summaryrefslogtreecommitdiff
path: root/resources/js/story.js
blob: bb6fc4b7df80d3787833b97a165fc226b4c925f0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
const Story = {
  'start': async () => {
    const settingsPopup = UI.createPopup();
    settingsPopup.querySelector('[data-template-slot="content"]').append(UI.createSettingsMenu());
    UI.drawPopup(settingsPopup);

    await new Promise((resolve) => {
      settingsPopup.addEventListener('close', UI.wrapCallback(async () => {
        resolve();
      }));
    });

    return await Story.immediateProgress('start', 'introduction');
  },

  'introduction': async () => {
    const story = await fetchStory('introduction');
    const characterCeo = story.characters.ceo;
    const characterShopKeeper = story.characters.shopKeeper;
    const npcCeo = await fetchNpc(characterCeo.slug);
    const npcShopKeeper = await fetchNpc(characterShopKeeper.slug);

    await UI.buildAndShowStoryPopup({ speaker: npcCeo, text: translate(characterCeo.text[0]) });
    await UI.buildAndShowStoryPopup({ speaker: npcCeo, text: translate(characterCeo.text[1]) });
    await UI.buildAndShowStoryPopup({ speaker: npcShopKeeper, text: translate(characterShopKeeper.text[0]) });

    const possibleStarterMonsters = await Promise.all(
      story.monsters.map(async (monsterData) => {
          const monster = await fetchMonster(monsterData.slug);
          monster.level = monsterData.level;
          return monster;
      })
    );

    const monsterSelection = UI.openStarterMonsterSelection(possibleStarterMonsters, { title: translate('story:introduction:monster_selection:title') });
    await new Promise((resolve) => {
      monsterSelection.addEventListener('starter:monster:selected', UI.wrapCallback(async (event) => {
        if (!confirm(`Select ${event.detail.monster.name}?`)) {
          return;
        }

        event.detail.popup.remove();

        await UI.buildAndShowStoryPopup({ speaker: npcShopKeeper, text: translate(characterShopKeeper.text[1]) });

        // set rival monster
        Memory.state.rivalMonster = event.detail.monster.slug;

        // set initial values
        Memory.state.money = story.money;

        // go to starting area
        await Game.goToArea(story.area);

        resolve();
      }));
    });

    return true;
  },

  'select-starter-monster': async () => {
    const story = await fetchStory('select-starter-monster');
    const characterDante = story.characters.dante;
    const npcDante = await fetchNpc(characterDante.slug);

    await UI.buildAndShowStoryPopup({ speaker: npcDante, text: translate(characterDante.text[0]) });
    await UI.buildAndShowStoryPopup({ speaker: npcDante, text: translate(characterDante.text[1]) });
    await UI.buildAndShowStoryPopup({ speaker: npcDante, text: translate(characterDante.text[2]) });

    const possibleStarterMonsters = await Promise.all(
      story.monsters.map(async (monsterData) => {
          const monster = await fetchMonster(monsterData.slug);
          monster.level = monsterData.level;
          return monster;
      })
    );

    const monsterSelection = UI.openStarterMonsterSelection(possibleStarterMonsters, { title: translate('story:select_starter_monster:monster_selection:title') });
    await new Promise((resolve) => {
      monsterSelection.addEventListener('starter:monster:selected', UI.wrapCallback(async (event) => {
        if (!confirm(`Select ${event.detail.monster.name}?`)) {
          return;
        }

        Memory.state.player.monsters.push(event.detail.monster);
        Game.setActivePlayerMonster(event.detail.monster);

        UI.drawActiveMonster();
        UI.drawActiveTechniques();

        event.detail.popup.remove();

        resolve();
      }));
    });

    return await Story.immediateProgress('select-starter-monster', 'battle-rival-one');
  },

  'battle-rival-one': async () => {
    const story = await fetchStory('battle-rival-one');
    const characterRival = story.characters.rival;
    const npcRival = await fetchNpc(story.characters.rival.slug);

    await UI.buildAndShowStoryPopup({ speaker: npcRival, text: translate(characterRival.text[0]) });
    await Story.setupBattle(npcRival, characterRival.monsters);
    const didWin = await Story.battle();

    if (didWin) {
      await UI.buildAndShowStoryPopup({ speaker: npcRival, text: translate(characterRival.text[1]) });
    } else {
      await UI.buildAndShowStoryPopup({ speaker: npcRival, text: translate(characterRival.text[2]) });
    }

    await UI.buildAndShowStoryPopup({ speaker: npcRival, text: translate(characterRival.text[3]) });
    Game.healParty();

    return true;
  },

  'battle-rival-two': async () => {
    const story = await fetchStory('battle-rival-two');
    const characterRival = story.characters.rival;
    const npcRival = await fetchNpc(story.characters.rival.slug);

    await UI.buildAndShowStoryPopup({ speaker: npcRival, text: translate(characterRival.text[0]) });
    await Story.setupBattle(npcRival, characterRival.monsters);
    const didWin = await Story.battle();
    if (didWin) {
      await UI.buildAndShowStoryPopup({ speaker: npcRival, text: translate(characterRival.text[1]) });
    }

    return didWin;
  },

  'hospital-floor-1': async () => {
    const story = await fetchStory('hospital-floor-1');
    const characterAurora = story.characters.aurora;
    const npcAurora = await fetchNpc(characterAurora.slug);

    await UI.buildAndShowStoryPopup({ speaker: npcAurora, text: translate(characterAurora.text[0]) });
    await Story.setupBattle(npcAurora, characterAurora.monsters);
    didWin = await Story.battle();
    if (didWin) {
      await UI.buildAndShowStoryPopup({ speaker: npcAurora, text: translate(characterAurora.text[1]) });
    }

    return didWin;
  },

  'hospital-floor-2': async () => {
    const story = await fetchStory('hospital-floor-2');
    const characterLuzia = story.characters.luzia;
    const npcLuzia = await fetchNpc(characterLuzia.slug);
    const characterRhizome = story.characters.rhizome;
    const npcRhizome = await fetchNpc(characterRhizome.slug);

    await UI.buildAndShowStoryPopup({ speaker: npcLuzia, text: translate(characterLuzia.text[0]) });
    await Story.setupBattle(npcLuzia, characterLuzia.monsters);
    let didWin = await Story.battle();
    if (didWin) {
      await UI.buildAndShowStoryPopup({ speaker: npcLuzia, text: translate(characterLuzia.text[1]) });
    } else {
      return false;
    }

    await UI.buildAndShowStoryPopup({ speaker: npcRhizome, text: translate(characterRhizome.text[0]) });
    await Story.setupBattle(npcRhizome, characterRhizome.monsters);
    didWin = await Story.battle();
    if (didWin) {
      await UI.buildAndShowStoryPopup({ speaker: npcRhizome, text: translate(characterRhizome.text[1]) });
    }

    return didWin;
  },

  'hospital-floor-3': async () => {
    const story = await fetchStory('hospital-floor-3');
    const characterRival = story.characters.rival;
    const npcRival = await fetchNpc(characterRival.slug);

    await UI.buildAndShowStoryPopup({
      speaker: npcRival,
      text: translate(characterRival.text[0]).replace('${{name}}', Memory.state.Settings.name)
    });
    await Story.setupBattle(npcRival, characterRival.monsters);
    didWin = await Story.battle();
    if (didWin) {
      await UI.buildAndShowStoryPopup({ speaker: npcRival, text: translate(characterRival.text[1]) });
    }

    return didWin;
  },

  'drokoro': async () => {
    const story = await fetchStory('drokoro');

    const monster = await fetchMonster(story.encounters.drokoro.slug);
    monster.level = story.encounters.drokoro.level;

    Memory.state.opponent = new Trainer({ monsters: [monster] });
    await Memory.state.opponent.initialize();

    return await Story.battle();
  },


  // Helper

  /**
   * @param {StorySlug} slug
   *
   * @returns {Promise<boolean>}
   */
  async progress (slug) {
    if (!Story[slug]) {
      return true;
    }

    // story already done
    const story = await fetchStory(slug);
    if (!story.canTriggerMultipleTimes && Memory.state.storyProgress[slug]) {
      return true;
    }

    Memory.state.currentStory = slug;
    Memory.saveToLocalStorage();

    const isDone = await Story[slug]();

    if (isDone) {
      Memory.state.storyProgress[slug] = true;
    }

    Memory.state.currentStory = null;
    Memory.saveToLocalStorage();

    return isDone;
  },

  /**
   * @param {StorySlug} fromSlug
   * @param {StorySlug} toSlug
   *
   * @returns {Promise<boolean>}
   */
  async immediateProgress (fromSlug, toSlug) {
    Memory.state.storyProgress[fromSlug] = true;
    Memory.saveToLocalStorage();

    return await Story.progress(toSlug);
  },

  /**
   * @returns {Promise<boolean>}
   */
  async battle () {
    const previousArea = Object.assign({}, Memory.state.currentArea);

    Game.isStoryBattle = true;
    Memory.state.Game.isInBattle = true;
    Memory.saveToLocalStorage();

    UI.drawBattle();
    UI.showBattle();

    await new Promise((resolve) => {
      const interval = setInterval(() => {
        if (!Game.isStoryBattle) {
          clearInterval(interval);
          resolve();
        }
      }, 100);
    });

    // reset incremented trainer progress
    if (Memory.state.areaProgress[previousArea.slug]) {
      Memory.state.areaProgress[previousArea.slug].trainerProgress = previousArea.trainerProgress;
    }
    if (previousArea.slug === Memory.state.currentArea.slug) {
      Memory.state.currentArea.trainerProgress = previousArea.trainerProgress;

      UI.drawStatus();
    }

    return Game.didWinStoryBattle;
  },

  /**
   * @param {Npc} npc
   * @param {DB_StoryEncounter[]} monsters
   * @param {Object[]} inventory
   */
  async setupBattle (npc, monsters, inventory = []) {
    Memory.state.opponent = new Trainer({
      monsters: await Promise.all(
        monsters.map(async (monsterData) => {
          if (monsterData.slug === 'RIVAL') {
            monsterData.slug = Memory.state.rivalMonster;
          }

          const monster = await fetchMonster(monsterData.slug);
          monster.level = monsterData.level;

          return monster;
        })
      ),

      inventory: inventory,

      name: translate(npc.slug),
      sprite: npc.spriteName + '.png',
    });

    await Memory.state.opponent.initialize();
  },
};