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@tool
@abstract
class_name Tetromino
extends Node2D
var segments: Array[TetrominoSegment]
var grid: TileMapLayer
var current_grid_position: Vector2i: set = set_current_grid_position
var current_segment_positions: Array[Vector2i]: set = set_current_segment_positions
@onready var base_segment: TetrominoSegment = $BaseSegment
func init(init_grid: TileMapLayer, init_position: Vector2i) -> void:
grid = init_grid
current_grid_position = init_position
func _ready() -> void:
for segment in %Segments.get_children():
segments.append(segment)
current_segment_positions = get_default_segment_positions()
func set_current_grid_position(value: Vector2i) -> void:
current_grid_position = value
global_position = (
grid.map_to_local(current_grid_position)
# shift to upper left corner of tile
- (grid.tile_set.tile_size / 2.0)
# apply map offset
+ grid.position
)
func set_current_segment_positions(value: Array[Vector2i]) -> void:
current_segment_positions = value
for index in segments.size():
var segment = segments[index]
segment.position = current_segment_positions[index] * grid.tile_set.tile_size
@abstract
func get_default_segment_positions() -> Array[Vector2i]
func get_rotated_segment_positions(direction: float) -> Array[Vector2i]:
var mapped := current_segment_positions.map(func (p: Vector2i) -> Vector2i:
if direction > 0:
return Vector2i(
p.y,
-p.x
)
else:
return Vector2i(
-p.y,
-p.x
)
)
var result: Array[Vector2i]
result.assign(mapped)
return result
func do_rotation(direction: float) -> void:
current_segment_positions = get_rotated_segment_positions(direction)
func get_grid_occupations(offset: Vector2i = Vector2.ZERO, rotation_direction: float = 0.0) -> Array[Vector2i]:
var grid_occupations: Array[Vector2i]
grid_occupations.append(current_grid_position + offset)
if rotation_direction != 0.0:
grid_occupations.append_array(get_rotated_segment_positions(rotation_direction).map(func (p: Vector2i):
return current_grid_position + offset + p
))
else:
grid_occupations.append_array(current_segment_positions.map(func (p: Vector2i):
return current_grid_position + offset + p
))
return grid_occupations
func get_grid_segments() -> Dictionary[Vector2i, TetrominoSegment]:
var grid_segments: Dictionary[Vector2i, TetrominoSegment]
grid_segments.set(current_grid_position, base_segment)
for index in segments.size():
var segment = segments[index]
grid_segments.set(current_grid_position + current_segment_positions[index], segment)
return grid_segments
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