[gd_scene load_steps=5 format=3 uid="uid://dfioemvleakyt"] [ext_resource type="Texture2D" uid="uid://4sbg8fnguw48" path="res://stage/assets/tileset-01.png" id="1_kgkhx"] [ext_resource type="Script" path="res://stage/tile_map_layer.gd" id="2_m3i7n"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kmxxx"] texture = ExtResource("1_kgkhx") separation = Vector2i(1, 1) texture_region_size = Vector2i(8, 8) 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4) 1:0/0 = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4) 2:0/0 = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4) 0:1/0 = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4) 1:1/0 = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4) 2:1/0 = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4) 0:2/0 = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4) 1:2/0 = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4) 2:2/0 = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4) 3:0/0 = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 4:0/0 = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 3:1/0 = 0 3:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4) 5:0/0 = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 6:0/0 = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 7:0/0 = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 8:0/0 = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 9:0/0 = 0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 5:1/0 = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 6:1/0 = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 7:1/0 = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 8:1/0 = 0 8:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4) 5:2/0 = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 6:2/0 = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 7:2/0 = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 0:3/0 = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 1:3/0 = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 2:3/0 = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 3:3/0 = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 5:3/0 = 0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 6:3/0 = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 7:3/0 = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 8:3/0 = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 9:3/0 = 0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 0:4/0 = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 1:4/0 = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 2:4/0 = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 3:4/0 = 0 3:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4) 5:4/0 = 0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 6:4/0 = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 7:4/0 = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 8:4/0 = 0 8:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4) 0:5/0 = 0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 1:5/0 = 0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 2:5/0 = 0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 0:6/0 = 0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 1:6/0 = 0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 2:6/0 = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 3:6/0 = 0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 4:6/0 = 0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 0:7/0 = 0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 1:7/0 = 0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 2:7/0 = 0 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) 3:7/0 = 0 3:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4, -4, -4, 4, 4, 4, 4, -4) [sub_resource type="TileSet" id="TileSet_277cy"] tile_size = Vector2i(8, 8) physics_layer_0/collision_layer = 256 physics_layer_0/collision_mask = 256 physics_layer_1/collision_layer = 512 physics_layer_1/collision_mask = 0 sources/0 = SubResource("TileSetAtlasSource_kmxxx") [node name="TileMapLayer" type="TileMapLayer"] texture_filter = 1 tile_set = SubResource("TileSet_277cy") script = ExtResource("2_m3i7n")