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class_name StateDefault
extends State


func _state_input(event: InputEvent) -> void:
	if event.is_action_pressed("build_mode_start"):
		set_state("StateBuild")
	
	if event.is_action_pressed("select"):
		if Unit.selected_unit:
			Unit.selected_unit.is_selected = false


func _state_unhandled_input(event: InputEvent) -> void:
	# deselect
	if event.is_action_pressed("select"):
		# if not multi selecting
		if not event.is_double_click() and not Input.is_action_pressed("select_multiple"):
			for tower: Tower in Client.selection.get_nodes().duplicate():
				tower.is_selected = false