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path: root/Towers/Components/BurnComponent.gd
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extends TowerComponent


func _init() -> void:
	type = ComponentType.Burn
	set_sprite(preload("res://Towers/Components/Assets/burn-component.png"))


func on_shoot(target: Unit):
	var effect = preload("res://Effects/BurnEffect.tscn").instantiate()
	effect.level = level
	target.add_effect(effect)