blob: ce18ba1cdef0f6fbd2e88b8a3428c43c3dfeba3f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
|
extends Node2D
var current_builder_element: BuilderElement
func _ready():
Game.initialize_stage($Layer0)
for tower in $Towers.get_children():
tower.selected.connect(func():
%Tower.text = "Range: %s - Power: %s - Speed: %s" % [
tower.attack_range, tower.attack_power, tower.attack_speed
]
)
while true:
var scene = preload("res://Mob.tscn")
var mob = scene.instantiate()
add_child(Game.spawn_mob(mob, $Spawn))
await get_tree().create_timer(randi_range(1, 2)).timeout
#break
func _input(event: InputEvent):
if Game.mode == Game.Mode.DEFAULT:
if event.is_action_pressed("builder_tower_select"):
if Tower.selected_tower:
Tower.selected_tower.is_selected = false
if event.is_action_pressed("select"):
if Mob.selected_unit:
Mob.selected_unit.is_selected = false
if Game.mode == Game.Mode.BUILD:
if event.is_action_pressed("builder_tower_select"):
get_viewport().set_input_as_handled()
if current_builder_element.can_build():
var placed_tower = current_builder_element.element.duplicate() as Tower
Game.place_tower(placed_tower, get_global_mouse_position().snapped(Vector2(16, 16)))
placed_tower.selected.connect(func():
%Tower.text = "Range: %s - Power: %s - Speed: %s" % [
placed_tower.attack_range, placed_tower.attack_power, placed_tower.attack_speed
]
)
if not Input.is_action_pressed("builder_tower_place_keep"):
current_builder_element.queue_free()
Game.mode = Game.Mode.DEFAULT
if event.is_action_pressed("builder_cancel"):
get_viewport().set_input_as_handled()
current_builder_element.queue_free()
Game.mode = Game.Mode.DEFAULT
func _on_texture_rect_gui_input(event: InputEvent):
if event.is_action_pressed("builder_tower_select"):
Game.mode = Game.Mode.BUILD
var scene = preload("res://BuilderElement.tscn")
var builder_element = scene.instantiate()
var tower = preload("res://Tower.tscn").instantiate() as Tower
tower.attack_range = [16, 32, 64].pick_random()
builder_element.element = tower
add_child(builder_element)
current_builder_element = builder_element
|