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extends Control
var value_difference = 0
func init(health):
$HealthBar.max_value = health
$HealthBar.value = health
$ImmediateDamageBar.max_value = health
$ImmediateDamageBar.value = health
$TotalDamageBar.max_value = health
$TotalDamageBar.value = health
func set_value(value):
value_difference = $HealthBar.value - value
$HealthBar.value = value
if $HealthBar.max_value == $HealthBar.value:
visible = false
else:
visible = true
func show_numbers(value: float):
# TODO: factor out to scene
var label = Label.new()
label.text = str(value)
label.position.x = randf_range(0.0, size.x)
label.position.y = -size.y*5
label.add_theme_font_size_override("font_size", 8)
add_child(label)
var tween = create_tween()
tween.tween_property(label, "position", Vector2(label.position.x, label.position.y - size.y), 0.25)
tween.tween_property(label, "self_modulate", Color(1, 1, 1, 0), 0.25)
await tween.finished
label.queue_free()
func _on_health_bar_value_changed(value: float) -> void:
if not $ImmediateDamageTimer.is_stopped():
$ImmediateDamageBar.value = $HealthBar.value + value_difference
$ImmediateDamageTimer.start()
show_numbers(value_difference)
func _on_immediate_damage_timer_timeout() -> void:
var tween = get_tree().create_tween()
tween.tween_property($ImmediateDamageBar, "value", $HealthBar.value, 0.2)
$TotalDamageTimer.start()
func _on_total_damage_timer_timeout() -> void:
var tween = get_tree().create_tween()
tween.tween_property(
$TotalDamageBar,
"value",
$HealthBar.value,
0.3
)
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