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authorDaniel Weipert <code@drogueronin.de>2023-08-23 00:24:50 +0200
committerDaniel Weipert <code@drogueronin.de>2023-08-23 00:24:50 +0200
commit4dd1a344c6474087a3f8782dd54f5c7b4acc67ed (patch)
tree7a0229eb721d81c7579a7f5f721a503136c98095 /resources/js/game.js
parentdbcd0118863ff3e7c5bee45041ccdb757eb2f366 (diff)
area connections and town maps
Diffstat (limited to 'resources/js/game.js')
-rw-r--r--resources/js/game.js3
1 files changed, 3 insertions, 0 deletions
diff --git a/resources/js/game.js b/resources/js/game.js
index 7b40015..9370382 100644
--- a/resources/js/game.js
+++ b/resources/js/game.js
@@ -111,6 +111,7 @@ const Game = {
} else if (Memory.state.opponent.type === 'trainer') {
if (Memory.state.opponent.activeMonster === Memory.state.opponent.monsters[Memory.state.opponent.monsters.length - 1]) {
Memory.state.currentArea.trainerProgress++;
+ Memory.state.currentArea.monsterProgress = 0;
if (Memory.state.currentArea.encounters.length > 0) {
await Game.encounterWildMonster();
} else {
@@ -708,6 +709,8 @@ const Game = {
if (Game.isTown(Memory.state.currentArea)) {
UI.elements.sceneBattle.classList.add('hidden');
UI.elements.sceneTown.classList.remove('hidden');
+
+ UI.drawTown();
} else {
UI.elements.sceneTown.classList.add('hidden');
UI.elements.sceneBattle.classList.remove('hidden');