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(async function () {
await initializeDB();
// Start Game
const possibleStarterMonsters = ['budaye', 'dollfin', 'grintot', 'ignibus', 'memnomnom'];
Memory.state.player = new Trainer({
monsters: [
await fetchMonster(possibleStarterMonsters[Math.round(Math.random() * (possibleStarterMonsters.length - 1))]),
],
inventory: [
new InventoryItem(await fetchItem('tuxeball'), 5),
new InventoryItem(await fetchItem('potion')),
]
});
await Memory.state.player.initialize();
Memory.state.activeTechnique = Memory.state.player.activeMonster.activeTechniques[0];
Memory.state.activeBall = Memory.state.player.inventory[0]; // tuxeball
Memory.state.rivalMonster = await fetchMonster(possibleStarterMonsters[Math.round(Math.random() * (possibleStarterMonsters.length - 1))]);
const area = await fetchArea('paper-town');
await Game.jumpToArea(area);
await Game.encounterTrainer();
UI.drawStatus();
UI.drawActiveMonster();
UI.drawActiveTechniques();
})();
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