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class State {
Settings = {
name: '',
/**
* @type {string}
*/
language: 'en_US',
currency: 'EUR',
colors: {
player: '#00ff00',
player: '#ff0000',
},
logMaxLength: 1000,
};
Game = {
isInBattle: false,
};
/**
* @type {Object.<string, Area>}
*/
areaProgress = {};
/**
* @type {Area}
*/
currentArea = null;
/**
* @type {AreaSlug}
*/
lastVisitedTown = '';
/**
* @type {Object.<string, boolean>}
*/
storyProgress = {};
/**
* @type {string}
*/
currentStory = null;
/**
* @type {number}
*/
turn = 0;
/**
* @type {number}
*/
money = 0;
/**
* @type {Monster[]}
*/
monsters = [];
/**
* @type {Trainer}
*/
player = null;
/**
* @type {Trainer}
*/
opponent = null;
/**
* @type {MonsterSlug}
*/
rivalMonster = '';
/**
* @type {Technique}
*/
activeTechnique = null;
/**
* @type {ItemSlug}
*/
activeBall = '';
};
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