6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:16/0/physics_layer_0/angular_velocity = 0.0
+7:16/0 = 0
+7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:16/0/physics_layer_0/angular_velocity = 0.0
+8:16/0 = 0
+8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:16/0/physics_layer_0/angular_velocity = 0.0
+9:16/0 = 0
+9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:16/0/physics_layer_0/angular_velocity = 0.0
+10:16/0 = 0
+10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:16/0/physics_layer_0/angular_velocity = 0.0
+11:16/0 = 0
+11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:16/0/physics_layer_0/angular_velocity = 0.0
+12:16/0 = 0
+12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:16/0/physics_layer_0/angular_velocity = 0.0
+13:16/0 = 0
+13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:16/0/physics_layer_0/angular_velocity = 0.0
+14:16/0 = 0
+14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:16/0/physics_layer_0/angular_velocity = 0.0
+15:16/0 = 0
+15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:16/0/physics_layer_0/angular_velocity = 0.0
+16:16/0 = 0
+16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:16/0/physics_layer_0/angular_velocity = 0.0
+17:16/0 = 0
+17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:16/0/physics_layer_0/angular_velocity = 0.0
+18:16/0 = 0
+18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:16/0/physics_layer_0/angular_velocity = 0.0
+19:16/0 = 0
+19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:16/0/physics_layer_0/angular_velocity = 0.0
+20:16/0 = 0
+20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:16/0/physics_layer_0/angular_velocity = 0.0
+21:16/0 = 0
+21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:16/0/physics_layer_0/angular_velocity = 0.0
+22:16/0 = 0
+22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:16/0/physics_layer_0/angular_velocity = 0.0
+23:16/0 = 0
+23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:16/0/physics_layer_0/angular_velocity = 0.0
+24:16/0 = 0
+24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:16/0/physics_layer_0/angular_velocity = 0.0
+25:16/0 = 0
+25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:16/0/physics_layer_0/angular_velocity = 0.0
+26:16/0 = 0
+26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:16/0/physics_layer_0/angular_velocity = 0.0
+27:16/0 = 0
+27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:16/0/physics_layer_0/angular_velocity = 0.0
+28:16/0 = 0
+28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:16/0/physics_layer_0/angular_velocity = 0.0
+29:16/0 = 0
+29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:16/0/physics_layer_0/angular_velocity = 0.0
+30:16/0 = 0
+30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:16/0/physics_layer_0/angular_velocity = 0.0
+0:17/0 = 0
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+0:17/0/physics_layer_0/angular_velocity = 0.0
+1:17/0 = 0
+1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:17/0/physics_layer_0/angular_velocity = 0.0
+2:17/0 = 0
+2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:17/0/physics_layer_0/angular_velocity = 0.0
+3:17/0 = 0
+3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:17/0/physics_layer_0/angular_velocity = 0.0
+4:17/0 = 0
+4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:17/0/physics_layer_0/angular_velocity = 0.0
+5:17/0 = 0
+5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:17/0/physics_layer_0/angular_velocity = 0.0
+6:17/0 = 0
+6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:17/0/physics_layer_0/angular_velocity = 0.0
+7:17/0 = 0
+7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:17/0/physics_layer_0/angular_velocity = 0.0
+8:17/0 = 0
+8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:17/0/physics_layer_0/angular_velocity = 0.0
+9:17/0 = 0
+9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:17/0/physics_layer_0/angular_velocity = 0.0
+10:17/0 = 0
+10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_0/angular_velocity = 0.0
+11:17/0 = 0
+11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:17/0/physics_layer_0/angular_velocity = 0.0
+12:17/0 = 0
+12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:17/0/physics_layer_0/angular_velocity = 0.0
+13:17/0 = 0
+13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_0/angular_velocity = 0.0
+14:17/0 = 0
+14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_0/angular_velocity = 0.0
+15:17/0 = 0
+15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_0/angular_velocity = 0.0
+15:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -1.25, 8, -1.375, 8, -8, -8, -8)
+16:17/0 = 0
+16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_0/angular_velocity = 0.0
+17:17/0 = 0
+17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_0/angular_velocity = 0.0
+18:17/0 = 0
+18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:17/0/physics_layer_0/angular_velocity = 0.0
+19:17/0 = 0
+19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:17/0/physics_layer_0/angular_velocity = 0.0
+20:17/0 = 0
+20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_0/angular_velocity = 0.0
+21:17/0 = 0
+21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:17/0/physics_layer_0/angular_velocity = 0.0
+22:17/0 = 0
+22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:17/0/physics_layer_0/angular_velocity = 0.0
+23:17/0 = 0
+23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:17/0/physics_layer_0/angular_velocity = 0.0
+24:17/0 = 0
+24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_0/angular_velocity = 0.0
+25:17/0 = 0
+25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_0/angular_velocity = 0.0
+26:17/0 = 0
+26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_0/angular_velocity = 0.0
+27:17/0 = 0
+27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_0/angular_velocity = 0.0
+28:17/0 = 0
+28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:17/0/physics_layer_0/angular_velocity = 0.0
+0:18/0 = 0
+0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:18/0/physics_layer_0/angular_velocity = 0.0
+1:18/0 = 0
+1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:18/0/physics_layer_0/angular_velocity = 0.0
+2:18/0 = 0
+2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_0/angular_velocity = 0.0
+3:18/0 = 0
+3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_0/angular_velocity = 0.0
+4:18/0 = 0
+4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_0/angular_velocity = 0.0
+5:18/0 = 0
+5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:18/0/physics_layer_0/angular_velocity = 0.0
+7:18/0 = 0
+7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:18/0/physics_layer_0/angular_velocity = 0.0
+8:18/0 = 0
+8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:18/0/physics_layer_0/angular_velocity = 0.0
+9:18/0 = 0
+9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:18/0/physics_layer_0/angular_velocity = 0.0
+10:18/0 = 0
+10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:18/0/physics_layer_0/angular_velocity = 0.0
+11:18/0 = 0
+11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:18/0/physics_layer_0/angular_velocity = 0.0
+12:18/0 = 0
+12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:18/0/physics_layer_0/angular_velocity = 0.0
+13:18/0 = 0
+13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:18/0/physics_layer_0/angular_velocity = 0.0
+14:18/0 = 0
+14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:18/0/physics_layer_0/angular_velocity = 0.0
+14:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -1, -8, -1, 8, -8, 8)
+15:18/0 = 0
+15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:18/0/physics_layer_0/angular_velocity = 0.0
+16:18/0 = 0
+16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:18/0/physics_layer_0/angular_velocity = 0.0
+16:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.75, -8, 0.75, 8, 8, 8, 8, -8)
+17:18/0 = 0
+17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:18/0/physics_layer_0/angular_velocity = 0.0
+18:18/0 = 0
+18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:18/0/physics_layer_0/angular_velocity = 0.0
+19:18/0 = 0
+19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:18/0/physics_layer_0/angular_velocity = 0.0
+20:18/0 = 0
+20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:18/0/physics_layer_0/angular_velocity = 0.0
+21:18/0 = 0
+21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:18/0/physics_layer_0/angular_velocity = 0.0
+22:18/0 = 0
+22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:18/0/physics_layer_0/angular_velocity = 0.0
+23:18/0 = 0
+23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:18/0/physics_layer_0/angular_velocity = 0.0
+24:18/0 = 0
+24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:18/0/physics_layer_0/angular_velocity = 0.0
+25:18/0 = 0
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+25:18/0/physics_layer_0/angular_velocity = 0.0
+26:18/0 = 0
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+26:18/0/physics_layer_0/angular_velocity = 0.0
+27:18/0 = 0
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+27:18/0/physics_layer_0/angular_velocity = 0.0
+28:18/0 = 0
+28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:18/0/physics_layer_0/angular_velocity = 0.0
+0:19/0 = 0
+0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:19/0/physics_layer_0/angular_velocity = 0.0
+1:19/0 = 0
+1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:19/0/physics_layer_0/angular_velocity = 0.0
+4:19/0 = 0
+4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:19/0/physics_layer_0/angular_velocity = 0.0
+5:19/0 = 0
+5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:19/0/physics_layer_0/angular_velocity = 0.0
+6:19/0 = 0
+6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:19/0/physics_layer_0/angular_velocity = 0.0
+7:19/0 = 0
+7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:19/0/physics_layer_0/angular_velocity = 0.0
+8:19/0 = 0
+8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:19/0/physics_layer_0/angular_velocity = 0.0
+9:19/0 = 0
+9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:19/0/physics_layer_0/angular_velocity = 0.0
+10:19/0 = 0
+10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:19/0/physics_layer_0/angular_velocity = 0.0
+11:19/0 = 0
+11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:19/0/physics_layer_0/angular_velocity = 0.0
+12:19/0 = 0
+12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:19/0/physics_layer_0/angular_velocity = 0.0
+13:19/0 = 0
+13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:19/0/physics_layer_0/angular_velocity = 0.0
+14:19/0 = 0
+14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:19/0/physics_layer_0/angular_velocity = 0.0
+15:19/0 = 0
+15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:19/0/physics_layer_0/angular_velocity = 0.0
+15:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.75, 8, 0.75, 8, 8, -8, 8)
+16:19/0 = 0
+16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:19/0/physics_layer_0/angular_velocity = 0.0
+17:19/0 = 0
+17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:19/0/physics_layer_0/angular_velocity = 0.0
+18:19/0 = 0
+18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:19/0/physics_layer_0/angular_velocity = 0.0
+19:19/0 = 0
+19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:19/0/physics_layer_0/angular_velocity = 0.0
+20:19/0 = 0
+20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:19/0/physics_layer_0/angular_velocity = 0.0
+21:19/0 = 0
+21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:19/0/physics_layer_0/angular_velocity = 0.0
+22:19/0 = 0
+22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:19/0/physics_layer_0/angular_velocity = 0.0
+23:19/0 = 0
+23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:19/0/physics_layer_0/angular_velocity = 0.0
+24:19/0 = 0
+24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:19/0/physics_layer_0/angular_velocity = 0.0
+25:19/0 = 0
+25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:19/0/physics_layer_0/angular_velocity = 0.0
+26:19/0 = 0
+26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:19/0/physics_layer_0/angular_velocity = 0.0
+27:19/0 = 0
+27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:19/0/physics_layer_0/angular_velocity = 0.0
+28:19/0 = 0
+28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:19/0/physics_layer_0/angular_velocity = 0.0
+0:20/0 = 0
+0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:20/0/physics_layer_0/angular_velocity = 0.0
+1:20/0 = 0
+1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:20/0/physics_layer_0/angular_velocity = 0.0
+2:20/0 = 0
+2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:20/0/physics_layer_0/angular_velocity = 0.0
+3:20/0 = 0
+3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:20/0/physics_layer_0/angular_velocity = 0.0
+4:20/0 = 0
+4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:20/0/physics_layer_0/angular_velocity = 0.0
+5:20/0 = 0
+5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:20/0/physics_layer_0/angular_velocity = 0.0
+6:20/0 = 0
+6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:20/0/physics_layer_0/angular_velocity = 0.0
+7:20/0 = 0
+7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:20/0/physics_layer_0/angular_velocity = 0.0
+8:20/0 = 0
+8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:20/0/physics_layer_0/angular_velocity = 0.0
+9:20/0 = 0
+9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:20/0/physics_layer_0/angular_velocity = 0.0
+10:20/0 = 0
+10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:20/0/physics_layer_0/angular_velocity = 0.0
+11:20/0 = 0
+11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:20/0/physics_layer_0/angular_velocity = 0.0
+12:20/0 = 0
+12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:20/0/physics_layer_0/angular_velocity = 0.0
+13:20/0 = 0
+13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:20/0/physics_layer_0/angular_velocity = 0.0
+14:20/0 = 0
+14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:20/0/physics_layer_0/angular_velocity = 0.0
+15:20/0 = 0
+15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:20/0/physics_layer_0/angular_velocity = 0.0
+16:20/0 = 0
+16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:20/0/physics_layer_0/angular_velocity = 0.0
+17:20/0 = 0
+17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:20/0/physics_layer_0/angular_velocity = 0.0
+18:20/0 = 0
+18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:20/0/physics_layer_0/angular_velocity = 0.0
+19:20/0 = 0
+19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:20/0/physics_layer_0/angular_velocity = 0.0
+20:20/0 = 0
+20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:20/0/physics_layer_0/angular_velocity = 0.0
+21:20/0 = 0
+21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:20/0/physics_layer_0/angular_velocity = 0.0
+22:20/0 = 0
+22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:20/0/physics_layer_0/angular_velocity = 0.0
+23:20/0 = 0
+23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:20/0/physics_layer_0/angular_velocity = 0.0
+24:20/0 = 0
+24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:20/0/physics_layer_0/angular_velocity = 0.0
+25:20/0 = 0
+25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:20/0/physics_layer_0/angular_velocity = 0.0
+26:20/0 = 0
+26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:20/0/physics_layer_0/angular_velocity = 0.0
+27:20/0 = 0
+27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:20/0/physics_layer_0/angular_velocity = 0.0
+28:20/0 = 0
+28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:20/0/physics_layer_0/angular_velocity = 0.0
+0:21/0 = 0
+0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:21/0/physics_layer_0/angular_velocity = 0.0
+1:21/0 = 0
+1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:21/0/physics_layer_0/angular_velocity = 0.0
+2:21/0 = 0
+2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:21/0/physics_layer_0/angular_velocity = 0.0
+3:21/0 = 0
+3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:21/0/physics_layer_0/angular_velocity = 0.0
+4:21/0 = 0
+4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:21/0/physics_layer_0/angular_velocity = 0.0
+5:21/0 = 0
+5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:21/0/physics_layer_0/angular_velocity = 0.0
+6:21/0 = 0
+6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:21/0/physics_layer_0/angular_velocity = 0.0
+7:21/0 = 0
+7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:21/0/physics_layer_0/angular_velocity = 0.0
+8:21/0 = 0
+8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:21/0/physics_layer_0/angular_velocity = 0.0
+9:21/0 = 0
+9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:21/0/physics_layer_0/angular_velocity = 0.0
+10:21/0 = 0
+10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:21/0/physics_layer_0/angular_velocity = 0.0
+11:21/0 = 0
+11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:21/0/physics_layer_0/angular_velocity = 0.0
+12:21/0 = 0
+12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:21/0/physics_layer_0/angular_velocity = 0.0
+13:21/0 = 0
+13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:21/0/physics_layer_0/angular_velocity = 0.0
+14:21/0 = 0
+14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:21/0/physics_layer_0/angular_velocity = 0.0
+15:21/0 = 0
+15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:21/0/physics_layer_0/angular_velocity = 0.0
+16:21/0 = 0
+16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:21/0/physics_layer_0/angular_velocity = 0.0
+17:21/0 = 0
+17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:21/0/physics_layer_0/angular_velocity = 0.0
+18:21/0 = 0
+18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:21/0/physics_layer_0/angular_velocity = 0.0
+19:21/0 = 0
+19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:21/0/physics_layer_0/angular_velocity = 0.0
+20:21/0 = 0
+20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:21/0/physics_layer_0/angular_velocity = 0.0
+21:21/0 = 0
+21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:21/0/physics_layer_0/angular_velocity = 0.0
+22:21/0 = 0
+22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:21/0/physics_layer_0/angular_velocity = 0.0
+23:21/0 = 0
+23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:21/0/physics_layer_0/angular_velocity = 0.0
+24:21/0 = 0
+24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:21/0/physics_layer_0/angular_velocity = 0.0
+26:21/0 = 0
+26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:21/0/physics_layer_0/angular_velocity = 0.0
+27:21/0 = 0
+27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:21/0/physics_layer_0/angular_velocity = 0.0
+28:21/0 = 0
+28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:21/0/physics_layer_0/angular_velocity = 0.0
+29:21/0 = 0
+29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:21/0/physics_layer_0/angular_velocity = 0.0
+0:22/0 = 0
+0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:22/0/physics_layer_0/angular_velocity = 0.0
+1:22/0 = 0
+1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:22/0/physics_layer_0/angular_velocity = 0.0
+2:22/0 = 0
+2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:22/0/physics_layer_0/angular_velocity = 0.0
+3:22/0 = 0
+3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:22/0/physics_layer_0/angular_velocity = 0.0
+4:22/0 = 0
+4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:22/0/physics_layer_0/angular_velocity = 0.0
+5:22/0 = 0
+5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:22/0/physics_layer_0/angular_velocity = 0.0
+6:22/0 = 0
+6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:22/0/physics_layer_0/angular_velocity = 0.0
+7:22/0 = 0
+7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:22/0/physics_layer_0/angular_velocity = 0.0
+8:22/0 = 0
+8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:22/0/physics_layer_0/angular_velocity = 0.0
+9:22/0 = 0
+9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:22/0/physics_layer_0/angular_velocity = 0.0
+10:22/0 = 0
+10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:22/0/physics_layer_0/angular_velocity = 0.0
+11:22/0 = 0
+11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:22/0/physics_layer_0/angular_velocity = 0.0
+12:22/0 = 0
+12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:22/0/physics_layer_0/angular_velocity = 0.0
+13:22/0 = 0
+13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:22/0/physics_layer_0/angular_velocity = 0.0
+14:22/0 = 0
+14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:22/0/physics_layer_0/angular_velocity = 0.0
+15:22/0 = 0
+15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:22/0/physics_layer_0/angular_velocity = 0.0
+16:22/0 = 0
+16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:22/0/physics_layer_0/angular_velocity = 0.0
+17:22/0 = 0
+17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:22/0/physics_layer_0/angular_velocity = 0.0
+18:22/0 = 0
+18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:22/0/physics_layer_0/angular_velocity = 0.0
+19:22/0 = 0
+19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:22/0/physics_layer_0/angular_velocity = 0.0
+20:22/0 = 0
+20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:22/0/physics_layer_0/angular_velocity = 0.0
+21:22/0 = 0
+21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:22/0/physics_layer_0/angular_velocity = 0.0
+22:22/0 = 0
+22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:22/0/physics_layer_0/angular_velocity = 0.0
+23:22/0 = 0
+23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:22/0/physics_layer_0/angular_velocity = 0.0
+24:22/0 = 0
+24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:22/0/physics_layer_0/angular_velocity = 0.0
+26:22/0 = 0
+26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:22/0/physics_layer_0/angular_velocity = 0.0
+27:22/0 = 0
+27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:22/0/physics_layer_0/angular_velocity = 0.0
+28:22/0 = 0
+28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:22/0/physics_layer_0/angular_velocity = 0.0
+29:22/0 = 0
+29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:22/0/physics_layer_0/angular_velocity = 0.0
+0:23/0 = 0
+0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:23/0/physics_layer_0/angular_velocity = 0.0
+1:23/0 = 0
+1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:23/0/physics_layer_0/angular_velocity = 0.0
+2:23/0 = 0
+2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:23/0/physics_layer_0/angular_velocity = 0.0
+3:23/0 = 0
+3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:23/0/physics_layer_0/angular_velocity = 0.0
+4:23/0 = 0
+4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:23/0/physics_layer_0/angular_velocity = 0.0
+5:23/0 = 0
+5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:23/0/physics_layer_0/angular_velocity = 0.0
+6:23/0 = 0
+6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:23/0/physics_layer_0/angular_velocity = 0.0
+7:23/0 = 0
+7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:23/0/physics_layer_0/angular_velocity = 0.0
+8:23/0 = 0
+8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:23/0/physics_layer_0/angular_velocity = 0.0
+9:23/0 = 0
+9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:23/0/physics_layer_0/angular_velocity = 0.0
+10:23/0 = 0
+10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:23/0/physics_layer_0/angular_velocity = 0.0
+11:23/0 = 0
+11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:23/0/physics_layer_0/angular_velocity = 0.0
+12:23/0 = 0
+12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:23/0/physics_layer_0/angular_velocity = 0.0
+13:23/0 = 0
+13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:23/0/physics_layer_0/angular_velocity = 0.0
+15:23/0 = 0
+15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:23/0/physics_layer_0/angular_velocity = 0.0
+16:23/0 = 0
+16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:23/0/physics_layer_0/angular_velocity = 0.0
+17:23/0 = 0
+17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:23/0/physics_layer_0/angular_velocity = 0.0
+18:23/0 = 0
+18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:23/0/physics_layer_0/angular_velocity = 0.0
+19:23/0 = 0
+19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:23/0/physics_layer_0/angular_velocity = 0.0
+20:23/0 = 0
+20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:23/0/physics_layer_0/angular_velocity = 0.0
+21:23/0 = 0
+21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:23/0/physics_layer_0/angular_velocity = 0.0
+22:23/0 = 0
+22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:23/0/physics_layer_0/angular_velocity = 0.0
+23:23/0 = 0
+23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:23/0/physics_layer_0/angular_velocity = 0.0
+24:23/0 = 0
+24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:23/0/physics_layer_0/angular_velocity = 0.0
+25:23/0 = 0
+25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:23/0/physics_layer_0/angular_velocity = 0.0
+26:23/0 = 0
+26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:23/0/physics_layer_0/angular_velocity = 0.0
+27:23/0 = 0
+27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:23/0/physics_layer_0/angular_velocity = 0.0
+28:23/0 = 0
+28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:23/0/physics_layer_0/angular_velocity = 0.0
+29:23/0 = 0
+29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:23/0/physics_layer_0/angular_velocity = 0.0
+0:24/0 = 0
+0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:24/0/physics_layer_0/angular_velocity = 0.0
+1:24/0 = 0
+1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:24/0/physics_layer_0/angular_velocity = 0.0
+2:24/0 = 0
+2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:24/0/physics_layer_0/angular_velocity = 0.0
+3:24/0 = 0
+3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:24/0/physics_layer_0/angular_velocity = 0.0
+4:24/0 = 0
+4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:24/0/physics_layer_0/angular_velocity = 0.0
+5:24/0 = 0
+5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:24/0/physics_layer_0/angular_velocity = 0.0
+6:24/0 = 0
+6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:24/0/physics_layer_0/angular_velocity = 0.0
+7:24/0 = 0
+7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:24/0/physics_layer_0/angular_velocity = 0.0
+8:24/0 = 0
+8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:24/0/physics_layer_0/angular_velocity = 0.0
+9:24/0 = 0
+9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:24/0/physics_layer_0/angular_velocity = 0.0
+10:24/0 = 0
+10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:24/0/physics_layer_0/angular_velocity = 0.0
+11:24/0 = 0
+11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:24/0/physics_layer_0/angular_velocity = 0.0
+12:24/0 = 0
+12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:24/0/physics_layer_0/angular_velocity = 0.0
+13:24/0 = 0
+13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:24/0/physics_layer_0/angular_velocity = 0.0
+14:24/0 = 0
+14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:24/0/physics_layer_0/angular_velocity = 0.0
+15:24/0 = 0
+15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:24/0/physics_layer_0/angular_velocity = 0.0
+16:24/0 = 0
+16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:24/0/physics_layer_0/angular_velocity = 0.0
+17:24/0 = 0
+17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:24/0/physics_layer_0/angular_velocity = 0.0
+18:24/0 = 0
+18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:24/0/physics_layer_0/angular_velocity = 0.0
+19:24/0 = 0
+19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:24/0/physics_layer_0/angular_velocity = 0.0
+20:24/0 = 0
+20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:24/0/physics_layer_0/angular_velocity = 0.0
+21:24/0 = 0
+21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:24/0/physics_layer_0/angular_velocity = 0.0
+22:24/0 = 0
+22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:24/0/physics_layer_0/angular_velocity = 0.0
+23:24/0 = 0
+23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:24/0/physics_layer_0/angular_velocity = 0.0
+24:24/0 = 0
+24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:24/0/physics_layer_0/angular_velocity = 0.0
+25:24/0 = 0
+25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:24/0/physics_layer_0/angular_velocity = 0.0
+26:24/0 = 0
+26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:24/0/physics_layer_0/angular_velocity = 0.0
+27:24/0 = 0
+27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:24/0/physics_layer_0/angular_velocity = 0.0
+28:24/0 = 0
+28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:24/0/physics_layer_0/angular_velocity = 0.0
+29:24/0 = 0
+29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:24/0/physics_layer_0/angular_velocity = 0.0
+0:25/0 = 0
+0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:25/0/physics_layer_0/angular_velocity = 0.0
+1:25/0 = 0
+1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:25/0/physics_layer_0/angular_velocity = 0.0
+2:25/0 = 0
+2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:25/0/physics_layer_0/angular_velocity = 0.0
+3:25/0 = 0
+3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:25/0/physics_layer_0/angular_velocity = 0.0
+4:25/0 = 0
+4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:25/0/physics_layer_0/angular_velocity = 0.0
+5:25/0 = 0
+5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:25/0/physics_layer_0/angular_velocity = 0.0
+6:25/0 = 0
+6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:25/0/physics_layer_0/angular_velocity = 0.0
+7:25/0 = 0
+7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:25/0/physics_layer_0/angular_velocity = 0.0
+8:25/0 = 0
+8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:25/0/physics_layer_0/angular_velocity = 0.0
+9:25/0 = 0
+9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:25/0/physics_layer_0/angular_velocity = 0.0
+10:25/0 = 0
+10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:25/0/physics_layer_0/angular_velocity = 0.0
+11:25/0 = 0
+11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:25/0/physics_layer_0/angular_velocity = 0.0
+12:25/0 = 0
+12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:25/0/physics_layer_0/angular_velocity = 0.0
+13:25/0 = 0
+13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:25/0/physics_layer_0/angular_velocity = 0.0
+14:25/0 = 0
+14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:25/0/physics_layer_0/angular_velocity = 0.0
+15:25/0 = 0
+15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:25/0/physics_layer_0/angular_velocity = 0.0
+16:25/0 = 0
+16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:25/0/physics_layer_0/angular_velocity = 0.0
+17:25/0 = 0
+17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:25/0/physics_layer_0/angular_velocity = 0.0
+18:25/0 = 0
+18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:25/0/physics_layer_0/angular_velocity = 0.0
+19:25/0 = 0
+19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:25/0/physics_layer_0/angular_velocity = 0.0
+20:25/0 = 0
+20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:25/0/physics_layer_0/angular_velocity = 0.0
+21:25/0 = 0
+21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:25/0/physics_layer_0/angular_velocity = 0.0
+22:25/0 = 0
+22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:25/0/physics_layer_0/angular_velocity = 0.0
+23:25/0 = 0
+23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:25/0/physics_layer_0/angular_velocity = 0.0
+24:25/0 = 0
+24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:25/0/physics_layer_0/angular_velocity = 0.0
+25:25/0 = 0
+25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:25/0/physics_layer_0/angular_velocity = 0.0
+26:25/0 = 0
+26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:25/0/physics_layer_0/angular_velocity = 0.0
+27:25/0 = 0
+27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:25/0/physics_layer_0/angular_velocity = 0.0
+28:25/0 = 0
+28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:25/0/physics_layer_0/angular_velocity = 0.0
+29:25/0 = 0
+29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:25/0/physics_layer_0/angular_velocity = 0.0
+0:26/0 = 0
+0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_0/angular_velocity = 0.0
+1:26/0 = 0
+1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_0/angular_velocity = 0.0
+2:26/0 = 0
+2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:26/0/physics_layer_0/angular_velocity = 0.0
+3:26/0 = 0
+3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_0/angular_velocity = 0.0
+4:26/0 = 0
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+4:26/0/physics_layer_0/angular_velocity = 0.0
+5:26/0 = 0
+5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:26/0/physics_layer_0/angular_velocity = 0.0
+6:26/0 = 0
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+6:26/0/physics_layer_0/angular_velocity = 0.0
+7:26/0 = 0
+7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_0/angular_velocity = 0.0
+8:26/0 = 0
+8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:26/0/physics_layer_0/angular_velocity = 0.0
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+9:26/0 = 0
+9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_0/angular_velocity = 0.0
+9:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+10:26/0 = 0
+10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:26/0/physics_layer_0/angular_velocity = 0.0
+11:26/0 = 0
+11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:26/0/physics_layer_0/angular_velocity = 0.0
+12:26/0 = 0
+12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:26/0/physics_layer_0/angular_velocity = 0.0
+13:26/0 = 0
+13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:26/0/physics_layer_0/angular_velocity = 0.0
+14:26/0 = 0
+14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:26/0/physics_layer_0/angular_velocity = 0.0
+15:26/0 = 0
+15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:26/0/physics_layer_0/angular_velocity = 0.0
+16:26/0 = 0
+16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:26/0/physics_layer_0/angular_velocity = 0.0
+17:26/0 = 0
+17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:26/0/physics_layer_0/angular_velocity = 0.0
+18:26/0 = 0
+18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:26/0/physics_layer_0/angular_velocity = 0.0
+19:26/0 = 0
+19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:26/0/physics_layer_0/angular_velocity = 0.0
+20:26/0 = 0
+20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:26/0/physics_layer_0/angular_velocity = 0.0
+21:26/0 = 0
+21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:26/0/physics_layer_0/angular_velocity = 0.0
+22:26/0 = 0
+22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:26/0/physics_layer_0/angular_velocity = 0.0
+23:26/0 = 0
+23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:26/0/physics_layer_0/angular_velocity = 0.0
+24:26/0 = 0
+24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:26/0/physics_layer_0/angular_velocity = 0.0
+25:26/0 = 0
+25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:26/0/physics_layer_0/angular_velocity = 0.0
+26:26/0 = 0
+26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:26/0/physics_layer_0/angular_velocity = 0.0
+27:26/0 = 0
+27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:26/0/physics_layer_0/angular_velocity = 0.0
+28:26/0 = 0
+28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:26/0/physics_layer_0/angular_velocity = 0.0
+29:26/0 = 0
+29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:26/0/physics_layer_0/angular_velocity = 0.0
+0:27/0 = 0
+0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:27/0/physics_layer_0/angular_velocity = 0.0
+1:27/0 = 0
+1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:27/0/physics_layer_0/angular_velocity = 0.0
+2:27/0 = 0
+2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:27/0/physics_layer_0/angular_velocity = 0.0
+3:27/0 = 0
+3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:27/0/physics_layer_0/angular_velocity = 0.0
+4:27/0 = 0
+4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:27/0/physics_layer_0/angular_velocity = 0.0
+5:27/0 = 0
+5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:27/0/physics_layer_0/angular_velocity = 0.0
+6:27/0 = 0
+6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:27/0/physics_layer_0/angular_velocity = 0.0
+7:27/0 = 0
+7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:27/0/physics_layer_0/angular_velocity = 0.0
+8:27/0 = 0
+8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:27/0/physics_layer_0/angular_velocity = 0.0
+8:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+9:27/0 = 0
+9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:27/0/physics_layer_0/angular_velocity = 0.0
+9:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+10:27/0 = 0
+10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:27/0/physics_layer_0/angular_velocity = 0.0
+11:27/0 = 0
+11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:27/0/physics_layer_0/angular_velocity = 0.0
+12:27/0 = 0
+12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:27/0/physics_layer_0/angular_velocity = 0.0
+13:27/0 = 0
+13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:27/0/physics_layer_0/angular_velocity = 0.0
+14:27/0 = 0
+14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:27/0/physics_layer_0/angular_velocity = 0.0
+15:27/0 = 0
+15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:27/0/physics_layer_0/angular_velocity = 0.0
+16:27/0 = 0
+16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:27/0/physics_layer_0/angular_velocity = 0.0
+17:27/0 = 0
+17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:27/0/physics_layer_0/angular_velocity = 0.0
+18:27/0 = 0
+18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:27/0/physics_layer_0/angular_velocity = 0.0
+19:27/0 = 0
+19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:27/0/physics_layer_0/angular_velocity = 0.0
+20:27/0 = 0
+20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:27/0/physics_layer_0/angular_velocity = 0.0
+21:27/0 = 0
+21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:27/0/physics_layer_0/angular_velocity = 0.0
+22:27/0 = 0
+22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:27/0/physics_layer_0/angular_velocity = 0.0
+23:27/0 = 0
+23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:27/0/physics_layer_0/angular_velocity = 0.0
+24:27/0 = 0
+24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:27/0/physics_layer_0/angular_velocity = 0.0
+25:27/0 = 0
+25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:27/0/physics_layer_0/angular_velocity = 0.0
+26:27/0 = 0
+26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:27/0/physics_layer_0/angular_velocity = 0.0
+27:27/0 = 0
+27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:27/0/physics_layer_0/angular_velocity = 0.0
+28:27/0 = 0
+28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:27/0/physics_layer_0/angular_velocity = 0.0
+29:27/0 = 0
+29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:27/0/physics_layer_0/angular_velocity = 0.0
+0:28/0 = 0
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+0:28/0/physics_layer_0/angular_velocity = 0.0
+1:28/0 = 0
+1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:28/0/physics_layer_0/angular_velocity = 0.0
+2:28/0 = 0
+2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:28/0/physics_layer_0/angular_velocity = 0.0
+3:28/0 = 0
+3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:28/0/physics_layer_0/angular_velocity = 0.0
+4:28/0 = 0
+4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:28/0/physics_layer_0/angular_velocity = 0.0
+5:28/0 = 0
+5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:28/0/physics_layer_0/angular_velocity = 0.0
+9:28/0 = 0
+9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:28/0/physics_layer_0/angular_velocity = 0.0
+10:28/0 = 0
+10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:28/0/physics_layer_0/angular_velocity = 0.0
+11:28/0 = 0
+11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:28/0/physics_layer_0/angular_velocity = 0.0
+12:28/0 = 0
+12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:28/0/physics_layer_0/angular_velocity = 0.0
+13:28/0 = 0
+13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:28/0/physics_layer_0/angular_velocity = 0.0
+14:28/0 = 0
+14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:28/0/physics_layer_0/angular_velocity = 0.0
+15:28/0 = 0
+15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:28/0/physics_layer_0/angular_velocity = 0.0
+16:28/0 = 0
+16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:28/0/physics_layer_0/angular_velocity = 0.0
+17:28/0 = 0
+17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:28/0/physics_layer_0/angular_velocity = 0.0
+18:28/0 = 0
+18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:28/0/physics_layer_0/angular_velocity = 0.0
+19:28/0 = 0
+19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:28/0/physics_layer_0/angular_velocity = 0.0
+20:28/0 = 0
+20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:28/0/physics_layer_0/angular_velocity = 0.0
+21:28/0 = 0
+21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:28/0/physics_layer_0/angular_velocity = 0.0
+22:28/0 = 0
+22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:28/0/physics_layer_0/angular_velocity = 0.0
+23:28/0 = 0
+23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:28/0/physics_layer_0/angular_velocity = 0.0
+24:28/0 = 0
+24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:28/0/physics_layer_0/angular_velocity = 0.0
+25:28/0 = 0
+25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:28/0/physics_layer_0/angular_velocity = 0.0
+26:28/0 = 0
+26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:28/0/physics_layer_0/angular_velocity = 0.0
+27:28/0 = 0
+27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:28/0/physics_layer_0/angular_velocity = 0.0
+28:28/0 = 0
+28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:28/0/physics_layer_0/angular_velocity = 0.0
+29:28/0 = 0
+29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:28/0/physics_layer_0/angular_velocity = 0.0
+0:29/0 = 0
+0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:29/0/physics_layer_0/angular_velocity = 0.0
+1:29/0 = 0
+1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:29/0/physics_layer_0/angular_velocity = 0.0
+2:29/0 = 0
+2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:29/0/physics_layer_0/angular_velocity = 0.0
+3:29/0 = 0
+3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:29/0/physics_layer_0/angular_velocity = 0.0
+4:29/0 = 0
+4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:29/0/physics_layer_0/angular_velocity = 0.0
+5:29/0 = 0
+5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:29/0/physics_layer_0/angular_velocity = 0.0
+9:29/0 = 0
+9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:29/0/physics_layer_0/angular_velocity = 0.0
+10:29/0 = 0
+10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:29/0/physics_layer_0/angular_velocity = 0.0
+11:29/0 = 0
+11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:29/0/physics_layer_0/angular_velocity = 0.0
+12:29/0 = 0
+12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:29/0/physics_layer_0/angular_velocity = 0.0
+13:29/0 = 0
+13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:29/0/physics_layer_0/angular_velocity = 0.0
+14:29/0 = 0
+14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:29/0/physics_layer_0/angular_velocity = 0.0
+15:29/0 = 0
+15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:29/0/physics_layer_0/angular_velocity = 0.0
+16:29/0 = 0
+16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:29/0/physics_layer_0/angular_velocity = 0.0
+17:29/0 = 0
+17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:29/0/physics_layer_0/angular_velocity = 0.0
+18:29/0 = 0
+18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:29/0/physics_layer_0/angular_velocity = 0.0
+19:29/0 = 0
+19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:29/0/physics_layer_0/angular_velocity = 0.0
+20:29/0 = 0
+20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:29/0/physics_layer_0/angular_velocity = 0.0
+21:29/0 = 0
+21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:29/0/physics_layer_0/angular_velocity = 0.0
+22:29/0 = 0
+22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:29/0/physics_layer_0/angular_velocity = 0.0
+23:29/0 = 0
+23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:29/0/physics_layer_0/angular_velocity = 0.0
+24:29/0 = 0
+24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:29/0/physics_layer_0/angular_velocity = 0.0
+25:29/0 = 0
+25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:29/0/physics_layer_0/angular_velocity = 0.0
+26:29/0 = 0
+26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:29/0/physics_layer_0/angular_velocity = 0.0
+0:30/0 = 0
+0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:30/0/physics_layer_0/angular_velocity = 0.0
+1:30/0 = 0
+1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:30/0/physics_layer_0/angular_velocity = 0.0
+2:30/0 = 0
+2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:30/0/physics_layer_0/angular_velocity = 0.0
+3:30/0 = 0
+3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:30/0/physics_layer_0/angular_velocity = 0.0
+4:30/0 = 0
+4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:30/0/physics_layer_0/angular_velocity = 0.0
+5:30/0 = 0
+5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:30/0/physics_layer_0/angular_velocity = 0.0
+9:30/0 = 0
+9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:30/0/physics_layer_0/angular_velocity = 0.0
+11:30/0 = 0
+11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:30/0/physics_layer_0/angular_velocity = 0.0
+12:30/0 = 0
+12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:30/0/physics_layer_0/angular_velocity = 0.0
+13:30/0 = 0
+13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:30/0/physics_layer_0/angular_velocity = 0.0
+14:30/0 = 0
+14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:30/0/physics_layer_0/angular_velocity = 0.0
+15:30/0 = 0
+15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:30/0/physics_layer_0/angular_velocity = 0.0
+16:30/0 = 0
+16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:30/0/physics_layer_0/angular_velocity = 0.0
+17:30/0 = 0
+17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:30/0/physics_layer_0/angular_velocity = 0.0
+18:30/0 = 0
+18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:30/0/physics_layer_0/angular_velocity = 0.0
+19:30/0 = 0
+19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:30/0/physics_layer_0/angular_velocity = 0.0
+20:30/0 = 0
+20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:30/0/physics_layer_0/angular_velocity = 0.0
+21:30/0 = 0
+21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:30/0/physics_layer_0/angular_velocity = 0.0
+22:30/0 = 0
+22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:30/0/physics_layer_0/angular_velocity = 0.0
+23:30/0 = 0
+23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:30/0/physics_layer_0/angular_velocity = 0.0
+24:30/0 = 0
+24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:30/0/physics_layer_0/angular_velocity = 0.0
+25:30/0 = 0
+25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:30/0/physics_layer_0/angular_velocity = 0.0
+26:30/0 = 0
+26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:30/0/physics_layer_0/angular_velocity = 0.0
+27:30/0 = 0
+27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:30/0/physics_layer_0/angular_velocity = 0.0
+0:31/0 = 0
+0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:31/0/physics_layer_0/angular_velocity = 0.0
+1:31/0 = 0
+1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:31/0/physics_layer_0/angular_velocity = 0.0
+2:31/0 = 0
+2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:31/0/physics_layer_0/angular_velocity = 0.0
+3:31/0 = 0
+3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:31/0/physics_layer_0/angular_velocity = 0.0
+4:31/0 = 0
+4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:31/0/physics_layer_0/angular_velocity = 0.0
+5:31/0 = 0
+5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:31/0/physics_layer_0/angular_velocity = 0.0
+6:31/0 = 0
+6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:31/0/physics_layer_0/angular_velocity = 0.0
+7:31/0 = 0
+7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:31/0/physics_layer_0/angular_velocity = 0.0
+8:31/0 = 0
+8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:31/0/physics_layer_0/angular_velocity = 0.0
+9:31/0 = 0
+9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:31/0/physics_layer_0/angular_velocity = 0.0
+11:31/0 = 0
+11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:31/0/physics_layer_0/angular_velocity = 0.0
+12:31/0 = 0
+12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:31/0/physics_layer_0/angular_velocity = 0.0
+13:31/0 = 0
+13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:31/0/physics_layer_0/angular_velocity = 0.0
+14:31/0 = 0
+14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:31/0/physics_layer_0/angular_velocity = 0.0
+15:31/0 = 0
+15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:31/0/physics_layer_0/angular_velocity = 0.0
+16:31/0 = 0
+16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:31/0/physics_layer_0/angular_velocity = 0.0
+17:31/0 = 0
+17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:31/0/physics_layer_0/angular_velocity = 0.0
+18:31/0 = 0
+18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:31/0/physics_layer_0/angular_velocity = 0.0
+19:31/0 = 0
+19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:31/0/physics_layer_0/angular_velocity = 0.0
+20:31/0 = 0
+20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:31/0/physics_layer_0/angular_velocity = 0.0
+22:31/0 = 0
+22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:31/0/physics_layer_0/angular_velocity = 0.0
+23:31/0 = 0
+23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:31/0/physics_layer_0/angular_velocity = 0.0
+24:31/0 = 0
+24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:31/0/physics_layer_0/angular_velocity = 0.0
+25:31/0 = 0
+25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:31/0/physics_layer_0/angular_velocity = 0.0
+26:31/0 = 0
+26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:31/0/physics_layer_0/angular_velocity = 0.0
+27:31/0 = 0
+27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:31/0/physics_layer_0/angular_velocity = 0.0
+0:32/0 = 0
+0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:32/0/physics_layer_0/angular_velocity = 0.0
+1:32/0 = 0
+1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:32/0/physics_layer_0/angular_velocity = 0.0
+2:32/0 = 0
+2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:32/0/physics_layer_0/angular_velocity = 0.0
+3:32/0 = 0
+3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:32/0/physics_layer_0/angular_velocity = 0.0
+4:32/0 = 0
+4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:32/0/physics_layer_0/angular_velocity = 0.0
+5:32/0 = 0
+5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:32/0/physics_layer_0/angular_velocity = 0.0
+6:32/0 = 0
+6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:32/0/physics_layer_0/angular_velocity = 0.0
+7:32/0 = 0
+7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:32/0/physics_layer_0/angular_velocity = 0.0
+8:32/0 = 0
+8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:32/0/physics_layer_0/angular_velocity = 0.0
+9:32/0 = 0
+9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:32/0/physics_layer_0/angular_velocity = 0.0
+10:32/0 = 0
+10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:32/0/physics_layer_0/angular_velocity = 0.0
+11:32/0 = 0
+11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:32/0/physics_layer_0/angular_velocity = 0.0
+12:32/0 = 0
+12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:32/0/physics_layer_0/angular_velocity = 0.0
+16:32/0 = 0
+16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:32/0/physics_layer_0/angular_velocity = 0.0
+17:32/0 = 0
+17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:32/0/physics_layer_0/angular_velocity = 0.0
+18:32/0 = 0
+18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:32/0/physics_layer_0/angular_velocity = 0.0
+19:32/0 = 0
+19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:32/0/physics_layer_0/angular_velocity = 0.0
+20:32/0 = 0
+20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:32/0/physics_layer_0/angular_velocity = 0.0
+22:32/0 = 0
+22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:32/0/physics_layer_0/angular_velocity = 0.0
+23:32/0 = 0
+23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:32/0/physics_layer_0/angular_velocity = 0.0
+24:32/0 = 0
+24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:32/0/physics_layer_0/angular_velocity = 0.0
+25:32/0 = 0
+25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:32/0/physics_layer_0/angular_velocity = 0.0
+26:32/0 = 0
+26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:32/0/physics_layer_0/angular_velocity = 0.0
+27:32/0 = 0
+27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:32/0/physics_layer_0/angular_velocity = 0.0
+0:33/0 = 0
+0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:33/0/physics_layer_0/angular_velocity = 0.0
+1:33/0 = 0
+1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:33/0/physics_layer_0/angular_velocity = 0.0
+2:33/0 = 0
+2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:33/0/physics_layer_0/angular_velocity = 0.0
+3:33/0 = 0
+3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:33/0/physics_layer_0/angular_velocity = 0.0
+4:33/0 = 0
+4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:33/0/physics_layer_0/angular_velocity = 0.0
+5:33/0 = 0
+5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:33/0/physics_layer_0/angular_velocity = 0.0
+6:33/0 = 0
+6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:33/0/physics_layer_0/angular_velocity = 0.0
+7:33/0 = 0
+7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:33/0/physics_layer_0/angular_velocity = 0.0
+8:33/0 = 0
+8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:33/0/physics_layer_0/angular_velocity = 0.0
+9:33/0 = 0
+9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:33/0/physics_layer_0/angular_velocity = 0.0
+10:33/0 = 0
+10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:33/0/physics_layer_0/angular_velocity = 0.0
+12:33/0 = 0
+12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:33/0/physics_layer_0/angular_velocity = 0.0
+13:33/0 = 0
+13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:33/0/physics_layer_0/angular_velocity = 0.0
+14:33/0 = 0
+14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:33/0/physics_layer_0/angular_velocity = 0.0
+15:33/0 = 0
+15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:33/0/physics_layer_0/angular_velocity = 0.0
+16:33/0 = 0
+16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:33/0/physics_layer_0/angular_velocity = 0.0
+17:33/0 = 0
+17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:33/0/physics_layer_0/angular_velocity = 0.0
+18:33/0 = 0
+18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:33/0/physics_layer_0/angular_velocity = 0.0
+19:33/0 = 0
+19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:33/0/physics_layer_0/angular_velocity = 0.0
+20:33/0 = 0
+20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:33/0/physics_layer_0/angular_velocity = 0.0
+21:33/0 = 0
+21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:33/0/physics_layer_0/angular_velocity = 0.0
+22:33/0 = 0
+22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:33/0/physics_layer_0/angular_velocity = 0.0
+23:33/0 = 0
+23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:33/0/physics_layer_0/angular_velocity = 0.0
+24:33/0 = 0
+24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:33/0/physics_layer_0/angular_velocity = 0.0
+25:33/0 = 0
+25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:33/0/physics_layer_0/angular_velocity = 0.0
+26:33/0 = 0
+26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:33/0/physics_layer_0/angular_velocity = 0.0
+27:33/0 = 0
+27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:33/0/physics_layer_0/angular_velocity = 0.0
+28:33/0 = 0
+28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:33/0/physics_layer_0/angular_velocity = 0.0
+29:33/0 = 0
+29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:33/0/physics_layer_0/angular_velocity = 0.0
+30:33/0 = 0
+30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:33/0/physics_layer_0/angular_velocity = 0.0
+0:34/0 = 0
+0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:34/0/physics_layer_0/angular_velocity = 0.0
+1:34/0 = 0
+1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:34/0/physics_layer_0/angular_velocity = 0.0
+2:34/0 = 0
+2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:34/0/physics_layer_0/angular_velocity = 0.0
+3:34/0 = 0
+3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:34/0/physics_layer_0/angular_velocity = 0.0
+4:34/0 = 0
+4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:34/0/physics_layer_0/angular_velocity = 0.0
+5:34/0 = 0
+5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:34/0/physics_layer_0/angular_velocity = 0.0
+6:34/0 = 0
+6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:34/0/physics_layer_0/angular_velocity = 0.0
+7:34/0 = 0
+7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:34/0/physics_layer_0/angular_velocity = 0.0
+8:34/0 = 0
+8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:34/0/physics_layer_0/angular_velocity = 0.0
+9:34/0 = 0
+9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:34/0/physics_layer_0/angular_velocity = 0.0
+10:34/0 = 0
+10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:34/0/physics_layer_0/angular_velocity = 0.0
+11:34/0 = 0
+11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:34/0/physics_layer_0/angular_velocity = 0.0
+12:34/0 = 0
+12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:34/0/physics_layer_0/angular_velocity = 0.0
+13:34/0 = 0
+13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:34/0/physics_layer_0/angular_velocity = 0.0
+14:34/0 = 0
+14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:34/0/physics_layer_0/angular_velocity = 0.0
+15:34/0 = 0
+15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:34/0/physics_layer_0/angular_velocity = 0.0
+16:34/0 = 0
+16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:34/0/physics_layer_0/angular_velocity = 0.0
+17:34/0 = 0
+17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:34/0/physics_layer_0/angular_velocity = 0.0
+18:34/0 = 0
+18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:34/0/physics_layer_0/angular_velocity = 0.0
+20:34/0 = 0
+20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:34/0/physics_layer_0/angular_velocity = 0.0
+21:34/0 = 0
+21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:34/0/physics_layer_0/angular_velocity = 0.0
+22:34/0 = 0
+22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:34/0/physics_layer_0/angular_velocity = 0.0
+23:34/0 = 0
+23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:34/0/physics_layer_0/angular_velocity = 0.0
+24:34/0 = 0
+24:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:34/0/physics_layer_0/angular_velocity = 0.0
+25:34/0 = 0
+25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:34/0/physics_layer_0/angular_velocity = 0.0
+26:34/0 = 0
+26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:34/0/physics_layer_0/angular_velocity = 0.0
+27:34/0 = 0
+27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:34/0/physics_layer_0/angular_velocity = 0.0
+28:34/0 = 0
+28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:34/0/physics_layer_0/angular_velocity = 0.0
+0:35/0 = 0
+0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:35/0/physics_layer_0/angular_velocity = 0.0
+1:35/0 = 0
+1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:35/0/physics_layer_0/angular_velocity = 0.0
+2:35/0 = 0
+2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:35/0/physics_layer_0/angular_velocity = 0.0
+3:35/0 = 0
+3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:35/0/physics_layer_0/angular_velocity = 0.0
+4:35/0 = 0
+4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:35/0/physics_layer_0/angular_velocity = 0.0
+5:35/0 = 0
+5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:35/0/physics_layer_0/angular_velocity = 0.0
+6:35/0 = 0
+6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:35/0/physics_layer_0/angular_velocity = 0.0
+8:35/0 = 0
+8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:35/0/physics_layer_0/angular_velocity = 0.0
+9:35/0 = 0
+9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:35/0/physics_layer_0/angular_velocity = 0.0
+10:35/0 = 0
+10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:35/0/physics_layer_0/angular_velocity = 0.0
+11:35/0 = 0
+11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:35/0/physics_layer_0/angular_velocity = 0.0
+12:35/0 = 0
+12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:35/0/physics_layer_0/angular_velocity = 0.0
+13:35/0 = 0
+13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:35/0/physics_layer_0/angular_velocity = 0.0
+14:35/0 = 0
+14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:35/0/physics_layer_0/angular_velocity = 0.0
+15:35/0 = 0
+15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:35/0/physics_layer_0/angular_velocity = 0.0
+16:35/0 = 0
+16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:35/0/physics_layer_0/angular_velocity = 0.0
+17:35/0 = 0
+17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:35/0/physics_layer_0/angular_velocity = 0.0
+18:35/0 = 0
+18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:35/0/physics_layer_0/angular_velocity = 0.0
+20:35/0 = 0
+20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:35/0/physics_layer_0/angular_velocity = 0.0
+21:35/0 = 0
+21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:35/0/physics_layer_0/angular_velocity = 0.0
+22:35/0 = 0
+22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:35/0/physics_layer_0/angular_velocity = 0.0
+23:35/0 = 0
+23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:35/0/physics_layer_0/angular_velocity = 0.0
+24:35/0 = 0
+24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:35/0/physics_layer_0/angular_velocity = 0.0
+25:35/0 = 0
+25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:35/0/physics_layer_0/angular_velocity = 0.0
+26:35/0 = 0
+26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:35/0/physics_layer_0/angular_velocity = 0.0
+27:35/0 = 0
+27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:35/0/physics_layer_0/angular_velocity = 0.0
+28:35/0 = 0
+28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:35/0/physics_layer_0/angular_velocity = 0.0
+0:36/0 = 0
+0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:36/0/physics_layer_0/angular_velocity = 0.0
+1:36/0 = 0
+1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:36/0/physics_layer_0/angular_velocity = 0.0
+2:36/0 = 0
+2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:36/0/physics_layer_0/angular_velocity = 0.0
+3:36/0 = 0
+3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:36/0/physics_layer_0/angular_velocity = 0.0
+4:36/0 = 0
+4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:36/0/physics_layer_0/angular_velocity = 0.0
+5:36/0 = 0
+5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:36/0/physics_layer_0/angular_velocity = 0.0
+6:36/0 = 0
+6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:36/0/physics_layer_0/angular_velocity = 0.0
+7:36/0 = 0
+7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:36/0/physics_layer_0/angular_velocity = 0.0
+8:36/0 = 0
+8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:36/0/physics_layer_0/angular_velocity = 0.0
+9:36/0 = 0
+9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:36/0/physics_layer_0/angular_velocity = 0.0
+10:36/0 = 0
+10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:36/0/physics_layer_0/angular_velocity = 0.0
+11:36/0 = 0
+11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:36/0/physics_layer_0/angular_velocity = 0.0
+12:36/0 = 0
+12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:36/0/physics_layer_0/angular_velocity = 0.0
+13:36/0 = 0
+13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:36/0/physics_layer_0/angular_velocity = 0.0
+14:36/0 = 0
+14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:36/0/physics_layer_0/angular_velocity = 0.0
+15:36/0 = 0
+15:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:36/0/physics_layer_0/angular_velocity = 0.0
+16:36/0 = 0
+16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:36/0/physics_layer_0/angular_velocity = 0.0
+17:36/0 = 0
+17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:36/0/physics_layer_0/angular_velocity = 0.0
+18:36/0 = 0
+18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:36/0/physics_layer_0/angular_velocity = 0.0
+19:36/0 = 0
+19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:36/0/physics_layer_0/angular_velocity = 0.0
+20:36/0 = 0
+20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:36/0/physics_layer_0/angular_velocity = 0.0
+21:36/0 = 0
+21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:36/0/physics_layer_0/angular_velocity = 0.0
+22:36/0 = 0
+22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:36/0/physics_layer_0/angular_velocity = 0.0
+23:36/0 = 0
+23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:36/0/physics_layer_0/angular_velocity = 0.0
+24:36/0 = 0
+24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:36/0/physics_layer_0/angular_velocity = 0.0
+25:36/0 = 0
+25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:36/0/physics_layer_0/angular_velocity = 0.0
+26:36/0 = 0
+26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:36/0/physics_layer_0/angular_velocity = 0.0
+27:36/0 = 0
+27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:36/0/physics_layer_0/angular_velocity = 0.0
+28:36/0 = 0
+28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:36/0/physics_layer_0/angular_velocity = 0.0
+0:37/0 = 0
+0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:37/0/physics_layer_0/angular_velocity = 0.0
+1:37/0 = 0
+1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:37/0/physics_layer_0/angular_velocity = 0.0
+2:37/0 = 0
+2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:37/0/physics_layer_0/angular_velocity = 0.0
+3:37/0 = 0
+3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:37/0/physics_layer_0/angular_velocity = 0.0
+4:37/0 = 0
+4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:37/0/physics_layer_0/angular_velocity = 0.0
+5:37/0 = 0
+5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:37/0/physics_layer_0/angular_velocity = 0.0
+6:37/0 = 0
+6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:37/0/physics_layer_0/angular_velocity = 0.0
+7:37/0 = 0
+7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:37/0/physics_layer_0/angular_velocity = 0.0
+8:37/0 = 0
+8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:37/0/physics_layer_0/angular_velocity = 0.0
+10:37/0 = 0
+10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:37/0/physics_layer_0/angular_velocity = 0.0
+11:37/0 = 0
+11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:37/0/physics_layer_0/angular_velocity = 0.0
+12:37/0 = 0
+12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:37/0/physics_layer_0/angular_velocity = 0.0
+13:37/0 = 0
+13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:37/0/physics_layer_0/angular_velocity = 0.0
+14:37/0 = 0
+14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:37/0/physics_layer_0/angular_velocity = 0.0
+15:37/0 = 0
+15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:37/0/physics_layer_0/angular_velocity = 0.0
+16:37/0 = 0
+16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:37/0/physics_layer_0/angular_velocity = 0.0
+17:37/0 = 0
+17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:37/0/physics_layer_0/angular_velocity = 0.0
+18:37/0 = 0
+18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:37/0/physics_layer_0/angular_velocity = 0.0
+19:37/0 = 0
+19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:37/0/physics_layer_0/angular_velocity = 0.0
+20:37/0 = 0
+20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:37/0/physics_layer_0/angular_velocity = 0.0
+21:37/0 = 0
+21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:37/0/physics_layer_0/angular_velocity = 0.0
+22:37/0 = 0
+22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:37/0/physics_layer_0/angular_velocity = 0.0
+23:37/0 = 0
+23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:37/0/physics_layer_0/angular_velocity = 0.0
+24:37/0 = 0
+24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:37/0/physics_layer_0/angular_velocity = 0.0
+25:37/0 = 0
+25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:37/0/physics_layer_0/angular_velocity = 0.0
+26:37/0 = 0
+26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:37/0/physics_layer_0/angular_velocity = 0.0
+27:37/0 = 0
+27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:37/0/physics_layer_0/angular_velocity = 0.0
+28:37/0 = 0
+28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:37/0/physics_layer_0/angular_velocity = 0.0
+0:38/0 = 0
+0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:38/0/physics_layer_0/angular_velocity = 0.0
+1:38/0 = 0
+1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:38/0/physics_layer_0/angular_velocity = 0.0
+2:38/0 = 0
+2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:38/0/physics_layer_0/angular_velocity = 0.0
+3:38/0 = 0
+3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:38/0/physics_layer_0/angular_velocity = 0.0
+4:38/0 = 0
+4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:38/0/physics_layer_0/angular_velocity = 0.0
+5:38/0 = 0
+5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:38/0/physics_layer_0/angular_velocity = 0.0
+6:38/0 = 0
+6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:38/0/physics_layer_0/angular_velocity = 0.0
+7:38/0 = 0
+7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:38/0/physics_layer_0/angular_velocity = 0.0
+8:38/0 = 0
+8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:38/0/physics_layer_0/angular_velocity = 0.0
+10:38/0 = 0
+10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:38/0/physics_layer_0/angular_velocity = 0.0
+11:38/0 = 0
+11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:38/0/physics_layer_0/angular_velocity = 0.0
+12:38/0 = 0
+12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:38/0/physics_layer_0/angular_velocity = 0.0
+13:38/0 = 0
+13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:38/0/physics_layer_0/angular_velocity = 0.0
+14:38/0 = 0
+14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:38/0/physics_layer_0/angular_velocity = 0.0
+15:38/0 = 0
+15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:38/0/physics_layer_0/angular_velocity = 0.0
+16:38/0 = 0
+16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:38/0/physics_layer_0/angular_velocity = 0.0
+17:38/0 = 0
+17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:38/0/physics_layer_0/angular_velocity = 0.0
+18:38/0 = 0
+18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:38/0/physics_layer_0/angular_velocity = 0.0
+19:38/0 = 0
+19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:38/0/physics_layer_0/angular_velocity = 0.0
+20:38/0 = 0
+20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:38/0/physics_layer_0/angular_velocity = 0.0
+21:38/0 = 0
+21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:38/0/physics_layer_0/angular_velocity = 0.0
+22:38/0 = 0
+22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:38/0/physics_layer_0/angular_velocity = 0.0
+23:38/0 = 0
+23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:38/0/physics_layer_0/angular_velocity = 0.0
+24:38/0 = 0
+24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:38/0/physics_layer_0/angular_velocity = 0.0
+25:38/0 = 0
+25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:38/0/physics_layer_0/angular_velocity = 0.0
+26:38/0 = 0
+26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:38/0/physics_layer_0/angular_velocity = 0.0
+27:38/0 = 0
+27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:38/0/physics_layer_0/angular_velocity = 0.0
+28:38/0 = 0
+28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:38/0/physics_layer_0/angular_velocity = 0.0
+0:39/0 = 0
+0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:39/0/physics_layer_0/angular_velocity = 0.0
+1:39/0 = 0
+1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:39/0/physics_layer_0/angular_velocity = 0.0
+2:39/0 = 0
+2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:39/0/physics_layer_0/angular_velocity = 0.0
+3:39/0 = 0
+3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:39/0/physics_layer_0/angular_velocity = 0.0
+4:39/0 = 0
+4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:39/0/physics_layer_0/angular_velocity = 0.0
+5:39/0 = 0
+5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:39/0/physics_layer_0/angular_velocity = 0.0
+6:39/0 = 0
+6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:39/0/physics_layer_0/angular_velocity = 0.0
+7:39/0 = 0
+7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:39/0/physics_layer_0/angular_velocity = 0.0
+8:39/0 = 0
+8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:39/0/physics_layer_0/angular_velocity = 0.0
+10:39/0 = 0
+10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:39/0/physics_layer_0/angular_velocity = 0.0
+11:39/0 = 0
+11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:39/0/physics_layer_0/angular_velocity = 0.0
+12:39/0 = 0
+12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:39/0/physics_layer_0/angular_velocity = 0.0
+13:39/0 = 0
+13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:39/0/physics_layer_0/angular_velocity = 0.0
+14:39/0 = 0
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+14:39/0/physics_layer_0/angular_velocity = 0.0
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+9:2/0 = 0
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+9:2/0/physics_layer_0/angular_velocity = 0.0
+10:2/0 = 0
+10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_0/angular_velocity = 0.0
+11:2/0 = 0
+11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_0/angular_velocity = 0.0
+12:2/0 = 0
+12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_0/angular_velocity = 0.0
+13:2/0 = 0
+13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0 = 0
+14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_0/angular_velocity = 0.0
+15:2/0 = 0
+15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_0/angular_velocity = 0.0
+16:2/0 = 0
+16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_0/angular_velocity = 0.0
+17:2/0 = 0
+17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:2/0/physics_layer_0/angular_velocity = 0.0
+18:2/0 = 0
+18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:2/0/physics_layer_0/angular_velocity = 0.0
+19:2/0 = 0
+19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:2/0/physics_layer_0/angular_velocity = 0.0
+20:2/0 = 0
+20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:2/0/physics_layer_0/angular_velocity = 0.0
+21:2/0 = 0
+21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:2/0/physics_layer_0/angular_velocity = 0.0
+22:2/0 = 0
+22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:2/0/physics_layer_0/angular_velocity = 0.0
+23:2/0 = 0
+23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:2/0/physics_layer_0/angular_velocity = 0.0
+24:2/0 = 0
+24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:2/0/physics_layer_0/angular_velocity = 0.0
+25:2/0 = 0
+25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:2/0/physics_layer_0/angular_velocity = 0.0
+26:2/0 = 0
+26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:2/0/physics_layer_0/angular_velocity = 0.0
+27:2/0 = 0
+27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:2/0/physics_layer_0/angular_velocity = 0.0
+28:2/0 = 0
+28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:2/0/physics_layer_0/angular_velocity = 0.0
+29:2/0 = 0
+29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:2/0/physics_layer_0/angular_velocity = 0.0
+30:2/0 = 0
+30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:2/0/physics_layer_0/angular_velocity = 0.0
+31:2/0 = 0
+31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:2/0/physics_layer_0/angular_velocity = 0.0
+32:2/0 = 0
+32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:2/0/physics_layer_0/angular_velocity = 0.0
+33:2/0 = 0
+33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:2/0/physics_layer_0/angular_velocity = 0.0
+34:2/0 = 0
+34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:2/0/physics_layer_0/angular_velocity = 0.0
+35:2/0 = 0
+35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:2/0/physics_layer_0/angular_velocity = 0.0
+36:2/0 = 0
+36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:2/0/physics_layer_0/angular_velocity = 0.0
+0:3/0 = 0
+0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:3/0/physics_layer_0/angular_velocity = 0.0
+1:3/0 = 0
+1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_0/angular_velocity = 0.0
+2:3/0 = 0
+2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0 = 0
+3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0 = 0
+4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0 = 0
+5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_0/angular_velocity = 0.0
+6:3/0 = 0
+6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0 = 0
+7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_0/angular_velocity = 0.0
+8:3/0 = 0
+8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_0/angular_velocity = 0.0
+9:3/0 = 0
+9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_0/angular_velocity = 0.0
+10:3/0 = 0
+10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_0/angular_velocity = 0.0
+11:3/0 = 0
+11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_0/angular_velocity = 0.0
+12:3/0 = 0
+12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_0/angular_velocity = 0.0
+13:3/0 = 0
+13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:3/0/physics_layer_0/angular_velocity = 0.0
+14:3/0 = 0
+14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_0/angular_velocity = 0.0
+15:3/0 = 0
+15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_0/angular_velocity = 0.0
+16:3/0 = 0
+16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_0/angular_velocity = 0.0
+17:3/0 = 0
+17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_0/angular_velocity = 0.0
+18:3/0 = 0
+18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_0/angular_velocity = 0.0
+19:3/0 = 0
+19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_0/angular_velocity = 0.0
+20:3/0 = 0
+20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:3/0/physics_layer_0/angular_velocity = 0.0
+21:3/0 = 0
+21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:3/0/physics_layer_0/angular_velocity = 0.0
+22:3/0 = 0
+22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_0/angular_velocity = 0.0
+23:3/0 = 0
+23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:3/0/physics_layer_0/angular_velocity = 0.0
+24:3/0 = 0
+24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:3/0/physics_layer_0/angular_velocity = 0.0
+25:3/0 = 0
+25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_0/angular_velocity = 0.0
+26:3/0 = 0
+26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:3/0/physics_layer_0/angular_velocity = 0.0
+27:3/0 = 0
+27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:3/0/physics_layer_0/angular_velocity = 0.0
+28:3/0 = 0
+28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:3/0/physics_layer_0/angular_velocity = 0.0
+29:3/0 = 0
+29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:3/0/physics_layer_0/angular_velocity = 0.0
+30:3/0 = 0
+30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:3/0/physics_layer_0/angular_velocity = 0.0
+31:3/0 = 0
+31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:3/0/physics_layer_0/angular_velocity = 0.0
+32:3/0 = 0
+32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:3/0/physics_layer_0/angular_velocity = 0.0
+33:3/0 = 0
+33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:3/0/physics_layer_0/angular_velocity = 0.0
+34:3/0 = 0
+34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:3/0/physics_layer_0/angular_velocity = 0.0
+35:3/0 = 0
+35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:3/0/physics_layer_0/angular_velocity = 0.0
+36:3/0 = 0
+36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:3/0/physics_layer_0/angular_velocity = 0.0
+0:4/0 = 0
+0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_0/angular_velocity = 0.0
+1:4/0 = 0
+1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_0/angular_velocity = 0.0
+2:4/0 = 0
+2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+6:4/0 = 0
+6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0 = 0
+7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0 = 0
+8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_0/angular_velocity = 0.0
+9:4/0 = 0
+9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0 = 0
+10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0 = 0
+11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0 = 0
+12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0 = 0
+13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0 = 0
+14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_0/angular_velocity = 0.0
+15:4/0 = 0
+15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0 = 0
+16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_0/angular_velocity = 0.0
+17:4/0 = 0
+17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_0/angular_velocity = 0.0
+18:4/0 = 0
+18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_0/angular_velocity = 0.0
+19:4/0 = 0
+19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_0/angular_velocity = 0.0
+20:4/0 = 0
+20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:4/0/physics_layer_0/angular_velocity = 0.0
+21:4/0 = 0
+21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:4/0/physics_layer_0/angular_velocity = 0.0
+22:4/0 = 0
+22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_0/angular_velocity = 0.0
+23:4/0 = 0
+23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:4/0/physics_layer_0/angular_velocity = 0.0
+24:4/0 = 0
+24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:4/0/physics_layer_0/angular_velocity = 0.0
+25:4/0 = 0
+25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_0/angular_velocity = 0.0
+26:4/0 = 0
+26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:4/0/physics_layer_0/angular_velocity = 0.0
+27:4/0 = 0
+27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:4/0/physics_layer_0/angular_velocity = 0.0
+28:4/0 = 0
+28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:4/0/physics_layer_0/angular_velocity = 0.0
+29:4/0 = 0
+29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:4/0/physics_layer_0/angular_velocity = 0.0
+30:4/0 = 0
+30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:4/0/physics_layer_0/angular_velocity = 0.0
+31:4/0 = 0
+31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:4/0/physics_layer_0/angular_velocity = 0.0
+32:4/0 = 0
+32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:4/0/physics_layer_0/angular_velocity = 0.0
+33:4/0 = 0
+33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:4/0/physics_layer_0/angular_velocity = 0.0
+34:4/0 = 0
+34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:4/0/physics_layer_0/angular_velocity = 0.0
+35:4/0 = 0
+35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:4/0/physics_layer_0/angular_velocity = 0.0
+0:5/0 = 0
+0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_0/angular_velocity = 0.0
+1:5/0 = 0
+1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_0/angular_velocity = 0.0
+2:5/0 = 0
+2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0 = 0
+3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0 = 0
+4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_0/angular_velocity = 0.0
+5:5/0 = 0
+5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_0/angular_velocity = 0.0
+6:5/0 = 0
+6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0 = 0
+7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0 = 0
+8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0 = 0
+9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0 = 0
+10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0 = 0
+11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0 = 0
+12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0 = 0
+13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0 = 0
+14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_0/angular_velocity = 0.0
+15:5/0 = 0
+15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0 = 0
+16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_0/angular_velocity = 0.0
+17:5/0 = 0
+17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_0/angular_velocity = 0.0
+18:5/0 = 0
+18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:5/0/physics_layer_0/angular_velocity = 0.0
+19:5/0 = 0
+19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:5/0/physics_layer_0/angular_velocity = 0.0
+20:5/0 = 0
+20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_0/angular_velocity = 0.0
+21:5/0 = 0
+21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:5/0/physics_layer_0/angular_velocity = 0.0
+22:5/0 = 0
+22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:5/0/physics_layer_0/angular_velocity = 0.0
+23:5/0 = 0
+23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:5/0/physics_layer_0/angular_velocity = 0.0
+24:5/0 = 0
+24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_0/angular_velocity = 0.0
+25:5/0 = 0
+25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:5/0/physics_layer_0/angular_velocity = 0.0
+26:5/0 = 0
+26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_0/angular_velocity = 0.0
+27:5/0 = 0
+27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:5/0/physics_layer_0/angular_velocity = 0.0
+28:5/0 = 0
+28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:5/0/physics_layer_0/angular_velocity = 0.0
+29:5/0 = 0
+29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:5/0/physics_layer_0/angular_velocity = 0.0
+30:5/0 = 0
+30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:5/0/physics_layer_0/angular_velocity = 0.0
+31:5/0 = 0
+31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:5/0/physics_layer_0/angular_velocity = 0.0
+32:5/0 = 0
+32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:5/0/physics_layer_0/angular_velocity = 0.0
+33:5/0 = 0
+33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:5/0/physics_layer_0/angular_velocity = 0.0
+34:5/0 = 0
+34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:5/0/physics_layer_0/angular_velocity = 0.0
+35:5/0 = 0
+35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:5/0/physics_layer_0/angular_velocity = 0.0
+0:6/0 = 0
+0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:6/0/physics_layer_0/angular_velocity = 0.0
+1:6/0 = 0
+1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_0/angular_velocity = 0.0
+2:6/0 = 0
+2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0 = 0
+3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0 = 0
+4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_0/angular_velocity = 0.0
+5:6/0 = 0
+5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_0/angular_velocity = 0.0
+6:6/0 = 0
+6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0 = 0
+7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0 = 0
+8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_0/angular_velocity = 0.0
+9:6/0 = 0
+9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0 = 0
+10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0 = 0
+15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0 = 0
+16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_0/angular_velocity = 0.0
+17:6/0 = 0
+17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:6/0/physics_layer_0/angular_velocity = 0.0
+18:6/0 = 0
+18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_0/angular_velocity = 0.0
+19:6/0 = 0
+19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_0/angular_velocity = 0.0
+20:6/0 = 0
+20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_0/angular_velocity = 0.0
+21:6/0 = 0
+21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:6/0/physics_layer_0/angular_velocity = 0.0
+22:6/0 = 0
+22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_0/angular_velocity = 0.0
+23:6/0 = 0
+23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:6/0/physics_layer_0/angular_velocity = 0.0
+24:6/0 = 0
+24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:6/0/physics_layer_0/angular_velocity = 0.0
+25:6/0 = 0
+25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:6/0/physics_layer_0/angular_velocity = 0.0
+26:6/0 = 0
+26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_0/angular_velocity = 0.0
+27:6/0 = 0
+27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:6/0/physics_layer_0/angular_velocity = 0.0
+28:6/0 = 0
+28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:6/0/physics_layer_0/angular_velocity = 0.0
+29:6/0 = 0
+29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:6/0/physics_layer_0/angular_velocity = 0.0
+30:6/0 = 0
+30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:6/0/physics_layer_0/angular_velocity = 0.0
+31:6/0 = 0
+31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:6/0/physics_layer_0/angular_velocity = 0.0
+35:6/0 = 0
+35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:6/0/physics_layer_0/angular_velocity = 0.0
+36:6/0 = 0
+36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:6/0/physics_layer_0/angular_velocity = 0.0
+0:7/0 = 0
+0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_0/angular_velocity = 0.0
+1:7/0 = 0
+1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0 = 0
+2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0 = 0
+3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0 = 0
+4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0 = 0
+5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_0/angular_velocity = 0.0
+6:7/0 = 0
+6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_0/angular_velocity = 0.0
+7:7/0 = 0
+7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:7/0/physics_layer_0/angular_velocity = 0.0
+8:7/0 = 0
+8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_0/angular_velocity = 0.0
+9:7/0 = 0
+9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_0/angular_velocity = 0.0
+10:7/0 = 0
+10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_0/angular_velocity = 0.0
+11:7/0 = 0
+11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_0/angular_velocity = 0.0
+12:7/0 = 0
+12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_0/angular_velocity = 0.0
+13:7/0 = 0
+13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:7/0/physics_layer_0/angular_velocity = 0.0
+14:7/0 = 0
+14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_0/angular_velocity = 0.0
+15:7/0 = 0
+15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:7/0/physics_layer_0/angular_velocity = 0.0
+16:7/0 = 0
+16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_0/angular_velocity = 0.0
+17:7/0 = 0
+17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_0/angular_velocity = 0.0
+18:7/0 = 0
+18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:7/0/physics_layer_0/angular_velocity = 0.0
+19:7/0 = 0
+19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:7/0/physics_layer_0/angular_velocity = 0.0
+20:7/0 = 0
+20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_0/angular_velocity = 0.0
+21:7/0 = 0
+21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_0/angular_velocity = 0.0
+22:7/0 = 0
+22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_0/angular_velocity = 0.0
+23:7/0 = 0
+23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:7/0/physics_layer_0/angular_velocity = 0.0
+24:7/0 = 0
+24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_0/angular_velocity = 0.0
+25:7/0 = 0
+25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_0/angular_velocity = 0.0
+26:7/0 = 0
+26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:7/0/physics_layer_0/angular_velocity = 0.0
+27:7/0 = 0
+27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:7/0/physics_layer_0/angular_velocity = 0.0
+28:7/0 = 0
+28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:7/0/physics_layer_0/angular_velocity = 0.0
+29:7/0 = 0
+29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:7/0/physics_layer_0/angular_velocity = 0.0
+30:7/0 = 0
+30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:7/0/physics_layer_0/angular_velocity = 0.0
+31:7/0 = 0
+31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:7/0/physics_layer_0/angular_velocity = 0.0
+32:7/0 = 0
+32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:7/0/physics_layer_0/angular_velocity = 0.0
+33:7/0 = 0
+33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:7/0/physics_layer_0/angular_velocity = 0.0
+34:7/0 = 0
+34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:7/0/physics_layer_0/angular_velocity = 0.0
+35:7/0 = 0
+35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:7/0/physics_layer_0/angular_velocity = 0.0
+36:7/0 = 0
+36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:7/0/physics_layer_0/angular_velocity = 0.0
+0:8/0 = 0
+0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_0/angular_velocity = 0.0
+1:8/0 = 0
+1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:8/0/physics_layer_0/angular_velocity = 0.0
+2:8/0 = 0
+2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_0/angular_velocity = 0.0
+3:8/0 = 0
+3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_0/angular_velocity = 0.0
+5:8/0 = 0
+5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_0/angular_velocity = 0.0
+6:8/0 = 0
+6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_0/angular_velocity = 0.0
+7:8/0 = 0
+7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_0/angular_velocity = 0.0
+8:8/0 = 0
+8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:8/0/physics_layer_0/angular_velocity = 0.0
+9:8/0 = 0
+9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_0/angular_velocity = 0.0
+10:8/0 = 0
+10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_0/angular_velocity = 0.0
+11:8/0 = 0
+11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_0/angular_velocity = 0.0
+13:8/0 = 0
+13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:8/0/physics_layer_0/angular_velocity = 0.0
+14:8/0 = 0
+14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_0/angular_velocity = 0.0
+15:8/0 = 0
+15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:8/0/physics_layer_0/angular_velocity = 0.0
+16:8/0 = 0
+16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_0/angular_velocity = 0.0
+17:8/0 = 0
+17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_0/angular_velocity = 0.0
+18:8/0 = 0
+18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:8/0/physics_layer_0/angular_velocity = 0.0
+19:8/0 = 0
+19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:8/0/physics_layer_0/angular_velocity = 0.0
+21:8/0 = 0
+21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_0/angular_velocity = 0.0
+22:8/0 = 0
+22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:8/0/physics_layer_0/angular_velocity = 0.0
+23:8/0 = 0
+23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_0/angular_velocity = 0.0
+24:8/0 = 0
+24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_0/angular_velocity = 0.0
+25:8/0 = 0
+25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_0/angular_velocity = 0.0
+26:8/0 = 0
+26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_0/angular_velocity = 0.0
+27:8/0 = 0
+27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:8/0/physics_layer_0/angular_velocity = 0.0
+29:8/0 = 0
+29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:8/0/physics_layer_0/angular_velocity = 0.0
+30:8/0 = 0
+30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:8/0/physics_layer_0/angular_velocity = 0.0
+31:8/0 = 0
+31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:8/0/physics_layer_0/angular_velocity = 0.0
+32:8/0 = 0
+32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:8/0/physics_layer_0/angular_velocity = 0.0
+33:8/0 = 0
+33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:8/0/physics_layer_0/angular_velocity = 0.0
+34:8/0 = 0
+34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:8/0/physics_layer_0/angular_velocity = 0.0
+35:8/0 = 0
+35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:8/0/physics_layer_0/angular_velocity = 0.0
+36:8/0 = 0
+36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:8/0/physics_layer_0/angular_velocity = 0.0
+0:9/0 = 0
+0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_0/angular_velocity = 0.0
+1:9/0 = 0
+1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_0/angular_velocity = 0.0
+2:9/0 = 0
+2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_0/angular_velocity = 0.0
+3:9/0 = 0
+3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_0/angular_velocity = 0.0
+5:9/0 = 0
+5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_0/angular_velocity = 0.0
+7:9/0 = 0
+7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_0/angular_velocity = 0.0
+8:9/0 = 0
+8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:9/0/physics_layer_0/angular_velocity = 0.0
+9:9/0 = 0
+9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:9/0/physics_layer_0/angular_velocity = 0.0
+10:9/0 = 0
+10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_0/angular_velocity = 0.0
+11:9/0 = 0
+11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_0/angular_velocity = 0.0
+13:9/0 = 0
+13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:9/0/physics_layer_0/angular_velocity = 0.0
+15:9/0 = 0
+15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:9/0/physics_layer_0/angular_velocity = 0.0
+16:9/0 = 0
+16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:9/0/physics_layer_0/angular_velocity = 0.0
+17:9/0 = 0
+17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:9/0/physics_layer_0/angular_velocity = 0.0
+18:9/0 = 0
+18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:9/0/physics_layer_0/angular_velocity = 0.0
+19:9/0 = 0
+19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:9/0/physics_layer_0/angular_velocity = 0.0
+21:9/0 = 0
+21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:9/0/physics_layer_0/angular_velocity = 0.0
+23:9/0 = 0
+23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:9/0/physics_layer_0/angular_velocity = 0.0
+24:9/0 = 0
+24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:9/0/physics_layer_0/angular_velocity = 0.0
+25:9/0 = 0
+25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:9/0/physics_layer_0/angular_velocity = 0.0
+26:9/0 = 0
+26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:9/0/physics_layer_0/angular_velocity = 0.0
+27:9/0 = 0
+27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:9/0/physics_layer_0/angular_velocity = 0.0
+29:9/0 = 0
+29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:9/0/physics_layer_0/angular_velocity = 0.0
+31:9/0 = 0
+31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:9/0/physics_layer_0/angular_velocity = 0.0
+32:9/0 = 0
+32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:9/0/physics_layer_0/angular_velocity = 0.0
+33:9/0 = 0
+33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:9/0/physics_layer_0/angular_velocity = 0.0
+34:9/0 = 0
+34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:9/0/physics_layer_0/angular_velocity = 0.0
+35:9/0 = 0
+35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:9/0/physics_layer_0/angular_velocity = 0.0
+0:10/0 = 0
+0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:10/0/physics_layer_0/angular_velocity = 0.0
+1:10/0 = 0
+1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:10/0/physics_layer_0/angular_velocity = 0.0
+2:10/0 = 0
+2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:10/0/physics_layer_0/angular_velocity = 0.0
+3:10/0 = 0
+3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:10/0/physics_layer_0/angular_velocity = 0.0
+4:10/0 = 0
+4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:10/0/physics_layer_0/angular_velocity = 0.0
+5:10/0 = 0
+5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:10/0/physics_layer_0/angular_velocity = 0.0
+6:10/0 = 0
+6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:10/0/physics_layer_0/angular_velocity = 0.0
+7:10/0 = 0
+7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:10/0/physics_layer_0/angular_velocity = 0.0
+8:10/0 = 0
+8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:10/0/physics_layer_0/angular_velocity = 0.0
+9:10/0 = 0
+9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:10/0/physics_layer_0/angular_velocity = 0.0
+10:10/0 = 0
+10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_0/angular_velocity = 0.0
+11:10/0 = 0
+11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:10/0/physics_layer_0/angular_velocity = 0.0
+12:10/0 = 0
+12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_0/angular_velocity = 0.0
+13:10/0 = 0
+13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:10/0/physics_layer_0/angular_velocity = 0.0
+14:10/0 = 0
+14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_0/angular_velocity = 0.0
+15:10/0 = 0
+15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:10/0/physics_layer_0/angular_velocity = 0.0
+16:10/0 = 0
+16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:10/0/physics_layer_0/angular_velocity = 0.0
+17:10/0 = 0
+17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:10/0/physics_layer_0/angular_velocity = 0.0
+18:10/0 = 0
+18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:10/0/physics_layer_0/angular_velocity = 0.0
+19:10/0 = 0
+19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:10/0/physics_layer_0/angular_velocity = 0.0
+20:10/0 = 0
+20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:10/0/physics_layer_0/angular_velocity = 0.0
+21:10/0 = 0
+21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:10/0/physics_layer_0/angular_velocity = 0.0
+22:10/0 = 0
+22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:10/0/physics_layer_0/angular_velocity = 0.0
+23:10/0 = 0
+23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:10/0/physics_layer_0/angular_velocity = 0.0
+24:10/0 = 0
+24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:10/0/physics_layer_0/angular_velocity = 0.0
+25:10/0 = 0
+25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:10/0/physics_layer_0/angular_velocity = 0.0
+26:10/0 = 0
+26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:10/0/physics_layer_0/angular_velocity = 0.0
+27:10/0 = 0
+27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:10/0/physics_layer_0/angular_velocity = 0.0
+28:10/0 = 0
+28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:10/0/physics_layer_0/angular_velocity = 0.0
+29:10/0 = 0
+29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:10/0/physics_layer_0/angular_velocity = 0.0
+30:10/0 = 0
+30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:10/0/physics_layer_0/angular_velocity = 0.0
+31:10/0 = 0
+31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:10/0/physics_layer_0/angular_velocity = 0.0
+32:10/0 = 0
+32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:10/0/physics_layer_0/angular_velocity = 0.0
+33:10/0 = 0
+33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:10/0/physics_layer_0/angular_velocity = 0.0
+34:10/0 = 0
+34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:10/0/physics_layer_0/angular_velocity = 0.0
+35:10/0 = 0
+35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:10/0/physics_layer_0/angular_velocity = 0.0
+0:11/0 = 0
+0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:11/0/physics_layer_0/angular_velocity = 0.0
+1:11/0 = 0
+1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:11/0/physics_layer_0/angular_velocity = 0.0
+2:11/0 = 0
+2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:11/0/physics_layer_0/angular_velocity = 0.0
+3:11/0 = 0
+3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:11/0/physics_layer_0/angular_velocity = 0.0
+4:11/0 = 0
+4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:11/0/physics_layer_0/angular_velocity = 0.0
+6:11/0 = 0
+6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:11/0/physics_layer_0/angular_velocity = 0.0
+7:11/0 = 0
+7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:11/0/physics_layer_0/angular_velocity = 0.0
+8:11/0 = 0
+8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:11/0/physics_layer_0/angular_velocity = 0.0
+9:11/0 = 0
+9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:11/0/physics_layer_0/angular_velocity = 0.0
+10:11/0 = 0
+10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:11/0/physics_layer_0/angular_velocity = 0.0
+11:11/0 = 0
+11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:11/0/physics_layer_0/angular_velocity = 0.0
+12:11/0 = 0
+12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:11/0/physics_layer_0/angular_velocity = 0.0
+14:11/0 = 0
+14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:11/0/physics_layer_0/angular_velocity = 0.0
+15:11/0 = 0
+15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:11/0/physics_layer_0/angular_velocity = 0.0
+16:11/0 = 0
+16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:11/0/physics_layer_0/angular_velocity = 0.0
+17:11/0 = 0
+17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:11/0/physics_layer_0/angular_velocity = 0.0
+18:11/0 = 0
+18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:11/0/physics_layer_0/angular_velocity = 0.0
+19:11/0 = 0
+19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:11/0/physics_layer_0/angular_velocity = 0.0
+20:11/0 = 0
+20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:11/0/physics_layer_0/angular_velocity = 0.0
+22:11/0 = 0
+22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:11/0/physics_layer_0/angular_velocity = 0.0
+23:11/0 = 0
+23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:11/0/physics_layer_0/angular_velocity = 0.0
+24:11/0 = 0
+24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:11/0/physics_layer_0/angular_velocity = 0.0
+25:11/0 = 0
+25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:11/0/physics_layer_0/angular_velocity = 0.0
+26:11/0 = 0
+26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:11/0/physics_layer_0/angular_velocity = 0.0
+27:11/0 = 0
+27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:11/0/physics_layer_0/angular_velocity = 0.0
+28:11/0 = 0
+28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:11/0/physics_layer_0/angular_velocity = 0.0
+30:11/0 = 0
+30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:11/0/physics_layer_0/angular_velocity = 0.0
+31:11/0 = 0
+31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:11/0/physics_layer_0/angular_velocity = 0.0
+35:11/0 = 0
+35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:11/0/physics_layer_0/angular_velocity = 0.0
+36:11/0 = 0
+36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:11/0/physics_layer_0/angular_velocity = 0.0
+0:12/0 = 0
+0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:12/0/physics_layer_0/angular_velocity = 0.0
+1:12/0 = 0
+1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:12/0/physics_layer_0/angular_velocity = 0.0
+2:12/0 = 0
+2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:12/0/physics_layer_0/angular_velocity = 0.0
+3:12/0 = 0
+3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:12/0/physics_layer_0/angular_velocity = 0.0
+4:12/0 = 0
+4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:12/0/physics_layer_0/angular_velocity = 0.0
+6:12/0 = 0
+6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:12/0/physics_layer_0/angular_velocity = 0.0
+7:12/0 = 0
+7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:12/0/physics_layer_0/angular_velocity = 0.0
+8:12/0 = 0
+8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:12/0/physics_layer_0/angular_velocity = 0.0
+9:12/0 = 0
+9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:12/0/physics_layer_0/angular_velocity = 0.0
+10:12/0 = 0
+10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:12/0/physics_layer_0/angular_velocity = 0.0
+11:12/0 = 0
+11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:12/0/physics_layer_0/angular_velocity = 0.0
+12:12/0 = 0
+12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:12/0/physics_layer_0/angular_velocity = 0.0
+14:12/0 = 0
+14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:12/0/physics_layer_0/angular_velocity = 0.0
+15:12/0 = 0
+15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:12/0/physics_layer_0/angular_velocity = 0.0
+16:12/0 = 0
+16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:12/0/physics_layer_0/angular_velocity = 0.0
+17:12/0 = 0
+17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:12/0/physics_layer_0/angular_velocity = 0.0
+18:12/0 = 0
+18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:12/0/physics_layer_0/angular_velocity = 0.0
+19:12/0 = 0
+19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:12/0/physics_layer_0/angular_velocity = 0.0
+20:12/0 = 0
+20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:12/0/physics_layer_0/angular_velocity = 0.0
+22:12/0 = 0
+22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:12/0/physics_layer_0/angular_velocity = 0.0
+23:12/0 = 0
+23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:12/0/physics_layer_0/angular_velocity = 0.0
+24:12/0 = 0
+24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:12/0/physics_layer_0/angular_velocity = 0.0
+25:12/0 = 0
+25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:12/0/physics_layer_0/angular_velocity = 0.0
+26:12/0 = 0
+26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:12/0/physics_layer_0/angular_velocity = 0.0
+27:12/0 = 0
+27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:12/0/physics_layer_0/angular_velocity = 0.0
+28:12/0 = 0
+28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:12/0/physics_layer_0/angular_velocity = 0.0
+30:12/0 = 0
+30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:12/0/physics_layer_0/angular_velocity = 0.0
+31:12/0 = 0
+31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:12/0/physics_layer_0/angular_velocity = 0.0
+32:12/0 = 0
+32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:12/0/physics_layer_0/angular_velocity = 0.0
+33:12/0 = 0
+33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:12/0/physics_layer_0/angular_velocity = 0.0
+34:12/0 = 0
+34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:12/0/physics_layer_0/angular_velocity = 0.0
+35:12/0 = 0
+35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:12/0/physics_layer_0/angular_velocity = 0.0
+36:12/0 = 0
+36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:12/0/physics_layer_0/angular_velocity = 0.0
+0:13/0 = 0
+0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:13/0/physics_layer_0/angular_velocity = 0.0
+1:13/0 = 0
+1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:13/0/physics_layer_0/angular_velocity = 0.0
+2:13/0 = 0
+2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:13/0/physics_layer_0/angular_velocity = 0.0
+3:13/0 = 0
+3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:13/0/physics_layer_0/angular_velocity = 0.0
+4:13/0 = 0
+4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:13/0/physics_layer_0/angular_velocity = 0.0
+5:13/0 = 0
+5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:13/0/physics_layer_0/angular_velocity = 0.0
+8:13/0 = 0
+8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:13/0/physics_layer_0/angular_velocity = 0.0
+9:13/0 = 0
+9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:13/0/physics_layer_0/angular_velocity = 0.0
+10:13/0 = 0
+10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:13/0/physics_layer_0/angular_velocity = 0.0
+11:13/0 = 0
+11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:13/0/physics_layer_0/angular_velocity = 0.0
+12:13/0 = 0
+12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:13/0/physics_layer_0/angular_velocity = 0.0
+13:13/0 = 0
+13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:13/0/physics_layer_0/angular_velocity = 0.0
+16:13/0 = 0
+16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:13/0/physics_layer_0/angular_velocity = 0.0
+17:13/0 = 0
+17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:13/0/physics_layer_0/angular_velocity = 0.0
+18:13/0 = 0
+18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:13/0/physics_layer_0/angular_velocity = 0.0
+19:13/0 = 0
+19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:13/0/physics_layer_0/angular_velocity = 0.0
+20:13/0 = 0
+20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:13/0/physics_layer_0/angular_velocity = 0.0
+21:13/0 = 0
+21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:13/0/physics_layer_0/angular_velocity = 0.0
+24:13/0 = 0
+24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:13/0/physics_layer_0/angular_velocity = 0.0
+25:13/0 = 0
+25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:13/0/physics_layer_0/angular_velocity = 0.0
+26:13/0 = 0
+26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:13/0/physics_layer_0/angular_velocity = 0.0
+27:13/0 = 0
+27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:13/0/physics_layer_0/angular_velocity = 0.0
+28:13/0 = 0
+28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:13/0/physics_layer_0/angular_velocity = 0.0
+29:13/0 = 0
+29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:13/0/physics_layer_0/angular_velocity = 0.0
+32:13/0 = 0
+32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:13/0/physics_layer_0/angular_velocity = 0.0
+33:13/0 = 0
+33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:13/0/physics_layer_0/angular_velocity = 0.0
+34:13/0 = 0
+34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:13/0/physics_layer_0/angular_velocity = 0.0
+35:13/0 = 0
+35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:13/0/physics_layer_0/angular_velocity = 0.0
+36:13/0 = 0
+36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:13/0/physics_layer_0/angular_velocity = 0.0
+0:14/0 = 0
+0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:14/0/physics_layer_0/angular_velocity = 0.0
+1:14/0 = 0
+1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:14/0/physics_layer_0/angular_velocity = 0.0
+2:14/0 = 0
+2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:14/0/physics_layer_0/angular_velocity = 0.0
+3:14/0 = 0
+3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:14/0/physics_layer_0/angular_velocity = 0.0
+4:14/0 = 0
+4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:14/0/physics_layer_0/angular_velocity = 0.0
+5:14/0 = 0
+5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:14/0/physics_layer_0/angular_velocity = 0.0
+8:14/0 = 0
+8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:14/0/physics_layer_0/angular_velocity = 0.0
+9:14/0 = 0
+9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:14/0/physics_layer_0/angular_velocity = 0.0
+10:14/0 = 0
+10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:14/0/physics_layer_0/angular_velocity = 0.0
+11:14/0 = 0
+11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:14/0/physics_layer_0/angular_velocity = 0.0
+12:14/0 = 0
+12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:14/0/physics_layer_0/angular_velocity = 0.0
+13:14/0 = 0
+13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:14/0/physics_layer_0/angular_velocity = 0.0
+16:14/0 = 0
+16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:14/0/physics_layer_0/angular_velocity = 0.0
+17:14/0 = 0
+17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:14/0/physics_layer_0/angular_velocity = 0.0
+18:14/0 = 0
+18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:14/0/physics_layer_0/angular_velocity = 0.0
+19:14/0 = 0
+19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:14/0/physics_layer_0/angular_velocity = 0.0
+20:14/0 = 0
+20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:14/0/physics_layer_0/angular_velocity = 0.0
+21:14/0 = 0
+21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:14/0/physics_layer_0/angular_velocity = 0.0
+24:14/0 = 0
+24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:14/0/physics_layer_0/angular_velocity = 0.0
+25:14/0 = 0
+25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:14/0/physics_layer_0/angular_velocity = 0.0
+26:14/0 = 0
+26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:14/0/physics_layer_0/angular_velocity = 0.0
+27:14/0 = 0
+27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:14/0/physics_layer_0/angular_velocity = 0.0
+28:14/0 = 0
+28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:14/0/physics_layer_0/angular_velocity = 0.0
+29:14/0 = 0
+29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:14/0/physics_layer_0/angular_velocity = 0.0
+32:14/0 = 0
+32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:14/0/physics_layer_0/angular_velocity = 0.0
+33:14/0 = 0
+33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:14/0/physics_layer_0/angular_velocity = 0.0
+34:14/0 = 0
+34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:14/0/physics_layer_0/angular_velocity = 0.0
+35:14/0 = 0
+35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:14/0/physics_layer_0/angular_velocity = 0.0
+0:15/0 = 0
+0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:15/0/physics_layer_0/angular_velocity = 0.0
+1:15/0 = 0
+1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:15/0/physics_layer_0/angular_velocity = 0.0
+2:15/0 = 0
+2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:15/0/physics_layer_0/angular_velocity = 0.0
+3:15/0 = 0
+3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:15/0/physics_layer_0/angular_velocity = 0.0
+4:15/0 = 0
+4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:15/0/physics_layer_0/angular_velocity = 0.0
+5:15/0 = 0
+5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:15/0/physics_layer_0/angular_velocity = 0.0
+6:15/0 = 0
+6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:15/0/physics_layer_0/angular_velocity = 0.0
+7:15/0 = 0
+7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:15/0/physics_layer_0/angular_velocity = 0.0
+8:15/0 = 0
+8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:15/0/physics_layer_0/angular_velocity = 0.0
+9:15/0 = 0
+9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:15/0/physics_layer_0/angular_velocity = 0.0
+10:15/0 = 0
+10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:15/0/physics_layer_0/angular_velocity = 0.0
+11:15/0 = 0
+11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:15/0/physics_layer_0/angular_velocity = 0.0
+12:15/0 = 0
+12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:15/0/physics_layer_0/angular_velocity = 0.0
+13:15/0 = 0
+13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:15/0/physics_layer_0/angular_velocity = 0.0
+14:15/0 = 0
+14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:15/0/physics_layer_0/angular_velocity = 0.0
+15:15/0 = 0
+15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:15/0/physics_layer_0/angular_velocity = 0.0
+16:15/0 = 0
+16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:15/0/physics_layer_0/angular_velocity = 0.0
+17:15/0 = 0
+17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:15/0/physics_layer_0/angular_velocity = 0.0
+18:15/0 = 0
+18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:15/0/physics_layer_0/angular_velocity = 0.0
+20:15/0 = 0
+20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:15/0/physics_layer_0/angular_velocity = 0.0
+21:15/0 = 0
+21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:15/0/physics_layer_0/angular_velocity = 0.0
+24:15/0 = 0
+24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:15/0/physics_layer_0/angular_velocity = 0.0
+25:15/0 = 0
+25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:15/0/physics_layer_0/angular_velocity = 0.0
+26:15/0 = 0
+26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:15/0/physics_layer_0/angular_velocity = 0.0
+27:15/0 = 0
+27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:15/0/physics_layer_0/angular_velocity = 0.0
+32:15/0 = 0
+32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:15/0/physics_layer_0/angular_velocity = 0.0
+33:15/0 = 0
+33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:15/0/physics_layer_0/angular_velocity = 0.0
+34:15/0 = 0
+34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:15/0/physics_layer_0/angular_velocity = 0.0
+35:15/0 = 0
+35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:15/0/physics_layer_0/angular_velocity = 0.0
+0:16/0 = 0
+0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:16/0/physics_layer_0/angular_velocity = 0.0
+1:16/0 = 0
+1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:16/0/physics_layer_0/angular_velocity = 0.0
+2:16/0 = 0
+2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:16/0/physics_layer_0/angular_velocity = 0.0
+3:16/0 = 0
+3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:16/0/physics_layer_0/angular_velocity = 0.0
+4:16/0 = 0
+4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:16/0/physics_layer_0/angular_velocity = 0.0
+5:16/0 = 0
+5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:16/0/physics_layer_0/angular_velocity = 0.0
+6:16/0 = 0
+6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:16/0/physics_layer_0/angular_velocity = 0.0
+7:16/0 = 0
+7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:16/0/physics_layer_0/angular_velocity = 0.0
+8:16/0 = 0
+8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:16/0/physics_layer_0/angular_velocity = 0.0
+9:16/0 = 0
+9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:16/0/physics_layer_0/angular_velocity = 0.0
+10:16/0 = 0
+10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:16/0/physics_layer_0/angular_velocity = 0.0
+11:16/0 = 0
+11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:16/0/physics_layer_0/angular_velocity = 0.0
+12:16/0 = 0
+12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:16/0/physics_layer_0/angular_velocity = 0.0
+13:16/0 = 0
+13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:16/0/physics_layer_0/angular_velocity = 0.0
+14:16/0 = 0
+14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:16/0/physics_layer_0/angular_velocity = 0.0
+15:16/0 = 0
+15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:16/0/physics_layer_0/angular_velocity = 0.0
+16:16/0 = 0
+16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:16/0/physics_layer_0/angular_velocity = 0.0
+18:16/0 = 0
+18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:16/0/physics_layer_0/angular_velocity = 0.0
+19:16/0 = 0
+19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:16/0/physics_layer_0/angular_velocity = 0.0
+21:16/0 = 0
+21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:16/0/physics_layer_0/angular_velocity = 0.0
+24:16/0 = 0
+24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:16/0/physics_layer_0/angular_velocity = 0.0
+25:16/0 = 0
+25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:16/0/physics_layer_0/angular_velocity = 0.0
+26:16/0 = 0
+26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:16/0/physics_layer_0/angular_velocity = 0.0
+27:16/0 = 0
+27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:16/0/physics_layer_0/angular_velocity = 0.0
+35:16/0 = 0
+35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:16/0/physics_layer_0/angular_velocity = 0.0
+36:16/0 = 0
+36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:16/0/physics_layer_0/angular_velocity = 0.0
+0:17/0 = 0
+0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:17/0/physics_layer_0/angular_velocity = 0.0
+1:17/0 = 0
+1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:17/0/physics_layer_0/angular_velocity = 0.0
+2:17/0 = 0
+2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:17/0/physics_layer_0/angular_velocity = 0.0
+3:17/0 = 0
+3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:17/0/physics_layer_0/angular_velocity = 0.0
+4:17/0 = 0
+4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:17/0/physics_layer_0/angular_velocity = 0.0
+5:17/0 = 0
+5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:17/0/physics_layer_0/angular_velocity = 0.0
+6:17/0 = 0
+6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:17/0/physics_layer_0/angular_velocity = 0.0
+7:17/0 = 0
+7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:17/0/physics_layer_0/angular_velocity = 0.0
+8:17/0 = 0
+8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:17/0/physics_layer_0/angular_velocity = 0.0
+9:17/0 = 0
+9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:17/0/physics_layer_0/angular_velocity = 0.0
+10:17/0 = 0
+10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_0/angular_velocity = 0.0
+11:17/0 = 0
+11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:17/0/physics_layer_0/angular_velocity = 0.0
+12:17/0 = 0
+12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:17/0/physics_layer_0/angular_velocity = 0.0
+13:17/0 = 0
+13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_0/angular_velocity = 0.0
+14:17/0 = 0
+14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_0/angular_velocity = 0.0
+15:17/0 = 0
+15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_0/angular_velocity = 0.0
+16:17/0 = 0
+16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_0/angular_velocity = 0.0
+17:17/0 = 0
+17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_0/angular_velocity = 0.0
+18:17/0 = 0
+18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:17/0/physics_layer_0/angular_velocity = 0.0
+20:17/0 = 0
+20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_0/angular_velocity = 0.0
+24:17/0 = 0
+24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_0/angular_velocity = 0.0
+25:17/0 = 0
+25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_0/angular_velocity = 0.0
+26:17/0 = 0
+26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_0/angular_velocity = 0.0
+27:17/0 = 0
+27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_0/angular_velocity = 0.0
+32:17/0 = 0
+32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:17/0/physics_layer_0/angular_velocity = 0.0
+33:17/0 = 0
+33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:17/0/physics_layer_0/angular_velocity = 0.0
+34:17/0 = 0
+34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:17/0/physics_layer_0/angular_velocity = 0.0
+35:17/0 = 0
+35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:17/0/physics_layer_0/angular_velocity = 0.0
+36:17/0 = 0
+36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:17/0/physics_layer_0/angular_velocity = 0.0
+0:18/0 = 0
+0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:18/0/physics_layer_0/angular_velocity = 0.0
+1:18/0 = 0
+1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:18/0/physics_layer_0/angular_velocity = 0.0
+2:18/0 = 0
+2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_0/angular_velocity = 0.0
+3:18/0 = 0
+3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_0/angular_velocity = 0.0
+4:18/0 = 0
+4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_0/angular_velocity = 0.0
+5:18/0 = 0
+5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:18/0/physics_layer_0/angular_velocity = 0.0
+6:18/0 = 0
+6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:18/0/physics_layer_0/angular_velocity = 0.0
+7:18/0 = 0
+7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:18/0/physics_layer_0/angular_velocity = 0.0
+8:18/0 = 0
+8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:18/0/physics_layer_0/angular_velocity = 0.0
+9:18/0 = 0
+9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:18/0/physics_layer_0/angular_velocity = 0.0
+10:18/0 = 0
+10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:18/0/physics_layer_0/angular_velocity = 0.0
+11:18/0 = 0
+11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:18/0/physics_layer_0/angular_velocity = 0.0
+12:18/0 = 0
+12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:18/0/physics_layer_0/angular_velocity = 0.0
+13:18/0 = 0
+13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:18/0/physics_layer_0/angular_velocity = 0.0
+14:18/0 = 0
+14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:18/0/physics_layer_0/angular_velocity = 0.0
+15:18/0 = 0
+15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:18/0/physics_layer_0/angular_velocity = 0.0
+16:18/0 = 0
+16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:18/0/physics_layer_0/angular_velocity = 0.0
+17:18/0 = 0
+17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:18/0/physics_layer_0/angular_velocity = 0.0
+18:18/0 = 0
+18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:18/0/physics_layer_0/angular_velocity = 0.0
+19:18/0 = 0
+19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:18/0/physics_layer_0/angular_velocity = 0.0
+20:18/0 = 0
+20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:18/0/physics_layer_0/angular_velocity = 0.0
+21:18/0 = 0
+21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:18/0/physics_layer_0/angular_velocity = 0.0
+24:18/0 = 0
+24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:18/0/physics_layer_0/angular_velocity = 0.0
+25:18/0 = 0
+25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:18/0/physics_layer_0/angular_velocity = 0.0
+26:18/0 = 0
+26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:18/0/physics_layer_0/angular_velocity = 0.0
+27:18/0 = 0
+27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:18/0/physics_layer_0/angular_velocity = 0.0
+32:18/0 = 0
+32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:18/0/physics_layer_0/angular_velocity = 0.0
+33:18/0 = 0
+33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:18/0/physics_layer_0/angular_velocity = 0.0
+34:18/0 = 0
+34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:18/0/physics_layer_0/angular_velocity = 0.0
+35:18/0 = 0
+35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:18/0/physics_layer_0/angular_velocity = 0.0
+36:18/0 = 0
+36:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:18/0/physics_layer_0/angular_velocity = 0.0
+0:19/0 = 0
+0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:19/0/physics_layer_0/angular_velocity = 0.0
+1:19/0 = 0
+1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:19/0/physics_layer_0/angular_velocity = 0.0
+2:19/0 = 0
+2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:19/0/physics_layer_0/angular_velocity = 0.0
+3:19/0 = 0
+3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:19/0/physics_layer_0/angular_velocity = 0.0
+4:19/0 = 0
+4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:19/0/physics_layer_0/angular_velocity = 0.0
+5:19/0 = 0
+5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:19/0/physics_layer_0/angular_velocity = 0.0
+6:19/0 = 0
+6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:19/0/physics_layer_0/angular_velocity = 0.0
+7:19/0 = 0
+7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:19/0/physics_layer_0/angular_velocity = 0.0
+8:19/0 = 0
+8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:19/0/physics_layer_0/angular_velocity = 0.0
+9:19/0 = 0
+9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:19/0/physics_layer_0/angular_velocity = 0.0
+10:19/0 = 0
+10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:19/0/physics_layer_0/angular_velocity = 0.0
+11:19/0 = 0
+11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:19/0/physics_layer_0/angular_velocity = 0.0
+12:19/0 = 0
+12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:19/0/physics_layer_0/angular_velocity = 0.0
+13:19/0 = 0
+13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:19/0/physics_layer_0/angular_velocity = 0.0
+14:19/0 = 0
+14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:19/0/physics_layer_0/angular_velocity = 0.0
+15:19/0 = 0
+15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:19/0/physics_layer_0/angular_velocity = 0.0
+16:19/0 = 0
+16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:19/0/physics_layer_0/angular_velocity = 0.0
+18:19/0 = 0
+18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:19/0/physics_layer_0/angular_velocity = 0.0
+19:19/0 = 0
+19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:19/0/physics_layer_0/angular_velocity = 0.0
+21:19/0 = 0
+21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:19/0/physics_layer_0/angular_velocity = 0.0
+24:19/0 = 0
+24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:19/0/physics_layer_0/angular_velocity = 0.0
+25:19/0 = 0
+25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:19/0/physics_layer_0/angular_velocity = 0.0
+26:19/0 = 0
+26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:19/0/physics_layer_0/angular_velocity = 0.0
+27:19/0 = 0
+27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:19/0/physics_layer_0/angular_velocity = 0.0
+32:19/0 = 0
+32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:19/0/physics_layer_0/angular_velocity = 0.0
+33:19/0 = 0
+33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:19/0/physics_layer_0/angular_velocity = 0.0
+34:19/0 = 0
+34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:19/0/physics_layer_0/angular_velocity = 0.0
+35:19/0 = 0
+35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:19/0/physics_layer_0/angular_velocity = 0.0
+0:20/0 = 0
+0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:20/0/physics_layer_0/angular_velocity = 0.0
+1:20/0 = 0
+1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:20/0/physics_layer_0/angular_velocity = 0.0
+2:20/0 = 0
+2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:20/0/physics_layer_0/angular_velocity = 0.0
+3:20/0 = 0
+3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:20/0/physics_layer_0/angular_velocity = 0.0
+4:20/0 = 0
+4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:20/0/physics_layer_0/angular_velocity = 0.0
+5:20/0 = 0
+5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:20/0/physics_layer_0/angular_velocity = 0.0
+6:20/0 = 0
+6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:20/0/physics_layer_0/angular_velocity = 0.0
+7:20/0 = 0
+7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:20/0/physics_layer_0/angular_velocity = 0.0
+8:20/0 = 0
+8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:20/0/physics_layer_0/angular_velocity = 0.0
+9:20/0 = 0
+9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:20/0/physics_layer_0/angular_velocity = 0.0
+10:20/0 = 0
+10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:20/0/physics_layer_0/angular_velocity = 0.0
+11:20/0 = 0
+11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:20/0/physics_layer_0/angular_velocity = 0.0
+12:20/0 = 0
+12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:20/0/physics_layer_0/angular_velocity = 0.0
+13:20/0 = 0
+13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:20/0/physics_layer_0/angular_velocity = 0.0
+14:20/0 = 0
+14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:20/0/physics_layer_0/angular_velocity = 0.0
+15:20/0 = 0
+15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:20/0/physics_layer_0/angular_velocity = 0.0
+16:20/0 = 0
+16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:20/0/physics_layer_0/angular_velocity = 0.0
+17:20/0 = 0
+17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:20/0/physics_layer_0/angular_velocity = 0.0
+18:20/0 = 0
+18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:20/0/physics_layer_0/angular_velocity = 0.0
+19:20/0 = 0
+19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:20/0/physics_layer_0/angular_velocity = 0.0
+20:20/0 = 0
+20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:20/0/physics_layer_0/angular_velocity = 0.0
+21:20/0 = 0
+21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:20/0/physics_layer_0/angular_velocity = 0.0
+24:20/0 = 0
+24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:20/0/physics_layer_0/angular_velocity = 0.0
+25:20/0 = 0
+25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:20/0/physics_layer_0/angular_velocity = 0.0
+26:20/0 = 0
+26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:20/0/physics_layer_0/angular_velocity = 0.0
+27:20/0 = 0
+27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:20/0/physics_layer_0/angular_velocity = 0.0
+32:20/0 = 0
+32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:20/0/physics_layer_0/angular_velocity = 0.0
+33:20/0 = 0
+33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:20/0/physics_layer_0/angular_velocity = 0.0
+34:20/0 = 0
+34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:20/0/physics_layer_0/angular_velocity = 0.0
+35:20/0 = 0
+35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:20/0/physics_layer_0/angular_velocity = 0.0
+0:21/0 = 0
+0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:21/0/physics_layer_0/angular_velocity = 0.0
+1:21/0 = 0
+1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:21/0/physics_layer_0/angular_velocity = 0.0
+2:21/0 = 0
+2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:21/0/physics_layer_0/angular_velocity = 0.0
+3:21/0 = 0
+3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:21/0/physics_layer_0/angular_velocity = 0.0
+4:21/0 = 0
+4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:21/0/physics_layer_0/angular_velocity = 0.0
+5:21/0 = 0
+5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:21/0/physics_layer_0/angular_velocity = 0.0
+6:21/0 = 0
+6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:21/0/physics_layer_0/angular_velocity = 0.0
+7:21/0 = 0
+7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:21/0/physics_layer_0/angular_velocity = 0.0
+8:21/0 = 0
+8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:21/0/physics_layer_0/angular_velocity = 0.0
+9:21/0 = 0
+9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:21/0/physics_layer_0/angular_velocity = 0.0
+10:21/0 = 0
+10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:21/0/physics_layer_0/angular_velocity = 0.0
+11:21/0 = 0
+11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:21/0/physics_layer_0/angular_velocity = 0.0
+12:21/0 = 0
+12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:21/0/physics_layer_0/angular_velocity = 0.0
+13:21/0 = 0
+13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:21/0/physics_layer_0/angular_velocity = 0.0
+14:21/0 = 0
+14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:21/0/physics_layer_0/angular_velocity = 0.0
+15:21/0 = 0
+15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:21/0/physics_layer_0/angular_velocity = 0.0
+16:21/0 = 0
+16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:21/0/physics_layer_0/angular_velocity = 0.0
+17:21/0 = 0
+17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:21/0/physics_layer_0/angular_velocity = 0.0
+18:21/0 = 0
+18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:21/0/physics_layer_0/angular_velocity = 0.0
+19:21/0 = 0
+19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:21/0/physics_layer_0/angular_velocity = 0.0
+24:21/0 = 0
+24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:21/0/physics_layer_0/angular_velocity = 0.0
+25:21/0 = 0
+25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:21/0/physics_layer_0/angular_velocity = 0.0
+26:21/0 = 0
+26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:21/0/physics_layer_0/angular_velocity = 0.0
+27:21/0 = 0
+27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:21/0/physics_layer_0/angular_velocity = 0.0
+35:21/0 = 0
+35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:21/0/physics_layer_0/angular_velocity = 0.0
+36:21/0 = 0
+36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:21/0/physics_layer_0/angular_velocity = 0.0
+0:22/0 = 0
+0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:22/0/physics_layer_0/angular_velocity = 0.0
+1:22/0 = 0
+1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:22/0/physics_layer_0/angular_velocity = 0.0
+2:22/0 = 0
+2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:22/0/physics_layer_0/angular_velocity = 0.0
+3:22/0 = 0
+3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:22/0/physics_layer_0/angular_velocity = 0.0
+4:22/0 = 0
+4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:22/0/physics_layer_0/angular_velocity = 0.0
+5:22/0 = 0
+5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:22/0/physics_layer_0/angular_velocity = 0.0
+6:22/0 = 0
+6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:22/0/physics_layer_0/angular_velocity = 0.0
+7:22/0 = 0
+7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:22/0/physics_layer_0/angular_velocity = 0.0
+8:22/0 = 0
+8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:22/0/physics_layer_0/angular_velocity = 0.0
+9:22/0 = 0
+9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:22/0/physics_layer_0/angular_velocity = 0.0
+10:22/0 = 0
+10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:22/0/physics_layer_0/angular_velocity = 0.0
+11:22/0 = 0
+11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:22/0/physics_layer_0/angular_velocity = 0.0
+12:22/0 = 0
+12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:22/0/physics_layer_0/angular_velocity = 0.0
+13:22/0 = 0
+13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:22/0/physics_layer_0/angular_velocity = 0.0
+14:22/0 = 0
+14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:22/0/physics_layer_0/angular_velocity = 0.0
+15:22/0 = 0
+15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:22/0/physics_layer_0/angular_velocity = 0.0
+16:22/0 = 0
+16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:22/0/physics_layer_0/angular_velocity = 0.0
+17:22/0 = 0
+17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:22/0/physics_layer_0/angular_velocity = 0.0
+18:22/0 = 0
+18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:22/0/physics_layer_0/angular_velocity = 0.0
+19:22/0 = 0
+19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:22/0/physics_layer_0/angular_velocity = 0.0
+24:22/0 = 0
+24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:22/0/physics_layer_0/angular_velocity = 0.0
+25:22/0 = 0
+25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:22/0/physics_layer_0/angular_velocity = 0.0
+26:22/0 = 0
+26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:22/0/physics_layer_0/angular_velocity = 0.0
+27:22/0 = 0
+27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:22/0/physics_layer_0/angular_velocity = 0.0
+32:22/0 = 0
+32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:22/0/physics_layer_0/angular_velocity = 0.0
+33:22/0 = 0
+33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:22/0/physics_layer_0/angular_velocity = 0.0
+34:22/0 = 0
+34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:22/0/physics_layer_0/angular_velocity = 0.0
+35:22/0 = 0
+35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:22/0/physics_layer_0/angular_velocity = 0.0
+36:22/0 = 0
+36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:22/0/physics_layer_0/angular_velocity = 0.0
+0:23/0 = 0
+0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:23/0/physics_layer_0/angular_velocity = 0.0
+1:23/0 = 0
+1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:23/0/physics_layer_0/angular_velocity = 0.0
+2:23/0 = 0
+2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:23/0/physics_layer_0/angular_velocity = 0.0
+3:23/0 = 0
+3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:23/0/physics_layer_0/angular_velocity = 0.0
+5:23/0 = 0
+5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:23/0/physics_layer_0/angular_velocity = 0.0
+6:23/0 = 0
+6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:23/0/physics_layer_0/angular_velocity = 0.0
+7:23/0 = 0
+7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:23/0/physics_layer_0/angular_velocity = 0.0
+8:23/0 = 0
+8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:23/0/physics_layer_0/angular_velocity = 0.0
+9:23/0 = 0
+9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:23/0/physics_layer_0/angular_velocity = 0.0
+10:23/0 = 0
+10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:23/0/physics_layer_0/angular_velocity = 0.0
+11:23/0 = 0
+11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:23/0/physics_layer_0/angular_velocity = 0.0
+13:23/0 = 0
+13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:23/0/physics_layer_0/angular_velocity = 0.0
+14:23/0 = 0
+14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:23/0/physics_layer_0/angular_velocity = 0.0
+15:23/0 = 0
+15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:23/0/physics_layer_0/angular_velocity = 0.0
+16:23/0 = 0
+16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:23/0/physics_layer_0/angular_velocity = 0.0
+17:23/0 = 0
+17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:23/0/physics_layer_0/angular_velocity = 0.0
+18:23/0 = 0
+18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:23/0/physics_layer_0/angular_velocity = 0.0
+19:23/0 = 0
+19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:23/0/physics_layer_0/angular_velocity = 0.0
+24:23/0 = 0
+24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:23/0/physics_layer_0/angular_velocity = 0.0
+25:23/0 = 0
+25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:23/0/physics_layer_0/angular_velocity = 0.0
+26:23/0 = 0
+26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:23/0/physics_layer_0/angular_velocity = 0.0
+27:23/0 = 0
+27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:23/0/physics_layer_0/angular_velocity = 0.0
+32:23/0 = 0
+32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:23/0/physics_layer_0/angular_velocity = 0.0
+33:23/0 = 0
+33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:23/0/physics_layer_0/angular_velocity = 0.0
+34:23/0 = 0
+34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:23/0/physics_layer_0/angular_velocity = 0.0
+35:23/0 = 0
+35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:23/0/physics_layer_0/angular_velocity = 0.0
+36:23/0 = 0
+36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:23/0/physics_layer_0/angular_velocity = 0.0
+0:24/0 = 0
+0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:24/0/physics_layer_0/angular_velocity = 0.0
+1:24/0 = 0
+1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:24/0/physics_layer_0/angular_velocity = 0.0
+2:24/0 = 0
+2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:24/0/physics_layer_0/angular_velocity = 0.0
+3:24/0 = 0
+3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:24/0/physics_layer_0/angular_velocity = 0.0
+5:24/0 = 0
+5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:24/0/physics_layer_0/angular_velocity = 0.0
+7:24/0 = 0
+7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:24/0/physics_layer_0/angular_velocity = 0.0
+8:24/0 = 0
+8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:24/0/physics_layer_0/angular_velocity = 0.0
+9:24/0 = 0
+9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:24/0/physics_layer_0/angular_velocity = 0.0
+10:24/0 = 0
+10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:24/0/physics_layer_0/angular_velocity = 0.0
+11:24/0 = 0
+11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:24/0/physics_layer_0/angular_velocity = 0.0
+13:24/0 = 0
+13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:24/0/physics_layer_0/angular_velocity = 0.0
+15:24/0 = 0
+15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:24/0/physics_layer_0/angular_velocity = 0.0
+16:24/0 = 0
+16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:24/0/physics_layer_0/angular_velocity = 0.0
+17:24/0 = 0
+17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:24/0/physics_layer_0/angular_velocity = 0.0
+18:24/0 = 0
+18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:24/0/physics_layer_0/angular_velocity = 0.0
+19:24/0 = 0
+19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:24/0/physics_layer_0/angular_velocity = 0.0
+24:24/0 = 0
+24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:24/0/physics_layer_0/angular_velocity = 0.0
+25:24/0 = 0
+25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:24/0/physics_layer_0/angular_velocity = 0.0
+26:24/0 = 0
+26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:24/0/physics_layer_0/angular_velocity = 0.0
+27:24/0 = 0
+27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:24/0/physics_layer_0/angular_velocity = 0.0
+28:24/0 = 0
+28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:24/0/physics_layer_0/angular_velocity = 0.0
+29:24/0 = 0
+29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:24/0/physics_layer_0/angular_velocity = 0.0
+30:24/0 = 0
+30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:24/0/physics_layer_0/angular_velocity = 0.0
+32:24/0 = 0
+32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:24/0/physics_layer_0/angular_velocity = 0.0
+33:24/0 = 0
+33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:24/0/physics_layer_0/angular_velocity = 0.0
+34:24/0 = 0
+34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:24/0/physics_layer_0/angular_velocity = 0.0
+35:24/0 = 0
+35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:24/0/physics_layer_0/angular_velocity = 0.0
+0:25/0 = 0
+0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:25/0/physics_layer_0/angular_velocity = 0.0
+1:25/0 = 0
+1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:25/0/physics_layer_0/angular_velocity = 0.0
+2:25/0 = 0
+2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:25/0/physics_layer_0/angular_velocity = 0.0
+3:25/0 = 0
+3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:25/0/physics_layer_0/angular_velocity = 0.0
+4:25/0 = 0
+4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:25/0/physics_layer_0/angular_velocity = 0.0
+5:25/0 = 0
+5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:25/0/physics_layer_0/angular_velocity = 0.0
+6:25/0 = 0
+6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:25/0/physics_layer_0/angular_velocity = 0.0
+7:25/0 = 0
+7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:25/0/physics_layer_0/angular_velocity = 0.0
+8:25/0 = 0
+8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:25/0/physics_layer_0/angular_velocity = 0.0
+9:25/0 = 0
+9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:25/0/physics_layer_0/angular_velocity = 0.0
+10:25/0 = 0
+10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:25/0/physics_layer_0/angular_velocity = 0.0
+11:25/0 = 0
+11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:25/0/physics_layer_0/angular_velocity = 0.0
+12:25/0 = 0
+12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:25/0/physics_layer_0/angular_velocity = 0.0
+13:25/0 = 0
+13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:25/0/physics_layer_0/angular_velocity = 0.0
+14:25/0 = 0
+14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:25/0/physics_layer_0/angular_velocity = 0.0
+15:25/0 = 0
+15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:25/0/physics_layer_0/angular_velocity = 0.0
+16:25/0 = 0
+16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:25/0/physics_layer_0/angular_velocity = 0.0
+17:25/0 = 0
+17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:25/0/physics_layer_0/angular_velocity = 0.0
+18:25/0 = 0
+18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:25/0/physics_layer_0/angular_velocity = 0.0
+19:25/0 = 0
+19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:25/0/physics_layer_0/angular_velocity = 0.0
+20:25/0 = 0
+20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:25/0/physics_layer_0/angular_velocity = 0.0
+21:25/0 = 0
+21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:25/0/physics_layer_0/angular_velocity = 0.0
+22:25/0 = 0
+22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:25/0/physics_layer_0/angular_velocity = 0.0
+23:25/0 = 0
+23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:25/0/physics_layer_0/angular_velocity = 0.0
+24:25/0 = 0
+24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:25/0/physics_layer_0/angular_velocity = 0.0
+25:25/0 = 0
+25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:25/0/physics_layer_0/angular_velocity = 0.0
+26:25/0 = 0
+26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:25/0/physics_layer_0/angular_velocity = 0.0
+27:25/0 = 0
+27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:25/0/physics_layer_0/angular_velocity = 0.0
+28:25/0 = 0
+28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:25/0/physics_layer_0/angular_velocity = 0.0
+29:25/0 = 0
+29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:25/0/physics_layer_0/angular_velocity = 0.0
+30:25/0 = 0
+30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:25/0/physics_layer_0/angular_velocity = 0.0
+32:25/0 = 0
+32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:25/0/physics_layer_0/angular_velocity = 0.0
+33:25/0 = 0
+33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:25/0/physics_layer_0/angular_velocity = 0.0
+34:25/0 = 0
+34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:25/0/physics_layer_0/angular_velocity = 0.0
+35:25/0 = 0
+35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:25/0/physics_layer_0/angular_velocity = 0.0
+0:26/0 = 0
+0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_0/angular_velocity = 0.0
+1:26/0 = 0
+1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_0/angular_velocity = 0.0
+2:26/0 = 0
+2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:26/0/physics_layer_0/angular_velocity = 0.0
+3:26/0 = 0
+3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_0/angular_velocity = 0.0
+4:26/0 = 0
+4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:26/0/physics_layer_0/angular_velocity = 0.0
+6:26/0 = 0
+6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:26/0/physics_layer_0/angular_velocity = 0.0
+7:26/0 = 0
+7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_0/angular_velocity = 0.0
+8:26/0 = 0
+8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:26/0/physics_layer_0/angular_velocity = 0.0
+9:26/0 = 0
+9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_0/angular_velocity = 0.0
+10:26/0 = 0
+10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:26/0/physics_layer_0/angular_velocity = 0.0
+11:26/0 = 0
+11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:26/0/physics_layer_0/angular_velocity = 0.0
+12:26/0 = 0
+12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:26/0/physics_layer_0/angular_velocity = 0.0
+14:26/0 = 0
+14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:26/0/physics_layer_0/angular_velocity = 0.0
+15:26/0 = 0
+15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:26/0/physics_layer_0/angular_velocity = 0.0
+16:26/0 = 0
+16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:26/0/physics_layer_0/angular_velocity = 0.0
+16:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.5, -8, 8, -0.875, 8, -0.875, 6.25, 8, 6.25, 8, -6.75)
+17:26/0 = 0
+17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:26/0/physics_layer_0/angular_velocity = 0.0
+17:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.625, 8, -6.875, 8, 6.5, -8, 6.5)
+18:26/0 = 0
+18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:26/0/physics_layer_0/angular_velocity = 0.0
+18:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.375, 8, -6.375, 8, 8, -0.75, 8, -1.125, 6.375, -8, 6.375)
+19:26/0 = 0
+19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:26/0/physics_layer_0/angular_velocity = 0.0
+20:26/0 = 0
+20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:26/0/physics_layer_0/angular_velocity = 0.0
+21:26/0 = 0
+21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:26/0/physics_layer_0/angular_velocity = 0.0
+22:26/0 = 0
+22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:26/0/physics_layer_0/angular_velocity = 0.0
+23:26/0 = 0
+23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:26/0/physics_layer_0/angular_velocity = 0.0
+24:26/0 = 0
+24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:26/0/physics_layer_0/angular_velocity = 0.0
+25:26/0 = 0
+25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:26/0/physics_layer_0/angular_velocity = 0.0
+26:26/0 = 0
+26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:26/0/physics_layer_0/angular_velocity = 0.0
+27:26/0 = 0
+27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:26/0/physics_layer_0/angular_velocity = 0.0
+28:26/0 = 0
+28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:26/0/physics_layer_0/angular_velocity = 0.0
+29:26/0 = 0
+29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:26/0/physics_layer_0/angular_velocity = 0.0
+30:26/0 = 0
+30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:26/0/physics_layer_0/angular_velocity = 0.0
+35:26/0 = 0
+35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:26/0/physics_layer_0/angular_velocity = 0.0
+36:26/0 = 0
+36:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:26/0/physics_layer_0/angular_velocity = 0.0
+0:27/0 = 0
+0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:27/0/physics_layer_0/angular_velocity = 0.0
+1:27/0 = 0
+1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:27/0/physics_layer_0/angular_velocity = 0.0
+2:27/0 = 0
+2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:27/0/physics_layer_0/angular_velocity = 0.0
+3:27/0 = 0
+3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:27/0/physics_layer_0/angular_velocity = 0.0
+4:27/0 = 0
+4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:27/0/physics_layer_0/angular_velocity = 0.0
+6:27/0 = 0
+6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:27/0/physics_layer_0/angular_velocity = 0.0
+7:27/0 = 0
+7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:27/0/physics_layer_0/angular_velocity = 0.0
+8:27/0 = 0
+8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:27/0/physics_layer_0/angular_velocity = 0.0
+9:27/0 = 0
+9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:27/0/physics_layer_0/angular_velocity = 0.0
+10:27/0 = 0
+10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:27/0/physics_layer_0/angular_velocity = 0.0
+11:27/0 = 0
+11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:27/0/physics_layer_0/angular_velocity = 0.0
+12:27/0 = 0
+12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:27/0/physics_layer_0/angular_velocity = 0.0
+14:27/0 = 0
+14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:27/0/physics_layer_0/angular_velocity = 0.0
+15:27/0 = 0
+15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:27/0/physics_layer_0/angular_velocity = 0.0
+16:27/0 = 0
+16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:27/0/physics_layer_0/angular_velocity = 0.0
+16:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.875, -8, -0.875, 8, -8, 8)
+17:27/0 = 0
+17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:27/0/physics_layer_0/angular_velocity = 0.0
+17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.875, -6.5, -3.125, 6.125, 3, 6.375, 3, -6.5)
+18:27/0 = 0
+18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:27/0/physics_layer_0/angular_velocity = 0.0
+18:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(1, -8, 1, 8, 8, 8, 8, -8)
+21:27/0 = 0
+21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:27/0/physics_layer_0/angular_velocity = 0.0
+22:27/0 = 0
+22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:27/0/physics_layer_0/angular_velocity = 0.0
+23:27/0 = 0
+23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:27/0/physics_layer_0/angular_velocity = 0.0
+25:27/0 = 0
+25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:27/0/physics_layer_0/angular_velocity = 0.0
+26:27/0 = 0
+26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:27/0/physics_layer_0/angular_velocity = 0.0
+27:27/0 = 0
+27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:27/0/physics_layer_0/angular_velocity = 0.0
+28:27/0 = 0
+28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:27/0/physics_layer_0/angular_velocity = 0.0
+29:27/0 = 0
+29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:27/0/physics_layer_0/angular_velocity = 0.0
+32:27/0 = 0
+32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:27/0/physics_layer_0/angular_velocity = 0.0
+33:27/0 = 0
+33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:27/0/physics_layer_0/angular_velocity = 0.0
+34:27/0 = 0
+34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:27/0/physics_layer_0/angular_velocity = 0.0
+35:27/0 = 0
+35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:27/0/physics_layer_0/angular_velocity = 0.0
+36:27/0 = 0
+36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:27/0/physics_layer_0/angular_velocity = 0.0
+0:28/0 = 0
+0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:28/0/physics_layer_0/angular_velocity = 0.0
+1:28/0 = 0
+1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:28/0/physics_layer_0/angular_velocity = 0.0
+2:28/0 = 0
+2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:28/0/physics_layer_0/angular_velocity = 0.0
+3:28/0 = 0
+3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:28/0/physics_layer_0/angular_velocity = 0.0
+4:28/0 = 0
+4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:28/0/physics_layer_0/angular_velocity = 0.0
+5:28/0 = 0
+5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+8:28/0 = 0
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+9:28/0 = 0
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+10:28/0 = 0
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+11:28/0 = 0
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+12:28/0 = 0
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+13:28/0 = 0
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+14:28/0 = 0
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+15:28/0 = 0
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+16:28/0 = 0
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+17:28/0 = 0
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+17:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.5, 8, -6.625, 8, 6, -8, 6.125)
+18:28/0 = 0
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+20:28/0 = 0
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+24:28/0 = 0
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+28:28/0 = 0
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+33:28/0 = 0
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+35:28/0 = 0
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+9:29/0 = 0
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+10:29/0 = 0
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+11:29/0 = 0
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+15:29/0 = 0
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+16:29/0 = 0
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+17:29/0 = 0
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+18:29/0 = 0
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+19:29/0 = 0
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+20:29/0 = 0
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+26:29/0 = 0
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+27:29/0 = 0
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+28:29/0 = 0
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+29:29/0 = 0
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+32:29/0 = 0
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+33:29/0 = 0
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+34:29/0 = 0
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+35:29/0 = 0
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+2:30/0 = 0
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+3:30/0 = 0
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+4:30/0 = 0
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+5:30/0 = 0
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+17:30/0 = 0
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+22:30/0 = 0
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+26:30/0 = 0
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+27:30/0 = 0
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+29:30/0 = 0
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+30:30/0 = 0
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+32:30/0 = 0
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+33:30/0 = 0
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+34:30/0 = 0
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+35:30/0 = 0
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+1:31/0 = 0
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+17:31/0 = 0
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+18:31/0 = 0
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+19:31/0 = 0
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+20:31/0 = 0
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+21:31/0 = 0
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+22:31/0 = 0
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+23:31/0 = 0
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+24:31/0 = 0
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+25:31/0 = 0
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+26:31/0 = 0
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+27:31/0 = 0
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+28:31/0 = 0
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+1:32/0 = 0
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+2:32/0 = 0
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+3:32/0 = 0
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+4:32/0 = 0
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+5:32/0 = 0
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+5:32/0/physics_layer_0/angular_velocity = 0.0
+13:32/0 = 0
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+14:32/0 = 0
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+15:32/0 = 0
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+15:32/0/physics_layer_0/angular_velocity = 0.0
+16:32/0 = 0
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+16:32/0/physics_layer_0/angular_velocity = 0.0
+18:32/0 = 0
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+21:32/0 = 0
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+21:32/0/physics_layer_0/angular_velocity = 0.0
+23:32/0 = 0
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+23:32/0/physics_layer_0/angular_velocity = 0.0
+24:32/0 = 0
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+24:32/0/physics_layer_0/angular_velocity = 0.0
+25:32/0 = 0
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+25:32/0/physics_layer_0/angular_velocity = 0.0
+26:32/0 = 0
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+26:32/0/physics_layer_0/angular_velocity = 0.0
+27:32/0 = 0
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+27:32/0/physics_layer_0/angular_velocity = 0.0
+28:32/0 = 0
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+28:32/0/physics_layer_0/angular_velocity = 0.0
+29:32/0 = 0
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+29:32/0/physics_layer_0/angular_velocity = 0.0
+30:32/0 = 0
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+30:32/0/physics_layer_0/angular_velocity = 0.0
+31:32/0 = 0
+31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:32/0/physics_layer_0/angular_velocity = 0.0
+32:32/0 = 0
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+32:32/0/physics_layer_0/angular_velocity = 0.0
+33:32/0 = 0
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+33:32/0/physics_layer_0/angular_velocity = 0.0
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+0:33/0/physics_layer_0/angular_velocity = 0.0
+1:33/0 = 0
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+1:33/0/physics_layer_0/angular_velocity = 0.0
+2:33/0 = 0
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+2:33/0/physics_layer_0/angular_velocity = 0.0
+3:33/0 = 0
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+3:33/0/physics_layer_0/angular_velocity = 0.0
+4:33/0 = 0
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+4:33/0/physics_layer_0/angular_velocity = 0.0
+16:33/0 = 0
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+16:33/0/physics_layer_0/angular_velocity = 0.0
+17:33/0 = 0
+17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:33/0/physics_layer_0/angular_velocity = 0.0
+18:33/0 = 0
+18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:33/0/physics_layer_0/angular_velocity = 0.0
+19:33/0 = 0
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+19:33/0/physics_layer_0/angular_velocity = 0.0
+20:33/0 = 0
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+20:33/0/physics_layer_0/angular_velocity = 0.0
+21:33/0 = 0
+21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:33/0/physics_layer_0/angular_velocity = 0.0
+22:33/0 = 0
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+22:33/0/physics_layer_0/angular_velocity = 0.0
+23:33/0 = 0
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+23:33/0/physics_layer_0/angular_velocity = 0.0
+24:33/0 = 0
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+24:33/0/physics_layer_0/angular_velocity = 0.0
+25:33/0 = 0
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+25:33/0/physics_layer_0/angular_velocity = 0.0
+26:33/0 = 0
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+26:33/0/physics_layer_0/angular_velocity = 0.0
+27:33/0 = 0
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+27:33/0/physics_layer_0/angular_velocity = 0.0
+29:33/0 = 0
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+31:33/0 = 0
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+33:33/0 = 0
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+12:34/0 = 0
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+16:34/0 = 0
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+16:34/0/physics_layer_0/angular_velocity = 0.0
+17:34/0 = 0
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+17:34/0/physics_layer_0/angular_velocity = 0.0
+18:34/0 = 0
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+19:34/0/physics_layer_0/angular_velocity = 0.0
+20:34/0 = 0
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+22:34/0 = 0
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+26:34/0 = 0
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+27:34/0 = 0
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+28:34/0 = 0
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+29:34/0 = 0
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+30:34/0 = 0
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+30:34/0/physics_layer_0/angular_velocity = 0.0
+31:34/0 = 0
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+32:34/0 = 0
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+32:34/0/physics_layer_0/angular_velocity = 0.0
+33:34/0 = 0
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+1:35/0 = 0
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+3:35/0 = 0
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+3:35/0/physics_layer_0/angular_velocity = 0.0
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+4:35/0/physics_layer_0/angular_velocity = 0.0
+11:35/0 = 0
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+11:35/0/physics_layer_0/angular_velocity = 0.0
+12:35/0 = 0
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+17:35/0 = 0
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+18:35/0 = 0
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+24:35/0 = 0
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+24:35/0/physics_layer_0/angular_velocity = 0.0
+25:35/0 = 0
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+25:35/0/physics_layer_0/angular_velocity = 0.0
+26:35/0 = 0
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+26:35/0/physics_layer_0/angular_velocity = 0.0
+27:35/0 = 0
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+27:35/0/physics_layer_0/angular_velocity = 0.0
+28:35/0 = 0
+28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:35/0/physics_layer_0/angular_velocity = 0.0
+29:35/0 = 0
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+29:35/0/physics_layer_0/angular_velocity = 0.0
+30:35/0 = 0
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+30:35/0/physics_layer_0/angular_velocity = 0.0
+31:35/0 = 0
+31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:35/0/physics_layer_0/angular_velocity = 0.0
+32:35/0 = 0
+32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:35/0/physics_layer_0/angular_velocity = 0.0
+33:35/0 = 0
+33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:35/0/physics_layer_0/angular_velocity = 0.0
+34:35/0 = 0
+34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:35/0/physics_layer_0/angular_velocity = 0.0
+36:35/0 = 0
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+36:35/0/physics_layer_0/angular_velocity = 0.0
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+0:36/0/physics_layer_0/angular_velocity = 0.0
+1:36/0 = 0
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+2:36/0 = 0
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+2:36/0/physics_layer_0/angular_velocity = 0.0
+3:36/0 = 0
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+4:36/0 = 0
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+4:36/0/physics_layer_0/angular_velocity = 0.0
+5:36/0 = 0
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+5:36/0/physics_layer_0/angular_velocity = 0.0
+13:36/0 = 0
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+16:36/0 = 0
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+17:36/0 = 0
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+18:36/0 = 0
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+19:36/0 = 0
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+20:36/0 = 0
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+20:36/0/physics_layer_0/angular_velocity = 0.0
+21:36/0 = 0
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+22:36/0 = 0
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+22:36/0/physics_layer_0/angular_velocity = 0.0
+23:36/0 = 0
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+23:36/0/physics_layer_0/angular_velocity = 0.0
+24:36/0 = 0
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+24:36/0/physics_layer_0/angular_velocity = 0.0
+25:36/0 = 0
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+25:36/0/physics_layer_0/angular_velocity = 0.0
+26:36/0 = 0
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+26:36/0/physics_layer_0/angular_velocity = 0.0
+27:36/0 = 0
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+27:36/0/physics_layer_0/angular_velocity = 0.0
+28:36/0 = 0
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+28:36/0/physics_layer_0/angular_velocity = 0.0
+29:36/0 = 0
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+30:36/0 = 0
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+32:36/0 = 0
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+33:36/0 = 0
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+34:36/0 = 0
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+35:36/0 = 0
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+36:36/0 = 0
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+1:37/0 = 0
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+2:37/0 = 0
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+3:37/0 = 0
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+4:37/0 = 0
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+5:37/0 = 0
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+16:37/0 = 0
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+18:37/0 = 0
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+21:37/0 = 0
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+23:37/0 = 0
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+23:37/0/physics_layer_0/angular_velocity = 0.0
+26:37/0 = 0
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+16:38/0 = 0
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+17:38/0 = 0
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+18:38/0 = 0
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+19:38/0 = 0
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+19:38/0/physics_layer_0/angular_velocity = 0.0
+20:38/0 = 0
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+20:38/0/physics_layer_0/angular_velocity = 0.0
+21:38/0 = 0
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+21:38/0/physics_layer_0/angular_velocity = 0.0
+22:38/0 = 0
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+22:38/0/physics_layer_0/angular_velocity = 0.0
+23:38/0 = 0
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+23:38/0/physics_layer_0/angular_velocity = 0.0
+26:38/0 = 0
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+26:38/0/physics_layer_0/angular_velocity = 0.0
+18:39/0 = 0
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+19:39/0 = 0
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+19:39/0/physics_layer_0/angular_velocity = 0.0
+21:39/0 = 0
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+21:39/0/physics_layer_0/angular_velocity = 0.0
+22:39/0 = 0
+22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:39/0/physics_layer_0/angular_velocity = 0.0
+2:40/0 = 0
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+2:40/0/physics_layer_0/angular_velocity = 0.0
+3:40/0 = 0
+3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:40/0/physics_layer_0/angular_velocity = 0.0
+4:40/0 = 0
+4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:40/0/physics_layer_0/angular_velocity = 0.0
+5:40/0 = 0
+5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:40/0/physics_layer_0/angular_velocity = 0.0
+6:40/0 = 0
+6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:40/0/physics_layer_0/angular_velocity = 0.0
+16:40/0 = 0
+16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:40/0/physics_layer_0/angular_velocity = 0.0
+17:40/0 = 0
+17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:40/0/physics_layer_0/angular_velocity = 0.0
+18:40/0 = 0
+18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:40/0/physics_layer_0/angular_velocity = 0.0
+0:41/0 = 0
+0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:41/0/physics_layer_0/angular_velocity = 0.0
+2:41/0 = 0
+2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:41/0/physics_layer_0/angular_velocity = 0.0
+3:41/0 = 0
+3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:41/0/physics_layer_0/angular_velocity = 0.0
+4:41/0 = 0
+4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:41/0/physics_layer_0/angular_velocity = 0.0
+5:41/0 = 0
+5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:41/0/physics_layer_0/angular_velocity = 0.0
+6:41/0 = 0
+6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:41/0/physics_layer_0/angular_velocity = 0.0
+8:41/0 = 0
+8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:41/0/physics_layer_0/angular_velocity = 0.0
+9:41/0 = 0
+9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:41/0/physics_layer_0/angular_velocity = 0.0
+10:41/0 = 0
+10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:41/0/physics_layer_0/angular_velocity = 0.0
+11:41/0 = 0
+11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:41/0/physics_layer_0/angular_velocity = 0.0
+12:41/0 = 0
+12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:41/0/physics_layer_0/angular_velocity = 0.0
+13:41/0 = 0
+13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:41/0/physics_layer_0/angular_velocity = 0.0
+14:41/0 = 0
+14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:41/0/physics_layer_0/angular_velocity = 0.0
+15:41/0 = 0
+15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:41/0/physics_layer_0/angular_velocity = 0.0
+16:41/0 = 0
+16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:41/0/physics_layer_0/angular_velocity = 0.0
+17:41/0 = 0
+17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:41/0/physics_layer_0/angular_velocity = 0.0
+18:41/0 = 0
+18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:41/0/physics_layer_0/angular_velocity = 0.0
+19:41/0 = 0
+19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:41/0/physics_layer_0/angular_velocity = 0.0
+20:41/0 = 0
+20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:41/0/physics_layer_0/angular_velocity = 0.0
+21:41/0 = 0
+21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:41/0/physics_layer_0/angular_velocity = 0.0
+22:41/0 = 0
+22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:41/0/physics_layer_0/angular_velocity = 0.0
+23:41/0 = 0
+23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:41/0/physics_layer_0/angular_velocity = 0.0
+24:41/0 = 0
+24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:41/0/physics_layer_0/angular_velocity = 0.0
+25:41/0 = 0
+25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:41/0/physics_layer_0/angular_velocity = 0.0
+26:41/0 = 0
+26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:41/0/physics_layer_0/angular_velocity = 0.0
+27:41/0 = 0
+27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:41/0/physics_layer_0/angular_velocity = 0.0
+28:41/0 = 0
+28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:41/0/physics_layer_0/angular_velocity = 0.0
+29:41/0 = 0
+29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:41/0/physics_layer_0/angular_velocity = 0.0
+30:41/0 = 0
+30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:41/0/physics_layer_0/angular_velocity = 0.0
+31:41/0 = 0
+31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:41/0/physics_layer_0/angular_velocity = 0.0
+32:41/0 = 0
+32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:41/0/physics_layer_0/angular_velocity = 0.0
+33:41/0 = 0
+33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:41/0/physics_layer_0/angular_velocity = 0.0
+34:41/0 = 0
+34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:41/0/physics_layer_0/angular_velocity = 0.0
+35:41/0 = 0
+35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:41/0/physics_layer_0/angular_velocity = 0.0
+36:41/0 = 0
+36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:41/0/physics_layer_0/angular_velocity = 0.0
+0:42/0 = 0
+0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:42/0/physics_layer_0/angular_velocity = 0.0
+2:42/0 = 0
+2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:42/0/physics_layer_0/angular_velocity = 0.0
+3:42/0 = 0
+3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:42/0/physics_layer_0/angular_velocity = 0.0
+4:42/0 = 0
+4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:42/0/physics_layer_0/angular_velocity = 0.0
+5:42/0 = 0
+5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:42/0/physics_layer_0/angular_velocity = 0.0
+6:42/0 = 0
+6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:42/0/physics_layer_0/angular_velocity = 0.0
+8:42/0 = 0
+8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:42/0/physics_layer_0/angular_velocity = 0.0
+9:42/0 = 0
+9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:42/0/physics_layer_0/angular_velocity = 0.0
+10:42/0 = 0
+10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:42/0/physics_layer_0/angular_velocity = 0.0
+11:42/0 = 0
+11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:42/0/physics_layer_0/angular_velocity = 0.0
+12:42/0 = 0
+12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:42/0/physics_layer_0/angular_velocity = 0.0
+13:42/0 = 0
+13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:42/0/physics_layer_0/angular_velocity = 0.0
+14:42/0 = 0
+14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:42/0/physics_layer_0/angular_velocity = 0.0
+15:42/0 = 0
+15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:42/0/physics_layer_0/angular_velocity = 0.0
+17:42/0 = 0
+17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:42/0/physics_layer_0/angular_velocity = 0.0
+18:42/0 = 0
+18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:42/0/physics_layer_0/angular_velocity = 0.0
+19:42/0 = 0
+19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:42/0/physics_layer_0/angular_velocity = 0.0
+20:42/0 = 0
+20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:42/0/physics_layer_0/angular_velocity = 0.0
+21:42/0 = 0
+21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:42/0/physics_layer_0/angular_velocity = 0.0
+22:42/0 = 0
+22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:42/0/physics_layer_0/angular_velocity = 0.0
+24:42/0 = 0
+24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:42/0/physics_layer_0/angular_velocity = 0.0
+25:42/0 = 0
+25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:42/0/physics_layer_0/angular_velocity = 0.0
+27:42/0 = 0
+27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:42/0/physics_layer_0/angular_velocity = 0.0
+29:42/0 = 0
+29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:42/0/physics_layer_0/angular_velocity = 0.0
+30:42/0 = 0
+30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:42/0/physics_layer_0/angular_velocity = 0.0
+2:43/0 = 0
+2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:43/0/physics_layer_0/angular_velocity = 0.0
+3:43/0 = 0
+3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:43/0/physics_layer_0/angular_velocity = 0.0
+4:43/0 = 0
+4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:43/0/physics_layer_0/angular_velocity = 0.0
+5:43/0 = 0
+5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:43/0/physics_layer_0/angular_velocity = 0.0
+6:43/0 = 0
+6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:43/0/physics_layer_0/angular_velocity = 0.0
+8:43/0 = 0
+8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:43/0/physics_layer_0/angular_velocity = 0.0
+9:43/0 = 0
+9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:43/0/physics_layer_0/angular_velocity = 0.0
+10:43/0 = 0
+10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:43/0/physics_layer_0/angular_velocity = 0.0
+11:43/0 = 0
+11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:43/0/physics_layer_0/angular_velocity = 0.0
+12:43/0 = 0
+12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:43/0/physics_layer_0/angular_velocity = 0.0
+13:43/0 = 0
+13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:43/0/physics_layer_0/angular_velocity = 0.0
+14:43/0 = 0
+14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:43/0/physics_layer_0/angular_velocity = 0.0
+15:43/0 = 0
+15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:43/0/physics_layer_0/angular_velocity = 0.0
+17:43/0 = 0
+17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:43/0/physics_layer_0/angular_velocity = 0.0
+18:43/0 = 0
+18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:43/0/physics_layer_0/angular_velocity = 0.0
+19:43/0 = 0
+19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:43/0/physics_layer_0/angular_velocity = 0.0
+20:43/0 = 0
+20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:43/0/physics_layer_0/angular_velocity = 0.0
+21:43/0 = 0
+21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:43/0/physics_layer_0/angular_velocity = 0.0
+22:43/0 = 0
+22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:43/0/physics_layer_0/angular_velocity = 0.0
+24:43/0 = 0
+24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:43/0/physics_layer_0/angular_velocity = 0.0
+25:43/0 = 0
+25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:43/0/physics_layer_0/angular_velocity = 0.0
+27:43/0 = 0
+27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:43/0/physics_layer_0/angular_velocity = 0.0
+29:43/0 = 0
+29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:43/0/physics_layer_0/angular_velocity = 0.0
+30:43/0 = 0
+30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:43/0/physics_layer_0/angular_velocity = 0.0
+31:43/0 = 0
+31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:43/0/physics_layer_0/angular_velocity = 0.0
+32:43/0 = 0
+32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:43/0/physics_layer_0/angular_velocity = 0.0
+2:44/0 = 0
+2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:44/0/physics_layer_0/angular_velocity = 0.0
+3:44/0 = 0
+3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:44/0/physics_layer_0/angular_velocity = 0.0
+4:44/0 = 0
+4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:44/0/physics_layer_0/angular_velocity = 0.0
+5:44/0 = 0
+5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:44/0/physics_layer_0/angular_velocity = 0.0
+6:44/0 = 0
+6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:44/0/physics_layer_0/angular_velocity = 0.0
+8:44/0 = 0
+8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:44/0/physics_layer_0/angular_velocity = 0.0
+9:44/0 = 0
+9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:44/0/physics_layer_0/angular_velocity = 0.0
+10:44/0 = 0
+10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:44/0/physics_layer_0/angular_velocity = 0.0
+11:44/0 = 0
+11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:44/0/physics_layer_0/angular_velocity = 0.0
+12:44/0 = 0
+12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:44/0/physics_layer_0/angular_velocity = 0.0
+13:44/0 = 0
+13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:44/0/physics_layer_0/angular_velocity = 0.0
+14:44/0 = 0
+14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:44/0/physics_layer_0/angular_velocity = 0.0
+15:44/0 = 0
+15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:44/0/physics_layer_0/angular_velocity = 0.0
+17:44/0 = 0
+17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:44/0/physics_layer_0/angular_velocity = 0.0
+18:44/0 = 0
+18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:44/0/physics_layer_0/angular_velocity = 0.0
+19:44/0 = 0
+19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:44/0/physics_layer_0/angular_velocity = 0.0
+20:44/0 = 0
+20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:44/0/physics_layer_0/angular_velocity = 0.0
+21:44/0 = 0
+21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:44/0/physics_layer_0/angular_velocity = 0.0
+22:44/0 = 0
+22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:44/0/physics_layer_0/angular_velocity = 0.0
+24:44/0 = 0
+24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:44/0/physics_layer_0/angular_velocity = 0.0
+25:44/0 = 0
+25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:44/0/physics_layer_0/angular_velocity = 0.0
+27:44/0 = 0
+27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:44/0/physics_layer_0/angular_velocity = 0.0
+28:44/0 = 0
+28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:44/0/physics_layer_0/angular_velocity = 0.0
+29:44/0 = 0
+29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:44/0/physics_layer_0/angular_velocity = 0.0
+30:44/0 = 0
+30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:44/0/physics_layer_0/angular_velocity = 0.0
+31:44/0 = 0
+31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:44/0/physics_layer_0/angular_velocity = 0.0
+32:44/0 = 0
+32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:44/0/physics_layer_0/angular_velocity = 0.0
+33:44/0 = 0
+33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:44/0/physics_layer_0/angular_velocity = 0.0
+2:45/0 = 0
+2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:45/0/physics_layer_0/angular_velocity = 0.0
+3:45/0 = 0
+3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:45/0/physics_layer_0/angular_velocity = 0.0
+4:45/0 = 0
+4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:45/0/physics_layer_0/angular_velocity = 0.0
+5:45/0 = 0
+5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:45/0/physics_layer_0/angular_velocity = 0.0
+6:45/0 = 0
+6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:45/0/physics_layer_0/angular_velocity = 0.0
+8:45/0 = 0
+8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:45/0/physics_layer_0/angular_velocity = 0.0
+9:45/0 = 0
+9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:45/0/physics_layer_0/angular_velocity = 0.0
+10:45/0 = 0
+10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:45/0/physics_layer_0/angular_velocity = 0.0
+14:45/0 = 0
+14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:45/0/physics_layer_0/angular_velocity = 0.0
+15:45/0 = 0
+15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:45/0/physics_layer_0/angular_velocity = 0.0
+17:45/0 = 0
+17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:45/0/physics_layer_0/angular_velocity = 0.0
+18:45/0 = 0
+18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:45/0/physics_layer_0/angular_velocity = 0.0
+19:45/0 = 0
+19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:45/0/physics_layer_0/angular_velocity = 0.0
+20:45/0 = 0
+20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:45/0/physics_layer_0/angular_velocity = 0.0
+21:45/0 = 0
+21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:45/0/physics_layer_0/angular_velocity = 0.0
+22:45/0 = 0
+22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:45/0/physics_layer_0/angular_velocity = 0.0
+23:45/0 = 0
+23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:45/0/physics_layer_0/angular_velocity = 0.0
+24:45/0 = 0
+24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:45/0/physics_layer_0/angular_velocity = 0.0
+25:45/0 = 0
+25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:45/0/physics_layer_0/angular_velocity = 0.0
+26:45/0 = 0
+26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:45/0/physics_layer_0/angular_velocity = 0.0
+27:45/0 = 0
+27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:45/0/physics_layer_0/angular_velocity = 0.0
+28:45/0 = 0
+28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:45/0/physics_layer_0/angular_velocity = 0.0
+29:45/0 = 0
+29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:45/0/physics_layer_0/angular_velocity = 0.0
+30:45/0 = 0
+30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:45/0/physics_layer_0/angular_velocity = 0.0
+31:45/0 = 0
+31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:45/0/physics_layer_0/angular_velocity = 0.0
+32:45/0 = 0
+32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:45/0/physics_layer_0/angular_velocity = 0.0
+33:45/0 = 0
+33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:45/0/physics_layer_0/angular_velocity = 0.0
+2:46/0 = 0
+2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:46/0/physics_layer_0/angular_velocity = 0.0
+3:46/0 = 0
+3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:46/0/physics_layer_0/angular_velocity = 0.0
+4:46/0 = 0
+4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:46/0/physics_layer_0/angular_velocity = 0.0
+5:46/0 = 0
+5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:46/0/physics_layer_0/angular_velocity = 0.0
+6:46/0 = 0
+6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:46/0/physics_layer_0/angular_velocity = 0.0
+8:46/0 = 0
+8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:46/0/physics_layer_0/angular_velocity = 0.0
+9:46/0 = 0
+9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:46/0/physics_layer_0/angular_velocity = 0.0
+10:46/0 = 0
+10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:46/0/physics_layer_0/angular_velocity = 0.0
+14:46/0 = 0
+14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:46/0/physics_layer_0/angular_velocity = 0.0
+15:46/0 = 0
+15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:46/0/physics_layer_0/angular_velocity = 0.0
+17:46/0 = 0
+17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:46/0/physics_layer_0/angular_velocity = 0.0
+18:46/0 = 0
+18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:46/0/physics_layer_0/angular_velocity = 0.0
+19:46/0 = 0
+19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:46/0/physics_layer_0/angular_velocity = 0.0
+20:46/0 = 0
+20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:46/0/physics_layer_0/angular_velocity = 0.0
+21:46/0 = 0
+21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:46/0/physics_layer_0/angular_velocity = 0.0
+22:46/0 = 0
+22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:46/0/physics_layer_0/angular_velocity = 0.0
+23:46/0 = 0
+23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:46/0/physics_layer_0/angular_velocity = 0.0
+24:46/0 = 0
+24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:46/0/physics_layer_0/angular_velocity = 0.0
+25:46/0 = 0
+25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:46/0/physics_layer_0/angular_velocity = 0.0
+26:46/0 = 0
+26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:46/0/physics_layer_0/angular_velocity = 0.0
+27:46/0 = 0
+27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:46/0/physics_layer_0/angular_velocity = 0.0
+28:46/0 = 0
+28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:46/0/physics_layer_0/angular_velocity = 0.0
+29:46/0 = 0
+29:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:46/0/physics_layer_0/angular_velocity = 0.0
+30:46/0 = 0
+30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:46/0/physics_layer_0/angular_velocity = 0.0
+31:46/0 = 0
+31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:46/0/physics_layer_0/angular_velocity = 0.0
+32:46/0 = 0
+32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:46/0/physics_layer_0/angular_velocity = 0.0
+33:46/0 = 0
+33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:46/0/physics_layer_0/angular_velocity = 0.0
+2:47/0 = 0
+2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:47/0/physics_layer_0/angular_velocity = 0.0
+3:47/0 = 0
+3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:47/0/physics_layer_0/angular_velocity = 0.0
+4:47/0 = 0
+4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:47/0/physics_layer_0/angular_velocity = 0.0
+5:47/0 = 0
+5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:47/0/physics_layer_0/angular_velocity = 0.0
+6:47/0 = 0
+6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:47/0/physics_layer_0/angular_velocity = 0.0
+10:47/0 = 0
+10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:47/0/physics_layer_0/angular_velocity = 0.0
+14:47/0 = 0
+14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:47/0/physics_layer_0/angular_velocity = 0.0
+15:47/0 = 0
+15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:47/0/physics_layer_0/angular_velocity = 0.0
+17:47/0 = 0
+17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:47/0/physics_layer_0/angular_velocity = 0.0
+18:47/0 = 0
+18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:47/0/physics_layer_0/angular_velocity = 0.0
+19:47/0 = 0
+19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:47/0/physics_layer_0/angular_velocity = 0.0
+20:47/0 = 0
+20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:47/0/physics_layer_0/angular_velocity = 0.0
+21:47/0 = 0
+21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:47/0/physics_layer_0/angular_velocity = 0.0
+22:47/0 = 0
+22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:47/0/physics_layer_0/angular_velocity = 0.0
+23:47/0 = 0
+23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:47/0/physics_layer_0/angular_velocity = 0.0
+24:47/0 = 0
+24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:47/0/physics_layer_0/angular_velocity = 0.0
+25:47/0 = 0
+25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:47/0/physics_layer_0/angular_velocity = 0.0
+26:47/0 = 0
+26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:47/0/physics_layer_0/angular_velocity = 0.0
+27:47/0 = 0
+27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:47/0/physics_layer_0/angular_velocity = 0.0
+2:48/0 = 0
+2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:48/0/physics_layer_0/angular_velocity = 0.0
+3:48/0 = 0
+3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:48/0/physics_layer_0/angular_velocity = 0.0
+4:48/0 = 0
+4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:48/0/physics_layer_0/angular_velocity = 0.0
+5:48/0 = 0
+5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:48/0/physics_layer_0/angular_velocity = 0.0
+6:48/0 = 0
+6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:48/0/physics_layer_0/angular_velocity = 0.0
+8:48/0 = 0
+8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:48/0/physics_layer_0/angular_velocity = 0.0
+9:48/0 = 0
+9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:48/0/physics_layer_0/angular_velocity = 0.0
+10:48/0 = 0
+10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:48/0/physics_layer_0/angular_velocity = 0.0
+11:48/0 = 0
+11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:48/0/physics_layer_0/angular_velocity = 0.0
+12:48/0 = 0
+12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:48/0/physics_layer_0/angular_velocity = 0.0
+13:48/0 = 0
+13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:48/0/physics_layer_0/angular_velocity = 0.0
+14:48/0 = 0
+14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:48/0/physics_layer_0/angular_velocity = 0.0
+15:48/0 = 0
+15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:48/0/physics_layer_0/angular_velocity = 0.0
+16:48/0 = 0
+16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:48/0/physics_layer_0/angular_velocity = 0.0
+17:48/0 = 0
+17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:48/0/physics_layer_0/angular_velocity = 0.0
+18:48/0 = 0
+18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:48/0/physics_layer_0/angular_velocity = 0.0
+19:48/0 = 0
+19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:48/0/physics_layer_0/angular_velocity = 0.0
+20:48/0 = 0
+20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:48/0/physics_layer_0/angular_velocity = 0.0
+21:48/0 = 0
+21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:48/0/physics_layer_0/angular_velocity = 0.0
+22:48/0 = 0
+22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:48/0/physics_layer_0/angular_velocity = 0.0
+23:48/0 = 0
+23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:48/0/physics_layer_0/angular_velocity = 0.0
+24:48/0 = 0
+24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:48/0/physics_layer_0/angular_velocity = 0.0
+25:48/0 = 0
+25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:48/0/physics_layer_0/angular_velocity = 0.0
+26:48/0 = 0
+26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:48/0/physics_layer_0/angular_velocity = 0.0
+27:48/0 = 0
+27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:48/0/physics_layer_0/angular_velocity = 0.0
+28:48/0 = 0
+28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:48/0/physics_layer_0/angular_velocity = 0.0
+29:48/0 = 0
+29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:48/0/physics_layer_0/angular_velocity = 0.0
+30:48/0 = 0
+30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:48/0/physics_layer_0/angular_velocity = 0.0
+31:48/0 = 0
+31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:48/0/physics_layer_0/angular_velocity = 0.0
+32:48/0 = 0
+32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:48/0/physics_layer_0/angular_velocity = 0.0
+33:48/0 = 0
+33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:48/0/physics_layer_0/angular_velocity = 0.0
+34:48/0 = 0
+34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:48/0/physics_layer_0/angular_velocity = 0.0
+35:48/0 = 0
+35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:48/0/physics_layer_0/angular_velocity = 0.0
+36:48/0 = 0
+36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:48/0/physics_layer_0/angular_velocity = 0.0
+6:49/0 = 0
+6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:49/0/physics_layer_0/angular_velocity = 0.0
+7:49/0 = 0
+7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:49/0/physics_layer_0/angular_velocity = 0.0
+8:49/0 = 0
+8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:49/0/physics_layer_0/angular_velocity = 0.0
+9:49/0 = 0
+9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:49/0/physics_layer_0/angular_velocity = 0.0
+10:49/0 = 0
+10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:49/0/physics_layer_0/angular_velocity = 0.0
+11:49/0 = 0
+11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:49/0/physics_layer_0/angular_velocity = 0.0
+12:49/0 = 0
+12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:49/0/physics_layer_0/angular_velocity = 0.0
+13:49/0 = 0
+13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:49/0/physics_layer_0/angular_velocity = 0.0
+14:49/0 = 0
+14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:49/0/physics_layer_0/angular_velocity = 0.0
+15:49/0 = 0
+15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:49/0/physics_layer_0/angular_velocity = 0.0
+16:49/0 = 0
+16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:49/0/physics_layer_0/angular_velocity = 0.0
+17:49/0 = 0
+17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:49/0/physics_layer_0/angular_velocity = 0.0
+18:49/0 = 0
+18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:49/0/physics_layer_0/angular_velocity = 0.0
+19:49/0 = 0
+19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:49/0/physics_layer_0/angular_velocity = 0.0
+20:49/0 = 0
+20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:49/0/physics_layer_0/angular_velocity = 0.0
+21:49/0 = 0
+21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:49/0/physics_layer_0/angular_velocity = 0.0
+22:49/0 = 0
+22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:49/0/physics_layer_0/angular_velocity = 0.0
+25:49/0 = 0
+25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:49/0/physics_layer_0/angular_velocity = 0.0
+26:49/0 = 0
+26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:49/0/physics_layer_0/angular_velocity = 0.0
+32:49/0 = 0
+32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:49/0/physics_layer_0/angular_velocity = 0.0
+33:49/0 = 0
+33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:49/0/physics_layer_0/angular_velocity = 0.0
+6:50/0 = 0
+6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:50/0/physics_layer_0/angular_velocity = 0.0
+7:50/0 = 0
+7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:50/0/physics_layer_0/angular_velocity = 0.0
+8:50/0 = 0
+8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:50/0/physics_layer_0/angular_velocity = 0.0
+9:50/0 = 0
+9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:50/0/physics_layer_0/angular_velocity = 0.0
+10:50/0 = 0
+10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:50/0/physics_layer_0/angular_velocity = 0.0
+11:50/0 = 0
+11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:50/0/physics_layer_0/angular_velocity = 0.0
+12:50/0 = 0
+12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:50/0/physics_layer_0/angular_velocity = 0.0
+13:50/0 = 0
+13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:50/0/physics_layer_0/angular_velocity = 0.0
+16:50/0 = 0
+16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:50/0/physics_layer_0/angular_velocity = 0.0
+17:50/0 = 0
+17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:50/0/physics_layer_0/angular_velocity = 0.0
+18:50/0 = 0
+18:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:50/0/physics_layer_0/angular_velocity = 0.0
+19:50/0 = 0
+19:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:50/0/physics_layer_0/angular_velocity = 0.0
+20:50/0 = 0
+20:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:50/0/physics_layer_0/angular_velocity = 0.0
+22:50/0 = 0
+22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:50/0/physics_layer_0/angular_velocity = 0.0
+23:50/0 = 0
+23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:50/0/physics_layer_0/angular_velocity = 0.0
+24:50/0 = 0
+24:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:50/0/physics_layer_0/angular_velocity = 0.0
+25:50/0 = 0
+25:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:50/0/physics_layer_0/angular_velocity = 0.0
+26:50/0 = 0
+26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:50/0/physics_layer_0/angular_velocity = 0.0
+27:50/0 = 0
+27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:50/0/physics_layer_0/angular_velocity = 0.0
+28:50/0 = 0
+28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:50/0/physics_layer_0/angular_velocity = 0.0
+29:50/0 = 0
+29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:50/0/physics_layer_0/angular_velocity = 0.0
+30:50/0 = 0
+30:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:50/0/physics_layer_0/angular_velocity = 0.0
+31:50/0 = 0
+31:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:50/0/physics_layer_0/angular_velocity = 0.0
+32:50/0 = 0
+32:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:50/0/physics_layer_0/angular_velocity = 0.0
+33:50/0 = 0
+33:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:50/0/physics_layer_0/angular_velocity = 0.0
+34:50/0 = 0
+34:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:50/0/physics_layer_0/angular_velocity = 0.0
+35:50/0 = 0
+35:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:50/0/physics_layer_0/angular_velocity = 0.0
+36:50/0 = 0
+36:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:50/0/physics_layer_0/angular_velocity = 0.0
+6:51/0 = 0
+6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:51/0/physics_layer_0/angular_velocity = 0.0
+7:51/0 = 0
+7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:51/0/physics_layer_0/angular_velocity = 0.0
+8:51/0 = 0
+8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:51/0/physics_layer_0/angular_velocity = 0.0
+9:51/0 = 0
+9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:51/0/physics_layer_0/angular_velocity = 0.0
+10:51/0 = 0
+10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:51/0/physics_layer_0/angular_velocity = 0.0
+11:51/0 = 0
+11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:51/0/physics_layer_0/angular_velocity = 0.0
+12:51/0 = 0
+12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:51/0/physics_layer_0/angular_velocity = 0.0
+13:51/0 = 0
+13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:51/0/physics_layer_0/angular_velocity = 0.0
+14:51/0 = 0
+14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:51/0/physics_layer_0/angular_velocity = 0.0
+15:51/0 = 0
+15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:51/0/physics_layer_0/angular_velocity = 0.0
+17:51/0 = 0
+17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:51/0/physics_layer_0/angular_velocity = 0.0
+18:51/0 = 0
+18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:51/0/physics_layer_0/angular_velocity = 0.0
+19:51/0 = 0
+19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:51/0/physics_layer_0/angular_velocity = 0.0
+20:51/0 = 0
+20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:51/0/physics_layer_0/angular_velocity = 0.0
+22:51/0 = 0
+22:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:51/0/physics_layer_0/angular_velocity = 0.0
+23:51/0 = 0
+23:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:51/0/physics_layer_0/angular_velocity = 0.0
+24:51/0 = 0
+24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:51/0/physics_layer_0/angular_velocity = 0.0
+25:51/0 = 0
+25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:51/0/physics_layer_0/angular_velocity = 0.0
+26:51/0 = 0
+26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:51/0/physics_layer_0/angular_velocity = 0.0
+27:51/0 = 0
+27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:51/0/physics_layer_0/angular_velocity = 0.0
+28:51/0 = 0
+28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:51/0/physics_layer_0/angular_velocity = 0.0
+29:51/0 = 0
+29:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:51/0/physics_layer_0/angular_velocity = 0.0
+30:51/0 = 0
+30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:51/0/physics_layer_0/angular_velocity = 0.0
+31:51/0 = 0
+31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:51/0/physics_layer_0/angular_velocity = 0.0
+32:51/0 = 0
+32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:51/0/physics_layer_0/angular_velocity = 0.0
+33:51/0 = 0
+33:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:51/0/physics_layer_0/angular_velocity = 0.0
+34:51/0 = 0
+34:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:51/0/physics_layer_0/angular_velocity = 0.0
+35:51/0 = 0
+35:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:51/0/physics_layer_0/angular_velocity = 0.0
+36:51/0 = 0
+36:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:51/0/physics_layer_0/angular_velocity = 0.0
+6:52/0 = 0
+6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:52/0/physics_layer_0/angular_velocity = 0.0
+7:52/0 = 0
+7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:52/0/physics_layer_0/angular_velocity = 0.0
+8:52/0 = 0
+8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:52/0/physics_layer_0/angular_velocity = 0.0
+9:52/0 = 0
+9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:52/0/physics_layer_0/angular_velocity = 0.0
+10:52/0 = 0
+10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:52/0/physics_layer_0/angular_velocity = 0.0
+11:52/0 = 0
+11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:52/0/physics_layer_0/angular_velocity = 0.0
+12:52/0 = 0
+12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:52/0/physics_layer_0/angular_velocity = 0.0
+13:52/0 = 0
+13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:52/0/physics_layer_0/angular_velocity = 0.0
+14:52/0 = 0
+14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:52/0/physics_layer_0/angular_velocity = 0.0
+15:52/0 = 0
+15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:52/0/physics_layer_0/angular_velocity = 0.0
+17:52/0 = 0
+17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:52/0/physics_layer_0/angular_velocity = 0.0
+18:52/0 = 0
+18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:52/0/physics_layer_0/angular_velocity = 0.0
+22:52/0 = 0
+22:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:52/0/physics_layer_0/angular_velocity = 0.0
+23:52/0 = 0
+23:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:52/0/physics_layer_0/angular_velocity = 0.0
+24:52/0 = 0
+24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:52/0/physics_layer_0/angular_velocity = 0.0
+25:52/0 = 0
+25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:52/0/physics_layer_0/angular_velocity = 0.0
+26:52/0 = 0
+26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:52/0/physics_layer_0/angular_velocity = 0.0
+27:52/0 = 0
+27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:52/0/physics_layer_0/angular_velocity = 0.0
+28:52/0 = 0
+28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:52/0/physics_layer_0/angular_velocity = 0.0
+29:52/0 = 0
+29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:52/0/physics_layer_0/angular_velocity = 0.0
+30:52/0 = 0
+30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:52/0/physics_layer_0/angular_velocity = 0.0
+31:52/0 = 0
+31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:52/0/physics_layer_0/angular_velocity = 0.0
+32:52/0 = 0
+32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:52/0/physics_layer_0/angular_velocity = 0.0
+33:52/0 = 0
+33:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:52/0/physics_layer_0/angular_velocity = 0.0
+34:52/0 = 0
+34:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:52/0/physics_layer_0/angular_velocity = 0.0
+35:52/0 = 0
+35:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:52/0/physics_layer_0/angular_velocity = 0.0
+36:52/0 = 0
+36:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:52/0/physics_layer_0/angular_velocity = 0.0
+6:53/0 = 0
+6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:53/0/physics_layer_0/angular_velocity = 0.0
+7:53/0 = 0
+7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:53/0/physics_layer_0/angular_velocity = 0.0
+8:53/0 = 0
+8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:53/0/physics_layer_0/angular_velocity = 0.0
+9:53/0 = 0
+9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:53/0/physics_layer_0/angular_velocity = 0.0
+10:53/0 = 0
+10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:53/0/physics_layer_0/angular_velocity = 0.0
+11:53/0 = 0
+11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:53/0/physics_layer_0/angular_velocity = 0.0
+12:53/0 = 0
+12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:53/0/physics_layer_0/angular_velocity = 0.0
+13:53/0 = 0
+13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:53/0/physics_layer_0/angular_velocity = 0.0
+14:53/0 = 0
+14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:53/0/physics_layer_0/angular_velocity = 0.0
+15:53/0 = 0
+15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:53/0/physics_layer_0/angular_velocity = 0.0
+22:53/0 = 0
+22:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:53/0/physics_layer_0/angular_velocity = 0.0
+24:53/0 = 0
+24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:53/0/physics_layer_0/angular_velocity = 0.0
+25:53/0 = 0
+25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:53/0/physics_layer_0/angular_velocity = 0.0
+26:53/0 = 0
+26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:53/0/physics_layer_0/angular_velocity = 0.0
+27:53/0 = 0
+27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:53/0/physics_layer_0/angular_velocity = 0.0
+28:53/0 = 0
+28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:53/0/physics_layer_0/angular_velocity = 0.0
+29:53/0 = 0
+29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:53/0/physics_layer_0/angular_velocity = 0.0
+31:53/0 = 0
+31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:53/0/physics_layer_0/angular_velocity = 0.0
+32:53/0 = 0
+32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:53/0/physics_layer_0/angular_velocity = 0.0
+33:53/0 = 0
+33:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:53/0/physics_layer_0/angular_velocity = 0.0
+34:53/0 = 0
+34:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:53/0/physics_layer_0/angular_velocity = 0.0
+35:53/0 = 0
+35:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:53/0/physics_layer_0/angular_velocity = 0.0
+36:53/0 = 0
+36:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:53/0/physics_layer_0/angular_velocity = 0.0
+6:54/0 = 0
+6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:54/0/physics_layer_0/angular_velocity = 0.0
+7:54/0 = 0
+7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:54/0/physics_layer_0/angular_velocity = 0.0
+8:54/0 = 0
+8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:54/0/physics_layer_0/angular_velocity = 0.0
+9:54/0 = 0
+9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:54/0/physics_layer_0/angular_velocity = 0.0
+10:54/0 = 0
+10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:54/0/physics_layer_0/angular_velocity = 0.0
+11:54/0 = 0
+11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:54/0/physics_layer_0/angular_velocity = 0.0
+12:54/0 = 0
+12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:54/0/physics_layer_0/angular_velocity = 0.0
+13:54/0 = 0
+13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:54/0/physics_layer_0/angular_velocity = 0.0
+14:54/0 = 0
+14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:54/0/physics_layer_0/angular_velocity = 0.0
+15:54/0 = 0
+15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:54/0/physics_layer_0/angular_velocity = 0.0
+16:54/0 = 0
+16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:54/0/physics_layer_0/angular_velocity = 0.0
+17:54/0 = 0
+17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:54/0/physics_layer_0/angular_velocity = 0.0
+18:54/0 = 0
+18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:54/0/physics_layer_0/angular_velocity = 0.0
+19:54/0 = 0
+19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:54/0/physics_layer_0/angular_velocity = 0.0
+20:54/0 = 0
+20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:54/0/physics_layer_0/angular_velocity = 0.0
+21:54/0 = 0
+21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:54/0/physics_layer_0/angular_velocity = 0.0
+22:54/0 = 0
+22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:54/0/physics_layer_0/angular_velocity = 0.0
+23:54/0 = 0
+23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:54/0/physics_layer_0/angular_velocity = 0.0
+24:54/0 = 0
+24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:54/0/physics_layer_0/angular_velocity = 0.0
+25:54/0 = 0
+25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:54/0/physics_layer_0/angular_velocity = 0.0
+26:54/0 = 0
+26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:54/0/physics_layer_0/angular_velocity = 0.0
+27:54/0 = 0
+27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:54/0/physics_layer_0/angular_velocity = 0.0
+28:54/0 = 0
+28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:54/0/physics_layer_0/angular_velocity = 0.0
+29:54/0 = 0
+29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:54/0/physics_layer_0/angular_velocity = 0.0
+30:54/0 = 0
+30:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:54/0/physics_layer_0/angular_velocity = 0.0
+31:54/0 = 0
+31:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:54/0/physics_layer_0/angular_velocity = 0.0
+32:54/0 = 0
+32:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:54/0/physics_layer_0/angular_velocity = 0.0
+33:54/0 = 0
+33:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:54/0/physics_layer_0/angular_velocity = 0.0
+34:54/0 = 0
+34:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:54/0/physics_layer_0/angular_velocity = 0.0
+35:54/0 = 0
+35:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:54/0/physics_layer_0/angular_velocity = 0.0
+36:54/0 = 0
+36:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:54/0/physics_layer_0/angular_velocity = 0.0
+6:55/0 = 0
+6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:55/0/physics_layer_0/angular_velocity = 0.0
+7:55/0 = 0
+7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:55/0/physics_layer_0/angular_velocity = 0.0
+8:55/0 = 0
+8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:55/0/physics_layer_0/angular_velocity = 0.0
+9:55/0 = 0
+9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:55/0/physics_layer_0/angular_velocity = 0.0
+10:55/0 = 0
+10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:55/0/physics_layer_0/angular_velocity = 0.0
+11:55/0 = 0
+11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:55/0/physics_layer_0/angular_velocity = 0.0
+12:55/0 = 0
+12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:55/0/physics_layer_0/angular_velocity = 0.0
+13:55/0 = 0
+13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:55/0/physics_layer_0/angular_velocity = 0.0
+14:55/0 = 0
+14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:55/0/physics_layer_0/angular_velocity = 0.0
+15:55/0 = 0
+15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:55/0/physics_layer_0/angular_velocity = 0.0
+16:55/0 = 0
+16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:55/0/physics_layer_0/angular_velocity = 0.0
+17:55/0 = 0
+17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:55/0/physics_layer_0/angular_velocity = 0.0
+18:55/0 = 0
+18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:55/0/physics_layer_0/angular_velocity = 0.0
+19:55/0 = 0
+19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:55/0/physics_layer_0/angular_velocity = 0.0
+20:55/0 = 0
+20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:55/0/physics_layer_0/angular_velocity = 0.0
+21:55/0 = 0
+21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:55/0/physics_layer_0/angular_velocity = 0.0
+26:55/0 = 0
+26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:55/0/physics_layer_0/angular_velocity = 0.0
+27:55/0 = 0
+27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:55/0/physics_layer_0/angular_velocity = 0.0
+28:55/0 = 0
+28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:55/0/physics_layer_0/angular_velocity = 0.0
+29:55/0 = 0
+29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:55/0/physics_layer_0/angular_velocity = 0.0
+30:55/0 = 0
+30:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:55/0/physics_layer_0/angular_velocity = 0.0
+31:55/0 = 0
+31:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:55/0/physics_layer_0/angular_velocity = 0.0
+32:55/0 = 0
+32:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:55/0/physics_layer_0/angular_velocity = 0.0
+33:55/0 = 0
+33:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:55/0/physics_layer_0/angular_velocity = 0.0
+34:55/0 = 0
+34:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:55/0/physics_layer_0/angular_velocity = 0.0
+35:55/0 = 0
+35:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:55/0/physics_layer_0/angular_velocity = 0.0
+6:56/0 = 0
+6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:56/0/physics_layer_0/angular_velocity = 0.0
+7:56/0 = 0
+7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:56/0/physics_layer_0/angular_velocity = 0.0
+8:56/0 = 0
+8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:56/0/physics_layer_0/angular_velocity = 0.0
+9:56/0 = 0
+9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:56/0/physics_layer_0/angular_velocity = 0.0
+10:56/0 = 0
+10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:56/0/physics_layer_0/angular_velocity = 0.0
+11:56/0 = 0
+11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:56/0/physics_layer_0/angular_velocity = 0.0
+12:56/0 = 0
+12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:56/0/physics_layer_0/angular_velocity = 0.0
+13:56/0 = 0
+13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:56/0/physics_layer_0/angular_velocity = 0.0
+14:56/0 = 0
+14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:56/0/physics_layer_0/angular_velocity = 0.0
+15:56/0 = 0
+15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:56/0/physics_layer_0/angular_velocity = 0.0
+16:56/0 = 0
+16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:56/0/physics_layer_0/angular_velocity = 0.0
+17:56/0 = 0
+17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:56/0/physics_layer_0/angular_velocity = 0.0
+18:56/0 = 0
+18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:56/0/physics_layer_0/angular_velocity = 0.0
+19:56/0 = 0
+19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:56/0/physics_layer_0/angular_velocity = 0.0
+20:56/0 = 0
+20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:56/0/physics_layer_0/angular_velocity = 0.0
+21:56/0 = 0
+21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:56/0/physics_layer_0/angular_velocity = 0.0
+26:56/0 = 0
+26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:56/0/physics_layer_0/angular_velocity = 0.0
+27:56/0 = 0
+27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:56/0/physics_layer_0/angular_velocity = 0.0
+28:56/0 = 0
+28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:56/0/physics_layer_0/angular_velocity = 0.0
+29:56/0 = 0
+29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:56/0/physics_layer_0/angular_velocity = 0.0
+30:56/0 = 0
+30:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:56/0/physics_layer_0/angular_velocity = 0.0
+31:56/0 = 0
+31:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:56/0/physics_layer_0/angular_velocity = 0.0
+32:56/0 = 0
+32:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:56/0/physics_layer_0/angular_velocity = 0.0
+33:56/0 = 0
+33:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:56/0/physics_layer_0/angular_velocity = 0.0
+34:56/0 = 0
+34:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:56/0/physics_layer_0/angular_velocity = 0.0
+35:56/0 = 0
+35:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:56/0/physics_layer_0/angular_velocity = 0.0
+6:57/0 = 0
+6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:57/0/physics_layer_0/angular_velocity = 0.0
+7:57/0 = 0
+7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:57/0/physics_layer_0/angular_velocity = 0.0
+8:57/0 = 0
+8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:57/0/physics_layer_0/angular_velocity = 0.0
+9:57/0 = 0
+9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:57/0/physics_layer_0/angular_velocity = 0.0
+10:57/0 = 0
+10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:57/0/physics_layer_0/angular_velocity = 0.0
+11:57/0 = 0
+11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:57/0/physics_layer_0/angular_velocity = 0.0
+12:57/0 = 0
+12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:57/0/physics_layer_0/angular_velocity = 0.0
+13:57/0 = 0
+13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:57/0/physics_layer_0/angular_velocity = 0.0
+14:57/0 = 0
+14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:57/0/physics_layer_0/angular_velocity = 0.0
+15:57/0 = 0
+15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:57/0/physics_layer_0/angular_velocity = 0.0
+16:57/0 = 0
+16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:57/0/physics_layer_0/angular_velocity = 0.0
+17:57/0 = 0
+17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:57/0/physics_layer_0/angular_velocity = 0.0
+18:57/0 = 0
+18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:57/0/physics_layer_0/angular_velocity = 0.0
+19:57/0 = 0
+19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:57/0/physics_layer_0/angular_velocity = 0.0
+20:57/0 = 0
+20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:57/0/physics_layer_0/angular_velocity = 0.0
+21:57/0 = 0
+21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:57/0/physics_layer_0/angular_velocity = 0.0
+26:57/0 = 0
+26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:57/0/physics_layer_0/angular_velocity = 0.0
+27:57/0 = 0
+27:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:57/0/physics_layer_0/angular_velocity = 0.0
+28:57/0 = 0
+28:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:57/0/physics_layer_0/angular_velocity = 0.0
+29:57/0 = 0
+29:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:57/0/physics_layer_0/angular_velocity = 0.0
+30:57/0 = 0
+30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:57/0/physics_layer_0/angular_velocity = 0.0
+31:57/0 = 0
+31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:57/0/physics_layer_0/angular_velocity = 0.0
+32:57/0 = 0
+32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:57/0/physics_layer_0/angular_velocity = 0.0
+33:57/0 = 0
+33:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:57/0/physics_layer_0/angular_velocity = 0.0
+34:57/0 = 0
+34:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:57/0/physics_layer_0/angular_velocity = 0.0
+35:57/0 = 0
+35:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:57/0/physics_layer_0/angular_velocity = 0.0
+6:58/0 = 0
+6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:58/0/physics_layer_0/angular_velocity = 0.0
+7:58/0 = 0
+7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:58/0/physics_layer_0/angular_velocity = 0.0
+8:58/0 = 0
+8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:58/0/physics_layer_0/angular_velocity = 0.0
+9:58/0 = 0
+9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:58/0/physics_layer_0/angular_velocity = 0.0
+10:58/0 = 0
+10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:58/0/physics_layer_0/angular_velocity = 0.0
+11:58/0 = 0
+11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:58/0/physics_layer_0/angular_velocity = 0.0
+12:58/0 = 0
+12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:58/0/physics_layer_0/angular_velocity = 0.0
+13:58/0 = 0
+13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:58/0/physics_layer_0/angular_velocity = 0.0
+14:58/0 = 0
+14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:58/0/physics_layer_0/angular_velocity = 0.0
+15:58/0 = 0
+15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:58/0/physics_layer_0/angular_velocity = 0.0
+16:58/0 = 0
+16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:58/0/physics_layer_0/angular_velocity = 0.0
+17:58/0 = 0
+17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:58/0/physics_layer_0/angular_velocity = 0.0
+18:58/0 = 0
+18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:58/0/physics_layer_0/angular_velocity = 0.0
+19:58/0 = 0
+19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:58/0/physics_layer_0/angular_velocity = 0.0
+29:58/0 = 0
+29:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:58/0/physics_layer_0/angular_velocity = 0.0
+31:58/0 = 0
+31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:58/0/physics_layer_0/angular_velocity = 0.0
+32:58/0 = 0
+32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:58/0/physics_layer_0/angular_velocity = 0.0
+33:58/0 = 0
+33:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:58/0/physics_layer_0/angular_velocity = 0.0
+34:58/0 = 0
+34:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:58/0/physics_layer_0/angular_velocity = 0.0
+6:59/0 = 0
+6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:59/0/physics_layer_0/angular_velocity = 0.0
+7:59/0 = 0
+7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:59/0/physics_layer_0/angular_velocity = 0.0
+8:59/0 = 0
+8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:59/0/physics_layer_0/angular_velocity = 0.0
+9:59/0 = 0
+9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:59/0/physics_layer_0/angular_velocity = 0.0
+10:59/0 = 0
+10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:59/0/physics_layer_0/angular_velocity = 0.0
+11:59/0 = 0
+11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:59/0/physics_layer_0/angular_velocity = 0.0
+12:59/0 = 0
+12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:59/0/physics_layer_0/angular_velocity = 0.0
+13:59/0 = 0
+13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:59/0/physics_layer_0/angular_velocity = 0.0
+14:59/0 = 0
+14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:59/0/physics_layer_0/angular_velocity = 0.0
+15:59/0 = 0
+15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:59/0/physics_layer_0/angular_velocity = 0.0
+16:59/0 = 0
+16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:59/0/physics_layer_0/angular_velocity = 0.0
+17:59/0 = 0
+17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:59/0/physics_layer_0/angular_velocity = 0.0
+18:59/0 = 0
+18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:59/0/physics_layer_0/angular_velocity = 0.0
+19:59/0 = 0
+19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:59/0/physics_layer_0/angular_velocity = 0.0
+20:59/0 = 0
+20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:59/0/physics_layer_0/angular_velocity = 0.0
+21:59/0 = 0
+21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:59/0/physics_layer_0/angular_velocity = 0.0
+22:59/0 = 0
+22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:59/0/physics_layer_0/angular_velocity = 0.0
+23:59/0 = 0
+23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:59/0/physics_layer_0/angular_velocity = 0.0
+24:59/0 = 0
+24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:59/0/physics_layer_0/angular_velocity = 0.0
+25:59/0 = 0
+25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:59/0/physics_layer_0/angular_velocity = 0.0
+26:59/0 = 0
+26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:59/0/physics_layer_0/angular_velocity = 0.0
+27:59/0 = 0
+27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:59/0/physics_layer_0/angular_velocity = 0.0
+29:59/0 = 0
+29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:59/0/physics_layer_0/angular_velocity = 0.0
+6:60/0 = 0
+6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:60/0/physics_layer_0/angular_velocity = 0.0
+7:60/0 = 0
+7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:60/0/physics_layer_0/angular_velocity = 0.0
+8:60/0 = 0
+8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:60/0/physics_layer_0/angular_velocity = 0.0
+9:60/0 = 0
+9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:60/0/physics_layer_0/angular_velocity = 0.0
+10:60/0 = 0
+10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:60/0/physics_layer_0/angular_velocity = 0.0
+11:60/0 = 0
+11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:60/0/physics_layer_0/angular_velocity = 0.0
+12:60/0 = 0
+12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:60/0/physics_layer_0/angular_velocity = 0.0
+13:60/0 = 0
+13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:60/0/physics_layer_0/angular_velocity = 0.0
+14:60/0 = 0
+14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:60/0/physics_layer_0/angular_velocity = 0.0
+15:60/0 = 0
+15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:60/0/physics_layer_0/angular_velocity = 0.0
+16:60/0 = 0
+16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:60/0/physics_layer_0/angular_velocity = 0.0
+17:60/0 = 0
+17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:60/0/physics_layer_0/angular_velocity = 0.0
+18:60/0 = 0
+18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:60/0/physics_layer_0/angular_velocity = 0.0
+19:60/0 = 0
+19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:60/0/physics_layer_0/angular_velocity = 0.0
+20:60/0 = 0
+20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:60/0/physics_layer_0/angular_velocity = 0.0
+21:60/0 = 0
+21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:60/0/physics_layer_0/angular_velocity = 0.0
+22:60/0 = 0
+22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:60/0/physics_layer_0/angular_velocity = 0.0
+23:60/0 = 0
+23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:60/0/physics_layer_0/angular_velocity = 0.0
+24:60/0 = 0
+24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:60/0/physics_layer_0/angular_velocity = 0.0
+25:60/0 = 0
+25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:60/0/physics_layer_0/angular_velocity = 0.0
+26:60/0 = 0
+26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:60/0/physics_layer_0/angular_velocity = 0.0
+27:60/0 = 0
+27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:60/0/physics_layer_0/angular_velocity = 0.0
+29:60/0 = 0
+29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:60/0/physics_layer_0/angular_velocity = 0.0
+6:61/0 = 0
+6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:61/0/physics_layer_0/angular_velocity = 0.0
+7:61/0 = 0
+7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:61/0/physics_layer_0/angular_velocity = 0.0
+8:61/0 = 0
+8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:61/0/physics_layer_0/angular_velocity = 0.0
+9:61/0 = 0
+9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:61/0/physics_layer_0/angular_velocity = 0.0
+10:61/0 = 0
+10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:61/0/physics_layer_0/angular_velocity = 0.0
+11:61/0 = 0
+11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:61/0/physics_layer_0/angular_velocity = 0.0
+12:61/0 = 0
+12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:61/0/physics_layer_0/angular_velocity = 0.0
+13:61/0 = 0
+13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:61/0/physics_layer_0/angular_velocity = 0.0
+14:61/0 = 0
+14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:61/0/physics_layer_0/angular_velocity = 0.0
+15:61/0 = 0
+15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:61/0/physics_layer_0/angular_velocity = 0.0
+16:61/0 = 0
+16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:61/0/physics_layer_0/angular_velocity = 0.0
+17:61/0 = 0
+17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:61/0/physics_layer_0/angular_velocity = 0.0
+18:61/0 = 0
+18:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:61/0/physics_layer_0/angular_velocity = 0.0
+19:61/0 = 0
+19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:61/0/physics_layer_0/angular_velocity = 0.0
+20:61/0 = 0
+20:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:61/0/physics_layer_0/angular_velocity = 0.0
+21:61/0 = 0
+21:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:61/0/physics_layer_0/angular_velocity = 0.0
+22:61/0 = 0
+22:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:61/0/physics_layer_0/angular_velocity = 0.0
+23:61/0 = 0
+23:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:61/0/physics_layer_0/angular_velocity = 0.0
+24:61/0 = 0
+24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:61/0/physics_layer_0/angular_velocity = 0.0
+25:61/0 = 0
+25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:61/0/physics_layer_0/angular_velocity = 0.0
+26:61/0 = 0
+26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:61/0/physics_layer_0/angular_velocity = 0.0
+27:61/0 = 0
+27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:61/0/physics_layer_0/angular_velocity = 0.0
+29:61/0 = 0
+29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:61/0/physics_layer_0/angular_velocity = 0.0
+6:62/0 = 0
+6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:62/0/physics_layer_0/angular_velocity = 0.0
+7:62/0 = 0
+7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:62/0/physics_layer_0/angular_velocity = 0.0
+8:62/0 = 0
+8:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:62/0/physics_layer_0/angular_velocity = 0.0
+9:62/0 = 0
+9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:62/0/physics_layer_0/angular_velocity = 0.0
+10:62/0 = 0
+10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:62/0/physics_layer_0/angular_velocity = 0.0
+11:62/0 = 0
+11:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:62/0/physics_layer_0/angular_velocity = 0.0
+12:62/0 = 0
+12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:62/0/physics_layer_0/angular_velocity = 0.0
+13:62/0 = 0
+13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:62/0/physics_layer_0/angular_velocity = 0.0
+14:62/0 = 0
+14:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:62/0/physics_layer_0/angular_velocity = 0.0
+15:62/0 = 0
+15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:62/0/physics_layer_0/angular_velocity = 0.0
+16:62/0 = 0
+16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:62/0/physics_layer_0/angular_velocity = 0.0
+17:62/0 = 0
+17:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:62/0/physics_layer_0/angular_velocity = 0.0
+18:62/0 = 0
+18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:62/0/physics_layer_0/angular_velocity = 0.0
+19:62/0 = 0
+19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:62/0/physics_layer_0/angular_velocity = 0.0
+20:62/0 = 0
+20:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:62/0/physics_layer_0/angular_velocity = 0.0
+21:62/0 = 0
+21:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:62/0/physics_layer_0/angular_velocity = 0.0
+22:62/0 = 0
+22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:62/0/physics_layer_0/angular_velocity = 0.0
+23:62/0 = 0
+23:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:62/0/physics_layer_0/angular_velocity = 0.0
+24:62/0 = 0
+24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:62/0/physics_layer_0/angular_velocity = 0.0
+25:62/0 = 0
+25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:62/0/physics_layer_0/angular_velocity = 0.0
+26:62/0 = 0
+26:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:62/0/physics_layer_0/angular_velocity = 0.0
+27:62/0 = 0
+27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:62/0/physics_layer_0/angular_velocity = 0.0
+28:62/0 = 0
+28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:62/0/physics_layer_0/angular_velocity = 0.0
+29:62/0 = 0
+29:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:62/0/physics_layer_0/angular_velocity = 0.0
+30:62/0 = 0
+30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:62/0/physics_layer_0/angular_velocity = 0.0
+31:62/0 = 0
+31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:62/0/physics_layer_0/angular_velocity = 0.0
+32:62/0 = 0
+32:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:62/0/physics_layer_0/angular_velocity = 0.0
+33:62/0 = 0
+33:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:62/0/physics_layer_0/angular_velocity = 0.0
+34:62/0 = 0
+34:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:62/0/physics_layer_0/angular_velocity = 0.0
+35:62/0 = 0
+35:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:62/0/physics_layer_0/angular_velocity = 0.0
+36:62/0 = 0
+36:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:62/0/physics_layer_0/angular_velocity = 0.0
+6:63/0 = 0
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+6:63/0/physics_layer_0/angular_velocity = 0.0
+7:63/0 = 0
+7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:63/0/physics_layer_0/angular_velocity = 0.0
+8:63/0 = 0
+8:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:63/0/physics_layer_0/angular_velocity = 0.0
+9:63/0 = 0
+9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:63/0/physics_layer_0/angular_velocity = 0.0
+10:63/0 = 0
+10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:63/0/physics_layer_0/angular_velocity = 0.0
+11:63/0 = 0
+11:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:63/0/physics_layer_0/angular_velocity = 0.0
+12:63/0 = 0
+12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:63/0/physics_layer_0/angular_velocity = 0.0
+13:63/0 = 0
+13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:63/0/physics_layer_0/angular_velocity = 0.0
+14:63/0 = 0
+14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:63/0/physics_layer_0/angular_velocity = 0.0
+15:63/0 = 0
+15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:63/0/physics_layer_0/angular_velocity = 0.0
+16:63/0 = 0
+16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:63/0/physics_layer_0/angular_velocity = 0.0
+17:63/0 = 0
+17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:63/0/physics_layer_0/angular_velocity = 0.0
+18:63/0 = 0
+18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:63/0/physics_layer_0/angular_velocity = 0.0
+19:63/0 = 0
+19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:63/0/physics_layer_0/angular_velocity = 0.0
+20:63/0 = 0
+20:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:63/0/physics_layer_0/angular_velocity = 0.0
+21:63/0 = 0
+21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:63/0/physics_layer_0/angular_velocity = 0.0
+22:63/0 = 0
+22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:63/0/physics_layer_0/angular_velocity = 0.0
+23:63/0 = 0
+23:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:63/0/physics_layer_0/angular_velocity = 0.0
+24:63/0 = 0
+24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:63/0/physics_layer_0/angular_velocity = 0.0
+25:63/0 = 0
+25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:63/0/physics_layer_0/angular_velocity = 0.0
+26:63/0 = 0
+26:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:63/0/physics_layer_0/angular_velocity = 0.0
+27:63/0 = 0
+27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:63/0/physics_layer_0/angular_velocity = 0.0
+28:63/0 = 0
+28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:63/0/physics_layer_0/angular_velocity = 0.0
+29:63/0 = 0
+29:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:63/0/physics_layer_0/angular_velocity = 0.0
+30:63/0 = 0
+30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:63/0/physics_layer_0/angular_velocity = 0.0
+31:63/0 = 0
+31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:63/0/physics_layer_0/angular_velocity = 0.0
+32:63/0 = 0
+32:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:63/0/physics_layer_0/angular_velocity = 0.0
+33:63/0 = 0
+33:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:63/0/physics_layer_0/angular_velocity = 0.0
+6:64/0 = 0
+6:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:64/0/physics_layer_0/angular_velocity = 0.0
+7:64/0 = 0
+7:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:64/0/physics_layer_0/angular_velocity = 0.0
+8:64/0 = 0
+8:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:64/0/physics_layer_0/angular_velocity = 0.0
+9:64/0 = 0
+9:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:64/0/physics_layer_0/angular_velocity = 0.0
+10:64/0 = 0
+10:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:64/0/physics_layer_0/angular_velocity = 0.0
+11:64/0 = 0
+11:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:64/0/physics_layer_0/angular_velocity = 0.0
+12:64/0 = 0
+12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:64/0/physics_layer_0/angular_velocity = 0.0
+13:64/0 = 0
+13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:64/0/physics_layer_0/angular_velocity = 0.0
+14:64/0 = 0
+14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:64/0/physics_layer_0/angular_velocity = 0.0
+15:64/0 = 0
+15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:64/0/physics_layer_0/angular_velocity = 0.0
+16:64/0 = 0
+16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:64/0/physics_layer_0/angular_velocity = 0.0
+17:64/0 = 0
+17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:64/0/physics_layer_0/angular_velocity = 0.0
+18:64/0 = 0
+18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:64/0/physics_layer_0/angular_velocity = 0.0
+19:64/0 = 0
+19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:64/0/physics_layer_0/angular_velocity = 0.0
+23:64/0 = 0
+23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:64/0/physics_layer_0/angular_velocity = 0.0
+24:64/0 = 0
+24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:64/0/physics_layer_0/angular_velocity = 0.0
+25:64/0 = 0
+25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:64/0/physics_layer_0/angular_velocity = 0.0
+26:64/0 = 0
+26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:64/0/physics_layer_0/angular_velocity = 0.0
+27:64/0 = 0
+27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:64/0/physics_layer_0/angular_velocity = 0.0
+28:64/0 = 0
+28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:64/0/physics_layer_0/angular_velocity = 0.0
+29:64/0 = 0
+29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:64/0/physics_layer_0/angular_velocity = 0.0
+30:64/0 = 0
+30:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:64/0/physics_layer_0/angular_velocity = 0.0
+31:64/0 = 0
+31:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:64/0/physics_layer_0/angular_velocity = 0.0
+32:64/0 = 0
+32:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:64/0/physics_layer_0/angular_velocity = 0.0
+33:64/0 = 0
+33:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:64/0/physics_layer_0/angular_velocity = 0.0
+6:65/0 = 0
+6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:65/0/physics_layer_0/angular_velocity = 0.0
+7:65/0 = 0
+7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:65/0/physics_layer_0/angular_velocity = 0.0
+8:65/0 = 0
+8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:65/0/physics_layer_0/angular_velocity = 0.0
+9:65/0 = 0
+9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:65/0/physics_layer_0/angular_velocity = 0.0
+10:65/0 = 0
+10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:65/0/physics_layer_0/angular_velocity = 0.0
+11:65/0 = 0
+11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:65/0/physics_layer_0/angular_velocity = 0.0
+12:65/0 = 0
+12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:65/0/physics_layer_0/angular_velocity = 0.0
+13:65/0 = 0
+13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:65/0/physics_layer_0/angular_velocity = 0.0
+14:65/0 = 0
+14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:65/0/physics_layer_0/angular_velocity = 0.0
+15:65/0 = 0
+15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:65/0/physics_layer_0/angular_velocity = 0.0
+16:65/0 = 0
+16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:65/0/physics_layer_0/angular_velocity = 0.0
+17:65/0 = 0
+17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:65/0/physics_layer_0/angular_velocity = 0.0
+18:65/0 = 0
+18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:65/0/physics_layer_0/angular_velocity = 0.0
+19:65/0 = 0
+19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:65/0/physics_layer_0/angular_velocity = 0.0
+20:65/0 = 0
+20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:65/0/physics_layer_0/angular_velocity = 0.0
+22:65/0 = 0
+22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:65/0/physics_layer_0/angular_velocity = 0.0
+23:65/0 = 0
+23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:65/0/physics_layer_0/angular_velocity = 0.0
+24:65/0 = 0
+24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:65/0/physics_layer_0/angular_velocity = 0.0
+25:65/0 = 0
+25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:65/0/physics_layer_0/angular_velocity = 0.0
+26:65/0 = 0
+26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:65/0/physics_layer_0/angular_velocity = 0.0
+27:65/0 = 0
+27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:65/0/physics_layer_0/angular_velocity = 0.0
+30:65/0 = 0
+30:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:65/0/physics_layer_0/angular_velocity = 0.0
+31:65/0 = 0
+31:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:65/0/physics_layer_0/angular_velocity = 0.0
+32:65/0 = 0
+32:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:65/0/physics_layer_0/angular_velocity = 0.0
+33:65/0 = 0
+33:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:65/0/physics_layer_0/angular_velocity = 0.0
+6:66/0 = 0
+6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:66/0/physics_layer_0/angular_velocity = 0.0
+7:66/0 = 0
+7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:66/0/physics_layer_0/angular_velocity = 0.0
+8:66/0 = 0
+8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:66/0/physics_layer_0/angular_velocity = 0.0
+9:66/0 = 0
+9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:66/0/physics_layer_0/angular_velocity = 0.0
+10:66/0 = 0
+10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:66/0/physics_layer_0/angular_velocity = 0.0
+11:66/0 = 0
+11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:66/0/physics_layer_0/angular_velocity = 0.0
+12:66/0 = 0
+12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:66/0/physics_layer_0/angular_velocity = 0.0
+13:66/0 = 0
+13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:66/0/physics_layer_0/angular_velocity = 0.0
+14:66/0 = 0
+14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:66/0/physics_layer_0/angular_velocity = 0.0
+15:66/0 = 0
+15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:66/0/physics_layer_0/angular_velocity = 0.0
+16:66/0 = 0
+16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:66/0/physics_layer_0/angular_velocity = 0.0
+17:66/0 = 0
+17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:66/0/physics_layer_0/angular_velocity = 0.0
+18:66/0 = 0
+18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:66/0/physics_layer_0/angular_velocity = 0.0
+19:66/0 = 0
+19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:66/0/physics_layer_0/angular_velocity = 0.0
+20:66/0 = 0
+20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:66/0/physics_layer_0/angular_velocity = 0.0
+21:66/0 = 0
+21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:66/0/physics_layer_0/angular_velocity = 0.0
+22:66/0 = 0
+22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:66/0/physics_layer_0/angular_velocity = 0.0
+23:66/0 = 0
+23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:66/0/physics_layer_0/angular_velocity = 0.0
+24:66/0 = 0
+24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:66/0/physics_layer_0/angular_velocity = 0.0
+25:66/0 = 0
+25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:66/0/physics_layer_0/angular_velocity = 0.0
+26:66/0 = 0
+26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:66/0/physics_layer_0/angular_velocity = 0.0
+30:66/0 = 0
+30:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:66/0/physics_layer_0/angular_velocity = 0.0
+31:66/0 = 0
+31:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:66/0/physics_layer_0/angular_velocity = 0.0
+32:66/0 = 0
+32:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:66/0/physics_layer_0/angular_velocity = 0.0
+33:66/0 = 0
+33:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:66/0/physics_layer_0/angular_velocity = 0.0
+6:67/0 = 0
+6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:67/0/physics_layer_0/angular_velocity = 0.0
+7:67/0 = 0
+7:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:67/0/physics_layer_0/angular_velocity = 0.0
+8:67/0 = 0
+8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:67/0/physics_layer_0/angular_velocity = 0.0
+9:67/0 = 0
+9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:67/0/physics_layer_0/angular_velocity = 0.0
+10:67/0 = 0
+10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:67/0/physics_layer_0/angular_velocity = 0.0
+11:67/0 = 0
+11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:67/0/physics_layer_0/angular_velocity = 0.0
+14:67/0 = 0
+14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:67/0/physics_layer_0/angular_velocity = 0.0
+15:67/0 = 0
+15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:67/0/physics_layer_0/angular_velocity = 0.0
+16:67/0 = 0
+16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:67/0/physics_layer_0/angular_velocity = 0.0
+19:67/0 = 0
+19:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:67/0/physics_layer_0/angular_velocity = 0.0
+20:67/0 = 0
+20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:67/0/physics_layer_0/angular_velocity = 0.0
+21:67/0 = 0
+21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:67/0/physics_layer_0/angular_velocity = 0.0
+22:67/0 = 0
+22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:67/0/physics_layer_0/angular_velocity = 0.0
+23:67/0 = 0
+23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:67/0/physics_layer_0/angular_velocity = 0.0
+24:67/0 = 0
+24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:67/0/physics_layer_0/angular_velocity = 0.0
+25:67/0 = 0
+25:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:67/0/physics_layer_0/angular_velocity = 0.0
+26:67/0 = 0
+26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:67/0/physics_layer_0/angular_velocity = 0.0
+27:67/0 = 0
+27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:67/0/physics_layer_0/angular_velocity = 0.0
+28:67/0 = 0
+28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:67/0/physics_layer_0/angular_velocity = 0.0
+29:67/0 = 0
+29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:67/0/physics_layer_0/angular_velocity = 0.0
+30:67/0 = 0
+30:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:67/0/physics_layer_0/angular_velocity = 0.0
+31:67/0 = 0
+31:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:67/0/physics_layer_0/angular_velocity = 0.0
+32:67/0 = 0
+32:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:67/0/physics_layer_0/angular_velocity = 0.0
+33:67/0 = 0
+33:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:67/0/physics_layer_0/angular_velocity = 0.0
+34:67/0 = 0
+34:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:67/0/physics_layer_0/angular_velocity = 0.0
+35:67/0 = 0
+35:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:67/0/physics_layer_0/angular_velocity = 0.0
+36:67/0 = 0
+36:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:67/0/physics_layer_0/angular_velocity = 0.0
+6:68/0 = 0
+6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:68/0/physics_layer_0/angular_velocity = 0.0
+7:68/0 = 0
+7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:68/0/physics_layer_0/angular_velocity = 0.0
+8:68/0 = 0
+8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:68/0/physics_layer_0/angular_velocity = 0.0
+10:68/0 = 0
+10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:68/0/physics_layer_0/angular_velocity = 0.0
+11:68/0 = 0
+11:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:68/0/physics_layer_0/angular_velocity = 0.0
+12:68/0 = 0
+12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:68/0/physics_layer_0/angular_velocity = 0.0
+13:68/0 = 0
+13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:68/0/physics_layer_0/angular_velocity = 0.0
+14:68/0 = 0
+14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:68/0/physics_layer_0/angular_velocity = 0.0
+15:68/0 = 0
+15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:68/0/physics_layer_0/angular_velocity = 0.0
+16:68/0 = 0
+16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:68/0/physics_layer_0/angular_velocity = 0.0
+17:68/0 = 0
+17:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:68/0/physics_layer_0/angular_velocity = 0.0
+18:68/0 = 0
+18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:68/0/physics_layer_0/angular_velocity = 0.0
+19:68/0 = 0
+19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:68/0/physics_layer_0/angular_velocity = 0.0
+20:68/0 = 0
+20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:68/0/physics_layer_0/angular_velocity = 0.0
+21:68/0 = 0
+21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:68/0/physics_layer_0/angular_velocity = 0.0
+22:68/0 = 0
+22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:68/0/physics_layer_0/angular_velocity = 0.0
+23:68/0 = 0
+23:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:68/0/physics_layer_0/angular_velocity = 0.0
+24:68/0 = 0
+24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:68/0/physics_layer_0/angular_velocity = 0.0
+26:68/0 = 0
+26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:68/0/physics_layer_0/angular_velocity = 0.0
+8:69/0 = 0
+8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:69/0/physics_layer_0/angular_velocity = 0.0
+9:69/0 = 0
+9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:69/0/physics_layer_0/angular_velocity = 0.0
+10:69/0 = 0
+10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:69/0/physics_layer_0/angular_velocity = 0.0
+11:69/0 = 0
+11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:69/0/physics_layer_0/angular_velocity = 0.0
+12:69/0 = 0
+12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:69/0/physics_layer_0/angular_velocity = 0.0
+13:69/0 = 0
+13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:69/0/physics_layer_0/angular_velocity = 0.0
+17:69/0 = 0
+17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:69/0/physics_layer_0/angular_velocity = 0.0
+18:69/0 = 0
+18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:69/0/physics_layer_0/angular_velocity = 0.0
+19:69/0 = 0
+19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:69/0/physics_layer_0/angular_velocity = 0.0
+20:69/0 = 0
+20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:69/0/physics_layer_0/angular_velocity = 0.0
+21:69/0 = 0
+21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:69/0/physics_layer_0/angular_velocity = 0.0
+22:69/0 = 0
+22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:69/0/physics_layer_0/angular_velocity = 0.0
+23:69/0 = 0
+23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:69/0/physics_layer_0/angular_velocity = 0.0
+24:69/0 = 0
+24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:69/0/physics_layer_0/angular_velocity = 0.0
+26:69/0 = 0
+26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:69/0/physics_layer_0/angular_velocity = 0.0
+11:70/0 = 0
+11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:70/0/physics_layer_0/angular_velocity = 0.0
+12:70/0 = 0
+12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:70/0/physics_layer_0/angular_velocity = 0.0
+13:70/0 = 0
+13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:70/0/physics_layer_0/angular_velocity = 0.0
+14:70/0 = 0
+14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:70/0/physics_layer_0/angular_velocity = 0.0
+15:70/0 = 0
+15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:70/0/physics_layer_0/angular_velocity = 0.0
+16:70/0 = 0
+16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:70/0/physics_layer_0/angular_velocity = 0.0
+17:70/0 = 0
+17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:70/0/physics_layer_0/angular_velocity = 0.0
+18:70/0 = 0
+18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:70/0/physics_layer_0/angular_velocity = 0.0
+26:70/0 = 0
+26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:70/0/physics_layer_0/angular_velocity = 0.0
+11:71/0 = 0
+11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:71/0/physics_layer_0/angular_velocity = 0.0
+14:71/0 = 0
+14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:71/0/physics_layer_0/angular_velocity = 0.0
+15:71/0 = 0
+15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:71/0/physics_layer_0/angular_velocity = 0.0
+16:71/0 = 0
+16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:71/0/physics_layer_0/angular_velocity = 0.0
+26:71/0 = 0
+26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:71/0/physics_layer_0/angular_velocity = 0.0
+11:72/0 = 0
+11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:72/0/physics_layer_0/angular_velocity = 0.0
+12:72/0 = 0
+12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:72/0/physics_layer_0/angular_velocity = 0.0
+13:72/0 = 0
+13:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:72/0/physics_layer_0/angular_velocity = 0.0
+14:72/0 = 0
+14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:72/0/physics_layer_0/angular_velocity = 0.0
+15:72/0 = 0
+15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:72/0/physics_layer_0/angular_velocity = 0.0
+16:72/0 = 0
+16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:72/0/physics_layer_0/angular_velocity = 0.0
+17:72/0 = 0
+17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:72/0/physics_layer_0/angular_velocity = 0.0
+18:72/0 = 0
+18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:72/0/physics_layer_0/angular_velocity = 0.0
+19:72/0 = 0
+19:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:72/0/physics_layer_0/angular_velocity = 0.0
+20:72/0 = 0
+20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:72/0/physics_layer_0/angular_velocity = 0.0
+21:72/0 = 0
+21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:72/0/physics_layer_0/angular_velocity = 0.0
+22:72/0 = 0
+22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:72/0/physics_layer_0/angular_velocity = 0.0
+23:72/0 = 0
+23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:72/0/physics_layer_0/angular_velocity = 0.0
+24:72/0 = 0
+24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:72/0/physics_layer_0/angular_velocity = 0.0
+25:72/0 = 0
+25:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:72/0/physics_layer_0/angular_velocity = 0.0
+26:72/0 = 0
+26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:72/0/physics_layer_0/angular_velocity = 0.0
[sub_resource type="TileSet" id="TileSet_x3dvd"]
physics_layer_0/collision_layer = 8
physics_layer_0/collision_mask = 0
sources/1 = SubResource("TileSetAtlasSource_gfeqr")
sources/2 = SubResource("TileSetScenesCollectionSource_wx4m1")
+sources/0 = SubResource("TileSetAtlasSource_wbnml")
+sources/7 = SubResource("TileSetAtlasSource_g5odh")
+sources/3 = SubResource("TileSetAtlasSource_6k602")
+sources/4 = SubResource("TileSetAtlasSource_4eab6")
+sources/5 = SubResource("TileSetAtlasSource_i4hjn")
[node name="TileMap" type="TileMap"]
process_mode = 4
@@ -864,10 +28428,11 @@ z_index = -1
tile_set = SubResource("TileSet_x3dvd")
format = 2
layer_1/name = "Breakables"
-layer_1/enabled = true
-layer_1/modulate = Color(1, 1, 1, 1)
-layer_1/y_sort_enabled = false
-layer_1/y_sort_origin = 0
layer_1/z_index = 1
layer_1/tile_data = PackedInt32Array()
+layer_2/name = "Environment"
+layer_2/tile_data = PackedInt32Array()
+layer_3/name = "Environment 2"
+layer_3/z_index = 1
+layer_3/tile_data = PackedInt32Array()
script = ExtResource("3_e12vf")