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path: root/Towers/Components/TowerComponent.gd
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class_name TowerComponent
extends Resource


var name: String
var sprite: Sprite2D = Sprite2D.new()
var level: int = 1


func set_sprite(texture: Texture2D):
	sprite.texture = texture
	
	sprite.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
	sprite.centered = false
	sprite.scale = Vector2(2, 2)
	sprite.name = name



class NetworkData extends Resource:
	var name: String
	var level: int

func to_network_data() -> NetworkData:
	var data = NetworkData.new()
	
	data.name = name
	data.level = level
	
	return data

func update_with_network_data(data: NetworkData):
	pass

static func from_network_data(data: NetworkData) -> TowerComponent:
	var component = preload("res://Towers/Components/TowerComponent.gd").new()
	
	component.name = data.name
	component.level = data.level
	
	return component