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class_name TowerComponent
extends Node


var current_tower: Tower

enum ComponentType {
	Range,
	Attack,
	Speed,
	Frost,
	Burn,
	Poison,
}

var type: ComponentType
var sprite: TextureRect = TextureRect.new()

var id: String:
	get():
		return get_type_name()

signal level_changed
var level: int = 1:
	set(value):
		level = value
		level_changed.emit()


func set_sprite(texture: Texture2D):
	sprite.texture = texture
	
	sprite.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
	#sprite.centered = false
	sprite.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
	#sprite.scale = Vector2(2, 2)
	sprite.name = get_type_name()


func get_type_name(component_type: ComponentType = type):
	return ComponentType.keys()[component_type]


func on_add(tower: Tower):
	current_tower = tower


class NetworkData extends Resource:
	var type: ComponentType
	var level: int

func to_network_data() -> NetworkData:
	var data = NetworkData.new()
	
	data.type = type
	data.level = level
	
	return data

func update_with_network_data(_data: NetworkData):
	pass

static func from_network_data(data: NetworkData) -> TowerComponent:
	var component = preload("res://Towers/Components/TowerComponent.gd").new()
	
	component.type = data.type
	component.level = data.level
	
	return component