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authorDaniel Weipert <code@drogueronin.de>2023-08-22 16:37:33 +0200
committerDaniel Weipert <code@drogueronin.de>2023-08-22 16:37:33 +0200
commitdbcd0118863ff3e7c5bee45041ccdb757eb2f366 (patch)
treedc08c8641d1f886b579360f3c63a919545ed23fb /resources/js/main.js
parentc0354b250f84d578b609a7f25d71dee7fc24e9ca (diff)
areas and town/shop setup
Diffstat (limited to 'resources/js/main.js')
-rw-r--r--resources/js/main.js7
1 files changed, 2 insertions, 5 deletions
diff --git a/resources/js/main.js b/resources/js/main.js
index 4fd9c62..24eafec 100644
--- a/resources/js/main.js
+++ b/resources/js/main.js
@@ -18,12 +18,9 @@
Game.setActivePlayerMonster(Memory.state.player.monsters[0]);
Memory.state.activeBall = Memory.state.player.inventory[0]; // tuxeball
- Memory.state.rivalMonster = await fetchMonster(possibleStarterMonsters[Math.round(Math.random() * (possibleStarterMonsters.length - 1))]);
+ Memory.state.rivalMonster = possibleStarterMonsters[Math.round(Math.random() * (possibleStarterMonsters.length - 1))];
- const area = await fetchArea('paper-town');
- await Game.jumpToArea(area);
- await Game.encounterTrainer();
- UI.drawStatus();
+ await Game.goToArea('paper-town');
UI.drawActiveMonster();
UI.drawActiveTechniques();