summaryrefslogtreecommitdiff
path: root/Stages/Wintermaul/tower_manager.gd
blob: e164a05bd0396b029ecb45b7e0418f9bd21032b8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
class_name TowerManager
extends Node


const TOWER_PLACEMENT_PARTICLES_SCENE := preload("res://Towers/PlacementParticles.tscn")


@export var stage: Stage
@export var towers_container: Node2D

@export var money_manager: MoneyManager
@export var path_manager: PathManager
@export var notification_manager: NotificationManager


func place_tower(tower: Tower):
	if not can_place_tower():
		return
	
	var network_id = multiplayer.get_unique_id()
	tower.owner_id = network_id
	tower.name = "Tower@" + str(network_id) + "@" + str(Time.get_ticks_usec())
	
	place_tower_in_stage.rpc(inst_to_dict(tower.to_network_data()))


@rpc("any_peer", "call_local")
func place_tower_in_stage(remote_data: Dictionary):
	var data: Tower.NetworkData = dict_to_inst(remote_data)
	var tower = Tower.from_network_data(data)
	
	var player = Network.get_player(tower.owner_id)
	player.towers[tower.global_position] = tower
	
	player.money -= money_manager.get_tower_price()
	Network.players_changed.emit()
	
	tower.get_node("AnimatedSprite2D").modulate = player.get_color()
	tower.get_node("%ComponentsAnchor").modulate = player.get_color()
	
	path_manager.fill_tower_region(tower, true)
	
	towers_container.add_child(tower, true)
	
	var particles := TOWER_PLACEMENT_PARTICLES_SCENE.instantiate()
	particles.global_position = tower.ground_anchor.global_position
	particles.play_sound = multiplayer.get_unique_id() == tower.owner_id
	particles.scale = tower.scale
	towers_container.add_child(particles)
	
	Client.placed_tower.emit(tower)


func can_place_tower():
	if Client.player.money < money_manager.get_tower_price():
		notification_manager.add_status_message("Not enough money to build tower")
		return false
	
	return true