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class State {
/**
* @type {string}
*/
language = 'en_US';
/**
* @type {Object.<string, Area>}
*/
areaProgress = {};
/**
* @type {Area}
*/
currentArea = null;
/**
* @type {number}
*/
turn = 0;
/**
* @type {number}
*/
money = 0;
/**
* @type {Monster[]}
*/
monsters = [];
/**
* @type {Trainer}
*/
player = null;
/**
* @type {Trainer}
*/
opponent = null;
/**
* @type {Monster}
*/
rivalMonster = null;
/**
* @type {Technique}
*/
activeTechnique = null;
};
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