summaryrefslogtreecommitdiff
path: root/Readme.md
diff options
context:
space:
mode:
Diffstat (limited to 'Readme.md')
-rw-r--r--Readme.md36
1 files changed, 29 insertions, 7 deletions
diff --git a/Readme.md b/Readme.md
index 4894534..37899b8 100644
--- a/Readme.md
+++ b/Readme.md
@@ -1,13 +1,35 @@
-# TODO
+Everything is as vanilla as possible for a 100% Advancements Skyblock.
-Ocean Monument with Elder Guardian
-and for Normal Guardians possible to spawn
+## Notes
-Restliche Ruined Portals
+Justifications for every block:
-Restliche villages
+Ocean ruin suspicious blocks for brushing advancement and sniffer eggs,
+and would be falling without support blocks underneath
+Trial chamber vaults necessary for advancements
+Trial spawner spawning only cave spiders and breezes, both necessary for advancements and not available otherwise
+(and both are mobs that would spawn in trial spawners regularly)
+Sculk sensor and shrieker in ancient city locations for sneak advancements
-DANACH =>
-Per JS json mcmeta manip alle json files generieren, statt per Hand
+Ocean monument with a "cage" for an elder guardian for killing every hostile mob
+
+Desert village with a single sandstone block for a camel to stand on to breed every animal
+
+Bastion remnant default chests for advancements, and loot
+
+End portal frame at stronghold location to reach the end
+
+Elytra frame needs a block
+End City chest necessary for Horse Armor loot
+Shulker for advancements
+
+## Issues
+
+Vault blocks spawned by custom structures are not interactable
+= https://bugs.mojang.com/browse/MC-268618
+Solution: Set server_data.state_updating_resumes_at manually to 0 with NBTExplorer
+
+Elder guardian despawns
+Solution: They spawn naturally at ocean monuments (for now)