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@tool
@abstract
class_name Tetromino
extends Node2D


var segments: Array[TetrominoSegment]

var grid: TileMapLayer

var current_grid_position: Vector2i: set = set_current_grid_position
var current_segment_positions: Array[Vector2i]: set = set_current_segment_positions

@onready var base_segment: TetrominoSegment = $BaseSegment


func init(init_grid: TileMapLayer, init_position: Vector2i) -> void:
	grid = init_grid
	current_grid_position = init_position


func _ready() -> void:
	for segment in %Segments.get_children():
		segments.append(segment)
	
	current_segment_positions = get_default_segment_positions()


func set_current_grid_position(value: Vector2i) -> void:
	current_grid_position = value
	
	global_position = (
		grid.map_to_local(current_grid_position)
		# shift to upper left corner of tile
		- (grid.tile_set.tile_size / 2.0)
		# apply map offset
		+ grid.position
	)


func set_current_segment_positions(value: Array[Vector2i]) -> void:
	current_segment_positions = value
	
	for index in segments.size():
		var segment = segments[index]
		segment.position = current_segment_positions[index] * grid.tile_set.tile_size


@abstract
func get_default_segment_positions() -> Array[Vector2i]


func get_rotated_segment_positions(direction: float) -> Array[Vector2i]:
	var mapped := current_segment_positions.map(func (p: Vector2i) -> Vector2i:
		if direction > 0:
			return Vector2i(
				p.y,
				-p.x
			)
		else:
			return Vector2i(
				-p.y,
				-p.x
			)
	)
	
	var result: Array[Vector2i]
	result.assign(mapped)
	return result


func do_rotation(direction: float) -> void:
	current_segment_positions = get_rotated_segment_positions(direction)


func get_grid_occupations(offset: Vector2i = Vector2.ZERO, rotation_direction: float = 0.0) -> Array[Vector2i]:
	var grid_occupations: Array[Vector2i]
	
	grid_occupations.append(current_grid_position + offset)
	
	if rotation_direction != 0.0:
		grid_occupations.append_array(get_rotated_segment_positions(rotation_direction).map(func (p: Vector2i):
			return current_grid_position + offset + p
		))
	else:
		grid_occupations.append_array(current_segment_positions.map(func (p: Vector2i):
			return current_grid_position + offset + p
		))
	
	return grid_occupations


func get_grid_segments() -> Dictionary[Vector2i, TetrominoSegment]:
	var grid_segments: Dictionary[Vector2i, TetrominoSegment]
	
	grid_segments.set(current_grid_position, base_segment)
	for index in segments.size():
		var segment = segments[index]
		grid_segments.set(current_grid_position + current_segment_positions[index], segment)
	
	return grid_segments