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-rw-r--r--resources/js/main.js54
1 files changed, 15 insertions, 39 deletions
diff --git a/resources/js/main.js b/resources/js/main.js
index 12d1475..815d734 100644
--- a/resources/js/main.js
+++ b/resources/js/main.js
@@ -1,51 +1,27 @@
(async function () {
await initializeDB();
+ // Start Game
const possibleStarterMonsters = ['budaye', 'dollfin', 'grintot', 'ignibus', 'memnomnom'];
- Memory.state.opponent = new Trainer();
- Memory.state.opponent.monsters = [
- await fetchMonster(possibleStarterMonsters[Math.round(Math.random() * (possibleStarterMonsters.length - 1))])
- ];
+ Memory.state.player = new Trainer(
+ [
+ await fetchMonster(possibleStarterMonsters[Math.round(Math.random() * (possibleStarterMonsters.length - 1))]),
+ ],
+ [
+ new InventoryItem(await fetchItem('tuxeball')),
+ new InventoryItem(await fetchItem('potion')),
+ ]
+ );
+ await Memory.state.player.initialize();
- Memory.state.player = new Trainer();
- Memory.state.player.monsters = [
- await fetchMonster(possibleStarterMonsters[Math.round(Math.random() * (possibleStarterMonsters.length - 1))]),
- await fetchMonster('corvix'),
- await fetchMonster('lunight'),
- await fetchMonster('prophetoise'),
- await fetchMonster('drashimi'),
- await fetchMonster('glombroc'),
- await fetchMonster('uneye'),
- await fetchMonster('nostray'),
- await fetchMonster('dragarbor'),
- await fetchMonster('mk01_omega'),
- await fetchMonster('jelillow'),
- await fetchMonster('picc'),
- ];
+ Memory.state.activeTechnique = Memory.state.player.activeMonster.activeTechniques[0];
- Memory.state.player.inventory = [
- new InventoryItem(await fetchItem('tuxeball')),
- new InventoryItem(await fetchItem('ancient_egg')),
- new InventoryItem(await fetchItem('sweet_sand')),
- new InventoryItem(await fetchItem('tectonic_drill')),
- new InventoryItem(await fetchItem('surfboard')),
- new InventoryItem(await fetchItem('sledgehammer')),
- new InventoryItem(await fetchItem('raise_melee')),
- new InventoryItem(await fetchItem('raise_speed')),
- new InventoryItem(await fetchItem('mm_fire')),
- new InventoryItem(await fetchItem('mm_water')),
- new InventoryItem(await fetchItem('cureall')),
- new InventoryItem(await fetchItem('potion')),
- new InventoryItem(await fetchItem('super_potion')),
- new InventoryItem(await fetchItem('revive')),
- ];
+ Memory.state.rivalMonster = await fetchMonster(possibleStarterMonsters[Math.round(Math.random() * (possibleStarterMonsters.length - 1))]);
- Memory.state.opponent.activeMonster = Memory.state.opponent.monsters[0];
- Memory.state.player.activeMonster = Memory.state.player.monsters[0];
- Memory.state.activeTechnique = Memory.state.player.activeMonster.activeTechniques[0];
+ const area = await fetchArea('paper-town');
+ await Game.progressToArea(area);
- UI.drawOpponentMonster();
UI.drawActiveMonster();
UI.drawActiveTechniques();
})();