1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
[gd_scene load_steps=5 format=3 uid="uid://dfioemvleakyt"]
[ext_resource type="Texture2D" uid="uid://4sbg8fnguw48" path="res://stage/assets/tileset-01.png" id="1_kgkhx"]
[ext_resource type="Script" path="res://stage/tile_map_layer.gd" id="2_m3i7n"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kmxxx"]
texture = ExtResource("1_kgkhx")
separation = Vector2i(1, 1)
texture_region_size = Vector2i(8, 8)
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4)
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4)
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4)
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4)
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4)
3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
4:0/0 = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
3:1/0 = 0
3:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4)
5:0/0 = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
7:0/0 = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
8:0/0 = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
9:0/0 = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
5:1/0 = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
7:1/0 = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
8:1/0 = 0
8:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4)
5:2/0 = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
6:2/0 = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
7:2/0 = 0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
0:3/0 = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
1:3/0 = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
5:3/0 = 0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
6:3/0 = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
7:3/0 = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
8:3/0 = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
9:3/0 = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
0:4/0 = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
1:4/0 = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
2:4/0 = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
3:4/0 = 0
3:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4)
5:4/0 = 0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
6:4/0 = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
7:4/0 = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
8:4/0 = 0
8:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4)
0:5/0 = 0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
1:5/0 = 0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
2:5/0 = 0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
0:6/0 = 0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
1:6/0 = 0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
2:6/0 = 0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
3:6/0 = 0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
4:6/0 = 0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
0:7/0 = 0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
1:7/0 = 0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
2:7/0 = 0
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
3:7/0 = 0
3:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4)
[sub_resource type="TileSet" id="TileSet_277cy"]
tile_size = Vector2i(8, 8)
physics_layer_0/collision_layer = 256
physics_layer_0/collision_mask = 256
physics_layer_1/collision_layer = 512
physics_layer_1/collision_mask = 0
sources/0 = SubResource("TileSetAtlasSource_kmxxx")
[node name="TileMapLayer" type="TileMapLayer"]
texture_filter = 1
tile_set = SubResource("TileSet_277cy")
script = ExtResource("2_m3i7n")
|