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extends CharacterBody2D


const SPEED = 300.0

const JUMP_VELOCITY = -400.0

# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")


func _physics_process(delta):
	# Get the input direction and handle the movement/deceleration.
	# As good practice, you should replace UI actions with custom gameplay actions.
	var direction = Input.get_axis("ui_left", "ui_right")
	if direction:
		velocity.x = direction * SPEED
	else:
		velocity.x = move_toward(velocity.x, 0, SPEED)
	
	# Add the gravity.
	if not is_on_floor():
		velocity.y += gravity * delta
	
	# Handle jump.
	if Input.is_action_just_pressed("jump") and is_on_floor():
		velocity.y = JUMP_VELOCITY
	if Input.is_action_just_released("jump"):
		if velocity.y < 0:
			velocity.y = 0
	
	if is_on_wall() and not is_on_floor() and direction and Input.is_action_just_pressed("jump"):
		velocity.y = JUMP_VELOCITY
		velocity.x += abs((SPEED*2) / (JUMP_VELOCITY/gravity)) * -direction

	move_and_slide()