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-rw-r--r--resources/js/classes/InventoryItem.js8
-rw-r--r--resources/js/classes/Item.js8
-rw-r--r--resources/js/classes/Technique.js6
-rw-r--r--resources/js/classes/utility/ItemCondition.js18
-rw-r--r--resources/js/classes/utility/ItemEffect.js51
-rw-r--r--resources/js/classes/utility/TechniqueEffect.js72
6 files changed, 160 insertions, 3 deletions
diff --git a/resources/js/classes/InventoryItem.js b/resources/js/classes/InventoryItem.js
index 9dfdbcc..2e9b764 100644
--- a/resources/js/classes/InventoryItem.js
+++ b/resources/js/classes/InventoryItem.js
@@ -37,4 +37,12 @@ class InventoryItem {
get sprite () {
return this.item.sprite;
}
+
+ get conditions () {
+ return this.item.conditions;
+ }
+
+ get effects () {
+ return this.item.effects;
+ }
}
diff --git a/resources/js/classes/Item.js b/resources/js/classes/Item.js
index 6207cc2..8a12b9a 100644
--- a/resources/js/classes/Item.js
+++ b/resources/js/classes/Item.js
@@ -18,4 +18,12 @@ class Item {
get sprite () {
return DB.items[this.slug].sprite;
}
+
+ get conditions () {
+ return DB.items[this.slug].conditions;
+ }
+
+ get effects () {
+ return DB.items[this.slug].effects;
+ }
}
diff --git a/resources/js/classes/Technique.js b/resources/js/classes/Technique.js
index 7558748..39028be 100644
--- a/resources/js/classes/Technique.js
+++ b/resources/js/classes/Technique.js
@@ -44,12 +44,12 @@ class Technique {
return DB.techniques[this.slug].recharge;
}
- isUsable () {
+ isRecharging () {
if (this.turnLastUse >= Game.turn) {
- return true;
+ return false;
}
- return Game.turn - this.turnLastUse >= this.rechargeLength;
+ return this.rechargeLength > Game.turn - this.turnLastUse;
}
use () {
diff --git a/resources/js/classes/utility/ItemCondition.js b/resources/js/classes/utility/ItemCondition.js
new file mode 100644
index 0000000..c8c1fe2
--- /dev/null
+++ b/resources/js/classes/utility/ItemCondition.js
@@ -0,0 +1,18 @@
+class ItemCondition {
+ /**
+ * @param {string} conditionCode
+ */
+ constructor (conditionCode) {
+ this.is = conditionCode.split(' ')[0];
+ this.what = conditionCode.split(' ')[1];
+
+ if (conditionCode.includes(',')) {
+ this.comparator = conditionCode.split(' ')[2].split(',')[0];
+ this.value = conditionCode.split(' ')[2].split(',')[1];
+ }
+
+ else {
+ this.value = conditionCode.split(' ')[2];
+ }
+ }
+}
diff --git a/resources/js/classes/utility/ItemEffect.js b/resources/js/classes/utility/ItemEffect.js
new file mode 100644
index 0000000..aa1c1df
--- /dev/null
+++ b/resources/js/classes/utility/ItemEffect.js
@@ -0,0 +1,51 @@
+class ItemEffect {
+ /**
+ * @type {string}
+ */
+ type = '';
+
+ /**
+ * @type {('increase')}
+ */
+ application = '';
+
+ /**
+ * @type {number}
+ */
+ amount = 0;
+
+ /**
+ * @param {string} effectCode
+ */
+ constructor (effectCode) {
+ if (effectCode.startsWith('heal')) {
+ this.type = 'heal';
+
+ this.amount = parseInt(effectCode.split(' ')[1]);
+ }
+
+ else if (effectCode.startsWith('revive')) {
+ this.type = 'revive';
+
+ this.amount = effectCode.split(' ')[1];
+ }
+
+ else if (effectCode.startsWith('learn_')) {
+ this.type = effectCode.split(' ')[0];
+
+ this.what = effectCode.split(' ')[1];
+ }
+
+ else if (Object.values(StatType).includes(effectCode.split(' ')[1] || '')) {
+ this.type = 'stat';
+
+ this.application = effectCode.split(' ')[0];
+ this.what = effectCode.split(' ')[1].split(',')[0];
+ this.amount = effectCode.split(' ')[1].split(',')[1];
+ }
+
+ else {
+ this.type = effectCode;
+ }
+ }
+}
diff --git a/resources/js/classes/utility/TechniqueEffect.js b/resources/js/classes/utility/TechniqueEffect.js
new file mode 100644
index 0000000..10e9399
--- /dev/null
+++ b/resources/js/classes/utility/TechniqueEffect.js
@@ -0,0 +1,72 @@
+class TechniqueEffect {
+ /**
+ * @type {string}
+ */
+ type = '';
+
+ /**
+ * @type {(('user' | 'target')|Monster)}
+ */
+ recipient = null;
+
+ /**
+ * @type {('give' | 'remove')}
+ */
+ application = '';
+
+ /**
+ * @type {StatusEffectType}
+ */
+ statusEffect = null;
+
+ /**
+ * @type {Monster}
+ */
+ user = null;
+
+ /**
+ * @type {Monster}
+ */
+ target = null;
+
+ /**
+ * @param {string} effectCode
+ */
+ constructor (effectCode) {
+ if (effectCode.includes('status_')) {
+ this.type = 'status';
+
+ this.recipient = effectCode.split(',')[1];
+ this.application = effectCode.split(' ')[0];
+ this.statusEffect = effectCode.split(',')[0].split(' ')[1].split('_')[1];
+ }
+
+ else if (effectCode.includes('healing')) {
+ this.type = 'healing';
+
+ this.recipient = effectCode.split(' ')[1];
+ }
+
+ else {
+ this.type = effectCode;
+ }
+ }
+
+ /**
+ * @type {Monster}
+ */
+ setUser (user) {
+ if (this.recipient === 'user') {
+ this.recipient = user;
+ }
+ }
+
+ /**
+ * @type {Monster}
+ */
+ setTarget (target) {
+ if (this.recipient === 'target') {
+ this.recipient = target;
+ }
+ }
+}