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class_name Player
extends Node


var username: String

var id: int:
	set(value):
		id = value
		name = str(value)

var units: Array[Unit]
var towers: Dictionary :
	set(value):
		towers = value


func get_color():
	if id == 1:
		return Color("#fff")
	
	var rng = RandomNumberGenerator.new()
	rng.seed = id
	
	@warning_ignore("integer_division")
	return Color(rng.randf(), rng.randf(), rng.randf())