diff options
author | Daniel Weipert <code@drogueronin.de> | 2023-08-21 16:33:05 +0200 |
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committer | Daniel Weipert <code@drogueronin.de> | 2023-08-21 16:33:20 +0200 |
commit | eef0dd25f921a8b900e902631b79fc90d70c0309 (patch) | |
tree | b0676b66c8b3a70c1bfd9dfd6722a7722b0cafe8 /resources/js | |
parent | ab3c0db2147a3ce0528ecbe8fe01c5b020a329f8 (diff) |
trainer sprite alignment
Diffstat (limited to 'resources/js')
-rw-r--r-- | resources/js/ui.js | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/resources/js/ui.js b/resources/js/ui.js index 820a49c..06e55ed 100644 --- a/resources/js/ui.js +++ b/resources/js/ui.js @@ -37,7 +37,6 @@ const UI = { battle: document.querySelector('#battle'), battleOpponent: document.querySelector('#battle__opponent'), battleOpponentSprite: null, - battleOpponentTrainerSprite: document.querySelector('.battle__opponent__trainer-sprite'), battleOpponentAnimation: document.querySelector('.battle__technique-animation'), battlePlayer: document.querySelector('#battle__player'), @@ -298,6 +297,15 @@ const UI = { battleMonsterNode.classList.add('battle__monster--opponent'); + if (Game.isBattleType('trainer')) { + battleMonsterNode.classList.add('battle__monster--is-trainer'); + + if (Memory.state.opponent.sprite) { + battleMonsterNode.classList.add('battle__monster--has-trainer-sprite'); + battleMonsterNode.querySelector('[data-template-slot="trainerSprite"]').src = `/modules/tuxemon/mods/tuxemon/gfx/sprites/player/${Memory.state.opponent.sprite}`; + } + } + return battleMonsterNode; }, @@ -372,12 +380,6 @@ const UI = { UI.elements.battleOpponentSprite = battleMonsterNode.querySelector('[data-template-slot="sprite"]'); UI.elements.battleOpponentSprite.style.transitionDuration = `${UI.damageHighlightClickDuration}s`; - if (Game.isBattleType('trainer') && Memory.state.opponent.sprite) { - UI.elements.battleOpponentTrainerSprite.src = `/modules/tuxemon/mods/tuxemon/gfx/sprites/player/${Memory.state.opponent.sprite}`; - } else { - UI.elements.battleOpponentTrainerSprite.src = ''; - } - // en/disable catch UI.drawActiveBall(); |