extends CharacterBody2D const SPEED = 300.0 const JUMP_VELOCITY = -400.0 # Get the gravity from the project settings to be synced with RigidBody nodes. var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") func _physics_process(delta): # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var direction = Input.get_axis("ui_left", "ui_right") if direction: velocity.x = direction * SPEED else: velocity.x = move_toward(velocity.x, 0, SPEED) # Add the gravity. if not is_on_floor(): velocity.y += gravity * delta # Handle jump. if Input.is_action_just_pressed("jump") and is_on_floor(): velocity.y = JUMP_VELOCITY if Input.is_action_just_released("jump"): if velocity.y < 0: velocity.y = 0 if is_on_wall() and not is_on_floor() and direction and Input.is_action_just_pressed("jump"): velocity.y = JUMP_VELOCITY velocity.x += abs((SPEED*2) / (JUMP_VELOCITY/gravity)) * -direction move_and_slide()