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class Trainer {
#monsters = [];
#inventory = [];
/**
* @type {('trainer' | 'monster')}
*/
type = 'trainer';
name = '';
sprite = '';
/**
* @type {Monster[]}
*/
monsters = [];
/**
* @type {InventoryItem[]}
*/
inventory = [];
/**
* @type {Monster}
*/
activeMonster = [];
/**
* @param {(Monster[]|Object[])} monsters
* @param {(InventoryItem[]|Object[])} inventory
*/
constructor (trainerData) {
this.#monsters = trainerData.monsters;
this.#inventory = trainerData.inventory || this.inventory;
this.type = trainerData.type || this.type;
this.name = trainerData.name;
this.sprite = trainerData.sprite;
}
async initialize () {
for (const monsterData of this.#monsters) {
if (monsterData instanceof Monster) {
this.monsters.push(monsterData);
} else {
const monster = await fetchMonster(monsterData.slug);
monster.level = monsterData.level || monster.level;
this.monsters.push(monster);
}
}
this.activeMonster = this.monsters[0];
for (const itemData of this.#inventory) {
if (itemData instanceof InventoryItem) {
this.inventory.push(itemData);
} else {
const item = new InventoryItem(await fetchItem(itemData.slug));
item.quantity = itemData.quantity || 1;
this.inventory.push(item);
}
}
}
}
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