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class_name Spawn
extends Node2D

@export var next_node: Node2D

var spawn_position: Vector2


func _ready():
	spawn_position = $SpawnPosition.global_position


func get_rpc_properties():
	return {
		"global_position": null,
		"spawn_position": null,
		"next_node": "res://Stages/Paths/PathNode.tscn",
	}