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extends TextureButton
@export var texture: Texture2D
func _on_pressed() -> void:
var unit = preload("res://Units/Unit.tscn").instantiate() as Unit
if texture:
unit.get_node("Sprite2D").texture = texture
unit.get_node("Sprite2D").scale = Vector2(32,32) / texture.get_size()
Client.spawn_unit(unit, Client.current_stage.get_spawn(), Client.current_stage.get_overwrite_target())
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