diff options
author | Daniel Weipert <git@mail.dweipert.de> | 2024-12-26 11:29:04 +0100 |
---|---|---|
committer | Daniel Weipert <git@mail.dweipert.de> | 2024-12-26 11:29:04 +0100 |
commit | d572bc0a27b05c6632ba76bd630c7c4fd8f0ae5d (patch) | |
tree | 8bffeb9f025dc1c77bc53b65caf10d9b1fab5f2c /project.godot |
initial commit
Diffstat (limited to 'project.godot')
-rw-r--r-- | project.godot | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..3001e57 --- /dev/null +++ b/project.godot @@ -0,0 +1,50 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="Magical Tower" +run/main_scene="res://ui/start_screen.tscn" +config/features=PackedStringArray("4.3", "GL Compatibility") +config/icon="res://icon.svg" + +[autoload] + +SoundManager="*res://SoundManager.tscn" + +[debug] + +gdscript/warnings/integer_division=0 + +[display] + +window/size/viewport_width=160 +window/size/viewport_height=144 +window/stretch/mode="viewport" + +[global_group] + +item="" +tilemap="" +opponent="" +hud="" + +[layer_names] + +2d_physics/layer_1="Player" +2d_physics/layer_2="Opponent" +2d_physics/layer_5="Item" +2d_physics/layer_9="Wall" +2d_physics/layer_10="Ledge" + +[rendering] + +renderer/rendering_method="gl_compatibility" +renderer/rendering_method.mobile="gl_compatibility" |