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class StatusEffect {
turnsLeft = 0;
onRemove = null;
/**
* @type {Monster}
*/
issuer = null;
constructor (slug) {
this.slug = slug;
if (['recover', 'lifeleech'].includes(this.slug)) {
this.turnsLeft = 1;
}
else if (['charging'].includes(this.slug)) {
this.turnsLeft = 2;
}
else if (this.category === 'positive') {
this.turnsLeft = Math.ceil(Math.random() * 6) + 4;
}
else if (this.category === 'negative') {
this.turnsLeft = Math.ceil(Math.random() * 3) + 2;
}
else {
this.turnsLeft = Math.ceil(Math.random() * 3) + 2;
}
}
/**
* @returns {string[]}
*/
get effects () {
return DB.statusEffects[this.slug].effects;
}
get category () {
return DB.statusEffects[this.slug].category;
}
get name () {
return slugToName(this.slug);
}
get stats () {
const stats = {};
const statsChangeKeys = Object.keys(DB.statusEffects[this.slug]).filter((key) => key.startsWith('stat'));
for (const statChangeKey of statsChangeKeys) {
stats[statChangeKey.replace('stat', '')] = DB.statusEffects[this.slug][statChangeKey];
}
return stats;
}
}
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